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- uniform sampler2D uTexture0;
- uniform sampler2D uTexture1;
- uniform vec4 uColor;
-
- void main(void)
- {
- vec4 CalcColor_ret0000;
- vec4 tex0 = texture2D(uTexture0, texCoord);
- vec4 tex1 = texture2D(uTexture1, texCoord);
- if (uColor.r == 0.0)
- CalcColor_ret0000 = tex0 * tex1 * uColor;
- else
- CalcColor_ret0000 = tex0 * tex1 * (-1.0 * uColor);
- gl_FragColor = CalcColor_ret0000;
- }
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