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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (location = 0) in vec3 inPos;
- layout (location = 1) in vec3 inColor;
-
- layout (binding = 0) uniform UBO
- {
- mat4 projectionMatrix;
- mat4 modelMatrix;
- mat4 viewMatrix;
- } ubo;
-
- layout (location = 0) out vec3 outColor;
-
- void main()
- {
- outColor = inColor;
- gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0);
- }
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