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* added HasOpenGLSupport to FormatDescriptor to check if the given format is supported by OpenGL

master
Bergmann89 10 years ago
parent
commit
e991f68456
3 changed files with 35 additions and 11 deletions
  1. +7
    -5
      examples/SimpleLoadFromFile/SimpleLoadFromFile.lpr
  2. +17
    -6
      examples/SimpleLoadFromFile/SimpleLoadFromFile.lps
  3. +11
    -0
      glBitmap.pas

+ 7
- 5
examples/SimpleLoadFromFile/SimpleLoadFromFile.lpr View File

@@ -40,15 +40,17 @@ end;
begin
oglWindow := CreateOpenGLWindow('SimpleLoadFromFile', 800, 600, @WindowProc);
try
tex := TglBitmap2D.Create; // create texture object
data := TglBitmapData.Create; // create texture data object
tex := TglBitmap2D.Create; // create texture object
data := TglBitmapData.Create; // create texture data object
try
data.LoadFromFile( // load texture data from file
data.LoadFromFile( // load texture data from file
ExtractFilePath(ApplicationName) +
'../textures/BMP_24_RGB8.bmp');
tex.UploadData(data); // upload data to video card
if not data.FormatDescriptor.HasOpenGLSupport then // check if format is supported by OpenGL
data.ConvertTo(data.FormatDescriptor.OpenGLFormat); // if not then convert
tex.UploadData(data); // upload data to video card
finally
FreeAndNil(data); // after upload is done, the data object could be freed to save memory
FreeAndNil(data); // after upload is done, the data object could be freed to save memory
end;

while running and ProgressMesages do begin


+ 17
- 6
examples/SimpleLoadFromFile/SimpleLoadFromFile.lps View File

@@ -8,9 +8,8 @@
<Unit0>
<Filename Value="SimpleLoadFromFile.lpr"/>
<IsPartOfProject Value="True"/>
<IsVisibleTab Value="True"/>
<TopLine Value="30"/>
<CursorPos X="8" Y="45"/>
<CursorPos X="56" Y="46"/>
<UsageCount Value="20"/>
<Loaded Value="True"/>
</Unit0>
@@ -23,9 +22,10 @@
<Filename Value="..\..\glBitmap.pas"/>
<IsPartOfProject Value="True"/>
<UnitName Value="glBitmap"/>
<IsVisibleTab Value="True"/>
<EditorIndex Value="1"/>
<TopLine Value="6544"/>
<CursorPos X="47" Y="6558"/>
<TopLine Value="3822"/>
<CursorPos X="65" Y="3838"/>
<UsageCount Value="20"/>
<Loaded Value="True"/>
</Unit2>
@@ -36,7 +36,6 @@
</Unit3>
<Unit4>
<Filename Value="..\TextureFromFunction\TextureFromFunction.lpr"/>
<UnitName Value="SimpleLoadFromFile"/>
<EditorIndex Value="2"/>
<TopLine Value="68"/>
<CursorPos Y="78"/>
@@ -44,7 +43,7 @@
<Loaded Value="True"/>
</Unit4>
</Units>
<JumpHistory Count="21" HistoryIndex="20">
<JumpHistory Count="24" HistoryIndex="23">
<Position1>
<Filename Value="SimpleLoadFromFile.lpr"/>
<Caret Line="47" Column="75" TopLine="22"/>
@@ -129,6 +128,18 @@
<Filename Value="SimpleLoadFromFile.lpr"/>
<Caret Line="45" Column="8" TopLine="30"/>
</Position21>
<Position22>
<Filename Value="..\..\glBitmap.pas"/>
<Caret Line="446" Column="50" TopLine="420"/>
</Position22>
<Position23>
<Filename Value="SimpleLoadFromFile.lpr"/>
<Caret Line="46" Column="56" TopLine="30"/>
</Position23>
<Position24>
<Filename Value="..\..\glBitmap.pas"/>
<Caret Line="446" Column="14" TopLine="431"/>
</Position24>
</JumpHistory>
</ProjectSession>
</CONFIG>

+ 11
- 0
glBitmap.pas View File

@@ -390,6 +390,10 @@ type

{ @return @true if the format is a grayscale format, @false otherwise }
function GetIsGrayscale: Boolean;

{ @return @true if the format is supported by OpenGL, @false otherwise }
function GetHasOpenGLSupport: Boolean;

protected
fFormat: TglBitmapFormat; //< format this descriptor belongs to
fWithAlpha: TglBitmapFormat; //< suitable format with alpha channel
@@ -442,6 +446,8 @@ type
property HasColor: Boolean read GetHasColor; //< @true if the format has any color color channel, @false otherwise
property IsGrayscale: Boolean read GetIsGrayscale; //< @true if the format is a grayscale format, @false otherwise

property HasOpenGLSupport: Boolean read GetHasOpenGLSupport; //< @true if the format is supported by OpenGL, @false otherwise

function GetSize(const aSize: TglBitmapSize): Integer; overload; virtual;
function GetSize(const aWidth, aHeight: Integer): Integer; overload; virtual;

@@ -3837,6 +3843,11 @@ begin
result := (Mask.r = Mask.g) and (Mask.g = Mask.b) and (Mask.r > 0);
end;

function TglBitmapFormatDescriptor.GetHasOpenGLSupport: Boolean;
begin
result := (OpenGLFormat = Format);
end;

procedure TglBitmapFormatDescriptor.SetValues;
begin
fFormat := tfEmpty;


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