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17 lines
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  1. void Base2_main(void)
  2. {
  3. gl_FragColor.g = 1.0;
  4. }
  5. void Base1_main(void)
  6. {
  7. gl_FragColor.r = 1.0;
  8. }
  9. void main(void)
  10. {
  11. Base1_main();
  12. Base2_main();
  13. gl_FragColor.ba = vec2(1.0);
  14. }