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  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Supported environments and targets :
  4. - (Win32) Delphi 6 and up
  5. - (Win32, Win64) Delphi XE2
  6. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  7. ==============================================================================
  8. Copyright (C) DGL-OpenGL-Portteam
  9. All Rights Reserved
  10. Obtained through:
  11. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  12. Delphi OpenGL Community(DGL) - www.delphigl.com
  13. Converted and maintained by DGL's OpenGL-Portteam :
  14. - Sascha Willems - http://www.saschawillems.de
  15. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  16. Additional input :
  17. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  18. - Lars Middendorf
  19. - Martin Waldegger (Mars)
  20. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  21. Additional thanks:
  22. sigsegv (libdl.so)
  23. ==============================================================================
  24. You may retrieve the latest version of this file at the Delphi OpenGL
  25. Community home page, located at http://www.delphigl.com/
  26. This Source Code Form is subject to the terms of the Mozilla Public License,
  27. v. 2.0. If a copy of the MPL was not distributed with this file,
  28. You can obtain one at http://mozilla.org/MPL/2.0/.
  29. Software distributed under the License is distributed on an
  30. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  31. implied. See the License for the specific language governing
  32. rights and limitations under the License.
  33. ==============================================================================
  34. History : see readme.md
  35. ============================================================================== }
  36. {$define DGL_DEPRECATED}
  37. {
  38. This define defines if the header should use deprecated ARB stuff or not.
  39. per Default the Header use deprecated Stuff.
  40. }
  41. {.$define DGL_TINY_HEADER}
  42. {
  43. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  44. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  45. all non used functions. This will reduce the filesize of your binary file. But in this
  46. case you have to load the functions by yourself. There are two ways to do this.
  47. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  48. this it's possible to load functions you dont use. So you have the same "problem"
  49. like before. But it's only an bit smaler.
  50. > Read_GL_ARB_multitexture;
  51. 2. You are able to load only the functions you exactly need. In this case you are able
  52. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  53. and you can use the header like before.
  54. To do this you have to created and activated an opengl context and than you can load
  55. the needed functions.
  56. > ActivateRenderingContext(fDC, fRC);
  57. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  58. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  59. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  60. Please notice that the extension variables won't be loaded if this define is active. But
  61. you can call dglCheckExtension to check if any extension exists. You can assign them to
  62. the variables of the dglOpenGL.pas so all code they use this will find them.
  63. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  64. }
  65. unit dglOpenGL;
  66. interface
  67. // defines to configure freepascal
  68. {$IFDEF FPC}
  69. {$MODE Delphi}
  70. {$IFNDEF WINDOWS}
  71. {$LINKLIB c}
  72. {$ENDIF}
  73. {$ENDIF}
  74. // known delphi versions
  75. {$IFNDEF FPC} // if freepascal isnt defined
  76. {$IFDEF VER140} // Delphi 6
  77. {$DEFINE DELPHI6_AND_DOWN}
  78. {$ENDIF}
  79. {$IFDEF VER130} // Delphi 5
  80. {$DEFINE DELPHI6_AND_DOWN}
  81. {$ENDIF}
  82. {$IFDEF VER120} // Delphi 4
  83. {$DEFINE DELPHI6_AND_DOWN}
  84. {$ENDIF}
  85. {$IFDEF VER110} // C++ Builder 3
  86. {$DEFINE DELPHI6_AND_DOWN}
  87. {$ENDIF}
  88. {$IFDEF VER100} // Delphi 3
  89. {$DEFINE DELPHI6_AND_DOWN}
  90. {$ENDIF}
  91. {$ENDIF}
  92. // Options for Delphi < 5
  93. {$IFDEF DELPHI6_AND_DOWN}
  94. {$A+}
  95. {$ELSE}
  96. {$A4}
  97. {$ENDIF}
  98. // 64 BIT architecture
  99. // Free pascal
  100. {$IFDEF CPU64}
  101. {$DEFINE DGL_64BIT}
  102. {$ENDIF}
  103. // Delphi
  104. {$IFDEF WIN64}
  105. {$DEFINE DGL_64BIT}
  106. {$ENDIF}
  107. // generell options
  108. {$H+,O+,X+}
  109. // detecting Windows
  110. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  111. {$DEFINE DGL_WIN}
  112. {$ENDIF}
  113. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  114. {$DEFINE DGL_WIN}
  115. {$ENDIF}
  116. // detecting Linux
  117. {$IFDEF linux} // Linux
  118. {$DEFINE DGL_LINUX}
  119. {$ENDIF}
  120. {$IFDEF DARWIN} // Mac OS X and FPC
  121. {$DEFINE DGL_MAC}
  122. {$ENDIF}
  123. {$IFDEF DELPHI} // Mac OS X add Delphi
  124. {$IFDEF MACOS}
  125. {$DEFINE DGL_MAC}
  126. {$ENDIF}
  127. {$ENDIF}
  128. uses
  129. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  130. SysUtils, Types
  131. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  132. {$IFDEF DGL_64BIT} ,math {$ENDIF}
  133. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  134. ;
  135. type
  136. {$IFDEF DELPHI6_AND_DOWN}
  137. // Delphi 6 compatibility
  138. PPointer = ^Pointer;
  139. PCardinal = ^Cardinal;
  140. {$ENDIF}
  141. GLenum = Cardinal;
  142. GLboolean = BYTEBOOL;
  143. GLbitfield = Cardinal;
  144. GLbyte = Shortint;
  145. GLshort = SmallInt;
  146. GLint = Integer;
  147. GLsizei = Integer;
  148. GLubyte = Byte;
  149. GLushort = Word;
  150. GLuint = Cardinal;
  151. GLfloat = Single;
  152. GLclampf = Single;
  153. GLdouble = Double;
  154. GLclampd = Double;
  155. GLvoid = Pointer;
  156. GLint64 = Int64;
  157. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  158. TGLenum = GLenum;
  159. TGLboolean = GLboolean;
  160. TGLbitfield = GLbitfield;
  161. TGLbyte = GLbyte;
  162. TGLshort = GLshort;
  163. TGLint = GLint;
  164. TGLsizei = GLsizei;
  165. TGLubyte = GLubyte;
  166. TGLushort = GLushort;
  167. TGLuint = GLuint;
  168. TGLfloat = GLfloat;
  169. TGLclampf = GLclampf;
  170. TGLdouble = GLdouble;
  171. TGLclampd = GLclampd;
  172. TGLvoid = GLvoid;
  173. TGLint64 = GLint64;
  174. TGLuint64 = GLuint64;
  175. PGLboolean = ^GLboolean;
  176. PGLbyte = ^GLbyte;
  177. PGLshort = ^GLshort;
  178. PGLint = ^GLint;
  179. PGLsizei = ^GLsizei;
  180. PGLubyte = ^GLubyte;
  181. PGLushort = ^GLushort;
  182. PGLuint = ^GLuint;
  183. PGLclampf = ^GLclampf;
  184. PGLfloat = ^GLfloat;
  185. PGLdouble = ^GLdouble;
  186. PGLclampd = ^GLclampd;
  187. PGLenum = ^GLenum;
  188. PGLvoid = Pointer;
  189. PPGLvoid = ^PGLvoid;
  190. PGLint64 = ^GLint64;
  191. PGLuint64 = ^GLuint64;
  192. // GL_NV_half_float
  193. GLhalfNV = WORD;
  194. TGLhalfNV = GLhalfNV;
  195. PGLhalfNV = ^GLhalfNV;
  196. // GL_ARB_shader_objects
  197. PGLHandleARB = ^GLHandleARB;
  198. GLHandleARB = Integer;
  199. GLcharARB = AnsiChar;
  200. PGLcharARB = PAnsiChar;
  201. PPGLcharARB = ^PGLcharARB;
  202. // GL_VERSION_1_5
  203. GLintptr = GLint;
  204. PGLintptr = ^GLintptr;
  205. GLsizeiptr = GLsizei;
  206. // GL_ARB_vertex_buffer_object
  207. GLintptrARB = GLint;
  208. GLsizeiptrARB = GLsizei;
  209. // GL_VERSION_2_0
  210. GLHandle = Integer;
  211. PGLchar = PAnsiChar;
  212. PPGLchar = ^PGLChar;
  213. // GL_EXT_timer_query
  214. GLint64EXT = Int64;
  215. TGLint64EXT = GLint64EXT;
  216. PGLint64EXT = ^GLint64EXT;
  217. GLuint64EXT = GLuint64;
  218. TGLuint64EXT = GLuint64EXT;
  219. PGLuint64EXT = ^GLuint64EXT;
  220. // WGL_ARB_pbuffer
  221. HPBUFFERARB = THandle;
  222. // WGL_EXT_pbuffer
  223. HPBUFFEREXT = THandle;
  224. // WGL_NV_present_video
  225. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  226. HVIDEOOUTPUTDEVICENV = THandle;
  227. // WGL_NV_video_output
  228. PHPVIDEODEV = ^HPVIDEODEV;
  229. HPVIDEODEV = THandle;
  230. // WGL_NV_gpu_affinity
  231. PHPGPUNV = ^HPGPUNV;
  232. PHGPUNV = ^HGPUNV;
  233. // WGL_NV_video_capture
  234. HVIDEOINPUTDEVICENV = THandle;
  235. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  236. HPGPUNV = THandle;
  237. HGPUNV = THandle;
  238. // GL_ARB_sync
  239. GLsync = Pointer;
  240. // GL_ARB_cl_event
  241. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  242. _cl_context = record end;
  243. _cl_event = record end;
  244. p_cl_context = ^_cl_context;
  245. p_cl_event = ^_cl_event;
  246. // GL_ARB_compute_variable_group_size
  247. TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  248. // GL_ARB_debug_output
  249. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  250. // GL_AMD_debug_output
  251. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  252. // GL_KHR_debug (4.3)
  253. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  254. // GL_NV_vdpau_interop
  255. GLvdpauSurfaceNV = GLintptr;
  256. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  257. // GLX
  258. {$IFDEF DGL_LINUX}
  259. GLXContext = Pointer;
  260. GLXContextID = TXID;
  261. GLXDrawable = TXID;
  262. GLXFBConfig = Pointer;
  263. GLXPbuffer = TXID;
  264. GLXPixmap = TXID;
  265. GLXWindow = TXID;
  266. Window = TXID;
  267. Colormap = TXID;
  268. Pixmap = TXID;
  269. Font = TXID;
  270. {$ENDIF}
  271. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  272. TGLVectorub2 = array[0..1] of GLubyte;
  273. TGLVectori2 = array[0..1] of GLint;
  274. TGLVectorf2 = array[0..1] of GLfloat;
  275. TGLVectord2 = array[0..1] of GLdouble;
  276. TGLVectorp2 = array[0..1] of Pointer;
  277. TGLVectorub3 = array[0..2] of GLubyte;
  278. TGLVectori3 = array[0..2] of GLint;
  279. TGLVectorf3 = array[0..2] of GLfloat;
  280. TGLVectord3 = array[0..2] of GLdouble;
  281. TGLVectorp3 = array[0..2] of Pointer;
  282. TGLVectorub4 = array[0..3] of GLubyte;
  283. TGLVectori4 = array[0..3] of GLint;
  284. TGLVectorf4 = array[0..3] of GLfloat;
  285. TGLVectord4 = array[0..3] of GLdouble;
  286. TGLVectorp4 = array[0..3] of Pointer;
  287. TGLArrayf4 = TGLVectorf4;
  288. TGLArrayf3 = TGLVectorf3;
  289. TGLArrayd3 = TGLVectord3;
  290. TGLArrayi4 = TGLVectori4;
  291. TGLArrayp4 = TGLVectorp4;
  292. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  293. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  294. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  295. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  296. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  297. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  298. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  299. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  300. TGLVector3f = TGLVectorf3;
  301. // Datatypes corresponding to OpenGL12.pas for easy porting
  302. TVector3f = TGLVectorf3;
  303. TVector3d = TGLVectord3;
  304. TVector4i = TGLVectori4;
  305. TVector4f = TGLVectorf4;
  306. TVector4p = TGLVectorp4;
  307. TMatrix4f = TGLMatrixf4;
  308. TMatrix4d = TGLMatrixd4;
  309. PGLMatrixd4 = ^TGLMatrixd4;
  310. PVector4i = ^TVector4i;
  311. PGPU_DEVICE = ^GPU_DEVICE;
  312. GPU_DEVICE = record
  313. cb: DWORD;
  314. DeviceName: array [0..31] of AnsiChar;
  315. DeviceString: array [0..127] of AnsiChar;
  316. Flags: DWORD;
  317. rcVirtualScreen: TRect;
  318. end;
  319. type
  320. {$IFDEF FPC}
  321. {$IFDEF DGL_WIN}
  322. PWGLSwap = ^TWGLSwap;
  323. {$EXTERNALSYM _WGLSWAP}
  324. _WGLSWAP = packed record
  325. hdc: HDC;
  326. uiFlags: UINT;
  327. end;
  328. TWGLSwap = _WGLSWAP;
  329. {$EXTERNALSYM WGLSWAP}
  330. WGLSWAP = _WGLSWAP;
  331. {$ENDIF}
  332. {$ENDIF}
  333. // GLU types
  334. TGLUNurbs = record
  335. end;
  336. TGLUQuadric = record
  337. end;
  338. TGLUTesselator = record
  339. end;
  340. PGLUNurbs = ^TGLUNurbs;
  341. PGLUQuadric = ^TGLUQuadric;
  342. PGLUTesselator = ^TGLUTesselator;
  343. // backwards compatibility
  344. TGLUNurbsObj = TGLUNurbs;
  345. TGLUQuadricObj = TGLUQuadric;
  346. TGLUTesselatorObj = TGLUTesselator;
  347. TGLUTriangulatorObj = TGLUTesselator;
  348. PGLUNurbsObj = PGLUNurbs;
  349. PGLUQuadricObj = PGLUQuadric;
  350. PGLUTesselatorObj = PGLUTesselator;
  351. PGLUTriangulatorObj = PGLUTesselator;
  352. // GLUQuadricCallback
  353. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  354. // GLUTessCallback
  355. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  356. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  357. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  358. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  359. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  360. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  361. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  362. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  363. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  366. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  367. // GLUNurbsCallback
  368. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  369. var
  370. GL_VERSION_1_0,
  371. GL_VERSION_1_1,
  372. GL_VERSION_1_2,
  373. GL_VERSION_1_3,
  374. GL_VERSION_1_4,
  375. GL_VERSION_1_5,
  376. GL_VERSION_2_0,
  377. GL_VERSION_2_1,
  378. GL_VERSION_3_0,
  379. GL_VERSION_3_1,
  380. GL_VERSION_3_2,
  381. GL_VERSION_3_3,
  382. GL_VERSION_4_0,
  383. GL_VERSION_4_1,
  384. GL_VERSION_4_2,
  385. GL_VERSION_4_3,
  386. GL_VERSION_4_4,
  387. GL_VERSION_4_5,
  388. GLU_VERSION_1_1,
  389. GLU_VERSION_1_2,
  390. GLU_VERSION_1_3,
  391. GL_3DFX_multisample,
  392. GL_3DFX_tbuffer,
  393. GL_3DFX_texture_compression_FXT1,
  394. GL_APPLE_client_storage,
  395. GL_APPLE_element_array,
  396. GL_APPLE_fence,
  397. GL_APPLE_specular_vector,
  398. GL_APPLE_transform_hint,
  399. GL_APPLE_vertex_array_object,
  400. GL_APPLE_vertex_array_range,
  401. GL_APPLE_ycbcr_422,
  402. GL_APPLE_texture_range,
  403. GL_APPLE_float_pixels,
  404. GL_APPLE_vertex_program_evaluators,
  405. GL_APPLE_aux_depth_stencil,
  406. GL_APPLE_object_purgeable,
  407. GL_APPLE_row_bytes,
  408. GL_APPLE_rgb_422,
  409. GL_ARB_depth_texture,
  410. GL_ARB_fragment_program,
  411. GL_ARB_imaging,
  412. GL_ARB_matrix_palette,
  413. GL_ARB_multisample,
  414. GL_ARB_multitexture,
  415. GL_ARB_point_parameters,
  416. GL_ARB_shadow,
  417. GL_ARB_shadow_ambient,
  418. GL_ARB_texture_border_clamp,
  419. GL_ARB_texture_compression,
  420. GL_ARB_texture_cube_map,
  421. GL_ARB_texture_env_add,
  422. GL_ARB_texture_env_combine,
  423. GL_ARB_texture_env_crossbar,
  424. GL_ARB_texture_env_dot3,
  425. GL_ARB_texture_filter_minmax,
  426. GL_ARB_texture_mirrored_repeat,
  427. GL_ARB_transpose_matrix,
  428. GL_ARB_vertex_blend,
  429. GL_ARB_vertex_buffer_object,
  430. GL_ARB_vertex_program,
  431. GL_ARB_window_pos,
  432. GL_ARB_shader_objects,
  433. GL_ARB_vertex_shader,
  434. GL_ARB_fragment_shader,
  435. GL_ARB_fragment_shader_interlock,
  436. GL_ARB_shading_language_100,
  437. GL_ARB_occlusion_query,
  438. GL_ARB_texture_non_power_of_two,
  439. GL_ARB_point_sprite,
  440. GL_ARB_fragment_program_shadow,
  441. GL_ARB_draw_buffers,
  442. GL_ARB_texture_rectangle,
  443. GL_ARB_color_buffer_float,
  444. GL_ARB_half_float_pixel,
  445. GL_ARB_texture_float,
  446. GL_ARB_pixel_buffer_object,
  447. GL_ARB_depth_buffer_float,
  448. GL_ARB_draw_instanced,
  449. GL_ARB_framebuffer_object,
  450. GL_ARB_framebuffer_sRGB,
  451. GL_ARB_geometry_shader4,
  452. GL_ARB_half_float_vertex,
  453. GL_ARB_instanced_arrays,
  454. GL_ARB_map_buffer_range,
  455. GL_ARB_texture_buffer_object,
  456. GL_ARB_texture_compression_rgtc,
  457. GL_ARB_texture_rg,
  458. GL_ARB_vertex_array_object,
  459. GL_ARB_uniform_buffer_object,
  460. GL_ARB_compatibility,
  461. GL_ARB_copy_buffer,
  462. GL_ARB_shader_texture_lod,
  463. GL_ARB_shader_viewport_layer_array,
  464. GL_ARB_depth_clamp,
  465. GL_ARB_draw_elements_base_vertex,
  466. GL_ARB_fragment_coord_conventions,
  467. GL_ARB_provoking_vertex,
  468. GL_ARB_seamless_cube_map,
  469. GL_ARB_sync,
  470. GL_ARB_texture_multisample,
  471. GL_ARB_vertex_array_bgra,
  472. GL_ARB_draw_buffers_blend,
  473. GL_ARB_sample_shading,
  474. GL_ARB_sample_locations,
  475. GL_ARB_sparse_texture2,
  476. GL_ARB_sparse_texture_clamp,
  477. GL_ARB_texture_cube_map_array,
  478. GL_ARB_texture_gather,
  479. GL_ARB_texture_query_lod,
  480. GL_ARB_shading_language_include,
  481. GL_ARB_texture_compression_bptc,
  482. GL_ARB_blend_func_extended,
  483. GL_ARB_explicit_attrib_location,
  484. GL_ARB_occlusion_query2,
  485. GL_ARB_parallel_shader_compile,
  486. GL_ARB_post_depth_coverage,
  487. GL_ARB_sampler_objects,
  488. GL_ARB_shader_bit_encoding,
  489. GL_ARB_shader_clock,
  490. GL_ARB_texture_rgb10_a2ui,
  491. GL_ARB_texture_swizzle,
  492. GL_ARB_timer_query,
  493. GL_ARB_vertex_type_2_10_10_10_rev,
  494. GL_ARB_draw_indirect,
  495. GL_ARB_gpu_shader5,
  496. GL_ARB_gpu_shader_fp64,
  497. GL_ARB_gpu_shader_int64,
  498. GL_ARB_shader_subroutine,
  499. GL_ARB_tessellation_shader,
  500. GL_ARB_texture_buffer_object_rgb32,
  501. GL_ARB_transform_feedback2,
  502. GL_ARB_transform_feedback3,
  503. GL_ARB_ES2_compatibility,
  504. GL_ARB_ES3_2_compatibility,
  505. GL_ARB_get_program_binary,
  506. GL_ARB_separate_shader_objects,
  507. GL_ARB_shader_atomic_counter_ops,
  508. GL_ARB_shader_precision,
  509. GL_ARB_shader_ballot,
  510. GL_ARB_vertex_attrib_64bit,
  511. GL_ARB_viewport_array,
  512. GL_KHR_no_error,
  513. // GL 4.2
  514. GL_ARB_base_instance,
  515. GL_ARB_shading_language_420pack,
  516. GL_ARB_transform_feedback_instanced,
  517. GL_ARB_compressed_texture_pixel_storage,
  518. GL_ARB_conservative_depth,
  519. GL_ARB_internalformat_query,
  520. GL_ARB_map_buffer_alignment,
  521. GL_ARB_shader_atomic_counters,
  522. GL_ARB_shader_image_load_store,
  523. GL_ARB_shading_language_packing,
  524. GL_ARB_texture_storage,
  525. // GL 4.3
  526. GL_ARB_arrays_of_arrays,
  527. GL_ARB_fragment_layer_viewport,
  528. GL_ARB_shader_image_size,
  529. GL_ARB_ES3_compatibility,
  530. GL_ARB_clear_buffer_object,
  531. GL_ARB_compute_shader,
  532. GL_ARB_copy_image,
  533. GL_KHR_debug,
  534. GL_ARB_explicit_uniform_location,
  535. GL_ARB_framebuffer_no_attachments,
  536. GL_ARB_internalformat_query2,
  537. GL_ARB_invalidate_subdata,
  538. GL_ARB_multi_draw_indirect,
  539. GL_ARB_program_interface_query,
  540. GL_ARB_robust_buffer_access_behavior,
  541. GL_ARB_shader_storage_buffer_object,
  542. GL_ARB_stencil_texturing,
  543. GL_ARB_texture_buffer_range,
  544. GL_ARB_texture_query_levels,
  545. GL_ARB_texture_storage_multisample,
  546. GL_ARB_texture_view,
  547. GL_ARB_vertex_attrib_binding,
  548. GL_NV_path_rendering,
  549. GL_AMD_pinned_memory,
  550. GL_AMD_stencil_operation_extended,
  551. GL_AMD_vertex_shader_viewport_index,
  552. GL_AMD_vertex_shader_layer,
  553. GL_NV_bindless_texture,
  554. GL_NV_shader_atomic_float,
  555. GL_AMD_query_buffer_object,
  556. // GL 4.4
  557. GL_ARB_buffer_storage,
  558. GL_ARB_clear_texture,
  559. GL_ARB_enhanced_layouts,
  560. GL_ARB_multi_bind,
  561. GL_ARB_query_buffer_object,
  562. GL_ARB_texture_mirror_clamp_to_edge,
  563. GL_ARB_texture_stencil8,
  564. GL_ARB_vertex_type_10f_11f_11f_rev,
  565. GL_ARB_bindless_texture,
  566. GL_ARB_sparse_texture,
  567. // GL 4.5
  568. GL_ARB_clip_control,
  569. GL_ARB_cull_distance,
  570. GL_ARB_ES3_1_compatibility,
  571. GL_ARB_conditional_render_inverted,
  572. GL_KHR_context_flush_control,
  573. GL_ARB_derivative_control,
  574. GL_ARB_direct_state_access,
  575. GL_ARB_get_texture_sub_image,
  576. GL_KHR_robustness,
  577. GL_KHR_blend_equation_advanced,
  578. GL_KHR_blend_equation_advanced_coherent,
  579. GL_KHR_robust_buffer_access_behavior,
  580. GL_ARB_shader_texture_image_samples,
  581. GL_ARB_texture_barrier,
  582. GL_ARB_cl_event,
  583. GL_ARB_compute_variable_group_size,
  584. GL_ARB_debug_output,
  585. GL_ARB_robustness,
  586. GL_ARB_shader_stencil_export,
  587. GL_ATI_draw_buffers,
  588. GL_ATI_element_array,
  589. GL_ATI_envmap_bumpmap,
  590. GL_ATI_fragment_shader,
  591. GL_ATI_map_object_buffer,
  592. GL_ATI_pn_triangles,
  593. GL_ATI_separate_stencil,
  594. GL_ATI_text_fragment_shader,
  595. GL_ATI_texture_env_combine3,
  596. GL_ATI_texture_float,
  597. GL_ATI_texture_mirror_once,
  598. GL_ATI_vertex_array_object,
  599. GL_ATI_vertex_attrib_array_object,
  600. GL_ATI_vertex_streams,
  601. GL_ATI_meminfo,
  602. GL_AMD_performance_monitor,
  603. GL_AMD_texture_texture4,
  604. GL_AMD_vertex_shader_tesselator,
  605. GL_AMD_draw_buffers_blend,
  606. GL_AMD_shader_stencil_export,
  607. GL_AMD_seamless_cubemap_per_texture,
  608. GL_AMD_conservative_depth,
  609. GL_AMD_name_gen_delete,
  610. GL_AMD_debug_output,
  611. GL_AMD_transform_feedback3_lines_triangles,
  612. GL_AMD_depth_clamp_separate,
  613. GL_EXT_422_pixels,
  614. GL_EXT_abgr,
  615. GL_EXT_bgra,
  616. GL_EXT_blend_color,
  617. GL_EXT_blend_func_separate,
  618. GL_EXT_blend_logic_op,
  619. GL_EXT_blend_minmax,
  620. GL_EXT_blend_subtract,
  621. GL_EXT_clip_volume_hint,
  622. GL_EXT_cmyka,
  623. GL_EXT_color_matrix,
  624. GL_EXT_color_subtable,
  625. GL_EXT_compiled_vertex_array,
  626. GL_EXT_convolution,
  627. GL_EXT_coordinate_frame,
  628. GL_EXT_copy_texture,
  629. GL_EXT_cull_vertex,
  630. GL_EXT_draw_range_elements,
  631. GL_EXT_fog_coord,
  632. GL_EXT_framebuffer_object,
  633. GL_EXT_histogram,
  634. GL_EXT_index_array_formats,
  635. GL_EXT_index_func,
  636. GL_EXT_index_material,
  637. GL_EXT_index_texture,
  638. GL_EXT_light_texture,
  639. GL_EXT_misc_attribute,
  640. GL_EXT_multi_draw_arrays,
  641. GL_EXT_multisample,
  642. GL_EXT_packed_pixels,
  643. GL_EXT_paletted_texture,
  644. GL_EXT_pixel_transform,
  645. GL_EXT_pixel_transform_color_table,
  646. GL_EXT_point_parameters,
  647. GL_EXT_polygon_offset,
  648. GL_EXT_rescale_normal,
  649. GL_EXT_secondary_color,
  650. GL_EXT_separate_specular_color,
  651. GL_EXT_shadow_funcs,
  652. GL_EXT_shared_texture_palette,
  653. GL_EXT_stencil_two_side,
  654. GL_EXT_stencil_wrap,
  655. GL_EXT_subtexture,
  656. GL_EXT_texture,
  657. GL_EXT_texture3D,
  658. GL_EXT_texture_compression_s3tc,
  659. GL_EXT_texture_cube_map,
  660. GL_EXT_texture_edge_clamp,
  661. GL_EXT_texture_env_add,
  662. GL_EXT_texture_env_combine,
  663. GL_EXT_texture_env_dot3,
  664. GL_EXT_texture_filter_anisotropic,
  665. GL_EXT_texture_lod_bias,
  666. GL_EXT_texture_object,
  667. GL_EXT_texture_perturb_normal,
  668. GL_EXT_texture_rectangle,
  669. GL_EXT_vertex_array,
  670. GL_EXT_vertex_shader,
  671. GL_EXT_vertex_weighting,
  672. GL_EXT_depth_bounds_test,
  673. GL_EXT_texture_mirror_clamp,
  674. GL_EXT_blend_equation_separate,
  675. GL_EXT_pixel_buffer_object,
  676. GL_EXT_texture_compression_dxt1,
  677. GL_EXT_stencil_clear_tag,
  678. GL_EXT_packed_depth_stencil,
  679. GL_EXT_texture_sRGB,
  680. GL_EXT_framebuffer_blit,
  681. GL_EXT_framebuffer_multisample,
  682. GL_EXT_timer_query,
  683. GL_EXT_gpu_program_parameters,
  684. GL_EXT_bindable_uniform,
  685. GL_EXT_draw_buffers2,
  686. GL_EXT_draw_instanced,
  687. GL_EXT_framebuffer_sRGB,
  688. GL_EXT_geometry_shader4,
  689. GL_EXT_gpu_shader4,
  690. GL_EXT_packed_float,
  691. GL_EXT_texture_array,
  692. GL_EXT_texture_buffer_object,
  693. GL_EXT_texture_compression_latc,
  694. GL_EXT_texture_compression_rgtc,
  695. GL_EXT_texture_integer,
  696. GL_EXT_texture_shared_exponent,
  697. GL_EXT_transform_feedback,
  698. GL_EXT_direct_state_access,
  699. GL_EXT_vertex_array_bgra,
  700. GL_EXT_texture_swizzle,
  701. GL_EXT_provoking_vertex,
  702. GL_EXT_texture_snorm,
  703. GL_EXT_separate_shader_objects,
  704. GL_EXT_shader_image_load_store,
  705. GL_EXT_vertex_attrib_64bit,
  706. GL_EXT_texture_sRGB_decode,
  707. GL_FfdMaskSGIX,
  708. GL_HP_convolution_border_modes,
  709. GL_HP_image_transform,
  710. GL_HP_occlusion_test,
  711. GL_HP_texture_lighting,
  712. GL_IBM_cull_vertex,
  713. GL_IBM_multimode_draw_arrays,
  714. GL_IBM_rasterpos_clip,
  715. GL_IBM_texture_mirrored_repeat,
  716. GL_IBM_vertex_array_lists,
  717. GL_INGR_blend_func_separate,
  718. GL_INGR_color_clamp,
  719. GL_INGR_interlace_read,
  720. GL_INGR_palette_buffer,
  721. GL_INTEL_framebuffer_CMAA,
  722. GL_INTEL_parallel_arrays,
  723. GL_INTEL_texture_scissor,
  724. GL_MESA_resize_buffers,
  725. GL_MESA_window_pos,
  726. GL_NV_blend_square,
  727. GL_NV_copy_depth_to_color,
  728. GL_NV_depth_clamp,
  729. GL_NV_evaluators,
  730. GL_NV_fence,
  731. GL_NV_float_buffer,
  732. GL_NV_fog_distance,
  733. GL_NV_fragment_program,
  734. GL_NV_half_float,
  735. GL_NV_light_max_exponent,
  736. GL_NV_multisample_filter_hint,
  737. GL_NV_occlusion_query,
  738. GL_NV_packed_depth_stencil,
  739. GL_NV_pixel_data_range,
  740. GL_NV_point_sprite,
  741. GL_NV_primitive_restart,
  742. GL_NV_register_combiners,
  743. GL_NV_register_combiners2,
  744. GL_NV_texgen_emboss,
  745. GL_NV_texgen_reflection,
  746. GL_NV_texture_compression_vtc,
  747. GL_NV_texture_env_combine4,
  748. GL_NV_texture_expand_normal,
  749. GL_NV_texture_rectangle,
  750. GL_NV_texture_shader,
  751. GL_NV_texture_shader2,
  752. GL_NV_texture_shader3,
  753. GL_NV_vertex_array_range,
  754. GL_NV_vertex_array_range2,
  755. GL_NV_vertex_program,
  756. GL_NV_vertex_program1_1,
  757. GL_NV_vertex_program2,
  758. GL_NV_fragment_program_option,
  759. GL_NV_fragment_program2,
  760. GL_NV_vertex_program2_option,
  761. GL_NV_vertex_program3,
  762. GL_NV_depth_buffer_float,
  763. GL_NV_fragment_program4,
  764. GL_NV_framebuffer_multisample_coverage,
  765. GL_NV_geometry_program4,
  766. GL_NV_gpu_program4,
  767. GL_NV_parameter_buffer_object,
  768. GL_NV_transform_feedback,
  769. GL_NV_vertex_program4,
  770. GL_NV_conditional_render,
  771. GL_NV_conservative_raster,
  772. GL_NV_conservative_raster_dilate,
  773. GL_NV_present_video,
  774. GL_NV_explicit_multisample,
  775. GL_NV_transform_feedback2,
  776. GL_NV_video_capture,
  777. GL_NV_copy_image,
  778. GL_NV_parameter_buffer_object2,
  779. GL_NV_shader_buffer_load,
  780. GL_NV_vertex_buffer_unified_memory,
  781. GL_NV_gpu_program5,
  782. GL_NV_gpu_shader5,
  783. GL_NV_shader_buffer_store,
  784. GL_NV_tessellation_program5,
  785. GL_NV_vertex_attrib_integer_64bit,
  786. GL_NV_multisample_coverage,
  787. GL_NV_vdpau_interop,
  788. GL_NV_texture_barrier,
  789. GL_OML_interlace,
  790. GL_OML_resample,
  791. GL_OML_subsample,
  792. GL_OVR_multiview,
  793. GL_OVR_multiview2,
  794. GL_PGI_misc_hints,
  795. GL_PGI_vertex_hints,
  796. GL_REND_screen_coordinates,
  797. GL_S3_s3tc,
  798. GL_SGIS_detail_texture,
  799. GL_SGIS_fog_function,
  800. GL_SGIS_generate_mipmap,
  801. GL_SGIS_multisample,
  802. GL_SGIS_pixel_texture,
  803. GL_SGIS_point_line_texgen,
  804. GL_SGIS_point_parameters,
  805. GL_SGIS_sharpen_texture,
  806. GL_SGIS_texture4D,
  807. GL_SGIS_texture_border_clamp,
  808. GL_SGIS_texture_color_mask,
  809. GL_SGIS_texture_edge_clamp,
  810. GL_SGIS_texture_filter4,
  811. GL_SGIS_texture_lod,
  812. GL_SGIS_texture_select,
  813. GL_SGIX_async,
  814. GL_SGIX_async_histogram,
  815. GL_SGIX_async_pixel,
  816. GL_SGIX_blend_alpha_minmax,
  817. GL_SGIX_calligraphic_fragment,
  818. GL_SGIX_clipmap,
  819. GL_SGIX_convolution_accuracy,
  820. GL_SGIX_depth_pass_instrument,
  821. GL_SGIX_depth_texture,
  822. GL_SGIX_flush_raster,
  823. GL_SGIX_fog_offset,
  824. GL_SGIX_fog_scale,
  825. GL_SGIX_fragment_lighting,
  826. GL_SGIX_framezoom,
  827. GL_SGIX_igloo_interface,
  828. GL_SGIX_impact_pixel_texture,
  829. GL_SGIX_instruments,
  830. GL_SGIX_interlace,
  831. GL_SGIX_ir_instrument1,
  832. GL_SGIX_list_priority,
  833. GL_SGIX_pixel_texture,
  834. GL_SGIX_pixel_tiles,
  835. GL_SGIX_polynomial_ffd,
  836. GL_SGIX_reference_plane,
  837. GL_SGIX_resample,
  838. GL_SGIX_scalebias_hint,
  839. GL_SGIX_shadow,
  840. GL_SGIX_shadow_ambient,
  841. GL_SGIX_sprite,
  842. GL_SGIX_subsample,
  843. GL_SGIX_tag_sample_buffer,
  844. GL_SGIX_texture_add_env,
  845. GL_SGIX_texture_coordinate_clamp,
  846. GL_SGIX_texture_lod_bias,
  847. GL_SGIX_texture_multi_buffer,
  848. GL_SGIX_texture_scale_bias,
  849. GL_SGIX_texture_select,
  850. GL_SGIX_vertex_preclip,
  851. GL_SGIX_ycrcb,
  852. GL_SGIX_ycrcb_subsample,
  853. GL_SGIX_ycrcba,
  854. GL_SGI_color_matrix,
  855. GL_SGI_color_table,
  856. GL_SGI_depth_pass_instrument,
  857. GL_SGI_texture_color_table,
  858. GL_SUNX_constant_data,
  859. GL_SUN_convolution_border_modes,
  860. GL_SUN_global_alpha,
  861. GL_SUN_mesh_array,
  862. GL_SUN_slice_accum,
  863. GL_SUN_triangle_list,
  864. GL_SUN_vertex,
  865. // WGL
  866. GL_WIN_phong_shading,
  867. GL_WIN_specular_fog,
  868. WGL_3DFX_multisample,
  869. WGL_ARB_buffer_region,
  870. WGL_ARB_extensions_string,
  871. WGL_ARB_make_current_read,
  872. WGL_ARB_multisample,
  873. WGL_ARB_pbuffer,
  874. WGL_ARB_pixel_format,
  875. WGL_ARB_pixel_format_float,
  876. WGL_ARB_render_texture,
  877. WGL_ARB_create_context,
  878. WGL_ARB_create_context_profile,
  879. WGL_ARB_framebuffer_sRGB,
  880. WGL_ARB_create_context_robustness,
  881. WGL_ATI_pixel_format_float,
  882. WGL_AMD_gpu_association,
  883. WGL_EXT_depth_float,
  884. WGL_EXT_display_color_table,
  885. WGL_EXT_extensions_string,
  886. WGL_EXT_make_current_read,
  887. WGL_EXT_multisample,
  888. WGL_EXT_pbuffer,
  889. WGL_EXT_pixel_format,
  890. WGL_EXT_swap_control,
  891. WGL_EXT_create_context_es2_profile,
  892. WGL_I3D_digital_video_control,
  893. WGL_I3D_gamma,
  894. WGL_I3D_genlock,
  895. WGL_I3D_image_buffer,
  896. WGL_I3D_swap_frame_lock,
  897. WGL_I3D_swap_frame_usage,
  898. WGL_NV_float_buffer,
  899. WGL_NV_render_depth_texture,
  900. WGL_NV_render_texture_rectangle,
  901. WGL_NV_vertex_array_range,
  902. WGL_NV_present_video,
  903. WGL_NV_video_output,
  904. WGL_NV_swap_group,
  905. WGL_NV_gpu_affinity,
  906. WGL_NV_video_capture,
  907. WGL_NV_copy_image,
  908. WGL_NV_multisample_coverage,
  909. WGL_NV_DX_interop,
  910. WGL_OML_sync_control,
  911. WGL_3DL_stereo_control,
  912. WGL_ARB_context_flush_control,
  913. WIN_draw_range_elements,
  914. WIN_swap_hint,
  915. // GLX
  916. GLX_VERSION_1_3,
  917. GLX_VERSION_1_4,
  918. GLX_ARB_multisample,
  919. GLX_ARB_fbconfig_float,
  920. GLX_ARB_get_proc_address,
  921. GLX_ARB_create_context,
  922. GLX_ARB_create_context_profile,
  923. GLX_ARB_vertex_buffer_object,
  924. GLX_ARB_framebuffer_sRGB,
  925. GLX_ARB_create_context_robustness,
  926. GLX_EXT_visual_info,
  927. GLX_EXT_visual_rating,
  928. GLX_EXT_import_context,
  929. GLX_EXT_fbconfig_packed_float,
  930. GLX_EXT_framebuffer_sRGB,
  931. GLX_EXT_texture_from_pixmap,
  932. GLX_EXT_swap_control,
  933. GLX_ARB_context_flush_control,
  934. GLX_EXT_create_context_es2_profile : Boolean;
  935. const
  936. // GL_VERSION_1_1
  937. { AttribMask }
  938. GL_DEPTH_BUFFER_BIT = $00000100;
  939. GL_STENCIL_BUFFER_BIT = $00000400;
  940. GL_COLOR_BUFFER_BIT = $00004000;
  941. { Boolean }
  942. GL_TRUE: ByteBool = True;
  943. GL_FALSE: ByteBool = False;
  944. { BeginMode }
  945. GL_POINTS = $0000;
  946. GL_LINES = $0001;
  947. GL_LINE_LOOP = $0002;
  948. GL_LINE_STRIP = $0003;
  949. GL_TRIANGLES = $0004;
  950. GL_TRIANGLE_STRIP = $0005;
  951. GL_TRIANGLE_FAN = $0006;
  952. { AlphaFunction }
  953. GL_NEVER = $0200;
  954. GL_LESS = $0201;
  955. GL_EQUAL = $0202;
  956. GL_LEQUAL = $0203;
  957. GL_GREATER = $0204;
  958. GL_NOTEQUAL = $0205;
  959. GL_GEQUAL = $0206;
  960. GL_ALWAYS = $0207;
  961. { BlendingFactorDest }
  962. GL_ZERO = 0;
  963. GL_ONE = 1;
  964. GL_SRC_COLOR = $0300;
  965. GL_ONE_MINUS_SRC_COLOR = $0301;
  966. GL_SRC_ALPHA = $0302;
  967. GL_ONE_MINUS_SRC_ALPHA = $0303;
  968. GL_DST_ALPHA = $0304;
  969. GL_ONE_MINUS_DST_ALPHA = $0305;
  970. { BlendingFactorSrc }
  971. GL_DST_COLOR = $0306;
  972. GL_ONE_MINUS_DST_COLOR = $0307;
  973. GL_SRC_ALPHA_SATURATE = $0308;
  974. { DrawBufferMode }
  975. GL_NONE = 0;
  976. GL_FRONT_LEFT = $0400;
  977. GL_FRONT_RIGHT = $0401;
  978. GL_BACK_LEFT = $0402;
  979. GL_BACK_RIGHT = $0403;
  980. GL_FRONT = $0404;
  981. GL_BACK = $0405;
  982. GL_LEFT = $0406;
  983. GL_RIGHT = $0407;
  984. GL_FRONT_AND_BACK = $0408;
  985. { ErrorCode }
  986. GL_NO_ERROR = 0;
  987. GL_INVALID_ENUM = $0500;
  988. GL_INVALID_VALUE = $0501;
  989. GL_INVALID_OPERATION = $0502;
  990. GL_OUT_OF_MEMORY = $0505;
  991. { FrontFaceDirection }
  992. GL_CW = $0900;
  993. GL_CCW = $0901;
  994. { GetPName }
  995. GL_POINT_SIZE = $0B11;
  996. GL_POINT_SIZE_RANGE = $0B12;
  997. GL_POINT_SIZE_GRANULARITY = $0B13;
  998. GL_LINE_SMOOTH = $0B20;
  999. GL_LINE_WIDTH = $0B21;
  1000. GL_LINE_WIDTH_RANGE = $0B22;
  1001. GL_LINE_WIDTH_GRANULARITY = $0B23;
  1002. GL_POLYGON_SMOOTH = $0B41;
  1003. GL_CULL_FACE = $0B44;
  1004. GL_CULL_FACE_MODE = $0B45;
  1005. GL_FRONT_FACE = $0B46;
  1006. GL_DEPTH_RANGE = $0B70;
  1007. GL_DEPTH_TEST = $0B71;
  1008. GL_DEPTH_WRITEMASK = $0B72;
  1009. GL_DEPTH_CLEAR_VALUE = $0B73;
  1010. GL_DEPTH_FUNC = $0B74;
  1011. GL_STENCIL_TEST = $0B90;
  1012. GL_STENCIL_CLEAR_VALUE = $0B91;
  1013. GL_STENCIL_FUNC = $0B92;
  1014. GL_STENCIL_VALUE_MASK = $0B93;
  1015. GL_STENCIL_FAIL = $0B94;
  1016. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  1017. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  1018. GL_STENCIL_REF = $0B97;
  1019. GL_STENCIL_WRITEMASK = $0B98;
  1020. GL_VIEWPORT = $0BA2;
  1021. GL_DITHER = $0BD0;
  1022. GL_BLEND_DST = $0BE0;
  1023. GL_BLEND_SRC = $0BE1;
  1024. GL_BLEND = $0BE2;
  1025. GL_LOGIC_OP_MODE = $0BF0;
  1026. GL_COLOR_LOGIC_OP = $0BF2;
  1027. GL_DRAW_BUFFER = $0C01;
  1028. GL_READ_BUFFER = $0C02;
  1029. GL_SCISSOR_BOX = $0C10;
  1030. GL_SCISSOR_TEST = $0C11;
  1031. GL_COLOR_CLEAR_VALUE = $0C22;
  1032. GL_COLOR_WRITEMASK = $0C23;
  1033. GL_DOUBLEBUFFER = $0C32;
  1034. GL_STEREO = $0C33;
  1035. GL_LINE_SMOOTH_HINT = $0C52;
  1036. GL_POLYGON_SMOOTH_HINT = $0C53;
  1037. GL_UNPACK_SWAP_BYTES = $0CF0;
  1038. GL_UNPACK_LSB_FIRST = $0CF1;
  1039. GL_UNPACK_ROW_LENGTH = $0CF2;
  1040. GL_UNPACK_SKIP_ROWS = $0CF3;
  1041. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1042. GL_UNPACK_ALIGNMENT = $0CF5;
  1043. GL_PACK_SWAP_BYTES = $0D00;
  1044. GL_PACK_LSB_FIRST = $0D01;
  1045. GL_PACK_ROW_LENGTH = $0D02;
  1046. GL_PACK_SKIP_ROWS = $0D03;
  1047. GL_PACK_SKIP_PIXELS = $0D04;
  1048. GL_PACK_ALIGNMENT = $0D05;
  1049. GL_MAX_TEXTURE_SIZE = $0D33;
  1050. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1051. GL_SUBPIXEL_BITS = $0D50;
  1052. GL_TEXTURE_1D = $0DE0;
  1053. GL_TEXTURE_2D = $0DE1;
  1054. GL_POLYGON_OFFSET_UNITS = $2A00;
  1055. GL_POLYGON_OFFSET_POINT = $2A01;
  1056. GL_POLYGON_OFFSET_LINE = $2A02;
  1057. GL_POLYGON_OFFSET_FILL = $8037;
  1058. GL_POLYGON_OFFSET_FACTOR = $8038;
  1059. GL_TEXTURE_BINDING_1D = $8068;
  1060. GL_TEXTURE_BINDING_2D = $8069;
  1061. { GetTextureParameter }
  1062. GL_TEXTURE_WIDTH = $1000;
  1063. GL_TEXTURE_HEIGHT = $1001;
  1064. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1065. GL_TEXTURE_BORDER_COLOR = $1004;
  1066. GL_TEXTURE_BORDER = $1005;
  1067. GL_TEXTURE_RED_SIZE = $805C;
  1068. GL_TEXTURE_GREEN_SIZE = $805D;
  1069. GL_TEXTURE_BLUE_SIZE = $805E;
  1070. GL_TEXTURE_ALPHA_SIZE = $805F;
  1071. { HintMode }
  1072. GL_DONT_CARE = $1100;
  1073. GL_FASTEST = $1101;
  1074. GL_NICEST = $1102;
  1075. { DataType }
  1076. GL_BYTE = $1400;
  1077. GL_UNSIGNED_BYTE = $1401;
  1078. GL_SHORT = $1402;
  1079. GL_UNSIGNED_SHORT = $1403;
  1080. GL_INT = $1404;
  1081. GL_UNSIGNED_INT = $1405;
  1082. GL_FLOAT = $1406;
  1083. GL_DOUBLE = $140A;
  1084. { LogicOp }
  1085. GL_CLEAR = $1500;
  1086. GL_AND = $1501;
  1087. GL_AND_REVERSE = $1502;
  1088. GL_COPY = $1503;
  1089. GL_AND_INVERTED = $1504;
  1090. GL_NOOP = $1505;
  1091. GL_XOR = $1506;
  1092. GL_OR = $1507;
  1093. GL_NOR = $1508;
  1094. GL_EQUIV = $1509;
  1095. GL_INVERT = $150A;
  1096. GL_OR_REVERSE = $150B;
  1097. GL_COPY_INVERTED = $150C;
  1098. GL_OR_INVERTED = $150D;
  1099. GL_NAND = $150E;
  1100. GL_SET = $150F;
  1101. { MatrixMode (for gl3.h, FBO attachment type) }
  1102. GL_TEXTURE = $1702;
  1103. { PixelCopyType }
  1104. GL_COLOR = $1800;
  1105. GL_DEPTH = $1801;
  1106. GL_STENCIL = $1802;
  1107. { PixelFormat }
  1108. GL_STENCIL_INDEX = $1901;
  1109. GL_DEPTH_COMPONENT = $1902;
  1110. GL_RED = $1903;
  1111. GL_GREEN = $1904;
  1112. GL_BLUE = $1905;
  1113. GL_ALPHA = $1906;
  1114. GL_RGB = $1907;
  1115. GL_RGBA = $1908;
  1116. { PolygonMode }
  1117. GL_POINT = $1B00;
  1118. GL_LINE = $1B01;
  1119. GL_FILL = $1B02;
  1120. { StencilOp }
  1121. GL_KEEP = $1E00;
  1122. GL_REPLACE = $1E01;
  1123. GL_INCR = $1E02;
  1124. GL_DECR = $1E03;
  1125. { StringName }
  1126. GL_VENDOR = $1F00;
  1127. GL_RENDERER = $1F01;
  1128. GL_VERSION = $1F02;
  1129. GL_EXTENSIONS = $1F03;
  1130. { TextureMagFilter }
  1131. GL_NEAREST = $2600;
  1132. GL_LINEAR = $2601;
  1133. { TextureMinFilter }
  1134. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1135. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1136. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1137. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1138. { TextureParameterName }
  1139. GL_TEXTURE_MAG_FILTER = $2800;
  1140. GL_TEXTURE_MIN_FILTER = $2801;
  1141. GL_TEXTURE_WRAP_S = $2802;
  1142. GL_TEXTURE_WRAP_T = $2803;
  1143. { TextureTarget }
  1144. GL_PROXY_TEXTURE_1D = $8063;
  1145. GL_PROXY_TEXTURE_2D = $8064;
  1146. { TextureWrapMode }
  1147. GL_REPEAT = $2901;
  1148. { PixelInternalFormat }
  1149. GL_R3_G3_B2 = $2A10;
  1150. GL_RGB4 = $804F;
  1151. GL_RGB5 = $8050;
  1152. GL_RGB8 = $8051;
  1153. GL_RGB10 = $8052;
  1154. GL_RGB12 = $8053;
  1155. GL_RGB16 = $8054;
  1156. GL_RGBA2 = $8055;
  1157. GL_RGBA4 = $8056;
  1158. GL_RGB5_A1 = $8057;
  1159. GL_RGBA8 = $8058;
  1160. GL_RGB10_A2 = $8059;
  1161. GL_RGBA12 = $805A;
  1162. GL_RGBA16 = $805B;
  1163. {$ifdef DGL_DEPRECATED}
  1164. GL_ACCUM = $0100;
  1165. GL_LOAD = $0101;
  1166. GL_RETURN = $0102;
  1167. GL_MULT = $0103;
  1168. GL_ADD = $0104;
  1169. GL_CURRENT_BIT = $00000001;
  1170. GL_POINT_BIT = $00000002;
  1171. GL_LINE_BIT = $00000004;
  1172. GL_POLYGON_BIT = $00000008;
  1173. GL_POLYGON_STIPPLE_BIT = $00000010;
  1174. GL_PIXEL_MODE_BIT = $00000020;
  1175. GL_LIGHTING_BIT = $00000040;
  1176. GL_FOG_BIT = $00000080;
  1177. GL_ACCUM_BUFFER_BIT = $00000200;
  1178. GL_VIEWPORT_BIT = $00000800;
  1179. GL_TRANSFORM_BIT = $00001000;
  1180. GL_ENABLE_BIT = $00002000;
  1181. GL_HINT_BIT = $00008000;
  1182. GL_EVAL_BIT = $00010000;
  1183. GL_LIST_BIT = $00020000;
  1184. GL_TEXTURE_BIT = $00040000;
  1185. GL_SCISSOR_BIT = $00080000;
  1186. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1187. GL_QUADS = $0007;
  1188. GL_QUAD_STRIP = $0008;
  1189. GL_POLYGON = $0009;
  1190. GL_CLIP_PLANE0 = $3000;
  1191. GL_CLIP_PLANE1 = $3001;
  1192. GL_CLIP_PLANE2 = $3002;
  1193. GL_CLIP_PLANE3 = $3003;
  1194. GL_CLIP_PLANE4 = $3004;
  1195. GL_CLIP_PLANE5 = $3005;
  1196. GL_2_BYTES = $1407;
  1197. GL_3_BYTES = $1408;
  1198. GL_4_BYTES = $1409;
  1199. GL_AUX0 = $0409;
  1200. GL_AUX1 = $040A;
  1201. GL_AUX2 = $040B;
  1202. GL_AUX3 = $040C;
  1203. GL_STACK_OVERFLOW = $0503;
  1204. GL_STACK_UNDERFLOW = $0504;
  1205. GL_2D = $0600;
  1206. GL_3D = $0601;
  1207. GL_3D_COLOR = $0602;
  1208. GL_3D_COLOR_TEXTURE = $0603;
  1209. GL_4D_COLOR_TEXTURE = $0604;
  1210. GL_PASS_THROUGH_TOKEN = $0700;
  1211. GL_POINT_TOKEN = $0701;
  1212. GL_LINE_TOKEN = $0702;
  1213. GL_POLYGON_TOKEN = $0703;
  1214. GL_BITMAP_TOKEN = $0704;
  1215. GL_DRAW_PIXEL_TOKEN = $0705;
  1216. GL_COPY_PIXEL_TOKEN = $0706;
  1217. GL_LINE_RESET_TOKEN = $0707;
  1218. GL_EXP = $0800;
  1219. GL_EXP2 = $0801;
  1220. GL_COEFF = $0A00;
  1221. GL_ORDER = $0A01;
  1222. GL_DOMAIN = $0A02;
  1223. GL_CURRENT_COLOR = $0B00;
  1224. GL_CURRENT_INDEX = $0B01;
  1225. GL_CURRENT_NORMAL = $0B02;
  1226. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1227. GL_CURRENT_RASTER_COLOR = $0B04;
  1228. GL_CURRENT_RASTER_INDEX = $0B05;
  1229. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1230. GL_CURRENT_RASTER_POSITION = $0B07;
  1231. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1232. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1233. GL_POINT_SMOOTH = $0B10;
  1234. GL_LINE_STIPPLE = $0B24;
  1235. GL_LINE_STIPPLE_PATTERN = $0B25;
  1236. GL_LINE_STIPPLE_REPEAT = $0B26;
  1237. GL_LIST_MODE = $0B30;
  1238. GL_MAX_LIST_NESTING = $0B31;
  1239. GL_LIST_BASE = $0B32;
  1240. GL_LIST_INDEX = $0B33;
  1241. GL_POLYGON_MODE = $0B40;
  1242. GL_POLYGON_STIPPLE = $0B42;
  1243. GL_EDGE_FLAG = $0B43;
  1244. GL_LIGHTING = $0B50;
  1245. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1246. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1247. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1248. GL_SHADE_MODEL = $0B54;
  1249. GL_COLOR_MATERIAL_FACE = $0B55;
  1250. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1251. GL_COLOR_MATERIAL = $0B57;
  1252. GL_FOG = $0B60;
  1253. GL_FOG_INDEX = $0B61;
  1254. GL_FOG_DENSITY = $0B62;
  1255. GL_FOG_START = $0B63;
  1256. GL_FOG_END = $0B64;
  1257. GL_FOG_MODE = $0B65;
  1258. GL_FOG_COLOR = $0B66;
  1259. GL_ACCUM_CLEAR_VALUE = $0B80;
  1260. GL_MATRIX_MODE = $0BA0;
  1261. GL_NORMALIZE = $0BA1;
  1262. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1263. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1264. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1265. GL_MODELVIEW_MATRIX = $0BA6;
  1266. GL_PROJECTION_MATRIX = $0BA7;
  1267. GL_TEXTURE_MATRIX = $0BA8;
  1268. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1269. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1270. GL_ALPHA_TEST = $0BC0;
  1271. GL_ALPHA_TEST_FUNC = $0BC1;
  1272. GL_ALPHA_TEST_REF = $0BC2;
  1273. GL_INDEX_LOGIC_OP = $0BF1;
  1274. GL_AUX_BUFFERS = $0C00;
  1275. GL_INDEX_CLEAR_VALUE = $0C20;
  1276. GL_INDEX_WRITEMASK = $0C21;
  1277. GL_INDEX_MODE = $0C30;
  1278. GL_RGBA_MODE = $0C31;
  1279. GL_RENDER_MODE = $0C40;
  1280. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1281. GL_POINT_SMOOTH_HINT = $0C51;
  1282. GL_FOG_HINT = $0C54;
  1283. GL_TEXTURE_GEN_S = $0C60;
  1284. GL_TEXTURE_GEN_T = $0C61;
  1285. GL_TEXTURE_GEN_R = $0C62;
  1286. GL_TEXTURE_GEN_Q = $0C63;
  1287. GL_PIXEL_MAP_I_TO_I = $0C70;
  1288. GL_PIXEL_MAP_S_TO_S = $0C71;
  1289. GL_PIXEL_MAP_I_TO_R = $0C72;
  1290. GL_PIXEL_MAP_I_TO_G = $0C73;
  1291. GL_PIXEL_MAP_I_TO_B = $0C74;
  1292. GL_PIXEL_MAP_I_TO_A = $0C75;
  1293. GL_PIXEL_MAP_R_TO_R = $0C76;
  1294. GL_PIXEL_MAP_G_TO_G = $0C77;
  1295. GL_PIXEL_MAP_B_TO_B = $0C78;
  1296. GL_PIXEL_MAP_A_TO_A = $0C79;
  1297. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1298. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1299. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1300. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1301. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1302. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1303. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1304. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1305. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1306. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1307. GL_MAP_COLOR = $0D10;
  1308. GL_MAP_STENCIL = $0D11;
  1309. GL_INDEX_SHIFT = $0D12;
  1310. GL_INDEX_OFFSET = $0D13;
  1311. GL_RED_SCALE = $0D14;
  1312. GL_RED_BIAS = $0D15;
  1313. GL_ZOOM_X = $0D16;
  1314. GL_ZOOM_Y = $0D17;
  1315. GL_GREEN_SCALE = $0D18;
  1316. GL_GREEN_BIAS = $0D19;
  1317. GL_BLUE_SCALE = $0D1A;
  1318. GL_BLUE_BIAS = $0D1B;
  1319. GL_ALPHA_SCALE = $0D1C;
  1320. GL_ALPHA_BIAS = $0D1D;
  1321. GL_DEPTH_SCALE = $0D1E;
  1322. GL_DEPTH_BIAS = $0D1F;
  1323. GL_MAX_EVAL_ORDER = $0D30;
  1324. GL_MAX_LIGHTS = $0D31;
  1325. GL_MAX_CLIP_PLANES = $0D32;
  1326. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1327. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1328. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1329. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1330. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1331. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1332. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1333. GL_INDEX_BITS = $0D51;
  1334. GL_RED_BITS = $0D52;
  1335. GL_GREEN_BITS = $0D53;
  1336. GL_BLUE_BITS = $0D54;
  1337. GL_ALPHA_BITS = $0D55;
  1338. GL_DEPTH_BITS = $0D56;
  1339. GL_STENCIL_BITS = $0D57;
  1340. GL_ACCUM_RED_BITS = $0D58;
  1341. GL_ACCUM_GREEN_BITS = $0D59;
  1342. GL_ACCUM_BLUE_BITS = $0D5A;
  1343. GL_ACCUM_ALPHA_BITS = $0D5B;
  1344. GL_NAME_STACK_DEPTH = $0D70;
  1345. GL_AUTO_NORMAL = $0D80;
  1346. GL_MAP1_COLOR_4 = $0D90;
  1347. GL_MAP1_INDEX = $0D91;
  1348. GL_MAP1_NORMAL = $0D92;
  1349. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1350. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1351. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1352. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1353. GL_MAP1_VERTEX_3 = $0D97;
  1354. GL_MAP1_VERTEX_4 = $0D98;
  1355. GL_MAP2_COLOR_4 = $0DB0;
  1356. GL_MAP2_INDEX = $0DB1;
  1357. GL_MAP2_NORMAL = $0DB2;
  1358. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1359. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1360. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1361. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1362. GL_MAP2_VERTEX_3 = $0DB7;
  1363. GL_MAP2_VERTEX_4 = $0DB8;
  1364. GL_MAP1_GRID_DOMAIN = $0DD0;
  1365. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1366. GL_MAP2_GRID_DOMAIN = $0DD2;
  1367. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1368. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1369. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1370. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1371. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1372. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1373. GL_LIGHT0 = $4000;
  1374. GL_LIGHT1 = $4001;
  1375. GL_LIGHT2 = $4002;
  1376. GL_LIGHT3 = $4003;
  1377. GL_LIGHT4 = $4004;
  1378. GL_LIGHT5 = $4005;
  1379. GL_LIGHT6 = $4006;
  1380. GL_LIGHT7 = $4007;
  1381. GL_AMBIENT = $1200;
  1382. GL_DIFFUSE = $1201;
  1383. GL_SPECULAR = $1202;
  1384. GL_POSITION = $1203;
  1385. GL_SPOT_DIRECTION = $1204;
  1386. GL_SPOT_EXPONENT = $1205;
  1387. GL_SPOT_CUTOFF = $1206;
  1388. GL_CONSTANT_ATTENUATION = $1207;
  1389. GL_LINEAR_ATTENUATION = $1208;
  1390. GL_QUADRATIC_ATTENUATION = $1209;
  1391. GL_COMPILE = $1300;
  1392. GL_COMPILE_AND_EXECUTE = $1301;
  1393. GL_EMISSION = $1600;
  1394. GL_SHININESS = $1601;
  1395. GL_AMBIENT_AND_DIFFUSE = $1602;
  1396. GL_COLOR_INDEXES = $1603;
  1397. GL_MODELVIEW = $1700;
  1398. GL_PROJECTION = $1701;
  1399. GL_COLOR_INDEX = $1900;
  1400. GL_LUMINANCE = $1909;
  1401. GL_LUMINANCE_ALPHA = $190A;
  1402. GL_BITMAP = $1A00;
  1403. GL_RENDER = $1C00;
  1404. GL_FEEDBACK = $1C01;
  1405. GL_SELECT = $1C02;
  1406. GL_FLAT = $1D00;
  1407. GL_SMOOTH = $1D01;
  1408. GL_S = $2000;
  1409. GL_T = $2001;
  1410. GL_R = $2002;
  1411. GL_Q = $2003;
  1412. GL_MODULATE = $2100;
  1413. GL_DECAL = $2101;
  1414. GL_TEXTURE_ENV_MODE = $2200;
  1415. GL_TEXTURE_ENV_COLOR = $2201;
  1416. GL_TEXTURE_ENV = $2300;
  1417. GL_EYE_LINEAR = $2400;
  1418. GL_OBJECT_LINEAR = $2401;
  1419. GL_SPHERE_MAP = $2402;
  1420. GL_TEXTURE_GEN_MODE = $2500;
  1421. GL_OBJECT_PLANE = $2501;
  1422. GL_EYE_PLANE = $2502;
  1423. GL_CLAMP = $2900;
  1424. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1425. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1426. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1427. GL_ALPHA4 = $803B;
  1428. GL_ALPHA8 = $803C;
  1429. GL_ALPHA12 = $803D;
  1430. GL_ALPHA16 = $803E;
  1431. GL_LUMINANCE4 = $803F;
  1432. GL_LUMINANCE8 = $8040;
  1433. GL_LUMINANCE12 = $8041;
  1434. GL_LUMINANCE16 = $8042;
  1435. GL_LUMINANCE4_ALPHA4 = $8043;
  1436. GL_LUMINANCE6_ALPHA2 = $8044;
  1437. GL_LUMINANCE8_ALPHA8 = $8045;
  1438. GL_LUMINANCE12_ALPHA4 = $8046;
  1439. GL_LUMINANCE12_ALPHA12 = $8047;
  1440. GL_LUMINANCE16_ALPHA16 = $8048;
  1441. GL_INTENSITY = $8049;
  1442. GL_INTENSITY4 = $804A;
  1443. GL_INTENSITY8 = $804B;
  1444. GL_INTENSITY12 = $804C;
  1445. GL_INTENSITY16 = $804D;
  1446. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1447. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1448. GL_TEXTURE_PRIORITY = $8066;
  1449. GL_TEXTURE_RESIDENT = $8067;
  1450. GL_VERTEX_ARRAY = $8074;
  1451. GL_NORMAL_ARRAY = $8075;
  1452. GL_COLOR_ARRAY = $8076;
  1453. GL_INDEX_ARRAY = $8077;
  1454. GL_TEXTURE_COORD_ARRAY = $8078;
  1455. GL_EDGE_FLAG_ARRAY = $8079;
  1456. GL_VERTEX_ARRAY_SIZE = $807A;
  1457. GL_VERTEX_ARRAY_TYPE = $807B;
  1458. GL_VERTEX_ARRAY_STRIDE = $807C;
  1459. GL_NORMAL_ARRAY_TYPE = $807E;
  1460. GL_NORMAL_ARRAY_STRIDE = $807F;
  1461. GL_COLOR_ARRAY_SIZE = $8081;
  1462. GL_COLOR_ARRAY_TYPE = $8082;
  1463. GL_COLOR_ARRAY_STRIDE = $8083;
  1464. GL_INDEX_ARRAY_TYPE = $8085;
  1465. GL_INDEX_ARRAY_STRIDE = $8086;
  1466. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1467. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1468. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1469. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1470. GL_VERTEX_ARRAY_POINTER = $808E;
  1471. GL_NORMAL_ARRAY_POINTER = $808F;
  1472. GL_COLOR_ARRAY_POINTER = $8090;
  1473. GL_INDEX_ARRAY_POINTER = $8091;
  1474. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1475. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1476. GL_V2F = $2A20;
  1477. GL_V3F = $2A21;
  1478. GL_C4UB_V2F = $2A22;
  1479. GL_C4UB_V3F = $2A23;
  1480. GL_C3F_V3F = $2A24;
  1481. GL_N3F_V3F = $2A25;
  1482. GL_C4F_N3F_V3F = $2A26;
  1483. GL_T2F_V3F = $2A27;
  1484. GL_T4F_V4F = $2A28;
  1485. GL_T2F_C4UB_V3F = $2A29;
  1486. GL_T2F_C3F_V3F = $2A2A;
  1487. GL_T2F_N3F_V3F = $2A2B;
  1488. GL_T2F_C4F_N3F_V3F = $2A2C;
  1489. GL_T4F_C4F_N3F_V4F = $2A2D;
  1490. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1491. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1492. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1493. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1494. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1495. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1496. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1497. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1498. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1499. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1500. {$endif}
  1501. // GL_VERSION_1_2
  1502. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1503. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1504. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1505. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1506. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1507. GL_TEXTURE_BINDING_3D = $806A;
  1508. GL_PACK_SKIP_IMAGES = $806B;
  1509. GL_PACK_IMAGE_HEIGHT = $806C;
  1510. GL_UNPACK_SKIP_IMAGES = $806D;
  1511. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1512. GL_TEXTURE_3D = $806F;
  1513. GL_PROXY_TEXTURE_3D = $8070;
  1514. GL_TEXTURE_DEPTH = $8071;
  1515. GL_TEXTURE_WRAP_R = $8072;
  1516. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1517. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1518. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1519. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1520. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1521. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1522. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1523. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1524. GL_BGR = $80E0;
  1525. GL_BGRA = $80E1;
  1526. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1527. GL_MAX_ELEMENTS_INDICES = $80E9;
  1528. GL_CLAMP_TO_EDGE = $812F;
  1529. GL_TEXTURE_MIN_LOD = $813A;
  1530. GL_TEXTURE_MAX_LOD = $813B;
  1531. GL_TEXTURE_BASE_LEVEL = $813C;
  1532. GL_TEXTURE_MAX_LEVEL = $813D;
  1533. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1534. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1535. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1536. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1537. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1538. {$ifdef DGL_DEPRECATED}
  1539. GL_RESCALE_NORMAL = $803A;
  1540. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1541. GL_SINGLE_COLOR = $81F9;
  1542. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1543. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1544. {$endif}
  1545. // GL_VERSION_1_3
  1546. GL_TEXTURE0 = $84C0;
  1547. GL_TEXTURE1 = $84C1;
  1548. GL_TEXTURE2 = $84C2;
  1549. GL_TEXTURE3 = $84C3;
  1550. GL_TEXTURE4 = $84C4;
  1551. GL_TEXTURE5 = $84C5;
  1552. GL_TEXTURE6 = $84C6;
  1553. GL_TEXTURE7 = $84C7;
  1554. GL_TEXTURE8 = $84C8;
  1555. GL_TEXTURE9 = $84C9;
  1556. GL_TEXTURE10 = $84CA;
  1557. GL_TEXTURE11 = $84CB;
  1558. GL_TEXTURE12 = $84CC;
  1559. GL_TEXTURE13 = $84CD;
  1560. GL_TEXTURE14 = $84CE;
  1561. GL_TEXTURE15 = $84CF;
  1562. GL_TEXTURE16 = $84D0;
  1563. GL_TEXTURE17 = $84D1;
  1564. GL_TEXTURE18 = $84D2;
  1565. GL_TEXTURE19 = $84D3;
  1566. GL_TEXTURE20 = $84D4;
  1567. GL_TEXTURE21 = $84D5;
  1568. GL_TEXTURE22 = $84D6;
  1569. GL_TEXTURE23 = $84D7;
  1570. GL_TEXTURE24 = $84D8;
  1571. GL_TEXTURE25 = $84D9;
  1572. GL_TEXTURE26 = $84DA;
  1573. GL_TEXTURE27 = $84DB;
  1574. GL_TEXTURE28 = $84DC;
  1575. GL_TEXTURE29 = $84DD;
  1576. GL_TEXTURE30 = $84DE;
  1577. GL_TEXTURE31 = $84DF;
  1578. GL_ACTIVE_TEXTURE = $84E0;
  1579. GL_MULTISAMPLE = $809D;
  1580. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1581. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1582. GL_SAMPLE_COVERAGE = $80A0;
  1583. GL_SAMPLE_BUFFERS = $80A8;
  1584. GL_SAMPLES = $80A9;
  1585. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1586. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1587. GL_TEXTURE_CUBE_MAP = $8513;
  1588. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1589. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1590. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1591. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1592. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1593. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1594. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1595. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1596. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1597. GL_COMPRESSED_RGB = $84ED;
  1598. GL_COMPRESSED_RGBA = $84EE;
  1599. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1600. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1601. GL_TEXTURE_COMPRESSED = $86A1;
  1602. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1603. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1604. GL_CLAMP_TO_BORDER = $812D;
  1605. {$ifdef DGL_DEPRECATED}
  1606. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1607. GL_MAX_TEXTURE_UNITS = $84E2;
  1608. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1609. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1610. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1611. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1612. GL_MULTISAMPLE_BIT = $20000000;
  1613. GL_NORMAL_MAP = $8511;
  1614. GL_REFLECTION_MAP = $8512;
  1615. GL_COMPRESSED_ALPHA = $84E9;
  1616. GL_COMPRESSED_LUMINANCE = $84EA;
  1617. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1618. GL_COMPRESSED_INTENSITY = $84EC;
  1619. GL_COMBINE = $8570;
  1620. GL_COMBINE_RGB = $8571;
  1621. GL_COMBINE_ALPHA = $8572;
  1622. GL_SOURCE0_RGB = $8580;
  1623. GL_SOURCE1_RGB = $8581;
  1624. GL_SOURCE2_RGB = $8582;
  1625. GL_SOURCE0_ALPHA = $8588;
  1626. GL_SOURCE1_ALPHA = $8589;
  1627. GL_SOURCE2_ALPHA = $858A;
  1628. GL_OPERAND0_RGB = $8590;
  1629. GL_OPERAND1_RGB = $8591;
  1630. GL_OPERAND2_RGB = $8592;
  1631. GL_OPERAND0_ALPHA = $8598;
  1632. GL_OPERAND1_ALPHA = $8599;
  1633. GL_OPERAND2_ALPHA = $859A;
  1634. GL_RGB_SCALE = $8573;
  1635. GL_ADD_SIGNED = $8574;
  1636. GL_INTERPOLATE = $8575;
  1637. GL_SUBTRACT = $84E7;
  1638. GL_CONSTANT = $8576;
  1639. GL_PRIMARY_COLOR = $8577;
  1640. GL_PREVIOUS = $8578;
  1641. GL_DOT3_RGB = $86AE;
  1642. GL_DOT3_RGBA = $86AF;
  1643. {$endif}
  1644. // GL_VERSION_1_4
  1645. GL_BLEND_DST_RGB = $80C8;
  1646. GL_BLEND_SRC_RGB = $80C9;
  1647. GL_BLEND_DST_ALPHA = $80CA;
  1648. GL_BLEND_SRC_ALPHA = $80CB;
  1649. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1650. GL_DEPTH_COMPONENT16 = $81A5;
  1651. GL_DEPTH_COMPONENT24 = $81A6;
  1652. GL_DEPTH_COMPONENT32 = $81A7;
  1653. GL_MIRRORED_REPEAT = $8370;
  1654. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1655. GL_TEXTURE_LOD_BIAS = $8501;
  1656. GL_INCR_WRAP = $8507;
  1657. GL_DECR_WRAP = $8508;
  1658. GL_TEXTURE_DEPTH_SIZE = $884A;
  1659. GL_TEXTURE_COMPARE_MODE = $884C;
  1660. GL_TEXTURE_COMPARE_FUNC = $884D;
  1661. {$ifdef DGL_DEPRECATED}
  1662. GL_POINT_SIZE_MIN = $8126;
  1663. GL_POINT_SIZE_MAX = $8127;
  1664. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1665. GL_GENERATE_MIPMAP = $8191;
  1666. GL_GENERATE_MIPMAP_HINT = $8192;
  1667. GL_FOG_COORDINATE_SOURCE = $8450;
  1668. GL_FOG_COORDINATE = $8451;
  1669. GL_FRAGMENT_DEPTH = $8452;
  1670. GL_CURRENT_FOG_COORDINATE = $8453;
  1671. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1672. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1673. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1674. GL_FOG_COORDINATE_ARRAY = $8457;
  1675. GL_COLOR_SUM = $8458;
  1676. GL_CURRENT_SECONDARY_COLOR = $8459;
  1677. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1678. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1679. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1680. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1681. GL_SECONDARY_COLOR_ARRAY = $845E;
  1682. GL_TEXTURE_FILTER_CONTROL = $8500;
  1683. GL_DEPTH_TEXTURE_MODE = $884B;
  1684. GL_COMPARE_R_TO_TEXTURE = $884E;
  1685. {$endif}
  1686. // GL_VERSION_1_5
  1687. GL_BUFFER_SIZE = $8764;
  1688. GL_BUFFER_USAGE = $8765;
  1689. GL_QUERY_COUNTER_BITS = $8864;
  1690. GL_CURRENT_QUERY = $8865;
  1691. GL_QUERY_RESULT = $8866;
  1692. GL_QUERY_RESULT_AVAILABLE = $8867;
  1693. GL_ARRAY_BUFFER = $8892;
  1694. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1695. GL_ARRAY_BUFFER_BINDING = $8894;
  1696. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1697. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1698. GL_READ_ONLY = $88B8;
  1699. GL_WRITE_ONLY = $88B9;
  1700. GL_READ_WRITE = $88BA;
  1701. GL_BUFFER_ACCESS = $88BB;
  1702. GL_BUFFER_MAPPED = $88BC;
  1703. GL_BUFFER_MAP_POINTER = $88BD;
  1704. GL_STREAM_DRAW = $88E0;
  1705. GL_STREAM_READ = $88E1;
  1706. GL_STREAM_COPY = $88E2;
  1707. GL_STATIC_DRAW = $88E4;
  1708. GL_STATIC_READ = $88E5;
  1709. GL_STATIC_COPY = $88E6;
  1710. GL_DYNAMIC_DRAW = $88E8;
  1711. GL_DYNAMIC_READ = $88E9;
  1712. GL_DYNAMIC_COPY = $88EA;
  1713. GL_SAMPLES_PASSED = $8914;
  1714. {$ifdef DGL_DEPRECATED}
  1715. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1716. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1717. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1718. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1719. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1720. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1721. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1722. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1723. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1724. GL_FOG_COORD_SRC = $8450;
  1725. GL_FOG_COORD = $8451;
  1726. GL_CURRENT_FOG_COORD = $8453;
  1727. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1728. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1729. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1730. GL_FOG_COORD_ARRAY = $8457;
  1731. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1732. GL_SRC0_RGB = $8580;
  1733. GL_SRC1_RGB = $8581;
  1734. GL_SRC2_RGB = $8582;
  1735. GL_SRC0_ALPHA = $8588;
  1736. GL_SRC1_ALPHA = $8589;
  1737. GL_SRC2_ALPHA = $858A;
  1738. {$endif}
  1739. // GL_VERSION_2_0
  1740. GL_BLEND_EQUATION_RGB = $8009;
  1741. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1742. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1743. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1744. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1745. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1746. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1747. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1748. GL_STENCIL_BACK_FUNC = $8800;
  1749. GL_STENCIL_BACK_FAIL = $8801;
  1750. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1751. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1752. GL_MAX_DRAW_BUFFERS = $8824;
  1753. GL_DRAW_BUFFER0 = $8825;
  1754. GL_DRAW_BUFFER1 = $8826;
  1755. GL_DRAW_BUFFER2 = $8827;
  1756. GL_DRAW_BUFFER3 = $8828;
  1757. GL_DRAW_BUFFER4 = $8829;
  1758. GL_DRAW_BUFFER5 = $882A;
  1759. GL_DRAW_BUFFER6 = $882B;
  1760. GL_DRAW_BUFFER7 = $882C;
  1761. GL_DRAW_BUFFER8 = $882D;
  1762. GL_DRAW_BUFFER9 = $882E;
  1763. GL_DRAW_BUFFER10 = $882F;
  1764. GL_DRAW_BUFFER11 = $8830;
  1765. GL_DRAW_BUFFER12 = $8831;
  1766. GL_DRAW_BUFFER13 = $8832;
  1767. GL_DRAW_BUFFER14 = $8833;
  1768. GL_DRAW_BUFFER15 = $8834;
  1769. GL_BLEND_EQUATION_ALPHA = $883D;
  1770. GL_MAX_VERTEX_ATTRIBS = $8869;
  1771. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1772. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1773. GL_FRAGMENT_SHADER = $8B30;
  1774. GL_VERTEX_SHADER = $8B31;
  1775. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1776. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1777. GL_MAX_VARYING_FLOATS = $8B4B;
  1778. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1779. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1780. GL_SHADER_TYPE = $8B4F;
  1781. GL_FLOAT_VEC2 = $8B50;
  1782. GL_FLOAT_VEC3 = $8B51;
  1783. GL_FLOAT_VEC4 = $8B52;
  1784. GL_INT_VEC2 = $8B53;
  1785. GL_INT_VEC3 = $8B54;
  1786. GL_INT_VEC4 = $8B55;
  1787. GL_BOOL = $8B56;
  1788. GL_BOOL_VEC2 = $8B57;
  1789. GL_BOOL_VEC3 = $8B58;
  1790. GL_BOOL_VEC4 = $8B59;
  1791. GL_FLOAT_MAT2 = $8B5A;
  1792. GL_FLOAT_MAT3 = $8B5B;
  1793. GL_FLOAT_MAT4 = $8B5C;
  1794. GL_SAMPLER_1D = $8B5D;
  1795. GL_SAMPLER_2D = $8B5E;
  1796. GL_SAMPLER_3D = $8B5F;
  1797. GL_SAMPLER_CUBE = $8B60;
  1798. GL_SAMPLER_1D_SHADOW = $8B61;
  1799. GL_SAMPLER_2D_SHADOW = $8B62;
  1800. GL_DELETE_STATUS = $8B80;
  1801. GL_COMPILE_STATUS = $8B81;
  1802. GL_LINK_STATUS = $8B82;
  1803. GL_VALIDATE_STATUS = $8B83;
  1804. GL_INFO_LOG_LENGTH = $8B84;
  1805. GL_ATTACHED_SHADERS = $8B85;
  1806. GL_ACTIVE_UNIFORMS = $8B86;
  1807. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1808. GL_SHADER_SOURCE_LENGTH = $8B88;
  1809. GL_ACTIVE_ATTRIBUTES = $8B89;
  1810. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1811. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1812. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1813. GL_CURRENT_PROGRAM = $8B8D;
  1814. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1815. GL_LOWER_LEFT = $8CA1;
  1816. GL_UPPER_LEFT = $8CA2;
  1817. GL_STENCIL_BACK_REF = $8CA3;
  1818. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1819. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1820. {$ifdef DGL_DEPRECATED}
  1821. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1822. GL_POINT_SPRITE = $8861;
  1823. GL_COORD_REPLACE = $8862;
  1824. GL_MAX_TEXTURE_COORDS = $8871;
  1825. {$endif}
  1826. // GL_VERSION_2_1
  1827. GL_PIXEL_PACK_BUFFER = $88EB;
  1828. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1829. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1830. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1831. GL_FLOAT_MAT2x3 = $8B65;
  1832. GL_FLOAT_MAT2x4 = $8B66;
  1833. GL_FLOAT_MAT3x2 = $8B67;
  1834. GL_FLOAT_MAT3x4 = $8B68;
  1835. GL_FLOAT_MAT4x2 = $8B69;
  1836. GL_FLOAT_MAT4x3 = $8B6A;
  1837. GL_SRGB = $8C40;
  1838. GL_SRGB8 = $8C41;
  1839. GL_SRGB_ALPHA = $8C42;
  1840. GL_SRGB8_ALPHA8 = $8C43;
  1841. GL_COMPRESSED_SRGB = $8C48;
  1842. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1843. {$ifdef DGL_DEPRECATED}
  1844. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1845. GL_SLUMINANCE_ALPHA = $8C44;
  1846. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1847. GL_SLUMINANCE = $8C46;
  1848. GL_SLUMINANCE8 = $8C47;
  1849. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1850. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1851. {$endif}
  1852. // GL_VERSION_3_0
  1853. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1854. GL_CLIP_DISTANCE0 = $3000;
  1855. GL_CLIP_DISTANCE1 = $3001;
  1856. GL_CLIP_DISTANCE2 = $3002;
  1857. GL_CLIP_DISTANCE3 = $3003;
  1858. GL_CLIP_DISTANCE4 = $3004;
  1859. GL_CLIP_DISTANCE5 = $3005;
  1860. GL_CLIP_DISTANCE6 = $3006;
  1861. GL_CLIP_DISTANCE7 = $3007;
  1862. GL_MAX_CLIP_DISTANCES = $0D32;
  1863. GL_MAJOR_VERSION = $821B;
  1864. GL_MINOR_VERSION = $821C;
  1865. GL_NUM_EXTENSIONS = $821D;
  1866. GL_CONTEXT_FLAGS = $821E;
  1867. GL_DEPTH_BUFFER = $8223;
  1868. GL_STENCIL_BUFFER = $8224;
  1869. GL_COMPRESSED_RED = $8225;
  1870. GL_COMPRESSED_RG = $8226;
  1871. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1872. GL_RGBA32F = $8814;
  1873. GL_RGB32F = $8815;
  1874. GL_RGBA16F = $881A;
  1875. GL_RGB16F = $881B;
  1876. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1877. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1878. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1879. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1880. GL_CLAMP_READ_COLOR = $891C;
  1881. GL_FIXED_ONLY = $891D;
  1882. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1883. GL_TEXTURE_1D_ARRAY = $8C18;
  1884. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1885. GL_TEXTURE_2D_ARRAY = $8C1A;
  1886. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1887. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1888. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1889. GL_R11F_G11F_B10F = $8C3A;
  1890. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1891. GL_RGB9_E5 = $8C3D;
  1892. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1893. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1894. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1895. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1896. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1897. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1898. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1899. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1900. GL_PRIMITIVES_GENERATED = $8C87;
  1901. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1902. GL_RASTERIZER_DISCARD = $8C89;
  1903. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1904. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1905. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1906. GL_SEPARATE_ATTRIBS = $8C8D;
  1907. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1908. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1909. GL_RGBA32UI = $8D70;
  1910. GL_RGB32UI = $8D71;
  1911. GL_RGBA16UI = $8D76;
  1912. GL_RGB16UI = $8D77;
  1913. GL_RGBA8UI = $8D7C;
  1914. GL_RGB8UI = $8D7D;
  1915. GL_RGBA32I = $8D82;
  1916. GL_RGB32I = $8D83;
  1917. GL_RGBA16I = $8D88;
  1918. GL_RGB16I = $8D89;
  1919. GL_RGBA8I = $8D8E;
  1920. GL_RGB8I = $8D8F;
  1921. GL_RED_INTEGER = $8D94;
  1922. GL_GREEN_INTEGER = $8D95;
  1923. GL_BLUE_INTEGER = $8D96;
  1924. GL_RGB_INTEGER = $8D98;
  1925. GL_RGBA_INTEGER = $8D99;
  1926. GL_BGR_INTEGER = $8D9A;
  1927. GL_BGRA_INTEGER = $8D9B;
  1928. GL_SAMPLER_1D_ARRAY = $8DC0;
  1929. GL_SAMPLER_2D_ARRAY = $8DC1;
  1930. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1931. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1932. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1933. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1934. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1935. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1936. GL_INT_SAMPLER_1D = $8DC9;
  1937. GL_INT_SAMPLER_2D = $8DCA;
  1938. GL_INT_SAMPLER_3D = $8DCB;
  1939. GL_INT_SAMPLER_CUBE = $8DCC;
  1940. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1941. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1942. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1943. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1944. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1945. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1946. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1947. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1948. GL_QUERY_WAIT = $8E13;
  1949. GL_QUERY_NO_WAIT = $8E14;
  1950. GL_QUERY_BY_REGION_WAIT = $8E15;
  1951. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1952. GL_BUFFER_ACCESS_FLAGS = $911F;
  1953. GL_BUFFER_MAP_LENGTH = $9120;
  1954. GL_BUFFER_MAP_OFFSET = $9121;
  1955. { Reuse tokens from ARB_depth_buffer_float }
  1956. { reuse GL_DEPTH_COMPONENT32F }
  1957. { reuse GL_DEPTH32F_STENCIL8 }
  1958. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1959. { Reuse tokens from ARB_framebuffer_object }
  1960. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1961. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1962. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1963. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1964. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1965. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1966. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1967. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1968. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1969. { reuse GL_FRAMEBUFFER_DEFAULT }
  1970. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1971. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1972. { reuse GL_INDEX }
  1973. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1974. { reuse GL_DEPTH_STENCIL }
  1975. { reuse GL_UNSIGNED_INT_24_8 }
  1976. { reuse GL_DEPTH24_STENCIL8 }
  1977. { reuse GL_TEXTURE_STENCIL_SIZE }
  1978. { reuse GL_TEXTURE_RED_TYPE }
  1979. { reuse GL_TEXTURE_GREEN_TYPE }
  1980. { reuse GL_TEXTURE_BLUE_TYPE }
  1981. { reuse GL_TEXTURE_ALPHA_TYPE }
  1982. { reuse GL_TEXTURE_DEPTH_TYPE }
  1983. { reuse GL_UNSIGNED_NORMALIZED }
  1984. { reuse GL_FRAMEBUFFER_BINDING }
  1985. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1986. { reuse GL_RENDERBUFFER_BINDING }
  1987. { reuse GL_READ_FRAMEBUFFER }
  1988. { reuse GL_DRAW_FRAMEBUFFER }
  1989. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1990. { reuse GL_RENDERBUFFER_SAMPLES }
  1991. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1992. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1993. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1994. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  1995. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1996. { reuse GL_FRAMEBUFFER_COMPLETE }
  1997. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  1998. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  1999. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  2000. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  2001. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  2002. { reuse GL_MAX_COLOR_ATTACHMENTS }
  2003. { reuse GL_COLOR_ATTACHMENT0 }
  2004. { reuse GL_COLOR_ATTACHMENT1 }
  2005. { reuse GL_COLOR_ATTACHMENT2 }
  2006. { reuse GL_COLOR_ATTACHMENT3 }
  2007. { reuse GL_COLOR_ATTACHMENT4 }
  2008. { reuse GL_COLOR_ATTACHMENT5 }
  2009. { reuse GL_COLOR_ATTACHMENT6 }
  2010. { reuse GL_COLOR_ATTACHMENT7 }
  2011. { reuse GL_COLOR_ATTACHMENT8 }
  2012. { reuse GL_COLOR_ATTACHMENT9 }
  2013. { reuse GL_COLOR_ATTACHMENT10 }
  2014. { reuse GL_COLOR_ATTACHMENT11 }
  2015. { reuse GL_COLOR_ATTACHMENT12 }
  2016. { reuse GL_COLOR_ATTACHMENT13 }
  2017. { reuse GL_COLOR_ATTACHMENT14 }
  2018. { reuse GL_COLOR_ATTACHMENT15 }
  2019. { reuse GL_DEPTH_ATTACHMENT }
  2020. { reuse GL_STENCIL_ATTACHMENT }
  2021. { reuse GL_FRAMEBUFFER }
  2022. { reuse GL_RENDERBUFFER }
  2023. { reuse GL_RENDERBUFFER_WIDTH }
  2024. { reuse GL_RENDERBUFFER_HEIGHT }
  2025. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2026. { reuse GL_STENCIL_INDEX1 }
  2027. { reuse GL_STENCIL_INDEX4 }
  2028. { reuse GL_STENCIL_INDEX8 }
  2029. { reuse GL_STENCIL_INDEX16 }
  2030. { reuse GL_RENDERBUFFER_RED_SIZE }
  2031. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2032. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2033. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2034. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2035. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2036. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2037. { reuse GL_MAX_SAMPLES }
  2038. { Reuse tokens from ARB_framebuffer_sRGB }
  2039. { reuse GL_FRAMEBUFFER_SRGB }
  2040. { Reuse tokens from ARB_half_float_vertex }
  2041. { reuse GL_HALF_FLOAT }
  2042. { Reuse tokens from ARB_map_buffer_range }
  2043. { reuse GL_MAP_READ_BIT }
  2044. { reuse GL_MAP_WRITE_BIT }
  2045. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2046. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2047. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2048. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2049. { Reuse tokens from ARB_texture_compression_rgtc }
  2050. { reuse GL_COMPRESSED_RED_RGTC1 }
  2051. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2052. { reuse GL_COMPRESSED_RG_RGTC2 }
  2053. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2054. { Reuse tokens from ARB_texture_rg }
  2055. { reuse GL_RG }
  2056. { reuse GL_RG_INTEGER }
  2057. { reuse GL_R8 }
  2058. { reuse GL_R16 }
  2059. { reuse GL_RG8 }
  2060. { reuse GL_RG16 }
  2061. { reuse GL_R16F }
  2062. { reuse GL_R32F }
  2063. { reuse GL_RG16F }
  2064. { reuse GL_RG32F }
  2065. { reuse GL_R8I }
  2066. { reuse GL_R8UI }
  2067. { reuse GL_R16I }
  2068. { reuse GL_R16UI }
  2069. { reuse GL_R32I }
  2070. { reuse GL_R32UI }
  2071. { reuse GL_RG8I }
  2072. { reuse GL_RG8UI }
  2073. { reuse GL_RG16I }
  2074. { reuse GL_RG16UI }
  2075. { reuse GL_RG32I }
  2076. { reuse GL_RG32UI }
  2077. { Reuse tokens from ARB_vertex_array_object }
  2078. { reuse GL_VERTEX_ARRAY_BINDING }
  2079. {$ifdef DGL_DEPRECATED}
  2080. GL_CLAMP_VERTEX_COLOR = $891A;
  2081. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2082. GL_ALPHA_INTEGER = $8D97;
  2083. { Reuse tokens from ARB_framebuffer_object }
  2084. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2085. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2086. {$endif}
  2087. // GL_VERSION_3_1
  2088. GL_SAMPLER_2D_RECT = $8B63;
  2089. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2090. GL_SAMPLER_BUFFER = $8DC2;
  2091. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2092. GL_INT_SAMPLER_BUFFER = $8DD0;
  2093. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2094. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2095. GL_TEXTURE_BUFFER = $8C2A;
  2096. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2097. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2098. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2099. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2100. GL_TEXTURE_RECTANGLE = $84F5;
  2101. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2102. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2103. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2104. GL_RED_SNORM = $8F90;
  2105. GL_RG_SNORM = $8F91;
  2106. GL_RGB_SNORM = $8F92;
  2107. GL_RGBA_SNORM = $8F93;
  2108. GL_R8_SNORM = $8F94;
  2109. GL_RG8_SNORM = $8F95;
  2110. GL_RGB8_SNORM = $8F96;
  2111. GL_RGBA8_SNORM = $8F97;
  2112. GL_R16_SNORM = $8F98;
  2113. GL_RG16_SNORM = $8F99;
  2114. GL_RGB16_SNORM = $8F9A;
  2115. GL_RGBA16_SNORM = $8F9B;
  2116. GL_SIGNED_NORMALIZED = $8F9C;
  2117. GL_PRIMITIVE_RESTART = $8F9D;
  2118. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2119. { Reuse tokens from ARB_copy_buffer }
  2120. { reuse GL_COPY_READ_BUFFER }
  2121. { reuse GL_COPY_WRITE_BUFFER }
  2122. { Reuse tokens from ARB_draw_instanced (none) }
  2123. { Reuse tokens from ARB_uniform_buffer_object }
  2124. { reuse GL_UNIFORM_BUFFER }
  2125. { reuse GL_UNIFORM_BUFFER_BINDING }
  2126. { reuse GL_UNIFORM_BUFFER_START }
  2127. { reuse GL_UNIFORM_BUFFER_SIZE }
  2128. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2129. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2130. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2131. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2132. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2133. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2134. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2135. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2136. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2137. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2138. { reuse GL_UNIFORM_TYPE }
  2139. { reuse GL_UNIFORM_SIZE }
  2140. { reuse GL_UNIFORM_NAME_LENGTH }
  2141. { reuse GL_UNIFORM_BLOCK_INDEX }
  2142. { reuse GL_UNIFORM_OFFSET }
  2143. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2144. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2145. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2146. { reuse GL_UNIFORM_BLOCK_BINDING }
  2147. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2148. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2149. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2150. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2151. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2152. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2153. { reuse GL_INVALID_INDEX }
  2154. // GL_VERSION_3_2
  2155. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2156. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2157. GL_LINES_ADJACENCY = $000A;
  2158. GL_LINE_STRIP_ADJACENCY = $000B;
  2159. GL_TRIANGLES_ADJACENCY = $000C;
  2160. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2161. GL_PROGRAM_POINT_SIZE = $8642;
  2162. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2163. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2164. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2165. GL_GEOMETRY_SHADER = $8DD9;
  2166. GL_GEOMETRY_VERTICES_OUT = $8916;
  2167. GL_GEOMETRY_INPUT_TYPE = $8917;
  2168. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2169. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2170. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2171. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2172. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2173. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2174. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2175. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2176. GL_CONTEXT_PROFILE_MASK = $9126;
  2177. { reuse GL_MAX_VARYING_COMPONENTS }
  2178. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2179. { Reuse tokens from ARB_depth_clamp }
  2180. { reuse GL_DEPTH_CLAMP }
  2181. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2182. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2183. { Reuse tokens from ARB_provoking_vertex }
  2184. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2185. { reuse GL_FIRST_VERTEX_CONVENTION }
  2186. { reuse GL_LAST_VERTEX_CONVENTION }
  2187. { reuse GL_PROVOKING_VERTEX }
  2188. { Reuse tokens from ARB_seamless_cube_map }
  2189. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2190. { Reuse tokens from ARB_sync }
  2191. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2192. { reuse GL_OBJECT_TYPE }
  2193. { reuse GL_SYNC_CONDITION }
  2194. { reuse GL_SYNC_STATUS }
  2195. { reuse GL_SYNC_FLAGS }
  2196. { reuse GL_SYNC_FENCE }
  2197. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2198. { reuse GL_UNSIGNALED }
  2199. { reuse GL_SIGNALED }
  2200. { reuse GL_ALREADY_SIGNALED }
  2201. { reuse GL_TIMEOUT_EXPIRED }
  2202. { reuse GL_CONDITION_SATISFIED }
  2203. { reuse GL_WAIT_FAILED }
  2204. { reuse GL_TIMEOUT_IGNORED }
  2205. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2206. { reuse GL_TIMEOUT_IGNORED }
  2207. { Reuse tokens from ARB_texture_multisample }
  2208. { reuse GL_SAMPLE_POSITION }
  2209. { reuse GL_SAMPLE_MASK }
  2210. { reuse GL_SAMPLE_MASK_VALUE }
  2211. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2212. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2213. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2214. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2215. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2216. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2217. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2218. { reuse GL_TEXTURE_SAMPLES }
  2219. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2220. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2221. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2222. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2223. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2224. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2225. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2226. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2227. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2228. { reuse GL_MAX_INTEGER_SAMPLES }
  2229. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2230. // GL_VERSION_3_3
  2231. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2232. { Reuse tokens from ARB_blend_func_extended }
  2233. { reuse GL_SRC1_COLOR }
  2234. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2235. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2236. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2237. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2238. { Reuse tokens from ARB_occlusion_query2 }
  2239. { reuse GL_ANY_SAMPLES_PASSED }
  2240. { Reuse tokens from ARB_sampler_objects }
  2241. { reuse GL_SAMPLER_BINDING }
  2242. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2243. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2244. { reuse GL_RGB10_A2UI }
  2245. { Reuse tokens from ARB_texture_swizzle }
  2246. { reuse GL_TEXTURE_SWIZZLE_R }
  2247. { reuse GL_TEXTURE_SWIZZLE_G }
  2248. { reuse GL_TEXTURE_SWIZZLE_B }
  2249. { reuse GL_TEXTURE_SWIZZLE_A }
  2250. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2251. { Reuse tokens from ARB_timer_query }
  2252. { reuse GL_TIME_ELAPSED }
  2253. { reuse GL_TIMESTAMP }
  2254. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2255. { reuse GL_INT_2_10_10_10_REV }
  2256. // GL_VERSION_4_0
  2257. GL_SAMPLE_SHADING = $8C36;
  2258. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2259. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2260. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2261. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2262. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2263. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2264. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2265. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2266. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2267. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2268. { Reuse tokens from ARB_texture_query_lod (none) }
  2269. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2270. { Reuse tokens from ARB_draw_indirect }
  2271. { reuse GL_DRAW_INDIRECT_BUFFER }
  2272. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2273. { Reuse tokens from ARB_gpu_shader5 }
  2274. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2275. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2276. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2277. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2278. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2279. { reuse GL_MAX_VERTEX_STREAMS }
  2280. { Reuse tokens from ARB_gpu_shader_fp64 }
  2281. { reuse GL_DOUBLE_VEC2 }
  2282. { reuse GL_DOUBLE_VEC3 }
  2283. { reuse GL_DOUBLE_VEC4 }
  2284. { reuse GL_DOUBLE_MAT2 }
  2285. { reuse GL_DOUBLE_MAT3 }
  2286. { reuse GL_DOUBLE_MAT4 }
  2287. { reuse GL_DOUBLE_MAT2x3 }
  2288. { reuse GL_DOUBLE_MAT2x4 }
  2289. { reuse GL_DOUBLE_MAT3x2 }
  2290. { reuse GL_DOUBLE_MAT3x4 }
  2291. { reuse GL_DOUBLE_MAT4x2 }
  2292. { reuse GL_DOUBLE_MAT4x3 }
  2293. { Reuse tokens from ARB_shader_subroutine }
  2294. { reuse GL_ACTIVE_SUBROUTINES }
  2295. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2296. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2297. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2298. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2299. { reuse GL_MAX_SUBROUTINES }
  2300. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2301. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2302. { reuse GL_COMPATIBLE_SUBROUTINES }
  2303. { Reuse tokens from ARB_tessellation_shader }
  2304. { reuse GL_PATCHES }
  2305. { reuse GL_PATCH_VERTICES }
  2306. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2307. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2308. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2309. { reuse GL_TESS_GEN_MODE }
  2310. { reuse GL_TESS_GEN_SPACING }
  2311. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2312. { reuse GL_TESS_GEN_POINT_MODE }
  2313. { reuse GL_ISOLINES }
  2314. { reuse GL_FRACTIONAL_ODD }
  2315. { reuse GL_FRACTIONAL_EVEN }
  2316. { reuse GL_MAX_PATCH_VERTICES }
  2317. { reuse GL_MAX_TESS_GEN_LEVEL }
  2318. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2319. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2320. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2321. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2322. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2323. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2324. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2325. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2326. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2327. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2328. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2329. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2330. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2331. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2332. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2333. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2334. { reuse GL_TESS_EVALUATION_SHADER }
  2335. { reuse GL_TESS_CONTROL_SHADER }
  2336. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2337. { Reuse tokens from ARB_transform_feedback2 }
  2338. { reuse GL_TRANSFORM_FEEDBACK }
  2339. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2340. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2341. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2342. { Reuse tokens from ARB_transform_feedback3 }
  2343. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2344. { reuse GL_MAX_VERTEX_STREAMS }
  2345. // GL_VERSION_4_1
  2346. { Reuse tokens from ARB_ES2_compatibility }
  2347. { reuse GL_FIXED }
  2348. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2349. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2350. { reuse GL_LOW_FLOAT }
  2351. { reuse GL_MEDIUM_FLOAT }
  2352. { reuse GL_HIGH_FLOAT }
  2353. { reuse GL_LOW_INT }
  2354. { reuse GL_MEDIUM_INT }
  2355. { reuse GL_HIGH_INT }
  2356. { reuse GL_SHADER_COMPILER }
  2357. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2358. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2359. { reuse GL_MAX_VARYING_VECTORS }
  2360. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2361. { reuse GL_RGB565 }
  2362. { Reuse tokens from ARB_get_program_binary }
  2363. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2364. { reuse GL_PROGRAM_BINARY_LENGTH }
  2365. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2366. { reuse GL_PROGRAM_BINARY_FORMATS }
  2367. { Reuse tokens from ARB_separate_shader_objects }
  2368. { reuse GL_VERTEX_SHADER_BIT }
  2369. { reuse GL_FRAGMENT_SHADER_BIT }
  2370. { reuse GL_GEOMETRY_SHADER_BIT }
  2371. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2372. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2373. { reuse GL_ALL_SHADER_BITS }
  2374. { reuse GL_PROGRAM_SEPARABLE }
  2375. { reuse GL_ACTIVE_PROGRAM }
  2376. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2377. { Reuse tokens from ARB_shader_precision (none) }
  2378. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2379. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2380. { reuse GL_MAX_VIEWPORTS }
  2381. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2382. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2383. { reuse GL_LAYER_PROVOKING_VERTEX }
  2384. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2385. { reuse GL_UNDEFINED_VERTEX }
  2386. // GL_VERSION_4_2
  2387. { Reuse tokens from ARB_base_instance (none) }
  2388. { Reuse tokens from ARB_shading_language_420pack (none) }
  2389. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2390. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2391. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2392. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2393. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2394. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2395. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2396. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2397. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2398. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2399. { Reuse tokens from ARB_conservative_depth (none) }
  2400. { Reuse tokens from ARB_internalformat_query }
  2401. { reuse GL_NUM_SAMPLE_COUNTS }
  2402. { Reuse tokens from ARB_map_buffer_alignment }
  2403. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2404. { Reuse tokens from ARB_shader_atomic_counters }
  2405. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2406. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2407. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2408. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2409. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2410. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2411. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2412. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2413. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2414. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2415. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2416. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2417. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2418. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2419. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2420. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2421. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2422. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2423. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2424. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2425. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2426. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2427. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2428. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2429. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2430. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2431. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2432. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2433. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2434. { Reuse tokens from ARB_shader_image_load_store }
  2435. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2436. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2437. { reuse GL_UNIFORM_BARRIER_BIT }
  2438. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2439. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2440. { reuse GL_COMMAND_BARRIER_BIT }
  2441. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2442. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2443. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2444. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2445. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2446. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2447. { reuse GL_ALL_BARRIER_BITS }
  2448. { reuse GL_MAX_IMAGE_UNITS }
  2449. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2450. { reuse GL_IMAGE_BINDING_NAME }
  2451. { reuse GL_IMAGE_BINDING_LEVEL }
  2452. { reuse GL_IMAGE_BINDING_LAYERED }
  2453. { reuse GL_IMAGE_BINDING_LAYER }
  2454. { reuse GL_IMAGE_BINDING_ACCESS }
  2455. { reuse GL_IMAGE_1D }
  2456. { reuse GL_IMAGE_2D }
  2457. { reuse GL_IMAGE_3D }
  2458. { reuse GL_IMAGE_2D_RECT }
  2459. { reuse GL_IMAGE_CUBE }
  2460. { reuse GL_IMAGE_BUFFER }
  2461. { reuse GL_IMAGE_1D_ARRAY }
  2462. { reuse GL_IMAGE_2D_ARRAY }
  2463. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2464. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2465. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2466. { reuse GL_INT_IMAGE_1D }
  2467. { reuse GL_INT_IMAGE_2D }
  2468. { reuse GL_INT_IMAGE_3D }
  2469. { reuse GL_INT_IMAGE_2D_RECT }
  2470. { reuse GL_INT_IMAGE_CUBE }
  2471. { reuse GL_INT_IMAGE_BUFFER }
  2472. { reuse GL_INT_IMAGE_1D_ARRAY }
  2473. { reuse GL_INT_IMAGE_2D_ARRAY }
  2474. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2475. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2476. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2477. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2478. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2479. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2480. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2481. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2482. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2483. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2484. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2485. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2486. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2487. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2488. { reuse GL_MAX_IMAGE_SAMPLES }
  2489. { reuse GL_IMAGE_BINDING_FORMAT }
  2490. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2491. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2492. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2493. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2494. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2495. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2496. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2497. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2498. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2499. { Reuse tokens from ARB_shading_language_packing (none) }
  2500. { Reuse tokens from ARB_texture_storage }
  2501. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2502. // GL_VERSION_4_3
  2503. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2504. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2505. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2506. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2507. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2508. { Reuse tokens from ARB_ES3_compatibility }
  2509. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2510. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2511. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2512. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2513. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2514. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2515. { reuse GL_COMPRESSED_R11_EAC }
  2516. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2517. { reuse GL_COMPRESSED_RG11_EAC }
  2518. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2519. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2520. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2521. { reuse GL_MAX_ELEMENT_INDEX }
  2522. { Reuse tokens from ARB_clear_buffer_object (none) }
  2523. { Reuse tokens from ARB_compute_shader }
  2524. { reuse GL_COMPUTE_SHADER }
  2525. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2526. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2527. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2528. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2529. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2530. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2531. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2532. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2533. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2534. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2535. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2536. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2537. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2538. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2539. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2540. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2541. { Reuse tokens from ARB_copy_image (none) }
  2542. { Reuse tokens from KHR_debug }
  2543. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2544. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2545. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2546. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2547. { reuse GL_DEBUG_SOURCE_API }
  2548. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2549. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2550. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2551. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2552. { reuse GL_DEBUG_SOURCE_OTHER }
  2553. { reuse GL_DEBUG_TYPE_ERROR }
  2554. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2555. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2556. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2557. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2558. { reuse GL_DEBUG_TYPE_OTHER }
  2559. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2560. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2561. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2562. { reuse GL_DEBUG_SEVERITY_HIGH }
  2563. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2564. { reuse GL_DEBUG_SEVERITY_LOW }
  2565. { reuse GL_DEBUG_TYPE_MARKER }
  2566. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2567. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2568. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2569. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2570. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2571. { reuse GL_BUFFER }
  2572. { reuse GL_SHADER }
  2573. { reuse GL_PROGRAM }
  2574. { reuse GL_QUERY }
  2575. { reuse GL_PROGRAM_PIPELINE }
  2576. { reuse GL_SAMPLER }
  2577. { reuse GL_DISPLAY_LIST }
  2578. { reuse GL_MAX_LABEL_LENGTH }
  2579. { reuse GL_DEBUG_OUTPUT }
  2580. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2581. { reuse GL_STACK_UNDERFLOW }
  2582. { reuse GL_STACK_OVERFLOW }
  2583. { Reuse tokens from ARB_explicit_uniform_location }
  2584. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2585. { Reuse tokens from ARB_framebuffer_no_attachments }
  2586. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2587. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2588. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2589. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2590. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2591. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2592. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2593. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2594. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2595. { Reuse tokens from ARB_internalformat_query2 }
  2596. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2597. { reuse GL_INTERNALFORMAT_PREFERRED }
  2598. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2599. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2600. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2601. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2602. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2603. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2604. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2605. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2606. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2607. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2608. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2609. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2610. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2611. { reuse GL_MAX_WIDTH }
  2612. { reuse GL_MAX_HEIGHT }
  2613. { reuse GL_MAX_DEPTH }
  2614. { reuse GL_MAX_LAYERS }
  2615. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2616. { reuse GL_COLOR_COMPONENTS }
  2617. { reuse GL_DEPTH_COMPONENTS }
  2618. { reuse GL_STENCIL_COMPONENTS }
  2619. { reuse GL_COLOR_RENDERABLE }
  2620. { reuse GL_DEPTH_RENDERABLE }
  2621. { reuse GL_STENCIL_RENDERABLE }
  2622. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2623. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2624. { reuse GL_FRAMEBUFFER_BLEND }
  2625. { reuse GL_READ_PIXELS }
  2626. { reuse GL_READ_PIXELS_FORMAT }
  2627. { reuse GL_READ_PIXELS_TYPE }
  2628. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2629. { reuse GL_TEXTURE_IMAGE_TYPE }
  2630. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2631. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2632. { reuse GL_MIPMAP }
  2633. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2634. { reuse GL_AUTO_GENERATE_MIPMAP }
  2635. { reuse GL_COLOR_ENCODING }
  2636. { reuse GL_SRGB_READ }
  2637. { reuse GL_SRGB_WRITE }
  2638. { reuse GL_FILTER }
  2639. { reuse GL_VERTEX_TEXTURE }
  2640. { reuse GL_TESS_CONTROL_TEXTURE }
  2641. { reuse GL_TESS_EVALUATION_TEXTURE }
  2642. { reuse GL_GEOMETRY_TEXTURE }
  2643. { reuse GL_FRAGMENT_TEXTURE }
  2644. { reuse GL_COMPUTE_TEXTURE }
  2645. { reuse GL_TEXTURE_SHADOW }
  2646. { reuse GL_TEXTURE_GATHER }
  2647. { reuse GL_TEXTURE_GATHER_SHADOW }
  2648. { reuse GL_SHADER_IMAGE_LOAD }
  2649. { reuse GL_SHADER_IMAGE_STORE }
  2650. { reuse GL_SHADER_IMAGE_ATOMIC }
  2651. { reuse GL_IMAGE_TEXEL_SIZE }
  2652. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2653. { reuse GL_IMAGE_PIXEL_FORMAT }
  2654. { reuse GL_IMAGE_PIXEL_TYPE }
  2655. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2656. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2657. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2658. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2659. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2660. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2661. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2662. { reuse GL_CLEAR_BUFFER }
  2663. { reuse GL_TEXTURE_VIEW }
  2664. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2665. { reuse GL_FULL_SUPPORT }
  2666. { reuse GL_CAVEAT_SUPPORT }
  2667. { reuse GL_IMAGE_CLASS_4_X_32 }
  2668. { reuse GL_IMAGE_CLASS_2_X_32 }
  2669. { reuse GL_IMAGE_CLASS_1_X_32 }
  2670. { reuse GL_IMAGE_CLASS_4_X_16 }
  2671. { reuse GL_IMAGE_CLASS_2_X_16 }
  2672. { reuse GL_IMAGE_CLASS_1_X_16 }
  2673. { reuse GL_IMAGE_CLASS_4_X_8 }
  2674. { reuse GL_IMAGE_CLASS_2_X_8 }
  2675. { reuse GL_IMAGE_CLASS_1_X_8 }
  2676. { reuse GL_IMAGE_CLASS_11_11_10 }
  2677. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2678. { reuse GL_VIEW_CLASS_128_BITS }
  2679. { reuse GL_VIEW_CLASS_96_BITS }
  2680. { reuse GL_VIEW_CLASS_64_BITS }
  2681. { reuse GL_VIEW_CLASS_48_BITS }
  2682. { reuse GL_VIEW_CLASS_32_BITS }
  2683. { reuse GL_VIEW_CLASS_24_BITS }
  2684. { reuse GL_VIEW_CLASS_16_BITS }
  2685. { reuse GL_VIEW_CLASS_8_BITS }
  2686. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2687. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2688. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2689. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2690. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2691. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2692. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2693. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2694. { Reuse tokens from ARB_invalidate_subdata (none) }
  2695. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2696. { Reuse tokens from ARB_program_interface_query }
  2697. { reuse GL_UNIFORM }
  2698. { reuse GL_UNIFORM_BLOCK }
  2699. { reuse GL_PROGRAM_INPUT }
  2700. { reuse GL_PROGRAM_OUTPUT }
  2701. { reuse GL_BUFFER_VARIABLE }
  2702. { reuse GL_SHADER_STORAGE_BLOCK }
  2703. { reuse GL_VERTEX_SUBROUTINE }
  2704. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2705. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2706. { reuse GL_GEOMETRY_SUBROUTINE }
  2707. { reuse GL_FRAGMENT_SUBROUTINE }
  2708. { reuse GL_COMPUTE_SUBROUTINE }
  2709. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2710. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2711. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2712. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2713. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2714. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2715. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2716. { reuse GL_ACTIVE_RESOURCES }
  2717. { reuse GL_MAX_NAME_LENGTH }
  2718. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2719. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2720. { reuse GL_NAME_LENGTH }
  2721. { reuse GL_TYPE }
  2722. { reuse GL_ARRAY_SIZE }
  2723. { reuse GL_OFFSET }
  2724. { reuse GL_BLOCK_INDEX }
  2725. { reuse GL_ARRAY_STRIDE }
  2726. { reuse GL_MATRIX_STRIDE }
  2727. { reuse GL_IS_ROW_MAJOR }
  2728. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2729. { reuse GL_BUFFER_BINDING }
  2730. { reuse GL_BUFFER_DATA_SIZE }
  2731. { reuse GL_NUM_ACTIVE_VARIABLES }
  2732. { reuse GL_ACTIVE_VARIABLES }
  2733. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2734. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2735. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2736. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2737. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2738. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2739. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2740. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2741. { reuse GL_LOCATION }
  2742. { reuse GL_LOCATION_INDEX }
  2743. { reuse GL_IS_PER_PATCH }
  2744. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2745. { Reuse tokens from ARB_shader_storage_buffer_object }
  2746. { reuse GL_SHADER_STORAGE_BUFFER }
  2747. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2748. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2749. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2750. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2751. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2752. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2753. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2754. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2755. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2756. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2757. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2758. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2759. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2760. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2761. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2762. { Reuse tokens from ARB_stencil_texturing }
  2763. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2764. { Reuse tokens from ARB_texture_buffer_range }
  2765. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2766. { reuse GL_TEXTURE_BUFFER_SIZE }
  2767. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2768. { Reuse tokens from ARB_texture_query_levels (none) }
  2769. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2770. { Reuse tokens from ARB_texture_view }
  2771. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2772. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2773. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2774. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2775. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2776. { Reuse tokens from ARB_vertex_attrib_binding }
  2777. { reuse GL_VERTEX_ATTRIB_BINDING }
  2778. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2779. { reuse GL_VERTEX_BINDING_DIVISOR }
  2780. { reuse GL_VERTEX_BINDING_OFFSET }
  2781. { reuse GL_VERTEX_BINDING_STRIDE }
  2782. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2783. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2784. // GL_3DFX_multisample
  2785. GL_MULTISAMPLE_3DFX = $86B2;
  2786. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2787. GL_SAMPLES_3DFX = $86B4;
  2788. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2789. // GL_3DFX_texture_compression_FXT1
  2790. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2791. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2792. // GL_APPLE_client_storage
  2793. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2794. // GL_APPLE_element_array
  2795. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2796. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2797. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2798. // GL_APPLE_fence
  2799. GL_DRAW_PIXELS_APPLE = $8A0A;
  2800. GL_FENCE_APPLE = $8A0B;
  2801. // GL_APPLE_specular_vector
  2802. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2803. // GL_APPLE_transform_hint
  2804. GL_TRANSFORM_HINT_APPLE = $85B1;
  2805. // GL_APPLE_vertex_array_object
  2806. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2807. // GL_APPLE_vertex_array_range
  2808. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2809. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2810. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2811. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2812. GL_STORAGE_CLIENT_APPLE = $85B4;
  2813. GL_STORAGE_CACHED_APPLE = $85BE;
  2814. GL_STORAGE_SHARED_APPLE = $85BF;
  2815. // GL_APPLE_ycbcr_422
  2816. GL_YCBCR_422_APPLE = $85B9;
  2817. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2818. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2819. GL_RGB_RAW_422_APPLE = $8A51;
  2820. // GL_APPLE_texture_range
  2821. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2822. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2823. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2824. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2825. { reuse GL_STORAGE_CACHED_APPLE }
  2826. { reuse GL_STORAGE_SHARED_APPLE }
  2827. // GL_APPLE_float_pixels
  2828. GL_HALF_APPLE = $140B;
  2829. GL_RGBA_FLOAT32_APPLE = $8814;
  2830. GL_RGB_FLOAT32_APPLE = $8815;
  2831. GL_ALPHA_FLOAT32_APPLE = $8816;
  2832. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2833. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2834. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2835. GL_RGBA_FLOAT16_APPLE = $881A;
  2836. GL_RGB_FLOAT16_APPLE = $881B;
  2837. GL_ALPHA_FLOAT16_APPLE = $881C;
  2838. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2839. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2840. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2841. GL_COLOR_FLOAT_APPLE = $8A0F;
  2842. // GL_APPLE_vertex_program_evaluators
  2843. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2844. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2845. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2846. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2847. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2848. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2849. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2850. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2851. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2852. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2853. // GL_APPLE_aux_depth_stencil
  2854. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2855. // GL_APPLE_object_purgeable
  2856. GL_BUFFER_OBJECT_APPLE = $85B3;
  2857. GL_RELEASED_APPLE = $8A19;
  2858. GL_VOLATILE_APPLE = $8A1A;
  2859. GL_RETAINED_APPLE = $8A1B;
  2860. GL_UNDEFINED_APPLE = $8A1C;
  2861. GL_PURGEABLE_APPLE = $8A1D;
  2862. // GL_APPLE_row_bytes
  2863. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2864. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2865. // GL_APPLE_rgb_422
  2866. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2867. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2868. // GL_ARB_depth_texture
  2869. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2870. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2871. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2872. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2873. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2874. // GL_ARB_fragment_program
  2875. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2876. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2877. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2878. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2879. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2880. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2881. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2882. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2883. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2884. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2885. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2886. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2887. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2888. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2889. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2890. // GL_ARB_imaging
  2891. GL_CONSTANT_COLOR_ARB = $8001;
  2892. GL_CONSTANT_COLOR = $8001;
  2893. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2894. GL_CONSTANT_ALPHA = $8003;
  2895. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2896. GL_BLEND_COLOR = $8005;
  2897. GL_FUNC_ADD = $8006;
  2898. GL_MIN = $8007;
  2899. GL_MAX = $8008;
  2900. GL_BLEND_EQUATION = $8009;
  2901. GL_FUNC_SUBTRACT = $800A;
  2902. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2903. {$ifdef DGL_DEPRECATED}
  2904. GL_CONVOLUTION_1D = $8010;
  2905. GL_CONVOLUTION_2D = $8011;
  2906. GL_SEPARABLE_2D = $8012;
  2907. GL_CONVOLUTION_BORDER_MODE = $8013;
  2908. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2909. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2910. GL_REDUCE = $8016;
  2911. GL_CONVOLUTION_FORMAT = $8017;
  2912. GL_CONVOLUTION_WIDTH = $8018;
  2913. GL_CONVOLUTION_HEIGHT = $8019;
  2914. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2915. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2916. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2917. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2918. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2919. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2920. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2921. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2922. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2923. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2924. GL_HISTOGRAM = $8024;
  2925. GL_PROXY_HISTOGRAM = $8025;
  2926. GL_HISTOGRAM_WIDTH = $8026;
  2927. GL_HISTOGRAM_FORMAT = $8027;
  2928. GL_HISTOGRAM_RED_SIZE = $8028;
  2929. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2930. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2931. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2932. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2933. GL_HISTOGRAM_SINK = $802D;
  2934. GL_MINMAX = $802E;
  2935. GL_MINMAX_FORMAT = $802F;
  2936. GL_MINMAX_SINK = $8030;
  2937. GL_TABLE_TOO_LARGE = $8031;
  2938. GL_COLOR_MATRIX = $80B1;
  2939. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2940. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2941. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2942. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2943. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2944. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2945. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2946. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2947. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2948. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2949. GL_COLOR_TABLE = $80D0;
  2950. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2951. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2952. GL_PROXY_COLOR_TABLE = $80D3;
  2953. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2954. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2955. GL_COLOR_TABLE_SCALE = $80D6;
  2956. GL_COLOR_TABLE_BIAS = $80D7;
  2957. GL_COLOR_TABLE_FORMAT = $80D8;
  2958. GL_COLOR_TABLE_WIDTH = $80D9;
  2959. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2960. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2961. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2962. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2963. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2964. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2965. GL_CONSTANT_BORDER = $8151;
  2966. GL_REPLICATE_BORDER = $8153;
  2967. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2968. {$endif}
  2969. // GL_ARB_matrix_palette
  2970. GL_MATRIX_PALETTE_ARB = $8840;
  2971. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2972. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2973. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2974. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2975. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2976. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2977. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2978. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2979. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2980. // GL_ARB_multisample
  2981. GL_MULTISAMPLE_ARB = $809D;
  2982. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2983. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2984. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2985. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2986. GL_SAMPLES_ARB = $80A9;
  2987. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2988. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2989. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2990. // GL_ARB_multitexture
  2991. GL_TEXTURE0_ARB = $84C0;
  2992. GL_TEXTURE1_ARB = $84C1;
  2993. GL_TEXTURE2_ARB = $84C2;
  2994. GL_TEXTURE3_ARB = $84C3;
  2995. GL_TEXTURE4_ARB = $84C4;
  2996. GL_TEXTURE5_ARB = $84C5;
  2997. GL_TEXTURE6_ARB = $84C6;
  2998. GL_TEXTURE7_ARB = $84C7;
  2999. GL_TEXTURE8_ARB = $84C8;
  3000. GL_TEXTURE9_ARB = $84C9;
  3001. GL_TEXTURE10_ARB = $84CA;
  3002. GL_TEXTURE11_ARB = $84CB;
  3003. GL_TEXTURE12_ARB = $84CC;
  3004. GL_TEXTURE13_ARB = $84CD;
  3005. GL_TEXTURE14_ARB = $84CE;
  3006. GL_TEXTURE15_ARB = $84CF;
  3007. GL_TEXTURE16_ARB = $84D0;
  3008. GL_TEXTURE17_ARB = $84D1;
  3009. GL_TEXTURE18_ARB = $84D2;
  3010. GL_TEXTURE19_ARB = $84D3;
  3011. GL_TEXTURE20_ARB = $84D4;
  3012. GL_TEXTURE21_ARB = $84D5;
  3013. GL_TEXTURE22_ARB = $84D6;
  3014. GL_TEXTURE23_ARB = $84D7;
  3015. GL_TEXTURE24_ARB = $84D8;
  3016. GL_TEXTURE25_ARB = $84D9;
  3017. GL_TEXTURE26_ARB = $84DA;
  3018. GL_TEXTURE27_ARB = $84DB;
  3019. GL_TEXTURE28_ARB = $84DC;
  3020. GL_TEXTURE29_ARB = $84DD;
  3021. GL_TEXTURE30_ARB = $84DE;
  3022. GL_TEXTURE31_ARB = $84DF;
  3023. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3024. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3025. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3026. // GL_ARB_point_parameters
  3027. GL_POINT_SIZE_MIN_ARB = $8126;
  3028. GL_POINT_SIZE_MAX_ARB = $8127;
  3029. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3030. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3031. // GL_ARB_shadow
  3032. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3033. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3034. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3035. // GL_ARB_shadow_ambient
  3036. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3037. // GL_ARB_sparse_buffer
  3038. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3039. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3040. // GL_ARB_texture_border_clamp
  3041. GL_CLAMP_TO_BORDER_ARB = $812D;
  3042. // GL_ARB_texture_compression
  3043. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3044. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3045. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3046. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3047. GL_COMPRESSED_RGB_ARB = $84ED;
  3048. GL_COMPRESSED_RGBA_ARB = $84EE;
  3049. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3050. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3051. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3052. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3053. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3054. // GL_ARB_texture_cube_map
  3055. GL_NORMAL_MAP_ARB = $8511;
  3056. GL_REFLECTION_MAP_ARB = $8512;
  3057. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3058. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3059. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3060. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3061. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3062. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3063. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3064. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3065. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3066. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3067. // GL_ARB_texture_env_combine
  3068. GL_COMBINE_ARB = $8570;
  3069. GL_COMBINE_RGB_ARB = $8571;
  3070. GL_COMBINE_ALPHA_ARB = $8572;
  3071. GL_SOURCE0_RGB_ARB = $8580;
  3072. GL_SOURCE1_RGB_ARB = $8581;
  3073. GL_SOURCE2_RGB_ARB = $8582;
  3074. GL_SOURCE0_ALPHA_ARB = $8588;
  3075. GL_SOURCE1_ALPHA_ARB = $8589;
  3076. GL_SOURCE2_ALPHA_ARB = $858A;
  3077. GL_OPERAND0_RGB_ARB = $8590;
  3078. GL_OPERAND1_RGB_ARB = $8591;
  3079. GL_OPERAND2_RGB_ARB = $8592;
  3080. GL_OPERAND0_ALPHA_ARB = $8598;
  3081. GL_OPERAND1_ALPHA_ARB = $8599;
  3082. GL_OPERAND2_ALPHA_ARB = $859A;
  3083. GL_RGB_SCALE_ARB = $8573;
  3084. GL_ADD_SIGNED_ARB = $8574;
  3085. GL_INTERPOLATE_ARB = $8575;
  3086. GL_SUBTRACT_ARB = $84E7;
  3087. GL_CONSTANT_ARB = $8576;
  3088. GL_PRIMARY_COLOR_ARB = $8577;
  3089. GL_PREVIOUS_ARB = $8578;
  3090. // GL_ARB_texture_env_dot3
  3091. GL_DOT3_RGB_ARB = $86AE;
  3092. GL_DOT3_RGBA_ARB = $86AF;
  3093. // GL_ARB_texture_filter_minmax
  3094. GL_TEXTURE_REDUCTION_MODE_ARB = $9366;
  3095. GL_WEIGHTED_AVERAGE_ARB = $9367;
  3096. // GL_ARB_texture_mirrored_repeat
  3097. GL_MIRRORED_REPEAT_ARB = $8370;
  3098. // GL_ARB_transpose_matrix
  3099. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3100. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3101. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3102. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3103. // GL_ARB_vertex_blend
  3104. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3105. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3106. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3107. GL_VERTEX_BLEND_ARB = $86A7;
  3108. GL_CURRENT_WEIGHT_ARB = $86A8;
  3109. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3110. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3111. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3112. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3113. GL_WEIGHT_ARRAY_ARB = $86AD;
  3114. GL_MODELVIEW0_ARB = $1700;
  3115. GL_MODELVIEW1_ARB = $850A;
  3116. GL_MODELVIEW2_ARB = $8722;
  3117. GL_MODELVIEW3_ARB = $8723;
  3118. GL_MODELVIEW4_ARB = $8724;
  3119. GL_MODELVIEW5_ARB = $8725;
  3120. GL_MODELVIEW6_ARB = $8726;
  3121. GL_MODELVIEW7_ARB = $8727;
  3122. GL_MODELVIEW8_ARB = $8728;
  3123. GL_MODELVIEW9_ARB = $8729;
  3124. GL_MODELVIEW10_ARB = $872A;
  3125. GL_MODELVIEW11_ARB = $872B;
  3126. GL_MODELVIEW12_ARB = $872C;
  3127. GL_MODELVIEW13_ARB = $872D;
  3128. GL_MODELVIEW14_ARB = $872E;
  3129. GL_MODELVIEW15_ARB = $872F;
  3130. GL_MODELVIEW16_ARB = $8730;
  3131. GL_MODELVIEW17_ARB = $8731;
  3132. GL_MODELVIEW18_ARB = $8732;
  3133. GL_MODELVIEW19_ARB = $8733;
  3134. GL_MODELVIEW20_ARB = $8734;
  3135. GL_MODELVIEW21_ARB = $8735;
  3136. GL_MODELVIEW22_ARB = $8736;
  3137. GL_MODELVIEW23_ARB = $8737;
  3138. GL_MODELVIEW24_ARB = $8738;
  3139. GL_MODELVIEW25_ARB = $8739;
  3140. GL_MODELVIEW26_ARB = $873A;
  3141. GL_MODELVIEW27_ARB = $873B;
  3142. GL_MODELVIEW28_ARB = $873C;
  3143. GL_MODELVIEW29_ARB = $873D;
  3144. GL_MODELVIEW30_ARB = $873E;
  3145. GL_MODELVIEW31_ARB = $873F;
  3146. // GL_ARB_vertex_buffer_object
  3147. GL_BUFFER_SIZE_ARB = $8764;
  3148. GL_BUFFER_USAGE_ARB = $8765;
  3149. GL_ARRAY_BUFFER_ARB = $8892;
  3150. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3151. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3152. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3153. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3154. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3155. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3156. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3157. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3158. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3159. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3160. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3161. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3162. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3163. GL_READ_ONLY_ARB = $88B8;
  3164. GL_WRITE_ONLY_ARB = $88B9;
  3165. GL_READ_WRITE_ARB = $88BA;
  3166. GL_BUFFER_ACCESS_ARB = $88BB;
  3167. GL_BUFFER_MAPPED_ARB = $88BC;
  3168. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3169. GL_STREAM_DRAW_ARB = $88E0;
  3170. GL_STREAM_READ_ARB = $88E1;
  3171. GL_STREAM_COPY_ARB = $88E2;
  3172. GL_STATIC_DRAW_ARB = $88E4;
  3173. GL_STATIC_READ_ARB = $88E5;
  3174. GL_STATIC_COPY_ARB = $88E6;
  3175. GL_DYNAMIC_DRAW_ARB = $88E8;
  3176. GL_DYNAMIC_READ_ARB = $88E9;
  3177. GL_DYNAMIC_COPY_ARB = $88EA;
  3178. // GL_ARB_vertex_program
  3179. GL_COLOR_SUM_ARB = $8458;
  3180. GL_VERTEX_PROGRAM_ARB = $8620;
  3181. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3182. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3183. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3184. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3185. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3186. GL_PROGRAM_LENGTH_ARB = $8627;
  3187. GL_PROGRAM_STRING_ARB = $8628;
  3188. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3189. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3190. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3191. GL_CURRENT_MATRIX_ARB = $8641;
  3192. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3193. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3194. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3195. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3196. GL_PROGRAM_BINDING_ARB = $8677;
  3197. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3198. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3199. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3200. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3201. GL_PROGRAM_FORMAT_ARB = $8876;
  3202. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3203. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3204. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3205. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3206. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3207. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3208. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3209. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3210. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3211. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3212. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3213. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3214. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3215. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3216. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3217. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3218. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3219. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3220. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3221. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3222. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3223. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3224. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3225. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3226. GL_MATRIX0_ARB = $88C0;
  3227. GL_MATRIX1_ARB = $88C1;
  3228. GL_MATRIX2_ARB = $88C2;
  3229. GL_MATRIX3_ARB = $88C3;
  3230. GL_MATRIX4_ARB = $88C4;
  3231. GL_MATRIX5_ARB = $88C5;
  3232. GL_MATRIX6_ARB = $88C6;
  3233. GL_MATRIX7_ARB = $88C7;
  3234. GL_MATRIX8_ARB = $88C8;
  3235. GL_MATRIX9_ARB = $88C9;
  3236. GL_MATRIX10_ARB = $88CA;
  3237. GL_MATRIX11_ARB = $88CB;
  3238. GL_MATRIX12_ARB = $88CC;
  3239. GL_MATRIX13_ARB = $88CD;
  3240. GL_MATRIX14_ARB = $88CE;
  3241. GL_MATRIX15_ARB = $88CF;
  3242. GL_MATRIX16_ARB = $88D0;
  3243. GL_MATRIX17_ARB = $88D1;
  3244. GL_MATRIX18_ARB = $88D2;
  3245. GL_MATRIX19_ARB = $88D3;
  3246. GL_MATRIX20_ARB = $88D4;
  3247. GL_MATRIX21_ARB = $88D5;
  3248. GL_MATRIX22_ARB = $88D6;
  3249. GL_MATRIX23_ARB = $88D7;
  3250. GL_MATRIX24_ARB = $88D8;
  3251. GL_MATRIX25_ARB = $88D9;
  3252. GL_MATRIX26_ARB = $88DA;
  3253. GL_MATRIX27_ARB = $88DB;
  3254. GL_MATRIX28_ARB = $88DC;
  3255. GL_MATRIX29_ARB = $88DD;
  3256. GL_MATRIX30_ARB = $88DE;
  3257. GL_MATRIX31_ARB = $88DF;
  3258. // GL_ARB_draw_buffers
  3259. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3260. GL_DRAW_BUFFER0_ARB = $8825;
  3261. GL_DRAW_BUFFER1_ARB = $8826;
  3262. GL_DRAW_BUFFER2_ARB = $8827;
  3263. GL_DRAW_BUFFER3_ARB = $8828;
  3264. GL_DRAW_BUFFER4_ARB = $8829;
  3265. GL_DRAW_BUFFER5_ARB = $882A;
  3266. GL_DRAW_BUFFER6_ARB = $882B;
  3267. GL_DRAW_BUFFER7_ARB = $882C;
  3268. GL_DRAW_BUFFER8_ARB = $882D;
  3269. GL_DRAW_BUFFER9_ARB = $882E;
  3270. GL_DRAW_BUFFER10_ARB = $882F;
  3271. GL_DRAW_BUFFER11_ARB = $8830;
  3272. GL_DRAW_BUFFER12_ARB = $8831;
  3273. GL_DRAW_BUFFER13_ARB = $8832;
  3274. GL_DRAW_BUFFER14_ARB = $8833;
  3275. GL_DRAW_BUFFER15_ARB = $8834;
  3276. // GL_ARB_texture_rectangle
  3277. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3278. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3279. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3280. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3281. // GL_ARB_color_buffer_float
  3282. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3283. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3284. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3285. GL_CLAMP_READ_COLOR_ARB = $891C;
  3286. GL_FIXED_ONLY_ARB = $891D;
  3287. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3288. GLX_RGBA_FLOAT_TYPE = $20B9;
  3289. GLX_RGBA_FLOAT_BIT = $00000004;
  3290. // GL_ARB_compute_variable_group_size
  3291. GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
  3292. GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
  3293. GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
  3294. GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
  3295. // GL_ARB_half_float_pixel
  3296. GL_HALF_FLOAT_ARB = $140B;
  3297. // GL_ARB_texture_float
  3298. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3299. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3300. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3301. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3302. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3303. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3304. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3305. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3306. GL_RGBA32F_ARB = $8814;
  3307. GL_RGB32F_ARB = $8815;
  3308. GL_ALPHA32F_ARB = $8816;
  3309. GL_INTENSITY32F_ARB = $8817;
  3310. GL_LUMINANCE32F_ARB = $8818;
  3311. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3312. GL_RGBA16F_ARB = $881A;
  3313. GL_RGB16F_ARB = $881B;
  3314. GL_ALPHA16F_ARB = $881C;
  3315. GL_INTENSITY16F_ARB = $881D;
  3316. GL_LUMINANCE16F_ARB = $881E;
  3317. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3318. // GL_ARB_pixel_buffer_object
  3319. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3320. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3321. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3322. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3323. // GL_ARB_depth_buffer_float
  3324. GL_DEPTH_COMPONENT32F = $8CAC;
  3325. GL_DEPTH32F_STENCIL8 = $8CAD;
  3326. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3327. // GL_ARB_framebuffer_object
  3328. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3329. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3330. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3331. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3332. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3333. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3334. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3335. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3336. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3337. GL_FRAMEBUFFER_DEFAULT = $8218;
  3338. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3339. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3340. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3341. GL_DEPTH_STENCIL = $84F9;
  3342. GL_UNSIGNED_INT_24_8 = $84FA;
  3343. GL_DEPTH24_STENCIL8 = $88F0;
  3344. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3345. GL_TEXTURE_RED_TYPE = $8C10;
  3346. GL_TEXTURE_GREEN_TYPE = $8C11;
  3347. GL_TEXTURE_BLUE_TYPE = $8C12;
  3348. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3349. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3350. GL_UNSIGNED_NORMALIZED = $8C17;
  3351. GL_FRAMEBUFFER_BINDING = $8CA6;
  3352. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3353. GL_RENDERBUFFER_BINDING = $8CA7;
  3354. GL_READ_FRAMEBUFFER = $8CA8;
  3355. GL_DRAW_FRAMEBUFFER = $8CA9;
  3356. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3357. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3358. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3359. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3360. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3361. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3362. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3363. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3364. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3365. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3366. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3367. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3368. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3369. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3370. GL_COLOR_ATTACHMENT0 = $8CE0;
  3371. GL_COLOR_ATTACHMENT1 = $8CE1;
  3372. GL_COLOR_ATTACHMENT2 = $8CE2;
  3373. GL_COLOR_ATTACHMENT3 = $8CE3;
  3374. GL_COLOR_ATTACHMENT4 = $8CE4;
  3375. GL_COLOR_ATTACHMENT5 = $8CE5;
  3376. GL_COLOR_ATTACHMENT6 = $8CE6;
  3377. GL_COLOR_ATTACHMENT7 = $8CE7;
  3378. GL_COLOR_ATTACHMENT8 = $8CE8;
  3379. GL_COLOR_ATTACHMENT9 = $8CE9;
  3380. GL_COLOR_ATTACHMENT10 = $8CEA;
  3381. GL_COLOR_ATTACHMENT11 = $8CEB;
  3382. GL_COLOR_ATTACHMENT12 = $8CEC;
  3383. GL_COLOR_ATTACHMENT13 = $8CED;
  3384. GL_COLOR_ATTACHMENT14 = $8CEE;
  3385. GL_COLOR_ATTACHMENT15 = $8CEF;
  3386. GL_DEPTH_ATTACHMENT = $8D00;
  3387. GL_STENCIL_ATTACHMENT = $8D20;
  3388. GL_FRAMEBUFFER = $8D40;
  3389. GL_RENDERBUFFER = $8D41;
  3390. GL_RENDERBUFFER_WIDTH = $8D42;
  3391. GL_RENDERBUFFER_HEIGHT = $8D43;
  3392. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3393. GL_STENCIL_INDEX1 = $8D46;
  3394. GL_STENCIL_INDEX4 = $8D47;
  3395. GL_STENCIL_INDEX8 = $8D48;
  3396. GL_STENCIL_INDEX16 = $8D49;
  3397. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3398. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3399. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3400. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3401. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3402. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3403. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3404. GL_MAX_SAMPLES = $8D57;
  3405. {$ifdef DGL_DEPRECATED}
  3406. GL_INDEX = $8222;
  3407. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3408. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3409. {$endif}
  3410. // GL_ARB_framebuffer_sRGB
  3411. GL_FRAMEBUFFER_SRGB = $8DB9;
  3412. // GL_ARB_geometry_shader4
  3413. GL_LINES_ADJACENCY_ARB = $000A;
  3414. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3415. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3416. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3417. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3418. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3419. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3420. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3421. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3422. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3423. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3424. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3425. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3426. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3427. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3428. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3429. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3430. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3431. { reuse GL_MAX_VARYING_COMPONENTS }
  3432. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3433. // GL_ARB_half_float_vertex
  3434. GL_HALF_FLOAT = $140B;
  3435. // GL_ARB_instanced_arrays
  3436. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3437. // GL_ARB_map_buffer_range
  3438. GL_MAP_READ_BIT = $0001;
  3439. GL_MAP_WRITE_BIT = $0002;
  3440. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3441. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3442. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3443. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3444. // GL_ARB_texture_buffer_object
  3445. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3446. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3447. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3448. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3449. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3450. // GL_ARB_texture_compression_rgtc
  3451. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3452. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3453. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3454. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3455. // GL_ARB_texture_rg
  3456. GL_RG = $8227;
  3457. GL_RG_INTEGER = $8228;
  3458. GL_R8 = $8229;
  3459. GL_R16 = $822A;
  3460. GL_RG8 = $822B;
  3461. GL_RG16 = $822C;
  3462. GL_R16F = $822D;
  3463. GL_R32F = $822E;
  3464. GL_RG16F = $822F;
  3465. GL_RG32F = $8230;
  3466. GL_R8I = $8231;
  3467. GL_R8UI = $8232;
  3468. GL_R16I = $8233;
  3469. GL_R16UI = $8234;
  3470. GL_R32I = $8235;
  3471. GL_R32UI = $8236;
  3472. GL_RG8I = $8237;
  3473. GL_RG8UI = $8238;
  3474. GL_RG16I = $8239;
  3475. GL_RG16UI = $823A;
  3476. GL_RG32I = $823B;
  3477. GL_RG32UI = $823C;
  3478. // GL_ARB_vertex_array_object
  3479. GL_VERTEX_ARRAY_BINDING = $85B5;
  3480. // GL_ARB_uniform_buffer_object
  3481. GL_UNIFORM_BUFFER = $8A11;
  3482. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3483. GL_UNIFORM_BUFFER_START = $8A29;
  3484. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3485. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3486. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3487. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3488. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3489. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3490. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3491. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3492. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3493. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3494. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3495. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3496. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3497. GL_UNIFORM_TYPE = $8A37;
  3498. GL_UNIFORM_SIZE = $8A38;
  3499. GL_UNIFORM_NAME_LENGTH = $8A39;
  3500. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3501. GL_UNIFORM_OFFSET = $8A3B;
  3502. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3503. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3504. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3505. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3506. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3507. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3508. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3509. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3510. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3511. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3512. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3513. GL_INVALID_INDEX = $FFFFFFFF;
  3514. // GL_ARB_compatibility
  3515. { ARB_compatibility just defines tokens from core 3.0 }
  3516. // GL_ARB_copy_buffer
  3517. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3518. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3519. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3520. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3521. // GL_ARB_depth_clamp
  3522. GL_DEPTH_CLAMP = $864F;
  3523. // GL_ARB_provoking_vertex
  3524. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3525. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3526. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3527. GL_PROVOKING_VERTEX = $8E4F;
  3528. // GL_ARB_seamless_cube_map
  3529. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3530. // GL_ARB_sync
  3531. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3532. GL_OBJECT_TYPE = $9112;
  3533. GL_SYNC_CONDITION = $9113;
  3534. GL_SYNC_STATUS = $9114;
  3535. GL_SYNC_FLAGS = $9115;
  3536. GL_SYNC_FENCE = $9116;
  3537. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3538. GL_UNSIGNALED = $9118;
  3539. GL_SIGNALED = $9119;
  3540. GL_ALREADY_SIGNALED = $911A;
  3541. GL_TIMEOUT_EXPIRED = $911B;
  3542. GL_CONDITION_SATISFIED = $911C;
  3543. GL_WAIT_FAILED = $911D;
  3544. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3545. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3546. // GL_ARB_texture_multisample
  3547. GL_SAMPLE_POSITION = $8E50;
  3548. GL_SAMPLE_MASK = $8E51;
  3549. GL_SAMPLE_MASK_VALUE = $8E52;
  3550. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3551. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3552. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3553. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3554. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3555. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3556. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3557. GL_TEXTURE_SAMPLES = $9106;
  3558. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3559. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3560. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3561. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3562. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3563. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3564. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3565. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3566. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3567. GL_MAX_INTEGER_SAMPLES = $9110;
  3568. // GL_ARB_vertex_array_bgra
  3569. { reuse GL_BGRA }
  3570. // GL_ARB_sample_shading
  3571. GL_SAMPLE_SHADING_ARB = $8C36;
  3572. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3573. // GL_ARB_sample_locations
  3574. GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = $933D;
  3575. GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = $933E;
  3576. GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = $933F;
  3577. GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = $9340;
  3578. GL_SAMPLE_LOCATION_ARB = $8E50;
  3579. GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = $9341;
  3580. GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = $9342;
  3581. GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = $9343;
  3582. // GL_ARB_texture_cube_map_array
  3583. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3584. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3585. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3586. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3587. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3588. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3589. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3590. // GL_ARB_texture_gather
  3591. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3592. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3593. // GL_ARB_shading_language_include
  3594. GL_SHADER_INCLUDE_ARB = $8DAE;
  3595. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3596. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3597. // GL_ARB_texture_compression_bptc
  3598. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3599. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3600. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3601. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3602. // GL_ARB_blend_func_extended
  3603. GL_SRC1_COLOR = $88F9;
  3604. { reuse GL_SRC1_ALPHA }
  3605. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3606. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3607. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3608. // GL_ARB_occlusion_query2
  3609. GL_ANY_SAMPLES_PASSED = $8C2F;
  3610. // GL_ARB_parallel_shader_compile
  3611. GL_MAX_SHADER_COMPILER_THREADS_ARB = $91B0;
  3612. GL_COMPLETION_STATUS_ARB = $91B1;
  3613. // GL_ARB_sampler_objects
  3614. GL_SAMPLER_BINDING = $8919;
  3615. // GL_ARB_texture_rgb10_a2ui
  3616. GL_RGB10_A2UI = $906F;
  3617. // GL_ARB_texture_swizzle
  3618. GL_TEXTURE_SWIZZLE_R = $8E42;
  3619. GL_TEXTURE_SWIZZLE_G = $8E43;
  3620. GL_TEXTURE_SWIZZLE_B = $8E44;
  3621. GL_TEXTURE_SWIZZLE_A = $8E45;
  3622. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3623. // GL_ARB_SPARSE_TEXTURE
  3624. GL_TEXTURE_SPARSE_ARB = $91A6;
  3625. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3626. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3627. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3628. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3629. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3630. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3631. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3632. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3633. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3634. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3635. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3636. // GL_ARB_timer_query
  3637. GL_TIME_ELAPSED = $88BF;
  3638. GL_TIMESTAMP = $8E28;
  3639. // GL_ARB_vertex_type_2_10_10_10_rev
  3640. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3641. GL_INT_2_10_10_10_REV = $8D9F;
  3642. // GL_ARB_draw_indirect
  3643. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3644. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3645. // GL_ARB_gpu_shader5
  3646. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3647. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3648. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3649. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3650. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3651. { reuse GL_MAX_VERTEX_STREAMS }
  3652. // GL_ARB_gpu_shader_fp64
  3653. { reuse GL_DOUBLE }
  3654. GL_DOUBLE_VEC2 = $8FFC;
  3655. GL_DOUBLE_VEC3 = $8FFD;
  3656. GL_DOUBLE_VEC4 = $8FFE;
  3657. GL_DOUBLE_MAT2 = $8F46;
  3658. GL_DOUBLE_MAT3 = $8F47;
  3659. GL_DOUBLE_MAT4 = $8F48;
  3660. GL_DOUBLE_MAT2x3 = $8F49;
  3661. GL_DOUBLE_MAT2x4 = $8F4A;
  3662. GL_DOUBLE_MAT3x2 = $8F4B;
  3663. GL_DOUBLE_MAT3x4 = $8F4C;
  3664. GL_DOUBLE_MAT4x2 = $8F4D;
  3665. GL_DOUBLE_MAT4x3 = $8F4E;
  3666. // GL_ARB_gpu_shader_int64
  3667. GL_INT64_ARB = $140E;
  3668. GL_INT64_VEC2_ARB = $8FE9;
  3669. GL_INT64_VEC3_ARB = $8FEA;
  3670. GL_INT64_VEC4_ARB = $8FEB;
  3671. GL_UNSIGNED_INT64_VEC2_ARB = $8FF5;
  3672. GL_UNSIGNED_INT64_VEC3_ARB = $8FF6;
  3673. GL_UNSIGNED_INT64_VEC4_ARB = $8FF7;
  3674. // GL_ARB_shader_subroutine
  3675. GL_ACTIVE_SUBROUTINES = $8DE5;
  3676. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3677. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3678. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3679. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3680. GL_MAX_SUBROUTINES = $8DE7;
  3681. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3682. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3683. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3684. { reuse GL_UNIFORM_SIZE }
  3685. { reuse GL_UNIFORM_NAME_LENGTH }
  3686. // GL_ARB_tessellation_shader
  3687. GL_PATCHES = $000E;
  3688. GL_PATCH_VERTICES = $8E72;
  3689. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3690. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3691. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3692. GL_TESS_GEN_MODE = $8E76;
  3693. GL_TESS_GEN_SPACING = $8E77;
  3694. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3695. GL_TESS_GEN_POINT_MODE = $8E79;
  3696. { reuse GL_TRIANGLES }
  3697. { reuse GL_QUADS }
  3698. GL_ISOLINES = $8E7A;
  3699. { reuse GL_EQUAL }
  3700. GL_FRACTIONAL_ODD = $8E7B;
  3701. GL_FRACTIONAL_EVEN = $8E7C;
  3702. { reuse GL_CCW }
  3703. { reuse GL_CW }
  3704. GL_MAX_PATCH_VERTICES = $8E7D;
  3705. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3706. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3707. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3708. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3709. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3710. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3711. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3712. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3713. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3714. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3715. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3716. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3717. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3718. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3719. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3720. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3721. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3722. GL_TESS_EVALUATION_SHADER = $8E87;
  3723. GL_TESS_CONTROL_SHADER = $8E88;
  3724. // GL_ARB_texture_buffer_object_rgb32
  3725. { reuse GL_RGB32F }
  3726. { reuse GL_RGB32UI }
  3727. { reuse GL_RGB32I }
  3728. // GL_ARB_transform_feedback2
  3729. GL_TRANSFORM_FEEDBACK = $8E22;
  3730. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3731. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3732. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3733. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3734. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3735. // GL_ARB_transform_feedback_overflow_query
  3736. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3737. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3738. // GL_ARB_transform_feedback3
  3739. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3740. GL_MAX_VERTEX_STREAMS = $8E71;
  3741. // GL_ARB_ES2_compatibility
  3742. GL_FIXED = $140C;
  3743. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3744. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3745. GL_LOW_FLOAT = $8DF0;
  3746. GL_MEDIUM_FLOAT = $8DF1;
  3747. GL_HIGH_FLOAT = $8DF2;
  3748. GL_LOW_INT = $8DF3;
  3749. GL_MEDIUM_INT = $8DF4;
  3750. GL_HIGH_INT = $8DF5;
  3751. GL_SHADER_COMPILER = $8DFA;
  3752. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3753. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3754. GL_MAX_VARYING_VECTORS = $8DFC;
  3755. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3756. GL_RGB565 = $8D62;
  3757. // GL_ARB_ES3_2_compatibility
  3758. GL_PRIMITIVE_BOUNDING_BOX_ARB = $092BE;
  3759. GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = $09381;
  3760. GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = $09382;
  3761. // GL_ARB_get_program_binary
  3762. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3763. GL_PROGRAM_BINARY_LENGTH = $8741;
  3764. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3765. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3766. // GL_ARB_separate_shader_objects
  3767. GL_VERTEX_SHADER_BIT = $00000001;
  3768. GL_FRAGMENT_SHADER_BIT = $00000002;
  3769. GL_GEOMETRY_SHADER_BIT = $00000004;
  3770. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3771. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3772. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3773. GL_PROGRAM_SEPARABLE = $8258;
  3774. GL_ACTIVE_PROGRAM = $8259;
  3775. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3776. // GL_ARB_vertex_attrib_64bit
  3777. { reuse GL_RGB32I }
  3778. { reuse GL_DOUBLE_VEC2 }
  3779. { reuse GL_DOUBLE_VEC3 }
  3780. { reuse GL_DOUBLE_VEC4 }
  3781. { reuse GL_DOUBLE_MAT2 }
  3782. { reuse GL_DOUBLE_MAT3 }
  3783. { reuse GL_DOUBLE_MAT4 }
  3784. { reuse GL_DOUBLE_MAT2x3 }
  3785. { reuse GL_DOUBLE_MAT2x4 }
  3786. { reuse GL_DOUBLE_MAT3x2 }
  3787. { reuse GL_DOUBLE_MAT3x4 }
  3788. { reuse GL_DOUBLE_MAT4x2 }
  3789. { reuse GL_DOUBLE_MAT4x3 }
  3790. // GL_ARB_viewport_array
  3791. { reuse GL_SCISSOR_BOX }
  3792. { reuse GL_VIEWPORT }
  3793. { reuse GL_DEPTH_RANGE }
  3794. { reuse GL_SCISSOR_TEST }
  3795. GL_MAX_VIEWPORTS = $825B;
  3796. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3797. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3798. GL_LAYER_PROVOKING_VERTEX = $825E;
  3799. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3800. GL_UNDEFINED_VERTEX = $8260;
  3801. { reuse GL_FIRST_VERTEX_CONVENTION }
  3802. { reuse GL_LAST_VERTEX_CONVENTION }
  3803. { reuse GL_PROVOKING_VERTEX }
  3804. // GL_ARB_cl_event
  3805. GL_SYNC_CL_EVENT_ARB = $8240;
  3806. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3807. // GL_ARB_debug_output
  3808. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3809. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3810. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3811. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3812. GL_DEBUG_SOURCE_API_ARB = $8246;
  3813. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3814. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3815. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3816. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3817. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3818. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3819. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3820. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3821. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3822. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3823. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3824. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3825. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3826. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3827. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3828. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3829. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3830. // GL_ARB_robustness
  3831. { reuse GL_NO_ERROR }
  3832. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3833. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3834. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3835. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3836. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3837. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3838. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3839. // GL_ARB_compressed_texture_pixel_storage
  3840. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3841. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3842. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3843. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3844. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3845. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3846. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3847. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3848. // GL_ARB_internalformat_query
  3849. GL_NUM_SAMPLE_COUNTS = $09380;
  3850. // GL_ARB_map_buffer_alignment
  3851. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3852. // GL_ARB_shader_atomic_counters
  3853. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3854. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3855. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3856. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3857. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3858. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3859. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3860. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3861. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3862. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3863. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3864. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3865. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3866. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3867. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3868. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3869. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3870. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3871. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3872. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3873. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3874. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3875. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3876. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3877. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3878. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3879. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3880. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3881. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3882. // GL_ARB_shader_image_load_store
  3883. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3884. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3885. GL_UNIFORM_BARRIER_BIT = $00000004;
  3886. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3887. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3888. GL_COMMAND_BARRIER_BIT = $00000040;
  3889. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3890. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3891. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3892. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3893. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3894. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3895. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3896. GL_MAX_IMAGE_UNITS = $8F38;
  3897. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3898. GL_IMAGE_BINDING_NAME = $8F3A;
  3899. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3900. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3901. GL_IMAGE_BINDING_LAYER = $8F3D;
  3902. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3903. GL_IMAGE_1D = $904C;
  3904. GL_IMAGE_2D = $904D;
  3905. GL_IMAGE_3D = $904E;
  3906. GL_IMAGE_2D_RECT = $904F;
  3907. GL_IMAGE_CUBE = $9050;
  3908. GL_IMAGE_BUFFER = $9051;
  3909. GL_IMAGE_1D_ARRAY = $9052;
  3910. GL_IMAGE_2D_ARRAY = $9053;
  3911. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3912. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3913. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3914. GL_INT_IMAGE_1D = $9057;
  3915. GL_INT_IMAGE_2D = $9058;
  3916. GL_INT_IMAGE_3D = $9059;
  3917. GL_INT_IMAGE_2D_RECT = $905A;
  3918. GL_INT_IMAGE_CUBE = $905B;
  3919. GL_INT_IMAGE_BUFFER = $905C;
  3920. GL_INT_IMAGE_1D_ARRAY = $905D;
  3921. GL_INT_IMAGE_2D_ARRAY = $905E;
  3922. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3923. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3924. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3925. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3926. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3927. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3928. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3929. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3930. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3931. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3932. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3933. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3934. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3935. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3936. GL_MAX_IMAGE_SAMPLES = $906D;
  3937. GL_IMAGE_BINDING_FORMAT = $906E;
  3938. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3939. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3940. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3941. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3942. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3943. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3944. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3945. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3946. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3947. // GL_ARB_texture_storage
  3948. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3949. // 4.3
  3950. // GL_KHR_texture_compression_astc_hdr
  3951. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3952. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3953. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3954. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3955. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3956. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3957. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3958. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3959. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3960. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3961. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3962. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3963. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3964. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3965. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3966. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3967. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3968. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3969. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3970. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3971. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3972. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3973. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3974. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3975. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3976. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3977. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3978. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3979. // (4.3) GL_KHR_debug
  3980. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3981. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3982. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3983. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3984. GL_DEBUG_SOURCE_API = $8246;
  3985. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3986. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3987. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3988. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3989. GL_DEBUG_SOURCE_OTHER = $824B;
  3990. GL_DEBUG_TYPE_ERROR = $824C;
  3991. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3992. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3993. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3994. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3995. GL_DEBUG_TYPE_OTHER = $8251;
  3996. GL_DEBUG_TYPE_MARKER = $8268;
  3997. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  3998. GL_DEBUG_TYPE_POP_GROUP = $826A;
  3999. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  4000. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  4001. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  4002. GL_BUFFER = $82E0;
  4003. GL_SHADER = $82E1;
  4004. GL_PROGRAM = $82E2;
  4005. GL_QUERY = $82E3;
  4006. GL_PROGRAM_PIPELINE = $82E4;
  4007. GL_SAMPLER = $82E6;
  4008. GL_DISPLAY_LIST = $82E7;
  4009. GL_MAX_LABEL_LENGTH = $82E8;
  4010. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  4011. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  4012. GL_DEBUG_LOGGED_MESSAGES = $9145;
  4013. GL_DEBUG_SEVERITY_HIGH = $9146;
  4014. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  4015. GL_DEBUG_SEVERITY_LOW = $9148;
  4016. GL_DEBUG_OUTPUT = $92E0;
  4017. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  4018. GL_COMPUTE_SHADER = $91B9;
  4019. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  4020. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  4021. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  4022. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  4023. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  4024. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  4025. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  4026. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  4027. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  4028. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  4029. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  4030. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  4031. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  4032. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  4033. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  4034. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  4035. GL_COMPUTE_SHADER_BIT = $00000020;
  4036. GL_COMPRESSED_RGB8_ETC2 = $9274;
  4037. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  4038. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  4039. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  4040. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  4041. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  4042. GL_COMPRESSED_R11_EAC = $9270;
  4043. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  4044. GL_COMPRESSED_RG11_EAC = $9272;
  4045. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  4046. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  4047. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  4048. GL_MAX_ELEMENT_INDEX = $8D6B;
  4049. GL_MAX_UNIFORM_LOCATIONS = $826E;
  4050. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  4051. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  4052. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  4053. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  4054. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4055. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4056. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4057. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4058. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4059. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4060. GL_INTERNALFORMAT_PREFERRED = $8270;
  4061. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4062. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4063. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4064. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4065. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4066. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4067. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4068. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4069. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4070. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4071. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4072. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4073. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4074. GL_MAX_WIDTH = $827E;
  4075. GL_MAX_HEIGHT = $827F;
  4076. GL_MAX_DEPTH = $8280;
  4077. GL_MAX_LAYERS = $8281;
  4078. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4079. GL_COLOR_COMPONENTS = $8283;
  4080. GL_DEPTH_COMPONENTS = $8284;
  4081. GL_STENCIL_COMPONENTS = $8285;
  4082. GL_COLOR_RENDERABLE = $8286;
  4083. GL_DEPTH_RENDERABLE = $8287;
  4084. GL_STENCIL_RENDERABLE = $8288;
  4085. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4086. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4087. GL_FRAMEBUFFER_BLEND = $828B;
  4088. GL_READ_PIXELS = $828C;
  4089. GL_READ_PIXELS_FORMAT = $828D;
  4090. GL_READ_PIXELS_TYPE = $828E;
  4091. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4092. GL_TEXTURE_IMAGE_TYPE = $8290;
  4093. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4094. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4095. GL_MIPMAP = $8293;
  4096. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4097. GL_AUTO_GENERATE_MIPMAP = $8295;
  4098. GL_COLOR_ENCODING = $8296;
  4099. GL_SRGB_READ = $8297;
  4100. GL_SRGB_WRITE = $8298;
  4101. GL_SRGB_DECODE_ARB = $8299;
  4102. GL_FILTER = $829A;
  4103. GL_VERTEX_TEXTURE = $829B;
  4104. GL_TESS_CONTROL_TEXTURE = $829C;
  4105. GL_TESS_EVALUATION_TEXTURE = $829D;
  4106. GL_GEOMETRY_TEXTURE = $829E;
  4107. GL_FRAGMENT_TEXTURE = $829F;
  4108. GL_COMPUTE_TEXTURE = $82A0;
  4109. GL_TEXTURE_SHADOW = $82A1;
  4110. GL_TEXTURE_GATHER = $82A2;
  4111. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4112. GL_SHADER_IMAGE_LOAD = $82A4;
  4113. GL_SHADER_IMAGE_STORE = $82A5;
  4114. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4115. GL_IMAGE_TEXEL_SIZE = $82A7;
  4116. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4117. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4118. GL_IMAGE_PIXEL_TYPE = $82AA;
  4119. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4120. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4121. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4122. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4123. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4124. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4125. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4126. GL_CLEAR_BUFFER = $82B4;
  4127. GL_TEXTURE_VIEW = $82B5;
  4128. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4129. GL_FULL_SUPPORT = $82B7;
  4130. GL_CAVEAT_SUPPORT = $82B8;
  4131. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4132. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4133. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4134. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4135. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4136. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4137. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4138. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4139. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4140. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4141. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4142. GL_VIEW_CLASS_128_BITS = $82C4;
  4143. GL_VIEW_CLASS_96_BITS = $82C5;
  4144. GL_VIEW_CLASS_64_BITS = $82C6;
  4145. GL_VIEW_CLASS_48_BITS = $82C7;
  4146. GL_VIEW_CLASS_32_BITS = $82C8;
  4147. GL_VIEW_CLASS_24_BITS = $82C9;
  4148. GL_VIEW_CLASS_16_BITS = $82CA;
  4149. GL_VIEW_CLASS_8_BITS = $82CB;
  4150. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4151. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4152. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4153. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4154. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4155. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4156. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4157. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4158. GL_UNIFORM = $92E1;
  4159. GL_UNIFORM_BLOCK = $92E2;
  4160. GL_PROGRAM_INPUT = $92E3;
  4161. GL_PROGRAM_OUTPUT = $92E4;
  4162. GL_BUFFER_VARIABLE = $92E5;
  4163. GL_SHADER_STORAGE_BLOCK = $92E6;
  4164. GL_VERTEX_SUBROUTINE = $92E8;
  4165. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4166. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4167. GL_GEOMETRY_SUBROUTINE = $92EB;
  4168. GL_FRAGMENT_SUBROUTINE = $92EC;
  4169. GL_COMPUTE_SUBROUTINE = $92ED;
  4170. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4171. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4172. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4173. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4174. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4175. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4176. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4177. GL_ACTIVE_RESOURCES = $92F5;
  4178. GL_MAX_NAME_LENGTH = $92F6;
  4179. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4180. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4181. GL_NAME_LENGTH = $92F9;
  4182. GL_TYPE = $92FA;
  4183. GL_ARRAY_SIZE = $92FB;
  4184. GL_OFFSET = $92FC;
  4185. GL_BLOCK_INDEX = $92FD;
  4186. GL_ARRAY_STRIDE = $92FE;
  4187. GL_MATRIX_STRIDE = $92FF;
  4188. GL_IS_ROW_MAJOR = $9300;
  4189. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4190. GL_BUFFER_BINDING = $9302;
  4191. GL_BUFFER_DATA_SIZE = $9303;
  4192. GL_NUM_ACTIVE_VARIABLES = $9304;
  4193. GL_ACTIVE_VARIABLES = $9305;
  4194. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4195. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4196. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4197. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4198. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4199. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4200. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4201. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4202. GL_LOCATION = $930E;
  4203. GL_LOCATION_INDEX = $930F;
  4204. GL_IS_PER_PATCH = $92E7;
  4205. GL_SHADER_STORAGE_BUFFER = $90D2;
  4206. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4207. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4208. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4209. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4210. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4211. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4212. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4213. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4214. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4215. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4216. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4217. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4218. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4219. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4220. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4221. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4222. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4223. GL_TEXTURE_BUFFER_SIZE = $919E;
  4224. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4225. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4226. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4227. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4228. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4229. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4230. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4231. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4232. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4233. GL_VERTEX_BINDING_OFFSET = $82D7;
  4234. GL_VERTEX_BINDING_STRIDE = $82D8;
  4235. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4236. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4237. // GL 4.4
  4238. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4239. GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
  4240. GL_TEXTURE_BUFFER_BINDING = $8C2A;
  4241. GL_MAP_PERSISTENT_BIT = $0040;
  4242. GL_MAP_COHERENT_BIT = $0080;
  4243. GL_DYNAMIC_STORAGE_BIT = $0100;
  4244. GL_CLIENT_STORAGE_BIT = $0200;
  4245. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4246. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4247. GL_BUFFER_STORAGE_FLAGS = $8220;
  4248. GL_CLEAR_TEXTURE = $9365;
  4249. GL_LOCATION_COMPONENT = $934A;
  4250. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4251. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4252. GL_QUERY_BUFFER = $9192;
  4253. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4254. GL_QUERY_BUFFER_BINDING = $9193;
  4255. GL_QUERY_RESULT_NO_WAIT = $9194;
  4256. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4257. // GL 4.5
  4258. GL_CONTEXT_LOST = $0507;
  4259. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4260. GL_ZERO_TO_ONE = $935F;
  4261. GL_CLIP_ORIGIN = $935C;
  4262. GL_CLIP_DEPTH_MODE = $935D;
  4263. GL_QUERY_WAIT_INVERTED = $8E17;
  4264. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4265. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4266. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4267. GL_MAX_CULL_DISTANCES = $82F9;
  4268. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4269. GL_TEXTURE_TARGET = $1006;
  4270. GL_QUERY_TARGET = $82EA;
  4271. GL_TEXTURE_BINDING = $82EB;
  4272. GL_GUILTY_CONTEXT_RESET = $8253;
  4273. GL_INNOCENT_CONTEXT_RESET = $8254;
  4274. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4275. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4276. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4277. GL_NO_RESET_NOTIFICATION = $8261;
  4278. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4279. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4280. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4281. // GL_ATI_draw_buffers
  4282. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4283. GL_DRAW_BUFFER0_ATI = $8825;
  4284. GL_DRAW_BUFFER1_ATI = $8826;
  4285. GL_DRAW_BUFFER2_ATI = $8827;
  4286. GL_DRAW_BUFFER3_ATI = $8828;
  4287. GL_DRAW_BUFFER4_ATI = $8829;
  4288. GL_DRAW_BUFFER5_ATI = $882A;
  4289. GL_DRAW_BUFFER6_ATI = $882B;
  4290. GL_DRAW_BUFFER7_ATI = $882C;
  4291. GL_DRAW_BUFFER8_ATI = $882D;
  4292. GL_DRAW_BUFFER9_ATI = $882E;
  4293. GL_DRAW_BUFFER10_ATI = $882F;
  4294. GL_DRAW_BUFFER11_ATI = $8830;
  4295. GL_DRAW_BUFFER12_ATI = $8831;
  4296. GL_DRAW_BUFFER13_ATI = $8832;
  4297. GL_DRAW_BUFFER14_ATI = $8833;
  4298. GL_DRAW_BUFFER15_ATI = $8834;
  4299. // GL_ATI_element_array
  4300. GL_ELEMENT_ARRAY_ATI = $8768;
  4301. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4302. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4303. // GL_ATI_envmap_bumpmap
  4304. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4305. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4306. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4307. GL_BUMP_TEX_UNITS_ATI = $8778;
  4308. GL_DUDV_ATI = $8779;
  4309. GL_DU8DV8_ATI = $877A;
  4310. GL_BUMP_ENVMAP_ATI = $877B;
  4311. GL_BUMP_TARGET_ATI = $877C;
  4312. // GL_ATI_fragment_shader
  4313. GL_FRAGMENT_SHADER_ATI = $8920;
  4314. GL_REG_0_ATI = $8921;
  4315. GL_REG_1_ATI = $8922;
  4316. GL_REG_2_ATI = $8923;
  4317. GL_REG_3_ATI = $8924;
  4318. GL_REG_4_ATI = $8925;
  4319. GL_REG_5_ATI = $8926;
  4320. GL_REG_6_ATI = $8927;
  4321. GL_REG_7_ATI = $8928;
  4322. GL_REG_8_ATI = $8929;
  4323. GL_REG_9_ATI = $892A;
  4324. GL_REG_10_ATI = $892B;
  4325. GL_REG_11_ATI = $892C;
  4326. GL_REG_12_ATI = $892D;
  4327. GL_REG_13_ATI = $892E;
  4328. GL_REG_14_ATI = $892F;
  4329. GL_REG_15_ATI = $8930;
  4330. GL_REG_16_ATI = $8931;
  4331. GL_REG_17_ATI = $8932;
  4332. GL_REG_18_ATI = $8933;
  4333. GL_REG_19_ATI = $8934;
  4334. GL_REG_20_ATI = $8935;
  4335. GL_REG_21_ATI = $8936;
  4336. GL_REG_22_ATI = $8937;
  4337. GL_REG_23_ATI = $8938;
  4338. GL_REG_24_ATI = $8939;
  4339. GL_REG_25_ATI = $893A;
  4340. GL_REG_26_ATI = $893B;
  4341. GL_REG_27_ATI = $893C;
  4342. GL_REG_28_ATI = $893D;
  4343. GL_REG_29_ATI = $893E;
  4344. GL_REG_30_ATI = $893F;
  4345. GL_REG_31_ATI = $8940;
  4346. GL_CON_0_ATI = $8941;
  4347. GL_CON_1_ATI = $8942;
  4348. GL_CON_2_ATI = $8943;
  4349. GL_CON_3_ATI = $8944;
  4350. GL_CON_4_ATI = $8945;
  4351. GL_CON_5_ATI = $8946;
  4352. GL_CON_6_ATI = $8947;
  4353. GL_CON_7_ATI = $8948;
  4354. GL_CON_8_ATI = $8949;
  4355. GL_CON_9_ATI = $894A;
  4356. GL_CON_10_ATI = $894B;
  4357. GL_CON_11_ATI = $894C;
  4358. GL_CON_12_ATI = $894D;
  4359. GL_CON_13_ATI = $894E;
  4360. GL_CON_14_ATI = $894F;
  4361. GL_CON_15_ATI = $8950;
  4362. GL_CON_16_ATI = $8951;
  4363. GL_CON_17_ATI = $8952;
  4364. GL_CON_18_ATI = $8953;
  4365. GL_CON_19_ATI = $8954;
  4366. GL_CON_20_ATI = $8955;
  4367. GL_CON_21_ATI = $8956;
  4368. GL_CON_22_ATI = $8957;
  4369. GL_CON_23_ATI = $8958;
  4370. GL_CON_24_ATI = $8959;
  4371. GL_CON_25_ATI = $895A;
  4372. GL_CON_26_ATI = $895B;
  4373. GL_CON_27_ATI = $895C;
  4374. GL_CON_28_ATI = $895D;
  4375. GL_CON_29_ATI = $895E;
  4376. GL_CON_30_ATI = $895F;
  4377. GL_CON_31_ATI = $8960;
  4378. GL_MOV_ATI = $8961;
  4379. GL_ADD_ATI = $8963;
  4380. GL_MUL_ATI = $8964;
  4381. GL_SUB_ATI = $8965;
  4382. GL_DOT3_ATI = $8966;
  4383. GL_DOT4_ATI = $8967;
  4384. GL_MAD_ATI = $8968;
  4385. GL_LERP_ATI = $8969;
  4386. GL_CND_ATI = $896A;
  4387. GL_CND0_ATI = $896B;
  4388. GL_DOT2_ADD_ATI = $896C;
  4389. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4390. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4391. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4392. GL_NUM_PASSES_ATI = $8970;
  4393. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4394. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4395. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4396. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4397. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4398. GL_SWIZZLE_STR_ATI = $8976;
  4399. GL_SWIZZLE_STQ_ATI = $8977;
  4400. GL_SWIZZLE_STR_DR_ATI = $8978;
  4401. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4402. GL_SWIZZLE_STRQ_ATI = $897A;
  4403. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4404. GL_RED_BIT_ATI = $00000001;
  4405. GL_GREEN_BIT_ATI = $00000002;
  4406. GL_BLUE_BIT_ATI = $00000004;
  4407. GL_2X_BIT_ATI = $00000001;
  4408. GL_4X_BIT_ATI = $00000002;
  4409. GL_8X_BIT_ATI = $00000004;
  4410. GL_HALF_BIT_ATI = $00000008;
  4411. GL_QUARTER_BIT_ATI = $00000010;
  4412. GL_EIGHTH_BIT_ATI = $00000020;
  4413. GL_SATURATE_BIT_ATI = $00000040;
  4414. GL_COMP_BIT_ATI = $00000002;
  4415. GL_NEGATE_BIT_ATI = $00000004;
  4416. GL_BIAS_BIT_ATI = $00000008;
  4417. // GL_ATI_pn_triangles
  4418. GL_PN_TRIANGLES_ATI = $87F0;
  4419. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4420. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4421. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4422. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4423. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4424. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4425. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4426. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4427. // GL_ATI_separate_stencil
  4428. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4429. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4430. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4431. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4432. // GL_ATI_text_fragment_shader
  4433. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4434. // GL_ATI_texture_env_combine3
  4435. GL_MODULATE_ADD_ATI = $8744;
  4436. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4437. GL_MODULATE_SUBTRACT_ATI = $8746;
  4438. // GL_ATI_texture_float
  4439. GL_RGBA_FLOAT32_ATI = $8814;
  4440. GL_RGB_FLOAT32_ATI = $8815;
  4441. GL_ALPHA_FLOAT32_ATI = $8816;
  4442. GL_INTENSITY_FLOAT32_ATI = $8817;
  4443. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4444. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4445. GL_RGBA_FLOAT16_ATI = $881A;
  4446. GL_RGB_FLOAT16_ATI = $881B;
  4447. GL_ALPHA_FLOAT16_ATI = $881C;
  4448. GL_INTENSITY_FLOAT16_ATI = $881D;
  4449. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4450. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4451. // GL_ATI_texture_mirror_once
  4452. GL_MIRROR_CLAMP_ATI = $8742;
  4453. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4454. // GL_ATI_vertex_array_object
  4455. GL_STATIC_ATI = $8760;
  4456. GL_DYNAMIC_ATI = $8761;
  4457. GL_PRESERVE_ATI = $8762;
  4458. GL_DISCARD_ATI = $8763;
  4459. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4460. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4461. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4462. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4463. // GL_ATI_vertex_streams
  4464. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4465. GL_VERTEX_STREAM0_ATI = $876C;
  4466. GL_VERTEX_STREAM1_ATI = $876D;
  4467. GL_VERTEX_STREAM2_ATI = $876E;
  4468. GL_VERTEX_STREAM3_ATI = $876F;
  4469. GL_VERTEX_STREAM4_ATI = $8770;
  4470. GL_VERTEX_STREAM5_ATI = $8771;
  4471. GL_VERTEX_STREAM6_ATI = $8772;
  4472. GL_VERTEX_STREAM7_ATI = $8773;
  4473. GL_VERTEX_SOURCE_ATI = $8774;
  4474. // GL_ATI_meminfo
  4475. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4476. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4477. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4478. // GL_AMD_performance_monitor
  4479. GL_COUNTER_TYPE_AMD = $8BC0;
  4480. GL_COUNTER_RANGE_AMD = $8BC1;
  4481. GL_UNSIGNED_INT64_AMD = $8BC2;
  4482. GL_PERCENTAGE_AMD = $8BC3;
  4483. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4484. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4485. GL_PERFMON_RESULT_AMD = $8BC6;
  4486. // GL_AMD_vertex_shader_tesselator
  4487. GL_SAMPLER_BUFFER_AMD = $9001;
  4488. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4489. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4490. GL_TESSELLATION_MODE_AMD = $9004;
  4491. GL_TESSELLATION_FACTOR_AMD = $9005;
  4492. GL_DISCRETE_AMD = $9006;
  4493. GL_CONTINUOUS_AMD = $9007;
  4494. // GL_AMD_seamless_cubemap_per_texture
  4495. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4496. // GL_AMD_name_gen_delete
  4497. GL_DATA_BUFFER_AMD = $9151;
  4498. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4499. GL_QUERY_OBJECT_AMD = $9153;
  4500. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4501. GL_SAMPLER_OBJECT_AMD = $9155;
  4502. // GL_AMD_debug_output
  4503. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4504. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4505. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4506. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4507. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4508. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4509. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4510. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4511. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4512. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4513. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4514. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4515. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4516. // GL_AMD_depth_clamp_separate
  4517. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4518. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4519. // GL_EXT_422_pixels
  4520. GL_422_EXT = $80CC;
  4521. GL_422_REV_EXT = $80CD;
  4522. GL_422_AVERAGE_EXT = $80CE;
  4523. GL_422_REV_AVERAGE_EXT = $80CF;
  4524. // GL_EXT_abgr
  4525. GL_ABGR_EXT = $8000;
  4526. // GL_EXT_bgra
  4527. GL_BGR_EXT = $80E0;
  4528. GL_BGRA_EXT = $80E1;
  4529. // GL_EXT_blend_color
  4530. GL_CONSTANT_COLOR_EXT = $8001;
  4531. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4532. GL_CONSTANT_ALPHA_EXT = $8003;
  4533. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4534. GL_BLEND_COLOR_EXT = $8005;
  4535. // GL_EXT_blend_func_separate
  4536. GL_BLEND_DST_RGB_EXT = $80C8;
  4537. GL_BLEND_SRC_RGB_EXT = $80C9;
  4538. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4539. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4540. // GL_EXT_blend_minmax
  4541. GL_FUNC_ADD_EXT = $8006;
  4542. GL_MIN_EXT = $8007;
  4543. GL_MAX_EXT = $8008;
  4544. GL_BLEND_EQUATION_EXT = $8009;
  4545. // GL_EXT_blend_subtract
  4546. GL_FUNC_SUBTRACT_EXT = $800A;
  4547. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4548. // GL_EXT_clip_volume_hint
  4549. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4550. // GL_EXT_cmyka
  4551. GL_CMYK_EXT = $800C;
  4552. GL_CMYKA_EXT = $800D;
  4553. GL_PACK_CMYK_HINT_EXT = $800E;
  4554. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4555. // GL_EXT_compiled_vertex_array
  4556. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4557. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4558. // GL_EXT_convolution
  4559. GL_CONVOLUTION_1D_EXT = $8010;
  4560. GL_CONVOLUTION_2D_EXT = $8011;
  4561. GL_SEPARABLE_2D_EXT = $8012;
  4562. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4563. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4564. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4565. GL_REDUCE_EXT = $8016;
  4566. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4567. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4568. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4569. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4570. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4571. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4572. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4573. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4574. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4575. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4576. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4577. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4578. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4579. // GL_EXT_coordinate_frame
  4580. GL_TANGENT_ARRAY_EXT = $8439;
  4581. GL_BINORMAL_ARRAY_EXT = $843A;
  4582. GL_CURRENT_TANGENT_EXT = $843B;
  4583. GL_CURRENT_BINORMAL_EXT = $843C;
  4584. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4585. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4586. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4587. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4588. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4589. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4590. GL_MAP1_TANGENT_EXT = $8444;
  4591. GL_MAP2_TANGENT_EXT = $8445;
  4592. GL_MAP1_BINORMAL_EXT = $8446;
  4593. GL_MAP2_BINORMAL_EXT = $8447;
  4594. // GL_EXT_cull_vertex
  4595. GL_CULL_VERTEX_EXT = $81AA;
  4596. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4597. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4598. // GL_EXT_draw_range_elements
  4599. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4600. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4601. // GL_EXT_fog_coord
  4602. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4603. GL_FOG_COORDINATE_EXT = $8451;
  4604. GL_FRAGMENT_DEPTH_EXT = $8452;
  4605. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4606. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4607. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4608. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4609. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4610. // GL_EXT_framebuffer_object
  4611. GL_FRAMEBUFFER_EXT = $8D40;
  4612. GL_RENDERBUFFER_EXT = $8D41;
  4613. GL_STENCIL_INDEX_EXT = $8D45;
  4614. GL_STENCIL_INDEX1_EXT = $8D46;
  4615. GL_STENCIL_INDEX4_EXT = $8D47;
  4616. GL_STENCIL_INDEX8_EXT = $8D48;
  4617. GL_STENCIL_INDEX16_EXT = $8D49;
  4618. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4619. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4620. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4621. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4622. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4623. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4624. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4625. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4626. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4627. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4628. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4629. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4630. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4631. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4632. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4633. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4634. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4635. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4636. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4637. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4638. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4639. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4640. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4641. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4642. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4643. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4644. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4645. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4646. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4647. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4648. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4649. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4650. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4651. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4652. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4653. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4654. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4655. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4656. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4657. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4658. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4659. // GL_EXT_histogram
  4660. GL_HISTOGRAM_EXT = $8024;
  4661. GL_PROXY_HISTOGRAM_EXT = $8025;
  4662. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4663. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4664. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4665. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4666. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4667. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4668. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4669. GL_HISTOGRAM_SINK_EXT = $802D;
  4670. GL_MINMAX_EXT = $802E;
  4671. GL_MINMAX_FORMAT_EXT = $802F;
  4672. GL_MINMAX_SINK_EXT = $8030;
  4673. GL_TABLE_TOO_LARGE_EXT = $8031;
  4674. // GL_EXT_index_array_formats
  4675. GL_IUI_V2F_EXT = $81AD;
  4676. GL_IUI_V3F_EXT = $81AE;
  4677. GL_IUI_N3F_V2F_EXT = $81AF;
  4678. GL_IUI_N3F_V3F_EXT = $81B0;
  4679. GL_T2F_IUI_V2F_EXT = $81B1;
  4680. GL_T2F_IUI_V3F_EXT = $81B2;
  4681. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4682. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4683. // GL_EXT_index_func
  4684. GL_INDEX_TEST_EXT = $81B5;
  4685. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4686. GL_INDEX_TEST_REF_EXT = $81B7;
  4687. // GL_EXT_index_material
  4688. GL_INDEX_MATERIAL_EXT = $81B8;
  4689. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4690. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4691. // GL_EXT_light_texture
  4692. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4693. GL_FRAGMENT_NORMAL_EXT = $834A;
  4694. GL_FRAGMENT_COLOR_EXT = $834C;
  4695. GL_ATTENUATION_EXT = $834D;
  4696. GL_SHADOW_ATTENUATION_EXT = $834E;
  4697. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4698. GL_TEXTURE_LIGHT_EXT = $8350;
  4699. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4700. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4701. // GL_EXT_multisample
  4702. GL_MULTISAMPLE_EXT = $809D;
  4703. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4704. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4705. GL_SAMPLE_MASK_EXT = $80A0;
  4706. GL_1PASS_EXT = $80A1;
  4707. GL_2PASS_0_EXT = $80A2;
  4708. GL_2PASS_1_EXT = $80A3;
  4709. GL_4PASS_0_EXT = $80A4;
  4710. GL_4PASS_1_EXT = $80A5;
  4711. GL_4PASS_2_EXT = $80A6;
  4712. GL_4PASS_3_EXT = $80A7;
  4713. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4714. GL_SAMPLES_EXT = $80A9;
  4715. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4716. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4717. GL_SAMPLE_PATTERN_EXT = $80AC;
  4718. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4719. // GL_EXT_packed_pixels
  4720. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4721. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4722. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4723. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4724. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4725. // GL_EXT_paletted_texture
  4726. GL_COLOR_INDEX1_EXT = $80E2;
  4727. GL_COLOR_INDEX2_EXT = $80E3;
  4728. GL_COLOR_INDEX4_EXT = $80E4;
  4729. GL_COLOR_INDEX8_EXT = $80E5;
  4730. GL_COLOR_INDEX12_EXT = $80E6;
  4731. GL_COLOR_INDEX16_EXT = $80E7;
  4732. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4733. // GL_EXT_pixel_transform
  4734. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4735. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4736. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4737. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4738. GL_CUBIC_EXT = $8334;
  4739. GL_AVERAGE_EXT = $8335;
  4740. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4741. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4742. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4743. // GL_EXT_point_parameters
  4744. GL_POINT_SIZE_MIN_EXT = $8126;
  4745. GL_POINT_SIZE_MAX_EXT = $8127;
  4746. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4747. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4748. // GL_EXT_polygon_offset
  4749. GL_POLYGON_OFFSET_EXT = $8037;
  4750. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4751. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4752. // GL_EXT_rescale_normal
  4753. GL_RESCALE_NORMAL_EXT = $803A;
  4754. // GL_EXT_secondary_color
  4755. GL_COLOR_SUM_EXT = $8458;
  4756. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4757. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4758. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4759. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4760. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4761. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4762. // GL_EXT_separate_specular_color
  4763. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4764. GL_SINGLE_COLOR_EXT = $81F9;
  4765. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4766. // GL_EXT_shared_texture_palette
  4767. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4768. // GL_EXT_stencil_two_side
  4769. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4770. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4771. // GL_EXT_stencil_wrap
  4772. GL_INCR_WRAP_EXT = $8507;
  4773. GL_DECR_WRAP_EXT = $8508;
  4774. // GL_EXT_texture
  4775. GL_ALPHA4_EXT = $803B;
  4776. GL_ALPHA8_EXT = $803C;
  4777. GL_ALPHA12_EXT = $803D;
  4778. GL_ALPHA16_EXT = $803E;
  4779. GL_LUMINANCE4_EXT = $803F;
  4780. GL_LUMINANCE8_EXT = $8040;
  4781. GL_LUMINANCE12_EXT = $8041;
  4782. GL_LUMINANCE16_EXT = $8042;
  4783. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4784. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4785. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4786. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4787. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4788. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4789. GL_INTENSITY_EXT = $8049;
  4790. GL_INTENSITY4_EXT = $804A;
  4791. GL_INTENSITY8_EXT = $804B;
  4792. GL_INTENSITY12_EXT = $804C;
  4793. GL_INTENSITY16_EXT = $804D;
  4794. GL_RGB2_EXT = $804E;
  4795. GL_RGB4_EXT = $804F;
  4796. GL_RGB5_EXT = $8050;
  4797. GL_RGB8_EXT = $8051;
  4798. GL_RGB10_EXT = $8052;
  4799. GL_RGB12_EXT = $8053;
  4800. GL_RGB16_EXT = $8054;
  4801. GL_RGBA2_EXT = $8055;
  4802. GL_RGBA4_EXT = $8056;
  4803. GL_RGB5_A1_EXT = $8057;
  4804. GL_RGBA8_EXT = $8058;
  4805. GL_RGB10_A2_EXT = $8059;
  4806. GL_RGBA12_EXT = $805A;
  4807. GL_RGBA16_EXT = $805B;
  4808. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4809. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4810. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4811. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4812. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4813. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4814. GL_REPLACE_EXT = $8062;
  4815. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4816. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4817. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4818. // GL_EXT_texture3D
  4819. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4820. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4821. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4822. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4823. GL_TEXTURE_3D_EXT = $806F;
  4824. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4825. GL_TEXTURE_DEPTH_EXT = $8071;
  4826. GL_TEXTURE_WRAP_R_EXT = $8072;
  4827. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4828. // GL_EXT_texture_compression_s3tc
  4829. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4830. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4831. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4832. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4833. // GL_EXT_texture_cube_map
  4834. GL_NORMAL_MAP_EXT = $8511;
  4835. GL_REFLECTION_MAP_EXT = $8512;
  4836. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4837. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4838. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4839. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4840. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4841. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4842. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4843. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4844. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4845. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4846. // GL_EXT_texture_edge_clamp
  4847. GL_CLAMP_TO_EDGE_EXT = $812F;
  4848. // GL_EXT_texture_env_combine
  4849. GL_COMBINE_EXT = $8570;
  4850. GL_COMBINE_RGB_EXT = $8571;
  4851. GL_COMBINE_ALPHA_EXT = $8572;
  4852. GL_RGB_SCALE_EXT = $8573;
  4853. GL_ADD_SIGNED_EXT = $8574;
  4854. GL_INTERPOLATE_EXT = $8575;
  4855. GL_CONSTANT_EXT = $8576;
  4856. GL_PRIMARY_COLOR_EXT = $8577;
  4857. GL_PREVIOUS_EXT = $8578;
  4858. GL_SOURCE0_RGB_EXT = $8580;
  4859. GL_SOURCE1_RGB_EXT = $8581;
  4860. GL_SOURCE2_RGB_EXT = $8582;
  4861. GL_SOURCE0_ALPHA_EXT = $8588;
  4862. GL_SOURCE1_ALPHA_EXT = $8589;
  4863. GL_SOURCE2_ALPHA_EXT = $858A;
  4864. GL_OPERAND0_RGB_EXT = $8590;
  4865. GL_OPERAND1_RGB_EXT = $8591;
  4866. GL_OPERAND2_RGB_EXT = $8592;
  4867. GL_OPERAND0_ALPHA_EXT = $8598;
  4868. GL_OPERAND1_ALPHA_EXT = $8599;
  4869. GL_OPERAND2_ALPHA_EXT = $859A;
  4870. // GL_EXT_texture_env_dot3
  4871. GL_DOT3_RGB_EXT = $8740;
  4872. GL_DOT3_RGBA_EXT = $8741;
  4873. // GL_EXT_texture_filter_anisotropic
  4874. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4875. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4876. // GL_EXT_texture_lod_bias
  4877. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4878. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4879. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4880. // GL_EXT_texture_object
  4881. GL_TEXTURE_PRIORITY_EXT = $8066;
  4882. GL_TEXTURE_RESIDENT_EXT = $8067;
  4883. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4884. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4885. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4886. // GL_EXT_texture_perturb_normal
  4887. GL_PERTURB_EXT = $85AE;
  4888. GL_TEXTURE_NORMAL_EXT = $85AF;
  4889. // GL_EXT_texture_rectangle
  4890. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4891. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4892. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4893. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4894. // GL_EXT_vertex_array
  4895. GL_VERTEX_ARRAY_EXT = $8074;
  4896. GL_NORMAL_ARRAY_EXT = $8075;
  4897. GL_COLOR_ARRAY_EXT = $8076;
  4898. GL_INDEX_ARRAY_EXT = $8077;
  4899. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4900. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4901. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4902. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4903. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4904. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4905. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4906. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4907. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4908. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4909. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4910. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4911. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4912. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4913. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4914. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4915. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4916. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4917. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4918. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4919. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4920. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4921. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4922. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4923. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4924. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4925. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4926. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4927. // GL_EXT_vertex_shader
  4928. GL_VERTEX_SHADER_EXT = $8780;
  4929. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4930. GL_OP_INDEX_EXT = $8782;
  4931. GL_OP_NEGATE_EXT = $8783;
  4932. GL_OP_DOT3_EXT = $8784;
  4933. GL_OP_DOT4_EXT = $8785;
  4934. GL_OP_MUL_EXT = $8786;
  4935. GL_OP_ADD_EXT = $8787;
  4936. GL_OP_MADD_EXT = $8788;
  4937. GL_OP_FRAC_EXT = $8789;
  4938. GL_OP_MAX_EXT = $878A;
  4939. GL_OP_MIN_EXT = $878B;
  4940. GL_OP_SET_GE_EXT = $878C;
  4941. GL_OP_SET_LT_EXT = $878D;
  4942. GL_OP_CLAMP_EXT = $878E;
  4943. GL_OP_FLOOR_EXT = $878F;
  4944. GL_OP_ROUND_EXT = $8790;
  4945. GL_OP_EXP_BASE_2_EXT = $8791;
  4946. GL_OP_LOG_BASE_2_EXT = $8792;
  4947. GL_OP_POWER_EXT = $8793;
  4948. GL_OP_RECIP_EXT = $8794;
  4949. GL_OP_RECIP_SQRT_EXT = $8795;
  4950. GL_OP_SUB_EXT = $8796;
  4951. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4952. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4953. GL_OP_MOV_EXT = $8799;
  4954. GL_OUTPUT_VERTEX_EXT = $879A;
  4955. GL_OUTPUT_COLOR0_EXT = $879B;
  4956. GL_OUTPUT_COLOR1_EXT = $879C;
  4957. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4958. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4959. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4960. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4961. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4962. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4963. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4964. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4965. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4966. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4967. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4968. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4969. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4970. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4971. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4972. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4973. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4974. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4975. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4976. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4977. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4978. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4979. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4980. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4981. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4982. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4983. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4984. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4985. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4986. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4987. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4988. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4989. GL_OUTPUT_FOG_EXT = $87BD;
  4990. GL_SCALAR_EXT = $87BE;
  4991. GL_VECTOR_EXT = $87BF;
  4992. GL_MATRIX_EXT = $87C0;
  4993. GL_VARIANT_EXT = $87C1;
  4994. GL_INVARIANT_EXT = $87C2;
  4995. GL_LOCAL_CONSTANT_EXT = $87C3;
  4996. GL_LOCAL_EXT = $87C4;
  4997. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  4998. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  4999. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  5000. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  5001. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  5002. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  5003. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  5004. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  5005. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  5006. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  5007. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  5008. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  5009. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  5010. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  5011. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  5012. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  5013. GL_X_EXT = $87D5;
  5014. GL_Y_EXT = $87D6;
  5015. GL_Z_EXT = $87D7;
  5016. GL_W_EXT = $87D8;
  5017. GL_NEGATIVE_X_EXT = $87D9;
  5018. GL_NEGATIVE_Y_EXT = $87DA;
  5019. GL_NEGATIVE_Z_EXT = $87DB;
  5020. GL_NEGATIVE_W_EXT = $87DC;
  5021. GL_ZERO_EXT = $87DD;
  5022. GL_ONE_EXT = $87DE;
  5023. GL_NEGATIVE_ONE_EXT = $87DF;
  5024. GL_NORMALIZED_RANGE_EXT = $87E0;
  5025. GL_FULL_RANGE_EXT = $87E1;
  5026. GL_CURRENT_VERTEX_EXT = $87E2;
  5027. GL_MVP_MATRIX_EXT = $87E3;
  5028. GL_VARIANT_VALUE_EXT = $87E4;
  5029. GL_VARIANT_DATATYPE_EXT = $87E5;
  5030. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  5031. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  5032. GL_VARIANT_ARRAY_EXT = $87E8;
  5033. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  5034. GL_INVARIANT_VALUE_EXT = $87EA;
  5035. GL_INVARIANT_DATATYPE_EXT = $87EB;
  5036. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  5037. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  5038. // GL_EXT_vertex_weighting
  5039. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  5040. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  5041. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  5042. GL_MODELVIEW1_MATRIX_EXT = $8506;
  5043. GL_VERTEX_WEIGHTING_EXT = $8509;
  5044. GL_MODELVIEW0_EXT = $1700;
  5045. GL_MODELVIEW1_EXT = $850A;
  5046. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  5047. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  5048. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  5049. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  5050. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  5051. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  5052. // GL_EXT_depth_bounds_test
  5053. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  5054. GL_DEPTH_BOUNDS_EXT = $8891;
  5055. // GL_EXT_texture_mirror_clamp
  5056. GL_MIRROR_CLAMP_EXT = $8742;
  5057. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5058. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5059. // GL_EXT_blend_equation_separate
  5060. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5061. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5062. // GL_EXT_pixel_buffer_object
  5063. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5064. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5065. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5066. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5067. // GL_EXT_stencil_clear_tag
  5068. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5069. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5070. // GL_EXT_packed_depth_stencil
  5071. GL_DEPTH_STENCIL_EXT = $84F9;
  5072. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5073. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5074. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5075. // GL_EXT_texture_sRGB
  5076. GL_SRGB_EXT = $8C40;
  5077. GL_SRGB8_EXT = $8C41;
  5078. GL_SRGB_ALPHA_EXT = $8C42;
  5079. GL_SRGB8_ALPHA8_EXT = $8C43;
  5080. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5081. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5082. GL_SLUMINANCE_EXT = $8C46;
  5083. GL_SLUMINANCE8_EXT = $8C47;
  5084. GL_COMPRESSED_SRGB_EXT = $8C48;
  5085. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5086. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5087. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5088. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5089. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5090. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5091. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5092. // GL_EXT_framebuffer_blit
  5093. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5094. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5095. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5096. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5097. // GL_EXT_framebuffer_multisample
  5098. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5099. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5100. GL_MAX_SAMPLES_EXT = $8D57;
  5101. // GL_EXT_timer_query
  5102. GL_TIME_ELAPSED_EXT = $88BF;
  5103. // GL_EXT_bindable_uniform
  5104. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5105. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5106. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5107. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5108. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5109. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5110. // GL_EXT_framebuffer_sRGB
  5111. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5112. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5113. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5114. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5115. // GL_EXT_geometry_shader4
  5116. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5117. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5118. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5119. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5120. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5121. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5122. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5123. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5124. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5125. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5126. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5127. GL_LINES_ADJACENCY_EXT = $A;
  5128. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5129. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5130. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5131. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5132. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5133. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5134. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5135. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5136. // GL_EXT_gpu_shader4
  5137. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5138. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5139. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5140. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5141. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5142. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5143. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5144. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5145. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5146. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5147. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5148. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5149. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5150. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5151. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5152. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5153. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5154. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5155. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5156. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5157. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5158. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5159. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5160. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5161. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5162. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5163. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5164. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5165. // GL_EXT_packed_float
  5166. GL_R11F_G11F_B10F_EXT = $8C3A;
  5167. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5168. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5169. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5170. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5171. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5172. // GL_EXT_texture_array
  5173. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5174. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5175. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5176. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5177. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5178. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5179. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5180. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5181. // GL_EXT_texture_buffer_object
  5182. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5183. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5184. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5185. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5186. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5187. // GL_EXT_texture_compression_latc
  5188. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5189. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5190. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5191. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5192. // GL_EXT_texture_compression_rgtc
  5193. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5194. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5195. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5196. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5197. // GL_EXT_texture_integer
  5198. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5199. GL_RGBA32UI_EXT = $8D70;
  5200. GL_RGB32UI_EXT = $8D71;
  5201. GL_ALPHA32UI_EXT = $8D72;
  5202. GL_INTENSITY32UI_EXT = $8D73;
  5203. GL_LUMINANCE32UI_EXT = $8D74;
  5204. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5205. GL_RGBA16UI_EXT = $8D76;
  5206. GL_RGB16UI_EXT = $8D77;
  5207. GL_ALPHA16UI_EXT = $8D78;
  5208. GL_INTENSITY16UI_EXT = $8D79;
  5209. GL_LUMINANCE16UI_EXT = $8D7A;
  5210. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5211. GL_RGBA8UI_EXT = $8D7C;
  5212. GL_RGB8UI_EXT = $8D7D;
  5213. GL_ALPHA8UI_EXT = $8D7E;
  5214. GL_INTENSITY8UI_EXT = $8D7F;
  5215. GL_LUMINANCE8UI_EXT = $8D80;
  5216. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5217. GL_RGBA32I_EXT = $8D82;
  5218. GL_RGB32I_EXT = $8D83;
  5219. GL_ALPHA32I_EXT = $8D84;
  5220. GL_INTENSITY32I_EXT = $8D85;
  5221. GL_LUMINANCE32I_EXT = $8D86;
  5222. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5223. GL_RGBA16I_EXT = $8D88;
  5224. GL_RGB16I_EXT = $8D89;
  5225. GL_ALPHA16I_EXT = $8D8A;
  5226. GL_INTENSITY16I_EXT = $8D8B;
  5227. GL_LUMINANCE16I_EXT = $8D8C;
  5228. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5229. GL_RGBA8I_EXT = $8D8E;
  5230. GL_RGB8I_EXT = $8D8F;
  5231. GL_ALPHA8I_EXT = $8D90;
  5232. GL_INTENSITY8I_EXT = $8D91;
  5233. GL_LUMINANCE8I_EXT = $8D92;
  5234. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5235. GL_RED_INTEGER_EXT = $8D94;
  5236. GL_GREEN_INTEGER_EXT = $8D95;
  5237. GL_BLUE_INTEGER_EXT = $8D96;
  5238. GL_ALPHA_INTEGER_EXT = $8D97;
  5239. GL_RGB_INTEGER_EXT = $8D98;
  5240. GL_RGBA_INTEGER_EXT = $8D99;
  5241. GL_BGR_INTEGER_EXT = $8D9A;
  5242. GL_BGRA_INTEGER_EXT = $8D9B;
  5243. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5244. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5245. // GL_EXT_texture_shared_exponent
  5246. GL_RGB9_E5_EXT = $8C3D;
  5247. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5248. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5249. // GL_EXT_transform_feedback
  5250. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5251. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5252. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5253. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5254. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5255. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5256. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5257. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5258. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5259. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5260. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5261. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5262. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5263. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5264. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5265. // GL_EXT_direct_state_access
  5266. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5267. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5268. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5269. // GL_EXT_texture_swizzle
  5270. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5271. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5272. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5273. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5274. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5275. // GL_EXT_provoking_vertex
  5276. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5277. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5278. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5279. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5280. // GL_EXT_texture_snorm
  5281. GL_ALPHA_SNORM = $9010;
  5282. GL_LUMINANCE_SNORM = $9011;
  5283. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5284. GL_INTENSITY_SNORM = $9013;
  5285. GL_ALPHA8_SNORM = $9014;
  5286. GL_LUMINANCE8_SNORM = $9015;
  5287. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5288. GL_INTENSITY8_SNORM = $9017;
  5289. GL_ALPHA16_SNORM = $9018;
  5290. GL_LUMINANCE16_SNORM = $9019;
  5291. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5292. GL_INTENSITY16_SNORM = $901B;
  5293. { reuse GL_RED_SNORM }
  5294. { reuse GL_RG_SNORM }
  5295. { reuse GL_RGB_SNORM }
  5296. { reuse GL_RGBA_SNORM }
  5297. { reuse GL_R8_SNORM }
  5298. { reuse GL_RG8_SNORM }
  5299. { reuse GL_RGB8_SNORM }
  5300. { reuse GL_RGBA8_SNORM }
  5301. { reuse GL_R16_SNORM }
  5302. { reuse GL_RG16_SNORM }
  5303. { reuse GL_RGB16_SNORM }
  5304. { reuse GL_RGBA16_SNORM }
  5305. { reuse GL_SIGNED_NORMALIZED }
  5306. // GL_EXT_separate_shader_objects
  5307. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5308. // GL_EXT_shader_image_load_store
  5309. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5310. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5311. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5312. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5313. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5314. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5315. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5316. GL_IMAGE_1D_EXT = $904C;
  5317. GL_IMAGE_2D_EXT = $904D;
  5318. GL_IMAGE_3D_EXT = $904E;
  5319. GL_IMAGE_2D_RECT_EXT = $904F;
  5320. GL_IMAGE_CUBE_EXT = $9050;
  5321. GL_IMAGE_BUFFER_EXT = $9051;
  5322. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5323. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5324. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5325. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5326. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5327. GL_INT_IMAGE_1D_EXT = $9057;
  5328. GL_INT_IMAGE_2D_EXT = $9058;
  5329. GL_INT_IMAGE_3D_EXT = $9059;
  5330. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5331. GL_INT_IMAGE_CUBE_EXT = $905B;
  5332. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5333. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5334. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5335. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5336. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5337. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5338. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5339. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5340. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5341. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5342. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5343. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5344. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5345. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5346. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5347. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5348. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5349. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5350. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5351. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5352. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5353. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5354. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5355. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5356. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5357. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5358. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5359. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5360. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5361. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5362. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5363. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5364. // GL_EXT_vertex_attrib_64bit
  5365. { reuse GL_DOUBLE }
  5366. GL_DOUBLE_VEC2_EXT = $8FFC;
  5367. GL_DOUBLE_VEC3_EXT = $8FFD;
  5368. GL_DOUBLE_VEC4_EXT = $8FFE;
  5369. GL_DOUBLE_MAT2_EXT = $8F46;
  5370. GL_DOUBLE_MAT3_EXT = $8F47;
  5371. GL_DOUBLE_MAT4_EXT = $8F48;
  5372. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5373. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5374. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5375. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5376. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5377. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5378. // GL_EXT_texture_sRGB_decode
  5379. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5380. GL_DECODE_EXT = $8A49;
  5381. GL_SKIP_DECODE_EXT = $8A4A;
  5382. // GL_NV_texture_multisample
  5383. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5384. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5385. // GL_AMD_blend_minmax_factor
  5386. GL_FACTOR_MIN_AMD = $901C;
  5387. GL_FACTOR_MAX_AMD = $901D;
  5388. // GL_AMD_sample_positions
  5389. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5390. // GL_EXT_x11_sync_object
  5391. GL_SYNC_X11_FENCE_EXT = $90E1;
  5392. // GL_EXT_framebuffer_multisample_blit_scaled
  5393. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5394. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5395. // (4.3) GL_NV_path_rendering
  5396. GL_PATH_FORMAT_SVG_NV = $9070;
  5397. GL_PATH_FORMAT_PS_NV = $9071;
  5398. GL_STANDARD_FONT_NAME_NV = $9072;
  5399. GL_SYSTEM_FONT_NAME_NV = $9073;
  5400. GL_FILE_NAME_NV = $9074;
  5401. GL_PATH_STROKE_WIDTH_NV = $9075;
  5402. GL_PATH_END_CAPS_NV = $9076;
  5403. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5404. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5405. GL_PATH_JOIN_STYLE_NV = $9079;
  5406. GL_PATH_MITER_LIMIT_NV = $907A;
  5407. GL_PATH_DASH_CAPS_NV = $907B;
  5408. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5409. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5410. GL_PATH_DASH_OFFSET_NV = $907E;
  5411. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5412. GL_PATH_FILL_MODE_NV = $9080;
  5413. GL_PATH_FILL_MASK_NV = $9081;
  5414. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5415. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5416. GL_PATH_STROKE_MASK_NV = $9084;
  5417. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5418. GL_PATH_STROKE_BOUND_NV = $9086;
  5419. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5420. GL_COUNT_UP_NV = $9088;
  5421. GL_COUNT_DOWN_NV = $9089;
  5422. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5423. GL_CONVEX_HULL_NV = $908B;
  5424. GL_MULTI_HULLS_NV = $908C;
  5425. GL_BOUNDING_BOX_NV = $908D;
  5426. GL_TRANSLATE_X_NV = $908E;
  5427. GL_TRANSLATE_Y_NV = $908F;
  5428. GL_TRANSLATE_2D_NV = $9090;
  5429. GL_TRANSLATE_3D_NV = $9091;
  5430. GL_AFFINE_2D_NV = $9092;
  5431. GL_PROJECTIVE_2D_NV = $9093;
  5432. GL_AFFINE_3D_NV = $9094;
  5433. GL_PROJECTIVE_3D_NV = $9095;
  5434. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5435. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5436. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5437. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5438. GL_UTF8_NV = $909A;
  5439. GL_UTF16_NV = $909B;
  5440. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5441. GL_PATH_COMMAND_COUNT_NV = $909D;
  5442. GL_PATH_COORD_COUNT_NV = $909E;
  5443. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5444. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5445. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5446. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5447. GL_SQUARE_NV = $90A3;
  5448. GL_ROUND_NV = $90A4;
  5449. GL_TRIANGULAR_NV = $90A5;
  5450. GL_BEVEL_NV = $90A6;
  5451. GL_MITER_REVERT_NV = $90A7;
  5452. GL_MITER_TRUNCATE_NV = $90A8;
  5453. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5454. GL_USE_MISSING_GLYPH_NV = $90AA;
  5455. GL_PATH_ERROR_POSITION_NV = $90AB;
  5456. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5457. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5458. GL_ADJACENT_PAIRS_NV = $90AE;
  5459. GL_FIRST_TO_REST_NV = $90AF;
  5460. GL_PATH_GEN_MODE_NV = $90B0;
  5461. GL_PATH_GEN_COEFF_NV = $90B1;
  5462. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5463. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5464. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5465. GL_PATH_STENCIL_REF_NV = $90B8;
  5466. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5467. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5468. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5469. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5470. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5471. GL_MOVE_TO_RESETS_NV = $90B5;
  5472. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5473. GL_CLOSE_PATH_NV = $00;
  5474. GL_MOVE_TO_NV = $02;
  5475. GL_RELATIVE_MOVE_TO_NV = $03;
  5476. GL_LINE_TO_NV = $04;
  5477. GL_RELATIVE_LINE_TO_NV = $05;
  5478. GL_HORIZONTAL_LINE_TO_NV = $06;
  5479. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5480. GL_VERTICAL_LINE_TO_NV = $08;
  5481. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5482. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5483. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5484. GL_CUBIC_CURVE_TO_NV = $0C;
  5485. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5486. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5487. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5488. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5489. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5490. GL_SMALL_CCW_ARC_TO_NV = $12;
  5491. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5492. GL_SMALL_CW_ARC_TO_NV = $14;
  5493. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5494. GL_LARGE_CCW_ARC_TO_NV = $16;
  5495. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5496. GL_LARGE_CW_ARC_TO_NV = $18;
  5497. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5498. GL_RESTART_PATH_NV = $F0;
  5499. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5500. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5501. GL_RECT_NV = $F6;
  5502. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5503. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5504. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5505. GL_ARC_TO_NV = $FE;
  5506. GL_RELATIVE_ARC_TO_NV = $FF;
  5507. GL_BOLD_BIT_NV = $01;
  5508. GL_ITALIC_BIT_NV = $02;
  5509. GL_GLYPH_WIDTH_BIT_NV = $01;
  5510. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5511. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5512. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5513. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5514. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5515. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5516. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5517. GL_GLYPH_HAS_KERNING_NV = $100;
  5518. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5519. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5520. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5521. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5522. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5523. GL_FONT_ASCENDER_NV = $00200000;
  5524. GL_FONT_DESCENDER_NV = $00400000;
  5525. GL_FONT_HEIGHT_NV = $00800000;
  5526. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5527. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5528. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5529. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5530. GL_FONT_HAS_KERNING_NV = $10000000;
  5531. // (4.3) GL_AMD_pinned_memory
  5532. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5533. // (4.3) GL_AMD_stencil_operation_extended
  5534. GL_SET_AMD = $874A;
  5535. GL_REPLACE_VALUE_AMD = $874B;
  5536. GL_STENCIL_OP_VALUE_AMD = $874C;
  5537. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5538. // (4.3) GL_AMD_vertex_shader_viewport_index
  5539. // (4.3) GL_AMD_vertex_shader_layer
  5540. // (4.3) GL_NV_bindless_texture
  5541. // (4.3) GL_NV_shader_atomic_float
  5542. // (4.3) GL_AMD_query_buffer_object
  5543. GL_QUERY_BUFFER_AMD = $9192;
  5544. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5545. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5546. // GL_FfdMaskSGIX
  5547. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5548. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5549. // GL_HP_convolution_border_modes
  5550. GL_IGNORE_BORDER_HP = $8150;
  5551. GL_CONSTANT_BORDER_HP = $8151;
  5552. GL_REPLICATE_BORDER_HP = $8153;
  5553. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5554. // GL_HP_image_transform
  5555. GL_IMAGE_SCALE_X_HP = $8155;
  5556. GL_IMAGE_SCALE_Y_HP = $8156;
  5557. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5558. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5559. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5560. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5561. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5562. GL_IMAGE_MAG_FILTER_HP = $815C;
  5563. GL_IMAGE_MIN_FILTER_HP = $815D;
  5564. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5565. GL_CUBIC_HP = $815F;
  5566. GL_AVERAGE_HP = $8160;
  5567. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5568. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5569. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5570. // GL_HP_occlusion_test
  5571. GL_OCCLUSION_TEST_HP = $8165;
  5572. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5573. // GL_HP_texture_lighting
  5574. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5575. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5576. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5577. // GL_IBM_cull_vertex
  5578. GL_CULL_VERTEX_IBM = 103050;
  5579. // GL_IBM_rasterpos_clip
  5580. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5581. // GL_IBM_texture_mirrored_repeat
  5582. GL_MIRRORED_REPEAT_IBM = $8370;
  5583. // GL_IBM_vertex_array_lists
  5584. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5585. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5586. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5587. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5588. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5589. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5590. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5591. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5592. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5593. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5594. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5595. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5596. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5597. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5598. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5599. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5600. // GL_INGR_color_clamp
  5601. GL_RED_MIN_CLAMP_INGR = $8560;
  5602. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5603. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5604. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5605. GL_RED_MAX_CLAMP_INGR = $8564;
  5606. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5607. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5608. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5609. // GL_INGR_interlace_read
  5610. GL_INTERLACE_READ_INGR = $8568;
  5611. // GL_INTEL_parallel_arrays
  5612. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5613. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5614. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5615. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5616. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5617. // GL_NV_copy_depth_to_color
  5618. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5619. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5620. // GL_NV_depth_clamp
  5621. GL_DEPTH_CLAMP_NV = $864F;
  5622. // GL_NV_evaluators
  5623. GL_EVAL_2D_NV = $86C0;
  5624. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5625. GL_MAP_TESSELLATION_NV = $86C2;
  5626. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5627. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5628. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5629. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5630. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5631. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5632. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5633. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5634. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5635. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5636. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5637. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5638. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5639. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5640. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5641. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5642. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5643. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5644. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5645. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5646. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5647. // GL_NV_fence
  5648. GL_ALL_COMPLETED_NV = $84F2;
  5649. GL_FENCE_STATUS_NV = $84F3;
  5650. GL_FENCE_CONDITION_NV = $84F4;
  5651. // GL_NV_float_buffer
  5652. GL_FLOAT_R_NV = $8880;
  5653. GL_FLOAT_RG_NV = $8881;
  5654. GL_FLOAT_RGB_NV = $8882;
  5655. GL_FLOAT_RGBA_NV = $8883;
  5656. GL_FLOAT_R16_NV = $8884;
  5657. GL_FLOAT_R32_NV = $8885;
  5658. GL_FLOAT_RG16_NV = $8886;
  5659. GL_FLOAT_RG32_NV = $8887;
  5660. GL_FLOAT_RGB16_NV = $8888;
  5661. GL_FLOAT_RGB32_NV = $8889;
  5662. GL_FLOAT_RGBA16_NV = $888A;
  5663. GL_FLOAT_RGBA32_NV = $888B;
  5664. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5665. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5666. GL_FLOAT_RGBA_MODE_NV = $888E;
  5667. // GL_NV_fog_distance
  5668. GL_FOG_DISTANCE_MODE_NV = $855A;
  5669. GL_EYE_RADIAL_NV = $855B;
  5670. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5671. // GL_NV_fragment_program
  5672. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5673. GL_FRAGMENT_PROGRAM_NV = $8870;
  5674. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5675. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5676. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5677. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5678. // GL_NV_half_float
  5679. GL_HALF_FLOAT_NV = $140B;
  5680. // GL_NV_light_max_exponent
  5681. GL_MAX_SHININESS_NV = $8504;
  5682. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5683. // GL_NV_multisample_filter_hint
  5684. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5685. // GL_NV_occlusion_query
  5686. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5687. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5688. GL_PIXEL_COUNT_NV = $8866;
  5689. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5690. // GL_NV_packed_depth_stencil
  5691. GL_DEPTH_STENCIL_NV = $84F9;
  5692. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5693. // GL_NV_pixel_data_range
  5694. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5695. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5696. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5697. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5698. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5699. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5700. // GL_NV_point_sprite
  5701. GL_POINT_SPRITE_NV = $8861;
  5702. GL_COORD_REPLACE_NV = $8862;
  5703. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5704. // GL_NV_primitive_restart
  5705. GL_PRIMITIVE_RESTART_NV = $8558;
  5706. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5707. // GL_NV_register_combiners
  5708. GL_REGISTER_COMBINERS_NV = $8522;
  5709. GL_VARIABLE_A_NV = $8523;
  5710. GL_VARIABLE_B_NV = $8524;
  5711. GL_VARIABLE_C_NV = $8525;
  5712. GL_VARIABLE_D_NV = $8526;
  5713. GL_VARIABLE_E_NV = $8527;
  5714. GL_VARIABLE_F_NV = $8528;
  5715. GL_VARIABLE_G_NV = $8529;
  5716. GL_CONSTANT_COLOR0_NV = $852A;
  5717. GL_CONSTANT_COLOR1_NV = $852B;
  5718. GL_PRIMARY_COLOR_NV = $852C;
  5719. GL_SECONDARY_COLOR_NV = $852D;
  5720. GL_SPARE0_NV = $852E;
  5721. GL_SPARE1_NV = $852F;
  5722. GL_DISCARD_NV = $8530;
  5723. GL_E_TIMES_F_NV = $8531;
  5724. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5725. GL_UNSIGNED_IDENTITY_NV = $8536;
  5726. GL_UNSIGNED_INVERT_NV = $8537;
  5727. GL_EXPAND_NORMAL_NV = $8538;
  5728. GL_EXPAND_NEGATE_NV = $8539;
  5729. GL_HALF_BIAS_NORMAL_NV = $853A;
  5730. GL_HALF_BIAS_NEGATE_NV = $853B;
  5731. GL_SIGNED_IDENTITY_NV = $853C;
  5732. GL_SIGNED_NEGATE_NV = $853D;
  5733. GL_SCALE_BY_TWO_NV = $853E;
  5734. GL_SCALE_BY_FOUR_NV = $853F;
  5735. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5736. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5737. GL_COMBINER_INPUT_NV = $8542;
  5738. GL_COMBINER_MAPPING_NV = $8543;
  5739. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5740. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5741. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5742. GL_COMBINER_MUX_SUM_NV = $8547;
  5743. GL_COMBINER_SCALE_NV = $8548;
  5744. GL_COMBINER_BIAS_NV = $8549;
  5745. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5746. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5747. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5748. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5749. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5750. GL_COLOR_SUM_CLAMP_NV = $854F;
  5751. GL_COMBINER0_NV = $8550;
  5752. GL_COMBINER1_NV = $8551;
  5753. GL_COMBINER2_NV = $8552;
  5754. GL_COMBINER3_NV = $8553;
  5755. GL_COMBINER4_NV = $8554;
  5756. GL_COMBINER5_NV = $8555;
  5757. GL_COMBINER6_NV = $8556;
  5758. GL_COMBINER7_NV = $8557;
  5759. // GL_NV_register_combiners2
  5760. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5761. // GL_NV_texgen_emboss
  5762. GL_EMBOSS_LIGHT_NV = $855D;
  5763. GL_EMBOSS_CONSTANT_NV = $855E;
  5764. GL_EMBOSS_MAP_NV = $855F;
  5765. // GL_NV_texgen_reflection
  5766. GL_NORMAL_MAP_NV = $8511;
  5767. GL_REFLECTION_MAP_NV = $8512;
  5768. // GL_NV_texture_env_combine4
  5769. GL_COMBINE4_NV = $8503;
  5770. GL_SOURCE3_RGB_NV = $8583;
  5771. GL_SOURCE3_ALPHA_NV = $858B;
  5772. GL_OPERAND3_RGB_NV = $8593;
  5773. GL_OPERAND3_ALPHA_NV = $859B;
  5774. // GL_NV_texture_expand_normal
  5775. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5776. // GL_NV_texture_rectangle
  5777. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5778. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5779. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5780. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5781. // GL_NV_texture_shader
  5782. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5783. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5784. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5785. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5786. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5787. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5788. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5789. GL_SHADER_CONSISTENT_NV = $86DD;
  5790. GL_TEXTURE_SHADER_NV = $86DE;
  5791. GL_SHADER_OPERATION_NV = $86DF;
  5792. GL_CULL_MODES_NV = $86E0;
  5793. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5794. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5795. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5796. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5797. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5798. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5799. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5800. GL_CONST_EYE_NV = $86E5;
  5801. GL_PASS_THROUGH_NV = $86E6;
  5802. GL_CULL_FRAGMENT_NV = $86E7;
  5803. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5804. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5805. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5806. GL_DOT_PRODUCT_NV = $86EC;
  5807. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5808. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5809. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5810. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5811. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5812. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5813. GL_HILO_NV = $86F4;
  5814. GL_DSDT_NV = $86F5;
  5815. GL_DSDT_MAG_NV = $86F6;
  5816. GL_DSDT_MAG_VIB_NV = $86F7;
  5817. GL_HILO16_NV = $86F8;
  5818. GL_SIGNED_HILO_NV = $86F9;
  5819. GL_SIGNED_HILO16_NV = $86FA;
  5820. GL_SIGNED_RGBA_NV = $86FB;
  5821. GL_SIGNED_RGBA8_NV = $86FC;
  5822. GL_SIGNED_RGB_NV = $86FE;
  5823. GL_SIGNED_RGB8_NV = $86FF;
  5824. GL_SIGNED_LUMINANCE_NV = $8701;
  5825. GL_SIGNED_LUMINANCE8_NV = $8702;
  5826. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5827. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5828. GL_SIGNED_ALPHA_NV = $8705;
  5829. GL_SIGNED_ALPHA8_NV = $8706;
  5830. GL_SIGNED_INTENSITY_NV = $8707;
  5831. GL_SIGNED_INTENSITY8_NV = $8708;
  5832. GL_DSDT8_NV = $8709;
  5833. GL_DSDT8_MAG8_NV = $870A;
  5834. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5835. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5836. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5837. GL_HI_SCALE_NV = $870E;
  5838. GL_LO_SCALE_NV = $870F;
  5839. GL_DS_SCALE_NV = $8710;
  5840. GL_DT_SCALE_NV = $8711;
  5841. GL_MAGNITUDE_SCALE_NV = $8712;
  5842. GL_VIBRANCE_SCALE_NV = $8713;
  5843. GL_HI_BIAS_NV = $8714;
  5844. GL_LO_BIAS_NV = $8715;
  5845. GL_DS_BIAS_NV = $8716;
  5846. GL_DT_BIAS_NV = $8717;
  5847. GL_MAGNITUDE_BIAS_NV = $8718;
  5848. GL_VIBRANCE_BIAS_NV = $8719;
  5849. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5850. GL_TEXTURE_HI_SIZE_NV = $871B;
  5851. GL_TEXTURE_LO_SIZE_NV = $871C;
  5852. GL_TEXTURE_DS_SIZE_NV = $871D;
  5853. GL_TEXTURE_DT_SIZE_NV = $871E;
  5854. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5855. // GL_NV_texture_shader2
  5856. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5857. // GL_NV_texture_shader3
  5858. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5859. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5860. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5861. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5862. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5863. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5864. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5865. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5866. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5867. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5868. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5869. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5870. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5871. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5872. GL_HILO8_NV = $885E;
  5873. GL_SIGNED_HILO8_NV = $885F;
  5874. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5875. // GL_NV_vertex_array_range
  5876. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5877. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5878. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5879. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5880. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5881. // GL_NV_vertex_array_range2
  5882. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5883. // GL_NV_vertex_program
  5884. GL_VERTEX_PROGRAM_NV = $8620;
  5885. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5886. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5887. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5888. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5889. GL_CURRENT_ATTRIB_NV = $8626;
  5890. GL_PROGRAM_LENGTH_NV = $8627;
  5891. GL_PROGRAM_STRING_NV = $8628;
  5892. GL_MODELVIEW_PROJECTION_NV = $8629;
  5893. GL_IDENTITY_NV = $862A;
  5894. GL_INVERSE_NV = $862B;
  5895. GL_TRANSPOSE_NV = $862C;
  5896. GL_INVERSE_TRANSPOSE_NV = $862D;
  5897. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5898. GL_MAX_TRACK_MATRICES_NV = $862F;
  5899. GL_MATRIX0_NV = $8630;
  5900. GL_MATRIX1_NV = $8631;
  5901. GL_MATRIX2_NV = $8632;
  5902. GL_MATRIX3_NV = $8633;
  5903. GL_MATRIX4_NV = $8634;
  5904. GL_MATRIX5_NV = $8635;
  5905. GL_MATRIX6_NV = $8636;
  5906. GL_MATRIX7_NV = $8637;
  5907. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5908. GL_CURRENT_MATRIX_NV = $8641;
  5909. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5910. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5911. GL_PROGRAM_PARAMETER_NV = $8644;
  5912. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5913. GL_PROGRAM_TARGET_NV = $8646;
  5914. GL_PROGRAM_RESIDENT_NV = $8647;
  5915. GL_TRACK_MATRIX_NV = $8648;
  5916. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5917. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5918. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5919. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5920. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5921. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5922. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5923. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5924. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5925. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5926. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5927. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5928. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5929. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5930. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5931. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5932. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5933. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5934. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5935. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5936. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5937. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5938. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5939. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5940. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5941. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5942. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5943. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5944. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5945. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5946. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5947. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5948. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5949. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5950. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5951. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5952. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5953. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5954. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5955. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5956. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5957. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5958. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5959. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5960. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5961. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5962. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5963. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5964. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5965. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5966. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5967. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5968. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5969. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5970. // GL_NV_fragment_program2
  5971. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5972. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5973. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5974. // GL_NV_vertex_program3
  5975. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5976. // GL_NV_depth_buffer_float
  5977. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5978. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5979. // GL_NV_framebuffer_multisample_coverage
  5980. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5981. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5982. // GL_NV_geometry_program4
  5983. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5984. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5985. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5986. // GL_NV_gpu_program4
  5987. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5988. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5989. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5990. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5991. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5992. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5993. // GL_NV_parameter_buffer_object
  5994. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5995. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  5996. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  5997. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  5998. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  5999. // GL_NV_transform_feedback
  6000. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  6001. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  6002. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  6003. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  6004. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  6005. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  6006. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  6007. GL_PRIMITIVES_GENERATED_NV = $8C87;
  6008. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  6009. GL_RASTERIZER_DISCARD_NV = $8C89;
  6010. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  6011. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  6012. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  6013. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  6014. GL_ACTIVE_VARYINGS_NV = $8C81;
  6015. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  6016. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  6017. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  6018. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  6019. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  6020. GL_TEXTURE_COORD_NV = $8C79;
  6021. GL_CLIP_DISTANCE_NV = $8C7A;
  6022. GL_VERTEX_ID_NV = $8C7B;
  6023. GL_PRIMITIVE_ID_NV = $8C7C;
  6024. GL_GENERIC_ATTRIB_NV = $8C7D;
  6025. GL_LAYER_NV = $8DAA;
  6026. GL_NEXT_BUFFER_NV = -2;
  6027. GL_SKIP_COMPONENTS4_NV = -3;
  6028. GL_SKIP_COMPONENTS3_NV = -4;
  6029. GL_SKIP_COMPONENTS2_NV = -5;
  6030. GL_SKIP_COMPONENTS1_NV = -6;
  6031. // GL_NV_conditional_render
  6032. GL_QUERY_WAIT_NV = $8E13;
  6033. GL_QUERY_NO_WAIT_NV = $8E14;
  6034. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  6035. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  6036. // GL_NV_conservative_raster
  6037. GL_CONSERVATIVE_RASTERIZATION_NV = $9346;
  6038. GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = $9347;
  6039. GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = $9348;
  6040. GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = $9349;
  6041. // GL_NV_conservative_raster_dilate
  6042. GL_CONSERVATIVE_RASTER_DILATE_NV = $9379;
  6043. GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = $937A;
  6044. GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = $937B;
  6045. // GL_NV_present_video
  6046. GL_FRAME_NV = $8E26;
  6047. GL_FIELDS_NV = $8E27;
  6048. GL_CURRENT_TIME_NV = $8E28;
  6049. GL_NUM_FILL_STREAMS_NV = $8E29;
  6050. GL_PRESENT_TIME_NV = $8E2A;
  6051. GL_PRESENT_DURATION_NV = $8E2B;
  6052. // GL_NV_explicit_multisample
  6053. GL_SAMPLE_POSITION_NV = $8E50;
  6054. GL_SAMPLE_MASK_NV = $8E51;
  6055. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  6056. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  6057. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  6058. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  6059. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  6060. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  6061. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  6062. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  6063. // GL_NV_transform_feedback2
  6064. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  6065. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6066. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6067. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6068. // GL_NV_video_capture
  6069. GL_VIDEO_BUFFER_NV = $9020;
  6070. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6071. GL_FIELD_UPPER_NV = $9022;
  6072. GL_FIELD_LOWER_NV = $9023;
  6073. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6074. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6075. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6076. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6077. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6078. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6079. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6080. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6081. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6082. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6083. GL_PARTIAL_SUCCESS_NV = $902E;
  6084. GL_SUCCESS_NV = $902F;
  6085. GL_FAILURE_NV = $9030;
  6086. GL_YCBYCR8_422_NV = $9031;
  6087. GL_YCBAYCR8A_4224_NV = $9032;
  6088. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6089. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6090. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6091. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6092. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6093. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6094. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6095. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6096. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6097. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6098. // GL_NV_shader_buffer_load
  6099. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6100. GL_GPU_ADDRESS_NV = $8F34;
  6101. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6102. // GL_NV_vertex_buffer_unified_memory
  6103. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6104. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6105. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6106. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6107. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6108. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6109. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6110. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6111. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6112. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6113. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6114. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6115. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6116. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6117. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6118. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6119. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6120. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6121. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6122. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6123. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6124. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6125. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6126. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6127. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6128. // GL_NV_gpu_program5
  6129. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6130. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6131. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6132. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6133. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6134. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6135. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6136. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6137. // GL_NV_gpu_shader5
  6138. GL_INT64_NV = $140E;
  6139. GL_UNSIGNED_INT64_NV = $140F;
  6140. GL_INT8_NV = $8FE0;
  6141. GL_INT8_VEC2_NV = $8FE1;
  6142. GL_INT8_VEC3_NV = $8FE2;
  6143. GL_INT8_VEC4_NV = $8FE3;
  6144. GL_INT16_NV = $8FE4;
  6145. GL_INT16_VEC2_NV = $8FE5;
  6146. GL_INT16_VEC3_NV = $8FE6;
  6147. GL_INT16_VEC4_NV = $8FE7;
  6148. GL_INT64_VEC2_NV = $8FE9;
  6149. GL_INT64_VEC3_NV = $8FEA;
  6150. GL_INT64_VEC4_NV = $8FEB;
  6151. GL_UNSIGNED_INT8_NV = $8FEC;
  6152. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6153. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6154. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6155. GL_UNSIGNED_INT16_NV = $8FF0;
  6156. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6157. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6158. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6159. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6160. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6161. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6162. GL_FLOAT16_NV = $8FF8;
  6163. GL_FLOAT16_VEC2_NV = $8FF9;
  6164. GL_FLOAT16_VEC3_NV = $8FFA;
  6165. GL_FLOAT16_VEC4_NV = $8FFB;
  6166. { reuse GL_PATCHES }
  6167. // GL_NV_shader_buffer_store
  6168. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6169. { reuse GL_READ_WRITE }
  6170. { reuse GL_WRITE_ONLY }
  6171. // GL_NV_tessellation_program5
  6172. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6173. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6174. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6175. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6176. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6177. // GL_NV_vertex_attrib_integer_64bit
  6178. { reuse GL_INT64_NV }
  6179. { reuse GL_UNSIGNED_INT64_NV }
  6180. // GL_NV_multisample_coverage
  6181. GL_COVERAGE_SAMPLES_NV = $80A9;
  6182. GL_COLOR_SAMPLES_NV = $8E20;
  6183. // GL_NV_vdpau_interop
  6184. GL_SURFACE_STATE_NV = $86EB;
  6185. GL_SURFACE_REGISTERED_NV = $86FD;
  6186. GL_SURFACE_MAPPED_NV = $8700;
  6187. GL_WRITE_DISCARD_NV = $88BE;
  6188. // GL_OML_interlace
  6189. GL_INTERLACE_OML = $8980;
  6190. GL_INTERLACE_READ_OML = $8981;
  6191. // GL_OML_resample
  6192. GL_PACK_RESAMPLE_OML = $8984;
  6193. GL_UNPACK_RESAMPLE_OML = $8985;
  6194. GL_RESAMPLE_REPLICATE_OML = $8986;
  6195. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6196. GL_RESAMPLE_AVERAGE_OML = $8988;
  6197. GL_RESAMPLE_DECIMATE_OML = $8989;
  6198. // GL_OML_subsample
  6199. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6200. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6201. // GL_OVR_multiview
  6202. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = $9630;
  6203. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = $9632;
  6204. // GL_PGI_misc_hints
  6205. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6206. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6207. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6208. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6209. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6210. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6211. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6212. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6213. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6214. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6215. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6216. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6217. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6218. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6219. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6220. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6221. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6222. GL_CLIP_FAR_HINT_PGI = $1A221;
  6223. GL_WIDE_LINE_HINT_PGI = $1A222;
  6224. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6225. // GL_PGI_vertex_hints
  6226. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6227. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6228. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6229. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6230. GL_COLOR3_BIT_PGI = $00010000;
  6231. GL_COLOR4_BIT_PGI = $00020000;
  6232. GL_EDGEFLAG_BIT_PGI = $00040000;
  6233. GL_INDEX_BIT_PGI = $00080000;
  6234. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6235. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6236. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6237. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6238. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6239. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6240. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6241. GL_NORMAL_BIT_PGI = $08000000;
  6242. GL_TEXCOORD1_BIT_PGI = $10000000;
  6243. GL_TEXCOORD2_BIT_PGI = $20000000;
  6244. GL_TEXCOORD3_BIT_PGI = $40000000;
  6245. GL_TEXCOORD4_BIT_PGI = $80000000;
  6246. GL_VERTEX23_BIT_PGI = $00000004;
  6247. GL_VERTEX4_BIT_PGI = $00000008;
  6248. // GL_REND_screen_coordinates
  6249. GL_SCREEN_COORDINATES_REND = $8490;
  6250. GL_INVERTED_SCREEN_W_REND = $8491;
  6251. // GL_S3_s3tc
  6252. GL_RGB_S3TC = $83A0;
  6253. GL_RGB4_S3TC = $83A1;
  6254. GL_RGBA_S3TC = $83A2;
  6255. GL_RGBA4_S3TC = $83A3;
  6256. // GL_SGIS_detail_texture
  6257. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6258. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6259. GL_LINEAR_DETAIL_SGIS = $8097;
  6260. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6261. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6262. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6263. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6264. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6265. // GL_SGIS_fog_function
  6266. GL_FOG_FUNC_SGIS = $812A;
  6267. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6268. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6269. // GL_SGIS_generate_mipmap
  6270. GL_GENERATE_MIPMAP_SGIS = $8191;
  6271. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6272. // GL_SGIS_multisample
  6273. GL_MULTISAMPLE_SGIS = $809D;
  6274. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6275. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6276. GL_SAMPLE_MASK_SGIS = $80A0;
  6277. GL_1PASS_SGIS = $80A1;
  6278. GL_2PASS_0_SGIS = $80A2;
  6279. GL_2PASS_1_SGIS = $80A3;
  6280. GL_4PASS_0_SGIS = $80A4;
  6281. GL_4PASS_1_SGIS = $80A5;
  6282. GL_4PASS_2_SGIS = $80A6;
  6283. GL_4PASS_3_SGIS = $80A7;
  6284. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6285. GL_SAMPLES_SGIS = $80A9;
  6286. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6287. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6288. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6289. // GL_SGIS_pixel_texture
  6290. GL_PIXEL_TEXTURE_SGIS = $8353;
  6291. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6292. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6293. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6294. // GL_SGIS_point_line_texgen
  6295. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6296. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6297. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6298. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6299. GL_EYE_POINT_SGIS = $81F4;
  6300. GL_OBJECT_POINT_SGIS = $81F5;
  6301. GL_EYE_LINE_SGIS = $81F6;
  6302. GL_OBJECT_LINE_SGIS = $81F7;
  6303. // GL_SGIS_point_parameters
  6304. GL_POINT_SIZE_MIN_SGIS = $8126;
  6305. GL_POINT_SIZE_MAX_SGIS = $8127;
  6306. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6307. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6308. // GL_SGIS_sharpen_texture
  6309. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6310. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6311. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6312. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6313. // GL_SGIS_texture4D
  6314. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6315. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6316. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6317. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6318. GL_TEXTURE_4D_SGIS = $8134;
  6319. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6320. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6321. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6322. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6323. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6324. // GL_SGIS_texture_color_mask
  6325. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6326. // GL_SGIS_texture_edge_clamp
  6327. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6328. // GL_SGIS_texture_filter4
  6329. GL_FILTER4_SGIS = $8146;
  6330. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6331. // GL_SGIS_texture_lod
  6332. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6333. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6334. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6335. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6336. // GL_SGIS_texture_select
  6337. GL_DUAL_ALPHA4_SGIS = $8110;
  6338. GL_DUAL_ALPHA8_SGIS = $8111;
  6339. GL_DUAL_ALPHA12_SGIS = $8112;
  6340. GL_DUAL_ALPHA16_SGIS = $8113;
  6341. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6342. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6343. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6344. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6345. GL_DUAL_INTENSITY4_SGIS = $8118;
  6346. GL_DUAL_INTENSITY8_SGIS = $8119;
  6347. GL_DUAL_INTENSITY12_SGIS = $811A;
  6348. GL_DUAL_INTENSITY16_SGIS = $811B;
  6349. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6350. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6351. GL_QUAD_ALPHA4_SGIS = $811E;
  6352. GL_QUAD_ALPHA8_SGIS = $811F;
  6353. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6354. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6355. GL_QUAD_INTENSITY4_SGIS = $8122;
  6356. GL_QUAD_INTENSITY8_SGIS = $8123;
  6357. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6358. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6359. // GL_SGIX_async
  6360. GL_ASYNC_MARKER_SGIX = $8329;
  6361. // GL_SGIX_async_histogram
  6362. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6363. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6364. // GL_SGIX_async_pixel
  6365. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6366. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6367. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6368. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6369. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6370. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6371. // GL_SGIX_blend_alpha_minmax
  6372. GL_ALPHA_MIN_SGIX = $8320;
  6373. GL_ALPHA_MAX_SGIX = $8321;
  6374. // GL_SGIX_calligraphic_fragment
  6375. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6376. // GL_SGIX_clipmap
  6377. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6378. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6379. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6380. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6381. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6382. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6383. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6384. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6385. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6386. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6387. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6388. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6389. // GL_SGIX_convolution_accuracy
  6390. GL_CONVOLUTION_HINT_SGIX = $8316;
  6391. // GL_SGIX_depth_texture
  6392. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6393. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6394. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6395. // GL_SGIX_fog_offset
  6396. GL_FOG_OFFSET_SGIX = $8198;
  6397. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6398. // GL_SGIX_fog_scale
  6399. GL_FOG_SCALE_SGIX = $81FC;
  6400. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6401. // GL_SGIX_fragment_lighting
  6402. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6403. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6404. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6405. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6406. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6407. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6408. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6409. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6410. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6411. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6412. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6413. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6414. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6415. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6416. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6417. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6418. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6419. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6420. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6421. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6422. // GL_SGIX_framezoom
  6423. GL_FRAMEZOOM_SGIX = $818B;
  6424. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6425. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6426. // GL_SGIX_impact_pixel_texture
  6427. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6428. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6429. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6430. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6431. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6432. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6433. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6434. // GL_SGIX_instruments
  6435. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6436. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6437. // GL_SGIX_interlace
  6438. GL_INTERLACE_SGIX = $8094;
  6439. // GL_SGIX_ir_instrument1
  6440. GL_IR_INSTRUMENT1_SGIX = $817F;
  6441. // GL_SGIX_list_priority
  6442. GL_LIST_PRIORITY_SGIX = $8182;
  6443. // GL_SGIX_pixel_texture
  6444. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6445. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6446. // GL_SGIX_pixel_tiles
  6447. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6448. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6449. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6450. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6451. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6452. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6453. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6454. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6455. // GL_SGIX_polynomial_ffd
  6456. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6457. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6458. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6459. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6460. // GL_SGIX_reference_plane
  6461. GL_REFERENCE_PLANE_SGIX = $817D;
  6462. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6463. // GL_SGIX_resample
  6464. GL_PACK_RESAMPLE_SGIX = $842C;
  6465. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6466. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6467. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6468. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6469. // GL_SGIX_scalebias_hint
  6470. GL_SCALEBIAS_HINT_SGIX = $8322;
  6471. // GL_SGIX_shadow
  6472. GL_TEXTURE_COMPARE_SGIX = $819A;
  6473. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6474. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6475. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6476. // GL_SGIX_shadow_ambient
  6477. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6478. // GL_SGIX_sprite
  6479. GL_SPRITE_SGIX = $8148;
  6480. GL_SPRITE_MODE_SGIX = $8149;
  6481. GL_SPRITE_AXIS_SGIX = $814A;
  6482. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6483. GL_SPRITE_AXIAL_SGIX = $814C;
  6484. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6485. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6486. // GL_SGIX_subsample
  6487. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6488. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6489. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6490. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6491. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6492. // GL_SGIX_texture_add_env
  6493. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6494. // GL_SGIX_texture_coordinate_clamp
  6495. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6496. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6497. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6498. // GL_SGIX_texture_lod_bias
  6499. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6500. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6501. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6502. // GL_SGIX_texture_multi_buffer
  6503. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6504. // GL_SGIX_texture_scale_bias
  6505. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6506. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6507. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6508. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6509. // GL_SGIX_vertex_preclip
  6510. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6511. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6512. // GL_SGIX_ycrcb
  6513. GL_YCRCB_422_SGIX = $81BB;
  6514. GL_YCRCB_444_SGIX = $81BC;
  6515. // GL_SGIX_ycrcba
  6516. GL_YCRCB_SGIX = $8318;
  6517. GL_YCRCBA_SGIX = $8319;
  6518. // GL_SGI_color_matrix
  6519. GL_COLOR_MATRIX_SGI = $80B1;
  6520. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6521. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6522. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6523. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6524. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6525. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6526. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6527. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6528. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6529. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6530. // GL_SGI_color_table
  6531. GL_COLOR_TABLE_SGI = $80D0;
  6532. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6533. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6534. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6535. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6536. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6537. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6538. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6539. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6540. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6541. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6542. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6543. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6544. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6545. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6546. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6547. // GL_SGI_depth_pass_instrument
  6548. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6549. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6550. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6551. // GL_SGI_texture_color_table
  6552. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6553. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6554. // GL_SUNX_constant_data
  6555. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6556. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6557. // GL_SUN_convolution_border_modes
  6558. GL_WRAP_BORDER_SUN = $81D4;
  6559. // GL_SUN_global_alpha
  6560. GL_GLOBAL_ALPHA_SUN = $81D9;
  6561. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6562. // GL_SUN_mesh_array
  6563. GL_QUAD_MESH_SUN = $8614;
  6564. GL_TRIANGLE_MESH_SUN = $8615;
  6565. // GL_SUN_slice_accum
  6566. GL_SLICE_ACCUM_SUN = $85CC;
  6567. // GL_SUN_triangle_list
  6568. GL_RESTART_SUN = $0001;
  6569. GL_REPLACE_MIDDLE_SUN = $0002;
  6570. GL_REPLACE_OLDEST_SUN = $0003;
  6571. GL_TRIANGLE_LIST_SUN = $81D7;
  6572. GL_REPLACEMENT_CODE_SUN = $81D8;
  6573. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6574. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6575. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6576. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6577. GL_R1UI_V3F_SUN = $85C4;
  6578. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6579. GL_R1UI_C3F_V3F_SUN = $85C6;
  6580. GL_R1UI_N3F_V3F_SUN = $85C7;
  6581. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6582. GL_R1UI_T2F_V3F_SUN = $85C9;
  6583. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6584. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6585. // GL_WIN_phong_shading
  6586. GL_PHONG_WIN = $80EA;
  6587. GL_PHONG_HINT_WIN = $80EB;
  6588. // GL_WIN_specular_fog
  6589. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6590. // GL_ARB_vertex_shader
  6591. GL_VERTEX_SHADER_ARB = $8B31;
  6592. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6593. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6594. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6595. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6596. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6597. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6598. // GL_KHR_blend_equation_advanced
  6599. GL_MULTIPLY_KHR = $9294;
  6600. GL_SCREEN_KHR = $9295;
  6601. GL_OVERLAY_KHR = $9296;
  6602. GL_DARKEN_KHR = $9297;
  6603. GL_LIGHTEN_KHR = $9298;
  6604. GL_COLORDODGE_KHR = $9299;
  6605. GL_COLORBURN_KHR = $929A;
  6606. GL_HARDLIGHT_KHR = $929B;
  6607. GL_SOFTLIGHT_KHR = $929C;
  6608. GL_DIFFERENCE_KHR = $929E;
  6609. GL_EXCLUSION_KHR = $92A0;
  6610. GL_HSL_HUE_KHR = $92AD;
  6611. GL_HSL_SATURATION_KHR = $92AE;
  6612. GL_HSL_COLOR_KHR = $92AF;
  6613. GL_HSL_LUMINOSITY_KHR = $92B0;
  6614. // GL_KHR_blend_equation_advanced_coherent
  6615. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6616. // GL_KHR_robustness
  6617. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6618. // GL_KHR_no_error
  6619. GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = $00000008;
  6620. // GL_ARB_fragment_shader
  6621. GL_FRAGMENT_SHADER_ARB = $8B30;
  6622. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6623. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6624. // GL_ARB_occlusion_query
  6625. GL_SAMPLES_PASSED_ARB = $8914;
  6626. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6627. GL_CURRENT_QUERY_ARB = $8865;
  6628. GL_QUERY_RESULT_ARB = $8866;
  6629. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6630. // GL_ARB_pipeline_statistics_query
  6631. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6632. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6633. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6634. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6635. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6636. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6637. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6638. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6639. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6640. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6641. // GL_ARB_point_sprite
  6642. GL_POINT_SPRITE_ARB = $8861;
  6643. GL_COORD_REPLACE_ARB = $8862;
  6644. // GL_ARB_shading_language_100
  6645. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6646. // GL_ARB_shader_objects
  6647. GL_PROGRAM_OBJECT_ARB = $8B40;
  6648. GL_OBJECT_TYPE_ARB = $8B4E;
  6649. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6650. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6651. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6652. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6653. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6654. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6655. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6656. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6657. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6658. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6659. GL_SHADER_OBJECT_ARB = $8B48;
  6660. GL_FLOAT_VEC2_ARB = $8B50;
  6661. GL_FLOAT_VEC3_ARB = $8B51;
  6662. GL_FLOAT_VEC4_ARB = $8B52;
  6663. GL_INT_VEC2_ARB = $8B53;
  6664. GL_INT_VEC3_ARB = $8B54;
  6665. GL_INT_VEC4_ARB = $8B55;
  6666. GL_BOOL_ARB = $8B56;
  6667. GL_BOOL_VEC2_ARB = $8B57;
  6668. GL_BOOL_VEC3_ARB = $8B58;
  6669. GL_BOOL_VEC4_ARB = $8B59;
  6670. GL_FLOAT_MAT2_ARB = $8B5A;
  6671. GL_FLOAT_MAT3_ARB = $8B5B;
  6672. GL_FLOAT_MAT4_ARB = $8B5C;
  6673. GL_SAMPLER_1D_ARB = $8B5D;
  6674. GL_SAMPLER_2D_ARB = $8B5E;
  6675. GL_SAMPLER_3D_ARB = $8B5F;
  6676. GL_SAMPLER_CUBE_ARB = $8B60;
  6677. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6678. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6679. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6680. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6681. // WGL_3DFX_multisample
  6682. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6683. WGL_SAMPLES_3DFX = $2061;
  6684. // WGL_ARB_buffer_region
  6685. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6686. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6687. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6688. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6689. // WGL_ARB_context_flush_control
  6690. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6691. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6692. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6693. // WGL_ARB_make_current_read
  6694. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6695. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6696. // WGL_ARB_multisample
  6697. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6698. WGL_SAMPLES_ARB = $2042;
  6699. // WGL_ARB_pbuffer
  6700. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6701. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6702. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6703. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6704. WGL_PBUFFER_LARGEST_ARB = $2033;
  6705. WGL_PBUFFER_WIDTH_ARB = $2034;
  6706. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6707. WGL_PBUFFER_LOST_ARB = $2036;
  6708. // WGL_ARB_pixel_format
  6709. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6710. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6711. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6712. WGL_ACCELERATION_ARB = $2003;
  6713. WGL_NEED_PALETTE_ARB = $2004;
  6714. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6715. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6716. WGL_SWAP_METHOD_ARB = $2007;
  6717. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6718. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6719. WGL_TRANSPARENT_ARB = $200A;
  6720. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6721. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6722. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6723. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6724. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6725. WGL_SHARE_DEPTH_ARB = $200C;
  6726. WGL_SHARE_STENCIL_ARB = $200D;
  6727. WGL_SHARE_ACCUM_ARB = $200E;
  6728. WGL_SUPPORT_GDI_ARB = $200F;
  6729. WGL_SUPPORT_OPENGL_ARB = $2010;
  6730. WGL_DOUBLE_BUFFER_ARB = $2011;
  6731. WGL_STEREO_ARB = $2012;
  6732. WGL_PIXEL_TYPE_ARB = $2013;
  6733. WGL_COLOR_BITS_ARB = $2014;
  6734. WGL_RED_BITS_ARB = $2015;
  6735. WGL_RED_SHIFT_ARB = $2016;
  6736. WGL_GREEN_BITS_ARB = $2017;
  6737. WGL_GREEN_SHIFT_ARB = $2018;
  6738. WGL_BLUE_BITS_ARB = $2019;
  6739. WGL_BLUE_SHIFT_ARB = $201A;
  6740. WGL_ALPHA_BITS_ARB = $201B;
  6741. WGL_ALPHA_SHIFT_ARB = $201C;
  6742. WGL_ACCUM_BITS_ARB = $201D;
  6743. WGL_ACCUM_RED_BITS_ARB = $201E;
  6744. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6745. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6746. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6747. WGL_DEPTH_BITS_ARB = $2022;
  6748. WGL_STENCIL_BITS_ARB = $2023;
  6749. WGL_AUX_BUFFERS_ARB = $2024;
  6750. WGL_NO_ACCELERATION_ARB = $2025;
  6751. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6752. WGL_FULL_ACCELERATION_ARB = $2027;
  6753. WGL_SWAP_EXCHANGE_ARB = $2028;
  6754. WGL_SWAP_COPY_ARB = $2029;
  6755. WGL_SWAP_UNDEFINED_ARB = $202A;
  6756. WGL_TYPE_RGBA_ARB = $202B;
  6757. WGL_TYPE_COLORINDEX_ARB = $202C;
  6758. // WGL_ARB_pixel_format_float
  6759. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6760. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6761. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6762. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6763. WGL_FIXED_ONLY_ARB = $891D;
  6764. // WGL_ARB_render_texture
  6765. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6766. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6767. WGL_TEXTURE_FORMAT_ARB = $2072;
  6768. WGL_TEXTURE_TARGET_ARB = $2073;
  6769. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6770. WGL_TEXTURE_RGB_ARB = $2075;
  6771. WGL_TEXTURE_RGBA_ARB = $2076;
  6772. WGL_NO_TEXTURE_ARB = $2077;
  6773. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6774. WGL_TEXTURE_1D_ARB = $2079;
  6775. WGL_TEXTURE_2D_ARB = $207A;
  6776. WGL_MIPMAP_LEVEL_ARB = $207B;
  6777. WGL_CUBE_MAP_FACE_ARB = $207C;
  6778. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6779. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6780. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6781. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6782. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6783. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6784. WGL_FRONT_LEFT_ARB = $2083;
  6785. WGL_FRONT_RIGHT_ARB = $2084;
  6786. WGL_BACK_LEFT_ARB = $2085;
  6787. WGL_BACK_RIGHT_ARB = $2086;
  6788. WGL_AUX0_ARB = $2087;
  6789. WGL_AUX1_ARB = $2088;
  6790. WGL_AUX2_ARB = $2089;
  6791. WGL_AUX3_ARB = $208A;
  6792. WGL_AUX4_ARB = $208B;
  6793. WGL_AUX5_ARB = $208C;
  6794. WGL_AUX6_ARB = $208D;
  6795. WGL_AUX7_ARB = $208E;
  6796. WGL_AUX8_ARB = $208F;
  6797. WGL_AUX9_ARB = $2090;
  6798. // WGL_ARB_robustness_application_isolation
  6799. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6800. // WGL_ARB_create_context
  6801. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6802. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6803. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6804. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6805. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6806. WGL_CONTEXT_FLAGS_ARB = $2094;
  6807. ERROR_INVALID_VERSION_ARB = $2095;
  6808. // WGL_ARB_create_context_profile
  6809. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6810. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6811. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6812. ERROR_INVALID_PROFILE_ARB = $2096;
  6813. // WGL_ARB_framebuffer_sRGB
  6814. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6815. // WGL_ARB_create_context_robustness
  6816. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6817. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6818. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6819. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6820. // WGL_ATI_pixel_format_float
  6821. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6822. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6823. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6824. // WGL_AMD_gpu_association
  6825. WGL_GPU_VENDOR_AMD = $1F00;
  6826. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6827. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6828. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6829. WGL_GPU_RAM_AMD = $21A3;
  6830. WGL_GPU_CLOCK_AMD = $21A4;
  6831. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6832. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6833. WGL_GPU_NUM_RB_AMD = $21A7;
  6834. WGL_GPU_NUM_SPI_AMD = $21A8;
  6835. // WGL_EXT_depth_float
  6836. WGL_DEPTH_FLOAT_EXT = $2040;
  6837. // WGL_EXT_make_current_read
  6838. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6839. // WGL_EXT_multisample
  6840. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6841. WGL_SAMPLES_EXT = $2042;
  6842. // WGL_EXT_pbuffer
  6843. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6844. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6845. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6846. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6847. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6848. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6849. WGL_PBUFFER_LARGEST_EXT = $2033;
  6850. WGL_PBUFFER_WIDTH_EXT = $2034;
  6851. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6852. // WGL_EXT_pixel_format
  6853. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6854. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6855. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6856. WGL_ACCELERATION_EXT = $2003;
  6857. WGL_NEED_PALETTE_EXT = $2004;
  6858. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6859. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6860. WGL_SWAP_METHOD_EXT = $2007;
  6861. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6862. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6863. WGL_TRANSPARENT_EXT = $200A;
  6864. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6865. WGL_SHARE_DEPTH_EXT = $200C;
  6866. WGL_SHARE_STENCIL_EXT = $200D;
  6867. WGL_SHARE_ACCUM_EXT = $200E;
  6868. WGL_SUPPORT_GDI_EXT = $200F;
  6869. WGL_SUPPORT_OPENGL_EXT = $2010;
  6870. WGL_DOUBLE_BUFFER_EXT = $2011;
  6871. WGL_STEREO_EXT = $2012;
  6872. WGL_PIXEL_TYPE_EXT = $2013;
  6873. WGL_COLOR_BITS_EXT = $2014;
  6874. WGL_RED_BITS_EXT = $2015;
  6875. WGL_RED_SHIFT_EXT = $2016;
  6876. WGL_GREEN_BITS_EXT = $2017;
  6877. WGL_GREEN_SHIFT_EXT = $2018;
  6878. WGL_BLUE_BITS_EXT = $2019;
  6879. WGL_BLUE_SHIFT_EXT = $201A;
  6880. WGL_ALPHA_BITS_EXT = $201B;
  6881. WGL_ALPHA_SHIFT_EXT = $201C;
  6882. WGL_ACCUM_BITS_EXT = $201D;
  6883. WGL_ACCUM_RED_BITS_EXT = $201E;
  6884. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6885. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6886. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6887. WGL_DEPTH_BITS_EXT = $2022;
  6888. WGL_STENCIL_BITS_EXT = $2023;
  6889. WGL_AUX_BUFFERS_EXT = $2024;
  6890. WGL_NO_ACCELERATION_EXT = $2025;
  6891. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6892. WGL_FULL_ACCELERATION_EXT = $2027;
  6893. WGL_SWAP_EXCHANGE_EXT = $2028;
  6894. WGL_SWAP_COPY_EXT = $2029;
  6895. WGL_SWAP_UNDEFINED_EXT = $202A;
  6896. WGL_TYPE_RGBA_EXT = $202B;
  6897. WGL_TYPE_COLORINDEX_EXT = $202C;
  6898. // WGL_I3D_digital_video_control
  6899. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6900. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6901. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6902. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6903. // WGL_I3D_gamma
  6904. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6905. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6906. // WGL_I3D_genlock
  6907. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6908. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6909. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6910. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6911. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6912. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6913. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6914. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6915. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6916. // WGL_I3D_image_buffer
  6917. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6918. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6919. // WGL_NV_float_buffer
  6920. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6921. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6922. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6923. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6924. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6925. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6926. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6927. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6928. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6929. // WGL_NV_render_depth_texture
  6930. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6931. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6932. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6933. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6934. WGL_DEPTH_COMPONENT_NV = $20A7;
  6935. // WGL_NV_render_texture_rectangle
  6936. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6937. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6938. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6939. // WGL_NV_present_video
  6940. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6941. // WGL_NV_video_output
  6942. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6943. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6944. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6945. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6946. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6947. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6948. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6949. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6950. WGL_VIDEO_OUT_FRAME = $20C8;
  6951. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6952. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6953. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6954. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6955. // WGL_NV_gpu_affinity
  6956. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6957. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6958. // WGL_NV_video_capture
  6959. WGL_UNIQUE_ID_NV = $20CE;
  6960. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6961. // WGL_NV_multisample_coverage
  6962. WGL_COVERAGE_SAMPLES_NV = $2042;
  6963. WGL_COLOR_SAMPLES_NV = $20B9;
  6964. // WGL_EXT_create_context_es2_profile
  6965. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6966. // WGL_NV_DX_interop
  6967. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6968. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6969. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6970. // WIN_draw_range_elements
  6971. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6972. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6973. // GLX 1.1 and later:
  6974. GLX_VENDOR = 1;
  6975. GLX_VERSION = 2;
  6976. GLX_EXTENSIONS = 3;
  6977. GLX_USE_GL = 1;
  6978. GLX_BUFFER_SIZE = 2;
  6979. GLX_LEVEL = 3;
  6980. GLX_RGBA = 4;
  6981. GLX_DOUBLEBUFFER = 5;
  6982. GLX_STEREO = 6;
  6983. GLX_AUX_BUFFERS = 7;
  6984. GLX_RED_SIZE = 8;
  6985. GLX_GREEN_SIZE = 9;
  6986. GLX_BLUE_SIZE = 10;
  6987. GLX_ALPHA_SIZE = 11;
  6988. GLX_DEPTH_SIZE = 12;
  6989. GLX_STENCIL_SIZE = 13;
  6990. GLX_ACCUM_RED_SIZE = 14;
  6991. GLX_ACCUM_GREEN_SIZE = 15;
  6992. GLX_ACCUM_BLUE_SIZE = 16;
  6993. GLX_ACCUM_ALPHA_SIZE = 17;
  6994. // GLX_VERSION_1_3
  6995. GLX_WINDOW_BIT = $00000001;
  6996. GLX_PIXMAP_BIT = $00000002;
  6997. GLX_PBUFFER_BIT = $00000004;
  6998. GLX_RGBA_BIT = $00000001;
  6999. GLX_COLOR_INDEX_BIT = $00000002;
  7000. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  7001. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  7002. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  7003. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  7004. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  7005. GLX_AUX_BUFFERS_BIT = $00000010;
  7006. GLX_DEPTH_BUFFER_BIT = $00000020;
  7007. GLX_STENCIL_BUFFER_BIT = $00000040;
  7008. GLX_ACCUM_BUFFER_BIT = $00000080;
  7009. GLX_CONFIG_CAVEAT = $20;
  7010. GLX_X_VISUAL_TYPE = $22;
  7011. GLX_TRANSPARENT_TYPE = $23;
  7012. GLX_TRANSPARENT_INDEX_VALUE = $24;
  7013. GLX_TRANSPARENT_RED_VALUE = $25;
  7014. GLX_TRANSPARENT_GREEN_VALUE = $26;
  7015. GLX_TRANSPARENT_BLUE_VALUE = $27;
  7016. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  7017. GLX_DONT_CARE = $FFFFFFFF;
  7018. GLX_NONE = $8000;
  7019. GLX_SLOW_CONFIG = $8001;
  7020. GLX_TRUE_COLOR = $8002;
  7021. GLX_DIRECT_COLOR = $8003;
  7022. GLX_PSEUDO_COLOR = $8004;
  7023. GLX_STATIC_COLOR = $8005;
  7024. GLX_GRAY_SCALE = $8006;
  7025. GLX_STATIC_GRAY = $8007;
  7026. GLX_TRANSPARENT_RGB = $8008;
  7027. GLX_TRANSPARENT_INDEX = $8009;
  7028. GLX_VISUAL_ID = $800B;
  7029. GLX_SCREEN = $800C;
  7030. GLX_NON_CONFORMANT_CONFIG = $800D;
  7031. GLX_DRAWABLE_TYPE = $8010;
  7032. GLX_RENDER_TYPE = $8011;
  7033. GLX_X_RENDERABLE = $8012;
  7034. GLX_FBCONFIG_ID = $8013;
  7035. GLX_RGBA_TYPE = $8014;
  7036. GLX_COLOR_INDEX_TYPE = $8015;
  7037. GLX_MAX_PBUFFER_WIDTH = $8016;
  7038. GLX_MAX_PBUFFER_HEIGHT = $8017;
  7039. GLX_MAX_PBUFFER_PIXELS = $8018;
  7040. GLX_PRESERVED_CONTENTS = $801B;
  7041. GLX_LARGEST_PBUFFER = $801C;
  7042. GLX_WIDTH = $801D;
  7043. GLX_HEIGHT = $801E;
  7044. GLX_EVENT_MASK = $801F;
  7045. GLX_DAMAGED = $8020;
  7046. GLX_SAVED = $8021;
  7047. GLX_WINDOW = $8022;
  7048. GLX_PBUFFER = $8023;
  7049. GLX_PBUFFER_HEIGHT = $8040;
  7050. GLX_PBUFFER_WIDTH = $8041;
  7051. // GLX_VERSION_1_4
  7052. GLX_SAMPLE_BUFFERS = 100000;
  7053. GLX_SAMPLES = 100001;
  7054. // GLX_ARB_multisample
  7055. GLX_SAMPLE_BUFFERS_ARB = 100000;
  7056. GLX_SAMPLES_ARB = 100001;
  7057. // GLX_ARB_robustness_application_isolation
  7058. GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  7059. // GLX_ARB_fbconfig_float
  7060. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  7061. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  7062. // GLX_ARB_context_flush_control
  7063. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  7064. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  7065. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  7066. // GLX_ARB_create_context
  7067. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7068. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7069. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7070. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7071. GLX_CONTEXT_FLAGS_ARB = $2094;
  7072. // GLX_ARB_create_context_profile
  7073. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7074. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7075. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7076. // GLX_ARB_vertex_buffer_object
  7077. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7078. // GLX_ARB_framebuffer_sRGB
  7079. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7080. // GLX_ARB_create_context_robustness
  7081. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7082. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7083. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7084. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7085. // GLX_EXT_visual_info
  7086. GLX_X_VISUAL_TYPE_EXT = $22;
  7087. GLX_TRANSPARENT_TYPE_EXT = $23;
  7088. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7089. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7090. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7091. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7092. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7093. GLX_NONE_EXT = $8000;
  7094. GLX_TRUE_COLOR_EXT = $8002;
  7095. GLX_DIRECT_COLOR_EXT = $8003;
  7096. GLX_PSEUDO_COLOR_EXT = $8004;
  7097. GLX_STATIC_COLOR_EXT = $8005;
  7098. GLX_GRAY_SCALE_EXT = $8006;
  7099. GLX_STATIC_GRAY_EXT = $8007;
  7100. GLX_TRANSPARENT_RGB_EXT = $8008;
  7101. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7102. // GLX_EXT_visual_rating
  7103. GLX_VISUAL_CAVEAT_EXT = $20;
  7104. GLX_SLOW_VISUAL_EXT = $8001;
  7105. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7106. (* reuse GLX_NONE_EXT *)
  7107. // GLX_EXT_import_context
  7108. GLX_SHARE_CONTEXT_EXT = $800A;
  7109. GLX_VISUAL_ID_EXT = $800B;
  7110. GLX_SCREEN_EXT = $800C;
  7111. // GLX_EXT_fbconfig_packed_float
  7112. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7113. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7114. // GLX_EXT_framebuffer_sRGB
  7115. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7116. // GLX_EXT_texture_from_pixmap
  7117. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7118. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7119. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7120. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7121. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7122. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7123. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7124. GLX_Y_INVERTED_EXT = $20D4;
  7125. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7126. GLX_TEXTURE_TARGET_EXT = $20D6;
  7127. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7128. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7129. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7130. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7131. GLX_TEXTURE_1D_EXT = $20DB;
  7132. GLX_TEXTURE_2D_EXT = $20DC;
  7133. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7134. GLX_FRONT_LEFT_EXT = $20DE;
  7135. GLX_FRONT_RIGHT_EXT = $20DF;
  7136. GLX_BACK_LEFT_EXT = $20E0;
  7137. GLX_BACK_RIGHT_EXT = $20E1;
  7138. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7139. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7140. GLX_AUX0_EXT = $20E2;
  7141. GLX_AUX1_EXT = $20E3;
  7142. GLX_AUX2_EXT = $20E4;
  7143. GLX_AUX3_EXT = $20E5;
  7144. GLX_AUX4_EXT = $20E6;
  7145. GLX_AUX5_EXT = $20E7;
  7146. GLX_AUX6_EXT = $20E8;
  7147. GLX_AUX7_EXT = $20E9;
  7148. GLX_AUX8_EXT = $20EA;
  7149. GLX_AUX9_EXT = $20EB;
  7150. // GLX_EXT_swap_control
  7151. GLX_SWAP_INTERVAL_EXT = $20F1;
  7152. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7153. // GLX_EXT_create_context_es2_profile
  7154. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7155. // GL_EXT_Late_Swaps
  7156. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7157. // GLU
  7158. GLU_INVALID_ENUM = 100900;
  7159. GLU_INVALID_VALUE = 100901;
  7160. GLU_OUT_OF_MEMORY = 100902;
  7161. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7162. GLU_VERSION = 100800;
  7163. GLU_EXTENSIONS = 100801;
  7164. GLU_TRUE: ByteBool = True;
  7165. GLU_FALSE: ByteBool = False;
  7166. GLU_SMOOTH = 100000;
  7167. GLU_FLAT = 100001;
  7168. GLU_NONE = 100002;
  7169. GLU_POINT = 100010;
  7170. GLU_LINE = 100011;
  7171. GLU_FILL = 100012;
  7172. GLU_SILHOUETTE = 100013;
  7173. GLU_OUTSIDE = 100020;
  7174. GLU_INSIDE = 100021;
  7175. GLU_TESS_MAX_COORD = 1.0E150;
  7176. GLU_TESS_WINDING_RULE = 100140;
  7177. GLU_TESS_BOUNDARY_ONLY = 100141;
  7178. GLU_TESS_TOLERANCE = 100142;
  7179. GLU_TESS_WINDING_ODD = 100130;
  7180. GLU_TESS_WINDING_NONZERO = 100131;
  7181. GLU_TESS_WINDING_POSITIVE = 100132;
  7182. GLU_TESS_WINDING_NEGATIVE = 100133;
  7183. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7184. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7185. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7186. GLU_TESS_END = 100102; // TGLUTessEndProc
  7187. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7188. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7189. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7190. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7191. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7192. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7193. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7194. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7195. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7196. GLU_TESS_ERROR1 = 100151;
  7197. GLU_TESS_ERROR2 = 100152;
  7198. GLU_TESS_ERROR3 = 100153;
  7199. GLU_TESS_ERROR4 = 100154;
  7200. GLU_TESS_ERROR5 = 100155;
  7201. GLU_TESS_ERROR6 = 100156;
  7202. GLU_TESS_ERROR7 = 100157;
  7203. GLU_TESS_ERROR8 = 100158;
  7204. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7205. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7206. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7207. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7208. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7209. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7210. GLU_AUTO_LOAD_MATRIX = 100200;
  7211. GLU_CULLING = 100201;
  7212. GLU_SAMPLING_TOLERANCE = 100203;
  7213. GLU_DISPLAY_MODE = 100204;
  7214. GLU_PARAMETRIC_TOLERANCE = 100202;
  7215. GLU_SAMPLING_METHOD = 100205;
  7216. GLU_U_STEP = 100206;
  7217. GLU_V_STEP = 100207;
  7218. GLU_PATH_LENGTH = 100215;
  7219. GLU_PARAMETRIC_ERROR = 100216;
  7220. GLU_DOMAIN_DISTANCE = 100217;
  7221. GLU_MAP1_TRIM_2 = 100210;
  7222. GLU_MAP1_TRIM_3 = 100211;
  7223. GLU_OUTLINE_POLYGON = 100240;
  7224. GLU_OUTLINE_PATCH = 100241;
  7225. GLU_NURBS_ERROR1 = 100251;
  7226. GLU_NURBS_ERROR2 = 100252;
  7227. GLU_NURBS_ERROR3 = 100253;
  7228. GLU_NURBS_ERROR4 = 100254;
  7229. GLU_NURBS_ERROR5 = 100255;
  7230. GLU_NURBS_ERROR6 = 100256;
  7231. GLU_NURBS_ERROR7 = 100257;
  7232. GLU_NURBS_ERROR8 = 100258;
  7233. GLU_NURBS_ERROR9 = 100259;
  7234. GLU_NURBS_ERROR10 = 100260;
  7235. GLU_NURBS_ERROR11 = 100261;
  7236. GLU_NURBS_ERROR12 = 100262;
  7237. GLU_NURBS_ERROR13 = 100263;
  7238. GLU_NURBS_ERROR14 = 100264;
  7239. GLU_NURBS_ERROR15 = 100265;
  7240. GLU_NURBS_ERROR16 = 100266;
  7241. GLU_NURBS_ERROR17 = 100267;
  7242. GLU_NURBS_ERROR18 = 100268;
  7243. GLU_NURBS_ERROR19 = 100269;
  7244. GLU_NURBS_ERROR20 = 100270;
  7245. GLU_NURBS_ERROR21 = 100271;
  7246. GLU_NURBS_ERROR22 = 100272;
  7247. GLU_NURBS_ERROR23 = 100273;
  7248. GLU_NURBS_ERROR24 = 100274;
  7249. GLU_NURBS_ERROR25 = 100275;
  7250. GLU_NURBS_ERROR26 = 100276;
  7251. GLU_NURBS_ERROR27 = 100277;
  7252. GLU_NURBS_ERROR28 = 100278;
  7253. GLU_NURBS_ERROR29 = 100279;
  7254. GLU_NURBS_ERROR30 = 100280;
  7255. GLU_NURBS_ERROR31 = 100281;
  7256. GLU_NURBS_ERROR32 = 100282;
  7257. GLU_NURBS_ERROR33 = 100283;
  7258. GLU_NURBS_ERROR34 = 100284;
  7259. GLU_NURBS_ERROR35 = 100285;
  7260. GLU_NURBS_ERROR36 = 100286;
  7261. GLU_NURBS_ERROR37 = 100287;
  7262. GLU_CW = 100120;
  7263. GLU_CCW = 100121;
  7264. GLU_INTERIOR = 100122;
  7265. GLU_EXTERIOR = 100123;
  7266. GLU_UNKNOWN = 100124;
  7267. GLU_BEGIN = GLU_TESS_BEGIN;
  7268. GLU_VERTEX = GLU_TESS_VERTEX;
  7269. GLU_END = GLU_TESS_END;
  7270. GLU_ERROR = GLU_TESS_ERROR;
  7271. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7272. type
  7273. // GL_VERSION_1_0
  7274. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7275. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7276. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7277. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7278. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7279. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7280. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7282. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7283. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7285. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7287. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7288. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. // GL_VERSION_1_1
  7323. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7327. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7329. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. {$ifdef DGL_DEPRECATED}
  7337. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7341. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7342. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7343. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7346. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7348. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7550. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7558. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7559. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7600. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. {$endif}
  7613. // GL_VERSION_1_2
  7614. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. {$ifdef DGL_DEPRECATED}
  7621. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7641. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7649. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. {$endif}
  7654. // GL_VERSION_1_3
  7655. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7658. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. {$ifdef DGL_DEPRECATED}
  7665. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7697. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. {$endif}
  7703. // GL_VERSION_1_4
  7704. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7709. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. {$ifdef DGL_DEPRECATED}
  7712. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7718. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. {$endif}
  7751. // GL_VERSION_1_5
  7752. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. // GL_VERSION_2_0
  7772. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7801. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7802. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7805. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7810. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7811. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7813. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7817. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7818. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7819. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7820. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7821. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7864. // GL_VERSION_2_1
  7865. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7869. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7871. // GL_VERSION_3_0
  7872. { OpenGL 3.0 also reuses entry points from these extensions: }
  7873. { ARB_framebuffer_object }
  7874. { ARB_map_buffer_range }
  7875. { ARB_vertex_array_object }
  7876. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7877. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7878. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7879. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7880. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7881. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7882. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7883. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7884. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7885. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7886. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7887. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7888. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7889. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7890. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7891. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7892. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7893. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7894. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7895. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7896. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7897. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7898. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7899. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7900. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7901. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7902. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7903. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7904. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7905. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7906. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7907. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7908. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7909. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7910. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7911. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7912. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7913. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7914. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7915. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7916. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7917. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7918. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7919. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7920. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7921. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7922. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7923. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7924. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7925. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7926. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7927. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7928. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7930. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7931. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7932. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7933. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7934. // GL_VERSION_2_1
  7935. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7936. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7937. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7938. // GL_VERSION_3_1
  7939. { OpenGL 3.1 also reuses entry points from these extensions: }
  7940. { ARB_copy_buffer }
  7941. { ARB_uniform_buffer_object }
  7942. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7943. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7944. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7945. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7946. // GL_VERSION_3_2
  7947. { OpenGL 3.2 also reuses entry points from these extensions: }
  7948. { ARB_draw_elements_base_vertex }
  7949. { ARB_provoking_vertex }
  7950. { ARB_sync }
  7951. { ARB_texture_multisample }
  7952. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7953. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7954. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7955. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7956. // GL_VERSION_3_3
  7957. { OpenGL 3.3 also reuses entry points from these extensions: }
  7958. { ARB_blend_func_extended }
  7959. { ARB_sampler_objects }
  7960. { ARB_explicit_attrib_location, but it has none }
  7961. { ARB_occlusion_query2 (no entry points) }
  7962. { ARB_shader_bit_encoding (no entry points) }
  7963. { ARB_texture_rgb10_a2ui (no entry points) }
  7964. { ARB_texture_swizzle (no entry points) }
  7965. { ARB_timer_query }
  7966. { ARB_vertex_type_2_10_10_10_rev }
  7967. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7968. // GL_VERSION_4_0
  7969. { OpenGL 4.0 also reuses entry points from these extensions: }
  7970. { ARB_texture_query_lod (no entry points) }
  7971. { ARB_draw_indirect }
  7972. { ARB_gpu_shader5 (no entry points) }
  7973. { ARB_gpu_shader_fp64 }
  7974. { ARB_shader_subroutine }
  7975. { ARB_tessellation_shader }
  7976. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7977. { ARB_texture_cube_map_array (no entry points) }
  7978. { ARB_texture_gather (no entry points) }
  7979. { ARB_transform_feedback2 }
  7980. { ARB_transform_feedback3 }
  7981. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7982. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7983. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7984. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7985. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. // GL_VERSION_4_1
  7987. { OpenGL 4.1 also reuses entry points from these extensions: }
  7988. { ARB_ES2_compatibility }
  7989. { ARB_get_program_binary }
  7990. { ARB_separate_shader_objects }
  7991. { ARB_shader_precision (no entry points) }
  7992. { ARB_vertex_attrib_64bit }
  7993. { ARB_viewport_array }
  7994. // GL_3DFX_tbuffer
  7995. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7996. // GL_APPLE_element_array
  7997. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7998. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7999. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8001. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. // GL_APPLE_fence
  8003. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8007. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. // GL_APPLE_vertex_array_object
  8012. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8016. // GL_APPLE_vertex_array_range
  8017. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8019. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. // GL_APPLE_texture_range
  8021. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. // GL_APPLE_vertex_program_evaluators
  8024. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8025. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8027. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8028. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. // GL_APPLE_object_purgeable
  8032. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8035. // GL_ARB_matrix_palette
  8036. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8038. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8040. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. // GL_ARB_multisample
  8042. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8043. // GL_ARB_multitexture
  8044. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8048. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8064. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. // GL_ARB_point_parameters
  8079. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. // GL_ARB_texture_compression
  8082. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. // GL_ARB_transpose_matrix
  8090. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. // GL_ARB_vertex_blend
  8095. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. // GL_ARB_vertex_buffer_object
  8106. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8110. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. // GL_ARB_vertex_program
  8118. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8124. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8127. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8131. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8135. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8139. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8141. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8143. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8144. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8145. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8149. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8151. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8152. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8171. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8180. // GL_ARB_window_pos
  8181. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8183. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8184. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8185. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8187. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8189. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8192. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8195. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. // GL_ARB_draw_buffers
  8198. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. // GL_ARB_color_buffer_float
  8200. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8201. // GL_ARB_vertex_shader
  8202. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8204. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. // GL_ARB_shader_objects
  8206. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8208. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8209. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8213. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8216. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8221. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8224. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8225. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8228. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8229. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8231. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8232. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8233. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8234. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8235. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8236. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8241. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8242. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. // GL_ARB_Occlusion_Query
  8246. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8249. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8250. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8251. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8252. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. // GL_ARB_draw_instanced
  8255. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8256. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. // GL_ARB_framebuffer_object
  8258. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8259. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8262. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8264. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8268. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8269. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8271. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8272. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8274. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8276. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8277. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. // GL_ARB_geometry_shader4
  8279. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8283. // GL_ARB_instanced_arrays
  8284. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8285. // GL_ARB_map_buffer_range
  8286. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8287. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8288. // GL_ARB_parallel_shader_compile
  8289. TglMaxShaderCompilerThreadsARB = procedure(count : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8290. // GL_ARB_texture_buffer_object
  8291. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. // GL_ARB_vertex_array_object
  8293. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8295. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8297. // GL_ARB_uniform_buffer_object
  8298. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8299. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8304. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. // GL_ARB_copy_buffer
  8306. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. // GL_ARB_draw_elements_base_vertex
  8308. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8310. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8312. // GL_ARB_provoking_vertex
  8313. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. // GL_ARB_sync
  8315. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8319. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. // GL_ARB_texture_multisample
  8323. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. // GL_ARB_draw_buffers_blend
  8328. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8329. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. // GL_ARB_sample_shading
  8333. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. // GL_ARB_sample_locations
  8335. TglFramebufferSampleLocationsfvARB = procedure(target : GLenum; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglNamedFramebufferSampleLocationsfvARB = procedure(framebuffer : GLuint; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. TglEvaluateDepthValuesARB = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. // GL_ARB_shading_language_include
  8339. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8341. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. // GL_ARB_blend_func_extended
  8346. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8347. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. // GL_ARB_sampler_objects
  8349. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8350. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8352. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8360. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. // GL_ARB_timer_query
  8364. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. // GL_ARB_vertex_type_2_10_10_10_rev
  8368. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8369. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8372. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8373. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8377. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8378. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8380. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8383. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8391. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8394. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. // GL_ARB_draw_indirect
  8407. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. // GL_ARB_gpu_shader_fp64
  8410. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. // GL_ARB_gpu_shader_int64
  8429. TglUniform1i64ARB = procedure(location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglUniform2i64ARB = procedure(location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglUniform3i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglUniform4i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglUniform1i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglUniform2i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglUniform3i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglUniform4i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglUniform1ui64ARB = procedure(location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglUniform2ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglUniform3ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglUniform4ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglUniform1ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglUniform2ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglUniform3ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglUniform4ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglGetUniformi64vARB = procedure(program_ : GLuint; location : GLint; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglGetUniformui64vARB = procedure(program_ : GLuint; location : GLint; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. TglGetnUniformi64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglGetnUniformui64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglProgramUniform1i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglProgramUniform2i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglProgramUniform3i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglProgramUniform4i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglProgramUniform1i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglProgramUniform2i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. TglProgramUniform3i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglProgramUniform4i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglProgramUniform1ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglProgramUniform2ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglProgramUniform3ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglProgramUniform4ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglProgramUniform1ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglProgramUniform2ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglProgramUniform3ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. TglProgramUniform4ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. // GL_ARB_shader_subroutine
  8466. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8467. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8470. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8471. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. // GL_ARB_tessellation_shader
  8475. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8476. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. // GL_ARB_transform_feedback2
  8478. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8479. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8481. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8482. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8483. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8484. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8485. // GL_ARB_transform_feedback3
  8486. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8487. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8488. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8489. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8490. // GL_ARB_ES2_compatibility
  8491. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8492. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8493. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8494. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8495. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8496. // GL_ARB_get_program_binary
  8497. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8498. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8499. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8500. // GL_ARB_separate_shader_objects
  8501. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8503. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8505. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8507. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8508. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8509. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8510. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8512. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8513. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8514. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8515. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8516. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8517. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8518. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8520. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8521. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8522. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8523. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8525. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8526. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8527. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8528. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8529. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8530. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8531. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8532. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8533. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8534. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8535. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8536. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8537. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8538. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8539. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8543. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8544. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8546. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8547. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8550. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8551. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8553. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8554. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8555. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8556. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8560. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. // GL_ARB_vertex_attrib_64bit
  8562. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8563. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8564. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8565. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8566. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8567. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8568. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8571. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. // GL_ARB_viewport_array
  8573. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8577. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8579. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. // GL 4.2
  8584. // GL_ARB_base_instance
  8585. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8588. // GL_ARB_transform_feedback_instanced
  8589. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. // GL_ARB_internalformat_query
  8592. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8593. // GL_ARB_shader_atomic_counters
  8594. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. /// GL_ARB_shader_image_load_store
  8596. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8598. // GL_ARB_texture_storage
  8599. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8600. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. // GL 4.3
  8606. // GL_KHR_debug
  8607. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. // GL_ARB_clear_buffer_object
  8618. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. // GL_ARB_compute_shader
  8623. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8624. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. // GL_ARB_copy_image
  8626. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8627. // GL_ARB_debug_group
  8628. // ARB_debug_group reuses entry points from KHR_debug
  8629. // GL_ARB_debug_label
  8630. // ARB_debug_label reuses entry points from KHR_debug
  8631. // GL_ARB_debug_output2
  8632. // GL_ARB_ES3_2_compatibility
  8633. TglPrimitiveBoundingBoxARB = procedure(minX : GLfloat; minY : GLfloat; minZ : GLfloat; minW : GLfloat; maxX : GLfloat; maxY : GLfloat; maxZ : GLfloat; maxW : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8634. // GL_ARB_ES3_compatibility
  8635. // GL_ARB_explicit_uniform_location
  8636. // GL_ARB_fragment_layer_viewport
  8637. // GL_ARB_framebuffer_no_attachments
  8638. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8639. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8640. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8641. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8642. // GL_ARB_internalformat_query2
  8643. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. // GL_ARB_invalidate_subdata
  8645. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8649. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. // GL_ARB_multi_draw_indirect
  8652. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. // GL_ARB_program_interface_query
  8655. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. // GL_ARB_robust_buffer_access_behavior
  8662. // GL_ARB_shader_image_size
  8663. // GL_ARB_shader_storage_buffer_object
  8664. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. // GL_ARB_stencil_texturing
  8666. // GL_ARB_texture_buffer_range
  8667. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8668. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. // GL_ARB_texture_query_levels
  8670. // GL_ARB_texture_storage_multisample
  8671. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. // GL 4.4
  8676. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. // GL 4.5
  8687. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8690. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8694. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8698. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8704. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8706. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8707. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8708. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8710. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8711. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8712. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8713. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8715. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8720. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8727. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8728. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8729. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8734. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8737. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8741. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8743. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8748. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8755. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8757. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8760. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8763. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8766. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8767. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8769. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8772. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8775. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8778. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8781. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8783. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8784. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8785. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8787. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8789. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8790. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8792. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8793. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. // GL_ARB_sparse_buffer
  8806. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8809. // GL_KHR_blend_equation_advanced
  8810. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. // GL_ARB_texture_view
  8812. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. // GL_ARB_vertex_attrib_binding
  8814. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8816. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8818. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. // GL_ARB_robustness_isolation
  8827. //
  8828. // GL_ARB_cl_event
  8829. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. // GL_ARB_debug_output
  8831. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8833. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8834. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8835. // GL_ARB_robustness
  8836. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8847. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8850. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8851. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8853. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8855. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. // GL_ATI_draw_buffers
  8857. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. // GL_ATI_element_array
  8859. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. // GL_ATI_envmap_bumpmap
  8863. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8865. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8867. // GL_ATI_fragment_shader
  8868. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8870. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8871. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8872. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8873. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8874. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8876. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8877. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8879. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8880. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8882. // GL_ATI_map_object_buffer
  8883. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8884. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8885. // GL_ATI_pn_triangles
  8886. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8887. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8888. // GL_ATI_separate_stencil
  8889. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8890. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8891. // GL_ATI_vertex_array_object
  8892. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8893. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8894. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8896. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. // GL_ATI_vertex_attrib_array_object
  8905. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8908. // GL_ATI_vertex_streams
  8909. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8911. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8913. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8931. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8934. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8940. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8942. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8948. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. // GL_AMD_performance_monitor
  8955. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8959. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8961. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8963. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. // GL_AMD_vertex_shader_tesselator
  8967. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. // GL_AMD_draw_buffers_blend
  8970. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8971. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8973. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8974. // GL_AMD_name_gen_delete
  8975. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8977. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. // GL_AMD_debug_output
  8979. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8981. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8982. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8983. // GL_EXT_blend_color
  8984. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8985. // GL_EXT_blend_func_separate
  8986. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8987. // GL_EXT_blend_minmax
  8988. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. // GL_EXT_color_subtable
  8990. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8991. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8992. // GL_EXT_compiled_vertex_array
  8993. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8994. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. // GL_EXT_convolution
  8996. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8997. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8998. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8999. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9000. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9001. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9004. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9006. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9008. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. // GL_EXT_coordinate_frame
  9010. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9012. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9014. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9015. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9018. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9023. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9026. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9027. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9029. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9032. // GL_EXT_copy_texture
  9033. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9035. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9037. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. // GL_EXT_cull_vertex
  9039. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9041. // GL_EXT_draw_range_elements
  9042. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9043. // GL_EXT_fog_coord
  9044. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9045. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9048. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. // GL_EXT_framebuffer_object
  9050. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9054. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. // GL_EXT_histogram
  9068. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9072. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. // GL_EXT_index_func
  9079. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9080. // GL_EXT_index_material
  9081. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. // GL_EXT_light_texture
  9083. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9084. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9085. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9086. // GL_EXT_multi_draw_arrays
  9087. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9088. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9089. // GL_EXT_multisample
  9090. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9092. // GL_EXT_paletted_texture
  9093. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9094. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9096. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9097. // GL_EXT_pixel_transform
  9098. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9100. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9101. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9102. // GL_EXT_point_parameters
  9103. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9104. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9105. // GL_EXT_polygon_offset
  9106. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9107. // GL_EXT_secondary_color
  9108. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9109. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9110. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9112. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9114. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9115. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9124. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. // GL_EXT_stencil_two_side
  9126. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. // GL_EXT_subtexture
  9128. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9130. // GL_EXT_texture3D
  9131. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9132. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. // GL_EXT_texture_object
  9134. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. // GL_EXT_texture_perturb_normal
  9141. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. // GL_EXT_vertex_array
  9143. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9145. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9147. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9148. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9149. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. // GL_EXT_vertex_shader
  9153. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9156. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9157. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9159. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9163. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9165. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9167. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9168. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9169. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9175. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9177. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9179. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9183. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9185. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9187. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. // GL_EXT_vertex_weighting
  9196. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. // GL_EXT_stencil_clear_tag
  9200. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. // GL_EXT_framebuffer_blit
  9202. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. // GL_EXT_framebuffer_multisample
  9204. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. // GL_EXT_timer_query
  9206. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9208. // GL_EXT_gpu_program_parameters
  9209. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9210. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. // GL_EXT_bindable_uniform
  9212. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. // GL_EXT_draw_buffers2
  9216. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9218. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9222. // GL_EXT_draw_instanced
  9223. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. // GL_EXT_geometry_shader4
  9226. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. // GL_EXT_gpu_shader4
  9230. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9234. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9264. // GL_EXT_texture_array
  9265. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. // GL_EXT_texture_buffer_object
  9267. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. // GL_EXT_texture_integer
  9269. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9271. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9273. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. // GL_HP_image_transform
  9276. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. // GL_EXT_depth_bounds_test
  9283. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. // GL_EXT_blend_equation_separate
  9285. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. // GL_EXT_transform_feedback
  9287. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9289. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9291. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. // GL_EXT_direct_state_access
  9295. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9299. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9386. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9401. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9404. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9407. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9413. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9419. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9422. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9424. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9425. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9433. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9434. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9440. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9465. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9469. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9477. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. // GL_EXT_separate_shader_objects
  9502. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. // GL_EXT_shader_image_load_store
  9506. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. // GL_EXT_vertex_attrib_64bit
  9509. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. // GL_IBM_multimode_draw_arrays
  9521. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. // GL_IBM_vertex_array_lists
  9524. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9525. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9527. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9530. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9531. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. // GL_INGR_blend_func_separate
  9533. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. // GL_INTEL_framebuffer_CMAA
  9535. TglApplyFramebufferAttachmentCMAAINTEL = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. // GL_INTEL_parallel_arrays
  9537. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9539. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9540. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9541. // GL_MESA_resize_buffers
  9542. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. // GL_MESA_window_pos
  9544. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9545. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9547. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9548. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9550. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9551. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9553. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9554. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9556. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9557. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9565. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9568. // GL_NV_evaluators
  9569. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9571. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9573. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9574. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. // GL_NV_fence
  9579. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. // GL_NV_fragment_program
  9587. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. // GL_NV_half_float
  9594. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9600. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9625. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9629. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9633. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9639. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. // GL_NV_occlusion_query
  9641. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9645. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9646. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9647. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. // GL_NV_pixel_data_range
  9649. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9650. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. // GL_NV_point_sprite
  9652. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. // GL_NV_primitive_restart
  9655. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. // GL_NV_register_combiners
  9658. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9662. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9664. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9666. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9667. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9670. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. // GL_NV_register_combiners2
  9672. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. // GL_NV_vertex_array_range
  9675. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9676. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. // GL_NV_vertex_program
  9678. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9679. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9681. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9682. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9684. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9686. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9690. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9696. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9698. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9699. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9719. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9720. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9736. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. // GL_NV_depth_buffer_float
  9743. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. // GL_NV_framebuffer_multisample_coverage
  9747. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. // GL_NV_geometry_program4
  9749. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9750. // GL_NV_gpu_program4
  9751. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9753. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9755. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. // GL_NV_parameter_buffer_object
  9768. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9770. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. // GL_NV_transform_feedback
  9772. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9778. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. // GL_NV_conditional_render
  9785. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9786. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. // GL_NV_conservative_raster
  9788. TglSubpixelPrecisionBiasNV = procedure(xbits : GLuint; ybits : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9789. // GL_NV_conservative_raster_dilate
  9790. TglConservativeRasterParameterfNV = procedure(pname : GLenum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. // GL_NV_present_video
  9792. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9794. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9796. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9798. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. // GL_NV_explicit_multisample
  9800. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. // GL_NV_transform_feedback2
  9804. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9806. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9809. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. // GL_NV_video_capture
  9812. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9817. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9818. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9820. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9821. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. // GL_NV_copy_image
  9825. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. // GL_NV_shader_buffer_load
  9827. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9829. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9831. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. // GL_NV_vertex_buffer_unified_memory
  9842. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9854. // GL_NV_gpu_program5
  9855. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. // GL_NV_gpu_shader5
  9858. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9859. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9862. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9869. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9871. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9872. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9873. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9874. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9875. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9887. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9889. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9890. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9891. // GL_NV_vertex_attrib_integer_64bit
  9892. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9898. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9900. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9901. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9904. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9906. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9907. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9908. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9909. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9910. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9911. // GL_NV_vdpau_interop
  9912. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9914. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9915. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9916. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9917. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9918. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9920. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9921. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9922. // GL_NV_texture_barrier
  9923. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. // (4.3)
  9925. // GL_NV_path_rendering
  9926. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9927. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9928. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9929. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9930. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9931. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9932. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9933. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9934. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9936. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9939. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9940. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9942. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9948. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9949. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9951. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9953. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9967. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9969. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9971. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9972. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9973. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9974. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. // GL_AMD_pinned_memory
  9976. // GL_AMD_stencil_operation_extended
  9977. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9978. // GL_AMD_vertex_shader_viewport_index
  9979. // GL_AMD_vertex_shader_layer
  9980. // GL_NV_bindless_texture
  9981. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9983. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9985. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9986. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9987. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9988. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9993. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9994. // GL_ARB_bindless_texture
  9995. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9996. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9997. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9999. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10001. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10002. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10003. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10004. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10011. // GL_NV_shader_atomic_float
  10012. // GL_AMD_query_buffer_object
  10013. // GL_OVR_multiview
  10014. TglFramebufferTextureMultiviewOVR = procedure(target : GLenum; attachment : GLenum; texture : GLuint; level : GLint; baseViewIndex : GLint; numViews : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. // GL_PGI_misc_hints
  10016. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10017. // GL_SGIS_detail_texture
  10018. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10020. // GL_SGIS_fog_function
  10021. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10022. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10023. // GL_SGIS_multisample
  10024. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10025. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. // GL_SGIS_pixel_texture
  10027. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10030. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10033. // GL_SGIS_point_parameters
  10034. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. // GL_SGIS_sharpen_texture
  10037. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. // GL_SGIS_texture4D
  10040. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. // GL_SGIS_texture_color_mask
  10043. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10044. // GL_SGIS_texture_filter4
  10045. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10047. // GL_SGIX_async
  10048. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10049. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10054. // GL_SGIX_flush_raster
  10055. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10056. // GL_SGIX_fragment_lighting
  10057. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10058. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10059. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10060. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10061. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10062. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10063. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10064. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10065. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10066. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10067. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10068. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10069. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10070. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10071. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10072. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10073. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10074. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10075. // GL_SGIX_framezoom
  10076. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10077. // GL_SGIX_igloo_interface
  10078. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10079. // GL_SGIX_instruments
  10080. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10081. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10082. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10083. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10084. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10085. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10086. // GL_SGIX_list_priority
  10087. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10088. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10089. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10090. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10091. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10092. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10093. // GL_SGIX_pixel_texture
  10094. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10095. // GL_SGIX_polynomial_ffd
  10096. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10097. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10098. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10099. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10100. // GL_SGIX_reference_plane
  10101. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10102. // GL_SGIX_sprite
  10103. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10104. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10105. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10106. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10107. // GL_SGIX_tag_sample_buffer
  10108. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10109. // GL_SGI_color_table
  10110. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10111. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10112. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10113. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10114. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10115. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10116. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10117. // GL_SUNX_constant_data
  10118. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10119. // GL_SUN_global_alpha
  10120. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10121. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10122. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10123. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10124. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10125. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10126. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10127. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10128. // GL_SUN_mesh_array
  10129. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10130. // GL_SUN_triangle_list
  10131. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10132. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10133. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10134. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10135. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10136. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10137. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10138. // GL_SUN_vertex
  10139. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10140. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10141. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10142. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10143. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10144. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10145. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10146. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10147. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10148. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10149. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10150. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10151. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10152. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10153. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10154. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10155. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10156. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10157. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10158. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10159. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10160. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10161. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10162. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10163. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10164. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10165. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10166. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10167. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10168. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10169. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10170. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10171. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10172. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10173. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10174. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10175. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10176. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10177. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10178. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10179. // window support functions
  10180. {$IFDEF DGL_WIN}
  10181. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10182. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10183. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10184. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10185. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10186. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10187. TwglGetCurrentContext = function: HGLRC; stdcall;
  10188. TwglGetCurrentDC = function: HDC; stdcall;
  10189. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10190. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10191. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10192. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10193. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10194. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10195. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10196. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10197. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10198. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10199. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10200. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10201. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10202. // WGL_ARB_buffer_region
  10203. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10204. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10205. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10206. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10207. // WGL_ARB_extensions_string
  10208. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10209. // WGL_ARB_make_current_read
  10210. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10211. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10212. // WGL_ARB_pbuffer
  10213. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10214. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10215. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10216. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10217. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10218. // WGL_ARB_pixel_format
  10219. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10220. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10221. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10222. // WGL_ARB_color_buffer_float
  10223. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10224. // WGL_ARB_render_texture
  10225. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10226. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10227. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10228. // WGL_ARB_create_context
  10229. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10230. // WGL_AMD_gpu_association
  10231. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10232. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10233. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10234. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10235. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10236. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10237. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10238. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10239. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10240. // WGL_EXT_display_color_table
  10241. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10242. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10243. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10244. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10245. // WGL_EXT_extensions_string
  10246. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10247. // WGL_EXT_make_current_read
  10248. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10249. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10250. // WGL_EXT_pbuffer
  10251. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10252. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10253. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10254. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10255. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10256. // WGL_EXT_pixel_format
  10257. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10258. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10259. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10260. // WGL_EXT_swap_control
  10261. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10262. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10263. // WGL_I3D_digital_video_control
  10264. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10265. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10266. // WGL_I3D_gamma
  10267. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10268. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10269. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10270. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10271. // WGL_I3D_genlock
  10272. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10273. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10274. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10275. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10276. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10277. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10278. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10279. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10280. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10281. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10282. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10283. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10284. // WGL_I3D_image_buffer
  10285. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10286. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10287. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10288. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10289. // WGL_I3D_swap_frame_lock
  10290. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10291. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10292. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10293. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10294. // WGL_I3D_swap_frame_usage
  10295. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10296. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10297. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10298. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10299. // WGL_NV_vertex_array_range
  10300. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10301. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10302. // WGL_NV_present_video
  10303. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10304. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10305. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10306. // WGL_NV_video_output
  10307. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10308. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10309. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10310. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10311. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10312. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10313. // WGL_NV_swap_group
  10314. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10315. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10316. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10317. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10318. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10319. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10320. // WGL_NV_gpu_affinity
  10321. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10322. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10323. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10324. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10325. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10326. // WGL_NV_video_capture
  10327. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10328. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10329. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10330. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10331. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10332. // WGL_NV_copy_image
  10333. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10334. // WGL_NV_DX_interop
  10335. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10336. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10337. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10338. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10339. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10340. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10341. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10342. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10343. // WGL_OML_sync_control
  10344. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10345. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10346. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10347. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10348. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10349. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10350. // WGL_3DL_stereo_control
  10351. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10352. // WIN_draw_range_elements
  10353. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10354. // WIN_swap_hint
  10355. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10356. {$ENDIF}
  10357. {$IFDEF DGL_LINUX}
  10358. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10359. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10360. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10361. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10362. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10363. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10364. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10365. TglXGetCurrentContext = function: GLXContext cdecl;
  10366. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10367. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10368. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10369. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10370. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10371. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10372. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10373. TglXWaitGL = procedure; cdecl;
  10374. TglXWaitX = procedure; cdecl;
  10375. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10376. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10377. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10378. // GLX_VERSION_1_3
  10379. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10380. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10381. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10382. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10383. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10384. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10385. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10386. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10387. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10388. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10389. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10390. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10391. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10392. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10393. TglXGetCurreentDisplay = function: PDisplay;
  10394. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10395. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10396. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10397. // GLX_VERSION_1_4
  10398. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10399. // GLX_ARB_get_proc_address
  10400. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10401. // GLX_ARB_create_context
  10402. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10403. // GLX_EXT_import_context
  10404. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10405. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10406. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10407. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10408. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10409. // GLX_EXT_texture_from_pixmap
  10410. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10411. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10412. TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl;
  10413. {$ENDIF}
  10414. // GL utility functions and procedures
  10415. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10416. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10417. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10418. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10419. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10420. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10421. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10422. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10423. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10424. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10425. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10426. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10427. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10428. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10429. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10430. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10431. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10432. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10433. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10434. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10435. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10436. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10437. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10438. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10439. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10440. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10441. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10442. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10443. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10444. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10445. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10446. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10447. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10448. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10449. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10450. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10451. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10452. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10453. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10454. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10455. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10456. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10457. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10458. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10459. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10460. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10461. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10462. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10463. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10464. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10465. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10466. var
  10467. // GL_VERSION_1_0
  10468. glCullFace: TglCullFace;
  10469. glFrontFace: TglFrontFace;
  10470. glHint: TglHint;
  10471. glLineWidth: TglLineWidth;
  10472. glPointSize: TglPointSize;
  10473. glPolygonMode: TglPolygonMode;
  10474. glScissor: TglScissor;
  10475. glTexParameterf: TglTexParameterf;
  10476. glTexParameterfv: TglTexParameterfv;
  10477. glTexParameteri: TglTexParameteri;
  10478. glTexParameteriv: TglTexParameteriv;
  10479. glTexImage1D: TglTexImage1D;
  10480. glTexImage2D: TglTexImage2D;
  10481. glDrawBuffer: TglDrawBuffer;
  10482. glClear: TglClear;
  10483. glClearColor: TglClearColor;
  10484. glClearStencil: TglClearStencil;
  10485. glClearDepth: TglClearDepth;
  10486. glStencilMask: TglStencilMask;
  10487. glColorMask: TglColorMask;
  10488. glDepthMask: TglDepthMask;
  10489. glDisable: TglDisable;
  10490. glEnable: TglEnable;
  10491. glFinish: TglFinish;
  10492. glFlush: TglFlush;
  10493. glBlendFunc: TglBlendFunc;
  10494. glLogicOp: TglLogicOp;
  10495. glStencilFunc: TglStencilFunc;
  10496. glStencilOp: TglStencilOp;
  10497. glDepthFunc: TglDepthFunc;
  10498. glPixelStoref: TglPixelStoref;
  10499. glPixelStorei: TglPixelStorei;
  10500. glReadBuffer: TglReadBuffer;
  10501. glReadPixels: TglReadPixels;
  10502. glGetBooleanv: TglGetBooleanv;
  10503. glGetDoublev: TglGetDoublev;
  10504. glGetError: TglGetError;
  10505. glGetFloatv: TglGetFloatv;
  10506. glGetIntegerv: TglGetIntegerv;
  10507. glGetString: TglGetString;
  10508. glGetTexImage: TglGetTexImage;
  10509. glGetTexParameteriv: TglGetTexParameteriv;
  10510. glGetTexParameterfv: TglGetTexParameterfv;
  10511. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10512. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10513. glIsEnabled: TglIsEnabled;
  10514. glDepthRange: TglDepthRange;
  10515. glViewport: TglViewport;
  10516. // GL_VERSION_1_1
  10517. glDrawArrays: TglDrawArrays;
  10518. glDrawElements: TglDrawElements;
  10519. glGetPointerv: TglGetPointerv;
  10520. glPolygonOffset: TglPolygonOffset;
  10521. glCopyTexImage1D: TglCopyTexImage1D;
  10522. glCopyTexImage2D: TglCopyTexImage2D;
  10523. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10524. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10525. glTexSubImage1D: TglTexSubImage1D;
  10526. glTexSubImage2D: TglTexSubImage2D;
  10527. glBindTexture: TglBindTexture;
  10528. glDeleteTextures: TglDeleteTextures;
  10529. glGenTextures: TglGenTextures;
  10530. {$ifdef DGL_DEPRECATED}
  10531. glAccum: TglAccum;
  10532. glAlphaFunc: TglAlphaFunc;
  10533. glAreTexturesResident: TglAreTexturesResident;
  10534. glArrayElement: TglArrayElement;
  10535. glBegin: TglBegin;
  10536. glBitmap: TglBitmap;
  10537. glCallList: TglCallList;
  10538. glCallLists: TglCallLists;
  10539. glClearAccum: TglClearAccum;
  10540. glClearIndex: TglClearIndex;
  10541. glClipPlane: TglClipPlane;
  10542. glColor3b: TglColor3b;
  10543. glColor3bv: TglColor3bv;
  10544. glColor3d: TglColor3d;
  10545. glColor3dv: TglColor3dv;
  10546. glColor3f: TglColor3f;
  10547. glColor3fv: TglColor3fv;
  10548. glColor3i: TglColor3i;
  10549. glColor3iv: TglColor3iv;
  10550. glColor3s: TglColor3s;
  10551. glColor3sv: TglColor3sv;
  10552. glColor3ub: TglColor3ub;
  10553. glColor3ubv: TglColor3ubv;
  10554. glColor3ui: TglColor3ui;
  10555. glColor3uiv: TglColor3uiv;
  10556. glColor3us: TglColor3us;
  10557. glColor3usv: TglColor3usv;
  10558. glColor4b: TglColor4b;
  10559. glColor4bv: TglColor4bv;
  10560. glColor4d: TglColor4d;
  10561. glColor4dv: TglColor4dv;
  10562. glColor4f: TglColor4f;
  10563. glColor4fv: TglColor4fv;
  10564. glColor4i: TglColor4i;
  10565. glColor4iv: TglColor4iv;
  10566. glColor4s: TglColor4s;
  10567. glColor4sv: TglColor4sv;
  10568. glColor4ub: TglColor4ub;
  10569. glColor4ubv: TglColor4ubv;
  10570. glColor4ui: TglColor4ui;
  10571. glColor4uiv: TglColor4uiv;
  10572. glColor4us: TglColor4us;
  10573. glColor4usv: TglColor4usv;
  10574. glColorMaterial: TglColorMaterial;
  10575. glColorPointer: TglColorPointer;
  10576. glCopyPixels: TglCopyPixels;
  10577. glDeleteLists: TglDeleteLists;
  10578. glDisableClientState: TglDisableClientState;
  10579. glDrawPixels: TglDrawPixels;
  10580. glEdgeFlag: TglEdgeFlag;
  10581. glEdgeFlagPointer: TglEdgeFlagPointer;
  10582. glEdgeFlagv: TglEdgeFlagv;
  10583. glEnableClientState: TglEnableClientState;
  10584. glEnd: TglEnd;
  10585. glEndList: TglEndList;
  10586. glEvalCoord1d: TglEvalCoord1d;
  10587. glEvalCoord1dv: TglEvalCoord1dv;
  10588. glEvalCoord1f: TglEvalCoord1f;
  10589. glEvalCoord1fv: TglEvalCoord1fv;
  10590. glEvalCoord2d: TglEvalCoord2d;
  10591. glEvalCoord2dv: TglEvalCoord2dv;
  10592. glEvalCoord2f: TglEvalCoord2f;
  10593. glEvalCoord2fv: TglEvalCoord2fv;
  10594. glEvalMesh1: TglEvalMesh1;
  10595. glEvalMesh2: TglEvalMesh2;
  10596. glEvalPoint1: TglEvalPoint1;
  10597. glEvalPoint2: TglEvalPoint2;
  10598. glFeedbackBuffer: TglFeedbackBuffer;
  10599. glFogf: TglFogf;
  10600. glFogfv: TglFogfv;
  10601. glFogi: TglFogi;
  10602. glFogiv: TglFogiv;
  10603. glFrustum: TglFrustum;
  10604. glGenLists: TglGenLists;
  10605. glGetClipPlane: TglGetClipPlane;
  10606. glGetLightfv: TglGetLightfv;
  10607. glGetLightiv: TglGetLightiv;
  10608. glGetMapdv: TglGetMapdv;
  10609. glGetMapfv: TglGetMapfv;
  10610. glGetMapiv: TglGetMapiv;
  10611. glGetMaterialfv: TglGetMaterialfv;
  10612. glGetMaterialiv: TglGetMaterialiv;
  10613. glGetPixelMapfv: TglGetPixelMapfv;
  10614. glGetPixelMapuiv: TglGetPixelMapuiv;
  10615. glGetPixelMapusv: TglGetPixelMapusv;
  10616. glGetPolygonStipple: TglGetPolygonStipple;
  10617. glGetTexEnvfv: TglGetTexEnvfv;
  10618. glGetTexEnviv: TglGetTexEnviv;
  10619. glGetTexGendv: TglGetTexGendv;
  10620. glGetTexGenfv: TglGetTexGenfv;
  10621. glGetTexGeniv: TglGetTexGeniv;
  10622. glIndexMask: TglIndexMask;
  10623. glIndexPointer: TglIndexPointer;
  10624. glIndexd: TglIndexd;
  10625. glIndexdv: TglIndexdv;
  10626. glIndexf: TglIndexf;
  10627. glIndexfv: TglIndexfv;
  10628. glIndexi: TglIndexi;
  10629. glIndexiv: TglIndexiv;
  10630. glIndexs: TglIndexs;
  10631. glIndexsv: TglIndexsv;
  10632. glIndexub: TglIndexub;
  10633. glIndexubv: TglIndexubv;
  10634. glInitNames: TglInitNames;
  10635. glInterleavedArrays: TglInterleavedArrays;
  10636. glIsList: TglIsList;
  10637. glIsTexture: TglIsTexture;
  10638. glLightModelf: TglLightModelf;
  10639. glLightModelfv: TglLightModelfv;
  10640. glLightModeli: TglLightModeli;
  10641. glLightModeliv: TglLightModeliv;
  10642. glLightf: TglLightf;
  10643. glLightfv: TglLightfv;
  10644. glLighti: TglLighti;
  10645. glLightiv: TglLightiv;
  10646. glLineStipple: TglLineStipple;
  10647. glListBase: TglListBase;
  10648. glLoadIdentity: TglLoadIdentity;
  10649. glLoadMatrixd: TglLoadMatrixd;
  10650. glLoadMatrixf: TglLoadMatrixf;
  10651. glLoadName: TglLoadName;
  10652. glMap1d: TglMap1d;
  10653. glMap1f: TglMap1f;
  10654. glMap2d: TglMap2d;
  10655. glMap2f: TglMap2f;
  10656. glMapGrid1d: TglMapGrid1d;
  10657. glMapGrid1f: TglMapGrid1f;
  10658. glMapGrid2d: TglMapGrid2d;
  10659. glMapGrid2f: TglMapGrid2f;
  10660. glMaterialf: TglMaterialf;
  10661. glMaterialfv: TglMaterialfv;
  10662. glMateriali: TglMateriali;
  10663. glMaterialiv: TglMaterialiv;
  10664. glMatrixMode: TglMatrixMode;
  10665. glMultMatrixd: TglMultMatrixd;
  10666. glMultMatrixf: TglMultMatrixf;
  10667. glNewList: TglNewList;
  10668. glNormal3b: TglNormal3b;
  10669. glNormal3bv: TglNormal3bv;
  10670. glNormal3d: TglNormal3d;
  10671. glNormal3dv: TglNormal3dv;
  10672. glNormal3f: TglNormal3f;
  10673. glNormal3fv: TglNormal3fv;
  10674. glNormal3i: TglNormal3i;
  10675. glNormal3iv: TglNormal3iv;
  10676. glNormal3s: TglNormal3s;
  10677. glNormal3sv: TglNormal3sv;
  10678. glNormalPointer: TglNormalPointer;
  10679. glOrtho: TglOrtho;
  10680. glPassThrough: TglPassThrough;
  10681. glPixelMapfv: TglPixelMapfv;
  10682. glPixelMapuiv: TglPixelMapuiv;
  10683. glPixelMapusv: TglPixelMapusv;
  10684. glPixelTransferf: TglPixelTransferf;
  10685. glPixelTransferi: TglPixelTransferi;
  10686. glPixelZoom: TglPixelZoom;
  10687. glPolygonStipple: TglPolygonStipple;
  10688. glPopAttrib: TglPopAttrib;
  10689. glPopClientAttrib: TglPopClientAttrib;
  10690. glPopMatrix: TglPopMatrix;
  10691. glPopName: TglPopName;
  10692. glPrioritizeTextures: TglPrioritizeTextures;
  10693. glPushAttrib: TglPushAttrib;
  10694. glPushClientAttrib: TglPushClientAttrib;
  10695. glPushMatrix: TglPushMatrix;
  10696. glPushName: TglPushName;
  10697. glRasterPos2d: TglRasterPos2d;
  10698. glRasterPos2dv: TglRasterPos2dv;
  10699. glRasterPos2f: TglRasterPos2f;
  10700. glRasterPos2fv: TglRasterPos2fv;
  10701. glRasterPos2i: TglRasterPos2i;
  10702. glRasterPos2iv: TglRasterPos2iv;
  10703. glRasterPos2s: TglRasterPos2s;
  10704. glRasterPos2sv: TglRasterPos2sv;
  10705. glRasterPos3d: TglRasterPos3d;
  10706. glRasterPos3dv: TglRasterPos3dv;
  10707. glRasterPos3f: TglRasterPos3f;
  10708. glRasterPos3fv: TglRasterPos3fv;
  10709. glRasterPos3i: TglRasterPos3i;
  10710. glRasterPos3iv: TglRasterPos3iv;
  10711. glRasterPos3s: TglRasterPos3s;
  10712. glRasterPos3sv: TglRasterPos3sv;
  10713. glRasterPos4d: TglRasterPos4d;
  10714. glRasterPos4dv: TglRasterPos4dv;
  10715. glRasterPos4f: TglRasterPos4f;
  10716. glRasterPos4fv: TglRasterPos4fv;
  10717. glRasterPos4i: TglRasterPos4i;
  10718. glRasterPos4iv: TglRasterPos4iv;
  10719. glRasterPos4s: TglRasterPos4s;
  10720. glRasterPos4sv: TglRasterPos4sv;
  10721. glRectd: TglRectd;
  10722. glRectdv: TglRectdv;
  10723. glRectf: TglRectf;
  10724. glRectfv: TglRectfv;
  10725. glRecti: TglRecti;
  10726. glRectiv: TglRectiv;
  10727. glRects: TglRects;
  10728. glRectsv: TglRectsv;
  10729. glRenderMode: TglRenderMode;
  10730. glRotated: TglRotated;
  10731. glRotatef: TglRotatef;
  10732. glScaled: TglScaled;
  10733. glScalef: TglScalef;
  10734. glSelectBuffer: TglSelectBuffer;
  10735. glShadeModel: TglShadeModel;
  10736. glTexCoord1d: TglTexCoord1d;
  10737. glTexCoord1dv: TglTexCoord1dv;
  10738. glTexCoord1f: TglTexCoord1f;
  10739. glTexCoord1fv: TglTexCoord1fv;
  10740. glTexCoord1i: TglTexCoord1i;
  10741. glTexCoord1iv: TglTexCoord1iv;
  10742. glTexCoord1s: TglTexCoord1s;
  10743. glTexCoord1sv: TglTexCoord1sv;
  10744. glTexCoord2d: TglTexCoord2d;
  10745. glTexCoord2dv: TglTexCoord2dv;
  10746. glTexCoord2f: TglTexCoord2f;
  10747. glTexCoord2fv: TglTexCoord2fv;
  10748. glTexCoord2i: TglTexCoord2i;
  10749. glTexCoord2iv: TglTexCoord2iv;
  10750. glTexCoord2s: TglTexCoord2s;
  10751. glTexCoord2sv: TglTexCoord2sv;
  10752. glTexCoord3d: TglTexCoord3d;
  10753. glTexCoord3dv: TglTexCoord3dv;
  10754. glTexCoord3f: TglTexCoord3f;
  10755. glTexCoord3fv: TglTexCoord3fv;
  10756. glTexCoord3i: TglTexCoord3i;
  10757. glTexCoord3iv: TglTexCoord3iv;
  10758. glTexCoord3s: TglTexCoord3s;
  10759. glTexCoord3sv: TglTexCoord3sv;
  10760. glTexCoord4d: TglTexCoord4d;
  10761. glTexCoord4dv: TglTexCoord4dv;
  10762. glTexCoord4f: TglTexCoord4f;
  10763. glTexCoord4fv: TglTexCoord4fv;
  10764. glTexCoord4i: TglTexCoord4i;
  10765. glTexCoord4iv: TglTexCoord4iv;
  10766. glTexCoord4s: TglTexCoord4s;
  10767. glTexCoord4sv: TglTexCoord4sv;
  10768. glTexCoordPointer: TglTexCoordPointer;
  10769. glTexEnvf: TglTexEnvf;
  10770. glTexEnvfv: TglTexEnvfv;
  10771. glTexEnvi: TglTexEnvi;
  10772. glTexEnviv: TglTexEnviv;
  10773. glTexGend: TglTexGend;
  10774. glTexGendv: TglTexGendv;
  10775. glTexGenf: TglTexGenf;
  10776. glTexGenfv: TglTexGenfv;
  10777. glTexGeni: TglTexGeni;
  10778. glTexGeniv: TglTexGeniv;
  10779. glTranslated: TglTranslated;
  10780. glTranslatef: TglTranslatef;
  10781. glVertex2d: TglVertex2d;
  10782. glVertex2dv: TglVertex2dv;
  10783. glVertex2f: TglVertex2f;
  10784. glVertex2fv: TglVertex2fv;
  10785. glVertex2i: TglVertex2i;
  10786. glVertex2iv: TglVertex2iv;
  10787. glVertex2s: TglVertex2s;
  10788. glVertex2sv: TglVertex2sv;
  10789. glVertex3d: TglVertex3d;
  10790. glVertex3dv: TglVertex3dv;
  10791. glVertex3f: TglVertex3f;
  10792. glVertex3fv: TglVertex3fv;
  10793. glVertex3i: TglVertex3i;
  10794. glVertex3iv: TglVertex3iv;
  10795. glVertex3s: TglVertex3s;
  10796. glVertex3sv: TglVertex3sv;
  10797. glVertex4d: TglVertex4d;
  10798. glVertex4dv: TglVertex4dv;
  10799. glVertex4f: TglVertex4f;
  10800. glVertex4fv: TglVertex4fv;
  10801. glVertex4i: TglVertex4i;
  10802. glVertex4iv: TglVertex4iv;
  10803. glVertex4s: TglVertex4s;
  10804. glVertex4sv: TglVertex4sv;
  10805. glVertexPointer: TglVertexPointer;
  10806. {$endif}
  10807. // GL_VERSION_1_2
  10808. glBlendColor: TglBlendColor;
  10809. glBlendEquation: TglBlendEquation;
  10810. glDrawRangeElements: TglDrawRangeElements;
  10811. glTexImage3D: TglTexImage3D;
  10812. glTexSubImage3D: TglTexSubImage3D;
  10813. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10814. {$ifdef DGL_DEPRECATED}
  10815. glColorTable: TglColorTable;
  10816. glColorTableParameterfv: TglColorTableParameterfv;
  10817. glColorTableParameteriv: TglColorTableParameteriv;
  10818. glCopyColorTable: TglCopyColorTable;
  10819. glGetColorTable: TglGetColorTable;
  10820. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10821. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10822. glColorSubTable: TglColorSubTable;
  10823. glCopyColorSubTable: TglCopyColorSubTable;
  10824. glConvolutionFilter1D: TglConvolutionFilter1D;
  10825. glConvolutionFilter2D: TglConvolutionFilter2D;
  10826. glConvolutionParameterf: TglConvolutionParameterf;
  10827. glConvolutionParameterfv: TglConvolutionParameterfv;
  10828. glConvolutionParameteri: TglConvolutionParameteri;
  10829. glConvolutionParameteriv: TglConvolutionParameteriv;
  10830. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10831. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10832. glGetConvolutionFilter: TglGetConvolutionFilter;
  10833. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10834. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10835. glGetSeparableFilter: TglGetSeparableFilter;
  10836. glSeparableFilter2D: TglSeparableFilter2D;
  10837. glGetHistogram: TglGetHistogram;
  10838. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10839. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10840. glGetMinmax: TglGetMinmax;
  10841. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10842. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10843. glHistogram: TglHistogram;
  10844. glMinmax: TglMinmax;
  10845. glResetHistogram: TglResetHistogram;
  10846. glResetMinmax: TglResetMinmax;
  10847. {$endif}
  10848. // GL_VERSION_1_3
  10849. glActiveTexture: TglActiveTexture;
  10850. glSampleCoverage: TglSampleCoverage;
  10851. glCompressedTexImage3D: TglCompressedTexImage3D;
  10852. glCompressedTexImage2D: TglCompressedTexImage2D;
  10853. glCompressedTexImage1D: TglCompressedTexImage1D;
  10854. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10855. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10856. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10857. glGetCompressedTexImage: TglGetCompressedTexImage;
  10858. {$ifdef DGL_DEPRECATED}
  10859. glClientActiveTexture: TglClientActiveTexture;
  10860. glMultiTexCoord1d: TglMultiTexCoord1d;
  10861. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10862. glMultiTexCoord1f: TglMultiTexCoord1f;
  10863. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10864. glMultiTexCoord1i: TglMultiTexCoord1i;
  10865. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10866. glMultiTexCoord1s: TglMultiTexCoord1s;
  10867. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10868. glMultiTexCoord2d: TglMultiTexCoord2d;
  10869. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10870. glMultiTexCoord2f: TglMultiTexCoord2f;
  10871. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10872. glMultiTexCoord2i: TglMultiTexCoord2i;
  10873. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10874. glMultiTexCoord2s: TglMultiTexCoord2s;
  10875. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10876. glMultiTexCoord3d: TglMultiTexCoord3d;
  10877. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10878. glMultiTexCoord3f: TglMultiTexCoord3f;
  10879. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10880. glMultiTexCoord3i: TglMultiTexCoord3i;
  10881. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10882. glMultiTexCoord3s: TglMultiTexCoord3s;
  10883. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10884. glMultiTexCoord4d: TglMultiTexCoord4d;
  10885. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10886. glMultiTexCoord4f: TglMultiTexCoord4f;
  10887. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10888. glMultiTexCoord4i: TglMultiTexCoord4i;
  10889. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10890. glMultiTexCoord4s: TglMultiTexCoord4s;
  10891. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10892. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10893. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10894. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10895. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10896. {$endif}
  10897. // GL_VERSION_1_4
  10898. glBlendFuncSeparate: TglBlendFuncSeparate;
  10899. glMultiDrawArrays: TglMultiDrawArrays;
  10900. glMultiDrawElements: TglMultiDrawElements;
  10901. glPointParameterf: TglPointParameterf;
  10902. glPointParameterfv: TglPointParameterfv;
  10903. glPointParameteri: TglPointParameteri;
  10904. glPointParameteriv: TglPointParameteriv;
  10905. {$ifdef DGL_DEPRECATED}
  10906. glFogCoordf: TglFogCoordf;
  10907. glFogCoordfv: TglFogCoordfv;
  10908. glFogCoordd: TglFogCoordd;
  10909. glFogCoorddv: TglFogCoorddv;
  10910. glFogCoordPointer: TglFogCoordPointer;
  10911. glSecondaryColor3b: TglSecondaryColor3b;
  10912. glSecondaryColor3bv: TglSecondaryColor3bv;
  10913. glSecondaryColor3d: TglSecondaryColor3d;
  10914. glSecondaryColor3dv: TglSecondaryColor3dv;
  10915. glSecondaryColor3f: TglSecondaryColor3f;
  10916. glSecondaryColor3fv: TglSecondaryColor3fv;
  10917. glSecondaryColor3i: TglSecondaryColor3i;
  10918. glSecondaryColor3iv: TglSecondaryColor3iv;
  10919. glSecondaryColor3s: TglSecondaryColor3s;
  10920. glSecondaryColor3sv: TglSecondaryColor3sv;
  10921. glSecondaryColor3ub: TglSecondaryColor3ub;
  10922. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10923. glSecondaryColor3ui: TglSecondaryColor3ui;
  10924. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10925. glSecondaryColor3us: TglSecondaryColor3us;
  10926. glSecondaryColor3usv: TglSecondaryColor3usv;
  10927. glSecondaryColorPointer: TglSecondaryColorPointer;
  10928. glWindowPos2d: TglWindowPos2d;
  10929. glWindowPos2dv: TglWindowPos2dv;
  10930. glWindowPos2f: TglWindowPos2f;
  10931. glWindowPos2fv: TglWindowPos2fv;
  10932. glWindowPos2i: TglWindowPos2i;
  10933. glWindowPos2iv: TglWindowPos2iv;
  10934. glWindowPos2s: TglWindowPos2s;
  10935. glWindowPos2sv: TglWindowPos2sv;
  10936. glWindowPos3d: TglWindowPos3d;
  10937. glWindowPos3dv: TglWindowPos3dv;
  10938. glWindowPos3f: TglWindowPos3f;
  10939. glWindowPos3fv: TglWindowPos3fv;
  10940. glWindowPos3i: TglWindowPos3i;
  10941. glWindowPos3iv: TglWindowPos3iv;
  10942. glWindowPos3s: TglWindowPos3s;
  10943. glWindowPos3sv: TglWindowPos3sv;
  10944. {$endif}
  10945. // GL_VERSION_1_5
  10946. glGenQueries: TglGenQueries;
  10947. glDeleteQueries: TglDeleteQueries;
  10948. glIsQuery: TglIsQuery;
  10949. glBeginQuery: TglBeginQuery;
  10950. glEndQuery: TglEndQuery;
  10951. glGetQueryiv: TglGetQueryiv;
  10952. glGetQueryObjectiv: TglGetQueryObjectiv;
  10953. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10954. glBindBuffer: TglBindBuffer;
  10955. glDeleteBuffers: TglDeleteBuffers;
  10956. glGenBuffers: TglGenBuffers;
  10957. glIsBuffer: TglIsBuffer;
  10958. glBufferData: TglBufferData;
  10959. glBufferSubData: TglBufferSubData;
  10960. glGetBufferSubData: TglGetBufferSubData;
  10961. glMapBuffer: TglMapBuffer;
  10962. glUnmapBuffer: TglUnmapBuffer;
  10963. glGetBufferParameteriv: TglGetBufferParameteriv;
  10964. glGetBufferPointerv: TglGetBufferPointerv;
  10965. // GL_VERSION_2_0
  10966. glBlendEquationSeparate: TglBlendEquationSeparate;
  10967. glDrawBuffers: TglDrawBuffers;
  10968. glStencilOpSeparate: TglStencilOpSeparate;
  10969. glStencilFuncSeparate: TglStencilFuncSeparate;
  10970. glStencilMaskSeparate: TglStencilMaskSeparate;
  10971. glAttachShader: TglAttachShader;
  10972. glBindAttribLocation: TglBindAttribLocation;
  10973. glCompileShader: TglCompileShader;
  10974. glCreateProgram: TglCreateProgram;
  10975. glCreateShader: TglCreateShader;
  10976. glDeleteProgram: TglDeleteProgram;
  10977. glDeleteShader: TglDeleteShader;
  10978. glDetachShader: TglDetachShader;
  10979. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10980. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10981. glGetActiveAttrib: TglGetActiveAttrib;
  10982. glGetActiveUniform: TglGetActiveUniform;
  10983. glGetAttachedShaders: TglGetAttachedShaders;
  10984. glGetAttribLocation: TglGetAttribLocation;
  10985. glGetProgramiv: TglGetProgramiv;
  10986. glGetProgramInfoLog: TglGetProgramInfoLog;
  10987. glGetShaderiv: TglGetShaderiv;
  10988. glGetShaderInfoLog: TglGetShaderInfoLog;
  10989. glGetShaderSource: TglGetShaderSource;
  10990. glGetUniformLocation: TglGetUniformLocation;
  10991. glGetUniformfv: TglGetUniformfv;
  10992. glGetUniformiv: TglGetUniformiv;
  10993. glGetVertexAttribfv: TglGetVertexAttribfv;
  10994. glGetVertexAttribiv: TglGetVertexAttribiv;
  10995. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  10996. glIsProgram: TglIsProgram;
  10997. glIsShader: TglIsShader;
  10998. glLinkProgram: TglLinkProgram;
  10999. glShaderSource: TglShaderSource;
  11000. glUseProgram: TglUseProgram;
  11001. glUniform1f: TglUniform1f;
  11002. glUniform2f: TglUniform2f;
  11003. glUniform3f: TglUniform3f;
  11004. glUniform4f: TglUniform4f;
  11005. glUniform1i: TglUniform1i;
  11006. glUniform2i: TglUniform2i;
  11007. glUniform3i: TglUniform3i;
  11008. glUniform4i: TglUniform4i;
  11009. glUniform1fv: TglUniform1fv;
  11010. glUniform2fv: TglUniform2fv;
  11011. glUniform3fv: TglUniform3fv;
  11012. glUniform4fv: TglUniform4fv;
  11013. glUniform1iv: TglUniform1iv;
  11014. glUniform2iv: TglUniform2iv;
  11015. glUniform3iv: TglUniform3iv;
  11016. glUniform4iv: TglUniform4iv;
  11017. glUniformMatrix2fv: TglUniformMatrix2fv;
  11018. glUniformMatrix3fv: TglUniformMatrix3fv;
  11019. glUniformMatrix4fv: TglUniformMatrix4fv;
  11020. glValidateProgram: TglValidateProgram;
  11021. glVertexAttrib1d: TglVertexAttrib1d;
  11022. glVertexAttrib1dv: TglVertexAttrib1dv;
  11023. glVertexAttrib1f: TglVertexAttrib1f;
  11024. glVertexAttrib1fv: TglVertexAttrib1fv;
  11025. glVertexAttrib1s: TglVertexAttrib1s;
  11026. glVertexAttrib1sv: TglVertexAttrib1sv;
  11027. glVertexAttrib2d: TglVertexAttrib2d;
  11028. glVertexAttrib2dv: TglVertexAttrib2dv;
  11029. glVertexAttrib2f: TglVertexAttrib2f;
  11030. glVertexAttrib2fv: TglVertexAttrib2fv;
  11031. glVertexAttrib2s: TglVertexAttrib2s;
  11032. glVertexAttrib2sv: TglVertexAttrib2sv;
  11033. glVertexAttrib3d: TglVertexAttrib3d;
  11034. glVertexAttrib3dv: TglVertexAttrib3dv;
  11035. glVertexAttrib3f: TglVertexAttrib3f;
  11036. glVertexAttrib3fv: TglVertexAttrib3fv;
  11037. glVertexAttrib3s: TglVertexAttrib3s;
  11038. glVertexAttrib3sv: TglVertexAttrib3sv;
  11039. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  11040. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  11041. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  11042. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  11043. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  11044. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  11045. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  11046. glVertexAttrib4bv: TglVertexAttrib4bv;
  11047. glVertexAttrib4d: TglVertexAttrib4d;
  11048. glVertexAttrib4dv: TglVertexAttrib4dv;
  11049. glVertexAttrib4f: TglVertexAttrib4f;
  11050. glVertexAttrib4fv: TglVertexAttrib4fv;
  11051. glVertexAttrib4iv: TglVertexAttrib4iv;
  11052. glVertexAttrib4s: TglVertexAttrib4s;
  11053. glVertexAttrib4sv: TglVertexAttrib4sv;
  11054. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  11055. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  11056. glVertexAttrib4usv: TglVertexAttrib4usv;
  11057. glVertexAttribPointer: TglVertexAttribPointer;
  11058. // GL_VERSION_2_1
  11059. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  11060. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  11061. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  11062. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  11063. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  11064. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  11065. // GL_VERSION_3_0
  11066. glColorMaski: TglColorMaski;
  11067. glGetBooleani_v: TglGetBooleani_v;
  11068. glGetIntegeri_v: TglGetIntegeri_v;
  11069. glEnablei: TglEnablei;
  11070. glDisablei: TglDisablei;
  11071. glIsEnabledi: TglIsEnabledi;
  11072. glBeginTransformFeedback: TglBeginTransformFeedback;
  11073. glEndTransformFeedback: TglEndTransformFeedback;
  11074. glBindBufferRange: TglBindBufferRange;
  11075. glBindBufferBase: TglBindBufferBase;
  11076. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  11077. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  11078. glClampColor: TglClampColor;
  11079. glBeginConditionalRender: TglBeginConditionalRender;
  11080. glEndConditionalRender: TglEndConditionalRender;
  11081. glVertexAttribI1i: TglVertexAttribI1i;
  11082. glVertexAttribI2i: TglVertexAttribI2i;
  11083. glVertexAttribI3i: TglVertexAttribI3i;
  11084. glVertexAttribI4i: TglVertexAttribI4i;
  11085. glVertexAttribI1ui: TglVertexAttribI1ui;
  11086. glVertexAttribI2ui: TglVertexAttribI2ui;
  11087. glVertexAttribI3ui: TglVertexAttribI3ui;
  11088. glVertexAttribI4ui: TglVertexAttribI4ui;
  11089. glVertexAttribI1iv: TglVertexAttribI1iv;
  11090. glVertexAttribI2iv: TglVertexAttribI2iv;
  11091. glVertexAttribI3iv: TglVertexAttribI3iv;
  11092. glVertexAttribI4iv: TglVertexAttribI4iv;
  11093. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  11094. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  11095. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  11096. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  11097. glVertexAttribI4bv: TglVertexAttribI4bv;
  11098. glVertexAttribI4sv: TglVertexAttribI4sv;
  11099. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  11100. glVertexAttribI4usv: TglVertexAttribI4usv;
  11101. glVertexAttribIPointer: TglVertexAttribIPointer;
  11102. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  11103. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  11104. glGetUniformuiv: TglGetUniformuiv;
  11105. glBindFragDataLocation: TglBindFragDataLocation;
  11106. glGetFragDataLocation: TglGetFragDataLocation;
  11107. glUniform1ui: TglUniform1ui;
  11108. glUniform2ui: TglUniform2ui;
  11109. glUniform3ui: TglUniform3ui;
  11110. glUniform4ui: TglUniform4ui;
  11111. glUniform1uiv: TglUniform1uiv;
  11112. glUniform2uiv: TglUniform2uiv;
  11113. glUniform3uiv: TglUniform3uiv;
  11114. glUniform4uiv: TglUniform4uiv;
  11115. glTexParameterIiv: TglTexParameterIiv;
  11116. glTexParameterIuiv: TglTexParameterIuiv;
  11117. glGetTexParameterIiv: TglGetTexParameterIiv;
  11118. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  11119. glClearBufferiv: TglClearBufferiv;
  11120. glClearBufferuiv: TglClearBufferuiv;
  11121. glClearBufferfv: TglClearBufferfv;
  11122. glClearBufferfi: TglClearBufferfi;
  11123. glGetStringi: TglGetStringi;
  11124. // GL_VERSION_2_1
  11125. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11126. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11127. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11128. // GL_VERSION_3_1
  11129. glDrawArraysInstanced: TglDrawArraysInstanced;
  11130. glDrawElementsInstanced: TglDrawElementsInstanced;
  11131. glTexBuffer: TglTexBuffer;
  11132. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11133. // GL_VERSION_3_2
  11134. glGetInteger64i_v: TglGetInteger64i_v;
  11135. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11136. glFramebufferTexture: TglFramebufferTexture;
  11137. // GL_VERSION_3_3
  11138. glVertexAttribDivisor: TglVertexAttribDivisor;
  11139. // GL_VERSION_4_0
  11140. { OpenGL 4.0 also reuses entry points from these extensions: }
  11141. { ARB_texture_query_lod (no entry points) }
  11142. { ARB_draw_indirect }
  11143. { ARB_gpu_shader5 (no entry points) }
  11144. { ARB_gpu_shader_fp64 }
  11145. { ARB_shader_subroutine }
  11146. { ARB_tessellation_shader }
  11147. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11148. { ARB_texture_cube_map_array (no entry points) }
  11149. { ARB_texture_gather (no entry points) }
  11150. { ARB_transform_feedback2 }
  11151. { ARB_transform_feedback3 }
  11152. glMinSampleShading: TglMinSampleShading;
  11153. glBlendEquationi: TglBlendEquationi;
  11154. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11155. glBlendFunci: TglBlendFunci;
  11156. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11157. // GL_3DFX_tbuffer
  11158. glTbufferMask3DFX: TglTbufferMask3DFX;
  11159. // GL_APPLE_element_array
  11160. glElementPointerAPPLE: TglElementPointerAPPLE;
  11161. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11162. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11163. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11164. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11165. // GL_APPLE_fence
  11166. glGenFencesAPPLE: TglGenFencesAPPLE;
  11167. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11168. glSetFenceAPPLE: TglSetFenceAPPLE;
  11169. glIsFenceAPPLE: TglIsFenceAPPLE;
  11170. glTestFenceAPPLE: TglTestFenceAPPLE;
  11171. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11172. glTestObjectAPPLE: TglTestObjectAPPLE;
  11173. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11174. // GL_APPLE_vertex_array_object
  11175. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11176. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11177. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11178. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11179. // GL_APPLE_vertex_array_range
  11180. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11181. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11182. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11183. // GL_APPLE_texture_range
  11184. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11185. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11186. // GL_APPLE_vertex_program_evaluators
  11187. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11188. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11189. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11190. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11191. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11192. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11193. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11194. // GL_APPLE_object_purgeable
  11195. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11196. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11197. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11198. // GL_ARB_matrix_palette
  11199. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11200. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11201. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11202. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11203. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11204. // GL_ARB_multisample
  11205. glSampleCoverageARB: TglSampleCoverageARB;
  11206. // GL_ARB_multitexture
  11207. glActiveTextureARB: TglActiveTextureARB;
  11208. glClientActiveTextureARB: TglClientActiveTextureARB;
  11209. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11210. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11211. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11212. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11213. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11214. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11215. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11216. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11217. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11218. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11219. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11220. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11221. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11222. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11223. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11224. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11225. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11226. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11227. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11228. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11229. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11230. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11231. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11232. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11233. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11234. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11235. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11236. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11237. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11238. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11239. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11240. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11241. // GL_ARB_point_parameters
  11242. glPointParameterfARB: TglPointParameterfARB;
  11243. glPointParameterfvARB: TglPointParameterfvARB;
  11244. // GL_ARB_texture_compression
  11245. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11246. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11247. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11248. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11249. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11250. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11251. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11252. // GL_ARB_transpose_matrix
  11253. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11254. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11255. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11256. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11257. // GL_ARB_vertex_blend
  11258. glWeightbvARB: TglWeightbvARB;
  11259. glWeightsvARB: TglWeightsvARB;
  11260. glWeightivARB: TglWeightivARB;
  11261. glWeightfvARB: TglWeightfvARB;
  11262. glWeightdvARB: TglWeightdvARB;
  11263. glWeightubvARB: TglWeightubvARB;
  11264. glWeightusvARB: TglWeightusvARB;
  11265. glWeightuivARB: TglWeightuivARB;
  11266. glWeightPointerARB: TglWeightPointerARB;
  11267. glVertexBlendARB: TglVertexBlendARB;
  11268. // GL_ARB_vertex_buffer_object
  11269. glBindBufferARB: TglBindBufferARB;
  11270. glDeleteBuffersARB: TglDeleteBuffersARB;
  11271. glGenBuffersARB: TglGenBuffersARB;
  11272. glIsBufferARB: TglIsBufferARB;
  11273. glBufferDataARB: TglBufferDataARB;
  11274. glBufferSubDataARB: TglBufferSubData;
  11275. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11276. glMapBufferARB: TglMapBufferARB;
  11277. glUnmapBufferARB: TglUnmapBufferARB;
  11278. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11279. glGetBufferPointervARB: TglGetBufferPointervARB;
  11280. // GL_ARB_vertex_program
  11281. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11282. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11283. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11284. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11285. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11286. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11287. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11288. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11289. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11290. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11291. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11292. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11293. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11294. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11295. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11296. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11297. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11298. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11299. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11300. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11301. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11302. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11303. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11304. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11305. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11306. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11307. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11308. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11309. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11310. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11311. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11312. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11313. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11314. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11315. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11316. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11317. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11318. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11319. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11320. glProgramStringARB: TglProgramStringARB;
  11321. glBindProgramARB: TglBindProgramARB;
  11322. glDeleteProgramsARB: TglDeleteProgramsARB;
  11323. glGenProgramsARB: TglGenProgramsARB;
  11324. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11325. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11326. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11327. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11328. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11329. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11330. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11331. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11332. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11333. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11334. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11335. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11336. glGetProgramivARB: TglGetProgramivARB;
  11337. glGetProgramStringARB: TglGetProgramStringARB;
  11338. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11339. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11340. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11341. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11342. glIsProgramARB: TglIsProgramARB;
  11343. // GL_ARB_window_pos
  11344. glWindowPos2dARB: TglWindowPos2dARB;
  11345. glWindowPos2dvARB: TglWindowPos2dvARB;
  11346. glWindowPos2fARB: TglWindowPos2fARB;
  11347. glWindowPos2fvARB: TglWindowPos2fvARB;
  11348. glWindowPos2iARB: TglWindowPos2iARB;
  11349. glWindowPos2ivARB: TglWindowPos2ivARB;
  11350. glWindowPos2sARB: TglWindowPos2sARB;
  11351. glWindowPos2svARB: TglWindowPos2svARB;
  11352. glWindowPos3dARB: TglWindowPos3dARB;
  11353. glWindowPos3dvARB: TglWindowPos3dvARB;
  11354. glWindowPos3fARB: TglWindowPos3fARB;
  11355. glWindowPos3fvARB: TglWindowPos3fvARB;
  11356. glWindowPos3iARB: TglWindowPos3iARB;
  11357. glWindowPos3ivARB: TglWindowPos3ivARB;
  11358. glWindowPos3sARB: TglWindowPos3sARB;
  11359. glWindowPos3svARB: TglWindowPos3svARB;
  11360. // GL_ARB_draw_buffers
  11361. glDrawBuffersARB: TglDrawBuffersARB;
  11362. // GL_ARB_color_buffer_float
  11363. glClampColorARB: TglClampColorARB;
  11364. // GL_ARB_vertex_shader
  11365. glGetActiveAttribARB: TglGetActiveAttribARB;
  11366. glGetAttribLocationARB: TglGetAttribLocationARB;
  11367. glBindAttribLocationARB: TglBindAttribLocationARB;
  11368. // GL_ARB_shader_objects
  11369. glDeleteObjectARB: TglDeleteObjectARB;
  11370. glGetHandleARB: TglGetHandleARB;
  11371. glDetachObjectARB: TglDetachObjectARB;
  11372. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11373. glShaderSourceARB: TglShaderSourceARB;
  11374. glCompileShaderARB: TglCompileShaderARB;
  11375. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11376. glAttachObjectARB: TglAttachObjectARB;
  11377. glLinkProgramARB: TglLinkProgramARB;
  11378. glUseProgramObjectARB: TglUseProgramObjectARB;
  11379. glValidateProgramARB: TglValidateProgramARB;
  11380. glUniform1fARB: TglUniform1fARB;
  11381. glUniform2fARB: TglUniform2fARB;
  11382. glUniform3fARB: TglUniform3fARB;
  11383. glUniform4fARB: TglUniform4fARB;
  11384. glUniform1iARB: TglUniform1iARB;
  11385. glUniform2iARB: TglUniform2iARB;
  11386. glUniform3iARB: TglUniform3iARB;
  11387. glUniform4iARB: TglUniform4iARB;
  11388. glUniform1fvARB: TglUniform1fvARB;
  11389. glUniform2fvARB: TglUniform2fvARB;
  11390. glUniform3fvARB: TglUniform3fvARB;
  11391. glUniform4fvARB: TglUniform4fvARB;
  11392. glUniform1ivARB: TglUniform1ivARB;
  11393. glUniform2ivARB: TglUniform2ivARB;
  11394. glUniform3ivARB: TglUniform3ivARB;
  11395. glUniform4ivARB: TglUniform4ivARB;
  11396. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11397. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11398. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11399. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11400. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11401. glGetInfoLogARB: TglGetInfoLogARB;
  11402. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11403. glGetUniformLocationARB: TglGetUniformLocationARB;
  11404. glGetActiveUniformARB: TglGetActiveUniformARB;
  11405. glGetUniformfvARB: TglGetUniformfvARB;
  11406. glGetUniformivARB: TglGetUniformivARB;
  11407. glGetShaderSourceARB: TglGetShaderSourceARB;
  11408. // GL_ARB_Occlusion_Query
  11409. glGenQueriesARB: TglGenQueriesARB;
  11410. glDeleteQueriesARB: TglDeleteQueriesARB;
  11411. glIsQueryARB: TglIsQueryARB;
  11412. glBeginQueryARB: TglBeginQueryARB;
  11413. glEndQueryARB: TglEndQueryARB;
  11414. glGetQueryivARB: TglGetQueryivARB;
  11415. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11416. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11417. // GL_ARB_draw_instanced
  11418. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11419. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11420. // GL_ARB_framebuffer_object
  11421. glIsRenderbuffer: TglIsRenderbuffer;
  11422. glBindRenderbuffer: TglBindRenderbuffer;
  11423. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11424. glGenRenderbuffers: TglGenRenderbuffers;
  11425. glRenderbufferStorage: TglRenderbufferStorage;
  11426. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11427. glIsFramebuffer: TglIsFramebuffer;
  11428. glBindFramebuffer: TglBindFramebuffer;
  11429. glDeleteFramebuffers: TglDeleteFramebuffers;
  11430. glGenFramebuffers: TglGenFramebuffers;
  11431. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11432. glFramebufferTexture1D: TglFramebufferTexture1D;
  11433. glFramebufferTexture2D: TglFramebufferTexture2D;
  11434. glFramebufferTexture3D: TglFramebufferTexture3D;
  11435. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11436. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11437. glGenerateMipmap: TglGenerateMipmap;
  11438. glBlitFramebuffer: TglBlitFramebuffer;
  11439. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11440. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11441. // GL_ARB_geometry_shader4
  11442. glProgramParameteriARB: TglProgramParameteriARB;
  11443. glFramebufferTextureARB: TglFramebufferTextureARB;
  11444. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11445. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11446. // GL_ARB_instanced_arrays
  11447. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11448. // GL_ARB_map_buffer_range
  11449. glMapBufferRange: TglMapBufferRange;
  11450. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11451. // GL_ARB_texture_buffer_object
  11452. glTexBufferARB: TglTexBufferARB;
  11453. // GL_ARB_vertex_array_object
  11454. glBindVertexArray: TglBindVertexArray;
  11455. glDeleteVertexArrays: TglDeleteVertexArrays;
  11456. glGenVertexArrays: TglGenVertexArrays;
  11457. glIsVertexArray: TglIsVertexArray;
  11458. // GL_ARB_uniform_buffer_object
  11459. glGetUniformIndices: TglGetUniformIndices;
  11460. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11461. glGetActiveUniformName: TglGetActiveUniformName;
  11462. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11463. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11464. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11465. glUniformBlockBinding: TglUniformBlockBinding;
  11466. // GL_ARB_copy_buffer
  11467. glCopyBufferSubData: TglCopyBufferSubData;
  11468. // GL_ARB_draw_elements_base_vertex
  11469. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11470. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11471. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11472. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11473. // GL_ARB_provoking_vertex
  11474. glProvokingVertex: TglProvokingVertex;
  11475. // GL_ARB_sync
  11476. glFenceSync: TglFenceSync;
  11477. glIsSync: TglIsSync;
  11478. glDeleteSync: TglDeleteSync;
  11479. glClientWaitSync: TglClientWaitSync;
  11480. glWaitSync: TglWaitSync;
  11481. glGetInteger64v: TglGetInteger64v;
  11482. glGetSynciv: TglGetSynciv;
  11483. // GL_ARB_texture_multisample
  11484. glTexImage2DMultisample: TglTexImage2DMultisample;
  11485. glTexImage3DMultisample: TglTexImage3DMultisample;
  11486. glGetMultisamplefv: TglGetMultisamplefv;
  11487. glSampleMaski: TglSampleMaski;
  11488. // GL_ARB_draw_buffers_blend
  11489. glBlendEquationiARB: TglBlendEquationiARB;
  11490. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11491. glBlendFunciARB: TglBlendFunciARB;
  11492. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11493. // GL_ARB_sample_shading
  11494. glMinSampleShadingARB: TglMinSampleShadingARB;
  11495. // GL_ARB_sample_locations
  11496. glFramebufferSampleLocationsfvARB : TglFramebufferSampleLocationsfvARB;
  11497. glNamedFramebufferSampleLocationsfvARB : TglNamedFramebufferSampleLocationsfvARB;
  11498. glEvaluateDepthValuesARB : TglEvaluateDepthValuesARB;
  11499. // GL_ARB_shading_language_include
  11500. glNamedStringARB: TglNamedStringARB;
  11501. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11502. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11503. glIsNamedStringARB: TglIsNamedStringARB;
  11504. glGetNamedStringARB: TglGetNamedStringARB;
  11505. glGetNamedStringivARB: TglGetNamedStringivARB;
  11506. // GL_ARB_blend_func_extended
  11507. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11508. glGetFragDataIndex: TglGetFragDataIndex;
  11509. // GL_ARB_sampler_objects
  11510. glGenSamplers: TglGenSamplers;
  11511. glDeleteSamplers: TglDeleteSamplers;
  11512. glIsSampler: TglIsSampler;
  11513. glBindSampler: TglBindSampler;
  11514. glSamplerParameteri: TglSamplerParameteri;
  11515. glSamplerParameteriv: TglSamplerParameteriv;
  11516. glSamplerParameterf: TglSamplerParameterf;
  11517. glSamplerParameterfv: TglSamplerParameterfv;
  11518. glSamplerParameterIiv: TglSamplerParameterIiv;
  11519. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11520. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11521. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11522. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11523. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11524. // GL_ARB_timer_query
  11525. glQueryCounter: TglQueryCounter;
  11526. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11527. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11528. // GL_ARB_vertex_type_2_10_10_10_rev
  11529. glVertexP2ui: TglVertexP2ui;
  11530. glVertexP2uiv: TglVertexP2uiv;
  11531. glVertexP3ui: TglVertexP3ui;
  11532. glVertexP3uiv: TglVertexP3uiv;
  11533. glVertexP4ui: TglVertexP4ui;
  11534. glVertexP4uiv: TglVertexP4uiv;
  11535. glTexCoordP1ui: TglTexCoordP1ui;
  11536. glTexCoordP1uiv: TglTexCoordP1uiv;
  11537. glTexCoordP2ui: TglTexCoordP2ui;
  11538. glTexCoordP2uiv: TglTexCoordP2uiv;
  11539. glTexCoordP3ui: TglTexCoordP3ui;
  11540. glTexCoordP3uiv: TglTexCoordP3uiv;
  11541. glTexCoordP4ui: TglTexCoordP4ui;
  11542. glTexCoordP4uiv: TglTexCoordP4uiv;
  11543. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11544. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11545. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11546. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11547. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11548. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11549. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11550. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11551. glNormalP3ui: TglNormalP3ui;
  11552. glNormalP3uiv: TglNormalP3uiv;
  11553. glColorP3ui: TglColorP3ui;
  11554. glColorP3uiv: TglColorP3uiv;
  11555. glColorP4ui: TglColorP4ui;
  11556. glColorP4uiv: TglColorP4uiv;
  11557. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11558. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11559. glVertexAttribP1ui: TglVertexAttribP1ui;
  11560. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11561. glVertexAttribP2ui: TglVertexAttribP2ui;
  11562. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11563. glVertexAttribP3ui: TglVertexAttribP3ui;
  11564. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11565. glVertexAttribP4ui: TglVertexAttribP4ui;
  11566. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11567. // GL_ARB_draw_indirect
  11568. glDrawArraysIndirect: TglDrawArraysIndirect;
  11569. glDrawElementsIndirect: TglDrawElementsIndirect;
  11570. // GL_ARB_gpu_shader_fp64
  11571. glUniform1d: TglUniform1d;
  11572. glUniform2d: TglUniform2d;
  11573. glUniform3d: TglUniform3d;
  11574. glUniform4d: TglUniform4d;
  11575. glUniform1dv: TglUniform1dv;
  11576. glUniform2dv: TglUniform2dv;
  11577. glUniform3dv: TglUniform3dv;
  11578. glUniform4dv: TglUniform4dv;
  11579. glUniformMatrix2dv: TglUniformMatrix2dv;
  11580. glUniformMatrix3dv: TglUniformMatrix3dv;
  11581. glUniformMatrix4dv: TglUniformMatrix4dv;
  11582. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11583. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11584. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11585. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11586. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11587. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11588. glGetUniformdv: TglGetUniformdv;
  11589. // GL_ARB_gpu_shader_int64
  11590. glUniform1i64ARB : TglUniform1i64ARB;
  11591. glUniform2i64ARB : TglUniform2i64ARB;
  11592. glUniform3i64ARB : TglUniform3i64ARB;
  11593. glUniform4i64ARB : TglUniform4i64ARB;
  11594. glUniform1i64vARB : TglUniform1i64vARB;
  11595. glUniform2i64vARB : TglUniform2i64vARB;
  11596. glUniform3i64vARB : TglUniform3i64vARB;
  11597. glUniform4i64vARB : TglUniform4i64vARB;
  11598. glUniform1ui64ARB : TglUniform1ui64ARB;
  11599. glUniform2ui64ARB : TglUniform2ui64ARB;
  11600. glUniform3ui64ARB : TglUniform3ui64ARB;
  11601. glUniform4ui64ARB : TglUniform4ui64ARB;
  11602. glUniform1ui64vARB : TglUniform1ui64vARB;
  11603. glUniform2ui64vARB : TglUniform2ui64vARB;
  11604. glUniform3ui64vARB : TglUniform3ui64vARB;
  11605. glUniform4ui64vARB : TglUniform4ui64vARB;
  11606. glGetUniformi64vARB : TglGetUniformi64vARB;
  11607. glGetUniformui64vARB : TglGetUniformui64vARB;
  11608. glGetnUniformi64vARB : TglGetnUniformi64vARB;
  11609. glGetnUniformui64vARB : TglGetnUniformui64vARB;
  11610. glProgramUniform1i64ARB : TglProgramUniform1i64ARB;
  11611. glProgramUniform2i64ARB : TglProgramUniform2i64ARB;
  11612. glProgramUniform3i64ARB : TglProgramUniform3i64ARB;
  11613. glProgramUniform4i64ARB : TglProgramUniform4i64ARB;
  11614. glProgramUniform1i64vARB : TglProgramUniform1i64vARB;
  11615. glProgramUniform2i64vARB : TglProgramUniform2i64vARB;
  11616. glProgramUniform3i64vARB : TglProgramUniform3i64vARB;
  11617. glProgramUniform4i64vARB : TglProgramUniform4i64vARB;
  11618. glProgramUniform1ui64ARB : TglProgramUniform1ui64ARB;
  11619. glProgramUniform2ui64ARB : TglProgramUniform2ui64ARB;
  11620. glProgramUniform3ui64ARB : TglProgramUniform3ui64ARB;
  11621. glProgramUniform4ui64ARB : TglProgramUniform4ui64ARB ;
  11622. glProgramUniform1ui64vARB : TglProgramUniform1ui64vARB;
  11623. glProgramUniform2ui64vARB : TglProgramUniform2ui64vARB;
  11624. glProgramUniform3ui64vARB : TglProgramUniform3ui64vARB;
  11625. glProgramUniform4ui64vARB : TglProgramUniform4ui64vARB;
  11626. // GL_ARB_shader_subroutine
  11627. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11628. glGetSubroutineIndex: TglGetSubroutineIndex;
  11629. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11630. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11631. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11632. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11633. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11634. glGetProgramStageiv: TglGetProgramStageiv;
  11635. // GL_ARB_tessellation_shader
  11636. glPatchParameteri: TglPatchParameteri;
  11637. glPatchParameterfv: TglPatchParameterfv;
  11638. // GL_ARB_transform_feedback2
  11639. glBindTransformFeedback: TglBindTransformFeedback;
  11640. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11641. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11642. glIsTransformFeedback: TglIsTransformFeedback;
  11643. glPauseTransformFeedback: TglPauseTransformFeedback;
  11644. glResumeTransformFeedback: TglResumeTransformFeedback;
  11645. glDrawTransformFeedback: TglDrawTransformFeedback;
  11646. // GL_ARB_transform_feedback3
  11647. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11648. glBeginQueryIndexed: TglBeginQueryIndexed;
  11649. glEndQueryIndexed: TglEndQueryIndexed;
  11650. glGetQueryIndexediv: TglGetQueryIndexediv;
  11651. // GL_ARB_ES2_compatibility
  11652. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11653. glShaderBinary: TglShaderBinary;
  11654. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11655. glDepthRangef: TglDepthRangef;
  11656. glClearDepthf: TglClearDepthf;
  11657. // GL_ARB_ES3_2_compatibility
  11658. glPrimitiveBoundingBoxARB : TglPrimitiveBoundingBoxARB;
  11659. // GL_ARB_parallel_shader_compile
  11660. glMaxShaderCompilerThreadsARB : TglMaxShaderCompilerThreadsARB;
  11661. // GL_ARB_get_program_binary
  11662. glGetProgramBinary: TglGetProgramBinary;
  11663. glProgramBinary: TglProgramBinary;
  11664. glProgramParameteri: TglProgramParameteri;
  11665. // GL_ARB_separate_shader_objects
  11666. glUseProgramStages: TglUseProgramStages;
  11667. glActiveShaderProgram: TglActiveShaderProgram;
  11668. glCreateShaderProgramv: TglCreateShaderProgramv;
  11669. glBindProgramPipeline: TglBindProgramPipeline;
  11670. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11671. glGenProgramPipelines: TglGenProgramPipelines;
  11672. glIsProgramPipeline: TglIsProgramPipeline;
  11673. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11674. glProgramUniform1i: TglProgramUniform1i;
  11675. glProgramUniform1iv: TglProgramUniform1iv;
  11676. glProgramUniform1f: TglProgramUniform1f;
  11677. glProgramUniform1fv: TglProgramUniform1fv;
  11678. glProgramUniform1d: TglProgramUniform1d;
  11679. glProgramUniform1dv: TglProgramUniform1dv;
  11680. glProgramUniform1ui: TglProgramUniform1ui;
  11681. glProgramUniform1uiv: TglProgramUniform1uiv;
  11682. glProgramUniform2i: TglProgramUniform2i;
  11683. glProgramUniform2iv: TglProgramUniform2iv;
  11684. glProgramUniform2f: TglProgramUniform2f;
  11685. glProgramUniform2fv: TglProgramUniform2fv;
  11686. glProgramUniform2d: TglProgramUniform2d;
  11687. glProgramUniform2dv: TglProgramUniform2dv;
  11688. glProgramUniform2ui: TglProgramUniform2ui;
  11689. glProgramUniform2uiv: TglProgramUniform2uiv;
  11690. glProgramUniform3i: TglProgramUniform3i;
  11691. glProgramUniform3iv: TglProgramUniform3iv;
  11692. glProgramUniform3f: TglProgramUniform3f;
  11693. glProgramUniform3fv: TglProgramUniform3fv;
  11694. glProgramUniform3d: TglProgramUniform3d;
  11695. glProgramUniform3dv: TglProgramUniform3dv;
  11696. glProgramUniform3ui: TglProgramUniform3ui;
  11697. glProgramUniform3uiv: TglProgramUniform3uiv;
  11698. glProgramUniform4i: TglProgramUniform4i;
  11699. glProgramUniform4iv: TglProgramUniform4iv;
  11700. glProgramUniform4f: TglProgramUniform4f;
  11701. glProgramUniform4fv: TglProgramUniform4fv;
  11702. glProgramUniform4d: TglProgramUniform4d;
  11703. glProgramUniform4dv: TglProgramUniform4dv;
  11704. glProgramUniform4ui: TglProgramUniform4ui;
  11705. glProgramUniform4uiv: TglProgramUniform4uiv;
  11706. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11707. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11708. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11709. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11710. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11711. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11712. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11713. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11714. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11715. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11716. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11717. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11718. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11719. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11720. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11721. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11722. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11723. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11724. glValidateProgramPipeline: TglValidateProgramPipeline;
  11725. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11726. // GL_ARB_vertex_attrib_64bit
  11727. glVertexAttribL1d: TglVertexAttribL1d;
  11728. glVertexAttribL2d: TglVertexAttribL2d;
  11729. glVertexAttribL3d: TglVertexAttribL3d;
  11730. glVertexAttribL4d: TglVertexAttribL4d;
  11731. glVertexAttribL1dv: TglVertexAttribL1dv;
  11732. glVertexAttribL2dv: TglVertexAttribL2dv;
  11733. glVertexAttribL3dv: TglVertexAttribL3dv;
  11734. glVertexAttribL4dv: TglVertexAttribL4dv;
  11735. glVertexAttribLPointer: TglVertexAttribLPointer;
  11736. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11737. // GL_ARB_viewport_array
  11738. glViewportArrayv: TglViewportArrayv;
  11739. glViewportIndexedf: TglViewportIndexedf;
  11740. glViewportIndexedfv: TglViewportIndexedfv;
  11741. glScissorArrayv: TglScissorArrayv;
  11742. glScissorIndexed: TglScissorIndexed;
  11743. glScissorIndexedv: TglScissorIndexedv;
  11744. glDepthRangeArrayv: TglDepthRangeArrayv;
  11745. glDepthRangeIndexed: TglDepthRangeIndexed;
  11746. glGetFloati_v: TglGetFloati_v;
  11747. glGetDoublei_v: TglGetDoublei_v;
  11748. // GL 4.2
  11749. // GL_ARB_base_instance
  11750. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11751. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11752. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11753. // GL_ARB_transform_feedback_instanced
  11754. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11755. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11756. // GL_ARB_internalformat_query
  11757. glGetInternalformativ : TglGetInternalformativ;
  11758. // GL_ARB_shader_atomic_counters
  11759. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11760. /// GL_ARB_shader_image_load_store
  11761. glBindImageTexture : TglBindImageTexture;
  11762. glMemoryBarrier : TglMemoryBarrier;
  11763. // GL_ARB_texture_storage
  11764. glTexStorage1D : TglTexStorage1D;
  11765. glTexStorage2D : TglTexStorage2D;
  11766. glTexStorage3D : TglTexStorage3D;
  11767. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11768. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11769. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11770. // GL 4.3
  11771. // GL_KHR_debug
  11772. glDebugMessageControl : TglDebugMessageControl;
  11773. glDebugMessageInsert : TglDebugMessageInsert;
  11774. glDebugMessageCallback : TglDebugMessageCallback;
  11775. glGetDebugMessageLog : TglGetDebugMessageLog;
  11776. glPushDebugGroup : TglPushDebugGroup;
  11777. glPopDebugGroup : TglPopDebugGroup;
  11778. glObjectLabel : TglObjectLabel;
  11779. glGetObjectLabel : TglGetObjectLabel;
  11780. glObjectPtrLabel : TglObjectPtrLabel;
  11781. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11782. // GL_ARB_clear_buffer_object
  11783. glClearBufferData : TglClearBufferData;
  11784. glClearBufferSubData : TglClearBufferSubData;
  11785. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11786. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11787. // GL_ARB_compute_shader
  11788. glDispatchCompute : TglDispatchCompute;
  11789. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11790. // GL_ARB_copy_image
  11791. glCopyImageSubData : TglCopyImageSubData;
  11792. // GL_ARB_framebuffer_no_attachments
  11793. glFramebufferParameteri : TglFramebufferParameteri;
  11794. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11795. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11796. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11797. // GL_ARB_internalformat_query2
  11798. glGetInternalformati64v : TglGetInternalformati64v;
  11799. // GL_ARB_invalidate_subdata
  11800. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11801. glInvalidateTexImage : TglInvalidateTexImage;
  11802. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11803. glInvalidateBufferData : TglInvalidateBufferData;
  11804. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11805. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11806. // GL_ARB_multi_draw_indirect
  11807. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11808. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11809. // GL_ARB_program_interface_query
  11810. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11811. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11812. glGetProgramResourceName : TglGetProgramResourceName;
  11813. glGetProgramResourceiv : TglGetProgramResourceiv;
  11814. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11815. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11816. // GL_ARB_shader_storage_buffer_object
  11817. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11818. // GL_ARB_texture_buffer_range
  11819. glTexBufferRange : TglTexBufferRange;
  11820. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11821. // GL_ARB_texture_storage_multisample
  11822. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11823. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11824. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11825. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11826. // GL_ARB_texture_view
  11827. glTextureView : TglTextureView;
  11828. // GL_ARB_vertex_attrib_binding
  11829. glBindVertexBuffer : TglBindVertexBuffer;
  11830. glVertexAttribFormat : TglVertexAttribFormat;
  11831. glVertexAttribIFormat : TglVertexAttribIFormat;
  11832. glVertexAttribLFormat : TglVertexAttribLFormat;
  11833. glVertexAttribBinding : TglVertexAttribBinding;
  11834. glVertexBindingDivisor : TglVertexBindingDivisor;
  11835. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11836. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11837. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11838. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11839. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11840. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11841. // END GL 4.3
  11842. // GL 4.4
  11843. glBufferStorage : TglBufferStorage;
  11844. glClearTexImage : TglClearTexImage;
  11845. glClearTexSubImage : TglClearTexSubImage;
  11846. glBindBuffersBase : TglBindBuffersBase;
  11847. glBindBuffersRange : TglBindBuffersRange;
  11848. glBindTextures : TglBindTextures;
  11849. glBindSamplers : TglBindSamplers;
  11850. glBindImageTextures : TglBindImageTextures;
  11851. glBindVertexBuffers : TglBindVertexBuffers;
  11852. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11853. // GL 4.5
  11854. glClipControl : TglClipControl;
  11855. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11856. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11857. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11858. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11859. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11860. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11861. glCreateBuffers : TglCreateBuffers;
  11862. glNamedBufferStorage : TglNamedBufferStorage;
  11863. glNamedBufferData : TglNamedBufferData;
  11864. glNamedBufferSubData : TglNamedBufferSubData;
  11865. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11866. glClearNamedBufferData : TglClearNamedBufferData;
  11867. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11868. glMapNamedBuffer : TglMapNamedBuffer;
  11869. glMapNamedBufferRange : TglMapNamedBufferRange;
  11870. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11871. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11872. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11873. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11874. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11875. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11876. glCreateFramebuffers : TglCreateFramebuffers;
  11877. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11878. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11879. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11880. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11881. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11882. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11883. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11884. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11885. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11886. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11887. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11888. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11889. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11890. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11891. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11892. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11893. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11894. glCreateRenderbuffers : TglCreateRenderbuffers;
  11895. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11896. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11897. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11898. glCreateTextures : TglCreateTextures;
  11899. glTextureBuffer : TglTextureBuffer;
  11900. glTextureBufferRange : TglTextureBufferRange;
  11901. glTextureStorage1D : TglTextureStorage1D;
  11902. glTextureStorage2D : TglTextureStorage2D;
  11903. glTextureStorage3D : TglTextureStorage3D;
  11904. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11905. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11906. glTextureSubImage1D : TglTextureSubImage1D;
  11907. glTextureSubImage2D : TglTextureSubImage2D;
  11908. glTextureSubImage3D : TglTextureSubImage3D;
  11909. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11910. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11911. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11912. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11913. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11914. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11915. glTextureParameterf : TglTextureParameterf;
  11916. glTextureParameterfv : TglTextureParameterfv;
  11917. glTextureParameteri : TglTextureParameteri;
  11918. glTextureParameterIiv : TglTextureParameterIiv;
  11919. glTextureParameterIuiv : TglTextureParameterIuiv;
  11920. glTextureParameteriv : TglTextureParameteriv;
  11921. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11922. glBindTextureUnit : TglBindTextureUnit;
  11923. glGetTextureImage : TglGetTextureImage;
  11924. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11925. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11926. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11927. glGetTextureParameterfv : TglGetTextureParameterfv;
  11928. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11929. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11930. glGetTextureParameteriv : TglGetTextureParameteriv;
  11931. glCreateVertexArrays : TglCreateVertexArrays;
  11932. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11933. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11934. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11935. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11936. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11937. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11938. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11939. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11940. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11941. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11942. glGetVertexArrayiv : TglGetVertexArrayiv;
  11943. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11944. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11945. glCreateSamplers : TglCreateSamplers;
  11946. glCreateProgramPipelines : TglCreateProgramPipelines;
  11947. glCreateQueries : TglCreateQueries;
  11948. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11949. glGetTextureSubImage : TglGetTextureSubImage;
  11950. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11951. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11952. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11953. glGetnTexImage : TglGetnTexImage;
  11954. glGetnUniformdv : TglGetnUniformdv;
  11955. glGetnUniformfv : TglGetnUniformfv;
  11956. glGetnUniformiv : TglGetnUniformiv;
  11957. glGetnUniformuiv : TglGetnUniformuiv;
  11958. glReadnPixels : TglReadnPixels;
  11959. glGetnMapdv : TglGetnMapdv;
  11960. glGetnMapfv : TglGetnMapfv;
  11961. glGetnMapiv : TglGetnMapiv;
  11962. glGetnPixelMapfv : TglGetnPixelMapfv;
  11963. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11964. glGetnPixelMapusv : TglGetnPixelMapusv;
  11965. glGetnPolygonStipple : TglGetnPolygonStipple;
  11966. glGetnColorTable : TglGetnColorTable;
  11967. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11968. glGetnSeparableFilter : TglGetnSeparableFilter;
  11969. glGetnHistogram : TglGetnHistogram;
  11970. glGetnMinmax : TglGetnMinmax;
  11971. glTextureBarrier : TglTextureBarrier;
  11972. // GL_ARB_sparse_buffer
  11973. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11974. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11975. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11976. // GL_KHR_blend_equation_advanced
  11977. glBlendBarrierKHR : TglBlendBarrierKHR;
  11978. // GL_ARB_cl_event
  11979. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11980. // GL_ARB_debug_output
  11981. glDebugMessageControlARB: TglDebugMessageControlARB;
  11982. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11983. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11984. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11985. // GL_ARB_compute_variable_group_size
  11986. glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB;
  11987. // GL_ARB_robustness
  11988. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11989. glGetnMapdvARB: TglGetnMapdvARB;
  11990. glGetnMapfvARB: TglGetnMapfvARB;
  11991. glGetnMapivARB: TglGetnMapivARB;
  11992. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11993. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11994. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11995. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  11996. glGetnColorTableARB: TglGetnColorTableARB;
  11997. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  11998. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  11999. glGetnHistogramARB: TglGetnHistogramARB;
  12000. glGetnMinmaxARB: TglGetnMinmaxARB;
  12001. glGetnTexImageARB: TglGetnTexImageARB;
  12002. glReadnPixelsARB: TglReadnPixelsARB;
  12003. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  12004. glGetnUniformfvARB: TglGetnUniformfvARB;
  12005. glGetnUniformivARB: TglGetnUniformivARB;
  12006. glGetnUniformuivARB: TglGetnUniformuivARB;
  12007. glGetnUniformdvARB: TglGetnUniformdvARB;
  12008. // GL_ATI_draw_buffers
  12009. glDrawBuffersATI: TglDrawBuffersATI;
  12010. // GL_ATI_element_array
  12011. glElementPointerATI: TglElementPointerATI;
  12012. glDrawElementArrayATI: TglDrawElementArrayATI;
  12013. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  12014. // GL_ATI_envmap_bumpmap
  12015. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  12016. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  12017. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  12018. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  12019. // GL_ATI_fragment_shader
  12020. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  12021. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  12022. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  12023. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  12024. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  12025. glPassTexCoordATI: TglPassTexCoordATI;
  12026. glSampleMapATI: TglSampleMapATI;
  12027. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  12028. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  12029. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  12030. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  12031. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  12032. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  12033. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  12034. // GL_ATI_map_object_buffer
  12035. glMapObjectBufferATI: TglMapObjectBufferATI;
  12036. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  12037. // GL_ATI_pn_triangles
  12038. glPNTrianglesiATI: TglPNTrianglesiATI;
  12039. glPNTrianglesfATI: TglPNTrianglesfATI;
  12040. // GL_ATI_separate_stencil
  12041. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  12042. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  12043. // GL_ATI_vertex_array_object
  12044. glNewObjectBufferATI: TglNewObjectBufferATI;
  12045. glIsObjectBufferATI: TglIsObjectBufferATI;
  12046. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  12047. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  12048. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  12049. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  12050. glArrayObjectATI: TglArrayObjectATI;
  12051. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  12052. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  12053. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  12054. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  12055. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  12056. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  12057. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  12058. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  12059. // GL_ATI_vertex_streams
  12060. glVertexStream1sATI: TglVertexStream1sATI;
  12061. glVertexStream1svATI: TglVertexStream1svATI;
  12062. glVertexStream1iATI: TglVertexStream1iATI;
  12063. glVertexStream1ivATI: TglVertexStream1ivATI;
  12064. glVertexStream1fATI: TglVertexStream1fATI;
  12065. glVertexStream1fvATI: TglVertexStream1fvATI;
  12066. glVertexStream1dATI: TglVertexStream1dATI;
  12067. glVertexStream1dvATI: TglVertexStream1dvATI;
  12068. glVertexStream2sATI: TglVertexStream2sATI;
  12069. glVertexStream2svATI: TglVertexStream2svATI;
  12070. glVertexStream2iATI: TglVertexStream2iATI;
  12071. glVertexStream2ivATI: TglVertexStream2ivATI;
  12072. glVertexStream2fATI: TglVertexStream2fATI;
  12073. glVertexStream2fvATI: TglVertexStream2fvATI;
  12074. glVertexStream2dATI: TglVertexStream2dATI;
  12075. glVertexStream2dvATI: TglVertexStream2dvATI;
  12076. glVertexStream3sATI: TglVertexStream3sATI;
  12077. glVertexStream3svATI: TglVertexStream3svATI;
  12078. glVertexStream3iATI: TglVertexStream3iATI;
  12079. glVertexStream3ivATI: TglVertexStream3ivATI;
  12080. glVertexStream3fATI: TglVertexStream3fATI;
  12081. glVertexStream3fvATI: TglVertexStream3fvATI;
  12082. glVertexStream3dATI: TglVertexStream3dATI;
  12083. glVertexStream3dvATI: TglVertexStream3dvATI;
  12084. glVertexStream4sATI: TglVertexStream4sATI;
  12085. glVertexStream4svATI: TglVertexStream4svATI;
  12086. glVertexStream4iATI: TglVertexStream4iATI;
  12087. glVertexStream4ivATI: TglVertexStream4ivATI;
  12088. glVertexStream4fATI: TglVertexStream4fATI;
  12089. glVertexStream4fvATI: TglVertexStream4fvATI;
  12090. glVertexStream4dATI: TglVertexStream4dATI;
  12091. glVertexStream4dvATI: TglVertexStream4dvATI;
  12092. glNormalStream3bATI: TglNormalStream3bATI;
  12093. glNormalStream3bvATI: TglNormalStream3bvATI;
  12094. glNormalStream3sATI: TglNormalStream3sATI;
  12095. glNormalStream3svATI: TglNormalStream3svATI;
  12096. glNormalStream3iATI: TglNormalStream3iATI;
  12097. glNormalStream3ivATI: TglNormalStream3ivATI;
  12098. glNormalStream3fATI: TglNormalStream3fATI;
  12099. glNormalStream3fvATI: TglNormalStream3fvATI;
  12100. glNormalStream3dATI: TglNormalStream3dATI;
  12101. glNormalStream3dvATI: TglNormalStream3dvATI;
  12102. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  12103. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  12104. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  12105. // GL_AMD_performance_monitor
  12106. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  12107. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  12108. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  12109. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  12110. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  12111. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  12112. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  12113. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  12114. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  12115. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  12116. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  12117. // GL_AMD_vertex_shader_tesselator
  12118. glTessellationFactorAMD: TglTessellationFactorAMD;
  12119. glTessellationModeAMD: TglTessellationModeAMD;
  12120. // GL_AMD_draw_buffers_blend
  12121. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  12122. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  12123. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  12124. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  12125. // GL_AMD_name_gen_delete
  12126. glGenNamesAMD: TglGenNamesAMD;
  12127. glDeleteNamesAMD: TglDeleteNamesAMD;
  12128. glIsNameAMD: TglIsNameAMD;
  12129. // GL_AMD_debug_output
  12130. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  12131. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  12132. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  12133. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  12134. // GL_EXT_blend_color
  12135. glBlendColorEXT: TglBlendColorEXT;
  12136. // GL_EXT_blend_func_separate
  12137. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  12138. // GL_EXT_blend_minmax
  12139. glBlendEquationEXT: TglBlendEquationEXT;
  12140. // GL_EXT_color_subtable
  12141. glColorSubTableEXT: TglColorSubTableEXT;
  12142. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  12143. // GL_EXT_compiled_vertex_array
  12144. glLockArraysEXT: TglLockArraysEXT;
  12145. glUnlockArraysEXT: TglUnlockArraysEXT;
  12146. // GL_EXT_convolution
  12147. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  12148. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  12149. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  12150. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  12151. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  12152. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  12153. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  12154. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  12155. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  12156. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  12157. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  12158. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  12159. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  12160. // GL_EXT_coordinate_frame
  12161. glTangent3bEXT: TglTangent3bEXT;
  12162. glTangent3bvEXT: TglTangent3bvEXT;
  12163. glTangent3dEXT: TglTangent3dEXT;
  12164. glTangent3dvEXT: TglTangent3dvEXT;
  12165. glTangent3fEXT: TglTangent3fEXT;
  12166. glTangent3fvEXT: TglTangent3fvEXT;
  12167. glTangent3iEXT: TglTangent3iEXT;
  12168. glTangent3ivEXT: TglTangent3ivEXT;
  12169. glTangent3sEXT: TglTangent3sEXT;
  12170. glTangent3svEXT: TglTangent3svEXT;
  12171. glBinormal3bEXT: TglBinormal3bEXT;
  12172. glBinormal3bvEXT: TglBinormal3bvEXT;
  12173. glBinormal3dEXT: TglBinormal3dEXT;
  12174. glBinormal3dvEXT: TglBinormal3dvEXT;
  12175. glBinormal3fEXT: TglBinormal3fEXT;
  12176. glBinormal3fvEXT: TglBinormal3fvEXT;
  12177. glBinormal3iEXT: TglBinormal3iEXT;
  12178. glBinormal3ivEXT: TglBinormal3ivEXT;
  12179. glBinormal3sEXT: TglBinormal3sEXT;
  12180. glBinormal3svEXT: TglBinormal3svEXT;
  12181. glTangentPointerEXT: TglTangentPointerEXT;
  12182. glBinormalPointerEXT: TglBinormalPointerEXT;
  12183. // GL_EXT_copy_texture
  12184. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12185. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12186. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12187. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12188. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12189. // GL_EXT_cull_vertex
  12190. glCullParameterdvEXT: TglCullParameterdvEXT;
  12191. glCullParameterfvEXT: TglCullParameterfvEXT;
  12192. // GL_EXT_draw_range_elements
  12193. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12194. // GL_EXT_fog_coord
  12195. glFogCoordfEXT: TglFogCoordfEXT;
  12196. glFogCoordfvEXT: TglFogCoordfvEXT;
  12197. glFogCoorddEXT: TglFogCoorddEXT;
  12198. glFogCoorddvEXT: TglFogCoorddvEXT;
  12199. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12200. // GL_EXT_framebuffer_object
  12201. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12202. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12203. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12204. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12205. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12206. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12207. glIsFramebufferEXT: TglIsFramebufferEXT;
  12208. glBindFramebufferEXT: TglBindFramebufferEXT;
  12209. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12210. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12211. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12212. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12213. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12214. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12215. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12216. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12217. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12218. // GL_EXT_histogram
  12219. glGetHistogramEXT: TglGetHistogramEXT;
  12220. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12221. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12222. glGetMinmaxEXT: TglGetMinmaxEXT;
  12223. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12224. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12225. glHistogramEXT: TglHistogramEXT;
  12226. glMinmaxEXT: TglMinmaxEXT;
  12227. glResetHistogramEXT: TglResetHistogramEXT;
  12228. glResetMinmaxEXT: TglResetMinmaxEXT;
  12229. // GL_EXT_index_func
  12230. glIndexFuncEXT: TglIndexFuncEXT;
  12231. // GL_EXT_index_material
  12232. glIndexMaterialEXT: TglIndexMaterialEXT;
  12233. // GL_EXT_light_texture
  12234. glApplyTextureEXT: TglApplyTextureEXT;
  12235. glTextureLightEXT: TglTextureLightEXT;
  12236. glTextureMaterialEXT: TglTextureMaterialEXT;
  12237. // GL_EXT_multi_draw_arrays
  12238. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12239. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12240. // GL_EXT_multisample
  12241. glSampleMaskEXT: TglSampleMaskEXT;
  12242. glSamplePatternEXT: TglSamplePatternEXT;
  12243. // GL_EXT_paletted_texture
  12244. glColorTableEXT: TglColorTableEXT;
  12245. glGetColorTableEXT: TglGetColorTableEXT;
  12246. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12247. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12248. // GL_EXT_pixel_transform
  12249. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12250. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12251. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12252. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12253. // GL_EXT_point_parameters
  12254. glPointParameterfEXT: TglPointParameterfEXT;
  12255. glPointParameterfvEXT: TglPointParameterfvEXT;
  12256. // GL_EXT_polygon_offset
  12257. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12258. // GL_EXT_secondary_color
  12259. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12260. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12261. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12262. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12263. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12264. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12265. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12266. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12267. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12268. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12269. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12270. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12271. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12272. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12273. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12274. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12275. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12276. // GL_EXT_stencil_two_side
  12277. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12278. // GL_EXT_subtexture
  12279. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12280. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12281. // GL_EXT_texture3D
  12282. glTexImage3DEXT: TglTexImage3DEXT;
  12283. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12284. // GL_EXT_texture_object
  12285. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12286. glBindTextureEXT: TglBindTextureEXT;
  12287. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12288. glGenTexturesEXT: TglGenTexturesEXT;
  12289. glIsTextureEXT: TglIsTextureEXT;
  12290. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12291. // GL_EXT_texture_perturb_normal
  12292. glTextureNormalEXT: TglTextureNormalEXT;
  12293. // GL_EXT_vertex_array
  12294. glArrayElementEXT: TglArrayElementEXT;
  12295. glColorPointerEXT: TglColorPointerEXT;
  12296. glDrawArraysEXT: TglDrawArraysEXT;
  12297. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12298. glGetPointervEXT: TglGetPointervEXT;
  12299. glIndexPointerEXT: TglIndexPointerEXT;
  12300. glNormalPointerEXT: TglNormalPointerEXT;
  12301. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12302. glVertexPointerEXT: TglVertexPointerEXT;
  12303. // GL_EXT_vertex_shader
  12304. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12305. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12306. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12307. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12308. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12309. glShaderOp1EXT: TglShaderOp1EXT;
  12310. glShaderOp2EXT: TglShaderOp2EXT;
  12311. glShaderOp3EXT: TglShaderOp3EXT;
  12312. glSwizzleEXT: TglSwizzleEXT;
  12313. glWriteMaskEXT: TglWriteMaskEXT;
  12314. glInsertComponentEXT: TglInsertComponentEXT;
  12315. glExtractComponentEXT: TglExtractComponentEXT;
  12316. glGenSymbolsEXT: TglGenSymbolsEXT;
  12317. glSetInvariantEXT: TglSetInvariantEXT;
  12318. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12319. glVariantbvEXT: TglVariantbvEXT;
  12320. glVariantsvEXT: TglVariantsvEXT;
  12321. glVariantivEXT: TglVariantivEXT;
  12322. glVariantfvEXT: TglVariantfvEXT;
  12323. glVariantdvEXT: TglVariantdvEXT;
  12324. glVariantubvEXT: TglVariantubvEXT;
  12325. glVariantusvEXT: TglVariantusvEXT;
  12326. glVariantuivEXT: TglVariantuivEXT;
  12327. glVariantPointerEXT: TglVariantPointerEXT;
  12328. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12329. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12330. glBindLightParameterEXT: TglBindLightParameterEXT;
  12331. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12332. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12333. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12334. glBindParameterEXT: TglBindParameterEXT;
  12335. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12336. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12337. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12338. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12339. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12340. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12341. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12342. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12343. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12344. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12345. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12346. // GL_EXT_vertex_weighting
  12347. glVertexWeightfEXT: TglVertexWeightfEXT;
  12348. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12349. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12350. // GL_EXT_stencil_clear_tag
  12351. glStencilClearTagEXT: TglStencilClearTagEXT;
  12352. // GL_EXT_framebuffer_blit
  12353. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12354. // GL_EXT_framebuffer_multisample
  12355. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12356. // GL_EXT_timer_query
  12357. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12358. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12359. // GL_EXT_gpu_program_parameters
  12360. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12361. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12362. // GL_EXT_bindable_uniform
  12363. glUniformBufferEXT: TglUniformBufferEXT;
  12364. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12365. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12366. // GL_EXT_draw_buffers2
  12367. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12368. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12369. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12370. glEnableIndexedEXT: TglEnableIndexedEXT;
  12371. glDisableIndexedEXT: TglDisableIndexedEXT;
  12372. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12373. // GL_EXT_draw_instanced
  12374. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12375. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12376. // GL_EXT_geometry_shader4
  12377. glProgramParameteriEXT: TglProgramParameteriEXT;
  12378. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12379. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12380. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12381. // GL_EXT_gpu_shader4
  12382. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12383. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12384. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12385. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12386. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12387. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12388. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12389. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12390. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12391. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12392. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12393. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12394. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12395. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12396. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12397. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12398. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12399. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12400. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12401. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12402. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12403. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12404. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12405. glUniform1uiEXT: TglUniform1uiEXT;
  12406. glUniform2uiEXT: TglUniform2uiEXT;
  12407. glUniform3uiEXT: TglUniform3uiEXT;
  12408. glUniform4uiEXT: TglUniform4uiEXT;
  12409. glUniform1uivEXT: TglUniform1uivEXT;
  12410. glUniform2uivEXT: TglUniform2uivEXT;
  12411. glUniform3uivEXT: TglUniform3uivEXT;
  12412. glUniform4uivEXT: TglUniform4uivEXT;
  12413. glGetUniformuivEXT: TglGetUniformuivEXT;
  12414. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12415. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12416. // GL_EXT_texture_array
  12417. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12418. // GL_EXT_texture_buffer_object
  12419. glTexBufferEXT: TglTexBufferEXT;
  12420. // GL_EXT_texture_integer
  12421. glClearColorIiEXT: TglClearColorIiEXT;
  12422. glClearColorIuiEXT: TglClearColorIuiEXT;
  12423. glTexParameterIivEXT: TglTexParameterIivEXT;
  12424. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12425. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12426. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12427. // GL_EXT_transform_feedback
  12428. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12429. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12430. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12431. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12432. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12433. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12434. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12435. // GL_EXT_direct_state_access
  12436. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12437. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12438. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12439. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12440. glMatrixMultfEXT: TglMatrixMultfEXT;
  12441. glMatrixMultdEXT: TglMatrixMultdEXT;
  12442. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12443. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12444. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12445. glMatrixScalefEXT: TglMatrixScalefEXT;
  12446. glMatrixScaledEXT: TglMatrixScaledEXT;
  12447. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12448. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12449. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12450. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12451. glMatrixPopEXT: TglMatrixPopEXT;
  12452. glMatrixPushEXT: TglMatrixPushEXT;
  12453. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12454. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12455. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12456. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12457. glTextureParameterfEXT: TglTextureParameterfEXT;
  12458. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12459. glTextureParameteriEXT: TglTextureParameteriEXT;
  12460. glTextureParameterivEXT: TglTextureParameterivEXT;
  12461. glTextureImage1DEXT: TglTextureImage1DEXT;
  12462. glTextureImage2DEXT: TglTextureImage2DEXT;
  12463. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12464. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12465. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12466. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12467. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12468. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12469. glGetTextureImageEXT: TglGetTextureImageEXT;
  12470. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12471. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12472. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12473. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12474. glTextureImage3DEXT: TglTextureImage3DEXT;
  12475. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12476. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12477. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12478. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12479. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12480. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12481. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12482. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12483. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12484. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12485. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12486. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12487. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12488. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12489. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12490. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12491. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12492. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12493. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12494. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12495. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12496. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12497. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12498. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12499. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12500. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12501. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12502. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12503. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12504. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12505. glMultiTexGendEXT: TglMultiTexGendEXT;
  12506. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12507. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12508. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12509. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12510. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12511. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12512. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12513. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12514. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12515. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12516. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12517. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12518. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12519. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12520. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12521. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12522. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12523. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12524. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12525. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12526. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12527. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12528. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12529. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12530. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12531. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12532. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12533. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12534. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12535. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12536. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12537. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12538. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12539. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12540. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12541. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12542. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12543. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12544. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12545. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12546. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12547. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12548. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12549. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12550. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12551. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12552. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12553. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12554. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12555. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12556. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12557. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12558. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12559. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12560. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12561. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12562. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12563. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12564. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12565. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12566. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12567. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12568. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12569. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12570. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12571. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12572. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12573. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12574. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12575. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12576. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12577. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12578. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12579. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12580. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12581. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12582. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12583. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12584. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12585. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12586. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12587. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12588. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12589. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12590. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12591. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12592. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12593. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12594. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12595. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12596. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12597. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12598. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12599. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12600. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12601. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12602. glTextureBufferEXT: TglTextureBufferEXT;
  12603. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12604. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12605. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12606. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12607. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12608. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12609. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12610. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12611. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12612. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12613. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12614. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12615. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12616. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12617. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12618. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12619. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12620. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12621. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12622. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12623. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12624. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12625. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12626. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12627. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12628. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12629. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12630. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12631. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12632. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12633. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12634. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12635. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12636. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12637. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12638. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12639. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12640. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12641. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12642. // GL_EXT_separate_shader_objects
  12643. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12644. glActiveProgramEXT: TglActiveProgramEXT;
  12645. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12646. // GL_EXT_shader_image_load_store
  12647. glBindImageTextureEXT: TglBindImageTextureEXT;
  12648. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12649. // GL_EXT_vertex_attrib_64bit
  12650. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12651. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12652. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12653. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12654. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12655. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12656. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12657. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12658. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12659. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12660. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12661. // GL_HP_image_transform
  12662. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12663. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12664. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12665. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12666. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12667. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12668. // GL_EXT_depth_bounds_test
  12669. glDepthBoundsEXT: TglDepthBoundsEXT;
  12670. // GL_EXT_blend_equation_separate
  12671. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12672. // GL_IBM_multimode_draw_arrays
  12673. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12674. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12675. // GL_IBM_vertex_array_lists
  12676. glColorPointerListIBM: TglColorPointerListIBM;
  12677. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12678. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12679. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12680. glIndexPointerListIBM: TglIndexPointerListIBM;
  12681. glNormalPointerListIBM: TglNormalPointerListIBM;
  12682. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12683. glVertexPointerListIBM: TglVertexPointerListIBM;
  12684. // GL_INGR_blend_func_separate
  12685. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12686. // GL_INTEL_framebuffer_CMAA
  12687. glApplyFramebufferAttachmentCMAAINTEL : TglApplyFramebufferAttachmentCMAAINTEL;
  12688. // GL_INTEL_parallel_arrays
  12689. glVertexPointervINTEL: TglVertexPointervINTEL;
  12690. glNormalPointervINTEL: TglNormalPointervINTEL;
  12691. glColorPointervINTEL: TglColorPointervINTEL;
  12692. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12693. // GL_MESA_resize_buffers
  12694. glResizeBuffersMESA: TglResizeBuffersMESA;
  12695. // GL_MESA_window_pos
  12696. glWindowPos2dMESA: TglWindowPos2dMESA;
  12697. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12698. glWindowPos2fMESA: TglWindowPos2fMESA;
  12699. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12700. glWindowPos2iMESA: TglWindowPos2iMESA;
  12701. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12702. glWindowPos2sMESA: TglWindowPos2sMESA;
  12703. glWindowPos2svMESA: TglWindowPos2svMESA;
  12704. glWindowPos3dMESA: TglWindowPos3dMESA;
  12705. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12706. glWindowPos3fMESA: TglWindowPos3fMESA;
  12707. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12708. glWindowPos3iMESA: TglWindowPos3iMESA;
  12709. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12710. glWindowPos3sMESA: TglWindowPos3sMESA;
  12711. glWindowPos3svMESA: TglWindowPos3svMESA;
  12712. glWindowPos4dMESA: TglWindowPos4dMESA;
  12713. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12714. glWindowPos4fMESA: TglWindowPos4fMESA;
  12715. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12716. glWindowPos4iMESA: TglWindowPos4iMESA;
  12717. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12718. glWindowPos4sMESA: TglWindowPos4sMESA;
  12719. glWindowPos4svMESA: TglWindowPos4svMESA;
  12720. // GL_NV_evaluators
  12721. glMapControlPointsNV: TglMapControlPointsNV;
  12722. glMapParameterivNV: TglMapParameterivNV;
  12723. glMapParameterfvNV: TglMapParameterfvNV;
  12724. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12725. glGetMapParameterivNV: TglGetMapParameterivNV;
  12726. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12727. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12728. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12729. glEvalMapsNV: TglEvalMapsNV;
  12730. // GL_NV_fence
  12731. glDeleteFencesNV: TglDeleteFencesNV;
  12732. glGenFencesNV: TglGenFencesNV;
  12733. glIsFenceNV: TglIsFenceNV;
  12734. glTestFenceNV: TglTestFenceNV;
  12735. glGetFenceivNV: TglGetFenceivNV;
  12736. glFinishFenceNV: TglFinishFenceNV;
  12737. glSetFenceNV: TglSetFenceNV;
  12738. // GL_NV_fragment_program
  12739. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12740. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12741. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12742. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12743. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12744. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12745. // GL_NV_half_float
  12746. glVertex2hNV: TglVertex2hNV;
  12747. glVertex2hvNV: TglVertex2hvNV;
  12748. glVertex3hNV: TglVertex3hNV;
  12749. glVertex3hvNV: TglVertex3hvNV;
  12750. glVertex4hNV: TglVertex4hNV;
  12751. glVertex4hvNV: TglVertex4hvNV;
  12752. glNormal3hNV: TglNormal3hNV;
  12753. glNormal3hvNV: TglNormal3hvNV;
  12754. glColor3hNV: TglColor3hNV;
  12755. glColor3hvNV: TglColor3hvNV;
  12756. glColor4hNV: TglColor4hNV;
  12757. glColor4hvNV: TglColor4hvNV;
  12758. glTexCoord1hNV: TglTexCoord1hNV;
  12759. glTexCoord1hvNV: TglTexCoord1hvNV;
  12760. glTexCoord2hNV: TglTexCoord2hNV;
  12761. glTexCoord2hvNV: TglTexCoord2hvNV;
  12762. glTexCoord3hNV: TglTexCoord3hNV;
  12763. glTexCoord3hvNV: TglTexCoord3hvNV;
  12764. glTexCoord4hNV: TglTexCoord4hNV;
  12765. glTexCoord4hvNV: TglTexCoord4hvNV;
  12766. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12767. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12768. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12769. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12770. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12771. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12772. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12773. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12774. glFogCoordhNV: TglFogCoordhNV;
  12775. glFogCoordhvNV: TglFogCoordhvNV;
  12776. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12777. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12778. glVertexWeighthNV: TglVertexWeighthNV;
  12779. glVertexWeighthvNV: TglVertexWeighthvNV;
  12780. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12781. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12782. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12783. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12784. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12785. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12786. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12787. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12788. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12789. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12790. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12791. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12792. // GL_NV_occlusion_query
  12793. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12794. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12795. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12796. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12797. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12798. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12799. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12800. // GL_NV_pixel_data_range
  12801. glPixelDataRangeNV: TglPixelDataRangeNV;
  12802. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12803. // GL_NV_point_sprite
  12804. glPointParameteriNV: TglPointParameteriNV;
  12805. glPointParameterivNV: TglPointParameterivNV;
  12806. // GL_NV_primitive_restart
  12807. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12808. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12809. // GL_NV_register_combiners
  12810. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12811. glCombinerParameterfNV: TglCombinerParameterfNV;
  12812. glCombinerParameterivNV: TglCombinerParameterivNV;
  12813. glCombinerParameteriNV: TglCombinerParameteriNV;
  12814. glCombinerInputNV: TglCombinerInputNV;
  12815. glCombinerOutputNV: TglCombinerOutputNV;
  12816. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12817. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12818. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12819. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12820. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12821. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12822. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12823. // GL_NV_register_combiners2
  12824. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12825. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12826. // GL_NV_vertex_array_range
  12827. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12828. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12829. // GL_NV_vertex_program
  12830. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12831. glBindProgramNV: TglBindProgramNV;
  12832. glDeleteProgramsNV: TglDeleteProgramsNV;
  12833. glExecuteProgramNV: TglExecuteProgramNV;
  12834. glGenProgramsNV: TglGenProgramsNV;
  12835. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12836. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12837. glGetProgramivNV: TglGetProgramivNV;
  12838. glGetProgramStringNV: TglGetProgramStringNV;
  12839. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12840. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12841. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12842. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12843. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12844. glIsProgramNV: TglIsProgramNV;
  12845. glLoadProgramNV: TglLoadProgramNV;
  12846. glProgramParameter4dNV: TglProgramParameter4dNV;
  12847. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12848. glProgramParameter4fNV: TglProgramParameter4fNV;
  12849. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12850. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12851. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12852. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12853. glTrackMatrixNV: TglTrackMatrixNV;
  12854. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12855. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12856. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12857. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12858. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12859. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12860. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12861. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12862. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12863. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12864. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12865. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12866. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12867. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12868. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12869. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12870. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12871. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12872. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12873. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12874. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12875. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12876. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12877. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12878. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12879. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12880. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12881. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12882. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12883. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12884. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12885. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12886. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12887. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12888. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12889. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12890. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12891. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12892. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12893. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12894. // GL_NV_depth_buffer_float
  12895. glDepthRangedNV: TglDepthRangedNV;
  12896. glClearDepthdNV: TglClearDepthdNV;
  12897. glDepthBoundsdNV: TglDepthBoundsdNV;
  12898. // GL_NV_framebuffer_multisample_coverage
  12899. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12900. // GL_NV_geometry_program4
  12901. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12902. // GL_NV_gpu_program4
  12903. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12904. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12905. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12906. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12907. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12908. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12909. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12910. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12911. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12912. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12913. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12914. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12915. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12916. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12917. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12918. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12919. // GL_NV_parameter_buffer_object
  12920. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12921. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12922. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12923. // GL_NV_transform_feedback
  12924. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12925. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12926. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12927. glBindBufferRangeNV: TglBindBufferRangeNV;
  12928. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12929. glBindBufferBaseNV: TglBindBufferBaseNV;
  12930. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12931. glActiveVaryingNV: TglActiveVaryingNV;
  12932. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12933. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12934. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12935. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12936. // GL_NV_conditional_render
  12937. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12938. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12939. // GL_NV_conservative_raster
  12940. glSubpixelPrecisionBiasNV : TglSubpixelPrecisionBiasNV;
  12941. // GL_NV_conservative_raster_dilate
  12942. glConservativeRasterParameterfNV : TglConservativeRasterParameterfNV;
  12943. // GL_NV_present_video
  12944. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12945. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12946. glGetVideoivNV: TglGetVideoivNV;
  12947. glGetVideouivNV: TglGetVideouivNV;
  12948. glGetVideoi64vNV: TglGetVideoi64vNV;
  12949. glGetVideoui64vNV: TglGetVideoui64vNV;
  12950. // glVideoParameterivNV: TglVideoParameterivNV;
  12951. // GL_NV_explicit_multisample
  12952. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12953. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12954. glTexRenderbufferNV: TglTexRenderbufferNV;
  12955. // GL_NV_transform_feedback2
  12956. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12957. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12958. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12959. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12960. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12961. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12962. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12963. // GL_NV_video_capture
  12964. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12965. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12966. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12967. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12968. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12969. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12970. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12971. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12972. glVideoCaptureNV: TglVideoCaptureNV;
  12973. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12974. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12975. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12976. // GL_NV_copy_image
  12977. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12978. // GL_NV_shader_buffer_load
  12979. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12980. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12981. glIsBufferResidentNV: TglIsBufferResidentNV;
  12982. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12983. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12984. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12985. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12986. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12987. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12988. glUniformui64NV: TglUniformui64NV;
  12989. glUniformui64vNV: TglUniformui64vNV;
  12990. glGetUniformui64vNV: TglGetUniformui64vNV;
  12991. glProgramUniformui64NV: TglProgramUniformui64NV;
  12992. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12993. // GL_NV_vertex_buffer_unified_memory
  12994. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12995. glVertexFormatNV: TglVertexFormatNV;
  12996. glNormalFormatNV: TglNormalFormatNV;
  12997. glColorFormatNV: TglColorFormatNV;
  12998. glIndexFormatNV: TglIndexFormatNV;
  12999. glTexCoordFormatNV: TglTexCoordFormatNV;
  13000. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  13001. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  13002. glFogCoordFormatNV: TglFogCoordFormatNV;
  13003. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  13004. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  13005. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  13006. // GL_NV_gpu_program5
  13007. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  13008. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  13009. // GL_NV_gpu_shader5
  13010. glUniform1i64NV: TglUniform1i64NV;
  13011. glUniform2i64NV: TglUniform2i64NV;
  13012. glUniform3i64NV: TglUniform3i64NV;
  13013. glUniform4i64NV: TglUniform4i64NV;
  13014. glUniform1i64vNV: TglUniform1i64vNV;
  13015. glUniform2i64vNV: TglUniform2i64vNV;
  13016. glUniform3i64vNV: TglUniform3i64vNV;
  13017. glUniform4i64vNV: TglUniform4i64vNV;
  13018. glUniform1ui64NV: TglUniform1ui64NV;
  13019. glUniform2ui64NV: TglUniform2ui64NV;
  13020. glUniform3ui64NV: TglUniform3ui64NV;
  13021. glUniform4ui64NV: TglUniform4ui64NV;
  13022. glUniform1ui64vNV: TglUniform1ui64vNV;
  13023. glUniform2ui64vNV: TglUniform2ui64vNV;
  13024. glUniform3ui64vNV: TglUniform3ui64vNV;
  13025. glUniform4ui64vNV: TglUniform4ui64vNV;
  13026. glGetUniformi64vNV: TglGetUniformi64vNV;
  13027. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  13028. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  13029. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  13030. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  13031. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  13032. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  13033. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  13034. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  13035. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  13036. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  13037. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  13038. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  13039. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  13040. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  13041. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  13042. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  13043. // GL_NV_vertex_attrib_integer_64bit
  13044. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  13045. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  13046. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  13047. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  13048. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  13049. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  13050. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  13051. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  13052. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  13053. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  13054. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  13055. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  13056. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  13057. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  13058. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  13059. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  13060. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  13061. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  13062. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  13063. // GL_NV_vdpau_interop
  13064. glVDPAUInitNV: TglVDPAUInitNV;
  13065. glVDPAUFiniNV: TglVDPAUFiniNV;
  13066. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  13067. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  13068. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  13069. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  13070. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  13071. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  13072. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  13073. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  13074. // GL_NV_texture_barrier
  13075. glTextureBarrierNV: TglTextureBarrierNV;
  13076. // (4.3) GL_NV_path_rendering
  13077. glGenPathsNV : TglGenPathsNV;
  13078. glDeletePathsNV : TglDeletePathsNV;
  13079. glIsPathNV : TglIsPathNV;
  13080. glPathCommandsNV : TglPathCommandsNV;
  13081. glPathCoordsNV : TglPathCoordsNV;
  13082. glPathSubCommandsNV : TglPathSubCommandsNV;
  13083. glPathSubCoordsNV : TglPathSubCoordsNV;
  13084. glPathStringNV : TglPathStringNV;
  13085. glPathGlyphsNV : TglPathGlyphsNV;
  13086. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  13087. glWeightPathsNV : TglWeightPathsNV;
  13088. glCopyPathNV : TglCopyPathNV;
  13089. glInterpolatePathsNV : TglInterpolatePathsNV;
  13090. glTransformPathNV : TglTransformPathNV;
  13091. glPathParameterivNV : TglPathParameterivNV;
  13092. glPathParameteriNV : TglPathParameteriNV;
  13093. glPathParameterfvNV : TglPathParameterfvNV;
  13094. glPathParameterfNV : TglPathParameterfNV;
  13095. glPathDashArrayNV : TglPathDashArrayNV;
  13096. glPathStencilFuncNV : TglPathStencilFuncNV;
  13097. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  13098. glStencilFillPathNV : TglStencilFillPathNV;
  13099. glStencilStrokePathNV : TglStencilStrokePathNV;
  13100. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  13101. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  13102. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  13103. glPathColorGenNV : TglPathColorGenNV;
  13104. glPathTexGenNV : TglPathTexGenNV;
  13105. glPathFogGenNV : TglPathFogGenNV;
  13106. glCoverFillPathNV : TglCoverFillPathNV;
  13107. glCoverStrokePathNV : TglCoverStrokePathNV;
  13108. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  13109. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  13110. glGetPathParameterivNV : TglGetPathParameterivNV;
  13111. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  13112. glGetPathCommandsNV : TglGetPathCommandsNV;
  13113. glGetPathCoordsNV : TglGetPathCoordsNV;
  13114. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  13115. glGetPathMetricsNV : TglGetPathMetricsNV;
  13116. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  13117. glGetPathSpacingNV : TglGetPathSpacingNV;
  13118. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  13119. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  13120. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  13121. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  13122. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  13123. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  13124. glGetPathLengthNV : TglGetPathLengthNV;
  13125. glPointAlongPathNV : TglPointAlongPathNV;
  13126. // GL_AMD_pinned_memory
  13127. // GL_AMD_stencil_operation_extended
  13128. glStencilOpValueAMD : TglStencilOpValueAMD;
  13129. // GL_AMD_vertex_shader_viewport_index
  13130. // GL_AMD_vertex_shader_layer
  13131. // GL_NV_bindless_texture
  13132. glGetTextureHandleNV : TglGetTextureHandleNV;
  13133. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  13134. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  13135. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  13136. glGetImageHandleNV : TglGetImageHandleNV;
  13137. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  13138. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  13139. glUniformHandleui64NV : TglUniformHandleui64NV;
  13140. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  13141. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  13142. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  13143. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  13144. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  13145. // GL_ARB_bindless_texture
  13146. glGetTextureHandleARB : TglGetTextureHandleARB;
  13147. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  13148. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  13149. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  13150. glGetImageHandleARB : TglGetImageHandleARB;
  13151. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  13152. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  13153. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  13154. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  13155. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  13156. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  13157. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  13158. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  13159. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  13160. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  13161. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  13162. // GL_PGI_misc_hints
  13163. glHintPGI: TglHintPGI;
  13164. // GL_OVR_multiview
  13165. glFramebufferTextureMultiviewOVR : TglFramebufferTextureMultiviewOVR;
  13166. // GL_SGIS_detail_texture
  13167. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  13168. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  13169. // GL_SGIS_fog_function
  13170. glFogFuncSGIS: TglFogFuncSGIS;
  13171. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  13172. // GL_SGIS_multisample
  13173. glSampleMaskSGIS: TglSampleMaskSGIS;
  13174. glSamplePatternSGIS: TglSamplePatternSGIS;
  13175. // GL_SGIS_pixel_texture
  13176. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  13177. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  13178. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  13179. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  13180. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  13181. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  13182. // GL_SGIS_point_parameters
  13183. glPointParameterfSGIS: TglPointParameterfSGIS;
  13184. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13185. // GL_SGIS_sharpen_texture
  13186. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13187. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13188. // GL_SGIS_texture4D
  13189. glTexImage4DSGIS: TglTexImage4DSGIS;
  13190. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13191. // GL_SGIS_texture_color_mask
  13192. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13193. // GL_SGIS_texture_filter4
  13194. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13195. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13196. // GL_SGIX_async
  13197. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13198. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13199. glPollAsyncSGIX: TglPollAsyncSGIX;
  13200. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13201. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13202. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13203. // GL_SGIX_flush_raster
  13204. glFlushRasterSGIX: TglFlushRasterSGIX;
  13205. // GL_SGIX_fragment_lighting
  13206. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13207. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13208. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13209. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13210. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13211. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13212. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13213. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13214. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13215. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13216. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13217. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13218. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13219. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13220. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13221. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13222. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13223. glLightEnviSGIX: TglLightEnviSGIX;
  13224. // GL_SGIX_framezoom
  13225. glFrameZoomSGIX: TglFrameZoomSGIX;
  13226. // GL_SGIX_igloo_interface
  13227. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13228. // GL_SGIX_instruments
  13229. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13230. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13231. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13232. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13233. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13234. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13235. // GL_SGIX_list_priority
  13236. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13237. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13238. glListParameterfSGIX: TglListParameterfSGIX;
  13239. glListParameterfvSGIX: TglListParameterfvSGIX;
  13240. glListParameteriSGIX: TglListParameteriSGIX;
  13241. glListParameterivSGIX: TglListParameterivSGIX;
  13242. // GL_SGIX_pixel_texture
  13243. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13244. // GL_SGIX_polynomial_ffd
  13245. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13246. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13247. glDeformSGIX: TglDeformSGIX;
  13248. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13249. // GL_SGIX_reference_plane
  13250. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13251. // GL_SGIX_sprite
  13252. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13253. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13254. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13255. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13256. // GL_SGIX_tag_sample_buffer
  13257. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13258. // GL_SGI_color_table
  13259. glColorTableSGI: TglColorTableSGI;
  13260. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13261. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13262. glCopyColorTableSGI: TglCopyColorTableSGI;
  13263. glGetColorTableSGI: TglGetColorTableSGI;
  13264. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13265. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13266. // GL_SUNX_constant_data
  13267. glFinishTextureSUNX: TglFinishTextureSUNX;
  13268. // GL_SUN_global_alpha
  13269. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13270. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13271. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13272. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13273. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13274. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13275. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13276. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13277. // GL_SUN_mesh_array
  13278. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13279. // GL_SUN_triangle_list
  13280. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13281. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13282. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13283. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13284. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13285. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13286. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13287. // GL_SUN_vertex
  13288. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13289. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13290. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13291. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13292. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13293. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13294. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13295. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13296. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13297. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13298. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13299. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13300. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13301. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13302. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13303. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13304. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13305. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13306. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13307. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13308. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13309. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13310. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13311. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13312. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13313. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13314. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13315. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13316. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13317. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13318. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13319. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13320. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13321. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13322. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13323. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13324. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13325. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13326. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13327. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13328. {$IFDEF DGL_WIN}
  13329. wglGetProcAddress: TwglGetProcAddress;
  13330. wglCopyContext: TwglCopyContext;
  13331. wglCreateContext: TwglCreateContext;
  13332. wglCreateLayerContext: TwglCreateLayerContext;
  13333. wglDeleteContext: TwglDeleteContext;
  13334. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13335. wglGetCurrentContext: TwglGetCurrentContext;
  13336. wglGetCurrentDC: TwglGetCurrentDC;
  13337. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13338. wglMakeCurrent: TwglMakeCurrent;
  13339. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13340. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13341. wglShareLists: TwglShareLists;
  13342. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13343. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13344. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13345. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13346. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13347. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13348. wglUseFontBitmaps: TwglUseFontBitmaps;
  13349. wglUseFontOutlines: TwglUseFontOutlines;
  13350. // WGL_ARB_buffer_region
  13351. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13352. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13353. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13354. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13355. // WGL_ARB_extensions_string
  13356. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13357. // WGL_ARB_make_current_read
  13358. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13359. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13360. // WGL_ARB_pbuffer
  13361. wglCreatePbufferARB: TwglCreatePbufferARB;
  13362. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13363. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13364. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13365. wglQueryPbufferARB: TwglQueryPbufferARB;
  13366. // WGL_ARB_pixel_format
  13367. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13368. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13369. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13370. // WGL_ARB_color_buffer_float
  13371. wglClampColorARB: TwglClampColorARB;
  13372. // WGL_ARB_render_texture
  13373. wglBindTexImageARB: TwglBindTexImageARB;
  13374. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13375. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13376. // WGL_ARB_create_context
  13377. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13378. // WGL_AMD_gpu_association
  13379. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13380. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13381. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13382. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13383. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13384. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13385. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13386. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13387. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13388. // WGL_EXT_display_color_table
  13389. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13390. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13391. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13392. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13393. // WGL_EXT_extensions_string
  13394. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13395. // WGL_EXT_make_current_read
  13396. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13397. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13398. // WGL_EXT_pbuffer
  13399. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13400. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13401. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13402. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13403. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13404. // WGL_EXT_pixel_format
  13405. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13406. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13407. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13408. // WGL_EXT_swap_control
  13409. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13410. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13411. // WGL_I3D_digital_video_control
  13412. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13413. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13414. // WGL_I3D_gamma
  13415. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13416. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13417. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13418. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13419. // WGL_I3D_genlock
  13420. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13421. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13422. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13423. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13424. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13425. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13426. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13427. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13428. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13429. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13430. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13431. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13432. // WGL_I3D_image_buffer
  13433. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13434. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13435. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13436. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13437. // WGL_I3D_swap_frame_lock
  13438. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13439. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13440. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13441. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13442. // WGL_I3D_swap_frame_usage
  13443. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13444. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13445. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13446. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13447. // WGL_NV_vertex_array_range
  13448. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13449. wglFreeMemoryNV: TwglFreeMemoryNV;
  13450. // WGL_NV_present_video
  13451. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13452. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13453. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13454. // WGL_NV_video_output
  13455. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13456. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13457. wglBindVideoImageNV: TwglBindVideoImageNV;
  13458. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13459. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13460. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13461. // WGL_NV_swap_group
  13462. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13463. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13464. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13465. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13466. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13467. wglResetFrameCountNV: TwglResetFrameCountNV;
  13468. // WGL_NV_gpu_affinity
  13469. wglEnumGpusNV: TwglEnumGpusNV;
  13470. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13471. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13472. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13473. wglDeleteDCNV: TwglDeleteDCNV;
  13474. // WGL_NV_video_capture
  13475. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13476. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13477. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13478. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13479. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13480. // WGL_NV_copy_image
  13481. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13482. // WGL_NV_DX_interop
  13483. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13484. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13485. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13486. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13487. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13488. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13489. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13490. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13491. // WGL_OML_sync_control
  13492. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13493. wglGetMscRateOML: TwglGetMscRateOML;
  13494. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13495. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13496. wglWaitForMscOML: TwglWaitForMscOML;
  13497. wglWaitForSbcOML: TwglWaitForSbcOML;
  13498. // WGL_3DL_stereo_control
  13499. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13500. // WIN_draw_range_elements
  13501. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13502. // WIN_swap_hint
  13503. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13504. {$ENDIF}
  13505. {$IFDEF DGL_LINUX}
  13506. glXChooseVisual: TglXChooseVisual;
  13507. glXCopyContext: TglXCopyContext;
  13508. glXCreateContext: TglXCreateContext;
  13509. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13510. glXDestroyContext: TglXDestroyContext;
  13511. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13512. glXGetConfig: TglXGetConfig;
  13513. glXGetCurrentContext: TglXGetCurrentContext;
  13514. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13515. glXIsDirect: TglXIsDirect;
  13516. glXMakeCurrent: TglXMakeCurrent;
  13517. glXQueryExtension: TglXQueryExtension;
  13518. glXQueryVersion: TglXQueryVersion;
  13519. glXSwapBuffers: TglXSwapBuffers;
  13520. glXUseXFont: TglXUseXFont;
  13521. glXWaitGL: TglXWaitGL;
  13522. glXWaitX: TglXWaitX;
  13523. glXGetClientString: TglXGetClientString;
  13524. glXQueryServerString: TglXQueryServerString;
  13525. glXQueryExtensionsString: TglXQueryExtensionsString;
  13526. // GLX_VERSION_1_3
  13527. glXGetFBConfigs: TglXGetFBConfigs;
  13528. glXChooseFBConfig: TglXChooseFBConfig;
  13529. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13530. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13531. glXCreateWindow: TglXCreateWindow;
  13532. glXDestroyWindow: TglXDestroyWindow;
  13533. glXCreatePixmap: TglXCreatePixmap;
  13534. glXDestroyPixmap: TglXDestroyPixmap;
  13535. glXCreatePbuffer: TglXCreatePbuffer;
  13536. glXDestroyPbuffer: TglXDestroyPbuffer;
  13537. glXQueryDrawable: TglXQueryDrawable;
  13538. glXCreateNewContext: TglXCreateNewContext;
  13539. glXMakeContextCurrent: TglXMakeContextCurrent;
  13540. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13541. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13542. glXQueryContext: TglXQueryContext;
  13543. glXSelectEvent: TglXSelectEvent;
  13544. glXGetSelectedEvent: TglXGetSelectedEvent;
  13545. // GLX_VERSION_1_4
  13546. glXGetProcAddress: TglXGetProcAddress;
  13547. // GLX_ARB_get_proc_address
  13548. glXGetProcAddressARB: TglXGetProcAddressARB;
  13549. // GLX_ARB_create_context
  13550. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13551. // GLX_EXT_import_context
  13552. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13553. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13554. glXGetContextIDEXT: TglXGetContextIDEXT;
  13555. glXImportContextEXT: TglXImportContextEXT;
  13556. glXFreeContextEXT: TglXFreeContextEXT;
  13557. // GLX_EXT_texture_from_pixmap
  13558. glXBindTexImageEXT: TglXBindTexImageEXT;
  13559. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13560. glXSwapIntervalEXT : TglXSwapIntervalEXT;
  13561. {$ENDIF}
  13562. // GL utility functions and procedures
  13563. gluErrorString: TgluErrorString;
  13564. gluGetString: TgluGetString;
  13565. gluOrtho2D: TgluOrtho2D;
  13566. gluPerspective: TgluPerspective;
  13567. gluPickMatrix: TgluPickMatrix;
  13568. gluLookAt: TgluLookAt;
  13569. gluProject: TgluProject;
  13570. gluUnProject: TgluUnProject;
  13571. gluScaleImage: TgluScaleImage;
  13572. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13573. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13574. gluNewQuadric: TgluNewQuadric;
  13575. gluDeleteQuadric: TgluDeleteQuadric;
  13576. gluQuadricNormals: TgluQuadricNormals;
  13577. gluQuadricTexture: TgluQuadricTexture;
  13578. gluQuadricOrientation: TgluQuadricOrientation;
  13579. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13580. gluCylinder: TgluCylinder;
  13581. gluDisk: TgluDisk;
  13582. gluPartialDisk: TgluPartialDisk;
  13583. gluSphere: TgluSphere;
  13584. gluQuadricCallback: TgluQuadricCallback;
  13585. gluNewTess: TgluNewTess;
  13586. gluDeleteTess: TgluDeleteTess;
  13587. gluTessBeginPolygon: TgluTessBeginPolygon;
  13588. gluTessBeginContour: TgluTessBeginContour;
  13589. gluTessVertex: TgluTessVertex;
  13590. gluTessEndContour: TgluTessEndContour;
  13591. gluTessEndPolygon: TgluTessEndPolygon;
  13592. gluTessProperty: TgluTessProperty;
  13593. gluTessNormal: TgluTessNormal;
  13594. gluTessCallback: TgluTessCallback;
  13595. gluGetTessProperty: TgluGetTessProperty;
  13596. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13597. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13598. gluBeginSurface: TgluBeginSurface;
  13599. gluBeginCurve: TgluBeginCurve;
  13600. gluEndCurve: TgluEndCurve;
  13601. gluEndSurface: TgluEndSurface;
  13602. gluBeginTrim: TgluBeginTrim;
  13603. gluEndTrim: TgluEndTrim;
  13604. gluPwlCurve: TgluPwlCurve;
  13605. gluNurbsCurve: TgluNurbsCurve;
  13606. gluNurbsSurface: TgluNurbsSurface;
  13607. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13608. gluNurbsProperty: TgluNurbsProperty;
  13609. gluGetNurbsProperty: TgluGetNurbsProperty;
  13610. gluNurbsCallback: TgluNurbsCallback;
  13611. gluBeginPolygon: TgluBeginPolygon;
  13612. gluNextContour: TgluNextContour;
  13613. gluEndPolygon: TgluEndPolygon;
  13614. type
  13615. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13616. var
  13617. GL_LibHandle: Pointer = nil;
  13618. GLU_LibHandle: Pointer = nil;
  13619. LastPixelFormat: Integer;
  13620. ExtensionsRead: Boolean;
  13621. ImplementationRead: Boolean;
  13622. const
  13623. {$IFDEF DGL_WIN}
  13624. OPENGL_LIBNAME = 'OpenGL32.dll';
  13625. GLU_LIBNAME = 'GLU32.dll';
  13626. {$ELSE}
  13627. {$IFDEF darwin}
  13628. OPENGL_LIBNAME = 'libGL.dylib';
  13629. GLU_LIBNAME = 'libGLU.dylib';
  13630. {$ELSE}
  13631. OPENGL_LIBNAME = 'libGL.so.1';
  13632. GLU_LIBNAME = 'libGLU.so.1';
  13633. {$ENDIF}
  13634. {$ENDIF}
  13635. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13636. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13637. function dglCheckExtension(Extension: AnsiString): Boolean;
  13638. procedure ReadExtensions;
  13639. procedure ReadImplementationProperties;
  13640. // =============================================================================
  13641. // Helper-Functions
  13642. // =============================================================================
  13643. {$IFDEF DGL_WIN}
  13644. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13645. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13646. procedure DestroyRenderingContext(RC: HGLRC);
  13647. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13648. procedure DeactivateRenderingContext;
  13649. {$ENDIF}
  13650. procedure ReadOpenGLCore;
  13651. procedure Read_GL_3DFX_tbuffer;
  13652. procedure Read_GL_APPLE_element_array;
  13653. procedure Read_GL_APPLE_fence;
  13654. procedure Read_GL_APPLE_vertex_array_object;
  13655. procedure Read_GL_APPLE_vertex_array_range;
  13656. procedure Read_GL_APPLE_texture_range;
  13657. procedure Read_GL_APPLE_vertex_program_evaluators;
  13658. procedure Read_GL_APPLE_object_purgeable;
  13659. procedure Read_GL_ARB_matrix_palette;
  13660. procedure Read_GL_ARB_multitexture;
  13661. procedure Read_GL_ARB_point_parameters;
  13662. procedure Read_GL_ARB_texture_compression;
  13663. procedure Read_GL_ARB_transpose_matrix;
  13664. procedure Read_GL_ARB_vertex_blend;
  13665. procedure Read_GL_ARB_vertex_buffer_object;
  13666. procedure Read_GL_ARB_vertex_program;
  13667. procedure Read_GL_ARB_window_pos;
  13668. procedure Read_GL_ARB_color_buffer_float;
  13669. procedure Read_GL_ARB_Shader_Objects;
  13670. procedure Read_GL_ARB_occlusion_query;
  13671. procedure Read_GL_ARB_draw_instanced;
  13672. procedure Read_GL_ARB_framebuffer_object;
  13673. procedure Read_GL_ARB_geometry_shader4;
  13674. procedure Read_GL_ARB_instanced_arrays;
  13675. procedure Read_GL_ARB_map_buffer_range;
  13676. procedure Read_GL_ARB_texture_buffer_object;
  13677. procedure Read_GL_ARB_vertex_array_object;
  13678. procedure Read_GL_ARB_uniform_buffer_object;
  13679. procedure Read_GL_ARB_copy_buffer;
  13680. procedure Read_GL_ARB_draw_elements_base_vertex;
  13681. procedure Read_GL_ARB_provoking_vertex;
  13682. procedure Read_GL_ARB_sync;
  13683. procedure Read_GL_ARB_texture_multisample;
  13684. procedure Read_GL_ARB_draw_buffers_blend;
  13685. procedure Read_GL_ARB_sample_shading;
  13686. procedure Read_GL_ARB_sample_locations;
  13687. procedure Read_GL_ARB_shading_language_include;
  13688. procedure Read_GL_ARB_blend_func_extended;
  13689. procedure Read_GL_ARB_sampler_objects;
  13690. procedure Read_GL_ARB_timer_query;
  13691. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13692. procedure Read_GL_ARB_draw_indirect;
  13693. procedure Read_GL_ARB_gpu_shader_fp64;
  13694. procedure Read_GL_ARB_gpu_shader_int64;
  13695. procedure Read_GL_ARB_shader_subroutine;
  13696. procedure Read_GL_ARB_tessellation_shader;
  13697. procedure Read_GL_ARB_transform_feedback2;
  13698. procedure Read_GL_ARB_transform_feedback3;
  13699. procedure Read_GL_ARB_ES2_compatibility;
  13700. procedure Read_GL_ARB_get_program_binary;
  13701. procedure Read_GL_ARB_separate_shader_objects;
  13702. procedure Read_GL_ARB_vertex_attrib_64bit;
  13703. procedure Read_GL_ARB_viewport_array;
  13704. procedure Read_GL_ARB_ES3_2_compatibility;
  13705. procedure Read_GL_ARB_parallel_shader_compile;
  13706. // GL 4.2
  13707. procedure Read_GL_ARB_base_instance;
  13708. procedure Read_GL_ARB_transform_feedback_instanced;
  13709. procedure Read_GL_ARB_internalformat_query;
  13710. procedure Read_GL_ARB_shader_atomic_counters;
  13711. procedure Read_GL_ARB_shader_image_load_store;
  13712. procedure Read_GL_ARB_texture_storage;
  13713. // GL 4.3
  13714. procedure Read_GL_KHR_debug;
  13715. procedure Read_GL_ARB_clear_buffer_object;
  13716. procedure Read_GL_ARB_compute_shader;
  13717. procedure Read_GL_ARB_copy_image;
  13718. procedure Read_GL_ARB_framebuffer_no_attachments;
  13719. procedure Read_GL_ARB_internalformat_query2;
  13720. procedure Read_GL_ARB_invalidate_subdata;
  13721. procedure Read_GL_ARB_multi_draw_indirect;
  13722. procedure Read_GL_ARB_program_interface_query;
  13723. procedure Read_GL_ARB_shader_storage_buffer_object;
  13724. procedure Read_GL_ARB_texture_buffer_range;
  13725. procedure Read_GL_ARB_texture_storage_multisample;
  13726. procedure Read_GL_ARB_texture_view;
  13727. procedure Read_GL_ARB_vertex_attrib_binding;
  13728. procedure Read_GL_4_4;
  13729. procedure Read_GL_4_5;
  13730. //
  13731. procedure Read_GL_ARB_cl_event;
  13732. procedure Read_GL_ARB_compute_variable_group_size;
  13733. procedure Read_GL_ARB_debug_output;
  13734. procedure Read_GL_ARB_robustness;
  13735. procedure Read_GL_ATI_draw_buffers;
  13736. procedure Read_GL_ATI_element_array;
  13737. procedure Read_GL_ATI_envmap_bumpmap;
  13738. procedure Read_GL_ATI_fragment_shader;
  13739. procedure Read_GL_ATI_map_object_buffer;
  13740. procedure Read_GL_ATI_pn_triangles;
  13741. procedure Read_GL_ATI_separate_stencil;
  13742. procedure Read_GL_ATI_vertex_array_object;
  13743. procedure Read_GL_ATI_vertex_attrib_array_object;
  13744. procedure Read_GL_ATI_vertex_streams;
  13745. procedure Read_GL_AMD_performance_monitor;
  13746. procedure Read_GL_AMD_vertex_shader_tesselator;
  13747. procedure Read_GL_AMD_draw_buffers_blend;
  13748. procedure Read_GL_AMD_name_gen_delete;
  13749. procedure Read_GL_AMD_debug_output;
  13750. procedure Read_GL_EXT_blend_color;
  13751. procedure Read_GL_EXT_blend_func_separate;
  13752. procedure Read_GL_EXT_blend_minmax;
  13753. procedure Read_GL_EXT_color_subtable;
  13754. procedure Read_GL_EXT_compiled_vertex_array;
  13755. procedure Read_GL_EXT_convolution;
  13756. procedure Read_GL_EXT_coordinate_frame;
  13757. procedure Read_GL_EXT_copy_texture;
  13758. procedure Read_GL_EXT_cull_vertex;
  13759. procedure Read_GL_EXT_draw_range_elements;
  13760. procedure Read_GL_EXT_fog_coord;
  13761. procedure Read_GL_EXT_framebuffer_object;
  13762. procedure Read_GL_EXT_histogram;
  13763. procedure Read_GL_EXT_index_func;
  13764. procedure Read_GL_EXT_index_material;
  13765. procedure Read_GL_EXT_multi_draw_arrays;
  13766. procedure Read_GL_EXT_multisample;
  13767. procedure Read_GL_EXT_paletted_texture;
  13768. procedure Read_GL_EXT_pixel_transform;
  13769. procedure Read_GL_EXT_point_parameters;
  13770. procedure Read_GL_EXT_polygon_offset;
  13771. procedure Read_GL_EXT_secondary_color;
  13772. procedure Read_GL_EXT_stencil_two_side;
  13773. procedure Read_GL_EXT_subtexture;
  13774. procedure Read_GL_EXT_texture3D;
  13775. procedure Read_GL_EXT_texture_object;
  13776. procedure Read_GL_EXT_texture_perturb_normal;
  13777. procedure Read_GL_EXT_vertex_array;
  13778. procedure Read_GL_EXT_vertex_shader;
  13779. procedure Read_GL_EXT_vertex_weighting;
  13780. procedure Read_GL_EXT_depth_bounds_test;
  13781. procedure Read_GL_EXT_blend_equation_separate;
  13782. procedure Read_GL_EXT_stencil_clear_tag;
  13783. procedure Read_GL_EXT_framebuffer_blit;
  13784. procedure Read_GL_EXT_framebuffer_multisample;
  13785. procedure Read_GL_EXT_timer_query;
  13786. procedure Read_GL_EXT_gpu_program_parameters;
  13787. procedure Read_GL_EXT_bindable_uniform;
  13788. procedure Read_GL_EXT_draw_buffers2;
  13789. procedure Read_GL_EXT_draw_instanced;
  13790. procedure Read_GL_EXT_geometry_shader4;
  13791. procedure Read_GL_EXT_gpu_shader4;
  13792. procedure Read_GL_EXT_texture_array;
  13793. procedure Read_GL_EXT_texture_buffer_object;
  13794. procedure Read_GL_EXT_texture_integer;
  13795. procedure Read_GL_EXT_transform_feedback;
  13796. procedure Read_GL_EXT_direct_state_access;
  13797. procedure Read_GL_EXT_separate_shader_objects;
  13798. procedure Read_GL_EXT_shader_image_load_store;
  13799. procedure Read_GL_EXT_vertex_attrib_64bit;
  13800. procedure Read_GL_HP_image_transform;
  13801. procedure Read_GL_IBM_multimode_draw_arrays;
  13802. procedure Read_GL_IBM_vertex_array_lists;
  13803. procedure Read_GL_INGR_blend_func_separate;
  13804. procedure Read_GL_INTEL_parallel_arrays;
  13805. procedure Read_GL_INTEL_framebuffer_CMAA;
  13806. procedure Read_GL_MESA_resize_buffers;
  13807. procedure Read_GL_MESA_window_pos;
  13808. procedure Read_GL_NV_evaluators;
  13809. procedure Read_GL_NV_fence;
  13810. procedure Read_GL_NV_fragment_program;
  13811. procedure Read_GL_NV_half_float;
  13812. procedure Read_GL_NV_occlusion_query;
  13813. procedure Read_GL_NV_pixel_data_range;
  13814. procedure Read_GL_NV_point_sprite;
  13815. procedure Read_GL_NV_primitive_restart;
  13816. procedure Read_GL_NV_register_combiners;
  13817. procedure Read_GL_NV_register_combiners2;
  13818. procedure Read_GL_NV_vertex_array_range;
  13819. procedure Read_GL_NV_vertex_program;
  13820. procedure Read_GL_NV_depth_buffer_float;
  13821. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13822. procedure Read_GL_NV_geometry_program4;
  13823. procedure Read_GL_NV_gpu_program4;
  13824. procedure Read_GL_NV_parameter_buffer_object;
  13825. procedure Read_GL_NV_transform_feedback;
  13826. procedure Read_GL_NV_conditional_render;
  13827. procedure Read_GL_NV_conservative_raster;
  13828. procedure Read_GL_NV_conservative_raster_dilate;
  13829. procedure Read_GL_NV_present_video;
  13830. procedure Read_GL_NV_explicit_multisample;
  13831. procedure Read_GL_NV_transform_feedback2;
  13832. procedure Read_GL_NV_video_capture;
  13833. procedure Read_GL_NV_copy_image;
  13834. procedure Read_GL_NV_shader_buffer_load;
  13835. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13836. procedure Read_GL_NV_gpu_program5;
  13837. procedure Read_GL_NV_gpu_shader5;
  13838. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13839. procedure Read_GL_NV_vdpau_interop;
  13840. procedure Read_GL_NV_texture_barrier;
  13841. procedure Read_GL_PGI_misc_hints;
  13842. procedure Read_GL_OVR_multiview;
  13843. procedure Read_GL_SGIS_detail_texture;
  13844. procedure Read_GL_SGIS_fog_function;
  13845. procedure Read_GL_SGIS_multisample;
  13846. procedure Read_GL_SGIS_pixel_texture;
  13847. procedure Read_GL_SGIS_point_parameters;
  13848. procedure Read_GL_SGIS_sharpen_texture;
  13849. procedure Read_GL_SGIS_texture4D;
  13850. procedure Read_GL_SGIS_texture_color_mask;
  13851. procedure Read_GL_SGIS_texture_filter4;
  13852. procedure Read_GL_SGIX_async;
  13853. procedure Read_GL_SGIX_flush_raster;
  13854. procedure Read_GL_SGIX_fragment_lighting;
  13855. procedure Read_GL_SGIX_framezoom;
  13856. procedure Read_GL_SGIX_igloo_interface;
  13857. procedure Read_GL_SGIX_instruments;
  13858. procedure Read_GL_SGIX_list_priority;
  13859. procedure Read_GL_SGIX_pixel_texture;
  13860. procedure Read_GL_SGIX_polynomial_ffd;
  13861. procedure Read_GL_SGIX_reference_plane;
  13862. procedure Read_GL_SGIX_sprite;
  13863. procedure Read_GL_SGIX_tag_sample_buffer;
  13864. procedure Read_GL_SGI_color_table;
  13865. procedure Read_GL_SUNX_constant_data;
  13866. procedure Read_GL_SUN_global_alpha;
  13867. procedure Read_GL_SUN_mesh_array;
  13868. procedure Read_GL_SUN_triangle_list;
  13869. procedure Read_GL_SUN_vertex;
  13870. {$IFDEF DGL_WIN}
  13871. procedure Read_WGL_ARB_buffer_region;
  13872. procedure Read_WGL_ARB_extensions_string;
  13873. procedure Read_WGL_ARB_make_current_read;
  13874. procedure Read_WGL_ARB_pbuffer;
  13875. procedure Read_WGL_ARB_pixel_format;
  13876. procedure Read_WGL_ARB_pixel_format_float;
  13877. procedure Read_WGL_ARB_render_texture;
  13878. procedure Read_WGL_ARB_create_context;
  13879. procedure Read_WGL_AMD_gpu_association;
  13880. procedure Read_WGL_EXT_display_color_table;
  13881. procedure Read_WGL_EXT_extensions_string;
  13882. procedure Read_WGL_EXT_make_current_read;
  13883. procedure Read_WGL_EXT_pbuffer;
  13884. procedure Read_WGL_EXT_pixel_format;
  13885. procedure Read_WGL_EXT_swap_control;
  13886. procedure Read_WGL_I3D_digital_video_control;
  13887. procedure Read_WGL_I3D_gamma;
  13888. procedure Read_WGL_I3D_genlock;
  13889. procedure Read_WGL_I3D_image_buffer;
  13890. procedure Read_WGL_I3D_swap_frame_lock;
  13891. procedure Read_WGL_I3D_swap_frame_usage;
  13892. procedure Read_WGL_NV_vertex_array_range;
  13893. procedure Read_WGL_NV_present_video;
  13894. procedure Read_WGL_NV_video_output;
  13895. procedure Read_WGL_NV_swap_group;
  13896. procedure Read_WGL_NV_gpu_affinity;
  13897. procedure Read_WGL_NV_video_capture;
  13898. procedure Read_WGL_NV_copy_image;
  13899. procedure Read_WGL_OML_sync_control;
  13900. procedure Read_WGL_3DL_stereo_control;
  13901. procedure Read_WIN_draw_range_elements;
  13902. procedure Read_WIN_swap_hint;
  13903. {$ENDIF}
  13904. implementation
  13905. {$IFDEF DGL_LINUX}
  13906. const
  13907. RTLD_LAZY = $001;
  13908. RTLD_NOW = $002;
  13909. RTLD_BINDING_MASK = $003;
  13910. // Seems to work on Debian / Fedora
  13911. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13912. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13913. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13914. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13915. {$ENDIF}
  13916. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13917. const
  13918. RTLD_DEFAULT = Pointer(-2);
  13919. {$ENDIF}{$ENDIF}
  13920. function dglLoadLibrary(Name: PChar): Pointer;
  13921. begin
  13922. {$IFDEF DGL_WIN}
  13923. Result := {%H-}Pointer(LoadLibrary(Name));
  13924. {$ENDIF}
  13925. {$IFDEF DGL_LINUX}
  13926. Result := dlopen(Name, RTLD_LAZY);
  13927. {$ENDIF}
  13928. {$IFDEF DGL_MAC}
  13929. {$IFDEF OPENGL_FRAMEWORK}
  13930. Result := RTLD_DEFAULT;
  13931. {$ELSE}
  13932. Result := Pointer(LoadLibrary(Name));
  13933. {$ENDIF}
  13934. {$ENDIF}
  13935. end;
  13936. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13937. begin
  13938. if LibHandle = nil then
  13939. Result := False
  13940. else
  13941. {$IFDEF DGL_WIN}
  13942. Result := FreeLibrary({%H-}HMODULE(LibHandle));
  13943. {$ENDIF}
  13944. {$IFDEF DGL_LINUX}
  13945. Result := dlclose(LibHandle) = 0;
  13946. {$ENDIF}
  13947. {$IFDEF DGL_MAC}
  13948. {$IFDEF OPENGL_FRAMEWORK}
  13949. Result := true;
  13950. {$ELSE}
  13951. Result := FreeLibrary(HMODULE(LibHandle));
  13952. {$ENDIF}
  13953. {$ENDIF}
  13954. end;
  13955. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13956. begin
  13957. if LibHandle = nil then
  13958. LibHandle := GL_LibHandle;
  13959. {$IFDEF DGL_WIN}
  13960. Result := GetProcAddress({%H-}HMODULE(LibHandle), ProcName);
  13961. if result <> nil then
  13962. exit;
  13963. if Addr(wglGetProcAddress) <> nil then
  13964. Result := wglGetProcAddress(ProcName);
  13965. {$ENDIF}
  13966. {$IFDEF DGL_LINUX}
  13967. if not ForceDLSym then begin
  13968. if Addr(glXGetProcAddress) <> nil then
  13969. Result := glXGetProcAddress(ProcName);
  13970. if result <> nil then
  13971. exit;
  13972. if Addr(glXGetProcAddressARB) <> nil then
  13973. Result := glXGetProcAddressARB(ProcName);
  13974. if result <> nil then
  13975. exit;
  13976. end;
  13977. Result := dlsym(LibHandle, ProcName);
  13978. {$ENDIF}
  13979. {$IFDEF DGL_MAC}
  13980. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13981. {$ENDIF}
  13982. end;
  13983. function Int_GetExtensionString: AnsiString;
  13984. var
  13985. ExtensionCount : GLint;
  13986. i : Integer;
  13987. begin
  13988. if GL_VERSION_3_0
  13989. then
  13990. begin
  13991. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13992. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13993. result := '';
  13994. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13995. then
  13996. begin
  13997. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  13998. For I := 0 to extensionCount - 1 do
  13999. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  14000. end;
  14001. end
  14002. else
  14003. begin
  14004. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  14005. if Assigned(@glGetString)
  14006. then result := glGetString(GL_EXTENSIONS)
  14007. else result := '';
  14008. end;
  14009. if (GL_LibHandle <> nil) then begin
  14010. {$IFDEF DGL_WIN}
  14011. // wglGetExtensionsStringEXT
  14012. if not Assigned(@wglGetExtensionsStringEXT) then
  14013. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  14014. if Assigned(@wglGetExtensionsStringEXT) then
  14015. Result := Result + #32 + wglGetExtensionsStringEXT;
  14016. // wglGetExtensionsStringARB
  14017. if not Assigned(@wglGetExtensionsStringARB) then
  14018. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  14019. if Assigned(@wglGetExtensionsStringARB) then
  14020. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  14021. {$ENDIF}
  14022. end;
  14023. Result := #32 + Result + #32;
  14024. end;
  14025. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  14026. begin
  14027. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  14028. end;
  14029. function dglCheckExtension(Extension: AnsiString): Boolean;
  14030. var
  14031. Extensions: AnsiString;
  14032. begin
  14033. Extensions := Int_GetExtensionString;
  14034. Result := Int_CheckExtension(Extensions, Extension);
  14035. end;
  14036. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  14037. begin
  14038. Result := False;
  14039. // free opened libraries
  14040. if GL_LibHandle <> nil then
  14041. dglFreeLibrary(GL_LibHandle);
  14042. if GLU_LibHandle <> nil then
  14043. dglFreeLibrary(GLU_LibHandle);
  14044. // load library
  14045. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  14046. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  14047. // load GL functions
  14048. if (GL_LibHandle <> nil) then begin
  14049. {$IFDEF DGL_WIN}
  14050. wglCopyContext := dglGetProcAddress('wglCopyContext');
  14051. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  14052. wglCreateContext := dglGetProcAddress('wglCreateContext');
  14053. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  14054. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  14055. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  14056. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  14057. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  14058. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  14059. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  14060. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  14061. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  14062. wglShareLists := dglGetProcAddress('wglShareLists');
  14063. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  14064. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  14065. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  14066. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  14067. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  14068. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  14069. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  14070. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  14071. {$ENDIF}
  14072. {$IFDEF DGL_LINUX}
  14073. // GLX_VERSION_1_4 (needs to be first)
  14074. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  14075. // GLX_ARB_get_proc_address (also needs to be first)
  14076. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  14077. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  14078. glXCopyContext := dglGetProcAddress('glXCopyContext');
  14079. glXCreateContext := dglGetProcAddress('glXCreateContext');
  14080. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  14081. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  14082. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  14083. glXGetConfig := dglGetProcAddress('glXGetConfig');
  14084. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  14085. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  14086. glXIsDirect := dglGetProcAddress('glXIsDirect');
  14087. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  14088. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  14089. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  14090. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  14091. glXUseXFont := dglGetProcAddress('glXUseXFont');
  14092. glXWaitGL := dglGetProcAddress('glXWaitGL');
  14093. glXWaitX := dglGetProcAddress('glXWaitX');
  14094. glXGetClientString := dglGetProcAddress('glXGetClientString');
  14095. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  14096. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  14097. // GLX_VERSION_1_3
  14098. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  14099. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  14100. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  14101. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  14102. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  14103. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  14104. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  14105. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  14106. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  14107. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  14108. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  14109. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  14110. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  14111. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  14112. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  14113. glXQueryContext := dglGetProcAddress('glXQueryContext');
  14114. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  14115. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  14116. // GLX_ARB_create_context
  14117. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  14118. // GLX_EXT_import_context
  14119. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  14120. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  14121. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  14122. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  14123. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  14124. // GLX_EXT_texture_from_pixmap
  14125. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  14126. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  14127. glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
  14128. {$ENDIF}
  14129. Result := True;
  14130. end;
  14131. // load GLU functions
  14132. if GLU_LibHandle <> nil then begin
  14133. // GLU ========================================================================
  14134. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14135. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14136. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14137. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14138. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14139. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14140. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14141. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14142. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14143. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14144. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14145. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14146. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14147. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14148. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14149. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14150. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14151. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14152. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14153. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14154. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14155. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14156. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14157. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14158. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14159. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14160. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14161. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14162. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14163. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14164. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14165. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14166. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14167. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14168. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14169. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14170. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14171. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14172. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14173. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14174. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14175. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14176. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14177. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14178. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14179. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14180. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14181. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14182. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14183. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14184. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14185. end;
  14186. end;
  14187. procedure ReadOpenGLCore;
  14188. begin
  14189. // GL_VERSION_1_0
  14190. glCullFace := dglGetProcAddress('glCullFace');
  14191. glFrontFace := dglGetProcAddress('glFrontFace');
  14192. glHint := dglGetProcAddress('glHint');
  14193. glLineWidth := dglGetProcAddress('glLineWidth');
  14194. glPointSize := dglGetProcAddress('glPointSize');
  14195. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14196. glScissor := dglGetProcAddress('glScissor');
  14197. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14198. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14199. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14200. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14201. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14202. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14203. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14204. glClear := dglGetProcAddress('glClear');
  14205. glClearColor := dglGetProcAddress('glClearColor');
  14206. glClearStencil := dglGetProcAddress('glClearStencil');
  14207. glClearDepth := dglGetProcAddress('glClearDepth');
  14208. glStencilMask := dglGetProcAddress('glStencilMask');
  14209. glColorMask := dglGetProcAddress('glColorMask');
  14210. glDepthMask := dglGetProcAddress('glDepthMask');
  14211. glDisable := dglGetProcAddress('glDisable');
  14212. glEnable := dglGetProcAddress('glEnable');
  14213. glFinish := dglGetProcAddress('glFinish');
  14214. glFlush := dglGetProcAddress('glFlush');
  14215. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14216. glLogicOp := dglGetProcAddress('glLogicOp');
  14217. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14218. glStencilOp := dglGetProcAddress('glStencilOp');
  14219. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14220. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14221. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14222. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14223. glReadPixels := dglGetProcAddress('glReadPixels');
  14224. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14225. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14226. glGetError := dglGetProcAddress('glGetError');
  14227. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14228. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14229. glGetString := dglGetProcAddress('glGetString');
  14230. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14231. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14232. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14233. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14234. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14235. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14236. glDepthRange := dglGetProcAddress('glDepthRange');
  14237. glViewport := dglGetProcAddress('glViewport');
  14238. // GL_VERSION_1_1
  14239. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14240. glDrawElements := dglGetProcAddress('glDrawElements');
  14241. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14242. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14243. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14244. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14245. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14246. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14247. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14248. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14249. glBindTexture := dglGetProcAddress('glBindTexture');
  14250. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14251. glGenTextures := dglGetProcAddress('glGenTextures');
  14252. {$ifdef DGL_DEPRECATED}
  14253. glAccum := dglGetProcAddress('glAccum');
  14254. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14255. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14256. glArrayElement := dglGetProcAddress('glArrayElement');
  14257. glBegin := dglGetProcAddress('glBegin');
  14258. glBitmap := dglGetProcAddress('glBitmap');
  14259. glCallList := dglGetProcAddress('glCallList');
  14260. glCallLists := dglGetProcAddress('glCallLists');
  14261. glClearAccum := dglGetProcAddress('glClearAccum');
  14262. glClearIndex := dglGetProcAddress('glClearIndex');
  14263. glClipPlane := dglGetProcAddress('glClipPlane');
  14264. glColor3b := dglGetProcAddress('glColor3b');
  14265. glColor3bv := dglGetProcAddress('glColor3bv');
  14266. glColor3d := dglGetProcAddress('glColor3d');
  14267. glColor3dv := dglGetProcAddress('glColor3dv');
  14268. glColor3f := dglGetProcAddress('glColor3f');
  14269. glColor3fv := dglGetProcAddress('glColor3fv');
  14270. glColor3i := dglGetProcAddress('glColor3i');
  14271. glColor3iv := dglGetProcAddress('glColor3iv');
  14272. glColor3s := dglGetProcAddress('glColor3s');
  14273. glColor3sv := dglGetProcAddress('glColor3sv');
  14274. glColor3ub := dglGetProcAddress('glColor3ub');
  14275. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14276. glColor3ui := dglGetProcAddress('glColor3ui');
  14277. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14278. glColor3us := dglGetProcAddress('glColor3us');
  14279. glColor3usv := dglGetProcAddress('glColor3usv');
  14280. glColor4b := dglGetProcAddress('glColor4b');
  14281. glColor4bv := dglGetProcAddress('glColor4bv');
  14282. glColor4d := dglGetProcAddress('glColor4d');
  14283. glColor4dv := dglGetProcAddress('glColor4dv');
  14284. glColor4f := dglGetProcAddress('glColor4f');
  14285. glColor4fv := dglGetProcAddress('glColor4fv');
  14286. glColor4i := dglGetProcAddress('glColor4i');
  14287. glColor4iv := dglGetProcAddress('glColor4iv');
  14288. glColor4s := dglGetProcAddress('glColor4s');
  14289. glColor4sv := dglGetProcAddress('glColor4sv');
  14290. glColor4ub := dglGetProcAddress('glColor4ub');
  14291. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14292. glColor4ui := dglGetProcAddress('glColor4ui');
  14293. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14294. glColor4us := dglGetProcAddress('glColor4us');
  14295. glColor4usv := dglGetProcAddress('glColor4usv');
  14296. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14297. glColorPointer := dglGetProcAddress('glColorPointer');
  14298. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14299. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14300. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14301. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14302. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14303. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14304. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14305. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14306. glEnd := dglGetProcAddress('glEnd');
  14307. glEndList := dglGetProcAddress('glEndList');
  14308. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14309. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14310. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14311. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14312. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14313. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14314. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14315. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14316. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14317. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14318. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14319. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14320. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14321. glFogf := dglGetProcAddress('glFogf');
  14322. glFogfv := dglGetProcAddress('glFogfv');
  14323. glFogi := dglGetProcAddress('glFogi');
  14324. glFogiv := dglGetProcAddress('glFogiv');
  14325. glFrustum := dglGetProcAddress('glFrustum');
  14326. glGenLists := dglGetProcAddress('glGenLists');
  14327. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14328. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14329. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14330. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14331. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14332. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14333. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14334. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14335. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14336. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14337. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14338. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14339. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14340. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14341. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14342. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14343. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14344. glIndexMask := dglGetProcAddress('glIndexMask');
  14345. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14346. glIndexd := dglGetProcAddress('glIndexd');
  14347. glIndexdv := dglGetProcAddress('glIndexdv');
  14348. glIndexf := dglGetProcAddress('glIndexf');
  14349. glIndexfv := dglGetProcAddress('glIndexfv');
  14350. glIndexi := dglGetProcAddress('glIndexi');
  14351. glIndexiv := dglGetProcAddress('glIndexiv');
  14352. glIndexs := dglGetProcAddress('glIndexs');
  14353. glIndexsv := dglGetProcAddress('glIndexsv');
  14354. glIndexub := dglGetProcAddress('glIndexub');
  14355. glIndexubv := dglGetProcAddress('glIndexubv');
  14356. glInitNames := dglGetProcAddress('glInitNames');
  14357. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14358. glIsList := dglGetProcAddress('glIsList');
  14359. glIsTexture := dglGetProcAddress('glIsTexture');
  14360. glLightModelf := dglGetProcAddress('glLightModelf');
  14361. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14362. glLightModeli := dglGetProcAddress('glLightModeli');
  14363. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14364. glLightf := dglGetProcAddress('glLightf');
  14365. glLightfv := dglGetProcAddress('glLightfv');
  14366. glLighti := dglGetProcAddress('glLighti');
  14367. glLightiv := dglGetProcAddress('glLightiv');
  14368. glLineStipple := dglGetProcAddress('glLineStipple');
  14369. glListBase := dglGetProcAddress('glListBase');
  14370. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14371. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14372. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14373. glLoadName := dglGetProcAddress('glLoadName');
  14374. glMap1d := dglGetProcAddress('glMap1d');
  14375. glMap1f := dglGetProcAddress('glMap1f');
  14376. glMap2d := dglGetProcAddress('glMap2d');
  14377. glMap2f := dglGetProcAddress('glMap2f');
  14378. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14379. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14380. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14381. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14382. glMaterialf := dglGetProcAddress('glMaterialf');
  14383. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14384. glMateriali := dglGetProcAddress('glMateriali');
  14385. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14386. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14387. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14388. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14389. glNewList := dglGetProcAddress('glNewList');
  14390. glNormal3b := dglGetProcAddress('glNormal3b');
  14391. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14392. glNormal3d := dglGetProcAddress('glNormal3d');
  14393. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14394. glNormal3f := dglGetProcAddress('glNormal3f');
  14395. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14396. glNormal3i := dglGetProcAddress('glNormal3i');
  14397. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14398. glNormal3s := dglGetProcAddress('glNormal3s');
  14399. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14400. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14401. glOrtho := dglGetProcAddress('glOrtho');
  14402. glPassThrough := dglGetProcAddress('glPassThrough');
  14403. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14404. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14405. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14406. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14407. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14408. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14409. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14410. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14411. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14412. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14413. glPopName := dglGetProcAddress('glPopName');
  14414. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14415. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14416. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14417. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14418. glPushName := dglGetProcAddress('glPushName');
  14419. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14420. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14421. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14422. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14423. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14424. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14425. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14426. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14427. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14428. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14429. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14430. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14431. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14432. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14433. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14434. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14435. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14436. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14437. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14438. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14439. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14440. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14441. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14442. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14443. glRectd := dglGetProcAddress('glRectd');
  14444. glRectdv := dglGetProcAddress('glRectdv');
  14445. glRectf := dglGetProcAddress('glRectf');
  14446. glRectfv := dglGetProcAddress('glRectfv');
  14447. glRecti := dglGetProcAddress('glRecti');
  14448. glRectiv := dglGetProcAddress('glRectiv');
  14449. glRects := dglGetProcAddress('glRects');
  14450. glRectsv := dglGetProcAddress('glRectsv');
  14451. glRenderMode := dglGetProcAddress('glRenderMode');
  14452. glRotated := dglGetProcAddress('glRotated');
  14453. glRotatef := dglGetProcAddress('glRotatef');
  14454. glScaled := dglGetProcAddress('glScaled');
  14455. glScalef := dglGetProcAddress('glScalef');
  14456. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14457. glShadeModel := dglGetProcAddress('glShadeModel');
  14458. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14459. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14460. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14461. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14462. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14463. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14464. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14465. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14466. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14467. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14468. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14469. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14470. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14471. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14472. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14473. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14474. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14475. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14476. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14477. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14478. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14479. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14480. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14481. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14482. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14483. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14484. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14485. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14486. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14487. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14488. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14489. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14490. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14491. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14492. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14493. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14494. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14495. glTexGend := dglGetProcAddress('glTexGend');
  14496. glTexGendv := dglGetProcAddress('glTexGendv');
  14497. glTexGenf := dglGetProcAddress('glTexGenf');
  14498. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14499. glTexGeni := dglGetProcAddress('glTexGeni');
  14500. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14501. glTranslated := dglGetProcAddress('glTranslated');
  14502. glTranslatef := dglGetProcAddress('glTranslatef');
  14503. glVertex2d := dglGetProcAddress('glVertex2d');
  14504. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14505. glVertex2f := dglGetProcAddress('glVertex2f');
  14506. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14507. glVertex2i := dglGetProcAddress('glVertex2i');
  14508. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14509. glVertex2s := dglGetProcAddress('glVertex2s');
  14510. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14511. glVertex3d := dglGetProcAddress('glVertex3d');
  14512. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14513. glVertex3f := dglGetProcAddress('glVertex3f');
  14514. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14515. glVertex3i := dglGetProcAddress('glVertex3i');
  14516. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14517. glVertex3s := dglGetProcAddress('glVertex3s');
  14518. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14519. glVertex4d := dglGetProcAddress('glVertex4d');
  14520. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14521. glVertex4f := dglGetProcAddress('glVertex4f');
  14522. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14523. glVertex4i := dglGetProcAddress('glVertex4i');
  14524. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14525. glVertex4s := dglGetProcAddress('glVertex4s');
  14526. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14527. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14528. {$endif}
  14529. // GL_VERSION_1_2
  14530. glBlendColor := dglGetProcAddress('glBlendColor');
  14531. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14532. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14533. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14534. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14535. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14536. {$ifdef DGL_DEPRECATED}
  14537. glColorTable := dglGetProcAddress('glColorTable');
  14538. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14539. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14540. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14541. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14542. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14543. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14544. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14545. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14546. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14547. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14548. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14549. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14550. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14551. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14552. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14553. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14554. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14555. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14556. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14557. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14558. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14559. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14560. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14561. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14562. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14563. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14564. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14565. glHistogram := dglGetProcAddress('glHistogram');
  14566. glMinmax := dglGetProcAddress('glMinmax');
  14567. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14568. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14569. {$endif}
  14570. // GL_VERSION_1_3
  14571. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14572. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14573. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14574. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14575. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14576. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14577. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14578. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14579. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14580. {$ifdef DGL_DEPRECATED}
  14581. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14582. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14583. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14584. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14585. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14586. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14587. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14588. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14589. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14590. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14591. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14592. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14593. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14594. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14595. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14596. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14597. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14598. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14599. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14600. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14601. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14602. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14603. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14604. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14605. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14606. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14607. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14608. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14609. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14610. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14611. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14612. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14613. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14614. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14615. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14616. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14617. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14618. {$endif}
  14619. // GL_VERSION_1_4
  14620. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14621. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14622. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14623. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14624. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14625. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14626. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14627. {$ifdef DGL_DEPRECATED}
  14628. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14629. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14630. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14631. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14632. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14633. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14634. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14635. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14636. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14637. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14638. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14639. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14640. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14641. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14642. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14643. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14644. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14645. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14646. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14647. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14648. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14649. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14650. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14651. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14652. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14653. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14654. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14655. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14656. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14657. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14658. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14659. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14660. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14661. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14662. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14663. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14664. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14665. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14666. {$endif}
  14667. // GL_VERSION_1_5
  14668. glGenQueries := dglGetProcAddress('glGenQueries');
  14669. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14670. glIsQuery := dglGetProcAddress('glIsQuery');
  14671. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14672. glEndQuery := dglGetProcAddress('glEndQuery');
  14673. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14674. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14675. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14676. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14677. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14678. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14679. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14680. glBufferData := dglGetProcAddress('glBufferData');
  14681. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14682. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14683. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14684. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14685. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14686. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14687. // GL_VERSION_2_0
  14688. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14689. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14690. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14691. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14692. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14693. glAttachShader := dglGetProcAddress('glAttachShader');
  14694. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14695. glCompileShader := dglGetProcAddress('glCompileShader');
  14696. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14697. glCreateShader := dglGetProcAddress('glCreateShader');
  14698. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14699. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14700. glDetachShader := dglGetProcAddress('glDetachShader');
  14701. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14702. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14703. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14704. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14705. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14706. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14707. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14708. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14709. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14710. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14711. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14712. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14713. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14714. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14715. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14716. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14717. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14718. glIsProgram := dglGetProcAddress('glIsProgram');
  14719. glIsShader := dglGetProcAddress('glIsShader');
  14720. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14721. glShaderSource := dglGetProcAddress('glShaderSource');
  14722. glUseProgram := dglGetProcAddress('glUseProgram');
  14723. glUniform1f := dglGetProcAddress('glUniform1f');
  14724. glUniform2f := dglGetProcAddress('glUniform2f');
  14725. glUniform3f := dglGetProcAddress('glUniform3f');
  14726. glUniform4f := dglGetProcAddress('glUniform4f');
  14727. glUniform1i := dglGetProcAddress('glUniform1i');
  14728. glUniform2i := dglGetProcAddress('glUniform2i');
  14729. glUniform3i := dglGetProcAddress('glUniform3i');
  14730. glUniform4i := dglGetProcAddress('glUniform4i');
  14731. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14732. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14733. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14734. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14735. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14736. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14737. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14738. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14739. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14740. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14741. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14742. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14743. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14744. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14745. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14746. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14747. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14748. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14749. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14750. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14751. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14752. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14753. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14754. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14755. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14756. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14757. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14758. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14759. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14760. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14761. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14762. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14763. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14764. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14765. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14766. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14767. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14768. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14769. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14770. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14771. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14772. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14773. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14774. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14775. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14776. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14777. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14778. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14779. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14780. // GL_VERSION_2_1
  14781. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14782. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14783. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14784. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14785. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14786. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14787. // GL_VERSION_3_0
  14788. { OpenGL 3.0 also reuses entry points from these extensions: }
  14789. Read_GL_ARB_framebuffer_object;
  14790. Read_GL_ARB_map_buffer_range;
  14791. Read_GL_ARB_vertex_array_object;
  14792. glColorMaski := dglGetProcAddress('glColorMaski');
  14793. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14794. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14795. glEnablei := dglGetProcAddress('glEnablei');
  14796. glDisablei := dglGetProcAddress('glDisablei');
  14797. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14798. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14799. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14800. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14801. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14802. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14803. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14804. glClampColor := dglGetProcAddress('glClampColor');
  14805. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14806. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14807. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14808. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14809. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14810. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14811. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14812. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14813. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14814. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14815. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14816. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14817. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14818. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14819. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14820. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14821. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14822. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14823. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14824. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14825. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14826. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14827. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14828. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14829. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14830. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14831. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14832. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14833. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14834. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14835. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14836. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14837. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14838. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14839. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14840. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14841. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14842. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14843. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14844. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14845. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14846. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14847. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14848. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14849. glGetStringi := dglGetProcAddress('glGetStringi');
  14850. // GL_VERSION_2_1
  14851. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14852. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14853. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14854. // GL_VERSION_3_1
  14855. { OpenGL 3.1 also reuses entry points from these extensions: }
  14856. Read_GL_ARB_copy_buffer;
  14857. Read_GL_ARB_uniform_buffer_object;
  14858. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14859. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14860. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14861. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14862. // GL_VERSION_3_2
  14863. { OpenGL 3.2 also reuses entry points from these extensions: }
  14864. Read_GL_ARB_draw_elements_base_vertex;
  14865. Read_GL_ARB_provoking_vertex;
  14866. Read_GL_ARB_sync;
  14867. Read_GL_ARB_texture_multisample;
  14868. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14869. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14870. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14871. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14872. // GL_VERSION_3_3
  14873. { OpenGL 3.3 also reuses entry points from these extensions: }
  14874. Read_GL_ARB_blend_func_extended;
  14875. Read_GL_ARB_sampler_objects;
  14876. { ARB_explicit_attrib_location, but it has none }
  14877. { ARB_occlusion_query2 (no entry points) }
  14878. { ARB_shader_bit_encoding (no entry points) }
  14879. { ARB_texture_rgb10_a2ui (no entry points) }
  14880. { ARB_texture_swizzle (no entry points) }
  14881. Read_GL_ARB_timer_query;
  14882. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14883. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14884. // GL_VERSION_4_0
  14885. { OpenGL 4.0 also reuses entry points from these extensions: }
  14886. { ARB_texture_query_lod (no entry points) }
  14887. Read_GL_ARB_draw_indirect;
  14888. { ARB_gpu_shader5 (no entry points) }
  14889. Read_GL_ARB_gpu_shader_fp64;
  14890. Read_GL_ARB_shader_subroutine;
  14891. Read_GL_ARB_tessellation_shader;
  14892. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14893. { ARB_texture_cube_map_array (no entry points) }
  14894. { ARB_texture_gather (no entry points) }
  14895. Read_GL_ARB_transform_feedback2;
  14896. Read_GL_ARB_transform_feedback3;
  14897. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14898. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14899. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14900. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14901. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14902. // GL_VERSION_4_1
  14903. { OpenGL 4.1 also reuses entry points from these extensions: }
  14904. Read_GL_ARB_ES2_compatibility;
  14905. Read_GL_ARB_get_program_binary;
  14906. Read_GL_ARB_separate_shader_objects;
  14907. { ARB_shader_precision (no entry points) }
  14908. Read_GL_ARB_vertex_attrib_64bit;
  14909. Read_GL_ARB_viewport_array;
  14910. // GL_VERSION_4_2
  14911. { OpenGL 4.2 reuses entry points from these extensions: }
  14912. Read_GL_ARB_base_instance;
  14913. //Read_GL_ARB_shading_language_420pack (no entry points)
  14914. Read_GL_ARB_transform_feedback_instanced;
  14915. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14916. //Read_GL_ARB_conservative_depth;
  14917. Read_GL_ARB_internalformat_query;
  14918. //Read_GL_ARB_map_buffer_alignment;
  14919. Read_GL_ARB_shader_atomic_counters;
  14920. Read_GL_ARB_shader_image_load_store;
  14921. //Read_GL_ARB_shading_language_packing;
  14922. Read_GL_ARB_texture_storage;
  14923. // GL_VERSION_4_3
  14924. // OpenGL 4.3 reuses entry points from these extensions:
  14925. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14926. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14927. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14928. // Read_GL_ARB_ES3_compatibility (no entry points)
  14929. Read_GL_ARB_clear_buffer_object;
  14930. Read_GL_ARB_compute_shader;
  14931. Read_GL_ARB_copy_image;
  14932. Read_GL_KHR_debug;
  14933. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14934. Read_GL_ARB_framebuffer_no_attachments;
  14935. Read_GL_ARB_internalformat_query2;
  14936. Read_GL_ARB_invalidate_subdata;
  14937. Read_GL_ARB_multi_draw_indirect;
  14938. Read_GL_ARB_program_interface_query;
  14939. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14940. Read_GL_ARB_shader_storage_buffer_object;
  14941. // Read_GL_ARB_stencil_texturing (no entry points)
  14942. Read_GL_ARB_texture_buffer_range;
  14943. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14944. Read_GL_ARB_texture_storage_multisample;
  14945. Read_GL_ARB_texture_view;
  14946. Read_GL_ARB_vertex_attrib_binding;
  14947. Read_GL_4_4;
  14948. Read_GL_4_5;
  14949. end;
  14950. procedure Read_GL_3DFX_tbuffer;
  14951. begin
  14952. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14953. end;
  14954. procedure Read_GL_APPLE_element_array;
  14955. begin
  14956. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14957. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14958. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14959. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14960. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14961. end;
  14962. procedure Read_GL_APPLE_fence;
  14963. begin
  14964. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14965. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14966. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14967. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14968. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14969. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14970. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14971. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14972. end;
  14973. procedure Read_GL_APPLE_vertex_array_object;
  14974. begin
  14975. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14976. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14977. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14978. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14979. end;
  14980. procedure Read_GL_APPLE_vertex_array_range;
  14981. begin
  14982. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14983. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14984. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14985. end;
  14986. procedure Read_GL_APPLE_texture_range;
  14987. begin
  14988. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14989. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14990. end;
  14991. procedure Read_GL_APPLE_vertex_program_evaluators;
  14992. begin
  14993. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14994. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14995. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  14996. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  14997. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  14998. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  14999. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  15000. end;
  15001. procedure Read_GL_APPLE_object_purgeable;
  15002. begin
  15003. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  15004. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  15005. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  15006. end;
  15007. procedure Read_GL_ARB_matrix_palette;
  15008. begin
  15009. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  15010. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  15011. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  15012. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  15013. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  15014. end;
  15015. procedure Read_GL_ARB_multisample;
  15016. begin
  15017. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  15018. end;
  15019. procedure Read_GL_ARB_multitexture;
  15020. begin
  15021. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  15022. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  15023. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  15024. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  15025. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  15026. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  15027. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  15028. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  15029. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  15030. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  15031. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  15032. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  15033. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  15034. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  15035. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  15036. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  15037. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  15038. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  15039. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  15040. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  15041. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  15042. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  15043. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  15044. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  15045. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  15046. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  15047. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  15048. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  15049. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  15050. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  15051. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  15052. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  15053. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  15054. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  15055. end;
  15056. procedure Read_GL_ARB_point_parameters;
  15057. begin
  15058. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  15059. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  15060. end;
  15061. procedure Read_GL_ARB_texture_compression;
  15062. begin
  15063. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  15064. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  15065. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  15066. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  15067. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  15068. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  15069. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  15070. end;
  15071. procedure Read_GL_ARB_transpose_matrix;
  15072. begin
  15073. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  15074. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  15075. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  15076. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  15077. end;
  15078. procedure Read_GL_ARB_vertex_blend;
  15079. begin
  15080. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  15081. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  15082. glWeightivARB := dglGetProcAddress('glWeightivARB');
  15083. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  15084. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  15085. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  15086. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  15087. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  15088. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  15089. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  15090. end;
  15091. procedure Read_GL_ARB_vertex_buffer_object;
  15092. begin
  15093. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  15094. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  15095. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  15096. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  15097. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  15098. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  15099. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  15100. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  15101. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  15102. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  15103. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  15104. end;
  15105. procedure Read_GL_ARB_vertex_program;
  15106. begin
  15107. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  15108. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  15109. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  15110. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  15111. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  15112. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  15113. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  15114. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  15115. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  15116. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  15117. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  15118. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  15119. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  15120. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  15121. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  15122. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  15123. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  15124. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  15125. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  15126. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  15127. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  15128. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  15129. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  15130. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  15131. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  15132. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  15133. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  15134. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  15135. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  15136. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  15137. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  15138. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  15139. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  15140. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  15141. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  15142. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  15143. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  15144. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  15145. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  15146. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  15147. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  15148. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  15149. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  15150. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  15151. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  15152. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  15153. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  15154. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  15155. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  15156. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  15157. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  15158. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  15159. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  15160. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  15161. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  15162. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  15163. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  15164. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  15165. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  15166. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  15167. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15168. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  15169. end;
  15170. procedure Read_GL_ARB_window_pos;
  15171. begin
  15172. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  15173. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  15174. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  15175. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  15176. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  15177. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  15178. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  15179. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  15180. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  15181. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  15182. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  15183. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  15184. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  15185. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  15186. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  15187. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  15188. end;
  15189. procedure Read_GL_ARB_draw_buffers;
  15190. begin
  15191. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  15192. end;
  15193. procedure Read_GL_ARB_color_buffer_float;
  15194. begin
  15195. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15196. end;
  15197. procedure Read_GL_ARB_Shader_Objects;
  15198. begin
  15199. // GL_ARB_Shader_Objects
  15200. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15201. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15202. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15203. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15204. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15205. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15206. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15207. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15208. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15209. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15210. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15211. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15212. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15213. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15214. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15215. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15216. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15217. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15218. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15219. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15220. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15221. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15222. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15223. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15224. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15225. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15226. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15227. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15228. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15229. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15230. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15231. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15232. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15233. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15234. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15235. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15236. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15237. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15238. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15239. // GL_ARB_vertex_shader
  15240. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15241. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15242. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15243. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15244. end;
  15245. procedure Read_GL_ARB_occlusion_query;
  15246. begin
  15247. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15248. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15249. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15250. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15251. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15252. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15253. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15254. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15255. end;
  15256. procedure Read_GL_ARB_draw_instanced;
  15257. begin
  15258. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15259. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15260. end;
  15261. procedure Read_GL_ARB_framebuffer_object;
  15262. begin
  15263. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15264. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15265. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15266. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15267. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15268. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15269. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15270. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15271. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15272. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15273. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15274. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15275. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15276. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15277. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15278. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15279. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15280. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15281. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15282. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15283. end;
  15284. procedure Read_GL_ARB_geometry_shader4;
  15285. begin
  15286. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15287. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15288. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15289. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15290. end;
  15291. procedure Read_GL_ARB_instanced_arrays;
  15292. begin
  15293. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15294. end;
  15295. procedure Read_GL_ARB_map_buffer_range;
  15296. begin
  15297. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15298. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15299. end;
  15300. procedure Read_GL_ARB_texture_buffer_object;
  15301. begin
  15302. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15303. end;
  15304. procedure Read_GL_ARB_vertex_array_object;
  15305. begin
  15306. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15307. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15308. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15309. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15310. end;
  15311. procedure Read_GL_ARB_uniform_buffer_object;
  15312. begin
  15313. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15314. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15315. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15316. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15317. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15318. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15319. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15320. end;
  15321. procedure Read_GL_ARB_copy_buffer;
  15322. begin
  15323. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15324. end;
  15325. procedure Read_GL_ARB_draw_elements_base_vertex;
  15326. begin
  15327. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15328. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15329. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15330. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15331. end;
  15332. procedure Read_GL_ARB_provoking_vertex;
  15333. begin
  15334. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15335. end;
  15336. procedure Read_GL_ARB_sync;
  15337. begin
  15338. glFenceSync := dglGetProcAddress('glFenceSync');
  15339. glIsSync := dglGetProcAddress('glIsSync');
  15340. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15341. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15342. glWaitSync := dglGetProcAddress('glWaitSync');
  15343. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15344. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15345. end;
  15346. procedure Read_GL_ARB_texture_multisample;
  15347. begin
  15348. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15349. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15350. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15351. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15352. end;
  15353. procedure Read_GL_ARB_draw_buffers_blend;
  15354. begin
  15355. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15356. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15357. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15358. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15359. end;
  15360. procedure Read_GL_ARB_sample_shading;
  15361. begin
  15362. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15363. end;
  15364. procedure Read_GL_ARB_sample_locations;
  15365. begin
  15366. glFramebufferSampleLocationsfvARB := dglGetProcAddress('glFramebufferSampleLocationsfvARB');
  15367. glNamedFramebufferSampleLocationsfvARB := dglGetProcAddress('glNamedFramebufferSampleLocationsfvARB');
  15368. glEvaluateDepthValuesARB := dglGetProcAddress('glEvaluateDepthValuesARB');;
  15369. end;
  15370. procedure Read_GL_ARB_shading_language_include;
  15371. begin
  15372. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15373. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15374. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15375. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15376. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15377. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15378. end;
  15379. procedure Read_GL_ARB_sparse_texture;
  15380. begin
  15381. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15382. end;
  15383. procedure Read_GL_ARB_sparse_buffer;
  15384. begin
  15385. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15386. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15387. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15388. end;
  15389. procedure Read_GL_KHR_blend_equation_advanced;
  15390. begin
  15391. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15392. end;
  15393. procedure Read_GL_ARB_blend_func_extended;
  15394. begin
  15395. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15396. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15397. end;
  15398. procedure Read_GL_ARB_sampler_objects;
  15399. begin
  15400. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15401. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15402. glIsSampler := dglGetProcAddress('glIsSampler');
  15403. glBindSampler := dglGetProcAddress('glBindSampler');
  15404. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15405. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15406. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15407. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15408. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15409. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15410. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15411. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15412. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15413. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15414. end;
  15415. procedure Read_GL_ARB_timer_query;
  15416. begin
  15417. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15418. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15419. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15420. end;
  15421. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15422. begin
  15423. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15424. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15425. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15426. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15427. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15428. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15429. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15430. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15431. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15432. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15433. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15434. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15435. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15436. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15437. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15438. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15439. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15440. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15441. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15442. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15443. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15444. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15445. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15446. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15447. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15448. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15449. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15450. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15451. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15452. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15453. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15454. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15455. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15456. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15457. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15458. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15459. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15460. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15461. end;
  15462. procedure Read_GL_ARB_draw_indirect;
  15463. begin
  15464. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15465. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15466. end;
  15467. procedure Read_GL_ARB_gpu_shader_fp64;
  15468. begin
  15469. glUniform1d := dglGetProcAddress('glUniform1d');
  15470. glUniform2d := dglGetProcAddress('glUniform2d');
  15471. glUniform3d := dglGetProcAddress('glUniform3d');
  15472. glUniform4d := dglGetProcAddress('glUniform4d');
  15473. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15474. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15475. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15476. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15477. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15478. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15479. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15480. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15481. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15482. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15483. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15484. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15485. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15486. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15487. end;
  15488. procedure Read_GL_ARB_gpu_shader_int64;
  15489. begin
  15490. glUniform1i64ARB := dglGetProcAddress('glUniform1i64ARB');
  15491. glUniform2i64ARB := dglGetProcAddress('glUniform2i64ARB');
  15492. glUniform3i64ARB := dglGetProcAddress('glUniform3i64ARB');
  15493. glUniform4i64ARB := dglGetProcAddress('glUniform4i64ARB');
  15494. glUniform1i64vARB := dglGetProcAddress('glUniform1i64vARB');
  15495. glUniform2i64vARB := dglGetProcAddress('glUniform2i64vARB');
  15496. glUniform3i64vARB := dglGetProcAddress('glUniform3i64vARB');
  15497. glUniform4i64vARB := dglGetProcAddress('glUniform4i64vARB');
  15498. glUniform1ui64ARB := dglGetProcAddress('glUniform1ui64ARB');
  15499. glUniform2ui64ARB := dglGetProcAddress('glUniform2ui64ARB');
  15500. glUniform3ui64ARB := dglGetProcAddress('glUniform3ui64ARB');
  15501. glUniform4ui64ARB := dglGetProcAddress('glUniform4ui64ARB');
  15502. glUniform1ui64vARB := dglGetProcAddress('glUniform1ui64vARB');
  15503. glUniform2ui64vARB := dglGetProcAddress('glUniform2ui64vARB');
  15504. glUniform3ui64vARB := dglGetProcAddress('glUniform3ui64vARB');
  15505. glUniform4ui64vARB := dglGetProcAddress('glUniform4ui64vARB');
  15506. glGetUniformi64vARB := dglGetProcAddress('glGetUniformi64vARB');
  15507. glGetUniformui64vARB := dglGetProcAddress('glGetUniformui64vARB');
  15508. glGetnUniformi64vARB := dglGetProcAddress('glGetnUniformi64vARB');
  15509. glGetnUniformui64vARB := dglGetProcAddress('glGetnUniformui64vARB');
  15510. glProgramUniform1i64ARB := dglGetProcAddress('glProgramUniform1i64ARB');
  15511. glProgramUniform2i64ARB := dglGetProcAddress('glProgramUniform2i64ARB');
  15512. glProgramUniform3i64ARB := dglGetProcAddress('glProgramUniform3i64ARB');
  15513. glProgramUniform4i64ARB := dglGetProcAddress('glProgramUniform4i64ARB');
  15514. glProgramUniform1i64vARB := dglGetProcAddress('glProgramUniform1i64vARB');
  15515. glProgramUniform2i64vARB := dglGetProcAddress('glProgramUniform2i64vARB');
  15516. glProgramUniform3i64vARB := dglGetProcAddress('glProgramUniform3i64vARB');
  15517. glProgramUniform4i64vARB := dglGetProcAddress('glProgramUniform4i64vARB');
  15518. glProgramUniform1ui64ARB := dglGetProcAddress('glProgramUniform1ui64ARB');
  15519. glProgramUniform2ui64ARB := dglGetProcAddress('glProgramUniform2ui64ARB');
  15520. glProgramUniform3ui64ARB := dglGetProcAddress('glProgramUniform3ui64ARB');
  15521. glProgramUniform4ui64ARB := dglGetProcAddress('glProgramUniform4ui64ARB ');
  15522. glProgramUniform1ui64vARB := dglGetProcAddress('glProgramUniform1ui64vARB');
  15523. glProgramUniform2ui64vARB := dglGetProcAddress('glProgramUniform2ui64vARB');
  15524. glProgramUniform3ui64vARB := dglGetProcAddress('glProgramUniform3ui64vARB');
  15525. glProgramUniform4ui64vARB := dglGetProcAddress('glProgramUniform4ui64vARB');
  15526. end;
  15527. procedure Read_GL_ARB_shader_subroutine;
  15528. begin
  15529. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15530. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15531. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15532. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15533. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15534. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15535. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15536. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15537. end;
  15538. procedure Read_GL_ARB_tessellation_shader;
  15539. begin
  15540. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15541. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15542. end;
  15543. procedure Read_GL_ARB_transform_feedback2;
  15544. begin
  15545. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15546. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15547. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15548. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15549. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15550. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15551. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15552. end;
  15553. procedure Read_GL_ARB_transform_feedback3;
  15554. begin
  15555. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15556. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15557. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15558. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15559. end;
  15560. procedure Read_GL_ARB_ES2_compatibility;
  15561. begin
  15562. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15563. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15564. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15565. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15566. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15567. end;
  15568. procedure Read_GL_ARB_ES3_2_compatibility;
  15569. begin
  15570. glPrimitiveBoundingBoxARB := dglGetProcAddress('glPrimitiveBoundingBoxARB');
  15571. end;
  15572. procedure Read_GL_ARB_parallel_shader_compile;
  15573. begin
  15574. glMaxShaderCompilerThreadsARB := dglGetProcAddress('glMaxShaderCompilerThreadsARB');
  15575. end;
  15576. procedure Read_GL_ARB_get_program_binary;
  15577. begin
  15578. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15579. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15580. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15581. end;
  15582. procedure Read_GL_ARB_separate_shader_objects;
  15583. begin
  15584. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15585. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15586. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15587. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15588. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15589. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15590. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15591. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15592. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15593. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15594. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15595. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15596. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15597. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15598. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15599. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15600. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15601. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15602. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15603. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15604. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15605. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15606. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15607. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15608. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15609. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15610. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15611. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15612. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15613. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15614. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15615. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15616. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15617. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15618. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15619. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15620. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15621. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15622. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15623. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15624. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15625. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15626. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15627. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15628. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15629. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15630. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15631. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15632. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15633. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15634. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15635. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15636. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15637. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15638. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15639. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15640. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15641. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15642. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15643. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15644. end;
  15645. procedure Read_GL_ARB_vertex_attrib_64bit;
  15646. begin
  15647. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15648. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15649. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15650. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15651. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15652. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15653. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15654. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15655. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15656. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15657. end;
  15658. procedure Read_GL_ARB_viewport_array;
  15659. begin
  15660. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15661. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15662. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15663. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15664. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15665. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15666. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15667. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15668. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15669. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15670. end;
  15671. // GL 4.2
  15672. procedure Read_GL_ARB_base_instance;
  15673. begin
  15674. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15675. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15676. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15677. end;
  15678. procedure Read_GL_ARB_transform_feedback_instanced;
  15679. begin
  15680. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15681. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15682. end;
  15683. procedure Read_GL_ARB_internalformat_query;
  15684. begin
  15685. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15686. end;
  15687. procedure Read_GL_ARB_shader_atomic_counters;
  15688. begin
  15689. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15690. end;
  15691. procedure Read_GL_ARB_shader_image_load_store;
  15692. begin
  15693. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15694. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15695. end;
  15696. procedure Read_GL_ARB_texture_storage;
  15697. begin
  15698. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15699. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15700. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15701. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15702. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15703. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15704. end;
  15705. // GL 4.3
  15706. procedure Read_GL_KHR_debug;
  15707. begin
  15708. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15709. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15710. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15711. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15712. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15713. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15714. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15715. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15716. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15717. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15718. end;
  15719. procedure Read_GL_ARB_clear_buffer_object;
  15720. begin
  15721. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15722. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15723. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15724. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15725. end;
  15726. procedure Read_GL_ARB_compute_shader;
  15727. begin
  15728. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15729. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15730. end;
  15731. procedure Read_GL_ARB_copy_image;
  15732. begin
  15733. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15734. end;
  15735. procedure Read_GL_ARB_framebuffer_no_attachments;
  15736. begin
  15737. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15738. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15739. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15740. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15741. end;
  15742. procedure Read_GL_ARB_internalformat_query2;
  15743. begin
  15744. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15745. end;
  15746. procedure Read_GL_ARB_invalidate_subdata;
  15747. begin
  15748. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15749. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15750. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15751. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15752. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15753. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15754. end;
  15755. procedure Read_GL_ARB_multi_draw_indirect;
  15756. begin
  15757. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15758. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15759. end;
  15760. procedure Read_GL_ARB_program_interface_query;
  15761. begin
  15762. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15763. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15764. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15765. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15766. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15767. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15768. end;
  15769. procedure Read_GL_ARB_shader_storage_buffer_object;
  15770. begin
  15771. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15772. end;
  15773. procedure Read_GL_ARB_texture_buffer_range;
  15774. begin
  15775. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15776. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15777. end;
  15778. procedure Read_GL_ARB_texture_storage_multisample;
  15779. begin
  15780. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15781. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15782. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15783. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15784. end;
  15785. procedure Read_GL_ARB_texture_view;
  15786. begin
  15787. glTextureView := dglGetProcAddress('glTextureView');
  15788. end;
  15789. procedure Read_GL_ARB_vertex_attrib_binding;
  15790. begin
  15791. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15792. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15793. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15794. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15795. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15796. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15797. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15798. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15799. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15800. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15801. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15802. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15803. end;
  15804. procedure Read_GL_4_4;
  15805. begin
  15806. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15807. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15808. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15809. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15810. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15811. glBindTextures := dglGetProcAddress('glBindTextures');
  15812. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15813. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15814. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15815. end;
  15816. procedure Read_GL_4_5;
  15817. begin
  15818. glClipControl:= dglGetProcAddress('glClipControl');
  15819. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15820. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15821. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15822. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15823. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15824. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15825. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15826. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15827. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15828. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15829. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15830. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15831. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15832. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15833. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15834. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15835. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15836. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15837. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15838. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15839. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15840. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15841. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15842. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15843. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15844. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15845. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15846. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15847. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15848. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15849. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15850. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15851. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15852. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15853. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15854. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15855. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15856. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15857. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15858. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15859. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15860. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15861. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15862. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15863. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15864. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15865. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15866. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15867. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15868. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15869. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15870. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15871. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15872. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15873. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15874. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15875. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15876. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15877. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15878. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15879. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15880. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15881. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15882. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15883. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15884. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15885. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15886. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15887. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15888. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15889. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15890. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15891. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15892. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15893. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15894. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15895. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15896. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15897. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15898. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15899. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15900. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15901. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15902. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15903. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15904. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15905. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15906. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15907. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15908. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15909. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15910. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15911. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15912. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15913. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15914. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15915. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15916. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15917. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15918. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15919. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15920. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15921. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15922. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15923. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15924. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15925. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15926. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15927. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15928. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15929. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15930. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15931. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15932. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15933. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15934. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15935. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15936. end;
  15937. procedure Read_GL_NV_path_rendering;
  15938. begin
  15939. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15940. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15941. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15942. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15943. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15944. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15945. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15946. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15947. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15948. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15949. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15950. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15951. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15952. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15953. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15954. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15955. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15956. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15957. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15958. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15959. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15960. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15961. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15962. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15963. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15964. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15965. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15966. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15967. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15968. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15969. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15970. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15971. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15972. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15973. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15974. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15975. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15976. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15977. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15978. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15979. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15980. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15981. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15982. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15983. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15984. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15985. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15986. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15987. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15988. end;
  15989. procedure Read_GL_AMD_stencil_operation_extended;
  15990. begin
  15991. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15992. end;
  15993. procedure Read_GL_NV_bindless_texture;
  15994. begin
  15995. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  15996. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  15997. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  15998. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  15999. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  16000. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  16001. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  16002. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  16003. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  16004. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  16005. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  16006. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  16007. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  16008. end;
  16009. procedure Read_GL_ARB_bindless_texture;
  16010. begin
  16011. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  16012. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  16013. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  16014. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  16015. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  16016. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  16017. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  16018. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  16019. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  16020. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  16021. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  16022. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  16023. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  16024. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  16025. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  16026. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  16027. end;
  16028. procedure Read_GL_ARB_cl_event;
  16029. begin
  16030. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  16031. end;
  16032. procedure Read_GL_ARB_compute_variable_group_size;
  16033. begin
  16034. glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB');
  16035. end;
  16036. procedure Read_GL_ARB_debug_output;
  16037. begin
  16038. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  16039. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  16040. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  16041. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  16042. end;
  16043. procedure Read_GL_ARB_robustness;
  16044. begin
  16045. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  16046. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  16047. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  16048. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  16049. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  16050. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  16051. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  16052. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  16053. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  16054. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  16055. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  16056. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  16057. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  16058. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  16059. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  16060. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  16061. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  16062. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  16063. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  16064. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  16065. end;
  16066. procedure Read_GL_ATI_draw_buffers;
  16067. begin
  16068. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  16069. end;
  16070. procedure Read_GL_ATI_element_array;
  16071. begin
  16072. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  16073. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  16074. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  16075. end;
  16076. procedure Read_GL_ATI_envmap_bumpmap;
  16077. begin
  16078. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  16079. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  16080. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  16081. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  16082. end;
  16083. procedure Read_GL_ATI_fragment_shader;
  16084. begin
  16085. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  16086. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  16087. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  16088. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  16089. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  16090. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  16091. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  16092. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  16093. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  16094. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  16095. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  16096. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  16097. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  16098. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  16099. end;
  16100. procedure Read_GL_ATI_map_object_buffer;
  16101. begin
  16102. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  16103. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  16104. end;
  16105. procedure Read_GL_ATI_pn_triangles;
  16106. begin
  16107. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  16108. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  16109. end;
  16110. procedure Read_GL_ATI_separate_stencil;
  16111. begin
  16112. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  16113. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  16114. end;
  16115. procedure Read_GL_ATI_vertex_array_object;
  16116. begin
  16117. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  16118. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  16119. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  16120. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  16121. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  16122. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  16123. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  16124. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  16125. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  16126. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  16127. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  16128. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  16129. end;
  16130. procedure Read_GL_ATI_vertex_attrib_array_object;
  16131. begin
  16132. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  16133. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  16134. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  16135. end;
  16136. procedure Read_GL_ATI_vertex_streams;
  16137. begin
  16138. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  16139. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  16140. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  16141. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  16142. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  16143. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  16144. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  16145. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  16146. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  16147. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  16148. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  16149. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  16150. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  16151. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  16152. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  16153. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  16154. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  16155. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  16156. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  16157. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  16158. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  16159. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  16160. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  16161. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  16162. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  16163. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  16164. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  16165. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  16166. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  16167. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  16168. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  16169. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  16170. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  16171. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  16172. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  16173. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  16174. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  16175. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  16176. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  16177. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  16178. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  16179. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  16180. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  16181. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  16182. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  16183. end;
  16184. procedure Read_GL_AMD_performance_monitor;
  16185. begin
  16186. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  16187. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  16188. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  16189. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  16190. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  16191. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  16192. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  16193. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  16194. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  16195. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  16196. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  16197. end;
  16198. procedure Read_GL_AMD_vertex_shader_tesselator;
  16199. begin
  16200. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  16201. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  16202. end;
  16203. procedure Read_GL_AMD_draw_buffers_blend;
  16204. begin
  16205. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  16206. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  16207. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  16208. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  16209. end;
  16210. procedure Read_GL_AMD_name_gen_delete;
  16211. begin
  16212. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  16213. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  16214. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  16215. end;
  16216. procedure Read_GL_AMD_debug_output;
  16217. begin
  16218. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  16219. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  16220. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  16221. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  16222. end;
  16223. procedure Read_GL_EXT_blend_color;
  16224. begin
  16225. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  16226. end;
  16227. procedure Read_GL_EXT_blend_func_separate;
  16228. begin
  16229. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  16230. end;
  16231. procedure Read_GL_EXT_blend_minmax;
  16232. begin
  16233. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  16234. end;
  16235. procedure Read_GL_EXT_color_subtable;
  16236. begin
  16237. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  16238. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  16239. end;
  16240. procedure Read_GL_EXT_compiled_vertex_array;
  16241. begin
  16242. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  16243. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  16244. end;
  16245. procedure Read_GL_EXT_convolution;
  16246. begin
  16247. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  16248. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  16249. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16250. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16251. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16252. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16253. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16254. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16255. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16256. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16257. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16258. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16259. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16260. end;
  16261. procedure Read_GL_EXT_coordinate_frame;
  16262. begin
  16263. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16264. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16265. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16266. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16267. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16268. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16269. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16270. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16271. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16272. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16273. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16274. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16275. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16276. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16277. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16278. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16279. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16280. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16281. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16282. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16283. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16284. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16285. end;
  16286. procedure Read_GL_EXT_copy_texture;
  16287. begin
  16288. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16289. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16290. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16291. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16292. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16293. end;
  16294. procedure Read_GL_EXT_cull_vertex;
  16295. begin
  16296. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16297. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16298. end;
  16299. procedure Read_GL_EXT_draw_range_elements;
  16300. begin
  16301. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16302. end;
  16303. procedure Read_GL_EXT_fog_coord;
  16304. begin
  16305. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16306. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16307. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16308. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16309. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16310. end;
  16311. procedure Read_GL_EXT_framebuffer_object;
  16312. begin
  16313. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16314. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16315. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16316. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16317. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16318. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16319. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16320. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16321. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16322. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16323. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16324. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16325. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16326. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16327. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16328. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16329. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16330. end;
  16331. procedure Read_GL_EXT_histogram;
  16332. begin
  16333. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16334. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16335. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16336. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16337. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16338. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16339. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16340. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16341. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16342. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16343. end;
  16344. procedure Read_GL_EXT_index_func;
  16345. begin
  16346. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16347. end;
  16348. procedure Read_GL_EXT_index_material;
  16349. begin
  16350. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16351. end;
  16352. procedure Read_GL_EXT_light_texture;
  16353. begin
  16354. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16355. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16356. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16357. end;
  16358. procedure Read_GL_EXT_multi_draw_arrays;
  16359. begin
  16360. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16361. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16362. end;
  16363. procedure Read_GL_EXT_multisample;
  16364. begin
  16365. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16366. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16367. end;
  16368. procedure Read_GL_EXT_paletted_texture;
  16369. begin
  16370. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16371. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16372. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16373. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16374. end;
  16375. procedure Read_GL_EXT_pixel_transform;
  16376. begin
  16377. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16378. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16379. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16380. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16381. end;
  16382. procedure Read_GL_EXT_point_parameters;
  16383. begin
  16384. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16385. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16386. end;
  16387. procedure Read_GL_EXT_polygon_offset;
  16388. begin
  16389. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16390. end;
  16391. procedure Read_GL_EXT_secondary_color;
  16392. begin
  16393. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16394. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16395. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16396. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16397. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16398. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16399. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16400. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16401. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16402. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16403. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16404. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16405. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16406. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16407. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16408. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16409. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16410. end;
  16411. procedure Read_GL_EXT_stencil_two_side;
  16412. begin
  16413. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16414. end;
  16415. procedure Read_GL_EXT_subtexture;
  16416. begin
  16417. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16418. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16419. end;
  16420. procedure Read_GL_EXT_texture3D;
  16421. begin
  16422. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16423. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16424. end;
  16425. procedure Read_GL_EXT_texture_object;
  16426. begin
  16427. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16428. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16429. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16430. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16431. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16432. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16433. end;
  16434. procedure Read_GL_EXT_texture_perturb_normal;
  16435. begin
  16436. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16437. end;
  16438. procedure Read_GL_EXT_vertex_array;
  16439. begin
  16440. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16441. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16442. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16443. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16444. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16445. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16446. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16447. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16448. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16449. end;
  16450. procedure Read_GL_EXT_vertex_shader;
  16451. begin
  16452. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16453. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16454. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16455. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16456. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16457. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16458. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16459. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16460. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16461. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16462. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16463. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16464. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16465. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16466. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16467. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16468. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16469. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16470. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16471. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16472. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16473. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16474. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16475. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16476. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16477. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16478. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16479. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16480. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16481. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16482. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16483. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16484. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16485. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16486. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16487. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16488. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16489. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16490. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16491. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16492. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16493. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16494. end;
  16495. procedure Read_GL_EXT_vertex_weighting;
  16496. begin
  16497. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16498. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16499. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16500. end;
  16501. procedure Read_GL_EXT_depth_bounds_test;
  16502. begin
  16503. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16504. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16505. end;
  16506. procedure Read_GL_EXT_blend_equation_separate;
  16507. begin
  16508. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16509. end;
  16510. procedure Read_GL_EXT_stencil_clear_tag;
  16511. begin
  16512. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16513. end;
  16514. procedure Read_GL_EXT_framebuffer_blit;
  16515. begin
  16516. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16517. end;
  16518. procedure Read_GL_EXT_framebuffer_multisample;
  16519. begin
  16520. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16521. end;
  16522. procedure Read_GL_EXT_timer_query;
  16523. begin
  16524. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16525. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16526. end;
  16527. procedure Read_GL_EXT_gpu_program_parameters;
  16528. begin
  16529. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16530. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16531. end;
  16532. procedure Read_GL_EXT_bindable_uniform;
  16533. begin
  16534. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16535. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16536. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16537. end;
  16538. procedure Read_GL_EXT_draw_buffers2;
  16539. begin
  16540. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16541. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16542. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16543. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16544. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16545. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16546. end;
  16547. procedure Read_GL_EXT_draw_instanced;
  16548. begin
  16549. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16550. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16551. end;
  16552. procedure Read_GL_EXT_geometry_shader4;
  16553. begin
  16554. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16555. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16556. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16557. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16558. end;
  16559. procedure Read_GL_EXT_gpu_shader4;
  16560. begin
  16561. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16562. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16563. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16564. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16565. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16566. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16567. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16568. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16569. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16570. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16571. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16572. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16573. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16574. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16575. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16576. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16577. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16578. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16579. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16580. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16581. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16582. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16583. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16584. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16585. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16586. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16587. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16588. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16589. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16590. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16591. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16592. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16593. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16594. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16595. end;
  16596. procedure Read_GL_EXT_texture_array;
  16597. begin
  16598. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16599. end;
  16600. procedure Read_GL_EXT_texture_buffer_object;
  16601. begin
  16602. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16603. end;
  16604. procedure Read_GL_EXT_texture_integer;
  16605. begin
  16606. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16607. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16608. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16609. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16610. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16611. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16612. end;
  16613. procedure Read_GL_EXT_transform_feedback;
  16614. begin
  16615. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16616. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16617. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16618. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16619. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16620. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16621. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16622. end;
  16623. procedure Read_GL_EXT_direct_state_access;
  16624. begin
  16625. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16626. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16627. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16628. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16629. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16630. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16631. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16632. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16633. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16634. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16635. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16636. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16637. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16638. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16639. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16640. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16641. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16642. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16643. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16644. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16645. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16646. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16647. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16648. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16649. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16650. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16651. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16652. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16653. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16654. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16655. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16656. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16657. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16658. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16659. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16660. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16661. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16662. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16663. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16664. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16665. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16666. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16667. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16668. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16669. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16670. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16671. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16672. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16673. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16674. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16675. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16676. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16677. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16678. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16679. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16680. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16681. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16682. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16683. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16684. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16685. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16686. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16687. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16688. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16689. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16690. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16691. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16692. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16693. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16694. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16695. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16696. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16697. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16698. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16699. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16700. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16701. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16702. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16703. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16704. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16705. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16706. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16707. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16708. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16709. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16710. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16711. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16712. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16713. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16714. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16715. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16716. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16717. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16718. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16719. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16720. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16721. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16722. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16723. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16724. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16725. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16726. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16727. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16728. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16729. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16730. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16731. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16732. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16733. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16734. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16735. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16736. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16737. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16738. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16739. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16740. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16741. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16742. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16743. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16744. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16745. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16746. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16747. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16748. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16749. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16750. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16751. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16752. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16753. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16754. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16755. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16756. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16757. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16758. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16759. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16760. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16761. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16762. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16763. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16764. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16765. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16766. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16767. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16768. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16769. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16770. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16771. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16772. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16773. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16774. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16775. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16776. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16777. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16778. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16779. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16780. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16781. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16782. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16783. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16784. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16785. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16786. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16787. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16788. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16789. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16790. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16791. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16792. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16793. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16794. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16795. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16796. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16797. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16798. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16799. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16800. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16801. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16802. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16803. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16804. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16805. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16806. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16807. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16808. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16809. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16810. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16811. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16812. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16813. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16814. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16815. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16816. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16817. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16818. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16819. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16820. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16821. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16822. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16823. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16824. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16825. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16826. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16827. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16828. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16829. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16830. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16831. end;
  16832. procedure Read_GL_EXT_separate_shader_objects;
  16833. begin
  16834. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16835. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16836. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16837. end;
  16838. procedure Read_GL_EXT_shader_image_load_store;
  16839. begin
  16840. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16841. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16842. end;
  16843. procedure Read_GL_EXT_vertex_attrib_64bit;
  16844. begin
  16845. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16846. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16847. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16848. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16849. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16850. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16851. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16852. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16853. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16854. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16855. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16856. end;
  16857. procedure Read_GL_HP_image_transform;
  16858. begin
  16859. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16860. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16861. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16862. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16863. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16864. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16865. end;
  16866. procedure Read_GL_IBM_multimode_draw_arrays;
  16867. begin
  16868. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16869. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16870. end;
  16871. procedure Read_GL_IBM_vertex_array_lists;
  16872. begin
  16873. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16874. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16875. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16876. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16877. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16878. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16879. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16880. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16881. end;
  16882. procedure Read_GL_INGR_blend_func_separate;
  16883. begin
  16884. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16885. end;
  16886. procedure Read_GL_INTEL_parallel_arrays;
  16887. begin
  16888. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16889. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16890. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16891. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16892. end;
  16893. procedure Read_GL_INTEL_framebuffer_CMAA;
  16894. begin
  16895. glApplyFramebufferAttachmentCMAAINTEL := dglGetProcAddress('glApplyFramebufferAttachmentCMAAINTEL');
  16896. end;
  16897. procedure Read_GL_MESA_resize_buffers;
  16898. begin
  16899. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16900. end;
  16901. procedure Read_GL_MESA_window_pos;
  16902. begin
  16903. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16904. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16905. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16906. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16907. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16908. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16909. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16910. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16911. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16912. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16913. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16914. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16915. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16916. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16917. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16918. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16919. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16920. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16921. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16922. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16923. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16924. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16925. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16926. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16927. end;
  16928. procedure Read_GL_NV_evaluators;
  16929. begin
  16930. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16931. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16932. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16933. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16934. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16935. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16936. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16937. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16938. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16939. end;
  16940. procedure Read_GL_NV_fence;
  16941. begin
  16942. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16943. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16944. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16945. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16946. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16947. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16948. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16949. end;
  16950. procedure Read_GL_NV_fragment_program;
  16951. begin
  16952. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16953. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16954. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16955. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16956. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16957. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16958. end;
  16959. procedure Read_GL_NV_half_float;
  16960. begin
  16961. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16962. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16963. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16964. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16965. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16966. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16967. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16968. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16969. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16970. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16971. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16972. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16973. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16974. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16975. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16976. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16977. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16978. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16979. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16980. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16981. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16982. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16983. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16984. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16985. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16986. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16987. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16988. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16989. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16990. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16991. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16992. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16993. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16994. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16995. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  16996. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  16997. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  16998. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  16999. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  17000. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  17001. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  17002. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  17003. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  17004. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  17005. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  17006. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  17007. end;
  17008. procedure Read_GL_NV_occlusion_query;
  17009. begin
  17010. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  17011. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  17012. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  17013. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  17014. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  17015. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  17016. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  17017. end;
  17018. procedure Read_GL_NV_pixel_data_range;
  17019. begin
  17020. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  17021. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  17022. end;
  17023. procedure Read_GL_NV_point_sprite;
  17024. begin
  17025. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  17026. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  17027. end;
  17028. procedure Read_GL_NV_primitive_restart;
  17029. begin
  17030. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  17031. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  17032. end;
  17033. procedure Read_GL_NV_register_combiners;
  17034. begin
  17035. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  17036. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  17037. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  17038. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  17039. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  17040. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  17041. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  17042. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  17043. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  17044. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  17045. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  17046. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  17047. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  17048. end;
  17049. procedure Read_GL_NV_register_combiners2;
  17050. begin
  17051. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  17052. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  17053. end;
  17054. procedure Read_GL_NV_vertex_array_range;
  17055. begin
  17056. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  17057. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  17058. end;
  17059. procedure Read_GL_NV_vertex_program;
  17060. begin
  17061. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  17062. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  17063. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  17064. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  17065. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  17066. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  17067. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  17068. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  17069. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  17070. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  17071. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  17072. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  17073. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  17074. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  17075. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  17076. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  17077. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  17078. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  17079. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  17080. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  17081. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  17082. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  17083. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  17084. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  17085. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  17086. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  17087. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  17088. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  17089. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  17090. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  17091. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  17092. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  17093. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  17094. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  17095. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  17096. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  17097. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  17098. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  17099. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  17100. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  17101. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  17102. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  17103. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  17104. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  17105. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  17106. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  17107. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  17108. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  17109. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  17110. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  17111. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  17112. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  17113. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  17114. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  17115. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  17116. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  17117. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  17118. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  17119. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  17120. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  17121. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  17122. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  17123. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  17124. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  17125. end;
  17126. procedure Read_GL_NV_depth_buffer_float;
  17127. begin
  17128. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  17129. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  17130. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  17131. end;
  17132. procedure Read_GL_NV_framebuffer_multisample_coverage;
  17133. begin
  17134. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  17135. end;
  17136. procedure Read_GL_NV_geometry_program4;
  17137. begin
  17138. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  17139. end;
  17140. procedure Read_GL_NV_gpu_program4;
  17141. begin
  17142. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  17143. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  17144. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  17145. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  17146. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  17147. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  17148. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  17149. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  17150. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  17151. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  17152. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  17153. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  17154. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  17155. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  17156. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  17157. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  17158. end;
  17159. procedure Read_GL_NV_parameter_buffer_object;
  17160. begin
  17161. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  17162. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  17163. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  17164. end;
  17165. procedure Read_GL_NV_transform_feedback;
  17166. begin
  17167. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  17168. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  17169. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  17170. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  17171. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  17172. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  17173. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  17174. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  17175. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  17176. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  17177. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  17178. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  17179. end;
  17180. procedure Read_GL_NV_conditional_render;
  17181. begin
  17182. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  17183. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  17184. end;
  17185. procedure Read_GL_NV_conservative_raster;
  17186. begin
  17187. glSubpixelPrecisionBiasNV := dglGetProcAddress('glSubpixelPrecisionBiasNV');
  17188. end;
  17189. procedure Read_GL_NV_conservative_raster_dilate;
  17190. begin
  17191. glConservativeRasterParameterfNV := dglGetProcAddress('glConservativeRasterParameterfNV');
  17192. end;
  17193. procedure Read_GL_NV_present_video;
  17194. begin
  17195. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  17196. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  17197. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  17198. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  17199. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  17200. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  17201. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  17202. end;
  17203. procedure Read_GL_NV_explicit_multisample;
  17204. begin
  17205. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  17206. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  17207. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  17208. end;
  17209. procedure Read_GL_NV_transform_feedback2;
  17210. begin
  17211. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  17212. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  17213. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  17214. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  17215. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  17216. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  17217. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  17218. end;
  17219. procedure Read_GL_NV_video_capture;
  17220. begin
  17221. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  17222. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  17223. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  17224. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  17225. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  17226. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  17227. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  17228. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  17229. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  17230. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  17231. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  17232. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  17233. end;
  17234. procedure Read_GL_NV_copy_image;
  17235. begin
  17236. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  17237. end;
  17238. procedure Read_GL_NV_shader_buffer_load;
  17239. begin
  17240. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  17241. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  17242. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  17243. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  17244. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  17245. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  17246. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  17247. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  17248. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  17249. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  17250. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  17251. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  17252. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  17253. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  17254. end;
  17255. procedure Read_GL_NV_vertex_buffer_unified_memory;
  17256. begin
  17257. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  17258. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  17259. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  17260. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  17261. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17262. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17263. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17264. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17265. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17266. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17267. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17268. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17269. end;
  17270. procedure Read_GL_NV_gpu_program5;
  17271. begin
  17272. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17273. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17274. end;
  17275. procedure Read_GL_NV_gpu_shader5;
  17276. begin
  17277. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17278. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17279. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17280. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17281. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17282. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17283. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17284. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17285. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17286. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17287. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17288. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17289. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17290. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17291. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17292. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17293. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17294. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17295. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17296. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17297. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17298. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17299. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17300. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17301. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17302. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17303. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17304. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17305. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17306. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17307. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17308. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17309. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17310. end;
  17311. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17312. begin
  17313. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17314. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17315. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17316. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17317. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17318. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17319. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17320. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17321. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17322. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17323. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17324. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17325. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17326. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17327. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17328. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17329. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17330. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17331. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17332. end;
  17333. procedure Read_GL_NV_vdpau_interop;
  17334. begin
  17335. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17336. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17337. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17338. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17339. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17340. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17341. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17342. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17343. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17344. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17345. end;
  17346. procedure Read_GL_NV_texture_barrier;
  17347. begin
  17348. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17349. end;
  17350. procedure Read_GL_PGI_misc_hints;
  17351. begin
  17352. glHintPGI := dglGetProcAddress('glHintPGI');
  17353. end;
  17354. procedure Read_GL_OVR_multiview;
  17355. begin
  17356. glFramebufferTextureMultiviewOVR := dglGetProcAddress('glFramebufferTextureMultiviewOVR');
  17357. end;
  17358. procedure Read_GL_SGIS_detail_texture;
  17359. begin
  17360. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17361. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17362. end;
  17363. procedure Read_GL_SGIS_fog_function;
  17364. begin
  17365. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17366. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17367. end;
  17368. procedure Read_GL_SGIS_multisample;
  17369. begin
  17370. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17371. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17372. end;
  17373. procedure Read_GL_SGIS_pixel_texture;
  17374. begin
  17375. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17376. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17377. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17378. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17379. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17380. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17381. end;
  17382. procedure Read_GL_SGIS_point_parameters;
  17383. begin
  17384. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17385. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17386. end;
  17387. procedure Read_GL_SGIS_sharpen_texture;
  17388. begin
  17389. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17390. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17391. end;
  17392. procedure Read_GL_SGIS_texture4D;
  17393. begin
  17394. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17395. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17396. end;
  17397. procedure Read_GL_SGIS_texture_color_mask;
  17398. begin
  17399. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17400. end;
  17401. procedure Read_GL_SGIS_texture_filter4;
  17402. begin
  17403. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17404. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17405. end;
  17406. procedure Read_GL_SGIX_async;
  17407. begin
  17408. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17409. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17410. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17411. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17412. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17413. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17414. end;
  17415. procedure Read_GL_SGIX_flush_raster;
  17416. begin
  17417. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17418. end;
  17419. procedure Read_GL_SGIX_fragment_lighting;
  17420. begin
  17421. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17422. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17423. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17424. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17425. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17426. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17427. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17428. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17429. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17430. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17431. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17432. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17433. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17434. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17435. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17436. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17437. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17438. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17439. end;
  17440. procedure Read_GL_SGIX_framezoom;
  17441. begin
  17442. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17443. end;
  17444. procedure Read_GL_SGIX_igloo_interface;
  17445. begin
  17446. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17447. end;
  17448. procedure Read_GL_SGIX_instruments;
  17449. begin
  17450. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17451. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17452. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17453. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17454. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17455. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17456. end;
  17457. procedure Read_GL_SGIX_list_priority;
  17458. begin
  17459. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17460. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17461. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17462. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17463. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17464. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17465. end;
  17466. procedure Read_GL_SGIX_pixel_texture;
  17467. begin
  17468. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17469. end;
  17470. procedure Read_GL_SGIX_polynomial_ffd;
  17471. begin
  17472. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17473. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17474. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17475. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17476. end;
  17477. procedure Read_GL_SGIX_reference_plane;
  17478. begin
  17479. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17480. end;
  17481. procedure Read_GL_SGIX_sprite;
  17482. begin
  17483. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17484. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17485. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17486. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17487. end;
  17488. procedure Read_GL_SGIX_tag_sample_buffer;
  17489. begin
  17490. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17491. end;
  17492. procedure Read_GL_SGI_color_table;
  17493. begin
  17494. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17495. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17496. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17497. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17498. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17499. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17500. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17501. end;
  17502. procedure Read_GL_SUNX_constant_data;
  17503. begin
  17504. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17505. end;
  17506. procedure Read_GL_SUN_global_alpha;
  17507. begin
  17508. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17509. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17510. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17511. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17512. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17513. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17514. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17515. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17516. end;
  17517. procedure Read_GL_SUN_mesh_array;
  17518. begin
  17519. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17520. end;
  17521. procedure Read_GL_SUN_triangle_list;
  17522. begin
  17523. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17524. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17525. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17526. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17527. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17528. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17529. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17530. end;
  17531. procedure Read_GL_SUN_vertex;
  17532. begin
  17533. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17534. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17535. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17536. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17537. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17538. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17539. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17540. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17541. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17542. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17543. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17544. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17545. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17546. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17547. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17548. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17549. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17550. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17551. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17552. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17553. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17554. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17555. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17556. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17557. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17558. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17559. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17560. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17561. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17562. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17563. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17564. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17565. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17566. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17567. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17568. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17569. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17570. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17571. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17572. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17573. end;
  17574. {$IFDEF DGL_WIN}
  17575. procedure Read_WGL_ARB_buffer_region;
  17576. begin
  17577. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17578. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17579. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17580. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17581. end;
  17582. procedure Read_WGL_ARB_extensions_string;
  17583. begin
  17584. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17585. end;
  17586. procedure Read_WGL_ARB_make_current_read;
  17587. begin
  17588. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17589. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17590. end;
  17591. procedure Read_WGL_ARB_pbuffer;
  17592. begin
  17593. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17594. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17595. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17596. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17597. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17598. end;
  17599. procedure Read_WGL_ARB_pixel_format;
  17600. begin
  17601. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17602. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17603. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17604. end;
  17605. procedure Read_WGL_ARB_pixel_format_float;
  17606. begin
  17607. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17608. end;
  17609. procedure Read_WGL_ARB_render_texture;
  17610. begin
  17611. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17612. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17613. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17614. end;
  17615. procedure Read_WGL_ARB_create_context;
  17616. begin
  17617. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17618. end;
  17619. procedure Read_WGL_AMD_gpu_association;
  17620. begin
  17621. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17622. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17623. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17624. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17625. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17626. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17627. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17628. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17629. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17630. end;
  17631. procedure Read_WGL_EXT_display_color_table;
  17632. begin
  17633. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17634. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17635. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17636. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17637. end;
  17638. procedure Read_WGL_EXT_extensions_string;
  17639. begin
  17640. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17641. end;
  17642. procedure Read_WGL_EXT_make_current_read;
  17643. begin
  17644. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17645. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17646. end;
  17647. procedure Read_WGL_EXT_pbuffer;
  17648. begin
  17649. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17650. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17651. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17652. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17653. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17654. end;
  17655. procedure Read_WGL_EXT_pixel_format;
  17656. begin
  17657. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17658. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17659. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17660. end;
  17661. procedure Read_WGL_EXT_swap_control;
  17662. begin
  17663. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17664. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17665. end;
  17666. procedure Read_WGL_I3D_digital_video_control;
  17667. begin
  17668. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17669. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17670. end;
  17671. procedure Read_WGL_I3D_gamma;
  17672. begin
  17673. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17674. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17675. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17676. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17677. end;
  17678. procedure Read_WGL_I3D_genlock;
  17679. begin
  17680. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17681. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17682. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17683. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17684. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17685. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17686. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17687. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17688. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17689. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17690. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17691. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17692. end;
  17693. procedure Read_WGL_I3D_image_buffer;
  17694. begin
  17695. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17696. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17697. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17698. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17699. end;
  17700. procedure Read_WGL_I3D_swap_frame_lock;
  17701. begin
  17702. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17703. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17704. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17705. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17706. end;
  17707. procedure Read_WGL_I3D_swap_frame_usage;
  17708. begin
  17709. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17710. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17711. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17712. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17713. end;
  17714. procedure Read_WGL_NV_vertex_array_range;
  17715. begin
  17716. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17717. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17718. end;
  17719. procedure Read_WGL_NV_present_video;
  17720. begin
  17721. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17722. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17723. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17724. end;
  17725. procedure Read_WGL_NV_video_output;
  17726. begin
  17727. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17728. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17729. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17730. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17731. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17732. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17733. end;
  17734. procedure Read_WGL_NV_swap_group;
  17735. begin
  17736. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17737. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17738. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17739. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17740. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17741. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17742. end;
  17743. procedure Read_WGL_NV_gpu_affinity;
  17744. begin
  17745. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17746. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17747. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17748. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17749. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17750. end;
  17751. procedure Read_WGL_NV_video_capture;
  17752. begin
  17753. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17754. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17755. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17756. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17757. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17758. end;
  17759. procedure Read_WGL_NV_copy_image;
  17760. begin
  17761. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17762. end;
  17763. procedure Read_WGL_NV_DX_interop;
  17764. begin
  17765. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17766. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17767. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17768. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17769. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17770. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17771. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17772. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17773. end;
  17774. procedure Read_WGL_OML_sync_control;
  17775. begin
  17776. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17777. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17778. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17779. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17780. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17781. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17782. end;
  17783. procedure Read_WGL_3DL_stereo_control;
  17784. begin
  17785. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17786. end;
  17787. procedure Read_WIN_draw_range_elements;
  17788. begin
  17789. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17790. end;
  17791. procedure Read_WIN_swap_hint;
  17792. begin
  17793. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17794. end;
  17795. {$ENDIF}
  17796. procedure ReadExtensions;
  17797. begin
  17798. ReadOpenGLCore;
  17799. Read_GL_3DFX_tbuffer;
  17800. Read_GL_APPLE_element_array;
  17801. Read_GL_APPLE_fence;
  17802. Read_GL_APPLE_vertex_array_object;
  17803. Read_GL_APPLE_vertex_array_range;
  17804. Read_GL_APPLE_texture_range;
  17805. Read_GL_APPLE_vertex_program_evaluators;
  17806. Read_GL_APPLE_object_purgeable;
  17807. Read_GL_ARB_matrix_palette;
  17808. Read_GL_ARB_multitexture;
  17809. Read_GL_ARB_point_parameters;
  17810. Read_GL_ARB_texture_compression;
  17811. Read_GL_ARB_transpose_matrix;
  17812. Read_GL_ARB_vertex_blend;
  17813. Read_GL_ARB_vertex_buffer_object;
  17814. Read_GL_ARB_vertex_program;
  17815. Read_GL_ARB_window_pos;
  17816. Read_GL_ARB_color_buffer_float;
  17817. Read_GL_ARB_Shader_Objects;
  17818. Read_GL_ARB_occlusion_query;
  17819. Read_GL_ARB_draw_instanced;
  17820. Read_GL_ARB_framebuffer_object;
  17821. Read_GL_ARB_geometry_shader4;
  17822. Read_GL_ARB_gpu_shader_int64;
  17823. Read_GL_ARB_instanced_arrays;
  17824. Read_GL_ARB_map_buffer_range;
  17825. Read_GL_ARB_texture_buffer_object;
  17826. Read_GL_ARB_vertex_array_object;
  17827. Read_GL_ARB_uniform_buffer_object;
  17828. Read_GL_ARB_copy_buffer;
  17829. Read_GL_ARB_draw_elements_base_vertex;
  17830. Read_GL_ARB_provoking_vertex;
  17831. Read_GL_ARB_sync;
  17832. Read_GL_ARB_texture_multisample;
  17833. Read_GL_ARB_draw_buffers_blend;
  17834. Read_GL_ARB_sample_shading;
  17835. Read_GL_ARB_sample_locations;
  17836. Read_GL_ARB_shading_language_include;
  17837. Read_GL_ARB_sparse_texture;
  17838. Read_GL_ARB_sparse_buffer;
  17839. Read_GL_ARB_blend_func_extended;
  17840. Read_GL_ARB_sampler_objects;
  17841. Read_GL_ARB_timer_query;
  17842. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17843. Read_GL_ARB_draw_indirect;
  17844. Read_GL_ARB_gpu_shader_fp64;
  17845. Read_GL_ARB_shader_subroutine;
  17846. Read_GL_ARB_tessellation_shader;
  17847. Read_GL_ARB_transform_feedback2;
  17848. Read_GL_ARB_transform_feedback3;
  17849. Read_GL_ARB_get_program_binary;
  17850. Read_GL_ARB_separate_shader_objects;
  17851. Read_GL_ARB_vertex_attrib_64bit;
  17852. Read_GL_ARB_viewport_array;
  17853. Read_GL_ARB_cl_event;
  17854. Read_GL_ARB_compute_variable_group_size;
  17855. Read_GL_ARB_debug_output;
  17856. Read_GL_ARB_robustness;
  17857. Read_GL_ARB_ES2_compatibility;
  17858. //
  17859. Read_GL_ATI_draw_buffers;
  17860. Read_GL_ATI_element_array;
  17861. Read_GL_ATI_envmap_bumpmap;
  17862. Read_GL_ATI_fragment_shader;
  17863. Read_GL_ATI_map_object_buffer;
  17864. Read_GL_ATI_pn_triangles;
  17865. Read_GL_ATI_separate_stencil;
  17866. Read_GL_ATI_vertex_array_object;
  17867. Read_GL_ATI_vertex_attrib_array_object;
  17868. Read_GL_ATI_vertex_streams;
  17869. Read_GL_AMD_performance_monitor;
  17870. Read_GL_AMD_vertex_shader_tesselator;
  17871. Read_GL_AMD_draw_buffers_blend;
  17872. Read_GL_AMD_name_gen_delete;
  17873. Read_GL_AMD_debug_output;
  17874. Read_GL_AMD_stencil_operation_extended;
  17875. Read_GL_EXT_blend_color;
  17876. Read_GL_EXT_blend_func_separate;
  17877. Read_GL_EXT_blend_minmax;
  17878. Read_GL_EXT_color_subtable;
  17879. Read_GL_EXT_compiled_vertex_array;
  17880. Read_GL_EXT_convolution;
  17881. Read_GL_EXT_coordinate_frame;
  17882. Read_GL_EXT_copy_texture;
  17883. Read_GL_EXT_cull_vertex;
  17884. Read_GL_EXT_draw_range_elements;
  17885. Read_GL_EXT_fog_coord;
  17886. Read_GL_EXT_framebuffer_object;
  17887. Read_GL_EXT_histogram;
  17888. Read_GL_EXT_index_func;
  17889. Read_GL_EXT_index_material;
  17890. Read_GL_EXT_multi_draw_arrays;
  17891. Read_GL_EXT_multisample;
  17892. Read_GL_EXT_paletted_texture;
  17893. Read_GL_EXT_pixel_transform;
  17894. Read_GL_EXT_point_parameters;
  17895. Read_GL_EXT_polygon_offset;
  17896. Read_GL_EXT_secondary_color;
  17897. Read_GL_EXT_stencil_two_side;
  17898. Read_GL_EXT_subtexture;
  17899. Read_GL_EXT_texture3D;
  17900. Read_GL_EXT_texture_object;
  17901. Read_GL_EXT_texture_perturb_normal;
  17902. Read_GL_EXT_vertex_array;
  17903. Read_GL_EXT_vertex_shader;
  17904. Read_GL_EXT_vertex_weighting;
  17905. Read_GL_EXT_depth_bounds_test;
  17906. Read_GL_EXT_blend_equation_separate;
  17907. Read_GL_EXT_stencil_clear_tag;
  17908. Read_GL_EXT_framebuffer_blit;
  17909. Read_GL_EXT_framebuffer_multisample;
  17910. Read_GL_EXT_timer_query;
  17911. Read_GL_EXT_gpu_program_parameters;
  17912. Read_GL_EXT_bindable_uniform;
  17913. Read_GL_EXT_draw_buffers2;
  17914. Read_GL_EXT_draw_instanced;
  17915. Read_GL_EXT_geometry_shader4;
  17916. Read_GL_EXT_gpu_shader4;
  17917. Read_GL_EXT_texture_array;
  17918. Read_GL_EXT_texture_buffer_object;
  17919. Read_GL_EXT_texture_integer;
  17920. Read_GL_EXT_transform_feedback;
  17921. Read_GL_EXT_direct_state_access;
  17922. Read_GL_EXT_separate_shader_objects;
  17923. Read_GL_EXT_shader_image_load_store;
  17924. Read_GL_EXT_vertex_attrib_64bit;
  17925. Read_GL_HP_image_transform;
  17926. Read_GL_IBM_multimode_draw_arrays;
  17927. Read_GL_IBM_vertex_array_lists;
  17928. Read_GL_INGR_blend_func_separate;
  17929. Read_GL_INTEL_parallel_arrays;
  17930. Read_GL_INTEL_framebuffer_CMAA;
  17931. Read_GL_KHR_blend_equation_advanced;
  17932. Read_GL_MESA_resize_buffers;
  17933. Read_GL_MESA_window_pos;
  17934. Read_GL_NV_evaluators;
  17935. Read_GL_NV_fence;
  17936. Read_GL_NV_fragment_program;
  17937. Read_GL_NV_half_float;
  17938. Read_GL_NV_occlusion_query;
  17939. Read_GL_NV_pixel_data_range;
  17940. Read_GL_NV_point_sprite;
  17941. Read_GL_NV_primitive_restart;
  17942. Read_GL_NV_register_combiners;
  17943. Read_GL_NV_register_combiners2;
  17944. Read_GL_NV_vertex_array_range;
  17945. Read_GL_NV_vertex_program;
  17946. Read_GL_NV_depth_buffer_float;
  17947. Read_GL_NV_framebuffer_multisample_coverage;
  17948. Read_GL_NV_geometry_program4;
  17949. Read_GL_NV_gpu_program4;
  17950. Read_GL_NV_parameter_buffer_object;
  17951. Read_GL_NV_transform_feedback;
  17952. Read_GL_NV_conditional_render;
  17953. Read_GL_NV_conservative_raster;
  17954. Read_GL_NV_conservative_raster_dilate;
  17955. Read_GL_NV_present_video;
  17956. Read_GL_NV_explicit_multisample;
  17957. Read_GL_NV_transform_feedback2;
  17958. Read_GL_NV_video_capture;
  17959. Read_GL_NV_copy_image;
  17960. Read_GL_NV_shader_buffer_load;
  17961. Read_GL_NV_vertex_buffer_unified_memory;
  17962. Read_GL_NV_gpu_program5;
  17963. Read_GL_NV_gpu_shader5;
  17964. Read_GL_NV_vertex_attrib_integer_64bit;
  17965. Read_GL_NV_vdpau_interop;
  17966. Read_GL_NV_texture_barrier;
  17967. Read_GL_NV_path_rendering;
  17968. Read_GL_NV_bindless_texture;
  17969. Read_GL_PGI_misc_hints;
  17970. Read_GL_OVR_multiview;
  17971. Read_GL_SGIS_detail_texture;
  17972. Read_GL_SGIS_fog_function;
  17973. Read_GL_SGIS_multisample;
  17974. Read_GL_SGIS_pixel_texture;
  17975. Read_GL_SGIS_point_parameters;
  17976. Read_GL_SGIS_sharpen_texture;
  17977. Read_GL_SGIS_texture4D;
  17978. Read_GL_SGIS_texture_color_mask;
  17979. Read_GL_SGIS_texture_filter4;
  17980. Read_GL_SGIX_async;
  17981. Read_GL_SGIX_flush_raster;
  17982. Read_GL_SGIX_fragment_lighting;
  17983. Read_GL_SGIX_framezoom;
  17984. Read_GL_SGIX_igloo_interface;
  17985. Read_GL_SGIX_instruments;
  17986. Read_GL_SGIX_list_priority;
  17987. Read_GL_SGIX_pixel_texture;
  17988. Read_GL_SGIX_polynomial_ffd;
  17989. Read_GL_SGIX_reference_plane;
  17990. Read_GL_SGIX_sprite;
  17991. Read_GL_SGIX_tag_sample_buffer;
  17992. Read_GL_SGI_color_table;
  17993. Read_GL_SUNX_constant_data;
  17994. Read_GL_SUN_global_alpha;
  17995. Read_GL_SUN_mesh_array;
  17996. Read_GL_SUN_triangle_list;
  17997. Read_GL_SUN_vertex;
  17998. Read_GL_ARB_ES3_2_compatibility;
  17999. Read_GL_ARB_parallel_shader_compile;
  18000. {$IFDEF DGL_WIN}
  18001. Read_WGL_ARB_buffer_region;
  18002. Read_WGL_ARB_extensions_string;
  18003. Read_WGL_ARB_make_current_read;
  18004. Read_WGL_ARB_pbuffer;
  18005. Read_WGL_ARB_pixel_format;
  18006. Read_WGL_ARB_pixel_format_float;
  18007. Read_WGL_ARB_render_texture;
  18008. Read_WGL_ARB_create_context;
  18009. Read_WGL_AMD_gpu_association;
  18010. Read_WGL_EXT_display_color_table;
  18011. Read_WGL_EXT_extensions_string;
  18012. Read_WGL_EXT_make_current_read;
  18013. Read_WGL_EXT_pbuffer;
  18014. Read_WGL_EXT_pixel_format;
  18015. Read_WGL_EXT_swap_control;
  18016. Read_WGL_I3D_digital_video_control;
  18017. Read_WGL_I3D_gamma;
  18018. Read_WGL_I3D_genlock;
  18019. Read_WGL_I3D_image_buffer;
  18020. Read_WGL_I3D_swap_frame_lock;
  18021. Read_WGL_I3D_swap_frame_usage;
  18022. Read_WGL_NV_vertex_array_range;
  18023. Read_WGL_NV_present_video;
  18024. Read_WGL_NV_video_output;
  18025. Read_WGL_NV_swap_group;
  18026. Read_WGL_NV_gpu_affinity;
  18027. Read_WGL_NV_video_capture;
  18028. Read_WGL_NV_copy_image;
  18029. Read_WGL_NV_DX_interop;
  18030. Read_WGL_OML_sync_control;
  18031. Read_WGL_3DL_stereo_control;
  18032. Read_WIN_draw_range_elements;
  18033. Read_WIN_swap_hint;
  18034. {$ENDIF}
  18035. ExtensionsRead := True;
  18036. end;
  18037. // =============================================================================
  18038. // ReadCoreVersion
  18039. // =============================================================================
  18040. procedure ReadCoreVersion;
  18041. var
  18042. AnsiBuffer: AnsiString;
  18043. Buffer: String;
  18044. MajorVersion, MinorVersion: Integer;
  18045. procedure TrimAndSplitVersionString(Buffer: String; out Max, Min: Integer);
  18046. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  18047. // at least however "Major.Minor".
  18048. var
  18049. Separator: Integer;
  18050. begin
  18051. try
  18052. // There must be at least one dot to separate major and minor version number.
  18053. Separator := Pos('.', Buffer);
  18054. // At least one number must be before and one after the dot.
  18055. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  18056. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  18057. begin
  18058. // OK, it's a valid version string. Now remove unnecessary parts.
  18059. Dec(Separator);
  18060. // Find last non-numeric character before version number.
  18061. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  18062. Dec(Separator);
  18063. // Delete leading characters which do not belong to the version string.
  18064. Delete(Buffer, 1, Separator);
  18065. Separator := Pos('.', Buffer) + 1;
  18066. // Find first non-numeric character after version number
  18067. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  18068. Inc(Separator);
  18069. // delete trailing characters not belonging to the version string
  18070. Delete(Buffer, Separator, 255);
  18071. // Now translate the numbers.
  18072. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  18073. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  18074. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  18075. end
  18076. else
  18077. Abort;
  18078. except
  18079. Min := 0;
  18080. Max := 0;
  18081. end;
  18082. end;
  18083. begin
  18084. // determine version of implementation
  18085. // GL
  18086. if not Assigned(@glGetString) then
  18087. glGetString := dglGetProcAddress('glGetString');
  18088. AnsiBuffer := glGetString(GL_VERSION);
  18089. Buffer := String(AnsiBuffer);
  18090. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  18091. GL_VERSION_1_0 := True;
  18092. GL_VERSION_1_1 := False;
  18093. GL_VERSION_1_2 := False;
  18094. GL_VERSION_1_3 := False;
  18095. GL_VERSION_1_4 := False;
  18096. GL_VERSION_1_5 := False;
  18097. GL_VERSION_2_0 := False;
  18098. GL_VERSION_2_1 := False;
  18099. GL_VERSION_3_0 := False;
  18100. GL_VERSION_3_1 := False;
  18101. GL_VERSION_3_2 := False;
  18102. GL_VERSION_3_3 := False;
  18103. GL_VERSION_4_0 := False;
  18104. GL_VERSION_4_1 := False;
  18105. GL_VERSION_4_2 := False;
  18106. GL_VERSION_4_3 := False;
  18107. GL_VERSION_4_4 := False;
  18108. GL_VERSION_4_5 := False;
  18109. if MajorVersion = 1 then
  18110. begin
  18111. if MinorVersion >= 1 then
  18112. GL_VERSION_1_1 := True;
  18113. if MinorVersion >= 2 then
  18114. GL_VERSION_1_2 := True;
  18115. if MinorVersion >= 3 then
  18116. GL_VERSION_1_3 := True;
  18117. if MinorVersion >= 4 then
  18118. GL_VERSION_1_4 := True;
  18119. if MinorVersion >= 5 then
  18120. GL_VERSION_1_5 := True;
  18121. end;
  18122. if MajorVersion >= 2 then
  18123. begin
  18124. GL_VERSION_1_1 := True;
  18125. GL_VERSION_1_2 := True;
  18126. GL_VERSION_1_3 := True;
  18127. GL_VERSION_1_4 := True;
  18128. GL_VERSION_1_5 := True;
  18129. GL_VERSION_2_0 := True;
  18130. if MinorVersion >= 1 then
  18131. GL_VERSION_2_1 := True;
  18132. end;
  18133. if MajorVersion >= 3 then
  18134. begin
  18135. GL_VERSION_2_1 := True;
  18136. GL_VERSION_3_0 := True;
  18137. if MinorVersion >= 1 then
  18138. GL_VERSION_3_1 := True;
  18139. if MinorVersion >= 2 then
  18140. GL_VERSION_3_2 := True;
  18141. if MinorVersion >= 3 then
  18142. GL_VERSION_3_3 := True;
  18143. end;
  18144. if MajorVersion >= 4 then
  18145. begin
  18146. GL_VERSION_3_1 := True;
  18147. GL_VERSION_3_2 := True;
  18148. GL_VERSION_3_3 := True;
  18149. GL_VERSION_4_0 := True;
  18150. if MinorVersion >= 1 then
  18151. GL_VERSION_4_1 := True;
  18152. if MinorVersion >= 2 then
  18153. GL_VERSION_4_2 := True;
  18154. if MinorVersion >= 3 then
  18155. GL_VERSION_4_3 := True;
  18156. if MinorVersion >= 4 then
  18157. GL_VERSION_4_4 := True;
  18158. if MinorVersion >= 5 then
  18159. GL_VERSION_4_5:= True;
  18160. end;
  18161. // GLU
  18162. GLU_VERSION_1_1 := False;
  18163. GLU_VERSION_1_2 := False;
  18164. GLU_VERSION_1_3 := False;
  18165. if Assigned(gluGetString) then begin
  18166. AnsiBuffer := gluGetString(GLU_VERSION);
  18167. Buffer := String(AnsiBuffer);
  18168. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  18169. GLU_VERSION_1_1 := True;
  18170. if MinorVersion >= 2 then
  18171. GLU_VERSION_1_2 := True;
  18172. if MinorVersion >= 3 then
  18173. GLU_VERSION_1_3 := True;
  18174. end;
  18175. end;
  18176. // =============================================================================
  18177. // ReadImplementationProperties
  18178. // =============================================================================
  18179. procedure ReadImplementationProperties;
  18180. var
  18181. Buffer: Ansistring;
  18182. begin
  18183. ReadCoreVersion;
  18184. // Check all extensions
  18185. Buffer := Int_GetExtensionString;
  18186. // 3DFX
  18187. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  18188. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  18189. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  18190. // APPLE
  18191. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  18192. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  18193. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  18194. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  18195. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  18196. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  18197. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  18198. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  18199. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  18200. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  18201. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  18202. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  18203. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  18204. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  18205. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  18206. // ARB
  18207. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  18208. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  18209. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  18210. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  18211. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  18212. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  18213. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  18214. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  18215. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  18216. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18217. GL_ARB_sparse_texture2 := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture2');
  18218. GL_ARB_sparse_texture_clamp := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture_clamp');
  18219. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  18220. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  18221. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  18222. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  18223. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  18224. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  18225. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  18226. GL_ARB_texture_filter_minmax := Int_CheckExtension(Buffer, 'GL_ARB_texture_filter_minmax');
  18227. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  18228. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  18229. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  18230. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  18231. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  18232. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  18233. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  18234. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  18235. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  18236. GL_ARB_fragment_shader_interlock := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader_interlock');
  18237. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  18238. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  18239. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  18240. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  18241. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  18242. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  18243. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  18244. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  18245. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  18246. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  18247. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  18248. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  18249. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  18250. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  18251. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  18252. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  18253. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  18254. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  18255. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  18256. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  18257. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  18258. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  18259. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  18260. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  18261. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  18262. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  18263. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  18264. GL_ARB_shader_viewport_layer_array := Int_CheckExtension(Buffer, 'GL_ARB_shader_viewport_layer_array');
  18265. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  18266. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  18267. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  18268. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  18269. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  18270. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  18271. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  18272. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  18273. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  18274. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  18275. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  18276. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  18277. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  18278. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  18279. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18280. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18281. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18282. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18283. GL_ARB_parallel_shader_compile := Int_CheckExtension(Buffer, 'GL_ARB_parallel_shader_compile');
  18284. GL_ARB_post_depth_coverage := Int_CheckExtension(Buffer, 'GL_ARB_post_depth_coverage');
  18285. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18286. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18287. GL_ARB_shader_clock := Int_CheckExtension(Buffer, 'GL_ARB_shader_clock');
  18288. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18289. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18290. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18291. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18292. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18293. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18294. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18295. GL_ARB_gpu_shader_int64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_int64');
  18296. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18297. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18298. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18299. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18300. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18301. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18302. GL_ARB_ES3_2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_2_compatibility');
  18303. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18304. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18305. GL_ARB_shader_atomic_counter_ops := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counter_ops');
  18306. GL_ARB_shader_ballot := Int_CheckExtension(Buffer, 'GL_ARB_shader_ballot');
  18307. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18308. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18309. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18310. GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size');
  18311. // GL 4.2
  18312. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18313. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18314. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18315. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18316. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18317. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18318. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18319. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18320. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18321. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18322. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18323. // GL 4.3
  18324. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18325. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18326. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18327. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18328. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18329. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18330. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18331. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18332. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18333. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18334. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18335. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18336. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18337. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18338. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18339. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18340. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18341. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18342. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18343. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18344. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18345. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18346. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18347. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18348. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18349. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18350. // GL 4.4
  18351. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18352. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18353. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18354. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18355. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18356. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18357. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18358. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18359. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18360. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18361. // GL 4.5
  18362. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18363. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18364. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18365. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18366. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18367. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18368. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18369. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18370. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18371. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18372. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18373. // ATI/AMD
  18374. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18375. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18376. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18377. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18378. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18379. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18380. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18381. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18382. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18383. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18384. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18385. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18386. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18387. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18388. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18389. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18390. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18391. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18392. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18393. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18394. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18395. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18396. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18397. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18398. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18399. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18400. // 4.3
  18401. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18402. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18403. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18404. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18405. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18406. // EXT
  18407. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18408. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18409. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18410. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18411. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18412. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18413. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18414. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18415. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18416. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18417. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18418. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18419. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18420. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18421. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18422. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18423. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18424. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18425. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18426. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18427. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18428. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18429. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18430. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18431. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18432. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18433. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18434. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18435. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18436. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18437. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18438. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18439. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18440. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18441. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18442. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18443. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18444. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18445. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18446. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18447. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18448. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18449. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18450. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18451. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18452. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18453. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18454. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18455. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18456. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18457. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18458. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18459. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18460. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18461. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18462. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18463. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18464. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18465. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18466. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18467. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18468. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18469. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18470. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18471. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18472. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18473. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18474. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18475. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18476. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18477. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18478. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18479. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18480. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18481. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18482. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18483. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18484. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18485. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18486. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18487. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18488. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18489. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18490. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18491. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18492. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18493. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18494. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18495. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18496. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18497. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18498. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18499. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18500. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18501. // HP
  18502. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18503. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18504. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18505. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18506. // IBM
  18507. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18508. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18509. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18510. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18511. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18512. // INGR
  18513. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18514. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18515. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18516. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18517. // INTEL
  18518. GL_INTEL_framebuffer_CMAA := Int_CheckExtension(Buffer, 'GL_INTEL_framebuffer_CMAA');
  18519. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18520. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18521. // MESA
  18522. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18523. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18524. // Khronos
  18525. // 4.5
  18526. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18527. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18528. GL_KHR_no_error := Int_CheckExtension(Buffer, 'GL_KHR_no_error');
  18529. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18530. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18531. // NVIDIA
  18532. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18533. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18534. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18535. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18536. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18537. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18538. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18539. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18540. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18541. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18542. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18543. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18544. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18545. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18546. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18547. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18548. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18549. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18550. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18551. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18552. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18553. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18554. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18555. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18556. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18557. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18558. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18559. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18560. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18561. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18562. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18563. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18564. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18565. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18566. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18567. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18568. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18569. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18570. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18571. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18572. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18573. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18574. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18575. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18576. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18577. GL_NV_conservative_raster := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster');
  18578. GL_NV_conservative_raster_dilate := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster_dilate');
  18579. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18580. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18581. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18582. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18583. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18584. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18585. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18586. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18587. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18588. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18589. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18590. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18591. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18592. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18593. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18594. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18595. // 4.3
  18596. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18597. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18598. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18599. // OML
  18600. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18601. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18602. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18603. // OVR
  18604. GL_OVR_multiview := Int_CheckExtension(Buffer, 'GL_OVR_multiview');
  18605. GL_OVR_multiview2 := Int_CheckExtension(Buffer, 'GL_OVR_multiview2');
  18606. // PGI
  18607. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18608. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18609. // REND
  18610. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18611. // S3
  18612. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18613. // SGIS
  18614. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18615. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18616. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18617. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18618. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18619. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18620. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18621. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18622. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18623. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18624. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18625. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18626. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18627. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18628. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18629. // SGIX
  18630. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18631. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18632. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18633. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18634. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18635. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18636. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18637. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18638. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18639. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18640. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18641. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18642. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18643. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18644. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18645. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18646. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18647. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18648. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18649. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18650. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18651. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18652. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18653. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18654. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18655. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18656. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18657. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18658. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18659. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18660. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18661. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18662. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18663. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18664. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18665. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18666. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18667. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18668. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18669. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18670. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18671. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18672. // SGI
  18673. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18674. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18675. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18676. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18677. // SUN
  18678. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18679. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18680. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18681. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18682. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18683. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18684. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18685. // WIN
  18686. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18687. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18688. {$IFDEF DGL_WIN}
  18689. // WGL
  18690. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18691. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18692. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18693. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18694. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18695. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18696. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18697. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18698. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18699. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18700. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18701. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18702. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18703. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18704. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18705. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18706. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18707. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18708. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18709. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18710. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18711. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18712. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18713. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18714. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18715. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18716. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18717. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18718. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18719. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18720. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18721. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18722. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18723. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18724. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18725. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18726. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18727. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18728. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18729. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18730. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18731. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18732. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18733. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18734. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18735. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18736. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18737. {$ENDIF}
  18738. {$IFDEF DGL_LINUX}
  18739. // GLX
  18740. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18741. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18742. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18743. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18744. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18745. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18746. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18747. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18748. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18749. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18750. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18751. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18752. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18753. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18754. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18755. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18756. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18757. {$ENDIF}
  18758. ImplementationRead := True;
  18759. end;
  18760. {$IFDEF DGL_WIN}
  18761. // =============================================================================
  18762. // RaiseLastOSError
  18763. // =============================================================================
  18764. // Needed for compatibility with older Delphiversions
  18765. // =============================================================================
  18766. procedure RaiseLastOSError;
  18767. begin
  18768. {$IFDEF FPC}
  18769. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18770. {$ELSE}
  18771. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18772. SysUtils.RaiseLastWin32Error;
  18773. {$ELSE}
  18774. SysUtils.RaiseLastOSError;
  18775. {$ENDIF}
  18776. {$ENDIF}
  18777. end;
  18778. // =============================================================================
  18779. // CreateRenderingContext
  18780. // =============================================================================
  18781. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18782. const
  18783. OBJ_MEMDC = 10;
  18784. OBJ_ENHMETADC = 12;
  18785. OBJ_METADC = 4;
  18786. PFD_DOUBLEBUFFER = $00000001;
  18787. PFD_STEREO = $00000002;
  18788. PFD_DRAW_TO_WINDOW = $00000004;
  18789. PFD_DRAW_TO_BITMAP = $00000008;
  18790. PFD_SUPPORT_GDI = $00000010;
  18791. PFD_SUPPORT_OPENGL = $00000020;
  18792. PFD_TYPE_RGBA = 0;
  18793. PFD_MAIN_PLANE = 0;
  18794. PFD_OVERLAY_PLANE = 1;
  18795. PFD_UNDERLAY_PLANE = LongWord(-1);
  18796. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18797. var
  18798. PFDescriptor: TPixelFormatDescriptor;
  18799. PixelFormat: Integer;
  18800. AType: DWORD;
  18801. begin
  18802. if GL_LibHandle = nil then
  18803. InitOpenGL;
  18804. FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0);
  18805. with PFDescriptor do
  18806. begin
  18807. nSize := SizeOf(PFDescriptor);
  18808. nVersion := 1;
  18809. dwFlags := PFD_SUPPORT_OPENGL;
  18810. AType := GetObjectType(DC);
  18811. if AType = 0 then
  18812. RaiseLastOSError;
  18813. if AType in MemoryDCs then
  18814. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18815. else
  18816. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18817. if opDoubleBuffered in Options then
  18818. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18819. if opGDI in Options then
  18820. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18821. if opStereo in Options then
  18822. dwFlags := dwFlags or PFD_STEREO;
  18823. iPixelType := PFD_TYPE_RGBA;
  18824. cColorBits := ColorBits;
  18825. cDepthBits := zBits;
  18826. cStencilBits := StencilBits;
  18827. cAccumBits := AccumBits;
  18828. cAuxBuffers := AuxBuffers;
  18829. if Layer = 0 then
  18830. iLayerType := PFD_MAIN_PLANE
  18831. else
  18832. if Layer > 0 then
  18833. iLayerType := PFD_OVERLAY_PLANE
  18834. else
  18835. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18836. end;
  18837. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18838. if PixelFormat = 0 then
  18839. RaiseLastOSError;
  18840. if GetPixelFormat(DC) <> PixelFormat then
  18841. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18842. RaiseLastOSError;
  18843. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18844. Result := wglCreateContext(DC);
  18845. if Result = 0 then
  18846. RaiseLastOSError
  18847. else
  18848. LastPixelFormat := 0;
  18849. end;
  18850. // =============================================================================
  18851. // CreateRenderingContextVersion
  18852. // =============================================================================
  18853. // Creates a context for the more recent OpenGL versions (3.0) and up
  18854. // For that we first need to get a normal GL context for getting the
  18855. // function pointer to wglCreateContextAttribsARB first
  18856. // =============================================================================
  18857. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18858. const
  18859. OBJ_MEMDC = 10;
  18860. OBJ_ENHMETADC = 12;
  18861. OBJ_METADC = 4;
  18862. PFD_DOUBLEBUFFER = $00000001;
  18863. PFD_STEREO = $00000002;
  18864. PFD_DRAW_TO_WINDOW = $00000004;
  18865. PFD_DRAW_TO_BITMAP = $00000008;
  18866. PFD_SUPPORT_GDI = $00000010;
  18867. PFD_SUPPORT_OPENGL = $00000020;
  18868. PFD_TYPE_RGBA = 0;
  18869. PFD_MAIN_PLANE = 0;
  18870. PFD_OVERLAY_PLANE = 1;
  18871. PFD_UNDERLAY_PLANE = LongWord(-1);
  18872. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18873. var
  18874. PFDescriptor : TPixelFormatDescriptor;
  18875. PixelFormat : Integer;
  18876. AType : DWORD;
  18877. LegacyRC : HGLRC;
  18878. Attribs : array of Integer;
  18879. begin
  18880. if GL_LibHandle = nil then
  18881. InitOpenGL;
  18882. if not Assigned(GL_LibHandle) then
  18883. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18884. FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0);
  18885. with PFDescriptor do
  18886. begin
  18887. nSize := SizeOf(PFDescriptor);
  18888. nVersion := 1;
  18889. dwFlags := PFD_SUPPORT_OPENGL;
  18890. AType := GetObjectType(DC);
  18891. if AType = 0 then
  18892. RaiseLastOSError;
  18893. if AType in MemoryDCs then
  18894. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18895. else
  18896. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18897. if opDoubleBuffered in Options then
  18898. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18899. if opGDI in Options then
  18900. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18901. if opStereo in Options then
  18902. dwFlags := dwFlags or PFD_STEREO;
  18903. iPixelType := PFD_TYPE_RGBA;
  18904. cColorBits := ColorBits;
  18905. cDepthBits := zBits;
  18906. cStencilBits := StencilBits;
  18907. cAccumBits := AccumBits;
  18908. cAuxBuffers := AuxBuffers;
  18909. if Layer = 0 then
  18910. iLayerType := PFD_MAIN_PLANE
  18911. else
  18912. if Layer > 0 then
  18913. iLayerType := PFD_OVERLAY_PLANE
  18914. else
  18915. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18916. end;
  18917. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18918. if PixelFormat = 0 then
  18919. RaiseLastOSError;
  18920. if GetPixelFormat(DC) <> PixelFormat then
  18921. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18922. RaiseLastOSError;
  18923. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18924. // Create legacy render context first for we need function pointers to
  18925. // create new OpenGL render contexts
  18926. LegacyRC := wglCreateContext(DC);
  18927. wglMakeCurrent(DC, LegacyRC);
  18928. // Set attributes to describe our requested context
  18929. SetLength(Attribs, 5);
  18930. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18931. Attribs[1] := MajorVersion;
  18932. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18933. Attribs[3] := MinorVersion;
  18934. // Add context flag for forward compatible context
  18935. // Forward compatible means no more support for legacy functions like
  18936. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18937. if ForwardCompatible then
  18938. begin
  18939. SetLength(Attribs, Length(Attribs)+2);
  18940. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18941. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18942. end;
  18943. // Attribute flags must be finalized with a zero
  18944. Attribs[High(Attribs)] := 0;
  18945. // Get function pointer for new context creation function
  18946. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18947. if not Assigned(wglCreateContextAttribsARB) then
  18948. begin
  18949. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18950. wglDeleteContext(LegacyRC);
  18951. exit;
  18952. end;
  18953. // Create context
  18954. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18955. if Result = 0 then
  18956. begin
  18957. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18958. wglDeleteContext(LegacyRC);
  18959. exit;
  18960. end;
  18961. wglDeleteContext(LegacyRC);
  18962. if Result = 0 then
  18963. RaiseLastOSError
  18964. else
  18965. LastPixelFormat := 0;
  18966. end;
  18967. // =============================================================================
  18968. // DestroyRenderingContext
  18969. // =============================================================================
  18970. procedure DestroyRenderingContext(RC: HGLRC);
  18971. begin
  18972. wglDeleteContext(RC);
  18973. end;
  18974. // =============================================================================
  18975. // ActivateRenderingContext
  18976. // =============================================================================
  18977. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18978. begin
  18979. Assert((DC <> 0), 'DC must not be 0');
  18980. Assert((RC <> 0), 'RC must not be 0');
  18981. wglMakeCurrent(DC, RC);
  18982. {$ifdef DGL_TINY_HEADER}
  18983. ReadCoreVersion;
  18984. {$else}
  18985. ReadImplementationProperties;
  18986. if (loadext) then
  18987. ReadExtensions;
  18988. {$endif}
  18989. end;
  18990. // =============================================================================
  18991. // DeactivateRenderingContext
  18992. // =============================================================================
  18993. procedure DeactivateRenderingContext;
  18994. begin
  18995. wglMakeCurrent(0, 0);
  18996. end;
  18997. {$ENDIF}
  18998. initialization
  18999. {$IFDEF CPU386}
  19000. Set8087CW($133F);
  19001. {$ENDIF}
  19002. {$IFDEF DGL_64BIT}
  19003. SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
  19004. {$ENDIF}
  19005. finalization
  19006. end.