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* fixed some small bugs in format settings

unstable
Bergmann89 11 년 전
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a5e668965c
1개의 변경된 파일5개의 추가작업 그리고 5개의 파일을 삭제
  1. +5
    -5
      glBitmap.pas

+ 5
- 5
glBitmap.pas 파일 보기

@@ -251,9 +251,9 @@ type
tfARGB4us1, //< 1 x unsigned short (4bit alpha, 4bit red, 4bit green, 4bit blue) tfARGB4us1, //< 1 x unsigned short (4bit alpha, 4bit red, 4bit green, 4bit blue)
tfRGB5A1us1, //< 1 x unsigned short (5bit red, 5bit green, 5bit blue, 1bit alpha) tfRGB5A1us1, //< 1 x unsigned short (5bit red, 5bit green, 5bit blue, 1bit alpha)
tfA1RGB5us1, //< 1 x unsigned short (1bit alpha, 5bit red, 5bit green, 5bit blue) tfA1RGB5us1, //< 1 x unsigned short (1bit alpha, 5bit red, 5bit green, 5bit blue)
tfRGBA8ub4, //< 1 x unsigned byte (red), 1 x unsigned byte (green), 1 x unsigned byte (blue), 1 x unsigned byte (alpha)
tfRGBA8ui1, //< 1 x unsigned int (8bit red, 8bit green, 8bit blue, 8 bit alpha) tfRGBA8ui1, //< 1 x unsigned int (8bit red, 8bit green, 8bit blue, 8 bit alpha)
tfARGB8ui1, //< 1 x unsigned int (8 bit alpha, 8bit red, 8bit green, 8bit blue) tfARGB8ui1, //< 1 x unsigned int (8 bit alpha, 8bit red, 8bit green, 8bit blue)
tfRGBA8ub4, //< 1 x unsigned byte (red), 1 x unsigned byte (green), 1 x unsigned byte (blue), 1 x unsigned byte (alpha)
tfRGB10A2ui1, //< 1 x unsigned int (10bit red, 10bit green, 10bit blue, 2bit alpha) tfRGB10A2ui1, //< 1 x unsigned int (10bit red, 10bit green, 10bit blue, 2bit alpha)
tfA2RGB10ui1, //< 1 x unsigned int (2bit alpha, 10bit red, 10bit green, 10bit blue) tfA2RGB10ui1, //< 1 x unsigned int (2bit alpha, 10bit red, 10bit green, 10bit blue)
tfRGBA16us4, //< 1 x unsigned short (red), 1 x unsigned short (green), 1 x unsigned short (blue), 1 x unsigned short (alpha) tfRGBA16us4, //< 1 x unsigned short (red), 1 x unsigned short (green), 1 x unsigned short (blue), 1 x unsigned short (alpha)
@@ -274,9 +274,9 @@ type
tfABGR4us1, //< 1 x unsigned short (4bit alpha, 4bit blue, 4bit green, 4bit red) tfABGR4us1, //< 1 x unsigned short (4bit alpha, 4bit blue, 4bit green, 4bit red)
tfBGR5A1us1, //< 1 x unsigned short (5bit blue, 5bit green, 5bit red, 1bit alpha) tfBGR5A1us1, //< 1 x unsigned short (5bit blue, 5bit green, 5bit red, 1bit alpha)
tfA1BGR5us1, //< 1 x unsigned short (1bit alpha, 5bit blue, 5bit green, 5bit red) tfA1BGR5us1, //< 1 x unsigned short (1bit alpha, 5bit blue, 5bit green, 5bit red)
tfBGRA8ub4, //< 1 x unsigned byte (blue), 1 x unsigned byte (green), 1 x unsigned byte (red), 1 x unsigned byte (alpha)
tfBGRA8ui1, //< 1 x unsigned int (8bit blue, 8bit green, 8bit red, 8bit alpha) tfBGRA8ui1, //< 1 x unsigned int (8bit blue, 8bit green, 8bit red, 8bit alpha)
tfABGR8ui1, //< 1 x unsigned int (8bit alpha, 8bit blue, 8bit green, 8bit red) tfABGR8ui1, //< 1 x unsigned int (8bit alpha, 8bit blue, 8bit green, 8bit red)
tfBGRA8ub4, //< 1 x unsigned byte (blue), 1 x unsigned byte (green), 1 x unsigned byte (red), 1 x unsigned byte (alpha)
tfBGR10A2ui1, //< 1 x unsigned int (10bit blue, 10bit green, 10bit red, 2bit alpha) tfBGR10A2ui1, //< 1 x unsigned int (10bit blue, 10bit green, 10bit red, 2bit alpha)
tfA2BGR10ui1, //< 1 x unsigned int (2bit alpha, 10bit blue, 10bit green, 10bit red) tfA2BGR10ui1, //< 1 x unsigned int (2bit alpha, 10bit blue, 10bit green, 10bit red)
tfBGRA16us4, //< 1 x unsigned short (blue), 1 x unsigned short (green), 1 x unsigned short (red), 1 x unsigned short (alpha) tfBGRA16us4, //< 1 x unsigned short (blue), 1 x unsigned short (green), 1 x unsigned short (red), 1 x unsigned short (alpha)
@@ -1735,9 +1735,9 @@ const
TfdARGB4us1, TfdARGB4us1,
TfdRGB5A1us1, TfdRGB5A1us1,
TfdA1RGB5us1, TfdA1RGB5us1,
TfdRGBA8ub4,
TfdRGBA8ui1, TfdRGBA8ui1,
TfdARGB8ui1, TfdARGB8ui1,
TfdRGBA8ub4,
TfdRGB10A2ui1, TfdRGB10A2ui1,
TfdA2RGB10ui1, TfdA2RGB10ui1,
TfdRGBA16us4, TfdRGBA16us4,
@@ -1758,9 +1758,9 @@ const
TfdABGR4us1, TfdABGR4us1,
TfdBGR5A1us1, TfdBGR5A1us1,
TfdA1BGR5us1, TfdA1BGR5us1,
TfdBGRA8ub4,
TfdBGRA8ui1, TfdBGRA8ui1,
TfdABGR8ui1, TfdABGR8ui1,
TfdBGRA8ub4,
TfdBGR10A2ui1, TfdBGR10A2ui1,
TfdA2BGR10ui1, TfdA2BGR10ui1,
TfdBGRA16us4, TfdBGRA16us4,
@@ -3063,7 +3063,7 @@ begin
fPrecision := glBitmapRec4ub( 4, 4, 4, 4); fPrecision := glBitmapRec4ub( 4, 4, 4, 4);
fShift := glBitmapRec4ub(12, 8, 4, 0); fShift := glBitmapRec4ub(12, 8, 4, 0);
fglFormat := GL_RGBA; fglFormat := GL_RGBA;
fglInternalFormat := {$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}GL_RGBA8{$ELSE}GL_RGBA{$IFEND};
fglInternalFormat := {$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}GL_RGBA4{$ELSE}GL_RGBA{$IFEND};
fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4; fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4;
end; end;




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