// some other code here int test = 0; {$CLASS SimpleClass} {$UNIFORM 'sampler2D' 'uTexture0'} {$UNIFORM 'sampler2D' 'uTexture1'} {$UNIFORM 'vec4' 'uColor'} {$MAIN} gl_FragColor = texture2D(uTexture0, texCoord) * texture2D(uTexture1, texCoord) * uColor; {$END} {$END} // and some more code here int fuu = 1;