25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.

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  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Version 4.5a
  4. Supported environments and targets :
  5. - (Win32) Delphi 6 and up
  6. - (Win32, Win64) Delphi XE2
  7. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  8. ==============================================================================
  9. Copyright (C) DGL-OpenGL-Portteam
  10. All Rights Reserved
  11. Obtained through:
  12. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  13. Delphi OpenGL Community(DGL) - www.delphigl.com
  14. Converted and maintained by DGL's OpenGL-Portteam :
  15. - Sascha Willems - http://www.saschawillems.de
  16. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  17. Additional input :
  18. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  19. - Lars Middendorf
  20. - Martin Waldegger (Mars)
  21. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  22. Additional thanks:
  23. sigsegv (libdl.so)
  24. ==============================================================================
  25. You may retrieve the latest version of this file at the Delphi OpenGL
  26. Community home page, located at http://www.delphigl.com/
  27. The contents of this file are used with permission, subject to
  28. the Mozilla Public License Version 1.1 (the "License"); you may
  29. not use this file except in compliance with the License. You may
  30. obtain a copy of the License at
  31. http://www.mozilla.org/MPL/MPL-1.1.html
  32. Software distributed under the License is distributed on an
  33. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  34. implied. See the License for the specific language governing
  35. rights and limitations under the License.
  36. ==============================================================================
  37. History : see readme.md
  38. ============================================================================== }
  39. {$define DGL_DEPRECATED}
  40. {
  41. This define defines if the header should use deprecated ARB stuff or not.
  42. per Default the Header use deprecated Stuff.
  43. }
  44. {.$define DGL_TINY_HEADER}
  45. {
  46. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  47. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  48. all non used functions. This will reduce the filesize of your binary file. But in this
  49. case you have to load the functions by yourself. There are two ways to do this.
  50. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  51. this it's possible to load functions you dont use. So you have the same "problem"
  52. like before. But it's only an bit smaler.
  53. > Read_GL_ARB_multitexture;
  54. 2. You are able to load only the functions you exactly need. In this case you are able
  55. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  56. and you can use the header like before.
  57. To do this you have to created and activated an opengl context and than you can load
  58. the needed functions.
  59. > ActivateRenderingContext(fDC, fRC);
  60. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  61. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  62. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  63. Please notice that the extension variables won't be loaded if this define is active. But
  64. you can call dglCheckExtension to check if any extension exists. You can assign them to
  65. the variables of the dglOpenGL.pas so all code they use this will find them.
  66. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  67. }
  68. unit dglOpenGL;
  69. interface
  70. // defines to configure freepascal
  71. {$IFDEF FPC}
  72. {$MODE Delphi}
  73. {$IFNDEF WINDOWS}
  74. {$LINKLIB c}
  75. {$ENDIF}
  76. {$ENDIF}
  77. // known delphi versions
  78. {$IFNDEF FPC} // if freepascal isnt defined
  79. {$IFDEF VER140} // Delphi 6
  80. {$DEFINE DELPHI6_AND_DOWN}
  81. {$ENDIF}
  82. {$IFDEF VER130} // Delphi 5
  83. {$DEFINE DELPHI6_AND_DOWN}
  84. {$ENDIF}
  85. {$IFDEF VER120} // Delphi 4
  86. {$DEFINE DELPHI6_AND_DOWN}
  87. {$ENDIF}
  88. {$IFDEF VER110} // C++ Builder 3
  89. {$DEFINE DELPHI6_AND_DOWN}
  90. {$ENDIF}
  91. {$IFDEF VER100} // Delphi 3
  92. {$DEFINE DELPHI6_AND_DOWN}
  93. {$ENDIF}
  94. {$ENDIF}
  95. // Options for Delphi < 5
  96. {$IFDEF DELPHI6_AND_DOWN}
  97. {$A+}
  98. {$ELSE}
  99. {$A4}
  100. {$ENDIF}
  101. // 64 BIT architecture
  102. // Free pascal
  103. {$IFDEF CPU64}
  104. {$DEFINE DGL_64BIT}
  105. {$ENDIF}
  106. // Delphi
  107. {$IFDEF WIN64}
  108. {$DEFINE DGL_64BIT}
  109. {$ENDIF}
  110. // generell options
  111. {$H+,O+,X+}
  112. // detecting Windows
  113. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  114. {$DEFINE DGL_WIN}
  115. {$ENDIF}
  116. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  117. {$DEFINE DGL_WIN}
  118. {$ENDIF}
  119. // detecting Linux
  120. {$IFDEF linux} // Linux
  121. {$DEFINE DGL_LINUX}
  122. {$ENDIF}
  123. {$IFDEF DARWIN} // Mac OS X and FPC
  124. {$DEFINE DGL_MAC}
  125. {$ENDIF}
  126. {$IFDEF DELPHI} // Mac OS X add Delphi
  127. {$IFDEF MACOS}
  128. {$DEFINE DGL_MAC}
  129. {$ENDIF}
  130. {$ENDIF}
  131. uses
  132. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  133. SysUtils
  134. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  135. {$IFDEF DGL_64BIT} ,math {$ENDIF}
  136. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  137. ;
  138. type
  139. // Needed for Delphi 6 and less (defined in system.pas for Delphi 7)
  140. PPointer = ^Pointer;
  141. PCardinal = ^Cardinal;
  142. GLenum = Cardinal;
  143. GLboolean = BYTEBOOL;
  144. GLbitfield = Cardinal;
  145. GLbyte = Shortint;
  146. GLshort = SmallInt;
  147. GLint = Integer;
  148. GLsizei = Integer;
  149. GLubyte = Byte;
  150. GLushort = Word;
  151. GLuint = Cardinal;
  152. GLfloat = Single;
  153. GLclampf = Single;
  154. GLdouble = Double;
  155. GLclampd = Double;
  156. GLvoid = Pointer;
  157. GLint64 = Int64;
  158. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  159. TGLenum = GLenum;
  160. TGLboolean = GLboolean;
  161. TGLbitfield = GLbitfield;
  162. TGLbyte = GLbyte;
  163. TGLshort = GLshort;
  164. TGLint = GLint;
  165. TGLsizei = GLsizei;
  166. TGLubyte = GLubyte;
  167. TGLushort = GLushort;
  168. TGLuint = GLuint;
  169. TGLfloat = GLfloat;
  170. TGLclampf = GLclampf;
  171. TGLdouble = GLdouble;
  172. TGLclampd = GLclampd;
  173. TGLvoid = GLvoid;
  174. TGLint64 = GLint64;
  175. TGLuint64 = GLuint64;
  176. PGLboolean = ^GLboolean;
  177. PGLbyte = ^GLbyte;
  178. PGLshort = ^GLshort;
  179. PGLint = ^GLint;
  180. PGLsizei = ^GLsizei;
  181. PGLubyte = ^GLubyte;
  182. PGLushort = ^GLushort;
  183. PGLuint = ^GLuint;
  184. PGLclampf = ^GLclampf;
  185. PGLfloat = ^GLfloat;
  186. PGLdouble = ^GLdouble;
  187. PGLclampd = ^GLclampd;
  188. PGLenum = ^GLenum;
  189. PGLvoid = Pointer;
  190. PPGLvoid = ^PGLvoid;
  191. PGLint64 = ^GLint64;
  192. PGLuint64 = ^GLuint64;
  193. // GL_NV_half_float
  194. GLhalfNV = WORD;
  195. TGLhalfNV = GLhalfNV;
  196. PGLhalfNV = ^GLhalfNV;
  197. // GL_ARB_shader_objects
  198. PGLHandleARB = ^GLHandleARB;
  199. GLHandleARB = Integer;
  200. GLcharARB = AnsiChar;
  201. PGLcharARB = PAnsiChar;
  202. PPGLcharARB = ^PGLcharARB;
  203. // GL_VERSION_1_5
  204. GLintptr = GLint;
  205. PGLintptr = ^GLintptr;
  206. GLsizeiptr = GLsizei;
  207. // GL_ARB_vertex_buffer_object
  208. GLintptrARB = GLint;
  209. GLsizeiptrARB = GLsizei;
  210. // GL_VERSION_2_0
  211. GLHandle = Integer;
  212. PGLchar = PAnsiChar;
  213. PPGLchar = ^PGLChar;
  214. // GL_EXT_timer_query
  215. GLint64EXT = Int64;
  216. TGLint64EXT = GLint64EXT;
  217. PGLint64EXT = ^GLint64EXT;
  218. GLuint64EXT = GLuint64;
  219. TGLuint64EXT = GLuint64EXT;
  220. PGLuint64EXT = ^GLuint64EXT;
  221. // WGL_ARB_pbuffer
  222. HPBUFFERARB = THandle;
  223. // WGL_EXT_pbuffer
  224. HPBUFFEREXT = THandle;
  225. // WGL_NV_present_video
  226. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  227. HVIDEOOUTPUTDEVICENV = THandle;
  228. // WGL_NV_video_output
  229. PHPVIDEODEV = ^HPVIDEODEV;
  230. HPVIDEODEV = THandle;
  231. // WGL_NV_gpu_affinity
  232. PHPGPUNV = ^HPGPUNV;
  233. PHGPUNV = ^HGPUNV;
  234. // WGL_NV_video_capture
  235. HVIDEOINPUTDEVICENV = THandle;
  236. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  237. HPGPUNV = THandle;
  238. HGPUNV = THandle;
  239. // GL_ARB_sync
  240. GLsync = Pointer;
  241. // GL_ARB_cl_event
  242. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  243. _cl_context = record end;
  244. _cl_event = record end;
  245. p_cl_context = ^_cl_context;
  246. p_cl_event = ^_cl_event;
  247. // GL_ARB_compute_variable_group_size
  248. TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  249. // GL_ARB_debug_output
  250. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  251. // GL_AMD_debug_output
  252. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  253. // GL_KHR_debug (4.3)
  254. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  255. // GL_NV_vdpau_interop
  256. GLvdpauSurfaceNV = GLintptr;
  257. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  258. // GLX
  259. {$IFDEF DGL_LINUX}
  260. GLXContext = Pointer;
  261. GLXContextID = TXID;
  262. GLXDrawable = TXID;
  263. GLXFBConfig = Pointer;
  264. GLXPbuffer = TXID;
  265. GLXPixmap = TXID;
  266. GLXWindow = TXID;
  267. Window = TXID;
  268. Colormap = TXID;
  269. Pixmap = TXID;
  270. Font = TXID;
  271. {$ENDIF}
  272. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  273. TGLVectorub2 = array[0..1] of GLubyte;
  274. TGLVectori2 = array[0..1] of GLint;
  275. TGLVectorf2 = array[0..1] of GLfloat;
  276. TGLVectord2 = array[0..1] of GLdouble;
  277. TGLVectorp2 = array[0..1] of Pointer;
  278. TGLVectorub3 = array[0..2] of GLubyte;
  279. TGLVectori3 = array[0..2] of GLint;
  280. TGLVectorf3 = array[0..2] of GLfloat;
  281. TGLVectord3 = array[0..2] of GLdouble;
  282. TGLVectorp3 = array[0..2] of Pointer;
  283. TGLVectorub4 = array[0..3] of GLubyte;
  284. TGLVectori4 = array[0..3] of GLint;
  285. TGLVectorf4 = array[0..3] of GLfloat;
  286. TGLVectord4 = array[0..3] of GLdouble;
  287. TGLVectorp4 = array[0..3] of Pointer;
  288. TGLArrayf4 = TGLVectorf4;
  289. TGLArrayf3 = TGLVectorf3;
  290. TGLArrayd3 = TGLVectord3;
  291. TGLArrayi4 = TGLVectori4;
  292. TGLArrayp4 = TGLVectorp4;
  293. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  294. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  295. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  296. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  297. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  298. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  299. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  300. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  301. TGLVector3f = TGLVectorf3;
  302. // Datatypes corresponding to OpenGL12.pas for easy porting
  303. TVector3f = TGLVectorf3;
  304. TVector3d = TGLVectord3;
  305. TVector4i = TGLVectori4;
  306. TVector4f = TGLVectorf4;
  307. TVector4p = TGLVectorp4;
  308. TMatrix4f = TGLMatrixf4;
  309. TMatrix4d = TGLMatrixd4;
  310. PGLMatrixd4 = ^TGLMatrixd4;
  311. PVector4i = ^TVector4i;
  312. {$IFDEF FPC}
  313. TRect = packed record
  314. Left, Top, Right, Bottom: Longint;
  315. end;
  316. {$ENDIF}
  317. PGPU_DEVICE = ^GPU_DEVICE;
  318. GPU_DEVICE = record
  319. cb: DWORD;
  320. DeviceName: array [0..31] of AnsiChar;
  321. DeviceString: array [0..127] of AnsiChar;
  322. Flags: DWORD;
  323. rcVirtualScreen: TRect;
  324. end;
  325. type
  326. {$IFDEF FPC}
  327. {$IFDEF DGL_WIN}
  328. PWGLSwap = ^TWGLSwap;
  329. {$EXTERNALSYM _WGLSWAP}
  330. _WGLSWAP = packed record
  331. hdc: HDC;
  332. uiFlags: UINT;
  333. end;
  334. TWGLSwap = _WGLSWAP;
  335. {$EXTERNALSYM WGLSWAP}
  336. WGLSWAP = _WGLSWAP;
  337. {$ENDIF}
  338. {$ENDIF}
  339. // GLU types
  340. TGLUNurbs = record
  341. end;
  342. TGLUQuadric = record
  343. end;
  344. TGLUTesselator = record
  345. end;
  346. PGLUNurbs = ^TGLUNurbs;
  347. PGLUQuadric = ^TGLUQuadric;
  348. PGLUTesselator = ^TGLUTesselator;
  349. // backwards compatibility
  350. TGLUNurbsObj = TGLUNurbs;
  351. TGLUQuadricObj = TGLUQuadric;
  352. TGLUTesselatorObj = TGLUTesselator;
  353. TGLUTriangulatorObj = TGLUTesselator;
  354. PGLUNurbsObj = PGLUNurbs;
  355. PGLUQuadricObj = PGLUQuadric;
  356. PGLUTesselatorObj = PGLUTesselator;
  357. PGLUTriangulatorObj = PGLUTesselator;
  358. // GLUQuadricCallback
  359. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  360. // GLUTessCallback
  361. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  362. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  363. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  366. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  367. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  368. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  369. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  370. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  371. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  372. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  373. // GLUNurbsCallback
  374. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  375. var
  376. GL_VERSION_1_0,
  377. GL_VERSION_1_1,
  378. GL_VERSION_1_2,
  379. GL_VERSION_1_3,
  380. GL_VERSION_1_4,
  381. GL_VERSION_1_5,
  382. GL_VERSION_2_0,
  383. GL_VERSION_2_1,
  384. GL_VERSION_3_0,
  385. GL_VERSION_3_1,
  386. GL_VERSION_3_2,
  387. GL_VERSION_3_3,
  388. GL_VERSION_4_0,
  389. GL_VERSION_4_1,
  390. GL_VERSION_4_2,
  391. GL_VERSION_4_3,
  392. GL_VERSION_4_4,
  393. GL_VERSION_4_5,
  394. GLU_VERSION_1_1,
  395. GLU_VERSION_1_2,
  396. GLU_VERSION_1_3,
  397. GL_3DFX_multisample,
  398. GL_3DFX_tbuffer,
  399. GL_3DFX_texture_compression_FXT1,
  400. GL_APPLE_client_storage,
  401. GL_APPLE_element_array,
  402. GL_APPLE_fence,
  403. GL_APPLE_specular_vector,
  404. GL_APPLE_transform_hint,
  405. GL_APPLE_vertex_array_object,
  406. GL_APPLE_vertex_array_range,
  407. GL_APPLE_ycbcr_422,
  408. GL_APPLE_texture_range,
  409. GL_APPLE_float_pixels,
  410. GL_APPLE_vertex_program_evaluators,
  411. GL_APPLE_aux_depth_stencil,
  412. GL_APPLE_object_purgeable,
  413. GL_APPLE_row_bytes,
  414. GL_APPLE_rgb_422,
  415. GL_ARB_depth_texture,
  416. GL_ARB_fragment_program,
  417. GL_ARB_imaging,
  418. GL_ARB_matrix_palette,
  419. GL_ARB_multisample,
  420. GL_ARB_multitexture,
  421. GL_ARB_point_parameters,
  422. GL_ARB_shadow,
  423. GL_ARB_shadow_ambient,
  424. GL_ARB_texture_border_clamp,
  425. GL_ARB_texture_compression,
  426. GL_ARB_texture_cube_map,
  427. GL_ARB_texture_env_add,
  428. GL_ARB_texture_env_combine,
  429. GL_ARB_texture_env_crossbar,
  430. GL_ARB_texture_env_dot3,
  431. GL_ARB_texture_mirrored_repeat,
  432. GL_ARB_transpose_matrix,
  433. GL_ARB_vertex_blend,
  434. GL_ARB_vertex_buffer_object,
  435. GL_ARB_vertex_program,
  436. GL_ARB_window_pos,
  437. GL_ARB_shader_objects,
  438. GL_ARB_vertex_shader,
  439. GL_ARB_fragment_shader,
  440. GL_ARB_shading_language_100,
  441. GL_ARB_occlusion_query,
  442. GL_ARB_texture_non_power_of_two,
  443. GL_ARB_point_sprite,
  444. GL_ARB_fragment_program_shadow,
  445. GL_ARB_draw_buffers,
  446. GL_ARB_texture_rectangle,
  447. GL_ARB_color_buffer_float,
  448. GL_ARB_half_float_pixel,
  449. GL_ARB_texture_float,
  450. GL_ARB_pixel_buffer_object,
  451. GL_ARB_depth_buffer_float,
  452. GL_ARB_draw_instanced,
  453. GL_ARB_framebuffer_object,
  454. GL_ARB_framebuffer_sRGB,
  455. GL_ARB_geometry_shader4,
  456. GL_ARB_half_float_vertex,
  457. GL_ARB_instanced_arrays,
  458. GL_ARB_map_buffer_range,
  459. GL_ARB_texture_buffer_object,
  460. GL_ARB_texture_compression_rgtc,
  461. GL_ARB_texture_rg,
  462. GL_ARB_vertex_array_object,
  463. GL_ARB_uniform_buffer_object,
  464. GL_ARB_compatibility,
  465. GL_ARB_copy_buffer,
  466. GL_ARB_shader_texture_lod,
  467. GL_ARB_depth_clamp,
  468. GL_ARB_draw_elements_base_vertex,
  469. GL_ARB_fragment_coord_conventions,
  470. GL_ARB_provoking_vertex,
  471. GL_ARB_seamless_cube_map,
  472. GL_ARB_sync,
  473. GL_ARB_texture_multisample,
  474. GL_ARB_vertex_array_bgra,
  475. GL_ARB_draw_buffers_blend,
  476. GL_ARB_sample_shading,
  477. GL_ARB_texture_cube_map_array,
  478. GL_ARB_texture_gather,
  479. GL_ARB_texture_query_lod,
  480. GL_ARB_shading_language_include,
  481. GL_ARB_texture_compression_bptc,
  482. GL_ARB_blend_func_extended,
  483. GL_ARB_explicit_attrib_location,
  484. GL_ARB_occlusion_query2,
  485. GL_ARB_sampler_objects,
  486. GL_ARB_shader_bit_encoding,
  487. GL_ARB_texture_rgb10_a2ui,
  488. GL_ARB_texture_swizzle,
  489. GL_ARB_timer_query,
  490. GL_ARB_vertex_type_2_10_10_10_rev,
  491. GL_ARB_draw_indirect,
  492. GL_ARB_gpu_shader5,
  493. GL_ARB_gpu_shader_fp64,
  494. GL_ARB_shader_subroutine,
  495. GL_ARB_tessellation_shader,
  496. GL_ARB_texture_buffer_object_rgb32,
  497. GL_ARB_transform_feedback2,
  498. GL_ARB_transform_feedback3,
  499. GL_ARB_ES2_compatibility,
  500. GL_ARB_get_program_binary,
  501. GL_ARB_separate_shader_objects,
  502. GL_ARB_shader_precision,
  503. GL_ARB_vertex_attrib_64bit,
  504. GL_ARB_viewport_array,
  505. // GL 4.2
  506. GL_ARB_base_instance,
  507. GL_ARB_shading_language_420pack,
  508. GL_ARB_transform_feedback_instanced,
  509. GL_ARB_compressed_texture_pixel_storage,
  510. GL_ARB_conservative_depth,
  511. GL_ARB_internalformat_query,
  512. GL_ARB_map_buffer_alignment,
  513. GL_ARB_shader_atomic_counters,
  514. GL_ARB_shader_image_load_store,
  515. GL_ARB_shading_language_packing,
  516. GL_ARB_texture_storage,
  517. // GL 4.3
  518. GL_ARB_arrays_of_arrays,
  519. GL_ARB_fragment_layer_viewport,
  520. GL_ARB_shader_image_size,
  521. GL_ARB_ES3_compatibility,
  522. GL_ARB_clear_buffer_object,
  523. GL_ARB_compute_shader,
  524. GL_ARB_copy_image,
  525. GL_KHR_debug,
  526. GL_ARB_explicit_uniform_location,
  527. GL_ARB_framebuffer_no_attachments,
  528. GL_ARB_internalformat_query2,
  529. GL_ARB_invalidate_subdata,
  530. GL_ARB_multi_draw_indirect,
  531. GL_ARB_program_interface_query,
  532. GL_ARB_robust_buffer_access_behavior,
  533. GL_ARB_shader_storage_buffer_object,
  534. GL_ARB_stencil_texturing,
  535. GL_ARB_texture_buffer_range,
  536. GL_ARB_texture_query_levels,
  537. GL_ARB_texture_storage_multisample,
  538. GL_ARB_texture_view,
  539. GL_ARB_vertex_attrib_binding,
  540. GL_NV_path_rendering,
  541. GL_AMD_pinned_memory,
  542. GL_AMD_stencil_operation_extended,
  543. GL_AMD_vertex_shader_viewport_index,
  544. GL_AMD_vertex_shader_layer,
  545. GL_NV_bindless_texture,
  546. GL_NV_shader_atomic_float,
  547. GL_AMD_query_buffer_object,
  548. // GL 4.4
  549. GL_ARB_buffer_storage,
  550. GL_ARB_clear_texture,
  551. GL_ARB_enhanced_layouts,
  552. GL_ARB_multi_bind,
  553. GL_ARB_query_buffer_object,
  554. GL_ARB_texture_mirror_clamp_to_edge,
  555. GL_ARB_texture_stencil8,
  556. GL_ARB_vertex_type_10f_11f_11f_rev,
  557. GL_ARB_bindless_texture,
  558. GL_ARB_sparse_texture,
  559. // GL 4.5
  560. GL_ARB_clip_control,
  561. GL_ARB_cull_distance,
  562. GL_ARB_ES3_1_compatibility,
  563. GL_ARB_conditional_render_inverted,
  564. GL_KHR_context_flush_control,
  565. GL_ARB_derivative_control,
  566. GL_ARB_direct_state_access,
  567. GL_ARB_get_texture_sub_image,
  568. GL_KHR_robustness,
  569. GL_KHR_blend_equation_advanced,
  570. GL_KHR_blend_equation_advanced_coherent,
  571. GL_KHR_robust_buffer_access_behavior,
  572. GL_ARB_shader_texture_image_samples,
  573. GL_ARB_texture_barrier,
  574. GL_ARB_cl_event,
  575. GL_ARB_compute_variable_group_size,
  576. GL_ARB_debug_output,
  577. GL_ARB_robustness,
  578. GL_ARB_shader_stencil_export,
  579. GL_ATI_draw_buffers,
  580. GL_ATI_element_array,
  581. GL_ATI_envmap_bumpmap,
  582. GL_ATI_fragment_shader,
  583. GL_ATI_map_object_buffer,
  584. GL_ATI_pn_triangles,
  585. GL_ATI_separate_stencil,
  586. GL_ATI_text_fragment_shader,
  587. GL_ATI_texture_env_combine3,
  588. GL_ATI_texture_float,
  589. GL_ATI_texture_mirror_once,
  590. GL_ATI_vertex_array_object,
  591. GL_ATI_vertex_attrib_array_object,
  592. GL_ATI_vertex_streams,
  593. GL_ATI_meminfo,
  594. GL_AMD_performance_monitor,
  595. GL_AMD_texture_texture4,
  596. GL_AMD_vertex_shader_tesselator,
  597. GL_AMD_draw_buffers_blend,
  598. GL_AMD_shader_stencil_export,
  599. GL_AMD_seamless_cubemap_per_texture,
  600. GL_AMD_conservative_depth,
  601. GL_AMD_name_gen_delete,
  602. GL_AMD_debug_output,
  603. GL_AMD_transform_feedback3_lines_triangles,
  604. GL_AMD_depth_clamp_separate,
  605. GL_EXT_422_pixels,
  606. GL_EXT_abgr,
  607. GL_EXT_bgra,
  608. GL_EXT_blend_color,
  609. GL_EXT_blend_func_separate,
  610. GL_EXT_blend_logic_op,
  611. GL_EXT_blend_minmax,
  612. GL_EXT_blend_subtract,
  613. GL_EXT_clip_volume_hint,
  614. GL_EXT_cmyka,
  615. GL_EXT_color_matrix,
  616. GL_EXT_color_subtable,
  617. GL_EXT_compiled_vertex_array,
  618. GL_EXT_convolution,
  619. GL_EXT_coordinate_frame,
  620. GL_EXT_copy_texture,
  621. GL_EXT_cull_vertex,
  622. GL_EXT_draw_range_elements,
  623. GL_EXT_fog_coord,
  624. GL_EXT_framebuffer_object,
  625. GL_EXT_histogram,
  626. GL_EXT_index_array_formats,
  627. GL_EXT_index_func,
  628. GL_EXT_index_material,
  629. GL_EXT_index_texture,
  630. GL_EXT_light_texture,
  631. GL_EXT_misc_attribute,
  632. GL_EXT_multi_draw_arrays,
  633. GL_EXT_multisample,
  634. GL_EXT_packed_pixels,
  635. GL_EXT_paletted_texture,
  636. GL_EXT_pixel_transform,
  637. GL_EXT_pixel_transform_color_table,
  638. GL_EXT_point_parameters,
  639. GL_EXT_polygon_offset,
  640. GL_EXT_rescale_normal,
  641. GL_EXT_secondary_color,
  642. GL_EXT_separate_specular_color,
  643. GL_EXT_shadow_funcs,
  644. GL_EXT_shared_texture_palette,
  645. GL_EXT_stencil_two_side,
  646. GL_EXT_stencil_wrap,
  647. GL_EXT_subtexture,
  648. GL_EXT_texture,
  649. GL_EXT_texture3D,
  650. GL_EXT_texture_compression_s3tc,
  651. GL_EXT_texture_cube_map,
  652. GL_EXT_texture_edge_clamp,
  653. GL_EXT_texture_env_add,
  654. GL_EXT_texture_env_combine,
  655. GL_EXT_texture_env_dot3,
  656. GL_EXT_texture_filter_anisotropic,
  657. GL_EXT_texture_lod_bias,
  658. GL_EXT_texture_object,
  659. GL_EXT_texture_perturb_normal,
  660. GL_EXT_texture_rectangle,
  661. GL_EXT_vertex_array,
  662. GL_EXT_vertex_shader,
  663. GL_EXT_vertex_weighting,
  664. GL_EXT_depth_bounds_test,
  665. GL_EXT_texture_mirror_clamp,
  666. GL_EXT_blend_equation_separate,
  667. GL_EXT_pixel_buffer_object,
  668. GL_EXT_texture_compression_dxt1,
  669. GL_EXT_stencil_clear_tag,
  670. GL_EXT_packed_depth_stencil,
  671. GL_EXT_texture_sRGB,
  672. GL_EXT_framebuffer_blit,
  673. GL_EXT_framebuffer_multisample,
  674. GL_EXT_timer_query,
  675. GL_EXT_gpu_program_parameters,
  676. GL_EXT_bindable_uniform,
  677. GL_EXT_draw_buffers2,
  678. GL_EXT_draw_instanced,
  679. GL_EXT_framebuffer_sRGB,
  680. GL_EXT_geometry_shader4,
  681. GL_EXT_gpu_shader4,
  682. GL_EXT_packed_float,
  683. GL_EXT_texture_array,
  684. GL_EXT_texture_buffer_object,
  685. GL_EXT_texture_compression_latc,
  686. GL_EXT_texture_compression_rgtc,
  687. GL_EXT_texture_integer,
  688. GL_EXT_texture_shared_exponent,
  689. GL_EXT_transform_feedback,
  690. GL_EXT_direct_state_access,
  691. GL_EXT_vertex_array_bgra,
  692. GL_EXT_texture_swizzle,
  693. GL_EXT_provoking_vertex,
  694. GL_EXT_texture_snorm,
  695. GL_EXT_separate_shader_objects,
  696. GL_EXT_shader_image_load_store,
  697. GL_EXT_vertex_attrib_64bit,
  698. GL_EXT_texture_sRGB_decode,
  699. GL_FfdMaskSGIX,
  700. GL_HP_convolution_border_modes,
  701. GL_HP_image_transform,
  702. GL_HP_occlusion_test,
  703. GL_HP_texture_lighting,
  704. GL_IBM_cull_vertex,
  705. GL_IBM_multimode_draw_arrays,
  706. GL_IBM_rasterpos_clip,
  707. GL_IBM_texture_mirrored_repeat,
  708. GL_IBM_vertex_array_lists,
  709. GL_INGR_blend_func_separate,
  710. GL_INGR_color_clamp,
  711. GL_INGR_interlace_read,
  712. GL_INGR_palette_buffer,
  713. GL_INTEL_parallel_arrays,
  714. GL_INTEL_texture_scissor,
  715. GL_MESA_resize_buffers,
  716. GL_MESA_window_pos,
  717. GL_NV_blend_square,
  718. GL_NV_copy_depth_to_color,
  719. GL_NV_depth_clamp,
  720. GL_NV_evaluators,
  721. GL_NV_fence,
  722. GL_NV_float_buffer,
  723. GL_NV_fog_distance,
  724. GL_NV_fragment_program,
  725. GL_NV_half_float,
  726. GL_NV_light_max_exponent,
  727. GL_NV_multisample_filter_hint,
  728. GL_NV_occlusion_query,
  729. GL_NV_packed_depth_stencil,
  730. GL_NV_pixel_data_range,
  731. GL_NV_point_sprite,
  732. GL_NV_primitive_restart,
  733. GL_NV_register_combiners,
  734. GL_NV_register_combiners2,
  735. GL_NV_texgen_emboss,
  736. GL_NV_texgen_reflection,
  737. GL_NV_texture_compression_vtc,
  738. GL_NV_texture_env_combine4,
  739. GL_NV_texture_expand_normal,
  740. GL_NV_texture_rectangle,
  741. GL_NV_texture_shader,
  742. GL_NV_texture_shader2,
  743. GL_NV_texture_shader3,
  744. GL_NV_vertex_array_range,
  745. GL_NV_vertex_array_range2,
  746. GL_NV_vertex_program,
  747. GL_NV_vertex_program1_1,
  748. GL_NV_vertex_program2,
  749. GL_NV_fragment_program_option,
  750. GL_NV_fragment_program2,
  751. GL_NV_vertex_program2_option,
  752. GL_NV_vertex_program3,
  753. GL_NV_depth_buffer_float,
  754. GL_NV_fragment_program4,
  755. GL_NV_framebuffer_multisample_coverage,
  756. GL_NV_geometry_program4,
  757. GL_NV_gpu_program4,
  758. GL_NV_parameter_buffer_object,
  759. GL_NV_transform_feedback,
  760. GL_NV_vertex_program4,
  761. GL_NV_conditional_render,
  762. GL_NV_present_video,
  763. GL_NV_explicit_multisample,
  764. GL_NV_transform_feedback2,
  765. GL_NV_video_capture,
  766. GL_NV_copy_image,
  767. GL_NV_parameter_buffer_object2,
  768. GL_NV_shader_buffer_load,
  769. GL_NV_vertex_buffer_unified_memory,
  770. GL_NV_gpu_program5,
  771. GL_NV_gpu_shader5,
  772. GL_NV_shader_buffer_store,
  773. GL_NV_tessellation_program5,
  774. GL_NV_vertex_attrib_integer_64bit,
  775. GL_NV_multisample_coverage,
  776. GL_NV_vdpau_interop,
  777. GL_NV_texture_barrier,
  778. GL_OML_interlace,
  779. GL_OML_resample,
  780. GL_OML_subsample,
  781. GL_PGI_misc_hints,
  782. GL_PGI_vertex_hints,
  783. GL_REND_screen_coordinates,
  784. GL_S3_s3tc,
  785. GL_SGIS_detail_texture,
  786. GL_SGIS_fog_function,
  787. GL_SGIS_generate_mipmap,
  788. GL_SGIS_multisample,
  789. GL_SGIS_pixel_texture,
  790. GL_SGIS_point_line_texgen,
  791. GL_SGIS_point_parameters,
  792. GL_SGIS_sharpen_texture,
  793. GL_SGIS_texture4D,
  794. GL_SGIS_texture_border_clamp,
  795. GL_SGIS_texture_color_mask,
  796. GL_SGIS_texture_edge_clamp,
  797. GL_SGIS_texture_filter4,
  798. GL_SGIS_texture_lod,
  799. GL_SGIS_texture_select,
  800. GL_SGIX_async,
  801. GL_SGIX_async_histogram,
  802. GL_SGIX_async_pixel,
  803. GL_SGIX_blend_alpha_minmax,
  804. GL_SGIX_calligraphic_fragment,
  805. GL_SGIX_clipmap,
  806. GL_SGIX_convolution_accuracy,
  807. GL_SGIX_depth_pass_instrument,
  808. GL_SGIX_depth_texture,
  809. GL_SGIX_flush_raster,
  810. GL_SGIX_fog_offset,
  811. GL_SGIX_fog_scale,
  812. GL_SGIX_fragment_lighting,
  813. GL_SGIX_framezoom,
  814. GL_SGIX_igloo_interface,
  815. GL_SGIX_impact_pixel_texture,
  816. GL_SGIX_instruments,
  817. GL_SGIX_interlace,
  818. GL_SGIX_ir_instrument1,
  819. GL_SGIX_list_priority,
  820. GL_SGIX_pixel_texture,
  821. GL_SGIX_pixel_tiles,
  822. GL_SGIX_polynomial_ffd,
  823. GL_SGIX_reference_plane,
  824. GL_SGIX_resample,
  825. GL_SGIX_scalebias_hint,
  826. GL_SGIX_shadow,
  827. GL_SGIX_shadow_ambient,
  828. GL_SGIX_sprite,
  829. GL_SGIX_subsample,
  830. GL_SGIX_tag_sample_buffer,
  831. GL_SGIX_texture_add_env,
  832. GL_SGIX_texture_coordinate_clamp,
  833. GL_SGIX_texture_lod_bias,
  834. GL_SGIX_texture_multi_buffer,
  835. GL_SGIX_texture_scale_bias,
  836. GL_SGIX_texture_select,
  837. GL_SGIX_vertex_preclip,
  838. GL_SGIX_ycrcb,
  839. GL_SGIX_ycrcb_subsample,
  840. GL_SGIX_ycrcba,
  841. GL_SGI_color_matrix,
  842. GL_SGI_color_table,
  843. GL_SGI_depth_pass_instrument,
  844. GL_SGI_texture_color_table,
  845. GL_SUNX_constant_data,
  846. GL_SUN_convolution_border_modes,
  847. GL_SUN_global_alpha,
  848. GL_SUN_mesh_array,
  849. GL_SUN_slice_accum,
  850. GL_SUN_triangle_list,
  851. GL_SUN_vertex,
  852. // WGL
  853. GL_WIN_phong_shading,
  854. GL_WIN_specular_fog,
  855. WGL_3DFX_multisample,
  856. WGL_ARB_buffer_region,
  857. WGL_ARB_extensions_string,
  858. WGL_ARB_make_current_read,
  859. WGL_ARB_multisample,
  860. WGL_ARB_pbuffer,
  861. WGL_ARB_pixel_format,
  862. WGL_ARB_pixel_format_float,
  863. WGL_ARB_render_texture,
  864. WGL_ARB_create_context,
  865. WGL_ARB_create_context_profile,
  866. WGL_ARB_framebuffer_sRGB,
  867. WGL_ARB_create_context_robustness,
  868. WGL_ATI_pixel_format_float,
  869. WGL_AMD_gpu_association,
  870. WGL_EXT_depth_float,
  871. WGL_EXT_display_color_table,
  872. WGL_EXT_extensions_string,
  873. WGL_EXT_make_current_read,
  874. WGL_EXT_multisample,
  875. WGL_EXT_pbuffer,
  876. WGL_EXT_pixel_format,
  877. WGL_EXT_swap_control,
  878. WGL_EXT_create_context_es2_profile,
  879. WGL_I3D_digital_video_control,
  880. WGL_I3D_gamma,
  881. WGL_I3D_genlock,
  882. WGL_I3D_image_buffer,
  883. WGL_I3D_swap_frame_lock,
  884. WGL_I3D_swap_frame_usage,
  885. WGL_NV_float_buffer,
  886. WGL_NV_render_depth_texture,
  887. WGL_NV_render_texture_rectangle,
  888. WGL_NV_vertex_array_range,
  889. WGL_NV_present_video,
  890. WGL_NV_video_output,
  891. WGL_NV_swap_group,
  892. WGL_NV_gpu_affinity,
  893. WGL_NV_video_capture,
  894. WGL_NV_copy_image,
  895. WGL_NV_multisample_coverage,
  896. WGL_NV_DX_interop,
  897. WGL_OML_sync_control,
  898. WGL_3DL_stereo_control,
  899. WGL_ARB_context_flush_control,
  900. WIN_draw_range_elements,
  901. WIN_swap_hint,
  902. // GLX
  903. GLX_VERSION_1_3,
  904. GLX_VERSION_1_4,
  905. GLX_ARB_multisample,
  906. GLX_ARB_fbconfig_float,
  907. GLX_ARB_get_proc_address,
  908. GLX_ARB_create_context,
  909. GLX_ARB_create_context_profile,
  910. GLX_ARB_vertex_buffer_object,
  911. GLX_ARB_framebuffer_sRGB,
  912. GLX_ARB_create_context_robustness,
  913. GLX_EXT_visual_info,
  914. GLX_EXT_visual_rating,
  915. GLX_EXT_import_context,
  916. GLX_EXT_fbconfig_packed_float,
  917. GLX_EXT_framebuffer_sRGB,
  918. GLX_EXT_texture_from_pixmap,
  919. GLX_EXT_swap_control,
  920. GLX_ARB_context_flush_control,
  921. GLX_EXT_create_context_es2_profile : Boolean;
  922. const
  923. // GL_VERSION_1_1
  924. { AttribMask }
  925. GL_DEPTH_BUFFER_BIT = $00000100;
  926. GL_STENCIL_BUFFER_BIT = $00000400;
  927. GL_COLOR_BUFFER_BIT = $00004000;
  928. { Boolean }
  929. GL_TRUE: ByteBool = True;
  930. GL_FALSE: ByteBool = False;
  931. { BeginMode }
  932. GL_POINTS = $0000;
  933. GL_LINES = $0001;
  934. GL_LINE_LOOP = $0002;
  935. GL_LINE_STRIP = $0003;
  936. GL_TRIANGLES = $0004;
  937. GL_TRIANGLE_STRIP = $0005;
  938. GL_TRIANGLE_FAN = $0006;
  939. { AlphaFunction }
  940. GL_NEVER = $0200;
  941. GL_LESS = $0201;
  942. GL_EQUAL = $0202;
  943. GL_LEQUAL = $0203;
  944. GL_GREATER = $0204;
  945. GL_NOTEQUAL = $0205;
  946. GL_GEQUAL = $0206;
  947. GL_ALWAYS = $0207;
  948. { BlendingFactorDest }
  949. GL_ZERO = 0;
  950. GL_ONE = 1;
  951. GL_SRC_COLOR = $0300;
  952. GL_ONE_MINUS_SRC_COLOR = $0301;
  953. GL_SRC_ALPHA = $0302;
  954. GL_ONE_MINUS_SRC_ALPHA = $0303;
  955. GL_DST_ALPHA = $0304;
  956. GL_ONE_MINUS_DST_ALPHA = $0305;
  957. { BlendingFactorSrc }
  958. GL_DST_COLOR = $0306;
  959. GL_ONE_MINUS_DST_COLOR = $0307;
  960. GL_SRC_ALPHA_SATURATE = $0308;
  961. { DrawBufferMode }
  962. GL_NONE = 0;
  963. GL_FRONT_LEFT = $0400;
  964. GL_FRONT_RIGHT = $0401;
  965. GL_BACK_LEFT = $0402;
  966. GL_BACK_RIGHT = $0403;
  967. GL_FRONT = $0404;
  968. GL_BACK = $0405;
  969. GL_LEFT = $0406;
  970. GL_RIGHT = $0407;
  971. GL_FRONT_AND_BACK = $0408;
  972. { ErrorCode }
  973. GL_NO_ERROR = 0;
  974. GL_INVALID_ENUM = $0500;
  975. GL_INVALID_VALUE = $0501;
  976. GL_INVALID_OPERATION = $0502;
  977. GL_OUT_OF_MEMORY = $0505;
  978. { FrontFaceDirection }
  979. GL_CW = $0900;
  980. GL_CCW = $0901;
  981. { GetPName }
  982. GL_POINT_SIZE = $0B11;
  983. GL_POINT_SIZE_RANGE = $0B12;
  984. GL_POINT_SIZE_GRANULARITY = $0B13;
  985. GL_LINE_SMOOTH = $0B20;
  986. GL_LINE_WIDTH = $0B21;
  987. GL_LINE_WIDTH_RANGE = $0B22;
  988. GL_LINE_WIDTH_GRANULARITY = $0B23;
  989. GL_POLYGON_SMOOTH = $0B41;
  990. GL_CULL_FACE = $0B44;
  991. GL_CULL_FACE_MODE = $0B45;
  992. GL_FRONT_FACE = $0B46;
  993. GL_DEPTH_RANGE = $0B70;
  994. GL_DEPTH_TEST = $0B71;
  995. GL_DEPTH_WRITEMASK = $0B72;
  996. GL_DEPTH_CLEAR_VALUE = $0B73;
  997. GL_DEPTH_FUNC = $0B74;
  998. GL_STENCIL_TEST = $0B90;
  999. GL_STENCIL_CLEAR_VALUE = $0B91;
  1000. GL_STENCIL_FUNC = $0B92;
  1001. GL_STENCIL_VALUE_MASK = $0B93;
  1002. GL_STENCIL_FAIL = $0B94;
  1003. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  1004. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  1005. GL_STENCIL_REF = $0B97;
  1006. GL_STENCIL_WRITEMASK = $0B98;
  1007. GL_VIEWPORT = $0BA2;
  1008. GL_DITHER = $0BD0;
  1009. GL_BLEND_DST = $0BE0;
  1010. GL_BLEND_SRC = $0BE1;
  1011. GL_BLEND = $0BE2;
  1012. GL_LOGIC_OP_MODE = $0BF0;
  1013. GL_COLOR_LOGIC_OP = $0BF2;
  1014. GL_DRAW_BUFFER = $0C01;
  1015. GL_READ_BUFFER = $0C02;
  1016. GL_SCISSOR_BOX = $0C10;
  1017. GL_SCISSOR_TEST = $0C11;
  1018. GL_COLOR_CLEAR_VALUE = $0C22;
  1019. GL_COLOR_WRITEMASK = $0C23;
  1020. GL_DOUBLEBUFFER = $0C32;
  1021. GL_STEREO = $0C33;
  1022. GL_LINE_SMOOTH_HINT = $0C52;
  1023. GL_POLYGON_SMOOTH_HINT = $0C53;
  1024. GL_UNPACK_SWAP_BYTES = $0CF0;
  1025. GL_UNPACK_LSB_FIRST = $0CF1;
  1026. GL_UNPACK_ROW_LENGTH = $0CF2;
  1027. GL_UNPACK_SKIP_ROWS = $0CF3;
  1028. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1029. GL_UNPACK_ALIGNMENT = $0CF5;
  1030. GL_PACK_SWAP_BYTES = $0D00;
  1031. GL_PACK_LSB_FIRST = $0D01;
  1032. GL_PACK_ROW_LENGTH = $0D02;
  1033. GL_PACK_SKIP_ROWS = $0D03;
  1034. GL_PACK_SKIP_PIXELS = $0D04;
  1035. GL_PACK_ALIGNMENT = $0D05;
  1036. GL_MAX_TEXTURE_SIZE = $0D33;
  1037. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1038. GL_SUBPIXEL_BITS = $0D50;
  1039. GL_TEXTURE_1D = $0DE0;
  1040. GL_TEXTURE_2D = $0DE1;
  1041. GL_POLYGON_OFFSET_UNITS = $2A00;
  1042. GL_POLYGON_OFFSET_POINT = $2A01;
  1043. GL_POLYGON_OFFSET_LINE = $2A02;
  1044. GL_POLYGON_OFFSET_FILL = $8037;
  1045. GL_POLYGON_OFFSET_FACTOR = $8038;
  1046. GL_TEXTURE_BINDING_1D = $8068;
  1047. GL_TEXTURE_BINDING_2D = $8069;
  1048. { GetTextureParameter }
  1049. GL_TEXTURE_WIDTH = $1000;
  1050. GL_TEXTURE_HEIGHT = $1001;
  1051. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1052. GL_TEXTURE_BORDER_COLOR = $1004;
  1053. GL_TEXTURE_BORDER = $1005;
  1054. GL_TEXTURE_RED_SIZE = $805C;
  1055. GL_TEXTURE_GREEN_SIZE = $805D;
  1056. GL_TEXTURE_BLUE_SIZE = $805E;
  1057. GL_TEXTURE_ALPHA_SIZE = $805F;
  1058. { HintMode }
  1059. GL_DONT_CARE = $1100;
  1060. GL_FASTEST = $1101;
  1061. GL_NICEST = $1102;
  1062. { DataType }
  1063. GL_BYTE = $1400;
  1064. GL_UNSIGNED_BYTE = $1401;
  1065. GL_SHORT = $1402;
  1066. GL_UNSIGNED_SHORT = $1403;
  1067. GL_INT = $1404;
  1068. GL_UNSIGNED_INT = $1405;
  1069. GL_FLOAT = $1406;
  1070. GL_DOUBLE = $140A;
  1071. { LogicOp }
  1072. GL_CLEAR = $1500;
  1073. GL_AND = $1501;
  1074. GL_AND_REVERSE = $1502;
  1075. GL_COPY = $1503;
  1076. GL_AND_INVERTED = $1504;
  1077. GL_NOOP = $1505;
  1078. GL_XOR = $1506;
  1079. GL_OR = $1507;
  1080. GL_NOR = $1508;
  1081. GL_EQUIV = $1509;
  1082. GL_INVERT = $150A;
  1083. GL_OR_REVERSE = $150B;
  1084. GL_COPY_INVERTED = $150C;
  1085. GL_OR_INVERTED = $150D;
  1086. GL_NAND = $150E;
  1087. GL_SET = $150F;
  1088. { MatrixMode (for gl3.h, FBO attachment type) }
  1089. GL_TEXTURE = $1702;
  1090. { PixelCopyType }
  1091. GL_COLOR = $1800;
  1092. GL_DEPTH = $1801;
  1093. GL_STENCIL = $1802;
  1094. { PixelFormat }
  1095. GL_STENCIL_INDEX = $1901;
  1096. GL_DEPTH_COMPONENT = $1902;
  1097. GL_RED = $1903;
  1098. GL_GREEN = $1904;
  1099. GL_BLUE = $1905;
  1100. GL_ALPHA = $1906;
  1101. GL_RGB = $1907;
  1102. GL_RGBA = $1908;
  1103. { PolygonMode }
  1104. GL_POINT = $1B00;
  1105. GL_LINE = $1B01;
  1106. GL_FILL = $1B02;
  1107. { StencilOp }
  1108. GL_KEEP = $1E00;
  1109. GL_REPLACE = $1E01;
  1110. GL_INCR = $1E02;
  1111. GL_DECR = $1E03;
  1112. { StringName }
  1113. GL_VENDOR = $1F00;
  1114. GL_RENDERER = $1F01;
  1115. GL_VERSION = $1F02;
  1116. GL_EXTENSIONS = $1F03;
  1117. { TextureMagFilter }
  1118. GL_NEAREST = $2600;
  1119. GL_LINEAR = $2601;
  1120. { TextureMinFilter }
  1121. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1122. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1123. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1124. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1125. { TextureParameterName }
  1126. GL_TEXTURE_MAG_FILTER = $2800;
  1127. GL_TEXTURE_MIN_FILTER = $2801;
  1128. GL_TEXTURE_WRAP_S = $2802;
  1129. GL_TEXTURE_WRAP_T = $2803;
  1130. { TextureTarget }
  1131. GL_PROXY_TEXTURE_1D = $8063;
  1132. GL_PROXY_TEXTURE_2D = $8064;
  1133. { TextureWrapMode }
  1134. GL_REPEAT = $2901;
  1135. { PixelInternalFormat }
  1136. GL_R3_G3_B2 = $2A10;
  1137. GL_RGB4 = $804F;
  1138. GL_RGB5 = $8050;
  1139. GL_RGB8 = $8051;
  1140. GL_RGB10 = $8052;
  1141. GL_RGB12 = $8053;
  1142. GL_RGB16 = $8054;
  1143. GL_RGBA2 = $8055;
  1144. GL_RGBA4 = $8056;
  1145. GL_RGB5_A1 = $8057;
  1146. GL_RGBA8 = $8058;
  1147. GL_RGB10_A2 = $8059;
  1148. GL_RGBA12 = $805A;
  1149. GL_RGBA16 = $805B;
  1150. {$ifdef DGL_DEPRECATED}
  1151. GL_ACCUM = $0100;
  1152. GL_LOAD = $0101;
  1153. GL_RETURN = $0102;
  1154. GL_MULT = $0103;
  1155. GL_ADD = $0104;
  1156. GL_CURRENT_BIT = $00000001;
  1157. GL_POINT_BIT = $00000002;
  1158. GL_LINE_BIT = $00000004;
  1159. GL_POLYGON_BIT = $00000008;
  1160. GL_POLYGON_STIPPLE_BIT = $00000010;
  1161. GL_PIXEL_MODE_BIT = $00000020;
  1162. GL_LIGHTING_BIT = $00000040;
  1163. GL_FOG_BIT = $00000080;
  1164. GL_ACCUM_BUFFER_BIT = $00000200;
  1165. GL_VIEWPORT_BIT = $00000800;
  1166. GL_TRANSFORM_BIT = $00001000;
  1167. GL_ENABLE_BIT = $00002000;
  1168. GL_HINT_BIT = $00008000;
  1169. GL_EVAL_BIT = $00010000;
  1170. GL_LIST_BIT = $00020000;
  1171. GL_TEXTURE_BIT = $00040000;
  1172. GL_SCISSOR_BIT = $00080000;
  1173. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1174. GL_QUADS = $0007;
  1175. GL_QUAD_STRIP = $0008;
  1176. GL_POLYGON = $0009;
  1177. GL_CLIP_PLANE0 = $3000;
  1178. GL_CLIP_PLANE1 = $3001;
  1179. GL_CLIP_PLANE2 = $3002;
  1180. GL_CLIP_PLANE3 = $3003;
  1181. GL_CLIP_PLANE4 = $3004;
  1182. GL_CLIP_PLANE5 = $3005;
  1183. GL_2_BYTES = $1407;
  1184. GL_3_BYTES = $1408;
  1185. GL_4_BYTES = $1409;
  1186. GL_AUX0 = $0409;
  1187. GL_AUX1 = $040A;
  1188. GL_AUX2 = $040B;
  1189. GL_AUX3 = $040C;
  1190. GL_STACK_OVERFLOW = $0503;
  1191. GL_STACK_UNDERFLOW = $0504;
  1192. GL_2D = $0600;
  1193. GL_3D = $0601;
  1194. GL_3D_COLOR = $0602;
  1195. GL_3D_COLOR_TEXTURE = $0603;
  1196. GL_4D_COLOR_TEXTURE = $0604;
  1197. GL_PASS_THROUGH_TOKEN = $0700;
  1198. GL_POINT_TOKEN = $0701;
  1199. GL_LINE_TOKEN = $0702;
  1200. GL_POLYGON_TOKEN = $0703;
  1201. GL_BITMAP_TOKEN = $0704;
  1202. GL_DRAW_PIXEL_TOKEN = $0705;
  1203. GL_COPY_PIXEL_TOKEN = $0706;
  1204. GL_LINE_RESET_TOKEN = $0707;
  1205. GL_EXP = $0800;
  1206. GL_EXP2 = $0801;
  1207. GL_COEFF = $0A00;
  1208. GL_ORDER = $0A01;
  1209. GL_DOMAIN = $0A02;
  1210. GL_CURRENT_COLOR = $0B00;
  1211. GL_CURRENT_INDEX = $0B01;
  1212. GL_CURRENT_NORMAL = $0B02;
  1213. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1214. GL_CURRENT_RASTER_COLOR = $0B04;
  1215. GL_CURRENT_RASTER_INDEX = $0B05;
  1216. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1217. GL_CURRENT_RASTER_POSITION = $0B07;
  1218. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1219. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1220. GL_POINT_SMOOTH = $0B10;
  1221. GL_LINE_STIPPLE = $0B24;
  1222. GL_LINE_STIPPLE_PATTERN = $0B25;
  1223. GL_LINE_STIPPLE_REPEAT = $0B26;
  1224. GL_LIST_MODE = $0B30;
  1225. GL_MAX_LIST_NESTING = $0B31;
  1226. GL_LIST_BASE = $0B32;
  1227. GL_LIST_INDEX = $0B33;
  1228. GL_POLYGON_MODE = $0B40;
  1229. GL_POLYGON_STIPPLE = $0B42;
  1230. GL_EDGE_FLAG = $0B43;
  1231. GL_LIGHTING = $0B50;
  1232. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1233. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1234. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1235. GL_SHADE_MODEL = $0B54;
  1236. GL_COLOR_MATERIAL_FACE = $0B55;
  1237. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1238. GL_COLOR_MATERIAL = $0B57;
  1239. GL_FOG = $0B60;
  1240. GL_FOG_INDEX = $0B61;
  1241. GL_FOG_DENSITY = $0B62;
  1242. GL_FOG_START = $0B63;
  1243. GL_FOG_END = $0B64;
  1244. GL_FOG_MODE = $0B65;
  1245. GL_FOG_COLOR = $0B66;
  1246. GL_ACCUM_CLEAR_VALUE = $0B80;
  1247. GL_MATRIX_MODE = $0BA0;
  1248. GL_NORMALIZE = $0BA1;
  1249. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1250. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1251. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1252. GL_MODELVIEW_MATRIX = $0BA6;
  1253. GL_PROJECTION_MATRIX = $0BA7;
  1254. GL_TEXTURE_MATRIX = $0BA8;
  1255. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1256. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1257. GL_ALPHA_TEST = $0BC0;
  1258. GL_ALPHA_TEST_FUNC = $0BC1;
  1259. GL_ALPHA_TEST_REF = $0BC2;
  1260. GL_INDEX_LOGIC_OP = $0BF1;
  1261. GL_AUX_BUFFERS = $0C00;
  1262. GL_INDEX_CLEAR_VALUE = $0C20;
  1263. GL_INDEX_WRITEMASK = $0C21;
  1264. GL_INDEX_MODE = $0C30;
  1265. GL_RGBA_MODE = $0C31;
  1266. GL_RENDER_MODE = $0C40;
  1267. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1268. GL_POINT_SMOOTH_HINT = $0C51;
  1269. GL_FOG_HINT = $0C54;
  1270. GL_TEXTURE_GEN_S = $0C60;
  1271. GL_TEXTURE_GEN_T = $0C61;
  1272. GL_TEXTURE_GEN_R = $0C62;
  1273. GL_TEXTURE_GEN_Q = $0C63;
  1274. GL_PIXEL_MAP_I_TO_I = $0C70;
  1275. GL_PIXEL_MAP_S_TO_S = $0C71;
  1276. GL_PIXEL_MAP_I_TO_R = $0C72;
  1277. GL_PIXEL_MAP_I_TO_G = $0C73;
  1278. GL_PIXEL_MAP_I_TO_B = $0C74;
  1279. GL_PIXEL_MAP_I_TO_A = $0C75;
  1280. GL_PIXEL_MAP_R_TO_R = $0C76;
  1281. GL_PIXEL_MAP_G_TO_G = $0C77;
  1282. GL_PIXEL_MAP_B_TO_B = $0C78;
  1283. GL_PIXEL_MAP_A_TO_A = $0C79;
  1284. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1285. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1286. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1287. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1288. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1289. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1290. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1291. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1292. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1293. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1294. GL_MAP_COLOR = $0D10;
  1295. GL_MAP_STENCIL = $0D11;
  1296. GL_INDEX_SHIFT = $0D12;
  1297. GL_INDEX_OFFSET = $0D13;
  1298. GL_RED_SCALE = $0D14;
  1299. GL_RED_BIAS = $0D15;
  1300. GL_ZOOM_X = $0D16;
  1301. GL_ZOOM_Y = $0D17;
  1302. GL_GREEN_SCALE = $0D18;
  1303. GL_GREEN_BIAS = $0D19;
  1304. GL_BLUE_SCALE = $0D1A;
  1305. GL_BLUE_BIAS = $0D1B;
  1306. GL_ALPHA_SCALE = $0D1C;
  1307. GL_ALPHA_BIAS = $0D1D;
  1308. GL_DEPTH_SCALE = $0D1E;
  1309. GL_DEPTH_BIAS = $0D1F;
  1310. GL_MAX_EVAL_ORDER = $0D30;
  1311. GL_MAX_LIGHTS = $0D31;
  1312. GL_MAX_CLIP_PLANES = $0D32;
  1313. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1314. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1315. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1316. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1317. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1318. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1319. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1320. GL_INDEX_BITS = $0D51;
  1321. GL_RED_BITS = $0D52;
  1322. GL_GREEN_BITS = $0D53;
  1323. GL_BLUE_BITS = $0D54;
  1324. GL_ALPHA_BITS = $0D55;
  1325. GL_DEPTH_BITS = $0D56;
  1326. GL_STENCIL_BITS = $0D57;
  1327. GL_ACCUM_RED_BITS = $0D58;
  1328. GL_ACCUM_GREEN_BITS = $0D59;
  1329. GL_ACCUM_BLUE_BITS = $0D5A;
  1330. GL_ACCUM_ALPHA_BITS = $0D5B;
  1331. GL_NAME_STACK_DEPTH = $0D70;
  1332. GL_AUTO_NORMAL = $0D80;
  1333. GL_MAP1_COLOR_4 = $0D90;
  1334. GL_MAP1_INDEX = $0D91;
  1335. GL_MAP1_NORMAL = $0D92;
  1336. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1337. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1338. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1339. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1340. GL_MAP1_VERTEX_3 = $0D97;
  1341. GL_MAP1_VERTEX_4 = $0D98;
  1342. GL_MAP2_COLOR_4 = $0DB0;
  1343. GL_MAP2_INDEX = $0DB1;
  1344. GL_MAP2_NORMAL = $0DB2;
  1345. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1346. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1347. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1348. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1349. GL_MAP2_VERTEX_3 = $0DB7;
  1350. GL_MAP2_VERTEX_4 = $0DB8;
  1351. GL_MAP1_GRID_DOMAIN = $0DD0;
  1352. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1353. GL_MAP2_GRID_DOMAIN = $0DD2;
  1354. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1355. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1356. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1357. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1358. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1359. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1360. GL_LIGHT0 = $4000;
  1361. GL_LIGHT1 = $4001;
  1362. GL_LIGHT2 = $4002;
  1363. GL_LIGHT3 = $4003;
  1364. GL_LIGHT4 = $4004;
  1365. GL_LIGHT5 = $4005;
  1366. GL_LIGHT6 = $4006;
  1367. GL_LIGHT7 = $4007;
  1368. GL_AMBIENT = $1200;
  1369. GL_DIFFUSE = $1201;
  1370. GL_SPECULAR = $1202;
  1371. GL_POSITION = $1203;
  1372. GL_SPOT_DIRECTION = $1204;
  1373. GL_SPOT_EXPONENT = $1205;
  1374. GL_SPOT_CUTOFF = $1206;
  1375. GL_CONSTANT_ATTENUATION = $1207;
  1376. GL_LINEAR_ATTENUATION = $1208;
  1377. GL_QUADRATIC_ATTENUATION = $1209;
  1378. GL_COMPILE = $1300;
  1379. GL_COMPILE_AND_EXECUTE = $1301;
  1380. GL_EMISSION = $1600;
  1381. GL_SHININESS = $1601;
  1382. GL_AMBIENT_AND_DIFFUSE = $1602;
  1383. GL_COLOR_INDEXES = $1603;
  1384. GL_MODELVIEW = $1700;
  1385. GL_PROJECTION = $1701;
  1386. GL_COLOR_INDEX = $1900;
  1387. GL_LUMINANCE = $1909;
  1388. GL_LUMINANCE_ALPHA = $190A;
  1389. GL_BITMAP = $1A00;
  1390. GL_RENDER = $1C00;
  1391. GL_FEEDBACK = $1C01;
  1392. GL_SELECT = $1C02;
  1393. GL_FLAT = $1D00;
  1394. GL_SMOOTH = $1D01;
  1395. GL_S = $2000;
  1396. GL_T = $2001;
  1397. GL_R = $2002;
  1398. GL_Q = $2003;
  1399. GL_MODULATE = $2100;
  1400. GL_DECAL = $2101;
  1401. GL_TEXTURE_ENV_MODE = $2200;
  1402. GL_TEXTURE_ENV_COLOR = $2201;
  1403. GL_TEXTURE_ENV = $2300;
  1404. GL_EYE_LINEAR = $2400;
  1405. GL_OBJECT_LINEAR = $2401;
  1406. GL_SPHERE_MAP = $2402;
  1407. GL_TEXTURE_GEN_MODE = $2500;
  1408. GL_OBJECT_PLANE = $2501;
  1409. GL_EYE_PLANE = $2502;
  1410. GL_CLAMP = $2900;
  1411. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1412. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1413. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1414. GL_ALPHA4 = $803B;
  1415. GL_ALPHA8 = $803C;
  1416. GL_ALPHA12 = $803D;
  1417. GL_ALPHA16 = $803E;
  1418. GL_LUMINANCE4 = $803F;
  1419. GL_LUMINANCE8 = $8040;
  1420. GL_LUMINANCE12 = $8041;
  1421. GL_LUMINANCE16 = $8042;
  1422. GL_LUMINANCE4_ALPHA4 = $8043;
  1423. GL_LUMINANCE6_ALPHA2 = $8044;
  1424. GL_LUMINANCE8_ALPHA8 = $8045;
  1425. GL_LUMINANCE12_ALPHA4 = $8046;
  1426. GL_LUMINANCE12_ALPHA12 = $8047;
  1427. GL_LUMINANCE16_ALPHA16 = $8048;
  1428. GL_INTENSITY = $8049;
  1429. GL_INTENSITY4 = $804A;
  1430. GL_INTENSITY8 = $804B;
  1431. GL_INTENSITY12 = $804C;
  1432. GL_INTENSITY16 = $804D;
  1433. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1434. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1435. GL_TEXTURE_PRIORITY = $8066;
  1436. GL_TEXTURE_RESIDENT = $8067;
  1437. GL_VERTEX_ARRAY = $8074;
  1438. GL_NORMAL_ARRAY = $8075;
  1439. GL_COLOR_ARRAY = $8076;
  1440. GL_INDEX_ARRAY = $8077;
  1441. GL_TEXTURE_COORD_ARRAY = $8078;
  1442. GL_EDGE_FLAG_ARRAY = $8079;
  1443. GL_VERTEX_ARRAY_SIZE = $807A;
  1444. GL_VERTEX_ARRAY_TYPE = $807B;
  1445. GL_VERTEX_ARRAY_STRIDE = $807C;
  1446. GL_NORMAL_ARRAY_TYPE = $807E;
  1447. GL_NORMAL_ARRAY_STRIDE = $807F;
  1448. GL_COLOR_ARRAY_SIZE = $8081;
  1449. GL_COLOR_ARRAY_TYPE = $8082;
  1450. GL_COLOR_ARRAY_STRIDE = $8083;
  1451. GL_INDEX_ARRAY_TYPE = $8085;
  1452. GL_INDEX_ARRAY_STRIDE = $8086;
  1453. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1454. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1455. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1456. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1457. GL_VERTEX_ARRAY_POINTER = $808E;
  1458. GL_NORMAL_ARRAY_POINTER = $808F;
  1459. GL_COLOR_ARRAY_POINTER = $8090;
  1460. GL_INDEX_ARRAY_POINTER = $8091;
  1461. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1462. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1463. GL_V2F = $2A20;
  1464. GL_V3F = $2A21;
  1465. GL_C4UB_V2F = $2A22;
  1466. GL_C4UB_V3F = $2A23;
  1467. GL_C3F_V3F = $2A24;
  1468. GL_N3F_V3F = $2A25;
  1469. GL_C4F_N3F_V3F = $2A26;
  1470. GL_T2F_V3F = $2A27;
  1471. GL_T4F_V4F = $2A28;
  1472. GL_T2F_C4UB_V3F = $2A29;
  1473. GL_T2F_C3F_V3F = $2A2A;
  1474. GL_T2F_N3F_V3F = $2A2B;
  1475. GL_T2F_C4F_N3F_V3F = $2A2C;
  1476. GL_T4F_C4F_N3F_V4F = $2A2D;
  1477. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1478. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1479. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1480. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1481. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1482. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1483. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1484. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1485. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1486. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1487. {$endif}
  1488. // GL_VERSION_1_2
  1489. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1490. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1491. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1492. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1493. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1494. GL_TEXTURE_BINDING_3D = $806A;
  1495. GL_PACK_SKIP_IMAGES = $806B;
  1496. GL_PACK_IMAGE_HEIGHT = $806C;
  1497. GL_UNPACK_SKIP_IMAGES = $806D;
  1498. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1499. GL_TEXTURE_3D = $806F;
  1500. GL_PROXY_TEXTURE_3D = $8070;
  1501. GL_TEXTURE_DEPTH = $8071;
  1502. GL_TEXTURE_WRAP_R = $8072;
  1503. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1504. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1505. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1506. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1507. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1508. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1509. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1510. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1511. GL_BGR = $80E0;
  1512. GL_BGRA = $80E1;
  1513. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1514. GL_MAX_ELEMENTS_INDICES = $80E9;
  1515. GL_CLAMP_TO_EDGE = $812F;
  1516. GL_TEXTURE_MIN_LOD = $813A;
  1517. GL_TEXTURE_MAX_LOD = $813B;
  1518. GL_TEXTURE_BASE_LEVEL = $813C;
  1519. GL_TEXTURE_MAX_LEVEL = $813D;
  1520. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1521. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1522. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1523. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1524. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1525. {$ifdef DGL_DEPRECATED}
  1526. GL_RESCALE_NORMAL = $803A;
  1527. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1528. GL_SINGLE_COLOR = $81F9;
  1529. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1530. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1531. {$endif}
  1532. // GL_VERSION_1_3
  1533. GL_TEXTURE0 = $84C0;
  1534. GL_TEXTURE1 = $84C1;
  1535. GL_TEXTURE2 = $84C2;
  1536. GL_TEXTURE3 = $84C3;
  1537. GL_TEXTURE4 = $84C4;
  1538. GL_TEXTURE5 = $84C5;
  1539. GL_TEXTURE6 = $84C6;
  1540. GL_TEXTURE7 = $84C7;
  1541. GL_TEXTURE8 = $84C8;
  1542. GL_TEXTURE9 = $84C9;
  1543. GL_TEXTURE10 = $84CA;
  1544. GL_TEXTURE11 = $84CB;
  1545. GL_TEXTURE12 = $84CC;
  1546. GL_TEXTURE13 = $84CD;
  1547. GL_TEXTURE14 = $84CE;
  1548. GL_TEXTURE15 = $84CF;
  1549. GL_TEXTURE16 = $84D0;
  1550. GL_TEXTURE17 = $84D1;
  1551. GL_TEXTURE18 = $84D2;
  1552. GL_TEXTURE19 = $84D3;
  1553. GL_TEXTURE20 = $84D4;
  1554. GL_TEXTURE21 = $84D5;
  1555. GL_TEXTURE22 = $84D6;
  1556. GL_TEXTURE23 = $84D7;
  1557. GL_TEXTURE24 = $84D8;
  1558. GL_TEXTURE25 = $84D9;
  1559. GL_TEXTURE26 = $84DA;
  1560. GL_TEXTURE27 = $84DB;
  1561. GL_TEXTURE28 = $84DC;
  1562. GL_TEXTURE29 = $84DD;
  1563. GL_TEXTURE30 = $84DE;
  1564. GL_TEXTURE31 = $84DF;
  1565. GL_ACTIVE_TEXTURE = $84E0;
  1566. GL_MULTISAMPLE = $809D;
  1567. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1568. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1569. GL_SAMPLE_COVERAGE = $80A0;
  1570. GL_SAMPLE_BUFFERS = $80A8;
  1571. GL_SAMPLES = $80A9;
  1572. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1573. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1574. GL_TEXTURE_CUBE_MAP = $8513;
  1575. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1576. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1577. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1578. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1579. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1580. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1581. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1582. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1583. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1584. GL_COMPRESSED_RGB = $84ED;
  1585. GL_COMPRESSED_RGBA = $84EE;
  1586. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1587. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1588. GL_TEXTURE_COMPRESSED = $86A1;
  1589. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1590. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1591. GL_CLAMP_TO_BORDER = $812D;
  1592. {$ifdef DGL_DEPRECATED}
  1593. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1594. GL_MAX_TEXTURE_UNITS = $84E2;
  1595. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1596. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1597. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1598. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1599. GL_MULTISAMPLE_BIT = $20000000;
  1600. GL_NORMAL_MAP = $8511;
  1601. GL_REFLECTION_MAP = $8512;
  1602. GL_COMPRESSED_ALPHA = $84E9;
  1603. GL_COMPRESSED_LUMINANCE = $84EA;
  1604. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1605. GL_COMPRESSED_INTENSITY = $84EC;
  1606. GL_COMBINE = $8570;
  1607. GL_COMBINE_RGB = $8571;
  1608. GL_COMBINE_ALPHA = $8572;
  1609. GL_SOURCE0_RGB = $8580;
  1610. GL_SOURCE1_RGB = $8581;
  1611. GL_SOURCE2_RGB = $8582;
  1612. GL_SOURCE0_ALPHA = $8588;
  1613. GL_SOURCE1_ALPHA = $8589;
  1614. GL_SOURCE2_ALPHA = $858A;
  1615. GL_OPERAND0_RGB = $8590;
  1616. GL_OPERAND1_RGB = $8591;
  1617. GL_OPERAND2_RGB = $8592;
  1618. GL_OPERAND0_ALPHA = $8598;
  1619. GL_OPERAND1_ALPHA = $8599;
  1620. GL_OPERAND2_ALPHA = $859A;
  1621. GL_RGB_SCALE = $8573;
  1622. GL_ADD_SIGNED = $8574;
  1623. GL_INTERPOLATE = $8575;
  1624. GL_SUBTRACT = $84E7;
  1625. GL_CONSTANT = $8576;
  1626. GL_PRIMARY_COLOR = $8577;
  1627. GL_PREVIOUS = $8578;
  1628. GL_DOT3_RGB = $86AE;
  1629. GL_DOT3_RGBA = $86AF;
  1630. {$endif}
  1631. // GL_VERSION_1_4
  1632. GL_BLEND_DST_RGB = $80C8;
  1633. GL_BLEND_SRC_RGB = $80C9;
  1634. GL_BLEND_DST_ALPHA = $80CA;
  1635. GL_BLEND_SRC_ALPHA = $80CB;
  1636. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1637. GL_DEPTH_COMPONENT16 = $81A5;
  1638. GL_DEPTH_COMPONENT24 = $81A6;
  1639. GL_DEPTH_COMPONENT32 = $81A7;
  1640. GL_MIRRORED_REPEAT = $8370;
  1641. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1642. GL_TEXTURE_LOD_BIAS = $8501;
  1643. GL_INCR_WRAP = $8507;
  1644. GL_DECR_WRAP = $8508;
  1645. GL_TEXTURE_DEPTH_SIZE = $884A;
  1646. GL_TEXTURE_COMPARE_MODE = $884C;
  1647. GL_TEXTURE_COMPARE_FUNC = $884D;
  1648. {$ifdef DGL_DEPRECATED}
  1649. GL_POINT_SIZE_MIN = $8126;
  1650. GL_POINT_SIZE_MAX = $8127;
  1651. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1652. GL_GENERATE_MIPMAP = $8191;
  1653. GL_GENERATE_MIPMAP_HINT = $8192;
  1654. GL_FOG_COORDINATE_SOURCE = $8450;
  1655. GL_FOG_COORDINATE = $8451;
  1656. GL_FRAGMENT_DEPTH = $8452;
  1657. GL_CURRENT_FOG_COORDINATE = $8453;
  1658. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1659. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1660. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1661. GL_FOG_COORDINATE_ARRAY = $8457;
  1662. GL_COLOR_SUM = $8458;
  1663. GL_CURRENT_SECONDARY_COLOR = $8459;
  1664. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1665. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1666. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1667. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1668. GL_SECONDARY_COLOR_ARRAY = $845E;
  1669. GL_TEXTURE_FILTER_CONTROL = $8500;
  1670. GL_DEPTH_TEXTURE_MODE = $884B;
  1671. GL_COMPARE_R_TO_TEXTURE = $884E;
  1672. {$endif}
  1673. // GL_VERSION_1_5
  1674. GL_BUFFER_SIZE = $8764;
  1675. GL_BUFFER_USAGE = $8765;
  1676. GL_QUERY_COUNTER_BITS = $8864;
  1677. GL_CURRENT_QUERY = $8865;
  1678. GL_QUERY_RESULT = $8866;
  1679. GL_QUERY_RESULT_AVAILABLE = $8867;
  1680. GL_ARRAY_BUFFER = $8892;
  1681. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1682. GL_ARRAY_BUFFER_BINDING = $8894;
  1683. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1684. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1685. GL_READ_ONLY = $88B8;
  1686. GL_WRITE_ONLY = $88B9;
  1687. GL_READ_WRITE = $88BA;
  1688. GL_BUFFER_ACCESS = $88BB;
  1689. GL_BUFFER_MAPPED = $88BC;
  1690. GL_BUFFER_MAP_POINTER = $88BD;
  1691. GL_STREAM_DRAW = $88E0;
  1692. GL_STREAM_READ = $88E1;
  1693. GL_STREAM_COPY = $88E2;
  1694. GL_STATIC_DRAW = $88E4;
  1695. GL_STATIC_READ = $88E5;
  1696. GL_STATIC_COPY = $88E6;
  1697. GL_DYNAMIC_DRAW = $88E8;
  1698. GL_DYNAMIC_READ = $88E9;
  1699. GL_DYNAMIC_COPY = $88EA;
  1700. GL_SAMPLES_PASSED = $8914;
  1701. {$ifdef DGL_DEPRECATED}
  1702. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1703. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1704. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1705. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1706. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1707. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1708. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1709. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1710. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1711. GL_FOG_COORD_SRC = $8450;
  1712. GL_FOG_COORD = $8451;
  1713. GL_CURRENT_FOG_COORD = $8453;
  1714. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1715. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1716. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1717. GL_FOG_COORD_ARRAY = $8457;
  1718. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1719. GL_SRC0_RGB = $8580;
  1720. GL_SRC1_RGB = $8581;
  1721. GL_SRC2_RGB = $8582;
  1722. GL_SRC0_ALPHA = $8588;
  1723. GL_SRC1_ALPHA = $8589;
  1724. GL_SRC2_ALPHA = $858A;
  1725. {$endif}
  1726. // GL_VERSION_2_0
  1727. GL_BLEND_EQUATION_RGB = $8009;
  1728. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1729. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1730. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1731. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1732. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1733. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1734. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1735. GL_STENCIL_BACK_FUNC = $8800;
  1736. GL_STENCIL_BACK_FAIL = $8801;
  1737. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1738. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1739. GL_MAX_DRAW_BUFFERS = $8824;
  1740. GL_DRAW_BUFFER0 = $8825;
  1741. GL_DRAW_BUFFER1 = $8826;
  1742. GL_DRAW_BUFFER2 = $8827;
  1743. GL_DRAW_BUFFER3 = $8828;
  1744. GL_DRAW_BUFFER4 = $8829;
  1745. GL_DRAW_BUFFER5 = $882A;
  1746. GL_DRAW_BUFFER6 = $882B;
  1747. GL_DRAW_BUFFER7 = $882C;
  1748. GL_DRAW_BUFFER8 = $882D;
  1749. GL_DRAW_BUFFER9 = $882E;
  1750. GL_DRAW_BUFFER10 = $882F;
  1751. GL_DRAW_BUFFER11 = $8830;
  1752. GL_DRAW_BUFFER12 = $8831;
  1753. GL_DRAW_BUFFER13 = $8832;
  1754. GL_DRAW_BUFFER14 = $8833;
  1755. GL_DRAW_BUFFER15 = $8834;
  1756. GL_BLEND_EQUATION_ALPHA = $883D;
  1757. GL_MAX_VERTEX_ATTRIBS = $8869;
  1758. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1759. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1760. GL_FRAGMENT_SHADER = $8B30;
  1761. GL_VERTEX_SHADER = $8B31;
  1762. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1763. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1764. GL_MAX_VARYING_FLOATS = $8B4B;
  1765. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1766. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1767. GL_SHADER_TYPE = $8B4F;
  1768. GL_FLOAT_VEC2 = $8B50;
  1769. GL_FLOAT_VEC3 = $8B51;
  1770. GL_FLOAT_VEC4 = $8B52;
  1771. GL_INT_VEC2 = $8B53;
  1772. GL_INT_VEC3 = $8B54;
  1773. GL_INT_VEC4 = $8B55;
  1774. GL_BOOL = $8B56;
  1775. GL_BOOL_VEC2 = $8B57;
  1776. GL_BOOL_VEC3 = $8B58;
  1777. GL_BOOL_VEC4 = $8B59;
  1778. GL_FLOAT_MAT2 = $8B5A;
  1779. GL_FLOAT_MAT3 = $8B5B;
  1780. GL_FLOAT_MAT4 = $8B5C;
  1781. GL_SAMPLER_1D = $8B5D;
  1782. GL_SAMPLER_2D = $8B5E;
  1783. GL_SAMPLER_3D = $8B5F;
  1784. GL_SAMPLER_CUBE = $8B60;
  1785. GL_SAMPLER_1D_SHADOW = $8B61;
  1786. GL_SAMPLER_2D_SHADOW = $8B62;
  1787. GL_DELETE_STATUS = $8B80;
  1788. GL_COMPILE_STATUS = $8B81;
  1789. GL_LINK_STATUS = $8B82;
  1790. GL_VALIDATE_STATUS = $8B83;
  1791. GL_INFO_LOG_LENGTH = $8B84;
  1792. GL_ATTACHED_SHADERS = $8B85;
  1793. GL_ACTIVE_UNIFORMS = $8B86;
  1794. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1795. GL_SHADER_SOURCE_LENGTH = $8B88;
  1796. GL_ACTIVE_ATTRIBUTES = $8B89;
  1797. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1798. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1799. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1800. GL_CURRENT_PROGRAM = $8B8D;
  1801. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1802. GL_LOWER_LEFT = $8CA1;
  1803. GL_UPPER_LEFT = $8CA2;
  1804. GL_STENCIL_BACK_REF = $8CA3;
  1805. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1806. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1807. {$ifdef DGL_DEPRECATED}
  1808. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1809. GL_POINT_SPRITE = $8861;
  1810. GL_COORD_REPLACE = $8862;
  1811. GL_MAX_TEXTURE_COORDS = $8871;
  1812. {$endif}
  1813. // GL_VERSION_2_1
  1814. GL_PIXEL_PACK_BUFFER = $88EB;
  1815. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1816. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1817. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1818. GL_FLOAT_MAT2x3 = $8B65;
  1819. GL_FLOAT_MAT2x4 = $8B66;
  1820. GL_FLOAT_MAT3x2 = $8B67;
  1821. GL_FLOAT_MAT3x4 = $8B68;
  1822. GL_FLOAT_MAT4x2 = $8B69;
  1823. GL_FLOAT_MAT4x3 = $8B6A;
  1824. GL_SRGB = $8C40;
  1825. GL_SRGB8 = $8C41;
  1826. GL_SRGB_ALPHA = $8C42;
  1827. GL_SRGB8_ALPHA8 = $8C43;
  1828. GL_COMPRESSED_SRGB = $8C48;
  1829. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1830. {$ifdef DGL_DEPRECATED}
  1831. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1832. GL_SLUMINANCE_ALPHA = $8C44;
  1833. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1834. GL_SLUMINANCE = $8C46;
  1835. GL_SLUMINANCE8 = $8C47;
  1836. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1837. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1838. {$endif}
  1839. // GL_VERSION_3_0
  1840. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1841. GL_CLIP_DISTANCE0 = $3000;
  1842. GL_CLIP_DISTANCE1 = $3001;
  1843. GL_CLIP_DISTANCE2 = $3002;
  1844. GL_CLIP_DISTANCE3 = $3003;
  1845. GL_CLIP_DISTANCE4 = $3004;
  1846. GL_CLIP_DISTANCE5 = $3005;
  1847. GL_CLIP_DISTANCE6 = $3006;
  1848. GL_CLIP_DISTANCE7 = $3007;
  1849. GL_MAX_CLIP_DISTANCES = $0D32;
  1850. GL_MAJOR_VERSION = $821B;
  1851. GL_MINOR_VERSION = $821C;
  1852. GL_NUM_EXTENSIONS = $821D;
  1853. GL_CONTEXT_FLAGS = $821E;
  1854. GL_DEPTH_BUFFER = $8223;
  1855. GL_STENCIL_BUFFER = $8224;
  1856. GL_COMPRESSED_RED = $8225;
  1857. GL_COMPRESSED_RG = $8226;
  1858. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1859. GL_RGBA32F = $8814;
  1860. GL_RGB32F = $8815;
  1861. GL_RGBA16F = $881A;
  1862. GL_RGB16F = $881B;
  1863. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1864. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1865. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1866. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1867. GL_CLAMP_READ_COLOR = $891C;
  1868. GL_FIXED_ONLY = $891D;
  1869. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1870. GL_TEXTURE_1D_ARRAY = $8C18;
  1871. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1872. GL_TEXTURE_2D_ARRAY = $8C1A;
  1873. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1874. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1875. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1876. GL_R11F_G11F_B10F = $8C3A;
  1877. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1878. GL_RGB9_E5 = $8C3D;
  1879. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1880. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1881. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1882. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1883. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1884. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1885. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1886. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1887. GL_PRIMITIVES_GENERATED = $8C87;
  1888. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1889. GL_RASTERIZER_DISCARD = $8C89;
  1890. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1891. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1892. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1893. GL_SEPARATE_ATTRIBS = $8C8D;
  1894. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1895. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1896. GL_RGBA32UI = $8D70;
  1897. GL_RGB32UI = $8D71;
  1898. GL_RGBA16UI = $8D76;
  1899. GL_RGB16UI = $8D77;
  1900. GL_RGBA8UI = $8D7C;
  1901. GL_RGB8UI = $8D7D;
  1902. GL_RGBA32I = $8D82;
  1903. GL_RGB32I = $8D83;
  1904. GL_RGBA16I = $8D88;
  1905. GL_RGB16I = $8D89;
  1906. GL_RGBA8I = $8D8E;
  1907. GL_RGB8I = $8D8F;
  1908. GL_RED_INTEGER = $8D94;
  1909. GL_GREEN_INTEGER = $8D95;
  1910. GL_BLUE_INTEGER = $8D96;
  1911. GL_RGB_INTEGER = $8D98;
  1912. GL_RGBA_INTEGER = $8D99;
  1913. GL_BGR_INTEGER = $8D9A;
  1914. GL_BGRA_INTEGER = $8D9B;
  1915. GL_SAMPLER_1D_ARRAY = $8DC0;
  1916. GL_SAMPLER_2D_ARRAY = $8DC1;
  1917. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1918. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1919. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1920. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1921. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1922. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1923. GL_INT_SAMPLER_1D = $8DC9;
  1924. GL_INT_SAMPLER_2D = $8DCA;
  1925. GL_INT_SAMPLER_3D = $8DCB;
  1926. GL_INT_SAMPLER_CUBE = $8DCC;
  1927. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1928. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1929. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1930. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1931. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1932. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1933. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1934. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1935. GL_QUERY_WAIT = $8E13;
  1936. GL_QUERY_NO_WAIT = $8E14;
  1937. GL_QUERY_BY_REGION_WAIT = $8E15;
  1938. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1939. GL_BUFFER_ACCESS_FLAGS = $911F;
  1940. GL_BUFFER_MAP_LENGTH = $9120;
  1941. GL_BUFFER_MAP_OFFSET = $9121;
  1942. { Reuse tokens from ARB_depth_buffer_float }
  1943. { reuse GL_DEPTH_COMPONENT32F }
  1944. { reuse GL_DEPTH32F_STENCIL8 }
  1945. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1946. { Reuse tokens from ARB_framebuffer_object }
  1947. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1948. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1949. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1950. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1951. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1952. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1953. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1954. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1955. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1956. { reuse GL_FRAMEBUFFER_DEFAULT }
  1957. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1958. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1959. { reuse GL_INDEX }
  1960. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1961. { reuse GL_DEPTH_STENCIL }
  1962. { reuse GL_UNSIGNED_INT_24_8 }
  1963. { reuse GL_DEPTH24_STENCIL8 }
  1964. { reuse GL_TEXTURE_STENCIL_SIZE }
  1965. { reuse GL_TEXTURE_RED_TYPE }
  1966. { reuse GL_TEXTURE_GREEN_TYPE }
  1967. { reuse GL_TEXTURE_BLUE_TYPE }
  1968. { reuse GL_TEXTURE_ALPHA_TYPE }
  1969. { reuse GL_TEXTURE_DEPTH_TYPE }
  1970. { reuse GL_UNSIGNED_NORMALIZED }
  1971. { reuse GL_FRAMEBUFFER_BINDING }
  1972. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1973. { reuse GL_RENDERBUFFER_BINDING }
  1974. { reuse GL_READ_FRAMEBUFFER }
  1975. { reuse GL_DRAW_FRAMEBUFFER }
  1976. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1977. { reuse GL_RENDERBUFFER_SAMPLES }
  1978. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1979. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1980. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1981. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  1982. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1983. { reuse GL_FRAMEBUFFER_COMPLETE }
  1984. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  1985. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  1986. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  1987. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  1988. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  1989. { reuse GL_MAX_COLOR_ATTACHMENTS }
  1990. { reuse GL_COLOR_ATTACHMENT0 }
  1991. { reuse GL_COLOR_ATTACHMENT1 }
  1992. { reuse GL_COLOR_ATTACHMENT2 }
  1993. { reuse GL_COLOR_ATTACHMENT3 }
  1994. { reuse GL_COLOR_ATTACHMENT4 }
  1995. { reuse GL_COLOR_ATTACHMENT5 }
  1996. { reuse GL_COLOR_ATTACHMENT6 }
  1997. { reuse GL_COLOR_ATTACHMENT7 }
  1998. { reuse GL_COLOR_ATTACHMENT8 }
  1999. { reuse GL_COLOR_ATTACHMENT9 }
  2000. { reuse GL_COLOR_ATTACHMENT10 }
  2001. { reuse GL_COLOR_ATTACHMENT11 }
  2002. { reuse GL_COLOR_ATTACHMENT12 }
  2003. { reuse GL_COLOR_ATTACHMENT13 }
  2004. { reuse GL_COLOR_ATTACHMENT14 }
  2005. { reuse GL_COLOR_ATTACHMENT15 }
  2006. { reuse GL_DEPTH_ATTACHMENT }
  2007. { reuse GL_STENCIL_ATTACHMENT }
  2008. { reuse GL_FRAMEBUFFER }
  2009. { reuse GL_RENDERBUFFER }
  2010. { reuse GL_RENDERBUFFER_WIDTH }
  2011. { reuse GL_RENDERBUFFER_HEIGHT }
  2012. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2013. { reuse GL_STENCIL_INDEX1 }
  2014. { reuse GL_STENCIL_INDEX4 }
  2015. { reuse GL_STENCIL_INDEX8 }
  2016. { reuse GL_STENCIL_INDEX16 }
  2017. { reuse GL_RENDERBUFFER_RED_SIZE }
  2018. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2019. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2020. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2021. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2022. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2023. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2024. { reuse GL_MAX_SAMPLES }
  2025. { Reuse tokens from ARB_framebuffer_sRGB }
  2026. { reuse GL_FRAMEBUFFER_SRGB }
  2027. { Reuse tokens from ARB_half_float_vertex }
  2028. { reuse GL_HALF_FLOAT }
  2029. { Reuse tokens from ARB_map_buffer_range }
  2030. { reuse GL_MAP_READ_BIT }
  2031. { reuse GL_MAP_WRITE_BIT }
  2032. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2033. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2034. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2035. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2036. { Reuse tokens from ARB_texture_compression_rgtc }
  2037. { reuse GL_COMPRESSED_RED_RGTC1 }
  2038. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2039. { reuse GL_COMPRESSED_RG_RGTC2 }
  2040. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2041. { Reuse tokens from ARB_texture_rg }
  2042. { reuse GL_RG }
  2043. { reuse GL_RG_INTEGER }
  2044. { reuse GL_R8 }
  2045. { reuse GL_R16 }
  2046. { reuse GL_RG8 }
  2047. { reuse GL_RG16 }
  2048. { reuse GL_R16F }
  2049. { reuse GL_R32F }
  2050. { reuse GL_RG16F }
  2051. { reuse GL_RG32F }
  2052. { reuse GL_R8I }
  2053. { reuse GL_R8UI }
  2054. { reuse GL_R16I }
  2055. { reuse GL_R16UI }
  2056. { reuse GL_R32I }
  2057. { reuse GL_R32UI }
  2058. { reuse GL_RG8I }
  2059. { reuse GL_RG8UI }
  2060. { reuse GL_RG16I }
  2061. { reuse GL_RG16UI }
  2062. { reuse GL_RG32I }
  2063. { reuse GL_RG32UI }
  2064. { Reuse tokens from ARB_vertex_array_object }
  2065. { reuse GL_VERTEX_ARRAY_BINDING }
  2066. {$ifdef DGL_DEPRECATED}
  2067. GL_CLAMP_VERTEX_COLOR = $891A;
  2068. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2069. GL_ALPHA_INTEGER = $8D97;
  2070. { Reuse tokens from ARB_framebuffer_object }
  2071. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2072. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2073. {$endif}
  2074. // GL_VERSION_3_1
  2075. GL_SAMPLER_2D_RECT = $8B63;
  2076. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2077. GL_SAMPLER_BUFFER = $8DC2;
  2078. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2079. GL_INT_SAMPLER_BUFFER = $8DD0;
  2080. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2081. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2082. GL_TEXTURE_BUFFER = $8C2A;
  2083. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2084. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2085. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2086. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2087. GL_TEXTURE_RECTANGLE = $84F5;
  2088. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2089. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2090. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2091. GL_RED_SNORM = $8F90;
  2092. GL_RG_SNORM = $8F91;
  2093. GL_RGB_SNORM = $8F92;
  2094. GL_RGBA_SNORM = $8F93;
  2095. GL_R8_SNORM = $8F94;
  2096. GL_RG8_SNORM = $8F95;
  2097. GL_RGB8_SNORM = $8F96;
  2098. GL_RGBA8_SNORM = $8F97;
  2099. GL_R16_SNORM = $8F98;
  2100. GL_RG16_SNORM = $8F99;
  2101. GL_RGB16_SNORM = $8F9A;
  2102. GL_RGBA16_SNORM = $8F9B;
  2103. GL_SIGNED_NORMALIZED = $8F9C;
  2104. GL_PRIMITIVE_RESTART = $8F9D;
  2105. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2106. { Reuse tokens from ARB_copy_buffer }
  2107. { reuse GL_COPY_READ_BUFFER }
  2108. { reuse GL_COPY_WRITE_BUFFER }
  2109. { Reuse tokens from ARB_draw_instanced (none) }
  2110. { Reuse tokens from ARB_uniform_buffer_object }
  2111. { reuse GL_UNIFORM_BUFFER }
  2112. { reuse GL_UNIFORM_BUFFER_BINDING }
  2113. { reuse GL_UNIFORM_BUFFER_START }
  2114. { reuse GL_UNIFORM_BUFFER_SIZE }
  2115. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2116. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2117. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2118. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2119. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2120. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2121. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2122. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2123. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2124. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2125. { reuse GL_UNIFORM_TYPE }
  2126. { reuse GL_UNIFORM_SIZE }
  2127. { reuse GL_UNIFORM_NAME_LENGTH }
  2128. { reuse GL_UNIFORM_BLOCK_INDEX }
  2129. { reuse GL_UNIFORM_OFFSET }
  2130. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2131. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2132. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2133. { reuse GL_UNIFORM_BLOCK_BINDING }
  2134. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2135. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2136. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2137. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2138. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2139. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2140. { reuse GL_INVALID_INDEX }
  2141. // GL_VERSION_3_2
  2142. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2143. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2144. GL_LINES_ADJACENCY = $000A;
  2145. GL_LINE_STRIP_ADJACENCY = $000B;
  2146. GL_TRIANGLES_ADJACENCY = $000C;
  2147. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2148. GL_PROGRAM_POINT_SIZE = $8642;
  2149. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2150. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2151. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2152. GL_GEOMETRY_SHADER = $8DD9;
  2153. GL_GEOMETRY_VERTICES_OUT = $8916;
  2154. GL_GEOMETRY_INPUT_TYPE = $8917;
  2155. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2156. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2157. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2158. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2159. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2160. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2161. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2162. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2163. GL_CONTEXT_PROFILE_MASK = $9126;
  2164. { reuse GL_MAX_VARYING_COMPONENTS }
  2165. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2166. { Reuse tokens from ARB_depth_clamp }
  2167. { reuse GL_DEPTH_CLAMP }
  2168. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2169. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2170. { Reuse tokens from ARB_provoking_vertex }
  2171. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2172. { reuse GL_FIRST_VERTEX_CONVENTION }
  2173. { reuse GL_LAST_VERTEX_CONVENTION }
  2174. { reuse GL_PROVOKING_VERTEX }
  2175. { Reuse tokens from ARB_seamless_cube_map }
  2176. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2177. { Reuse tokens from ARB_sync }
  2178. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2179. { reuse GL_OBJECT_TYPE }
  2180. { reuse GL_SYNC_CONDITION }
  2181. { reuse GL_SYNC_STATUS }
  2182. { reuse GL_SYNC_FLAGS }
  2183. { reuse GL_SYNC_FENCE }
  2184. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2185. { reuse GL_UNSIGNALED }
  2186. { reuse GL_SIGNALED }
  2187. { reuse GL_ALREADY_SIGNALED }
  2188. { reuse GL_TIMEOUT_EXPIRED }
  2189. { reuse GL_CONDITION_SATISFIED }
  2190. { reuse GL_WAIT_FAILED }
  2191. { reuse GL_TIMEOUT_IGNORED }
  2192. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2193. { reuse GL_TIMEOUT_IGNORED }
  2194. { Reuse tokens from ARB_texture_multisample }
  2195. { reuse GL_SAMPLE_POSITION }
  2196. { reuse GL_SAMPLE_MASK }
  2197. { reuse GL_SAMPLE_MASK_VALUE }
  2198. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2199. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2200. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2201. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2202. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2203. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2204. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2205. { reuse GL_TEXTURE_SAMPLES }
  2206. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2207. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2208. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2209. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2210. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2211. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2212. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2213. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2214. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2215. { reuse GL_MAX_INTEGER_SAMPLES }
  2216. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2217. // GL_VERSION_3_3
  2218. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2219. { Reuse tokens from ARB_blend_func_extended }
  2220. { reuse GL_SRC1_COLOR }
  2221. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2222. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2223. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2224. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2225. { Reuse tokens from ARB_occlusion_query2 }
  2226. { reuse GL_ANY_SAMPLES_PASSED }
  2227. { Reuse tokens from ARB_sampler_objects }
  2228. { reuse GL_SAMPLER_BINDING }
  2229. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2230. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2231. { reuse GL_RGB10_A2UI }
  2232. { Reuse tokens from ARB_texture_swizzle }
  2233. { reuse GL_TEXTURE_SWIZZLE_R }
  2234. { reuse GL_TEXTURE_SWIZZLE_G }
  2235. { reuse GL_TEXTURE_SWIZZLE_B }
  2236. { reuse GL_TEXTURE_SWIZZLE_A }
  2237. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2238. { Reuse tokens from ARB_timer_query }
  2239. { reuse GL_TIME_ELAPSED }
  2240. { reuse GL_TIMESTAMP }
  2241. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2242. { reuse GL_INT_2_10_10_10_REV }
  2243. // GL_VERSION_4_0
  2244. GL_SAMPLE_SHADING = $8C36;
  2245. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2246. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2247. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2248. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2249. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2250. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2251. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2252. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2253. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2254. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2255. { Reuse tokens from ARB_texture_query_lod (none) }
  2256. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2257. { Reuse tokens from ARB_draw_indirect }
  2258. { reuse GL_DRAW_INDIRECT_BUFFER }
  2259. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2260. { Reuse tokens from ARB_gpu_shader5 }
  2261. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2262. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2263. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2264. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2265. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2266. { reuse GL_MAX_VERTEX_STREAMS }
  2267. { Reuse tokens from ARB_gpu_shader_fp64 }
  2268. { reuse GL_DOUBLE_VEC2 }
  2269. { reuse GL_DOUBLE_VEC3 }
  2270. { reuse GL_DOUBLE_VEC4 }
  2271. { reuse GL_DOUBLE_MAT2 }
  2272. { reuse GL_DOUBLE_MAT3 }
  2273. { reuse GL_DOUBLE_MAT4 }
  2274. { reuse GL_DOUBLE_MAT2x3 }
  2275. { reuse GL_DOUBLE_MAT2x4 }
  2276. { reuse GL_DOUBLE_MAT3x2 }
  2277. { reuse GL_DOUBLE_MAT3x4 }
  2278. { reuse GL_DOUBLE_MAT4x2 }
  2279. { reuse GL_DOUBLE_MAT4x3 }
  2280. { Reuse tokens from ARB_shader_subroutine }
  2281. { reuse GL_ACTIVE_SUBROUTINES }
  2282. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2283. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2284. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2285. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2286. { reuse GL_MAX_SUBROUTINES }
  2287. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2288. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2289. { reuse GL_COMPATIBLE_SUBROUTINES }
  2290. { Reuse tokens from ARB_tessellation_shader }
  2291. { reuse GL_PATCHES }
  2292. { reuse GL_PATCH_VERTICES }
  2293. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2294. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2295. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2296. { reuse GL_TESS_GEN_MODE }
  2297. { reuse GL_TESS_GEN_SPACING }
  2298. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2299. { reuse GL_TESS_GEN_POINT_MODE }
  2300. { reuse GL_ISOLINES }
  2301. { reuse GL_FRACTIONAL_ODD }
  2302. { reuse GL_FRACTIONAL_EVEN }
  2303. { reuse GL_MAX_PATCH_VERTICES }
  2304. { reuse GL_MAX_TESS_GEN_LEVEL }
  2305. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2306. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2307. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2308. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2309. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2310. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2311. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2312. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2313. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2314. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2315. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2316. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2317. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2318. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2319. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2320. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2321. { reuse GL_TESS_EVALUATION_SHADER }
  2322. { reuse GL_TESS_CONTROL_SHADER }
  2323. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2324. { Reuse tokens from ARB_transform_feedback2 }
  2325. { reuse GL_TRANSFORM_FEEDBACK }
  2326. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2327. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2328. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2329. { Reuse tokens from ARB_transform_feedback3 }
  2330. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2331. { reuse GL_MAX_VERTEX_STREAMS }
  2332. // GL_VERSION_4_1
  2333. { Reuse tokens from ARB_ES2_compatibility }
  2334. { reuse GL_FIXED }
  2335. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2336. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2337. { reuse GL_LOW_FLOAT }
  2338. { reuse GL_MEDIUM_FLOAT }
  2339. { reuse GL_HIGH_FLOAT }
  2340. { reuse GL_LOW_INT }
  2341. { reuse GL_MEDIUM_INT }
  2342. { reuse GL_HIGH_INT }
  2343. { reuse GL_SHADER_COMPILER }
  2344. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2345. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2346. { reuse GL_MAX_VARYING_VECTORS }
  2347. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2348. { reuse GL_RGB565 }
  2349. { Reuse tokens from ARB_get_program_binary }
  2350. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2351. { reuse GL_PROGRAM_BINARY_LENGTH }
  2352. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2353. { reuse GL_PROGRAM_BINARY_FORMATS }
  2354. { Reuse tokens from ARB_separate_shader_objects }
  2355. { reuse GL_VERTEX_SHADER_BIT }
  2356. { reuse GL_FRAGMENT_SHADER_BIT }
  2357. { reuse GL_GEOMETRY_SHADER_BIT }
  2358. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2359. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2360. { reuse GL_ALL_SHADER_BITS }
  2361. { reuse GL_PROGRAM_SEPARABLE }
  2362. { reuse GL_ACTIVE_PROGRAM }
  2363. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2364. { Reuse tokens from ARB_shader_precision (none) }
  2365. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2366. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2367. { reuse GL_MAX_VIEWPORTS }
  2368. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2369. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2370. { reuse GL_LAYER_PROVOKING_VERTEX }
  2371. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2372. { reuse GL_UNDEFINED_VERTEX }
  2373. // GL_VERSION_4_2
  2374. { Reuse tokens from ARB_base_instance (none) }
  2375. { Reuse tokens from ARB_shading_language_420pack (none) }
  2376. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2377. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2378. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2379. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2380. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2381. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2382. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2383. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2384. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2385. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2386. { Reuse tokens from ARB_conservative_depth (none) }
  2387. { Reuse tokens from ARB_internalformat_query }
  2388. { reuse GL_NUM_SAMPLE_COUNTS }
  2389. { Reuse tokens from ARB_map_buffer_alignment }
  2390. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2391. { Reuse tokens from ARB_shader_atomic_counters }
  2392. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2393. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2394. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2395. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2396. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2397. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2398. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2399. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2400. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2401. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2402. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2403. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2404. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2405. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2406. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2407. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2408. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2409. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2410. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2411. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2412. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2413. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2414. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2415. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2416. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2417. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2418. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2419. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2420. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2421. { Reuse tokens from ARB_shader_image_load_store }
  2422. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2423. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2424. { reuse GL_UNIFORM_BARRIER_BIT }
  2425. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2426. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2427. { reuse GL_COMMAND_BARRIER_BIT }
  2428. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2429. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2430. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2431. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2432. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2433. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2434. { reuse GL_ALL_BARRIER_BITS }
  2435. { reuse GL_MAX_IMAGE_UNITS }
  2436. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2437. { reuse GL_IMAGE_BINDING_NAME }
  2438. { reuse GL_IMAGE_BINDING_LEVEL }
  2439. { reuse GL_IMAGE_BINDING_LAYERED }
  2440. { reuse GL_IMAGE_BINDING_LAYER }
  2441. { reuse GL_IMAGE_BINDING_ACCESS }
  2442. { reuse GL_IMAGE_1D }
  2443. { reuse GL_IMAGE_2D }
  2444. { reuse GL_IMAGE_3D }
  2445. { reuse GL_IMAGE_2D_RECT }
  2446. { reuse GL_IMAGE_CUBE }
  2447. { reuse GL_IMAGE_BUFFER }
  2448. { reuse GL_IMAGE_1D_ARRAY }
  2449. { reuse GL_IMAGE_2D_ARRAY }
  2450. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2451. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2452. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2453. { reuse GL_INT_IMAGE_1D }
  2454. { reuse GL_INT_IMAGE_2D }
  2455. { reuse GL_INT_IMAGE_3D }
  2456. { reuse GL_INT_IMAGE_2D_RECT }
  2457. { reuse GL_INT_IMAGE_CUBE }
  2458. { reuse GL_INT_IMAGE_BUFFER }
  2459. { reuse GL_INT_IMAGE_1D_ARRAY }
  2460. { reuse GL_INT_IMAGE_2D_ARRAY }
  2461. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2462. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2463. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2464. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2465. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2466. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2467. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2468. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2469. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2470. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2471. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2472. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2473. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2474. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2475. { reuse GL_MAX_IMAGE_SAMPLES }
  2476. { reuse GL_IMAGE_BINDING_FORMAT }
  2477. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2478. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2479. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2480. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2481. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2482. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2483. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2484. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2485. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2486. { Reuse tokens from ARB_shading_language_packing (none) }
  2487. { Reuse tokens from ARB_texture_storage }
  2488. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2489. // GL_VERSION_4_3
  2490. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2491. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2492. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2493. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2494. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2495. { Reuse tokens from ARB_ES3_compatibility }
  2496. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2497. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2498. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2499. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2500. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2501. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2502. { reuse GL_COMPRESSED_R11_EAC }
  2503. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2504. { reuse GL_COMPRESSED_RG11_EAC }
  2505. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2506. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2507. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2508. { reuse GL_MAX_ELEMENT_INDEX }
  2509. { Reuse tokens from ARB_clear_buffer_object (none) }
  2510. { Reuse tokens from ARB_compute_shader }
  2511. { reuse GL_COMPUTE_SHADER }
  2512. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2513. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2514. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2515. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2516. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2517. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2518. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2519. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2520. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2521. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2522. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2523. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2524. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2525. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2526. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2527. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2528. { Reuse tokens from ARB_copy_image (none) }
  2529. { Reuse tokens from KHR_debug }
  2530. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2531. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2532. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2533. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2534. { reuse GL_DEBUG_SOURCE_API }
  2535. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2536. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2537. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2538. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2539. { reuse GL_DEBUG_SOURCE_OTHER }
  2540. { reuse GL_DEBUG_TYPE_ERROR }
  2541. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2542. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2543. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2544. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2545. { reuse GL_DEBUG_TYPE_OTHER }
  2546. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2547. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2548. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2549. { reuse GL_DEBUG_SEVERITY_HIGH }
  2550. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2551. { reuse GL_DEBUG_SEVERITY_LOW }
  2552. { reuse GL_DEBUG_TYPE_MARKER }
  2553. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2554. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2555. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2556. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2557. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2558. { reuse GL_BUFFER }
  2559. { reuse GL_SHADER }
  2560. { reuse GL_PROGRAM }
  2561. { reuse GL_QUERY }
  2562. { reuse GL_PROGRAM_PIPELINE }
  2563. { reuse GL_SAMPLER }
  2564. { reuse GL_DISPLAY_LIST }
  2565. { reuse GL_MAX_LABEL_LENGTH }
  2566. { reuse GL_DEBUG_OUTPUT }
  2567. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2568. { reuse GL_STACK_UNDERFLOW }
  2569. { reuse GL_STACK_OVERFLOW }
  2570. { Reuse tokens from ARB_explicit_uniform_location }
  2571. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2572. { Reuse tokens from ARB_framebuffer_no_attachments }
  2573. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2574. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2575. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2576. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2577. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2578. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2579. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2580. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2581. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2582. { Reuse tokens from ARB_internalformat_query2 }
  2583. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2584. { reuse GL_INTERNALFORMAT_PREFERRED }
  2585. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2586. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2587. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2588. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2589. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2590. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2591. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2592. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2593. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2594. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2595. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2596. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2597. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2598. { reuse GL_MAX_WIDTH }
  2599. { reuse GL_MAX_HEIGHT }
  2600. { reuse GL_MAX_DEPTH }
  2601. { reuse GL_MAX_LAYERS }
  2602. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2603. { reuse GL_COLOR_COMPONENTS }
  2604. { reuse GL_DEPTH_COMPONENTS }
  2605. { reuse GL_STENCIL_COMPONENTS }
  2606. { reuse GL_COLOR_RENDERABLE }
  2607. { reuse GL_DEPTH_RENDERABLE }
  2608. { reuse GL_STENCIL_RENDERABLE }
  2609. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2610. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2611. { reuse GL_FRAMEBUFFER_BLEND }
  2612. { reuse GL_READ_PIXELS }
  2613. { reuse GL_READ_PIXELS_FORMAT }
  2614. { reuse GL_READ_PIXELS_TYPE }
  2615. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2616. { reuse GL_TEXTURE_IMAGE_TYPE }
  2617. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2618. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2619. { reuse GL_MIPMAP }
  2620. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2621. { reuse GL_AUTO_GENERATE_MIPMAP }
  2622. { reuse GL_COLOR_ENCODING }
  2623. { reuse GL_SRGB_READ }
  2624. { reuse GL_SRGB_WRITE }
  2625. { reuse GL_FILTER }
  2626. { reuse GL_VERTEX_TEXTURE }
  2627. { reuse GL_TESS_CONTROL_TEXTURE }
  2628. { reuse GL_TESS_EVALUATION_TEXTURE }
  2629. { reuse GL_GEOMETRY_TEXTURE }
  2630. { reuse GL_FRAGMENT_TEXTURE }
  2631. { reuse GL_COMPUTE_TEXTURE }
  2632. { reuse GL_TEXTURE_SHADOW }
  2633. { reuse GL_TEXTURE_GATHER }
  2634. { reuse GL_TEXTURE_GATHER_SHADOW }
  2635. { reuse GL_SHADER_IMAGE_LOAD }
  2636. { reuse GL_SHADER_IMAGE_STORE }
  2637. { reuse GL_SHADER_IMAGE_ATOMIC }
  2638. { reuse GL_IMAGE_TEXEL_SIZE }
  2639. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2640. { reuse GL_IMAGE_PIXEL_FORMAT }
  2641. { reuse GL_IMAGE_PIXEL_TYPE }
  2642. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2643. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2644. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2645. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2646. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2647. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2648. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2649. { reuse GL_CLEAR_BUFFER }
  2650. { reuse GL_TEXTURE_VIEW }
  2651. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2652. { reuse GL_FULL_SUPPORT }
  2653. { reuse GL_CAVEAT_SUPPORT }
  2654. { reuse GL_IMAGE_CLASS_4_X_32 }
  2655. { reuse GL_IMAGE_CLASS_2_X_32 }
  2656. { reuse GL_IMAGE_CLASS_1_X_32 }
  2657. { reuse GL_IMAGE_CLASS_4_X_16 }
  2658. { reuse GL_IMAGE_CLASS_2_X_16 }
  2659. { reuse GL_IMAGE_CLASS_1_X_16 }
  2660. { reuse GL_IMAGE_CLASS_4_X_8 }
  2661. { reuse GL_IMAGE_CLASS_2_X_8 }
  2662. { reuse GL_IMAGE_CLASS_1_X_8 }
  2663. { reuse GL_IMAGE_CLASS_11_11_10 }
  2664. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2665. { reuse GL_VIEW_CLASS_128_BITS }
  2666. { reuse GL_VIEW_CLASS_96_BITS }
  2667. { reuse GL_VIEW_CLASS_64_BITS }
  2668. { reuse GL_VIEW_CLASS_48_BITS }
  2669. { reuse GL_VIEW_CLASS_32_BITS }
  2670. { reuse GL_VIEW_CLASS_24_BITS }
  2671. { reuse GL_VIEW_CLASS_16_BITS }
  2672. { reuse GL_VIEW_CLASS_8_BITS }
  2673. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2674. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2675. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2676. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2677. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2678. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2679. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2680. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2681. { Reuse tokens from ARB_invalidate_subdata (none) }
  2682. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2683. { Reuse tokens from ARB_program_interface_query }
  2684. { reuse GL_UNIFORM }
  2685. { reuse GL_UNIFORM_BLOCK }
  2686. { reuse GL_PROGRAM_INPUT }
  2687. { reuse GL_PROGRAM_OUTPUT }
  2688. { reuse GL_BUFFER_VARIABLE }
  2689. { reuse GL_SHADER_STORAGE_BLOCK }
  2690. { reuse GL_VERTEX_SUBROUTINE }
  2691. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2692. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2693. { reuse GL_GEOMETRY_SUBROUTINE }
  2694. { reuse GL_FRAGMENT_SUBROUTINE }
  2695. { reuse GL_COMPUTE_SUBROUTINE }
  2696. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2697. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2698. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2699. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2700. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2701. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2702. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2703. { reuse GL_ACTIVE_RESOURCES }
  2704. { reuse GL_MAX_NAME_LENGTH }
  2705. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2706. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2707. { reuse GL_NAME_LENGTH }
  2708. { reuse GL_TYPE }
  2709. { reuse GL_ARRAY_SIZE }
  2710. { reuse GL_OFFSET }
  2711. { reuse GL_BLOCK_INDEX }
  2712. { reuse GL_ARRAY_STRIDE }
  2713. { reuse GL_MATRIX_STRIDE }
  2714. { reuse GL_IS_ROW_MAJOR }
  2715. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2716. { reuse GL_BUFFER_BINDING }
  2717. { reuse GL_BUFFER_DATA_SIZE }
  2718. { reuse GL_NUM_ACTIVE_VARIABLES }
  2719. { reuse GL_ACTIVE_VARIABLES }
  2720. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2721. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2722. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2723. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2724. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2725. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2726. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2727. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2728. { reuse GL_LOCATION }
  2729. { reuse GL_LOCATION_INDEX }
  2730. { reuse GL_IS_PER_PATCH }
  2731. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2732. { Reuse tokens from ARB_shader_storage_buffer_object }
  2733. { reuse GL_SHADER_STORAGE_BUFFER }
  2734. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2735. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2736. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2737. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2738. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2739. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2740. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2741. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2742. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2743. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2744. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2745. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2746. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2747. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2748. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2749. { Reuse tokens from ARB_stencil_texturing }
  2750. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2751. { Reuse tokens from ARB_texture_buffer_range }
  2752. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2753. { reuse GL_TEXTURE_BUFFER_SIZE }
  2754. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2755. { Reuse tokens from ARB_texture_query_levels (none) }
  2756. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2757. { Reuse tokens from ARB_texture_view }
  2758. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2759. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2760. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2761. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2762. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2763. { Reuse tokens from ARB_vertex_attrib_binding }
  2764. { reuse GL_VERTEX_ATTRIB_BINDING }
  2765. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2766. { reuse GL_VERTEX_BINDING_DIVISOR }
  2767. { reuse GL_VERTEX_BINDING_OFFSET }
  2768. { reuse GL_VERTEX_BINDING_STRIDE }
  2769. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2770. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2771. // GL_3DFX_multisample
  2772. GL_MULTISAMPLE_3DFX = $86B2;
  2773. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2774. GL_SAMPLES_3DFX = $86B4;
  2775. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2776. // GL_3DFX_texture_compression_FXT1
  2777. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2778. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2779. // GL_APPLE_client_storage
  2780. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2781. // GL_APPLE_element_array
  2782. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2783. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2784. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2785. // GL_APPLE_fence
  2786. GL_DRAW_PIXELS_APPLE = $8A0A;
  2787. GL_FENCE_APPLE = $8A0B;
  2788. // GL_APPLE_specular_vector
  2789. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2790. // GL_APPLE_transform_hint
  2791. GL_TRANSFORM_HINT_APPLE = $85B1;
  2792. // GL_APPLE_vertex_array_object
  2793. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2794. // GL_APPLE_vertex_array_range
  2795. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2796. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2797. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2798. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2799. GL_STORAGE_CLIENT_APPLE = $85B4;
  2800. GL_STORAGE_CACHED_APPLE = $85BE;
  2801. GL_STORAGE_SHARED_APPLE = $85BF;
  2802. // GL_APPLE_ycbcr_422
  2803. GL_YCBCR_422_APPLE = $85B9;
  2804. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2805. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2806. GL_RGB_RAW_422_APPLE = $8A51;
  2807. // GL_APPLE_texture_range
  2808. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2809. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2810. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2811. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2812. { reuse GL_STORAGE_CACHED_APPLE }
  2813. { reuse GL_STORAGE_SHARED_APPLE }
  2814. // GL_APPLE_float_pixels
  2815. GL_HALF_APPLE = $140B;
  2816. GL_RGBA_FLOAT32_APPLE = $8814;
  2817. GL_RGB_FLOAT32_APPLE = $8815;
  2818. GL_ALPHA_FLOAT32_APPLE = $8816;
  2819. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2820. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2821. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2822. GL_RGBA_FLOAT16_APPLE = $881A;
  2823. GL_RGB_FLOAT16_APPLE = $881B;
  2824. GL_ALPHA_FLOAT16_APPLE = $881C;
  2825. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2826. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2827. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2828. GL_COLOR_FLOAT_APPLE = $8A0F;
  2829. // GL_APPLE_vertex_program_evaluators
  2830. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2831. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2832. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2833. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2834. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2835. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2836. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2837. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2838. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2839. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2840. // GL_APPLE_aux_depth_stencil
  2841. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2842. // GL_APPLE_object_purgeable
  2843. GL_BUFFER_OBJECT_APPLE = $85B3;
  2844. GL_RELEASED_APPLE = $8A19;
  2845. GL_VOLATILE_APPLE = $8A1A;
  2846. GL_RETAINED_APPLE = $8A1B;
  2847. GL_UNDEFINED_APPLE = $8A1C;
  2848. GL_PURGEABLE_APPLE = $8A1D;
  2849. // GL_APPLE_row_bytes
  2850. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2851. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2852. // GL_APPLE_rgb_422
  2853. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2854. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2855. // GL_ARB_depth_texture
  2856. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2857. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2858. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2859. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2860. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2861. // GL_ARB_fragment_program
  2862. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2863. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2864. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2865. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2866. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2867. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2868. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2869. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2870. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2871. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2872. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2873. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2874. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2875. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2876. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2877. // GL_ARB_imaging
  2878. GL_CONSTANT_COLOR_ARB = $8001;
  2879. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2880. GL_CONSTANT_ALPHA = $8003;
  2881. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2882. GL_BLEND_COLOR = $8005;
  2883. GL_FUNC_ADD = $8006;
  2884. GL_MIN = $8007;
  2885. GL_MAX = $8008;
  2886. GL_BLEND_EQUATION = $8009;
  2887. GL_FUNC_SUBTRACT = $800A;
  2888. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2889. {$ifdef DGL_DEPRECATED}
  2890. GL_CONVOLUTION_1D = $8010;
  2891. GL_CONVOLUTION_2D = $8011;
  2892. GL_SEPARABLE_2D = $8012;
  2893. GL_CONVOLUTION_BORDER_MODE = $8013;
  2894. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2895. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2896. GL_REDUCE = $8016;
  2897. GL_CONVOLUTION_FORMAT = $8017;
  2898. GL_CONVOLUTION_WIDTH = $8018;
  2899. GL_CONVOLUTION_HEIGHT = $8019;
  2900. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2901. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2902. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2903. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2904. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2905. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2906. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2907. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2908. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2909. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2910. GL_HISTOGRAM = $8024;
  2911. GL_PROXY_HISTOGRAM = $8025;
  2912. GL_HISTOGRAM_WIDTH = $8026;
  2913. GL_HISTOGRAM_FORMAT = $8027;
  2914. GL_HISTOGRAM_RED_SIZE = $8028;
  2915. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2916. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2917. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2918. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2919. GL_HISTOGRAM_SINK = $802D;
  2920. GL_MINMAX = $802E;
  2921. GL_MINMAX_FORMAT = $802F;
  2922. GL_MINMAX_SINK = $8030;
  2923. GL_TABLE_TOO_LARGE = $8031;
  2924. GL_COLOR_MATRIX = $80B1;
  2925. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2926. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2927. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2928. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2929. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2930. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2931. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2932. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2933. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2934. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2935. GL_COLOR_TABLE = $80D0;
  2936. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2937. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2938. GL_PROXY_COLOR_TABLE = $80D3;
  2939. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2940. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2941. GL_COLOR_TABLE_SCALE = $80D6;
  2942. GL_COLOR_TABLE_BIAS = $80D7;
  2943. GL_COLOR_TABLE_FORMAT = $80D8;
  2944. GL_COLOR_TABLE_WIDTH = $80D9;
  2945. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2946. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2947. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2948. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2949. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2950. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2951. GL_CONSTANT_BORDER = $8151;
  2952. GL_REPLICATE_BORDER = $8153;
  2953. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2954. {$endif}
  2955. // GL_ARB_matrix_palette
  2956. GL_MATRIX_PALETTE_ARB = $8840;
  2957. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2958. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2959. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2960. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2961. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2962. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2963. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2964. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2965. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2966. // GL_ARB_multisample
  2967. GL_MULTISAMPLE_ARB = $809D;
  2968. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2969. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2970. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2971. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2972. GL_SAMPLES_ARB = $80A9;
  2973. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2974. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2975. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2976. // GL_ARB_multitexture
  2977. GL_TEXTURE0_ARB = $84C0;
  2978. GL_TEXTURE1_ARB = $84C1;
  2979. GL_TEXTURE2_ARB = $84C2;
  2980. GL_TEXTURE3_ARB = $84C3;
  2981. GL_TEXTURE4_ARB = $84C4;
  2982. GL_TEXTURE5_ARB = $84C5;
  2983. GL_TEXTURE6_ARB = $84C6;
  2984. GL_TEXTURE7_ARB = $84C7;
  2985. GL_TEXTURE8_ARB = $84C8;
  2986. GL_TEXTURE9_ARB = $84C9;
  2987. GL_TEXTURE10_ARB = $84CA;
  2988. GL_TEXTURE11_ARB = $84CB;
  2989. GL_TEXTURE12_ARB = $84CC;
  2990. GL_TEXTURE13_ARB = $84CD;
  2991. GL_TEXTURE14_ARB = $84CE;
  2992. GL_TEXTURE15_ARB = $84CF;
  2993. GL_TEXTURE16_ARB = $84D0;
  2994. GL_TEXTURE17_ARB = $84D1;
  2995. GL_TEXTURE18_ARB = $84D2;
  2996. GL_TEXTURE19_ARB = $84D3;
  2997. GL_TEXTURE20_ARB = $84D4;
  2998. GL_TEXTURE21_ARB = $84D5;
  2999. GL_TEXTURE22_ARB = $84D6;
  3000. GL_TEXTURE23_ARB = $84D7;
  3001. GL_TEXTURE24_ARB = $84D8;
  3002. GL_TEXTURE25_ARB = $84D9;
  3003. GL_TEXTURE26_ARB = $84DA;
  3004. GL_TEXTURE27_ARB = $84DB;
  3005. GL_TEXTURE28_ARB = $84DC;
  3006. GL_TEXTURE29_ARB = $84DD;
  3007. GL_TEXTURE30_ARB = $84DE;
  3008. GL_TEXTURE31_ARB = $84DF;
  3009. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3010. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3011. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3012. // GL_ARB_point_parameters
  3013. GL_POINT_SIZE_MIN_ARB = $8126;
  3014. GL_POINT_SIZE_MAX_ARB = $8127;
  3015. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3016. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3017. // GL_ARB_shadow
  3018. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3019. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3020. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3021. // GL_ARB_shadow_ambient
  3022. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3023. // GL_ARB_sparse_buffer
  3024. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3025. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3026. // GL_ARB_texture_border_clamp
  3027. GL_CLAMP_TO_BORDER_ARB = $812D;
  3028. // GL_ARB_texture_compression
  3029. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3030. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3031. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3032. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3033. GL_COMPRESSED_RGB_ARB = $84ED;
  3034. GL_COMPRESSED_RGBA_ARB = $84EE;
  3035. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3036. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3037. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3038. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3039. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3040. // GL_ARB_texture_cube_map
  3041. GL_NORMAL_MAP_ARB = $8511;
  3042. GL_REFLECTION_MAP_ARB = $8512;
  3043. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3044. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3045. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3046. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3047. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3048. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3049. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3050. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3051. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3052. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3053. // GL_ARB_texture_env_combine
  3054. GL_COMBINE_ARB = $8570;
  3055. GL_COMBINE_RGB_ARB = $8571;
  3056. GL_COMBINE_ALPHA_ARB = $8572;
  3057. GL_SOURCE0_RGB_ARB = $8580;
  3058. GL_SOURCE1_RGB_ARB = $8581;
  3059. GL_SOURCE2_RGB_ARB = $8582;
  3060. GL_SOURCE0_ALPHA_ARB = $8588;
  3061. GL_SOURCE1_ALPHA_ARB = $8589;
  3062. GL_SOURCE2_ALPHA_ARB = $858A;
  3063. GL_OPERAND0_RGB_ARB = $8590;
  3064. GL_OPERAND1_RGB_ARB = $8591;
  3065. GL_OPERAND2_RGB_ARB = $8592;
  3066. GL_OPERAND0_ALPHA_ARB = $8598;
  3067. GL_OPERAND1_ALPHA_ARB = $8599;
  3068. GL_OPERAND2_ALPHA_ARB = $859A;
  3069. GL_RGB_SCALE_ARB = $8573;
  3070. GL_ADD_SIGNED_ARB = $8574;
  3071. GL_INTERPOLATE_ARB = $8575;
  3072. GL_SUBTRACT_ARB = $84E7;
  3073. GL_CONSTANT_ARB = $8576;
  3074. GL_PRIMARY_COLOR_ARB = $8577;
  3075. GL_PREVIOUS_ARB = $8578;
  3076. // GL_ARB_texture_env_dot3
  3077. GL_DOT3_RGB_ARB = $86AE;
  3078. GL_DOT3_RGBA_ARB = $86AF;
  3079. // GL_ARB_texture_mirrored_repeat
  3080. GL_MIRRORED_REPEAT_ARB = $8370;
  3081. // GL_ARB_transpose_matrix
  3082. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3083. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3084. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3085. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3086. // GL_ARB_vertex_blend
  3087. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3088. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3089. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3090. GL_VERTEX_BLEND_ARB = $86A7;
  3091. GL_CURRENT_WEIGHT_ARB = $86A8;
  3092. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3093. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3094. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3095. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3096. GL_WEIGHT_ARRAY_ARB = $86AD;
  3097. GL_MODELVIEW0_ARB = $1700;
  3098. GL_MODELVIEW1_ARB = $850A;
  3099. GL_MODELVIEW2_ARB = $8722;
  3100. GL_MODELVIEW3_ARB = $8723;
  3101. GL_MODELVIEW4_ARB = $8724;
  3102. GL_MODELVIEW5_ARB = $8725;
  3103. GL_MODELVIEW6_ARB = $8726;
  3104. GL_MODELVIEW7_ARB = $8727;
  3105. GL_MODELVIEW8_ARB = $8728;
  3106. GL_MODELVIEW9_ARB = $8729;
  3107. GL_MODELVIEW10_ARB = $872A;
  3108. GL_MODELVIEW11_ARB = $872B;
  3109. GL_MODELVIEW12_ARB = $872C;
  3110. GL_MODELVIEW13_ARB = $872D;
  3111. GL_MODELVIEW14_ARB = $872E;
  3112. GL_MODELVIEW15_ARB = $872F;
  3113. GL_MODELVIEW16_ARB = $8730;
  3114. GL_MODELVIEW17_ARB = $8731;
  3115. GL_MODELVIEW18_ARB = $8732;
  3116. GL_MODELVIEW19_ARB = $8733;
  3117. GL_MODELVIEW20_ARB = $8734;
  3118. GL_MODELVIEW21_ARB = $8735;
  3119. GL_MODELVIEW22_ARB = $8736;
  3120. GL_MODELVIEW23_ARB = $8737;
  3121. GL_MODELVIEW24_ARB = $8738;
  3122. GL_MODELVIEW25_ARB = $8739;
  3123. GL_MODELVIEW26_ARB = $873A;
  3124. GL_MODELVIEW27_ARB = $873B;
  3125. GL_MODELVIEW28_ARB = $873C;
  3126. GL_MODELVIEW29_ARB = $873D;
  3127. GL_MODELVIEW30_ARB = $873E;
  3128. GL_MODELVIEW31_ARB = $873F;
  3129. // GL_ARB_vertex_buffer_object
  3130. GL_BUFFER_SIZE_ARB = $8764;
  3131. GL_BUFFER_USAGE_ARB = $8765;
  3132. GL_ARRAY_BUFFER_ARB = $8892;
  3133. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3134. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3135. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3136. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3137. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3138. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3139. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3140. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3141. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3142. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3143. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3144. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3145. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3146. GL_READ_ONLY_ARB = $88B8;
  3147. GL_WRITE_ONLY_ARB = $88B9;
  3148. GL_READ_WRITE_ARB = $88BA;
  3149. GL_BUFFER_ACCESS_ARB = $88BB;
  3150. GL_BUFFER_MAPPED_ARB = $88BC;
  3151. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3152. GL_STREAM_DRAW_ARB = $88E0;
  3153. GL_STREAM_READ_ARB = $88E1;
  3154. GL_STREAM_COPY_ARB = $88E2;
  3155. GL_STATIC_DRAW_ARB = $88E4;
  3156. GL_STATIC_READ_ARB = $88E5;
  3157. GL_STATIC_COPY_ARB = $88E6;
  3158. GL_DYNAMIC_DRAW_ARB = $88E8;
  3159. GL_DYNAMIC_READ_ARB = $88E9;
  3160. GL_DYNAMIC_COPY_ARB = $88EA;
  3161. // GL_ARB_vertex_program
  3162. GL_COLOR_SUM_ARB = $8458;
  3163. GL_VERTEX_PROGRAM_ARB = $8620;
  3164. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3165. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3166. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3167. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3168. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3169. GL_PROGRAM_LENGTH_ARB = $8627;
  3170. GL_PROGRAM_STRING_ARB = $8628;
  3171. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3172. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3173. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3174. GL_CURRENT_MATRIX_ARB = $8641;
  3175. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3176. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3177. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3178. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3179. GL_PROGRAM_BINDING_ARB = $8677;
  3180. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3181. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3182. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3183. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3184. GL_PROGRAM_FORMAT_ARB = $8876;
  3185. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3186. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3187. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3188. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3189. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3190. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3191. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3192. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3193. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3194. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3195. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3196. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3197. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3198. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3199. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3200. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3201. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3202. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3203. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3204. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3205. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3206. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3207. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3208. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3209. GL_MATRIX0_ARB = $88C0;
  3210. GL_MATRIX1_ARB = $88C1;
  3211. GL_MATRIX2_ARB = $88C2;
  3212. GL_MATRIX3_ARB = $88C3;
  3213. GL_MATRIX4_ARB = $88C4;
  3214. GL_MATRIX5_ARB = $88C5;
  3215. GL_MATRIX6_ARB = $88C6;
  3216. GL_MATRIX7_ARB = $88C7;
  3217. GL_MATRIX8_ARB = $88C8;
  3218. GL_MATRIX9_ARB = $88C9;
  3219. GL_MATRIX10_ARB = $88CA;
  3220. GL_MATRIX11_ARB = $88CB;
  3221. GL_MATRIX12_ARB = $88CC;
  3222. GL_MATRIX13_ARB = $88CD;
  3223. GL_MATRIX14_ARB = $88CE;
  3224. GL_MATRIX15_ARB = $88CF;
  3225. GL_MATRIX16_ARB = $88D0;
  3226. GL_MATRIX17_ARB = $88D1;
  3227. GL_MATRIX18_ARB = $88D2;
  3228. GL_MATRIX19_ARB = $88D3;
  3229. GL_MATRIX20_ARB = $88D4;
  3230. GL_MATRIX21_ARB = $88D5;
  3231. GL_MATRIX22_ARB = $88D6;
  3232. GL_MATRIX23_ARB = $88D7;
  3233. GL_MATRIX24_ARB = $88D8;
  3234. GL_MATRIX25_ARB = $88D9;
  3235. GL_MATRIX26_ARB = $88DA;
  3236. GL_MATRIX27_ARB = $88DB;
  3237. GL_MATRIX28_ARB = $88DC;
  3238. GL_MATRIX29_ARB = $88DD;
  3239. GL_MATRIX30_ARB = $88DE;
  3240. GL_MATRIX31_ARB = $88DF;
  3241. // GL_ARB_draw_buffers
  3242. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3243. GL_DRAW_BUFFER0_ARB = $8825;
  3244. GL_DRAW_BUFFER1_ARB = $8826;
  3245. GL_DRAW_BUFFER2_ARB = $8827;
  3246. GL_DRAW_BUFFER3_ARB = $8828;
  3247. GL_DRAW_BUFFER4_ARB = $8829;
  3248. GL_DRAW_BUFFER5_ARB = $882A;
  3249. GL_DRAW_BUFFER6_ARB = $882B;
  3250. GL_DRAW_BUFFER7_ARB = $882C;
  3251. GL_DRAW_BUFFER8_ARB = $882D;
  3252. GL_DRAW_BUFFER9_ARB = $882E;
  3253. GL_DRAW_BUFFER10_ARB = $882F;
  3254. GL_DRAW_BUFFER11_ARB = $8830;
  3255. GL_DRAW_BUFFER12_ARB = $8831;
  3256. GL_DRAW_BUFFER13_ARB = $8832;
  3257. GL_DRAW_BUFFER14_ARB = $8833;
  3258. GL_DRAW_BUFFER15_ARB = $8834;
  3259. // GL_ARB_texture_rectangle
  3260. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3261. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3262. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3263. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3264. // GL_ARB_color_buffer_float
  3265. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3266. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3267. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3268. GL_CLAMP_READ_COLOR_ARB = $891C;
  3269. GL_FIXED_ONLY_ARB = $891D;
  3270. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3271. GLX_RGBA_FLOAT_TYPE = $20B9;
  3272. GLX_RGBA_FLOAT_BIT = $00000004;
  3273. // GL_ARB_compute_variable_group_size
  3274. GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
  3275. GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
  3276. GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
  3277. GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
  3278. // GL_ARB_half_float_pixel
  3279. GL_HALF_FLOAT_ARB = $140B;
  3280. // GL_ARB_texture_float
  3281. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3282. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3283. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3284. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3285. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3286. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3287. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3288. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3289. GL_RGBA32F_ARB = $8814;
  3290. GL_RGB32F_ARB = $8815;
  3291. GL_ALPHA32F_ARB = $8816;
  3292. GL_INTENSITY32F_ARB = $8817;
  3293. GL_LUMINANCE32F_ARB = $8818;
  3294. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3295. GL_RGBA16F_ARB = $881A;
  3296. GL_RGB16F_ARB = $881B;
  3297. GL_ALPHA16F_ARB = $881C;
  3298. GL_INTENSITY16F_ARB = $881D;
  3299. GL_LUMINANCE16F_ARB = $881E;
  3300. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3301. // GL_ARB_pixel_buffer_object
  3302. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3303. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3304. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3305. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3306. // GL_ARB_depth_buffer_float
  3307. GL_DEPTH_COMPONENT32F = $8CAC;
  3308. GL_DEPTH32F_STENCIL8 = $8CAD;
  3309. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3310. // GL_ARB_framebuffer_object
  3311. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3312. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3313. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3314. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3315. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3316. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3317. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3318. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3319. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3320. GL_FRAMEBUFFER_DEFAULT = $8218;
  3321. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3322. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3323. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3324. GL_DEPTH_STENCIL = $84F9;
  3325. GL_UNSIGNED_INT_24_8 = $84FA;
  3326. GL_DEPTH24_STENCIL8 = $88F0;
  3327. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3328. GL_TEXTURE_RED_TYPE = $8C10;
  3329. GL_TEXTURE_GREEN_TYPE = $8C11;
  3330. GL_TEXTURE_BLUE_TYPE = $8C12;
  3331. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3332. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3333. GL_UNSIGNED_NORMALIZED = $8C17;
  3334. GL_FRAMEBUFFER_BINDING = $8CA6;
  3335. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3336. GL_RENDERBUFFER_BINDING = $8CA7;
  3337. GL_READ_FRAMEBUFFER = $8CA8;
  3338. GL_DRAW_FRAMEBUFFER = $8CA9;
  3339. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3340. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3341. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3342. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3343. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3344. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3345. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3346. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3347. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3348. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3349. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3350. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3351. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3352. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3353. GL_COLOR_ATTACHMENT0 = $8CE0;
  3354. GL_COLOR_ATTACHMENT1 = $8CE1;
  3355. GL_COLOR_ATTACHMENT2 = $8CE2;
  3356. GL_COLOR_ATTACHMENT3 = $8CE3;
  3357. GL_COLOR_ATTACHMENT4 = $8CE4;
  3358. GL_COLOR_ATTACHMENT5 = $8CE5;
  3359. GL_COLOR_ATTACHMENT6 = $8CE6;
  3360. GL_COLOR_ATTACHMENT7 = $8CE7;
  3361. GL_COLOR_ATTACHMENT8 = $8CE8;
  3362. GL_COLOR_ATTACHMENT9 = $8CE9;
  3363. GL_COLOR_ATTACHMENT10 = $8CEA;
  3364. GL_COLOR_ATTACHMENT11 = $8CEB;
  3365. GL_COLOR_ATTACHMENT12 = $8CEC;
  3366. GL_COLOR_ATTACHMENT13 = $8CED;
  3367. GL_COLOR_ATTACHMENT14 = $8CEE;
  3368. GL_COLOR_ATTACHMENT15 = $8CEF;
  3369. GL_DEPTH_ATTACHMENT = $8D00;
  3370. GL_STENCIL_ATTACHMENT = $8D20;
  3371. GL_FRAMEBUFFER = $8D40;
  3372. GL_RENDERBUFFER = $8D41;
  3373. GL_RENDERBUFFER_WIDTH = $8D42;
  3374. GL_RENDERBUFFER_HEIGHT = $8D43;
  3375. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3376. GL_STENCIL_INDEX1 = $8D46;
  3377. GL_STENCIL_INDEX4 = $8D47;
  3378. GL_STENCIL_INDEX8 = $8D48;
  3379. GL_STENCIL_INDEX16 = $8D49;
  3380. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3381. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3382. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3383. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3384. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3385. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3386. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3387. GL_MAX_SAMPLES = $8D57;
  3388. {$ifdef DGL_DEPRECATED}
  3389. GL_INDEX = $8222;
  3390. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3391. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3392. {$endif}
  3393. // GL_ARB_framebuffer_sRGB
  3394. GL_FRAMEBUFFER_SRGB = $8DB9;
  3395. // GL_ARB_geometry_shader4
  3396. GL_LINES_ADJACENCY_ARB = $000A;
  3397. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3398. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3399. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3400. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3401. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3402. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3403. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3404. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3405. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3406. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3407. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3408. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3409. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3410. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3411. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3412. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3413. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3414. { reuse GL_MAX_VARYING_COMPONENTS }
  3415. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3416. // GL_ARB_half_float_vertex
  3417. GL_HALF_FLOAT = $140B;
  3418. // GL_ARB_instanced_arrays
  3419. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3420. // GL_ARB_map_buffer_range
  3421. GL_MAP_READ_BIT = $0001;
  3422. GL_MAP_WRITE_BIT = $0002;
  3423. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3424. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3425. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3426. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3427. // GL_ARB_texture_buffer_object
  3428. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3429. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3430. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3431. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3432. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3433. // GL_ARB_texture_compression_rgtc
  3434. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3435. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3436. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3437. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3438. // GL_ARB_texture_rg
  3439. GL_RG = $8227;
  3440. GL_RG_INTEGER = $8228;
  3441. GL_R8 = $8229;
  3442. GL_R16 = $822A;
  3443. GL_RG8 = $822B;
  3444. GL_RG16 = $822C;
  3445. GL_R16F = $822D;
  3446. GL_R32F = $822E;
  3447. GL_RG16F = $822F;
  3448. GL_RG32F = $8230;
  3449. GL_R8I = $8231;
  3450. GL_R8UI = $8232;
  3451. GL_R16I = $8233;
  3452. GL_R16UI = $8234;
  3453. GL_R32I = $8235;
  3454. GL_R32UI = $8236;
  3455. GL_RG8I = $8237;
  3456. GL_RG8UI = $8238;
  3457. GL_RG16I = $8239;
  3458. GL_RG16UI = $823A;
  3459. GL_RG32I = $823B;
  3460. GL_RG32UI = $823C;
  3461. // GL_ARB_vertex_array_object
  3462. GL_VERTEX_ARRAY_BINDING = $85B5;
  3463. // GL_ARB_uniform_buffer_object
  3464. GL_UNIFORM_BUFFER = $8A11;
  3465. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3466. GL_UNIFORM_BUFFER_START = $8A29;
  3467. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3468. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3469. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3470. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3471. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3472. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3473. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3474. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3475. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3476. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3477. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3478. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3479. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3480. GL_UNIFORM_TYPE = $8A37;
  3481. GL_UNIFORM_SIZE = $8A38;
  3482. GL_UNIFORM_NAME_LENGTH = $8A39;
  3483. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3484. GL_UNIFORM_OFFSET = $8A3B;
  3485. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3486. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3487. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3488. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3489. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3490. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3491. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3492. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3493. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3494. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3495. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3496. GL_INVALID_INDEX = $FFFFFFFF;
  3497. // GL_ARB_compatibility
  3498. { ARB_compatibility just defines tokens from core 3.0 }
  3499. // GL_ARB_copy_buffer
  3500. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3501. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3502. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3503. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3504. // GL_ARB_depth_clamp
  3505. GL_DEPTH_CLAMP = $864F;
  3506. // GL_ARB_provoking_vertex
  3507. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3508. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3509. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3510. GL_PROVOKING_VERTEX = $8E4F;
  3511. // GL_ARB_seamless_cube_map
  3512. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3513. // GL_ARB_sync
  3514. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3515. GL_OBJECT_TYPE = $9112;
  3516. GL_SYNC_CONDITION = $9113;
  3517. GL_SYNC_STATUS = $9114;
  3518. GL_SYNC_FLAGS = $9115;
  3519. GL_SYNC_FENCE = $9116;
  3520. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3521. GL_UNSIGNALED = $9118;
  3522. GL_SIGNALED = $9119;
  3523. GL_ALREADY_SIGNALED = $911A;
  3524. GL_TIMEOUT_EXPIRED = $911B;
  3525. GL_CONDITION_SATISFIED = $911C;
  3526. GL_WAIT_FAILED = $911D;
  3527. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3528. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3529. // GL_ARB_texture_multisample
  3530. GL_SAMPLE_POSITION = $8E50;
  3531. GL_SAMPLE_MASK = $8E51;
  3532. GL_SAMPLE_MASK_VALUE = $8E52;
  3533. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3534. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3535. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3536. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3537. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3538. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3539. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3540. GL_TEXTURE_SAMPLES = $9106;
  3541. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3542. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3543. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3544. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3545. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3546. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3547. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3548. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3549. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3550. GL_MAX_INTEGER_SAMPLES = $9110;
  3551. // GL_ARB_vertex_array_bgra
  3552. { reuse GL_BGRA }
  3553. // GL_ARB_sample_shading
  3554. GL_SAMPLE_SHADING_ARB = $8C36;
  3555. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3556. // GL_ARB_texture_cube_map_array
  3557. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3558. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3559. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3560. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3561. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3562. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3563. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3564. // GL_ARB_texture_gather
  3565. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3566. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3567. // GL_ARB_shading_language_include
  3568. GL_SHADER_INCLUDE_ARB = $8DAE;
  3569. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3570. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3571. // GL_ARB_texture_compression_bptc
  3572. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3573. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3574. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3575. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3576. // GL_ARB_blend_func_extended
  3577. GL_SRC1_COLOR = $88F9;
  3578. { reuse GL_SRC1_ALPHA }
  3579. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3580. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3581. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3582. // GL_ARB_occlusion_query2
  3583. GL_ANY_SAMPLES_PASSED = $8C2F;
  3584. // GL_ARB_sampler_objects
  3585. GL_SAMPLER_BINDING = $8919;
  3586. // GL_ARB_texture_rgb10_a2ui
  3587. GL_RGB10_A2UI = $906F;
  3588. // GL_ARB_texture_swizzle
  3589. GL_TEXTURE_SWIZZLE_R = $8E42;
  3590. GL_TEXTURE_SWIZZLE_G = $8E43;
  3591. GL_TEXTURE_SWIZZLE_B = $8E44;
  3592. GL_TEXTURE_SWIZZLE_A = $8E45;
  3593. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3594. // GL_ARB_SPARSE_TEXTURE
  3595. GL_TEXTURE_SPARSE_ARB = $91A6;
  3596. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3597. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3598. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3599. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3600. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3601. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3602. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3603. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3604. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3605. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3606. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3607. // GL_ARB_timer_query
  3608. GL_TIME_ELAPSED = $88BF;
  3609. GL_TIMESTAMP = $8E28;
  3610. // GL_ARB_vertex_type_2_10_10_10_rev
  3611. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3612. GL_INT_2_10_10_10_REV = $8D9F;
  3613. // GL_ARB_draw_indirect
  3614. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3615. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3616. // GL_ARB_gpu_shader5
  3617. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3618. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3619. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3620. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3621. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3622. { reuse GL_MAX_VERTEX_STREAMS }
  3623. // GL_ARB_gpu_shader_fp64
  3624. { reuse GL_DOUBLE }
  3625. GL_DOUBLE_VEC2 = $8FFC;
  3626. GL_DOUBLE_VEC3 = $8FFD;
  3627. GL_DOUBLE_VEC4 = $8FFE;
  3628. GL_DOUBLE_MAT2 = $8F46;
  3629. GL_DOUBLE_MAT3 = $8F47;
  3630. GL_DOUBLE_MAT4 = $8F48;
  3631. GL_DOUBLE_MAT2x3 = $8F49;
  3632. GL_DOUBLE_MAT2x4 = $8F4A;
  3633. GL_DOUBLE_MAT3x2 = $8F4B;
  3634. GL_DOUBLE_MAT3x4 = $8F4C;
  3635. GL_DOUBLE_MAT4x2 = $8F4D;
  3636. GL_DOUBLE_MAT4x3 = $8F4E;
  3637. // GL_ARB_shader_subroutine
  3638. GL_ACTIVE_SUBROUTINES = $8DE5;
  3639. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3640. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3641. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3642. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3643. GL_MAX_SUBROUTINES = $8DE7;
  3644. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3645. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3646. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3647. { reuse GL_UNIFORM_SIZE }
  3648. { reuse GL_UNIFORM_NAME_LENGTH }
  3649. // GL_ARB_tessellation_shader
  3650. GL_PATCHES = $000E;
  3651. GL_PATCH_VERTICES = $8E72;
  3652. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3653. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3654. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3655. GL_TESS_GEN_MODE = $8E76;
  3656. GL_TESS_GEN_SPACING = $8E77;
  3657. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3658. GL_TESS_GEN_POINT_MODE = $8E79;
  3659. { reuse GL_TRIANGLES }
  3660. { reuse GL_QUADS }
  3661. GL_ISOLINES = $8E7A;
  3662. { reuse GL_EQUAL }
  3663. GL_FRACTIONAL_ODD = $8E7B;
  3664. GL_FRACTIONAL_EVEN = $8E7C;
  3665. { reuse GL_CCW }
  3666. { reuse GL_CW }
  3667. GL_MAX_PATCH_VERTICES = $8E7D;
  3668. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3669. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3670. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3671. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3672. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3673. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3674. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3675. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3676. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3677. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3678. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3679. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3680. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3681. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3682. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3683. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3684. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3685. GL_TESS_EVALUATION_SHADER = $8E87;
  3686. GL_TESS_CONTROL_SHADER = $8E88;
  3687. // GL_ARB_texture_buffer_object_rgb32
  3688. { reuse GL_RGB32F }
  3689. { reuse GL_RGB32UI }
  3690. { reuse GL_RGB32I }
  3691. // GL_ARB_transform_feedback2
  3692. GL_TRANSFORM_FEEDBACK = $8E22;
  3693. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3694. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3695. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3696. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3697. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3698. // GL_ARB_transform_feedback_overflow_query
  3699. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3700. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3701. // GL_ARB_transform_feedback3
  3702. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3703. GL_MAX_VERTEX_STREAMS = $8E71;
  3704. // GL_ARB_ES2_compatibility
  3705. GL_FIXED = $140C;
  3706. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3707. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3708. GL_LOW_FLOAT = $8DF0;
  3709. GL_MEDIUM_FLOAT = $8DF1;
  3710. GL_HIGH_FLOAT = $8DF2;
  3711. GL_LOW_INT = $8DF3;
  3712. GL_MEDIUM_INT = $8DF4;
  3713. GL_HIGH_INT = $8DF5;
  3714. GL_SHADER_COMPILER = $8DFA;
  3715. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3716. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3717. GL_MAX_VARYING_VECTORS = $8DFC;
  3718. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3719. GL_RGB565 = $8D62;
  3720. // GL_ARB_get_program_binary
  3721. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3722. GL_PROGRAM_BINARY_LENGTH = $8741;
  3723. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3724. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3725. // GL_ARB_separate_shader_objects
  3726. GL_VERTEX_SHADER_BIT = $00000001;
  3727. GL_FRAGMENT_SHADER_BIT = $00000002;
  3728. GL_GEOMETRY_SHADER_BIT = $00000004;
  3729. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3730. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3731. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3732. GL_PROGRAM_SEPARABLE = $8258;
  3733. GL_ACTIVE_PROGRAM = $8259;
  3734. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3735. // GL_ARB_vertex_attrib_64bit
  3736. { reuse GL_RGB32I }
  3737. { reuse GL_DOUBLE_VEC2 }
  3738. { reuse GL_DOUBLE_VEC3 }
  3739. { reuse GL_DOUBLE_VEC4 }
  3740. { reuse GL_DOUBLE_MAT2 }
  3741. { reuse GL_DOUBLE_MAT3 }
  3742. { reuse GL_DOUBLE_MAT4 }
  3743. { reuse GL_DOUBLE_MAT2x3 }
  3744. { reuse GL_DOUBLE_MAT2x4 }
  3745. { reuse GL_DOUBLE_MAT3x2 }
  3746. { reuse GL_DOUBLE_MAT3x4 }
  3747. { reuse GL_DOUBLE_MAT4x2 }
  3748. { reuse GL_DOUBLE_MAT4x3 }
  3749. // GL_ARB_viewport_array
  3750. { reuse GL_SCISSOR_BOX }
  3751. { reuse GL_VIEWPORT }
  3752. { reuse GL_DEPTH_RANGE }
  3753. { reuse GL_SCISSOR_TEST }
  3754. GL_MAX_VIEWPORTS = $825B;
  3755. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3756. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3757. GL_LAYER_PROVOKING_VERTEX = $825E;
  3758. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3759. GL_UNDEFINED_VERTEX = $8260;
  3760. { reuse GL_FIRST_VERTEX_CONVENTION }
  3761. { reuse GL_LAST_VERTEX_CONVENTION }
  3762. { reuse GL_PROVOKING_VERTEX }
  3763. // GL_ARB_cl_event
  3764. GL_SYNC_CL_EVENT_ARB = $8240;
  3765. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3766. // GL_ARB_debug_output
  3767. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3768. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3769. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3770. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3771. GL_DEBUG_SOURCE_API_ARB = $8246;
  3772. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3773. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3774. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3775. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3776. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3777. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3778. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3779. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3780. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3781. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3782. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3783. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3784. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3785. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3786. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3787. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3788. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3789. // GL_ARB_robustness
  3790. { reuse GL_NO_ERROR }
  3791. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3792. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3793. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3794. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3795. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3796. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3797. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3798. // GL_ARB_compressed_texture_pixel_storage
  3799. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3800. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3801. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3802. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3803. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3804. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3805. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3806. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3807. // GL_ARB_internalformat_query
  3808. GL_NUM_SAMPLE_COUNTS = $09380;
  3809. // GL_ARB_map_buffer_alignment
  3810. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3811. // GL_ARB_shader_atomic_counters
  3812. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3813. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3814. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3815. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3816. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3817. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3818. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3819. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3820. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3821. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3822. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3823. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3824. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3825. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3826. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3827. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3828. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3829. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3830. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3831. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3832. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3833. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3834. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3835. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3836. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3837. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3838. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3839. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3840. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3841. // GL_ARB_shader_image_load_store
  3842. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3843. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3844. GL_UNIFORM_BARRIER_BIT = $00000004;
  3845. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3846. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3847. GL_COMMAND_BARRIER_BIT = $00000040;
  3848. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3849. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3850. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3851. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3852. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3853. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3854. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3855. GL_MAX_IMAGE_UNITS = $8F38;
  3856. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3857. GL_IMAGE_BINDING_NAME = $8F3A;
  3858. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3859. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3860. GL_IMAGE_BINDING_LAYER = $8F3D;
  3861. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3862. GL_IMAGE_1D = $904C;
  3863. GL_IMAGE_2D = $904D;
  3864. GL_IMAGE_3D = $904E;
  3865. GL_IMAGE_2D_RECT = $904F;
  3866. GL_IMAGE_CUBE = $9050;
  3867. GL_IMAGE_BUFFER = $9051;
  3868. GL_IMAGE_1D_ARRAY = $9052;
  3869. GL_IMAGE_2D_ARRAY = $9053;
  3870. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3871. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3872. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3873. GL_INT_IMAGE_1D = $9057;
  3874. GL_INT_IMAGE_2D = $9058;
  3875. GL_INT_IMAGE_3D = $9059;
  3876. GL_INT_IMAGE_2D_RECT = $905A;
  3877. GL_INT_IMAGE_CUBE = $905B;
  3878. GL_INT_IMAGE_BUFFER = $905C;
  3879. GL_INT_IMAGE_1D_ARRAY = $905D;
  3880. GL_INT_IMAGE_2D_ARRAY = $905E;
  3881. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3882. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3883. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3884. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3885. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3886. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3887. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3888. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3889. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3890. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3891. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3892. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3893. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3894. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3895. GL_MAX_IMAGE_SAMPLES = $906D;
  3896. GL_IMAGE_BINDING_FORMAT = $906E;
  3897. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3898. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3899. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3900. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3901. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3902. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3903. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3904. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3905. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3906. // GL_ARB_texture_storage
  3907. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3908. // 4.3
  3909. // GL_KHR_texture_compression_astc_hdr
  3910. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3911. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3912. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3913. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3914. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3915. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3916. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3917. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3918. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3919. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3920. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3921. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3922. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3923. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3924. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3925. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3926. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3927. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3928. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3929. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3930. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3931. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3932. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3933. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3934. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3935. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3936. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3937. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3938. // (4.3) GL_KHR_debug
  3939. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3940. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3941. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3942. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3943. GL_DEBUG_SOURCE_API = $8246;
  3944. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3945. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3946. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3947. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3948. GL_DEBUG_SOURCE_OTHER = $824B;
  3949. GL_DEBUG_TYPE_ERROR = $824C;
  3950. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3951. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3952. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3953. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3954. GL_DEBUG_TYPE_OTHER = $8251;
  3955. GL_DEBUG_TYPE_MARKER = $8268;
  3956. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  3957. GL_DEBUG_TYPE_POP_GROUP = $826A;
  3958. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  3959. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  3960. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  3961. GL_BUFFER = $82E0;
  3962. GL_SHADER = $82E1;
  3963. GL_PROGRAM = $82E2;
  3964. GL_QUERY = $82E3;
  3965. GL_PROGRAM_PIPELINE = $82E4;
  3966. GL_SAMPLER = $82E6;
  3967. GL_DISPLAY_LIST = $82E7;
  3968. GL_MAX_LABEL_LENGTH = $82E8;
  3969. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  3970. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  3971. GL_DEBUG_LOGGED_MESSAGES = $9145;
  3972. GL_DEBUG_SEVERITY_HIGH = $9146;
  3973. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  3974. GL_DEBUG_SEVERITY_LOW = $9148;
  3975. GL_DEBUG_OUTPUT = $92E0;
  3976. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  3977. GL_COMPUTE_SHADER = $91B9;
  3978. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  3979. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  3980. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  3981. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  3982. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  3983. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  3984. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  3985. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  3986. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  3987. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  3988. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  3989. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  3990. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  3991. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  3992. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  3993. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  3994. GL_COMPUTE_SHADER_BIT = $00000020;
  3995. GL_COMPRESSED_RGB8_ETC2 = $9274;
  3996. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  3997. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  3998. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  3999. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  4000. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  4001. GL_COMPRESSED_R11_EAC = $9270;
  4002. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  4003. GL_COMPRESSED_RG11_EAC = $9272;
  4004. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  4005. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  4006. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  4007. GL_MAX_ELEMENT_INDEX = $8D6B;
  4008. GL_MAX_UNIFORM_LOCATIONS = $826E;
  4009. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  4010. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  4011. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  4012. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  4013. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4014. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4015. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4016. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4017. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4018. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4019. GL_INTERNALFORMAT_PREFERRED = $8270;
  4020. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4021. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4022. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4023. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4024. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4025. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4026. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4027. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4028. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4029. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4030. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4031. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4032. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4033. GL_MAX_WIDTH = $827E;
  4034. GL_MAX_HEIGHT = $827F;
  4035. GL_MAX_DEPTH = $8280;
  4036. GL_MAX_LAYERS = $8281;
  4037. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4038. GL_COLOR_COMPONENTS = $8283;
  4039. GL_DEPTH_COMPONENTS = $8284;
  4040. GL_STENCIL_COMPONENTS = $8285;
  4041. GL_COLOR_RENDERABLE = $8286;
  4042. GL_DEPTH_RENDERABLE = $8287;
  4043. GL_STENCIL_RENDERABLE = $8288;
  4044. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4045. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4046. GL_FRAMEBUFFER_BLEND = $828B;
  4047. GL_READ_PIXELS = $828C;
  4048. GL_READ_PIXELS_FORMAT = $828D;
  4049. GL_READ_PIXELS_TYPE = $828E;
  4050. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4051. GL_TEXTURE_IMAGE_TYPE = $8290;
  4052. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4053. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4054. GL_MIPMAP = $8293;
  4055. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4056. GL_AUTO_GENERATE_MIPMAP = $8295;
  4057. GL_COLOR_ENCODING = $8296;
  4058. GL_SRGB_READ = $8297;
  4059. GL_SRGB_WRITE = $8298;
  4060. GL_SRGB_DECODE_ARB = $8299;
  4061. GL_FILTER = $829A;
  4062. GL_VERTEX_TEXTURE = $829B;
  4063. GL_TESS_CONTROL_TEXTURE = $829C;
  4064. GL_TESS_EVALUATION_TEXTURE = $829D;
  4065. GL_GEOMETRY_TEXTURE = $829E;
  4066. GL_FRAGMENT_TEXTURE = $829F;
  4067. GL_COMPUTE_TEXTURE = $82A0;
  4068. GL_TEXTURE_SHADOW = $82A1;
  4069. GL_TEXTURE_GATHER = $82A2;
  4070. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4071. GL_SHADER_IMAGE_LOAD = $82A4;
  4072. GL_SHADER_IMAGE_STORE = $82A5;
  4073. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4074. GL_IMAGE_TEXEL_SIZE = $82A7;
  4075. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4076. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4077. GL_IMAGE_PIXEL_TYPE = $82AA;
  4078. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4079. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4080. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4081. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4082. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4083. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4084. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4085. GL_CLEAR_BUFFER = $82B4;
  4086. GL_TEXTURE_VIEW = $82B5;
  4087. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4088. GL_FULL_SUPPORT = $82B7;
  4089. GL_CAVEAT_SUPPORT = $82B8;
  4090. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4091. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4092. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4093. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4094. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4095. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4096. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4097. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4098. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4099. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4100. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4101. GL_VIEW_CLASS_128_BITS = $82C4;
  4102. GL_VIEW_CLASS_96_BITS = $82C5;
  4103. GL_VIEW_CLASS_64_BITS = $82C6;
  4104. GL_VIEW_CLASS_48_BITS = $82C7;
  4105. GL_VIEW_CLASS_32_BITS = $82C8;
  4106. GL_VIEW_CLASS_24_BITS = $82C9;
  4107. GL_VIEW_CLASS_16_BITS = $82CA;
  4108. GL_VIEW_CLASS_8_BITS = $82CB;
  4109. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4110. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4111. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4112. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4113. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4114. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4115. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4116. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4117. GL_UNIFORM = $92E1;
  4118. GL_UNIFORM_BLOCK = $92E2;
  4119. GL_PROGRAM_INPUT = $92E3;
  4120. GL_PROGRAM_OUTPUT = $92E4;
  4121. GL_BUFFER_VARIABLE = $92E5;
  4122. GL_SHADER_STORAGE_BLOCK = $92E6;
  4123. GL_VERTEX_SUBROUTINE = $92E8;
  4124. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4125. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4126. GL_GEOMETRY_SUBROUTINE = $92EB;
  4127. GL_FRAGMENT_SUBROUTINE = $92EC;
  4128. GL_COMPUTE_SUBROUTINE = $92ED;
  4129. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4130. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4131. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4132. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4133. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4134. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4135. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4136. GL_ACTIVE_RESOURCES = $92F5;
  4137. GL_MAX_NAME_LENGTH = $92F6;
  4138. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4139. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4140. GL_NAME_LENGTH = $92F9;
  4141. GL_TYPE = $92FA;
  4142. GL_ARRAY_SIZE = $92FB;
  4143. GL_OFFSET = $92FC;
  4144. GL_BLOCK_INDEX = $92FD;
  4145. GL_ARRAY_STRIDE = $92FE;
  4146. GL_MATRIX_STRIDE = $92FF;
  4147. GL_IS_ROW_MAJOR = $9300;
  4148. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4149. GL_BUFFER_BINDING = $9302;
  4150. GL_BUFFER_DATA_SIZE = $9303;
  4151. GL_NUM_ACTIVE_VARIABLES = $9304;
  4152. GL_ACTIVE_VARIABLES = $9305;
  4153. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4154. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4155. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4156. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4157. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4158. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4159. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4160. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4161. GL_LOCATION = $930E;
  4162. GL_LOCATION_INDEX = $930F;
  4163. GL_IS_PER_PATCH = $92E7;
  4164. GL_SHADER_STORAGE_BUFFER = $90D2;
  4165. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4166. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4167. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4168. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4169. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4170. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4171. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4172. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4173. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4174. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4175. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4176. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4177. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4178. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4179. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4180. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4181. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4182. GL_TEXTURE_BUFFER_SIZE = $919E;
  4183. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4184. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4185. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4186. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4187. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4188. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4189. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4190. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4191. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4192. GL_VERTEX_BINDING_OFFSET = $82D7;
  4193. GL_VERTEX_BINDING_STRIDE = $82D8;
  4194. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4195. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4196. // GL 4.4
  4197. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4198. GL_MAP_PERSISTENT_BIT = $0040;
  4199. GL_MAP_COHERENT_BIT = $0080;
  4200. GL_DYNAMIC_STORAGE_BIT = $0100;
  4201. GL_CLIENT_STORAGE_BIT = $0200;
  4202. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4203. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4204. GL_BUFFER_STORAGE_FLAGS = $8220;
  4205. GL_CLEAR_TEXTURE = $9365;
  4206. GL_LOCATION_COMPONENT = $934A;
  4207. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4208. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4209. GL_QUERY_BUFFER = $9192;
  4210. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4211. GL_QUERY_BUFFER_BINDING = $9193;
  4212. GL_QUERY_RESULT_NO_WAIT = $9194;
  4213. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4214. // GL 4.5
  4215. GL_CONTEXT_LOST = $0507;
  4216. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4217. GL_ZERO_TO_ONE = $935F;
  4218. GL_CLIP_ORIGIN = $935C;
  4219. GL_CLIP_DEPTH_MODE = $935D;
  4220. GL_QUERY_WAIT_INVERTED = $8E17;
  4221. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4222. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4223. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4224. GL_MAX_CULL_DISTANCES = $82F9;
  4225. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4226. GL_TEXTURE_TARGET = $1006;
  4227. GL_QUERY_TARGET = $82EA;
  4228. GL_TEXTURE_BINDING = $82EB;
  4229. GL_GUILTY_CONTEXT_RESET = $8253;
  4230. GL_INNOCENT_CONTEXT_RESET = $8254;
  4231. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4232. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4233. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4234. GL_NO_RESET_NOTIFICATION = $8261;
  4235. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4236. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4237. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4238. // GL_ATI_draw_buffers
  4239. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4240. GL_DRAW_BUFFER0_ATI = $8825;
  4241. GL_DRAW_BUFFER1_ATI = $8826;
  4242. GL_DRAW_BUFFER2_ATI = $8827;
  4243. GL_DRAW_BUFFER3_ATI = $8828;
  4244. GL_DRAW_BUFFER4_ATI = $8829;
  4245. GL_DRAW_BUFFER5_ATI = $882A;
  4246. GL_DRAW_BUFFER6_ATI = $882B;
  4247. GL_DRAW_BUFFER7_ATI = $882C;
  4248. GL_DRAW_BUFFER8_ATI = $882D;
  4249. GL_DRAW_BUFFER9_ATI = $882E;
  4250. GL_DRAW_BUFFER10_ATI = $882F;
  4251. GL_DRAW_BUFFER11_ATI = $8830;
  4252. GL_DRAW_BUFFER12_ATI = $8831;
  4253. GL_DRAW_BUFFER13_ATI = $8832;
  4254. GL_DRAW_BUFFER14_ATI = $8833;
  4255. GL_DRAW_BUFFER15_ATI = $8834;
  4256. // GL_ATI_element_array
  4257. GL_ELEMENT_ARRAY_ATI = $8768;
  4258. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4259. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4260. // GL_ATI_envmap_bumpmap
  4261. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4262. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4263. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4264. GL_BUMP_TEX_UNITS_ATI = $8778;
  4265. GL_DUDV_ATI = $8779;
  4266. GL_DU8DV8_ATI = $877A;
  4267. GL_BUMP_ENVMAP_ATI = $877B;
  4268. GL_BUMP_TARGET_ATI = $877C;
  4269. // GL_ATI_fragment_shader
  4270. GL_FRAGMENT_SHADER_ATI = $8920;
  4271. GL_REG_0_ATI = $8921;
  4272. GL_REG_1_ATI = $8922;
  4273. GL_REG_2_ATI = $8923;
  4274. GL_REG_3_ATI = $8924;
  4275. GL_REG_4_ATI = $8925;
  4276. GL_REG_5_ATI = $8926;
  4277. GL_REG_6_ATI = $8927;
  4278. GL_REG_7_ATI = $8928;
  4279. GL_REG_8_ATI = $8929;
  4280. GL_REG_9_ATI = $892A;
  4281. GL_REG_10_ATI = $892B;
  4282. GL_REG_11_ATI = $892C;
  4283. GL_REG_12_ATI = $892D;
  4284. GL_REG_13_ATI = $892E;
  4285. GL_REG_14_ATI = $892F;
  4286. GL_REG_15_ATI = $8930;
  4287. GL_REG_16_ATI = $8931;
  4288. GL_REG_17_ATI = $8932;
  4289. GL_REG_18_ATI = $8933;
  4290. GL_REG_19_ATI = $8934;
  4291. GL_REG_20_ATI = $8935;
  4292. GL_REG_21_ATI = $8936;
  4293. GL_REG_22_ATI = $8937;
  4294. GL_REG_23_ATI = $8938;
  4295. GL_REG_24_ATI = $8939;
  4296. GL_REG_25_ATI = $893A;
  4297. GL_REG_26_ATI = $893B;
  4298. GL_REG_27_ATI = $893C;
  4299. GL_REG_28_ATI = $893D;
  4300. GL_REG_29_ATI = $893E;
  4301. GL_REG_30_ATI = $893F;
  4302. GL_REG_31_ATI = $8940;
  4303. GL_CON_0_ATI = $8941;
  4304. GL_CON_1_ATI = $8942;
  4305. GL_CON_2_ATI = $8943;
  4306. GL_CON_3_ATI = $8944;
  4307. GL_CON_4_ATI = $8945;
  4308. GL_CON_5_ATI = $8946;
  4309. GL_CON_6_ATI = $8947;
  4310. GL_CON_7_ATI = $8948;
  4311. GL_CON_8_ATI = $8949;
  4312. GL_CON_9_ATI = $894A;
  4313. GL_CON_10_ATI = $894B;
  4314. GL_CON_11_ATI = $894C;
  4315. GL_CON_12_ATI = $894D;
  4316. GL_CON_13_ATI = $894E;
  4317. GL_CON_14_ATI = $894F;
  4318. GL_CON_15_ATI = $8950;
  4319. GL_CON_16_ATI = $8951;
  4320. GL_CON_17_ATI = $8952;
  4321. GL_CON_18_ATI = $8953;
  4322. GL_CON_19_ATI = $8954;
  4323. GL_CON_20_ATI = $8955;
  4324. GL_CON_21_ATI = $8956;
  4325. GL_CON_22_ATI = $8957;
  4326. GL_CON_23_ATI = $8958;
  4327. GL_CON_24_ATI = $8959;
  4328. GL_CON_25_ATI = $895A;
  4329. GL_CON_26_ATI = $895B;
  4330. GL_CON_27_ATI = $895C;
  4331. GL_CON_28_ATI = $895D;
  4332. GL_CON_29_ATI = $895E;
  4333. GL_CON_30_ATI = $895F;
  4334. GL_CON_31_ATI = $8960;
  4335. GL_MOV_ATI = $8961;
  4336. GL_ADD_ATI = $8963;
  4337. GL_MUL_ATI = $8964;
  4338. GL_SUB_ATI = $8965;
  4339. GL_DOT3_ATI = $8966;
  4340. GL_DOT4_ATI = $8967;
  4341. GL_MAD_ATI = $8968;
  4342. GL_LERP_ATI = $8969;
  4343. GL_CND_ATI = $896A;
  4344. GL_CND0_ATI = $896B;
  4345. GL_DOT2_ADD_ATI = $896C;
  4346. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4347. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4348. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4349. GL_NUM_PASSES_ATI = $8970;
  4350. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4351. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4352. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4353. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4354. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4355. GL_SWIZZLE_STR_ATI = $8976;
  4356. GL_SWIZZLE_STQ_ATI = $8977;
  4357. GL_SWIZZLE_STR_DR_ATI = $8978;
  4358. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4359. GL_SWIZZLE_STRQ_ATI = $897A;
  4360. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4361. GL_RED_BIT_ATI = $00000001;
  4362. GL_GREEN_BIT_ATI = $00000002;
  4363. GL_BLUE_BIT_ATI = $00000004;
  4364. GL_2X_BIT_ATI = $00000001;
  4365. GL_4X_BIT_ATI = $00000002;
  4366. GL_8X_BIT_ATI = $00000004;
  4367. GL_HALF_BIT_ATI = $00000008;
  4368. GL_QUARTER_BIT_ATI = $00000010;
  4369. GL_EIGHTH_BIT_ATI = $00000020;
  4370. GL_SATURATE_BIT_ATI = $00000040;
  4371. GL_COMP_BIT_ATI = $00000002;
  4372. GL_NEGATE_BIT_ATI = $00000004;
  4373. GL_BIAS_BIT_ATI = $00000008;
  4374. // GL_ATI_pn_triangles
  4375. GL_PN_TRIANGLES_ATI = $87F0;
  4376. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4377. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4378. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4379. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4380. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4381. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4382. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4383. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4384. // GL_ATI_separate_stencil
  4385. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4386. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4387. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4388. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4389. // GL_ATI_text_fragment_shader
  4390. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4391. // GL_ATI_texture_env_combine3
  4392. GL_MODULATE_ADD_ATI = $8744;
  4393. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4394. GL_MODULATE_SUBTRACT_ATI = $8746;
  4395. // GL_ATI_texture_float
  4396. GL_RGBA_FLOAT32_ATI = $8814;
  4397. GL_RGB_FLOAT32_ATI = $8815;
  4398. GL_ALPHA_FLOAT32_ATI = $8816;
  4399. GL_INTENSITY_FLOAT32_ATI = $8817;
  4400. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4401. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4402. GL_RGBA_FLOAT16_ATI = $881A;
  4403. GL_RGB_FLOAT16_ATI = $881B;
  4404. GL_ALPHA_FLOAT16_ATI = $881C;
  4405. GL_INTENSITY_FLOAT16_ATI = $881D;
  4406. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4407. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4408. // GL_ATI_texture_mirror_once
  4409. GL_MIRROR_CLAMP_ATI = $8742;
  4410. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4411. // GL_ATI_vertex_array_object
  4412. GL_STATIC_ATI = $8760;
  4413. GL_DYNAMIC_ATI = $8761;
  4414. GL_PRESERVE_ATI = $8762;
  4415. GL_DISCARD_ATI = $8763;
  4416. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4417. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4418. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4419. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4420. // GL_ATI_vertex_streams
  4421. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4422. GL_VERTEX_STREAM0_ATI = $876C;
  4423. GL_VERTEX_STREAM1_ATI = $876D;
  4424. GL_VERTEX_STREAM2_ATI = $876E;
  4425. GL_VERTEX_STREAM3_ATI = $876F;
  4426. GL_VERTEX_STREAM4_ATI = $8770;
  4427. GL_VERTEX_STREAM5_ATI = $8771;
  4428. GL_VERTEX_STREAM6_ATI = $8772;
  4429. GL_VERTEX_STREAM7_ATI = $8773;
  4430. GL_VERTEX_SOURCE_ATI = $8774;
  4431. // GL_ATI_meminfo
  4432. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4433. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4434. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4435. // GL_AMD_performance_monitor
  4436. GL_COUNTER_TYPE_AMD = $8BC0;
  4437. GL_COUNTER_RANGE_AMD = $8BC1;
  4438. GL_UNSIGNED_INT64_AMD = $8BC2;
  4439. GL_PERCENTAGE_AMD = $8BC3;
  4440. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4441. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4442. GL_PERFMON_RESULT_AMD = $8BC6;
  4443. // GL_AMD_vertex_shader_tesselator
  4444. GL_SAMPLER_BUFFER_AMD = $9001;
  4445. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4446. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4447. GL_TESSELLATION_MODE_AMD = $9004;
  4448. GL_TESSELLATION_FACTOR_AMD = $9005;
  4449. GL_DISCRETE_AMD = $9006;
  4450. GL_CONTINUOUS_AMD = $9007;
  4451. // GL_AMD_seamless_cubemap_per_texture
  4452. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4453. // GL_AMD_name_gen_delete
  4454. GL_DATA_BUFFER_AMD = $9151;
  4455. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4456. GL_QUERY_OBJECT_AMD = $9153;
  4457. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4458. GL_SAMPLER_OBJECT_AMD = $9155;
  4459. // GL_AMD_debug_output
  4460. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4461. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4462. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4463. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4464. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4465. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4466. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4467. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4468. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4469. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4470. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4471. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4472. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4473. // GL_AMD_depth_clamp_separate
  4474. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4475. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4476. // GL_EXT_422_pixels
  4477. GL_422_EXT = $80CC;
  4478. GL_422_REV_EXT = $80CD;
  4479. GL_422_AVERAGE_EXT = $80CE;
  4480. GL_422_REV_AVERAGE_EXT = $80CF;
  4481. // GL_EXT_abgr
  4482. GL_ABGR_EXT = $8000;
  4483. // GL_EXT_bgra
  4484. GL_BGR_EXT = $80E0;
  4485. GL_BGRA_EXT = $80E1;
  4486. // GL_EXT_blend_color
  4487. GL_CONSTANT_COLOR_EXT = $8001;
  4488. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4489. GL_CONSTANT_ALPHA_EXT = $8003;
  4490. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4491. GL_BLEND_COLOR_EXT = $8005;
  4492. // GL_EXT_blend_func_separate
  4493. GL_BLEND_DST_RGB_EXT = $80C8;
  4494. GL_BLEND_SRC_RGB_EXT = $80C9;
  4495. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4496. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4497. // GL_EXT_blend_minmax
  4498. GL_FUNC_ADD_EXT = $8006;
  4499. GL_MIN_EXT = $8007;
  4500. GL_MAX_EXT = $8008;
  4501. GL_BLEND_EQUATION_EXT = $8009;
  4502. // GL_EXT_blend_subtract
  4503. GL_FUNC_SUBTRACT_EXT = $800A;
  4504. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4505. // GL_EXT_clip_volume_hint
  4506. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4507. // GL_EXT_cmyka
  4508. GL_CMYK_EXT = $800C;
  4509. GL_CMYKA_EXT = $800D;
  4510. GL_PACK_CMYK_HINT_EXT = $800E;
  4511. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4512. // GL_EXT_compiled_vertex_array
  4513. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4514. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4515. // GL_EXT_convolution
  4516. GL_CONVOLUTION_1D_EXT = $8010;
  4517. GL_CONVOLUTION_2D_EXT = $8011;
  4518. GL_SEPARABLE_2D_EXT = $8012;
  4519. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4520. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4521. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4522. GL_REDUCE_EXT = $8016;
  4523. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4524. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4525. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4526. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4527. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4528. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4529. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4530. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4531. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4532. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4533. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4534. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4535. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4536. // GL_EXT_coordinate_frame
  4537. GL_TANGENT_ARRAY_EXT = $8439;
  4538. GL_BINORMAL_ARRAY_EXT = $843A;
  4539. GL_CURRENT_TANGENT_EXT = $843B;
  4540. GL_CURRENT_BINORMAL_EXT = $843C;
  4541. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4542. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4543. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4544. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4545. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4546. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4547. GL_MAP1_TANGENT_EXT = $8444;
  4548. GL_MAP2_TANGENT_EXT = $8445;
  4549. GL_MAP1_BINORMAL_EXT = $8446;
  4550. GL_MAP2_BINORMAL_EXT = $8447;
  4551. // GL_EXT_cull_vertex
  4552. GL_CULL_VERTEX_EXT = $81AA;
  4553. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4554. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4555. // GL_EXT_draw_range_elements
  4556. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4557. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4558. // GL_EXT_fog_coord
  4559. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4560. GL_FOG_COORDINATE_EXT = $8451;
  4561. GL_FRAGMENT_DEPTH_EXT = $8452;
  4562. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4563. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4564. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4565. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4566. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4567. // GL_EXT_framebuffer_object
  4568. GL_FRAMEBUFFER_EXT = $8D40;
  4569. GL_RENDERBUFFER_EXT = $8D41;
  4570. GL_STENCIL_INDEX_EXT = $8D45;
  4571. GL_STENCIL_INDEX1_EXT = $8D46;
  4572. GL_STENCIL_INDEX4_EXT = $8D47;
  4573. GL_STENCIL_INDEX8_EXT = $8D48;
  4574. GL_STENCIL_INDEX16_EXT = $8D49;
  4575. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4576. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4577. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4578. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4579. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4580. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4581. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4582. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4583. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4584. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4585. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4586. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4587. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4588. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4589. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4590. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4591. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4592. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4593. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4594. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4595. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4596. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4597. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4598. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4599. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4600. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4601. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4602. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4603. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4604. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4605. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4606. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4607. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4608. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4609. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4610. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4611. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4612. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4613. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4614. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4615. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4616. // GL_EXT_histogram
  4617. GL_HISTOGRAM_EXT = $8024;
  4618. GL_PROXY_HISTOGRAM_EXT = $8025;
  4619. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4620. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4621. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4622. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4623. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4624. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4625. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4626. GL_HISTOGRAM_SINK_EXT = $802D;
  4627. GL_MINMAX_EXT = $802E;
  4628. GL_MINMAX_FORMAT_EXT = $802F;
  4629. GL_MINMAX_SINK_EXT = $8030;
  4630. GL_TABLE_TOO_LARGE_EXT = $8031;
  4631. // GL_EXT_index_array_formats
  4632. GL_IUI_V2F_EXT = $81AD;
  4633. GL_IUI_V3F_EXT = $81AE;
  4634. GL_IUI_N3F_V2F_EXT = $81AF;
  4635. GL_IUI_N3F_V3F_EXT = $81B0;
  4636. GL_T2F_IUI_V2F_EXT = $81B1;
  4637. GL_T2F_IUI_V3F_EXT = $81B2;
  4638. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4639. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4640. // GL_EXT_index_func
  4641. GL_INDEX_TEST_EXT = $81B5;
  4642. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4643. GL_INDEX_TEST_REF_EXT = $81B7;
  4644. // GL_EXT_index_material
  4645. GL_INDEX_MATERIAL_EXT = $81B8;
  4646. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4647. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4648. // GL_EXT_light_texture
  4649. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4650. GL_FRAGMENT_NORMAL_EXT = $834A;
  4651. GL_FRAGMENT_COLOR_EXT = $834C;
  4652. GL_ATTENUATION_EXT = $834D;
  4653. GL_SHADOW_ATTENUATION_EXT = $834E;
  4654. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4655. GL_TEXTURE_LIGHT_EXT = $8350;
  4656. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4657. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4658. // GL_EXT_multisample
  4659. GL_MULTISAMPLE_EXT = $809D;
  4660. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4661. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4662. GL_SAMPLE_MASK_EXT = $80A0;
  4663. GL_1PASS_EXT = $80A1;
  4664. GL_2PASS_0_EXT = $80A2;
  4665. GL_2PASS_1_EXT = $80A3;
  4666. GL_4PASS_0_EXT = $80A4;
  4667. GL_4PASS_1_EXT = $80A5;
  4668. GL_4PASS_2_EXT = $80A6;
  4669. GL_4PASS_3_EXT = $80A7;
  4670. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4671. GL_SAMPLES_EXT = $80A9;
  4672. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4673. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4674. GL_SAMPLE_PATTERN_EXT = $80AC;
  4675. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4676. // GL_EXT_packed_pixels
  4677. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4678. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4679. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4680. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4681. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4682. // GL_EXT_paletted_texture
  4683. GL_COLOR_INDEX1_EXT = $80E2;
  4684. GL_COLOR_INDEX2_EXT = $80E3;
  4685. GL_COLOR_INDEX4_EXT = $80E4;
  4686. GL_COLOR_INDEX8_EXT = $80E5;
  4687. GL_COLOR_INDEX12_EXT = $80E6;
  4688. GL_COLOR_INDEX16_EXT = $80E7;
  4689. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4690. // GL_EXT_pixel_transform
  4691. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4692. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4693. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4694. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4695. GL_CUBIC_EXT = $8334;
  4696. GL_AVERAGE_EXT = $8335;
  4697. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4698. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4699. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4700. // GL_EXT_point_parameters
  4701. GL_POINT_SIZE_MIN_EXT = $8126;
  4702. GL_POINT_SIZE_MAX_EXT = $8127;
  4703. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4704. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4705. // GL_EXT_polygon_offset
  4706. GL_POLYGON_OFFSET_EXT = $8037;
  4707. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4708. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4709. // GL_EXT_rescale_normal
  4710. GL_RESCALE_NORMAL_EXT = $803A;
  4711. // GL_EXT_secondary_color
  4712. GL_COLOR_SUM_EXT = $8458;
  4713. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4714. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4715. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4716. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4717. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4718. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4719. // GL_EXT_separate_specular_color
  4720. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4721. GL_SINGLE_COLOR_EXT = $81F9;
  4722. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4723. // GL_EXT_shared_texture_palette
  4724. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4725. // GL_EXT_stencil_two_side
  4726. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4727. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4728. // GL_EXT_stencil_wrap
  4729. GL_INCR_WRAP_EXT = $8507;
  4730. GL_DECR_WRAP_EXT = $8508;
  4731. // GL_EXT_texture
  4732. GL_ALPHA4_EXT = $803B;
  4733. GL_ALPHA8_EXT = $803C;
  4734. GL_ALPHA12_EXT = $803D;
  4735. GL_ALPHA16_EXT = $803E;
  4736. GL_LUMINANCE4_EXT = $803F;
  4737. GL_LUMINANCE8_EXT = $8040;
  4738. GL_LUMINANCE12_EXT = $8041;
  4739. GL_LUMINANCE16_EXT = $8042;
  4740. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4741. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4742. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4743. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4744. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4745. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4746. GL_INTENSITY_EXT = $8049;
  4747. GL_INTENSITY4_EXT = $804A;
  4748. GL_INTENSITY8_EXT = $804B;
  4749. GL_INTENSITY12_EXT = $804C;
  4750. GL_INTENSITY16_EXT = $804D;
  4751. GL_RGB2_EXT = $804E;
  4752. GL_RGB4_EXT = $804F;
  4753. GL_RGB5_EXT = $8050;
  4754. GL_RGB8_EXT = $8051;
  4755. GL_RGB10_EXT = $8052;
  4756. GL_RGB12_EXT = $8053;
  4757. GL_RGB16_EXT = $8054;
  4758. GL_RGBA2_EXT = $8055;
  4759. GL_RGBA4_EXT = $8056;
  4760. GL_RGB5_A1_EXT = $8057;
  4761. GL_RGBA8_EXT = $8058;
  4762. GL_RGB10_A2_EXT = $8059;
  4763. GL_RGBA12_EXT = $805A;
  4764. GL_RGBA16_EXT = $805B;
  4765. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4766. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4767. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4768. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4769. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4770. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4771. GL_REPLACE_EXT = $8062;
  4772. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4773. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4774. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4775. // GL_EXT_texture3D
  4776. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4777. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4778. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4779. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4780. GL_TEXTURE_3D_EXT = $806F;
  4781. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4782. GL_TEXTURE_DEPTH_EXT = $8071;
  4783. GL_TEXTURE_WRAP_R_EXT = $8072;
  4784. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4785. // GL_EXT_texture_compression_s3tc
  4786. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4787. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4788. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4789. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4790. // GL_EXT_texture_cube_map
  4791. GL_NORMAL_MAP_EXT = $8511;
  4792. GL_REFLECTION_MAP_EXT = $8512;
  4793. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4794. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4795. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4796. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4797. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4798. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4799. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4800. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4801. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4802. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4803. // GL_EXT_texture_edge_clamp
  4804. GL_CLAMP_TO_EDGE_EXT = $812F;
  4805. // GL_EXT_texture_env_combine
  4806. GL_COMBINE_EXT = $8570;
  4807. GL_COMBINE_RGB_EXT = $8571;
  4808. GL_COMBINE_ALPHA_EXT = $8572;
  4809. GL_RGB_SCALE_EXT = $8573;
  4810. GL_ADD_SIGNED_EXT = $8574;
  4811. GL_INTERPOLATE_EXT = $8575;
  4812. GL_CONSTANT_EXT = $8576;
  4813. GL_PRIMARY_COLOR_EXT = $8577;
  4814. GL_PREVIOUS_EXT = $8578;
  4815. GL_SOURCE0_RGB_EXT = $8580;
  4816. GL_SOURCE1_RGB_EXT = $8581;
  4817. GL_SOURCE2_RGB_EXT = $8582;
  4818. GL_SOURCE0_ALPHA_EXT = $8588;
  4819. GL_SOURCE1_ALPHA_EXT = $8589;
  4820. GL_SOURCE2_ALPHA_EXT = $858A;
  4821. GL_OPERAND0_RGB_EXT = $8590;
  4822. GL_OPERAND1_RGB_EXT = $8591;
  4823. GL_OPERAND2_RGB_EXT = $8592;
  4824. GL_OPERAND0_ALPHA_EXT = $8598;
  4825. GL_OPERAND1_ALPHA_EXT = $8599;
  4826. GL_OPERAND2_ALPHA_EXT = $859A;
  4827. // GL_EXT_texture_env_dot3
  4828. GL_DOT3_RGB_EXT = $8740;
  4829. GL_DOT3_RGBA_EXT = $8741;
  4830. // GL_EXT_texture_filter_anisotropic
  4831. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4832. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4833. // GL_EXT_texture_lod_bias
  4834. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4835. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4836. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4837. // GL_EXT_texture_object
  4838. GL_TEXTURE_PRIORITY_EXT = $8066;
  4839. GL_TEXTURE_RESIDENT_EXT = $8067;
  4840. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4841. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4842. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4843. // GL_EXT_texture_perturb_normal
  4844. GL_PERTURB_EXT = $85AE;
  4845. GL_TEXTURE_NORMAL_EXT = $85AF;
  4846. // GL_EXT_texture_rectangle
  4847. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4848. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4849. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4850. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4851. // GL_EXT_vertex_array
  4852. GL_VERTEX_ARRAY_EXT = $8074;
  4853. GL_NORMAL_ARRAY_EXT = $8075;
  4854. GL_COLOR_ARRAY_EXT = $8076;
  4855. GL_INDEX_ARRAY_EXT = $8077;
  4856. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4857. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4858. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4859. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4860. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4861. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4862. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4863. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4864. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4865. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4866. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4867. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4868. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4869. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4870. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4871. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4872. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4873. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4874. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4875. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4876. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4877. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4878. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4879. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4880. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4881. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4882. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4883. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4884. // GL_EXT_vertex_shader
  4885. GL_VERTEX_SHADER_EXT = $8780;
  4886. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4887. GL_OP_INDEX_EXT = $8782;
  4888. GL_OP_NEGATE_EXT = $8783;
  4889. GL_OP_DOT3_EXT = $8784;
  4890. GL_OP_DOT4_EXT = $8785;
  4891. GL_OP_MUL_EXT = $8786;
  4892. GL_OP_ADD_EXT = $8787;
  4893. GL_OP_MADD_EXT = $8788;
  4894. GL_OP_FRAC_EXT = $8789;
  4895. GL_OP_MAX_EXT = $878A;
  4896. GL_OP_MIN_EXT = $878B;
  4897. GL_OP_SET_GE_EXT = $878C;
  4898. GL_OP_SET_LT_EXT = $878D;
  4899. GL_OP_CLAMP_EXT = $878E;
  4900. GL_OP_FLOOR_EXT = $878F;
  4901. GL_OP_ROUND_EXT = $8790;
  4902. GL_OP_EXP_BASE_2_EXT = $8791;
  4903. GL_OP_LOG_BASE_2_EXT = $8792;
  4904. GL_OP_POWER_EXT = $8793;
  4905. GL_OP_RECIP_EXT = $8794;
  4906. GL_OP_RECIP_SQRT_EXT = $8795;
  4907. GL_OP_SUB_EXT = $8796;
  4908. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4909. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4910. GL_OP_MOV_EXT = $8799;
  4911. GL_OUTPUT_VERTEX_EXT = $879A;
  4912. GL_OUTPUT_COLOR0_EXT = $879B;
  4913. GL_OUTPUT_COLOR1_EXT = $879C;
  4914. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4915. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4916. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4917. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4918. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4919. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4920. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4921. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4922. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4923. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4924. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4925. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4926. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4927. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4928. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4929. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4930. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4931. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4932. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4933. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4934. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4935. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4936. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4937. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4938. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4939. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4940. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4941. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4942. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4943. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4944. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4945. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4946. GL_OUTPUT_FOG_EXT = $87BD;
  4947. GL_SCALAR_EXT = $87BE;
  4948. GL_VECTOR_EXT = $87BF;
  4949. GL_MATRIX_EXT = $87C0;
  4950. GL_VARIANT_EXT = $87C1;
  4951. GL_INVARIANT_EXT = $87C2;
  4952. GL_LOCAL_CONSTANT_EXT = $87C3;
  4953. GL_LOCAL_EXT = $87C4;
  4954. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  4955. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  4956. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  4957. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  4958. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  4959. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  4960. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  4961. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  4962. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  4963. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  4964. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  4965. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  4966. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  4967. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  4968. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  4969. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  4970. GL_X_EXT = $87D5;
  4971. GL_Y_EXT = $87D6;
  4972. GL_Z_EXT = $87D7;
  4973. GL_W_EXT = $87D8;
  4974. GL_NEGATIVE_X_EXT = $87D9;
  4975. GL_NEGATIVE_Y_EXT = $87DA;
  4976. GL_NEGATIVE_Z_EXT = $87DB;
  4977. GL_NEGATIVE_W_EXT = $87DC;
  4978. GL_ZERO_EXT = $87DD;
  4979. GL_ONE_EXT = $87DE;
  4980. GL_NEGATIVE_ONE_EXT = $87DF;
  4981. GL_NORMALIZED_RANGE_EXT = $87E0;
  4982. GL_FULL_RANGE_EXT = $87E1;
  4983. GL_CURRENT_VERTEX_EXT = $87E2;
  4984. GL_MVP_MATRIX_EXT = $87E3;
  4985. GL_VARIANT_VALUE_EXT = $87E4;
  4986. GL_VARIANT_DATATYPE_EXT = $87E5;
  4987. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  4988. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  4989. GL_VARIANT_ARRAY_EXT = $87E8;
  4990. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  4991. GL_INVARIANT_VALUE_EXT = $87EA;
  4992. GL_INVARIANT_DATATYPE_EXT = $87EB;
  4993. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  4994. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  4995. // GL_EXT_vertex_weighting
  4996. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  4997. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  4998. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  4999. GL_MODELVIEW1_MATRIX_EXT = $8506;
  5000. GL_VERTEX_WEIGHTING_EXT = $8509;
  5001. GL_MODELVIEW0_EXT = $1700;
  5002. GL_MODELVIEW1_EXT = $850A;
  5003. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  5004. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  5005. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  5006. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  5007. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  5008. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  5009. // GL_EXT_depth_bounds_test
  5010. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  5011. GL_DEPTH_BOUNDS_EXT = $8891;
  5012. // GL_EXT_texture_mirror_clamp
  5013. GL_MIRROR_CLAMP_EXT = $8742;
  5014. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5015. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5016. // GL_EXT_blend_equation_separate
  5017. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5018. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5019. // GL_EXT_pixel_buffer_object
  5020. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5021. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5022. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5023. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5024. // GL_EXT_stencil_clear_tag
  5025. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5026. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5027. // GL_EXT_packed_depth_stencil
  5028. GL_DEPTH_STENCIL_EXT = $84F9;
  5029. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5030. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5031. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5032. // GL_EXT_texture_sRGB
  5033. GL_SRGB_EXT = $8C40;
  5034. GL_SRGB8_EXT = $8C41;
  5035. GL_SRGB_ALPHA_EXT = $8C42;
  5036. GL_SRGB8_ALPHA8_EXT = $8C43;
  5037. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5038. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5039. GL_SLUMINANCE_EXT = $8C46;
  5040. GL_SLUMINANCE8_EXT = $8C47;
  5041. GL_COMPRESSED_SRGB_EXT = $8C48;
  5042. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5043. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5044. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5045. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5046. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5047. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5048. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5049. // GL_EXT_framebuffer_blit
  5050. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5051. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5052. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5053. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5054. // GL_EXT_framebuffer_multisample
  5055. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5056. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5057. GL_MAX_SAMPLES_EXT = $8D57;
  5058. // GL_EXT_timer_query
  5059. GL_TIME_ELAPSED_EXT = $88BF;
  5060. // GL_EXT_bindable_uniform
  5061. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5062. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5063. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5064. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5065. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5066. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5067. // GL_EXT_framebuffer_sRGB
  5068. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5069. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5070. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5071. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5072. // GL_EXT_geometry_shader4
  5073. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5074. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5075. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5076. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5077. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5078. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5079. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5080. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5081. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5082. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5083. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5084. GL_LINES_ADJACENCY_EXT = $A;
  5085. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5086. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5087. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5088. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5089. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5090. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5091. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5092. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5093. // GL_EXT_gpu_shader4
  5094. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5095. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5096. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5097. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5098. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5099. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5100. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5101. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5102. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5103. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5104. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5105. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5106. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5107. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5108. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5109. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5110. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5111. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5112. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5113. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5114. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5115. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5116. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5117. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5118. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5119. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5120. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5121. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5122. // GL_EXT_packed_float
  5123. GL_R11F_G11F_B10F_EXT = $8C3A;
  5124. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5125. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5126. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5127. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5128. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5129. // GL_EXT_texture_array
  5130. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5131. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5132. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5133. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5134. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5135. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5136. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5137. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5138. // GL_EXT_texture_buffer_object
  5139. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5140. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5141. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5142. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5143. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5144. // GL_EXT_texture_compression_latc
  5145. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5146. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5147. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5148. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5149. // GL_EXT_texture_compression_rgtc
  5150. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5151. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5152. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5153. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5154. // GL_EXT_texture_integer
  5155. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5156. GL_RGBA32UI_EXT = $8D70;
  5157. GL_RGB32UI_EXT = $8D71;
  5158. GL_ALPHA32UI_EXT = $8D72;
  5159. GL_INTENSITY32UI_EXT = $8D73;
  5160. GL_LUMINANCE32UI_EXT = $8D74;
  5161. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5162. GL_RGBA16UI_EXT = $8D76;
  5163. GL_RGB16UI_EXT = $8D77;
  5164. GL_ALPHA16UI_EXT = $8D78;
  5165. GL_INTENSITY16UI_EXT = $8D79;
  5166. GL_LUMINANCE16UI_EXT = $8D7A;
  5167. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5168. GL_RGBA8UI_EXT = $8D7C;
  5169. GL_RGB8UI_EXT = $8D7D;
  5170. GL_ALPHA8UI_EXT = $8D7E;
  5171. GL_INTENSITY8UI_EXT = $8D7F;
  5172. GL_LUMINANCE8UI_EXT = $8D80;
  5173. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5174. GL_RGBA32I_EXT = $8D82;
  5175. GL_RGB32I_EXT = $8D83;
  5176. GL_ALPHA32I_EXT = $8D84;
  5177. GL_INTENSITY32I_EXT = $8D85;
  5178. GL_LUMINANCE32I_EXT = $8D86;
  5179. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5180. GL_RGBA16I_EXT = $8D88;
  5181. GL_RGB16I_EXT = $8D89;
  5182. GL_ALPHA16I_EXT = $8D8A;
  5183. GL_INTENSITY16I_EXT = $8D8B;
  5184. GL_LUMINANCE16I_EXT = $8D8C;
  5185. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5186. GL_RGBA8I_EXT = $8D8E;
  5187. GL_RGB8I_EXT = $8D8F;
  5188. GL_ALPHA8I_EXT = $8D90;
  5189. GL_INTENSITY8I_EXT = $8D91;
  5190. GL_LUMINANCE8I_EXT = $8D92;
  5191. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5192. GL_RED_INTEGER_EXT = $8D94;
  5193. GL_GREEN_INTEGER_EXT = $8D95;
  5194. GL_BLUE_INTEGER_EXT = $8D96;
  5195. GL_ALPHA_INTEGER_EXT = $8D97;
  5196. GL_RGB_INTEGER_EXT = $8D98;
  5197. GL_RGBA_INTEGER_EXT = $8D99;
  5198. GL_BGR_INTEGER_EXT = $8D9A;
  5199. GL_BGRA_INTEGER_EXT = $8D9B;
  5200. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5201. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5202. // GL_EXT_texture_shared_exponent
  5203. GL_RGB9_E5_EXT = $8C3D;
  5204. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5205. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5206. // GL_EXT_transform_feedback
  5207. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5208. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5209. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5210. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5211. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5212. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5213. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5214. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5215. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5216. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5217. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5218. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5219. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5220. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5221. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5222. // GL_EXT_direct_state_access
  5223. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5224. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5225. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5226. // GL_EXT_texture_swizzle
  5227. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5228. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5229. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5230. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5231. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5232. // GL_EXT_provoking_vertex
  5233. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5234. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5235. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5236. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5237. // GL_EXT_texture_snorm
  5238. GL_ALPHA_SNORM = $9010;
  5239. GL_LUMINANCE_SNORM = $9011;
  5240. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5241. GL_INTENSITY_SNORM = $9013;
  5242. GL_ALPHA8_SNORM = $9014;
  5243. GL_LUMINANCE8_SNORM = $9015;
  5244. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5245. GL_INTENSITY8_SNORM = $9017;
  5246. GL_ALPHA16_SNORM = $9018;
  5247. GL_LUMINANCE16_SNORM = $9019;
  5248. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5249. GL_INTENSITY16_SNORM = $901B;
  5250. { reuse GL_RED_SNORM }
  5251. { reuse GL_RG_SNORM }
  5252. { reuse GL_RGB_SNORM }
  5253. { reuse GL_RGBA_SNORM }
  5254. { reuse GL_R8_SNORM }
  5255. { reuse GL_RG8_SNORM }
  5256. { reuse GL_RGB8_SNORM }
  5257. { reuse GL_RGBA8_SNORM }
  5258. { reuse GL_R16_SNORM }
  5259. { reuse GL_RG16_SNORM }
  5260. { reuse GL_RGB16_SNORM }
  5261. { reuse GL_RGBA16_SNORM }
  5262. { reuse GL_SIGNED_NORMALIZED }
  5263. // GL_EXT_separate_shader_objects
  5264. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5265. // GL_EXT_shader_image_load_store
  5266. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5267. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5268. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5269. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5270. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5271. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5272. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5273. GL_IMAGE_1D_EXT = $904C;
  5274. GL_IMAGE_2D_EXT = $904D;
  5275. GL_IMAGE_3D_EXT = $904E;
  5276. GL_IMAGE_2D_RECT_EXT = $904F;
  5277. GL_IMAGE_CUBE_EXT = $9050;
  5278. GL_IMAGE_BUFFER_EXT = $9051;
  5279. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5280. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5281. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5282. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5283. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5284. GL_INT_IMAGE_1D_EXT = $9057;
  5285. GL_INT_IMAGE_2D_EXT = $9058;
  5286. GL_INT_IMAGE_3D_EXT = $9059;
  5287. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5288. GL_INT_IMAGE_CUBE_EXT = $905B;
  5289. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5290. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5291. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5292. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5293. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5294. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5295. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5296. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5297. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5298. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5299. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5300. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5301. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5302. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5303. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5304. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5305. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5306. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5307. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5308. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5309. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5310. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5311. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5312. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5313. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5314. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5315. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5316. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5317. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5318. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5319. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5320. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5321. // GL_EXT_vertex_attrib_64bit
  5322. { reuse GL_DOUBLE }
  5323. GL_DOUBLE_VEC2_EXT = $8FFC;
  5324. GL_DOUBLE_VEC3_EXT = $8FFD;
  5325. GL_DOUBLE_VEC4_EXT = $8FFE;
  5326. GL_DOUBLE_MAT2_EXT = $8F46;
  5327. GL_DOUBLE_MAT3_EXT = $8F47;
  5328. GL_DOUBLE_MAT4_EXT = $8F48;
  5329. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5330. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5331. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5332. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5333. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5334. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5335. // GL_EXT_texture_sRGB_decode
  5336. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5337. GL_DECODE_EXT = $8A49;
  5338. GL_SKIP_DECODE_EXT = $8A4A;
  5339. // GL_NV_texture_multisample
  5340. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5341. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5342. // GL_AMD_blend_minmax_factor
  5343. GL_FACTOR_MIN_AMD = $901C;
  5344. GL_FACTOR_MAX_AMD = $901D;
  5345. // GL_AMD_sample_positions
  5346. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5347. // GL_EXT_x11_sync_object
  5348. GL_SYNC_X11_FENCE_EXT = $90E1;
  5349. // GL_EXT_framebuffer_multisample_blit_scaled
  5350. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5351. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5352. // (4.3) GL_NV_path_rendering
  5353. GL_PATH_FORMAT_SVG_NV = $9070;
  5354. GL_PATH_FORMAT_PS_NV = $9071;
  5355. GL_STANDARD_FONT_NAME_NV = $9072;
  5356. GL_SYSTEM_FONT_NAME_NV = $9073;
  5357. GL_FILE_NAME_NV = $9074;
  5358. GL_PATH_STROKE_WIDTH_NV = $9075;
  5359. GL_PATH_END_CAPS_NV = $9076;
  5360. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5361. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5362. GL_PATH_JOIN_STYLE_NV = $9079;
  5363. GL_PATH_MITER_LIMIT_NV = $907A;
  5364. GL_PATH_DASH_CAPS_NV = $907B;
  5365. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5366. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5367. GL_PATH_DASH_OFFSET_NV = $907E;
  5368. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5369. GL_PATH_FILL_MODE_NV = $9080;
  5370. GL_PATH_FILL_MASK_NV = $9081;
  5371. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5372. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5373. GL_PATH_STROKE_MASK_NV = $9084;
  5374. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5375. GL_PATH_STROKE_BOUND_NV = $9086;
  5376. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5377. GL_COUNT_UP_NV = $9088;
  5378. GL_COUNT_DOWN_NV = $9089;
  5379. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5380. GL_CONVEX_HULL_NV = $908B;
  5381. GL_MULTI_HULLS_NV = $908C;
  5382. GL_BOUNDING_BOX_NV = $908D;
  5383. GL_TRANSLATE_X_NV = $908E;
  5384. GL_TRANSLATE_Y_NV = $908F;
  5385. GL_TRANSLATE_2D_NV = $9090;
  5386. GL_TRANSLATE_3D_NV = $9091;
  5387. GL_AFFINE_2D_NV = $9092;
  5388. GL_PROJECTIVE_2D_NV = $9093;
  5389. GL_AFFINE_3D_NV = $9094;
  5390. GL_PROJECTIVE_3D_NV = $9095;
  5391. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5392. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5393. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5394. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5395. GL_UTF8_NV = $909A;
  5396. GL_UTF16_NV = $909B;
  5397. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5398. GL_PATH_COMMAND_COUNT_NV = $909D;
  5399. GL_PATH_COORD_COUNT_NV = $909E;
  5400. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5401. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5402. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5403. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5404. GL_SQUARE_NV = $90A3;
  5405. GL_ROUND_NV = $90A4;
  5406. GL_TRIANGULAR_NV = $90A5;
  5407. GL_BEVEL_NV = $90A6;
  5408. GL_MITER_REVERT_NV = $90A7;
  5409. GL_MITER_TRUNCATE_NV = $90A8;
  5410. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5411. GL_USE_MISSING_GLYPH_NV = $90AA;
  5412. GL_PATH_ERROR_POSITION_NV = $90AB;
  5413. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5414. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5415. GL_ADJACENT_PAIRS_NV = $90AE;
  5416. GL_FIRST_TO_REST_NV = $90AF;
  5417. GL_PATH_GEN_MODE_NV = $90B0;
  5418. GL_PATH_GEN_COEFF_NV = $90B1;
  5419. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5420. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5421. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5422. GL_PATH_STENCIL_REF_NV = $90B8;
  5423. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5424. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5425. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5426. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5427. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5428. GL_MOVE_TO_RESETS_NV = $90B5;
  5429. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5430. GL_CLOSE_PATH_NV = $00;
  5431. GL_MOVE_TO_NV = $02;
  5432. GL_RELATIVE_MOVE_TO_NV = $03;
  5433. GL_LINE_TO_NV = $04;
  5434. GL_RELATIVE_LINE_TO_NV = $05;
  5435. GL_HORIZONTAL_LINE_TO_NV = $06;
  5436. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5437. GL_VERTICAL_LINE_TO_NV = $08;
  5438. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5439. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5440. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5441. GL_CUBIC_CURVE_TO_NV = $0C;
  5442. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5443. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5444. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5445. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5446. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5447. GL_SMALL_CCW_ARC_TO_NV = $12;
  5448. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5449. GL_SMALL_CW_ARC_TO_NV = $14;
  5450. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5451. GL_LARGE_CCW_ARC_TO_NV = $16;
  5452. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5453. GL_LARGE_CW_ARC_TO_NV = $18;
  5454. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5455. GL_RESTART_PATH_NV = $F0;
  5456. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5457. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5458. GL_RECT_NV = $F6;
  5459. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5460. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5461. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5462. GL_ARC_TO_NV = $FE;
  5463. GL_RELATIVE_ARC_TO_NV = $FF;
  5464. GL_BOLD_BIT_NV = $01;
  5465. GL_ITALIC_BIT_NV = $02;
  5466. GL_GLYPH_WIDTH_BIT_NV = $01;
  5467. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5468. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5469. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5470. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5471. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5472. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5473. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5474. GL_GLYPH_HAS_KERNING_NV = $100;
  5475. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5476. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5477. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5478. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5479. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5480. GL_FONT_ASCENDER_NV = $00200000;
  5481. GL_FONT_DESCENDER_NV = $00400000;
  5482. GL_FONT_HEIGHT_NV = $00800000;
  5483. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5484. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5485. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5486. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5487. GL_FONT_HAS_KERNING_NV = $10000000;
  5488. // (4.3) GL_AMD_pinned_memory
  5489. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5490. // (4.3) GL_AMD_stencil_operation_extended
  5491. GL_SET_AMD = $874A;
  5492. GL_REPLACE_VALUE_AMD = $874B;
  5493. GL_STENCIL_OP_VALUE_AMD = $874C;
  5494. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5495. // (4.3) GL_AMD_vertex_shader_viewport_index
  5496. // (4.3) GL_AMD_vertex_shader_layer
  5497. // (4.3) GL_NV_bindless_texture
  5498. // (4.3) GL_NV_shader_atomic_float
  5499. // (4.3) GL_AMD_query_buffer_object
  5500. GL_QUERY_BUFFER_AMD = $9192;
  5501. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5502. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5503. // GL_FfdMaskSGIX
  5504. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5505. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5506. // GL_HP_convolution_border_modes
  5507. GL_IGNORE_BORDER_HP = $8150;
  5508. GL_CONSTANT_BORDER_HP = $8151;
  5509. GL_REPLICATE_BORDER_HP = $8153;
  5510. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5511. // GL_HP_image_transform
  5512. GL_IMAGE_SCALE_X_HP = $8155;
  5513. GL_IMAGE_SCALE_Y_HP = $8156;
  5514. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5515. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5516. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5517. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5518. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5519. GL_IMAGE_MAG_FILTER_HP = $815C;
  5520. GL_IMAGE_MIN_FILTER_HP = $815D;
  5521. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5522. GL_CUBIC_HP = $815F;
  5523. GL_AVERAGE_HP = $8160;
  5524. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5525. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5526. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5527. // GL_HP_occlusion_test
  5528. GL_OCCLUSION_TEST_HP = $8165;
  5529. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5530. // GL_HP_texture_lighting
  5531. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5532. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5533. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5534. // GL_IBM_cull_vertex
  5535. GL_CULL_VERTEX_IBM = 103050;
  5536. // GL_IBM_rasterpos_clip
  5537. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5538. // GL_IBM_texture_mirrored_repeat
  5539. GL_MIRRORED_REPEAT_IBM = $8370;
  5540. // GL_IBM_vertex_array_lists
  5541. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5542. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5543. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5544. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5545. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5546. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5547. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5548. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5549. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5550. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5551. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5552. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5553. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5554. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5555. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5556. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5557. // GL_INGR_color_clamp
  5558. GL_RED_MIN_CLAMP_INGR = $8560;
  5559. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5560. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5561. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5562. GL_RED_MAX_CLAMP_INGR = $8564;
  5563. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5564. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5565. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5566. // GL_INGR_interlace_read
  5567. GL_INTERLACE_READ_INGR = $8568;
  5568. // GL_INTEL_parallel_arrays
  5569. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5570. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5571. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5572. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5573. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5574. // GL_NV_copy_depth_to_color
  5575. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5576. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5577. // GL_NV_depth_clamp
  5578. GL_DEPTH_CLAMP_NV = $864F;
  5579. // GL_NV_evaluators
  5580. GL_EVAL_2D_NV = $86C0;
  5581. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5582. GL_MAP_TESSELLATION_NV = $86C2;
  5583. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5584. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5585. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5586. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5587. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5588. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5589. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5590. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5591. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5592. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5593. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5594. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5595. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5596. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5597. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5598. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5599. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5600. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5601. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5602. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5603. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5604. // GL_NV_fence
  5605. GL_ALL_COMPLETED_NV = $84F2;
  5606. GL_FENCE_STATUS_NV = $84F3;
  5607. GL_FENCE_CONDITION_NV = $84F4;
  5608. // GL_NV_float_buffer
  5609. GL_FLOAT_R_NV = $8880;
  5610. GL_FLOAT_RG_NV = $8881;
  5611. GL_FLOAT_RGB_NV = $8882;
  5612. GL_FLOAT_RGBA_NV = $8883;
  5613. GL_FLOAT_R16_NV = $8884;
  5614. GL_FLOAT_R32_NV = $8885;
  5615. GL_FLOAT_RG16_NV = $8886;
  5616. GL_FLOAT_RG32_NV = $8887;
  5617. GL_FLOAT_RGB16_NV = $8888;
  5618. GL_FLOAT_RGB32_NV = $8889;
  5619. GL_FLOAT_RGBA16_NV = $888A;
  5620. GL_FLOAT_RGBA32_NV = $888B;
  5621. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5622. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5623. GL_FLOAT_RGBA_MODE_NV = $888E;
  5624. // GL_NV_fog_distance
  5625. GL_FOG_DISTANCE_MODE_NV = $855A;
  5626. GL_EYE_RADIAL_NV = $855B;
  5627. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5628. // GL_NV_fragment_program
  5629. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5630. GL_FRAGMENT_PROGRAM_NV = $8870;
  5631. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5632. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5633. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5634. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5635. // GL_NV_half_float
  5636. GL_HALF_FLOAT_NV = $140B;
  5637. // GL_NV_light_max_exponent
  5638. GL_MAX_SHININESS_NV = $8504;
  5639. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5640. // GL_NV_multisample_filter_hint
  5641. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5642. // GL_NV_occlusion_query
  5643. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5644. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5645. GL_PIXEL_COUNT_NV = $8866;
  5646. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5647. // GL_NV_packed_depth_stencil
  5648. GL_DEPTH_STENCIL_NV = $84F9;
  5649. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5650. // GL_NV_pixel_data_range
  5651. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5652. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5653. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5654. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5655. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5656. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5657. // GL_NV_point_sprite
  5658. GL_POINT_SPRITE_NV = $8861;
  5659. GL_COORD_REPLACE_NV = $8862;
  5660. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5661. // GL_NV_primitive_restart
  5662. GL_PRIMITIVE_RESTART_NV = $8558;
  5663. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5664. // GL_NV_register_combiners
  5665. GL_REGISTER_COMBINERS_NV = $8522;
  5666. GL_VARIABLE_A_NV = $8523;
  5667. GL_VARIABLE_B_NV = $8524;
  5668. GL_VARIABLE_C_NV = $8525;
  5669. GL_VARIABLE_D_NV = $8526;
  5670. GL_VARIABLE_E_NV = $8527;
  5671. GL_VARIABLE_F_NV = $8528;
  5672. GL_VARIABLE_G_NV = $8529;
  5673. GL_CONSTANT_COLOR0_NV = $852A;
  5674. GL_CONSTANT_COLOR1_NV = $852B;
  5675. GL_PRIMARY_COLOR_NV = $852C;
  5676. GL_SECONDARY_COLOR_NV = $852D;
  5677. GL_SPARE0_NV = $852E;
  5678. GL_SPARE1_NV = $852F;
  5679. GL_DISCARD_NV = $8530;
  5680. GL_E_TIMES_F_NV = $8531;
  5681. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5682. GL_UNSIGNED_IDENTITY_NV = $8536;
  5683. GL_UNSIGNED_INVERT_NV = $8537;
  5684. GL_EXPAND_NORMAL_NV = $8538;
  5685. GL_EXPAND_NEGATE_NV = $8539;
  5686. GL_HALF_BIAS_NORMAL_NV = $853A;
  5687. GL_HALF_BIAS_NEGATE_NV = $853B;
  5688. GL_SIGNED_IDENTITY_NV = $853C;
  5689. GL_SIGNED_NEGATE_NV = $853D;
  5690. GL_SCALE_BY_TWO_NV = $853E;
  5691. GL_SCALE_BY_FOUR_NV = $853F;
  5692. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5693. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5694. GL_COMBINER_INPUT_NV = $8542;
  5695. GL_COMBINER_MAPPING_NV = $8543;
  5696. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5697. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5698. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5699. GL_COMBINER_MUX_SUM_NV = $8547;
  5700. GL_COMBINER_SCALE_NV = $8548;
  5701. GL_COMBINER_BIAS_NV = $8549;
  5702. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5703. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5704. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5705. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5706. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5707. GL_COLOR_SUM_CLAMP_NV = $854F;
  5708. GL_COMBINER0_NV = $8550;
  5709. GL_COMBINER1_NV = $8551;
  5710. GL_COMBINER2_NV = $8552;
  5711. GL_COMBINER3_NV = $8553;
  5712. GL_COMBINER4_NV = $8554;
  5713. GL_COMBINER5_NV = $8555;
  5714. GL_COMBINER6_NV = $8556;
  5715. GL_COMBINER7_NV = $8557;
  5716. // GL_NV_register_combiners2
  5717. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5718. // GL_NV_texgen_emboss
  5719. GL_EMBOSS_LIGHT_NV = $855D;
  5720. GL_EMBOSS_CONSTANT_NV = $855E;
  5721. GL_EMBOSS_MAP_NV = $855F;
  5722. // GL_NV_texgen_reflection
  5723. GL_NORMAL_MAP_NV = $8511;
  5724. GL_REFLECTION_MAP_NV = $8512;
  5725. // GL_NV_texture_env_combine4
  5726. GL_COMBINE4_NV = $8503;
  5727. GL_SOURCE3_RGB_NV = $8583;
  5728. GL_SOURCE3_ALPHA_NV = $858B;
  5729. GL_OPERAND3_RGB_NV = $8593;
  5730. GL_OPERAND3_ALPHA_NV = $859B;
  5731. // GL_NV_texture_expand_normal
  5732. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5733. // GL_NV_texture_rectangle
  5734. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5735. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5736. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5737. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5738. // GL_NV_texture_shader
  5739. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5740. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5741. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5742. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5743. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5744. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5745. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5746. GL_SHADER_CONSISTENT_NV = $86DD;
  5747. GL_TEXTURE_SHADER_NV = $86DE;
  5748. GL_SHADER_OPERATION_NV = $86DF;
  5749. GL_CULL_MODES_NV = $86E0;
  5750. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5751. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5752. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5753. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5754. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5755. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5756. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5757. GL_CONST_EYE_NV = $86E5;
  5758. GL_PASS_THROUGH_NV = $86E6;
  5759. GL_CULL_FRAGMENT_NV = $86E7;
  5760. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5761. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5762. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5763. GL_DOT_PRODUCT_NV = $86EC;
  5764. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5765. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5766. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5767. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5768. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5769. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5770. GL_HILO_NV = $86F4;
  5771. GL_DSDT_NV = $86F5;
  5772. GL_DSDT_MAG_NV = $86F6;
  5773. GL_DSDT_MAG_VIB_NV = $86F7;
  5774. GL_HILO16_NV = $86F8;
  5775. GL_SIGNED_HILO_NV = $86F9;
  5776. GL_SIGNED_HILO16_NV = $86FA;
  5777. GL_SIGNED_RGBA_NV = $86FB;
  5778. GL_SIGNED_RGBA8_NV = $86FC;
  5779. GL_SIGNED_RGB_NV = $86FE;
  5780. GL_SIGNED_RGB8_NV = $86FF;
  5781. GL_SIGNED_LUMINANCE_NV = $8701;
  5782. GL_SIGNED_LUMINANCE8_NV = $8702;
  5783. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5784. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5785. GL_SIGNED_ALPHA_NV = $8705;
  5786. GL_SIGNED_ALPHA8_NV = $8706;
  5787. GL_SIGNED_INTENSITY_NV = $8707;
  5788. GL_SIGNED_INTENSITY8_NV = $8708;
  5789. GL_DSDT8_NV = $8709;
  5790. GL_DSDT8_MAG8_NV = $870A;
  5791. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5792. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5793. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5794. GL_HI_SCALE_NV = $870E;
  5795. GL_LO_SCALE_NV = $870F;
  5796. GL_DS_SCALE_NV = $8710;
  5797. GL_DT_SCALE_NV = $8711;
  5798. GL_MAGNITUDE_SCALE_NV = $8712;
  5799. GL_VIBRANCE_SCALE_NV = $8713;
  5800. GL_HI_BIAS_NV = $8714;
  5801. GL_LO_BIAS_NV = $8715;
  5802. GL_DS_BIAS_NV = $8716;
  5803. GL_DT_BIAS_NV = $8717;
  5804. GL_MAGNITUDE_BIAS_NV = $8718;
  5805. GL_VIBRANCE_BIAS_NV = $8719;
  5806. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5807. GL_TEXTURE_HI_SIZE_NV = $871B;
  5808. GL_TEXTURE_LO_SIZE_NV = $871C;
  5809. GL_TEXTURE_DS_SIZE_NV = $871D;
  5810. GL_TEXTURE_DT_SIZE_NV = $871E;
  5811. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5812. // GL_NV_texture_shader2
  5813. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5814. // GL_NV_texture_shader3
  5815. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5816. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5817. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5818. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5819. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5820. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5821. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5822. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5823. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5824. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5825. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5826. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5827. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5828. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5829. GL_HILO8_NV = $885E;
  5830. GL_SIGNED_HILO8_NV = $885F;
  5831. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5832. // GL_NV_vertex_array_range
  5833. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5834. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5835. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5836. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5837. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5838. // GL_NV_vertex_array_range2
  5839. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5840. // GL_NV_vertex_program
  5841. GL_VERTEX_PROGRAM_NV = $8620;
  5842. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5843. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5844. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5845. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5846. GL_CURRENT_ATTRIB_NV = $8626;
  5847. GL_PROGRAM_LENGTH_NV = $8627;
  5848. GL_PROGRAM_STRING_NV = $8628;
  5849. GL_MODELVIEW_PROJECTION_NV = $8629;
  5850. GL_IDENTITY_NV = $862A;
  5851. GL_INVERSE_NV = $862B;
  5852. GL_TRANSPOSE_NV = $862C;
  5853. GL_INVERSE_TRANSPOSE_NV = $862D;
  5854. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5855. GL_MAX_TRACK_MATRICES_NV = $862F;
  5856. GL_MATRIX0_NV = $8630;
  5857. GL_MATRIX1_NV = $8631;
  5858. GL_MATRIX2_NV = $8632;
  5859. GL_MATRIX3_NV = $8633;
  5860. GL_MATRIX4_NV = $8634;
  5861. GL_MATRIX5_NV = $8635;
  5862. GL_MATRIX6_NV = $8636;
  5863. GL_MATRIX7_NV = $8637;
  5864. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5865. GL_CURRENT_MATRIX_NV = $8641;
  5866. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5867. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5868. GL_PROGRAM_PARAMETER_NV = $8644;
  5869. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5870. GL_PROGRAM_TARGET_NV = $8646;
  5871. GL_PROGRAM_RESIDENT_NV = $8647;
  5872. GL_TRACK_MATRIX_NV = $8648;
  5873. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5874. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5875. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5876. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5877. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5878. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5879. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5880. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5881. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5882. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5883. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5884. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5885. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5886. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5887. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5888. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5889. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5890. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5891. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5892. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5893. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5894. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5895. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5896. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5897. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5898. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5899. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5900. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5901. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5902. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5903. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5904. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5905. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5906. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5907. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5908. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5909. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5910. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5911. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5912. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5913. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5914. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5915. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5916. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5917. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5918. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5919. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5920. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5921. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5922. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5923. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5924. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5925. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5926. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5927. // GL_NV_fragment_program2
  5928. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5929. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5930. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5931. // GL_NV_vertex_program3
  5932. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5933. // GL_NV_depth_buffer_float
  5934. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5935. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5936. // GL_NV_framebuffer_multisample_coverage
  5937. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5938. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5939. // GL_NV_geometry_program4
  5940. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5941. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5942. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5943. // GL_NV_gpu_program4
  5944. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5945. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5946. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5947. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5948. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5949. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5950. // GL_NV_parameter_buffer_object
  5951. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5952. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  5953. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  5954. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  5955. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  5956. // GL_NV_transform_feedback
  5957. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  5958. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  5959. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  5960. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  5961. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  5962. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  5963. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  5964. GL_PRIMITIVES_GENERATED_NV = $8C87;
  5965. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  5966. GL_RASTERIZER_DISCARD_NV = $8C89;
  5967. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  5968. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  5969. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  5970. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  5971. GL_ACTIVE_VARYINGS_NV = $8C81;
  5972. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  5973. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  5974. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  5975. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  5976. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  5977. GL_TEXTURE_COORD_NV = $8C79;
  5978. GL_CLIP_DISTANCE_NV = $8C7A;
  5979. GL_VERTEX_ID_NV = $8C7B;
  5980. GL_PRIMITIVE_ID_NV = $8C7C;
  5981. GL_GENERIC_ATTRIB_NV = $8C7D;
  5982. GL_LAYER_NV = $8DAA;
  5983. GL_NEXT_BUFFER_NV = -2;
  5984. GL_SKIP_COMPONENTS4_NV = -3;
  5985. GL_SKIP_COMPONENTS3_NV = -4;
  5986. GL_SKIP_COMPONENTS2_NV = -5;
  5987. GL_SKIP_COMPONENTS1_NV = -6;
  5988. // GL_NV_conditional_render
  5989. GL_QUERY_WAIT_NV = $8E13;
  5990. GL_QUERY_NO_WAIT_NV = $8E14;
  5991. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  5992. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  5993. // GL_NV_present_video
  5994. GL_FRAME_NV = $8E26;
  5995. GL_FIELDS_NV = $8E27;
  5996. GL_CURRENT_TIME_NV = $8E28;
  5997. GL_NUM_FILL_STREAMS_NV = $8E29;
  5998. GL_PRESENT_TIME_NV = $8E2A;
  5999. GL_PRESENT_DURATION_NV = $8E2B;
  6000. // GL_NV_explicit_multisample
  6001. GL_SAMPLE_POSITION_NV = $8E50;
  6002. GL_SAMPLE_MASK_NV = $8E51;
  6003. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  6004. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  6005. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  6006. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  6007. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  6008. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  6009. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  6010. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  6011. // GL_NV_transform_feedback2
  6012. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  6013. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6014. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6015. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6016. // GL_NV_video_capture
  6017. GL_VIDEO_BUFFER_NV = $9020;
  6018. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6019. GL_FIELD_UPPER_NV = $9022;
  6020. GL_FIELD_LOWER_NV = $9023;
  6021. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6022. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6023. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6024. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6025. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6026. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6027. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6028. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6029. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6030. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6031. GL_PARTIAL_SUCCESS_NV = $902E;
  6032. GL_SUCCESS_NV = $902F;
  6033. GL_FAILURE_NV = $9030;
  6034. GL_YCBYCR8_422_NV = $9031;
  6035. GL_YCBAYCR8A_4224_NV = $9032;
  6036. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6037. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6038. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6039. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6040. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6041. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6042. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6043. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6044. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6045. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6046. // GL_NV_shader_buffer_load
  6047. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6048. GL_GPU_ADDRESS_NV = $8F34;
  6049. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6050. // GL_NV_vertex_buffer_unified_memory
  6051. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6052. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6053. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6054. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6055. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6056. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6057. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6058. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6059. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6060. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6061. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6062. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6063. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6064. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6065. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6066. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6067. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6068. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6069. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6070. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6071. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6072. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6073. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6074. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6075. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6076. // GL_NV_gpu_program5
  6077. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6078. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6079. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6080. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6081. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6082. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6083. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6084. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6085. // GL_NV_gpu_shader5
  6086. GL_INT64_NV = $140E;
  6087. GL_UNSIGNED_INT64_NV = $140F;
  6088. GL_INT8_NV = $8FE0;
  6089. GL_INT8_VEC2_NV = $8FE1;
  6090. GL_INT8_VEC3_NV = $8FE2;
  6091. GL_INT8_VEC4_NV = $8FE3;
  6092. GL_INT16_NV = $8FE4;
  6093. GL_INT16_VEC2_NV = $8FE5;
  6094. GL_INT16_VEC3_NV = $8FE6;
  6095. GL_INT16_VEC4_NV = $8FE7;
  6096. GL_INT64_VEC2_NV = $8FE9;
  6097. GL_INT64_VEC3_NV = $8FEA;
  6098. GL_INT64_VEC4_NV = $8FEB;
  6099. GL_UNSIGNED_INT8_NV = $8FEC;
  6100. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6101. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6102. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6103. GL_UNSIGNED_INT16_NV = $8FF0;
  6104. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6105. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6106. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6107. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6108. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6109. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6110. GL_FLOAT16_NV = $8FF8;
  6111. GL_FLOAT16_VEC2_NV = $8FF9;
  6112. GL_FLOAT16_VEC3_NV = $8FFA;
  6113. GL_FLOAT16_VEC4_NV = $8FFB;
  6114. { reuse GL_PATCHES }
  6115. // GL_NV_shader_buffer_store
  6116. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6117. { reuse GL_READ_WRITE }
  6118. { reuse GL_WRITE_ONLY }
  6119. // GL_NV_tessellation_program5
  6120. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6121. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6122. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6123. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6124. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6125. // GL_NV_vertex_attrib_integer_64bit
  6126. { reuse GL_INT64_NV }
  6127. { reuse GL_UNSIGNED_INT64_NV }
  6128. // GL_NV_multisample_coverage
  6129. GL_COVERAGE_SAMPLES_NV = $80A9;
  6130. GL_COLOR_SAMPLES_NV = $8E20;
  6131. // GL_NV_vdpau_interop
  6132. GL_SURFACE_STATE_NV = $86EB;
  6133. GL_SURFACE_REGISTERED_NV = $86FD;
  6134. GL_SURFACE_MAPPED_NV = $8700;
  6135. GL_WRITE_DISCARD_NV = $88BE;
  6136. // GL_OML_interlace
  6137. GL_INTERLACE_OML = $8980;
  6138. GL_INTERLACE_READ_OML = $8981;
  6139. // GL_OML_resample
  6140. GL_PACK_RESAMPLE_OML = $8984;
  6141. GL_UNPACK_RESAMPLE_OML = $8985;
  6142. GL_RESAMPLE_REPLICATE_OML = $8986;
  6143. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6144. GL_RESAMPLE_AVERAGE_OML = $8988;
  6145. GL_RESAMPLE_DECIMATE_OML = $8989;
  6146. // GL_OML_subsample
  6147. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6148. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6149. // GL_PGI_misc_hints
  6150. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6151. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6152. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6153. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6154. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6155. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6156. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6157. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6158. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6159. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6160. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6161. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6162. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6163. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6164. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6165. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6166. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6167. GL_CLIP_FAR_HINT_PGI = $1A221;
  6168. GL_WIDE_LINE_HINT_PGI = $1A222;
  6169. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6170. // GL_PGI_vertex_hints
  6171. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6172. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6173. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6174. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6175. GL_COLOR3_BIT_PGI = $00010000;
  6176. GL_COLOR4_BIT_PGI = $00020000;
  6177. GL_EDGEFLAG_BIT_PGI = $00040000;
  6178. GL_INDEX_BIT_PGI = $00080000;
  6179. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6180. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6181. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6182. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6183. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6184. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6185. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6186. GL_NORMAL_BIT_PGI = $08000000;
  6187. GL_TEXCOORD1_BIT_PGI = $10000000;
  6188. GL_TEXCOORD2_BIT_PGI = $20000000;
  6189. GL_TEXCOORD3_BIT_PGI = $40000000;
  6190. GL_TEXCOORD4_BIT_PGI = $80000000;
  6191. GL_VERTEX23_BIT_PGI = $00000004;
  6192. GL_VERTEX4_BIT_PGI = $00000008;
  6193. // GL_REND_screen_coordinates
  6194. GL_SCREEN_COORDINATES_REND = $8490;
  6195. GL_INVERTED_SCREEN_W_REND = $8491;
  6196. // GL_S3_s3tc
  6197. GL_RGB_S3TC = $83A0;
  6198. GL_RGB4_S3TC = $83A1;
  6199. GL_RGBA_S3TC = $83A2;
  6200. GL_RGBA4_S3TC = $83A3;
  6201. // GL_SGIS_detail_texture
  6202. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6203. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6204. GL_LINEAR_DETAIL_SGIS = $8097;
  6205. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6206. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6207. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6208. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6209. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6210. // GL_SGIS_fog_function
  6211. GL_FOG_FUNC_SGIS = $812A;
  6212. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6213. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6214. // GL_SGIS_generate_mipmap
  6215. GL_GENERATE_MIPMAP_SGIS = $8191;
  6216. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6217. // GL_SGIS_multisample
  6218. GL_MULTISAMPLE_SGIS = $809D;
  6219. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6220. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6221. GL_SAMPLE_MASK_SGIS = $80A0;
  6222. GL_1PASS_SGIS = $80A1;
  6223. GL_2PASS_0_SGIS = $80A2;
  6224. GL_2PASS_1_SGIS = $80A3;
  6225. GL_4PASS_0_SGIS = $80A4;
  6226. GL_4PASS_1_SGIS = $80A5;
  6227. GL_4PASS_2_SGIS = $80A6;
  6228. GL_4PASS_3_SGIS = $80A7;
  6229. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6230. GL_SAMPLES_SGIS = $80A9;
  6231. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6232. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6233. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6234. // GL_SGIS_pixel_texture
  6235. GL_PIXEL_TEXTURE_SGIS = $8353;
  6236. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6237. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6238. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6239. // GL_SGIS_point_line_texgen
  6240. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6241. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6242. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6243. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6244. GL_EYE_POINT_SGIS = $81F4;
  6245. GL_OBJECT_POINT_SGIS = $81F5;
  6246. GL_EYE_LINE_SGIS = $81F6;
  6247. GL_OBJECT_LINE_SGIS = $81F7;
  6248. // GL_SGIS_point_parameters
  6249. GL_POINT_SIZE_MIN_SGIS = $8126;
  6250. GL_POINT_SIZE_MAX_SGIS = $8127;
  6251. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6252. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6253. // GL_SGIS_sharpen_texture
  6254. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6255. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6256. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6257. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6258. // GL_SGIS_texture4D
  6259. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6260. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6261. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6262. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6263. GL_TEXTURE_4D_SGIS = $8134;
  6264. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6265. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6266. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6267. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6268. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6269. // GL_SGIS_texture_color_mask
  6270. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6271. // GL_SGIS_texture_edge_clamp
  6272. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6273. // GL_SGIS_texture_filter4
  6274. GL_FILTER4_SGIS = $8146;
  6275. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6276. // GL_SGIS_texture_lod
  6277. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6278. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6279. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6280. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6281. // GL_SGIS_texture_select
  6282. GL_DUAL_ALPHA4_SGIS = $8110;
  6283. GL_DUAL_ALPHA8_SGIS = $8111;
  6284. GL_DUAL_ALPHA12_SGIS = $8112;
  6285. GL_DUAL_ALPHA16_SGIS = $8113;
  6286. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6287. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6288. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6289. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6290. GL_DUAL_INTENSITY4_SGIS = $8118;
  6291. GL_DUAL_INTENSITY8_SGIS = $8119;
  6292. GL_DUAL_INTENSITY12_SGIS = $811A;
  6293. GL_DUAL_INTENSITY16_SGIS = $811B;
  6294. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6295. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6296. GL_QUAD_ALPHA4_SGIS = $811E;
  6297. GL_QUAD_ALPHA8_SGIS = $811F;
  6298. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6299. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6300. GL_QUAD_INTENSITY4_SGIS = $8122;
  6301. GL_QUAD_INTENSITY8_SGIS = $8123;
  6302. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6303. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6304. // GL_SGIX_async
  6305. GL_ASYNC_MARKER_SGIX = $8329;
  6306. // GL_SGIX_async_histogram
  6307. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6308. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6309. // GL_SGIX_async_pixel
  6310. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6311. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6312. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6313. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6314. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6315. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6316. // GL_SGIX_blend_alpha_minmax
  6317. GL_ALPHA_MIN_SGIX = $8320;
  6318. GL_ALPHA_MAX_SGIX = $8321;
  6319. // GL_SGIX_calligraphic_fragment
  6320. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6321. // GL_SGIX_clipmap
  6322. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6323. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6324. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6325. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6326. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6327. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6328. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6329. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6330. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6331. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6332. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6333. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6334. // GL_SGIX_convolution_accuracy
  6335. GL_CONVOLUTION_HINT_SGIX = $8316;
  6336. // GL_SGIX_depth_texture
  6337. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6338. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6339. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6340. // GL_SGIX_fog_offset
  6341. GL_FOG_OFFSET_SGIX = $8198;
  6342. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6343. // GL_SGIX_fog_scale
  6344. GL_FOG_SCALE_SGIX = $81FC;
  6345. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6346. // GL_SGIX_fragment_lighting
  6347. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6348. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6349. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6350. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6351. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6352. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6353. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6354. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6355. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6356. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6357. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6358. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6359. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6360. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6361. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6362. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6363. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6364. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6365. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6366. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6367. // GL_SGIX_framezoom
  6368. GL_FRAMEZOOM_SGIX = $818B;
  6369. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6370. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6371. // GL_SGIX_impact_pixel_texture
  6372. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6373. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6374. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6375. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6376. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6377. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6378. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6379. // GL_SGIX_instruments
  6380. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6381. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6382. // GL_SGIX_interlace
  6383. GL_INTERLACE_SGIX = $8094;
  6384. // GL_SGIX_ir_instrument1
  6385. GL_IR_INSTRUMENT1_SGIX = $817F;
  6386. // GL_SGIX_list_priority
  6387. GL_LIST_PRIORITY_SGIX = $8182;
  6388. // GL_SGIX_pixel_texture
  6389. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6390. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6391. // GL_SGIX_pixel_tiles
  6392. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6393. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6394. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6395. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6396. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6397. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6398. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6399. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6400. // GL_SGIX_polynomial_ffd
  6401. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6402. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6403. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6404. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6405. // GL_SGIX_reference_plane
  6406. GL_REFERENCE_PLANE_SGIX = $817D;
  6407. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6408. // GL_SGIX_resample
  6409. GL_PACK_RESAMPLE_SGIX = $842C;
  6410. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6411. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6412. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6413. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6414. // GL_SGIX_scalebias_hint
  6415. GL_SCALEBIAS_HINT_SGIX = $8322;
  6416. // GL_SGIX_shadow
  6417. GL_TEXTURE_COMPARE_SGIX = $819A;
  6418. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6419. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6420. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6421. // GL_SGIX_shadow_ambient
  6422. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6423. // GL_SGIX_sprite
  6424. GL_SPRITE_SGIX = $8148;
  6425. GL_SPRITE_MODE_SGIX = $8149;
  6426. GL_SPRITE_AXIS_SGIX = $814A;
  6427. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6428. GL_SPRITE_AXIAL_SGIX = $814C;
  6429. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6430. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6431. // GL_SGIX_subsample
  6432. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6433. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6434. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6435. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6436. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6437. // GL_SGIX_texture_add_env
  6438. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6439. // GL_SGIX_texture_coordinate_clamp
  6440. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6441. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6442. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6443. // GL_SGIX_texture_lod_bias
  6444. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6445. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6446. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6447. // GL_SGIX_texture_multi_buffer
  6448. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6449. // GL_SGIX_texture_scale_bias
  6450. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6451. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6452. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6453. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6454. // GL_SGIX_vertex_preclip
  6455. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6456. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6457. // GL_SGIX_ycrcb
  6458. GL_YCRCB_422_SGIX = $81BB;
  6459. GL_YCRCB_444_SGIX = $81BC;
  6460. // GL_SGIX_ycrcba
  6461. GL_YCRCB_SGIX = $8318;
  6462. GL_YCRCBA_SGIX = $8319;
  6463. // GL_SGI_color_matrix
  6464. GL_COLOR_MATRIX_SGI = $80B1;
  6465. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6466. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6467. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6468. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6469. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6470. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6471. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6472. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6473. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6474. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6475. // GL_SGI_color_table
  6476. GL_COLOR_TABLE_SGI = $80D0;
  6477. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6478. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6479. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6480. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6481. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6482. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6483. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6484. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6485. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6486. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6487. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6488. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6489. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6490. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6491. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6492. // GL_SGI_depth_pass_instrument
  6493. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6494. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6495. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6496. // GL_SGI_texture_color_table
  6497. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6498. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6499. // GL_SUNX_constant_data
  6500. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6501. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6502. // GL_SUN_convolution_border_modes
  6503. GL_WRAP_BORDER_SUN = $81D4;
  6504. // GL_SUN_global_alpha
  6505. GL_GLOBAL_ALPHA_SUN = $81D9;
  6506. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6507. // GL_SUN_mesh_array
  6508. GL_QUAD_MESH_SUN = $8614;
  6509. GL_TRIANGLE_MESH_SUN = $8615;
  6510. // GL_SUN_slice_accum
  6511. GL_SLICE_ACCUM_SUN = $85CC;
  6512. // GL_SUN_triangle_list
  6513. GL_RESTART_SUN = $0001;
  6514. GL_REPLACE_MIDDLE_SUN = $0002;
  6515. GL_REPLACE_OLDEST_SUN = $0003;
  6516. GL_TRIANGLE_LIST_SUN = $81D7;
  6517. GL_REPLACEMENT_CODE_SUN = $81D8;
  6518. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6519. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6520. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6521. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6522. GL_R1UI_V3F_SUN = $85C4;
  6523. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6524. GL_R1UI_C3F_V3F_SUN = $85C6;
  6525. GL_R1UI_N3F_V3F_SUN = $85C7;
  6526. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6527. GL_R1UI_T2F_V3F_SUN = $85C9;
  6528. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6529. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6530. // GL_WIN_phong_shading
  6531. GL_PHONG_WIN = $80EA;
  6532. GL_PHONG_HINT_WIN = $80EB;
  6533. // GL_WIN_specular_fog
  6534. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6535. // GL_ARB_vertex_shader
  6536. GL_VERTEX_SHADER_ARB = $8B31;
  6537. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6538. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6539. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6540. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6541. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6542. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6543. // GL_KHR_blend_equation_advanced
  6544. GL_MULTIPLY_KHR = $9294;
  6545. GL_SCREEN_KHR = $9295;
  6546. GL_OVERLAY_KHR = $9296;
  6547. GL_DARKEN_KHR = $9297;
  6548. GL_LIGHTEN_KHR = $9298;
  6549. GL_COLORDODGE_KHR = $9299;
  6550. GL_COLORBURN_KHR = $929A;
  6551. GL_HARDLIGHT_KHR = $929B;
  6552. GL_SOFTLIGHT_KHR = $929C;
  6553. GL_DIFFERENCE_KHR = $929E;
  6554. GL_EXCLUSION_KHR = $92A0;
  6555. GL_HSL_HUE_KHR = $92AD;
  6556. GL_HSL_SATURATION_KHR = $92AE;
  6557. GL_HSL_COLOR_KHR = $92AF;
  6558. GL_HSL_LUMINOSITY_KHR = $92B0;
  6559. // GL_KHR_blend_equation_advanced_coherent
  6560. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6561. // GL_KHR_robustness
  6562. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6563. // GL_ARB_fragment_shader
  6564. GL_FRAGMENT_SHADER_ARB = $8B30;
  6565. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6566. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6567. // GL_ARB_occlusion_query
  6568. GL_SAMPLES_PASSED_ARB = $8914;
  6569. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6570. GL_CURRENT_QUERY_ARB = $8865;
  6571. GL_QUERY_RESULT_ARB = $8866;
  6572. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6573. // GL_ARB_pipeline_statistics_query
  6574. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6575. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6576. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6577. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6578. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6579. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6580. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6581. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6582. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6583. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6584. // GL_ARB_point_sprite
  6585. GL_POINT_SPRITE_ARB = $8861;
  6586. GL_COORD_REPLACE_ARB = $8862;
  6587. // GL_ARB_shading_language_100
  6588. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6589. // GL_ARB_shader_objects
  6590. GL_PROGRAM_OBJECT_ARB = $8B40;
  6591. GL_OBJECT_TYPE_ARB = $8B4E;
  6592. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6593. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6594. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6595. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6596. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6597. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6598. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6599. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6600. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6601. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6602. GL_SHADER_OBJECT_ARB = $8B48;
  6603. GL_FLOAT_VEC2_ARB = $8B50;
  6604. GL_FLOAT_VEC3_ARB = $8B51;
  6605. GL_FLOAT_VEC4_ARB = $8B52;
  6606. GL_INT_VEC2_ARB = $8B53;
  6607. GL_INT_VEC3_ARB = $8B54;
  6608. GL_INT_VEC4_ARB = $8B55;
  6609. GL_BOOL_ARB = $8B56;
  6610. GL_BOOL_VEC2_ARB = $8B57;
  6611. GL_BOOL_VEC3_ARB = $8B58;
  6612. GL_BOOL_VEC4_ARB = $8B59;
  6613. GL_FLOAT_MAT2_ARB = $8B5A;
  6614. GL_FLOAT_MAT3_ARB = $8B5B;
  6615. GL_FLOAT_MAT4_ARB = $8B5C;
  6616. GL_SAMPLER_1D_ARB = $8B5D;
  6617. GL_SAMPLER_2D_ARB = $8B5E;
  6618. GL_SAMPLER_3D_ARB = $8B5F;
  6619. GL_SAMPLER_CUBE_ARB = $8B60;
  6620. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6621. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6622. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6623. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6624. // WGL_3DFX_multisample
  6625. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6626. WGL_SAMPLES_3DFX = $2061;
  6627. // WGL_ARB_buffer_region
  6628. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6629. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6630. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6631. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6632. // WGL_ARB_context_flush_control
  6633. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6634. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6635. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6636. // WGL_ARB_make_current_read
  6637. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6638. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6639. // WGL_ARB_multisample
  6640. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6641. WGL_SAMPLES_ARB = $2042;
  6642. // WGL_ARB_pbuffer
  6643. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6644. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6645. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6646. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6647. WGL_PBUFFER_LARGEST_ARB = $2033;
  6648. WGL_PBUFFER_WIDTH_ARB = $2034;
  6649. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6650. WGL_PBUFFER_LOST_ARB = $2036;
  6651. // WGL_ARB_pixel_format
  6652. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6653. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6654. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6655. WGL_ACCELERATION_ARB = $2003;
  6656. WGL_NEED_PALETTE_ARB = $2004;
  6657. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6658. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6659. WGL_SWAP_METHOD_ARB = $2007;
  6660. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6661. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6662. WGL_TRANSPARENT_ARB = $200A;
  6663. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6664. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6665. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6666. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6667. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6668. WGL_SHARE_DEPTH_ARB = $200C;
  6669. WGL_SHARE_STENCIL_ARB = $200D;
  6670. WGL_SHARE_ACCUM_ARB = $200E;
  6671. WGL_SUPPORT_GDI_ARB = $200F;
  6672. WGL_SUPPORT_OPENGL_ARB = $2010;
  6673. WGL_DOUBLE_BUFFER_ARB = $2011;
  6674. WGL_STEREO_ARB = $2012;
  6675. WGL_PIXEL_TYPE_ARB = $2013;
  6676. WGL_COLOR_BITS_ARB = $2014;
  6677. WGL_RED_BITS_ARB = $2015;
  6678. WGL_RED_SHIFT_ARB = $2016;
  6679. WGL_GREEN_BITS_ARB = $2017;
  6680. WGL_GREEN_SHIFT_ARB = $2018;
  6681. WGL_BLUE_BITS_ARB = $2019;
  6682. WGL_BLUE_SHIFT_ARB = $201A;
  6683. WGL_ALPHA_BITS_ARB = $201B;
  6684. WGL_ALPHA_SHIFT_ARB = $201C;
  6685. WGL_ACCUM_BITS_ARB = $201D;
  6686. WGL_ACCUM_RED_BITS_ARB = $201E;
  6687. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6688. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6689. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6690. WGL_DEPTH_BITS_ARB = $2022;
  6691. WGL_STENCIL_BITS_ARB = $2023;
  6692. WGL_AUX_BUFFERS_ARB = $2024;
  6693. WGL_NO_ACCELERATION_ARB = $2025;
  6694. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6695. WGL_FULL_ACCELERATION_ARB = $2027;
  6696. WGL_SWAP_EXCHANGE_ARB = $2028;
  6697. WGL_SWAP_COPY_ARB = $2029;
  6698. WGL_SWAP_UNDEFINED_ARB = $202A;
  6699. WGL_TYPE_RGBA_ARB = $202B;
  6700. WGL_TYPE_COLORINDEX_ARB = $202C;
  6701. // WGL_ARB_pixel_format_float
  6702. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6703. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6704. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6705. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6706. WGL_FIXED_ONLY_ARB = $891D;
  6707. // WGL_ARB_render_texture
  6708. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6709. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6710. WGL_TEXTURE_FORMAT_ARB = $2072;
  6711. WGL_TEXTURE_TARGET_ARB = $2073;
  6712. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6713. WGL_TEXTURE_RGB_ARB = $2075;
  6714. WGL_TEXTURE_RGBA_ARB = $2076;
  6715. WGL_NO_TEXTURE_ARB = $2077;
  6716. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6717. WGL_TEXTURE_1D_ARB = $2079;
  6718. WGL_TEXTURE_2D_ARB = $207A;
  6719. WGL_MIPMAP_LEVEL_ARB = $207B;
  6720. WGL_CUBE_MAP_FACE_ARB = $207C;
  6721. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6722. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6723. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6724. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6725. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6726. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6727. WGL_FRONT_LEFT_ARB = $2083;
  6728. WGL_FRONT_RIGHT_ARB = $2084;
  6729. WGL_BACK_LEFT_ARB = $2085;
  6730. WGL_BACK_RIGHT_ARB = $2086;
  6731. WGL_AUX0_ARB = $2087;
  6732. WGL_AUX1_ARB = $2088;
  6733. WGL_AUX2_ARB = $2089;
  6734. WGL_AUX3_ARB = $208A;
  6735. WGL_AUX4_ARB = $208B;
  6736. WGL_AUX5_ARB = $208C;
  6737. WGL_AUX6_ARB = $208D;
  6738. WGL_AUX7_ARB = $208E;
  6739. WGL_AUX8_ARB = $208F;
  6740. WGL_AUX9_ARB = $2090;
  6741. // WGL_ARB_robustness_application_isolation
  6742. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6743. // WGL_ARB_create_context
  6744. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6745. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6746. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6747. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6748. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6749. WGL_CONTEXT_FLAGS_ARB = $2094;
  6750. ERROR_INVALID_VERSION_ARB = $2095;
  6751. // WGL_ARB_create_context_profile
  6752. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6753. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6754. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6755. ERROR_INVALID_PROFILE_ARB = $2096;
  6756. // WGL_ARB_framebuffer_sRGB
  6757. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6758. // WGL_ARB_create_context_robustness
  6759. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6760. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6761. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6762. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6763. // WGL_ATI_pixel_format_float
  6764. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6765. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6766. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6767. // WGL_AMD_gpu_association
  6768. WGL_GPU_VENDOR_AMD = $1F00;
  6769. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6770. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6771. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6772. WGL_GPU_RAM_AMD = $21A3;
  6773. WGL_GPU_CLOCK_AMD = $21A4;
  6774. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6775. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6776. WGL_GPU_NUM_RB_AMD = $21A7;
  6777. WGL_GPU_NUM_SPI_AMD = $21A8;
  6778. // WGL_EXT_depth_float
  6779. WGL_DEPTH_FLOAT_EXT = $2040;
  6780. // WGL_EXT_make_current_read
  6781. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6782. // WGL_EXT_multisample
  6783. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6784. WGL_SAMPLES_EXT = $2042;
  6785. // WGL_EXT_pbuffer
  6786. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6787. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6788. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6789. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6790. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6791. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6792. WGL_PBUFFER_LARGEST_EXT = $2033;
  6793. WGL_PBUFFER_WIDTH_EXT = $2034;
  6794. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6795. // WGL_EXT_pixel_format
  6796. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6797. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6798. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6799. WGL_ACCELERATION_EXT = $2003;
  6800. WGL_NEED_PALETTE_EXT = $2004;
  6801. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6802. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6803. WGL_SWAP_METHOD_EXT = $2007;
  6804. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6805. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6806. WGL_TRANSPARENT_EXT = $200A;
  6807. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6808. WGL_SHARE_DEPTH_EXT = $200C;
  6809. WGL_SHARE_STENCIL_EXT = $200D;
  6810. WGL_SHARE_ACCUM_EXT = $200E;
  6811. WGL_SUPPORT_GDI_EXT = $200F;
  6812. WGL_SUPPORT_OPENGL_EXT = $2010;
  6813. WGL_DOUBLE_BUFFER_EXT = $2011;
  6814. WGL_STEREO_EXT = $2012;
  6815. WGL_PIXEL_TYPE_EXT = $2013;
  6816. WGL_COLOR_BITS_EXT = $2014;
  6817. WGL_RED_BITS_EXT = $2015;
  6818. WGL_RED_SHIFT_EXT = $2016;
  6819. WGL_GREEN_BITS_EXT = $2017;
  6820. WGL_GREEN_SHIFT_EXT = $2018;
  6821. WGL_BLUE_BITS_EXT = $2019;
  6822. WGL_BLUE_SHIFT_EXT = $201A;
  6823. WGL_ALPHA_BITS_EXT = $201B;
  6824. WGL_ALPHA_SHIFT_EXT = $201C;
  6825. WGL_ACCUM_BITS_EXT = $201D;
  6826. WGL_ACCUM_RED_BITS_EXT = $201E;
  6827. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6828. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6829. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6830. WGL_DEPTH_BITS_EXT = $2022;
  6831. WGL_STENCIL_BITS_EXT = $2023;
  6832. WGL_AUX_BUFFERS_EXT = $2024;
  6833. WGL_NO_ACCELERATION_EXT = $2025;
  6834. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6835. WGL_FULL_ACCELERATION_EXT = $2027;
  6836. WGL_SWAP_EXCHANGE_EXT = $2028;
  6837. WGL_SWAP_COPY_EXT = $2029;
  6838. WGL_SWAP_UNDEFINED_EXT = $202A;
  6839. WGL_TYPE_RGBA_EXT = $202B;
  6840. WGL_TYPE_COLORINDEX_EXT = $202C;
  6841. // WGL_I3D_digital_video_control
  6842. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6843. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6844. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6845. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6846. // WGL_I3D_gamma
  6847. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6848. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6849. // WGL_I3D_genlock
  6850. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6851. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6852. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6853. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6854. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6855. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6856. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6857. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6858. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6859. // WGL_I3D_image_buffer
  6860. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6861. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6862. // WGL_NV_float_buffer
  6863. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6864. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6865. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6866. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6867. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6868. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6869. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6870. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6871. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6872. // WGL_NV_render_depth_texture
  6873. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6874. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6875. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6876. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6877. WGL_DEPTH_COMPONENT_NV = $20A7;
  6878. // WGL_NV_render_texture_rectangle
  6879. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6880. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6881. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6882. // WGL_NV_present_video
  6883. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6884. // WGL_NV_video_output
  6885. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6886. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6887. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6888. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6889. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6890. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6891. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6892. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6893. WGL_VIDEO_OUT_FRAME = $20C8;
  6894. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6895. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6896. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6897. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6898. // WGL_NV_gpu_affinity
  6899. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6900. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6901. // WGL_NV_video_capture
  6902. WGL_UNIQUE_ID_NV = $20CE;
  6903. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6904. // WGL_NV_multisample_coverage
  6905. WGL_COVERAGE_SAMPLES_NV = $2042;
  6906. WGL_COLOR_SAMPLES_NV = $20B9;
  6907. // WGL_EXT_create_context_es2_profile
  6908. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6909. // WGL_NV_DX_interop
  6910. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6911. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6912. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6913. // WIN_draw_range_elements
  6914. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6915. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6916. // GLX 1.1 and later:
  6917. GLX_VENDOR = 1;
  6918. GLX_VERSION = 2;
  6919. GLX_EXTENSIONS = 3;
  6920. GLX_USE_GL = 1;
  6921. GLX_BUFFER_SIZE = 2;
  6922. GLX_LEVEL = 3;
  6923. GLX_RGBA = 4;
  6924. GLX_DOUBLEBUFFER = 5;
  6925. GLX_STEREO = 6;
  6926. GLX_AUX_BUFFERS = 7;
  6927. GLX_RED_SIZE = 8;
  6928. GLX_GREEN_SIZE = 9;
  6929. GLX_BLUE_SIZE = 10;
  6930. GLX_ALPHA_SIZE = 11;
  6931. GLX_DEPTH_SIZE = 12;
  6932. GLX_STENCIL_SIZE = 13;
  6933. GLX_ACCUM_RED_SIZE = 14;
  6934. GLX_ACCUM_GREEN_SIZE = 15;
  6935. GLX_ACCUM_BLUE_SIZE = 16;
  6936. GLX_ACCUM_ALPHA_SIZE = 17;
  6937. // GLX_VERSION_1_3
  6938. GLX_WINDOW_BIT = $00000001;
  6939. GLX_PIXMAP_BIT = $00000002;
  6940. GLX_PBUFFER_BIT = $00000004;
  6941. GLX_RGBA_BIT = $00000001;
  6942. GLX_COLOR_INDEX_BIT = $00000002;
  6943. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  6944. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  6945. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  6946. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  6947. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  6948. GLX_AUX_BUFFERS_BIT = $00000010;
  6949. GLX_DEPTH_BUFFER_BIT = $00000020;
  6950. GLX_STENCIL_BUFFER_BIT = $00000040;
  6951. GLX_ACCUM_BUFFER_BIT = $00000080;
  6952. GLX_CONFIG_CAVEAT = $20;
  6953. GLX_X_VISUAL_TYPE = $22;
  6954. GLX_TRANSPARENT_TYPE = $23;
  6955. GLX_TRANSPARENT_INDEX_VALUE = $24;
  6956. GLX_TRANSPARENT_RED_VALUE = $25;
  6957. GLX_TRANSPARENT_GREEN_VALUE = $26;
  6958. GLX_TRANSPARENT_BLUE_VALUE = $27;
  6959. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  6960. GLX_DONT_CARE = $FFFFFFFF;
  6961. GLX_NONE = $8000;
  6962. GLX_SLOW_CONFIG = $8001;
  6963. GLX_TRUE_COLOR = $8002;
  6964. GLX_DIRECT_COLOR = $8003;
  6965. GLX_PSEUDO_COLOR = $8004;
  6966. GLX_STATIC_COLOR = $8005;
  6967. GLX_GRAY_SCALE = $8006;
  6968. GLX_STATIC_GRAY = $8007;
  6969. GLX_TRANSPARENT_RGB = $8008;
  6970. GLX_TRANSPARENT_INDEX = $8009;
  6971. GLX_VISUAL_ID = $800B;
  6972. GLX_SCREEN = $800C;
  6973. GLX_NON_CONFORMANT_CONFIG = $800D;
  6974. GLX_DRAWABLE_TYPE = $8010;
  6975. GLX_RENDER_TYPE = $8011;
  6976. GLX_X_RENDERABLE = $8012;
  6977. GLX_FBCONFIG_ID = $8013;
  6978. GLX_RGBA_TYPE = $8014;
  6979. GLX_COLOR_INDEX_TYPE = $8015;
  6980. GLX_MAX_PBUFFER_WIDTH = $8016;
  6981. GLX_MAX_PBUFFER_HEIGHT = $8017;
  6982. GLX_MAX_PBUFFER_PIXELS = $8018;
  6983. GLX_PRESERVED_CONTENTS = $801B;
  6984. GLX_LARGEST_PBUFFER = $801C;
  6985. GLX_WIDTH = $801D;
  6986. GLX_HEIGHT = $801E;
  6987. GLX_EVENT_MASK = $801F;
  6988. GLX_DAMAGED = $8020;
  6989. GLX_SAVED = $8021;
  6990. GLX_WINDOW = $8022;
  6991. GLX_PBUFFER = $8023;
  6992. GLX_PBUFFER_HEIGHT = $8040;
  6993. GLX_PBUFFER_WIDTH = $8041;
  6994. // GLX_VERSION_1_4
  6995. GLX_SAMPLE_BUFFERS = 100000;
  6996. GLX_SAMPLES = 100001;
  6997. // GLX_ARB_multisample
  6998. GLX_SAMPLE_BUFFERS_ARB = 100000;
  6999. GLX_SAMPLES_ARB = 100001;
  7000. // GLX_ARB_robustness_application_isolation
  7001. GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  7002. // GLX_ARB_fbconfig_float
  7003. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  7004. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  7005. // GLX_ARB_context_flush_control
  7006. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  7007. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  7008. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  7009. // GLX_ARB_create_context
  7010. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7011. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7012. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7013. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7014. GLX_CONTEXT_FLAGS_ARB = $2094;
  7015. // GLX_ARB_create_context_profile
  7016. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7017. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7018. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7019. // GLX_ARB_vertex_buffer_object
  7020. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7021. // GLX_ARB_framebuffer_sRGB
  7022. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7023. // GLX_ARB_create_context_robustness
  7024. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7025. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7026. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7027. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7028. // GLX_EXT_visual_info
  7029. GLX_X_VISUAL_TYPE_EXT = $22;
  7030. GLX_TRANSPARENT_TYPE_EXT = $23;
  7031. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7032. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7033. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7034. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7035. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7036. GLX_NONE_EXT = $8000;
  7037. GLX_TRUE_COLOR_EXT = $8002;
  7038. GLX_DIRECT_COLOR_EXT = $8003;
  7039. GLX_PSEUDO_COLOR_EXT = $8004;
  7040. GLX_STATIC_COLOR_EXT = $8005;
  7041. GLX_GRAY_SCALE_EXT = $8006;
  7042. GLX_STATIC_GRAY_EXT = $8007;
  7043. GLX_TRANSPARENT_RGB_EXT = $8008;
  7044. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7045. // GLX_EXT_visual_rating
  7046. GLX_VISUAL_CAVEAT_EXT = $20;
  7047. GLX_SLOW_VISUAL_EXT = $8001;
  7048. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7049. (* reuse GLX_NONE_EXT *)
  7050. // GLX_EXT_import_context
  7051. GLX_SHARE_CONTEXT_EXT = $800A;
  7052. GLX_VISUAL_ID_EXT = $800B;
  7053. GLX_SCREEN_EXT = $800C;
  7054. // GLX_EXT_fbconfig_packed_float
  7055. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7056. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7057. // GLX_EXT_framebuffer_sRGB
  7058. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7059. // GLX_EXT_texture_from_pixmap
  7060. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7061. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7062. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7063. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7064. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7065. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7066. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7067. GLX_Y_INVERTED_EXT = $20D4;
  7068. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7069. GLX_TEXTURE_TARGET_EXT = $20D6;
  7070. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7071. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7072. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7073. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7074. GLX_TEXTURE_1D_EXT = $20DB;
  7075. GLX_TEXTURE_2D_EXT = $20DC;
  7076. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7077. GLX_FRONT_LEFT_EXT = $20DE;
  7078. GLX_FRONT_RIGHT_EXT = $20DF;
  7079. GLX_BACK_LEFT_EXT = $20E0;
  7080. GLX_BACK_RIGHT_EXT = $20E1;
  7081. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7082. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7083. GLX_AUX0_EXT = $20E2;
  7084. GLX_AUX1_EXT = $20E3;
  7085. GLX_AUX2_EXT = $20E4;
  7086. GLX_AUX3_EXT = $20E5;
  7087. GLX_AUX4_EXT = $20E6;
  7088. GLX_AUX5_EXT = $20E7;
  7089. GLX_AUX6_EXT = $20E8;
  7090. GLX_AUX7_EXT = $20E9;
  7091. GLX_AUX8_EXT = $20EA;
  7092. GLX_AUX9_EXT = $20EB;
  7093. // GLX_EXT_swap_control
  7094. GLX_SWAP_INTERVAL_EXT = $20F1;
  7095. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7096. // GLX_EXT_create_context_es2_profile
  7097. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7098. // GL_EXT_Late_Swaps
  7099. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7100. // GLU
  7101. GLU_INVALID_ENUM = 100900;
  7102. GLU_INVALID_VALUE = 100901;
  7103. GLU_OUT_OF_MEMORY = 100902;
  7104. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7105. GLU_VERSION = 100800;
  7106. GLU_EXTENSIONS = 100801;
  7107. GLU_TRUE: ByteBool = True;
  7108. GLU_FALSE: ByteBool = False;
  7109. GLU_SMOOTH = 100000;
  7110. GLU_FLAT = 100001;
  7111. GLU_NONE = 100002;
  7112. GLU_POINT = 100010;
  7113. GLU_LINE = 100011;
  7114. GLU_FILL = 100012;
  7115. GLU_SILHOUETTE = 100013;
  7116. GLU_OUTSIDE = 100020;
  7117. GLU_INSIDE = 100021;
  7118. GLU_TESS_MAX_COORD = 1.0E150;
  7119. GLU_TESS_WINDING_RULE = 100140;
  7120. GLU_TESS_BOUNDARY_ONLY = 100141;
  7121. GLU_TESS_TOLERANCE = 100142;
  7122. GLU_TESS_WINDING_ODD = 100130;
  7123. GLU_TESS_WINDING_NONZERO = 100131;
  7124. GLU_TESS_WINDING_POSITIVE = 100132;
  7125. GLU_TESS_WINDING_NEGATIVE = 100133;
  7126. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7127. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7128. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7129. GLU_TESS_END = 100102; // TGLUTessEndProc
  7130. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7131. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7132. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7133. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7134. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7135. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7136. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7137. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7138. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7139. GLU_TESS_ERROR1 = 100151;
  7140. GLU_TESS_ERROR2 = 100152;
  7141. GLU_TESS_ERROR3 = 100153;
  7142. GLU_TESS_ERROR4 = 100154;
  7143. GLU_TESS_ERROR5 = 100155;
  7144. GLU_TESS_ERROR6 = 100156;
  7145. GLU_TESS_ERROR7 = 100157;
  7146. GLU_TESS_ERROR8 = 100158;
  7147. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7148. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7149. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7150. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7151. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7152. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7153. GLU_AUTO_LOAD_MATRIX = 100200;
  7154. GLU_CULLING = 100201;
  7155. GLU_SAMPLING_TOLERANCE = 100203;
  7156. GLU_DISPLAY_MODE = 100204;
  7157. GLU_PARAMETRIC_TOLERANCE = 100202;
  7158. GLU_SAMPLING_METHOD = 100205;
  7159. GLU_U_STEP = 100206;
  7160. GLU_V_STEP = 100207;
  7161. GLU_PATH_LENGTH = 100215;
  7162. GLU_PARAMETRIC_ERROR = 100216;
  7163. GLU_DOMAIN_DISTANCE = 100217;
  7164. GLU_MAP1_TRIM_2 = 100210;
  7165. GLU_MAP1_TRIM_3 = 100211;
  7166. GLU_OUTLINE_POLYGON = 100240;
  7167. GLU_OUTLINE_PATCH = 100241;
  7168. GLU_NURBS_ERROR1 = 100251;
  7169. GLU_NURBS_ERROR2 = 100252;
  7170. GLU_NURBS_ERROR3 = 100253;
  7171. GLU_NURBS_ERROR4 = 100254;
  7172. GLU_NURBS_ERROR5 = 100255;
  7173. GLU_NURBS_ERROR6 = 100256;
  7174. GLU_NURBS_ERROR7 = 100257;
  7175. GLU_NURBS_ERROR8 = 100258;
  7176. GLU_NURBS_ERROR9 = 100259;
  7177. GLU_NURBS_ERROR10 = 100260;
  7178. GLU_NURBS_ERROR11 = 100261;
  7179. GLU_NURBS_ERROR12 = 100262;
  7180. GLU_NURBS_ERROR13 = 100263;
  7181. GLU_NURBS_ERROR14 = 100264;
  7182. GLU_NURBS_ERROR15 = 100265;
  7183. GLU_NURBS_ERROR16 = 100266;
  7184. GLU_NURBS_ERROR17 = 100267;
  7185. GLU_NURBS_ERROR18 = 100268;
  7186. GLU_NURBS_ERROR19 = 100269;
  7187. GLU_NURBS_ERROR20 = 100270;
  7188. GLU_NURBS_ERROR21 = 100271;
  7189. GLU_NURBS_ERROR22 = 100272;
  7190. GLU_NURBS_ERROR23 = 100273;
  7191. GLU_NURBS_ERROR24 = 100274;
  7192. GLU_NURBS_ERROR25 = 100275;
  7193. GLU_NURBS_ERROR26 = 100276;
  7194. GLU_NURBS_ERROR27 = 100277;
  7195. GLU_NURBS_ERROR28 = 100278;
  7196. GLU_NURBS_ERROR29 = 100279;
  7197. GLU_NURBS_ERROR30 = 100280;
  7198. GLU_NURBS_ERROR31 = 100281;
  7199. GLU_NURBS_ERROR32 = 100282;
  7200. GLU_NURBS_ERROR33 = 100283;
  7201. GLU_NURBS_ERROR34 = 100284;
  7202. GLU_NURBS_ERROR35 = 100285;
  7203. GLU_NURBS_ERROR36 = 100286;
  7204. GLU_NURBS_ERROR37 = 100287;
  7205. GLU_CW = 100120;
  7206. GLU_CCW = 100121;
  7207. GLU_INTERIOR = 100122;
  7208. GLU_EXTERIOR = 100123;
  7209. GLU_UNKNOWN = 100124;
  7210. GLU_BEGIN = GLU_TESS_BEGIN;
  7211. GLU_VERTEX = GLU_TESS_VERTEX;
  7212. GLU_END = GLU_TESS_END;
  7213. GLU_ERROR = GLU_TESS_ERROR;
  7214. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7215. type
  7216. // GL_VERSION_1_0
  7217. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7218. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7219. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7220. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7221. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7222. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7223. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7224. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7225. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7226. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7227. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7228. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7229. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7230. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7231. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7232. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7233. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7234. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7235. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7236. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7237. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7238. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7239. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7240. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7241. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7242. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7243. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7244. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7245. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7246. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7247. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7248. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7249. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7250. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7251. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7252. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7253. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7254. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7255. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7256. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7257. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7258. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7259. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7260. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7261. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7262. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7263. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7264. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7265. // GL_VERSION_1_1
  7266. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7267. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7268. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7269. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7270. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7271. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7272. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7273. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7274. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7275. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7276. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7277. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7278. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7279. {$ifdef DGL_DEPRECATED}
  7280. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7282. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7283. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7285. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7287. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7288. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7323. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7327. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7329. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7337. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7341. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7342. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7343. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7346. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7348. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7550. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. {$endif}
  7556. // GL_VERSION_1_2
  7557. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7558. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7559. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. {$ifdef DGL_DEPRECATED}
  7564. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. {$endif}
  7597. // GL_VERSION_1_3
  7598. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7600. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. {$ifdef DGL_DEPRECATED}
  7608. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7641. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. {$endif}
  7646. // GL_VERSION_1_4
  7647. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7649. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. {$ifdef DGL_DEPRECATED}
  7655. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7658. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. {$endif}
  7694. // GL_VERSION_1_5
  7695. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7697. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7709. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. // GL_VERSION_2_0
  7715. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7718. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7801. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7802. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7805. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. // GL_VERSION_2_1
  7808. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7810. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7811. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7813. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. // GL_VERSION_3_0
  7815. { OpenGL 3.0 also reuses entry points from these extensions: }
  7816. { ARB_framebuffer_object }
  7817. { ARB_map_buffer_range }
  7818. { ARB_vertex_array_object }
  7819. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7820. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7821. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7864. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7865. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7869. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7871. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7872. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7873. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7874. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7875. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7876. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7877. // GL_VERSION_2_1
  7878. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7879. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7880. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7881. // GL_VERSION_3_1
  7882. { OpenGL 3.1 also reuses entry points from these extensions: }
  7883. { ARB_copy_buffer }
  7884. { ARB_uniform_buffer_object }
  7885. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7886. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7887. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7888. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7889. // GL_VERSION_3_2
  7890. { OpenGL 3.2 also reuses entry points from these extensions: }
  7891. { ARB_draw_elements_base_vertex }
  7892. { ARB_provoking_vertex }
  7893. { ARB_sync }
  7894. { ARB_texture_multisample }
  7895. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7896. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7897. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7898. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7899. // GL_VERSION_3_3
  7900. { OpenGL 3.3 also reuses entry points from these extensions: }
  7901. { ARB_blend_func_extended }
  7902. { ARB_sampler_objects }
  7903. { ARB_explicit_attrib_location, but it has none }
  7904. { ARB_occlusion_query2 (no entry points) }
  7905. { ARB_shader_bit_encoding (no entry points) }
  7906. { ARB_texture_rgb10_a2ui (no entry points) }
  7907. { ARB_texture_swizzle (no entry points) }
  7908. { ARB_timer_query }
  7909. { ARB_vertex_type_2_10_10_10_rev }
  7910. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7911. // GL_VERSION_4_0
  7912. { OpenGL 4.0 also reuses entry points from these extensions: }
  7913. { ARB_texture_query_lod (no entry points) }
  7914. { ARB_draw_indirect }
  7915. { ARB_gpu_shader5 (no entry points) }
  7916. { ARB_gpu_shader_fp64 }
  7917. { ARB_shader_subroutine }
  7918. { ARB_tessellation_shader }
  7919. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7920. { ARB_texture_cube_map_array (no entry points) }
  7921. { ARB_texture_gather (no entry points) }
  7922. { ARB_transform_feedback2 }
  7923. { ARB_transform_feedback3 }
  7924. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7925. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7926. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7927. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7928. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. // GL_VERSION_4_1
  7930. { OpenGL 4.1 also reuses entry points from these extensions: }
  7931. { ARB_ES2_compatibility }
  7932. { ARB_get_program_binary }
  7933. { ARB_separate_shader_objects }
  7934. { ARB_shader_precision (no entry points) }
  7935. { ARB_vertex_attrib_64bit }
  7936. { ARB_viewport_array }
  7937. // GL_3DFX_tbuffer
  7938. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7939. // GL_APPLE_element_array
  7940. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7941. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7942. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7943. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7944. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7945. // GL_APPLE_fence
  7946. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7947. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7948. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7949. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7950. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7951. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7952. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7953. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7954. // GL_APPLE_vertex_array_object
  7955. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7956. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7957. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7958. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. // GL_APPLE_vertex_array_range
  7960. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7961. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7962. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7963. // GL_APPLE_texture_range
  7964. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7965. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7966. // GL_APPLE_vertex_program_evaluators
  7967. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7968. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7969. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7970. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7971. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7972. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7973. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7974. // GL_APPLE_object_purgeable
  7975. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7976. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7977. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7978. // GL_ARB_matrix_palette
  7979. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7980. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7981. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7982. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7983. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7984. // GL_ARB_multisample
  7985. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. // GL_ARB_multitexture
  7987. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7988. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7989. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7990. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7991. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7992. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7993. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7994. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7995. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7996. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7997. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7998. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7999. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8001. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8003. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8007. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8016. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8019. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8021. // GL_ARB_point_parameters
  8022. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8024. // GL_ARB_texture_compression
  8025. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8027. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8028. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8032. // GL_ARB_transpose_matrix
  8033. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8035. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8036. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. // GL_ARB_vertex_blend
  8038. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8040. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8042. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8043. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8048. // GL_ARB_vertex_buffer_object
  8049. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. // GL_ARB_vertex_program
  8061. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8064. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8106. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8110. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8118. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. // GL_ARB_window_pos
  8124. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8127. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8131. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8135. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8139. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. // GL_ARB_draw_buffers
  8141. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. // GL_ARB_color_buffer_float
  8143. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8144. // GL_ARB_vertex_shader
  8145. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. // GL_ARB_shader_objects
  8149. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8151. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8152. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8171. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8180. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8181. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8183. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8184. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8185. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8187. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. // GL_ARB_Occlusion_Query
  8189. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8192. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8195. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. // GL_ARB_draw_instanced
  8198. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8200. // GL_ARB_framebuffer_object
  8201. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8202. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8204. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8206. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8208. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8209. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8213. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8216. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8221. // GL_ARB_geometry_shader4
  8222. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8224. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8225. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. // GL_ARB_instanced_arrays
  8227. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8228. // GL_ARB_map_buffer_range
  8229. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8231. // GL_ARB_texture_buffer_object
  8232. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8233. // GL_ARB_vertex_array_object
  8234. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8235. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8236. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. // GL_ARB_uniform_buffer_object
  8239. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8241. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8242. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8246. // GL_ARB_copy_buffer
  8247. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. // GL_ARB_draw_elements_base_vertex
  8249. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8250. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8251. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8252. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. // GL_ARB_provoking_vertex
  8254. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8255. // GL_ARB_sync
  8256. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8258. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8259. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8262. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. // GL_ARB_texture_multisample
  8264. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8268. // GL_ARB_draw_buffers_blend
  8269. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8271. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8272. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. // GL_ARB_sample_shading
  8274. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. // GL_ARB_shading_language_include
  8276. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8277. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8279. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. // GL_ARB_blend_func_extended
  8283. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8285. // GL_ARB_sampler_objects
  8286. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8287. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8288. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8289. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8290. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8291. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8293. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8295. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8297. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8298. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8299. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. // GL_ARB_timer_query
  8301. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8304. // GL_ARB_vertex_type_2_10_10_10_rev
  8305. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8308. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8310. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8312. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8319. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8329. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8333. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8339. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8341. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. // GL_ARB_draw_indirect
  8344. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8346. // GL_ARB_gpu_shader_fp64
  8347. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8349. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8350. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8352. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8360. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8364. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. // GL_ARB_shader_subroutine
  8366. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8368. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8369. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8372. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8373. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. // GL_ARB_tessellation_shader
  8375. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8377. // GL_ARB_transform_feedback2
  8378. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8380. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8383. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. // GL_ARB_transform_feedback3
  8386. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. // GL_ARB_ES2_compatibility
  8391. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8394. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. // GL_ARB_get_program_binary
  8397. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. // GL_ARB_separate_shader_objects
  8401. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. // GL_ARB_vertex_attrib_64bit
  8462. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8466. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8467. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8470. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8471. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. // GL_ARB_viewport_array
  8473. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8475. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8476. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8478. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8479. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8481. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8482. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8483. // GL 4.2
  8484. // GL_ARB_base_instance
  8485. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8486. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8487. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8488. // GL_ARB_transform_feedback_instanced
  8489. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8490. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8491. // GL_ARB_internalformat_query
  8492. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8493. // GL_ARB_shader_atomic_counters
  8494. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8495. /// GL_ARB_shader_image_load_store
  8496. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8497. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8498. // GL_ARB_texture_storage
  8499. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8500. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8501. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8503. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8505. // GL 4.3
  8506. // GL_KHR_debug
  8507. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8508. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8509. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8510. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8512. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8513. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8514. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8515. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8516. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8517. // GL_ARB_clear_buffer_object
  8518. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8520. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8521. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8522. // GL_ARB_compute_shader
  8523. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8525. // GL_ARB_copy_image
  8526. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8527. // GL_ARB_debug_group
  8528. // ARB_debug_group reuses entry points from KHR_debug
  8529. // GL_ARB_debug_label
  8530. // ARB_debug_label reuses entry points from KHR_debug
  8531. // GL_ARB_debug_output2
  8532. // GL_ARB_ES3_compatibility
  8533. // GL_ARB_explicit_uniform_location
  8534. // GL_ARB_fragment_layer_viewport
  8535. // GL_ARB_framebuffer_no_attachments
  8536. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8537. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8538. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8539. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. // GL_ARB_internalformat_query2
  8541. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. // GL_ARB_invalidate_subdata
  8543. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8544. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8546. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8547. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. // GL_ARB_multi_draw_indirect
  8550. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8551. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. // GL_ARB_program_interface_query
  8553. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8554. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8555. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8556. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. // GL_ARB_robust_buffer_access_behavior
  8560. // GL_ARB_shader_image_size
  8561. // GL_ARB_shader_storage_buffer_object
  8562. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8563. // GL_ARB_stencil_texturing
  8564. // GL_ARB_texture_buffer_range
  8565. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8566. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8567. // GL_ARB_texture_query_levels
  8568. // GL_ARB_texture_storage_multisample
  8569. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8571. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. // GL 4.4
  8574. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8577. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8579. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. // GL 4.5
  8585. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8588. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8589. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8593. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8596. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8598. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8600. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8624. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8627. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8629. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8630. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8632. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8633. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8634. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8635. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8636. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8637. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8638. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8639. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8640. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8641. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8642. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8643. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8649. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8666. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8667. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8668. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8670. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8671. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8676. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8690. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8694. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8698. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. // GL_ARB_sparse_buffer
  8704. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8706. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8707. // GL_KHR_blend_equation_advanced
  8708. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. // GL_ARB_texture_view
  8710. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8711. // GL_ARB_vertex_attrib_binding
  8712. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8713. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8715. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8720. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. // GL_ARB_robustness_isolation
  8725. //
  8726. // GL_ARB_cl_event
  8727. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8728. // GL_ARB_debug_output
  8729. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. // GL_ARB_robustness
  8734. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8737. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8741. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8743. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8748. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. // GL_ATI_draw_buffers
  8755. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. // GL_ATI_element_array
  8757. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8760. // GL_ATI_envmap_bumpmap
  8761. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8763. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. // GL_ATI_fragment_shader
  8766. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8767. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8769. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8772. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8775. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8778. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. // GL_ATI_map_object_buffer
  8781. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8783. // GL_ATI_pn_triangles
  8784. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8785. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. // GL_ATI_separate_stencil
  8787. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8789. // GL_ATI_vertex_array_object
  8790. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8792. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8793. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. // GL_ATI_vertex_attrib_array_object
  8803. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8806. // GL_ATI_vertex_streams
  8807. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8809. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8810. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8812. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8814. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8816. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8818. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8831. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8833. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8834. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8835. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8836. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8847. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8850. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8851. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. // GL_AMD_performance_monitor
  8853. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8855. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8859. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8863. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. // GL_AMD_vertex_shader_tesselator
  8865. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8867. // GL_AMD_draw_buffers_blend
  8868. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8870. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8871. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8872. // GL_AMD_name_gen_delete
  8873. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8874. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8876. // GL_AMD_debug_output
  8877. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8879. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8880. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. // GL_EXT_blend_color
  8882. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. // GL_EXT_blend_func_separate
  8884. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8885. // GL_EXT_blend_minmax
  8886. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8887. // GL_EXT_color_subtable
  8888. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8889. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8890. // GL_EXT_compiled_vertex_array
  8891. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8892. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8893. // GL_EXT_convolution
  8894. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8896. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8905. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. // GL_EXT_coordinate_frame
  8908. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8909. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8911. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8913. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. // GL_EXT_copy_texture
  8931. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8934. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. // GL_EXT_cull_vertex
  8937. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. // GL_EXT_draw_range_elements
  8940. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. // GL_EXT_fog_coord
  8942. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. // GL_EXT_framebuffer_object
  8948. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8959. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8961. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8963. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. // GL_EXT_histogram
  8966. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8967. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8970. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8971. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8973. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8974. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8975. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. // GL_EXT_index_func
  8977. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. // GL_EXT_index_material
  8979. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. // GL_EXT_light_texture
  8981. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8982. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8983. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8984. // GL_EXT_multi_draw_arrays
  8985. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8986. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8987. // GL_EXT_multisample
  8988. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8990. // GL_EXT_paletted_texture
  8991. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8992. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8993. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8994. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. // GL_EXT_pixel_transform
  8996. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8997. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8998. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8999. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9000. // GL_EXT_point_parameters
  9001. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. // GL_EXT_polygon_offset
  9004. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. // GL_EXT_secondary_color
  9006. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9008. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9010. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9012. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9014. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9015. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9018. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9023. // GL_EXT_stencil_two_side
  9024. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. // GL_EXT_subtexture
  9026. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9027. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. // GL_EXT_texture3D
  9029. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. // GL_EXT_texture_object
  9032. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9033. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9035. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9037. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. // GL_EXT_texture_perturb_normal
  9039. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. // GL_EXT_vertex_array
  9041. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9042. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9043. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9044. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9045. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9048. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9050. // GL_EXT_vertex_shader
  9051. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9054. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9072. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9080. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9083. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9084. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9085. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9086. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9087. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9088. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9089. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9090. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9092. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9093. // GL_EXT_vertex_weighting
  9094. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9096. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9097. // GL_EXT_stencil_clear_tag
  9098. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. // GL_EXT_framebuffer_blit
  9100. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9101. // GL_EXT_framebuffer_multisample
  9102. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9103. // GL_EXT_timer_query
  9104. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9105. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9106. // GL_EXT_gpu_program_parameters
  9107. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9108. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9109. // GL_EXT_bindable_uniform
  9110. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9112. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. // GL_EXT_draw_buffers2
  9114. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9115. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. // GL_EXT_draw_instanced
  9121. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. // GL_EXT_geometry_shader4
  9124. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9126. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. // GL_EXT_gpu_shader4
  9128. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9130. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9131. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9132. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9134. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9145. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9147. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9148. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9149. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9153. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9156. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9157. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9159. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9162. // GL_EXT_texture_array
  9163. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. // GL_EXT_texture_buffer_object
  9165. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. // GL_EXT_texture_integer
  9167. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9168. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9169. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. // GL_HP_image_transform
  9174. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9175. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9177. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9179. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. // GL_EXT_depth_bounds_test
  9181. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. // GL_EXT_blend_equation_separate
  9183. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. // GL_EXT_transform_feedback
  9185. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9187. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. // GL_EXT_direct_state_access
  9193. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9196. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9200. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9202. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9204. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9206. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9208. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9210. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9212. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9216. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9218. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9222. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9226. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9230. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9234. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9269. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9271. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9273. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9287. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9289. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9291. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9299. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9386. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. // GL_EXT_separate_shader_objects
  9400. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9401. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. // GL_EXT_shader_image_load_store
  9404. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. // GL_EXT_vertex_attrib_64bit
  9407. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9413. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. // GL_IBM_multimode_draw_arrays
  9419. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. // GL_IBM_vertex_array_lists
  9422. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9424. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9425. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. // GL_INGR_blend_func_separate
  9431. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. // GL_INTEL_parallel_arrays
  9433. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9434. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. // GL_MESA_resize_buffers
  9438. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. // GL_MESA_window_pos
  9440. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. // GL_NV_evaluators
  9465. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9469. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. // GL_NV_fence
  9475. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9477. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. // GL_NV_fragment_program
  9483. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. // GL_NV_half_float
  9490. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9506. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9525. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9527. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9530. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9531. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9533. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. // GL_NV_occlusion_query
  9537. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9539. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9540. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9541. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9542. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9544. // GL_NV_pixel_data_range
  9545. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9547. // GL_NV_point_sprite
  9548. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9550. // GL_NV_primitive_restart
  9551. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9553. // GL_NV_register_combiners
  9554. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9556. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9557. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9565. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. // GL_NV_register_combiners2
  9568. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. // GL_NV_vertex_array_range
  9571. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9573. // GL_NV_vertex_program
  9574. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9600. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9625. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9629. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9633. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. // GL_NV_depth_buffer_float
  9639. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9641. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. // GL_NV_framebuffer_multisample_coverage
  9643. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. // GL_NV_geometry_program4
  9645. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9646. // GL_NV_gpu_program4
  9647. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9649. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9650. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9655. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9658. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9662. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. // GL_NV_parameter_buffer_object
  9664. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9666. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9667. // GL_NV_transform_feedback
  9668. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9670. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9675. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9676. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9678. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9679. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. // GL_NV_conditional_render
  9681. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9682. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. // GL_NV_present_video
  9684. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9686. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9690. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. // GL_NV_explicit_multisample
  9692. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. // GL_NV_transform_feedback2
  9696. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9698. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9699. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. // GL_NV_video_capture
  9704. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. // GL_NV_copy_image
  9717. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. // GL_NV_shader_buffer_load
  9719. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9720. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. // GL_NV_vertex_buffer_unified_memory
  9734. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9736. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. // GL_NV_gpu_program5
  9747. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9749. // GL_NV_gpu_shader5
  9750. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9751. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9753. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9755. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9768. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9770. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9772. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9778. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. // GL_NV_vertex_attrib_integer_64bit
  9784. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9786. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9789. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9790. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9792. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9794. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9796. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9798. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9800. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. // GL_NV_vdpau_interop
  9804. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9806. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9809. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9812. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. // GL_NV_texture_barrier
  9815. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. // (4.3)
  9817. // GL_NV_path_rendering
  9818. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9820. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9821. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9829. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9831. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9842. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9854. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9855. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9858. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9859. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9862. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. // GL_AMD_pinned_memory
  9868. // GL_AMD_stencil_operation_extended
  9869. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. // GL_AMD_vertex_shader_viewport_index
  9871. // GL_AMD_vertex_shader_layer
  9872. // GL_NV_bindless_texture
  9873. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9874. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9875. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. // GL_ARB_bindless_texture
  9887. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9889. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9890. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9891. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9892. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9898. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9900. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9901. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. // GL_NV_shader_atomic_float
  9904. // GL_AMD_query_buffer_object
  9905. //
  9906. // GL_PGI_misc_hints
  9907. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9908. // GL_SGIS_detail_texture
  9909. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9910. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9911. // GL_SGIS_fog_function
  9912. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9914. // GL_SGIS_multisample
  9915. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9916. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9917. // GL_SGIS_pixel_texture
  9918. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9920. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9921. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9922. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. // GL_SGIS_point_parameters
  9925. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9927. // GL_SGIS_sharpen_texture
  9928. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9929. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9930. // GL_SGIS_texture4D
  9931. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9932. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9933. // GL_SGIS_texture_color_mask
  9934. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. // GL_SGIS_texture_filter4
  9936. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. // GL_SGIX_async
  9939. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9940. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9942. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. // GL_SGIX_flush_raster
  9946. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. // GL_SGIX_fragment_lighting
  9948. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9949. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9951. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9953. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. // GL_SGIX_framezoom
  9967. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. // GL_SGIX_igloo_interface
  9969. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. // GL_SGIX_instruments
  9971. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9972. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9973. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9974. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9976. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. // GL_SGIX_list_priority
  9978. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9979. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9980. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9981. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9983. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. // GL_SGIX_pixel_texture
  9985. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9986. // GL_SGIX_polynomial_ffd
  9987. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9988. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. // GL_SGIX_reference_plane
  9992. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9993. // GL_SGIX_sprite
  9994. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9995. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9996. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9997. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. // GL_SGIX_tag_sample_buffer
  9999. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. // GL_SGI_color_table
  10001. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10002. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10003. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10004. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. // GL_SUNX_constant_data
  10009. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. // GL_SUN_global_alpha
  10011. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10012. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10013. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10014. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10016. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10017. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10018. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. // GL_SUN_mesh_array
  10020. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. // GL_SUN_triangle_list
  10022. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10023. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10024. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10025. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10027. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. // GL_SUN_vertex
  10030. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10033. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10040. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10043. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10044. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10047. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10049. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10054. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10055. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10056. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10057. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10058. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10059. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10060. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10061. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10062. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10063. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10064. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10065. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10066. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10067. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10068. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10069. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10070. // window support functions
  10071. {$IFDEF DGL_WIN}
  10072. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10073. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10074. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10075. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10076. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10077. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10078. TwglGetCurrentContext = function: HGLRC; stdcall;
  10079. TwglGetCurrentDC = function: HDC; stdcall;
  10080. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10081. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10082. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10083. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10084. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10085. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10086. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10087. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10088. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10089. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10090. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10091. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10092. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10093. // WGL_ARB_buffer_region
  10094. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10095. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10096. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10097. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10098. // WGL_ARB_extensions_string
  10099. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10100. // WGL_ARB_make_current_read
  10101. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10102. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10103. // WGL_ARB_pbuffer
  10104. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10105. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10106. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10107. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10108. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10109. // WGL_ARB_pixel_format
  10110. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10111. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10112. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10113. // WGL_ARB_color_buffer_float
  10114. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10115. // WGL_ARB_render_texture
  10116. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10117. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10118. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10119. // WGL_ARB_create_context
  10120. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10121. // WGL_AMD_gpu_association
  10122. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10123. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10124. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10125. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10126. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10127. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10128. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10129. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10130. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10131. // WGL_EXT_display_color_table
  10132. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10133. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10134. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10135. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10136. // WGL_EXT_extensions_string
  10137. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10138. // WGL_EXT_make_current_read
  10139. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10140. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10141. // WGL_EXT_pbuffer
  10142. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10143. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10144. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10145. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10146. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10147. // WGL_EXT_pixel_format
  10148. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10149. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10150. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10151. // WGL_EXT_swap_control
  10152. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10153. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10154. // WGL_I3D_digital_video_control
  10155. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10156. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10157. // WGL_I3D_gamma
  10158. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10159. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10160. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10161. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10162. // WGL_I3D_genlock
  10163. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10164. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10165. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10166. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10167. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10168. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10169. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10170. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10171. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10172. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10173. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10174. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10175. // WGL_I3D_image_buffer
  10176. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10177. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10178. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10179. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10180. // WGL_I3D_swap_frame_lock
  10181. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10182. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10183. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10184. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10185. // WGL_I3D_swap_frame_usage
  10186. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10187. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10188. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10189. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10190. // WGL_NV_vertex_array_range
  10191. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10192. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10193. // WGL_NV_present_video
  10194. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10195. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10196. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10197. // WGL_NV_video_output
  10198. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10199. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10200. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10201. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10202. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10203. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10204. // WGL_NV_swap_group
  10205. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10206. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10207. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10208. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10209. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10210. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10211. // WGL_NV_gpu_affinity
  10212. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10213. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10214. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10215. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10216. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10217. // WGL_NV_video_capture
  10218. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10219. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10220. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10221. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10222. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10223. // WGL_NV_copy_image
  10224. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10225. // WGL_NV_DX_interop
  10226. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10227. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10228. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10229. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10230. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10231. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10232. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10233. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10234. // WGL_OML_sync_control
  10235. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10236. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10237. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10238. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10239. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10240. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10241. // WGL_3DL_stereo_control
  10242. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10243. // WIN_draw_range_elements
  10244. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10245. // WIN_swap_hint
  10246. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10247. {$ENDIF}
  10248. {$IFDEF DGL_LINUX}
  10249. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10250. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10251. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10252. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10253. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10254. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10255. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10256. TglXGetCurrentContext = function: GLXContext cdecl;
  10257. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10258. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10259. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10260. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10261. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10262. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10263. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10264. TglXWaitGL = procedure; cdecl;
  10265. TglXWaitX = procedure; cdecl;
  10266. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10267. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10268. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10269. // GLX_VERSION_1_3
  10270. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10271. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10272. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10273. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10274. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10275. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10276. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10277. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10278. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10279. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10280. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10281. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10282. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10283. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10284. TglXGetCurreentDisplay = function: PDisplay;
  10285. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10286. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10287. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10288. // GLX_VERSION_1_4
  10289. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10290. // GLX_ARB_get_proc_address
  10291. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10292. // GLX_ARB_create_context
  10293. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10294. // GLX_EXT_import_context
  10295. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10296. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10297. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10298. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10299. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10300. // GLX_EXT_texture_from_pixmap
  10301. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10302. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10303. TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl;
  10304. {$ENDIF}
  10305. // GL utility functions and procedures
  10306. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10307. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10308. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10309. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10310. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10311. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10312. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10313. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10314. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10315. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10316. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10317. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10318. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10319. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10320. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10321. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10322. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10323. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10324. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10325. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10326. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10327. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10328. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10329. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10330. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10331. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10332. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10333. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10334. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10335. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10336. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10337. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10338. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10339. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10340. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10341. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10342. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10343. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10344. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10345. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10346. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10347. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10348. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10349. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10350. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10351. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10352. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10353. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10354. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10355. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10356. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10357. var
  10358. // GL_VERSION_1_0
  10359. glCullFace: TglCullFace;
  10360. glFrontFace: TglFrontFace;
  10361. glHint: TglHint;
  10362. glLineWidth: TglLineWidth;
  10363. glPointSize: TglPointSize;
  10364. glPolygonMode: TglPolygonMode;
  10365. glScissor: TglScissor;
  10366. glTexParameterf: TglTexParameterf;
  10367. glTexParameterfv: TglTexParameterfv;
  10368. glTexParameteri: TglTexParameteri;
  10369. glTexParameteriv: TglTexParameteriv;
  10370. glTexImage1D: TglTexImage1D;
  10371. glTexImage2D: TglTexImage2D;
  10372. glDrawBuffer: TglDrawBuffer;
  10373. glClear: TglClear;
  10374. glClearColor: TglClearColor;
  10375. glClearStencil: TglClearStencil;
  10376. glClearDepth: TglClearDepth;
  10377. glStencilMask: TglStencilMask;
  10378. glColorMask: TglColorMask;
  10379. glDepthMask: TglDepthMask;
  10380. glDisable: TglDisable;
  10381. glEnable: TglEnable;
  10382. glFinish: TglFinish;
  10383. glFlush: TglFlush;
  10384. glBlendFunc: TglBlendFunc;
  10385. glLogicOp: TglLogicOp;
  10386. glStencilFunc: TglStencilFunc;
  10387. glStencilOp: TglStencilOp;
  10388. glDepthFunc: TglDepthFunc;
  10389. glPixelStoref: TglPixelStoref;
  10390. glPixelStorei: TglPixelStorei;
  10391. glReadBuffer: TglReadBuffer;
  10392. glReadPixels: TglReadPixels;
  10393. glGetBooleanv: TglGetBooleanv;
  10394. glGetDoublev: TglGetDoublev;
  10395. glGetError: TglGetError;
  10396. glGetFloatv: TglGetFloatv;
  10397. glGetIntegerv: TglGetIntegerv;
  10398. glGetString: TglGetString;
  10399. glGetTexImage: TglGetTexImage;
  10400. glGetTexParameteriv: TglGetTexParameteriv;
  10401. glGetTexParameterfv: TglGetTexParameterfv;
  10402. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10403. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10404. glIsEnabled: TglIsEnabled;
  10405. glDepthRange: TglDepthRange;
  10406. glViewport: TglViewport;
  10407. // GL_VERSION_1_1
  10408. glDrawArrays: TglDrawArrays;
  10409. glDrawElements: TglDrawElements;
  10410. glGetPointerv: TglGetPointerv;
  10411. glPolygonOffset: TglPolygonOffset;
  10412. glCopyTexImage1D: TglCopyTexImage1D;
  10413. glCopyTexImage2D: TglCopyTexImage2D;
  10414. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10415. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10416. glTexSubImage1D: TglTexSubImage1D;
  10417. glTexSubImage2D: TglTexSubImage2D;
  10418. glBindTexture: TglBindTexture;
  10419. glDeleteTextures: TglDeleteTextures;
  10420. glGenTextures: TglGenTextures;
  10421. {$ifdef DGL_DEPRECATED}
  10422. glAccum: TglAccum;
  10423. glAlphaFunc: TglAlphaFunc;
  10424. glAreTexturesResident: TglAreTexturesResident;
  10425. glArrayElement: TglArrayElement;
  10426. glBegin: TglBegin;
  10427. glBitmap: TglBitmap;
  10428. glCallList: TglCallList;
  10429. glCallLists: TglCallLists;
  10430. glClearAccum: TglClearAccum;
  10431. glClearIndex: TglClearIndex;
  10432. glClipPlane: TglClipPlane;
  10433. glColor3b: TglColor3b;
  10434. glColor3bv: TglColor3bv;
  10435. glColor3d: TglColor3d;
  10436. glColor3dv: TglColor3dv;
  10437. glColor3f: TglColor3f;
  10438. glColor3fv: TglColor3fv;
  10439. glColor3i: TglColor3i;
  10440. glColor3iv: TglColor3iv;
  10441. glColor3s: TglColor3s;
  10442. glColor3sv: TglColor3sv;
  10443. glColor3ub: TglColor3ub;
  10444. glColor3ubv: TglColor3ubv;
  10445. glColor3ui: TglColor3ui;
  10446. glColor3uiv: TglColor3uiv;
  10447. glColor3us: TglColor3us;
  10448. glColor3usv: TglColor3usv;
  10449. glColor4b: TglColor4b;
  10450. glColor4bv: TglColor4bv;
  10451. glColor4d: TglColor4d;
  10452. glColor4dv: TglColor4dv;
  10453. glColor4f: TglColor4f;
  10454. glColor4fv: TglColor4fv;
  10455. glColor4i: TglColor4i;
  10456. glColor4iv: TglColor4iv;
  10457. glColor4s: TglColor4s;
  10458. glColor4sv: TglColor4sv;
  10459. glColor4ub: TglColor4ub;
  10460. glColor4ubv: TglColor4ubv;
  10461. glColor4ui: TglColor4ui;
  10462. glColor4uiv: TglColor4uiv;
  10463. glColor4us: TglColor4us;
  10464. glColor4usv: TglColor4usv;
  10465. glColorMaterial: TglColorMaterial;
  10466. glColorPointer: TglColorPointer;
  10467. glCopyPixels: TglCopyPixels;
  10468. glDeleteLists: TglDeleteLists;
  10469. glDisableClientState: TglDisableClientState;
  10470. glDrawPixels: TglDrawPixels;
  10471. glEdgeFlag: TglEdgeFlag;
  10472. glEdgeFlagPointer: TglEdgeFlagPointer;
  10473. glEdgeFlagv: TglEdgeFlagv;
  10474. glEnableClientState: TglEnableClientState;
  10475. glEnd: TglEnd;
  10476. glEndList: TglEndList;
  10477. glEvalCoord1d: TglEvalCoord1d;
  10478. glEvalCoord1dv: TglEvalCoord1dv;
  10479. glEvalCoord1f: TglEvalCoord1f;
  10480. glEvalCoord1fv: TglEvalCoord1fv;
  10481. glEvalCoord2d: TglEvalCoord2d;
  10482. glEvalCoord2dv: TglEvalCoord2dv;
  10483. glEvalCoord2f: TglEvalCoord2f;
  10484. glEvalCoord2fv: TglEvalCoord2fv;
  10485. glEvalMesh1: TglEvalMesh1;
  10486. glEvalMesh2: TglEvalMesh2;
  10487. glEvalPoint1: TglEvalPoint1;
  10488. glEvalPoint2: TglEvalPoint2;
  10489. glFeedbackBuffer: TglFeedbackBuffer;
  10490. glFogf: TglFogf;
  10491. glFogfv: TglFogfv;
  10492. glFogi: TglFogi;
  10493. glFogiv: TglFogiv;
  10494. glFrustum: TglFrustum;
  10495. glGenLists: TglGenLists;
  10496. glGetClipPlane: TglGetClipPlane;
  10497. glGetLightfv: TglGetLightfv;
  10498. glGetLightiv: TglGetLightiv;
  10499. glGetMapdv: TglGetMapdv;
  10500. glGetMapfv: TglGetMapfv;
  10501. glGetMapiv: TglGetMapiv;
  10502. glGetMaterialfv: TglGetMaterialfv;
  10503. glGetMaterialiv: TglGetMaterialiv;
  10504. glGetPixelMapfv: TglGetPixelMapfv;
  10505. glGetPixelMapuiv: TglGetPixelMapuiv;
  10506. glGetPixelMapusv: TglGetPixelMapusv;
  10507. glGetPolygonStipple: TglGetPolygonStipple;
  10508. glGetTexEnvfv: TglGetTexEnvfv;
  10509. glGetTexEnviv: TglGetTexEnviv;
  10510. glGetTexGendv: TglGetTexGendv;
  10511. glGetTexGenfv: TglGetTexGenfv;
  10512. glGetTexGeniv: TglGetTexGeniv;
  10513. glIndexMask: TglIndexMask;
  10514. glIndexPointer: TglIndexPointer;
  10515. glIndexd: TglIndexd;
  10516. glIndexdv: TglIndexdv;
  10517. glIndexf: TglIndexf;
  10518. glIndexfv: TglIndexfv;
  10519. glIndexi: TglIndexi;
  10520. glIndexiv: TglIndexiv;
  10521. glIndexs: TglIndexs;
  10522. glIndexsv: TglIndexsv;
  10523. glIndexub: TglIndexub;
  10524. glIndexubv: TglIndexubv;
  10525. glInitNames: TglInitNames;
  10526. glInterleavedArrays: TglInterleavedArrays;
  10527. glIsList: TglIsList;
  10528. glIsTexture: TglIsTexture;
  10529. glLightModelf: TglLightModelf;
  10530. glLightModelfv: TglLightModelfv;
  10531. glLightModeli: TglLightModeli;
  10532. glLightModeliv: TglLightModeliv;
  10533. glLightf: TglLightf;
  10534. glLightfv: TglLightfv;
  10535. glLighti: TglLighti;
  10536. glLightiv: TglLightiv;
  10537. glLineStipple: TglLineStipple;
  10538. glListBase: TglListBase;
  10539. glLoadIdentity: TglLoadIdentity;
  10540. glLoadMatrixd: TglLoadMatrixd;
  10541. glLoadMatrixf: TglLoadMatrixf;
  10542. glLoadName: TglLoadName;
  10543. glMap1d: TglMap1d;
  10544. glMap1f: TglMap1f;
  10545. glMap2d: TglMap2d;
  10546. glMap2f: TglMap2f;
  10547. glMapGrid1d: TglMapGrid1d;
  10548. glMapGrid1f: TglMapGrid1f;
  10549. glMapGrid2d: TglMapGrid2d;
  10550. glMapGrid2f: TglMapGrid2f;
  10551. glMaterialf: TglMaterialf;
  10552. glMaterialfv: TglMaterialfv;
  10553. glMateriali: TglMateriali;
  10554. glMaterialiv: TglMaterialiv;
  10555. glMatrixMode: TglMatrixMode;
  10556. glMultMatrixd: TglMultMatrixd;
  10557. glMultMatrixf: TglMultMatrixf;
  10558. glNewList: TglNewList;
  10559. glNormal3b: TglNormal3b;
  10560. glNormal3bv: TglNormal3bv;
  10561. glNormal3d: TglNormal3d;
  10562. glNormal3dv: TglNormal3dv;
  10563. glNormal3f: TglNormal3f;
  10564. glNormal3fv: TglNormal3fv;
  10565. glNormal3i: TglNormal3i;
  10566. glNormal3iv: TglNormal3iv;
  10567. glNormal3s: TglNormal3s;
  10568. glNormal3sv: TglNormal3sv;
  10569. glNormalPointer: TglNormalPointer;
  10570. glOrtho: TglOrtho;
  10571. glPassThrough: TglPassThrough;
  10572. glPixelMapfv: TglPixelMapfv;
  10573. glPixelMapuiv: TglPixelMapuiv;
  10574. glPixelMapusv: TglPixelMapusv;
  10575. glPixelTransferf: TglPixelTransferf;
  10576. glPixelTransferi: TglPixelTransferi;
  10577. glPixelZoom: TglPixelZoom;
  10578. glPolygonStipple: TglPolygonStipple;
  10579. glPopAttrib: TglPopAttrib;
  10580. glPopClientAttrib: TglPopClientAttrib;
  10581. glPopMatrix: TglPopMatrix;
  10582. glPopName: TglPopName;
  10583. glPrioritizeTextures: TglPrioritizeTextures;
  10584. glPushAttrib: TglPushAttrib;
  10585. glPushClientAttrib: TglPushClientAttrib;
  10586. glPushMatrix: TglPushMatrix;
  10587. glPushName: TglPushName;
  10588. glRasterPos2d: TglRasterPos2d;
  10589. glRasterPos2dv: TglRasterPos2dv;
  10590. glRasterPos2f: TglRasterPos2f;
  10591. glRasterPos2fv: TglRasterPos2fv;
  10592. glRasterPos2i: TglRasterPos2i;
  10593. glRasterPos2iv: TglRasterPos2iv;
  10594. glRasterPos2s: TglRasterPos2s;
  10595. glRasterPos2sv: TglRasterPos2sv;
  10596. glRasterPos3d: TglRasterPos3d;
  10597. glRasterPos3dv: TglRasterPos3dv;
  10598. glRasterPos3f: TglRasterPos3f;
  10599. glRasterPos3fv: TglRasterPos3fv;
  10600. glRasterPos3i: TglRasterPos3i;
  10601. glRasterPos3iv: TglRasterPos3iv;
  10602. glRasterPos3s: TglRasterPos3s;
  10603. glRasterPos3sv: TglRasterPos3sv;
  10604. glRasterPos4d: TglRasterPos4d;
  10605. glRasterPos4dv: TglRasterPos4dv;
  10606. glRasterPos4f: TglRasterPos4f;
  10607. glRasterPos4fv: TglRasterPos4fv;
  10608. glRasterPos4i: TglRasterPos4i;
  10609. glRasterPos4iv: TglRasterPos4iv;
  10610. glRasterPos4s: TglRasterPos4s;
  10611. glRasterPos4sv: TglRasterPos4sv;
  10612. glRectd: TglRectd;
  10613. glRectdv: TglRectdv;
  10614. glRectf: TglRectf;
  10615. glRectfv: TglRectfv;
  10616. glRecti: TglRecti;
  10617. glRectiv: TglRectiv;
  10618. glRects: TglRects;
  10619. glRectsv: TglRectsv;
  10620. glRenderMode: TglRenderMode;
  10621. glRotated: TglRotated;
  10622. glRotatef: TglRotatef;
  10623. glScaled: TglScaled;
  10624. glScalef: TglScalef;
  10625. glSelectBuffer: TglSelectBuffer;
  10626. glShadeModel: TglShadeModel;
  10627. glTexCoord1d: TglTexCoord1d;
  10628. glTexCoord1dv: TglTexCoord1dv;
  10629. glTexCoord1f: TglTexCoord1f;
  10630. glTexCoord1fv: TglTexCoord1fv;
  10631. glTexCoord1i: TglTexCoord1i;
  10632. glTexCoord1iv: TglTexCoord1iv;
  10633. glTexCoord1s: TglTexCoord1s;
  10634. glTexCoord1sv: TglTexCoord1sv;
  10635. glTexCoord2d: TglTexCoord2d;
  10636. glTexCoord2dv: TglTexCoord2dv;
  10637. glTexCoord2f: TglTexCoord2f;
  10638. glTexCoord2fv: TglTexCoord2fv;
  10639. glTexCoord2i: TglTexCoord2i;
  10640. glTexCoord2iv: TglTexCoord2iv;
  10641. glTexCoord2s: TglTexCoord2s;
  10642. glTexCoord2sv: TglTexCoord2sv;
  10643. glTexCoord3d: TglTexCoord3d;
  10644. glTexCoord3dv: TglTexCoord3dv;
  10645. glTexCoord3f: TglTexCoord3f;
  10646. glTexCoord3fv: TglTexCoord3fv;
  10647. glTexCoord3i: TglTexCoord3i;
  10648. glTexCoord3iv: TglTexCoord3iv;
  10649. glTexCoord3s: TglTexCoord3s;
  10650. glTexCoord3sv: TglTexCoord3sv;
  10651. glTexCoord4d: TglTexCoord4d;
  10652. glTexCoord4dv: TglTexCoord4dv;
  10653. glTexCoord4f: TglTexCoord4f;
  10654. glTexCoord4fv: TglTexCoord4fv;
  10655. glTexCoord4i: TglTexCoord4i;
  10656. glTexCoord4iv: TglTexCoord4iv;
  10657. glTexCoord4s: TglTexCoord4s;
  10658. glTexCoord4sv: TglTexCoord4sv;
  10659. glTexCoordPointer: TglTexCoordPointer;
  10660. glTexEnvf: TglTexEnvf;
  10661. glTexEnvfv: TglTexEnvfv;
  10662. glTexEnvi: TglTexEnvi;
  10663. glTexEnviv: TglTexEnviv;
  10664. glTexGend: TglTexGend;
  10665. glTexGendv: TglTexGendv;
  10666. glTexGenf: TglTexGenf;
  10667. glTexGenfv: TglTexGenfv;
  10668. glTexGeni: TglTexGeni;
  10669. glTexGeniv: TglTexGeniv;
  10670. glTranslated: TglTranslated;
  10671. glTranslatef: TglTranslatef;
  10672. glVertex2d: TglVertex2d;
  10673. glVertex2dv: TglVertex2dv;
  10674. glVertex2f: TglVertex2f;
  10675. glVertex2fv: TglVertex2fv;
  10676. glVertex2i: TglVertex2i;
  10677. glVertex2iv: TglVertex2iv;
  10678. glVertex2s: TglVertex2s;
  10679. glVertex2sv: TglVertex2sv;
  10680. glVertex3d: TglVertex3d;
  10681. glVertex3dv: TglVertex3dv;
  10682. glVertex3f: TglVertex3f;
  10683. glVertex3fv: TglVertex3fv;
  10684. glVertex3i: TglVertex3i;
  10685. glVertex3iv: TglVertex3iv;
  10686. glVertex3s: TglVertex3s;
  10687. glVertex3sv: TglVertex3sv;
  10688. glVertex4d: TglVertex4d;
  10689. glVertex4dv: TglVertex4dv;
  10690. glVertex4f: TglVertex4f;
  10691. glVertex4fv: TglVertex4fv;
  10692. glVertex4i: TglVertex4i;
  10693. glVertex4iv: TglVertex4iv;
  10694. glVertex4s: TglVertex4s;
  10695. glVertex4sv: TglVertex4sv;
  10696. glVertexPointer: TglVertexPointer;
  10697. {$endif}
  10698. // GL_VERSION_1_2
  10699. glBlendColor: TglBlendColor;
  10700. glBlendEquation: TglBlendEquation;
  10701. glDrawRangeElements: TglDrawRangeElements;
  10702. glTexImage3D: TglTexImage3D;
  10703. glTexSubImage3D: TglTexSubImage3D;
  10704. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10705. {$ifdef DGL_DEPRECATED}
  10706. glColorTable: TglColorTable;
  10707. glColorTableParameterfv: TglColorTableParameterfv;
  10708. glColorTableParameteriv: TglColorTableParameteriv;
  10709. glCopyColorTable: TglCopyColorTable;
  10710. glGetColorTable: TglGetColorTable;
  10711. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10712. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10713. glColorSubTable: TglColorSubTable;
  10714. glCopyColorSubTable: TglCopyColorSubTable;
  10715. glConvolutionFilter1D: TglConvolutionFilter1D;
  10716. glConvolutionFilter2D: TglConvolutionFilter2D;
  10717. glConvolutionParameterf: TglConvolutionParameterf;
  10718. glConvolutionParameterfv: TglConvolutionParameterfv;
  10719. glConvolutionParameteri: TglConvolutionParameteri;
  10720. glConvolutionParameteriv: TglConvolutionParameteriv;
  10721. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10722. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10723. glGetConvolutionFilter: TglGetConvolutionFilter;
  10724. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10725. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10726. glGetSeparableFilter: TglGetSeparableFilter;
  10727. glSeparableFilter2D: TglSeparableFilter2D;
  10728. glGetHistogram: TglGetHistogram;
  10729. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10730. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10731. glGetMinmax: TglGetMinmax;
  10732. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10733. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10734. glHistogram: TglHistogram;
  10735. glMinmax: TglMinmax;
  10736. glResetHistogram: TglResetHistogram;
  10737. glResetMinmax: TglResetMinmax;
  10738. {$endif}
  10739. // GL_VERSION_1_3
  10740. glActiveTexture: TglActiveTexture;
  10741. glSampleCoverage: TglSampleCoverage;
  10742. glCompressedTexImage3D: TglCompressedTexImage3D;
  10743. glCompressedTexImage2D: TglCompressedTexImage2D;
  10744. glCompressedTexImage1D: TglCompressedTexImage1D;
  10745. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10746. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10747. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10748. glGetCompressedTexImage: TglGetCompressedTexImage;
  10749. {$ifdef DGL_DEPRECATED}
  10750. glClientActiveTexture: TglClientActiveTexture;
  10751. glMultiTexCoord1d: TglMultiTexCoord1d;
  10752. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10753. glMultiTexCoord1f: TglMultiTexCoord1f;
  10754. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10755. glMultiTexCoord1i: TglMultiTexCoord1i;
  10756. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10757. glMultiTexCoord1s: TglMultiTexCoord1s;
  10758. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10759. glMultiTexCoord2d: TglMultiTexCoord2d;
  10760. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10761. glMultiTexCoord2f: TglMultiTexCoord2f;
  10762. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10763. glMultiTexCoord2i: TglMultiTexCoord2i;
  10764. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10765. glMultiTexCoord2s: TglMultiTexCoord2s;
  10766. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10767. glMultiTexCoord3d: TglMultiTexCoord3d;
  10768. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10769. glMultiTexCoord3f: TglMultiTexCoord3f;
  10770. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10771. glMultiTexCoord3i: TglMultiTexCoord3i;
  10772. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10773. glMultiTexCoord3s: TglMultiTexCoord3s;
  10774. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10775. glMultiTexCoord4d: TglMultiTexCoord4d;
  10776. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10777. glMultiTexCoord4f: TglMultiTexCoord4f;
  10778. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10779. glMultiTexCoord4i: TglMultiTexCoord4i;
  10780. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10781. glMultiTexCoord4s: TglMultiTexCoord4s;
  10782. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10783. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10784. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10785. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10786. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10787. {$endif}
  10788. // GL_VERSION_1_4
  10789. glBlendFuncSeparate: TglBlendFuncSeparate;
  10790. glMultiDrawArrays: TglMultiDrawArrays;
  10791. glMultiDrawElements: TglMultiDrawElements;
  10792. glPointParameterf: TglPointParameterf;
  10793. glPointParameterfv: TglPointParameterfv;
  10794. glPointParameteri: TglPointParameteri;
  10795. glPointParameteriv: TglPointParameteriv;
  10796. {$ifdef DGL_DEPRECATED}
  10797. glFogCoordf: TglFogCoordf;
  10798. glFogCoordfv: TglFogCoordfv;
  10799. glFogCoordd: TglFogCoordd;
  10800. glFogCoorddv: TglFogCoorddv;
  10801. glFogCoordPointer: TglFogCoordPointer;
  10802. glSecondaryColor3b: TglSecondaryColor3b;
  10803. glSecondaryColor3bv: TglSecondaryColor3bv;
  10804. glSecondaryColor3d: TglSecondaryColor3d;
  10805. glSecondaryColor3dv: TglSecondaryColor3dv;
  10806. glSecondaryColor3f: TglSecondaryColor3f;
  10807. glSecondaryColor3fv: TglSecondaryColor3fv;
  10808. glSecondaryColor3i: TglSecondaryColor3i;
  10809. glSecondaryColor3iv: TglSecondaryColor3iv;
  10810. glSecondaryColor3s: TglSecondaryColor3s;
  10811. glSecondaryColor3sv: TglSecondaryColor3sv;
  10812. glSecondaryColor3ub: TglSecondaryColor3ub;
  10813. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10814. glSecondaryColor3ui: TglSecondaryColor3ui;
  10815. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10816. glSecondaryColor3us: TglSecondaryColor3us;
  10817. glSecondaryColor3usv: TglSecondaryColor3usv;
  10818. glSecondaryColorPointer: TglSecondaryColorPointer;
  10819. glWindowPos2d: TglWindowPos2d;
  10820. glWindowPos2dv: TglWindowPos2dv;
  10821. glWindowPos2f: TglWindowPos2f;
  10822. glWindowPos2fv: TglWindowPos2fv;
  10823. glWindowPos2i: TglWindowPos2i;
  10824. glWindowPos2iv: TglWindowPos2iv;
  10825. glWindowPos2s: TglWindowPos2s;
  10826. glWindowPos2sv: TglWindowPos2sv;
  10827. glWindowPos3d: TglWindowPos3d;
  10828. glWindowPos3dv: TglWindowPos3dv;
  10829. glWindowPos3f: TglWindowPos3f;
  10830. glWindowPos3fv: TglWindowPos3fv;
  10831. glWindowPos3i: TglWindowPos3i;
  10832. glWindowPos3iv: TglWindowPos3iv;
  10833. glWindowPos3s: TglWindowPos3s;
  10834. glWindowPos3sv: TglWindowPos3sv;
  10835. {$endif}
  10836. // GL_VERSION_1_5
  10837. glGenQueries: TglGenQueries;
  10838. glDeleteQueries: TglDeleteQueries;
  10839. glIsQuery: TglIsQuery;
  10840. glBeginQuery: TglBeginQuery;
  10841. glEndQuery: TglEndQuery;
  10842. glGetQueryiv: TglGetQueryiv;
  10843. glGetQueryObjectiv: TglGetQueryObjectiv;
  10844. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10845. glBindBuffer: TglBindBuffer;
  10846. glDeleteBuffers: TglDeleteBuffers;
  10847. glGenBuffers: TglGenBuffers;
  10848. glIsBuffer: TglIsBuffer;
  10849. glBufferData: TglBufferData;
  10850. glBufferSubData: TglBufferSubData;
  10851. glGetBufferSubData: TglGetBufferSubData;
  10852. glMapBuffer: TglMapBuffer;
  10853. glUnmapBuffer: TglUnmapBuffer;
  10854. glGetBufferParameteriv: TglGetBufferParameteriv;
  10855. glGetBufferPointerv: TglGetBufferPointerv;
  10856. // GL_VERSION_2_0
  10857. glBlendEquationSeparate: TglBlendEquationSeparate;
  10858. glDrawBuffers: TglDrawBuffers;
  10859. glStencilOpSeparate: TglStencilOpSeparate;
  10860. glStencilFuncSeparate: TglStencilFuncSeparate;
  10861. glStencilMaskSeparate: TglStencilMaskSeparate;
  10862. glAttachShader: TglAttachShader;
  10863. glBindAttribLocation: TglBindAttribLocation;
  10864. glCompileShader: TglCompileShader;
  10865. glCreateProgram: TglCreateProgram;
  10866. glCreateShader: TglCreateShader;
  10867. glDeleteProgram: TglDeleteProgram;
  10868. glDeleteShader: TglDeleteShader;
  10869. glDetachShader: TglDetachShader;
  10870. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10871. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10872. glGetActiveAttrib: TglGetActiveAttrib;
  10873. glGetActiveUniform: TglGetActiveUniform;
  10874. glGetAttachedShaders: TglGetAttachedShaders;
  10875. glGetAttribLocation: TglGetAttribLocation;
  10876. glGetProgramiv: TglGetProgramiv;
  10877. glGetProgramInfoLog: TglGetProgramInfoLog;
  10878. glGetShaderiv: TglGetShaderiv;
  10879. glGetShaderInfoLog: TglGetShaderInfoLog;
  10880. glGetShaderSource: TglGetShaderSource;
  10881. glGetUniformLocation: TglGetUniformLocation;
  10882. glGetUniformfv: TglGetUniformfv;
  10883. glGetUniformiv: TglGetUniformiv;
  10884. glGetVertexAttribfv: TglGetVertexAttribfv;
  10885. glGetVertexAttribiv: TglGetVertexAttribiv;
  10886. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  10887. glIsProgram: TglIsProgram;
  10888. glIsShader: TglIsShader;
  10889. glLinkProgram: TglLinkProgram;
  10890. glShaderSource: TglShaderSource;
  10891. glUseProgram: TglUseProgram;
  10892. glUniform1f: TglUniform1f;
  10893. glUniform2f: TglUniform2f;
  10894. glUniform3f: TglUniform3f;
  10895. glUniform4f: TglUniform4f;
  10896. glUniform1i: TglUniform1i;
  10897. glUniform2i: TglUniform2i;
  10898. glUniform3i: TglUniform3i;
  10899. glUniform4i: TglUniform4i;
  10900. glUniform1fv: TglUniform1fv;
  10901. glUniform2fv: TglUniform2fv;
  10902. glUniform3fv: TglUniform3fv;
  10903. glUniform4fv: TglUniform4fv;
  10904. glUniform1iv: TglUniform1iv;
  10905. glUniform2iv: TglUniform2iv;
  10906. glUniform3iv: TglUniform3iv;
  10907. glUniform4iv: TglUniform4iv;
  10908. glUniformMatrix2fv: TglUniformMatrix2fv;
  10909. glUniformMatrix3fv: TglUniformMatrix3fv;
  10910. glUniformMatrix4fv: TglUniformMatrix4fv;
  10911. glValidateProgram: TglValidateProgram;
  10912. glVertexAttrib1d: TglVertexAttrib1d;
  10913. glVertexAttrib1dv: TglVertexAttrib1dv;
  10914. glVertexAttrib1f: TglVertexAttrib1f;
  10915. glVertexAttrib1fv: TglVertexAttrib1fv;
  10916. glVertexAttrib1s: TglVertexAttrib1s;
  10917. glVertexAttrib1sv: TglVertexAttrib1sv;
  10918. glVertexAttrib2d: TglVertexAttrib2d;
  10919. glVertexAttrib2dv: TglVertexAttrib2dv;
  10920. glVertexAttrib2f: TglVertexAttrib2f;
  10921. glVertexAttrib2fv: TglVertexAttrib2fv;
  10922. glVertexAttrib2s: TglVertexAttrib2s;
  10923. glVertexAttrib2sv: TglVertexAttrib2sv;
  10924. glVertexAttrib3d: TglVertexAttrib3d;
  10925. glVertexAttrib3dv: TglVertexAttrib3dv;
  10926. glVertexAttrib3f: TglVertexAttrib3f;
  10927. glVertexAttrib3fv: TglVertexAttrib3fv;
  10928. glVertexAttrib3s: TglVertexAttrib3s;
  10929. glVertexAttrib3sv: TglVertexAttrib3sv;
  10930. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  10931. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  10932. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  10933. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  10934. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  10935. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  10936. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  10937. glVertexAttrib4bv: TglVertexAttrib4bv;
  10938. glVertexAttrib4d: TglVertexAttrib4d;
  10939. glVertexAttrib4dv: TglVertexAttrib4dv;
  10940. glVertexAttrib4f: TglVertexAttrib4f;
  10941. glVertexAttrib4fv: TglVertexAttrib4fv;
  10942. glVertexAttrib4iv: TglVertexAttrib4iv;
  10943. glVertexAttrib4s: TglVertexAttrib4s;
  10944. glVertexAttrib4sv: TglVertexAttrib4sv;
  10945. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  10946. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  10947. glVertexAttrib4usv: TglVertexAttrib4usv;
  10948. glVertexAttribPointer: TglVertexAttribPointer;
  10949. // GL_VERSION_2_1
  10950. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  10951. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  10952. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  10953. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  10954. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  10955. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  10956. // GL_VERSION_3_0
  10957. glColorMaski: TglColorMaski;
  10958. glGetBooleani_v: TglGetBooleani_v;
  10959. glGetIntegeri_v: TglGetIntegeri_v;
  10960. glEnablei: TglEnablei;
  10961. glDisablei: TglDisablei;
  10962. glIsEnabledi: TglIsEnabledi;
  10963. glBeginTransformFeedback: TglBeginTransformFeedback;
  10964. glEndTransformFeedback: TglEndTransformFeedback;
  10965. glBindBufferRange: TglBindBufferRange;
  10966. glBindBufferBase: TglBindBufferBase;
  10967. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  10968. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  10969. glClampColor: TglClampColor;
  10970. glBeginConditionalRender: TglBeginConditionalRender;
  10971. glEndConditionalRender: TglEndConditionalRender;
  10972. glVertexAttribI1i: TglVertexAttribI1i;
  10973. glVertexAttribI2i: TglVertexAttribI2i;
  10974. glVertexAttribI3i: TglVertexAttribI3i;
  10975. glVertexAttribI4i: TglVertexAttribI4i;
  10976. glVertexAttribI1ui: TglVertexAttribI1ui;
  10977. glVertexAttribI2ui: TglVertexAttribI2ui;
  10978. glVertexAttribI3ui: TglVertexAttribI3ui;
  10979. glVertexAttribI4ui: TglVertexAttribI4ui;
  10980. glVertexAttribI1iv: TglVertexAttribI1iv;
  10981. glVertexAttribI2iv: TglVertexAttribI2iv;
  10982. glVertexAttribI3iv: TglVertexAttribI3iv;
  10983. glVertexAttribI4iv: TglVertexAttribI4iv;
  10984. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  10985. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  10986. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  10987. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  10988. glVertexAttribI4bv: TglVertexAttribI4bv;
  10989. glVertexAttribI4sv: TglVertexAttribI4sv;
  10990. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  10991. glVertexAttribI4usv: TglVertexAttribI4usv;
  10992. glVertexAttribIPointer: TglVertexAttribIPointer;
  10993. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  10994. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  10995. glGetUniformuiv: TglGetUniformuiv;
  10996. glBindFragDataLocation: TglBindFragDataLocation;
  10997. glGetFragDataLocation: TglGetFragDataLocation;
  10998. glUniform1ui: TglUniform1ui;
  10999. glUniform2ui: TglUniform2ui;
  11000. glUniform3ui: TglUniform3ui;
  11001. glUniform4ui: TglUniform4ui;
  11002. glUniform1uiv: TglUniform1uiv;
  11003. glUniform2uiv: TglUniform2uiv;
  11004. glUniform3uiv: TglUniform3uiv;
  11005. glUniform4uiv: TglUniform4uiv;
  11006. glTexParameterIiv: TglTexParameterIiv;
  11007. glTexParameterIuiv: TglTexParameterIuiv;
  11008. glGetTexParameterIiv: TglGetTexParameterIiv;
  11009. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  11010. glClearBufferiv: TglClearBufferiv;
  11011. glClearBufferuiv: TglClearBufferuiv;
  11012. glClearBufferfv: TglClearBufferfv;
  11013. glClearBufferfi: TglClearBufferfi;
  11014. glGetStringi: TglGetStringi;
  11015. // GL_VERSION_2_1
  11016. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11017. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11018. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11019. // GL_VERSION_3_1
  11020. glDrawArraysInstanced: TglDrawArraysInstanced;
  11021. glDrawElementsInstanced: TglDrawElementsInstanced;
  11022. glTexBuffer: TglTexBuffer;
  11023. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11024. // GL_VERSION_3_2
  11025. glGetInteger64i_v: TglGetInteger64i_v;
  11026. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11027. glFramebufferTexture: TglFramebufferTexture;
  11028. // GL_VERSION_3_3
  11029. glVertexAttribDivisor: TglVertexAttribDivisor;
  11030. // GL_VERSION_4_0
  11031. { OpenGL 4.0 also reuses entry points from these extensions: }
  11032. { ARB_texture_query_lod (no entry points) }
  11033. { ARB_draw_indirect }
  11034. { ARB_gpu_shader5 (no entry points) }
  11035. { ARB_gpu_shader_fp64 }
  11036. { ARB_shader_subroutine }
  11037. { ARB_tessellation_shader }
  11038. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11039. { ARB_texture_cube_map_array (no entry points) }
  11040. { ARB_texture_gather (no entry points) }
  11041. { ARB_transform_feedback2 }
  11042. { ARB_transform_feedback3 }
  11043. glMinSampleShading: TglMinSampleShading;
  11044. glBlendEquationi: TglBlendEquationi;
  11045. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11046. glBlendFunci: TglBlendFunci;
  11047. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11048. // GL_3DFX_tbuffer
  11049. glTbufferMask3DFX: TglTbufferMask3DFX;
  11050. // GL_APPLE_element_array
  11051. glElementPointerAPPLE: TglElementPointerAPPLE;
  11052. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11053. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11054. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11055. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11056. // GL_APPLE_fence
  11057. glGenFencesAPPLE: TglGenFencesAPPLE;
  11058. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11059. glSetFenceAPPLE: TglSetFenceAPPLE;
  11060. glIsFenceAPPLE: TglIsFenceAPPLE;
  11061. glTestFenceAPPLE: TglTestFenceAPPLE;
  11062. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11063. glTestObjectAPPLE: TglTestObjectAPPLE;
  11064. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11065. // GL_APPLE_vertex_array_object
  11066. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11067. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11068. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11069. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11070. // GL_APPLE_vertex_array_range
  11071. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11072. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11073. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11074. // GL_APPLE_texture_range
  11075. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11076. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11077. // GL_APPLE_vertex_program_evaluators
  11078. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11079. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11080. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11081. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11082. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11083. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11084. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11085. // GL_APPLE_object_purgeable
  11086. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11087. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11088. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11089. // GL_ARB_matrix_palette
  11090. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11091. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11092. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11093. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11094. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11095. // GL_ARB_multisample
  11096. glSampleCoverageARB: TglSampleCoverageARB;
  11097. // GL_ARB_multitexture
  11098. glActiveTextureARB: TglActiveTextureARB;
  11099. glClientActiveTextureARB: TglClientActiveTextureARB;
  11100. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11101. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11102. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11103. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11104. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11105. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11106. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11107. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11108. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11109. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11110. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11111. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11112. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11113. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11114. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11115. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11116. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11117. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11118. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11119. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11120. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11121. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11122. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11123. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11124. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11125. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11126. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11127. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11128. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11129. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11130. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11131. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11132. // GL_ARB_point_parameters
  11133. glPointParameterfARB: TglPointParameterfARB;
  11134. glPointParameterfvARB: TglPointParameterfvARB;
  11135. // GL_ARB_texture_compression
  11136. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11137. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11138. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11139. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11140. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11141. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11142. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11143. // GL_ARB_transpose_matrix
  11144. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11145. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11146. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11147. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11148. // GL_ARB_vertex_blend
  11149. glWeightbvARB: TglWeightbvARB;
  11150. glWeightsvARB: TglWeightsvARB;
  11151. glWeightivARB: TglWeightivARB;
  11152. glWeightfvARB: TglWeightfvARB;
  11153. glWeightdvARB: TglWeightdvARB;
  11154. glWeightubvARB: TglWeightubvARB;
  11155. glWeightusvARB: TglWeightusvARB;
  11156. glWeightuivARB: TglWeightuivARB;
  11157. glWeightPointerARB: TglWeightPointerARB;
  11158. glVertexBlendARB: TglVertexBlendARB;
  11159. // GL_ARB_vertex_buffer_object
  11160. glBindBufferARB: TglBindBufferARB;
  11161. glDeleteBuffersARB: TglDeleteBuffersARB;
  11162. glGenBuffersARB: TglGenBuffersARB;
  11163. glIsBufferARB: TglIsBufferARB;
  11164. glBufferDataARB: TglBufferDataARB;
  11165. glBufferSubDataARB: TglBufferSubData;
  11166. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11167. glMapBufferARB: TglMapBufferARB;
  11168. glUnmapBufferARB: TglUnmapBufferARB;
  11169. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11170. glGetBufferPointervARB: TglGetBufferPointervARB;
  11171. // GL_ARB_vertex_program
  11172. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11173. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11174. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11175. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11176. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11177. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11178. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11179. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11180. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11181. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11182. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11183. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11184. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11185. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11186. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11187. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11188. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11189. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11190. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11191. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11192. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11193. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11194. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11195. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11196. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11197. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11198. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11199. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11200. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11201. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11202. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11203. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11204. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11205. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11206. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11207. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11208. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11209. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11210. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11211. glProgramStringARB: TglProgramStringARB;
  11212. glBindProgramARB: TglBindProgramARB;
  11213. glDeleteProgramsARB: TglDeleteProgramsARB;
  11214. glGenProgramsARB: TglGenProgramsARB;
  11215. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11216. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11217. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11218. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11219. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11220. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11221. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11222. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11223. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11224. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11225. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11226. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11227. glGetProgramivARB: TglGetProgramivARB;
  11228. glGetProgramStringARB: TglGetProgramStringARB;
  11229. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11230. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11231. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11232. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11233. glIsProgramARB: TglIsProgramARB;
  11234. // GL_ARB_window_pos
  11235. glWindowPos2dARB: TglWindowPos2dARB;
  11236. glWindowPos2dvARB: TglWindowPos2dvARB;
  11237. glWindowPos2fARB: TglWindowPos2fARB;
  11238. glWindowPos2fvARB: TglWindowPos2fvARB;
  11239. glWindowPos2iARB: TglWindowPos2iARB;
  11240. glWindowPos2ivARB: TglWindowPos2ivARB;
  11241. glWindowPos2sARB: TglWindowPos2sARB;
  11242. glWindowPos2svARB: TglWindowPos2svARB;
  11243. glWindowPos3dARB: TglWindowPos3dARB;
  11244. glWindowPos3dvARB: TglWindowPos3dvARB;
  11245. glWindowPos3fARB: TglWindowPos3fARB;
  11246. glWindowPos3fvARB: TglWindowPos3fvARB;
  11247. glWindowPos3iARB: TglWindowPos3iARB;
  11248. glWindowPos3ivARB: TglWindowPos3ivARB;
  11249. glWindowPos3sARB: TglWindowPos3sARB;
  11250. glWindowPos3svARB: TglWindowPos3svARB;
  11251. // GL_ARB_draw_buffers
  11252. glDrawBuffersARB: TglDrawBuffersARB;
  11253. // GL_ARB_color_buffer_float
  11254. glClampColorARB: TglClampColorARB;
  11255. // GL_ARB_vertex_shader
  11256. glGetActiveAttribARB: TglGetActiveAttribARB;
  11257. glGetAttribLocationARB: TglGetAttribLocationARB;
  11258. glBindAttribLocationARB: TglBindAttribLocationARB;
  11259. // GL_ARB_shader_objects
  11260. glDeleteObjectARB: TglDeleteObjectARB;
  11261. glGetHandleARB: TglGetHandleARB;
  11262. glDetachObjectARB: TglDetachObjectARB;
  11263. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11264. glShaderSourceARB: TglShaderSourceARB;
  11265. glCompileShaderARB: TglCompileShaderARB;
  11266. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11267. glAttachObjectARB: TglAttachObjectARB;
  11268. glLinkProgramARB: TglLinkProgramARB;
  11269. glUseProgramObjectARB: TglUseProgramObjectARB;
  11270. glValidateProgramARB: TglValidateProgramARB;
  11271. glUniform1fARB: TglUniform1fARB;
  11272. glUniform2fARB: TglUniform2fARB;
  11273. glUniform3fARB: TglUniform3fARB;
  11274. glUniform4fARB: TglUniform4fARB;
  11275. glUniform1iARB: TglUniform1iARB;
  11276. glUniform2iARB: TglUniform2iARB;
  11277. glUniform3iARB: TglUniform3iARB;
  11278. glUniform4iARB: TglUniform4iARB;
  11279. glUniform1fvARB: TglUniform1fvARB;
  11280. glUniform2fvARB: TglUniform2fvARB;
  11281. glUniform3fvARB: TglUniform3fvARB;
  11282. glUniform4fvARB: TglUniform4fvARB;
  11283. glUniform1ivARB: TglUniform1ivARB;
  11284. glUniform2ivARB: TglUniform2ivARB;
  11285. glUniform3ivARB: TglUniform3ivARB;
  11286. glUniform4ivARB: TglUniform4ivARB;
  11287. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11288. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11289. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11290. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11291. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11292. glGetInfoLogARB: TglGetInfoLogARB;
  11293. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11294. glGetUniformLocationARB: TglGetUniformLocationARB;
  11295. glGetActiveUniformARB: TglGetActiveUniformARB;
  11296. glGetUniformfvARB: TglGetUniformfvARB;
  11297. glGetUniformivARB: TglGetUniformivARB;
  11298. glGetShaderSourceARB: TglGetShaderSourceARB;
  11299. // GL_ARB_Occlusion_Query
  11300. glGenQueriesARB: TglGenQueriesARB;
  11301. glDeleteQueriesARB: TglDeleteQueriesARB;
  11302. glIsQueryARB: TglIsQueryARB;
  11303. glBeginQueryARB: TglBeginQueryARB;
  11304. glEndQueryARB: TglEndQueryARB;
  11305. glGetQueryivARB: TglGetQueryivARB;
  11306. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11307. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11308. // GL_ARB_draw_instanced
  11309. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11310. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11311. // GL_ARB_framebuffer_object
  11312. glIsRenderbuffer: TglIsRenderbuffer;
  11313. glBindRenderbuffer: TglBindRenderbuffer;
  11314. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11315. glGenRenderbuffers: TglGenRenderbuffers;
  11316. glRenderbufferStorage: TglRenderbufferStorage;
  11317. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11318. glIsFramebuffer: TglIsFramebuffer;
  11319. glBindFramebuffer: TglBindFramebuffer;
  11320. glDeleteFramebuffers: TglDeleteFramebuffers;
  11321. glGenFramebuffers: TglGenFramebuffers;
  11322. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11323. glFramebufferTexture1D: TglFramebufferTexture1D;
  11324. glFramebufferTexture2D: TglFramebufferTexture2D;
  11325. glFramebufferTexture3D: TglFramebufferTexture3D;
  11326. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11327. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11328. glGenerateMipmap: TglGenerateMipmap;
  11329. glBlitFramebuffer: TglBlitFramebuffer;
  11330. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11331. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11332. // GL_ARB_geometry_shader4
  11333. glProgramParameteriARB: TglProgramParameteriARB;
  11334. glFramebufferTextureARB: TglFramebufferTextureARB;
  11335. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11336. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11337. // GL_ARB_instanced_arrays
  11338. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11339. // GL_ARB_map_buffer_range
  11340. glMapBufferRange: TglMapBufferRange;
  11341. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11342. // GL_ARB_texture_buffer_object
  11343. glTexBufferARB: TglTexBufferARB;
  11344. // GL_ARB_vertex_array_object
  11345. glBindVertexArray: TglBindVertexArray;
  11346. glDeleteVertexArrays: TglDeleteVertexArrays;
  11347. glGenVertexArrays: TglGenVertexArrays;
  11348. glIsVertexArray: TglIsVertexArray;
  11349. // GL_ARB_uniform_buffer_object
  11350. glGetUniformIndices: TglGetUniformIndices;
  11351. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11352. glGetActiveUniformName: TglGetActiveUniformName;
  11353. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11354. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11355. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11356. glUniformBlockBinding: TglUniformBlockBinding;
  11357. // GL_ARB_copy_buffer
  11358. glCopyBufferSubData: TglCopyBufferSubData;
  11359. // GL_ARB_draw_elements_base_vertex
  11360. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11361. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11362. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11363. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11364. // GL_ARB_provoking_vertex
  11365. glProvokingVertex: TglProvokingVertex;
  11366. // GL_ARB_sync
  11367. glFenceSync: TglFenceSync;
  11368. glIsSync: TglIsSync;
  11369. glDeleteSync: TglDeleteSync;
  11370. glClientWaitSync: TglClientWaitSync;
  11371. glWaitSync: TglWaitSync;
  11372. glGetInteger64v: TglGetInteger64v;
  11373. glGetSynciv: TglGetSynciv;
  11374. // GL_ARB_texture_multisample
  11375. glTexImage2DMultisample: TglTexImage2DMultisample;
  11376. glTexImage3DMultisample: TglTexImage3DMultisample;
  11377. glGetMultisamplefv: TglGetMultisamplefv;
  11378. glSampleMaski: TglSampleMaski;
  11379. // GL_ARB_draw_buffers_blend
  11380. glBlendEquationiARB: TglBlendEquationiARB;
  11381. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11382. glBlendFunciARB: TglBlendFunciARB;
  11383. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11384. // GL_ARB_sample_shading
  11385. glMinSampleShadingARB: TglMinSampleShadingARB;
  11386. // GL_ARB_shading_language_include
  11387. glNamedStringARB: TglNamedStringARB;
  11388. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11389. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11390. glIsNamedStringARB: TglIsNamedStringARB;
  11391. glGetNamedStringARB: TglGetNamedStringARB;
  11392. glGetNamedStringivARB: TglGetNamedStringivARB;
  11393. // GL_ARB_blend_func_extended
  11394. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11395. glGetFragDataIndex: TglGetFragDataIndex;
  11396. // GL_ARB_sampler_objects
  11397. glGenSamplers: TglGenSamplers;
  11398. glDeleteSamplers: TglDeleteSamplers;
  11399. glIsSampler: TglIsSampler;
  11400. glBindSampler: TglBindSampler;
  11401. glSamplerParameteri: TglSamplerParameteri;
  11402. glSamplerParameteriv: TglSamplerParameteriv;
  11403. glSamplerParameterf: TglSamplerParameterf;
  11404. glSamplerParameterfv: TglSamplerParameterfv;
  11405. glSamplerParameterIiv: TglSamplerParameterIiv;
  11406. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11407. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11408. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11409. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11410. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11411. // GL_ARB_timer_query
  11412. glQueryCounter: TglQueryCounter;
  11413. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11414. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11415. // GL_ARB_vertex_type_2_10_10_10_rev
  11416. glVertexP2ui: TglVertexP2ui;
  11417. glVertexP2uiv: TglVertexP2uiv;
  11418. glVertexP3ui: TglVertexP3ui;
  11419. glVertexP3uiv: TglVertexP3uiv;
  11420. glVertexP4ui: TglVertexP4ui;
  11421. glVertexP4uiv: TglVertexP4uiv;
  11422. glTexCoordP1ui: TglTexCoordP1ui;
  11423. glTexCoordP1uiv: TglTexCoordP1uiv;
  11424. glTexCoordP2ui: TglTexCoordP2ui;
  11425. glTexCoordP2uiv: TglTexCoordP2uiv;
  11426. glTexCoordP3ui: TglTexCoordP3ui;
  11427. glTexCoordP3uiv: TglTexCoordP3uiv;
  11428. glTexCoordP4ui: TglTexCoordP4ui;
  11429. glTexCoordP4uiv: TglTexCoordP4uiv;
  11430. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11431. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11432. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11433. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11434. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11435. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11436. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11437. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11438. glNormalP3ui: TglNormalP3ui;
  11439. glNormalP3uiv: TglNormalP3uiv;
  11440. glColorP3ui: TglColorP3ui;
  11441. glColorP3uiv: TglColorP3uiv;
  11442. glColorP4ui: TglColorP4ui;
  11443. glColorP4uiv: TglColorP4uiv;
  11444. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11445. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11446. glVertexAttribP1ui: TglVertexAttribP1ui;
  11447. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11448. glVertexAttribP2ui: TglVertexAttribP2ui;
  11449. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11450. glVertexAttribP3ui: TglVertexAttribP3ui;
  11451. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11452. glVertexAttribP4ui: TglVertexAttribP4ui;
  11453. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11454. // GL_ARB_draw_indirect
  11455. glDrawArraysIndirect: TglDrawArraysIndirect;
  11456. glDrawElementsIndirect: TglDrawElementsIndirect;
  11457. // GL_ARB_gpu_shader_fp64
  11458. glUniform1d: TglUniform1d;
  11459. glUniform2d: TglUniform2d;
  11460. glUniform3d: TglUniform3d;
  11461. glUniform4d: TglUniform4d;
  11462. glUniform1dv: TglUniform1dv;
  11463. glUniform2dv: TglUniform2dv;
  11464. glUniform3dv: TglUniform3dv;
  11465. glUniform4dv: TglUniform4dv;
  11466. glUniformMatrix2dv: TglUniformMatrix2dv;
  11467. glUniformMatrix3dv: TglUniformMatrix3dv;
  11468. glUniformMatrix4dv: TglUniformMatrix4dv;
  11469. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11470. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11471. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11472. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11473. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11474. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11475. glGetUniformdv: TglGetUniformdv;
  11476. // GL_ARB_shader_subroutine
  11477. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11478. glGetSubroutineIndex: TglGetSubroutineIndex;
  11479. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11480. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11481. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11482. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11483. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11484. glGetProgramStageiv: TglGetProgramStageiv;
  11485. // GL_ARB_tessellation_shader
  11486. glPatchParameteri: TglPatchParameteri;
  11487. glPatchParameterfv: TglPatchParameterfv;
  11488. // GL_ARB_transform_feedback2
  11489. glBindTransformFeedback: TglBindTransformFeedback;
  11490. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11491. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11492. glIsTransformFeedback: TglIsTransformFeedback;
  11493. glPauseTransformFeedback: TglPauseTransformFeedback;
  11494. glResumeTransformFeedback: TglResumeTransformFeedback;
  11495. glDrawTransformFeedback: TglDrawTransformFeedback;
  11496. // GL_ARB_transform_feedback3
  11497. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11498. glBeginQueryIndexed: TglBeginQueryIndexed;
  11499. glEndQueryIndexed: TglEndQueryIndexed;
  11500. glGetQueryIndexediv: TglGetQueryIndexediv;
  11501. // GL_ARB_ES2_compatibility
  11502. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11503. glShaderBinary: TglShaderBinary;
  11504. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11505. glDepthRangef: TglDepthRangef;
  11506. glClearDepthf: TglClearDepthf;
  11507. // GL_ARB_get_program_binary
  11508. glGetProgramBinary: TglGetProgramBinary;
  11509. glProgramBinary: TglProgramBinary;
  11510. glProgramParameteri: TglProgramParameteri;
  11511. // GL_ARB_separate_shader_objects
  11512. glUseProgramStages: TglUseProgramStages;
  11513. glActiveShaderProgram: TglActiveShaderProgram;
  11514. glCreateShaderProgramv: TglCreateShaderProgramv;
  11515. glBindProgramPipeline: TglBindProgramPipeline;
  11516. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11517. glGenProgramPipelines: TglGenProgramPipelines;
  11518. glIsProgramPipeline: TglIsProgramPipeline;
  11519. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11520. glProgramUniform1i: TglProgramUniform1i;
  11521. glProgramUniform1iv: TglProgramUniform1iv;
  11522. glProgramUniform1f: TglProgramUniform1f;
  11523. glProgramUniform1fv: TglProgramUniform1fv;
  11524. glProgramUniform1d: TglProgramUniform1d;
  11525. glProgramUniform1dv: TglProgramUniform1dv;
  11526. glProgramUniform1ui: TglProgramUniform1ui;
  11527. glProgramUniform1uiv: TglProgramUniform1uiv;
  11528. glProgramUniform2i: TglProgramUniform2i;
  11529. glProgramUniform2iv: TglProgramUniform2iv;
  11530. glProgramUniform2f: TglProgramUniform2f;
  11531. glProgramUniform2fv: TglProgramUniform2fv;
  11532. glProgramUniform2d: TglProgramUniform2d;
  11533. glProgramUniform2dv: TglProgramUniform2dv;
  11534. glProgramUniform2ui: TglProgramUniform2ui;
  11535. glProgramUniform2uiv: TglProgramUniform2uiv;
  11536. glProgramUniform3i: TglProgramUniform3i;
  11537. glProgramUniform3iv: TglProgramUniform3iv;
  11538. glProgramUniform3f: TglProgramUniform3f;
  11539. glProgramUniform3fv: TglProgramUniform3fv;
  11540. glProgramUniform3d: TglProgramUniform3d;
  11541. glProgramUniform3dv: TglProgramUniform3dv;
  11542. glProgramUniform3ui: TglProgramUniform3ui;
  11543. glProgramUniform3uiv: TglProgramUniform3uiv;
  11544. glProgramUniform4i: TglProgramUniform4i;
  11545. glProgramUniform4iv: TglProgramUniform4iv;
  11546. glProgramUniform4f: TglProgramUniform4f;
  11547. glProgramUniform4fv: TglProgramUniform4fv;
  11548. glProgramUniform4d: TglProgramUniform4d;
  11549. glProgramUniform4dv: TglProgramUniform4dv;
  11550. glProgramUniform4ui: TglProgramUniform4ui;
  11551. glProgramUniform4uiv: TglProgramUniform4uiv;
  11552. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11553. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11554. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11555. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11556. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11557. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11558. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11559. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11560. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11561. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11562. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11563. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11564. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11565. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11566. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11567. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11568. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11569. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11570. glValidateProgramPipeline: TglValidateProgramPipeline;
  11571. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11572. // GL_ARB_vertex_attrib_64bit
  11573. glVertexAttribL1d: TglVertexAttribL1d;
  11574. glVertexAttribL2d: TglVertexAttribL2d;
  11575. glVertexAttribL3d: TglVertexAttribL3d;
  11576. glVertexAttribL4d: TglVertexAttribL4d;
  11577. glVertexAttribL1dv: TglVertexAttribL1dv;
  11578. glVertexAttribL2dv: TglVertexAttribL2dv;
  11579. glVertexAttribL3dv: TglVertexAttribL3dv;
  11580. glVertexAttribL4dv: TglVertexAttribL4dv;
  11581. glVertexAttribLPointer: TglVertexAttribLPointer;
  11582. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11583. // GL_ARB_viewport_array
  11584. glViewportArrayv: TglViewportArrayv;
  11585. glViewportIndexedf: TglViewportIndexedf;
  11586. glViewportIndexedfv: TglViewportIndexedfv;
  11587. glScissorArrayv: TglScissorArrayv;
  11588. glScissorIndexed: TglScissorIndexed;
  11589. glScissorIndexedv: TglScissorIndexedv;
  11590. glDepthRangeArrayv: TglDepthRangeArrayv;
  11591. glDepthRangeIndexed: TglDepthRangeIndexed;
  11592. glGetFloati_v: TglGetFloati_v;
  11593. glGetDoublei_v: TglGetDoublei_v;
  11594. // GL 4.2
  11595. // GL_ARB_base_instance
  11596. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11597. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11598. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11599. // GL_ARB_transform_feedback_instanced
  11600. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11601. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11602. // GL_ARB_internalformat_query
  11603. glGetInternalformativ : TglGetInternalformativ;
  11604. // GL_ARB_shader_atomic_counters
  11605. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11606. /// GL_ARB_shader_image_load_store
  11607. glBindImageTexture : TglBindImageTexture;
  11608. glMemoryBarrier : TglMemoryBarrier;
  11609. // GL_ARB_texture_storage
  11610. glTexStorage1D : TglTexStorage1D;
  11611. glTexStorage2D : TglTexStorage2D;
  11612. glTexStorage3D : TglTexStorage3D;
  11613. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11614. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11615. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11616. // GL 4.3
  11617. // GL_KHR_debug
  11618. glDebugMessageControl : TglDebugMessageControl;
  11619. glDebugMessageInsert : TglDebugMessageInsert;
  11620. glDebugMessageCallback : TglDebugMessageCallback;
  11621. glGetDebugMessageLog : TglGetDebugMessageLog;
  11622. glPushDebugGroup : TglPushDebugGroup;
  11623. glPopDebugGroup : TglPopDebugGroup;
  11624. glObjectLabel : TglObjectLabel;
  11625. glGetObjectLabel : TglGetObjectLabel;
  11626. glObjectPtrLabel : TglObjectPtrLabel;
  11627. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11628. // GL_ARB_clear_buffer_object
  11629. glClearBufferData : TglClearBufferData;
  11630. glClearBufferSubData : TglClearBufferSubData;
  11631. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11632. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11633. // GL_ARB_compute_shader
  11634. glDispatchCompute : TglDispatchCompute;
  11635. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11636. // GL_ARB_copy_image
  11637. glCopyImageSubData : TglCopyImageSubData;
  11638. // GL_ARB_framebuffer_no_attachments
  11639. glFramebufferParameteri : TglFramebufferParameteri;
  11640. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11641. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11642. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11643. // GL_ARB_internalformat_query2
  11644. glGetInternalformati64v : TglGetInternalformati64v;
  11645. // GL_ARB_invalidate_subdata
  11646. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11647. glInvalidateTexImage : TglInvalidateTexImage;
  11648. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11649. glInvalidateBufferData : TglInvalidateBufferData;
  11650. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11651. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11652. // GL_ARB_multi_draw_indirect
  11653. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11654. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11655. // GL_ARB_program_interface_query
  11656. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11657. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11658. glGetProgramResourceName : TglGetProgramResourceName;
  11659. glGetProgramResourceiv : TglGetProgramResourceiv;
  11660. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11661. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11662. // GL_ARB_shader_storage_buffer_object
  11663. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11664. // GL_ARB_texture_buffer_range
  11665. glTexBufferRange : TglTexBufferRange;
  11666. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11667. // GL_ARB_texture_storage_multisample
  11668. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11669. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11670. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11671. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11672. // GL_ARB_texture_view
  11673. glTextureView : TglTextureView;
  11674. // GL_ARB_vertex_attrib_binding
  11675. glBindVertexBuffer : TglBindVertexBuffer;
  11676. glVertexAttribFormat : TglVertexAttribFormat;
  11677. glVertexAttribIFormat : TglVertexAttribIFormat;
  11678. glVertexAttribLFormat : TglVertexAttribLFormat;
  11679. glVertexAttribBinding : TglVertexAttribBinding;
  11680. glVertexBindingDivisor : TglVertexBindingDivisor;
  11681. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11682. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11683. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11684. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11685. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11686. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11687. // END GL 4.3
  11688. // GL 4.4
  11689. glBufferStorage : TglBufferStorage;
  11690. glClearTexImage : TglClearTexImage;
  11691. glClearTexSubImage : TglClearTexSubImage;
  11692. glBindBuffersBase : TglBindBuffersBase;
  11693. glBindBuffersRange : TglBindBuffersRange;
  11694. glBindTextures : TglBindTextures;
  11695. glBindSamplers : TglBindSamplers;
  11696. glBindImageTextures : TglBindImageTextures;
  11697. glBindVertexBuffers : TglBindVertexBuffers;
  11698. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11699. // GL 4.5
  11700. glClipControl : TglClipControl;
  11701. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11702. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11703. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11704. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11705. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11706. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11707. glCreateBuffers : TglCreateBuffers;
  11708. glNamedBufferStorage : TglNamedBufferStorage;
  11709. glNamedBufferData : TglNamedBufferData;
  11710. glNamedBufferSubData : TglNamedBufferSubData;
  11711. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11712. glClearNamedBufferData : TglClearNamedBufferData;
  11713. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11714. glMapNamedBuffer : TglMapNamedBuffer;
  11715. glMapNamedBufferRange : TglMapNamedBufferRange;
  11716. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11717. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11718. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11719. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11720. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11721. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11722. glCreateFramebuffers : TglCreateFramebuffers;
  11723. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11724. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11725. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11726. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11727. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11728. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11729. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11730. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11731. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11732. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11733. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11734. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11735. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11736. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11737. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11738. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11739. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11740. glCreateRenderbuffers : TglCreateRenderbuffers;
  11741. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11742. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11743. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11744. glCreateTextures : TglCreateTextures;
  11745. glTextureBuffer : TglTextureBuffer;
  11746. glTextureBufferRange : TglTextureBufferRange;
  11747. glTextureStorage1D : TglTextureStorage1D;
  11748. glTextureStorage2D : TglTextureStorage2D;
  11749. glTextureStorage3D : TglTextureStorage3D;
  11750. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11751. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11752. glTextureSubImage1D : TglTextureSubImage1D;
  11753. glTextureSubImage2D : TglTextureSubImage2D;
  11754. glTextureSubImage3D : TglTextureSubImage3D;
  11755. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11756. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11757. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11758. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11759. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11760. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11761. glTextureParameterf : TglTextureParameterf;
  11762. glTextureParameterfv : TglTextureParameterfv;
  11763. glTextureParameteri : TglTextureParameteri;
  11764. glTextureParameterIiv : TglTextureParameterIiv;
  11765. glTextureParameterIuiv : TglTextureParameterIuiv;
  11766. glTextureParameteriv : TglTextureParameteriv;
  11767. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11768. glBindTextureUnit : TglBindTextureUnit;
  11769. glGetTextureImage : TglGetTextureImage;
  11770. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11771. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11772. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11773. glGetTextureParameterfv : TglGetTextureParameterfv;
  11774. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11775. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11776. glGetTextureParameteriv : TglGetTextureParameteriv;
  11777. glCreateVertexArrays : TglCreateVertexArrays;
  11778. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11779. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11780. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11781. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11782. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11783. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11784. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11785. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11786. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11787. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11788. glGetVertexArrayiv : TglGetVertexArrayiv;
  11789. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11790. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11791. glCreateSamplers : TglCreateSamplers;
  11792. glCreateProgramPipelines : TglCreateProgramPipelines;
  11793. glCreateQueries : TglCreateQueries;
  11794. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11795. glGetTextureSubImage : TglGetTextureSubImage;
  11796. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11797. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11798. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11799. glGetnTexImage : TglGetnTexImage;
  11800. glGetnUniformdv : TglGetnUniformdv;
  11801. glGetnUniformfv : TglGetnUniformfv;
  11802. glGetnUniformiv : TglGetnUniformiv;
  11803. glGetnUniformuiv : TglGetnUniformuiv;
  11804. glReadnPixels : TglReadnPixels;
  11805. glGetnMapdv : TglGetnMapdv;
  11806. glGetnMapfv : TglGetnMapfv;
  11807. glGetnMapiv : TglGetnMapiv;
  11808. glGetnPixelMapfv : TglGetnPixelMapfv;
  11809. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11810. glGetnPixelMapusv : TglGetnPixelMapusv;
  11811. glGetnPolygonStipple : TglGetnPolygonStipple;
  11812. glGetnColorTable : TglGetnColorTable;
  11813. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11814. glGetnSeparableFilter : TglGetnSeparableFilter;
  11815. glGetnHistogram : TglGetnHistogram;
  11816. glGetnMinmax : TglGetnMinmax;
  11817. glTextureBarrier : TglTextureBarrier;
  11818. // GL_ARB_sparse_buffer
  11819. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11820. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11821. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11822. // GL_KHR_blend_equation_advanced
  11823. glBlendBarrierKHR : TglBlendBarrierKHR;
  11824. // GL_ARB_cl_event
  11825. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11826. // GL_ARB_debug_output
  11827. glDebugMessageControlARB: TglDebugMessageControlARB;
  11828. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11829. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11830. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11831. // GL_ARB_compute_variable_group_size
  11832. glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB;
  11833. // GL_ARB_robustness
  11834. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11835. glGetnMapdvARB: TglGetnMapdvARB;
  11836. glGetnMapfvARB: TglGetnMapfvARB;
  11837. glGetnMapivARB: TglGetnMapivARB;
  11838. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11839. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11840. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11841. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  11842. glGetnColorTableARB: TglGetnColorTableARB;
  11843. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  11844. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  11845. glGetnHistogramARB: TglGetnHistogramARB;
  11846. glGetnMinmaxARB: TglGetnMinmaxARB;
  11847. glGetnTexImageARB: TglGetnTexImageARB;
  11848. glReadnPixelsARB: TglReadnPixelsARB;
  11849. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  11850. glGetnUniformfvARB: TglGetnUniformfvARB;
  11851. glGetnUniformivARB: TglGetnUniformivARB;
  11852. glGetnUniformuivARB: TglGetnUniformuivARB;
  11853. glGetnUniformdvARB: TglGetnUniformdvARB;
  11854. // GL_ATI_draw_buffers
  11855. glDrawBuffersATI: TglDrawBuffersATI;
  11856. // GL_ATI_element_array
  11857. glElementPointerATI: TglElementPointerATI;
  11858. glDrawElementArrayATI: TglDrawElementArrayATI;
  11859. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  11860. // GL_ATI_envmap_bumpmap
  11861. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  11862. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  11863. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  11864. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  11865. // GL_ATI_fragment_shader
  11866. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  11867. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  11868. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  11869. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  11870. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  11871. glPassTexCoordATI: TglPassTexCoordATI;
  11872. glSampleMapATI: TglSampleMapATI;
  11873. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  11874. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  11875. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  11876. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  11877. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  11878. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  11879. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  11880. // GL_ATI_map_object_buffer
  11881. glMapObjectBufferATI: TglMapObjectBufferATI;
  11882. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  11883. // GL_ATI_pn_triangles
  11884. glPNTrianglesiATI: TglPNTrianglesiATI;
  11885. glPNTrianglesfATI: TglPNTrianglesfATI;
  11886. // GL_ATI_separate_stencil
  11887. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  11888. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  11889. // GL_ATI_vertex_array_object
  11890. glNewObjectBufferATI: TglNewObjectBufferATI;
  11891. glIsObjectBufferATI: TglIsObjectBufferATI;
  11892. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  11893. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  11894. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  11895. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  11896. glArrayObjectATI: TglArrayObjectATI;
  11897. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  11898. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  11899. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  11900. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  11901. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  11902. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  11903. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  11904. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  11905. // GL_ATI_vertex_streams
  11906. glVertexStream1sATI: TglVertexStream1sATI;
  11907. glVertexStream1svATI: TglVertexStream1svATI;
  11908. glVertexStream1iATI: TglVertexStream1iATI;
  11909. glVertexStream1ivATI: TglVertexStream1ivATI;
  11910. glVertexStream1fATI: TglVertexStream1fATI;
  11911. glVertexStream1fvATI: TglVertexStream1fvATI;
  11912. glVertexStream1dATI: TglVertexStream1dATI;
  11913. glVertexStream1dvATI: TglVertexStream1dvATI;
  11914. glVertexStream2sATI: TglVertexStream2sATI;
  11915. glVertexStream2svATI: TglVertexStream2svATI;
  11916. glVertexStream2iATI: TglVertexStream2iATI;
  11917. glVertexStream2ivATI: TglVertexStream2ivATI;
  11918. glVertexStream2fATI: TglVertexStream2fATI;
  11919. glVertexStream2fvATI: TglVertexStream2fvATI;
  11920. glVertexStream2dATI: TglVertexStream2dATI;
  11921. glVertexStream2dvATI: TglVertexStream2dvATI;
  11922. glVertexStream3sATI: TglVertexStream3sATI;
  11923. glVertexStream3svATI: TglVertexStream3svATI;
  11924. glVertexStream3iATI: TglVertexStream3iATI;
  11925. glVertexStream3ivATI: TglVertexStream3ivATI;
  11926. glVertexStream3fATI: TglVertexStream3fATI;
  11927. glVertexStream3fvATI: TglVertexStream3fvATI;
  11928. glVertexStream3dATI: TglVertexStream3dATI;
  11929. glVertexStream3dvATI: TglVertexStream3dvATI;
  11930. glVertexStream4sATI: TglVertexStream4sATI;
  11931. glVertexStream4svATI: TglVertexStream4svATI;
  11932. glVertexStream4iATI: TglVertexStream4iATI;
  11933. glVertexStream4ivATI: TglVertexStream4ivATI;
  11934. glVertexStream4fATI: TglVertexStream4fATI;
  11935. glVertexStream4fvATI: TglVertexStream4fvATI;
  11936. glVertexStream4dATI: TglVertexStream4dATI;
  11937. glVertexStream4dvATI: TglVertexStream4dvATI;
  11938. glNormalStream3bATI: TglNormalStream3bATI;
  11939. glNormalStream3bvATI: TglNormalStream3bvATI;
  11940. glNormalStream3sATI: TglNormalStream3sATI;
  11941. glNormalStream3svATI: TglNormalStream3svATI;
  11942. glNormalStream3iATI: TglNormalStream3iATI;
  11943. glNormalStream3ivATI: TglNormalStream3ivATI;
  11944. glNormalStream3fATI: TglNormalStream3fATI;
  11945. glNormalStream3fvATI: TglNormalStream3fvATI;
  11946. glNormalStream3dATI: TglNormalStream3dATI;
  11947. glNormalStream3dvATI: TglNormalStream3dvATI;
  11948. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  11949. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  11950. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  11951. // GL_AMD_performance_monitor
  11952. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  11953. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  11954. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  11955. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  11956. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  11957. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  11958. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  11959. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  11960. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  11961. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  11962. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  11963. // GL_AMD_vertex_shader_tesselator
  11964. glTessellationFactorAMD: TglTessellationFactorAMD;
  11965. glTessellationModeAMD: TglTessellationModeAMD;
  11966. // GL_AMD_draw_buffers_blend
  11967. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  11968. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  11969. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  11970. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  11971. // GL_AMD_name_gen_delete
  11972. glGenNamesAMD: TglGenNamesAMD;
  11973. glDeleteNamesAMD: TglDeleteNamesAMD;
  11974. glIsNameAMD: TglIsNameAMD;
  11975. // GL_AMD_debug_output
  11976. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  11977. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  11978. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  11979. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  11980. // GL_EXT_blend_color
  11981. glBlendColorEXT: TglBlendColorEXT;
  11982. // GL_EXT_blend_func_separate
  11983. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  11984. // GL_EXT_blend_minmax
  11985. glBlendEquationEXT: TglBlendEquationEXT;
  11986. // GL_EXT_color_subtable
  11987. glColorSubTableEXT: TglColorSubTableEXT;
  11988. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  11989. // GL_EXT_compiled_vertex_array
  11990. glLockArraysEXT: TglLockArraysEXT;
  11991. glUnlockArraysEXT: TglUnlockArraysEXT;
  11992. // GL_EXT_convolution
  11993. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  11994. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  11995. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  11996. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  11997. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  11998. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  11999. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  12000. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  12001. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  12002. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  12003. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  12004. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  12005. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  12006. // GL_EXT_coordinate_frame
  12007. glTangent3bEXT: TglTangent3bEXT;
  12008. glTangent3bvEXT: TglTangent3bvEXT;
  12009. glTangent3dEXT: TglTangent3dEXT;
  12010. glTangent3dvEXT: TglTangent3dvEXT;
  12011. glTangent3fEXT: TglTangent3fEXT;
  12012. glTangent3fvEXT: TglTangent3fvEXT;
  12013. glTangent3iEXT: TglTangent3iEXT;
  12014. glTangent3ivEXT: TglTangent3ivEXT;
  12015. glTangent3sEXT: TglTangent3sEXT;
  12016. glTangent3svEXT: TglTangent3svEXT;
  12017. glBinormal3bEXT: TglBinormal3bEXT;
  12018. glBinormal3bvEXT: TglBinormal3bvEXT;
  12019. glBinormal3dEXT: TglBinormal3dEXT;
  12020. glBinormal3dvEXT: TglBinormal3dvEXT;
  12021. glBinormal3fEXT: TglBinormal3fEXT;
  12022. glBinormal3fvEXT: TglBinormal3fvEXT;
  12023. glBinormal3iEXT: TglBinormal3iEXT;
  12024. glBinormal3ivEXT: TglBinormal3ivEXT;
  12025. glBinormal3sEXT: TglBinormal3sEXT;
  12026. glBinormal3svEXT: TglBinormal3svEXT;
  12027. glTangentPointerEXT: TglTangentPointerEXT;
  12028. glBinormalPointerEXT: TglBinormalPointerEXT;
  12029. // GL_EXT_copy_texture
  12030. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12031. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12032. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12033. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12034. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12035. // GL_EXT_cull_vertex
  12036. glCullParameterdvEXT: TglCullParameterdvEXT;
  12037. glCullParameterfvEXT: TglCullParameterfvEXT;
  12038. // GL_EXT_draw_range_elements
  12039. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12040. // GL_EXT_fog_coord
  12041. glFogCoordfEXT: TglFogCoordfEXT;
  12042. glFogCoordfvEXT: TglFogCoordfvEXT;
  12043. glFogCoorddEXT: TglFogCoorddEXT;
  12044. glFogCoorddvEXT: TglFogCoorddvEXT;
  12045. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12046. // GL_EXT_framebuffer_object
  12047. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12048. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12049. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12050. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12051. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12052. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12053. glIsFramebufferEXT: TglIsFramebufferEXT;
  12054. glBindFramebufferEXT: TglBindFramebufferEXT;
  12055. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12056. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12057. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12058. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12059. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12060. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12061. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12062. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12063. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12064. // GL_EXT_histogram
  12065. glGetHistogramEXT: TglGetHistogramEXT;
  12066. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12067. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12068. glGetMinmaxEXT: TglGetMinmaxEXT;
  12069. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12070. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12071. glHistogramEXT: TglHistogramEXT;
  12072. glMinmaxEXT: TglMinmaxEXT;
  12073. glResetHistogramEXT: TglResetHistogramEXT;
  12074. glResetMinmaxEXT: TglResetMinmaxEXT;
  12075. // GL_EXT_index_func
  12076. glIndexFuncEXT: TglIndexFuncEXT;
  12077. // GL_EXT_index_material
  12078. glIndexMaterialEXT: TglIndexMaterialEXT;
  12079. // GL_EXT_light_texture
  12080. glApplyTextureEXT: TglApplyTextureEXT;
  12081. glTextureLightEXT: TglTextureLightEXT;
  12082. glTextureMaterialEXT: TglTextureMaterialEXT;
  12083. // GL_EXT_multi_draw_arrays
  12084. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12085. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12086. // GL_EXT_multisample
  12087. glSampleMaskEXT: TglSampleMaskEXT;
  12088. glSamplePatternEXT: TglSamplePatternEXT;
  12089. // GL_EXT_paletted_texture
  12090. glColorTableEXT: TglColorTableEXT;
  12091. glGetColorTableEXT: TglGetColorTableEXT;
  12092. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12093. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12094. // GL_EXT_pixel_transform
  12095. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12096. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12097. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12098. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12099. // GL_EXT_point_parameters
  12100. glPointParameterfEXT: TglPointParameterfEXT;
  12101. glPointParameterfvEXT: TglPointParameterfvEXT;
  12102. // GL_EXT_polygon_offset
  12103. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12104. // GL_EXT_secondary_color
  12105. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12106. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12107. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12108. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12109. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12110. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12111. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12112. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12113. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12114. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12115. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12116. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12117. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12118. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12119. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12120. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12121. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12122. // GL_EXT_stencil_two_side
  12123. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12124. // GL_EXT_subtexture
  12125. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12126. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12127. // GL_EXT_texture3D
  12128. glTexImage3DEXT: TglTexImage3DEXT;
  12129. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12130. // GL_EXT_texture_object
  12131. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12132. glBindTextureEXT: TglBindTextureEXT;
  12133. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12134. glGenTexturesEXT: TglGenTexturesEXT;
  12135. glIsTextureEXT: TglIsTextureEXT;
  12136. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12137. // GL_EXT_texture_perturb_normal
  12138. glTextureNormalEXT: TglTextureNormalEXT;
  12139. // GL_EXT_vertex_array
  12140. glArrayElementEXT: TglArrayElementEXT;
  12141. glColorPointerEXT: TglColorPointerEXT;
  12142. glDrawArraysEXT: TglDrawArraysEXT;
  12143. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12144. glGetPointervEXT: TglGetPointervEXT;
  12145. glIndexPointerEXT: TglIndexPointerEXT;
  12146. glNormalPointerEXT: TglNormalPointerEXT;
  12147. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12148. glVertexPointerEXT: TglVertexPointerEXT;
  12149. // GL_EXT_vertex_shader
  12150. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12151. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12152. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12153. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12154. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12155. glShaderOp1EXT: TglShaderOp1EXT;
  12156. glShaderOp2EXT: TglShaderOp2EXT;
  12157. glShaderOp3EXT: TglShaderOp3EXT;
  12158. glSwizzleEXT: TglSwizzleEXT;
  12159. glWriteMaskEXT: TglWriteMaskEXT;
  12160. glInsertComponentEXT: TglInsertComponentEXT;
  12161. glExtractComponentEXT: TglExtractComponentEXT;
  12162. glGenSymbolsEXT: TglGenSymbolsEXT;
  12163. glSetInvariantEXT: TglSetInvariantEXT;
  12164. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12165. glVariantbvEXT: TglVariantbvEXT;
  12166. glVariantsvEXT: TglVariantsvEXT;
  12167. glVariantivEXT: TglVariantivEXT;
  12168. glVariantfvEXT: TglVariantfvEXT;
  12169. glVariantdvEXT: TglVariantdvEXT;
  12170. glVariantubvEXT: TglVariantubvEXT;
  12171. glVariantusvEXT: TglVariantusvEXT;
  12172. glVariantuivEXT: TglVariantuivEXT;
  12173. glVariantPointerEXT: TglVariantPointerEXT;
  12174. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12175. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12176. glBindLightParameterEXT: TglBindLightParameterEXT;
  12177. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12178. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12179. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12180. glBindParameterEXT: TglBindParameterEXT;
  12181. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12182. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12183. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12184. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12185. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12186. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12187. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12188. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12189. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12190. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12191. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12192. // GL_EXT_vertex_weighting
  12193. glVertexWeightfEXT: TglVertexWeightfEXT;
  12194. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12195. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12196. // GL_EXT_stencil_clear_tag
  12197. glStencilClearTagEXT: TglStencilClearTagEXT;
  12198. // GL_EXT_framebuffer_blit
  12199. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12200. // GL_EXT_framebuffer_multisample
  12201. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12202. // GL_EXT_timer_query
  12203. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12204. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12205. // GL_EXT_gpu_program_parameters
  12206. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12207. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12208. // GL_EXT_bindable_uniform
  12209. glUniformBufferEXT: TglUniformBufferEXT;
  12210. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12211. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12212. // GL_EXT_draw_buffers2
  12213. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12214. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12215. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12216. glEnableIndexedEXT: TglEnableIndexedEXT;
  12217. glDisableIndexedEXT: TglDisableIndexedEXT;
  12218. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12219. // GL_EXT_draw_instanced
  12220. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12221. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12222. // GL_EXT_geometry_shader4
  12223. glProgramParameteriEXT: TglProgramParameteriEXT;
  12224. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12225. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12226. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12227. // GL_EXT_gpu_shader4
  12228. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12229. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12230. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12231. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12232. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12233. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12234. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12235. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12236. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12237. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12238. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12239. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12240. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12241. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12242. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12243. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12244. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12245. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12246. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12247. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12248. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12249. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12250. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12251. glUniform1uiEXT: TglUniform1uiEXT;
  12252. glUniform2uiEXT: TglUniform2uiEXT;
  12253. glUniform3uiEXT: TglUniform3uiEXT;
  12254. glUniform4uiEXT: TglUniform4uiEXT;
  12255. glUniform1uivEXT: TglUniform1uivEXT;
  12256. glUniform2uivEXT: TglUniform2uivEXT;
  12257. glUniform3uivEXT: TglUniform3uivEXT;
  12258. glUniform4uivEXT: TglUniform4uivEXT;
  12259. glGetUniformuivEXT: TglGetUniformuivEXT;
  12260. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12261. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12262. // GL_EXT_texture_array
  12263. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12264. // GL_EXT_texture_buffer_object
  12265. glTexBufferEXT: TglTexBufferEXT;
  12266. // GL_EXT_texture_integer
  12267. glClearColorIiEXT: TglClearColorIiEXT;
  12268. glClearColorIuiEXT: TglClearColorIuiEXT;
  12269. glTexParameterIivEXT: TglTexParameterIivEXT;
  12270. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12271. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12272. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12273. // GL_EXT_transform_feedback
  12274. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12275. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12276. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12277. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12278. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12279. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12280. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12281. // GL_EXT_direct_state_access
  12282. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12283. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12284. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12285. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12286. glMatrixMultfEXT: TglMatrixMultfEXT;
  12287. glMatrixMultdEXT: TglMatrixMultdEXT;
  12288. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12289. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12290. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12291. glMatrixScalefEXT: TglMatrixScalefEXT;
  12292. glMatrixScaledEXT: TglMatrixScaledEXT;
  12293. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12294. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12295. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12296. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12297. glMatrixPopEXT: TglMatrixPopEXT;
  12298. glMatrixPushEXT: TglMatrixPushEXT;
  12299. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12300. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12301. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12302. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12303. glTextureParameterfEXT: TglTextureParameterfEXT;
  12304. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12305. glTextureParameteriEXT: TglTextureParameteriEXT;
  12306. glTextureParameterivEXT: TglTextureParameterivEXT;
  12307. glTextureImage1DEXT: TglTextureImage1DEXT;
  12308. glTextureImage2DEXT: TglTextureImage2DEXT;
  12309. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12310. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12311. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12312. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12313. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12314. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12315. glGetTextureImageEXT: TglGetTextureImageEXT;
  12316. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12317. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12318. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12319. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12320. glTextureImage3DEXT: TglTextureImage3DEXT;
  12321. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12322. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12323. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12324. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12325. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12326. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12327. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12328. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12329. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12330. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12331. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12332. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12333. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12334. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12335. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12336. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12337. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12338. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12339. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12340. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12341. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12342. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12343. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12344. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12345. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12346. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12347. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12348. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12349. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12350. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12351. glMultiTexGendEXT: TglMultiTexGendEXT;
  12352. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12353. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12354. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12355. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12356. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12357. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12358. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12359. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12360. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12361. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12362. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12363. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12364. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12365. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12366. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12367. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12368. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12369. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12370. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12371. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12372. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12373. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12374. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12375. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12376. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12377. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12378. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12379. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12380. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12381. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12382. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12383. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12384. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12385. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12386. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12387. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12388. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12389. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12390. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12391. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12392. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12393. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12394. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12395. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12396. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12397. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12398. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12399. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12400. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12401. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12402. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12403. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12404. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12405. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12406. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12407. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12408. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12409. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12410. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12411. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12412. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12413. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12414. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12415. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12416. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12417. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12418. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12419. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12420. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12421. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12422. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12423. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12424. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12425. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12426. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12427. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12428. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12429. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12430. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12431. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12432. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12433. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12434. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12435. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12436. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12437. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12438. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12439. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12440. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12441. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12442. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12443. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12444. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12445. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12446. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12447. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12448. glTextureBufferEXT: TglTextureBufferEXT;
  12449. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12450. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12451. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12452. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12453. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12454. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12455. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12456. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12457. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12458. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12459. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12460. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12461. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12462. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12463. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12464. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12465. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12466. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12467. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12468. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12469. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12470. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12471. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12472. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12473. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12474. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12475. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12476. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12477. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12478. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12479. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12480. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12481. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12482. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12483. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12484. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12485. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12486. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12487. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12488. // GL_EXT_separate_shader_objects
  12489. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12490. glActiveProgramEXT: TglActiveProgramEXT;
  12491. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12492. // GL_EXT_shader_image_load_store
  12493. glBindImageTextureEXT: TglBindImageTextureEXT;
  12494. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12495. // GL_EXT_vertex_attrib_64bit
  12496. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12497. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12498. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12499. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12500. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12501. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12502. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12503. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12504. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12505. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12506. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12507. // GL_HP_image_transform
  12508. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12509. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12510. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12511. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12512. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12513. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12514. // GL_EXT_depth_bounds_test
  12515. glDepthBoundsEXT: TglDepthBoundsEXT;
  12516. // GL_EXT_blend_equation_separate
  12517. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12518. // GL_IBM_multimode_draw_arrays
  12519. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12520. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12521. // GL_IBM_vertex_array_lists
  12522. glColorPointerListIBM: TglColorPointerListIBM;
  12523. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12524. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12525. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12526. glIndexPointerListIBM: TglIndexPointerListIBM;
  12527. glNormalPointerListIBM: TglNormalPointerListIBM;
  12528. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12529. glVertexPointerListIBM: TglVertexPointerListIBM;
  12530. // GL_INGR_blend_func_separate
  12531. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12532. // GL_INTEL_parallel_arrays
  12533. glVertexPointervINTEL: TglVertexPointervINTEL;
  12534. glNormalPointervINTEL: TglNormalPointervINTEL;
  12535. glColorPointervINTEL: TglColorPointervINTEL;
  12536. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12537. // GL_MESA_resize_buffers
  12538. glResizeBuffersMESA: TglResizeBuffersMESA;
  12539. // GL_MESA_window_pos
  12540. glWindowPos2dMESA: TglWindowPos2dMESA;
  12541. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12542. glWindowPos2fMESA: TglWindowPos2fMESA;
  12543. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12544. glWindowPos2iMESA: TglWindowPos2iMESA;
  12545. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12546. glWindowPos2sMESA: TglWindowPos2sMESA;
  12547. glWindowPos2svMESA: TglWindowPos2svMESA;
  12548. glWindowPos3dMESA: TglWindowPos3dMESA;
  12549. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12550. glWindowPos3fMESA: TglWindowPos3fMESA;
  12551. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12552. glWindowPos3iMESA: TglWindowPos3iMESA;
  12553. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12554. glWindowPos3sMESA: TglWindowPos3sMESA;
  12555. glWindowPos3svMESA: TglWindowPos3svMESA;
  12556. glWindowPos4dMESA: TglWindowPos4dMESA;
  12557. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12558. glWindowPos4fMESA: TglWindowPos4fMESA;
  12559. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12560. glWindowPos4iMESA: TglWindowPos4iMESA;
  12561. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12562. glWindowPos4sMESA: TglWindowPos4sMESA;
  12563. glWindowPos4svMESA: TglWindowPos4svMESA;
  12564. // GL_NV_evaluators
  12565. glMapControlPointsNV: TglMapControlPointsNV;
  12566. glMapParameterivNV: TglMapParameterivNV;
  12567. glMapParameterfvNV: TglMapParameterfvNV;
  12568. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12569. glGetMapParameterivNV: TglGetMapParameterivNV;
  12570. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12571. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12572. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12573. glEvalMapsNV: TglEvalMapsNV;
  12574. // GL_NV_fence
  12575. glDeleteFencesNV: TglDeleteFencesNV;
  12576. glGenFencesNV: TglGenFencesNV;
  12577. glIsFenceNV: TglIsFenceNV;
  12578. glTestFenceNV: TglTestFenceNV;
  12579. glGetFenceivNV: TglGetFenceivNV;
  12580. glFinishFenceNV: TglFinishFenceNV;
  12581. glSetFenceNV: TglSetFenceNV;
  12582. // GL_NV_fragment_program
  12583. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12584. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12585. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12586. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12587. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12588. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12589. // GL_NV_half_float
  12590. glVertex2hNV: TglVertex2hNV;
  12591. glVertex2hvNV: TglVertex2hvNV;
  12592. glVertex3hNV: TglVertex3hNV;
  12593. glVertex3hvNV: TglVertex3hvNV;
  12594. glVertex4hNV: TglVertex4hNV;
  12595. glVertex4hvNV: TglVertex4hvNV;
  12596. glNormal3hNV: TglNormal3hNV;
  12597. glNormal3hvNV: TglNormal3hvNV;
  12598. glColor3hNV: TglColor3hNV;
  12599. glColor3hvNV: TglColor3hvNV;
  12600. glColor4hNV: TglColor4hNV;
  12601. glColor4hvNV: TglColor4hvNV;
  12602. glTexCoord1hNV: TglTexCoord1hNV;
  12603. glTexCoord1hvNV: TglTexCoord1hvNV;
  12604. glTexCoord2hNV: TglTexCoord2hNV;
  12605. glTexCoord2hvNV: TglTexCoord2hvNV;
  12606. glTexCoord3hNV: TglTexCoord3hNV;
  12607. glTexCoord3hvNV: TglTexCoord3hvNV;
  12608. glTexCoord4hNV: TglTexCoord4hNV;
  12609. glTexCoord4hvNV: TglTexCoord4hvNV;
  12610. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12611. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12612. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12613. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12614. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12615. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12616. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12617. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12618. glFogCoordhNV: TglFogCoordhNV;
  12619. glFogCoordhvNV: TglFogCoordhvNV;
  12620. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12621. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12622. glVertexWeighthNV: TglVertexWeighthNV;
  12623. glVertexWeighthvNV: TglVertexWeighthvNV;
  12624. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12625. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12626. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12627. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12628. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12629. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12630. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12631. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12632. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12633. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12634. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12635. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12636. // GL_NV_occlusion_query
  12637. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12638. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12639. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12640. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12641. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12642. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12643. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12644. // GL_NV_pixel_data_range
  12645. glPixelDataRangeNV: TglPixelDataRangeNV;
  12646. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12647. // GL_NV_point_sprite
  12648. glPointParameteriNV: TglPointParameteriNV;
  12649. glPointParameterivNV: TglPointParameterivNV;
  12650. // GL_NV_primitive_restart
  12651. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12652. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12653. // GL_NV_register_combiners
  12654. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12655. glCombinerParameterfNV: TglCombinerParameterfNV;
  12656. glCombinerParameterivNV: TglCombinerParameterivNV;
  12657. glCombinerParameteriNV: TglCombinerParameteriNV;
  12658. glCombinerInputNV: TglCombinerInputNV;
  12659. glCombinerOutputNV: TglCombinerOutputNV;
  12660. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12661. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12662. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12663. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12664. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12665. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12666. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12667. // GL_NV_register_combiners2
  12668. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12669. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12670. // GL_NV_vertex_array_range
  12671. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12672. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12673. // GL_NV_vertex_program
  12674. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12675. glBindProgramNV: TglBindProgramNV;
  12676. glDeleteProgramsNV: TglDeleteProgramsNV;
  12677. glExecuteProgramNV: TglExecuteProgramNV;
  12678. glGenProgramsNV: TglGenProgramsNV;
  12679. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12680. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12681. glGetProgramivNV: TglGetProgramivNV;
  12682. glGetProgramStringNV: TglGetProgramStringNV;
  12683. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12684. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12685. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12686. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12687. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12688. glIsProgramNV: TglIsProgramNV;
  12689. glLoadProgramNV: TglLoadProgramNV;
  12690. glProgramParameter4dNV: TglProgramParameter4dNV;
  12691. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12692. glProgramParameter4fNV: TglProgramParameter4fNV;
  12693. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12694. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12695. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12696. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12697. glTrackMatrixNV: TglTrackMatrixNV;
  12698. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12699. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12700. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12701. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12702. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12703. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12704. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12705. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12706. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12707. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12708. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12709. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12710. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12711. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12712. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12713. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12714. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12715. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12716. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12717. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12718. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12719. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12720. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12721. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12722. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12723. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12724. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12725. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12726. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12727. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12728. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12729. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12730. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12731. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12732. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12733. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12734. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12735. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12736. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12737. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12738. // GL_NV_depth_buffer_float
  12739. glDepthRangedNV: TglDepthRangedNV;
  12740. glClearDepthdNV: TglClearDepthdNV;
  12741. glDepthBoundsdNV: TglDepthBoundsdNV;
  12742. // GL_NV_framebuffer_multisample_coverage
  12743. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12744. // GL_NV_geometry_program4
  12745. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12746. // GL_NV_gpu_program4
  12747. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12748. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12749. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12750. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12751. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12752. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12753. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12754. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12755. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12756. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12757. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12758. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12759. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12760. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12761. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12762. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12763. // GL_NV_parameter_buffer_object
  12764. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12765. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12766. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12767. // GL_NV_transform_feedback
  12768. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12769. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12770. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12771. glBindBufferRangeNV: TglBindBufferRangeNV;
  12772. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12773. glBindBufferBaseNV: TglBindBufferBaseNV;
  12774. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12775. glActiveVaryingNV: TglActiveVaryingNV;
  12776. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12777. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12778. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12779. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12780. // GL_NV_conditional_render
  12781. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12782. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12783. // GL_NV_present_video
  12784. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12785. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12786. glGetVideoivNV: TglGetVideoivNV;
  12787. glGetVideouivNV: TglGetVideouivNV;
  12788. glGetVideoi64vNV: TglGetVideoi64vNV;
  12789. glGetVideoui64vNV: TglGetVideoui64vNV;
  12790. // glVideoParameterivNV: TglVideoParameterivNV;
  12791. // GL_NV_explicit_multisample
  12792. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12793. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12794. glTexRenderbufferNV: TglTexRenderbufferNV;
  12795. // GL_NV_transform_feedback2
  12796. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12797. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12798. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12799. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12800. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12801. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12802. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12803. // GL_NV_video_capture
  12804. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12805. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12806. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12807. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12808. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12809. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12810. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12811. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12812. glVideoCaptureNV: TglVideoCaptureNV;
  12813. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12814. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12815. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12816. // GL_NV_copy_image
  12817. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12818. // GL_NV_shader_buffer_load
  12819. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12820. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12821. glIsBufferResidentNV: TglIsBufferResidentNV;
  12822. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12823. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12824. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12825. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12826. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12827. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12828. glUniformui64NV: TglUniformui64NV;
  12829. glUniformui64vNV: TglUniformui64vNV;
  12830. glGetUniformui64vNV: TglGetUniformui64vNV;
  12831. glProgramUniformui64NV: TglProgramUniformui64NV;
  12832. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12833. // GL_NV_vertex_buffer_unified_memory
  12834. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12835. glVertexFormatNV: TglVertexFormatNV;
  12836. glNormalFormatNV: TglNormalFormatNV;
  12837. glColorFormatNV: TglColorFormatNV;
  12838. glIndexFormatNV: TglIndexFormatNV;
  12839. glTexCoordFormatNV: TglTexCoordFormatNV;
  12840. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  12841. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  12842. glFogCoordFormatNV: TglFogCoordFormatNV;
  12843. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  12844. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  12845. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  12846. // GL_NV_gpu_program5
  12847. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  12848. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  12849. // GL_NV_gpu_shader5
  12850. glUniform1i64NV: TglUniform1i64NV;
  12851. glUniform2i64NV: TglUniform2i64NV;
  12852. glUniform3i64NV: TglUniform3i64NV;
  12853. glUniform4i64NV: TglUniform4i64NV;
  12854. glUniform1i64vNV: TglUniform1i64vNV;
  12855. glUniform2i64vNV: TglUniform2i64vNV;
  12856. glUniform3i64vNV: TglUniform3i64vNV;
  12857. glUniform4i64vNV: TglUniform4i64vNV;
  12858. glUniform1ui64NV: TglUniform1ui64NV;
  12859. glUniform2ui64NV: TglUniform2ui64NV;
  12860. glUniform3ui64NV: TglUniform3ui64NV;
  12861. glUniform4ui64NV: TglUniform4ui64NV;
  12862. glUniform1ui64vNV: TglUniform1ui64vNV;
  12863. glUniform2ui64vNV: TglUniform2ui64vNV;
  12864. glUniform3ui64vNV: TglUniform3ui64vNV;
  12865. glUniform4ui64vNV: TglUniform4ui64vNV;
  12866. glGetUniformi64vNV: TglGetUniformi64vNV;
  12867. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  12868. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  12869. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  12870. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  12871. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  12872. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  12873. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  12874. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  12875. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  12876. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  12877. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  12878. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  12879. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  12880. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  12881. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  12882. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  12883. // GL_NV_vertex_attrib_integer_64bit
  12884. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  12885. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  12886. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  12887. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  12888. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  12889. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  12890. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  12891. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  12892. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  12893. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  12894. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  12895. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  12896. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  12897. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  12898. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  12899. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  12900. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  12901. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  12902. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  12903. // GL_NV_vdpau_interop
  12904. glVDPAUInitNV: TglVDPAUInitNV;
  12905. glVDPAUFiniNV: TglVDPAUFiniNV;
  12906. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  12907. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  12908. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  12909. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  12910. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  12911. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  12912. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  12913. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  12914. // GL_NV_texture_barrier
  12915. glTextureBarrierNV: TglTextureBarrierNV;
  12916. // (4.3) GL_NV_path_rendering
  12917. glGenPathsNV : TglGenPathsNV;
  12918. glDeletePathsNV : TglDeletePathsNV;
  12919. glIsPathNV : TglIsPathNV;
  12920. glPathCommandsNV : TglPathCommandsNV;
  12921. glPathCoordsNV : TglPathCoordsNV;
  12922. glPathSubCommandsNV : TglPathSubCommandsNV;
  12923. glPathSubCoordsNV : TglPathSubCoordsNV;
  12924. glPathStringNV : TglPathStringNV;
  12925. glPathGlyphsNV : TglPathGlyphsNV;
  12926. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  12927. glWeightPathsNV : TglWeightPathsNV;
  12928. glCopyPathNV : TglCopyPathNV;
  12929. glInterpolatePathsNV : TglInterpolatePathsNV;
  12930. glTransformPathNV : TglTransformPathNV;
  12931. glPathParameterivNV : TglPathParameterivNV;
  12932. glPathParameteriNV : TglPathParameteriNV;
  12933. glPathParameterfvNV : TglPathParameterfvNV;
  12934. glPathParameterfNV : TglPathParameterfNV;
  12935. glPathDashArrayNV : TglPathDashArrayNV;
  12936. glPathStencilFuncNV : TglPathStencilFuncNV;
  12937. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  12938. glStencilFillPathNV : TglStencilFillPathNV;
  12939. glStencilStrokePathNV : TglStencilStrokePathNV;
  12940. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  12941. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  12942. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  12943. glPathColorGenNV : TglPathColorGenNV;
  12944. glPathTexGenNV : TglPathTexGenNV;
  12945. glPathFogGenNV : TglPathFogGenNV;
  12946. glCoverFillPathNV : TglCoverFillPathNV;
  12947. glCoverStrokePathNV : TglCoverStrokePathNV;
  12948. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  12949. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  12950. glGetPathParameterivNV : TglGetPathParameterivNV;
  12951. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  12952. glGetPathCommandsNV : TglGetPathCommandsNV;
  12953. glGetPathCoordsNV : TglGetPathCoordsNV;
  12954. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  12955. glGetPathMetricsNV : TglGetPathMetricsNV;
  12956. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  12957. glGetPathSpacingNV : TglGetPathSpacingNV;
  12958. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  12959. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  12960. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  12961. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  12962. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  12963. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  12964. glGetPathLengthNV : TglGetPathLengthNV;
  12965. glPointAlongPathNV : TglPointAlongPathNV;
  12966. // GL_AMD_pinned_memory
  12967. // GL_AMD_stencil_operation_extended
  12968. glStencilOpValueAMD : TglStencilOpValueAMD;
  12969. // GL_AMD_vertex_shader_viewport_index
  12970. // GL_AMD_vertex_shader_layer
  12971. // GL_NV_bindless_texture
  12972. glGetTextureHandleNV : TglGetTextureHandleNV;
  12973. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  12974. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  12975. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  12976. glGetImageHandleNV : TglGetImageHandleNV;
  12977. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  12978. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  12979. glUniformHandleui64NV : TglUniformHandleui64NV;
  12980. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  12981. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  12982. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  12983. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  12984. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  12985. // GL_ARB_bindless_texture
  12986. glGetTextureHandleARB : TglGetTextureHandleARB;
  12987. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  12988. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  12989. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  12990. glGetImageHandleARB : TglGetImageHandleARB;
  12991. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  12992. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  12993. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  12994. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  12995. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  12996. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  12997. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  12998. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  12999. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  13000. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  13001. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  13002. // GL_PGI_misc_hints
  13003. glHintPGI: TglHintPGI;
  13004. // GL_SGIS_detail_texture
  13005. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  13006. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  13007. // GL_SGIS_fog_function
  13008. glFogFuncSGIS: TglFogFuncSGIS;
  13009. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  13010. // GL_SGIS_multisample
  13011. glSampleMaskSGIS: TglSampleMaskSGIS;
  13012. glSamplePatternSGIS: TglSamplePatternSGIS;
  13013. // GL_SGIS_pixel_texture
  13014. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  13015. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  13016. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  13017. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  13018. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  13019. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  13020. // GL_SGIS_point_parameters
  13021. glPointParameterfSGIS: TglPointParameterfSGIS;
  13022. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13023. // GL_SGIS_sharpen_texture
  13024. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13025. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13026. // GL_SGIS_texture4D
  13027. glTexImage4DSGIS: TglTexImage4DSGIS;
  13028. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13029. // GL_SGIS_texture_color_mask
  13030. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13031. // GL_SGIS_texture_filter4
  13032. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13033. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13034. // GL_SGIX_async
  13035. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13036. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13037. glPollAsyncSGIX: TglPollAsyncSGIX;
  13038. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13039. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13040. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13041. // GL_SGIX_flush_raster
  13042. glFlushRasterSGIX: TglFlushRasterSGIX;
  13043. // GL_SGIX_fragment_lighting
  13044. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13045. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13046. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13047. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13048. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13049. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13050. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13051. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13052. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13053. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13054. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13055. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13056. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13057. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13058. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13059. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13060. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13061. glLightEnviSGIX: TglLightEnviSGIX;
  13062. // GL_SGIX_framezoom
  13063. glFrameZoomSGIX: TglFrameZoomSGIX;
  13064. // GL_SGIX_igloo_interface
  13065. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13066. // GL_SGIX_instruments
  13067. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13068. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13069. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13070. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13071. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13072. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13073. // GL_SGIX_list_priority
  13074. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13075. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13076. glListParameterfSGIX: TglListParameterfSGIX;
  13077. glListParameterfvSGIX: TglListParameterfvSGIX;
  13078. glListParameteriSGIX: TglListParameteriSGIX;
  13079. glListParameterivSGIX: TglListParameterivSGIX;
  13080. // GL_SGIX_pixel_texture
  13081. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13082. // GL_SGIX_polynomial_ffd
  13083. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13084. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13085. glDeformSGIX: TglDeformSGIX;
  13086. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13087. // GL_SGIX_reference_plane
  13088. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13089. // GL_SGIX_sprite
  13090. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13091. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13092. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13093. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13094. // GL_SGIX_tag_sample_buffer
  13095. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13096. // GL_SGI_color_table
  13097. glColorTableSGI: TglColorTableSGI;
  13098. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13099. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13100. glCopyColorTableSGI: TglCopyColorTableSGI;
  13101. glGetColorTableSGI: TglGetColorTableSGI;
  13102. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13103. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13104. // GL_SUNX_constant_data
  13105. glFinishTextureSUNX: TglFinishTextureSUNX;
  13106. // GL_SUN_global_alpha
  13107. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13108. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13109. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13110. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13111. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13112. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13113. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13114. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13115. // GL_SUN_mesh_array
  13116. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13117. // GL_SUN_triangle_list
  13118. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13119. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13120. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13121. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13122. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13123. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13124. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13125. // GL_SUN_vertex
  13126. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13127. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13128. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13129. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13130. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13131. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13132. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13133. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13134. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13135. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13136. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13137. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13138. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13139. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13140. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13141. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13142. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13143. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13144. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13145. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13146. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13147. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13148. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13149. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13150. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13151. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13152. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13153. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13154. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13155. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13156. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13157. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13158. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13159. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13160. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13161. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13162. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13163. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13164. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13165. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13166. {$IFDEF DGL_WIN}
  13167. wglGetProcAddress: TwglGetProcAddress;
  13168. wglCopyContext: TwglCopyContext;
  13169. wglCreateContext: TwglCreateContext;
  13170. wglCreateLayerContext: TwglCreateLayerContext;
  13171. wglDeleteContext: TwglDeleteContext;
  13172. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13173. wglGetCurrentContext: TwglGetCurrentContext;
  13174. wglGetCurrentDC: TwglGetCurrentDC;
  13175. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13176. wglMakeCurrent: TwglMakeCurrent;
  13177. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13178. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13179. wglShareLists: TwglShareLists;
  13180. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13181. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13182. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13183. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13184. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13185. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13186. wglUseFontBitmaps: TwglUseFontBitmaps;
  13187. wglUseFontOutlines: TwglUseFontOutlines;
  13188. // WGL_ARB_buffer_region
  13189. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13190. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13191. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13192. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13193. // WGL_ARB_extensions_string
  13194. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13195. // WGL_ARB_make_current_read
  13196. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13197. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13198. // WGL_ARB_pbuffer
  13199. wglCreatePbufferARB: TwglCreatePbufferARB;
  13200. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13201. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13202. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13203. wglQueryPbufferARB: TwglQueryPbufferARB;
  13204. // WGL_ARB_pixel_format
  13205. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13206. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13207. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13208. // WGL_ARB_color_buffer_float
  13209. wglClampColorARB: TwglClampColorARB;
  13210. // WGL_ARB_render_texture
  13211. wglBindTexImageARB: TwglBindTexImageARB;
  13212. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13213. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13214. // WGL_ARB_create_context
  13215. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13216. // WGL_AMD_gpu_association
  13217. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13218. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13219. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13220. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13221. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13222. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13223. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13224. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13225. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13226. // WGL_EXT_display_color_table
  13227. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13228. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13229. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13230. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13231. // WGL_EXT_extensions_string
  13232. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13233. // WGL_EXT_make_current_read
  13234. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13235. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13236. // WGL_EXT_pbuffer
  13237. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13238. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13239. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13240. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13241. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13242. // WGL_EXT_pixel_format
  13243. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13244. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13245. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13246. // WGL_EXT_swap_control
  13247. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13248. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13249. // WGL_I3D_digital_video_control
  13250. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13251. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13252. // WGL_I3D_gamma
  13253. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13254. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13255. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13256. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13257. // WGL_I3D_genlock
  13258. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13259. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13260. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13261. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13262. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13263. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13264. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13265. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13266. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13267. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13268. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13269. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13270. // WGL_I3D_image_buffer
  13271. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13272. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13273. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13274. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13275. // WGL_I3D_swap_frame_lock
  13276. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13277. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13278. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13279. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13280. // WGL_I3D_swap_frame_usage
  13281. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13282. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13283. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13284. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13285. // WGL_NV_vertex_array_range
  13286. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13287. wglFreeMemoryNV: TwglFreeMemoryNV;
  13288. // WGL_NV_present_video
  13289. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13290. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13291. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13292. // WGL_NV_video_output
  13293. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13294. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13295. wglBindVideoImageNV: TwglBindVideoImageNV;
  13296. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13297. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13298. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13299. // WGL_NV_swap_group
  13300. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13301. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13302. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13303. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13304. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13305. wglResetFrameCountNV: TwglResetFrameCountNV;
  13306. // WGL_NV_gpu_affinity
  13307. wglEnumGpusNV: TwglEnumGpusNV;
  13308. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13309. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13310. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13311. wglDeleteDCNV: TwglDeleteDCNV;
  13312. // WGL_NV_video_capture
  13313. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13314. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13315. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13316. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13317. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13318. // WGL_NV_copy_image
  13319. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13320. // WGL_NV_DX_interop
  13321. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13322. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13323. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13324. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13325. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13326. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13327. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13328. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13329. // WGL_OML_sync_control
  13330. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13331. wglGetMscRateOML: TwglGetMscRateOML;
  13332. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13333. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13334. wglWaitForMscOML: TwglWaitForMscOML;
  13335. wglWaitForSbcOML: TwglWaitForSbcOML;
  13336. // WGL_3DL_stereo_control
  13337. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13338. // WIN_draw_range_elements
  13339. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13340. // WIN_swap_hint
  13341. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13342. {$ENDIF}
  13343. {$IFDEF DGL_LINUX}
  13344. glXChooseVisual: TglXChooseVisual;
  13345. glXCopyContext: TglXCopyContext;
  13346. glXCreateContext: TglXCreateContext;
  13347. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13348. glXDestroyContext: TglXDestroyContext;
  13349. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13350. glXGetConfig: TglXGetConfig;
  13351. glXGetCurrentContext: TglXGetCurrentContext;
  13352. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13353. glXIsDirect: TglXIsDirect;
  13354. glXMakeCurrent: TglXMakeCurrent;
  13355. glXQueryExtension: TglXQueryExtension;
  13356. glXQueryVersion: TglXQueryVersion;
  13357. glXSwapBuffers: TglXSwapBuffers;
  13358. glXUseXFont: TglXUseXFont;
  13359. glXWaitGL: TglXWaitGL;
  13360. glXWaitX: TglXWaitX;
  13361. glXGetClientString: TglXGetClientString;
  13362. glXQueryServerString: TglXQueryServerString;
  13363. glXQueryExtensionsString: TglXQueryExtensionsString;
  13364. // GLX_VERSION_1_3
  13365. glXGetFBConfigs: TglXGetFBConfigs;
  13366. glXChooseFBConfig: TglXChooseFBConfig;
  13367. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13368. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13369. glXCreateWindow: TglXCreateWindow;
  13370. glXDestroyWindow: TglXDestroyWindow;
  13371. glXCreatePixmap: TglXCreatePixmap;
  13372. glXDestroyPixmap: TglXDestroyPixmap;
  13373. glXCreatePbuffer: TglXCreatePbuffer;
  13374. glXDestroyPbuffer: TglXDestroyPbuffer;
  13375. glXQueryDrawable: TglXQueryDrawable;
  13376. glXCreateNewContext: TglXCreateNewContext;
  13377. glXMakeContextCurrent: TglXMakeContextCurrent;
  13378. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13379. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13380. glXQueryContext: TglXQueryContext;
  13381. glXSelectEvent: TglXSelectEvent;
  13382. glXGetSelectedEvent: TglXGetSelectedEvent;
  13383. // GLX_VERSION_1_4
  13384. glXGetProcAddress: TglXGetProcAddress;
  13385. // GLX_ARB_get_proc_address
  13386. glXGetProcAddressARB: TglXGetProcAddressARB;
  13387. // GLX_ARB_create_context
  13388. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13389. // GLX_EXT_import_context
  13390. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13391. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13392. glXGetContextIDEXT: TglXGetContextIDEXT;
  13393. glXImportContextEXT: TglXImportContextEXT;
  13394. glXFreeContextEXT: TglXFreeContextEXT;
  13395. // GLX_EXT_texture_from_pixmap
  13396. glXBindTexImageEXT: TglXBindTexImageEXT;
  13397. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13398. glXSwapIntervalEXT : TglXSwapIntervalEXT;
  13399. {$ENDIF}
  13400. // GL utility functions and procedures
  13401. gluErrorString: TgluErrorString;
  13402. gluGetString: TgluGetString;
  13403. gluOrtho2D: TgluOrtho2D;
  13404. gluPerspective: TgluPerspective;
  13405. gluPickMatrix: TgluPickMatrix;
  13406. gluLookAt: TgluLookAt;
  13407. gluProject: TgluProject;
  13408. gluUnProject: TgluUnProject;
  13409. gluScaleImage: TgluScaleImage;
  13410. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13411. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13412. gluNewQuadric: TgluNewQuadric;
  13413. gluDeleteQuadric: TgluDeleteQuadric;
  13414. gluQuadricNormals: TgluQuadricNormals;
  13415. gluQuadricTexture: TgluQuadricTexture;
  13416. gluQuadricOrientation: TgluQuadricOrientation;
  13417. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13418. gluCylinder: TgluCylinder;
  13419. gluDisk: TgluDisk;
  13420. gluPartialDisk: TgluPartialDisk;
  13421. gluSphere: TgluSphere;
  13422. gluQuadricCallback: TgluQuadricCallback;
  13423. gluNewTess: TgluNewTess;
  13424. gluDeleteTess: TgluDeleteTess;
  13425. gluTessBeginPolygon: TgluTessBeginPolygon;
  13426. gluTessBeginContour: TgluTessBeginContour;
  13427. gluTessVertex: TgluTessVertex;
  13428. gluTessEndContour: TgluTessEndContour;
  13429. gluTessEndPolygon: TgluTessEndPolygon;
  13430. gluTessProperty: TgluTessProperty;
  13431. gluTessNormal: TgluTessNormal;
  13432. gluTessCallback: TgluTessCallback;
  13433. gluGetTessProperty: TgluGetTessProperty;
  13434. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13435. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13436. gluBeginSurface: TgluBeginSurface;
  13437. gluBeginCurve: TgluBeginCurve;
  13438. gluEndCurve: TgluEndCurve;
  13439. gluEndSurface: TgluEndSurface;
  13440. gluBeginTrim: TgluBeginTrim;
  13441. gluEndTrim: TgluEndTrim;
  13442. gluPwlCurve: TgluPwlCurve;
  13443. gluNurbsCurve: TgluNurbsCurve;
  13444. gluNurbsSurface: TgluNurbsSurface;
  13445. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13446. gluNurbsProperty: TgluNurbsProperty;
  13447. gluGetNurbsProperty: TgluGetNurbsProperty;
  13448. gluNurbsCallback: TgluNurbsCallback;
  13449. gluBeginPolygon: TgluBeginPolygon;
  13450. gluNextContour: TgluNextContour;
  13451. gluEndPolygon: TgluEndPolygon;
  13452. type
  13453. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13454. var
  13455. GL_LibHandle: Pointer = nil;
  13456. GLU_LibHandle: Pointer = nil;
  13457. LastPixelFormat: Integer;
  13458. ExtensionsRead: Boolean;
  13459. ImplementationRead: Boolean;
  13460. const
  13461. {$IFDEF DGL_WIN}
  13462. OPENGL_LIBNAME = 'OpenGL32.dll';
  13463. GLU_LIBNAME = 'GLU32.dll';
  13464. {$ELSE}
  13465. {$IFDEF darwin}
  13466. OPENGL_LIBNAME = 'libGL.dylib';
  13467. GLU_LIBNAME = 'libGLU.dylib';
  13468. {$ELSE}
  13469. OPENGL_LIBNAME = 'libGL.so.1';
  13470. GLU_LIBNAME = 'libGLU.so.1';
  13471. {$ENDIF}
  13472. {$ENDIF}
  13473. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13474. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13475. function dglCheckExtension(Extension: AnsiString): Boolean;
  13476. procedure ReadExtensions;
  13477. procedure ReadImplementationProperties;
  13478. // =============================================================================
  13479. // Helper-Functions
  13480. // =============================================================================
  13481. {$IFDEF DGL_WIN}
  13482. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13483. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13484. procedure DestroyRenderingContext(RC: HGLRC);
  13485. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13486. procedure DeactivateRenderingContext;
  13487. {$ENDIF}
  13488. procedure ReadOpenGLCore;
  13489. procedure Read_GL_3DFX_tbuffer;
  13490. procedure Read_GL_APPLE_element_array;
  13491. procedure Read_GL_APPLE_fence;
  13492. procedure Read_GL_APPLE_vertex_array_object;
  13493. procedure Read_GL_APPLE_vertex_array_range;
  13494. procedure Read_GL_APPLE_texture_range;
  13495. procedure Read_GL_APPLE_vertex_program_evaluators;
  13496. procedure Read_GL_APPLE_object_purgeable;
  13497. procedure Read_GL_ARB_matrix_palette;
  13498. procedure Read_GL_ARB_multitexture;
  13499. procedure Read_GL_ARB_point_parameters;
  13500. procedure Read_GL_ARB_texture_compression;
  13501. procedure Read_GL_ARB_transpose_matrix;
  13502. procedure Read_GL_ARB_vertex_blend;
  13503. procedure Read_GL_ARB_vertex_buffer_object;
  13504. procedure Read_GL_ARB_vertex_program;
  13505. procedure Read_GL_ARB_window_pos;
  13506. procedure Read_GL_ARB_color_buffer_float;
  13507. procedure Read_GL_ARB_Shader_Objects;
  13508. procedure Read_GL_ARB_occlusion_query;
  13509. procedure Read_GL_ARB_draw_instanced;
  13510. procedure Read_GL_ARB_framebuffer_object;
  13511. procedure Read_GL_ARB_geometry_shader4;
  13512. procedure Read_GL_ARB_instanced_arrays;
  13513. procedure Read_GL_ARB_map_buffer_range;
  13514. procedure Read_GL_ARB_texture_buffer_object;
  13515. procedure Read_GL_ARB_vertex_array_object;
  13516. procedure Read_GL_ARB_uniform_buffer_object;
  13517. procedure Read_GL_ARB_copy_buffer;
  13518. procedure Read_GL_ARB_draw_elements_base_vertex;
  13519. procedure Read_GL_ARB_provoking_vertex;
  13520. procedure Read_GL_ARB_sync;
  13521. procedure Read_GL_ARB_texture_multisample;
  13522. procedure Read_GL_ARB_draw_buffers_blend;
  13523. procedure Read_GL_ARB_sample_shading;
  13524. procedure Read_GL_ARB_shading_language_include;
  13525. procedure Read_GL_ARB_blend_func_extended;
  13526. procedure Read_GL_ARB_sampler_objects;
  13527. procedure Read_GL_ARB_timer_query;
  13528. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13529. procedure Read_GL_ARB_draw_indirect;
  13530. procedure Read_GL_ARB_gpu_shader_fp64;
  13531. procedure Read_GL_ARB_shader_subroutine;
  13532. procedure Read_GL_ARB_tessellation_shader;
  13533. procedure Read_GL_ARB_transform_feedback2;
  13534. procedure Read_GL_ARB_transform_feedback3;
  13535. procedure Read_GL_ARB_ES2_compatibility;
  13536. procedure Read_GL_ARB_get_program_binary;
  13537. procedure Read_GL_ARB_separate_shader_objects;
  13538. procedure Read_GL_ARB_vertex_attrib_64bit;
  13539. procedure Read_GL_ARB_viewport_array;
  13540. // GL 4.2
  13541. procedure Read_GL_ARB_base_instance;
  13542. procedure Read_GL_ARB_transform_feedback_instanced;
  13543. procedure Read_GL_ARB_internalformat_query;
  13544. procedure Read_GL_ARB_shader_atomic_counters;
  13545. procedure Read_GL_ARB_shader_image_load_store;
  13546. procedure Read_GL_ARB_texture_storage;
  13547. // GL 4.3
  13548. procedure Read_GL_KHR_debug;
  13549. procedure Read_GL_ARB_clear_buffer_object;
  13550. procedure Read_GL_ARB_compute_shader;
  13551. procedure Read_GL_ARB_copy_image;
  13552. procedure Read_GL_ARB_framebuffer_no_attachments;
  13553. procedure Read_GL_ARB_internalformat_query2;
  13554. procedure Read_GL_ARB_invalidate_subdata;
  13555. procedure Read_GL_ARB_multi_draw_indirect;
  13556. procedure Read_GL_ARB_program_interface_query;
  13557. procedure Read_GL_ARB_shader_storage_buffer_object;
  13558. procedure Read_GL_ARB_texture_buffer_range;
  13559. procedure Read_GL_ARB_texture_storage_multisample;
  13560. procedure Read_GL_ARB_texture_view;
  13561. procedure Read_GL_ARB_vertex_attrib_binding;
  13562. procedure Read_GL_4_4;
  13563. procedure Read_GL_4_5;
  13564. //
  13565. procedure Read_GL_ARB_cl_event;
  13566. procedure Read_GL_ARB_compute_variable_group_size;
  13567. procedure Read_GL_ARB_debug_output;
  13568. procedure Read_GL_ARB_robustness;
  13569. procedure Read_GL_ATI_draw_buffers;
  13570. procedure Read_GL_ATI_element_array;
  13571. procedure Read_GL_ATI_envmap_bumpmap;
  13572. procedure Read_GL_ATI_fragment_shader;
  13573. procedure Read_GL_ATI_map_object_buffer;
  13574. procedure Read_GL_ATI_pn_triangles;
  13575. procedure Read_GL_ATI_separate_stencil;
  13576. procedure Read_GL_ATI_vertex_array_object;
  13577. procedure Read_GL_ATI_vertex_attrib_array_object;
  13578. procedure Read_GL_ATI_vertex_streams;
  13579. procedure Read_GL_AMD_performance_monitor;
  13580. procedure Read_GL_AMD_vertex_shader_tesselator;
  13581. procedure Read_GL_AMD_draw_buffers_blend;
  13582. procedure Read_GL_AMD_name_gen_delete;
  13583. procedure Read_GL_AMD_debug_output;
  13584. procedure Read_GL_EXT_blend_color;
  13585. procedure Read_GL_EXT_blend_func_separate;
  13586. procedure Read_GL_EXT_blend_minmax;
  13587. procedure Read_GL_EXT_color_subtable;
  13588. procedure Read_GL_EXT_compiled_vertex_array;
  13589. procedure Read_GL_EXT_convolution;
  13590. procedure Read_GL_EXT_coordinate_frame;
  13591. procedure Read_GL_EXT_copy_texture;
  13592. procedure Read_GL_EXT_cull_vertex;
  13593. procedure Read_GL_EXT_draw_range_elements;
  13594. procedure Read_GL_EXT_fog_coord;
  13595. procedure Read_GL_EXT_framebuffer_object;
  13596. procedure Read_GL_EXT_histogram;
  13597. procedure Read_GL_EXT_index_func;
  13598. procedure Read_GL_EXT_index_material;
  13599. procedure Read_GL_EXT_multi_draw_arrays;
  13600. procedure Read_GL_EXT_multisample;
  13601. procedure Read_GL_EXT_paletted_texture;
  13602. procedure Read_GL_EXT_pixel_transform;
  13603. procedure Read_GL_EXT_point_parameters;
  13604. procedure Read_GL_EXT_polygon_offset;
  13605. procedure Read_GL_EXT_secondary_color;
  13606. procedure Read_GL_EXT_stencil_two_side;
  13607. procedure Read_GL_EXT_subtexture;
  13608. procedure Read_GL_EXT_texture3D;
  13609. procedure Read_GL_EXT_texture_object;
  13610. procedure Read_GL_EXT_texture_perturb_normal;
  13611. procedure Read_GL_EXT_vertex_array;
  13612. procedure Read_GL_EXT_vertex_shader;
  13613. procedure Read_GL_EXT_vertex_weighting;
  13614. procedure Read_GL_EXT_depth_bounds_test;
  13615. procedure Read_GL_EXT_blend_equation_separate;
  13616. procedure Read_GL_EXT_stencil_clear_tag;
  13617. procedure Read_GL_EXT_framebuffer_blit;
  13618. procedure Read_GL_EXT_framebuffer_multisample;
  13619. procedure Read_GL_EXT_timer_query;
  13620. procedure Read_GL_EXT_gpu_program_parameters;
  13621. procedure Read_GL_EXT_bindable_uniform;
  13622. procedure Read_GL_EXT_draw_buffers2;
  13623. procedure Read_GL_EXT_draw_instanced;
  13624. procedure Read_GL_EXT_geometry_shader4;
  13625. procedure Read_GL_EXT_gpu_shader4;
  13626. procedure Read_GL_EXT_texture_array;
  13627. procedure Read_GL_EXT_texture_buffer_object;
  13628. procedure Read_GL_EXT_texture_integer;
  13629. procedure Read_GL_EXT_transform_feedback;
  13630. procedure Read_GL_EXT_direct_state_access;
  13631. procedure Read_GL_EXT_separate_shader_objects;
  13632. procedure Read_GL_EXT_shader_image_load_store;
  13633. procedure Read_GL_EXT_vertex_attrib_64bit;
  13634. procedure Read_GL_HP_image_transform;
  13635. procedure Read_GL_IBM_multimode_draw_arrays;
  13636. procedure Read_GL_IBM_vertex_array_lists;
  13637. procedure Read_GL_INGR_blend_func_separate;
  13638. procedure Read_GL_INTEL_parallel_arrays;
  13639. procedure Read_GL_MESA_resize_buffers;
  13640. procedure Read_GL_MESA_window_pos;
  13641. procedure Read_GL_NV_evaluators;
  13642. procedure Read_GL_NV_fence;
  13643. procedure Read_GL_NV_fragment_program;
  13644. procedure Read_GL_NV_half_float;
  13645. procedure Read_GL_NV_occlusion_query;
  13646. procedure Read_GL_NV_pixel_data_range;
  13647. procedure Read_GL_NV_point_sprite;
  13648. procedure Read_GL_NV_primitive_restart;
  13649. procedure Read_GL_NV_register_combiners;
  13650. procedure Read_GL_NV_register_combiners2;
  13651. procedure Read_GL_NV_vertex_array_range;
  13652. procedure Read_GL_NV_vertex_program;
  13653. procedure Read_GL_NV_depth_buffer_float;
  13654. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13655. procedure Read_GL_NV_geometry_program4;
  13656. procedure Read_GL_NV_gpu_program4;
  13657. procedure Read_GL_NV_parameter_buffer_object;
  13658. procedure Read_GL_NV_transform_feedback;
  13659. procedure Read_GL_NV_conditional_render;
  13660. procedure Read_GL_NV_present_video;
  13661. procedure Read_GL_NV_explicit_multisample;
  13662. procedure Read_GL_NV_transform_feedback2;
  13663. procedure Read_GL_NV_video_capture;
  13664. procedure Read_GL_NV_copy_image;
  13665. procedure Read_GL_NV_shader_buffer_load;
  13666. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13667. procedure Read_GL_NV_gpu_program5;
  13668. procedure Read_GL_NV_gpu_shader5;
  13669. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13670. procedure Read_GL_NV_vdpau_interop;
  13671. procedure Read_GL_NV_texture_barrier;
  13672. procedure Read_GL_PGI_misc_hints;
  13673. procedure Read_GL_SGIS_detail_texture;
  13674. procedure Read_GL_SGIS_fog_function;
  13675. procedure Read_GL_SGIS_multisample;
  13676. procedure Read_GL_SGIS_pixel_texture;
  13677. procedure Read_GL_SGIS_point_parameters;
  13678. procedure Read_GL_SGIS_sharpen_texture;
  13679. procedure Read_GL_SGIS_texture4D;
  13680. procedure Read_GL_SGIS_texture_color_mask;
  13681. procedure Read_GL_SGIS_texture_filter4;
  13682. procedure Read_GL_SGIX_async;
  13683. procedure Read_GL_SGIX_flush_raster;
  13684. procedure Read_GL_SGIX_fragment_lighting;
  13685. procedure Read_GL_SGIX_framezoom;
  13686. procedure Read_GL_SGIX_igloo_interface;
  13687. procedure Read_GL_SGIX_instruments;
  13688. procedure Read_GL_SGIX_list_priority;
  13689. procedure Read_GL_SGIX_pixel_texture;
  13690. procedure Read_GL_SGIX_polynomial_ffd;
  13691. procedure Read_GL_SGIX_reference_plane;
  13692. procedure Read_GL_SGIX_sprite;
  13693. procedure Read_GL_SGIX_tag_sample_buffer;
  13694. procedure Read_GL_SGI_color_table;
  13695. procedure Read_GL_SUNX_constant_data;
  13696. procedure Read_GL_SUN_global_alpha;
  13697. procedure Read_GL_SUN_mesh_array;
  13698. procedure Read_GL_SUN_triangle_list;
  13699. procedure Read_GL_SUN_vertex;
  13700. {$IFDEF DGL_WIN}
  13701. procedure Read_WGL_ARB_buffer_region;
  13702. procedure Read_WGL_ARB_extensions_string;
  13703. procedure Read_WGL_ARB_make_current_read;
  13704. procedure Read_WGL_ARB_pbuffer;
  13705. procedure Read_WGL_ARB_pixel_format;
  13706. procedure Read_WGL_ARB_pixel_format_float;
  13707. procedure Read_WGL_ARB_render_texture;
  13708. procedure Read_WGL_ARB_create_context;
  13709. procedure Read_WGL_AMD_gpu_association;
  13710. procedure Read_WGL_EXT_display_color_table;
  13711. procedure Read_WGL_EXT_extensions_string;
  13712. procedure Read_WGL_EXT_make_current_read;
  13713. procedure Read_WGL_EXT_pbuffer;
  13714. procedure Read_WGL_EXT_pixel_format;
  13715. procedure Read_WGL_EXT_swap_control;
  13716. procedure Read_WGL_I3D_digital_video_control;
  13717. procedure Read_WGL_I3D_gamma;
  13718. procedure Read_WGL_I3D_genlock;
  13719. procedure Read_WGL_I3D_image_buffer;
  13720. procedure Read_WGL_I3D_swap_frame_lock;
  13721. procedure Read_WGL_I3D_swap_frame_usage;
  13722. procedure Read_WGL_NV_vertex_array_range;
  13723. procedure Read_WGL_NV_present_video;
  13724. procedure Read_WGL_NV_video_output;
  13725. procedure Read_WGL_NV_swap_group;
  13726. procedure Read_WGL_NV_gpu_affinity;
  13727. procedure Read_WGL_NV_video_capture;
  13728. procedure Read_WGL_NV_copy_image;
  13729. procedure Read_WGL_OML_sync_control;
  13730. procedure Read_WGL_3DL_stereo_control;
  13731. procedure Read_WIN_draw_range_elements;
  13732. procedure Read_WIN_swap_hint;
  13733. {$ENDIF}
  13734. implementation
  13735. {$IFDEF DGL_LINUX}
  13736. const
  13737. RTLD_LAZY = $001;
  13738. RTLD_NOW = $002;
  13739. RTLD_BINDING_MASK = $003;
  13740. // Seems to work on Debian / Fedora
  13741. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13742. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13743. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13744. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13745. {$ENDIF}
  13746. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13747. const
  13748. RTLD_DEFAULT = Pointer(-2);
  13749. {$ENDIF}{$ENDIF}
  13750. function dglLoadLibrary(Name: PChar): Pointer;
  13751. begin
  13752. {$IFDEF DGL_WIN}
  13753. Result := Pointer(LoadLibrary(Name));
  13754. {$ENDIF}
  13755. {$IFDEF DGL_LINUX}
  13756. Result := dlopen(Name, RTLD_LAZY);
  13757. {$ENDIF}
  13758. {$IFDEF DGL_MAC}
  13759. {$IFDEF OPENGL_FRAMEWORK}
  13760. Result := RTLD_DEFAULT;
  13761. {$ELSE}
  13762. Result := Pointer(LoadLibrary(Name));
  13763. {$ENDIF}
  13764. {$ENDIF}
  13765. end;
  13766. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13767. begin
  13768. if LibHandle = nil then
  13769. Result := False
  13770. else
  13771. {$IFDEF DGL_WIN}
  13772. Result := FreeLibrary(HMODULE(LibHandle));
  13773. {$ENDIF}
  13774. {$IFDEF DGL_LINUX}
  13775. Result := dlclose(LibHandle) = 0;
  13776. {$ENDIF}
  13777. {$IFDEF DGL_MAC}
  13778. {$IFDEF OPENGL_FRAMEWORK}
  13779. Result := true;
  13780. {$ELSE}
  13781. Result := FreeLibrary(HMODULE(LibHandle));
  13782. {$ENDIF}
  13783. {$ENDIF}
  13784. end;
  13785. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13786. begin
  13787. if LibHandle = nil then
  13788. LibHandle := GL_LibHandle;
  13789. {$IFDEF DGL_WIN}
  13790. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13791. if result <> nil then
  13792. exit;
  13793. if Addr(wglGetProcAddress) <> nil then
  13794. Result := wglGetProcAddress(ProcName);
  13795. {$ENDIF}
  13796. {$IFDEF DGL_LINUX}
  13797. if not ForceDLSym then begin
  13798. if Addr(glXGetProcAddress) <> nil then
  13799. Result := glXGetProcAddress(ProcName);
  13800. if result <> nil then
  13801. exit;
  13802. if Addr(glXGetProcAddressARB) <> nil then
  13803. Result := glXGetProcAddressARB(ProcName);
  13804. if result <> nil then
  13805. exit;
  13806. end;
  13807. Result := dlsym(LibHandle, ProcName);
  13808. {$ENDIF}
  13809. {$IFDEF DGL_MAC}
  13810. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13811. {$ENDIF}
  13812. end;
  13813. function Int_GetExtensionString: AnsiString;
  13814. var
  13815. ExtensionCount : GLuint;
  13816. i : Integer;
  13817. begin
  13818. if GL_VERSION_3_0
  13819. then
  13820. begin
  13821. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13822. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13823. result := '';
  13824. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13825. then
  13826. begin
  13827. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  13828. For I := 0 to extensionCount - 1 do
  13829. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  13830. end;
  13831. end
  13832. else
  13833. begin
  13834. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  13835. if Assigned(@glGetString)
  13836. then result := glGetString(GL_EXTENSIONS)
  13837. else result := '';
  13838. end;
  13839. if (GL_LibHandle <> nil) then begin
  13840. {$IFDEF DGL_WIN}
  13841. // wglGetExtensionsStringEXT
  13842. if not Assigned(@wglGetExtensionsStringEXT) then
  13843. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  13844. if Assigned(@wglGetExtensionsStringEXT) then
  13845. Result := Result + #32 + wglGetExtensionsStringEXT;
  13846. // wglGetExtensionsStringARB
  13847. if not Assigned(@wglGetExtensionsStringARB) then
  13848. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  13849. if Assigned(@wglGetExtensionsStringARB) then
  13850. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  13851. {$ENDIF}
  13852. end;
  13853. Result := #32 + Result + #32;
  13854. end;
  13855. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  13856. begin
  13857. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  13858. end;
  13859. function dglCheckExtension(Extension: AnsiString): Boolean;
  13860. var
  13861. Extensions: AnsiString;
  13862. begin
  13863. Extensions := Int_GetExtensionString;
  13864. Result := Int_CheckExtension(Extensions, Extension);
  13865. end;
  13866. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  13867. begin
  13868. Result := False;
  13869. // free opened libraries
  13870. if GL_LibHandle <> nil then
  13871. dglFreeLibrary(GL_LibHandle);
  13872. if GLU_LibHandle <> nil then
  13873. dglFreeLibrary(GLU_LibHandle);
  13874. // load library
  13875. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  13876. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  13877. // load GL functions
  13878. if (GL_LibHandle <> nil) then begin
  13879. {$IFDEF DGL_WIN}
  13880. wglCopyContext := dglGetProcAddress('wglCopyContext');
  13881. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  13882. wglCreateContext := dglGetProcAddress('wglCreateContext');
  13883. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  13884. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  13885. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  13886. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  13887. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  13888. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  13889. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  13890. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  13891. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  13892. wglShareLists := dglGetProcAddress('wglShareLists');
  13893. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  13894. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  13895. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  13896. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  13897. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  13898. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  13899. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  13900. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  13901. {$ENDIF}
  13902. {$IFDEF DGL_LINUX}
  13903. // GLX_VERSION_1_4 (needs to be first)
  13904. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  13905. // GLX_ARB_get_proc_address (also needs to be first)
  13906. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  13907. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  13908. glXCopyContext := dglGetProcAddress('glXCopyContext');
  13909. glXCreateContext := dglGetProcAddress('glXCreateContext');
  13910. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  13911. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  13912. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  13913. glXGetConfig := dglGetProcAddress('glXGetConfig');
  13914. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  13915. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  13916. glXIsDirect := dglGetProcAddress('glXIsDirect');
  13917. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  13918. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  13919. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  13920. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  13921. glXUseXFont := dglGetProcAddress('glXUseXFont');
  13922. glXWaitGL := dglGetProcAddress('glXWaitGL');
  13923. glXWaitX := dglGetProcAddress('glXWaitX');
  13924. glXGetClientString := dglGetProcAddress('glXGetClientString');
  13925. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  13926. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  13927. // GLX_VERSION_1_3
  13928. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  13929. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  13930. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  13931. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  13932. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  13933. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  13934. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  13935. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  13936. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  13937. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  13938. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  13939. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  13940. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  13941. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  13942. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  13943. glXQueryContext := dglGetProcAddress('glXQueryContext');
  13944. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  13945. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  13946. // GLX_ARB_create_context
  13947. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  13948. // GLX_EXT_import_context
  13949. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  13950. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  13951. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  13952. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  13953. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  13954. // GLX_EXT_texture_from_pixmap
  13955. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  13956. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  13957. glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
  13958. {$ENDIF}
  13959. Result := True;
  13960. end;
  13961. // load GLU functions
  13962. if GLU_LibHandle <> nil then begin
  13963. // GLU ========================================================================
  13964. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13965. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13966. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13967. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13968. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13969. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13970. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13971. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13972. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13973. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13974. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13975. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13976. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13977. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13978. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13979. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13980. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13981. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13982. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13983. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13984. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13985. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13986. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13987. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13988. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13989. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13990. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13991. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13992. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13993. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13994. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13995. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13996. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13997. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13998. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13999. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14000. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14001. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14002. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14003. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14004. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14005. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14006. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14007. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14008. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14009. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14010. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14011. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14012. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14013. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14014. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14015. end;
  14016. end;
  14017. procedure ReadOpenGLCore;
  14018. begin
  14019. // GL_VERSION_1_0
  14020. glCullFace := dglGetProcAddress('glCullFace');
  14021. glFrontFace := dglGetProcAddress('glFrontFace');
  14022. glHint := dglGetProcAddress('glHint');
  14023. glLineWidth := dglGetProcAddress('glLineWidth');
  14024. glPointSize := dglGetProcAddress('glPointSize');
  14025. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14026. glScissor := dglGetProcAddress('glScissor');
  14027. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14028. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14029. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14030. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14031. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14032. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14033. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14034. glClear := dglGetProcAddress('glClear');
  14035. glClearColor := dglGetProcAddress('glClearColor');
  14036. glClearStencil := dglGetProcAddress('glClearStencil');
  14037. glClearDepth := dglGetProcAddress('glClearDepth');
  14038. glStencilMask := dglGetProcAddress('glStencilMask');
  14039. glColorMask := dglGetProcAddress('glColorMask');
  14040. glDepthMask := dglGetProcAddress('glDepthMask');
  14041. glDisable := dglGetProcAddress('glDisable');
  14042. glEnable := dglGetProcAddress('glEnable');
  14043. glFinish := dglGetProcAddress('glFinish');
  14044. glFlush := dglGetProcAddress('glFlush');
  14045. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14046. glLogicOp := dglGetProcAddress('glLogicOp');
  14047. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14048. glStencilOp := dglGetProcAddress('glStencilOp');
  14049. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14050. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14051. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14052. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14053. glReadPixels := dglGetProcAddress('glReadPixels');
  14054. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14055. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14056. glGetError := dglGetProcAddress('glGetError');
  14057. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14058. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14059. glGetString := dglGetProcAddress('glGetString');
  14060. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14061. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14062. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14063. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14064. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14065. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14066. glDepthRange := dglGetProcAddress('glDepthRange');
  14067. glViewport := dglGetProcAddress('glViewport');
  14068. // GL_VERSION_1_1
  14069. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14070. glDrawElements := dglGetProcAddress('glDrawElements');
  14071. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14072. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14073. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14074. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14075. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14076. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14077. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14078. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14079. glBindTexture := dglGetProcAddress('glBindTexture');
  14080. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14081. glGenTextures := dglGetProcAddress('glGenTextures');
  14082. {$ifdef DGL_DEPRECATED}
  14083. glAccum := dglGetProcAddress('glAccum');
  14084. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14085. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14086. glArrayElement := dglGetProcAddress('glArrayElement');
  14087. glBegin := dglGetProcAddress('glBegin');
  14088. glBitmap := dglGetProcAddress('glBitmap');
  14089. glCallList := dglGetProcAddress('glCallList');
  14090. glCallLists := dglGetProcAddress('glCallLists');
  14091. glClearAccum := dglGetProcAddress('glClearAccum');
  14092. glClearIndex := dglGetProcAddress('glClearIndex');
  14093. glClipPlane := dglGetProcAddress('glClipPlane');
  14094. glColor3b := dglGetProcAddress('glColor3b');
  14095. glColor3bv := dglGetProcAddress('glColor3bv');
  14096. glColor3d := dglGetProcAddress('glColor3d');
  14097. glColor3dv := dglGetProcAddress('glColor3dv');
  14098. glColor3f := dglGetProcAddress('glColor3f');
  14099. glColor3fv := dglGetProcAddress('glColor3fv');
  14100. glColor3i := dglGetProcAddress('glColor3i');
  14101. glColor3iv := dglGetProcAddress('glColor3iv');
  14102. glColor3s := dglGetProcAddress('glColor3s');
  14103. glColor3sv := dglGetProcAddress('glColor3sv');
  14104. glColor3ub := dglGetProcAddress('glColor3ub');
  14105. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14106. glColor3ui := dglGetProcAddress('glColor3ui');
  14107. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14108. glColor3us := dglGetProcAddress('glColor3us');
  14109. glColor3usv := dglGetProcAddress('glColor3usv');
  14110. glColor4b := dglGetProcAddress('glColor4b');
  14111. glColor4bv := dglGetProcAddress('glColor4bv');
  14112. glColor4d := dglGetProcAddress('glColor4d');
  14113. glColor4dv := dglGetProcAddress('glColor4dv');
  14114. glColor4f := dglGetProcAddress('glColor4f');
  14115. glColor4fv := dglGetProcAddress('glColor4fv');
  14116. glColor4i := dglGetProcAddress('glColor4i');
  14117. glColor4iv := dglGetProcAddress('glColor4iv');
  14118. glColor4s := dglGetProcAddress('glColor4s');
  14119. glColor4sv := dglGetProcAddress('glColor4sv');
  14120. glColor4ub := dglGetProcAddress('glColor4ub');
  14121. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14122. glColor4ui := dglGetProcAddress('glColor4ui');
  14123. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14124. glColor4us := dglGetProcAddress('glColor4us');
  14125. glColor4usv := dglGetProcAddress('glColor4usv');
  14126. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14127. glColorPointer := dglGetProcAddress('glColorPointer');
  14128. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14129. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14130. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14131. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14132. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14133. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14134. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14135. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14136. glEnd := dglGetProcAddress('glEnd');
  14137. glEndList := dglGetProcAddress('glEndList');
  14138. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14139. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14140. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14141. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14142. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14143. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14144. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14145. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14146. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14147. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14148. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14149. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14150. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14151. glFogf := dglGetProcAddress('glFogf');
  14152. glFogfv := dglGetProcAddress('glFogfv');
  14153. glFogi := dglGetProcAddress('glFogi');
  14154. glFogiv := dglGetProcAddress('glFogiv');
  14155. glFrustum := dglGetProcAddress('glFrustum');
  14156. glGenLists := dglGetProcAddress('glGenLists');
  14157. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14158. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14159. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14160. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14161. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14162. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14163. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14164. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14165. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14166. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14167. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14168. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14169. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14170. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14171. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14172. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14173. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14174. glIndexMask := dglGetProcAddress('glIndexMask');
  14175. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14176. glIndexd := dglGetProcAddress('glIndexd');
  14177. glIndexdv := dglGetProcAddress('glIndexdv');
  14178. glIndexf := dglGetProcAddress('glIndexf');
  14179. glIndexfv := dglGetProcAddress('glIndexfv');
  14180. glIndexi := dglGetProcAddress('glIndexi');
  14181. glIndexiv := dglGetProcAddress('glIndexiv');
  14182. glIndexs := dglGetProcAddress('glIndexs');
  14183. glIndexsv := dglGetProcAddress('glIndexsv');
  14184. glIndexub := dglGetProcAddress('glIndexub');
  14185. glIndexubv := dglGetProcAddress('glIndexubv');
  14186. glInitNames := dglGetProcAddress('glInitNames');
  14187. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14188. glIsList := dglGetProcAddress('glIsList');
  14189. glIsTexture := dglGetProcAddress('glIsTexture');
  14190. glLightModelf := dglGetProcAddress('glLightModelf');
  14191. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14192. glLightModeli := dglGetProcAddress('glLightModeli');
  14193. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14194. glLightf := dglGetProcAddress('glLightf');
  14195. glLightfv := dglGetProcAddress('glLightfv');
  14196. glLighti := dglGetProcAddress('glLighti');
  14197. glLightiv := dglGetProcAddress('glLightiv');
  14198. glLineStipple := dglGetProcAddress('glLineStipple');
  14199. glListBase := dglGetProcAddress('glListBase');
  14200. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14201. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14202. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14203. glLoadName := dglGetProcAddress('glLoadName');
  14204. glMap1d := dglGetProcAddress('glMap1d');
  14205. glMap1f := dglGetProcAddress('glMap1f');
  14206. glMap2d := dglGetProcAddress('glMap2d');
  14207. glMap2f := dglGetProcAddress('glMap2f');
  14208. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14209. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14210. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14211. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14212. glMaterialf := dglGetProcAddress('glMaterialf');
  14213. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14214. glMateriali := dglGetProcAddress('glMateriali');
  14215. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14216. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14217. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14218. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14219. glNewList := dglGetProcAddress('glNewList');
  14220. glNormal3b := dglGetProcAddress('glNormal3b');
  14221. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14222. glNormal3d := dglGetProcAddress('glNormal3d');
  14223. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14224. glNormal3f := dglGetProcAddress('glNormal3f');
  14225. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14226. glNormal3i := dglGetProcAddress('glNormal3i');
  14227. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14228. glNormal3s := dglGetProcAddress('glNormal3s');
  14229. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14230. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14231. glOrtho := dglGetProcAddress('glOrtho');
  14232. glPassThrough := dglGetProcAddress('glPassThrough');
  14233. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14234. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14235. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14236. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14237. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14238. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14239. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14240. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14241. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14242. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14243. glPopName := dglGetProcAddress('glPopName');
  14244. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14245. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14246. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14247. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14248. glPushName := dglGetProcAddress('glPushName');
  14249. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14250. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14251. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14252. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14253. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14254. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14255. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14256. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14257. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14258. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14259. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14260. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14261. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14262. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14263. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14264. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14265. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14266. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14267. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14268. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14269. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14270. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14271. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14272. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14273. glRectd := dglGetProcAddress('glRectd');
  14274. glRectdv := dglGetProcAddress('glRectdv');
  14275. glRectf := dglGetProcAddress('glRectf');
  14276. glRectfv := dglGetProcAddress('glRectfv');
  14277. glRecti := dglGetProcAddress('glRecti');
  14278. glRectiv := dglGetProcAddress('glRectiv');
  14279. glRects := dglGetProcAddress('glRects');
  14280. glRectsv := dglGetProcAddress('glRectsv');
  14281. glRenderMode := dglGetProcAddress('glRenderMode');
  14282. glRotated := dglGetProcAddress('glRotated');
  14283. glRotatef := dglGetProcAddress('glRotatef');
  14284. glScaled := dglGetProcAddress('glScaled');
  14285. glScalef := dglGetProcAddress('glScalef');
  14286. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14287. glShadeModel := dglGetProcAddress('glShadeModel');
  14288. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14289. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14290. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14291. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14292. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14293. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14294. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14295. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14296. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14297. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14298. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14299. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14300. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14301. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14302. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14303. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14304. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14305. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14306. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14307. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14308. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14309. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14310. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14311. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14312. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14313. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14314. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14315. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14316. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14317. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14318. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14319. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14320. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14321. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14322. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14323. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14324. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14325. glTexGend := dglGetProcAddress('glTexGend');
  14326. glTexGendv := dglGetProcAddress('glTexGendv');
  14327. glTexGenf := dglGetProcAddress('glTexGenf');
  14328. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14329. glTexGeni := dglGetProcAddress('glTexGeni');
  14330. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14331. glTranslated := dglGetProcAddress('glTranslated');
  14332. glTranslatef := dglGetProcAddress('glTranslatef');
  14333. glVertex2d := dglGetProcAddress('glVertex2d');
  14334. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14335. glVertex2f := dglGetProcAddress('glVertex2f');
  14336. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14337. glVertex2i := dglGetProcAddress('glVertex2i');
  14338. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14339. glVertex2s := dglGetProcAddress('glVertex2s');
  14340. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14341. glVertex3d := dglGetProcAddress('glVertex3d');
  14342. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14343. glVertex3f := dglGetProcAddress('glVertex3f');
  14344. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14345. glVertex3i := dglGetProcAddress('glVertex3i');
  14346. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14347. glVertex3s := dglGetProcAddress('glVertex3s');
  14348. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14349. glVertex4d := dglGetProcAddress('glVertex4d');
  14350. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14351. glVertex4f := dglGetProcAddress('glVertex4f');
  14352. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14353. glVertex4i := dglGetProcAddress('glVertex4i');
  14354. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14355. glVertex4s := dglGetProcAddress('glVertex4s');
  14356. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14357. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14358. {$endif}
  14359. // GL_VERSION_1_2
  14360. glBlendColor := dglGetProcAddress('glBlendColor');
  14361. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14362. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14363. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14364. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14365. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14366. {$ifdef DGL_DEPRECATED}
  14367. glColorTable := dglGetProcAddress('glColorTable');
  14368. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14369. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14370. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14371. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14372. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14373. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14374. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14375. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14376. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14377. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14378. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14379. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14380. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14381. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14382. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14383. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14384. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14385. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14386. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14387. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14388. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14389. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14390. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14391. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14392. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14393. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14394. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14395. glHistogram := dglGetProcAddress('glHistogram');
  14396. glMinmax := dglGetProcAddress('glMinmax');
  14397. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14398. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14399. {$endif}
  14400. // GL_VERSION_1_3
  14401. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14402. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14403. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14404. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14405. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14406. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14407. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14408. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14409. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14410. {$ifdef DGL_DEPRECATED}
  14411. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14412. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14413. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14414. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14415. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14416. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14417. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14418. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14419. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14420. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14421. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14422. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14423. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14424. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14425. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14426. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14427. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14428. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14429. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14430. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14431. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14432. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14433. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14434. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14435. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14436. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14437. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14438. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14439. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14440. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14441. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14442. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14443. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14444. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14445. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14446. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14447. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14448. {$endif}
  14449. // GL_VERSION_1_4
  14450. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14451. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14452. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14453. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14454. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14455. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14456. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14457. {$ifdef DGL_DEPRECATED}
  14458. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14459. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14460. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14461. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14462. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14463. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14464. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14465. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14466. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14467. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14468. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14469. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14470. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14471. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14472. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14473. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14474. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14475. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14476. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14477. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14478. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14479. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14480. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14481. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14482. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14483. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14484. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14485. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14486. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14487. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14488. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14489. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14490. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14491. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14492. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14493. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14494. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14495. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14496. {$endif}
  14497. // GL_VERSION_1_5
  14498. glGenQueries := dglGetProcAddress('glGenQueries');
  14499. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14500. glIsQuery := dglGetProcAddress('glIsQuery');
  14501. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14502. glEndQuery := dglGetProcAddress('glEndQuery');
  14503. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14504. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14505. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14506. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14507. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14508. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14509. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14510. glBufferData := dglGetProcAddress('glBufferData');
  14511. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14512. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14513. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14514. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14515. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14516. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14517. // GL_VERSION_2_0
  14518. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14519. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14520. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14521. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14522. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14523. glAttachShader := dglGetProcAddress('glAttachShader');
  14524. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14525. glCompileShader := dglGetProcAddress('glCompileShader');
  14526. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14527. glCreateShader := dglGetProcAddress('glCreateShader');
  14528. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14529. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14530. glDetachShader := dglGetProcAddress('glDetachShader');
  14531. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14532. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14533. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14534. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14535. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14536. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14537. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14538. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14539. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14540. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14541. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14542. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14543. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14544. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14545. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14546. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14547. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14548. glIsProgram := dglGetProcAddress('glIsProgram');
  14549. glIsShader := dglGetProcAddress('glIsShader');
  14550. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14551. glShaderSource := dglGetProcAddress('glShaderSource');
  14552. glUseProgram := dglGetProcAddress('glUseProgram');
  14553. glUniform1f := dglGetProcAddress('glUniform1f');
  14554. glUniform2f := dglGetProcAddress('glUniform2f');
  14555. glUniform3f := dglGetProcAddress('glUniform3f');
  14556. glUniform4f := dglGetProcAddress('glUniform4f');
  14557. glUniform1i := dglGetProcAddress('glUniform1i');
  14558. glUniform2i := dglGetProcAddress('glUniform2i');
  14559. glUniform3i := dglGetProcAddress('glUniform3i');
  14560. glUniform4i := dglGetProcAddress('glUniform4i');
  14561. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14562. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14563. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14564. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14565. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14566. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14567. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14568. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14569. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14570. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14571. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14572. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14573. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14574. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14575. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14576. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14577. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14578. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14579. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14580. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14581. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14582. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14583. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14584. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14585. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14586. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14587. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14588. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14589. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14590. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14591. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14592. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14593. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14594. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14595. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14596. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14597. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14598. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14599. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14600. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14601. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14602. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14603. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14604. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14605. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14606. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14607. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14608. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14609. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14610. // GL_VERSION_2_1
  14611. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14612. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14613. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14614. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14615. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14616. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14617. // GL_VERSION_3_0
  14618. { OpenGL 3.0 also reuses entry points from these extensions: }
  14619. Read_GL_ARB_framebuffer_object;
  14620. Read_GL_ARB_map_buffer_range;
  14621. Read_GL_ARB_vertex_array_object;
  14622. glColorMaski := dglGetProcAddress('glColorMaski');
  14623. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14624. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14625. glEnablei := dglGetProcAddress('glEnablei');
  14626. glDisablei := dglGetProcAddress('glDisablei');
  14627. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14628. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14629. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14630. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14631. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14632. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14633. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14634. glClampColor := dglGetProcAddress('glClampColor');
  14635. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14636. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14637. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14638. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14639. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14640. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14641. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14642. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14643. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14644. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14645. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14646. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14647. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14648. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14649. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14650. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14651. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14652. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14653. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14654. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14655. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14656. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14657. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14658. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14659. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14660. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14661. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14662. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14663. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14664. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14665. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14666. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14667. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14668. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14669. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14670. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14671. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14672. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14673. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14674. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14675. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14676. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14677. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14678. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14679. glGetStringi := dglGetProcAddress('glGetStringi');
  14680. // GL_VERSION_2_1
  14681. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14682. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14683. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14684. // GL_VERSION_3_1
  14685. { OpenGL 3.1 also reuses entry points from these extensions: }
  14686. Read_GL_ARB_copy_buffer;
  14687. Read_GL_ARB_uniform_buffer_object;
  14688. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14689. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14690. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14691. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14692. // GL_VERSION_3_2
  14693. { OpenGL 3.2 also reuses entry points from these extensions: }
  14694. Read_GL_ARB_draw_elements_base_vertex;
  14695. Read_GL_ARB_provoking_vertex;
  14696. Read_GL_ARB_sync;
  14697. Read_GL_ARB_texture_multisample;
  14698. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14699. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14700. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14701. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14702. // GL_VERSION_3_3
  14703. { OpenGL 3.3 also reuses entry points from these extensions: }
  14704. Read_GL_ARB_blend_func_extended;
  14705. Read_GL_ARB_sampler_objects;
  14706. { ARB_explicit_attrib_location, but it has none }
  14707. { ARB_occlusion_query2 (no entry points) }
  14708. { ARB_shader_bit_encoding (no entry points) }
  14709. { ARB_texture_rgb10_a2ui (no entry points) }
  14710. { ARB_texture_swizzle (no entry points) }
  14711. Read_GL_ARB_timer_query;
  14712. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14713. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14714. // GL_VERSION_4_0
  14715. { OpenGL 4.0 also reuses entry points from these extensions: }
  14716. { ARB_texture_query_lod (no entry points) }
  14717. Read_GL_ARB_draw_indirect;
  14718. { ARB_gpu_shader5 (no entry points) }
  14719. Read_GL_ARB_gpu_shader_fp64;
  14720. Read_GL_ARB_shader_subroutine;
  14721. Read_GL_ARB_tessellation_shader;
  14722. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14723. { ARB_texture_cube_map_array (no entry points) }
  14724. { ARB_texture_gather (no entry points) }
  14725. Read_GL_ARB_transform_feedback2;
  14726. Read_GL_ARB_transform_feedback3;
  14727. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14728. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14729. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14730. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14731. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14732. // GL_VERSION_4_1
  14733. { OpenGL 4.1 also reuses entry points from these extensions: }
  14734. Read_GL_ARB_ES2_compatibility;
  14735. Read_GL_ARB_get_program_binary;
  14736. Read_GL_ARB_separate_shader_objects;
  14737. { ARB_shader_precision (no entry points) }
  14738. Read_GL_ARB_vertex_attrib_64bit;
  14739. Read_GL_ARB_viewport_array;
  14740. // GL_VERSION_4_2
  14741. { OpenGL 4.2 reuses entry points from these extensions: }
  14742. Read_GL_ARB_base_instance;
  14743. //Read_GL_ARB_shading_language_420pack (no entry points)
  14744. Read_GL_ARB_transform_feedback_instanced;
  14745. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14746. //Read_GL_ARB_conservative_depth;
  14747. Read_GL_ARB_internalformat_query;
  14748. //Read_GL_ARB_map_buffer_alignment;
  14749. Read_GL_ARB_shader_atomic_counters;
  14750. Read_GL_ARB_shader_image_load_store;
  14751. //Read_GL_ARB_shading_language_packing;
  14752. Read_GL_ARB_texture_storage;
  14753. // GL_VERSION_4_3
  14754. // OpenGL 4.3 reuses entry points from these extensions:
  14755. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14756. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14757. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14758. // Read_GL_ARB_ES3_compatibility (no entry points)
  14759. Read_GL_ARB_clear_buffer_object;
  14760. Read_GL_ARB_compute_shader;
  14761. Read_GL_ARB_copy_image;
  14762. Read_GL_KHR_debug;
  14763. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14764. Read_GL_ARB_framebuffer_no_attachments;
  14765. Read_GL_ARB_internalformat_query2;
  14766. Read_GL_ARB_invalidate_subdata;
  14767. Read_GL_ARB_multi_draw_indirect;
  14768. Read_GL_ARB_program_interface_query;
  14769. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14770. Read_GL_ARB_shader_storage_buffer_object;
  14771. // Read_GL_ARB_stencil_texturing (no entry points)
  14772. Read_GL_ARB_texture_buffer_range;
  14773. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14774. Read_GL_ARB_texture_storage_multisample;
  14775. Read_GL_ARB_texture_view;
  14776. Read_GL_ARB_vertex_attrib_binding;
  14777. // Note (Due to Khronos' change in header convetions, no more single read_ functions) starting with GL 4.4
  14778. Read_GL_4_4;
  14779. Read_GL_4_5;
  14780. end;
  14781. procedure Read_GL_3DFX_tbuffer;
  14782. begin
  14783. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14784. end;
  14785. procedure Read_GL_APPLE_element_array;
  14786. begin
  14787. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14788. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14789. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14790. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14791. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14792. end;
  14793. procedure Read_GL_APPLE_fence;
  14794. begin
  14795. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14796. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14797. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14798. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14799. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14800. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14801. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14802. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14803. end;
  14804. procedure Read_GL_APPLE_vertex_array_object;
  14805. begin
  14806. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14807. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14808. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14809. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14810. end;
  14811. procedure Read_GL_APPLE_vertex_array_range;
  14812. begin
  14813. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14814. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14815. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14816. end;
  14817. procedure Read_GL_APPLE_texture_range;
  14818. begin
  14819. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14820. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14821. end;
  14822. procedure Read_GL_APPLE_vertex_program_evaluators;
  14823. begin
  14824. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14825. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14826. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  14827. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  14828. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  14829. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  14830. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  14831. end;
  14832. procedure Read_GL_APPLE_object_purgeable;
  14833. begin
  14834. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  14835. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  14836. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  14837. end;
  14838. procedure Read_GL_ARB_matrix_palette;
  14839. begin
  14840. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  14841. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  14842. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  14843. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  14844. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  14845. end;
  14846. procedure Read_GL_ARB_multisample;
  14847. begin
  14848. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  14849. end;
  14850. procedure Read_GL_ARB_multitexture;
  14851. begin
  14852. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  14853. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  14854. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  14855. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  14856. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  14857. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  14858. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  14859. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  14860. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  14861. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  14862. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  14863. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  14864. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  14865. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  14866. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  14867. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  14868. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  14869. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  14870. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  14871. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  14872. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  14873. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  14874. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  14875. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  14876. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  14877. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  14878. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  14879. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  14880. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  14881. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  14882. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  14883. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  14884. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  14885. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  14886. end;
  14887. procedure Read_GL_ARB_point_parameters;
  14888. begin
  14889. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  14890. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  14891. end;
  14892. procedure Read_GL_ARB_texture_compression;
  14893. begin
  14894. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  14895. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  14896. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  14897. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  14898. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  14899. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  14900. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  14901. end;
  14902. procedure Read_GL_ARB_transpose_matrix;
  14903. begin
  14904. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  14905. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  14906. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  14907. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  14908. end;
  14909. procedure Read_GL_ARB_vertex_blend;
  14910. begin
  14911. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  14912. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  14913. glWeightivARB := dglGetProcAddress('glWeightivARB');
  14914. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  14915. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  14916. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  14917. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  14918. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  14919. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  14920. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  14921. end;
  14922. procedure Read_GL_ARB_vertex_buffer_object;
  14923. begin
  14924. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  14925. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  14926. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  14927. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  14928. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  14929. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  14930. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  14931. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  14932. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  14933. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  14934. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  14935. end;
  14936. procedure Read_GL_ARB_vertex_program;
  14937. begin
  14938. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  14939. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  14940. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  14941. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  14942. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  14943. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  14944. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  14945. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  14946. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  14947. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  14948. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  14949. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  14950. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  14951. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  14952. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  14953. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  14954. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  14955. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  14956. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  14957. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  14958. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  14959. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  14960. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  14961. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  14962. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  14963. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  14964. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  14965. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  14966. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  14967. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  14968. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  14969. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  14970. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  14971. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  14972. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  14973. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  14974. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  14975. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  14976. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  14977. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  14978. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  14979. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  14980. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  14981. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  14982. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  14983. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  14984. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  14985. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  14986. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  14987. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  14988. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  14989. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  14990. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  14991. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  14992. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  14993. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  14994. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  14995. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  14996. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  14997. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  14998. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  14999. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  15000. end;
  15001. procedure Read_GL_ARB_window_pos;
  15002. begin
  15003. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  15004. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  15005. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  15006. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  15007. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  15008. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  15009. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  15010. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  15011. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  15012. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  15013. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  15014. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  15015. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  15016. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  15017. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  15018. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  15019. end;
  15020. procedure Read_GL_ARB_draw_buffers;
  15021. begin
  15022. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  15023. end;
  15024. procedure Read_GL_ARB_color_buffer_float;
  15025. begin
  15026. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15027. end;
  15028. procedure Read_GL_ARB_Shader_Objects;
  15029. begin
  15030. // GL_ARB_Shader_Objects
  15031. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15032. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15033. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15034. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15035. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15036. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15037. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15038. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15039. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15040. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15041. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15042. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15043. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15044. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15045. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15046. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15047. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15048. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15049. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15050. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15051. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15052. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15053. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15054. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15055. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15056. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15057. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15058. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15059. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15060. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15061. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15062. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15063. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15064. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15065. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15066. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15067. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15068. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15069. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15070. // GL_ARB_vertex_shader
  15071. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15072. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15073. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15074. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15075. end;
  15076. procedure Read_GL_ARB_occlusion_query;
  15077. begin
  15078. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15079. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15080. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15081. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15082. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15083. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15084. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15085. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15086. end;
  15087. procedure Read_GL_ARB_draw_instanced;
  15088. begin
  15089. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15090. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15091. end;
  15092. procedure Read_GL_ARB_framebuffer_object;
  15093. begin
  15094. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15095. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15096. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15097. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15098. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15099. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15100. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15101. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15102. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15103. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15104. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15105. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15106. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15107. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15108. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15109. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15110. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15111. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15112. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15113. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15114. end;
  15115. procedure Read_GL_ARB_geometry_shader4;
  15116. begin
  15117. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15118. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15119. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15120. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15121. end;
  15122. procedure Read_GL_ARB_instanced_arrays;
  15123. begin
  15124. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15125. end;
  15126. procedure Read_GL_ARB_map_buffer_range;
  15127. begin
  15128. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15129. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15130. end;
  15131. procedure Read_GL_ARB_texture_buffer_object;
  15132. begin
  15133. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15134. end;
  15135. procedure Read_GL_ARB_vertex_array_object;
  15136. begin
  15137. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15138. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15139. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15140. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15141. end;
  15142. procedure Read_GL_ARB_uniform_buffer_object;
  15143. begin
  15144. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15145. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15146. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15147. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15148. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15149. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15150. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15151. end;
  15152. procedure Read_GL_ARB_copy_buffer;
  15153. begin
  15154. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15155. end;
  15156. procedure Read_GL_ARB_draw_elements_base_vertex;
  15157. begin
  15158. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15159. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15160. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15161. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15162. end;
  15163. procedure Read_GL_ARB_provoking_vertex;
  15164. begin
  15165. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15166. end;
  15167. procedure Read_GL_ARB_sync;
  15168. begin
  15169. glFenceSync := dglGetProcAddress('glFenceSync');
  15170. glIsSync := dglGetProcAddress('glIsSync');
  15171. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15172. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15173. glWaitSync := dglGetProcAddress('glWaitSync');
  15174. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15175. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15176. end;
  15177. procedure Read_GL_ARB_texture_multisample;
  15178. begin
  15179. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15180. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15181. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15182. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15183. end;
  15184. procedure Read_GL_ARB_draw_buffers_blend;
  15185. begin
  15186. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15187. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15188. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15189. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15190. end;
  15191. procedure Read_GL_ARB_sample_shading;
  15192. begin
  15193. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15194. end;
  15195. procedure Read_GL_ARB_shading_language_include;
  15196. begin
  15197. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15198. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15199. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15200. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15201. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15202. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15203. end;
  15204. procedure Read_GL_ARB_sparse_texture;
  15205. begin
  15206. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15207. end;
  15208. procedure Read_GL_ARB_sparse_buffer;
  15209. begin
  15210. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15211. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15212. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15213. end;
  15214. procedure Read_GL_KHR_blend_equation_advanced;
  15215. begin
  15216. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15217. end;
  15218. procedure Read_GL_ARB_blend_func_extended;
  15219. begin
  15220. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15221. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15222. end;
  15223. procedure Read_GL_ARB_sampler_objects;
  15224. begin
  15225. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15226. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15227. glIsSampler := dglGetProcAddress('glIsSampler');
  15228. glBindSampler := dglGetProcAddress('glBindSampler');
  15229. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15230. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15231. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15232. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15233. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15234. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15235. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15236. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15237. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15238. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15239. end;
  15240. procedure Read_GL_ARB_timer_query;
  15241. begin
  15242. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15243. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15244. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15245. end;
  15246. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15247. begin
  15248. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15249. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15250. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15251. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15252. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15253. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15254. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15255. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15256. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15257. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15258. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15259. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15260. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15261. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15262. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15263. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15264. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15265. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15266. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15267. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15268. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15269. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15270. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15271. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15272. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15273. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15274. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15275. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15276. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15277. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15278. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15279. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15280. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15281. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15282. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15283. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15284. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15285. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15286. end;
  15287. procedure Read_GL_ARB_draw_indirect;
  15288. begin
  15289. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15290. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15291. end;
  15292. procedure Read_GL_ARB_gpu_shader_fp64;
  15293. begin
  15294. glUniform1d := dglGetProcAddress('glUniform1d');
  15295. glUniform2d := dglGetProcAddress('glUniform2d');
  15296. glUniform3d := dglGetProcAddress('glUniform3d');
  15297. glUniform4d := dglGetProcAddress('glUniform4d');
  15298. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15299. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15300. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15301. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15302. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15303. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15304. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15305. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15306. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15307. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15308. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15309. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15310. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15311. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15312. end;
  15313. procedure Read_GL_ARB_shader_subroutine;
  15314. begin
  15315. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15316. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15317. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15318. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15319. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15320. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15321. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15322. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15323. end;
  15324. procedure Read_GL_ARB_tessellation_shader;
  15325. begin
  15326. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15327. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15328. end;
  15329. procedure Read_GL_ARB_transform_feedback2;
  15330. begin
  15331. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15332. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15333. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15334. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15335. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15336. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15337. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15338. end;
  15339. procedure Read_GL_ARB_transform_feedback3;
  15340. begin
  15341. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15342. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15343. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15344. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15345. end;
  15346. procedure Read_GL_ARB_ES2_compatibility;
  15347. begin
  15348. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15349. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15350. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15351. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15352. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15353. end;
  15354. procedure Read_GL_ARB_get_program_binary;
  15355. begin
  15356. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15357. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15358. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15359. end;
  15360. procedure Read_GL_ARB_separate_shader_objects;
  15361. begin
  15362. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15363. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15364. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15365. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15366. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15367. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15368. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15369. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15370. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15371. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15372. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15373. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15374. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15375. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15376. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15377. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15378. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15379. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15380. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15381. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15382. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15383. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15384. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15385. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15386. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15387. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15388. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15389. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15390. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15391. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15392. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15393. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15394. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15395. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15396. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15397. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15398. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15399. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15400. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15401. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15402. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15403. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15404. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15405. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15406. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15407. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15408. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15409. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15410. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15411. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15412. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15413. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15414. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15415. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15416. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15417. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15418. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15419. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15420. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15421. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15422. end;
  15423. procedure Read_GL_ARB_vertex_attrib_64bit;
  15424. begin
  15425. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15426. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15427. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15428. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15429. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15430. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15431. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15432. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15433. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15434. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15435. end;
  15436. procedure Read_GL_ARB_viewport_array;
  15437. begin
  15438. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15439. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15440. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15441. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15442. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15443. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15444. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15445. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15446. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15447. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15448. end;
  15449. // GL 4.2
  15450. procedure Read_GL_ARB_base_instance;
  15451. begin
  15452. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15453. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15454. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15455. end;
  15456. procedure Read_GL_ARB_transform_feedback_instanced;
  15457. begin
  15458. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15459. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15460. end;
  15461. procedure Read_GL_ARB_internalformat_query;
  15462. begin
  15463. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15464. end;
  15465. procedure Read_GL_ARB_shader_atomic_counters;
  15466. begin
  15467. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15468. end;
  15469. procedure Read_GL_ARB_shader_image_load_store;
  15470. begin
  15471. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15472. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15473. end;
  15474. procedure Read_GL_ARB_texture_storage;
  15475. begin
  15476. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15477. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15478. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15479. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15480. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15481. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15482. end;
  15483. // GL 4.3
  15484. procedure Read_GL_KHR_debug;
  15485. begin
  15486. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15487. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15488. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15489. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15490. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15491. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15492. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15493. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15494. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15495. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15496. end;
  15497. procedure Read_GL_ARB_clear_buffer_object;
  15498. begin
  15499. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15500. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15501. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15502. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15503. end;
  15504. procedure Read_GL_ARB_compute_shader;
  15505. begin
  15506. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15507. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15508. end;
  15509. procedure Read_GL_ARB_copy_image;
  15510. begin
  15511. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15512. end;
  15513. procedure Read_GL_ARB_framebuffer_no_attachments;
  15514. begin
  15515. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15516. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15517. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15518. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15519. end;
  15520. procedure Read_GL_ARB_internalformat_query2;
  15521. begin
  15522. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15523. end;
  15524. procedure Read_GL_ARB_invalidate_subdata;
  15525. begin
  15526. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15527. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15528. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15529. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15530. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15531. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15532. end;
  15533. procedure Read_GL_ARB_multi_draw_indirect;
  15534. begin
  15535. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15536. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15537. end;
  15538. procedure Read_GL_ARB_program_interface_query;
  15539. begin
  15540. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15541. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15542. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15543. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15544. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15545. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15546. end;
  15547. procedure Read_GL_ARB_shader_storage_buffer_object;
  15548. begin
  15549. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15550. end;
  15551. procedure Read_GL_ARB_texture_buffer_range;
  15552. begin
  15553. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15554. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15555. end;
  15556. procedure Read_GL_ARB_texture_storage_multisample;
  15557. begin
  15558. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15559. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15560. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15561. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15562. end;
  15563. procedure Read_GL_ARB_texture_view;
  15564. begin
  15565. glTextureView := dglGetProcAddress('glTextureView');
  15566. end;
  15567. procedure Read_GL_ARB_vertex_attrib_binding;
  15568. begin
  15569. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15570. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15571. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15572. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15573. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15574. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15575. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15576. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15577. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15578. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15579. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15580. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15581. end;
  15582. procedure Read_GL_4_4;
  15583. begin
  15584. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15585. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15586. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15587. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15588. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15589. glBindTextures := dglGetProcAddress('glBindTextures');
  15590. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15591. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15592. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15593. end;
  15594. procedure Read_GL_4_5;
  15595. begin
  15596. glClipControl:= dglGetProcAddress('glClipControl');
  15597. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15598. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15599. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15600. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15601. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15602. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15603. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15604. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15605. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15606. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15607. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15608. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15609. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15610. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15611. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15612. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15613. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15614. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15615. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15616. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15617. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15618. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15619. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15620. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15621. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15622. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15623. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15624. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15625. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15626. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15627. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15628. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15629. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15630. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15631. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15632. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15633. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15634. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15635. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15636. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15637. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15638. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15639. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15640. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15641. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15642. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15643. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15644. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15645. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15646. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15647. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15648. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15649. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15650. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15651. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15652. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15653. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15654. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15655. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15656. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15657. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15658. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15659. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15660. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15661. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15662. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15663. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15664. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15665. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15666. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15667. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15668. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15669. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15670. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15671. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15672. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15673. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15674. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15675. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15676. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15677. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15678. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15679. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15680. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15681. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15682. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15683. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15684. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15685. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15686. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15687. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15688. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15689. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15690. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15691. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15692. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15693. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15694. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15695. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15696. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15697. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15698. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15699. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15700. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15701. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15702. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15703. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15704. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15705. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15706. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15707. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15708. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15709. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15710. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15711. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15712. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15713. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15714. end;
  15715. procedure Read_GL_NV_path_rendering;
  15716. begin
  15717. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15718. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15719. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15720. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15721. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15722. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15723. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15724. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15725. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15726. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15727. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15728. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15729. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15730. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15731. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15732. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15733. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15734. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15735. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15736. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15737. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15738. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15739. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15740. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15741. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15742. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15743. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15744. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15745. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15746. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15747. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15748. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15749. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15750. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15751. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15752. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15753. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15754. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15755. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15756. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15757. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15758. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15759. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15760. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15761. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15762. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15763. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15764. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15765. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15766. end;
  15767. procedure Read_GL_AMD_stencil_operation_extended;
  15768. begin
  15769. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15770. end;
  15771. procedure Read_GL_NV_bindless_texture;
  15772. begin
  15773. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  15774. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  15775. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  15776. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  15777. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  15778. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  15779. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  15780. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  15781. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  15782. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  15783. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  15784. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  15785. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  15786. end;
  15787. procedure Read_GL_ARB_bindless_texture;
  15788. begin
  15789. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  15790. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  15791. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  15792. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  15793. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  15794. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  15795. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  15796. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  15797. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  15798. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  15799. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  15800. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  15801. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  15802. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  15803. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  15804. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  15805. end;
  15806. procedure Read_GL_ARB_cl_event;
  15807. begin
  15808. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  15809. end;
  15810. procedure Read_GL_ARB_compute_variable_group_size;
  15811. begin
  15812. glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB');
  15813. end;
  15814. procedure Read_GL_ARB_debug_output;
  15815. begin
  15816. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  15817. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  15818. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  15819. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  15820. end;
  15821. procedure Read_GL_ARB_robustness;
  15822. begin
  15823. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  15824. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  15825. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  15826. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  15827. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  15828. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  15829. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  15830. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  15831. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  15832. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  15833. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  15834. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  15835. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  15836. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  15837. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  15838. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  15839. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  15840. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  15841. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  15842. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  15843. end;
  15844. procedure Read_GL_ATI_draw_buffers;
  15845. begin
  15846. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  15847. end;
  15848. procedure Read_GL_ATI_element_array;
  15849. begin
  15850. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  15851. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  15852. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  15853. end;
  15854. procedure Read_GL_ATI_envmap_bumpmap;
  15855. begin
  15856. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  15857. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  15858. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  15859. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  15860. end;
  15861. procedure Read_GL_ATI_fragment_shader;
  15862. begin
  15863. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  15864. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  15865. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  15866. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  15867. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  15868. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  15869. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  15870. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  15871. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  15872. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  15873. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  15874. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  15875. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  15876. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  15877. end;
  15878. procedure Read_GL_ATI_map_object_buffer;
  15879. begin
  15880. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  15881. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  15882. end;
  15883. procedure Read_GL_ATI_pn_triangles;
  15884. begin
  15885. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  15886. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  15887. end;
  15888. procedure Read_GL_ATI_separate_stencil;
  15889. begin
  15890. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  15891. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  15892. end;
  15893. procedure Read_GL_ATI_vertex_array_object;
  15894. begin
  15895. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  15896. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  15897. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  15898. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  15899. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  15900. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  15901. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  15902. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  15903. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  15904. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  15905. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  15906. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  15907. end;
  15908. procedure Read_GL_ATI_vertex_attrib_array_object;
  15909. begin
  15910. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  15911. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  15912. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  15913. end;
  15914. procedure Read_GL_ATI_vertex_streams;
  15915. begin
  15916. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  15917. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  15918. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  15919. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  15920. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  15921. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  15922. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  15923. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  15924. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  15925. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  15926. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  15927. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  15928. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  15929. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  15930. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  15931. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  15932. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  15933. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  15934. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  15935. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  15936. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  15937. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  15938. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  15939. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  15940. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  15941. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  15942. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  15943. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  15944. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  15945. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  15946. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  15947. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  15948. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  15949. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  15950. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  15951. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  15952. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  15953. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  15954. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  15955. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  15956. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  15957. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  15958. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  15959. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  15960. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  15961. end;
  15962. procedure Read_GL_AMD_performance_monitor;
  15963. begin
  15964. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  15965. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  15966. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  15967. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  15968. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  15969. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  15970. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  15971. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  15972. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  15973. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  15974. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  15975. end;
  15976. procedure Read_GL_AMD_vertex_shader_tesselator;
  15977. begin
  15978. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  15979. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  15980. end;
  15981. procedure Read_GL_AMD_draw_buffers_blend;
  15982. begin
  15983. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  15984. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  15985. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  15986. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  15987. end;
  15988. procedure Read_GL_AMD_name_gen_delete;
  15989. begin
  15990. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  15991. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  15992. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  15993. end;
  15994. procedure Read_GL_AMD_debug_output;
  15995. begin
  15996. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  15997. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  15998. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  15999. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  16000. end;
  16001. procedure Read_GL_EXT_blend_color;
  16002. begin
  16003. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  16004. end;
  16005. procedure Read_GL_EXT_blend_func_separate;
  16006. begin
  16007. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  16008. end;
  16009. procedure Read_GL_EXT_blend_minmax;
  16010. begin
  16011. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  16012. end;
  16013. procedure Read_GL_EXT_color_subtable;
  16014. begin
  16015. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  16016. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  16017. end;
  16018. procedure Read_GL_EXT_compiled_vertex_array;
  16019. begin
  16020. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  16021. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  16022. end;
  16023. procedure Read_GL_EXT_convolution;
  16024. begin
  16025. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  16026. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  16027. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16028. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16029. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16030. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16031. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16032. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16033. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16034. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16035. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16036. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16037. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16038. end;
  16039. procedure Read_GL_EXT_coordinate_frame;
  16040. begin
  16041. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16042. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16043. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16044. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16045. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16046. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16047. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16048. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16049. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16050. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16051. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16052. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16053. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16054. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16055. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16056. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16057. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16058. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16059. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16060. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16061. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16062. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16063. end;
  16064. procedure Read_GL_EXT_copy_texture;
  16065. begin
  16066. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16067. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16068. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16069. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16070. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16071. end;
  16072. procedure Read_GL_EXT_cull_vertex;
  16073. begin
  16074. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16075. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16076. end;
  16077. procedure Read_GL_EXT_draw_range_elements;
  16078. begin
  16079. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16080. end;
  16081. procedure Read_GL_EXT_fog_coord;
  16082. begin
  16083. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16084. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16085. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16086. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16087. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16088. end;
  16089. procedure Read_GL_EXT_framebuffer_object;
  16090. begin
  16091. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16092. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16093. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16094. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16095. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16096. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16097. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16098. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16099. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16100. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16101. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16102. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16103. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16104. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16105. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16106. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16107. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16108. end;
  16109. procedure Read_GL_EXT_histogram;
  16110. begin
  16111. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16112. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16113. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16114. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16115. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16116. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16117. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16118. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16119. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16120. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16121. end;
  16122. procedure Read_GL_EXT_index_func;
  16123. begin
  16124. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16125. end;
  16126. procedure Read_GL_EXT_index_material;
  16127. begin
  16128. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16129. end;
  16130. procedure Read_GL_EXT_light_texture;
  16131. begin
  16132. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16133. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16134. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16135. end;
  16136. procedure Read_GL_EXT_multi_draw_arrays;
  16137. begin
  16138. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16139. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16140. end;
  16141. procedure Read_GL_EXT_multisample;
  16142. begin
  16143. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16144. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16145. end;
  16146. procedure Read_GL_EXT_paletted_texture;
  16147. begin
  16148. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16149. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16150. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16151. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16152. end;
  16153. procedure Read_GL_EXT_pixel_transform;
  16154. begin
  16155. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16156. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16157. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16158. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16159. end;
  16160. procedure Read_GL_EXT_point_parameters;
  16161. begin
  16162. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16163. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16164. end;
  16165. procedure Read_GL_EXT_polygon_offset;
  16166. begin
  16167. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16168. end;
  16169. procedure Read_GL_EXT_secondary_color;
  16170. begin
  16171. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16172. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16173. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16174. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16175. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16176. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16177. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16178. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16179. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16180. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16181. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16182. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16183. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16184. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16185. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16186. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16187. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16188. end;
  16189. procedure Read_GL_EXT_stencil_two_side;
  16190. begin
  16191. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16192. end;
  16193. procedure Read_GL_EXT_subtexture;
  16194. begin
  16195. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16196. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16197. end;
  16198. procedure Read_GL_EXT_texture3D;
  16199. begin
  16200. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16201. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16202. end;
  16203. procedure Read_GL_EXT_texture_object;
  16204. begin
  16205. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16206. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16207. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16208. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16209. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16210. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16211. end;
  16212. procedure Read_GL_EXT_texture_perturb_normal;
  16213. begin
  16214. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16215. end;
  16216. procedure Read_GL_EXT_vertex_array;
  16217. begin
  16218. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16219. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16220. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16221. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16222. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16223. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16224. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16225. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16226. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16227. end;
  16228. procedure Read_GL_EXT_vertex_shader;
  16229. begin
  16230. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16231. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16232. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16233. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16234. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16235. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16236. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16237. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16238. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16239. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16240. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16241. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16242. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16243. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16244. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16245. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16246. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16247. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16248. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16249. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16250. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16251. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16252. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16253. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16254. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16255. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16256. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16257. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16258. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16259. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16260. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16261. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16262. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16263. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16264. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16265. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16266. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16267. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16268. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16269. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16270. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16271. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16272. end;
  16273. procedure Read_GL_EXT_vertex_weighting;
  16274. begin
  16275. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16276. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16277. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16278. end;
  16279. procedure Read_GL_EXT_depth_bounds_test;
  16280. begin
  16281. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16282. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16283. end;
  16284. procedure Read_GL_EXT_blend_equation_separate;
  16285. begin
  16286. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16287. end;
  16288. procedure Read_GL_EXT_stencil_clear_tag;
  16289. begin
  16290. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16291. end;
  16292. procedure Read_GL_EXT_framebuffer_blit;
  16293. begin
  16294. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16295. end;
  16296. procedure Read_GL_EXT_framebuffer_multisample;
  16297. begin
  16298. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16299. end;
  16300. procedure Read_GL_EXT_timer_query;
  16301. begin
  16302. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16303. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16304. end;
  16305. procedure Read_GL_EXT_gpu_program_parameters;
  16306. begin
  16307. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16308. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16309. end;
  16310. procedure Read_GL_EXT_bindable_uniform;
  16311. begin
  16312. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16313. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16314. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16315. end;
  16316. procedure Read_GL_EXT_draw_buffers2;
  16317. begin
  16318. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16319. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16320. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16321. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16322. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16323. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16324. end;
  16325. procedure Read_GL_EXT_draw_instanced;
  16326. begin
  16327. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16328. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16329. end;
  16330. procedure Read_GL_EXT_geometry_shader4;
  16331. begin
  16332. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16333. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16334. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16335. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16336. end;
  16337. procedure Read_GL_EXT_gpu_shader4;
  16338. begin
  16339. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16340. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16341. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16342. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16343. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16344. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16345. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16346. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16347. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16348. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16349. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16350. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16351. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16352. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16353. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16354. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16355. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16356. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16357. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16358. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16359. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16360. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16361. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16362. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16363. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16364. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16365. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16366. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16367. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16368. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16369. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16370. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16371. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16372. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16373. end;
  16374. procedure Read_GL_EXT_texture_array;
  16375. begin
  16376. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16377. end;
  16378. procedure Read_GL_EXT_texture_buffer_object;
  16379. begin
  16380. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16381. end;
  16382. procedure Read_GL_EXT_texture_integer;
  16383. begin
  16384. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16385. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16386. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16387. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16388. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16389. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16390. end;
  16391. procedure Read_GL_EXT_transform_feedback;
  16392. begin
  16393. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16394. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16395. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16396. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16397. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16398. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16399. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16400. end;
  16401. procedure Read_GL_EXT_direct_state_access;
  16402. begin
  16403. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16404. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16405. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16406. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16407. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16408. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16409. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16410. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16411. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16412. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16413. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16414. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16415. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16416. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16417. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16418. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16419. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16420. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16421. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16422. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16423. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16424. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16425. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16426. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16427. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16428. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16429. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16430. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16431. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16432. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16433. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16434. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16435. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16436. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16437. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16438. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16439. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16440. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16441. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16442. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16443. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16444. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16445. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16446. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16447. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16448. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16449. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16450. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16451. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16452. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16453. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16454. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16455. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16456. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16457. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16458. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16459. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16460. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16461. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16462. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16463. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16464. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16465. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16466. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16467. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16468. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16469. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16470. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16471. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16472. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16473. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16474. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16475. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16476. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16477. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16478. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16479. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16480. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16481. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16482. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16483. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16484. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16485. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16486. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16487. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16488. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16489. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16490. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16491. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16492. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16493. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16494. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16495. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16496. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16497. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16498. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16499. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16500. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16501. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16502. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16503. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16504. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16505. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16506. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16507. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16508. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16509. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16510. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16511. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16512. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16513. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16514. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16515. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16516. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16517. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16518. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16519. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16520. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16521. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16522. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16523. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16524. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16525. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16526. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16527. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16528. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16529. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16530. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16531. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16532. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16533. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16534. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16535. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16536. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16537. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16538. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16539. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16540. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16541. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16542. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16543. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16544. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16545. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16546. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16547. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16548. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16549. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16550. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16551. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16552. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16553. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16554. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16555. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16556. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16557. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16558. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16559. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16560. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16561. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16562. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16563. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16564. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16565. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16566. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16567. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16568. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16569. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16570. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16571. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16572. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16573. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16574. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16575. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16576. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16577. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16578. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16579. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16580. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16581. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16582. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16583. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16584. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16585. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16586. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16587. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16588. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16589. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16590. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16591. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16592. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16593. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16594. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16595. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16596. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16597. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16598. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16599. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16600. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16601. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16602. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16603. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16604. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16605. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16606. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16607. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16608. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16609. end;
  16610. procedure Read_GL_EXT_separate_shader_objects;
  16611. begin
  16612. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16613. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16614. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16615. end;
  16616. procedure Read_GL_EXT_shader_image_load_store;
  16617. begin
  16618. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16619. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16620. end;
  16621. procedure Read_GL_EXT_vertex_attrib_64bit;
  16622. begin
  16623. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16624. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16625. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16626. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16627. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16628. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16629. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16630. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16631. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16632. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16633. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16634. end;
  16635. procedure Read_GL_HP_image_transform;
  16636. begin
  16637. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16638. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16639. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16640. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16641. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16642. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16643. end;
  16644. procedure Read_GL_IBM_multimode_draw_arrays;
  16645. begin
  16646. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16647. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16648. end;
  16649. procedure Read_GL_IBM_vertex_array_lists;
  16650. begin
  16651. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16652. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16653. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16654. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16655. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16656. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16657. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16658. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16659. end;
  16660. procedure Read_GL_INGR_blend_func_separate;
  16661. begin
  16662. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16663. end;
  16664. procedure Read_GL_INTEL_parallel_arrays;
  16665. begin
  16666. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16667. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16668. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16669. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16670. end;
  16671. procedure Read_GL_MESA_resize_buffers;
  16672. begin
  16673. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16674. end;
  16675. procedure Read_GL_MESA_window_pos;
  16676. begin
  16677. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16678. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16679. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16680. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16681. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16682. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16683. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16684. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16685. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16686. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16687. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16688. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16689. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16690. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16691. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16692. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16693. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16694. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16695. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16696. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16697. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16698. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16699. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16700. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16701. end;
  16702. procedure Read_GL_NV_evaluators;
  16703. begin
  16704. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16705. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16706. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16707. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16708. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16709. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16710. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16711. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16712. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16713. end;
  16714. procedure Read_GL_NV_fence;
  16715. begin
  16716. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16717. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16718. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16719. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16720. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16721. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16722. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16723. end;
  16724. procedure Read_GL_NV_fragment_program;
  16725. begin
  16726. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16727. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16728. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16729. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16730. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16731. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16732. end;
  16733. procedure Read_GL_NV_half_float;
  16734. begin
  16735. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16736. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16737. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16738. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16739. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16740. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16741. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16742. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16743. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16744. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16745. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16746. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16747. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16748. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16749. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16750. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16751. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16752. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16753. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16754. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16755. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16756. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16757. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16758. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16759. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16760. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16761. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16762. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16763. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16764. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16765. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16766. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16767. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16768. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16769. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  16770. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  16771. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  16772. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  16773. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  16774. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  16775. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  16776. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  16777. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  16778. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  16779. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  16780. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  16781. end;
  16782. procedure Read_GL_NV_occlusion_query;
  16783. begin
  16784. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  16785. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  16786. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  16787. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  16788. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  16789. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  16790. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  16791. end;
  16792. procedure Read_GL_NV_pixel_data_range;
  16793. begin
  16794. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  16795. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  16796. end;
  16797. procedure Read_GL_NV_point_sprite;
  16798. begin
  16799. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  16800. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  16801. end;
  16802. procedure Read_GL_NV_primitive_restart;
  16803. begin
  16804. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  16805. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  16806. end;
  16807. procedure Read_GL_NV_register_combiners;
  16808. begin
  16809. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  16810. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  16811. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  16812. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  16813. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  16814. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  16815. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  16816. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  16817. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  16818. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  16819. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  16820. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  16821. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  16822. end;
  16823. procedure Read_GL_NV_register_combiners2;
  16824. begin
  16825. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  16826. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  16827. end;
  16828. procedure Read_GL_NV_vertex_array_range;
  16829. begin
  16830. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  16831. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  16832. end;
  16833. procedure Read_GL_NV_vertex_program;
  16834. begin
  16835. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  16836. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  16837. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  16838. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  16839. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  16840. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  16841. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  16842. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  16843. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  16844. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  16845. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  16846. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  16847. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  16848. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  16849. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  16850. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  16851. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  16852. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  16853. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  16854. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  16855. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  16856. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  16857. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  16858. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  16859. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  16860. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  16861. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  16862. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  16863. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  16864. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  16865. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  16866. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  16867. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  16868. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  16869. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  16870. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  16871. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  16872. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  16873. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  16874. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  16875. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  16876. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  16877. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  16878. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  16879. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  16880. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  16881. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  16882. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  16883. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  16884. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  16885. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  16886. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  16887. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  16888. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  16889. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  16890. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  16891. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  16892. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  16893. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  16894. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  16895. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  16896. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  16897. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  16898. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  16899. end;
  16900. procedure Read_GL_NV_depth_buffer_float;
  16901. begin
  16902. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  16903. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  16904. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  16905. end;
  16906. procedure Read_GL_NV_framebuffer_multisample_coverage;
  16907. begin
  16908. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  16909. end;
  16910. procedure Read_GL_NV_geometry_program4;
  16911. begin
  16912. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  16913. end;
  16914. procedure Read_GL_NV_gpu_program4;
  16915. begin
  16916. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  16917. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  16918. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  16919. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  16920. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  16921. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  16922. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  16923. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  16924. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  16925. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  16926. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  16927. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  16928. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  16929. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  16930. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  16931. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  16932. end;
  16933. procedure Read_GL_NV_parameter_buffer_object;
  16934. begin
  16935. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  16936. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  16937. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  16938. end;
  16939. procedure Read_GL_NV_transform_feedback;
  16940. begin
  16941. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  16942. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  16943. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  16944. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  16945. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  16946. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  16947. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  16948. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  16949. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  16950. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  16951. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  16952. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  16953. end;
  16954. procedure Read_GL_NV_conditional_render;
  16955. begin
  16956. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  16957. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  16958. end;
  16959. procedure Read_GL_NV_present_video;
  16960. begin
  16961. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  16962. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  16963. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  16964. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  16965. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  16966. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  16967. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  16968. end;
  16969. procedure Read_GL_NV_explicit_multisample;
  16970. begin
  16971. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  16972. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  16973. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  16974. end;
  16975. procedure Read_GL_NV_transform_feedback2;
  16976. begin
  16977. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  16978. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  16979. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  16980. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  16981. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  16982. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  16983. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  16984. end;
  16985. procedure Read_GL_NV_video_capture;
  16986. begin
  16987. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  16988. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  16989. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  16990. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  16991. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  16992. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  16993. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  16994. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  16995. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  16996. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  16997. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  16998. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  16999. end;
  17000. procedure Read_GL_NV_copy_image;
  17001. begin
  17002. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  17003. end;
  17004. procedure Read_GL_NV_shader_buffer_load;
  17005. begin
  17006. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  17007. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  17008. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  17009. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  17010. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  17011. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  17012. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  17013. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  17014. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  17015. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  17016. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  17017. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  17018. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  17019. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  17020. end;
  17021. procedure Read_GL_NV_vertex_buffer_unified_memory;
  17022. begin
  17023. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  17024. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  17025. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  17026. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  17027. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17028. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17029. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17030. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17031. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17032. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17033. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17034. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17035. end;
  17036. procedure Read_GL_NV_gpu_program5;
  17037. begin
  17038. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17039. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17040. end;
  17041. procedure Read_GL_NV_gpu_shader5;
  17042. begin
  17043. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17044. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17045. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17046. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17047. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17048. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17049. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17050. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17051. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17052. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17053. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17054. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17055. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17056. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17057. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17058. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17059. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17060. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17061. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17062. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17063. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17064. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17065. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17066. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17067. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17068. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17069. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17070. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17071. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17072. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17073. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17074. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17075. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17076. end;
  17077. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17078. begin
  17079. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17080. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17081. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17082. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17083. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17084. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17085. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17086. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17087. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17088. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17089. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17090. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17091. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17092. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17093. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17094. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17095. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17096. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17097. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17098. end;
  17099. procedure Read_GL_NV_vdpau_interop;
  17100. begin
  17101. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17102. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17103. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17104. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17105. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17106. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17107. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17108. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17109. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17110. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17111. end;
  17112. procedure Read_GL_NV_texture_barrier;
  17113. begin
  17114. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17115. end;
  17116. procedure Read_GL_PGI_misc_hints;
  17117. begin
  17118. glHintPGI := dglGetProcAddress('glHintPGI');
  17119. end;
  17120. procedure Read_GL_SGIS_detail_texture;
  17121. begin
  17122. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17123. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17124. end;
  17125. procedure Read_GL_SGIS_fog_function;
  17126. begin
  17127. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17128. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17129. end;
  17130. procedure Read_GL_SGIS_multisample;
  17131. begin
  17132. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17133. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17134. end;
  17135. procedure Read_GL_SGIS_pixel_texture;
  17136. begin
  17137. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17138. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17139. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17140. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17141. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17142. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17143. end;
  17144. procedure Read_GL_SGIS_point_parameters;
  17145. begin
  17146. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17147. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17148. end;
  17149. procedure Read_GL_SGIS_sharpen_texture;
  17150. begin
  17151. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17152. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17153. end;
  17154. procedure Read_GL_SGIS_texture4D;
  17155. begin
  17156. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17157. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17158. end;
  17159. procedure Read_GL_SGIS_texture_color_mask;
  17160. begin
  17161. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17162. end;
  17163. procedure Read_GL_SGIS_texture_filter4;
  17164. begin
  17165. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17166. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17167. end;
  17168. procedure Read_GL_SGIX_async;
  17169. begin
  17170. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17171. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17172. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17173. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17174. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17175. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17176. end;
  17177. procedure Read_GL_SGIX_flush_raster;
  17178. begin
  17179. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17180. end;
  17181. procedure Read_GL_SGIX_fragment_lighting;
  17182. begin
  17183. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17184. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17185. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17186. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17187. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17188. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17189. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17190. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17191. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17192. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17193. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17194. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17195. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17196. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17197. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17198. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17199. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17200. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17201. end;
  17202. procedure Read_GL_SGIX_framezoom;
  17203. begin
  17204. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17205. end;
  17206. procedure Read_GL_SGIX_igloo_interface;
  17207. begin
  17208. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17209. end;
  17210. procedure Read_GL_SGIX_instruments;
  17211. begin
  17212. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17213. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17214. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17215. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17216. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17217. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17218. end;
  17219. procedure Read_GL_SGIX_list_priority;
  17220. begin
  17221. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17222. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17223. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17224. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17225. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17226. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17227. end;
  17228. procedure Read_GL_SGIX_pixel_texture;
  17229. begin
  17230. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17231. end;
  17232. procedure Read_GL_SGIX_polynomial_ffd;
  17233. begin
  17234. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17235. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17236. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17237. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17238. end;
  17239. procedure Read_GL_SGIX_reference_plane;
  17240. begin
  17241. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17242. end;
  17243. procedure Read_GL_SGIX_sprite;
  17244. begin
  17245. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17246. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17247. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17248. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17249. end;
  17250. procedure Read_GL_SGIX_tag_sample_buffer;
  17251. begin
  17252. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17253. end;
  17254. procedure Read_GL_SGI_color_table;
  17255. begin
  17256. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17257. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17258. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17259. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17260. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17261. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17262. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17263. end;
  17264. procedure Read_GL_SUNX_constant_data;
  17265. begin
  17266. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17267. end;
  17268. procedure Read_GL_SUN_global_alpha;
  17269. begin
  17270. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17271. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17272. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17273. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17274. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17275. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17276. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17277. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17278. end;
  17279. procedure Read_GL_SUN_mesh_array;
  17280. begin
  17281. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17282. end;
  17283. procedure Read_GL_SUN_triangle_list;
  17284. begin
  17285. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17286. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17287. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17288. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17289. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17290. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17291. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17292. end;
  17293. procedure Read_GL_SUN_vertex;
  17294. begin
  17295. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17296. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17297. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17298. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17299. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17300. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17301. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17302. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17303. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17304. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17305. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17306. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17307. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17308. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17309. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17310. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17311. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17312. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17313. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17314. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17315. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17316. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17317. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17318. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17319. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17320. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17321. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17322. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17323. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17324. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17325. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17326. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17327. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17328. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17329. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17330. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17331. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17332. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17333. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17334. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17335. end;
  17336. {$IFDEF DGL_WIN}
  17337. procedure Read_WGL_ARB_buffer_region;
  17338. begin
  17339. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17340. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17341. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17342. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17343. end;
  17344. procedure Read_WGL_ARB_extensions_string;
  17345. begin
  17346. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17347. end;
  17348. procedure Read_WGL_ARB_make_current_read;
  17349. begin
  17350. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17351. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17352. end;
  17353. procedure Read_WGL_ARB_pbuffer;
  17354. begin
  17355. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17356. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17357. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17358. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17359. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17360. end;
  17361. procedure Read_WGL_ARB_pixel_format;
  17362. begin
  17363. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17364. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17365. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17366. end;
  17367. procedure Read_WGL_ARB_pixel_format_float;
  17368. begin
  17369. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17370. end;
  17371. procedure Read_WGL_ARB_render_texture;
  17372. begin
  17373. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17374. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17375. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17376. end;
  17377. procedure Read_WGL_ARB_create_context;
  17378. begin
  17379. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17380. end;
  17381. procedure Read_WGL_AMD_gpu_association;
  17382. begin
  17383. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17384. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17385. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17386. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17387. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17388. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17389. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17390. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17391. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17392. end;
  17393. procedure Read_WGL_EXT_display_color_table;
  17394. begin
  17395. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17396. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17397. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17398. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17399. end;
  17400. procedure Read_WGL_EXT_extensions_string;
  17401. begin
  17402. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17403. end;
  17404. procedure Read_WGL_EXT_make_current_read;
  17405. begin
  17406. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17407. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17408. end;
  17409. procedure Read_WGL_EXT_pbuffer;
  17410. begin
  17411. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17412. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17413. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17414. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17415. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17416. end;
  17417. procedure Read_WGL_EXT_pixel_format;
  17418. begin
  17419. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17420. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17421. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17422. end;
  17423. procedure Read_WGL_EXT_swap_control;
  17424. begin
  17425. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17426. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17427. end;
  17428. procedure Read_WGL_I3D_digital_video_control;
  17429. begin
  17430. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17431. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17432. end;
  17433. procedure Read_WGL_I3D_gamma;
  17434. begin
  17435. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17436. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17437. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17438. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17439. end;
  17440. procedure Read_WGL_I3D_genlock;
  17441. begin
  17442. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17443. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17444. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17445. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17446. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17447. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17448. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17449. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17450. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17451. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17452. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17453. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17454. end;
  17455. procedure Read_WGL_I3D_image_buffer;
  17456. begin
  17457. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17458. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17459. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17460. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17461. end;
  17462. procedure Read_WGL_I3D_swap_frame_lock;
  17463. begin
  17464. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17465. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17466. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17467. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17468. end;
  17469. procedure Read_WGL_I3D_swap_frame_usage;
  17470. begin
  17471. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17472. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17473. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17474. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17475. end;
  17476. procedure Read_WGL_NV_vertex_array_range;
  17477. begin
  17478. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17479. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17480. end;
  17481. procedure Read_WGL_NV_present_video;
  17482. begin
  17483. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17484. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17485. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17486. end;
  17487. procedure Read_WGL_NV_video_output;
  17488. begin
  17489. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17490. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17491. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17492. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17493. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17494. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17495. end;
  17496. procedure Read_WGL_NV_swap_group;
  17497. begin
  17498. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17499. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17500. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17501. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17502. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17503. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17504. end;
  17505. procedure Read_WGL_NV_gpu_affinity;
  17506. begin
  17507. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17508. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17509. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17510. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17511. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17512. end;
  17513. procedure Read_WGL_NV_video_capture;
  17514. begin
  17515. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17516. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17517. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17518. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17519. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17520. end;
  17521. procedure Read_WGL_NV_copy_image;
  17522. begin
  17523. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17524. end;
  17525. procedure Read_WGL_NV_DX_interop;
  17526. begin
  17527. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17528. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17529. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17530. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17531. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17532. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17533. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17534. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17535. end;
  17536. procedure Read_WGL_OML_sync_control;
  17537. begin
  17538. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17539. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17540. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17541. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17542. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17543. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17544. end;
  17545. procedure Read_WGL_3DL_stereo_control;
  17546. begin
  17547. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17548. end;
  17549. procedure Read_WIN_draw_range_elements;
  17550. begin
  17551. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17552. end;
  17553. procedure Read_WIN_swap_hint;
  17554. begin
  17555. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17556. end;
  17557. {$ENDIF}
  17558. procedure ReadExtensions;
  17559. begin
  17560. ReadOpenGLCore;
  17561. Read_GL_3DFX_tbuffer;
  17562. Read_GL_APPLE_element_array;
  17563. Read_GL_APPLE_fence;
  17564. Read_GL_APPLE_vertex_array_object;
  17565. Read_GL_APPLE_vertex_array_range;
  17566. Read_GL_APPLE_texture_range;
  17567. Read_GL_APPLE_vertex_program_evaluators;
  17568. Read_GL_APPLE_object_purgeable;
  17569. Read_GL_ARB_matrix_palette;
  17570. Read_GL_ARB_multitexture;
  17571. Read_GL_ARB_point_parameters;
  17572. Read_GL_ARB_texture_compression;
  17573. Read_GL_ARB_transpose_matrix;
  17574. Read_GL_ARB_vertex_blend;
  17575. Read_GL_ARB_vertex_buffer_object;
  17576. Read_GL_ARB_vertex_program;
  17577. Read_GL_ARB_window_pos;
  17578. Read_GL_ARB_color_buffer_float;
  17579. Read_GL_ARB_Shader_Objects;
  17580. Read_GL_ARB_occlusion_query;
  17581. Read_GL_ARB_draw_instanced;
  17582. Read_GL_ARB_framebuffer_object;
  17583. Read_GL_ARB_geometry_shader4;
  17584. Read_GL_ARB_instanced_arrays;
  17585. Read_GL_ARB_map_buffer_range;
  17586. Read_GL_ARB_texture_buffer_object;
  17587. Read_GL_ARB_vertex_array_object;
  17588. Read_GL_ARB_uniform_buffer_object;
  17589. Read_GL_ARB_copy_buffer;
  17590. Read_GL_ARB_draw_elements_base_vertex;
  17591. Read_GL_ARB_provoking_vertex;
  17592. Read_GL_ARB_sync;
  17593. Read_GL_ARB_texture_multisample;
  17594. Read_GL_ARB_draw_buffers_blend;
  17595. Read_GL_ARB_sample_shading;
  17596. Read_GL_ARB_shading_language_include;
  17597. Read_GL_ARB_sparse_texture;
  17598. Read_GL_ARB_sparse_buffer;
  17599. Read_GL_ARB_blend_func_extended;
  17600. Read_GL_ARB_sampler_objects;
  17601. Read_GL_ARB_timer_query;
  17602. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17603. Read_GL_ARB_draw_indirect;
  17604. Read_GL_ARB_gpu_shader_fp64;
  17605. Read_GL_ARB_shader_subroutine;
  17606. Read_GL_ARB_tessellation_shader;
  17607. Read_GL_ARB_transform_feedback2;
  17608. Read_GL_ARB_transform_feedback3;
  17609. Read_GL_ARB_ES2_compatibility;
  17610. Read_GL_ARB_get_program_binary;
  17611. Read_GL_ARB_separate_shader_objects;
  17612. Read_GL_ARB_vertex_attrib_64bit;
  17613. Read_GL_ARB_viewport_array;
  17614. Read_GL_ARB_cl_event;
  17615. Read_GL_ARB_compute_variable_group_size;
  17616. Read_GL_ARB_debug_output;
  17617. Read_GL_ARB_robustness;
  17618. //
  17619. Read_GL_ATI_draw_buffers;
  17620. Read_GL_ATI_element_array;
  17621. Read_GL_ATI_envmap_bumpmap;
  17622. Read_GL_ATI_fragment_shader;
  17623. Read_GL_ATI_map_object_buffer;
  17624. Read_GL_ATI_pn_triangles;
  17625. Read_GL_ATI_separate_stencil;
  17626. Read_GL_ATI_vertex_array_object;
  17627. Read_GL_ATI_vertex_attrib_array_object;
  17628. Read_GL_ATI_vertex_streams;
  17629. Read_GL_AMD_performance_monitor;
  17630. Read_GL_AMD_vertex_shader_tesselator;
  17631. Read_GL_AMD_draw_buffers_blend;
  17632. Read_GL_AMD_name_gen_delete;
  17633. Read_GL_AMD_debug_output;
  17634. Read_GL_AMD_stencil_operation_extended;
  17635. Read_GL_EXT_blend_color;
  17636. Read_GL_EXT_blend_func_separate;
  17637. Read_GL_EXT_blend_minmax;
  17638. Read_GL_EXT_color_subtable;
  17639. Read_GL_EXT_compiled_vertex_array;
  17640. Read_GL_EXT_convolution;
  17641. Read_GL_EXT_coordinate_frame;
  17642. Read_GL_EXT_copy_texture;
  17643. Read_GL_EXT_cull_vertex;
  17644. Read_GL_EXT_draw_range_elements;
  17645. Read_GL_EXT_fog_coord;
  17646. Read_GL_EXT_framebuffer_object;
  17647. Read_GL_EXT_histogram;
  17648. Read_GL_EXT_index_func;
  17649. Read_GL_EXT_index_material;
  17650. Read_GL_EXT_multi_draw_arrays;
  17651. Read_GL_EXT_multisample;
  17652. Read_GL_EXT_paletted_texture;
  17653. Read_GL_EXT_pixel_transform;
  17654. Read_GL_EXT_point_parameters;
  17655. Read_GL_EXT_polygon_offset;
  17656. Read_GL_EXT_secondary_color;
  17657. Read_GL_EXT_stencil_two_side;
  17658. Read_GL_EXT_subtexture;
  17659. Read_GL_EXT_texture3D;
  17660. Read_GL_EXT_texture_object;
  17661. Read_GL_EXT_texture_perturb_normal;
  17662. Read_GL_EXT_vertex_array;
  17663. Read_GL_EXT_vertex_shader;
  17664. Read_GL_EXT_vertex_weighting;
  17665. Read_GL_EXT_depth_bounds_test;
  17666. Read_GL_EXT_blend_equation_separate;
  17667. Read_GL_EXT_stencil_clear_tag;
  17668. Read_GL_EXT_framebuffer_blit;
  17669. Read_GL_EXT_framebuffer_multisample;
  17670. Read_GL_EXT_timer_query;
  17671. Read_GL_EXT_gpu_program_parameters;
  17672. Read_GL_EXT_bindable_uniform;
  17673. Read_GL_EXT_draw_buffers2;
  17674. Read_GL_EXT_draw_instanced;
  17675. Read_GL_EXT_geometry_shader4;
  17676. Read_GL_EXT_gpu_shader4;
  17677. Read_GL_EXT_texture_array;
  17678. Read_GL_EXT_texture_buffer_object;
  17679. Read_GL_EXT_texture_integer;
  17680. Read_GL_EXT_transform_feedback;
  17681. Read_GL_EXT_direct_state_access;
  17682. Read_GL_EXT_separate_shader_objects;
  17683. Read_GL_EXT_shader_image_load_store;
  17684. Read_GL_EXT_vertex_attrib_64bit;
  17685. Read_GL_HP_image_transform;
  17686. Read_GL_IBM_multimode_draw_arrays;
  17687. Read_GL_IBM_vertex_array_lists;
  17688. Read_GL_INGR_blend_func_separate;
  17689. Read_GL_INTEL_parallel_arrays;
  17690. Read_GL_KHR_blend_equation_advanced;
  17691. Read_GL_MESA_resize_buffers;
  17692. Read_GL_MESA_window_pos;
  17693. Read_GL_NV_evaluators;
  17694. Read_GL_NV_fence;
  17695. Read_GL_NV_fragment_program;
  17696. Read_GL_NV_half_float;
  17697. Read_GL_NV_occlusion_query;
  17698. Read_GL_NV_pixel_data_range;
  17699. Read_GL_NV_point_sprite;
  17700. Read_GL_NV_primitive_restart;
  17701. Read_GL_NV_register_combiners;
  17702. Read_GL_NV_register_combiners2;
  17703. Read_GL_NV_vertex_array_range;
  17704. Read_GL_NV_vertex_program;
  17705. Read_GL_NV_depth_buffer_float;
  17706. Read_GL_NV_framebuffer_multisample_coverage;
  17707. Read_GL_NV_geometry_program4;
  17708. Read_GL_NV_gpu_program4;
  17709. Read_GL_NV_parameter_buffer_object;
  17710. Read_GL_NV_transform_feedback;
  17711. Read_GL_NV_conditional_render;
  17712. Read_GL_NV_present_video;
  17713. Read_GL_NV_explicit_multisample;
  17714. Read_GL_NV_transform_feedback2;
  17715. Read_GL_NV_video_capture;
  17716. Read_GL_NV_copy_image;
  17717. Read_GL_NV_shader_buffer_load;
  17718. Read_GL_NV_vertex_buffer_unified_memory;
  17719. Read_GL_NV_gpu_program5;
  17720. Read_GL_NV_gpu_shader5;
  17721. Read_GL_NV_vertex_attrib_integer_64bit;
  17722. Read_GL_NV_vdpau_interop;
  17723. Read_GL_NV_texture_barrier;
  17724. Read_GL_NV_path_rendering;
  17725. Read_GL_NV_bindless_texture;
  17726. Read_GL_PGI_misc_hints;
  17727. Read_GL_SGIS_detail_texture;
  17728. Read_GL_SGIS_fog_function;
  17729. Read_GL_SGIS_multisample;
  17730. Read_GL_SGIS_pixel_texture;
  17731. Read_GL_SGIS_point_parameters;
  17732. Read_GL_SGIS_sharpen_texture;
  17733. Read_GL_SGIS_texture4D;
  17734. Read_GL_SGIS_texture_color_mask;
  17735. Read_GL_SGIS_texture_filter4;
  17736. Read_GL_SGIX_async;
  17737. Read_GL_SGIX_flush_raster;
  17738. Read_GL_SGIX_fragment_lighting;
  17739. Read_GL_SGIX_framezoom;
  17740. Read_GL_SGIX_igloo_interface;
  17741. Read_GL_SGIX_instruments;
  17742. Read_GL_SGIX_list_priority;
  17743. Read_GL_SGIX_pixel_texture;
  17744. Read_GL_SGIX_polynomial_ffd;
  17745. Read_GL_SGIX_reference_plane;
  17746. Read_GL_SGIX_sprite;
  17747. Read_GL_SGIX_tag_sample_buffer;
  17748. Read_GL_SGI_color_table;
  17749. Read_GL_SUNX_constant_data;
  17750. Read_GL_SUN_global_alpha;
  17751. Read_GL_SUN_mesh_array;
  17752. Read_GL_SUN_triangle_list;
  17753. Read_GL_SUN_vertex;
  17754. {$IFDEF DGL_WIN}
  17755. Read_WGL_ARB_buffer_region;
  17756. Read_WGL_ARB_extensions_string;
  17757. Read_WGL_ARB_make_current_read;
  17758. Read_WGL_ARB_pbuffer;
  17759. Read_WGL_ARB_pixel_format;
  17760. Read_WGL_ARB_pixel_format_float;
  17761. Read_WGL_ARB_render_texture;
  17762. Read_WGL_ARB_create_context;
  17763. Read_WGL_AMD_gpu_association;
  17764. Read_WGL_EXT_display_color_table;
  17765. Read_WGL_EXT_extensions_string;
  17766. Read_WGL_EXT_make_current_read;
  17767. Read_WGL_EXT_pbuffer;
  17768. Read_WGL_EXT_pixel_format;
  17769. Read_WGL_EXT_swap_control;
  17770. Read_WGL_I3D_digital_video_control;
  17771. Read_WGL_I3D_gamma;
  17772. Read_WGL_I3D_genlock;
  17773. Read_WGL_I3D_image_buffer;
  17774. Read_WGL_I3D_swap_frame_lock;
  17775. Read_WGL_I3D_swap_frame_usage;
  17776. Read_WGL_NV_vertex_array_range;
  17777. Read_WGL_NV_present_video;
  17778. Read_WGL_NV_video_output;
  17779. Read_WGL_NV_swap_group;
  17780. Read_WGL_NV_gpu_affinity;
  17781. Read_WGL_NV_video_capture;
  17782. Read_WGL_NV_copy_image;
  17783. Read_WGL_NV_DX_interop;
  17784. Read_WGL_OML_sync_control;
  17785. Read_WGL_3DL_stereo_control;
  17786. Read_WIN_draw_range_elements;
  17787. Read_WIN_swap_hint;
  17788. {$ENDIF}
  17789. ExtensionsRead := True;
  17790. end;
  17791. // =============================================================================
  17792. // ReadCoreVersion
  17793. // =============================================================================
  17794. procedure ReadCoreVersion;
  17795. var
  17796. AnsiBuffer: AnsiString;
  17797. Buffer: String;
  17798. MajorVersion, MinorVersion: Integer;
  17799. procedure TrimAndSplitVersionString(Buffer: String; var Max, Min: Integer);
  17800. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  17801. // at least however "Major.Minor".
  17802. var
  17803. Separator: Integer;
  17804. begin
  17805. try
  17806. // There must be at least one dot to separate major and minor version number.
  17807. Separator := Pos('.', Buffer);
  17808. // At least one number must be before and one after the dot.
  17809. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  17810. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  17811. begin
  17812. // OK, it's a valid version string. Now remove unnecessary parts.
  17813. Dec(Separator);
  17814. // Find last non-numeric character before version number.
  17815. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17816. Dec(Separator);
  17817. // Delete leading characters which do not belong to the version string.
  17818. Delete(Buffer, 1, Separator);
  17819. Separator := Pos('.', Buffer) + 1;
  17820. // Find first non-numeric character after version number
  17821. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17822. Inc(Separator);
  17823. // delete trailing characters not belonging to the version string
  17824. Delete(Buffer, Separator, 255);
  17825. // Now translate the numbers.
  17826. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  17827. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  17828. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  17829. end
  17830. else
  17831. Abort;
  17832. except
  17833. Min := 0;
  17834. Max := 0;
  17835. end;
  17836. end;
  17837. begin
  17838. // determine version of implementation
  17839. // GL
  17840. if not Assigned(@glGetString) then
  17841. glGetString := dglGetProcAddress('glGetString');
  17842. AnsiBuffer := glGetString(GL_VERSION);
  17843. Buffer := String(AnsiBuffer);
  17844. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  17845. GL_VERSION_1_0 := True;
  17846. GL_VERSION_1_1 := False;
  17847. GL_VERSION_1_2 := False;
  17848. GL_VERSION_1_3 := False;
  17849. GL_VERSION_1_4 := False;
  17850. GL_VERSION_1_5 := False;
  17851. GL_VERSION_2_0 := False;
  17852. GL_VERSION_2_1 := False;
  17853. GL_VERSION_3_0 := False;
  17854. GL_VERSION_3_1 := False;
  17855. GL_VERSION_3_2 := False;
  17856. GL_VERSION_3_3 := False;
  17857. GL_VERSION_4_0 := False;
  17858. GL_VERSION_4_1 := False;
  17859. GL_VERSION_4_2 := False;
  17860. GL_VERSION_4_3 := False;
  17861. GL_VERSION_4_4 := False;
  17862. GL_VERSION_4_5 := False;
  17863. if MajorVersion = 1 then
  17864. begin
  17865. if MinorVersion >= 1 then
  17866. GL_VERSION_1_1 := True;
  17867. if MinorVersion >= 2 then
  17868. GL_VERSION_1_2 := True;
  17869. if MinorVersion >= 3 then
  17870. GL_VERSION_1_3 := True;
  17871. if MinorVersion >= 4 then
  17872. GL_VERSION_1_4 := True;
  17873. if MinorVersion >= 5 then
  17874. GL_VERSION_1_5 := True;
  17875. end;
  17876. if MajorVersion >= 2 then
  17877. begin
  17878. GL_VERSION_1_1 := True;
  17879. GL_VERSION_1_2 := True;
  17880. GL_VERSION_1_3 := True;
  17881. GL_VERSION_1_4 := True;
  17882. GL_VERSION_1_5 := True;
  17883. GL_VERSION_2_0 := True;
  17884. if MinorVersion >= 1 then
  17885. GL_VERSION_2_1 := True;
  17886. end;
  17887. if MajorVersion >= 3 then
  17888. begin
  17889. GL_VERSION_2_1 := True;
  17890. GL_VERSION_3_0 := True;
  17891. if MinorVersion >= 1 then
  17892. GL_VERSION_3_1 := True;
  17893. if MinorVersion >= 2 then
  17894. GL_VERSION_3_2 := True;
  17895. if MinorVersion >= 3 then
  17896. GL_VERSION_3_3 := True;
  17897. end;
  17898. if MajorVersion >= 4 then
  17899. begin
  17900. GL_VERSION_3_1 := True;
  17901. GL_VERSION_3_2 := True;
  17902. GL_VERSION_3_3 := True;
  17903. GL_VERSION_4_0 := True;
  17904. if MinorVersion >= 1 then
  17905. GL_VERSION_4_1 := True;
  17906. if MinorVersion >= 2 then
  17907. GL_VERSION_4_2 := True;
  17908. if MinorVersion >= 3 then
  17909. GL_VERSION_4_3 := True;
  17910. if MinorVersion >= 4 then
  17911. GL_VERSION_4_4 := True;
  17912. if MinorVersion >= 5 then
  17913. GL_VERSION_4_5:= True;
  17914. end;
  17915. // GLU
  17916. GLU_VERSION_1_1 := False;
  17917. GLU_VERSION_1_2 := False;
  17918. GLU_VERSION_1_3 := False;
  17919. if Assigned(gluGetString) then begin
  17920. AnsiBuffer := gluGetString(GLU_VERSION);
  17921. Buffer := String(AnsiBuffer);
  17922. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  17923. GLU_VERSION_1_1 := True;
  17924. if MinorVersion >= 2 then
  17925. GLU_VERSION_1_2 := True;
  17926. if MinorVersion >= 3 then
  17927. GLU_VERSION_1_3 := True;
  17928. end;
  17929. end;
  17930. // =============================================================================
  17931. // ReadImplementationProperties
  17932. // =============================================================================
  17933. procedure ReadImplementationProperties;
  17934. var
  17935. Buffer: Ansistring;
  17936. begin
  17937. ReadCoreVersion;
  17938. // Check all extensions
  17939. Buffer := Int_GetExtensionString;
  17940. // 3DFX
  17941. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  17942. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  17943. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  17944. // APPLE
  17945. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  17946. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  17947. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  17948. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  17949. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  17950. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  17951. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  17952. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  17953. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  17954. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  17955. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  17956. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  17957. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  17958. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  17959. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  17960. // ARB
  17961. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  17962. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  17963. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  17964. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  17965. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  17966. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  17967. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  17968. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  17969. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  17970. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  17971. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  17972. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  17973. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  17974. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  17975. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  17976. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  17977. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  17978. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  17979. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  17980. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  17981. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  17982. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  17983. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  17984. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  17985. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  17986. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  17987. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  17988. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  17989. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  17990. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  17991. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  17992. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  17993. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  17994. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  17995. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  17996. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  17997. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  17998. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  17999. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  18000. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  18001. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  18002. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  18003. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  18004. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  18005. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  18006. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  18007. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  18008. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  18009. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  18010. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  18011. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  18012. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  18013. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  18014. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  18015. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  18016. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  18017. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  18018. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  18019. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  18020. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  18021. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  18022. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  18023. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  18024. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  18025. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  18026. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  18027. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  18028. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18029. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18030. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18031. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18032. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18033. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18034. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18035. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18036. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18037. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18038. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18039. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18040. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18041. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18042. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18043. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18044. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18045. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18046. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18047. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18048. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18049. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18050. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18051. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18052. GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size');
  18053. // GL 4.2
  18054. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18055. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18056. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18057. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18058. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18059. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18060. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18061. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18062. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18063. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18064. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18065. // GL 4.3
  18066. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18067. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18068. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18069. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18070. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18071. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18072. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18073. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18074. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18075. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18076. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18077. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18078. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18079. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18080. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18081. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18082. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18083. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18084. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18085. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18086. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18087. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18088. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18089. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18090. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18091. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18092. // GL 4.4
  18093. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18094. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18095. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18096. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18097. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18098. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18099. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18100. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18101. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18102. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18103. // GL 4.5
  18104. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18105. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18106. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18107. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18108. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18109. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18110. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18111. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18112. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18113. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18114. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18115. // ATI/AMD
  18116. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18117. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18118. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18119. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18120. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18121. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18122. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18123. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18124. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18125. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18126. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18127. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18128. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18129. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18130. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18131. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18132. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18133. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18134. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18135. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18136. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18137. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18138. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18139. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18140. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18141. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18142. // 4.3
  18143. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18144. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18145. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18146. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18147. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18148. // EXT
  18149. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18150. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18151. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18152. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18153. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18154. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18155. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18156. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18157. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18158. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18159. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18160. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18161. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18162. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18163. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18164. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18165. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18166. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18167. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18168. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18169. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18170. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18171. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18172. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18173. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18174. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18175. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18176. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18177. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18178. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18179. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18180. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18181. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18182. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18183. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18184. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18185. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18186. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18187. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18188. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18189. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18190. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18191. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18192. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18193. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18194. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18195. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18196. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18197. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18198. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18199. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18200. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18201. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18202. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18203. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18204. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18205. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18206. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18207. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18208. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18209. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18210. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18211. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18212. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18213. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18214. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18215. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18216. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18217. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18218. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18219. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18220. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18221. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18222. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18223. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18224. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18225. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18226. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18227. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18228. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18229. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18230. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18231. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18232. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18233. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18234. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18235. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18236. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18237. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18238. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18239. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18240. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18241. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18242. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18243. // HP
  18244. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18245. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18246. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18247. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18248. // IBM
  18249. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18250. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18251. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18252. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18253. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18254. // INGR
  18255. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18256. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18257. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18258. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18259. // INTEL
  18260. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18261. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18262. // MESA
  18263. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18264. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18265. // Khronos
  18266. // 4.5
  18267. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18268. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18269. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18270. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18271. // NVIDIA
  18272. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18273. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18274. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18275. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18276. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18277. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18278. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18279. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18280. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18281. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18282. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18283. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18284. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18285. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18286. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18287. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18288. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18289. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18290. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18291. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18292. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18293. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18294. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18295. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18296. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18297. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18298. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18299. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18300. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18301. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18302. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18303. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18304. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18305. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18306. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18307. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18308. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18309. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18310. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18311. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18312. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18313. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18314. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18315. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18316. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18317. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18318. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18319. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18320. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18321. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18322. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18323. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18324. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18325. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18326. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18327. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18328. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18329. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18330. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18331. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18332. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18333. // 4.3
  18334. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18335. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18336. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18337. // OML
  18338. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18339. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18340. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18341. // PGI
  18342. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18343. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18344. // REND
  18345. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18346. // S3
  18347. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18348. // SGIS
  18349. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18350. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18351. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18352. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18353. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18354. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18355. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18356. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18357. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18358. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18359. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18360. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18361. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18362. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18363. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18364. // SGIX
  18365. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18366. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18367. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18368. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18369. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18370. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18371. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18372. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18373. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18374. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18375. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18376. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18377. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18378. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18379. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18380. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18381. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18382. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18383. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18384. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18385. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18386. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18387. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18388. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18389. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18390. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18391. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18392. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18393. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18394. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18395. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18396. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18397. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18398. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18399. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18400. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18401. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18402. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18403. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18404. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18405. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18406. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18407. // SGI
  18408. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18409. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18410. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18411. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18412. // SUN
  18413. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18414. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18415. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18416. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18417. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18418. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18419. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18420. // WIN
  18421. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18422. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18423. {$IFDEF DGL_WIN}
  18424. // WGL
  18425. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18426. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18427. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18428. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18429. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18430. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18431. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18432. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18433. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18434. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18435. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18436. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18437. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18438. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18439. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18440. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18441. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18442. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18443. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18444. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18445. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18446. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18447. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18448. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18449. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18450. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18451. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18452. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18453. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18454. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18455. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18456. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18457. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18458. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18459. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18460. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18461. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18462. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18463. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18464. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18465. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18466. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18467. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18468. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18469. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18470. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18471. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18472. {$ENDIF}
  18473. {$IFDEF DGL_LINUX}
  18474. // GLX
  18475. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18476. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18477. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18478. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18479. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18480. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18481. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18482. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18483. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18484. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18485. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18486. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18487. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18488. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18489. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18490. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18491. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18492. {$ENDIF}
  18493. ImplementationRead := True;
  18494. end;
  18495. {$IFDEF DGL_WIN}
  18496. // =============================================================================
  18497. // RaiseLastOSError
  18498. // =============================================================================
  18499. // Needed for compatibility with older Delphiversions
  18500. // =============================================================================
  18501. procedure RaiseLastOSError;
  18502. begin
  18503. {$IFDEF FPC}
  18504. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18505. {$ELSE}
  18506. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18507. SysUtils.RaiseLastWin32Error;
  18508. {$ELSE}
  18509. SysUtils.RaiseLastOSError;
  18510. {$ENDIF}
  18511. {$ENDIF}
  18512. end;
  18513. // =============================================================================
  18514. // CreateRenderingContext
  18515. // =============================================================================
  18516. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18517. const
  18518. OBJ_MEMDC = 10;
  18519. OBJ_ENHMETADC = 12;
  18520. OBJ_METADC = 4;
  18521. PFD_DOUBLEBUFFER = $00000001;
  18522. PFD_STEREO = $00000002;
  18523. PFD_DRAW_TO_WINDOW = $00000004;
  18524. PFD_DRAW_TO_BITMAP = $00000008;
  18525. PFD_SUPPORT_GDI = $00000010;
  18526. PFD_SUPPORT_OPENGL = $00000020;
  18527. PFD_TYPE_RGBA = 0;
  18528. PFD_MAIN_PLANE = 0;
  18529. PFD_OVERLAY_PLANE = 1;
  18530. PFD_UNDERLAY_PLANE = LongWord(-1);
  18531. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18532. var
  18533. PFDescriptor: TPixelFormatDescriptor;
  18534. PixelFormat: Integer;
  18535. AType: DWORD;
  18536. begin
  18537. if GL_LibHandle = nil then
  18538. InitOpenGL;
  18539. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18540. with PFDescriptor do
  18541. begin
  18542. nSize := SizeOf(PFDescriptor);
  18543. nVersion := 1;
  18544. dwFlags := PFD_SUPPORT_OPENGL;
  18545. AType := GetObjectType(DC);
  18546. if AType = 0 then
  18547. RaiseLastOSError;
  18548. if AType in MemoryDCs then
  18549. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18550. else
  18551. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18552. if opDoubleBuffered in Options then
  18553. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18554. if opGDI in Options then
  18555. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18556. if opStereo in Options then
  18557. dwFlags := dwFlags or PFD_STEREO;
  18558. iPixelType := PFD_TYPE_RGBA;
  18559. cColorBits := ColorBits;
  18560. cDepthBits := zBits;
  18561. cStencilBits := StencilBits;
  18562. cAccumBits := AccumBits;
  18563. cAuxBuffers := AuxBuffers;
  18564. if Layer = 0 then
  18565. iLayerType := PFD_MAIN_PLANE
  18566. else
  18567. if Layer > 0 then
  18568. iLayerType := PFD_OVERLAY_PLANE
  18569. else
  18570. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18571. end;
  18572. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18573. if PixelFormat = 0 then
  18574. RaiseLastOSError;
  18575. if GetPixelFormat(DC) <> PixelFormat then
  18576. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18577. RaiseLastOSError;
  18578. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18579. Result := wglCreateContext(DC);
  18580. if Result = 0 then
  18581. RaiseLastOSError
  18582. else
  18583. LastPixelFormat := 0;
  18584. end;
  18585. // =============================================================================
  18586. // CreateRenderingContextVersion
  18587. // =============================================================================
  18588. // Creates a context for the more recent OpenGL versions (3.0) and up
  18589. // For that we first need to get a normal GL context for getting the
  18590. // function pointer to wglCreateContextAttribsARB first
  18591. // =============================================================================
  18592. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18593. const
  18594. OBJ_MEMDC = 10;
  18595. OBJ_ENHMETADC = 12;
  18596. OBJ_METADC = 4;
  18597. PFD_DOUBLEBUFFER = $00000001;
  18598. PFD_STEREO = $00000002;
  18599. PFD_DRAW_TO_WINDOW = $00000004;
  18600. PFD_DRAW_TO_BITMAP = $00000008;
  18601. PFD_SUPPORT_GDI = $00000010;
  18602. PFD_SUPPORT_OPENGL = $00000020;
  18603. PFD_TYPE_RGBA = 0;
  18604. PFD_MAIN_PLANE = 0;
  18605. PFD_OVERLAY_PLANE = 1;
  18606. PFD_UNDERLAY_PLANE = LongWord(-1);
  18607. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18608. var
  18609. PFDescriptor : TPixelFormatDescriptor;
  18610. PixelFormat : Integer;
  18611. AType : DWORD;
  18612. LegacyRC : HGLRC;
  18613. Attribs : array of Integer;
  18614. begin
  18615. if GL_LibHandle = nil then
  18616. InitOpenGL;
  18617. if not Assigned(GL_LibHandle) then
  18618. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18619. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18620. with PFDescriptor do
  18621. begin
  18622. nSize := SizeOf(PFDescriptor);
  18623. nVersion := 1;
  18624. dwFlags := PFD_SUPPORT_OPENGL;
  18625. AType := GetObjectType(DC);
  18626. if AType = 0 then
  18627. RaiseLastOSError;
  18628. if AType in MemoryDCs then
  18629. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18630. else
  18631. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18632. if opDoubleBuffered in Options then
  18633. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18634. if opGDI in Options then
  18635. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18636. if opStereo in Options then
  18637. dwFlags := dwFlags or PFD_STEREO;
  18638. iPixelType := PFD_TYPE_RGBA;
  18639. cColorBits := ColorBits;
  18640. cDepthBits := zBits;
  18641. cStencilBits := StencilBits;
  18642. cAccumBits := AccumBits;
  18643. cAuxBuffers := AuxBuffers;
  18644. if Layer = 0 then
  18645. iLayerType := PFD_MAIN_PLANE
  18646. else
  18647. if Layer > 0 then
  18648. iLayerType := PFD_OVERLAY_PLANE
  18649. else
  18650. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18651. end;
  18652. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18653. if PixelFormat = 0 then
  18654. RaiseLastOSError;
  18655. if GetPixelFormat(DC) <> PixelFormat then
  18656. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18657. RaiseLastOSError;
  18658. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18659. // Create legacy render context first for we need function pointers to
  18660. // create new OpenGL render contexts
  18661. LegacyRC := wglCreateContext(DC);
  18662. wglMakeCurrent(DC, LegacyRC);
  18663. // Set attributes to describe our requested context
  18664. SetLength(Attribs, 5);
  18665. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18666. Attribs[1] := MajorVersion;
  18667. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18668. Attribs[3] := MinorVersion;
  18669. // Add context flag for forward compatible context
  18670. // Forward compatible means no more support for legacy functions like
  18671. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18672. if ForwardCompatible then
  18673. begin
  18674. SetLength(Attribs, Length(Attribs)+2);
  18675. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18676. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18677. end;
  18678. // Attribute flags must be finalized with a zero
  18679. Attribs[High(Attribs)] := 0;
  18680. // Get function pointer for new context creation function
  18681. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18682. if not Assigned(wglCreateContextAttribsARB) then
  18683. begin
  18684. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18685. wglDeleteContext(LegacyRC);
  18686. exit;
  18687. end;
  18688. // Create context
  18689. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18690. if Result = 0 then
  18691. begin
  18692. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18693. wglDeleteContext(LegacyRC);
  18694. exit;
  18695. end;
  18696. wglDeleteContext(LegacyRC);
  18697. if Result = 0 then
  18698. RaiseLastOSError
  18699. else
  18700. LastPixelFormat := 0;
  18701. end;
  18702. // =============================================================================
  18703. // DestroyRenderingContext
  18704. // =============================================================================
  18705. procedure DestroyRenderingContext(RC: HGLRC);
  18706. begin
  18707. wglDeleteContext(RC);
  18708. end;
  18709. // =============================================================================
  18710. // ActivateRenderingContext
  18711. // =============================================================================
  18712. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18713. begin
  18714. Assert((DC <> 0), 'DC must not be 0');
  18715. Assert((RC <> 0), 'RC must not be 0');
  18716. wglMakeCurrent(DC, RC);
  18717. {$ifdef DGL_TINY_HEADER}
  18718. ReadCoreVersion;
  18719. {$else}
  18720. ReadImplementationProperties;
  18721. if (loadext) then
  18722. ReadExtensions;
  18723. {$endif}
  18724. end;
  18725. // =============================================================================
  18726. // DeactivateRenderingContext
  18727. // =============================================================================
  18728. procedure DeactivateRenderingContext;
  18729. begin
  18730. wglMakeCurrent(0, 0);
  18731. end;
  18732. {$ENDIF}
  18733. initialization
  18734. {$IFDEF CPU386}
  18735. Set8087CW($133F);
  18736. {$IFDEF DGL_64BIT}
  18737. SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
  18738. {$ENDIF}
  18739. {$ENDIF}
  18740. finalization
  18741. end.