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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
  2. <html>
  3. <head>
  4. <title>glBitmap: packed record TglBitmapPixelData</title>
  5. <meta name="generator" content="PasDoc 0.13.0">
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  12. <a name="TglBitmapPixelData"></a><h1 class="cio">packed record TglBitmapPixelData</h1>
  13. <table class="sections wide_list">
  14. <tr>
  15. <td><a class="section" href="#PasDoc-Description">Description</a></td><td>Hierarchy</td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
  16. <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
  17. <p class="unitlink">
  18. <a href="glBitmap.html">glBitmap</a></p>
  19. <h2 class="declaration">Declaration</h2>
  20. <p class="declaration">
  21. <code>type TglBitmapPixelData = packed record</code></p>
  22. <h2 class="description">Description</h2>
  23. <p>
  24. structure to store pixel data in</p>
  25. <h2 class="overview">Overview</h2>
  26. <a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
  27. <table class="summary wide_list">
  28. <tr class="list">
  29. <td class="itemcode"><code><b><a href="glBitmap.TglBitmapPixelData.html#Data">Data</a></b>: <a href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
  30. </tr>
  31. <tr class="list2">
  32. <td class="itemcode"><code><b><a href="glBitmap.TglBitmapPixelData.html#Range">Range</a></b>: <a href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
  33. </tr>
  34. <tr class="list">
  35. <td class="itemcode"><code><b><a href="glBitmap.TglBitmapPixelData.html#Format">Format</a></b>: <a href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>;</code></td>
  36. </tr>
  37. </table>
  38. <h2 class="description">Description</h2>
  39. <h3 class="detail">Fields</h3>
  40. <table class="detail wide_list">
  41. <tr class="list">
  42. <td class="itemcode"><a name="Data"></a><code><b>Data</b>: <a href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
  43. </tr>
  44. <tr><td colspan="1">
  45. <p>
  46. color data for each color channel</p>
  47. </td></tr>
  48. </table>
  49. <table class="detail wide_list">
  50. <tr class="list">
  51. <td class="itemcode"><a name="Range"></a><code><b>Range</b>: <a href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
  52. </tr>
  53. <tr><td colspan="1">
  54. <p>
  55. maximal color value for each channel</p>
  56. </td></tr>
  57. </table>
  58. <table class="detail wide_list">
  59. <tr class="list">
  60. <td class="itemcode"><a name="Format"></a><code><b>Format</b>: <a href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>;</code></td>
  61. </tr>
  62. <tr><td colspan="1">
  63. <p>
  64. format of the pixel</p>
  65. </td></tr>
  66. </table>
  67. <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
  68. </span>
  69. </td></tr></table></body></html>