{$CLASS Base1} {$MAIN} gl_FragColor.r = 1.0; {$END} {$END} {$CLASS Base2} {$MAIN} gl_FragColor.g = 1.0; {$END} {$END} {$CLASS SimpleClass $EXTENDS Base1 Base2} {$MAIN} {$INHERITED Base1}; {$INHERITED Base2}; gl_FragColor.ba = vec2(1.0); {$END} {$END}