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- uniform sampler2D uTexture0;
- uniform sampler2D uTexture1;
- uniform vec4 uColor;
-
- vec2 Base2_TestProc(vec2 aVec)
- {
- return aVec + vec2(1.0);
- }
-
- vec2 SimpleClass_TestProc(vec2 aVec)
- {
- vec2 v = aVec;
- vec2 tmp = (vec2(0.0));
- tmp += vec2(1.0);
- v = (tmp);
- v = Base2_TestProc(v);
- return v;
- }
-
- void main(void)
- {
- vec2 texCoord = SimpleClass_TestProc(gl_TexCoord[0]);
- gl_FragColor =
- texture2D(uTexture0, texCoord) *
- texture2D(uTexture1, texCoord) *
- uColor;
- }
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