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- <a name="TglBitmapNormalMap"></a><h1 class="cio">Class TglBitmapNormalMap</h1>
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- <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
- <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
- <p class="unitlink">
- <a href="glBitmap.html">glBitmap</a></p>
- <h2 class="declaration">Declaration</h2>
- <p class="declaration">
- <code>type TglBitmapNormalMap = class(<a class="normal" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a>)</code></p>
- <h2 class="description">Description</h2>
- <p>
- wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread</p>
- <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
- <ul class="hierarchy"><li class="ancestor">TObject</li>
- <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
- <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></li>
- <li class="ancestor"><a class="normal" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a></li>
- <li class="thisitem">TglBitmapNormalMap</li></ul><h2 class="overview">Overview</h2>
- <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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- <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
- <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapNormalMap.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
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- <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapNormalMap.html#GenerateNormalMap">GenerateNormalMap</a></b>(const aSize: Integer = 32; const aCheckSize: Boolean = true);</code></td>
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- <h2 class="description">Description</h2>
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- <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
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- <p>
- this method is called after constructor and initializes the object</p>
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- <td class="itemcode"><a name="GenerateNormalMap"></a><code>procedure <b>GenerateNormalMap</b>(const aSize: Integer = 32; const aCheckSize: Boolean = true);</code></td>
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- <tr><td colspan="2">
- <p>
- create cube normal map from texture data and upload it to video card </p>
- <h6 class="description_section">Parameters</h6>
- <dl class="parameters">
- <dt>aSize</dt>
- <dd>size of each cube map texture</dd>
- <dt>aCheckSize</dt>
- <dd>check size before upload and throw exception if something is wrong</dd>
- </dl>
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- <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
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