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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
  2. <html>
  3. <head>
  4. <title>All Classes, Interfaces, Objects and Records</title>
  5. <meta name="generator" content="PasDoc 0.13.0">
  6. <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
  7. <link rel="StyleSheet" type="text/css" href="pasdoc.css">
  8. </head>
  9. <body>
  10. <table class="container"><tr><td class="navigation">
  11. <p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
  12. <h1 class="allitems">All Classes, Interfaces, Objects and Records</h1>
  13. <table class="itemstable wide_list">
  14. <tr class="listheader">
  15. <th class="itemname">Name</th>
  16. <th class="itemunit">Unit</th>
  17. <th class="itemdesc">Description</th>
  18. </tr>
  19. <tr class="list">
  20. <td class="itemname"><a class="bold" href="glBitmap.EglBitmap.html">EglBitmap</a></td>
  21. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  22. <td class="itemdesc"><p>glBitmap exception</p></td>
  23. </tr>
  24. <tr class="list2">
  25. <td class="itemname"><a class="bold" href="glBitmap.EglBitmapNonPowerOfTwo.html">EglBitmapNonPowerOfTwo</a></td>
  26. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  27. <td class="itemdesc"><p>exception for non power of two textures</p></td>
  28. </tr>
  29. <tr class="list">
  30. <td class="itemname"><a class="bold" href="glBitmap.EglBitmapNotSupported.html">EglBitmapNotSupported</a></td>
  31. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  32. <td class="itemdesc"><p>exception for not supported functions</p></td>
  33. </tr>
  34. <tr class="list2">
  35. <td class="itemname"><a class="bold" href="glBitmap.EglBitmapSizeToLarge.html">EglBitmapSizeToLarge</a></td>
  36. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  37. <td class="itemdesc"><p>exception for to large textures</p></td>
  38. </tr>
  39. <tr class="list">
  40. <td class="itemname"><a class="bold" href="glBitmap.EglBitmapUnsupportedFormat.html">EglBitmapUnsupportedFormat</a></td>
  41. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  42. <td class="itemdesc"><p>exception for unsupporetd formats</p></td>
  43. </tr>
  44. <tr class="list2">
  45. <td class="itemname"><a class="bold" href="glBitmap.TglBitmap.html">TglBitmap</a></td>
  46. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  47. <td class="itemdesc"><p>base class for all glBitmap classes. used to manage OpenGL texture objects all operations on a bitmap object must be done from the render thread</p></td>
  48. </tr>
  49. <tr class="list">
  50. <td class="itemname"><a class="bold" href="glBitmap.TglBitmap1D.html">TglBitmap1D</a></td>
  51. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  52. <td class="itemdesc"><p>wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread</p></td>
  53. </tr>
  54. <tr class="list2">
  55. <td class="itemname"><a class="bold" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></td>
  56. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  57. <td class="itemdesc"><p>wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) all operations on a bitmap object must be done from the render thread</p></td>
  58. </tr>
  59. <tr class="list">
  60. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a></td>
  61. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  62. <td class="itemdesc"><p>wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread</p></td>
  63. </tr>
  64. <tr class="list2">
  65. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapData.html">TglBitmapData</a></td>
  66. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  67. <td class="itemdesc"><p>class to store texture data in. used to load, save and manipulate data before assigned to texture object all operations on a data object can be done from a background thread</p></td>
  68. </tr>
  69. <tr class="list">
  70. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapFormatDescriptor.html">TglBitmapFormatDescriptor</a></td>
  71. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  72. <td class="itemdesc"><p>describes the properties of a given texture data format</p></td>
  73. </tr>
  74. <tr class="list2">
  75. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapFunctionRec.html">TglBitmapFunctionRec</a></td>
  76. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  77. <td class="itemdesc"><p>structure to store data for converting in</p></td>
  78. </tr>
  79. <tr class="list">
  80. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapNormalMap.html">TglBitmapNormalMap</a></td>
  81. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  82. <td class="itemdesc"><p>wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread</p></td>
  83. </tr>
  84. <tr class="list2">
  85. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a></td>
  86. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  87. <td class="itemdesc"><p>structure to store pixel data in</p></td>
  88. </tr>
  89. <tr class="list">
  90. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ub.html">TglBitmapRec4ub</a></td>
  91. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  92. <td class="itemdesc"><p>record that stores 4 unsigned byte values</p></td>
  93. </tr>
  94. <tr class="list2">
  95. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a></td>
  96. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  97. <td class="itemdesc"><p>record that stores 4 unsigned integer values</p></td>
  98. </tr>
  99. <tr class="list">
  100. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ul.html">TglBitmapRec4ul</a></td>
  101. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  102. <td class="itemdesc"><p>record that stores 4 unsigned long integer values</p></td>
  103. </tr>
  104. <tr class="list2">
  105. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapSize.html">TglBitmapSize</a></td>
  106. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  107. <td class="itemdesc"><p>&nbsp;</p></td>
  108. </tr>
  109. </table>
  110. <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
  111. </span>
  112. </td></tr></table></body></html>