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  1. {$MAIN}
  2. {$PROPERTY EnableTexture 'false'}
  3. {$IF EnableTexture}
  4. {$UNIFORM 'sampler2D' 'uTexture0'}
  5. gl_FragColor = texture2D(uTexture0, gl_TexCoord[0].st);
  6. {$ELSE}
  7. gl_FragColor = gl_Color;
  8. {$END}
  9. {$END}