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- unit uengShaderPartClass;
-
- {$mode objfpc}{$H+}
- {$I uengShaderFile.inc}
-
- interface
-
- uses
- Classes, SysUtils,
- uengShaderPart, uengShaderCodeGenerator, uengShaderFileParser
-
- {$IFDEF USE_BITSPACE_UTILS}
- , uutlGenerics
- {$ENDIF}
- ;
-
- type
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- TengShaderPartClass = class(TengShaderCodeGenerator)
- { Code Loading & Storage }
- private { member }
- fName: String;
- fExtends: TStringList;
- private { getter }
- function GetExtends: TStrings;
- protected { virtual getter }
- function GetText: String; override;
- function ParseIntern(const aArgs: TengParseArgs; const aParams: TengTokenParameterList): String; override;
-
- { General }
- protected
- procedure UpdateInherited; override;
- public
- property Name: String read fName;
- property Extends: TStrings read GetExtends;
- constructor Create(const aParent: TengShaderPart); override;
- destructor Destroy; override;
-
- { Class Methods }
- public
- class function GetTokenName: String; override;
- class procedure Validate(const aArgs: TengParseArgs; const aParent: TengShaderPart); override;
- end;
- TengShaderPartClassMap = specialize TutlMap<string, TengShaderPartClass>;
-
- implementation
-
- uses
- uengShaderFile, uengShaderFileConstants, uengShaderFileTypes, uengShaderFileHelper, uengShaderPartIf;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //TengShaderPartClass///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- function TengShaderPartClass.GetExtends: TStrings;
- begin
- result := fExtends;
- end;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- function TengShaderPartClass.GetText: String;
- var
- s: String;
- begin
- result := TOKEN_CHAR_BEGIN + GetTokenName + ' ' + fName;
- if (fExtends.Count > 0) then begin
- result := result + ' ' + TOKEN_EXTENDS;
- for s in fExtends do
- result := result + ' ' + s;
- end;
- result := result + TOKEN_CHAR_END +
- inherited GetText +
- TOKEN_CHAR_BEGIN + TOKEN_END + TOKEN_CHAR_END;
- end;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- function TengShaderPartClass.ParseIntern(const aArgs: TengParseArgs; const aParams: TengTokenParameterList): String;
- var
- i: Integer;
- begin
- if (aParams[0].Name <> GetTokenName) then with aParams[0] do
- raise EengInvalidToken.Create(ClassName, Name, Line, Col, Filename, self);
- if (aParams.Count < 2) then
- raise EengInvalidParamterCount.Create(GetTokenName, 2, -1, self);
- with aParams[1] do begin
- if not IsValidIdentifier(Name) then
- raise EengInvalidIdentifier.Create(Name, self);
- fName := Name;
- end;
- if (aParams.Count > 2) then begin
- if (aParams.Count < 4) then
- raise EengInvalidParamterCount.Create(GetTokenName, 4, -1, self);
- if (aParams[2].Name <> TOKEN_EXTENDS) then with aParams[2] do
- raise EengInvalidParamter.Create(aParams[2].Name, TOKEN_EXTENDS, Line, Col, Filename, self);
- fExtends.Clear;
- for i := 3 to aParams.Count-1 do
- fExtends.Add(aParams[i].Name);
- end;
- result := inherited ParseIntern(aArgs, aParams);
- result := CheckEndToken(aArgs, self);
- end;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- procedure TengShaderPartClass.UpdateInherited;
- var
- sr: TengShaderPart.TSearchResults;
- i: Integer;
- s: String;
- begin
- inherited UpdateInherited;
- fInherited.Clear;
- sr := TengShaderPart.TSearchResults.Create([TengShaderPartClass]);
- try
- sr.Ignore := self;
- Find([sfSearchChildrenLazy, sfSearchParents, sfParentsFileOnly, sfSearchPrevOnly], sr);
- for s in fExtends do begin
- i := 0;
- while (i >= 0) and (i < sr.Count) do begin
- if ((sr[i] as TengShaderPartClass).Name = s) then begin
- fInherited.Add(sr[i]);
- i := -1;
- end;
- inc(i);
- end;
- if (i > 0) or (sr.Count = 0) then
- raise EengUnknownIdentifier.Create(s, self);
- end;
- finally
- FreeAndNil(sr);
- end;
- end;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- constructor TengShaderPartClass.Create(const aParent: TengShaderPart);
- begin
- inherited Create(aParent);
- fExtends := TStringList.Create;
- end;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- destructor TengShaderPartClass.Destroy;
- begin
- FreeAndNil(fExtends);
- inherited Destroy;
- end;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- class function TengShaderPartClass.GetTokenName: String;
- begin
- result := TOKEN_CLASS;
- end;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- class procedure TengShaderPartClass.Validate(const aArgs: TengParseArgs; const aParent: TengShaderPart);
-
- procedure RaiseEx(const aToken: String);
- begin
- with aArgs do
- raise EengShaderPart.Create('token ' + GetTokenName + ' is not allowed in ' + aToken, Line, Col, Filename, aParent);
- end;
-
- begin
- inherited Validate(aArgs, aParent);
- if aParent.HasParent(TengShaderPartElIf, true) then
- RaiseEx(TengShaderPartElIf.GetTokenName);
- if aParent.HasParent(TengShaderPartElse, true) then
- RaiseEx(TengShaderPartElse.GetTokenName);
- if aParent.HasParent(TengShaderPartIf, true) then
- RaiseEx(TengShaderPartIf.GetTokenName);
- if aParent.HasParent(TengShaderPartClass, true) then
- RaiseEx(TengShaderPartClass.GetTokenName);
- end;
-
- end.
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