|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137 |
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
- <html>
- <head>
- <title>glBitmap: Class TglBitmapCubeMap</title>
- <meta name="generator" content="PasDoc 0.13.0">
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <link rel="StyleSheet" type="text/css" href="pasdoc.css">
- </head>
- <body>
- <table class="container"><tr><td class="navigation">
- <p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
- <a name="TglBitmapCubeMap"></a><h1 class="cio">Class TglBitmapCubeMap</h1>
- <table class="sections wide_list">
- <tr>
- <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
- <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
- <p class="unitlink">
- <a href="glBitmap.html">glBitmap</a></p>
- <h2 class="declaration">Declaration</h2>
- <p class="declaration">
- <code>type TglBitmapCubeMap = class(<a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a>)</code></p>
- <h2 class="description">Description</h2>
- <p>
- wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread</p>
- <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
- <ul class="hierarchy"><li class="ancestor">TObject</li>
- <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
- <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></li>
- <li class="thisitem">TglBitmapCubeMap</li></ul><h2 class="overview">Overview</h2>
- <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
- <table class="summary wide_list">
- <tr class="list">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
- </tr>
- <tr class="list2">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#UploadData">UploadData</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
- </tr>
- <tr class="list">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#UploadCubeMap">UploadCubeMap</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCubeTarget: Cardinal; const aCheckSize: Boolean);</code></td>
- </tr>
- <tr class="list2">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#Bind">Bind</a></b>( const aEnableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
- </tr>
- <tr class="list">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#Unbind">Unbind</a></b>( const aDisableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
- </tr>
- </table>
- <h2 class="description">Description</h2>
- <h3 class="detail">Methods</h3>
- <table class="detail wide_list">
- <tr class="list">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
- </tr>
- <tr><td colspan="2">
- <p>
- this method is called after constructor and initializes the object</p>
- </td></tr>
- </table>
- <table class="detail wide_list">
- <tr class="list">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><a name="UploadData"></a><code>procedure <b>UploadData</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
- </tr>
- <tr><td colspan="2">
- <p>
- upload texture data from given data object to video card </p>
- <h6 class="description_section">Parameters</h6>
- <dl class="parameters">
- <dt>aData</dt>
- <dd>texture data object that contains the actual data</dd>
- <dt>aCheckSize</dt>
- <dd>check size before upload and throw exception if something is wrong</dd>
- </dl>
- </td></tr>
- </table>
- <table class="detail wide_list">
- <tr class="list">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><a name="UploadCubeMap"></a><code>procedure <b>UploadCubeMap</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCubeTarget: Cardinal; const aCheckSize: Boolean);</code></td>
- </tr>
- <tr><td colspan="2">
- <p>
- upload texture data from given data object to video card </p>
- <h6 class="description_section">Parameters</h6>
- <dl class="parameters">
- <dt>aData</dt>
- <dd>texture data object that contains the actual data</dd>
- <dt>aCubeTarget</dt>
- <dd>cube map target to upload data to (e.g. GL_TEXTURE_CUBE_MAP_POSITIVE_X)</dd>
- <dt>aCheckSize</dt>
- <dd>check size before upload and throw exception if something is wrong</dd>
- </dl>
- </td></tr>
- </table>
- <table class="detail wide_list">
- <tr class="list">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><a name="Bind"></a><code>procedure <b>Bind</b>( const aEnableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
- </tr>
- <tr><td colspan="2">
- <p>
- bind texture </p>
- <h6 class="description_section">Parameters</h6>
- <dl class="parameters">
- <dt>aEnableTexCoordsGen</dt>
- <dd>enable cube map generator</dd>
- <dt>aEnableTextureUnit</dt>
- <dd>enable texture unit</dd>
- </dl>
- </td></tr>
- </table>
- <table class="detail wide_list">
- <tr class="list">
- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><a name="Unbind"></a><code>procedure <b>Unbind</b>( const aDisableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
- </tr>
- <tr><td colspan="2">
- <p>
- unbind texture </p>
- <h6 class="description_section">Parameters</h6>
- <dl class="parameters">
- <dt>aDisableTexCoordsGen</dt>
- <dd>disable cube map generator</dd>
- <dt>aDisableTextureUnit</dt>
- <dd>disable texture unit</dd>
- </dl>
- </td></tr>
- </table>
- <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
- </span>
- </td></tr></table></body></html>
|