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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
  2. <html>
  3. <head>
  4. <title>glBitmap: Class TglBitmap1D</title>
  5. <meta name="generator" content="PasDoc 0.13.0">
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  12. <a name="TglBitmap1D"></a><h1 class="cio">Class TglBitmap1D</h1>
  13. <table class="sections wide_list">
  14. <tr>
  15. <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
  16. <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
  17. <p class="unitlink">
  18. <a href="glBitmap.html">glBitmap</a></p>
  19. <h2 class="declaration">Declaration</h2>
  20. <p class="declaration">
  21. <code>type TglBitmap1D = class(<a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a>)</code></p>
  22. <h2 class="description">Description</h2>
  23. <p>
  24. wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread</p>
  25. <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
  26. <ul class="hierarchy"><li class="ancestor">TObject</li>
  27. <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
  28. <li class="thisitem">TglBitmap1D</li></ul><h2 class="overview">Overview</h2>
  29. <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
  30. <table class="summary wide_list">
  31. <tr class="list">
  32. <td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
  33. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#UploadDataIntern">UploadDataIntern</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aBuildWithGlu: Boolean);</code></td>
  34. </tr>
  35. <tr class="list2">
  36. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  37. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
  38. </tr>
  39. <tr class="list">
  40. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  41. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#UploadData">UploadData</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
  42. </tr>
  43. </table>
  44. <a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
  45. <table class="summary wide_list">
  46. <tr class="list">
  47. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  48. <td class="itemcode"><code>property <b><a href="glBitmap.TglBitmap1D.html#Width">Width</a></b>;</code></td>
  49. </tr>
  50. </table>
  51. <h2 class="description">Description</h2>
  52. <h3 class="detail">Methods</h3>
  53. <table class="detail wide_list">
  54. <tr class="list">
  55. <td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
  56. <td class="itemcode"><a name="UploadDataIntern"></a><code>procedure <b>UploadDataIntern</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aBuildWithGlu: Boolean);</code></td>
  57. </tr>
  58. <tr><td colspan="2">
  59. <p>
  60. upload the texture data to video card </p>
  61. <h6 class="description_section">Parameters</h6>
  62. <dl class="parameters">
  63. <dt>aDataObj</dt>
  64. <dd>texture data object that contains the actual data</dd>
  65. <dt>aBuildWithGlu</dt>
  66. <dd>use glu functions to build mipmaps</dd>
  67. </dl>
  68. </td></tr>
  69. </table>
  70. <table class="detail wide_list">
  71. <tr class="list">
  72. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  73. <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
  74. </tr>
  75. <tr><td colspan="2">
  76. <p>
  77. this method is called after constructor and initializes the object</p>
  78. </td></tr>
  79. </table>
  80. <table class="detail wide_list">
  81. <tr class="list">
  82. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  83. <td class="itemcode"><a name="UploadData"></a><code>procedure <b>UploadData</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
  84. </tr>
  85. <tr><td colspan="2">
  86. <p>
  87. upload texture data from given data object to video card </p>
  88. <h6 class="description_section">Parameters</h6>
  89. <dl class="parameters">
  90. <dt>aData</dt>
  91. <dd>texture data object that contains the actual data</dd>
  92. <dt>aCheckSize</dt>
  93. <dd>check size before upload and throw exception if something is wrong</dd>
  94. </dl>
  95. </td></tr>
  96. </table>
  97. <h3 class="detail">Properties</h3>
  98. <table class="detail wide_list">
  99. <tr class="list">
  100. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  101. <td class="itemcode"><a name="Width"></a><code>property <b>Width</b>;</code></td>
  102. </tr>
  103. <tr><td colspan="2">
  104. <p>
  105. actual with of the texture</p>
  106. </td></tr>
  107. </table>
  108. <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
  109. </span>
  110. </td></tr></table></body></html>