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- {$MAIN}
- {$PROPERTY EnableTexture 'false'}
- {$IF EnableTexture}
- {$UNIFORM 'sampler2D' 'uTexture0'}
- gl_FragColor = texture2D(uTexture0, gl_TexCoord[0].st);
- {$ELSE}
- gl_FragColor = gl_Color;
- {$END}
- {$END}
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