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  1. { ============================================================================
  2. OpenGL 4.4 - Headertranslation
  3. Version 4.4
  4. Date : 2013/07/22
  5. Supported environments and targets :
  6. - (Win32) Delphi 4 and up
  7. - (Win32, Win64) Delphi XE2
  8. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  9. ==============================================================================
  10. Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h.
  11. It also contains some helperfunctions that were inspired by those
  12. found in Mike Lischke's OpenGL12.pas.
  13. Copyright (C) DGL-OpenGL2-Portteam
  14. All Rights Reserved
  15. Obtained through:
  16. Delphi OpenGL Community(DGL) - www.delphigl.com
  17. Converted and maintained by DGL's GL2.0-Team :
  18. - Sascha Willems - http://www.saschawillems.de
  19. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  20. Additional input :
  21. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  22. - Lars Middendorf
  23. - Martin Waldegger (Mars)
  24. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  25. Additional thanks:
  26. sigsegv (libdl.so)
  27. ==============================================================================
  28. You may retrieve the latest version of this file at the Delphi OpenGL
  29. Community home page, located at http://www.delphigl.com/
  30. The contents of this file are used with permission, subject to
  31. the Mozilla Public License Version 1.1 (the "License"); you may
  32. not use this file except in compliance with the License. You may
  33. obtain a copy of the License at
  34. http://www.mozilla.org/MPL/MPL-1.1.html
  35. Software distributed under the License is distributed on an
  36. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  37. implied. See the License for the specific language governing
  38. rights and limitations under the License.
  39. ==============================================================================
  40. History :
  41. Version 1.0 Initial Release
  42. Version 1.1 Added PPointer in Tpyessection for compatiblity with Delphi
  43. versions lower than 7 (SW)
  44. Added a function named RaiseLastOSError including a comment
  45. on how to make it run under Delphi versions lower than 7 (SW)
  46. Added some data types according to the GL-Syntax (SW)
  47. Version 1.2 Fixed some problems with getting the addresses of some
  48. Extensions (e.g. glTexImage3D) where the EXT/ARB did work
  49. but not the core-functions (SW)
  50. Version 1.3 A second call to ReadimplementationProperties won't
  51. revert to the default libs anymore (MW)
  52. Libraries now will be released if necessary (MW)
  53. Version 1.3a Small fixes for glSlang-functions (SW)
  54. Version 1.3b Fixed a small bug with GL_ARB_shader_objects, that lead
  55. lead to that extension not loaded correctly (SW)
  56. Version 1.3c more GL 1.5 compliance by FOG_COORD_xx and
  57. ARB less VBO and occlusion query routines (MW)
  58. Version 1.3d Fixed linebreaks (should now be corrected under D5) (SW)
  59. Version 1.4 Changed header to correspond to the OpenGL-Shading
  60. Language specification 1.10 :
  61. - Added new GL_SAMPLER_*-Constants
  62. - Added Constant GL_SHADING_LANGUAGE_VERSION_ARB
  63. - Added Constant GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
  64. - Added Constant GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (SW)
  65. Version 1.4a Fixed a missing stdcall for glBindAttribLocationARB (SW)
  66. Version 1.4b Fixed declaration for glUniform*(f/i)vARB (added count) (MW)
  67. glCompileShaderARB changed from function to procedure (MW)
  68. Version 1.5 Added support for FreePascal (BR)
  69. Added type TGLVectorf3/TGLVector3f (SW)
  70. Version 1.6 Added Extension GL_EXT_framebuffer_object (SX)
  71. Version 1.7 Added Extension GL_ARB_fragment_program_shadow (SX)
  72. Added Extension GL_ARB_draw_buffers (SX)
  73. Added Extension GL_ARB_texture_rectangle (SX)
  74. Added Extension GL_ARB_color_buffer_float (SX)
  75. Added Extension GL_ARB_half_float_pixel (SX)
  76. Added Extension GL_ARB_texture_float (SX)
  77. Added Extension GL_ARB_pixel_buffer_object (SX)
  78. Added Extension GL_EXT_depth_bounds_test (SX)
  79. Added Extension GL_EXT_texture_mirror_clamp (SX)
  80. Added Extension GL_EXT_blend_equation_separate (SX)
  81. Added Extension GL_EXT_pixel_buffer_object (SX)
  82. Added Extension GL_EXT_texture_compression_dxt1 (SX)
  83. Added Extension GL_NV_fragment_program_option (SX)
  84. Added Extension GL_NV_fragment_program2 (SX)
  85. Added Extension GL_NV_vertex_program2_option (SX)
  86. Added Extension GL_NV_vertex_program3 (SX)
  87. Version 1.8 Added explicit delegate type definitions (LM)
  88. Added .Net 1.1 Support (LM)
  89. Added .Net overloaded functions (LM)
  90. Added delayed extension loading and stubs (LM)
  91. Added automatic InitOpenGL call in CreateRenderingContext(LM)
  92. Added extra Read_* function (LM)
  93. Version 2.0 fixed some Problem with version string and damn drivers.
  94. String 1.15 identified as OpenGL 1.5 not as OpenGL 1.1 (SX)
  95. Removed unexisting extension GL_ARB_texture_mirror_repeat(SX)
  96. Added Extension WGL_ARB_pixel_format_float (SX)
  97. Added Extension GL_EXT_stencil_clear_tag (SX)
  98. Added Extension GL_EXT_texture_rectangle (SX)
  99. Added Extension GL_EXT_texture_edge_clamp (SX)
  100. Some 1.5 Core Consts added (now completed) (SX)
  101. gluProject need pointer for not .net (SX)
  102. gluUnProject need pointer for not .net (SX)
  103. wglUseFontOutlines* need pointer for not .net (SX)
  104. wglSwapMultipleBuffers need pointer for not .net (SX)
  105. Bug with wglGetExtensionsStringEXT removed
  106. different type for .net (SX)
  107. Added OpenGL 2.0 Core (SX)
  108. Version 2.0.1 fixed some problems with glGetActiveAttrib in 2.0 Core (SX)
  109. fixes some problems with gluProject (SX)
  110. fixes some problems with gluUnProject (SX)
  111. fixes some problems with gluTessVertex (SX)
  112. fixes some problems with gluLoadSamplingMatrices (SX)
  113. Version 2.1 Removed .NET Support (SX)
  114. Better support for Linux (SX)
  115. Better Codeformation (SX)
  116. Added some more Vector/Matrix types (SX)
  117. Added OpenGL 2.1 Core (SX)
  118. Added Extension GL_EXT_packed_depth_stencil (SX)
  119. Added Extension GL_EXT_texture_sRGB (SX)
  120. Added Extension GL_EXT_framebuffer_blit (SX)
  121. Added Extension GL_EXT_framebuffer_multisample (SX)
  122. Added Extension GL_EXT_timer_query (SX)
  123. Added Extension GL_EXT_gpu_program_parameters (SX)
  124. Added Extension GL_EXT_bindable_uniform (SX)
  125. Added Extension GL_EXT_draw_buffers2 (SX)
  126. Added Extension GL_EXT_draw_instanced (SX)
  127. Added Extension GL_EXT_framebuffer_sRGB (SX)
  128. Added Extension GL_EXT_geometry_shader4 (SX)
  129. Added Extension GL_EXT_gpu_shader4 (SX)
  130. Added Extension GL_EXT_packed_float (SX)
  131. Added Extension GL_EXT_texture_array (SX)
  132. Added Extension GL_EXT_texture_buffer_object (SX)
  133. Added Extension GL_EXT_texture_compression_latc (SX)
  134. Added Extension GL_EXT_texture_compression_rgtc (SX)
  135. Added Extension GL_EXT_texture_integer (SX)
  136. Added Extension GL_EXT_texture_shared_exponent (SX)
  137. Added Extension GL_NV_depth_buffer_float (SX)
  138. Added Extension GL_NV_fragment_program4 (SX)
  139. Added Extension GL_NV_framebuffer_multisample_coverage (SX)
  140. Added Extension GL_NV_geometry_program4 (SX)
  141. Added Extension GL_NV_gpu_program4 (SX)
  142. Added Extension GL_NV_parameter_buffer_object (SX)
  143. Added Extension GL_NV_transform_feedback (SX)
  144. Added Extension GL_NV_vertex_program4 (SX)
  145. Version 3.0 fixed some const of GL_EXT_texture_shared_exponent (SX)
  146. possible better support for mac (SX)
  147. Added OpenGL 3.0 Core (SX)
  148. Added Extension GL_ARB_depth_buffer_float (SX)
  149. Added Extension GL_ARB_draw_instanced (SX)
  150. Added Extension GL_ARB_framebuffer_object (SX)
  151. Added Extension GL_ARB_framebuffer_sRGB (SX)
  152. Added Extension GL_ARB_geometry_shader4 (SX)
  153. Added Extension GL_ARB_half_float_vertex (SX)
  154. Added Extension GL_ARB_instanced_arrays (SX)
  155. Added Extension GL_ARB_map_buffer_range (SX)
  156. Added Extension GL_ARB_texture_buffer_object (SX)
  157. Added Extension GL_ARB_texture_compression_rgtc (SX)
  158. Added Extension GL_ARB_texture_rg (SX)
  159. Added Extension GL_ARB_vertex_array_object (SX)
  160. Added Extension GL_NV_conditional_render (SX)
  161. Added Extension GL_NV_present_video (SX)
  162. Added Extension GL_EXT_transform_feedback (SX)
  163. Added Extension GL_EXT_direct_state_access (SX)
  164. Added Extension GL_EXT_vertex_array_bgra (SX)
  165. Added Extension GL_EXT_texture_swizzle (SX)
  166. Added Extension GL_NV_explicit_multisample (SX)
  167. Added Extension GL_NV_transform_feedback2 (SX)
  168. Added Extension WGL_ARB_create_context (SX)
  169. Added Extension WGL_NV_present_video (SX)
  170. Added Extension WGL_NV_video_out (SX)
  171. Added Extension WGL_NV_swap_group (SX)
  172. Added Extension WGL_NV_gpu_affinity (SX)
  173. Added define DGL_TINY_HEADER to suppress automatic
  174. function loading (SX)
  175. glProcedure renamed to dglGetProcAddress and now it's
  176. visible from outside the unit to custom load functions (SX)
  177. dglCheckExtension added to check if an extension exists (SX)
  178. Read_GL_ARB_buffer_object renamed to
  179. Read_GL_ARB_vertex_buffer_object (SX)
  180. Version 3.0.1 fixed an problem with fpc (SX)
  181. Version 3.0.2 fixed an problem with WGL_ARB_create_context (SX)
  182. Version 3.2 Functions from GL_VERSION_3_0 where updated (SX)
  183. Functions from GL_ARB_map_buffer_range where updated (SX)
  184. Functions from GL_NV_present_video where added (SX)
  185. Added consts of GL_ARB_instanced_arrays (SX)
  186. Defines to identify Delphi was changed (prevent for
  187. feature maintenance) (SX)
  188. Added Extension GL_ATI_meminfo (SX)
  189. Added Extension GL_AMD_performance_monitor (SX)
  190. Added Extension GL_AMD_texture_texture4 (SX)
  191. Added Extension GL_AMD_vertex_shader_tesselator (SX)
  192. Added Extension GL_EXT_provoking_vertex (SX)
  193. Added Extension WGL_AMD_gpu_association (SX)
  194. Added OpenGL 3.1 Core (SX)
  195. All deprecated stuff can be disabled if you undef the
  196. define DGL_DEPRECATED (SX)
  197. Added Extension GL_ARB_uniform_buffer_object (SX)
  198. Added Extension GL_ARB_compatibility (SX)
  199. Added Extension GL_ARB_copy_buffer (SX)
  200. Added Extension GL_ARB_shader_texture_lod (SX)
  201. Remove function from GL_NV_present_video (SX)
  202. Added Extension WGL_3DL_stereo_control (SX)
  203. Added Extension GL_EXT_texture_snorm (SX)
  204. Added Extension GL_AMD_draw_buffers_blend (SX)
  205. Added Extension GL_APPLE_texture_range (SX)
  206. Added Extension GL_APPLE_float_pixels (SX)
  207. Added Extension GL_APPLE_vertex_program_evaluators (SX)
  208. Added Extension GL_APPLE_aux_depth_stencil (SX)
  209. Added Extension GL_APPLE_object_purgeable (SX)
  210. Added Extension GL_APPLE_row_bytes (SX)
  211. Added OpenGL 3.2 Core (SX)
  212. Added Extension GL_ARB_depth_clamp (SX)
  213. Added Extension GL_ARB_draw_elements_base_vertex (SX)
  214. Added Extension GL_ARB_fragment_coord_conventions (SX)
  215. Added Extension GL_ARB_provoking_vertex (SX)
  216. Added Extension GL_ARB_seamless_cube_map (SX)
  217. Added Extension GL_ARB_sync (SX)
  218. Added Extension GL_ARB_texture_multisample (SX)
  219. Added Extension GL_ARB_vertex_array_bgra (SX)
  220. Added Extension GL_ARB_draw_buffers_blend (SX)
  221. Added Extension GL_ARB_sample_shading (SX)
  222. Added Extension GL_ARB_texture_cube_map_array (SX)
  223. Added Extension GL_ARB_texture_gather (SX)
  224. Added Extension GL_ARB_texture_query_lod (SX)
  225. Added Extension WGL_ARB_create_context_profile (SX)
  226. Added GLX Core up to Version 1.4 (SX)
  227. Added Extension GLX_ARB_multisample (SX)
  228. Added Extension GLX_ARB_fbconfig_float (SX)
  229. Added Extension GLX_ARB_get_proc_address (SX)
  230. Added Extension GLX_ARB_create_context (SX)
  231. Added Extension GLX_ARB_create_context_profile (SX)
  232. Added Extension GLX_EXT_visual_info (SX)
  233. Added Extension GLX_EXT_visual_rating (SX)
  234. Added Extension GLX_EXT_import_context (SX)
  235. Added Extension GLX_EXT_fbconfig_packed_float (SX)
  236. Added Extension GLX_EXT_framebuffer_sRGB (SX)
  237. Added Extension GLX_EXT_texture_from_pixmap (SX)
  238. Version 3.2.1 Fixed some problems with Delphi < 6 (SX)
  239. Version 3.2.2 Added Extension GL_APPLE_rgb_422 (SX)
  240. Added Extension GL_EXT_separate_shader_objects (SX)
  241. Added Extension GL_NV_video_capture (SX)
  242. Added Extension GL_NV_copy_image (SX)
  243. Added Extension GL_NV_parameter_buffer_object2 (SX)
  244. Added Extension GL_NV_shader_buffer_load (SX)
  245. Added Extension GL_NV_vertex_buffer_unified_memory (SX)
  246. Added Extension GL_NV_texture_barrier (SX)
  247. Variable GL_EXT_texture_snorm will be filled (SX)
  248. Variable GL_APPLE_row_bytes will be filled (SX)
  249. Added Extension WGL_NV_video_capture (SX)
  250. Added Extension WGL_NV_copy_image (SX)
  251. WGL_NV_video_out now named WGL_NV_video_output (SX)
  252. Added Extension GLX_EXT_swap_control (SX)
  253. Version 3.2.3 Fixed an Problem with glGetAttribLocation (SX)
  254. Added const GL_UNIFORM_BUFFER_EXT (SX)
  255. Functions of GL_NV_texture_barrier now will be loaded (SX)
  256. Version 4.0 Changes on Extension GL_ARB_texture_gather (SX)
  257. Changes on Extension GL_NV_shader_buffer_load (SX)
  258. Added OpenGL 3.3 Core (SX)
  259. Added OpenGL 4.0 Core (SX)
  260. Added Extension GL_AMD_shader_stencil_export (SX)
  261. Added Extension GL_AMD_seamless_cubemap_per_texture (SX)
  262. Added Extension GL_ARB_shading_language_include (SX)
  263. Added Extension GL_ARB_texture_compression_bptc (SX)
  264. Added Extension GL_ARB_blend_func_extended (SX)
  265. Added Extension GL_ARB_explicit_attrib_location (SX)
  266. Added Extension GL_ARB_occlusion_query2 (SX)
  267. Added Extension GL_ARB_sampler_objects (SX)
  268. Added Extension GL_ARB_shader_bit_encoding (SX)
  269. Added Extension GL_ARB_texture_rgb10_a2ui (SX)
  270. Added Extension GL_ARB_texture_swizzle (SX)
  271. Added Extension GL_ARB_timer_query (SX)
  272. Added Extension GL_ARB_vertex_type_2_10_10_10_rev (SX)
  273. Added Extension GL_ARB_draw_indirect (SX)
  274. Added Extension GL_ARB_gpu_shader5 (SX)
  275. Added Extension GL_ARB_gpu_shader_fp64 (SX)
  276. Added Extension GL_ARB_shader_subroutine (SX)
  277. Added Extension GL_ARB_tessellation_shader (SX)
  278. Added Extension GL_ARB_texture_buffer_object_rgb32 (SX)
  279. Added Extension GL_ARB_transform_feedback2 (SX)
  280. Added Extension GL_ARB_transform_feedback3 (SX)
  281. Version 4.1 Possible fix some strange linux behavior (SX)
  282. All function uses GL instead of TGL types (SX)
  283. GL_AMD_vertex_shader_tesselator will be read now (SX)
  284. GL_AMD_draw_buffers_blend will be read now (SX)
  285. Changes on glStencilFuncSeparate (GL_2_0) (SX)
  286. Changes on GL_VERSION_3_2 (SX)
  287. Changes on GL_VERSION_3_3 (SX)
  288. Changes on GL_VERSION_4_0 (SX)
  289. Changes on GL_ARB_sample_shading (SX)
  290. Changes on GL_ARB_texture_cube_map_array (SX)
  291. Changes on GL_ARB_gpu_shader5 (SX)
  292. Changes on GL_ARB_transform_feedback3 (SX)
  293. Changes on GL_ARB_sampler_objects (SX)
  294. Changes on GL_ARB_gpu_shader_fp64 (SX)
  295. Changes on GL_APPLE_element_array (SX)
  296. Changes on GL_APPLE_vertex_array_range (SX)
  297. Changes on GL_NV_transform_feedback (SX)
  298. Changes on GL_NV_vertex_buffer_unified_memory (SX)
  299. Changes on GL_EXT_multi_draw_arrays (SX)
  300. Changes on GL_EXT_direct_state_access (SX)
  301. Changes on GL_AMD_performance_monitor (SX)
  302. Changes on GL_AMD_seamless_cubemap_per_texture (SX)
  303. Changes on GL_EXT_geometry_shader4 (SX)
  304. Added OpenGL 4.1 Core (SX)
  305. Added Extension GL_ARB_ES2_compatibility (SX)
  306. Added Extension GL_ARB_get_program_binary (SX)
  307. Added Extension GL_ARB_separate_shader_objects (SX)
  308. Added Extension GL_ARB_shader_precision (SX)
  309. Added Extension GL_ARB_vertex_attrib_64bit (SX)
  310. Added Extension GL_ARB_viewport_array (SX)
  311. Added Extension GL_ARB_cl_event (SX)
  312. Added Extension GL_ARB_debug_output (SX)
  313. Added Extension GL_ARB_robustness (SX)
  314. Added Extension GL_ARB_shader_stencil_export (SX)
  315. Added Extension GL_AMD_conservative_depth (SX)
  316. Added Extension GL_EXT_shader_image_load_store (SX)
  317. Added Extension GL_EXT_vertex_attrib_64bit (SX)
  318. Added Extension GL_NV_gpu_program5 (SX)
  319. Added Extension GL_NV_gpu_shader5 (SX)
  320. Added Extension GL_NV_shader_buffer_store (SX)
  321. Added Extension GL_NV_tessellation_program5 (SX)
  322. Added Extension GL_NV_vertex_attrib_integer_64bit (SX)
  323. Added Extension GL_NV_multisample_coverage (SX)
  324. Added Extension GL_AMD_name_gen_delete (SX)
  325. Added Extension GL_AMD_debug_output (SX)
  326. Added Extension GL_NV_vdpau_interop (SX)
  327. Added Extension GL_AMD_transform_feedback3_lines_triangles (SX)
  328. Added Extension GL_AMD_depth_clamp_separate (SX)
  329. Added Extension GL_EXT_texture_sRGB_decode (SX)
  330. Added Extension WGL_ARB_framebuffer_sRGB (SX)
  331. Added Extension WGL_ARB_create_context_robustness (SX)
  332. Added Extension WGL_EXT_create_context_es2_profile (SX)
  333. Added Extension WGL_NV_multisample_coverage (SX)
  334. Added Extension GLX_ARB_vertex_buffer_object (SX)
  335. Added Extension GLX_ARB_framebuffer_sRGB (SX)
  336. Added Extension GLX_ARB_create_context_robustness (SX)
  337. Added Extension GLX_EXT_create_context_es2_profile (SX)
  338. Version 4.1a Fix for dglGetProcAddress with FPC and linux (def param) (SW)
  339. Version 4.2 Added OpenGL 4.2 Core (SW)
  340. Added Extension GL_ARB_base_instance (SW)
  341. Added Extension GL_ARB_shading_language_420pack (SW)
  342. Added Extension GL_ARB_transform_feedback_instanced (SW)
  343. Added Extension GL_ARB_compressed_texture_pixel_storage (SW)
  344. Added Extension GL_ARB_conservative_depth (SW)
  345. Added Extension GL_ARB_internalformat_query (SW)
  346. Added Extension GL_ARB_map_buffer_alignment (SW)
  347. Added Extension GL_ARB_shader_atomic_counters (SW)
  348. Added Extension GL_ARB_shader_image_load_store (SW)
  349. Added Extension GL_ARB_shading_language_packing (SW)
  350. Added Extension GL_ARB_texture_storage (SW)
  351. Added Extension WGL_NV_DX_interop (SW)
  352. Added Define for WGL_EXT_create_context_es2_profile (SW)
  353. Version 4.2a Added Mac OS X patch by Andrey Gruzdev (SW)
  354. Version 4.3 Added OpenGL 4.3 Core (SW)
  355. Added GL_ARB_arrays_of_arrays (SW)
  356. Added GL_ARB_fragment_layer_viewport (SW)
  357. Added GL_ARB_shader_image_size (SW)
  358. Added GL_ARB_ES3_compatibility (SW)
  359. Added GL_ARB_clear_buffer_object (SW)
  360. Added GL_ARB_compute_shader (SW)
  361. Added GL_ARB_copy_image (SW)
  362. Added GL_KHR_debug (SW)
  363. Added GL_ARB_explicit_uniform_location, (SW)
  364. Added GL_ARB_framebuffer_no_attachments (SW)
  365. Added GL_ARB_internalformat_query2 (SW)
  366. Added GL_ARB_invalidate_subdata (SW)
  367. Added GL_ARB_multi_draw_indirect (SW)
  368. Added GL_ARB_program_interface_query (SW)
  369. Added GL_ARB_robust_buffer_access_behavior (SW)
  370. Added GL_ARB_shader_storage_buffer_object (SW)
  371. Added GL_ARB_stencil_texturing (SW)
  372. Added GL_ARB_texture_buffer_range (SW)
  373. Added GL_ARB_texture_query_levels (SW)
  374. Added GL_ARB_texture_storage_multisample (SW)
  375. Added GL_ARB_texture_view (SW)
  376. Added GL_ARB_vertex_attrib_binding (SW)
  377. Added new vendor-specific extensions (SW)
  378. Added GL_NV_path_rendering (SW)
  379. Added GL_AMD_pinned_memory (SW)
  380. Added GL_AMD_stencil_operation_extended (SW)
  381. Added GL_AMD_vertex_shader_viewport_index (SW)
  382. Added GL_AMD_vertex_shader_layer (SW)
  383. Added GL_NV_bindless_texture (SW)
  384. Added GL_NV_shader_atomic_float (SW)
  385. Added GL_AMD_query_buffer_object (SW)
  386. Added CreateRenderingContextVersion (SW)
  387. Version 4.4 Added ARB_buffer_storage (SW)
  388. Added ARB_clear_texture extension (SW)
  389. Added ARB_enhanced_layouts extension (SW)
  390. Added ARB_multi_bind extension (SW)
  391. Added ARB_query_buffer_object extension (SW)
  392. Added ARB_texture_mirror_clamp_to_edge extension (SW)
  393. Added ARB_texture_stencil8 extension (SW)
  394. Added ARB_vertex_type_10f_11f_11f_rev extension (SW)
  395. Added MAX_VERTEX_ATTRIB_STRIDE stat (SW)
  396. Added missing functions for GL_EXT_direct_state_access (SW)
  397. GL3.0+ uses non-deprecated way of getting extensions
  398. (thanks to frenK) (SW)
  399. Added missing cdecl for TglXGetVisualFromFBConfig (SW)
  400. ==============================================================================
  401. Header based on glext.h rev 87 (2012-08-06)
  402. Header based on wglext.h rev 24 (2012/01/04)
  403. Header based on glxext.h rev 33 (2012/02/29) (only Core/ARB/EXT)
  404. This is an important notice for maintaining. Dont remove it. And make sure
  405. to keep it up to date
  406. ============================================================================== }
  407. {$define DGL_DEPRECATED}
  408. {
  409. This define defines if the header should use deprecated ARB stuff or not.
  410. per Default the Header use deprecated Stuff.
  411. }
  412. {.$define DGL_TINY_HEADER}
  413. {
  414. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  415. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  416. all non used functions. This will reduce the filesize of your binary file. But in this
  417. case you have to load the functions by yourself. There are two ways to do this.
  418. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  419. this it's possible to load functions you dont use. So you have the same "problem"
  420. like before. But it's only an bit smaler.
  421. > Read_GL_ARB_multitexture;
  422. 2. You are able to load only the functions you exactly need. In this case you are able
  423. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  424. and you can use the header like before.
  425. To do this you have to created and activated an opengl context and than you can load
  426. the needed functions.
  427. > ActivateRenderingContext(fDC, fRC);
  428. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  429. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  430. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  431. Please notice that the extension variables won't be loaded if this define is active. But
  432. you can call dglCheckExtension to check if any extension exists. You can assign them to
  433. the variables of the dglOpenGL.pas so all code they use this will find them.
  434. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  435. }
  436. unit dglOpenGL;
  437. interface
  438. // defines to configure freepascal
  439. {$IFDEF FPC}
  440. {$MODE Delphi}
  441. {$IFNDEF WINDOWS}
  442. {$LINKLIB c}
  443. {$ENDIF}
  444. {$ENDIF}
  445. // known delphi versions
  446. {$IFNDEF FPC} // if freepascal isnt defined
  447. {$IFDEF VER140} // Delphi 6
  448. {$DEFINE DELPHI6_AND_DOWN}
  449. {$ENDIF}
  450. {$IFDEF VER130} // Delphi 5
  451. {$DEFINE DELPHI6_AND_DOWN}
  452. {$ENDIF}
  453. {$IFDEF VER120} // Delphi 4
  454. {$DEFINE DELPHI6_AND_DOWN}
  455. {$ENDIF}
  456. {$IFDEF VER110} // C++ Builder 3
  457. {$DEFINE DELPHI6_AND_DOWN}
  458. {$ENDIF}
  459. {$IFDEF VER100} // Delphi 3
  460. {$DEFINE DELPHI6_AND_DOWN}
  461. {$ENDIF}
  462. {$ENDIF}
  463. // Options for Delphi < 5
  464. {$IFDEF DELPHI6_AND_DOWN}
  465. {$A+}
  466. {$ELSE}
  467. {$A4}
  468. {$ENDIF}
  469. // generell options
  470. {$H+,O+,X+}
  471. // detecting Windows
  472. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  473. {$DEFINE DGL_WIN}
  474. {$ENDIF}
  475. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  476. {$DEFINE DGL_WIN}
  477. {$ENDIF}
  478. // detecting Linux
  479. {$IFDEF linux} // Linux
  480. {$DEFINE DGL_LINUX}
  481. {$ENDIF}
  482. {$IFDEF DARWIN} // Mac OS X and FPC
  483. {$DEFINE DGL_MAC}
  484. {$ENDIF}
  485. {$IFDEF DELPHI} // Mac OS X add Delphi
  486. {$IFDEF MACOS}
  487. {$DEFINE DGL_MAC}
  488. {$ENDIF}
  489. {$ENDIF}
  490. // detecting 64 Bit CPU
  491. {$IFDEF CPU64} // fpc on 64 bit cpus
  492. {$DEFINE DGL_64BIT} // dgl define for 64 bit
  493. {$ENDIF}
  494. uses
  495. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  496. SysUtils
  497. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  498. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  499. ;
  500. type
  501. // Needed for Delphi 6 and less (defined in system.pas for Delphi 7)
  502. PPointer = ^Pointer;
  503. PCardinal = ^Cardinal;
  504. GLenum = Cardinal;
  505. GLboolean = BYTEBOOL;
  506. GLbitfield = Cardinal;
  507. GLbyte = Shortint;
  508. GLshort = SmallInt;
  509. GLint = Integer;
  510. GLsizei = Integer;
  511. GLubyte = Byte;
  512. GLushort = Word;
  513. GLuint = Cardinal;
  514. GLfloat = Single;
  515. GLclampf = Single;
  516. GLdouble = Double;
  517. GLclampd = Double;
  518. GLvoid = Pointer;
  519. GLint64 = Int64;
  520. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  521. TGLenum = GLenum;
  522. TGLboolean = GLboolean;
  523. TGLbitfield = GLbitfield;
  524. TGLbyte = GLbyte;
  525. TGLshort = GLshort;
  526. TGLint = GLint;
  527. TGLsizei = GLsizei;
  528. TGLubyte = GLubyte;
  529. TGLushort = GLushort;
  530. TGLuint = GLuint;
  531. TGLfloat = GLfloat;
  532. TGLclampf = GLclampf;
  533. TGLdouble = GLdouble;
  534. TGLclampd = GLclampd;
  535. TGLvoid = GLvoid;
  536. TGLint64 = GLint64;
  537. TGLuint64 = GLuint64;
  538. PGLboolean = ^GLboolean;
  539. PGLbyte = ^GLbyte;
  540. PGLshort = ^GLshort;
  541. PGLint = ^GLint;
  542. PGLsizei = ^GLsizei;
  543. PGLubyte = ^GLubyte;
  544. PGLushort = ^GLushort;
  545. PGLuint = ^GLuint;
  546. PGLclampf = ^GLclampf;
  547. PGLfloat = ^GLfloat;
  548. PGLdouble = ^GLdouble;
  549. PGLclampd = ^GLclampd;
  550. PGLenum = ^GLenum;
  551. PGLvoid = Pointer;
  552. PPGLvoid = ^PGLvoid;
  553. PGLint64 = ^GLint64;
  554. PGLuint64 = ^GLuint64;
  555. // GL_NV_half_float
  556. GLhalfNV = WORD;
  557. TGLhalfNV = GLhalfNV;
  558. PGLhalfNV = ^GLhalfNV;
  559. // GL_ARB_shader_objects
  560. PGLHandleARB = ^GLHandleARB;
  561. GLHandleARB = Integer;
  562. GLcharARB = AnsiChar;
  563. PGLcharARB = PAnsiChar;
  564. PPGLcharARB = ^PGLcharARB;
  565. // GL_VERSION_1_5
  566. GLintptr = GLint;
  567. GLsizeiptr = GLsizei;
  568. // GL_ARB_vertex_buffer_object
  569. GLintptrARB = GLint;
  570. GLsizeiptrARB = GLsizei;
  571. // GL_VERSION_2_0
  572. GLHandle = Integer;
  573. PGLchar = PAnsiChar;
  574. PPGLchar = ^PGLChar;
  575. // GL_EXT_timer_query
  576. GLint64EXT = Int64;
  577. TGLint64EXT = GLint64EXT;
  578. PGLint64EXT = ^GLint64EXT;
  579. GLuint64EXT = GLuint64;
  580. TGLuint64EXT = GLuint64EXT;
  581. PGLuint64EXT = ^GLuint64EXT;
  582. // WGL_ARB_pbuffer
  583. HPBUFFERARB = THandle;
  584. // WGL_EXT_pbuffer
  585. HPBUFFEREXT = THandle;
  586. // WGL_NV_present_video
  587. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  588. HVIDEOOUTPUTDEVICENV = THandle;
  589. // WGL_NV_video_output
  590. PHPVIDEODEV = ^HPVIDEODEV;
  591. HPVIDEODEV = THandle;
  592. // WGL_NV_gpu_affinity
  593. PHPGPUNV = ^HPGPUNV;
  594. PHGPUNV = ^HGPUNV;
  595. // WGL_NV_video_capture
  596. HVIDEOINPUTDEVICENV = THandle;
  597. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  598. HPGPUNV = THandle;
  599. HGPUNV = THandle;
  600. // GL_ARB_sync
  601. GLsync = Pointer;
  602. // GL_ARB_cl_event
  603. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  604. _cl_context = record end;
  605. _cl_event = record end;
  606. p_cl_context = ^_cl_context;
  607. p_cl_event = ^_cl_event;
  608. // GL_ARB_debug_output
  609. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  610. // GL_AMD_debug_output
  611. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  612. // (4.3) GL_KHR_debug
  613. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  614. // GL_NV_vdpau_interop
  615. GLvdpauSurfaceNV = GLintptr;
  616. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  617. // GLX
  618. {$IFDEF DGL_LINUX}
  619. GLXContext = Pointer;
  620. GLXContextID = TXID;
  621. GLXDrawable = TXID;
  622. GLXFBConfig = Pointer;
  623. GLXPbuffer = TXID;
  624. GLXPixmap = TXID;
  625. GLXWindow = TXID;
  626. Window = TXID;
  627. Colormap = TXID;
  628. Pixmap = TXID;
  629. Font = TXID;
  630. {$ENDIF}
  631. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  632. TGLVectorub2 = array[0..1] of GLubyte;
  633. TGLVectori2 = array[0..1] of GLint;
  634. TGLVectorf2 = array[0..1] of GLfloat;
  635. TGLVectord2 = array[0..1] of GLdouble;
  636. TGLVectorp2 = array[0..1] of Pointer;
  637. TGLVectorub3 = array[0..2] of GLubyte;
  638. TGLVectori3 = array[0..2] of GLint;
  639. TGLVectorf3 = array[0..2] of GLfloat;
  640. TGLVectord3 = array[0..2] of GLdouble;
  641. TGLVectorp3 = array[0..2] of Pointer;
  642. TGLVectorub4 = array[0..3] of GLubyte;
  643. TGLVectori4 = array[0..3] of GLint;
  644. TGLVectorf4 = array[0..3] of GLfloat;
  645. TGLVectord4 = array[0..3] of GLdouble;
  646. TGLVectorp4 = array[0..3] of Pointer;
  647. TGLArrayf4 = TGLVectorf4;
  648. TGLArrayf3 = TGLVectorf3;
  649. TGLArrayd3 = TGLVectord3;
  650. TGLArrayi4 = TGLVectori4;
  651. TGLArrayp4 = TGLVectorp4;
  652. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  653. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  654. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  655. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  656. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  657. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  658. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  659. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  660. TGLVector3f = TGLVectorf3;
  661. // Datatypes corresponding to OpenGL12.pas for easy porting
  662. TVector3d = TGLVectord3;
  663. TVector4i = TGLVectori4;
  664. TVector4f = TGLVectorf4;
  665. TVector4p = TGLVectorp4;
  666. TMatrix4f = TGLMatrixf4;
  667. TMatrix4d = TGLMatrixd4;
  668. PGLMatrixd4 = ^TGLMatrixd4;
  669. PVector4i = ^TVector4i;
  670. {$IFDEF FPC}
  671. TRect = packed record
  672. Left, Top, Right, Bottom: Longint;
  673. end;
  674. {$ENDIF}
  675. PGPU_DEVICE = ^GPU_DEVICE;
  676. GPU_DEVICE = record
  677. cb: DWORD;
  678. DeviceName: array [0..31] of AnsiChar;
  679. DeviceString: array [0..127] of AnsiChar;
  680. Flags: DWORD;
  681. rcVirtualScreen: TRect;
  682. end;
  683. type
  684. {$IFDEF FPC}
  685. {$IFDEF DGL_WIN}
  686. PWGLSwap = ^TWGLSwap;
  687. {$EXTERNALSYM _WGLSWAP}
  688. _WGLSWAP = packed record
  689. hdc: HDC;
  690. uiFlags: UINT;
  691. end;
  692. TWGLSwap = _WGLSWAP;
  693. {$EXTERNALSYM WGLSWAP}
  694. WGLSWAP = _WGLSWAP;
  695. {$ENDIF}
  696. {$ENDIF}
  697. // GLU types
  698. TGLUNurbs = record
  699. end;
  700. TGLUQuadric = record
  701. end;
  702. TGLUTesselator = record
  703. end;
  704. PGLUNurbs = ^TGLUNurbs;
  705. PGLUQuadric = ^TGLUQuadric;
  706. PGLUTesselator = ^TGLUTesselator;
  707. // backwards compatibility
  708. TGLUNurbsObj = TGLUNurbs;
  709. TGLUQuadricObj = TGLUQuadric;
  710. TGLUTesselatorObj = TGLUTesselator;
  711. TGLUTriangulatorObj = TGLUTesselator;
  712. PGLUNurbsObj = PGLUNurbs;
  713. PGLUQuadricObj = PGLUQuadric;
  714. PGLUTesselatorObj = PGLUTesselator;
  715. PGLUTriangulatorObj = PGLUTesselator;
  716. // GLUQuadricCallback
  717. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  718. // GLUTessCallback
  719. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  720. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  721. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  722. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  723. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  724. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  725. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  726. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  727. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  728. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  729. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  730. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  731. // GLUNurbsCallback
  732. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  733. var
  734. GL_VERSION_1_0,
  735. GL_VERSION_1_1,
  736. GL_VERSION_1_2,
  737. GL_VERSION_1_3,
  738. GL_VERSION_1_4,
  739. GL_VERSION_1_5,
  740. GL_VERSION_2_0,
  741. GL_VERSION_2_1,
  742. GL_VERSION_3_0,
  743. GL_VERSION_3_1,
  744. GL_VERSION_3_2,
  745. GL_VERSION_3_3,
  746. GL_VERSION_4_0,
  747. GL_VERSION_4_1,
  748. GL_VERSION_4_2,
  749. GL_VERSION_4_3,
  750. GL_VERSION_4_4,
  751. GLU_VERSION_1_1,
  752. GLU_VERSION_1_2,
  753. GLU_VERSION_1_3,
  754. GL_3DFX_multisample,
  755. GL_3DFX_tbuffer,
  756. GL_3DFX_texture_compression_FXT1,
  757. GL_APPLE_client_storage,
  758. GL_APPLE_element_array,
  759. GL_APPLE_fence,
  760. GL_APPLE_specular_vector,
  761. GL_APPLE_transform_hint,
  762. GL_APPLE_vertex_array_object,
  763. GL_APPLE_vertex_array_range,
  764. GL_APPLE_ycbcr_422,
  765. GL_APPLE_texture_range,
  766. GL_APPLE_float_pixels,
  767. GL_APPLE_vertex_program_evaluators,
  768. GL_APPLE_aux_depth_stencil,
  769. GL_APPLE_object_purgeable,
  770. GL_APPLE_row_bytes,
  771. GL_APPLE_rgb_422,
  772. GL_ARB_depth_texture,
  773. GL_ARB_fragment_program,
  774. GL_ARB_imaging,
  775. GL_ARB_matrix_palette,
  776. GL_ARB_multisample,
  777. GL_ARB_multitexture,
  778. GL_ARB_point_parameters,
  779. GL_ARB_shadow,
  780. GL_ARB_shadow_ambient,
  781. GL_ARB_texture_border_clamp,
  782. GL_ARB_texture_compression,
  783. GL_ARB_texture_cube_map,
  784. GL_ARB_texture_env_add,
  785. GL_ARB_texture_env_combine,
  786. GL_ARB_texture_env_crossbar,
  787. GL_ARB_texture_env_dot3,
  788. GL_ARB_texture_mirrored_repeat,
  789. GL_ARB_transpose_matrix,
  790. GL_ARB_vertex_blend,
  791. GL_ARB_vertex_buffer_object,
  792. GL_ARB_vertex_program,
  793. GL_ARB_window_pos,
  794. GL_ARB_shader_objects,
  795. GL_ARB_vertex_shader,
  796. GL_ARB_fragment_shader,
  797. GL_ARB_shading_language_100,
  798. GL_ARB_occlusion_query,
  799. GL_ARB_texture_non_power_of_two,
  800. GL_ARB_point_sprite,
  801. GL_ARB_fragment_program_shadow,
  802. GL_ARB_draw_buffers,
  803. GL_ARB_texture_rectangle,
  804. GL_ARB_color_buffer_float,
  805. GL_ARB_half_float_pixel,
  806. GL_ARB_texture_float,
  807. GL_ARB_pixel_buffer_object,
  808. GL_ARB_depth_buffer_float,
  809. GL_ARB_draw_instanced,
  810. GL_ARB_framebuffer_object,
  811. GL_ARB_framebuffer_sRGB,
  812. GL_ARB_geometry_shader4,
  813. GL_ARB_half_float_vertex,
  814. GL_ARB_instanced_arrays,
  815. GL_ARB_map_buffer_range,
  816. GL_ARB_texture_buffer_object,
  817. GL_ARB_texture_compression_rgtc,
  818. GL_ARB_texture_rg,
  819. GL_ARB_vertex_array_object,
  820. GL_ARB_uniform_buffer_object,
  821. GL_ARB_compatibility,
  822. GL_ARB_copy_buffer,
  823. GL_ARB_shader_texture_lod,
  824. GL_ARB_depth_clamp,
  825. GL_ARB_draw_elements_base_vertex,
  826. GL_ARB_fragment_coord_conventions,
  827. GL_ARB_provoking_vertex,
  828. GL_ARB_seamless_cube_map,
  829. GL_ARB_sync,
  830. GL_ARB_texture_multisample,
  831. GL_ARB_vertex_array_bgra,
  832. GL_ARB_draw_buffers_blend,
  833. GL_ARB_sample_shading,
  834. GL_ARB_texture_cube_map_array,
  835. GL_ARB_texture_gather,
  836. GL_ARB_texture_query_lod,
  837. GL_ARB_shading_language_include,
  838. GL_ARB_texture_compression_bptc,
  839. GL_ARB_blend_func_extended,
  840. GL_ARB_explicit_attrib_location,
  841. GL_ARB_occlusion_query2,
  842. GL_ARB_sampler_objects,
  843. GL_ARB_shader_bit_encoding,
  844. GL_ARB_texture_rgb10_a2ui,
  845. GL_ARB_texture_swizzle,
  846. GL_ARB_timer_query,
  847. GL_ARB_vertex_type_2_10_10_10_rev,
  848. GL_ARB_draw_indirect,
  849. GL_ARB_gpu_shader5,
  850. GL_ARB_gpu_shader_fp64,
  851. GL_ARB_shader_subroutine,
  852. GL_ARB_tessellation_shader,
  853. GL_ARB_texture_buffer_object_rgb32,
  854. GL_ARB_transform_feedback2,
  855. GL_ARB_transform_feedback3,
  856. GL_ARB_ES2_compatibility,
  857. GL_ARB_get_program_binary,
  858. GL_ARB_separate_shader_objects,
  859. GL_ARB_shader_precision,
  860. GL_ARB_vertex_attrib_64bit,
  861. GL_ARB_viewport_array,
  862. // GL 4.2
  863. GL_ARB_base_instance,
  864. GL_ARB_shading_language_420pack,
  865. GL_ARB_transform_feedback_instanced,
  866. GL_ARB_compressed_texture_pixel_storage,
  867. GL_ARB_conservative_depth,
  868. GL_ARB_internalformat_query,
  869. GL_ARB_map_buffer_alignment,
  870. GL_ARB_shader_atomic_counters,
  871. GL_ARB_shader_image_load_store,
  872. GL_ARB_shading_language_packing,
  873. GL_ARB_texture_storage,
  874. // END GL 4.2
  875. // GL 4.3
  876. GL_ARB_arrays_of_arrays,
  877. GL_ARB_fragment_layer_viewport,
  878. GL_ARB_shader_image_size,
  879. GL_ARB_ES3_compatibility,
  880. GL_ARB_clear_buffer_object,
  881. GL_ARB_compute_shader,
  882. GL_ARB_copy_image,
  883. GL_KHR_debug,
  884. GL_ARB_explicit_uniform_location,
  885. GL_ARB_framebuffer_no_attachments,
  886. GL_ARB_internalformat_query2,
  887. GL_ARB_invalidate_subdata,
  888. GL_ARB_multi_draw_indirect,
  889. GL_ARB_program_interface_query,
  890. GL_ARB_robust_buffer_access_behavior,
  891. GL_ARB_shader_storage_buffer_object,
  892. GL_ARB_stencil_texturing,
  893. GL_ARB_texture_buffer_range,
  894. GL_ARB_texture_query_levels,
  895. GL_ARB_texture_storage_multisample,
  896. GL_ARB_texture_view,
  897. GL_ARB_vertex_attrib_binding,
  898. GL_NV_path_rendering,
  899. GL_AMD_pinned_memory,
  900. GL_AMD_stencil_operation_extended,
  901. GL_AMD_vertex_shader_viewport_index,
  902. GL_AMD_vertex_shader_layer,
  903. GL_NV_bindless_texture,
  904. GL_NV_shader_atomic_float,
  905. GL_AMD_query_buffer_object,
  906. // END GL 4.3
  907. // GL 4.4
  908. GL_ARB_buffer_storage,
  909. GL_ARB_clear_texture,
  910. GL_ARB_enhanced_layouts,
  911. GL_ARB_multi_bind,
  912. GL_ARB_query_buffer_object,
  913. GL_ARB_texture_mirror_clamp_to_edge,
  914. GL_ARB_texture_stencil8,
  915. GL_ARB_vertex_type_10f_11f_11f_rev,
  916. // END 4.4
  917. GL_ARB_cl_event,
  918. GL_ARB_debug_output,
  919. GL_ARB_robustness,
  920. GL_ARB_shader_stencil_export,
  921. GL_ATI_draw_buffers,
  922. GL_ATI_element_array,
  923. GL_ATI_envmap_bumpmap,
  924. GL_ATI_fragment_shader,
  925. GL_ATI_map_object_buffer,
  926. GL_ATI_pn_triangles,
  927. GL_ATI_separate_stencil,
  928. GL_ATI_text_fragment_shader,
  929. GL_ATI_texture_env_combine3,
  930. GL_ATI_texture_float,
  931. GL_ATI_texture_mirror_once,
  932. GL_ATI_vertex_array_object,
  933. GL_ATI_vertex_attrib_array_object,
  934. GL_ATI_vertex_streams,
  935. GL_ATI_meminfo,
  936. GL_AMD_performance_monitor,
  937. GL_AMD_texture_texture4,
  938. GL_AMD_vertex_shader_tesselator,
  939. GL_AMD_draw_buffers_blend,
  940. GL_AMD_shader_stencil_export,
  941. GL_AMD_seamless_cubemap_per_texture,
  942. GL_AMD_conservative_depth,
  943. GL_AMD_name_gen_delete,
  944. GL_AMD_debug_output,
  945. GL_AMD_transform_feedback3_lines_triangles,
  946. GL_AMD_depth_clamp_separate,
  947. GL_EXT_422_pixels,
  948. GL_EXT_abgr,
  949. GL_EXT_bgra,
  950. GL_EXT_blend_color,
  951. GL_EXT_blend_func_separate,
  952. GL_EXT_blend_logic_op,
  953. GL_EXT_blend_minmax,
  954. GL_EXT_blend_subtract,
  955. GL_EXT_clip_volume_hint,
  956. GL_EXT_cmyka,
  957. GL_EXT_color_matrix,
  958. GL_EXT_color_subtable,
  959. GL_EXT_compiled_vertex_array,
  960. GL_EXT_convolution,
  961. GL_EXT_coordinate_frame,
  962. GL_EXT_copy_texture,
  963. GL_EXT_cull_vertex,
  964. GL_EXT_draw_range_elements,
  965. GL_EXT_fog_coord,
  966. GL_EXT_framebuffer_object,
  967. GL_EXT_histogram,
  968. GL_EXT_index_array_formats,
  969. GL_EXT_index_func,
  970. GL_EXT_index_material,
  971. GL_EXT_index_texture,
  972. GL_EXT_light_texture,
  973. GL_EXT_misc_attribute,
  974. GL_EXT_multi_draw_arrays,
  975. GL_EXT_multisample,
  976. GL_EXT_packed_pixels,
  977. GL_EXT_paletted_texture,
  978. GL_EXT_pixel_transform,
  979. GL_EXT_pixel_transform_color_table,
  980. GL_EXT_point_parameters,
  981. GL_EXT_polygon_offset,
  982. GL_EXT_rescale_normal,
  983. GL_EXT_secondary_color,
  984. GL_EXT_separate_specular_color,
  985. GL_EXT_shadow_funcs,
  986. GL_EXT_shared_texture_palette,
  987. GL_EXT_stencil_two_side,
  988. GL_EXT_stencil_wrap,
  989. GL_EXT_subtexture,
  990. GL_EXT_texture,
  991. GL_EXT_texture3D,
  992. GL_EXT_texture_compression_s3tc,
  993. GL_EXT_texture_cube_map,
  994. GL_EXT_texture_edge_clamp,
  995. GL_EXT_texture_env_add,
  996. GL_EXT_texture_env_combine,
  997. GL_EXT_texture_env_dot3,
  998. GL_EXT_texture_filter_anisotropic,
  999. GL_EXT_texture_lod_bias,
  1000. GL_EXT_texture_object,
  1001. GL_EXT_texture_perturb_normal,
  1002. GL_EXT_texture_rectangle,
  1003. GL_EXT_vertex_array,
  1004. GL_EXT_vertex_shader,
  1005. GL_EXT_vertex_weighting,
  1006. GL_EXT_depth_bounds_test,
  1007. GL_EXT_texture_mirror_clamp,
  1008. GL_EXT_blend_equation_separate,
  1009. GL_EXT_pixel_buffer_object,
  1010. GL_EXT_texture_compression_dxt1,
  1011. GL_EXT_stencil_clear_tag,
  1012. GL_EXT_packed_depth_stencil,
  1013. GL_EXT_texture_sRGB,
  1014. GL_EXT_framebuffer_blit,
  1015. GL_EXT_framebuffer_multisample,
  1016. GL_EXT_timer_query,
  1017. GL_EXT_gpu_program_parameters,
  1018. GL_EXT_bindable_uniform,
  1019. GL_EXT_draw_buffers2,
  1020. GL_EXT_draw_instanced,
  1021. GL_EXT_framebuffer_sRGB,
  1022. GL_EXT_geometry_shader4,
  1023. GL_EXT_gpu_shader4,
  1024. GL_EXT_packed_float,
  1025. GL_EXT_texture_array,
  1026. GL_EXT_texture_buffer_object,
  1027. GL_EXT_texture_compression_latc,
  1028. GL_EXT_texture_compression_rgtc,
  1029. GL_EXT_texture_integer,
  1030. GL_EXT_texture_shared_exponent,
  1031. GL_EXT_transform_feedback,
  1032. GL_EXT_direct_state_access,
  1033. GL_EXT_vertex_array_bgra,
  1034. GL_EXT_texture_swizzle,
  1035. GL_EXT_provoking_vertex,
  1036. GL_EXT_texture_snorm,
  1037. GL_EXT_separate_shader_objects,
  1038. GL_EXT_shader_image_load_store,
  1039. GL_EXT_vertex_attrib_64bit,
  1040. GL_EXT_texture_sRGB_decode,
  1041. GL_FfdMaskSGIX,
  1042. GL_HP_convolution_border_modes,
  1043. GL_HP_image_transform,
  1044. GL_HP_occlusion_test,
  1045. GL_HP_texture_lighting,
  1046. GL_IBM_cull_vertex,
  1047. GL_IBM_multimode_draw_arrays,
  1048. GL_IBM_rasterpos_clip,
  1049. GL_IBM_texture_mirrored_repeat,
  1050. GL_IBM_vertex_array_lists,
  1051. GL_INGR_blend_func_separate,
  1052. GL_INGR_color_clamp,
  1053. GL_INGR_interlace_read,
  1054. GL_INGR_palette_buffer,
  1055. GL_INTEL_parallel_arrays,
  1056. GL_INTEL_texture_scissor,
  1057. GL_MESA_resize_buffers,
  1058. GL_MESA_window_pos,
  1059. GL_NV_blend_square,
  1060. GL_NV_copy_depth_to_color,
  1061. GL_NV_depth_clamp,
  1062. GL_NV_evaluators,
  1063. GL_NV_fence,
  1064. GL_NV_float_buffer,
  1065. GL_NV_fog_distance,
  1066. GL_NV_fragment_program,
  1067. GL_NV_half_float,
  1068. GL_NV_light_max_exponent,
  1069. GL_NV_multisample_filter_hint,
  1070. GL_NV_occlusion_query,
  1071. GL_NV_packed_depth_stencil,
  1072. GL_NV_pixel_data_range,
  1073. GL_NV_point_sprite,
  1074. GL_NV_primitive_restart,
  1075. GL_NV_register_combiners,
  1076. GL_NV_register_combiners2,
  1077. GL_NV_texgen_emboss,
  1078. GL_NV_texgen_reflection,
  1079. GL_NV_texture_compression_vtc,
  1080. GL_NV_texture_env_combine4,
  1081. GL_NV_texture_expand_normal,
  1082. GL_NV_texture_rectangle,
  1083. GL_NV_texture_shader,
  1084. GL_NV_texture_shader2,
  1085. GL_NV_texture_shader3,
  1086. GL_NV_vertex_array_range,
  1087. GL_NV_vertex_array_range2,
  1088. GL_NV_vertex_program,
  1089. GL_NV_vertex_program1_1,
  1090. GL_NV_vertex_program2,
  1091. GL_NV_fragment_program_option,
  1092. GL_NV_fragment_program2,
  1093. GL_NV_vertex_program2_option,
  1094. GL_NV_vertex_program3,
  1095. GL_NV_depth_buffer_float,
  1096. GL_NV_fragment_program4,
  1097. GL_NV_framebuffer_multisample_coverage,
  1098. GL_NV_geometry_program4,
  1099. GL_NV_gpu_program4,
  1100. GL_NV_parameter_buffer_object,
  1101. GL_NV_transform_feedback,
  1102. GL_NV_vertex_program4,
  1103. GL_NV_conditional_render,
  1104. GL_NV_present_video,
  1105. GL_NV_explicit_multisample,
  1106. GL_NV_transform_feedback2,
  1107. GL_NV_video_capture,
  1108. GL_NV_copy_image,
  1109. GL_NV_parameter_buffer_object2,
  1110. GL_NV_shader_buffer_load,
  1111. GL_NV_vertex_buffer_unified_memory,
  1112. GL_NV_gpu_program5,
  1113. GL_NV_gpu_shader5,
  1114. GL_NV_shader_buffer_store,
  1115. GL_NV_tessellation_program5,
  1116. GL_NV_vertex_attrib_integer_64bit,
  1117. GL_NV_multisample_coverage,
  1118. GL_NV_vdpau_interop,
  1119. GL_NV_texture_barrier,
  1120. GL_OML_interlace,
  1121. GL_OML_resample,
  1122. GL_OML_subsample,
  1123. GL_PGI_misc_hints,
  1124. GL_PGI_vertex_hints,
  1125. GL_REND_screen_coordinates,
  1126. GL_S3_s3tc,
  1127. GL_SGIS_detail_texture,
  1128. GL_SGIS_fog_function,
  1129. GL_SGIS_generate_mipmap,
  1130. GL_SGIS_multisample,
  1131. GL_SGIS_pixel_texture,
  1132. GL_SGIS_point_line_texgen,
  1133. GL_SGIS_point_parameters,
  1134. GL_SGIS_sharpen_texture,
  1135. GL_SGIS_texture4D,
  1136. GL_SGIS_texture_border_clamp,
  1137. GL_SGIS_texture_color_mask,
  1138. GL_SGIS_texture_edge_clamp,
  1139. GL_SGIS_texture_filter4,
  1140. GL_SGIS_texture_lod,
  1141. GL_SGIS_texture_select,
  1142. GL_SGIX_async,
  1143. GL_SGIX_async_histogram,
  1144. GL_SGIX_async_pixel,
  1145. GL_SGIX_blend_alpha_minmax,
  1146. GL_SGIX_calligraphic_fragment,
  1147. GL_SGIX_clipmap,
  1148. GL_SGIX_convolution_accuracy,
  1149. GL_SGIX_depth_pass_instrument,
  1150. GL_SGIX_depth_texture,
  1151. GL_SGIX_flush_raster,
  1152. GL_SGIX_fog_offset,
  1153. GL_SGIX_fog_scale,
  1154. GL_SGIX_fragment_lighting,
  1155. GL_SGIX_framezoom,
  1156. GL_SGIX_igloo_interface,
  1157. GL_SGIX_impact_pixel_texture,
  1158. GL_SGIX_instruments,
  1159. GL_SGIX_interlace,
  1160. GL_SGIX_ir_instrument1,
  1161. GL_SGIX_list_priority,
  1162. GL_SGIX_pixel_texture,
  1163. GL_SGIX_pixel_tiles,
  1164. GL_SGIX_polynomial_ffd,
  1165. GL_SGIX_reference_plane,
  1166. GL_SGIX_resample,
  1167. GL_SGIX_scalebias_hint,
  1168. GL_SGIX_shadow,
  1169. GL_SGIX_shadow_ambient,
  1170. GL_SGIX_sprite,
  1171. GL_SGIX_subsample,
  1172. GL_SGIX_tag_sample_buffer,
  1173. GL_SGIX_texture_add_env,
  1174. GL_SGIX_texture_coordinate_clamp,
  1175. GL_SGIX_texture_lod_bias,
  1176. GL_SGIX_texture_multi_buffer,
  1177. GL_SGIX_texture_scale_bias,
  1178. GL_SGIX_texture_select,
  1179. GL_SGIX_vertex_preclip,
  1180. GL_SGIX_ycrcb,
  1181. GL_SGIX_ycrcb_subsample,
  1182. GL_SGIX_ycrcba,
  1183. GL_SGI_color_matrix,
  1184. GL_SGI_color_table,
  1185. GL_SGI_depth_pass_instrument,
  1186. GL_SGI_texture_color_table,
  1187. GL_SUNX_constant_data,
  1188. GL_SUN_convolution_border_modes,
  1189. GL_SUN_global_alpha,
  1190. GL_SUN_mesh_array,
  1191. GL_SUN_slice_accum,
  1192. GL_SUN_triangle_list,
  1193. GL_SUN_vertex,
  1194. GL_WIN_phong_shading,
  1195. GL_WIN_specular_fog,
  1196. WGL_3DFX_multisample,
  1197. WGL_ARB_buffer_region,
  1198. WGL_ARB_extensions_string,
  1199. WGL_ARB_make_current_read,
  1200. WGL_ARB_multisample,
  1201. WGL_ARB_pbuffer,
  1202. WGL_ARB_pixel_format,
  1203. WGL_ARB_pixel_format_float,
  1204. WGL_ARB_render_texture,
  1205. WGL_ARB_create_context,
  1206. WGL_ARB_create_context_profile,
  1207. WGL_ARB_framebuffer_sRGB,
  1208. WGL_ARB_create_context_robustness,
  1209. WGL_ATI_pixel_format_float,
  1210. WGL_AMD_gpu_association,
  1211. WGL_EXT_depth_float,
  1212. WGL_EXT_display_color_table,
  1213. WGL_EXT_extensions_string,
  1214. WGL_EXT_make_current_read,
  1215. WGL_EXT_multisample,
  1216. WGL_EXT_pbuffer,
  1217. WGL_EXT_pixel_format,
  1218. WGL_EXT_swap_control,
  1219. WGL_EXT_create_context_es2_profile,
  1220. WGL_I3D_digital_video_control,
  1221. WGL_I3D_gamma,
  1222. WGL_I3D_genlock,
  1223. WGL_I3D_image_buffer,
  1224. WGL_I3D_swap_frame_lock,
  1225. WGL_I3D_swap_frame_usage,
  1226. WGL_NV_float_buffer,
  1227. WGL_NV_render_depth_texture,
  1228. WGL_NV_render_texture_rectangle,
  1229. WGL_NV_vertex_array_range,
  1230. WGL_NV_present_video,
  1231. WGL_NV_video_output,
  1232. WGL_NV_swap_group,
  1233. WGL_NV_gpu_affinity,
  1234. WGL_NV_video_capture,
  1235. WGL_NV_copy_image,
  1236. WGL_NV_multisample_coverage,
  1237. WGL_NV_DX_interop,
  1238. WGL_OML_sync_control,
  1239. WGL_3DL_stereo_control,
  1240. WIN_draw_range_elements,
  1241. WIN_swap_hint,
  1242. // GLX_VERSION_1_0,
  1243. GLX_VERSION_1_3,
  1244. GLX_VERSION_1_4,
  1245. GLX_ARB_multisample,
  1246. GLX_ARB_fbconfig_float,
  1247. GLX_ARB_get_proc_address,
  1248. GLX_ARB_create_context,
  1249. GLX_ARB_create_context_profile,
  1250. GLX_ARB_vertex_buffer_object,
  1251. GLX_ARB_framebuffer_sRGB,
  1252. GLX_ARB_create_context_robustness,
  1253. GLX_EXT_visual_info,
  1254. GLX_EXT_visual_rating,
  1255. GLX_EXT_import_context,
  1256. GLX_EXT_fbconfig_packed_float,
  1257. GLX_EXT_framebuffer_sRGB,
  1258. GLX_EXT_texture_from_pixmap,
  1259. GLX_EXT_swap_control,
  1260. GLX_EXT_create_context_es2_profile : Boolean;
  1261. const
  1262. // GL_VERSION_1_1
  1263. { AttribMask }
  1264. GL_DEPTH_BUFFER_BIT = $00000100;
  1265. GL_STENCIL_BUFFER_BIT = $00000400;
  1266. GL_COLOR_BUFFER_BIT = $00004000;
  1267. { Boolean }
  1268. GL_TRUE = 1;
  1269. GL_FALSE = 0;
  1270. { BeginMode }
  1271. GL_POINTS = $0000;
  1272. GL_LINES = $0001;
  1273. GL_LINE_LOOP = $0002;
  1274. GL_LINE_STRIP = $0003;
  1275. GL_TRIANGLES = $0004;
  1276. GL_TRIANGLE_STRIP = $0005;
  1277. GL_TRIANGLE_FAN = $0006;
  1278. { AlphaFunction }
  1279. GL_NEVER = $0200;
  1280. GL_LESS = $0201;
  1281. GL_EQUAL = $0202;
  1282. GL_LEQUAL = $0203;
  1283. GL_GREATER = $0204;
  1284. GL_NOTEQUAL = $0205;
  1285. GL_GEQUAL = $0206;
  1286. GL_ALWAYS = $0207;
  1287. { BlendingFactorDest }
  1288. GL_ZERO = 0;
  1289. GL_ONE = 1;
  1290. GL_SRC_COLOR = $0300;
  1291. GL_ONE_MINUS_SRC_COLOR = $0301;
  1292. GL_SRC_ALPHA = $0302;
  1293. GL_ONE_MINUS_SRC_ALPHA = $0303;
  1294. GL_DST_ALPHA = $0304;
  1295. GL_ONE_MINUS_DST_ALPHA = $0305;
  1296. { BlendingFactorSrc }
  1297. GL_DST_COLOR = $0306;
  1298. GL_ONE_MINUS_DST_COLOR = $0307;
  1299. GL_SRC_ALPHA_SATURATE = $0308;
  1300. { DrawBufferMode }
  1301. GL_NONE = 0;
  1302. GL_FRONT_LEFT = $0400;
  1303. GL_FRONT_RIGHT = $0401;
  1304. GL_BACK_LEFT = $0402;
  1305. GL_BACK_RIGHT = $0403;
  1306. GL_FRONT = $0404;
  1307. GL_BACK = $0405;
  1308. GL_LEFT = $0406;
  1309. GL_RIGHT = $0407;
  1310. GL_FRONT_AND_BACK = $0408;
  1311. { ErrorCode }
  1312. GL_NO_ERROR = 0;
  1313. GL_INVALID_ENUM = $0500;
  1314. GL_INVALID_VALUE = $0501;
  1315. GL_INVALID_OPERATION = $0502;
  1316. GL_OUT_OF_MEMORY = $0505;
  1317. { FrontFaceDirection }
  1318. GL_CW = $0900;
  1319. GL_CCW = $0901;
  1320. { GetPName }
  1321. GL_POINT_SIZE = $0B11;
  1322. GL_POINT_SIZE_RANGE = $0B12;
  1323. GL_POINT_SIZE_GRANULARITY = $0B13;
  1324. GL_LINE_SMOOTH = $0B20;
  1325. GL_LINE_WIDTH = $0B21;
  1326. GL_LINE_WIDTH_RANGE = $0B22;
  1327. GL_LINE_WIDTH_GRANULARITY = $0B23;
  1328. GL_POLYGON_SMOOTH = $0B41;
  1329. GL_CULL_FACE = $0B44;
  1330. GL_CULL_FACE_MODE = $0B45;
  1331. GL_FRONT_FACE = $0B46;
  1332. GL_DEPTH_RANGE = $0B70;
  1333. GL_DEPTH_TEST = $0B71;
  1334. GL_DEPTH_WRITEMASK = $0B72;
  1335. GL_DEPTH_CLEAR_VALUE = $0B73;
  1336. GL_DEPTH_FUNC = $0B74;
  1337. GL_STENCIL_TEST = $0B90;
  1338. GL_STENCIL_CLEAR_VALUE = $0B91;
  1339. GL_STENCIL_FUNC = $0B92;
  1340. GL_STENCIL_VALUE_MASK = $0B93;
  1341. GL_STENCIL_FAIL = $0B94;
  1342. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  1343. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  1344. GL_STENCIL_REF = $0B97;
  1345. GL_STENCIL_WRITEMASK = $0B98;
  1346. GL_VIEWPORT = $0BA2;
  1347. GL_DITHER = $0BD0;
  1348. GL_BLEND_DST = $0BE0;
  1349. GL_BLEND_SRC = $0BE1;
  1350. GL_BLEND = $0BE2;
  1351. GL_LOGIC_OP_MODE = $0BF0;
  1352. GL_COLOR_LOGIC_OP = $0BF2;
  1353. GL_DRAW_BUFFER = $0C01;
  1354. GL_READ_BUFFER = $0C02;
  1355. GL_SCISSOR_BOX = $0C10;
  1356. GL_SCISSOR_TEST = $0C11;
  1357. GL_COLOR_CLEAR_VALUE = $0C22;
  1358. GL_COLOR_WRITEMASK = $0C23;
  1359. GL_DOUBLEBUFFER = $0C32;
  1360. GL_STEREO = $0C33;
  1361. GL_LINE_SMOOTH_HINT = $0C52;
  1362. GL_POLYGON_SMOOTH_HINT = $0C53;
  1363. GL_UNPACK_SWAP_BYTES = $0CF0;
  1364. GL_UNPACK_LSB_FIRST = $0CF1;
  1365. GL_UNPACK_ROW_LENGTH = $0CF2;
  1366. GL_UNPACK_SKIP_ROWS = $0CF3;
  1367. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1368. GL_UNPACK_ALIGNMENT = $0CF5;
  1369. GL_PACK_SWAP_BYTES = $0D00;
  1370. GL_PACK_LSB_FIRST = $0D01;
  1371. GL_PACK_ROW_LENGTH = $0D02;
  1372. GL_PACK_SKIP_ROWS = $0D03;
  1373. GL_PACK_SKIP_PIXELS = $0D04;
  1374. GL_PACK_ALIGNMENT = $0D05;
  1375. GL_MAX_TEXTURE_SIZE = $0D33;
  1376. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1377. GL_SUBPIXEL_BITS = $0D50;
  1378. GL_TEXTURE_1D = $0DE0;
  1379. GL_TEXTURE_2D = $0DE1;
  1380. GL_POLYGON_OFFSET_UNITS = $2A00;
  1381. GL_POLYGON_OFFSET_POINT = $2A01;
  1382. GL_POLYGON_OFFSET_LINE = $2A02;
  1383. GL_POLYGON_OFFSET_FILL = $8037;
  1384. GL_POLYGON_OFFSET_FACTOR = $8038;
  1385. GL_TEXTURE_BINDING_1D = $8068;
  1386. GL_TEXTURE_BINDING_2D = $8069;
  1387. { GetTextureParameter }
  1388. GL_TEXTURE_WIDTH = $1000;
  1389. GL_TEXTURE_HEIGHT = $1001;
  1390. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1391. GL_TEXTURE_BORDER_COLOR = $1004;
  1392. GL_TEXTURE_BORDER = $1005;
  1393. GL_TEXTURE_RED_SIZE = $805C;
  1394. GL_TEXTURE_GREEN_SIZE = $805D;
  1395. GL_TEXTURE_BLUE_SIZE = $805E;
  1396. GL_TEXTURE_ALPHA_SIZE = $805F;
  1397. { HintMode }
  1398. GL_DONT_CARE = $1100;
  1399. GL_FASTEST = $1101;
  1400. GL_NICEST = $1102;
  1401. { DataType }
  1402. GL_BYTE = $1400;
  1403. GL_UNSIGNED_BYTE = $1401;
  1404. GL_SHORT = $1402;
  1405. GL_UNSIGNED_SHORT = $1403;
  1406. GL_INT = $1404;
  1407. GL_UNSIGNED_INT = $1405;
  1408. GL_FLOAT = $1406;
  1409. GL_DOUBLE = $140A;
  1410. { LogicOp }
  1411. GL_CLEAR = $1500;
  1412. GL_AND = $1501;
  1413. GL_AND_REVERSE = $1502;
  1414. GL_COPY = $1503;
  1415. GL_AND_INVERTED = $1504;
  1416. GL_NOOP = $1505;
  1417. GL_XOR = $1506;
  1418. GL_OR = $1507;
  1419. GL_NOR = $1508;
  1420. GL_EQUIV = $1509;
  1421. GL_INVERT = $150A;
  1422. GL_OR_REVERSE = $150B;
  1423. GL_COPY_INVERTED = $150C;
  1424. GL_OR_INVERTED = $150D;
  1425. GL_NAND = $150E;
  1426. GL_SET = $150F;
  1427. { MatrixMode (for gl3.h, FBO attachment type) }
  1428. GL_TEXTURE = $1702;
  1429. { PixelCopyType }
  1430. GL_COLOR = $1800;
  1431. GL_DEPTH = $1801;
  1432. GL_STENCIL = $1802;
  1433. { PixelFormat }
  1434. GL_STENCIL_INDEX = $1901;
  1435. GL_DEPTH_COMPONENT = $1902;
  1436. GL_RED = $1903;
  1437. GL_GREEN = $1904;
  1438. GL_BLUE = $1905;
  1439. GL_ALPHA = $1906;
  1440. GL_RGB = $1907;
  1441. GL_RGBA = $1908;
  1442. { PolygonMode }
  1443. GL_POINT = $1B00;
  1444. GL_LINE = $1B01;
  1445. GL_FILL = $1B02;
  1446. { StencilOp }
  1447. GL_KEEP = $1E00;
  1448. GL_REPLACE = $1E01;
  1449. GL_INCR = $1E02;
  1450. GL_DECR = $1E03;
  1451. { StringName }
  1452. GL_VENDOR = $1F00;
  1453. GL_RENDERER = $1F01;
  1454. GL_VERSION = $1F02;
  1455. GL_EXTENSIONS = $1F03;
  1456. { TextureMagFilter }
  1457. GL_NEAREST = $2600;
  1458. GL_LINEAR = $2601;
  1459. { TextureMinFilter }
  1460. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1461. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1462. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1463. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1464. { TextureParameterName }
  1465. GL_TEXTURE_MAG_FILTER = $2800;
  1466. GL_TEXTURE_MIN_FILTER = $2801;
  1467. GL_TEXTURE_WRAP_S = $2802;
  1468. GL_TEXTURE_WRAP_T = $2803;
  1469. { TextureTarget }
  1470. GL_PROXY_TEXTURE_1D = $8063;
  1471. GL_PROXY_TEXTURE_2D = $8064;
  1472. { TextureWrapMode }
  1473. GL_REPEAT = $2901;
  1474. { PixelInternalFormat }
  1475. GL_R3_G3_B2 = $2A10;
  1476. GL_RGB4 = $804F;
  1477. GL_RGB5 = $8050;
  1478. GL_RGB8 = $8051;
  1479. GL_RGB10 = $8052;
  1480. GL_RGB12 = $8053;
  1481. GL_RGB16 = $8054;
  1482. GL_RGBA2 = $8055;
  1483. GL_RGBA4 = $8056;
  1484. GL_RGB5_A1 = $8057;
  1485. GL_RGBA8 = $8058;
  1486. GL_RGB10_A2 = $8059;
  1487. GL_RGBA12 = $805A;
  1488. GL_RGBA16 = $805B;
  1489. {$ifdef DGL_DEPRECATED}
  1490. GL_ACCUM = $0100;
  1491. GL_LOAD = $0101;
  1492. GL_RETURN = $0102;
  1493. GL_MULT = $0103;
  1494. GL_ADD = $0104;
  1495. GL_CURRENT_BIT = $00000001;
  1496. GL_POINT_BIT = $00000002;
  1497. GL_LINE_BIT = $00000004;
  1498. GL_POLYGON_BIT = $00000008;
  1499. GL_POLYGON_STIPPLE_BIT = $00000010;
  1500. GL_PIXEL_MODE_BIT = $00000020;
  1501. GL_LIGHTING_BIT = $00000040;
  1502. GL_FOG_BIT = $00000080;
  1503. GL_ACCUM_BUFFER_BIT = $00000200;
  1504. GL_VIEWPORT_BIT = $00000800;
  1505. GL_TRANSFORM_BIT = $00001000;
  1506. GL_ENABLE_BIT = $00002000;
  1507. GL_HINT_BIT = $00008000;
  1508. GL_EVAL_BIT = $00010000;
  1509. GL_LIST_BIT = $00020000;
  1510. GL_TEXTURE_BIT = $00040000;
  1511. GL_SCISSOR_BIT = $00080000;
  1512. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1513. GL_QUADS = $0007;
  1514. GL_QUAD_STRIP = $0008;
  1515. GL_POLYGON = $0009;
  1516. GL_CLIP_PLANE0 = $3000;
  1517. GL_CLIP_PLANE1 = $3001;
  1518. GL_CLIP_PLANE2 = $3002;
  1519. GL_CLIP_PLANE3 = $3003;
  1520. GL_CLIP_PLANE4 = $3004;
  1521. GL_CLIP_PLANE5 = $3005;
  1522. GL_2_BYTES = $1407;
  1523. GL_3_BYTES = $1408;
  1524. GL_4_BYTES = $1409;
  1525. GL_AUX0 = $0409;
  1526. GL_AUX1 = $040A;
  1527. GL_AUX2 = $040B;
  1528. GL_AUX3 = $040C;
  1529. GL_STACK_OVERFLOW = $0503;
  1530. GL_STACK_UNDERFLOW = $0504;
  1531. GL_2D = $0600;
  1532. GL_3D = $0601;
  1533. GL_3D_COLOR = $0602;
  1534. GL_3D_COLOR_TEXTURE = $0603;
  1535. GL_4D_COLOR_TEXTURE = $0604;
  1536. GL_PASS_THROUGH_TOKEN = $0700;
  1537. GL_POINT_TOKEN = $0701;
  1538. GL_LINE_TOKEN = $0702;
  1539. GL_POLYGON_TOKEN = $0703;
  1540. GL_BITMAP_TOKEN = $0704;
  1541. GL_DRAW_PIXEL_TOKEN = $0705;
  1542. GL_COPY_PIXEL_TOKEN = $0706;
  1543. GL_LINE_RESET_TOKEN = $0707;
  1544. GL_EXP = $0800;
  1545. GL_EXP2 = $0801;
  1546. GL_COEFF = $0A00;
  1547. GL_ORDER = $0A01;
  1548. GL_DOMAIN = $0A02;
  1549. GL_CURRENT_COLOR = $0B00;
  1550. GL_CURRENT_INDEX = $0B01;
  1551. GL_CURRENT_NORMAL = $0B02;
  1552. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1553. GL_CURRENT_RASTER_COLOR = $0B04;
  1554. GL_CURRENT_RASTER_INDEX = $0B05;
  1555. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1556. GL_CURRENT_RASTER_POSITION = $0B07;
  1557. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1558. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1559. GL_POINT_SMOOTH = $0B10;
  1560. GL_LINE_STIPPLE = $0B24;
  1561. GL_LINE_STIPPLE_PATTERN = $0B25;
  1562. GL_LINE_STIPPLE_REPEAT = $0B26;
  1563. GL_LIST_MODE = $0B30;
  1564. GL_MAX_LIST_NESTING = $0B31;
  1565. GL_LIST_BASE = $0B32;
  1566. GL_LIST_INDEX = $0B33;
  1567. GL_POLYGON_MODE = $0B40;
  1568. GL_POLYGON_STIPPLE = $0B42;
  1569. GL_EDGE_FLAG = $0B43;
  1570. GL_LIGHTING = $0B50;
  1571. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1572. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1573. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1574. GL_SHADE_MODEL = $0B54;
  1575. GL_COLOR_MATERIAL_FACE = $0B55;
  1576. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1577. GL_COLOR_MATERIAL = $0B57;
  1578. GL_FOG = $0B60;
  1579. GL_FOG_INDEX = $0B61;
  1580. GL_FOG_DENSITY = $0B62;
  1581. GL_FOG_START = $0B63;
  1582. GL_FOG_END = $0B64;
  1583. GL_FOG_MODE = $0B65;
  1584. GL_FOG_COLOR = $0B66;
  1585. GL_ACCUM_CLEAR_VALUE = $0B80;
  1586. GL_MATRIX_MODE = $0BA0;
  1587. GL_NORMALIZE = $0BA1;
  1588. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1589. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1590. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1591. GL_MODELVIEW_MATRIX = $0BA6;
  1592. GL_PROJECTION_MATRIX = $0BA7;
  1593. GL_TEXTURE_MATRIX = $0BA8;
  1594. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1595. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1596. GL_ALPHA_TEST = $0BC0;
  1597. GL_ALPHA_TEST_FUNC = $0BC1;
  1598. GL_ALPHA_TEST_REF = $0BC2;
  1599. GL_INDEX_LOGIC_OP = $0BF1;
  1600. GL_AUX_BUFFERS = $0C00;
  1601. GL_INDEX_CLEAR_VALUE = $0C20;
  1602. GL_INDEX_WRITEMASK = $0C21;
  1603. GL_INDEX_MODE = $0C30;
  1604. GL_RGBA_MODE = $0C31;
  1605. GL_RENDER_MODE = $0C40;
  1606. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1607. GL_POINT_SMOOTH_HINT = $0C51;
  1608. GL_FOG_HINT = $0C54;
  1609. GL_TEXTURE_GEN_S = $0C60;
  1610. GL_TEXTURE_GEN_T = $0C61;
  1611. GL_TEXTURE_GEN_R = $0C62;
  1612. GL_TEXTURE_GEN_Q = $0C63;
  1613. GL_PIXEL_MAP_I_TO_I = $0C70;
  1614. GL_PIXEL_MAP_S_TO_S = $0C71;
  1615. GL_PIXEL_MAP_I_TO_R = $0C72;
  1616. GL_PIXEL_MAP_I_TO_G = $0C73;
  1617. GL_PIXEL_MAP_I_TO_B = $0C74;
  1618. GL_PIXEL_MAP_I_TO_A = $0C75;
  1619. GL_PIXEL_MAP_R_TO_R = $0C76;
  1620. GL_PIXEL_MAP_G_TO_G = $0C77;
  1621. GL_PIXEL_MAP_B_TO_B = $0C78;
  1622. GL_PIXEL_MAP_A_TO_A = $0C79;
  1623. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1624. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1625. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1626. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1627. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1628. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1629. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1630. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1631. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1632. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1633. GL_MAP_COLOR = $0D10;
  1634. GL_MAP_STENCIL = $0D11;
  1635. GL_INDEX_SHIFT = $0D12;
  1636. GL_INDEX_OFFSET = $0D13;
  1637. GL_RED_SCALE = $0D14;
  1638. GL_RED_BIAS = $0D15;
  1639. GL_ZOOM_X = $0D16;
  1640. GL_ZOOM_Y = $0D17;
  1641. GL_GREEN_SCALE = $0D18;
  1642. GL_GREEN_BIAS = $0D19;
  1643. GL_BLUE_SCALE = $0D1A;
  1644. GL_BLUE_BIAS = $0D1B;
  1645. GL_ALPHA_SCALE = $0D1C;
  1646. GL_ALPHA_BIAS = $0D1D;
  1647. GL_DEPTH_SCALE = $0D1E;
  1648. GL_DEPTH_BIAS = $0D1F;
  1649. GL_MAX_EVAL_ORDER = $0D30;
  1650. GL_MAX_LIGHTS = $0D31;
  1651. GL_MAX_CLIP_PLANES = $0D32;
  1652. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1653. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1654. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1655. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1656. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1657. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1658. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1659. GL_INDEX_BITS = $0D51;
  1660. GL_RED_BITS = $0D52;
  1661. GL_GREEN_BITS = $0D53;
  1662. GL_BLUE_BITS = $0D54;
  1663. GL_ALPHA_BITS = $0D55;
  1664. GL_DEPTH_BITS = $0D56;
  1665. GL_STENCIL_BITS = $0D57;
  1666. GL_ACCUM_RED_BITS = $0D58;
  1667. GL_ACCUM_GREEN_BITS = $0D59;
  1668. GL_ACCUM_BLUE_BITS = $0D5A;
  1669. GL_ACCUM_ALPHA_BITS = $0D5B;
  1670. GL_NAME_STACK_DEPTH = $0D70;
  1671. GL_AUTO_NORMAL = $0D80;
  1672. GL_MAP1_COLOR_4 = $0D90;
  1673. GL_MAP1_INDEX = $0D91;
  1674. GL_MAP1_NORMAL = $0D92;
  1675. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1676. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1677. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1678. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1679. GL_MAP1_VERTEX_3 = $0D97;
  1680. GL_MAP1_VERTEX_4 = $0D98;
  1681. GL_MAP2_COLOR_4 = $0DB0;
  1682. GL_MAP2_INDEX = $0DB1;
  1683. GL_MAP2_NORMAL = $0DB2;
  1684. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1685. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1686. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1687. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1688. GL_MAP2_VERTEX_3 = $0DB7;
  1689. GL_MAP2_VERTEX_4 = $0DB8;
  1690. GL_MAP1_GRID_DOMAIN = $0DD0;
  1691. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1692. GL_MAP2_GRID_DOMAIN = $0DD2;
  1693. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1694. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1695. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1696. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1697. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1698. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1699. GL_LIGHT0 = $4000;
  1700. GL_LIGHT1 = $4001;
  1701. GL_LIGHT2 = $4002;
  1702. GL_LIGHT3 = $4003;
  1703. GL_LIGHT4 = $4004;
  1704. GL_LIGHT5 = $4005;
  1705. GL_LIGHT6 = $4006;
  1706. GL_LIGHT7 = $4007;
  1707. GL_AMBIENT = $1200;
  1708. GL_DIFFUSE = $1201;
  1709. GL_SPECULAR = $1202;
  1710. GL_POSITION = $1203;
  1711. GL_SPOT_DIRECTION = $1204;
  1712. GL_SPOT_EXPONENT = $1205;
  1713. GL_SPOT_CUTOFF = $1206;
  1714. GL_CONSTANT_ATTENUATION = $1207;
  1715. GL_LINEAR_ATTENUATION = $1208;
  1716. GL_QUADRATIC_ATTENUATION = $1209;
  1717. GL_COMPILE = $1300;
  1718. GL_COMPILE_AND_EXECUTE = $1301;
  1719. GL_EMISSION = $1600;
  1720. GL_SHININESS = $1601;
  1721. GL_AMBIENT_AND_DIFFUSE = $1602;
  1722. GL_COLOR_INDEXES = $1603;
  1723. GL_MODELVIEW = $1700;
  1724. GL_PROJECTION = $1701;
  1725. GL_COLOR_INDEX = $1900;
  1726. GL_LUMINANCE = $1909;
  1727. GL_LUMINANCE_ALPHA = $190A;
  1728. GL_BITMAP = $1A00;
  1729. GL_RENDER = $1C00;
  1730. GL_FEEDBACK = $1C01;
  1731. GL_SELECT = $1C02;
  1732. GL_FLAT = $1D00;
  1733. GL_SMOOTH = $1D01;
  1734. GL_S = $2000;
  1735. GL_T = $2001;
  1736. GL_R = $2002;
  1737. GL_Q = $2003;
  1738. GL_MODULATE = $2100;
  1739. GL_DECAL = $2101;
  1740. GL_TEXTURE_ENV_MODE = $2200;
  1741. GL_TEXTURE_ENV_COLOR = $2201;
  1742. GL_TEXTURE_ENV = $2300;
  1743. GL_EYE_LINEAR = $2400;
  1744. GL_OBJECT_LINEAR = $2401;
  1745. GL_SPHERE_MAP = $2402;
  1746. GL_TEXTURE_GEN_MODE = $2500;
  1747. GL_OBJECT_PLANE = $2501;
  1748. GL_EYE_PLANE = $2502;
  1749. GL_CLAMP = $2900;
  1750. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1751. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1752. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1753. GL_ALPHA4 = $803B;
  1754. GL_ALPHA8 = $803C;
  1755. GL_ALPHA12 = $803D;
  1756. GL_ALPHA16 = $803E;
  1757. GL_LUMINANCE4 = $803F;
  1758. GL_LUMINANCE8 = $8040;
  1759. GL_LUMINANCE12 = $8041;
  1760. GL_LUMINANCE16 = $8042;
  1761. GL_LUMINANCE4_ALPHA4 = $8043;
  1762. GL_LUMINANCE6_ALPHA2 = $8044;
  1763. GL_LUMINANCE8_ALPHA8 = $8045;
  1764. GL_LUMINANCE12_ALPHA4 = $8046;
  1765. GL_LUMINANCE12_ALPHA12 = $8047;
  1766. GL_LUMINANCE16_ALPHA16 = $8048;
  1767. GL_INTENSITY = $8049;
  1768. GL_INTENSITY4 = $804A;
  1769. GL_INTENSITY8 = $804B;
  1770. GL_INTENSITY12 = $804C;
  1771. GL_INTENSITY16 = $804D;
  1772. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1773. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1774. GL_TEXTURE_PRIORITY = $8066;
  1775. GL_TEXTURE_RESIDENT = $8067;
  1776. GL_VERTEX_ARRAY = $8074;
  1777. GL_NORMAL_ARRAY = $8075;
  1778. GL_COLOR_ARRAY = $8076;
  1779. GL_INDEX_ARRAY = $8077;
  1780. GL_TEXTURE_COORD_ARRAY = $8078;
  1781. GL_EDGE_FLAG_ARRAY = $8079;
  1782. GL_VERTEX_ARRAY_SIZE = $807A;
  1783. GL_VERTEX_ARRAY_TYPE = $807B;
  1784. GL_VERTEX_ARRAY_STRIDE = $807C;
  1785. GL_NORMAL_ARRAY_TYPE = $807E;
  1786. GL_NORMAL_ARRAY_STRIDE = $807F;
  1787. GL_COLOR_ARRAY_SIZE = $8081;
  1788. GL_COLOR_ARRAY_TYPE = $8082;
  1789. GL_COLOR_ARRAY_STRIDE = $8083;
  1790. GL_INDEX_ARRAY_TYPE = $8085;
  1791. GL_INDEX_ARRAY_STRIDE = $8086;
  1792. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1793. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1794. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1795. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1796. GL_VERTEX_ARRAY_POINTER = $808E;
  1797. GL_NORMAL_ARRAY_POINTER = $808F;
  1798. GL_COLOR_ARRAY_POINTER = $8090;
  1799. GL_INDEX_ARRAY_POINTER = $8091;
  1800. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1801. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1802. GL_V2F = $2A20;
  1803. GL_V3F = $2A21;
  1804. GL_C4UB_V2F = $2A22;
  1805. GL_C4UB_V3F = $2A23;
  1806. GL_C3F_V3F = $2A24;
  1807. GL_N3F_V3F = $2A25;
  1808. GL_C4F_N3F_V3F = $2A26;
  1809. GL_T2F_V3F = $2A27;
  1810. GL_T4F_V4F = $2A28;
  1811. GL_T2F_C4UB_V3F = $2A29;
  1812. GL_T2F_C3F_V3F = $2A2A;
  1813. GL_T2F_N3F_V3F = $2A2B;
  1814. GL_T2F_C4F_N3F_V3F = $2A2C;
  1815. GL_T4F_C4F_N3F_V4F = $2A2D;
  1816. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1817. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1818. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1819. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1820. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1821. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1822. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1823. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1824. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1825. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1826. {$endif}
  1827. // GL_VERSION_1_2
  1828. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1829. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1830. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1831. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1832. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1833. GL_TEXTURE_BINDING_3D = $806A;
  1834. GL_PACK_SKIP_IMAGES = $806B;
  1835. GL_PACK_IMAGE_HEIGHT = $806C;
  1836. GL_UNPACK_SKIP_IMAGES = $806D;
  1837. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1838. GL_TEXTURE_3D = $806F;
  1839. GL_PROXY_TEXTURE_3D = $8070;
  1840. GL_TEXTURE_DEPTH = $8071;
  1841. GL_TEXTURE_WRAP_R = $8072;
  1842. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1843. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1844. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1845. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1846. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1847. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1848. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1849. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1850. GL_BGR = $80E0;
  1851. GL_BGRA = $80E1;
  1852. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1853. GL_MAX_ELEMENTS_INDICES = $80E9;
  1854. GL_CLAMP_TO_EDGE = $812F;
  1855. GL_TEXTURE_MIN_LOD = $813A;
  1856. GL_TEXTURE_MAX_LOD = $813B;
  1857. GL_TEXTURE_BASE_LEVEL = $813C;
  1858. GL_TEXTURE_MAX_LEVEL = $813D;
  1859. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1860. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1861. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1862. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1863. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1864. {$ifdef DGL_DEPRECATED}
  1865. GL_RESCALE_NORMAL = $803A;
  1866. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1867. GL_SINGLE_COLOR = $81F9;
  1868. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1869. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1870. {$endif}
  1871. // GL_VERSION_1_3
  1872. GL_TEXTURE0 = $84C0;
  1873. GL_TEXTURE1 = $84C1;
  1874. GL_TEXTURE2 = $84C2;
  1875. GL_TEXTURE3 = $84C3;
  1876. GL_TEXTURE4 = $84C4;
  1877. GL_TEXTURE5 = $84C5;
  1878. GL_TEXTURE6 = $84C6;
  1879. GL_TEXTURE7 = $84C7;
  1880. GL_TEXTURE8 = $84C8;
  1881. GL_TEXTURE9 = $84C9;
  1882. GL_TEXTURE10 = $84CA;
  1883. GL_TEXTURE11 = $84CB;
  1884. GL_TEXTURE12 = $84CC;
  1885. GL_TEXTURE13 = $84CD;
  1886. GL_TEXTURE14 = $84CE;
  1887. GL_TEXTURE15 = $84CF;
  1888. GL_TEXTURE16 = $84D0;
  1889. GL_TEXTURE17 = $84D1;
  1890. GL_TEXTURE18 = $84D2;
  1891. GL_TEXTURE19 = $84D3;
  1892. GL_TEXTURE20 = $84D4;
  1893. GL_TEXTURE21 = $84D5;
  1894. GL_TEXTURE22 = $84D6;
  1895. GL_TEXTURE23 = $84D7;
  1896. GL_TEXTURE24 = $84D8;
  1897. GL_TEXTURE25 = $84D9;
  1898. GL_TEXTURE26 = $84DA;
  1899. GL_TEXTURE27 = $84DB;
  1900. GL_TEXTURE28 = $84DC;
  1901. GL_TEXTURE29 = $84DD;
  1902. GL_TEXTURE30 = $84DE;
  1903. GL_TEXTURE31 = $84DF;
  1904. GL_ACTIVE_TEXTURE = $84E0;
  1905. GL_MULTISAMPLE = $809D;
  1906. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1907. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1908. GL_SAMPLE_COVERAGE = $80A0;
  1909. GL_SAMPLE_BUFFERS = $80A8;
  1910. GL_SAMPLES = $80A9;
  1911. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1912. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1913. GL_TEXTURE_CUBE_MAP = $8513;
  1914. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1915. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1916. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1917. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1918. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1919. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1920. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1921. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1922. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1923. GL_COMPRESSED_RGB = $84ED;
  1924. GL_COMPRESSED_RGBA = $84EE;
  1925. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1926. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1927. GL_TEXTURE_COMPRESSED = $86A1;
  1928. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1929. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1930. GL_CLAMP_TO_BORDER = $812D;
  1931. {$ifdef DGL_DEPRECATED}
  1932. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1933. GL_MAX_TEXTURE_UNITS = $84E2;
  1934. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1935. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1936. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1937. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1938. GL_MULTISAMPLE_BIT = $20000000;
  1939. GL_NORMAL_MAP = $8511;
  1940. GL_REFLECTION_MAP = $8512;
  1941. GL_COMPRESSED_ALPHA = $84E9;
  1942. GL_COMPRESSED_LUMINANCE = $84EA;
  1943. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1944. GL_COMPRESSED_INTENSITY = $84EC;
  1945. GL_COMBINE = $8570;
  1946. GL_COMBINE_RGB = $8571;
  1947. GL_COMBINE_ALPHA = $8572;
  1948. GL_SOURCE0_RGB = $8580;
  1949. GL_SOURCE1_RGB = $8581;
  1950. GL_SOURCE2_RGB = $8582;
  1951. GL_SOURCE0_ALPHA = $8588;
  1952. GL_SOURCE1_ALPHA = $8589;
  1953. GL_SOURCE2_ALPHA = $858A;
  1954. GL_OPERAND0_RGB = $8590;
  1955. GL_OPERAND1_RGB = $8591;
  1956. GL_OPERAND2_RGB = $8592;
  1957. GL_OPERAND0_ALPHA = $8598;
  1958. GL_OPERAND1_ALPHA = $8599;
  1959. GL_OPERAND2_ALPHA = $859A;
  1960. GL_RGB_SCALE = $8573;
  1961. GL_ADD_SIGNED = $8574;
  1962. GL_INTERPOLATE = $8575;
  1963. GL_SUBTRACT = $84E7;
  1964. GL_CONSTANT = $8576;
  1965. GL_PRIMARY_COLOR = $8577;
  1966. GL_PREVIOUS = $8578;
  1967. GL_DOT3_RGB = $86AE;
  1968. GL_DOT3_RGBA = $86AF;
  1969. {$endif}
  1970. // GL_VERSION_1_4
  1971. GL_BLEND_DST_RGB = $80C8;
  1972. GL_BLEND_SRC_RGB = $80C9;
  1973. GL_BLEND_DST_ALPHA = $80CA;
  1974. GL_BLEND_SRC_ALPHA = $80CB;
  1975. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1976. GL_DEPTH_COMPONENT16 = $81A5;
  1977. GL_DEPTH_COMPONENT24 = $81A6;
  1978. GL_DEPTH_COMPONENT32 = $81A7;
  1979. GL_MIRRORED_REPEAT = $8370;
  1980. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1981. GL_TEXTURE_LOD_BIAS = $8501;
  1982. GL_INCR_WRAP = $8507;
  1983. GL_DECR_WRAP = $8508;
  1984. GL_TEXTURE_DEPTH_SIZE = $884A;
  1985. GL_TEXTURE_COMPARE_MODE = $884C;
  1986. GL_TEXTURE_COMPARE_FUNC = $884D;
  1987. {$ifdef DGL_DEPRECATED}
  1988. GL_POINT_SIZE_MIN = $8126;
  1989. GL_POINT_SIZE_MAX = $8127;
  1990. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1991. GL_GENERATE_MIPMAP = $8191;
  1992. GL_GENERATE_MIPMAP_HINT = $8192;
  1993. GL_FOG_COORDINATE_SOURCE = $8450;
  1994. GL_FOG_COORDINATE = $8451;
  1995. GL_FRAGMENT_DEPTH = $8452;
  1996. GL_CURRENT_FOG_COORDINATE = $8453;
  1997. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1998. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1999. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  2000. GL_FOG_COORDINATE_ARRAY = $8457;
  2001. GL_COLOR_SUM = $8458;
  2002. GL_CURRENT_SECONDARY_COLOR = $8459;
  2003. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  2004. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  2005. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  2006. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  2007. GL_SECONDARY_COLOR_ARRAY = $845E;
  2008. GL_TEXTURE_FILTER_CONTROL = $8500;
  2009. GL_DEPTH_TEXTURE_MODE = $884B;
  2010. GL_COMPARE_R_TO_TEXTURE = $884E;
  2011. {$endif}
  2012. // GL_VERSION_1_5
  2013. GL_BUFFER_SIZE = $8764;
  2014. GL_BUFFER_USAGE = $8765;
  2015. GL_QUERY_COUNTER_BITS = $8864;
  2016. GL_CURRENT_QUERY = $8865;
  2017. GL_QUERY_RESULT = $8866;
  2018. GL_QUERY_RESULT_AVAILABLE = $8867;
  2019. GL_ARRAY_BUFFER = $8892;
  2020. GL_ELEMENT_ARRAY_BUFFER = $8893;
  2021. GL_ARRAY_BUFFER_BINDING = $8894;
  2022. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  2023. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  2024. GL_READ_ONLY = $88B8;
  2025. GL_WRITE_ONLY = $88B9;
  2026. GL_READ_WRITE = $88BA;
  2027. GL_BUFFER_ACCESS = $88BB;
  2028. GL_BUFFER_MAPPED = $88BC;
  2029. GL_BUFFER_MAP_POINTER = $88BD;
  2030. GL_STREAM_DRAW = $88E0;
  2031. GL_STREAM_READ = $88E1;
  2032. GL_STREAM_COPY = $88E2;
  2033. GL_STATIC_DRAW = $88E4;
  2034. GL_STATIC_READ = $88E5;
  2035. GL_STATIC_COPY = $88E6;
  2036. GL_DYNAMIC_DRAW = $88E8;
  2037. GL_DYNAMIC_READ = $88E9;
  2038. GL_DYNAMIC_COPY = $88EA;
  2039. GL_SAMPLES_PASSED = $8914;
  2040. {$ifdef DGL_DEPRECATED}
  2041. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  2042. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  2043. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  2044. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  2045. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  2046. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  2047. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  2048. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  2049. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  2050. GL_FOG_COORD_SRC = $8450;
  2051. GL_FOG_COORD = $8451;
  2052. GL_CURRENT_FOG_COORD = $8453;
  2053. GL_FOG_COORD_ARRAY_TYPE = $8454;
  2054. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  2055. GL_FOG_COORD_ARRAY_POINTER = $8456;
  2056. GL_FOG_COORD_ARRAY = $8457;
  2057. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  2058. GL_SRC0_RGB = $8580;
  2059. GL_SRC1_RGB = $8581;
  2060. GL_SRC2_RGB = $8582;
  2061. GL_SRC0_ALPHA = $8588;
  2062. GL_SRC1_ALPHA = $8589;
  2063. GL_SRC2_ALPHA = $858A;
  2064. {$endif}
  2065. // GL_VERSION_2_0
  2066. GL_BLEND_EQUATION_RGB = $8009;
  2067. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  2068. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  2069. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  2070. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  2071. GL_CURRENT_VERTEX_ATTRIB = $8626;
  2072. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  2073. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  2074. GL_STENCIL_BACK_FUNC = $8800;
  2075. GL_STENCIL_BACK_FAIL = $8801;
  2076. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  2077. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  2078. GL_MAX_DRAW_BUFFERS = $8824;
  2079. GL_DRAW_BUFFER0 = $8825;
  2080. GL_DRAW_BUFFER1 = $8826;
  2081. GL_DRAW_BUFFER2 = $8827;
  2082. GL_DRAW_BUFFER3 = $8828;
  2083. GL_DRAW_BUFFER4 = $8829;
  2084. GL_DRAW_BUFFER5 = $882A;
  2085. GL_DRAW_BUFFER6 = $882B;
  2086. GL_DRAW_BUFFER7 = $882C;
  2087. GL_DRAW_BUFFER8 = $882D;
  2088. GL_DRAW_BUFFER9 = $882E;
  2089. GL_DRAW_BUFFER10 = $882F;
  2090. GL_DRAW_BUFFER11 = $8830;
  2091. GL_DRAW_BUFFER12 = $8831;
  2092. GL_DRAW_BUFFER13 = $8832;
  2093. GL_DRAW_BUFFER14 = $8833;
  2094. GL_DRAW_BUFFER15 = $8834;
  2095. GL_BLEND_EQUATION_ALPHA = $883D;
  2096. GL_MAX_VERTEX_ATTRIBS = $8869;
  2097. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  2098. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  2099. GL_FRAGMENT_SHADER = $8B30;
  2100. GL_VERTEX_SHADER = $8B31;
  2101. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  2102. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  2103. GL_MAX_VARYING_FLOATS = $8B4B;
  2104. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  2105. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  2106. GL_SHADER_TYPE = $8B4F;
  2107. GL_FLOAT_VEC2 = $8B50;
  2108. GL_FLOAT_VEC3 = $8B51;
  2109. GL_FLOAT_VEC4 = $8B52;
  2110. GL_INT_VEC2 = $8B53;
  2111. GL_INT_VEC3 = $8B54;
  2112. GL_INT_VEC4 = $8B55;
  2113. GL_BOOL = $8B56;
  2114. GL_BOOL_VEC2 = $8B57;
  2115. GL_BOOL_VEC3 = $8B58;
  2116. GL_BOOL_VEC4 = $8B59;
  2117. GL_FLOAT_MAT2 = $8B5A;
  2118. GL_FLOAT_MAT3 = $8B5B;
  2119. GL_FLOAT_MAT4 = $8B5C;
  2120. GL_SAMPLER_1D = $8B5D;
  2121. GL_SAMPLER_2D = $8B5E;
  2122. GL_SAMPLER_3D = $8B5F;
  2123. GL_SAMPLER_CUBE = $8B60;
  2124. GL_SAMPLER_1D_SHADOW = $8B61;
  2125. GL_SAMPLER_2D_SHADOW = $8B62;
  2126. GL_DELETE_STATUS = $8B80;
  2127. GL_COMPILE_STATUS = $8B81;
  2128. GL_LINK_STATUS = $8B82;
  2129. GL_VALIDATE_STATUS = $8B83;
  2130. GL_INFO_LOG_LENGTH = $8B84;
  2131. GL_ATTACHED_SHADERS = $8B85;
  2132. GL_ACTIVE_UNIFORMS = $8B86;
  2133. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  2134. GL_SHADER_SOURCE_LENGTH = $8B88;
  2135. GL_ACTIVE_ATTRIBUTES = $8B89;
  2136. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  2137. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  2138. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  2139. GL_CURRENT_PROGRAM = $8B8D;
  2140. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  2141. GL_LOWER_LEFT = $8CA1;
  2142. GL_UPPER_LEFT = $8CA2;
  2143. GL_STENCIL_BACK_REF = $8CA3;
  2144. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  2145. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  2146. {$ifdef DGL_DEPRECATED}
  2147. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  2148. GL_POINT_SPRITE = $8861;
  2149. GL_COORD_REPLACE = $8862;
  2150. GL_MAX_TEXTURE_COORDS = $8871;
  2151. {$endif}
  2152. // GL_VERSION_2_1
  2153. GL_PIXEL_PACK_BUFFER = $88EB;
  2154. GL_PIXEL_UNPACK_BUFFER = $88EC;
  2155. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  2156. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  2157. GL_FLOAT_MAT2x3 = $8B65;
  2158. GL_FLOAT_MAT2x4 = $8B66;
  2159. GL_FLOAT_MAT3x2 = $8B67;
  2160. GL_FLOAT_MAT3x4 = $8B68;
  2161. GL_FLOAT_MAT4x2 = $8B69;
  2162. GL_FLOAT_MAT4x3 = $8B6A;
  2163. GL_SRGB = $8C40;
  2164. GL_SRGB8 = $8C41;
  2165. GL_SRGB_ALPHA = $8C42;
  2166. GL_SRGB8_ALPHA8 = $8C43;
  2167. GL_COMPRESSED_SRGB = $8C48;
  2168. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  2169. {$ifdef DGL_DEPRECATED}
  2170. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  2171. GL_SLUMINANCE_ALPHA = $8C44;
  2172. GL_SLUMINANCE8_ALPHA8 = $8C45;
  2173. GL_SLUMINANCE = $8C46;
  2174. GL_SLUMINANCE8 = $8C47;
  2175. GL_COMPRESSED_SLUMINANCE = $8C4A;
  2176. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  2177. {$endif}
  2178. // GL_VERSION_3_0
  2179. GL_COMPARE_REF_TO_TEXTURE = $884E;
  2180. GL_CLIP_DISTANCE0 = $3000;
  2181. GL_CLIP_DISTANCE1 = $3001;
  2182. GL_CLIP_DISTANCE2 = $3002;
  2183. GL_CLIP_DISTANCE3 = $3003;
  2184. GL_CLIP_DISTANCE4 = $3004;
  2185. GL_CLIP_DISTANCE5 = $3005;
  2186. GL_CLIP_DISTANCE6 = $3006;
  2187. GL_CLIP_DISTANCE7 = $3007;
  2188. GL_MAX_CLIP_DISTANCES = $0D32;
  2189. GL_MAJOR_VERSION = $821B;
  2190. GL_MINOR_VERSION = $821C;
  2191. GL_NUM_EXTENSIONS = $821D;
  2192. GL_CONTEXT_FLAGS = $821E;
  2193. GL_DEPTH_BUFFER = $8223;
  2194. GL_STENCIL_BUFFER = $8224;
  2195. GL_COMPRESSED_RED = $8225;
  2196. GL_COMPRESSED_RG = $8226;
  2197. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  2198. GL_RGBA32F = $8814;
  2199. GL_RGB32F = $8815;
  2200. GL_RGBA16F = $881A;
  2201. GL_RGB16F = $881B;
  2202. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  2203. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  2204. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  2205. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  2206. GL_CLAMP_READ_COLOR = $891C;
  2207. GL_FIXED_ONLY = $891D;
  2208. GL_MAX_VARYING_COMPONENTS = $8B4B;
  2209. GL_TEXTURE_1D_ARRAY = $8C18;
  2210. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  2211. GL_TEXTURE_2D_ARRAY = $8C1A;
  2212. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  2213. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  2214. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  2215. GL_R11F_G11F_B10F = $8C3A;
  2216. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  2217. GL_RGB9_E5 = $8C3D;
  2218. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  2219. GL_TEXTURE_SHARED_SIZE = $8C3F;
  2220. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  2221. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  2222. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  2223. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  2224. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  2225. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  2226. GL_PRIMITIVES_GENERATED = $8C87;
  2227. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  2228. GL_RASTERIZER_DISCARD = $8C89;
  2229. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  2230. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  2231. GL_INTERLEAVED_ATTRIBS = $8C8C;
  2232. GL_SEPARATE_ATTRIBS = $8C8D;
  2233. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  2234. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  2235. GL_RGBA32UI = $8D70;
  2236. GL_RGB32UI = $8D71;
  2237. GL_RGBA16UI = $8D76;
  2238. GL_RGB16UI = $8D77;
  2239. GL_RGBA8UI = $8D7C;
  2240. GL_RGB8UI = $8D7D;
  2241. GL_RGBA32I = $8D82;
  2242. GL_RGB32I = $8D83;
  2243. GL_RGBA16I = $8D88;
  2244. GL_RGB16I = $8D89;
  2245. GL_RGBA8I = $8D8E;
  2246. GL_RGB8I = $8D8F;
  2247. GL_RED_INTEGER = $8D94;
  2248. GL_GREEN_INTEGER = $8D95;
  2249. GL_BLUE_INTEGER = $8D96;
  2250. GL_RGB_INTEGER = $8D98;
  2251. GL_RGBA_INTEGER = $8D99;
  2252. GL_BGR_INTEGER = $8D9A;
  2253. GL_BGRA_INTEGER = $8D9B;
  2254. GL_SAMPLER_1D_ARRAY = $8DC0;
  2255. GL_SAMPLER_2D_ARRAY = $8DC1;
  2256. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  2257. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  2258. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  2259. GL_UNSIGNED_INT_VEC2 = $8DC6;
  2260. GL_UNSIGNED_INT_VEC3 = $8DC7;
  2261. GL_UNSIGNED_INT_VEC4 = $8DC8;
  2262. GL_INT_SAMPLER_1D = $8DC9;
  2263. GL_INT_SAMPLER_2D = $8DCA;
  2264. GL_INT_SAMPLER_3D = $8DCB;
  2265. GL_INT_SAMPLER_CUBE = $8DCC;
  2266. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  2267. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  2268. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  2269. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  2270. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  2271. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  2272. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  2273. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  2274. GL_QUERY_WAIT = $8E13;
  2275. GL_QUERY_NO_WAIT = $8E14;
  2276. GL_QUERY_BY_REGION_WAIT = $8E15;
  2277. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  2278. GL_BUFFER_ACCESS_FLAGS = $911F;
  2279. GL_BUFFER_MAP_LENGTH = $9120;
  2280. GL_BUFFER_MAP_OFFSET = $9121;
  2281. { Reuse tokens from ARB_depth_buffer_float }
  2282. { reuse GL_DEPTH_COMPONENT32F }
  2283. { reuse GL_DEPTH32F_STENCIL8 }
  2284. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  2285. { Reuse tokens from ARB_framebuffer_object }
  2286. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  2287. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  2288. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  2289. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  2290. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  2291. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  2292. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  2293. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  2294. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  2295. { reuse GL_FRAMEBUFFER_DEFAULT }
  2296. { reuse GL_FRAMEBUFFER_UNDEFINED }
  2297. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  2298. { reuse GL_INDEX }
  2299. { reuse GL_MAX_RENDERBUFFER_SIZE }
  2300. { reuse GL_DEPTH_STENCIL }
  2301. { reuse GL_UNSIGNED_INT_24_8 }
  2302. { reuse GL_DEPTH24_STENCIL8 }
  2303. { reuse GL_TEXTURE_STENCIL_SIZE }
  2304. { reuse GL_TEXTURE_RED_TYPE }
  2305. { reuse GL_TEXTURE_GREEN_TYPE }
  2306. { reuse GL_TEXTURE_BLUE_TYPE }
  2307. { reuse GL_TEXTURE_ALPHA_TYPE }
  2308. { reuse GL_TEXTURE_DEPTH_TYPE }
  2309. { reuse GL_UNSIGNED_NORMALIZED }
  2310. { reuse GL_FRAMEBUFFER_BINDING }
  2311. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  2312. { reuse GL_RENDERBUFFER_BINDING }
  2313. { reuse GL_READ_FRAMEBUFFER }
  2314. { reuse GL_DRAW_FRAMEBUFFER }
  2315. { reuse GL_READ_FRAMEBUFFER_BINDING }
  2316. { reuse GL_RENDERBUFFER_SAMPLES }
  2317. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  2318. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  2319. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  2320. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  2321. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2322. { reuse GL_FRAMEBUFFER_COMPLETE }
  2323. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  2324. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  2325. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  2326. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  2327. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  2328. { reuse GL_MAX_COLOR_ATTACHMENTS }
  2329. { reuse GL_COLOR_ATTACHMENT0 }
  2330. { reuse GL_COLOR_ATTACHMENT1 }
  2331. { reuse GL_COLOR_ATTACHMENT2 }
  2332. { reuse GL_COLOR_ATTACHMENT3 }
  2333. { reuse GL_COLOR_ATTACHMENT4 }
  2334. { reuse GL_COLOR_ATTACHMENT5 }
  2335. { reuse GL_COLOR_ATTACHMENT6 }
  2336. { reuse GL_COLOR_ATTACHMENT7 }
  2337. { reuse GL_COLOR_ATTACHMENT8 }
  2338. { reuse GL_COLOR_ATTACHMENT9 }
  2339. { reuse GL_COLOR_ATTACHMENT10 }
  2340. { reuse GL_COLOR_ATTACHMENT11 }
  2341. { reuse GL_COLOR_ATTACHMENT12 }
  2342. { reuse GL_COLOR_ATTACHMENT13 }
  2343. { reuse GL_COLOR_ATTACHMENT14 }
  2344. { reuse GL_COLOR_ATTACHMENT15 }
  2345. { reuse GL_DEPTH_ATTACHMENT }
  2346. { reuse GL_STENCIL_ATTACHMENT }
  2347. { reuse GL_FRAMEBUFFER }
  2348. { reuse GL_RENDERBUFFER }
  2349. { reuse GL_RENDERBUFFER_WIDTH }
  2350. { reuse GL_RENDERBUFFER_HEIGHT }
  2351. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2352. { reuse GL_STENCIL_INDEX1 }
  2353. { reuse GL_STENCIL_INDEX4 }
  2354. { reuse GL_STENCIL_INDEX8 }
  2355. { reuse GL_STENCIL_INDEX16 }
  2356. { reuse GL_RENDERBUFFER_RED_SIZE }
  2357. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2358. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2359. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2360. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2361. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2362. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2363. { reuse GL_MAX_SAMPLES }
  2364. { Reuse tokens from ARB_framebuffer_sRGB }
  2365. { reuse GL_FRAMEBUFFER_SRGB }
  2366. { Reuse tokens from ARB_half_float_vertex }
  2367. { reuse GL_HALF_FLOAT }
  2368. { Reuse tokens from ARB_map_buffer_range }
  2369. { reuse GL_MAP_READ_BIT }
  2370. { reuse GL_MAP_WRITE_BIT }
  2371. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2372. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2373. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2374. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2375. { Reuse tokens from ARB_texture_compression_rgtc }
  2376. { reuse GL_COMPRESSED_RED_RGTC1 }
  2377. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2378. { reuse GL_COMPRESSED_RG_RGTC2 }
  2379. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2380. { Reuse tokens from ARB_texture_rg }
  2381. { reuse GL_RG }
  2382. { reuse GL_RG_INTEGER }
  2383. { reuse GL_R8 }
  2384. { reuse GL_R16 }
  2385. { reuse GL_RG8 }
  2386. { reuse GL_RG16 }
  2387. { reuse GL_R16F }
  2388. { reuse GL_R32F }
  2389. { reuse GL_RG16F }
  2390. { reuse GL_RG32F }
  2391. { reuse GL_R8I }
  2392. { reuse GL_R8UI }
  2393. { reuse GL_R16I }
  2394. { reuse GL_R16UI }
  2395. { reuse GL_R32I }
  2396. { reuse GL_R32UI }
  2397. { reuse GL_RG8I }
  2398. { reuse GL_RG8UI }
  2399. { reuse GL_RG16I }
  2400. { reuse GL_RG16UI }
  2401. { reuse GL_RG32I }
  2402. { reuse GL_RG32UI }
  2403. { Reuse tokens from ARB_vertex_array_object }
  2404. { reuse GL_VERTEX_ARRAY_BINDING }
  2405. {$ifdef DGL_DEPRECATED}
  2406. GL_CLAMP_VERTEX_COLOR = $891A;
  2407. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2408. GL_ALPHA_INTEGER = $8D97;
  2409. { Reuse tokens from ARB_framebuffer_object }
  2410. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2411. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2412. {$endif}
  2413. // GL_VERSION_3_1
  2414. GL_SAMPLER_2D_RECT = $8B63;
  2415. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2416. GL_SAMPLER_BUFFER = $8DC2;
  2417. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2418. GL_INT_SAMPLER_BUFFER = $8DD0;
  2419. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2420. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2421. GL_TEXTURE_BUFFER = $8C2A;
  2422. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2423. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2424. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2425. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2426. GL_TEXTURE_RECTANGLE = $84F5;
  2427. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2428. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2429. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2430. GL_RED_SNORM = $8F90;
  2431. GL_RG_SNORM = $8F91;
  2432. GL_RGB_SNORM = $8F92;
  2433. GL_RGBA_SNORM = $8F93;
  2434. GL_R8_SNORM = $8F94;
  2435. GL_RG8_SNORM = $8F95;
  2436. GL_RGB8_SNORM = $8F96;
  2437. GL_RGBA8_SNORM = $8F97;
  2438. GL_R16_SNORM = $8F98;
  2439. GL_RG16_SNORM = $8F99;
  2440. GL_RGB16_SNORM = $8F9A;
  2441. GL_RGBA16_SNORM = $8F9B;
  2442. GL_SIGNED_NORMALIZED = $8F9C;
  2443. GL_PRIMITIVE_RESTART = $8F9D;
  2444. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2445. { Reuse tokens from ARB_copy_buffer }
  2446. { reuse GL_COPY_READ_BUFFER }
  2447. { reuse GL_COPY_WRITE_BUFFER }
  2448. { Reuse tokens from ARB_draw_instanced (none) }
  2449. { Reuse tokens from ARB_uniform_buffer_object }
  2450. { reuse GL_UNIFORM_BUFFER }
  2451. { reuse GL_UNIFORM_BUFFER_BINDING }
  2452. { reuse GL_UNIFORM_BUFFER_START }
  2453. { reuse GL_UNIFORM_BUFFER_SIZE }
  2454. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2455. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2456. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2457. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2458. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2459. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2460. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2461. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2462. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2463. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2464. { reuse GL_UNIFORM_TYPE }
  2465. { reuse GL_UNIFORM_SIZE }
  2466. { reuse GL_UNIFORM_NAME_LENGTH }
  2467. { reuse GL_UNIFORM_BLOCK_INDEX }
  2468. { reuse GL_UNIFORM_OFFSET }
  2469. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2470. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2471. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2472. { reuse GL_UNIFORM_BLOCK_BINDING }
  2473. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2474. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2475. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2476. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2477. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2478. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2479. { reuse GL_INVALID_INDEX }
  2480. // GL_VERSION_3_2
  2481. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2482. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2483. GL_LINES_ADJACENCY = $000A;
  2484. GL_LINE_STRIP_ADJACENCY = $000B;
  2485. GL_TRIANGLES_ADJACENCY = $000C;
  2486. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2487. GL_PROGRAM_POINT_SIZE = $8642;
  2488. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2489. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2490. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2491. GL_GEOMETRY_SHADER = $8DD9;
  2492. GL_GEOMETRY_VERTICES_OUT = $8916;
  2493. GL_GEOMETRY_INPUT_TYPE = $8917;
  2494. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2495. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2496. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2497. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2498. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2499. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2500. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2501. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2502. GL_CONTEXT_PROFILE_MASK = $9126;
  2503. { reuse GL_MAX_VARYING_COMPONENTS }
  2504. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2505. { Reuse tokens from ARB_depth_clamp }
  2506. { reuse GL_DEPTH_CLAMP }
  2507. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2508. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2509. { Reuse tokens from ARB_provoking_vertex }
  2510. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2511. { reuse GL_FIRST_VERTEX_CONVENTION }
  2512. { reuse GL_LAST_VERTEX_CONVENTION }
  2513. { reuse GL_PROVOKING_VERTEX }
  2514. { Reuse tokens from ARB_seamless_cube_map }
  2515. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2516. { Reuse tokens from ARB_sync }
  2517. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2518. { reuse GL_OBJECT_TYPE }
  2519. { reuse GL_SYNC_CONDITION }
  2520. { reuse GL_SYNC_STATUS }
  2521. { reuse GL_SYNC_FLAGS }
  2522. { reuse GL_SYNC_FENCE }
  2523. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2524. { reuse GL_UNSIGNALED }
  2525. { reuse GL_SIGNALED }
  2526. { reuse GL_ALREADY_SIGNALED }
  2527. { reuse GL_TIMEOUT_EXPIRED }
  2528. { reuse GL_CONDITION_SATISFIED }
  2529. { reuse GL_WAIT_FAILED }
  2530. { reuse GL_TIMEOUT_IGNORED }
  2531. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2532. { reuse GL_TIMEOUT_IGNORED }
  2533. { Reuse tokens from ARB_texture_multisample }
  2534. { reuse GL_SAMPLE_POSITION }
  2535. { reuse GL_SAMPLE_MASK }
  2536. { reuse GL_SAMPLE_MASK_VALUE }
  2537. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2538. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2539. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2540. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2541. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2542. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2543. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2544. { reuse GL_TEXTURE_SAMPLES }
  2545. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2546. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2547. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2548. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2549. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2550. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2551. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2552. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2553. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2554. { reuse GL_MAX_INTEGER_SAMPLES }
  2555. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2556. // GL_VERSION_3_3
  2557. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2558. { Reuse tokens from ARB_blend_func_extended }
  2559. { reuse GL_SRC1_COLOR }
  2560. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2561. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2562. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2563. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2564. { Reuse tokens from ARB_occlusion_query2 }
  2565. { reuse GL_ANY_SAMPLES_PASSED }
  2566. { Reuse tokens from ARB_sampler_objects }
  2567. { reuse GL_SAMPLER_BINDING }
  2568. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2569. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2570. { reuse GL_RGB10_A2UI }
  2571. { Reuse tokens from ARB_texture_swizzle }
  2572. { reuse GL_TEXTURE_SWIZZLE_R }
  2573. { reuse GL_TEXTURE_SWIZZLE_G }
  2574. { reuse GL_TEXTURE_SWIZZLE_B }
  2575. { reuse GL_TEXTURE_SWIZZLE_A }
  2576. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2577. { Reuse tokens from ARB_timer_query }
  2578. { reuse GL_TIME_ELAPSED }
  2579. { reuse GL_TIMESTAMP }
  2580. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2581. { reuse GL_INT_2_10_10_10_REV }
  2582. // GL_VERSION_4_0
  2583. GL_SAMPLE_SHADING = $8C36;
  2584. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2585. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2586. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2587. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2588. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2589. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2590. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2591. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2592. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2593. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2594. { Reuse tokens from ARB_texture_query_lod (none) }
  2595. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2596. { Reuse tokens from ARB_draw_indirect }
  2597. { reuse GL_DRAW_INDIRECT_BUFFER }
  2598. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2599. { Reuse tokens from ARB_gpu_shader5 }
  2600. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2601. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2602. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2603. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2604. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2605. { reuse GL_MAX_VERTEX_STREAMS }
  2606. { Reuse tokens from ARB_gpu_shader_fp64 }
  2607. { reuse GL_DOUBLE_VEC2 }
  2608. { reuse GL_DOUBLE_VEC3 }
  2609. { reuse GL_DOUBLE_VEC4 }
  2610. { reuse GL_DOUBLE_MAT2 }
  2611. { reuse GL_DOUBLE_MAT3 }
  2612. { reuse GL_DOUBLE_MAT4 }
  2613. { reuse GL_DOUBLE_MAT2x3 }
  2614. { reuse GL_DOUBLE_MAT2x4 }
  2615. { reuse GL_DOUBLE_MAT3x2 }
  2616. { reuse GL_DOUBLE_MAT3x4 }
  2617. { reuse GL_DOUBLE_MAT4x2 }
  2618. { reuse GL_DOUBLE_MAT4x3 }
  2619. { Reuse tokens from ARB_shader_subroutine }
  2620. { reuse GL_ACTIVE_SUBROUTINES }
  2621. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2622. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2623. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2624. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2625. { reuse GL_MAX_SUBROUTINES }
  2626. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2627. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2628. { reuse GL_COMPATIBLE_SUBROUTINES }
  2629. { Reuse tokens from ARB_tessellation_shader }
  2630. { reuse GL_PATCHES }
  2631. { reuse GL_PATCH_VERTICES }
  2632. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2633. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2634. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2635. { reuse GL_TESS_GEN_MODE }
  2636. { reuse GL_TESS_GEN_SPACING }
  2637. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2638. { reuse GL_TESS_GEN_POINT_MODE }
  2639. { reuse GL_ISOLINES }
  2640. { reuse GL_FRACTIONAL_ODD }
  2641. { reuse GL_FRACTIONAL_EVEN }
  2642. { reuse GL_MAX_PATCH_VERTICES }
  2643. { reuse GL_MAX_TESS_GEN_LEVEL }
  2644. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2645. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2646. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2647. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2648. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2649. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2650. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2651. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2652. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2653. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2654. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2655. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2656. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2657. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2658. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2659. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2660. { reuse GL_TESS_EVALUATION_SHADER }
  2661. { reuse GL_TESS_CONTROL_SHADER }
  2662. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2663. { Reuse tokens from ARB_transform_feedback2 }
  2664. { reuse GL_TRANSFORM_FEEDBACK }
  2665. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2666. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2667. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2668. { Reuse tokens from ARB_transform_feedback3 }
  2669. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2670. { reuse GL_MAX_VERTEX_STREAMS }
  2671. // GL_VERSION_4_1
  2672. { Reuse tokens from ARB_ES2_compatibility }
  2673. { reuse GL_FIXED }
  2674. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2675. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2676. { reuse GL_LOW_FLOAT }
  2677. { reuse GL_MEDIUM_FLOAT }
  2678. { reuse GL_HIGH_FLOAT }
  2679. { reuse GL_LOW_INT }
  2680. { reuse GL_MEDIUM_INT }
  2681. { reuse GL_HIGH_INT }
  2682. { reuse GL_SHADER_COMPILER }
  2683. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2684. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2685. { reuse GL_MAX_VARYING_VECTORS }
  2686. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2687. { reuse GL_RGB565 }
  2688. { Reuse tokens from ARB_get_program_binary }
  2689. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2690. { reuse GL_PROGRAM_BINARY_LENGTH }
  2691. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2692. { reuse GL_PROGRAM_BINARY_FORMATS }
  2693. { Reuse tokens from ARB_separate_shader_objects }
  2694. { reuse GL_VERTEX_SHADER_BIT }
  2695. { reuse GL_FRAGMENT_SHADER_BIT }
  2696. { reuse GL_GEOMETRY_SHADER_BIT }
  2697. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2698. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2699. { reuse GL_ALL_SHADER_BITS }
  2700. { reuse GL_PROGRAM_SEPARABLE }
  2701. { reuse GL_ACTIVE_PROGRAM }
  2702. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2703. { Reuse tokens from ARB_shader_precision (none) }
  2704. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2705. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2706. { reuse GL_MAX_VIEWPORTS }
  2707. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2708. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2709. { reuse GL_LAYER_PROVOKING_VERTEX }
  2710. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2711. { reuse GL_UNDEFINED_VERTEX }
  2712. // GL_VERSION_4_2
  2713. { Reuse tokens from ARB_base_instance (none) }
  2714. { Reuse tokens from ARB_shading_language_420pack (none) }
  2715. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2716. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2717. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2718. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2719. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2720. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2721. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2722. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2723. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2724. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2725. { Reuse tokens from ARB_conservative_depth (none) }
  2726. { Reuse tokens from ARB_internalformat_query }
  2727. { reuse GL_NUM_SAMPLE_COUNTS }
  2728. { Reuse tokens from ARB_map_buffer_alignment }
  2729. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2730. { Reuse tokens from ARB_shader_atomic_counters }
  2731. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2732. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2733. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2734. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2735. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2736. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2737. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2738. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2739. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2740. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2741. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2742. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2743. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2744. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2745. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2746. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2747. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2748. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2749. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2750. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2751. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2752. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2753. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2754. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2755. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2756. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2757. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2758. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2759. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2760. { Reuse tokens from ARB_shader_image_load_store }
  2761. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2762. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2763. { reuse GL_UNIFORM_BARRIER_BIT }
  2764. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2765. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2766. { reuse GL_COMMAND_BARRIER_BIT }
  2767. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2768. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2769. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2770. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2771. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2772. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2773. { reuse GL_ALL_BARRIER_BITS }
  2774. { reuse GL_MAX_IMAGE_UNITS }
  2775. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2776. { reuse GL_IMAGE_BINDING_NAME }
  2777. { reuse GL_IMAGE_BINDING_LEVEL }
  2778. { reuse GL_IMAGE_BINDING_LAYERED }
  2779. { reuse GL_IMAGE_BINDING_LAYER }
  2780. { reuse GL_IMAGE_BINDING_ACCESS }
  2781. { reuse GL_IMAGE_1D }
  2782. { reuse GL_IMAGE_2D }
  2783. { reuse GL_IMAGE_3D }
  2784. { reuse GL_IMAGE_2D_RECT }
  2785. { reuse GL_IMAGE_CUBE }
  2786. { reuse GL_IMAGE_BUFFER }
  2787. { reuse GL_IMAGE_1D_ARRAY }
  2788. { reuse GL_IMAGE_2D_ARRAY }
  2789. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2790. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2791. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2792. { reuse GL_INT_IMAGE_1D }
  2793. { reuse GL_INT_IMAGE_2D }
  2794. { reuse GL_INT_IMAGE_3D }
  2795. { reuse GL_INT_IMAGE_2D_RECT }
  2796. { reuse GL_INT_IMAGE_CUBE }
  2797. { reuse GL_INT_IMAGE_BUFFER }
  2798. { reuse GL_INT_IMAGE_1D_ARRAY }
  2799. { reuse GL_INT_IMAGE_2D_ARRAY }
  2800. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2801. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2802. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2803. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2804. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2805. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2806. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2807. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2808. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2809. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2810. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2811. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2812. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2813. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2814. { reuse GL_MAX_IMAGE_SAMPLES }
  2815. { reuse GL_IMAGE_BINDING_FORMAT }
  2816. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2817. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2818. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2819. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2820. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2821. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2822. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2823. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2824. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2825. { Reuse tokens from ARB_shading_language_packing (none) }
  2826. { Reuse tokens from ARB_texture_storage }
  2827. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2828. // GL_VERSION_4_3
  2829. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2830. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2831. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2832. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2833. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2834. { Reuse tokens from ARB_ES3_compatibility }
  2835. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2836. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2837. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2838. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2839. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2840. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2841. { reuse GL_COMPRESSED_R11_EAC }
  2842. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2843. { reuse GL_COMPRESSED_RG11_EAC }
  2844. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2845. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2846. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2847. { reuse GL_MAX_ELEMENT_INDEX }
  2848. { Reuse tokens from ARB_clear_buffer_object (none) }
  2849. { Reuse tokens from ARB_compute_shader }
  2850. { reuse GL_COMPUTE_SHADER }
  2851. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2852. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2853. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2854. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2855. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2856. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2857. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2858. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2859. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2860. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2861. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2862. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2863. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2864. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2865. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2866. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2867. { Reuse tokens from ARB_copy_image (none) }
  2868. { Reuse tokens from KHR_debug }
  2869. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2870. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2871. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2872. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2873. { reuse GL_DEBUG_SOURCE_API }
  2874. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2875. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2876. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2877. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2878. { reuse GL_DEBUG_SOURCE_OTHER }
  2879. { reuse GL_DEBUG_TYPE_ERROR }
  2880. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2881. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2882. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2883. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2884. { reuse GL_DEBUG_TYPE_OTHER }
  2885. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2886. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2887. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2888. { reuse GL_DEBUG_SEVERITY_HIGH }
  2889. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2890. { reuse GL_DEBUG_SEVERITY_LOW }
  2891. { reuse GL_DEBUG_TYPE_MARKER }
  2892. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2893. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2894. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2895. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2896. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2897. { reuse GL_BUFFER }
  2898. { reuse GL_SHADER }
  2899. { reuse GL_PROGRAM }
  2900. { reuse GL_QUERY }
  2901. { reuse GL_PROGRAM_PIPELINE }
  2902. { reuse GL_SAMPLER }
  2903. { reuse GL_DISPLAY_LIST }
  2904. { reuse GL_MAX_LABEL_LENGTH }
  2905. { reuse GL_DEBUG_OUTPUT }
  2906. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2907. { reuse GL_STACK_UNDERFLOW }
  2908. { reuse GL_STACK_OVERFLOW }
  2909. { Reuse tokens from ARB_explicit_uniform_location }
  2910. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2911. { Reuse tokens from ARB_framebuffer_no_attachments }
  2912. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2913. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2914. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2915. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2916. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2917. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2918. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2919. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2920. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2921. { Reuse tokens from ARB_internalformat_query2 }
  2922. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2923. { reuse GL_INTERNALFORMAT_PREFERRED }
  2924. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2925. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2926. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2927. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2928. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2929. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2930. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2931. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2932. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2933. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2934. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2935. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2936. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2937. { reuse GL_MAX_WIDTH }
  2938. { reuse GL_MAX_HEIGHT }
  2939. { reuse GL_MAX_DEPTH }
  2940. { reuse GL_MAX_LAYERS }
  2941. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2942. { reuse GL_COLOR_COMPONENTS }
  2943. { reuse GL_DEPTH_COMPONENTS }
  2944. { reuse GL_STENCIL_COMPONENTS }
  2945. { reuse GL_COLOR_RENDERABLE }
  2946. { reuse GL_DEPTH_RENDERABLE }
  2947. { reuse GL_STENCIL_RENDERABLE }
  2948. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2949. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2950. { reuse GL_FRAMEBUFFER_BLEND }
  2951. { reuse GL_READ_PIXELS }
  2952. { reuse GL_READ_PIXELS_FORMAT }
  2953. { reuse GL_READ_PIXELS_TYPE }
  2954. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2955. { reuse GL_TEXTURE_IMAGE_TYPE }
  2956. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2957. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2958. { reuse GL_MIPMAP }
  2959. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2960. { reuse GL_AUTO_GENERATE_MIPMAP }
  2961. { reuse GL_COLOR_ENCODING }
  2962. { reuse GL_SRGB_READ }
  2963. { reuse GL_SRGB_WRITE }
  2964. { reuse GL_FILTER }
  2965. { reuse GL_VERTEX_TEXTURE }
  2966. { reuse GL_TESS_CONTROL_TEXTURE }
  2967. { reuse GL_TESS_EVALUATION_TEXTURE }
  2968. { reuse GL_GEOMETRY_TEXTURE }
  2969. { reuse GL_FRAGMENT_TEXTURE }
  2970. { reuse GL_COMPUTE_TEXTURE }
  2971. { reuse GL_TEXTURE_SHADOW }
  2972. { reuse GL_TEXTURE_GATHER }
  2973. { reuse GL_TEXTURE_GATHER_SHADOW }
  2974. { reuse GL_SHADER_IMAGE_LOAD }
  2975. { reuse GL_SHADER_IMAGE_STORE }
  2976. { reuse GL_SHADER_IMAGE_ATOMIC }
  2977. { reuse GL_IMAGE_TEXEL_SIZE }
  2978. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2979. { reuse GL_IMAGE_PIXEL_FORMAT }
  2980. { reuse GL_IMAGE_PIXEL_TYPE }
  2981. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2982. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2983. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2984. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2985. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2986. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2987. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2988. { reuse GL_CLEAR_BUFFER }
  2989. { reuse GL_TEXTURE_VIEW }
  2990. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2991. { reuse GL_FULL_SUPPORT }
  2992. { reuse GL_CAVEAT_SUPPORT }
  2993. { reuse GL_IMAGE_CLASS_4_X_32 }
  2994. { reuse GL_IMAGE_CLASS_2_X_32 }
  2995. { reuse GL_IMAGE_CLASS_1_X_32 }
  2996. { reuse GL_IMAGE_CLASS_4_X_16 }
  2997. { reuse GL_IMAGE_CLASS_2_X_16 }
  2998. { reuse GL_IMAGE_CLASS_1_X_16 }
  2999. { reuse GL_IMAGE_CLASS_4_X_8 }
  3000. { reuse GL_IMAGE_CLASS_2_X_8 }
  3001. { reuse GL_IMAGE_CLASS_1_X_8 }
  3002. { reuse GL_IMAGE_CLASS_11_11_10 }
  3003. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  3004. { reuse GL_VIEW_CLASS_128_BITS }
  3005. { reuse GL_VIEW_CLASS_96_BITS }
  3006. { reuse GL_VIEW_CLASS_64_BITS }
  3007. { reuse GL_VIEW_CLASS_48_BITS }
  3008. { reuse GL_VIEW_CLASS_32_BITS }
  3009. { reuse GL_VIEW_CLASS_24_BITS }
  3010. { reuse GL_VIEW_CLASS_16_BITS }
  3011. { reuse GL_VIEW_CLASS_8_BITS }
  3012. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  3013. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  3014. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  3015. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  3016. { reuse GL_VIEW_CLASS_RGTC1_RED }
  3017. { reuse GL_VIEW_CLASS_RGTC2_RG }
  3018. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  3019. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  3020. { Reuse tokens from ARB_invalidate_subdata (none) }
  3021. { Reuse tokens from ARB_multi_draw_indirect (none) }
  3022. { Reuse tokens from ARB_program_interface_query }
  3023. { reuse GL_UNIFORM }
  3024. { reuse GL_UNIFORM_BLOCK }
  3025. { reuse GL_PROGRAM_INPUT }
  3026. { reuse GL_PROGRAM_OUTPUT }
  3027. { reuse GL_BUFFER_VARIABLE }
  3028. { reuse GL_SHADER_STORAGE_BLOCK }
  3029. { reuse GL_VERTEX_SUBROUTINE }
  3030. { reuse GL_TESS_CONTROL_SUBROUTINE }
  3031. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  3032. { reuse GL_GEOMETRY_SUBROUTINE }
  3033. { reuse GL_FRAGMENT_SUBROUTINE }
  3034. { reuse GL_COMPUTE_SUBROUTINE }
  3035. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  3036. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  3037. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  3038. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  3039. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  3040. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  3041. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  3042. { reuse GL_ACTIVE_RESOURCES }
  3043. { reuse GL_MAX_NAME_LENGTH }
  3044. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  3045. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  3046. { reuse GL_NAME_LENGTH }
  3047. { reuse GL_TYPE }
  3048. { reuse GL_ARRAY_SIZE }
  3049. { reuse GL_OFFSET }
  3050. { reuse GL_BLOCK_INDEX }
  3051. { reuse GL_ARRAY_STRIDE }
  3052. { reuse GL_MATRIX_STRIDE }
  3053. { reuse GL_IS_ROW_MAJOR }
  3054. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  3055. { reuse GL_BUFFER_BINDING }
  3056. { reuse GL_BUFFER_DATA_SIZE }
  3057. { reuse GL_NUM_ACTIVE_VARIABLES }
  3058. { reuse GL_ACTIVE_VARIABLES }
  3059. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  3060. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  3061. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  3062. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  3063. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  3064. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  3065. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  3066. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  3067. { reuse GL_LOCATION }
  3068. { reuse GL_LOCATION_INDEX }
  3069. { reuse GL_IS_PER_PATCH }
  3070. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  3071. { Reuse tokens from ARB_shader_storage_buffer_object }
  3072. { reuse GL_SHADER_STORAGE_BUFFER }
  3073. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  3074. { reuse GL_SHADER_STORAGE_BUFFER_START }
  3075. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  3076. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  3077. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  3078. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  3079. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  3080. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  3081. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  3082. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  3083. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  3084. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  3085. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  3086. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  3087. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  3088. { Reuse tokens from ARB_stencil_texturing }
  3089. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  3090. { Reuse tokens from ARB_texture_buffer_range }
  3091. { reuse GL_TEXTURE_BUFFER_OFFSET }
  3092. { reuse GL_TEXTURE_BUFFER_SIZE }
  3093. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  3094. { Reuse tokens from ARB_texture_query_levels (none) }
  3095. { Reuse tokens from ARB_texture_storage_multisample (none) }
  3096. { Reuse tokens from ARB_texture_view }
  3097. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  3098. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  3099. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  3100. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  3101. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  3102. { Reuse tokens from ARB_vertex_attrib_binding }
  3103. { reuse GL_VERTEX_ATTRIB_BINDING }
  3104. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  3105. { reuse GL_VERTEX_BINDING_DIVISOR }
  3106. { reuse GL_VERTEX_BINDING_OFFSET }
  3107. { reuse GL_VERTEX_BINDING_STRIDE }
  3108. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  3109. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  3110. // GL_3DFX_multisample
  3111. GL_MULTISAMPLE_3DFX = $86B2;
  3112. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  3113. GL_SAMPLES_3DFX = $86B4;
  3114. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  3115. // GL_3DFX_texture_compression_FXT1
  3116. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  3117. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  3118. // GL_APPLE_client_storage
  3119. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  3120. // GL_APPLE_element_array
  3121. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  3122. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  3123. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  3124. // GL_APPLE_fence
  3125. GL_DRAW_PIXELS_APPLE = $8A0A;
  3126. GL_FENCE_APPLE = $8A0B;
  3127. // GL_APPLE_specular_vector
  3128. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  3129. // GL_APPLE_transform_hint
  3130. GL_TRANSFORM_HINT_APPLE = $85B1;
  3131. // GL_APPLE_vertex_array_object
  3132. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  3133. // GL_APPLE_vertex_array_range
  3134. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  3135. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  3136. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  3137. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  3138. GL_STORAGE_CLIENT_APPLE = $85B4;
  3139. GL_STORAGE_CACHED_APPLE = $85BE;
  3140. GL_STORAGE_SHARED_APPLE = $85BF;
  3141. // GL_APPLE_ycbcr_422
  3142. GL_YCBCR_422_APPLE = $85B9;
  3143. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  3144. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  3145. // GL_APPLE_texture_range
  3146. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  3147. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  3148. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  3149. GL_STORAGE_PRIVATE_APPLE = $85BD;
  3150. { reuse GL_STORAGE_CACHED_APPLE }
  3151. { reuse GL_STORAGE_SHARED_APPLE }
  3152. // GL_APPLE_float_pixels
  3153. GL_HALF_APPLE = $140B;
  3154. GL_RGBA_FLOAT32_APPLE = $8814;
  3155. GL_RGB_FLOAT32_APPLE = $8815;
  3156. GL_ALPHA_FLOAT32_APPLE = $8816;
  3157. GL_INTENSITY_FLOAT32_APPLE = $8817;
  3158. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  3159. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  3160. GL_RGBA_FLOAT16_APPLE = $881A;
  3161. GL_RGB_FLOAT16_APPLE = $881B;
  3162. GL_ALPHA_FLOAT16_APPLE = $881C;
  3163. GL_INTENSITY_FLOAT16_APPLE = $881D;
  3164. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  3165. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  3166. GL_COLOR_FLOAT_APPLE = $8A0F;
  3167. // GL_APPLE_vertex_program_evaluators
  3168. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  3169. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  3170. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  3171. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  3172. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  3173. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  3174. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  3175. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  3176. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  3177. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  3178. // GL_APPLE_aux_depth_stencil
  3179. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  3180. // GL_APPLE_object_purgeable
  3181. GL_BUFFER_OBJECT_APPLE = $85B3;
  3182. GL_RELEASED_APPLE = $8A19;
  3183. GL_VOLATILE_APPLE = $8A1A;
  3184. GL_RETAINED_APPLE = $8A1B;
  3185. GL_UNDEFINED_APPLE = $8A1C;
  3186. GL_PURGEABLE_APPLE = $8A1D;
  3187. // GL_APPLE_row_bytes
  3188. GL_PACK_ROW_BYTES_APPLE = $8A15;
  3189. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  3190. // GL_APPLE_rgb_422
  3191. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  3192. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  3193. // GL_ARB_depth_texture
  3194. GL_DEPTH_COMPONENT16_ARB = $81A5;
  3195. GL_DEPTH_COMPONENT24_ARB = $81A6;
  3196. GL_DEPTH_COMPONENT32_ARB = $81A7;
  3197. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  3198. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  3199. // GL_ARB_fragment_program
  3200. GL_FRAGMENT_PROGRAM_ARB = $8804;
  3201. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  3202. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  3203. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  3204. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  3205. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  3206. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  3207. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  3208. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  3209. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  3210. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  3211. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  3212. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  3213. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  3214. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  3215. // GL_ARB_imaging
  3216. GL_CONSTANT_COLOR_ARB = $8001;
  3217. GL_CONSTANT_COLOR = $8001;
  3218. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  3219. GL_CONSTANT_ALPHA = $8003;
  3220. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  3221. GL_BLEND_COLOR = $8005;
  3222. GL_FUNC_ADD = $8006;
  3223. GL_MIN = $8007;
  3224. GL_MAX = $8008;
  3225. GL_BLEND_EQUATION = $8009;
  3226. GL_FUNC_SUBTRACT = $800A;
  3227. GL_FUNC_REVERSE_SUBTRACT = $800B;
  3228. {$ifdef DGL_DEPRECATED}
  3229. GL_CONVOLUTION_1D = $8010;
  3230. GL_CONVOLUTION_2D = $8011;
  3231. GL_SEPARABLE_2D = $8012;
  3232. GL_CONVOLUTION_BORDER_MODE = $8013;
  3233. GL_CONVOLUTION_FILTER_SCALE = $8014;
  3234. GL_CONVOLUTION_FILTER_BIAS = $8015;
  3235. GL_REDUCE = $8016;
  3236. GL_CONVOLUTION_FORMAT = $8017;
  3237. GL_CONVOLUTION_WIDTH = $8018;
  3238. GL_CONVOLUTION_HEIGHT = $8019;
  3239. GL_MAX_CONVOLUTION_WIDTH = $801A;
  3240. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  3241. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  3242. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  3243. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  3244. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  3245. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  3246. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  3247. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  3248. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  3249. GL_HISTOGRAM = $8024;
  3250. GL_PROXY_HISTOGRAM = $8025;
  3251. GL_HISTOGRAM_WIDTH = $8026;
  3252. GL_HISTOGRAM_FORMAT = $8027;
  3253. GL_HISTOGRAM_RED_SIZE = $8028;
  3254. GL_HISTOGRAM_GREEN_SIZE = $8029;
  3255. GL_HISTOGRAM_BLUE_SIZE = $802A;
  3256. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  3257. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  3258. GL_HISTOGRAM_SINK = $802D;
  3259. GL_MINMAX = $802E;
  3260. GL_MINMAX_FORMAT = $802F;
  3261. GL_MINMAX_SINK = $8030;
  3262. GL_TABLE_TOO_LARGE = $8031;
  3263. GL_COLOR_MATRIX = $80B1;
  3264. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  3265. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  3266. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  3267. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  3268. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  3269. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  3270. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  3271. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  3272. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  3273. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  3274. GL_COLOR_TABLE = $80D0;
  3275. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  3276. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  3277. GL_PROXY_COLOR_TABLE = $80D3;
  3278. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  3279. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  3280. GL_COLOR_TABLE_SCALE = $80D6;
  3281. GL_COLOR_TABLE_BIAS = $80D7;
  3282. GL_COLOR_TABLE_FORMAT = $80D8;
  3283. GL_COLOR_TABLE_WIDTH = $80D9;
  3284. GL_COLOR_TABLE_RED_SIZE = $80DA;
  3285. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  3286. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  3287. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  3288. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  3289. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  3290. GL_CONSTANT_BORDER = $8151;
  3291. GL_REPLICATE_BORDER = $8153;
  3292. GL_CONVOLUTION_BORDER_COLOR = $8154;
  3293. {$endif}
  3294. // GL_ARB_matrix_palette
  3295. GL_MATRIX_PALETTE_ARB = $8840;
  3296. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  3297. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  3298. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  3299. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  3300. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  3301. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  3302. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  3303. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  3304. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  3305. // GL_ARB_multisample
  3306. GL_MULTISAMPLE_ARB = $809D;
  3307. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  3308. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  3309. GL_SAMPLE_COVERAGE_ARB = $80A0;
  3310. GL_SAMPLE_BUFFERS_ARB = $80A8;
  3311. GL_SAMPLES_ARB = $80A9;
  3312. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  3313. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  3314. GL_MULTISAMPLE_BIT_ARB = $20000000;
  3315. // GL_ARB_multitexture
  3316. GL_TEXTURE0_ARB = $84C0;
  3317. GL_TEXTURE1_ARB = $84C1;
  3318. GL_TEXTURE2_ARB = $84C2;
  3319. GL_TEXTURE3_ARB = $84C3;
  3320. GL_TEXTURE4_ARB = $84C4;
  3321. GL_TEXTURE5_ARB = $84C5;
  3322. GL_TEXTURE6_ARB = $84C6;
  3323. GL_TEXTURE7_ARB = $84C7;
  3324. GL_TEXTURE8_ARB = $84C8;
  3325. GL_TEXTURE9_ARB = $84C9;
  3326. GL_TEXTURE10_ARB = $84CA;
  3327. GL_TEXTURE11_ARB = $84CB;
  3328. GL_TEXTURE12_ARB = $84CC;
  3329. GL_TEXTURE13_ARB = $84CD;
  3330. GL_TEXTURE14_ARB = $84CE;
  3331. GL_TEXTURE15_ARB = $84CF;
  3332. GL_TEXTURE16_ARB = $84D0;
  3333. GL_TEXTURE17_ARB = $84D1;
  3334. GL_TEXTURE18_ARB = $84D2;
  3335. GL_TEXTURE19_ARB = $84D3;
  3336. GL_TEXTURE20_ARB = $84D4;
  3337. GL_TEXTURE21_ARB = $84D5;
  3338. GL_TEXTURE22_ARB = $84D6;
  3339. GL_TEXTURE23_ARB = $84D7;
  3340. GL_TEXTURE24_ARB = $84D8;
  3341. GL_TEXTURE25_ARB = $84D9;
  3342. GL_TEXTURE26_ARB = $84DA;
  3343. GL_TEXTURE27_ARB = $84DB;
  3344. GL_TEXTURE28_ARB = $84DC;
  3345. GL_TEXTURE29_ARB = $84DD;
  3346. GL_TEXTURE30_ARB = $84DE;
  3347. GL_TEXTURE31_ARB = $84DF;
  3348. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3349. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3350. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3351. // GL_ARB_point_parameters
  3352. GL_POINT_SIZE_MIN_ARB = $8126;
  3353. GL_POINT_SIZE_MAX_ARB = $8127;
  3354. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3355. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3356. // GL_ARB_shadow
  3357. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3358. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3359. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3360. // GL_ARB_shadow_ambient
  3361. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3362. // GL_ARB_texture_border_clamp
  3363. GL_CLAMP_TO_BORDER_ARB = $812D;
  3364. // GL_ARB_texture_compression
  3365. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3366. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3367. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3368. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3369. GL_COMPRESSED_RGB_ARB = $84ED;
  3370. GL_COMPRESSED_RGBA_ARB = $84EE;
  3371. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3372. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3373. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3374. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3375. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3376. // GL_ARB_texture_cube_map
  3377. GL_NORMAL_MAP_ARB = $8511;
  3378. GL_REFLECTION_MAP_ARB = $8512;
  3379. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3380. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3381. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3382. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3383. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3384. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3385. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3386. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3387. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3388. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3389. // GL_ARB_texture_env_combine
  3390. GL_COMBINE_ARB = $8570;
  3391. GL_COMBINE_RGB_ARB = $8571;
  3392. GL_COMBINE_ALPHA_ARB = $8572;
  3393. GL_SOURCE0_RGB_ARB = $8580;
  3394. GL_SOURCE1_RGB_ARB = $8581;
  3395. GL_SOURCE2_RGB_ARB = $8582;
  3396. GL_SOURCE0_ALPHA_ARB = $8588;
  3397. GL_SOURCE1_ALPHA_ARB = $8589;
  3398. GL_SOURCE2_ALPHA_ARB = $858A;
  3399. GL_OPERAND0_RGB_ARB = $8590;
  3400. GL_OPERAND1_RGB_ARB = $8591;
  3401. GL_OPERAND2_RGB_ARB = $8592;
  3402. GL_OPERAND0_ALPHA_ARB = $8598;
  3403. GL_OPERAND1_ALPHA_ARB = $8599;
  3404. GL_OPERAND2_ALPHA_ARB = $859A;
  3405. GL_RGB_SCALE_ARB = $8573;
  3406. GL_ADD_SIGNED_ARB = $8574;
  3407. GL_INTERPOLATE_ARB = $8575;
  3408. GL_SUBTRACT_ARB = $84E7;
  3409. GL_CONSTANT_ARB = $8576;
  3410. GL_PRIMARY_COLOR_ARB = $8577;
  3411. GL_PREVIOUS_ARB = $8578;
  3412. // GL_ARB_texture_env_dot3
  3413. GL_DOT3_RGB_ARB = $86AE;
  3414. GL_DOT3_RGBA_ARB = $86AF;
  3415. // GL_ARB_texture_mirrored_repeat
  3416. GL_MIRRORED_REPEAT_ARB = $8370;
  3417. // GL_ARB_transpose_matrix
  3418. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3419. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3420. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3421. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3422. // GL_ARB_vertex_blend
  3423. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3424. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3425. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3426. GL_VERTEX_BLEND_ARB = $86A7;
  3427. GL_CURRENT_WEIGHT_ARB = $86A8;
  3428. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3429. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3430. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3431. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3432. GL_WEIGHT_ARRAY_ARB = $86AD;
  3433. GL_MODELVIEW0_ARB = $1700;
  3434. GL_MODELVIEW1_ARB = $850A;
  3435. GL_MODELVIEW2_ARB = $8722;
  3436. GL_MODELVIEW3_ARB = $8723;
  3437. GL_MODELVIEW4_ARB = $8724;
  3438. GL_MODELVIEW5_ARB = $8725;
  3439. GL_MODELVIEW6_ARB = $8726;
  3440. GL_MODELVIEW7_ARB = $8727;
  3441. GL_MODELVIEW8_ARB = $8728;
  3442. GL_MODELVIEW9_ARB = $8729;
  3443. GL_MODELVIEW10_ARB = $872A;
  3444. GL_MODELVIEW11_ARB = $872B;
  3445. GL_MODELVIEW12_ARB = $872C;
  3446. GL_MODELVIEW13_ARB = $872D;
  3447. GL_MODELVIEW14_ARB = $872E;
  3448. GL_MODELVIEW15_ARB = $872F;
  3449. GL_MODELVIEW16_ARB = $8730;
  3450. GL_MODELVIEW17_ARB = $8731;
  3451. GL_MODELVIEW18_ARB = $8732;
  3452. GL_MODELVIEW19_ARB = $8733;
  3453. GL_MODELVIEW20_ARB = $8734;
  3454. GL_MODELVIEW21_ARB = $8735;
  3455. GL_MODELVIEW22_ARB = $8736;
  3456. GL_MODELVIEW23_ARB = $8737;
  3457. GL_MODELVIEW24_ARB = $8738;
  3458. GL_MODELVIEW25_ARB = $8739;
  3459. GL_MODELVIEW26_ARB = $873A;
  3460. GL_MODELVIEW27_ARB = $873B;
  3461. GL_MODELVIEW28_ARB = $873C;
  3462. GL_MODELVIEW29_ARB = $873D;
  3463. GL_MODELVIEW30_ARB = $873E;
  3464. GL_MODELVIEW31_ARB = $873F;
  3465. // GL_ARB_vertex_buffer_object
  3466. GL_BUFFER_SIZE_ARB = $8764;
  3467. GL_BUFFER_USAGE_ARB = $8765;
  3468. GL_ARRAY_BUFFER_ARB = $8892;
  3469. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3470. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3471. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3472. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3473. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3474. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3475. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3476. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3477. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3478. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3479. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3480. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3481. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3482. GL_READ_ONLY_ARB = $88B8;
  3483. GL_WRITE_ONLY_ARB = $88B9;
  3484. GL_READ_WRITE_ARB = $88BA;
  3485. GL_BUFFER_ACCESS_ARB = $88BB;
  3486. GL_BUFFER_MAPPED_ARB = $88BC;
  3487. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3488. GL_STREAM_DRAW_ARB = $88E0;
  3489. GL_STREAM_READ_ARB = $88E1;
  3490. GL_STREAM_COPY_ARB = $88E2;
  3491. GL_STATIC_DRAW_ARB = $88E4;
  3492. GL_STATIC_READ_ARB = $88E5;
  3493. GL_STATIC_COPY_ARB = $88E6;
  3494. GL_DYNAMIC_DRAW_ARB = $88E8;
  3495. GL_DYNAMIC_READ_ARB = $88E9;
  3496. GL_DYNAMIC_COPY_ARB = $88EA;
  3497. // GL_ARB_vertex_program
  3498. GL_COLOR_SUM_ARB = $8458;
  3499. GL_VERTEX_PROGRAM_ARB = $8620;
  3500. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3501. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3502. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3503. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3504. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3505. GL_PROGRAM_LENGTH_ARB = $8627;
  3506. GL_PROGRAM_STRING_ARB = $8628;
  3507. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3508. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3509. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3510. GL_CURRENT_MATRIX_ARB = $8641;
  3511. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3512. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3513. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3514. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3515. GL_PROGRAM_BINDING_ARB = $8677;
  3516. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3517. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3518. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3519. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3520. GL_PROGRAM_FORMAT_ARB = $8876;
  3521. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3522. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3523. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3524. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3525. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3526. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3527. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3528. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3529. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3530. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3531. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3532. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3533. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3534. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3535. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3536. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3537. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3538. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3539. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3540. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3541. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3542. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3543. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3544. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3545. GL_MATRIX0_ARB = $88C0;
  3546. GL_MATRIX1_ARB = $88C1;
  3547. GL_MATRIX2_ARB = $88C2;
  3548. GL_MATRIX3_ARB = $88C3;
  3549. GL_MATRIX4_ARB = $88C4;
  3550. GL_MATRIX5_ARB = $88C5;
  3551. GL_MATRIX6_ARB = $88C6;
  3552. GL_MATRIX7_ARB = $88C7;
  3553. GL_MATRIX8_ARB = $88C8;
  3554. GL_MATRIX9_ARB = $88C9;
  3555. GL_MATRIX10_ARB = $88CA;
  3556. GL_MATRIX11_ARB = $88CB;
  3557. GL_MATRIX12_ARB = $88CC;
  3558. GL_MATRIX13_ARB = $88CD;
  3559. GL_MATRIX14_ARB = $88CE;
  3560. GL_MATRIX15_ARB = $88CF;
  3561. GL_MATRIX16_ARB = $88D0;
  3562. GL_MATRIX17_ARB = $88D1;
  3563. GL_MATRIX18_ARB = $88D2;
  3564. GL_MATRIX19_ARB = $88D3;
  3565. GL_MATRIX20_ARB = $88D4;
  3566. GL_MATRIX21_ARB = $88D5;
  3567. GL_MATRIX22_ARB = $88D6;
  3568. GL_MATRIX23_ARB = $88D7;
  3569. GL_MATRIX24_ARB = $88D8;
  3570. GL_MATRIX25_ARB = $88D9;
  3571. GL_MATRIX26_ARB = $88DA;
  3572. GL_MATRIX27_ARB = $88DB;
  3573. GL_MATRIX28_ARB = $88DC;
  3574. GL_MATRIX29_ARB = $88DD;
  3575. GL_MATRIX30_ARB = $88DE;
  3576. GL_MATRIX31_ARB = $88DF;
  3577. // GL_ARB_draw_buffers
  3578. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3579. GL_DRAW_BUFFER0_ARB = $8825;
  3580. GL_DRAW_BUFFER1_ARB = $8826;
  3581. GL_DRAW_BUFFER2_ARB = $8827;
  3582. GL_DRAW_BUFFER3_ARB = $8828;
  3583. GL_DRAW_BUFFER4_ARB = $8829;
  3584. GL_DRAW_BUFFER5_ARB = $882A;
  3585. GL_DRAW_BUFFER6_ARB = $882B;
  3586. GL_DRAW_BUFFER7_ARB = $882C;
  3587. GL_DRAW_BUFFER8_ARB = $882D;
  3588. GL_DRAW_BUFFER9_ARB = $882E;
  3589. GL_DRAW_BUFFER10_ARB = $882F;
  3590. GL_DRAW_BUFFER11_ARB = $8830;
  3591. GL_DRAW_BUFFER12_ARB = $8831;
  3592. GL_DRAW_BUFFER13_ARB = $8832;
  3593. GL_DRAW_BUFFER14_ARB = $8833;
  3594. GL_DRAW_BUFFER15_ARB = $8834;
  3595. // GL_ARB_texture_rectangle
  3596. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3597. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3598. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3599. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3600. // GL_ARB_color_buffer_float
  3601. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3602. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3603. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3604. GL_CLAMP_READ_COLOR_ARB = $891C;
  3605. GL_FIXED_ONLY_ARB = $891D;
  3606. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3607. GLX_RGBA_FLOAT_TYPE = $20B9;
  3608. GLX_RGBA_FLOAT_BIT = $00000004;
  3609. // GL_ARB_half_float_pixel
  3610. GL_HALF_FLOAT_ARB = $140B;
  3611. // GL_ARB_texture_float
  3612. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3613. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3614. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3615. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3616. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3617. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3618. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3619. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3620. GL_RGBA32F_ARB = $8814;
  3621. GL_RGB32F_ARB = $8815;
  3622. GL_ALPHA32F_ARB = $8816;
  3623. GL_INTENSITY32F_ARB = $8817;
  3624. GL_LUMINANCE32F_ARB = $8818;
  3625. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3626. GL_RGBA16F_ARB = $881A;
  3627. GL_RGB16F_ARB = $881B;
  3628. GL_ALPHA16F_ARB = $881C;
  3629. GL_INTENSITY16F_ARB = $881D;
  3630. GL_LUMINANCE16F_ARB = $881E;
  3631. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3632. // GL_ARB_pixel_buffer_object
  3633. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3634. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3635. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3636. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3637. // GL_ARB_depth_buffer_float
  3638. GL_DEPTH_COMPONENT32F = $8CAC;
  3639. GL_DEPTH32F_STENCIL8 = $8CAD;
  3640. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3641. // GL_ARB_framebuffer_object
  3642. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3643. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3644. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3645. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3646. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3647. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3648. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3649. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3650. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3651. GL_FRAMEBUFFER_DEFAULT = $8218;
  3652. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3653. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3654. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3655. GL_DEPTH_STENCIL = $84F9;
  3656. GL_UNSIGNED_INT_24_8 = $84FA;
  3657. GL_DEPTH24_STENCIL8 = $88F0;
  3658. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3659. GL_TEXTURE_RED_TYPE = $8C10;
  3660. GL_TEXTURE_GREEN_TYPE = $8C11;
  3661. GL_TEXTURE_BLUE_TYPE = $8C12;
  3662. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3663. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3664. GL_UNSIGNED_NORMALIZED = $8C17;
  3665. GL_FRAMEBUFFER_BINDING = $8CA6;
  3666. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3667. GL_RENDERBUFFER_BINDING = $8CA7;
  3668. GL_READ_FRAMEBUFFER = $8CA8;
  3669. GL_DRAW_FRAMEBUFFER = $8CA9;
  3670. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3671. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3672. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3673. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3674. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3675. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3676. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3677. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3678. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3679. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3680. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3681. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3682. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3683. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3684. GL_COLOR_ATTACHMENT0 = $8CE0;
  3685. GL_COLOR_ATTACHMENT1 = $8CE1;
  3686. GL_COLOR_ATTACHMENT2 = $8CE2;
  3687. GL_COLOR_ATTACHMENT3 = $8CE3;
  3688. GL_COLOR_ATTACHMENT4 = $8CE4;
  3689. GL_COLOR_ATTACHMENT5 = $8CE5;
  3690. GL_COLOR_ATTACHMENT6 = $8CE6;
  3691. GL_COLOR_ATTACHMENT7 = $8CE7;
  3692. GL_COLOR_ATTACHMENT8 = $8CE8;
  3693. GL_COLOR_ATTACHMENT9 = $8CE9;
  3694. GL_COLOR_ATTACHMENT10 = $8CEA;
  3695. GL_COLOR_ATTACHMENT11 = $8CEB;
  3696. GL_COLOR_ATTACHMENT12 = $8CEC;
  3697. GL_COLOR_ATTACHMENT13 = $8CED;
  3698. GL_COLOR_ATTACHMENT14 = $8CEE;
  3699. GL_COLOR_ATTACHMENT15 = $8CEF;
  3700. GL_DEPTH_ATTACHMENT = $8D00;
  3701. GL_STENCIL_ATTACHMENT = $8D20;
  3702. GL_FRAMEBUFFER = $8D40;
  3703. GL_RENDERBUFFER = $8D41;
  3704. GL_RENDERBUFFER_WIDTH = $8D42;
  3705. GL_RENDERBUFFER_HEIGHT = $8D43;
  3706. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3707. GL_STENCIL_INDEX1 = $8D46;
  3708. GL_STENCIL_INDEX4 = $8D47;
  3709. GL_STENCIL_INDEX8 = $8D48;
  3710. GL_STENCIL_INDEX16 = $8D49;
  3711. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3712. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3713. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3714. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3715. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3716. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3717. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3718. GL_MAX_SAMPLES = $8D57;
  3719. {$ifdef DGL_DEPRECATED}
  3720. GL_INDEX = $8222;
  3721. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3722. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3723. {$endif}
  3724. // GL_ARB_framebuffer_sRGB
  3725. GL_FRAMEBUFFER_SRGB = $8DB9;
  3726. // GL_ARB_geometry_shader4
  3727. GL_LINES_ADJACENCY_ARB = $000A;
  3728. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3729. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3730. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3731. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3732. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3733. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3734. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3735. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3736. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3737. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3738. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3739. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3740. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3741. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3742. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3743. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3744. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3745. { reuse GL_MAX_VARYING_COMPONENTS }
  3746. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3747. // GL_ARB_half_float_vertex
  3748. GL_HALF_FLOAT = $140B;
  3749. // GL_ARB_instanced_arrays
  3750. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3751. // GL_ARB_map_buffer_range
  3752. GL_MAP_READ_BIT = $0001;
  3753. GL_MAP_WRITE_BIT = $0002;
  3754. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3755. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3756. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3757. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3758. // GL_ARB_texture_buffer_object
  3759. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3760. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3761. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3762. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3763. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3764. // GL_ARB_texture_compression_rgtc
  3765. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3766. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3767. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3768. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3769. // GL_ARB_texture_rg
  3770. GL_RG = $8227;
  3771. GL_RG_INTEGER = $8228;
  3772. GL_R8 = $8229;
  3773. GL_R16 = $822A;
  3774. GL_RG8 = $822B;
  3775. GL_RG16 = $822C;
  3776. GL_R16F = $822D;
  3777. GL_R32F = $822E;
  3778. GL_RG16F = $822F;
  3779. GL_RG32F = $8230;
  3780. GL_R8I = $8231;
  3781. GL_R8UI = $8232;
  3782. GL_R16I = $8233;
  3783. GL_R16UI = $8234;
  3784. GL_R32I = $8235;
  3785. GL_R32UI = $8236;
  3786. GL_RG8I = $8237;
  3787. GL_RG8UI = $8238;
  3788. GL_RG16I = $8239;
  3789. GL_RG16UI = $823A;
  3790. GL_RG32I = $823B;
  3791. GL_RG32UI = $823C;
  3792. // GL_ARB_vertex_array_object
  3793. GL_VERTEX_ARRAY_BINDING = $85B5;
  3794. // GL_ARB_uniform_buffer_object
  3795. GL_UNIFORM_BUFFER = $8A11;
  3796. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3797. GL_UNIFORM_BUFFER_START = $8A29;
  3798. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3799. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3800. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3801. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3802. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3803. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3804. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3805. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3806. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3807. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3808. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3809. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3810. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3811. GL_UNIFORM_TYPE = $8A37;
  3812. GL_UNIFORM_SIZE = $8A38;
  3813. GL_UNIFORM_NAME_LENGTH = $8A39;
  3814. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3815. GL_UNIFORM_OFFSET = $8A3B;
  3816. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3817. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3818. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3819. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3820. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3821. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3822. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3823. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3824. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3825. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3826. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3827. GL_INVALID_INDEX = $FFFFFFFF;
  3828. // GL_ARB_compatibility
  3829. { ARB_compatibility just defines tokens from core 3.0 }
  3830. // GL_ARB_copy_buffer
  3831. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3832. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3833. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3834. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3835. // GL_ARB_depth_clamp
  3836. GL_DEPTH_CLAMP = $864F;
  3837. // GL_ARB_provoking_vertex
  3838. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3839. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3840. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3841. GL_PROVOKING_VERTEX = $8E4F;
  3842. // GL_ARB_seamless_cube_map
  3843. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3844. // GL_ARB_sync
  3845. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3846. GL_OBJECT_TYPE = $9112;
  3847. GL_SYNC_CONDITION = $9113;
  3848. GL_SYNC_STATUS = $9114;
  3849. GL_SYNC_FLAGS = $9115;
  3850. GL_SYNC_FENCE = $9116;
  3851. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3852. GL_UNSIGNALED = $9118;
  3853. GL_SIGNALED = $9119;
  3854. GL_ALREADY_SIGNALED = $911A;
  3855. GL_TIMEOUT_EXPIRED = $911B;
  3856. GL_CONDITION_SATISFIED = $911C;
  3857. GL_WAIT_FAILED = $911D;
  3858. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3859. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3860. // GL_ARB_texture_multisample
  3861. GL_SAMPLE_POSITION = $8E50;
  3862. GL_SAMPLE_MASK = $8E51;
  3863. GL_SAMPLE_MASK_VALUE = $8E52;
  3864. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3865. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3866. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3867. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3868. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3869. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3870. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3871. GL_TEXTURE_SAMPLES = $9106;
  3872. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3873. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3874. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3875. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3876. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3877. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3878. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3879. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3880. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3881. GL_MAX_INTEGER_SAMPLES = $9110;
  3882. // GL_ARB_vertex_array_bgra
  3883. { reuse GL_BGRA }
  3884. // GL_ARB_sample_shading
  3885. GL_SAMPLE_SHADING_ARB = $8C36;
  3886. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3887. // GL_ARB_texture_cube_map_array
  3888. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3889. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3890. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3891. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3892. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3893. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3894. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3895. // GL_ARB_texture_gather
  3896. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3897. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3898. // GL_ARB_shading_language_include
  3899. GL_SHADER_INCLUDE_ARB = $8DAE;
  3900. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3901. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3902. // GL_ARB_texture_compression_bptc
  3903. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3904. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3905. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3906. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3907. // GL_ARB_blend_func_extended
  3908. GL_SRC1_COLOR = $88F9;
  3909. { reuse GL_SRC1_ALPHA }
  3910. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3911. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3912. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3913. // GL_ARB_occlusion_query2
  3914. GL_ANY_SAMPLES_PASSED = $8C2F;
  3915. // GL_ARB_sampler_objects
  3916. GL_SAMPLER_BINDING = $8919;
  3917. // GL_ARB_texture_rgb10_a2ui
  3918. GL_RGB10_A2UI = $906F;
  3919. // GL_ARB_texture_swizzle
  3920. GL_TEXTURE_SWIZZLE_R = $8E42;
  3921. GL_TEXTURE_SWIZZLE_G = $8E43;
  3922. GL_TEXTURE_SWIZZLE_B = $8E44;
  3923. GL_TEXTURE_SWIZZLE_A = $8E45;
  3924. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3925. // GL_ARB_timer_query
  3926. GL_TIME_ELAPSED = $88BF;
  3927. GL_TIMESTAMP = $8E28;
  3928. // GL_ARB_vertex_type_2_10_10_10_rev
  3929. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3930. GL_INT_2_10_10_10_REV = $8D9F;
  3931. // GL_ARB_draw_indirect
  3932. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3933. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3934. // GL_ARB_gpu_shader5
  3935. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3936. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3937. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3938. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3939. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3940. { reuse GL_MAX_VERTEX_STREAMS }
  3941. // GL_ARB_gpu_shader_fp64
  3942. { reuse GL_DOUBLE }
  3943. GL_DOUBLE_VEC2 = $8FFC;
  3944. GL_DOUBLE_VEC3 = $8FFD;
  3945. GL_DOUBLE_VEC4 = $8FFE;
  3946. GL_DOUBLE_MAT2 = $8F46;
  3947. GL_DOUBLE_MAT3 = $8F47;
  3948. GL_DOUBLE_MAT4 = $8F48;
  3949. GL_DOUBLE_MAT2x3 = $8F49;
  3950. GL_DOUBLE_MAT2x4 = $8F4A;
  3951. GL_DOUBLE_MAT3x2 = $8F4B;
  3952. GL_DOUBLE_MAT3x4 = $8F4C;
  3953. GL_DOUBLE_MAT4x2 = $8F4D;
  3954. GL_DOUBLE_MAT4x3 = $8F4E;
  3955. // GL_ARB_shader_subroutine
  3956. GL_ACTIVE_SUBROUTINES = $8DE5;
  3957. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3958. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3959. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3960. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3961. GL_MAX_SUBROUTINES = $8DE7;
  3962. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3963. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3964. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3965. { reuse GL_UNIFORM_SIZE }
  3966. { reuse GL_UNIFORM_NAME_LENGTH }
  3967. // GL_ARB_tessellation_shader
  3968. GL_PATCHES = $000E;
  3969. GL_PATCH_VERTICES = $8E72;
  3970. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3971. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3972. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3973. GL_TESS_GEN_MODE = $8E76;
  3974. GL_TESS_GEN_SPACING = $8E77;
  3975. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3976. GL_TESS_GEN_POINT_MODE = $8E79;
  3977. { reuse GL_TRIANGLES }
  3978. { reuse GL_QUADS }
  3979. GL_ISOLINES = $8E7A;
  3980. { reuse GL_EQUAL }
  3981. GL_FRACTIONAL_ODD = $8E7B;
  3982. GL_FRACTIONAL_EVEN = $8E7C;
  3983. { reuse GL_CCW }
  3984. { reuse GL_CW }
  3985. GL_MAX_PATCH_VERTICES = $8E7D;
  3986. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3987. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3988. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3989. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3990. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3991. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3992. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3993. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3994. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3995. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3996. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3997. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3998. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3999. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  4000. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  4001. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  4002. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  4003. GL_TESS_EVALUATION_SHADER = $8E87;
  4004. GL_TESS_CONTROL_SHADER = $8E88;
  4005. // GL_ARB_texture_buffer_object_rgb32
  4006. { reuse GL_RGB32F }
  4007. { reuse GL_RGB32UI }
  4008. { reuse GL_RGB32I }
  4009. // GL_ARB_transform_feedback2
  4010. GL_TRANSFORM_FEEDBACK = $8E22;
  4011. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  4012. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  4013. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  4014. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  4015. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  4016. // GL_ARB_transform_feedback3
  4017. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  4018. GL_MAX_VERTEX_STREAMS = $8E71;
  4019. // GL_ARB_ES2_compatibility
  4020. GL_FIXED = $140C;
  4021. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  4022. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  4023. GL_LOW_FLOAT = $8DF0;
  4024. GL_MEDIUM_FLOAT = $8DF1;
  4025. GL_HIGH_FLOAT = $8DF2;
  4026. GL_LOW_INT = $8DF3;
  4027. GL_MEDIUM_INT = $8DF4;
  4028. GL_HIGH_INT = $8DF5;
  4029. GL_SHADER_COMPILER = $8DFA;
  4030. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  4031. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  4032. GL_MAX_VARYING_VECTORS = $8DFC;
  4033. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  4034. GL_RGB565 = $8D62;
  4035. // GL_ARB_get_program_binary
  4036. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  4037. GL_PROGRAM_BINARY_LENGTH = $8741;
  4038. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  4039. GL_PROGRAM_BINARY_FORMATS = $87FF;
  4040. // GL_ARB_separate_shader_objects
  4041. GL_VERTEX_SHADER_BIT = $00000001;
  4042. GL_FRAGMENT_SHADER_BIT = $00000002;
  4043. GL_GEOMETRY_SHADER_BIT = $00000004;
  4044. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  4045. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  4046. GL_ALL_SHADER_BITS = $FFFFFFFF;
  4047. GL_PROGRAM_SEPARABLE = $8258;
  4048. GL_ACTIVE_PROGRAM = $8259;
  4049. GL_PROGRAM_PIPELINE_BINDING = $825A;
  4050. // GL_ARB_vertex_attrib_64bit
  4051. { reuse GL_RGB32I }
  4052. { reuse GL_DOUBLE_VEC2 }
  4053. { reuse GL_DOUBLE_VEC3 }
  4054. { reuse GL_DOUBLE_VEC4 }
  4055. { reuse GL_DOUBLE_MAT2 }
  4056. { reuse GL_DOUBLE_MAT3 }
  4057. { reuse GL_DOUBLE_MAT4 }
  4058. { reuse GL_DOUBLE_MAT2x3 }
  4059. { reuse GL_DOUBLE_MAT2x4 }
  4060. { reuse GL_DOUBLE_MAT3x2 }
  4061. { reuse GL_DOUBLE_MAT3x4 }
  4062. { reuse GL_DOUBLE_MAT4x2 }
  4063. { reuse GL_DOUBLE_MAT4x3 }
  4064. // GL_ARB_viewport_array
  4065. { reuse GL_SCISSOR_BOX }
  4066. { reuse GL_VIEWPORT }
  4067. { reuse GL_DEPTH_RANGE }
  4068. { reuse GL_SCISSOR_TEST }
  4069. GL_MAX_VIEWPORTS = $825B;
  4070. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  4071. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  4072. GL_LAYER_PROVOKING_VERTEX = $825E;
  4073. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  4074. GL_UNDEFINED_VERTEX = $8260;
  4075. { reuse GL_FIRST_VERTEX_CONVENTION }
  4076. { reuse GL_LAST_VERTEX_CONVENTION }
  4077. { reuse GL_PROVOKING_VERTEX }
  4078. // GL_ARB_cl_event
  4079. GL_SYNC_CL_EVENT_ARB = $8240;
  4080. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  4081. // GL_ARB_debug_output
  4082. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  4083. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  4084. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  4085. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  4086. GL_DEBUG_SOURCE_API_ARB = $8246;
  4087. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  4088. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  4089. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  4090. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  4091. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  4092. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  4093. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  4094. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  4095. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  4096. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  4097. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  4098. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  4099. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  4100. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  4101. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  4102. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  4103. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  4104. // GL_ARB_robustness
  4105. { reuse GL_NO_ERROR }
  4106. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  4107. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  4108. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  4109. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  4110. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  4111. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  4112. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  4113. // GL_ARB_compressed_texture_pixel_storage
  4114. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  4115. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  4116. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  4117. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  4118. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  4119. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  4120. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  4121. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  4122. // GL_ARB_internalformat_query
  4123. GL_NUM_SAMPLE_COUNTS = $09380;
  4124. // GL_ARB_map_buffer_alignment
  4125. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  4126. // GL_ARB_shader_atomic_counters
  4127. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  4128. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  4129. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  4130. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  4131. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  4132. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  4133. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  4134. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  4135. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  4136. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  4137. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  4138. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  4139. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  4140. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  4141. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  4142. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  4143. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  4144. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  4145. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  4146. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  4147. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  4148. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  4149. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  4150. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  4151. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  4152. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  4153. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  4154. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  4155. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  4156. // GL_ARB_shader_image_load_store
  4157. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  4158. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  4159. GL_UNIFORM_BARRIER_BIT = $00000004;
  4160. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  4161. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  4162. GL_COMMAND_BARRIER_BIT = $00000040;
  4163. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  4164. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  4165. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  4166. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  4167. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  4168. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  4169. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  4170. GL_MAX_IMAGE_UNITS = $8F38;
  4171. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  4172. GL_IMAGE_BINDING_NAME = $8F3A;
  4173. GL_IMAGE_BINDING_LEVEL = $8F3B;
  4174. GL_IMAGE_BINDING_LAYERED = $8F3C;
  4175. GL_IMAGE_BINDING_LAYER = $8F3D;
  4176. GL_IMAGE_BINDING_ACCESS = $8F3E;
  4177. GL_IMAGE_1D = $904C;
  4178. GL_IMAGE_2D = $904D;
  4179. GL_IMAGE_3D = $904E;
  4180. GL_IMAGE_2D_RECT = $904F;
  4181. GL_IMAGE_CUBE = $9050;
  4182. GL_IMAGE_BUFFER = $9051;
  4183. GL_IMAGE_1D_ARRAY = $9052;
  4184. GL_IMAGE_2D_ARRAY = $9053;
  4185. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  4186. GL_IMAGE_2D_MULTISAMPLE = $9055;
  4187. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  4188. GL_INT_IMAGE_1D = $9057;
  4189. GL_INT_IMAGE_2D = $9058;
  4190. GL_INT_IMAGE_3D = $9059;
  4191. GL_INT_IMAGE_2D_RECT = $905A;
  4192. GL_INT_IMAGE_CUBE = $905B;
  4193. GL_INT_IMAGE_BUFFER = $905C;
  4194. GL_INT_IMAGE_1D_ARRAY = $905D;
  4195. GL_INT_IMAGE_2D_ARRAY = $905E;
  4196. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  4197. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  4198. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  4199. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  4200. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  4201. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  4202. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  4203. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  4204. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  4205. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  4206. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  4207. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  4208. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  4209. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  4210. GL_MAX_IMAGE_SAMPLES = $906D;
  4211. GL_IMAGE_BINDING_FORMAT = $906E;
  4212. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  4213. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  4214. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  4215. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  4216. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  4217. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  4218. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  4219. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  4220. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  4221. // GL_ARB_texture_storage
  4222. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  4223. // 4.3
  4224. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  4225. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  4226. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  4227. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  4228. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  4229. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  4230. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  4231. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  4232. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  4233. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  4234. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  4235. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  4236. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  4237. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  4238. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  4239. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  4240. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  4241. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  4242. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  4243. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  4244. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  4245. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  4246. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  4247. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  4248. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  4249. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  4250. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  4251. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  4252. // (4.3) GL_KHR_debug
  4253. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  4254. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  4255. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  4256. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  4257. GL_DEBUG_SOURCE_API = $8246;
  4258. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  4259. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  4260. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  4261. GL_DEBUG_SOURCE_APPLICATION = $824A;
  4262. GL_DEBUG_SOURCE_OTHER = $824B;
  4263. GL_DEBUG_TYPE_ERROR = $824C;
  4264. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  4265. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  4266. GL_DEBUG_TYPE_PORTABILITY = $824F;
  4267. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  4268. GL_DEBUG_TYPE_OTHER = $8251;
  4269. GL_DEBUG_TYPE_MARKER = $8268;
  4270. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  4271. GL_DEBUG_TYPE_POP_GROUP = $826A;
  4272. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  4273. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  4274. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  4275. GL_BUFFER = $82E0;
  4276. GL_SHADER = $82E1;
  4277. GL_PROGRAM = $82E2;
  4278. GL_QUERY = $82E3;
  4279. GL_PROGRAM_PIPELINE = $82E4;
  4280. GL_SAMPLER = $82E6;
  4281. GL_DISPLAY_LIST = $82E7;
  4282. GL_MAX_LABEL_LENGTH = $82E8;
  4283. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  4284. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  4285. GL_DEBUG_LOGGED_MESSAGES = $9145;
  4286. GL_DEBUG_SEVERITY_HIGH = $9146;
  4287. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  4288. GL_DEBUG_SEVERITY_LOW = $9148;
  4289. GL_DEBUG_OUTPUT = $92E0;
  4290. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  4291. GL_COMPUTE_SHADER = $91B9;
  4292. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  4293. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  4294. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  4295. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  4296. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  4297. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  4298. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  4299. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  4300. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  4301. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  4302. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  4303. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  4304. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  4305. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  4306. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  4307. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  4308. GL_COMPUTE_SHADER_BIT = $00000020;
  4309. GL_COMPRESSED_RGB8_ETC2 = $9274;
  4310. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  4311. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  4312. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  4313. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  4314. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  4315. GL_COMPRESSED_R11_EAC = $9270;
  4316. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  4317. GL_COMPRESSED_RG11_EAC = $9272;
  4318. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  4319. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  4320. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  4321. GL_MAX_ELEMENT_INDEX = $8D6B;
  4322. GL_MAX_UNIFORM_LOCATIONS = $826E;
  4323. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  4324. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  4325. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  4326. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  4327. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4328. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4329. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4330. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4331. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4332. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4333. GL_INTERNALFORMAT_PREFERRED = $8270;
  4334. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4335. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4336. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4337. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4338. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4339. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4340. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4341. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4342. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4343. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4344. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4345. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4346. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4347. GL_MAX_WIDTH = $827E;
  4348. GL_MAX_HEIGHT = $827F;
  4349. GL_MAX_DEPTH = $8280;
  4350. GL_MAX_LAYERS = $8281;
  4351. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4352. GL_COLOR_COMPONENTS = $8283;
  4353. GL_DEPTH_COMPONENTS = $8284;
  4354. GL_STENCIL_COMPONENTS = $8285;
  4355. GL_COLOR_RENDERABLE = $8286;
  4356. GL_DEPTH_RENDERABLE = $8287;
  4357. GL_STENCIL_RENDERABLE = $8288;
  4358. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4359. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4360. GL_FRAMEBUFFER_BLEND = $828B;
  4361. GL_READ_PIXELS = $828C;
  4362. GL_READ_PIXELS_FORMAT = $828D;
  4363. GL_READ_PIXELS_TYPE = $828E;
  4364. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4365. GL_TEXTURE_IMAGE_TYPE = $8290;
  4366. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4367. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4368. GL_MIPMAP = $8293;
  4369. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4370. GL_AUTO_GENERATE_MIPMAP = $8295;
  4371. GL_COLOR_ENCODING = $8296;
  4372. GL_SRGB_READ = $8297;
  4373. GL_SRGB_WRITE = $8298;
  4374. GL_SRGB_DECODE_ARB = $8299;
  4375. GL_FILTER = $829A;
  4376. GL_VERTEX_TEXTURE = $829B;
  4377. GL_TESS_CONTROL_TEXTURE = $829C;
  4378. GL_TESS_EVALUATION_TEXTURE = $829D;
  4379. GL_GEOMETRY_TEXTURE = $829E;
  4380. GL_FRAGMENT_TEXTURE = $829F;
  4381. GL_COMPUTE_TEXTURE = $82A0;
  4382. GL_TEXTURE_SHADOW = $82A1;
  4383. GL_TEXTURE_GATHER = $82A2;
  4384. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4385. GL_SHADER_IMAGE_LOAD = $82A4;
  4386. GL_SHADER_IMAGE_STORE = $82A5;
  4387. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4388. GL_IMAGE_TEXEL_SIZE = $82A7;
  4389. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4390. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4391. GL_IMAGE_PIXEL_TYPE = $82AA;
  4392. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4393. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4394. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4395. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4396. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4397. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4398. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4399. GL_CLEAR_BUFFER = $82B4;
  4400. GL_TEXTURE_VIEW = $82B5;
  4401. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4402. GL_FULL_SUPPORT = $82B7;
  4403. GL_CAVEAT_SUPPORT = $82B8;
  4404. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4405. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4406. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4407. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4408. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4409. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4410. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4411. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4412. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4413. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4414. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4415. GL_VIEW_CLASS_128_BITS = $82C4;
  4416. GL_VIEW_CLASS_96_BITS = $82C5;
  4417. GL_VIEW_CLASS_64_BITS = $82C6;
  4418. GL_VIEW_CLASS_48_BITS = $82C7;
  4419. GL_VIEW_CLASS_32_BITS = $82C8;
  4420. GL_VIEW_CLASS_24_BITS = $82C9;
  4421. GL_VIEW_CLASS_16_BITS = $82CA;
  4422. GL_VIEW_CLASS_8_BITS = $82CB;
  4423. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4424. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4425. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4426. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4427. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4428. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4429. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4430. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4431. GL_UNIFORM = $92E1;
  4432. GL_UNIFORM_BLOCK = $92E2;
  4433. GL_PROGRAM_INPUT = $92E3;
  4434. GL_PROGRAM_OUTPUT = $92E4;
  4435. GL_BUFFER_VARIABLE = $92E5;
  4436. GL_SHADER_STORAGE_BLOCK = $92E6;
  4437. GL_VERTEX_SUBROUTINE = $92E8;
  4438. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4439. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4440. GL_GEOMETRY_SUBROUTINE = $92EB;
  4441. GL_FRAGMENT_SUBROUTINE = $92EC;
  4442. GL_COMPUTE_SUBROUTINE = $92ED;
  4443. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4444. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4445. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4446. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4447. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4448. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4449. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4450. GL_ACTIVE_RESOURCES = $92F5;
  4451. GL_MAX_NAME_LENGTH = $92F6;
  4452. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4453. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4454. GL_NAME_LENGTH = $92F9;
  4455. GL_TYPE = $92FA;
  4456. GL_ARRAY_SIZE = $92FB;
  4457. GL_OFFSET = $92FC;
  4458. GL_BLOCK_INDEX = $92FD;
  4459. GL_ARRAY_STRIDE = $92FE;
  4460. GL_MATRIX_STRIDE = $92FF;
  4461. GL_IS_ROW_MAJOR = $9300;
  4462. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4463. GL_BUFFER_BINDING = $9302;
  4464. GL_BUFFER_DATA_SIZE = $9303;
  4465. GL_NUM_ACTIVE_VARIABLES = $9304;
  4466. GL_ACTIVE_VARIABLES = $9305;
  4467. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4468. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4469. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4470. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4471. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4472. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4473. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4474. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4475. GL_LOCATION = $930E;
  4476. GL_LOCATION_INDEX = $930F;
  4477. GL_IS_PER_PATCH = $92E7;
  4478. GL_SHADER_STORAGE_BUFFER = $90D2;
  4479. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4480. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4481. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4482. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4483. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4484. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4485. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4486. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4487. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4488. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4489. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4490. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4491. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4492. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4493. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4494. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4495. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4496. GL_TEXTURE_BUFFER_SIZE = $919E;
  4497. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4498. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4499. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4500. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4501. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4502. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4503. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4504. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4505. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4506. GL_VERTEX_BINDING_OFFSET = $82D7;
  4507. GL_VERTEX_BINDING_STRIDE = $82D8;
  4508. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4509. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4510. // END 4.3
  4511. // GL 4.4
  4512. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4513. GL_MAP_PERSISTENT_BIT = $0040;
  4514. GL_MAP_COHERENT_BIT = $0080;
  4515. GL_DYNAMIC_STORAGE_BIT = $0100;
  4516. GL_CLIENT_STORAGE_BIT = $0200;
  4517. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4518. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4519. GL_BUFFER_STORAGE_FLAGS = $8220;
  4520. GL_CLEAR_TEXTURE = $9365;
  4521. GL_LOCATION_COMPONENT = $934A;
  4522. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4523. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4524. GL_QUERY_BUFFER = $9192;
  4525. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4526. GL_QUERY_BUFFER_BINDING = $9193;
  4527. GL_QUERY_RESULT_NO_WAIT = $9194;
  4528. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4529. // END GL 4.4
  4530. // GL_ATI_draw_buffers
  4531. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4532. GL_DRAW_BUFFER0_ATI = $8825;
  4533. GL_DRAW_BUFFER1_ATI = $8826;
  4534. GL_DRAW_BUFFER2_ATI = $8827;
  4535. GL_DRAW_BUFFER3_ATI = $8828;
  4536. GL_DRAW_BUFFER4_ATI = $8829;
  4537. GL_DRAW_BUFFER5_ATI = $882A;
  4538. GL_DRAW_BUFFER6_ATI = $882B;
  4539. GL_DRAW_BUFFER7_ATI = $882C;
  4540. GL_DRAW_BUFFER8_ATI = $882D;
  4541. GL_DRAW_BUFFER9_ATI = $882E;
  4542. GL_DRAW_BUFFER10_ATI = $882F;
  4543. GL_DRAW_BUFFER11_ATI = $8830;
  4544. GL_DRAW_BUFFER12_ATI = $8831;
  4545. GL_DRAW_BUFFER13_ATI = $8832;
  4546. GL_DRAW_BUFFER14_ATI = $8833;
  4547. GL_DRAW_BUFFER15_ATI = $8834;
  4548. // GL_ATI_element_array
  4549. GL_ELEMENT_ARRAY_ATI = $8768;
  4550. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4551. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4552. // GL_ATI_envmap_bumpmap
  4553. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4554. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4555. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4556. GL_BUMP_TEX_UNITS_ATI = $8778;
  4557. GL_DUDV_ATI = $8779;
  4558. GL_DU8DV8_ATI = $877A;
  4559. GL_BUMP_ENVMAP_ATI = $877B;
  4560. GL_BUMP_TARGET_ATI = $877C;
  4561. // GL_ATI_fragment_shader
  4562. GL_FRAGMENT_SHADER_ATI = $8920;
  4563. GL_REG_0_ATI = $8921;
  4564. GL_REG_1_ATI = $8922;
  4565. GL_REG_2_ATI = $8923;
  4566. GL_REG_3_ATI = $8924;
  4567. GL_REG_4_ATI = $8925;
  4568. GL_REG_5_ATI = $8926;
  4569. GL_REG_6_ATI = $8927;
  4570. GL_REG_7_ATI = $8928;
  4571. GL_REG_8_ATI = $8929;
  4572. GL_REG_9_ATI = $892A;
  4573. GL_REG_10_ATI = $892B;
  4574. GL_REG_11_ATI = $892C;
  4575. GL_REG_12_ATI = $892D;
  4576. GL_REG_13_ATI = $892E;
  4577. GL_REG_14_ATI = $892F;
  4578. GL_REG_15_ATI = $8930;
  4579. GL_REG_16_ATI = $8931;
  4580. GL_REG_17_ATI = $8932;
  4581. GL_REG_18_ATI = $8933;
  4582. GL_REG_19_ATI = $8934;
  4583. GL_REG_20_ATI = $8935;
  4584. GL_REG_21_ATI = $8936;
  4585. GL_REG_22_ATI = $8937;
  4586. GL_REG_23_ATI = $8938;
  4587. GL_REG_24_ATI = $8939;
  4588. GL_REG_25_ATI = $893A;
  4589. GL_REG_26_ATI = $893B;
  4590. GL_REG_27_ATI = $893C;
  4591. GL_REG_28_ATI = $893D;
  4592. GL_REG_29_ATI = $893E;
  4593. GL_REG_30_ATI = $893F;
  4594. GL_REG_31_ATI = $8940;
  4595. GL_CON_0_ATI = $8941;
  4596. GL_CON_1_ATI = $8942;
  4597. GL_CON_2_ATI = $8943;
  4598. GL_CON_3_ATI = $8944;
  4599. GL_CON_4_ATI = $8945;
  4600. GL_CON_5_ATI = $8946;
  4601. GL_CON_6_ATI = $8947;
  4602. GL_CON_7_ATI = $8948;
  4603. GL_CON_8_ATI = $8949;
  4604. GL_CON_9_ATI = $894A;
  4605. GL_CON_10_ATI = $894B;
  4606. GL_CON_11_ATI = $894C;
  4607. GL_CON_12_ATI = $894D;
  4608. GL_CON_13_ATI = $894E;
  4609. GL_CON_14_ATI = $894F;
  4610. GL_CON_15_ATI = $8950;
  4611. GL_CON_16_ATI = $8951;
  4612. GL_CON_17_ATI = $8952;
  4613. GL_CON_18_ATI = $8953;
  4614. GL_CON_19_ATI = $8954;
  4615. GL_CON_20_ATI = $8955;
  4616. GL_CON_21_ATI = $8956;
  4617. GL_CON_22_ATI = $8957;
  4618. GL_CON_23_ATI = $8958;
  4619. GL_CON_24_ATI = $8959;
  4620. GL_CON_25_ATI = $895A;
  4621. GL_CON_26_ATI = $895B;
  4622. GL_CON_27_ATI = $895C;
  4623. GL_CON_28_ATI = $895D;
  4624. GL_CON_29_ATI = $895E;
  4625. GL_CON_30_ATI = $895F;
  4626. GL_CON_31_ATI = $8960;
  4627. GL_MOV_ATI = $8961;
  4628. GL_ADD_ATI = $8963;
  4629. GL_MUL_ATI = $8964;
  4630. GL_SUB_ATI = $8965;
  4631. GL_DOT3_ATI = $8966;
  4632. GL_DOT4_ATI = $8967;
  4633. GL_MAD_ATI = $8968;
  4634. GL_LERP_ATI = $8969;
  4635. GL_CND_ATI = $896A;
  4636. GL_CND0_ATI = $896B;
  4637. GL_DOT2_ADD_ATI = $896C;
  4638. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4639. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4640. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4641. GL_NUM_PASSES_ATI = $8970;
  4642. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4643. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4644. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4645. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4646. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4647. GL_SWIZZLE_STR_ATI = $8976;
  4648. GL_SWIZZLE_STQ_ATI = $8977;
  4649. GL_SWIZZLE_STR_DR_ATI = $8978;
  4650. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4651. GL_SWIZZLE_STRQ_ATI = $897A;
  4652. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4653. GL_RED_BIT_ATI = $00000001;
  4654. GL_GREEN_BIT_ATI = $00000002;
  4655. GL_BLUE_BIT_ATI = $00000004;
  4656. GL_2X_BIT_ATI = $00000001;
  4657. GL_4X_BIT_ATI = $00000002;
  4658. GL_8X_BIT_ATI = $00000004;
  4659. GL_HALF_BIT_ATI = $00000008;
  4660. GL_QUARTER_BIT_ATI = $00000010;
  4661. GL_EIGHTH_BIT_ATI = $00000020;
  4662. GL_SATURATE_BIT_ATI = $00000040;
  4663. GL_COMP_BIT_ATI = $00000002;
  4664. GL_NEGATE_BIT_ATI = $00000004;
  4665. GL_BIAS_BIT_ATI = $00000008;
  4666. // GL_ATI_pn_triangles
  4667. GL_PN_TRIANGLES_ATI = $87F0;
  4668. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4669. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4670. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4671. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4672. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4673. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4674. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4675. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4676. // GL_ATI_separate_stencil
  4677. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4678. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4679. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4680. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4681. // GL_ATI_text_fragment_shader
  4682. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4683. // GL_ATI_texture_env_combine3
  4684. GL_MODULATE_ADD_ATI = $8744;
  4685. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4686. GL_MODULATE_SUBTRACT_ATI = $8746;
  4687. // GL_ATI_texture_float
  4688. GL_RGBA_FLOAT32_ATI = $8814;
  4689. GL_RGB_FLOAT32_ATI = $8815;
  4690. GL_ALPHA_FLOAT32_ATI = $8816;
  4691. GL_INTENSITY_FLOAT32_ATI = $8817;
  4692. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4693. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4694. GL_RGBA_FLOAT16_ATI = $881A;
  4695. GL_RGB_FLOAT16_ATI = $881B;
  4696. GL_ALPHA_FLOAT16_ATI = $881C;
  4697. GL_INTENSITY_FLOAT16_ATI = $881D;
  4698. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4699. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4700. // GL_ATI_texture_mirror_once
  4701. GL_MIRROR_CLAMP_ATI = $8742;
  4702. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4703. // GL_ATI_vertex_array_object
  4704. GL_STATIC_ATI = $8760;
  4705. GL_DYNAMIC_ATI = $8761;
  4706. GL_PRESERVE_ATI = $8762;
  4707. GL_DISCARD_ATI = $8763;
  4708. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4709. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4710. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4711. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4712. // GL_ATI_vertex_streams
  4713. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4714. GL_VERTEX_STREAM0_ATI = $876C;
  4715. GL_VERTEX_STREAM1_ATI = $876D;
  4716. GL_VERTEX_STREAM2_ATI = $876E;
  4717. GL_VERTEX_STREAM3_ATI = $876F;
  4718. GL_VERTEX_STREAM4_ATI = $8770;
  4719. GL_VERTEX_STREAM5_ATI = $8771;
  4720. GL_VERTEX_STREAM6_ATI = $8772;
  4721. GL_VERTEX_STREAM7_ATI = $8773;
  4722. GL_VERTEX_SOURCE_ATI = $8774;
  4723. // GL_ATI_meminfo
  4724. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4725. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4726. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4727. // GL_AMD_performance_monitor
  4728. GL_COUNTER_TYPE_AMD = $8BC0;
  4729. GL_COUNTER_RANGE_AMD = $8BC1;
  4730. GL_UNSIGNED_INT64_AMD = $8BC2;
  4731. GL_PERCENTAGE_AMD = $8BC3;
  4732. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4733. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4734. GL_PERFMON_RESULT_AMD = $8BC6;
  4735. // GL_AMD_vertex_shader_tesselator
  4736. GL_SAMPLER_BUFFER_AMD = $9001;
  4737. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4738. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4739. GL_TESSELLATION_MODE_AMD = $9004;
  4740. GL_TESSELLATION_FACTOR_AMD = $9005;
  4741. GL_DISCRETE_AMD = $9006;
  4742. GL_CONTINUOUS_AMD = $9007;
  4743. // GL_AMD_seamless_cubemap_per_texture
  4744. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4745. // GL_AMD_name_gen_delete
  4746. GL_DATA_BUFFER_AMD = $9151;
  4747. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4748. GL_QUERY_OBJECT_AMD = $9153;
  4749. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4750. GL_SAMPLER_OBJECT_AMD = $9155;
  4751. // GL_AMD_debug_output
  4752. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4753. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4754. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4755. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4756. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4757. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4758. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4759. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4760. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4761. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4762. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4763. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4764. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4765. // GL_AMD_depth_clamp_separate
  4766. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4767. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4768. // GL_EXT_422_pixels
  4769. GL_422_EXT = $80CC;
  4770. GL_422_REV_EXT = $80CD;
  4771. GL_422_AVERAGE_EXT = $80CE;
  4772. GL_422_REV_AVERAGE_EXT = $80CF;
  4773. // GL_EXT_abgr
  4774. GL_ABGR_EXT = $8000;
  4775. // GL_EXT_bgra
  4776. GL_BGR_EXT = $80E0;
  4777. GL_BGRA_EXT = $80E1;
  4778. // GL_EXT_blend_color
  4779. GL_CONSTANT_COLOR_EXT = $8001;
  4780. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4781. GL_CONSTANT_ALPHA_EXT = $8003;
  4782. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4783. GL_BLEND_COLOR_EXT = $8005;
  4784. // GL_EXT_blend_func_separate
  4785. GL_BLEND_DST_RGB_EXT = $80C8;
  4786. GL_BLEND_SRC_RGB_EXT = $80C9;
  4787. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4788. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4789. // GL_EXT_blend_minmax
  4790. GL_FUNC_ADD_EXT = $8006;
  4791. GL_MIN_EXT = $8007;
  4792. GL_MAX_EXT = $8008;
  4793. GL_BLEND_EQUATION_EXT = $8009;
  4794. // GL_EXT_blend_subtract
  4795. GL_FUNC_SUBTRACT_EXT = $800A;
  4796. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4797. // GL_EXT_clip_volume_hint
  4798. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4799. // GL_EXT_cmyka
  4800. GL_CMYK_EXT = $800C;
  4801. GL_CMYKA_EXT = $800D;
  4802. GL_PACK_CMYK_HINT_EXT = $800E;
  4803. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4804. // GL_EXT_compiled_vertex_array
  4805. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4806. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4807. // GL_EXT_convolution
  4808. GL_CONVOLUTION_1D_EXT = $8010;
  4809. GL_CONVOLUTION_2D_EXT = $8011;
  4810. GL_SEPARABLE_2D_EXT = $8012;
  4811. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4812. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4813. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4814. GL_REDUCE_EXT = $8016;
  4815. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4816. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4817. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4818. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4819. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4820. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4821. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4822. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4823. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4824. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4825. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4826. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4827. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4828. // GL_EXT_coordinate_frame
  4829. GL_TANGENT_ARRAY_EXT = $8439;
  4830. GL_BINORMAL_ARRAY_EXT = $843A;
  4831. GL_CURRENT_TANGENT_EXT = $843B;
  4832. GL_CURRENT_BINORMAL_EXT = $843C;
  4833. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4834. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4835. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4836. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4837. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4838. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4839. GL_MAP1_TANGENT_EXT = $8444;
  4840. GL_MAP2_TANGENT_EXT = $8445;
  4841. GL_MAP1_BINORMAL_EXT = $8446;
  4842. GL_MAP2_BINORMAL_EXT = $8447;
  4843. // GL_EXT_cull_vertex
  4844. GL_CULL_VERTEX_EXT = $81AA;
  4845. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4846. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4847. // GL_EXT_draw_range_elements
  4848. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4849. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4850. // GL_EXT_fog_coord
  4851. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4852. GL_FOG_COORDINATE_EXT = $8451;
  4853. GL_FRAGMENT_DEPTH_EXT = $8452;
  4854. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4855. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4856. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4857. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4858. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4859. // GL_EXT_framebuffer_object
  4860. GL_FRAMEBUFFER_EXT = $8D40;
  4861. GL_RENDERBUFFER_EXT = $8D41;
  4862. GL_STENCIL_INDEX_EXT = $8D45;
  4863. GL_STENCIL_INDEX1_EXT = $8D46;
  4864. GL_STENCIL_INDEX4_EXT = $8D47;
  4865. GL_STENCIL_INDEX8_EXT = $8D48;
  4866. GL_STENCIL_INDEX16_EXT = $8D49;
  4867. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4868. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4869. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4870. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4871. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4872. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4873. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4874. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4875. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4876. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4877. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4878. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4879. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4880. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4881. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4882. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4883. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4884. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4885. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4886. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4887. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4888. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4889. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4890. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4891. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4892. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4893. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4894. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4895. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4896. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4897. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4898. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4899. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4900. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4901. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4902. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4903. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4904. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4905. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4906. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4907. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4908. // GL_EXT_histogram
  4909. GL_HISTOGRAM_EXT = $8024;
  4910. GL_PROXY_HISTOGRAM_EXT = $8025;
  4911. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4912. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4913. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4914. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4915. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4916. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4917. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4918. GL_HISTOGRAM_SINK_EXT = $802D;
  4919. GL_MINMAX_EXT = $802E;
  4920. GL_MINMAX_FORMAT_EXT = $802F;
  4921. GL_MINMAX_SINK_EXT = $8030;
  4922. GL_TABLE_TOO_LARGE_EXT = $8031;
  4923. // GL_EXT_index_array_formats
  4924. GL_IUI_V2F_EXT = $81AD;
  4925. GL_IUI_V3F_EXT = $81AE;
  4926. GL_IUI_N3F_V2F_EXT = $81AF;
  4927. GL_IUI_N3F_V3F_EXT = $81B0;
  4928. GL_T2F_IUI_V2F_EXT = $81B1;
  4929. GL_T2F_IUI_V3F_EXT = $81B2;
  4930. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4931. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4932. // GL_EXT_index_func
  4933. GL_INDEX_TEST_EXT = $81B5;
  4934. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4935. GL_INDEX_TEST_REF_EXT = $81B7;
  4936. // GL_EXT_index_material
  4937. GL_INDEX_MATERIAL_EXT = $81B8;
  4938. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4939. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4940. // GL_EXT_light_texture
  4941. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4942. GL_FRAGMENT_NORMAL_EXT = $834A;
  4943. GL_FRAGMENT_COLOR_EXT = $834C;
  4944. GL_ATTENUATION_EXT = $834D;
  4945. GL_SHADOW_ATTENUATION_EXT = $834E;
  4946. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4947. GL_TEXTURE_LIGHT_EXT = $8350;
  4948. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4949. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4950. // GL_EXT_multisample
  4951. GL_MULTISAMPLE_EXT = $809D;
  4952. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4953. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4954. GL_SAMPLE_MASK_EXT = $80A0;
  4955. GL_1PASS_EXT = $80A1;
  4956. GL_2PASS_0_EXT = $80A2;
  4957. GL_2PASS_1_EXT = $80A3;
  4958. GL_4PASS_0_EXT = $80A4;
  4959. GL_4PASS_1_EXT = $80A5;
  4960. GL_4PASS_2_EXT = $80A6;
  4961. GL_4PASS_3_EXT = $80A7;
  4962. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4963. GL_SAMPLES_EXT = $80A9;
  4964. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4965. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4966. GL_SAMPLE_PATTERN_EXT = $80AC;
  4967. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4968. // GL_EXT_packed_pixels
  4969. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4970. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4971. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4972. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4973. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4974. // GL_EXT_paletted_texture
  4975. GL_COLOR_INDEX1_EXT = $80E2;
  4976. GL_COLOR_INDEX2_EXT = $80E3;
  4977. GL_COLOR_INDEX4_EXT = $80E4;
  4978. GL_COLOR_INDEX8_EXT = $80E5;
  4979. GL_COLOR_INDEX12_EXT = $80E6;
  4980. GL_COLOR_INDEX16_EXT = $80E7;
  4981. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4982. // GL_EXT_pixel_transform
  4983. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4984. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4985. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4986. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4987. GL_CUBIC_EXT = $8334;
  4988. GL_AVERAGE_EXT = $8335;
  4989. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4990. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4991. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4992. // GL_EXT_point_parameters
  4993. GL_POINT_SIZE_MIN_EXT = $8126;
  4994. GL_POINT_SIZE_MAX_EXT = $8127;
  4995. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4996. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4997. // GL_EXT_polygon_offset
  4998. GL_POLYGON_OFFSET_EXT = $8037;
  4999. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  5000. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  5001. // GL_EXT_rescale_normal
  5002. GL_RESCALE_NORMAL_EXT = $803A;
  5003. // GL_EXT_secondary_color
  5004. GL_COLOR_SUM_EXT = $8458;
  5005. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  5006. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  5007. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  5008. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  5009. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  5010. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  5011. // GL_EXT_separate_specular_color
  5012. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  5013. GL_SINGLE_COLOR_EXT = $81F9;
  5014. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  5015. // GL_EXT_shared_texture_palette
  5016. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  5017. // GL_EXT_stencil_two_side
  5018. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  5019. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  5020. // GL_EXT_stencil_wrap
  5021. GL_INCR_WRAP_EXT = $8507;
  5022. GL_DECR_WRAP_EXT = $8508;
  5023. // GL_EXT_texture
  5024. GL_ALPHA4_EXT = $803B;
  5025. GL_ALPHA8_EXT = $803C;
  5026. GL_ALPHA12_EXT = $803D;
  5027. GL_ALPHA16_EXT = $803E;
  5028. GL_LUMINANCE4_EXT = $803F;
  5029. GL_LUMINANCE8_EXT = $8040;
  5030. GL_LUMINANCE12_EXT = $8041;
  5031. GL_LUMINANCE16_EXT = $8042;
  5032. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  5033. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  5034. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  5035. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  5036. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  5037. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  5038. GL_INTENSITY_EXT = $8049;
  5039. GL_INTENSITY4_EXT = $804A;
  5040. GL_INTENSITY8_EXT = $804B;
  5041. GL_INTENSITY12_EXT = $804C;
  5042. GL_INTENSITY16_EXT = $804D;
  5043. GL_RGB2_EXT = $804E;
  5044. GL_RGB4_EXT = $804F;
  5045. GL_RGB5_EXT = $8050;
  5046. GL_RGB8_EXT = $8051;
  5047. GL_RGB10_EXT = $8052;
  5048. GL_RGB12_EXT = $8053;
  5049. GL_RGB16_EXT = $8054;
  5050. GL_RGBA2_EXT = $8055;
  5051. GL_RGBA4_EXT = $8056;
  5052. GL_RGB5_A1_EXT = $8057;
  5053. GL_RGBA8_EXT = $8058;
  5054. GL_RGB10_A2_EXT = $8059;
  5055. GL_RGBA12_EXT = $805A;
  5056. GL_RGBA16_EXT = $805B;
  5057. GL_TEXTURE_RED_SIZE_EXT = $805C;
  5058. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  5059. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  5060. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  5061. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  5062. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  5063. GL_REPLACE_EXT = $8062;
  5064. GL_PROXY_TEXTURE_1D_EXT = $8063;
  5065. GL_PROXY_TEXTURE_2D_EXT = $8064;
  5066. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  5067. // GL_EXT_texture3D
  5068. GL_PACK_SKIP_IMAGES_EXT = $806B;
  5069. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  5070. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  5071. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  5072. GL_TEXTURE_3D_EXT = $806F;
  5073. GL_PROXY_TEXTURE_3D_EXT = $8070;
  5074. GL_TEXTURE_DEPTH_EXT = $8071;
  5075. GL_TEXTURE_WRAP_R_EXT = $8072;
  5076. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  5077. // GL_EXT_texture_compression_s3tc
  5078. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  5079. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  5080. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  5081. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  5082. // GL_EXT_texture_cube_map
  5083. GL_NORMAL_MAP_EXT = $8511;
  5084. GL_REFLECTION_MAP_EXT = $8512;
  5085. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  5086. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  5087. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  5088. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  5089. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  5090. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  5091. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  5092. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  5093. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  5094. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  5095. // GL_EXT_texture_edge_clamp
  5096. GL_CLAMP_TO_EDGE_EXT = $812F;
  5097. // GL_EXT_texture_env_combine
  5098. GL_COMBINE_EXT = $8570;
  5099. GL_COMBINE_RGB_EXT = $8571;
  5100. GL_COMBINE_ALPHA_EXT = $8572;
  5101. GL_RGB_SCALE_EXT = $8573;
  5102. GL_ADD_SIGNED_EXT = $8574;
  5103. GL_INTERPOLATE_EXT = $8575;
  5104. GL_CONSTANT_EXT = $8576;
  5105. GL_PRIMARY_COLOR_EXT = $8577;
  5106. GL_PREVIOUS_EXT = $8578;
  5107. GL_SOURCE0_RGB_EXT = $8580;
  5108. GL_SOURCE1_RGB_EXT = $8581;
  5109. GL_SOURCE2_RGB_EXT = $8582;
  5110. GL_SOURCE0_ALPHA_EXT = $8588;
  5111. GL_SOURCE1_ALPHA_EXT = $8589;
  5112. GL_SOURCE2_ALPHA_EXT = $858A;
  5113. GL_OPERAND0_RGB_EXT = $8590;
  5114. GL_OPERAND1_RGB_EXT = $8591;
  5115. GL_OPERAND2_RGB_EXT = $8592;
  5116. GL_OPERAND0_ALPHA_EXT = $8598;
  5117. GL_OPERAND1_ALPHA_EXT = $8599;
  5118. GL_OPERAND2_ALPHA_EXT = $859A;
  5119. // GL_EXT_texture_env_dot3
  5120. GL_DOT3_RGB_EXT = $8740;
  5121. GL_DOT3_RGBA_EXT = $8741;
  5122. // GL_EXT_texture_filter_anisotropic
  5123. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  5124. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  5125. // GL_EXT_texture_lod_bias
  5126. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  5127. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  5128. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  5129. // GL_EXT_texture_object
  5130. GL_TEXTURE_PRIORITY_EXT = $8066;
  5131. GL_TEXTURE_RESIDENT_EXT = $8067;
  5132. GL_TEXTURE_1D_BINDING_EXT = $8068;
  5133. GL_TEXTURE_2D_BINDING_EXT = $8069;
  5134. GL_TEXTURE_3D_BINDING_EXT = $806A;
  5135. // GL_EXT_texture_perturb_normal
  5136. GL_PERTURB_EXT = $85AE;
  5137. GL_TEXTURE_NORMAL_EXT = $85AF;
  5138. // GL_EXT_texture_rectangle
  5139. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  5140. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  5141. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  5142. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  5143. // GL_EXT_vertex_array
  5144. GL_VERTEX_ARRAY_EXT = $8074;
  5145. GL_NORMAL_ARRAY_EXT = $8075;
  5146. GL_COLOR_ARRAY_EXT = $8076;
  5147. GL_INDEX_ARRAY_EXT = $8077;
  5148. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  5149. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  5150. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  5151. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  5152. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  5153. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  5154. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  5155. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  5156. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  5157. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  5158. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  5159. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  5160. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  5161. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  5162. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  5163. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  5164. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  5165. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  5166. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  5167. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  5168. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  5169. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  5170. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  5171. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  5172. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  5173. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  5174. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  5175. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  5176. // GL_EXT_vertex_shader
  5177. GL_VERTEX_SHADER_EXT = $8780;
  5178. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  5179. GL_OP_INDEX_EXT = $8782;
  5180. GL_OP_NEGATE_EXT = $8783;
  5181. GL_OP_DOT3_EXT = $8784;
  5182. GL_OP_DOT4_EXT = $8785;
  5183. GL_OP_MUL_EXT = $8786;
  5184. GL_OP_ADD_EXT = $8787;
  5185. GL_OP_MADD_EXT = $8788;
  5186. GL_OP_FRAC_EXT = $8789;
  5187. GL_OP_MAX_EXT = $878A;
  5188. GL_OP_MIN_EXT = $878B;
  5189. GL_OP_SET_GE_EXT = $878C;
  5190. GL_OP_SET_LT_EXT = $878D;
  5191. GL_OP_CLAMP_EXT = $878E;
  5192. GL_OP_FLOOR_EXT = $878F;
  5193. GL_OP_ROUND_EXT = $8790;
  5194. GL_OP_EXP_BASE_2_EXT = $8791;
  5195. GL_OP_LOG_BASE_2_EXT = $8792;
  5196. GL_OP_POWER_EXT = $8793;
  5197. GL_OP_RECIP_EXT = $8794;
  5198. GL_OP_RECIP_SQRT_EXT = $8795;
  5199. GL_OP_SUB_EXT = $8796;
  5200. GL_OP_CROSS_PRODUCT_EXT = $8797;
  5201. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  5202. GL_OP_MOV_EXT = $8799;
  5203. GL_OUTPUT_VERTEX_EXT = $879A;
  5204. GL_OUTPUT_COLOR0_EXT = $879B;
  5205. GL_OUTPUT_COLOR1_EXT = $879C;
  5206. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  5207. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  5208. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  5209. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  5210. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  5211. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  5212. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  5213. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  5214. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  5215. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  5216. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  5217. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  5218. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  5219. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  5220. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  5221. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  5222. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  5223. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  5224. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  5225. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  5226. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  5227. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  5228. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  5229. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  5230. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  5231. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  5232. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  5233. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  5234. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  5235. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  5236. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  5237. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  5238. GL_OUTPUT_FOG_EXT = $87BD;
  5239. GL_SCALAR_EXT = $87BE;
  5240. GL_VECTOR_EXT = $87BF;
  5241. GL_MATRIX_EXT = $87C0;
  5242. GL_VARIANT_EXT = $87C1;
  5243. GL_INVARIANT_EXT = $87C2;
  5244. GL_LOCAL_CONSTANT_EXT = $87C3;
  5245. GL_LOCAL_EXT = $87C4;
  5246. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  5247. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  5248. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  5249. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  5250. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  5251. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  5252. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  5253. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  5254. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  5255. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  5256. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  5257. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  5258. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  5259. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  5260. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  5261. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  5262. GL_X_EXT = $87D5;
  5263. GL_Y_EXT = $87D6;
  5264. GL_Z_EXT = $87D7;
  5265. GL_W_EXT = $87D8;
  5266. GL_NEGATIVE_X_EXT = $87D9;
  5267. GL_NEGATIVE_Y_EXT = $87DA;
  5268. GL_NEGATIVE_Z_EXT = $87DB;
  5269. GL_NEGATIVE_W_EXT = $87DC;
  5270. GL_ZERO_EXT = $87DD;
  5271. GL_ONE_EXT = $87DE;
  5272. GL_NEGATIVE_ONE_EXT = $87DF;
  5273. GL_NORMALIZED_RANGE_EXT = $87E0;
  5274. GL_FULL_RANGE_EXT = $87E1;
  5275. GL_CURRENT_VERTEX_EXT = $87E2;
  5276. GL_MVP_MATRIX_EXT = $87E3;
  5277. GL_VARIANT_VALUE_EXT = $87E4;
  5278. GL_VARIANT_DATATYPE_EXT = $87E5;
  5279. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  5280. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  5281. GL_VARIANT_ARRAY_EXT = $87E8;
  5282. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  5283. GL_INVARIANT_VALUE_EXT = $87EA;
  5284. GL_INVARIANT_DATATYPE_EXT = $87EB;
  5285. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  5286. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  5287. // GL_EXT_vertex_weighting
  5288. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  5289. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  5290. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  5291. GL_MODELVIEW1_MATRIX_EXT = $8506;
  5292. GL_VERTEX_WEIGHTING_EXT = $8509;
  5293. GL_MODELVIEW0_EXT = $1700;
  5294. GL_MODELVIEW1_EXT = $850A;
  5295. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  5296. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  5297. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  5298. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  5299. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  5300. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  5301. // GL_EXT_depth_bounds_test
  5302. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  5303. GL_DEPTH_BOUNDS_EXT = $8891;
  5304. // GL_EXT_texture_mirror_clamp
  5305. GL_MIRROR_CLAMP_EXT = $8742;
  5306. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5307. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5308. // GL_EXT_blend_equation_separate
  5309. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5310. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5311. // GL_EXT_pixel_buffer_object
  5312. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5313. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5314. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5315. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5316. // GL_EXT_stencil_clear_tag
  5317. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5318. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5319. // GL_EXT_packed_depth_stencil
  5320. GL_DEPTH_STENCIL_EXT = $84F9;
  5321. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5322. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5323. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5324. // GL_EXT_texture_sRGB
  5325. GL_SRGB_EXT = $8C40;
  5326. GL_SRGB8_EXT = $8C41;
  5327. GL_SRGB_ALPHA_EXT = $8C42;
  5328. GL_SRGB8_ALPHA8_EXT = $8C43;
  5329. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5330. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5331. GL_SLUMINANCE_EXT = $8C46;
  5332. GL_SLUMINANCE8_EXT = $8C47;
  5333. GL_COMPRESSED_SRGB_EXT = $8C48;
  5334. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5335. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5336. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5337. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5338. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5339. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5340. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5341. // GL_EXT_framebuffer_blit
  5342. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5343. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5344. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5345. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5346. // GL_EXT_framebuffer_multisample
  5347. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5348. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5349. GL_MAX_SAMPLES_EXT = $8D57;
  5350. // GL_EXT_timer_query
  5351. GL_TIME_ELAPSED_EXT = $88BF;
  5352. // GL_EXT_bindable_uniform
  5353. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5354. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5355. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5356. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5357. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5358. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5359. // GL_EXT_framebuffer_sRGB
  5360. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5361. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5362. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5363. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5364. // GL_EXT_geometry_shader4
  5365. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5366. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5367. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5368. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5369. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5370. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5371. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5372. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5373. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5374. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5375. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5376. GL_LINES_ADJACENCY_EXT = $A;
  5377. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5378. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5379. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5380. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5381. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5382. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5383. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5384. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5385. // GL_EXT_gpu_shader4
  5386. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5387. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5388. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5389. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5390. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5391. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5392. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5393. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5394. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5395. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5396. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5397. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5398. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5399. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5400. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5401. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5402. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5403. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5404. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5405. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5406. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5407. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5408. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5409. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5410. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5411. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5412. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5413. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5414. // GL_EXT_packed_float
  5415. GL_R11F_G11F_B10F_EXT = $8C3A;
  5416. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5417. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5418. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5419. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5420. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5421. // GL_EXT_texture_array
  5422. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5423. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5424. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5425. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5426. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5427. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5428. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5429. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5430. // GL_EXT_texture_buffer_object
  5431. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5432. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5433. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5434. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5435. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5436. // GL_EXT_texture_compression_latc
  5437. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5438. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5439. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5440. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5441. // GL_EXT_texture_compression_rgtc
  5442. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5443. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5444. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5445. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5446. // GL_EXT_texture_integer
  5447. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5448. GL_RGBA32UI_EXT = $8D70;
  5449. GL_RGB32UI_EXT = $8D71;
  5450. GL_ALPHA32UI_EXT = $8D72;
  5451. GL_INTENSITY32UI_EXT = $8D73;
  5452. GL_LUMINANCE32UI_EXT = $8D74;
  5453. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5454. GL_RGBA16UI_EXT = $8D76;
  5455. GL_RGB16UI_EXT = $8D77;
  5456. GL_ALPHA16UI_EXT = $8D78;
  5457. GL_INTENSITY16UI_EXT = $8D79;
  5458. GL_LUMINANCE16UI_EXT = $8D7A;
  5459. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5460. GL_RGBA8UI_EXT = $8D7C;
  5461. GL_RGB8UI_EXT = $8D7D;
  5462. GL_ALPHA8UI_EXT = $8D7E;
  5463. GL_INTENSITY8UI_EXT = $8D7F;
  5464. GL_LUMINANCE8UI_EXT = $8D80;
  5465. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5466. GL_RGBA32I_EXT = $8D82;
  5467. GL_RGB32I_EXT = $8D83;
  5468. GL_ALPHA32I_EXT = $8D84;
  5469. GL_INTENSITY32I_EXT = $8D85;
  5470. GL_LUMINANCE32I_EXT = $8D86;
  5471. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5472. GL_RGBA16I_EXT = $8D88;
  5473. GL_RGB16I_EXT = $8D89;
  5474. GL_ALPHA16I_EXT = $8D8A;
  5475. GL_INTENSITY16I_EXT = $8D8B;
  5476. GL_LUMINANCE16I_EXT = $8D8C;
  5477. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5478. GL_RGBA8I_EXT = $8D8E;
  5479. GL_RGB8I_EXT = $8D8F;
  5480. GL_ALPHA8I_EXT = $8D90;
  5481. GL_INTENSITY8I_EXT = $8D91;
  5482. GL_LUMINANCE8I_EXT = $8D92;
  5483. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5484. GL_RED_INTEGER_EXT = $8D94;
  5485. GL_GREEN_INTEGER_EXT = $8D95;
  5486. GL_BLUE_INTEGER_EXT = $8D96;
  5487. GL_ALPHA_INTEGER_EXT = $8D97;
  5488. GL_RGB_INTEGER_EXT = $8D98;
  5489. GL_RGBA_INTEGER_EXT = $8D99;
  5490. GL_BGR_INTEGER_EXT = $8D9A;
  5491. GL_BGRA_INTEGER_EXT = $8D9B;
  5492. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5493. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5494. // GL_EXT_texture_shared_exponent
  5495. GL_RGB9_E5_EXT = $8C3D;
  5496. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5497. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5498. // GL_EXT_transform_feedback
  5499. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5500. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5501. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5502. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5503. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5504. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5505. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5506. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5507. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5508. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5509. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5510. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5511. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5512. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5513. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5514. // GL_EXT_direct_state_access
  5515. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5516. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5517. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5518. // GL_EXT_texture_swizzle
  5519. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5520. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5521. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5522. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5523. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5524. // GL_EXT_provoking_vertex
  5525. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5526. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5527. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5528. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5529. // GL_EXT_texture_snorm
  5530. GL_ALPHA_SNORM = $9010;
  5531. GL_LUMINANCE_SNORM = $9011;
  5532. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5533. GL_INTENSITY_SNORM = $9013;
  5534. GL_ALPHA8_SNORM = $9014;
  5535. GL_LUMINANCE8_SNORM = $9015;
  5536. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5537. GL_INTENSITY8_SNORM = $9017;
  5538. GL_ALPHA16_SNORM = $9018;
  5539. GL_LUMINANCE16_SNORM = $9019;
  5540. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5541. GL_INTENSITY16_SNORM = $901B;
  5542. { reuse GL_RED_SNORM }
  5543. { reuse GL_RG_SNORM }
  5544. { reuse GL_RGB_SNORM }
  5545. { reuse GL_RGBA_SNORM }
  5546. { reuse GL_R8_SNORM }
  5547. { reuse GL_RG8_SNORM }
  5548. { reuse GL_RGB8_SNORM }
  5549. { reuse GL_RGBA8_SNORM }
  5550. { reuse GL_R16_SNORM }
  5551. { reuse GL_RG16_SNORM }
  5552. { reuse GL_RGB16_SNORM }
  5553. { reuse GL_RGBA16_SNORM }
  5554. { reuse GL_SIGNED_NORMALIZED }
  5555. // GL_EXT_separate_shader_objects
  5556. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5557. // GL_EXT_shader_image_load_store
  5558. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5559. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5560. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5561. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5562. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5563. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5564. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5565. GL_IMAGE_1D_EXT = $904C;
  5566. GL_IMAGE_2D_EXT = $904D;
  5567. GL_IMAGE_3D_EXT = $904E;
  5568. GL_IMAGE_2D_RECT_EXT = $904F;
  5569. GL_IMAGE_CUBE_EXT = $9050;
  5570. GL_IMAGE_BUFFER_EXT = $9051;
  5571. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5572. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5573. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5574. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5575. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5576. GL_INT_IMAGE_1D_EXT = $9057;
  5577. GL_INT_IMAGE_2D_EXT = $9058;
  5578. GL_INT_IMAGE_3D_EXT = $9059;
  5579. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5580. GL_INT_IMAGE_CUBE_EXT = $905B;
  5581. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5582. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5583. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5584. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5585. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5586. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5587. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5588. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5589. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5590. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5591. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5592. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5593. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5594. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5595. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5596. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5597. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5598. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5599. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5600. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5601. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5602. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5603. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5604. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5605. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5606. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5607. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5608. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5609. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5610. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5611. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5612. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5613. // GL_EXT_vertex_attrib_64bit
  5614. { reuse GL_DOUBLE }
  5615. GL_DOUBLE_VEC2_EXT = $8FFC;
  5616. GL_DOUBLE_VEC3_EXT = $8FFD;
  5617. GL_DOUBLE_VEC4_EXT = $8FFE;
  5618. GL_DOUBLE_MAT2_EXT = $8F46;
  5619. GL_DOUBLE_MAT3_EXT = $8F47;
  5620. GL_DOUBLE_MAT4_EXT = $8F48;
  5621. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5622. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5623. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5624. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5625. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5626. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5627. // GL_EXT_texture_sRGB_decode
  5628. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5629. GL_DECODE_EXT = $8A49;
  5630. GL_SKIP_DECODE_EXT = $8A4A;
  5631. // GL_NV_texture_multisample
  5632. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5633. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5634. // GL_AMD_blend_minmax_factor
  5635. GL_FACTOR_MIN_AMD = $901C;
  5636. GL_FACTOR_MAX_AMD = $901D;
  5637. // GL_AMD_sample_positions
  5638. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5639. // GL_EXT_x11_sync_object
  5640. GL_SYNC_X11_FENCE_EXT = $90E1;
  5641. // GL_EXT_framebuffer_multisample_blit_scaled
  5642. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5643. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5644. // (4.3) GL_NV_path_rendering
  5645. GL_PATH_FORMAT_SVG_NV = $9070;
  5646. GL_PATH_FORMAT_PS_NV = $9071;
  5647. GL_STANDARD_FONT_NAME_NV = $9072;
  5648. GL_SYSTEM_FONT_NAME_NV = $9073;
  5649. GL_FILE_NAME_NV = $9074;
  5650. GL_PATH_STROKE_WIDTH_NV = $9075;
  5651. GL_PATH_END_CAPS_NV = $9076;
  5652. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5653. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5654. GL_PATH_JOIN_STYLE_NV = $9079;
  5655. GL_PATH_MITER_LIMIT_NV = $907A;
  5656. GL_PATH_DASH_CAPS_NV = $907B;
  5657. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5658. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5659. GL_PATH_DASH_OFFSET_NV = $907E;
  5660. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5661. GL_PATH_FILL_MODE_NV = $9080;
  5662. GL_PATH_FILL_MASK_NV = $9081;
  5663. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5664. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5665. GL_PATH_STROKE_MASK_NV = $9084;
  5666. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5667. GL_PATH_STROKE_BOUND_NV = $9086;
  5668. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5669. GL_COUNT_UP_NV = $9088;
  5670. GL_COUNT_DOWN_NV = $9089;
  5671. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5672. GL_CONVEX_HULL_NV = $908B;
  5673. GL_MULTI_HULLS_NV = $908C;
  5674. GL_BOUNDING_BOX_NV = $908D;
  5675. GL_TRANSLATE_X_NV = $908E;
  5676. GL_TRANSLATE_Y_NV = $908F;
  5677. GL_TRANSLATE_2D_NV = $9090;
  5678. GL_TRANSLATE_3D_NV = $9091;
  5679. GL_AFFINE_2D_NV = $9092;
  5680. GL_PROJECTIVE_2D_NV = $9093;
  5681. GL_AFFINE_3D_NV = $9094;
  5682. GL_PROJECTIVE_3D_NV = $9095;
  5683. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5684. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5685. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5686. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5687. GL_UTF8_NV = $909A;
  5688. GL_UTF16_NV = $909B;
  5689. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5690. GL_PATH_COMMAND_COUNT_NV = $909D;
  5691. GL_PATH_COORD_COUNT_NV = $909E;
  5692. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5693. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5694. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5695. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5696. GL_SQUARE_NV = $90A3;
  5697. GL_ROUND_NV = $90A4;
  5698. GL_TRIANGULAR_NV = $90A5;
  5699. GL_BEVEL_NV = $90A6;
  5700. GL_MITER_REVERT_NV = $90A7;
  5701. GL_MITER_TRUNCATE_NV = $90A8;
  5702. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5703. GL_USE_MISSING_GLYPH_NV = $90AA;
  5704. GL_PATH_ERROR_POSITION_NV = $90AB;
  5705. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5706. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5707. GL_ADJACENT_PAIRS_NV = $90AE;
  5708. GL_FIRST_TO_REST_NV = $90AF;
  5709. GL_PATH_GEN_MODE_NV = $90B0;
  5710. GL_PATH_GEN_COEFF_NV = $90B1;
  5711. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5712. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5713. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5714. GL_PATH_STENCIL_REF_NV = $90B8;
  5715. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5716. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5717. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5718. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5719. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5720. GL_MOVE_TO_RESETS_NV = $90B5;
  5721. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5722. GL_CLOSE_PATH_NV = $00;
  5723. GL_MOVE_TO_NV = $02;
  5724. GL_RELATIVE_MOVE_TO_NV = $03;
  5725. GL_LINE_TO_NV = $04;
  5726. GL_RELATIVE_LINE_TO_NV = $05;
  5727. GL_HORIZONTAL_LINE_TO_NV = $06;
  5728. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5729. GL_VERTICAL_LINE_TO_NV = $08;
  5730. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5731. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5732. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5733. GL_CUBIC_CURVE_TO_NV = $0C;
  5734. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5735. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5736. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5737. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5738. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5739. GL_SMALL_CCW_ARC_TO_NV = $12;
  5740. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5741. GL_SMALL_CW_ARC_TO_NV = $14;
  5742. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5743. GL_LARGE_CCW_ARC_TO_NV = $16;
  5744. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5745. GL_LARGE_CW_ARC_TO_NV = $18;
  5746. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5747. GL_RESTART_PATH_NV = $F0;
  5748. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5749. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5750. GL_RECT_NV = $F6;
  5751. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5752. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5753. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5754. GL_ARC_TO_NV = $FE;
  5755. GL_RELATIVE_ARC_TO_NV = $FF;
  5756. GL_BOLD_BIT_NV = $01;
  5757. GL_ITALIC_BIT_NV = $02;
  5758. GL_GLYPH_WIDTH_BIT_NV = $01;
  5759. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5760. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5761. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5762. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5763. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5764. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5765. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5766. GL_GLYPH_HAS_KERNING_NV = $100;
  5767. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5768. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5769. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5770. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5771. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5772. GL_FONT_ASCENDER_NV = $00200000;
  5773. GL_FONT_DESCENDER_NV = $00400000;
  5774. GL_FONT_HEIGHT_NV = $00800000;
  5775. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5776. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5777. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5778. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5779. GL_FONT_HAS_KERNING_NV = $10000000;
  5780. // (4.3) GL_AMD_pinned_memory
  5781. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5782. // (4.3) GL_AMD_stencil_operation_extended
  5783. GL_SET_AMD = $874A;
  5784. GL_REPLACE_VALUE_AMD = $874B;
  5785. GL_STENCIL_OP_VALUE_AMD = $874C;
  5786. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5787. // (4.3) GL_AMD_vertex_shader_viewport_index
  5788. // (4.3) GL_AMD_vertex_shader_layer
  5789. // (4.3) GL_NV_bindless_texture
  5790. // (4.3) GL_NV_shader_atomic_float
  5791. // (4.3) GL_AMD_query_buffer_object
  5792. GL_QUERY_BUFFER_AMD = $9192;
  5793. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5794. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5795. // GL_FfdMaskSGIX
  5796. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5797. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5798. // GL_HP_convolution_border_modes
  5799. GL_IGNORE_BORDER_HP = $8150;
  5800. GL_CONSTANT_BORDER_HP = $8151;
  5801. GL_REPLICATE_BORDER_HP = $8153;
  5802. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5803. // GL_HP_image_transform
  5804. GL_IMAGE_SCALE_X_HP = $8155;
  5805. GL_IMAGE_SCALE_Y_HP = $8156;
  5806. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5807. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5808. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5809. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5810. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5811. GL_IMAGE_MAG_FILTER_HP = $815C;
  5812. GL_IMAGE_MIN_FILTER_HP = $815D;
  5813. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5814. GL_CUBIC_HP = $815F;
  5815. GL_AVERAGE_HP = $8160;
  5816. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5817. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5818. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5819. // GL_HP_occlusion_test
  5820. GL_OCCLUSION_TEST_HP = $8165;
  5821. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5822. // GL_HP_texture_lighting
  5823. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5824. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5825. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5826. // GL_IBM_cull_vertex
  5827. GL_CULL_VERTEX_IBM = 103050;
  5828. // GL_IBM_rasterpos_clip
  5829. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5830. // GL_IBM_texture_mirrored_repeat
  5831. GL_MIRRORED_REPEAT_IBM = $8370;
  5832. // GL_IBM_vertex_array_lists
  5833. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5834. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5835. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5836. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5837. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5838. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5839. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5840. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5841. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5842. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5843. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5844. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5845. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5846. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5847. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5848. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5849. // GL_INGR_color_clamp
  5850. GL_RED_MIN_CLAMP_INGR = $8560;
  5851. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5852. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5853. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5854. GL_RED_MAX_CLAMP_INGR = $8564;
  5855. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5856. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5857. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5858. // GL_INGR_interlace_read
  5859. GL_INTERLACE_READ_INGR = $8568;
  5860. // GL_INTEL_parallel_arrays
  5861. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5862. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5863. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5864. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5865. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5866. // GL_NV_copy_depth_to_color
  5867. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5868. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5869. // GL_NV_depth_clamp
  5870. GL_DEPTH_CLAMP_NV = $864F;
  5871. // GL_NV_evaluators
  5872. GL_EVAL_2D_NV = $86C0;
  5873. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5874. GL_MAP_TESSELLATION_NV = $86C2;
  5875. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5876. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5877. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5878. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5879. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5880. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5881. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5882. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5883. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5884. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5885. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5886. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5887. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5888. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5889. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5890. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5891. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5892. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5893. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5894. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5895. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5896. // GL_NV_fence
  5897. GL_ALL_COMPLETED_NV = $84F2;
  5898. GL_FENCE_STATUS_NV = $84F3;
  5899. GL_FENCE_CONDITION_NV = $84F4;
  5900. // GL_NV_float_buffer
  5901. GL_FLOAT_R_NV = $8880;
  5902. GL_FLOAT_RG_NV = $8881;
  5903. GL_FLOAT_RGB_NV = $8882;
  5904. GL_FLOAT_RGBA_NV = $8883;
  5905. GL_FLOAT_R16_NV = $8884;
  5906. GL_FLOAT_R32_NV = $8885;
  5907. GL_FLOAT_RG16_NV = $8886;
  5908. GL_FLOAT_RG32_NV = $8887;
  5909. GL_FLOAT_RGB16_NV = $8888;
  5910. GL_FLOAT_RGB32_NV = $8889;
  5911. GL_FLOAT_RGBA16_NV = $888A;
  5912. GL_FLOAT_RGBA32_NV = $888B;
  5913. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5914. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5915. GL_FLOAT_RGBA_MODE_NV = $888E;
  5916. // GL_NV_fog_distance
  5917. GL_FOG_DISTANCE_MODE_NV = $855A;
  5918. GL_EYE_RADIAL_NV = $855B;
  5919. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5920. // GL_NV_fragment_program
  5921. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5922. GL_FRAGMENT_PROGRAM_NV = $8870;
  5923. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5924. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5925. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5926. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5927. // GL_NV_half_float
  5928. GL_HALF_FLOAT_NV = $140B;
  5929. // GL_NV_light_max_exponent
  5930. GL_MAX_SHININESS_NV = $8504;
  5931. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5932. // GL_NV_multisample_filter_hint
  5933. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5934. // GL_NV_occlusion_query
  5935. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5936. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5937. GL_PIXEL_COUNT_NV = $8866;
  5938. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5939. // GL_NV_packed_depth_stencil
  5940. GL_DEPTH_STENCIL_NV = $84F9;
  5941. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5942. // GL_NV_pixel_data_range
  5943. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5944. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5945. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5946. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5947. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5948. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5949. // GL_NV_point_sprite
  5950. GL_POINT_SPRITE_NV = $8861;
  5951. GL_COORD_REPLACE_NV = $8862;
  5952. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5953. // GL_NV_primitive_restart
  5954. GL_PRIMITIVE_RESTART_NV = $8558;
  5955. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5956. // GL_NV_register_combiners
  5957. GL_REGISTER_COMBINERS_NV = $8522;
  5958. GL_VARIABLE_A_NV = $8523;
  5959. GL_VARIABLE_B_NV = $8524;
  5960. GL_VARIABLE_C_NV = $8525;
  5961. GL_VARIABLE_D_NV = $8526;
  5962. GL_VARIABLE_E_NV = $8527;
  5963. GL_VARIABLE_F_NV = $8528;
  5964. GL_VARIABLE_G_NV = $8529;
  5965. GL_CONSTANT_COLOR0_NV = $852A;
  5966. GL_CONSTANT_COLOR1_NV = $852B;
  5967. GL_PRIMARY_COLOR_NV = $852C;
  5968. GL_SECONDARY_COLOR_NV = $852D;
  5969. GL_SPARE0_NV = $852E;
  5970. GL_SPARE1_NV = $852F;
  5971. GL_DISCARD_NV = $8530;
  5972. GL_E_TIMES_F_NV = $8531;
  5973. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5974. GL_UNSIGNED_IDENTITY_NV = $8536;
  5975. GL_UNSIGNED_INVERT_NV = $8537;
  5976. GL_EXPAND_NORMAL_NV = $8538;
  5977. GL_EXPAND_NEGATE_NV = $8539;
  5978. GL_HALF_BIAS_NORMAL_NV = $853A;
  5979. GL_HALF_BIAS_NEGATE_NV = $853B;
  5980. GL_SIGNED_IDENTITY_NV = $853C;
  5981. GL_SIGNED_NEGATE_NV = $853D;
  5982. GL_SCALE_BY_TWO_NV = $853E;
  5983. GL_SCALE_BY_FOUR_NV = $853F;
  5984. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5985. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5986. GL_COMBINER_INPUT_NV = $8542;
  5987. GL_COMBINER_MAPPING_NV = $8543;
  5988. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5989. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5990. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5991. GL_COMBINER_MUX_SUM_NV = $8547;
  5992. GL_COMBINER_SCALE_NV = $8548;
  5993. GL_COMBINER_BIAS_NV = $8549;
  5994. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5995. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5996. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5997. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5998. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5999. GL_COLOR_SUM_CLAMP_NV = $854F;
  6000. GL_COMBINER0_NV = $8550;
  6001. GL_COMBINER1_NV = $8551;
  6002. GL_COMBINER2_NV = $8552;
  6003. GL_COMBINER3_NV = $8553;
  6004. GL_COMBINER4_NV = $8554;
  6005. GL_COMBINER5_NV = $8555;
  6006. GL_COMBINER6_NV = $8556;
  6007. GL_COMBINER7_NV = $8557;
  6008. // GL_NV_register_combiners2
  6009. GL_PER_STAGE_CONSTANTS_NV = $8535;
  6010. // GL_NV_texgen_emboss
  6011. GL_EMBOSS_LIGHT_NV = $855D;
  6012. GL_EMBOSS_CONSTANT_NV = $855E;
  6013. GL_EMBOSS_MAP_NV = $855F;
  6014. // GL_NV_texgen_reflection
  6015. GL_NORMAL_MAP_NV = $8511;
  6016. GL_REFLECTION_MAP_NV = $8512;
  6017. // GL_NV_texture_env_combine4
  6018. GL_COMBINE4_NV = $8503;
  6019. GL_SOURCE3_RGB_NV = $8583;
  6020. GL_SOURCE3_ALPHA_NV = $858B;
  6021. GL_OPERAND3_RGB_NV = $8593;
  6022. GL_OPERAND3_ALPHA_NV = $859B;
  6023. // GL_NV_texture_expand_normal
  6024. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  6025. // GL_NV_texture_rectangle
  6026. GL_TEXTURE_RECTANGLE_NV = $84F5;
  6027. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  6028. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  6029. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  6030. // GL_NV_texture_shader
  6031. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  6032. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  6033. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  6034. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  6035. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  6036. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  6037. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  6038. GL_SHADER_CONSISTENT_NV = $86DD;
  6039. GL_TEXTURE_SHADER_NV = $86DE;
  6040. GL_SHADER_OPERATION_NV = $86DF;
  6041. GL_CULL_MODES_NV = $86E0;
  6042. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  6043. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  6044. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  6045. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  6046. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  6047. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  6048. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  6049. GL_CONST_EYE_NV = $86E5;
  6050. GL_PASS_THROUGH_NV = $86E6;
  6051. GL_CULL_FRAGMENT_NV = $86E7;
  6052. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  6053. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  6054. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  6055. GL_DOT_PRODUCT_NV = $86EC;
  6056. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  6057. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  6058. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  6059. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  6060. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  6061. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  6062. GL_HILO_NV = $86F4;
  6063. GL_DSDT_NV = $86F5;
  6064. GL_DSDT_MAG_NV = $86F6;
  6065. GL_DSDT_MAG_VIB_NV = $86F7;
  6066. GL_HILO16_NV = $86F8;
  6067. GL_SIGNED_HILO_NV = $86F9;
  6068. GL_SIGNED_HILO16_NV = $86FA;
  6069. GL_SIGNED_RGBA_NV = $86FB;
  6070. GL_SIGNED_RGBA8_NV = $86FC;
  6071. GL_SIGNED_RGB_NV = $86FE;
  6072. GL_SIGNED_RGB8_NV = $86FF;
  6073. GL_SIGNED_LUMINANCE_NV = $8701;
  6074. GL_SIGNED_LUMINANCE8_NV = $8702;
  6075. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  6076. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  6077. GL_SIGNED_ALPHA_NV = $8705;
  6078. GL_SIGNED_ALPHA8_NV = $8706;
  6079. GL_SIGNED_INTENSITY_NV = $8707;
  6080. GL_SIGNED_INTENSITY8_NV = $8708;
  6081. GL_DSDT8_NV = $8709;
  6082. GL_DSDT8_MAG8_NV = $870A;
  6083. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  6084. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  6085. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  6086. GL_HI_SCALE_NV = $870E;
  6087. GL_LO_SCALE_NV = $870F;
  6088. GL_DS_SCALE_NV = $8710;
  6089. GL_DT_SCALE_NV = $8711;
  6090. GL_MAGNITUDE_SCALE_NV = $8712;
  6091. GL_VIBRANCE_SCALE_NV = $8713;
  6092. GL_HI_BIAS_NV = $8714;
  6093. GL_LO_BIAS_NV = $8715;
  6094. GL_DS_BIAS_NV = $8716;
  6095. GL_DT_BIAS_NV = $8717;
  6096. GL_MAGNITUDE_BIAS_NV = $8718;
  6097. GL_VIBRANCE_BIAS_NV = $8719;
  6098. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  6099. GL_TEXTURE_HI_SIZE_NV = $871B;
  6100. GL_TEXTURE_LO_SIZE_NV = $871C;
  6101. GL_TEXTURE_DS_SIZE_NV = $871D;
  6102. GL_TEXTURE_DT_SIZE_NV = $871E;
  6103. GL_TEXTURE_MAG_SIZE_NV = $871F;
  6104. // GL_NV_texture_shader2
  6105. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  6106. // GL_NV_texture_shader3
  6107. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  6108. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  6109. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  6110. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  6111. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  6112. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  6113. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  6114. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  6115. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  6116. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  6117. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  6118. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  6119. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  6120. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  6121. GL_HILO8_NV = $885E;
  6122. GL_SIGNED_HILO8_NV = $885F;
  6123. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  6124. // GL_NV_vertex_array_range
  6125. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  6126. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  6127. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  6128. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  6129. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  6130. // GL_NV_vertex_array_range2
  6131. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  6132. // GL_NV_vertex_program
  6133. GL_VERTEX_PROGRAM_NV = $8620;
  6134. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  6135. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  6136. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  6137. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  6138. GL_CURRENT_ATTRIB_NV = $8626;
  6139. GL_PROGRAM_LENGTH_NV = $8627;
  6140. GL_PROGRAM_STRING_NV = $8628;
  6141. GL_MODELVIEW_PROJECTION_NV = $8629;
  6142. GL_IDENTITY_NV = $862A;
  6143. GL_INVERSE_NV = $862B;
  6144. GL_TRANSPOSE_NV = $862C;
  6145. GL_INVERSE_TRANSPOSE_NV = $862D;
  6146. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  6147. GL_MAX_TRACK_MATRICES_NV = $862F;
  6148. GL_MATRIX0_NV = $8630;
  6149. GL_MATRIX1_NV = $8631;
  6150. GL_MATRIX2_NV = $8632;
  6151. GL_MATRIX3_NV = $8633;
  6152. GL_MATRIX4_NV = $8634;
  6153. GL_MATRIX5_NV = $8635;
  6154. GL_MATRIX6_NV = $8636;
  6155. GL_MATRIX7_NV = $8637;
  6156. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  6157. GL_CURRENT_MATRIX_NV = $8641;
  6158. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  6159. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  6160. GL_PROGRAM_PARAMETER_NV = $8644;
  6161. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  6162. GL_PROGRAM_TARGET_NV = $8646;
  6163. GL_PROGRAM_RESIDENT_NV = $8647;
  6164. GL_TRACK_MATRIX_NV = $8648;
  6165. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  6166. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  6167. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  6168. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  6169. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  6170. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  6171. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  6172. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  6173. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  6174. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  6175. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  6176. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  6177. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  6178. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  6179. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  6180. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  6181. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  6182. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  6183. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  6184. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  6185. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  6186. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  6187. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  6188. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  6189. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  6190. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  6191. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  6192. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  6193. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  6194. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  6195. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  6196. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  6197. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  6198. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  6199. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  6200. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  6201. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  6202. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  6203. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  6204. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  6205. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  6206. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  6207. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  6208. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  6209. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  6210. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  6211. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  6212. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  6213. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  6214. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  6215. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  6216. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  6217. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  6218. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  6219. // GL_NV_fragment_program2
  6220. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  6221. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  6222. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  6223. // GL_NV_vertex_program3
  6224. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6225. // GL_NV_depth_buffer_float
  6226. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  6227. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  6228. // GL_NV_framebuffer_multisample_coverage
  6229. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  6230. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  6231. // GL_NV_geometry_program4
  6232. GL_GEOMETRY_PROGRAM_NV = $8C26;
  6233. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  6234. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  6235. // GL_NV_gpu_program4
  6236. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  6237. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  6238. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  6239. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  6240. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  6241. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  6242. // GL_NV_parameter_buffer_object
  6243. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  6244. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  6245. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  6246. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  6247. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  6248. // GL_NV_transform_feedback
  6249. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  6250. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  6251. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  6252. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  6253. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  6254. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  6255. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  6256. GL_PRIMITIVES_GENERATED_NV = $8C87;
  6257. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  6258. GL_RASTERIZER_DISCARD_NV = $8C89;
  6259. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  6260. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  6261. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  6262. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  6263. GL_ACTIVE_VARYINGS_NV = $8C81;
  6264. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  6265. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  6266. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  6267. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  6268. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  6269. GL_TEXTURE_COORD_NV = $8C79;
  6270. GL_CLIP_DISTANCE_NV = $8C7A;
  6271. GL_VERTEX_ID_NV = $8C7B;
  6272. GL_PRIMITIVE_ID_NV = $8C7C;
  6273. GL_GENERIC_ATTRIB_NV = $8C7D;
  6274. GL_LAYER_NV = $8DAA;
  6275. GL_NEXT_BUFFER_NV = -2;
  6276. GL_SKIP_COMPONENTS4_NV = -3;
  6277. GL_SKIP_COMPONENTS3_NV = -4;
  6278. GL_SKIP_COMPONENTS2_NV = -5;
  6279. GL_SKIP_COMPONENTS1_NV = -6;
  6280. // GL_NV_conditional_render
  6281. GL_QUERY_WAIT_NV = $8E13;
  6282. GL_QUERY_NO_WAIT_NV = $8E14;
  6283. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  6284. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  6285. // GL_NV_present_video
  6286. GL_FRAME_NV = $8E26;
  6287. GL_FIELDS_NV = $8E27;
  6288. GL_CURRENT_TIME_NV = $8E28;
  6289. GL_NUM_FILL_STREAMS_NV = $8E29;
  6290. GL_PRESENT_TIME_NV = $8E2A;
  6291. GL_PRESENT_DURATION_NV = $8E2B;
  6292. // GL_NV_explicit_multisample
  6293. GL_SAMPLE_POSITION_NV = $8E50;
  6294. GL_SAMPLE_MASK_NV = $8E51;
  6295. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  6296. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  6297. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  6298. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  6299. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  6300. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  6301. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  6302. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  6303. // GL_NV_transform_feedback2
  6304. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  6305. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6306. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6307. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6308. // GL_NV_video_capture
  6309. GL_VIDEO_BUFFER_NV = $9020;
  6310. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6311. GL_FIELD_UPPER_NV = $9022;
  6312. GL_FIELD_LOWER_NV = $9023;
  6313. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6314. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6315. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6316. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6317. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6318. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6319. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6320. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6321. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6322. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6323. GL_PARTIAL_SUCCESS_NV = $902E;
  6324. GL_SUCCESS_NV = $902F;
  6325. GL_FAILURE_NV = $9030;
  6326. GL_YCBYCR8_422_NV = $9031;
  6327. GL_YCBAYCR8A_4224_NV = $9032;
  6328. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6329. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6330. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6331. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6332. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6333. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6334. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6335. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6336. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6337. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6338. // GL_NV_shader_buffer_load
  6339. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6340. GL_GPU_ADDRESS_NV = $8F34;
  6341. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6342. // GL_NV_vertex_buffer_unified_memory
  6343. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6344. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6345. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6346. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6347. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6348. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6349. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6350. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6351. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6352. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6353. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6354. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6355. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6356. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6357. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6358. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6359. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6360. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6361. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6362. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6363. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6364. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6365. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6366. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6367. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6368. // GL_NV_gpu_program5
  6369. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6370. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6371. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6372. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6373. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6374. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6375. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6376. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6377. // GL_NV_gpu_shader5
  6378. GL_INT64_NV = $140E;
  6379. GL_UNSIGNED_INT64_NV = $140F;
  6380. GL_INT8_NV = $8FE0;
  6381. GL_INT8_VEC2_NV = $8FE1;
  6382. GL_INT8_VEC3_NV = $8FE2;
  6383. GL_INT8_VEC4_NV = $8FE3;
  6384. GL_INT16_NV = $8FE4;
  6385. GL_INT16_VEC2_NV = $8FE5;
  6386. GL_INT16_VEC3_NV = $8FE6;
  6387. GL_INT16_VEC4_NV = $8FE7;
  6388. GL_INT64_VEC2_NV = $8FE9;
  6389. GL_INT64_VEC3_NV = $8FEA;
  6390. GL_INT64_VEC4_NV = $8FEB;
  6391. GL_UNSIGNED_INT8_NV = $8FEC;
  6392. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6393. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6394. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6395. GL_UNSIGNED_INT16_NV = $8FF0;
  6396. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6397. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6398. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6399. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6400. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6401. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6402. GL_FLOAT16_NV = $8FF8;
  6403. GL_FLOAT16_VEC2_NV = $8FF9;
  6404. GL_FLOAT16_VEC3_NV = $8FFA;
  6405. GL_FLOAT16_VEC4_NV = $8FFB;
  6406. { reuse GL_PATCHES }
  6407. // GL_NV_shader_buffer_store
  6408. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6409. { reuse GL_READ_WRITE }
  6410. { reuse GL_WRITE_ONLY }
  6411. // GL_NV_tessellation_program5
  6412. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6413. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6414. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6415. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6416. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6417. // GL_NV_vertex_attrib_integer_64bit
  6418. { reuse GL_INT64_NV }
  6419. { reuse GL_UNSIGNED_INT64_NV }
  6420. // GL_NV_multisample_coverage
  6421. GL_COVERAGE_SAMPLES_NV = $80A9;
  6422. GL_COLOR_SAMPLES_NV = $8E20;
  6423. // GL_NV_vdpau_interop
  6424. GL_SURFACE_STATE_NV = $86EB;
  6425. GL_SURFACE_REGISTERED_NV = $86FD;
  6426. GL_SURFACE_MAPPED_NV = $8700;
  6427. GL_WRITE_DISCARD_NV = $88BE;
  6428. // GL_OML_interlace
  6429. GL_INTERLACE_OML = $8980;
  6430. GL_INTERLACE_READ_OML = $8981;
  6431. // GL_OML_resample
  6432. GL_PACK_RESAMPLE_OML = $8984;
  6433. GL_UNPACK_RESAMPLE_OML = $8985;
  6434. GL_RESAMPLE_REPLICATE_OML = $8986;
  6435. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6436. GL_RESAMPLE_AVERAGE_OML = $8988;
  6437. GL_RESAMPLE_DECIMATE_OML = $8989;
  6438. // GL_OML_subsample
  6439. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6440. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6441. // GL_PGI_misc_hints
  6442. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6443. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6444. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6445. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6446. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6447. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6448. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6449. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6450. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6451. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6452. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6453. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6454. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6455. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6456. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6457. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6458. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6459. GL_CLIP_FAR_HINT_PGI = $1A221;
  6460. GL_WIDE_LINE_HINT_PGI = $1A222;
  6461. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6462. // GL_PGI_vertex_hints
  6463. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6464. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6465. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6466. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6467. GL_COLOR3_BIT_PGI = $00010000;
  6468. GL_COLOR4_BIT_PGI = $00020000;
  6469. GL_EDGEFLAG_BIT_PGI = $00040000;
  6470. GL_INDEX_BIT_PGI = $00080000;
  6471. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6472. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6473. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6474. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6475. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6476. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6477. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6478. GL_NORMAL_BIT_PGI = $08000000;
  6479. GL_TEXCOORD1_BIT_PGI = $10000000;
  6480. GL_TEXCOORD2_BIT_PGI = $20000000;
  6481. GL_TEXCOORD3_BIT_PGI = $40000000;
  6482. GL_TEXCOORD4_BIT_PGI = $80000000;
  6483. GL_VERTEX23_BIT_PGI = $00000004;
  6484. GL_VERTEX4_BIT_PGI = $00000008;
  6485. // GL_REND_screen_coordinates
  6486. GL_SCREEN_COORDINATES_REND = $8490;
  6487. GL_INVERTED_SCREEN_W_REND = $8491;
  6488. // GL_S3_s3tc
  6489. GL_RGB_S3TC = $83A0;
  6490. GL_RGB4_S3TC = $83A1;
  6491. GL_RGBA_S3TC = $83A2;
  6492. GL_RGBA4_S3TC = $83A3;
  6493. // GL_SGIS_detail_texture
  6494. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6495. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6496. GL_LINEAR_DETAIL_SGIS = $8097;
  6497. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6498. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6499. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6500. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6501. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6502. // GL_SGIS_fog_function
  6503. GL_FOG_FUNC_SGIS = $812A;
  6504. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6505. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6506. // GL_SGIS_generate_mipmap
  6507. GL_GENERATE_MIPMAP_SGIS = $8191;
  6508. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6509. // GL_SGIS_multisample
  6510. GL_MULTISAMPLE_SGIS = $809D;
  6511. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6512. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6513. GL_SAMPLE_MASK_SGIS = $80A0;
  6514. GL_1PASS_SGIS = $80A1;
  6515. GL_2PASS_0_SGIS = $80A2;
  6516. GL_2PASS_1_SGIS = $80A3;
  6517. GL_4PASS_0_SGIS = $80A4;
  6518. GL_4PASS_1_SGIS = $80A5;
  6519. GL_4PASS_2_SGIS = $80A6;
  6520. GL_4PASS_3_SGIS = $80A7;
  6521. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6522. GL_SAMPLES_SGIS = $80A9;
  6523. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6524. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6525. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6526. // GL_SGIS_pixel_texture
  6527. GL_PIXEL_TEXTURE_SGIS = $8353;
  6528. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6529. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6530. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6531. // GL_SGIS_point_line_texgen
  6532. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6533. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6534. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6535. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6536. GL_EYE_POINT_SGIS = $81F4;
  6537. GL_OBJECT_POINT_SGIS = $81F5;
  6538. GL_EYE_LINE_SGIS = $81F6;
  6539. GL_OBJECT_LINE_SGIS = $81F7;
  6540. // GL_SGIS_point_parameters
  6541. GL_POINT_SIZE_MIN_SGIS = $8126;
  6542. GL_POINT_SIZE_MAX_SGIS = $8127;
  6543. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6544. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6545. // GL_SGIS_sharpen_texture
  6546. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6547. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6548. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6549. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6550. // GL_SGIS_texture4D
  6551. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6552. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6553. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6554. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6555. GL_TEXTURE_4D_SGIS = $8134;
  6556. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6557. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6558. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6559. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6560. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6561. // GL_SGIS_texture_color_mask
  6562. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6563. // GL_SGIS_texture_edge_clamp
  6564. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6565. // GL_SGIS_texture_filter4
  6566. GL_FILTER4_SGIS = $8146;
  6567. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6568. // GL_SGIS_texture_lod
  6569. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6570. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6571. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6572. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6573. // GL_SGIS_texture_select
  6574. GL_DUAL_ALPHA4_SGIS = $8110;
  6575. GL_DUAL_ALPHA8_SGIS = $8111;
  6576. GL_DUAL_ALPHA12_SGIS = $8112;
  6577. GL_DUAL_ALPHA16_SGIS = $8113;
  6578. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6579. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6580. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6581. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6582. GL_DUAL_INTENSITY4_SGIS = $8118;
  6583. GL_DUAL_INTENSITY8_SGIS = $8119;
  6584. GL_DUAL_INTENSITY12_SGIS = $811A;
  6585. GL_DUAL_INTENSITY16_SGIS = $811B;
  6586. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6587. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6588. GL_QUAD_ALPHA4_SGIS = $811E;
  6589. GL_QUAD_ALPHA8_SGIS = $811F;
  6590. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6591. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6592. GL_QUAD_INTENSITY4_SGIS = $8122;
  6593. GL_QUAD_INTENSITY8_SGIS = $8123;
  6594. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6595. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6596. // GL_SGIX_async
  6597. GL_ASYNC_MARKER_SGIX = $8329;
  6598. // GL_SGIX_async_histogram
  6599. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6600. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6601. // GL_SGIX_async_pixel
  6602. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6603. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6604. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6605. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6606. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6607. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6608. // GL_SGIX_blend_alpha_minmax
  6609. GL_ALPHA_MIN_SGIX = $8320;
  6610. GL_ALPHA_MAX_SGIX = $8321;
  6611. // GL_SGIX_calligraphic_fragment
  6612. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6613. // GL_SGIX_clipmap
  6614. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6615. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6616. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6617. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6618. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6619. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6620. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6621. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6622. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6623. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6624. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6625. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6626. // GL_SGIX_convolution_accuracy
  6627. GL_CONVOLUTION_HINT_SGIX = $8316;
  6628. // GL_SGIX_depth_texture
  6629. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6630. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6631. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6632. // GL_SGIX_fog_offset
  6633. GL_FOG_OFFSET_SGIX = $8198;
  6634. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6635. // GL_SGIX_fog_scale
  6636. GL_FOG_SCALE_SGIX = $81FC;
  6637. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6638. // GL_SGIX_fragment_lighting
  6639. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6640. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6641. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6642. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6643. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6644. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6645. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6646. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6647. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6648. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6649. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6650. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6651. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6652. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6653. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6654. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6655. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6656. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6657. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6658. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6659. // GL_SGIX_framezoom
  6660. GL_FRAMEZOOM_SGIX = $818B;
  6661. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6662. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6663. // GL_SGIX_impact_pixel_texture
  6664. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6665. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6666. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6667. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6668. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6669. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6670. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6671. // GL_SGIX_instruments
  6672. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6673. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6674. // GL_SGIX_interlace
  6675. GL_INTERLACE_SGIX = $8094;
  6676. // GL_SGIX_ir_instrument1
  6677. GL_IR_INSTRUMENT1_SGIX = $817F;
  6678. // GL_SGIX_list_priority
  6679. GL_LIST_PRIORITY_SGIX = $8182;
  6680. // GL_SGIX_pixel_texture
  6681. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6682. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6683. // GL_SGIX_pixel_tiles
  6684. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6685. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6686. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6687. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6688. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6689. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6690. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6691. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6692. // GL_SGIX_polynomial_ffd
  6693. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6694. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6695. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6696. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6697. // GL_SGIX_reference_plane
  6698. GL_REFERENCE_PLANE_SGIX = $817D;
  6699. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6700. // GL_SGIX_resample
  6701. GL_PACK_RESAMPLE_SGIX = $842C;
  6702. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6703. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6704. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6705. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6706. // GL_SGIX_scalebias_hint
  6707. GL_SCALEBIAS_HINT_SGIX = $8322;
  6708. // GL_SGIX_shadow
  6709. GL_TEXTURE_COMPARE_SGIX = $819A;
  6710. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6711. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6712. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6713. // GL_SGIX_shadow_ambient
  6714. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6715. // GL_SGIX_sprite
  6716. GL_SPRITE_SGIX = $8148;
  6717. GL_SPRITE_MODE_SGIX = $8149;
  6718. GL_SPRITE_AXIS_SGIX = $814A;
  6719. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6720. GL_SPRITE_AXIAL_SGIX = $814C;
  6721. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6722. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6723. // GL_SGIX_subsample
  6724. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6725. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6726. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6727. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6728. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6729. // GL_SGIX_texture_add_env
  6730. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6731. // GL_SGIX_texture_coordinate_clamp
  6732. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6733. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6734. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6735. // GL_SGIX_texture_lod_bias
  6736. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6737. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6738. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6739. // GL_SGIX_texture_multi_buffer
  6740. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6741. // GL_SGIX_texture_scale_bias
  6742. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6743. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6744. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6745. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6746. // GL_SGIX_vertex_preclip
  6747. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6748. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6749. // GL_SGIX_ycrcb
  6750. GL_YCRCB_422_SGIX = $81BB;
  6751. GL_YCRCB_444_SGIX = $81BC;
  6752. // GL_SGIX_ycrcba
  6753. GL_YCRCB_SGIX = $8318;
  6754. GL_YCRCBA_SGIX = $8319;
  6755. // GL_SGI_color_matrix
  6756. GL_COLOR_MATRIX_SGI = $80B1;
  6757. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6758. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6759. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6760. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6761. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6762. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6763. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6764. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6765. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6766. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6767. // GL_SGI_color_table
  6768. GL_COLOR_TABLE_SGI = $80D0;
  6769. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6770. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6771. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6772. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6773. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6774. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6775. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6776. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6777. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6778. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6779. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6780. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6781. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6782. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6783. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6784. // GL_SGI_depth_pass_instrument
  6785. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6786. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6787. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6788. // GL_SGI_texture_color_table
  6789. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6790. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6791. // GL_SUNX_constant_data
  6792. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6793. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6794. // GL_SUN_convolution_border_modes
  6795. GL_WRAP_BORDER_SUN = $81D4;
  6796. // GL_SUN_global_alpha
  6797. GL_GLOBAL_ALPHA_SUN = $81D9;
  6798. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6799. // GL_SUN_mesh_array
  6800. GL_QUAD_MESH_SUN = $8614;
  6801. GL_TRIANGLE_MESH_SUN = $8615;
  6802. // GL_SUN_slice_accum
  6803. GL_SLICE_ACCUM_SUN = $85CC;
  6804. // GL_SUN_triangle_list
  6805. GL_RESTART_SUN = $0001;
  6806. GL_REPLACE_MIDDLE_SUN = $0002;
  6807. GL_REPLACE_OLDEST_SUN = $0003;
  6808. GL_TRIANGLE_LIST_SUN = $81D7;
  6809. GL_REPLACEMENT_CODE_SUN = $81D8;
  6810. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6811. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6812. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6813. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6814. GL_R1UI_V3F_SUN = $85C4;
  6815. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6816. GL_R1UI_C3F_V3F_SUN = $85C6;
  6817. GL_R1UI_N3F_V3F_SUN = $85C7;
  6818. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6819. GL_R1UI_T2F_V3F_SUN = $85C9;
  6820. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6821. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6822. // GL_WIN_phong_shading
  6823. GL_PHONG_WIN = $80EA;
  6824. GL_PHONG_HINT_WIN = $80EB;
  6825. // GL_WIN_specular_fog
  6826. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6827. // GL_ARB_vertex_shader
  6828. GL_VERTEX_SHADER_ARB = $8B31;
  6829. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6830. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6831. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6832. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6833. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6834. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6835. // GL_ARB_fragment_shader
  6836. GL_FRAGMENT_SHADER_ARB = $8B30;
  6837. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6838. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6839. // GL_ARB_occlusion_query
  6840. GL_SAMPLES_PASSED_ARB = $8914;
  6841. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6842. GL_CURRENT_QUERY_ARB = $8865;
  6843. GL_QUERY_RESULT_ARB = $8866;
  6844. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6845. // GL_ARB_point_sprite
  6846. GL_POINT_SPRITE_ARB = $8861;
  6847. GL_COORD_REPLACE_ARB = $8862;
  6848. // GL_ARB_shading_language_100
  6849. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6850. // GL_ARB_shader_objects
  6851. GL_PROGRAM_OBJECT_ARB = $8B40;
  6852. GL_OBJECT_TYPE_ARB = $8B4E;
  6853. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6854. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6855. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6856. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6857. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6858. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6859. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6860. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6861. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6862. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6863. GL_SHADER_OBJECT_ARB = $8B48;
  6864. GL_FLOAT_VEC2_ARB = $8B50;
  6865. GL_FLOAT_VEC3_ARB = $8B51;
  6866. GL_FLOAT_VEC4_ARB = $8B52;
  6867. GL_INT_VEC2_ARB = $8B53;
  6868. GL_INT_VEC3_ARB = $8B54;
  6869. GL_INT_VEC4_ARB = $8B55;
  6870. GL_BOOL_ARB = $8B56;
  6871. GL_BOOL_VEC2_ARB = $8B57;
  6872. GL_BOOL_VEC3_ARB = $8B58;
  6873. GL_BOOL_VEC4_ARB = $8B59;
  6874. GL_FLOAT_MAT2_ARB = $8B5A;
  6875. GL_FLOAT_MAT3_ARB = $8B5B;
  6876. GL_FLOAT_MAT4_ARB = $8B5C;
  6877. GL_SAMPLER_1D_ARB = $8B5D;
  6878. GL_SAMPLER_2D_ARB = $8B5E;
  6879. GL_SAMPLER_3D_ARB = $8B5F;
  6880. GL_SAMPLER_CUBE_ARB = $8B60;
  6881. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6882. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6883. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6884. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6885. // WGL_3DFX_multisample
  6886. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6887. WGL_SAMPLES_3DFX = $2061;
  6888. // WGL_ARB_buffer_region
  6889. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6890. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6891. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6892. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6893. // WGL_ARB_make_current_read
  6894. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6895. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6896. // WGL_ARB_multisample
  6897. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6898. WGL_SAMPLES_ARB = $2042;
  6899. // WGL_ARB_pbuffer
  6900. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6901. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6902. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6903. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6904. WGL_PBUFFER_LARGEST_ARB = $2033;
  6905. WGL_PBUFFER_WIDTH_ARB = $2034;
  6906. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6907. WGL_PBUFFER_LOST_ARB = $2036;
  6908. // WGL_ARB_pixel_format
  6909. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6910. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6911. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6912. WGL_ACCELERATION_ARB = $2003;
  6913. WGL_NEED_PALETTE_ARB = $2004;
  6914. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6915. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6916. WGL_SWAP_METHOD_ARB = $2007;
  6917. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6918. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6919. WGL_TRANSPARENT_ARB = $200A;
  6920. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6921. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6922. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6923. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6924. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6925. WGL_SHARE_DEPTH_ARB = $200C;
  6926. WGL_SHARE_STENCIL_ARB = $200D;
  6927. WGL_SHARE_ACCUM_ARB = $200E;
  6928. WGL_SUPPORT_GDI_ARB = $200F;
  6929. WGL_SUPPORT_OPENGL_ARB = $2010;
  6930. WGL_DOUBLE_BUFFER_ARB = $2011;
  6931. WGL_STEREO_ARB = $2012;
  6932. WGL_PIXEL_TYPE_ARB = $2013;
  6933. WGL_COLOR_BITS_ARB = $2014;
  6934. WGL_RED_BITS_ARB = $2015;
  6935. WGL_RED_SHIFT_ARB = $2016;
  6936. WGL_GREEN_BITS_ARB = $2017;
  6937. WGL_GREEN_SHIFT_ARB = $2018;
  6938. WGL_BLUE_BITS_ARB = $2019;
  6939. WGL_BLUE_SHIFT_ARB = $201A;
  6940. WGL_ALPHA_BITS_ARB = $201B;
  6941. WGL_ALPHA_SHIFT_ARB = $201C;
  6942. WGL_ACCUM_BITS_ARB = $201D;
  6943. WGL_ACCUM_RED_BITS_ARB = $201E;
  6944. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6945. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6946. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6947. WGL_DEPTH_BITS_ARB = $2022;
  6948. WGL_STENCIL_BITS_ARB = $2023;
  6949. WGL_AUX_BUFFERS_ARB = $2024;
  6950. WGL_NO_ACCELERATION_ARB = $2025;
  6951. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6952. WGL_FULL_ACCELERATION_ARB = $2027;
  6953. WGL_SWAP_EXCHANGE_ARB = $2028;
  6954. WGL_SWAP_COPY_ARB = $2029;
  6955. WGL_SWAP_UNDEFINED_ARB = $202A;
  6956. WGL_TYPE_RGBA_ARB = $202B;
  6957. WGL_TYPE_COLORINDEX_ARB = $202C;
  6958. // WGL_ARB_pixel_format_float
  6959. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6960. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6961. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6962. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6963. WGL_FIXED_ONLY_ARB = $891D;
  6964. // WGL_ARB_render_texture
  6965. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6966. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6967. WGL_TEXTURE_FORMAT_ARB = $2072;
  6968. WGL_TEXTURE_TARGET_ARB = $2073;
  6969. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6970. WGL_TEXTURE_RGB_ARB = $2075;
  6971. WGL_TEXTURE_RGBA_ARB = $2076;
  6972. WGL_NO_TEXTURE_ARB = $2077;
  6973. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6974. WGL_TEXTURE_1D_ARB = $2079;
  6975. WGL_TEXTURE_2D_ARB = $207A;
  6976. WGL_MIPMAP_LEVEL_ARB = $207B;
  6977. WGL_CUBE_MAP_FACE_ARB = $207C;
  6978. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6979. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6980. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6981. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6982. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6983. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6984. WGL_FRONT_LEFT_ARB = $2083;
  6985. WGL_FRONT_RIGHT_ARB = $2084;
  6986. WGL_BACK_LEFT_ARB = $2085;
  6987. WGL_BACK_RIGHT_ARB = $2086;
  6988. WGL_AUX0_ARB = $2087;
  6989. WGL_AUX1_ARB = $2088;
  6990. WGL_AUX2_ARB = $2089;
  6991. WGL_AUX3_ARB = $208A;
  6992. WGL_AUX4_ARB = $208B;
  6993. WGL_AUX5_ARB = $208C;
  6994. WGL_AUX6_ARB = $208D;
  6995. WGL_AUX7_ARB = $208E;
  6996. WGL_AUX8_ARB = $208F;
  6997. WGL_AUX9_ARB = $2090;
  6998. // WGL_ARB_create_context
  6999. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7000. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7001. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7002. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  7003. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  7004. WGL_CONTEXT_FLAGS_ARB = $2094;
  7005. ERROR_INVALID_VERSION_ARB = $2095;
  7006. // WGL_ARB_create_context_profile
  7007. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  7008. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7009. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7010. ERROR_INVALID_PROFILE_ARB = $2096;
  7011. // WGL_ARB_framebuffer_sRGB
  7012. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  7013. // WGL_ARB_create_context_robustness
  7014. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7015. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7016. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7017. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  7018. // WGL_ATI_pixel_format_float
  7019. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  7020. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  7021. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  7022. // WGL_AMD_gpu_association
  7023. WGL_GPU_VENDOR_AMD = $1F00;
  7024. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  7025. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  7026. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  7027. WGL_GPU_RAM_AMD = $21A3;
  7028. WGL_GPU_CLOCK_AMD = $21A4;
  7029. WGL_GPU_NUM_PIPES_AMD = $21A5;
  7030. WGL_GPU_NUM_SIMD_AMD = $21A6;
  7031. WGL_GPU_NUM_RB_AMD = $21A7;
  7032. WGL_GPU_NUM_SPI_AMD = $21A8;
  7033. // WGL_EXT_depth_float
  7034. WGL_DEPTH_FLOAT_EXT = $2040;
  7035. // WGL_EXT_make_current_read
  7036. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  7037. // WGL_EXT_multisample
  7038. WGL_SAMPLE_BUFFERS_EXT = $2041;
  7039. WGL_SAMPLES_EXT = $2042;
  7040. // WGL_EXT_pbuffer
  7041. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  7042. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  7043. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  7044. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  7045. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  7046. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  7047. WGL_PBUFFER_LARGEST_EXT = $2033;
  7048. WGL_PBUFFER_WIDTH_EXT = $2034;
  7049. WGL_PBUFFER_HEIGHT_EXT = $2035;
  7050. // WGL_EXT_pixel_format
  7051. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  7052. WGL_DRAW_TO_WINDOW_EXT = $2001;
  7053. WGL_DRAW_TO_BITMAP_EXT = $2002;
  7054. WGL_ACCELERATION_EXT = $2003;
  7055. WGL_NEED_PALETTE_EXT = $2004;
  7056. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  7057. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  7058. WGL_SWAP_METHOD_EXT = $2007;
  7059. WGL_NUMBER_OVERLAYS_EXT = $2008;
  7060. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  7061. WGL_TRANSPARENT_EXT = $200A;
  7062. WGL_TRANSPARENT_VALUE_EXT = $200B;
  7063. WGL_SHARE_DEPTH_EXT = $200C;
  7064. WGL_SHARE_STENCIL_EXT = $200D;
  7065. WGL_SHARE_ACCUM_EXT = $200E;
  7066. WGL_SUPPORT_GDI_EXT = $200F;
  7067. WGL_SUPPORT_OPENGL_EXT = $2010;
  7068. WGL_DOUBLE_BUFFER_EXT = $2011;
  7069. WGL_STEREO_EXT = $2012;
  7070. WGL_PIXEL_TYPE_EXT = $2013;
  7071. WGL_COLOR_BITS_EXT = $2014;
  7072. WGL_RED_BITS_EXT = $2015;
  7073. WGL_RED_SHIFT_EXT = $2016;
  7074. WGL_GREEN_BITS_EXT = $2017;
  7075. WGL_GREEN_SHIFT_EXT = $2018;
  7076. WGL_BLUE_BITS_EXT = $2019;
  7077. WGL_BLUE_SHIFT_EXT = $201A;
  7078. WGL_ALPHA_BITS_EXT = $201B;
  7079. WGL_ALPHA_SHIFT_EXT = $201C;
  7080. WGL_ACCUM_BITS_EXT = $201D;
  7081. WGL_ACCUM_RED_BITS_EXT = $201E;
  7082. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  7083. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  7084. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  7085. WGL_DEPTH_BITS_EXT = $2022;
  7086. WGL_STENCIL_BITS_EXT = $2023;
  7087. WGL_AUX_BUFFERS_EXT = $2024;
  7088. WGL_NO_ACCELERATION_EXT = $2025;
  7089. WGL_GENERIC_ACCELERATION_EXT = $2026;
  7090. WGL_FULL_ACCELERATION_EXT = $2027;
  7091. WGL_SWAP_EXCHANGE_EXT = $2028;
  7092. WGL_SWAP_COPY_EXT = $2029;
  7093. WGL_SWAP_UNDEFINED_EXT = $202A;
  7094. WGL_TYPE_RGBA_EXT = $202B;
  7095. WGL_TYPE_COLORINDEX_EXT = $202C;
  7096. // WGL_I3D_digital_video_control
  7097. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  7098. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  7099. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  7100. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  7101. // WGL_I3D_gamma
  7102. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  7103. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  7104. // WGL_I3D_genlock
  7105. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  7106. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  7107. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  7108. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  7109. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  7110. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  7111. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  7112. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  7113. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  7114. // WGL_I3D_image_buffer
  7115. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  7116. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  7117. // WGL_NV_float_buffer
  7118. WGL_FLOAT_COMPONENTS_NV = $20B0;
  7119. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  7120. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  7121. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  7122. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  7123. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  7124. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  7125. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  7126. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  7127. // WGL_NV_render_depth_texture
  7128. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  7129. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  7130. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  7131. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  7132. WGL_DEPTH_COMPONENT_NV = $20A7;
  7133. // WGL_NV_render_texture_rectangle
  7134. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  7135. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  7136. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  7137. // WGL_NV_present_video
  7138. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  7139. // WGL_NV_video_output
  7140. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  7141. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  7142. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  7143. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  7144. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  7145. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  7146. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  7147. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  7148. WGL_VIDEO_OUT_FRAME = $20C8;
  7149. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  7150. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  7151. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  7152. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  7153. // WGL_NV_gpu_affinity
  7154. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  7155. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  7156. // WGL_NV_video_capture
  7157. WGL_UNIQUE_ID_NV = $20CE;
  7158. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  7159. // WGL_NV_multisample_coverage
  7160. WGL_COVERAGE_SAMPLES_NV = $2042;
  7161. WGL_COLOR_SAMPLES_NV = $20B9;
  7162. // WGL_EXT_create_context_es2_profile
  7163. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7164. // WGL_NV_DX_interop
  7165. WGL_ACCESS_READ_ONLY_NV = $00000000;
  7166. WGL_ACCESS_READ_WRITE_NV = $00000001;
  7167. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  7168. // WIN_draw_range_elements
  7169. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  7170. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  7171. // GLX 1.1 and later:
  7172. GLX_VENDOR = 1;
  7173. GLX_VERSION = 2;
  7174. GLX_EXTENSIONS = 3;
  7175. GLX_USE_GL = 1;
  7176. GLX_BUFFER_SIZE = 2;
  7177. GLX_LEVEL = 3;
  7178. GLX_RGBA = 4;
  7179. GLX_DOUBLEBUFFER = 5;
  7180. GLX_STEREO = 6;
  7181. GLX_AUX_BUFFERS = 7;
  7182. GLX_RED_SIZE = 8;
  7183. GLX_GREEN_SIZE = 9;
  7184. GLX_BLUE_SIZE = 10;
  7185. GLX_ALPHA_SIZE = 11;
  7186. GLX_DEPTH_SIZE = 12;
  7187. GLX_STENCIL_SIZE = 13;
  7188. GLX_ACCUM_RED_SIZE = 14;
  7189. GLX_ACCUM_GREEN_SIZE = 15;
  7190. GLX_ACCUM_BLUE_SIZE = 16;
  7191. GLX_ACCUM_ALPHA_SIZE = 17;
  7192. // GLX_VERSION_1_3
  7193. GLX_WINDOW_BIT = $00000001;
  7194. GLX_PIXMAP_BIT = $00000002;
  7195. GLX_PBUFFER_BIT = $00000004;
  7196. GLX_RGBA_BIT = $00000001;
  7197. GLX_COLOR_INDEX_BIT = $00000002;
  7198. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  7199. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  7200. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  7201. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  7202. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  7203. GLX_AUX_BUFFERS_BIT = $00000010;
  7204. GLX_DEPTH_BUFFER_BIT = $00000020;
  7205. GLX_STENCIL_BUFFER_BIT = $00000040;
  7206. GLX_ACCUM_BUFFER_BIT = $00000080;
  7207. GLX_CONFIG_CAVEAT = $20;
  7208. GLX_X_VISUAL_TYPE = $22;
  7209. GLX_TRANSPARENT_TYPE = $23;
  7210. GLX_TRANSPARENT_INDEX_VALUE = $24;
  7211. GLX_TRANSPARENT_RED_VALUE = $25;
  7212. GLX_TRANSPARENT_GREEN_VALUE = $26;
  7213. GLX_TRANSPARENT_BLUE_VALUE = $27;
  7214. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  7215. GLX_DONT_CARE = $FFFFFFFF;
  7216. GLX_NONE = $8000;
  7217. GLX_SLOW_CONFIG = $8001;
  7218. GLX_TRUE_COLOR = $8002;
  7219. GLX_DIRECT_COLOR = $8003;
  7220. GLX_PSEUDO_COLOR = $8004;
  7221. GLX_STATIC_COLOR = $8005;
  7222. GLX_GRAY_SCALE = $8006;
  7223. GLX_STATIC_GRAY = $8007;
  7224. GLX_TRANSPARENT_RGB = $8008;
  7225. GLX_TRANSPARENT_INDEX = $8009;
  7226. GLX_VISUAL_ID = $800B;
  7227. GLX_SCREEN = $800C;
  7228. GLX_NON_CONFORMANT_CONFIG = $800D;
  7229. GLX_DRAWABLE_TYPE = $8010;
  7230. GLX_RENDER_TYPE = $8011;
  7231. GLX_X_RENDERABLE = $8012;
  7232. GLX_FBCONFIG_ID = $8013;
  7233. GLX_RGBA_TYPE = $8014;
  7234. GLX_COLOR_INDEX_TYPE = $8015;
  7235. GLX_MAX_PBUFFER_WIDTH = $8016;
  7236. GLX_MAX_PBUFFER_HEIGHT = $8017;
  7237. GLX_MAX_PBUFFER_PIXELS = $8018;
  7238. GLX_PRESERVED_CONTENTS = $801B;
  7239. GLX_LARGEST_PBUFFER = $801C;
  7240. GLX_WIDTH = $801D;
  7241. GLX_HEIGHT = $801E;
  7242. GLX_EVENT_MASK = $801F;
  7243. GLX_DAMAGED = $8020;
  7244. GLX_SAVED = $8021;
  7245. GLX_WINDOW = $8022;
  7246. GLX_PBUFFER = $8023;
  7247. GLX_PBUFFER_HEIGHT = $8040;
  7248. GLX_PBUFFER_WIDTH = $8041;
  7249. // GLX_VERSION_1_4
  7250. GLX_SAMPLE_BUFFERS = 100000;
  7251. GLX_SAMPLES = 100001;
  7252. // GLX_ARB_multisample
  7253. GLX_SAMPLE_BUFFERS_ARB = 100000;
  7254. GLX_SAMPLES_ARB = 100001;
  7255. // GLX_ARB_fbconfig_float
  7256. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  7257. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  7258. // GLX_ARB_create_context
  7259. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7260. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7261. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7262. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7263. GLX_CONTEXT_FLAGS_ARB = $2094;
  7264. // GLX_ARB_create_context_profile
  7265. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7266. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7267. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7268. // GLX_ARB_vertex_buffer_object
  7269. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7270. // GLX_ARB_framebuffer_sRGB
  7271. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7272. // GLX_ARB_create_context_robustness
  7273. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7274. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7275. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7276. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7277. // GLX_EXT_visual_info
  7278. GLX_X_VISUAL_TYPE_EXT = $22;
  7279. GLX_TRANSPARENT_TYPE_EXT = $23;
  7280. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7281. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7282. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7283. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7284. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7285. GLX_NONE_EXT = $8000;
  7286. GLX_TRUE_COLOR_EXT = $8002;
  7287. GLX_DIRECT_COLOR_EXT = $8003;
  7288. GLX_PSEUDO_COLOR_EXT = $8004;
  7289. GLX_STATIC_COLOR_EXT = $8005;
  7290. GLX_GRAY_SCALE_EXT = $8006;
  7291. GLX_STATIC_GRAY_EXT = $8007;
  7292. GLX_TRANSPARENT_RGB_EXT = $8008;
  7293. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7294. // GLX_EXT_visual_rating
  7295. GLX_VISUAL_CAVEAT_EXT = $20;
  7296. GLX_SLOW_VISUAL_EXT = $8001;
  7297. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7298. (* reuse GLX_NONE_EXT *)
  7299. // GLX_EXT_import_context
  7300. GLX_SHARE_CONTEXT_EXT = $800A;
  7301. GLX_VISUAL_ID_EXT = $800B;
  7302. GLX_SCREEN_EXT = $800C;
  7303. // GLX_EXT_fbconfig_packed_float
  7304. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7305. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7306. // GLX_EXT_framebuffer_sRGB
  7307. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7308. // GLX_EXT_texture_from_pixmap
  7309. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7310. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7311. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7312. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7313. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7314. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7315. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7316. GLX_Y_INVERTED_EXT = $20D4;
  7317. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7318. GLX_TEXTURE_TARGET_EXT = $20D6;
  7319. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7320. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7321. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7322. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7323. GLX_TEXTURE_1D_EXT = $20DB;
  7324. GLX_TEXTURE_2D_EXT = $20DC;
  7325. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7326. GLX_FRONT_LEFT_EXT = $20DE;
  7327. GLX_FRONT_RIGHT_EXT = $20DF;
  7328. GLX_BACK_LEFT_EXT = $20E0;
  7329. GLX_BACK_RIGHT_EXT = $20E1;
  7330. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7331. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7332. GLX_AUX0_EXT = $20E2;
  7333. GLX_AUX1_EXT = $20E3;
  7334. GLX_AUX2_EXT = $20E4;
  7335. GLX_AUX3_EXT = $20E5;
  7336. GLX_AUX4_EXT = $20E6;
  7337. GLX_AUX5_EXT = $20E7;
  7338. GLX_AUX6_EXT = $20E8;
  7339. GLX_AUX7_EXT = $20E9;
  7340. GLX_AUX8_EXT = $20EA;
  7341. GLX_AUX9_EXT = $20EB;
  7342. // GLX_EXT_swap_control
  7343. GLX_SWAP_INTERVAL_EXT = $20F1;
  7344. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7345. // GLX_EXT_create_context_es2_profile
  7346. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7347. // GL_EXT_Late_Swaps
  7348. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7349. // GLU
  7350. GLU_INVALID_ENUM = 100900;
  7351. GLU_INVALID_VALUE = 100901;
  7352. GLU_OUT_OF_MEMORY = 100902;
  7353. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7354. GLU_VERSION = 100800;
  7355. GLU_EXTENSIONS = 100801;
  7356. GLU_TRUE = GL_TRUE;
  7357. GLU_FALSE = GL_FALSE;
  7358. GLU_SMOOTH = 100000;
  7359. GLU_FLAT = 100001;
  7360. GLU_NONE = 100002;
  7361. GLU_POINT = 100010;
  7362. GLU_LINE = 100011;
  7363. GLU_FILL = 100012;
  7364. GLU_SILHOUETTE = 100013;
  7365. GLU_OUTSIDE = 100020;
  7366. GLU_INSIDE = 100021;
  7367. GLU_TESS_MAX_COORD = 1.0E150;
  7368. GLU_TESS_WINDING_RULE = 100140;
  7369. GLU_TESS_BOUNDARY_ONLY = 100141;
  7370. GLU_TESS_TOLERANCE = 100142;
  7371. GLU_TESS_WINDING_ODD = 100130;
  7372. GLU_TESS_WINDING_NONZERO = 100131;
  7373. GLU_TESS_WINDING_POSITIVE = 100132;
  7374. GLU_TESS_WINDING_NEGATIVE = 100133;
  7375. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7376. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7377. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7378. GLU_TESS_END = 100102; // TGLUTessEndProc
  7379. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7380. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7381. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7382. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7383. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7384. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7385. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7386. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7387. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7388. GLU_TESS_ERROR1 = 100151;
  7389. GLU_TESS_ERROR2 = 100152;
  7390. GLU_TESS_ERROR3 = 100153;
  7391. GLU_TESS_ERROR4 = 100154;
  7392. GLU_TESS_ERROR5 = 100155;
  7393. GLU_TESS_ERROR6 = 100156;
  7394. GLU_TESS_ERROR7 = 100157;
  7395. GLU_TESS_ERROR8 = 100158;
  7396. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7397. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7398. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7399. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7400. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7401. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7402. GLU_AUTO_LOAD_MATRIX = 100200;
  7403. GLU_CULLING = 100201;
  7404. GLU_SAMPLING_TOLERANCE = 100203;
  7405. GLU_DISPLAY_MODE = 100204;
  7406. GLU_PARAMETRIC_TOLERANCE = 100202;
  7407. GLU_SAMPLING_METHOD = 100205;
  7408. GLU_U_STEP = 100206;
  7409. GLU_V_STEP = 100207;
  7410. GLU_PATH_LENGTH = 100215;
  7411. GLU_PARAMETRIC_ERROR = 100216;
  7412. GLU_DOMAIN_DISTANCE = 100217;
  7413. GLU_MAP1_TRIM_2 = 100210;
  7414. GLU_MAP1_TRIM_3 = 100211;
  7415. GLU_OUTLINE_POLYGON = 100240;
  7416. GLU_OUTLINE_PATCH = 100241;
  7417. GLU_NURBS_ERROR1 = 100251;
  7418. GLU_NURBS_ERROR2 = 100252;
  7419. GLU_NURBS_ERROR3 = 100253;
  7420. GLU_NURBS_ERROR4 = 100254;
  7421. GLU_NURBS_ERROR5 = 100255;
  7422. GLU_NURBS_ERROR6 = 100256;
  7423. GLU_NURBS_ERROR7 = 100257;
  7424. GLU_NURBS_ERROR8 = 100258;
  7425. GLU_NURBS_ERROR9 = 100259;
  7426. GLU_NURBS_ERROR10 = 100260;
  7427. GLU_NURBS_ERROR11 = 100261;
  7428. GLU_NURBS_ERROR12 = 100262;
  7429. GLU_NURBS_ERROR13 = 100263;
  7430. GLU_NURBS_ERROR14 = 100264;
  7431. GLU_NURBS_ERROR15 = 100265;
  7432. GLU_NURBS_ERROR16 = 100266;
  7433. GLU_NURBS_ERROR17 = 100267;
  7434. GLU_NURBS_ERROR18 = 100268;
  7435. GLU_NURBS_ERROR19 = 100269;
  7436. GLU_NURBS_ERROR20 = 100270;
  7437. GLU_NURBS_ERROR21 = 100271;
  7438. GLU_NURBS_ERROR22 = 100272;
  7439. GLU_NURBS_ERROR23 = 100273;
  7440. GLU_NURBS_ERROR24 = 100274;
  7441. GLU_NURBS_ERROR25 = 100275;
  7442. GLU_NURBS_ERROR26 = 100276;
  7443. GLU_NURBS_ERROR27 = 100277;
  7444. GLU_NURBS_ERROR28 = 100278;
  7445. GLU_NURBS_ERROR29 = 100279;
  7446. GLU_NURBS_ERROR30 = 100280;
  7447. GLU_NURBS_ERROR31 = 100281;
  7448. GLU_NURBS_ERROR32 = 100282;
  7449. GLU_NURBS_ERROR33 = 100283;
  7450. GLU_NURBS_ERROR34 = 100284;
  7451. GLU_NURBS_ERROR35 = 100285;
  7452. GLU_NURBS_ERROR36 = 100286;
  7453. GLU_NURBS_ERROR37 = 100287;
  7454. GLU_CW = 100120;
  7455. GLU_CCW = 100121;
  7456. GLU_INTERIOR = 100122;
  7457. GLU_EXTERIOR = 100123;
  7458. GLU_UNKNOWN = 100124;
  7459. GLU_BEGIN = GLU_TESS_BEGIN;
  7460. GLU_VERTEX = GLU_TESS_VERTEX;
  7461. GLU_END = GLU_TESS_END;
  7462. GLU_ERROR = GLU_TESS_ERROR;
  7463. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7464. type
  7465. // GL_VERSION_1_0
  7466. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. // GL_VERSION_1_1
  7515. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. {$ifdef DGL_DEPRECATED}
  7529. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7534. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7550. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7558. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7559. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7600. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7641. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7649. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7655. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7658. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7697. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7709. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7718. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7801. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7802. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. {$endif}
  7805. // GL_VERSION_1_2
  7806. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7810. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7811. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. {$ifdef DGL_DEPRECATED}
  7813. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7817. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7818. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7819. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7820. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7821. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. {$endif}
  7846. // GL_VERSION_1_3
  7847. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. {$ifdef DGL_DEPRECATED}
  7857. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7864. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7865. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7869. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7871. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7872. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7873. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7874. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7875. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7876. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7877. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7878. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7879. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7880. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7881. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7882. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7883. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7884. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7885. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7886. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7887. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7888. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7889. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7890. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7891. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7892. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7893. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7894. {$endif}
  7895. // GL_VERSION_1_4
  7896. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7897. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7898. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7899. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7900. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7901. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7902. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7903. {$ifdef DGL_DEPRECATED}
  7904. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7905. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7906. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7907. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7908. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7909. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7910. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7911. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7912. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7913. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7914. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7915. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7916. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7917. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7918. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7919. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7920. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7921. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7922. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7923. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7924. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7925. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7926. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7927. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7928. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7930. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7931. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7932. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7933. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7934. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7935. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7936. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7937. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7938. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7939. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7940. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7941. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7942. {$endif}
  7943. // GL_VERSION_1_5
  7944. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7945. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7946. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7947. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7948. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7949. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7950. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7951. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7952. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7953. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7954. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7955. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7956. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7957. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7958. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7960. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7961. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7962. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7963. // GL_VERSION_2_0
  7964. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7965. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7966. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7967. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7968. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7969. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7970. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7971. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7972. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7973. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7974. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7975. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7976. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7977. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7978. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7979. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7980. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7981. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7982. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7983. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7984. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; var length: GLint; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7985. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; var length: glint; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7987. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7988. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7989. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7990. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7991. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7992. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7993. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7994. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7995. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7996. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7997. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7998. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7999. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8001. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8003. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8007. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8016. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8019. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8021. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8024. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8025. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8027. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8028. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8032. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8035. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8036. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8038. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8040. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8042. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8043. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8048. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. // GL_VERSION_2_1
  8057. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. // GL_VERSION_3_0
  8064. { OpenGL 3.0 also reuses entry points from these extensions: }
  8065. { ARB_framebuffer_object }
  8066. { ARB_map_buffer_range }
  8067. { ARB_vertex_array_object }
  8068. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8106. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8110. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8118. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8124. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. // GL_VERSION_2_1
  8127. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. // GL_VERSION_3_1
  8131. { OpenGL 3.1 also reuses entry points from these extensions: }
  8132. { ARB_copy_buffer }
  8133. { ARB_uniform_buffer_object }
  8134. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8135. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. // GL_VERSION_3_2
  8139. { OpenGL 3.2 also reuses entry points from these extensions: }
  8140. { ARB_draw_elements_base_vertex }
  8141. { ARB_provoking_vertex }
  8142. { ARB_sync }
  8143. { ARB_texture_multisample }
  8144. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8145. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. // GL_VERSION_3_3
  8149. { OpenGL 3.3 also reuses entry points from these extensions: }
  8150. { ARB_blend_func_extended }
  8151. { ARB_sampler_objects }
  8152. { ARB_explicit_attrib_location, but it has none }
  8153. { ARB_occlusion_query2 (no entry points) }
  8154. { ARB_shader_bit_encoding (no entry points) }
  8155. { ARB_texture_rgb10_a2ui (no entry points) }
  8156. { ARB_texture_swizzle (no entry points) }
  8157. { ARB_timer_query }
  8158. { ARB_vertex_type_2_10_10_10_rev }
  8159. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. // GL_VERSION_4_0
  8161. { OpenGL 4.0 also reuses entry points from these extensions: }
  8162. { ARB_texture_query_lod (no entry points) }
  8163. { ARB_draw_indirect }
  8164. { ARB_gpu_shader5 (no entry points) }
  8165. { ARB_gpu_shader_fp64 }
  8166. { ARB_shader_subroutine }
  8167. { ARB_tessellation_shader }
  8168. { ARB_texture_buffer_object_rgb32 (no entry points) }
  8169. { ARB_texture_cube_map_array (no entry points) }
  8170. { ARB_texture_gather (no entry points) }
  8171. { ARB_transform_feedback2 }
  8172. { ARB_transform_feedback3 }
  8173. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. // GL_VERSION_4_1
  8179. { OpenGL 4.1 also reuses entry points from these extensions: }
  8180. { ARB_ES2_compatibility }
  8181. { ARB_get_program_binary }
  8182. { ARB_separate_shader_objects }
  8183. { ARB_shader_precision (no entry points) }
  8184. { ARB_vertex_attrib_64bit }
  8185. { ARB_viewport_array }
  8186. // GL_3DFX_tbuffer
  8187. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. // GL_APPLE_element_array
  8189. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8192. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. // GL_APPLE_fence
  8195. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8198. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8200. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8201. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8202. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. // GL_APPLE_vertex_array_object
  8204. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8206. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8208. // GL_APPLE_vertex_array_range
  8209. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. // GL_APPLE_texture_range
  8213. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. // GL_APPLE_vertex_program_evaluators
  8216. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8221. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. // GL_APPLE_object_purgeable
  8224. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8225. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. // GL_ARB_matrix_palette
  8228. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8229. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8231. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8232. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8233. // GL_ARB_multisample
  8234. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8235. // GL_ARB_multitexture
  8236. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8241. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8242. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8246. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8249. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8250. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8251. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8252. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8255. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8256. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8258. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8259. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8262. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8264. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8268. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8269. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. // GL_ARB_point_parameters
  8271. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8272. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. // GL_ARB_texture_compression
  8274. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8276. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8277. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8279. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. // GL_ARB_transpose_matrix
  8282. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8283. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8285. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8286. // GL_ARB_vertex_blend
  8287. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8288. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8289. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8290. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8291. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8293. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8295. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8297. // GL_ARB_vertex_buffer_object
  8298. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8299. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8304. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8308. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. // GL_ARB_vertex_program
  8310. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8312. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8319. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8329. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8333. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8339. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8341. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8346. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8347. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8349. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8350. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8352. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8360. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8364. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8368. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8369. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8372. // GL_ARB_window_pos
  8373. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8377. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8378. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8380. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8383. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. // GL_ARB_draw_buffers
  8390. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8391. // GL_ARB_color_buffer_float
  8392. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. // GL_ARB_vertex_shader
  8394. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. // GL_ARB_shader_objects
  8398. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. // GL_ARB_Occlusion_Query
  8438. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. // GL_ARB_draw_instanced
  8447. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. // GL_ARB_framebuffer_object
  8450. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8466. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8467. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8470. // GL_ARB_geometry_shader4
  8471. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8475. // GL_ARB_instanced_arrays
  8476. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. // GL_ARB_map_buffer_range
  8478. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8479. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. // GL_ARB_texture_buffer_object
  8481. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8482. // GL_ARB_vertex_array_object
  8483. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8484. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8485. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8486. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8487. // GL_ARB_uniform_buffer_object
  8488. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8489. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8490. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8491. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8492. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8493. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8494. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8495. // GL_ARB_copy_buffer
  8496. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8497. // GL_ARB_draw_elements_base_vertex
  8498. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8499. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8500. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8501. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. // GL_ARB_provoking_vertex
  8503. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. // GL_ARB_sync
  8505. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8507. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8508. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8509. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8510. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8512. // GL_ARB_texture_multisample
  8513. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8514. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8515. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8516. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8517. // GL_ARB_draw_buffers_blend
  8518. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8520. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8521. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8522. // GL_ARB_sample_shading
  8523. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. // GL_ARB_shading_language_include
  8525. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8526. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8527. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8528. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8529. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8530. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8531. // GL_ARB_blend_func_extended
  8532. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8533. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8534. // GL_ARB_sampler_objects
  8535. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8536. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8537. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8538. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8539. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8543. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8544. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8546. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8547. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. // GL_ARB_timer_query
  8550. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8551. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8553. // GL_ARB_vertex_type_2_10_10_10_rev
  8554. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8555. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8556. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8560. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8562. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8563. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8564. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8565. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8566. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8567. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8568. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8571. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8577. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8579. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8585. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8588. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8589. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. // GL_ARB_draw_indirect
  8593. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. // GL_ARB_gpu_shader_fp64
  8596. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8598. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8600. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. // GL_ARB_shader_subroutine
  8615. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. // GL_ARB_tessellation_shader
  8624. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. // GL_ARB_transform_feedback2
  8627. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8629. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8630. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8632. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8633. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8634. // GL_ARB_transform_feedback3
  8635. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8636. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8637. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8638. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8639. // GL_ARB_ES2_compatibility
  8640. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8641. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8642. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8643. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. // GL_ARB_get_program_binary
  8646. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8649. // GL_ARB_separate_shader_objects
  8650. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8666. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8667. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8668. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8670. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8671. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8676. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8690. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8694. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8698. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8704. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8706. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8707. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8708. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8710. // GL_ARB_vertex_attrib_64bit
  8711. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8712. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8713. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8715. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8720. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. // GL_ARB_viewport_array
  8722. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8727. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8728. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8729. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. // GL 4.2
  8733. // GL_ARB_base_instance
  8734. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8737. // GL_ARB_transform_feedback_instanced
  8738. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. // GL_ARB_internalformat_query
  8741. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. // GL_ARB_shader_atomic_counters
  8743. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. /// GL_ARB_shader_image_load_store
  8745. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. // GL_ARB_texture_storage
  8748. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. // GL 4.3
  8755. // GL_KHR_debug
  8756. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8757. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8760. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8763. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8766. // GL_ARB_clear_buffer_object
  8767. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8769. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. // GL_ARB_compute_shader 1
  8772. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. // GL_ARB_copy_image
  8775. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. // GL_ARB_debug_group
  8777. // ARB_debug_group reuses entry points from KHR_debug
  8778. // GL_ARB_debug_label
  8779. // ARB_debug_label reuses entry points from KHR_debug
  8780. // GL_ARB_debug_output2
  8781. // GL_ARB_ES3_compatibility
  8782. // GL_ARB_explicit_uniform_location
  8783. // GL_ARB_fragment_layer_viewport
  8784. // GL_ARB_framebuffer_no_attachments
  8785. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8787. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8789. // GL_ARB_internalformat_query2
  8790. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. // GL_ARB_invalidate_subdata
  8792. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8793. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. // GL_ARB_multi_draw_indirect
  8799. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. // GL_ARB_program_interface_query
  8802. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8806. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. // GL_ARB_robust_buffer_access_behavior
  8809. // GL_ARB_shader_image_size
  8810. // GL_ARB_shader_storage_buffer_object
  8811. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8812. // GL_ARB_stencil_texturing
  8813. // GL_ARB_texture_buffer_range
  8814. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8816. // GL_ARB_texture_query_levels
  8817. // GL_ARB_texture_storage_multisample
  8818. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. // GL 4.4
  8823. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8831. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. // END GL 4.4
  8833. // GL_ARB_texture_view
  8834. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8835. // GL_ARB_vertex_attrib_binding
  8836. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8847. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. // GL_ARB_robustness_isolation
  8849. //
  8850. // GL_ARB_cl_event
  8851. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. // GL_ARB_debug_output
  8853. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8855. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. // GL_ARB_robustness
  8858. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8859. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8863. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8865. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8867. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8868. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8870. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8871. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8872. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8873. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8874. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8876. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8877. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. // GL_ATI_draw_buffers
  8879. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8880. // GL_ATI_element_array
  8881. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8882. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8884. // GL_ATI_envmap_bumpmap
  8885. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8886. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8887. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8888. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8889. // GL_ATI_fragment_shader
  8890. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8891. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8892. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8893. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8894. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8896. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. // GL_ATI_map_object_buffer
  8905. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. // GL_ATI_pn_triangles
  8908. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8909. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. // GL_ATI_separate_stencil
  8911. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8913. // GL_ATI_vertex_array_object
  8914. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. // GL_ATI_vertex_attrib_array_object
  8927. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. // GL_ATI_vertex_streams
  8931. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8934. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8940. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8942. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8948. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8959. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8961. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8963. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8967. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8970. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8971. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8973. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8974. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8975. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. // GL_AMD_performance_monitor
  8977. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8979. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8981. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8982. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8983. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8984. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8985. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8986. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8987. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8988. // GL_AMD_vertex_shader_tesselator
  8989. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8990. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8991. // GL_AMD_draw_buffers_blend
  8992. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8993. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8994. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8996. // GL_AMD_name_gen_delete
  8997. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8998. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8999. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9000. // GL_AMD_debug_output
  9001. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9004. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. // GL_EXT_blend_color
  9006. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. // GL_EXT_blend_func_separate
  9008. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. // GL_EXT_blend_minmax
  9010. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. // GL_EXT_color_subtable
  9012. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9014. // GL_EXT_compiled_vertex_array
  9015. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. // GL_EXT_convolution
  9018. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9023. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9026. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9027. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9029. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. // GL_EXT_coordinate_frame
  9032. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9033. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9035. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9037. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9039. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9041. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9042. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9043. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9044. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9045. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9048. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9050. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9054. // GL_EXT_copy_texture
  9055. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. // GL_EXT_cull_vertex
  9061. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. // GL_EXT_draw_range_elements
  9064. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. // GL_EXT_fog_coord
  9066. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. // GL_EXT_framebuffer_object
  9072. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9080. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9083. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9084. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9085. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9086. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9087. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9088. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9089. // GL_EXT_histogram
  9090. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9092. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9093. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9094. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9096. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9097. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9098. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9100. // GL_EXT_index_func
  9101. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9102. // GL_EXT_index_material
  9103. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9104. // GL_EXT_light_texture
  9105. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9106. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9107. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9108. // GL_EXT_multi_draw_arrays
  9109. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9110. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. // GL_EXT_multisample
  9112. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9114. // GL_EXT_paletted_texture
  9115. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. // GL_EXT_pixel_transform
  9120. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9124. // GL_EXT_point_parameters
  9125. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9126. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. // GL_EXT_polygon_offset
  9128. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. // GL_EXT_secondary_color
  9130. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9131. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9132. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9134. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9145. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9147. // GL_EXT_stencil_two_side
  9148. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9149. // GL_EXT_subtexture
  9150. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. // GL_EXT_texture3D
  9153. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. // GL_EXT_texture_object
  9156. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9157. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9159. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. // GL_EXT_texture_perturb_normal
  9163. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. // GL_EXT_vertex_array
  9165. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9167. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9168. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9169. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. // GL_EXT_vertex_shader
  9175. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9177. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9179. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9183. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9185. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9187. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9196. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9200. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9202. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9204. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9206. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9208. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9210. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9212. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9216. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. // GL_EXT_vertex_weighting
  9218. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. // GL_EXT_stencil_clear_tag
  9222. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. // GL_EXT_framebuffer_blit
  9224. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. // GL_EXT_framebuffer_multisample
  9226. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. // GL_EXT_timer_query
  9228. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9230. // GL_EXT_gpu_program_parameters
  9231. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. // GL_EXT_bindable_uniform
  9234. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. // GL_EXT_draw_buffers2
  9238. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. // GL_EXT_draw_instanced
  9245. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. // GL_EXT_geometry_shader4
  9248. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. // TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. // GL_EXT_gpu_shader4
  9253. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9269. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9271. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9273. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9287. // GL_EXT_texture_array
  9288. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9289. // GL_EXT_texture_buffer_object
  9290. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9291. // GL_EXT_texture_integer
  9292. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. // GL_HP_image_transform
  9299. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. // GL_EXT_depth_bounds_test
  9306. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. // GL_EXT_blend_equation_separate
  9308. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. // GL_EXT_transform_feedback
  9310. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. // GL_EXT_direct_state_access
  9318. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9386. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9401. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9404. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9407. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9413. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9419. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9422. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9424. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9425. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9433. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9434. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9440. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9465. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9469. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9477. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9506. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. // GL_EXT_separate_shader_objects
  9525. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9527. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. // GL_EXT_shader_image_load_store
  9529. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9530. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9531. // GL_EXT_vertex_attrib_64bit
  9532. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9533. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9537. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9539. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9540. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9541. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9542. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. // GL_IBM_multimode_draw_arrays
  9544. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9545. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. // GL_IBM_vertex_array_lists
  9547. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9548. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9550. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9551. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9553. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9554. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. // GL_INGR_blend_func_separate
  9556. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9557. // GL_INTEL_parallel_arrays
  9558. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. // GL_MESA_resize_buffers
  9563. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. // GL_MESA_window_pos
  9565. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9568. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9571. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9573. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9574. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. // GL_NV_evaluators
  9590. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. // GL_NV_fence
  9600. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. // GL_NV_fragment_program
  9608. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. // GL_NV_half_float
  9615. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9625. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9629. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9633. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9639. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9641. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9645. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9646. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9647. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9649. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9650. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9655. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9658. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. // GL_NV_occlusion_query
  9662. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9664. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9666. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9667. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. // GL_NV_pixel_data_range
  9670. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. // GL_NV_point_sprite
  9673. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9675. // GL_NV_primitive_restart
  9676. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9678. // GL_NV_register_combiners
  9679. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9681. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9682. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9684. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9686. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9690. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. // GL_NV_register_combiners2
  9693. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. // GL_NV_vertex_array_range
  9696. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9698. // GL_NV_vertex_program
  9699. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9719. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9720. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9736. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9747. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9749. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9750. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9751. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9753. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9755. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. // GL_NV_depth_buffer_float
  9764. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. // GL_NV_framebuffer_multisample_coverage
  9768. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. // GL_NV_geometry_program4
  9770. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. // GL_NV_gpu_program4
  9772. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9778. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9786. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. // GL_NV_parameter_buffer_object
  9789. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9790. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9792. // GL_NV_transform_feedback
  9793. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9794. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9796. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9798. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9800. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9804. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. // GL_NV_conditional_render
  9806. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. // GL_NV_present_video
  9809. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9812. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. // GL_NV_explicit_multisample
  9817. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9818. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9820. // GL_NV_transform_feedback2
  9821. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. // GL_NV_video_capture
  9829. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9831. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. // GL_NV_copy_image
  9842. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. // GL_NV_shader_buffer_load
  9844. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9854. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9855. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9858. // GL_NV_vertex_buffer_unified_memory
  9859. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9862. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9869. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9871. // GL_NV_gpu_program5
  9872. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9873. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9874. // GL_NV_gpu_shader5
  9875. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9887. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9889. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9890. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9891. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9892. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9898. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9900. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9901. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9904. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9906. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9907. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9908. // GL_NV_vertex_attrib_integer_64bit
  9909. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9910. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9911. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9912. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9914. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9915. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9916. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9917. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9918. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9920. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9921. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9922. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9925. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9927. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9928. // GL_NV_vdpau_interop
  9929. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9930. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9931. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9932. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9933. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9934. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9936. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9939. // GL_NV_texture_barrier
  9940. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. // (4.3)
  9942. // GL_NV_path_rendering
  9943. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9948. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9949. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9951. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9953. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9967. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9969. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9971. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9972. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9973. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9974. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9976. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9978. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9979. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9980. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9981. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9983. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9985. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9986. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9987. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9988. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. // GL_AMD_pinned_memory
  9993. // GL_AMD_stencil_operation_extended
  9994. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9995. // GL_AMD_vertex_shader_viewport_index
  9996. // GL_AMD_vertex_shader_layer
  9997. // GL_NV_bindless_texture
  9998. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9999. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10001. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10002. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10003. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10004. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10011. // GL_NV_shader_atomic_float
  10012. // GL_AMD_query_buffer_object
  10013. //
  10014. // GL_PGI_misc_hints
  10015. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10016. // GL_SGIS_detail_texture
  10017. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10018. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. // GL_SGIS_fog_function
  10020. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10022. // GL_SGIS_multisample
  10023. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10024. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10025. // GL_SGIS_pixel_texture
  10026. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10027. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10030. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. // GL_SGIS_point_parameters
  10033. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. // GL_SGIS_sharpen_texture
  10036. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. // GL_SGIS_texture4D
  10039. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10040. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. // GL_SGIS_texture_color_mask
  10042. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10043. // GL_SGIS_texture_filter4
  10044. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. // GL_SGIX_async
  10047. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10049. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. // GL_SGIX_flush_raster
  10054. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10055. // GL_SGIX_fragment_lighting
  10056. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10057. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10058. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10059. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10060. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10061. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10062. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10063. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10064. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10065. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10066. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10067. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10068. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10069. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10070. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10071. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10072. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10073. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10074. // GL_SGIX_framezoom
  10075. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10076. // GL_SGIX_igloo_interface
  10077. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10078. // GL_SGIX_instruments
  10079. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10080. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10081. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10082. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10083. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10084. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10085. // GL_SGIX_list_priority
  10086. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10087. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10088. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10089. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10090. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10091. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10092. // GL_SGIX_pixel_texture
  10093. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10094. // GL_SGIX_polynomial_ffd
  10095. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10096. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10097. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10098. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10099. // GL_SGIX_reference_plane
  10100. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10101. // GL_SGIX_sprite
  10102. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10103. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10104. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10105. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10106. // GL_SGIX_tag_sample_buffer
  10107. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10108. // GL_SGI_color_table
  10109. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10110. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10111. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10112. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10113. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10114. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10115. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10116. // GL_SUNX_constant_data
  10117. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10118. // GL_SUN_global_alpha
  10119. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10120. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10121. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10122. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10123. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10124. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10125. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10126. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10127. // GL_SUN_mesh_array
  10128. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10129. // GL_SUN_triangle_list
  10130. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10131. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10132. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10133. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10134. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10135. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10136. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10137. // GL_SUN_vertex
  10138. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10139. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10140. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10141. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10142. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10143. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10144. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10145. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10146. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10147. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10148. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10149. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10150. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10151. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10152. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10153. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10154. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10155. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10156. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10157. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10158. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10159. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10160. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10161. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10162. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10163. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10164. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10165. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10166. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10167. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10168. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10169. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10170. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10171. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10172. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10173. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10174. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10175. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10176. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10177. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10178. // window support functions
  10179. {$IFDEF DGL_WIN}
  10180. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10181. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10182. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10183. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10184. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10185. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10186. TwglGetCurrentContext = function: HGLRC; stdcall;
  10187. TwglGetCurrentDC = function: HDC; stdcall;
  10188. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10189. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10190. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10191. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10192. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10193. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10194. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10195. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10196. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10197. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10198. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10199. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10200. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10201. // WGL_ARB_buffer_region
  10202. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10203. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10204. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10205. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10206. // WGL_ARB_extensions_string
  10207. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10208. // WGL_ARB_make_current_read
  10209. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10210. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10211. // WGL_ARB_pbuffer
  10212. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10213. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10214. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10215. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10216. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10217. // WGL_ARB_pixel_format
  10218. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10219. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10220. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10221. // WGL_ARB_color_buffer_float
  10222. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10223. // WGL_ARB_render_texture
  10224. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10225. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10226. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10227. // WGL_ARB_create_context
  10228. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10229. // WGL_AMD_gpu_association
  10230. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10231. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10232. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10233. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10234. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10235. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10236. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10237. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10238. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10239. // WGL_EXT_display_color_table
  10240. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10241. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10242. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10243. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10244. // WGL_EXT_extensions_string
  10245. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10246. // WGL_EXT_make_current_read
  10247. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10248. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10249. // WGL_EXT_pbuffer
  10250. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10251. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10252. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10253. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10254. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10255. // WGL_EXT_pixel_format
  10256. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10257. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10258. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10259. // WGL_EXT_swap_control
  10260. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10261. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10262. // WGL_I3D_digital_video_control
  10263. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10264. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10265. // WGL_I3D_gamma
  10266. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10267. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10268. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10269. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10270. // WGL_I3D_genlock
  10271. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10272. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10273. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10274. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10275. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10276. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10277. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10278. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10279. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10280. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10281. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10282. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10283. // WGL_I3D_image_buffer
  10284. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10285. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10286. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10287. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10288. // WGL_I3D_swap_frame_lock
  10289. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10290. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10291. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10292. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10293. // WGL_I3D_swap_frame_usage
  10294. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10295. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10296. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10297. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10298. // WGL_NV_vertex_array_range
  10299. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10300. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10301. // WGL_NV_present_video
  10302. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10303. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10304. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10305. // WGL_NV_video_output
  10306. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10307. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10308. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10309. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10310. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10311. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10312. // WGL_NV_swap_group
  10313. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10314. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10315. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10316. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10317. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10318. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10319. // WGL_NV_gpu_affinity
  10320. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10321. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10322. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10323. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10324. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10325. // WGL_NV_video_capture
  10326. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10327. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10328. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10329. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10330. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10331. // WGL_NV_copy_image
  10332. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10333. // WGL_NV_DX_interop
  10334. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10335. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10336. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10337. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10338. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10339. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10340. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10341. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10342. // WGL_OML_sync_control
  10343. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10344. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10345. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10346. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10347. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10348. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10349. // WGL_3DL_stereo_control
  10350. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10351. // WIN_draw_range_elements
  10352. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10353. // WIN_swap_hint
  10354. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10355. {$ENDIF}
  10356. {$IFDEF DGL_LINUX}
  10357. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10358. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10359. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10360. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10361. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10362. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10363. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10364. TglXGetCurrentContext = function: GLXContext cdecl;
  10365. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10366. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10367. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10368. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10369. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10370. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10371. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10372. TglXWaitGL = procedure; cdecl;
  10373. TglXWaitX = procedure; cdecl;
  10374. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10375. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10376. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10377. // GLX_VERSION_1_3
  10378. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10379. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10380. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10381. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10382. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10383. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10384. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10385. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10386. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10387. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10388. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10389. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10390. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10391. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10392. TglXGetCurreentDisplay = function: PDisplay;
  10393. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10394. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10395. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10396. // GLX_VERSION_1_4
  10397. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10398. // GLX_ARB_get_proc_address
  10399. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10400. // GLX_ARB_create_context
  10401. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10402. // GLX_EXT_import_context
  10403. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10404. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10405. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10406. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10407. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10408. // GLX_EXT_texture_from_pixmap
  10409. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10410. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10411. // GLX_EXT_swap_control
  10412. TglXSwapIntervalEXT = procedure (dpy: PDisplay; drawable: GLXDrawable; interval: GLint); cdecl;
  10413. {$ENDIF}
  10414. // GL utility functions and procedures
  10415. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10416. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10417. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10418. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10419. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10420. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10421. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10422. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10423. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10424. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10425. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10426. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10427. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10428. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10429. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10430. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10431. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10432. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10433. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10434. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10435. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10436. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10437. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10438. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10439. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10440. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10441. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10442. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10443. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10444. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10445. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10446. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10447. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10448. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10449. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10450. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10451. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10452. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10453. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10454. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10455. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10456. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10457. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10458. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10459. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10460. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10461. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10462. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10463. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10464. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10465. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10466. var
  10467. // GL_VERSION_1_0
  10468. glCullFace: TglCullFace;
  10469. glFrontFace: TglFrontFace;
  10470. glHint: TglHint;
  10471. glLineWidth: TglLineWidth;
  10472. glPointSize: TglPointSize;
  10473. glPolygonMode: TglPolygonMode;
  10474. glScissor: TglScissor;
  10475. glTexParameterf: TglTexParameterf;
  10476. glTexParameterfv: TglTexParameterfv;
  10477. glTexParameteri: TglTexParameteri;
  10478. glTexParameteriv: TglTexParameteriv;
  10479. glTexImage1D: TglTexImage1D;
  10480. glTexImage2D: TglTexImage2D;
  10481. glDrawBuffer: TglDrawBuffer;
  10482. glClear: TglClear;
  10483. glClearColor: TglClearColor;
  10484. glClearStencil: TglClearStencil;
  10485. glClearDepth: TglClearDepth;
  10486. glStencilMask: TglStencilMask;
  10487. glColorMask: TglColorMask;
  10488. glDepthMask: TglDepthMask;
  10489. glDisable: TglDisable;
  10490. glEnable: TglEnable;
  10491. glFinish: TglFinish;
  10492. glFlush: TglFlush;
  10493. glBlendFunc: TglBlendFunc;
  10494. glLogicOp: TglLogicOp;
  10495. glStencilFunc: TglStencilFunc;
  10496. glStencilOp: TglStencilOp;
  10497. glDepthFunc: TglDepthFunc;
  10498. glPixelStoref: TglPixelStoref;
  10499. glPixelStorei: TglPixelStorei;
  10500. glReadBuffer: TglReadBuffer;
  10501. glReadPixels: TglReadPixels;
  10502. glGetBooleanv: TglGetBooleanv;
  10503. glGetDoublev: TglGetDoublev;
  10504. glGetError: TglGetError;
  10505. glGetFloatv: TglGetFloatv;
  10506. glGetIntegerv: TglGetIntegerv;
  10507. glGetString: TglGetString;
  10508. glGetTexImage: TglGetTexImage;
  10509. glGetTexParameteriv: TglGetTexParameteriv;
  10510. glGetTexParameterfv: TglGetTexParameterfv;
  10511. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10512. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10513. glIsEnabled: TglIsEnabled;
  10514. glDepthRange: TglDepthRange;
  10515. glViewport: TglViewport;
  10516. // GL_VERSION_1_1
  10517. glDrawArrays: TglDrawArrays;
  10518. glDrawElements: TglDrawElements;
  10519. glGetPointerv: TglGetPointerv;
  10520. glPolygonOffset: TglPolygonOffset;
  10521. glCopyTexImage1D: TglCopyTexImage1D;
  10522. glCopyTexImage2D: TglCopyTexImage2D;
  10523. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10524. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10525. glTexSubImage1D: TglTexSubImage1D;
  10526. glTexSubImage2D: TglTexSubImage2D;
  10527. glBindTexture: TglBindTexture;
  10528. glDeleteTextures: TglDeleteTextures;
  10529. glGenTextures: TglGenTextures;
  10530. {$ifdef DGL_DEPRECATED}
  10531. glAccum: TglAccum;
  10532. glAlphaFunc: TglAlphaFunc;
  10533. glAreTexturesResident: TglAreTexturesResident;
  10534. glArrayElement: TglArrayElement;
  10535. glBegin: TglBegin;
  10536. glBitmap: TglBitmap;
  10537. glCallList: TglCallList;
  10538. glCallLists: TglCallLists;
  10539. glClearAccum: TglClearAccum;
  10540. glClearIndex: TglClearIndex;
  10541. glClipPlane: TglClipPlane;
  10542. glColor3b: TglColor3b;
  10543. glColor3bv: TglColor3bv;
  10544. glColor3d: TglColor3d;
  10545. glColor3dv: TglColor3dv;
  10546. glColor3f: TglColor3f;
  10547. glColor3fv: TglColor3fv;
  10548. glColor3i: TglColor3i;
  10549. glColor3iv: TglColor3iv;
  10550. glColor3s: TglColor3s;
  10551. glColor3sv: TglColor3sv;
  10552. glColor3ub: TglColor3ub;
  10553. glColor3ubv: TglColor3ubv;
  10554. glColor3ui: TglColor3ui;
  10555. glColor3uiv: TglColor3uiv;
  10556. glColor3us: TglColor3us;
  10557. glColor3usv: TglColor3usv;
  10558. glColor4b: TglColor4b;
  10559. glColor4bv: TglColor4bv;
  10560. glColor4d: TglColor4d;
  10561. glColor4dv: TglColor4dv;
  10562. glColor4f: TglColor4f;
  10563. glColor4fv: TglColor4fv;
  10564. glColor4i: TglColor4i;
  10565. glColor4iv: TglColor4iv;
  10566. glColor4s: TglColor4s;
  10567. glColor4sv: TglColor4sv;
  10568. glColor4ub: TglColor4ub;
  10569. glColor4ubv: TglColor4ubv;
  10570. glColor4ui: TglColor4ui;
  10571. glColor4uiv: TglColor4uiv;
  10572. glColor4us: TglColor4us;
  10573. glColor4usv: TglColor4usv;
  10574. glColorMaterial: TglColorMaterial;
  10575. glColorPointer: TglColorPointer;
  10576. glCopyPixels: TglCopyPixels;
  10577. glDeleteLists: TglDeleteLists;
  10578. glDisableClientState: TglDisableClientState;
  10579. glDrawPixels: TglDrawPixels;
  10580. glEdgeFlag: TglEdgeFlag;
  10581. glEdgeFlagPointer: TglEdgeFlagPointer;
  10582. glEdgeFlagv: TglEdgeFlagv;
  10583. glEnableClientState: TglEnableClientState;
  10584. glEnd: TglEnd;
  10585. glEndList: TglEndList;
  10586. glEvalCoord1d: TglEvalCoord1d;
  10587. glEvalCoord1dv: TglEvalCoord1dv;
  10588. glEvalCoord1f: TglEvalCoord1f;
  10589. glEvalCoord1fv: TglEvalCoord1fv;
  10590. glEvalCoord2d: TglEvalCoord2d;
  10591. glEvalCoord2dv: TglEvalCoord2dv;
  10592. glEvalCoord2f: TglEvalCoord2f;
  10593. glEvalCoord2fv: TglEvalCoord2fv;
  10594. glEvalMesh1: TglEvalMesh1;
  10595. glEvalMesh2: TglEvalMesh2;
  10596. glEvalPoint1: TglEvalPoint1;
  10597. glEvalPoint2: TglEvalPoint2;
  10598. glFeedbackBuffer: TglFeedbackBuffer;
  10599. glFogf: TglFogf;
  10600. glFogfv: TglFogfv;
  10601. glFogi: TglFogi;
  10602. glFogiv: TglFogiv;
  10603. glFrustum: TglFrustum;
  10604. glGenLists: TglGenLists;
  10605. glGetClipPlane: TglGetClipPlane;
  10606. glGetLightfv: TglGetLightfv;
  10607. glGetLightiv: TglGetLightiv;
  10608. glGetMapdv: TglGetMapdv;
  10609. glGetMapfv: TglGetMapfv;
  10610. glGetMapiv: TglGetMapiv;
  10611. glGetMaterialfv: TglGetMaterialfv;
  10612. glGetMaterialiv: TglGetMaterialiv;
  10613. glGetPixelMapfv: TglGetPixelMapfv;
  10614. glGetPixelMapuiv: TglGetPixelMapuiv;
  10615. glGetPixelMapusv: TglGetPixelMapusv;
  10616. glGetPolygonStipple: TglGetPolygonStipple;
  10617. glGetTexEnvfv: TglGetTexEnvfv;
  10618. glGetTexEnviv: TglGetTexEnviv;
  10619. glGetTexGendv: TglGetTexGendv;
  10620. glGetTexGenfv: TglGetTexGenfv;
  10621. glGetTexGeniv: TglGetTexGeniv;
  10622. glIndexMask: TglIndexMask;
  10623. glIndexPointer: TglIndexPointer;
  10624. glIndexd: TglIndexd;
  10625. glIndexdv: TglIndexdv;
  10626. glIndexf: TglIndexf;
  10627. glIndexfv: TglIndexfv;
  10628. glIndexi: TglIndexi;
  10629. glIndexiv: TglIndexiv;
  10630. glIndexs: TglIndexs;
  10631. glIndexsv: TglIndexsv;
  10632. glIndexub: TglIndexub;
  10633. glIndexubv: TglIndexubv;
  10634. glInitNames: TglInitNames;
  10635. glInterleavedArrays: TglInterleavedArrays;
  10636. glIsList: TglIsList;
  10637. glIsTexture: TglIsTexture;
  10638. glLightModelf: TglLightModelf;
  10639. glLightModelfv: TglLightModelfv;
  10640. glLightModeli: TglLightModeli;
  10641. glLightModeliv: TglLightModeliv;
  10642. glLightf: TglLightf;
  10643. glLightfv: TglLightfv;
  10644. glLighti: TglLighti;
  10645. glLightiv: TglLightiv;
  10646. glLineStipple: TglLineStipple;
  10647. glListBase: TglListBase;
  10648. glLoadIdentity: TglLoadIdentity;
  10649. glLoadMatrixd: TglLoadMatrixd;
  10650. glLoadMatrixf: TglLoadMatrixf;
  10651. glLoadName: TglLoadName;
  10652. glMap1d: TglMap1d;
  10653. glMap1f: TglMap1f;
  10654. glMap2d: TglMap2d;
  10655. glMap2f: TglMap2f;
  10656. glMapGrid1d: TglMapGrid1d;
  10657. glMapGrid1f: TglMapGrid1f;
  10658. glMapGrid2d: TglMapGrid2d;
  10659. glMapGrid2f: TglMapGrid2f;
  10660. glMaterialf: TglMaterialf;
  10661. glMaterialfv: TglMaterialfv;
  10662. glMateriali: TglMateriali;
  10663. glMaterialiv: TglMaterialiv;
  10664. glMatrixMode: TglMatrixMode;
  10665. glMultMatrixd: TglMultMatrixd;
  10666. glMultMatrixf: TglMultMatrixf;
  10667. glNewList: TglNewList;
  10668. glNormal3b: TglNormal3b;
  10669. glNormal3bv: TglNormal3bv;
  10670. glNormal3d: TglNormal3d;
  10671. glNormal3dv: TglNormal3dv;
  10672. glNormal3f: TglNormal3f;
  10673. glNormal3fv: TglNormal3fv;
  10674. glNormal3i: TglNormal3i;
  10675. glNormal3iv: TglNormal3iv;
  10676. glNormal3s: TglNormal3s;
  10677. glNormal3sv: TglNormal3sv;
  10678. glNormalPointer: TglNormalPointer;
  10679. glOrtho: TglOrtho;
  10680. glPassThrough: TglPassThrough;
  10681. glPixelMapfv: TglPixelMapfv;
  10682. glPixelMapuiv: TglPixelMapuiv;
  10683. glPixelMapusv: TglPixelMapusv;
  10684. glPixelTransferf: TglPixelTransferf;
  10685. glPixelTransferi: TglPixelTransferi;
  10686. glPixelZoom: TglPixelZoom;
  10687. glPolygonStipple: TglPolygonStipple;
  10688. glPopAttrib: TglPopAttrib;
  10689. glPopClientAttrib: TglPopClientAttrib;
  10690. glPopMatrix: TglPopMatrix;
  10691. glPopName: TglPopName;
  10692. glPrioritizeTextures: TglPrioritizeTextures;
  10693. glPushAttrib: TglPushAttrib;
  10694. glPushClientAttrib: TglPushClientAttrib;
  10695. glPushMatrix: TglPushMatrix;
  10696. glPushName: TglPushName;
  10697. glRasterPos2d: TglRasterPos2d;
  10698. glRasterPos2dv: TglRasterPos2dv;
  10699. glRasterPos2f: TglRasterPos2f;
  10700. glRasterPos2fv: TglRasterPos2fv;
  10701. glRasterPos2i: TglRasterPos2i;
  10702. glRasterPos2iv: TglRasterPos2iv;
  10703. glRasterPos2s: TglRasterPos2s;
  10704. glRasterPos2sv: TglRasterPos2sv;
  10705. glRasterPos3d: TglRasterPos3d;
  10706. glRasterPos3dv: TglRasterPos3dv;
  10707. glRasterPos3f: TglRasterPos3f;
  10708. glRasterPos3fv: TglRasterPos3fv;
  10709. glRasterPos3i: TglRasterPos3i;
  10710. glRasterPos3iv: TglRasterPos3iv;
  10711. glRasterPos3s: TglRasterPos3s;
  10712. glRasterPos3sv: TglRasterPos3sv;
  10713. glRasterPos4d: TglRasterPos4d;
  10714. glRasterPos4dv: TglRasterPos4dv;
  10715. glRasterPos4f: TglRasterPos4f;
  10716. glRasterPos4fv: TglRasterPos4fv;
  10717. glRasterPos4i: TglRasterPos4i;
  10718. glRasterPos4iv: TglRasterPos4iv;
  10719. glRasterPos4s: TglRasterPos4s;
  10720. glRasterPos4sv: TglRasterPos4sv;
  10721. glRectd: TglRectd;
  10722. glRectdv: TglRectdv;
  10723. glRectf: TglRectf;
  10724. glRectfv: TglRectfv;
  10725. glRecti: TglRecti;
  10726. glRectiv: TglRectiv;
  10727. glRects: TglRects;
  10728. glRectsv: TglRectsv;
  10729. glRenderMode: TglRenderMode;
  10730. glRotated: TglRotated;
  10731. glRotatef: TglRotatef;
  10732. glScaled: TglScaled;
  10733. glScalef: TglScalef;
  10734. glSelectBuffer: TglSelectBuffer;
  10735. glShadeModel: TglShadeModel;
  10736. glTexCoord1d: TglTexCoord1d;
  10737. glTexCoord1dv: TglTexCoord1dv;
  10738. glTexCoord1f: TglTexCoord1f;
  10739. glTexCoord1fv: TglTexCoord1fv;
  10740. glTexCoord1i: TglTexCoord1i;
  10741. glTexCoord1iv: TglTexCoord1iv;
  10742. glTexCoord1s: TglTexCoord1s;
  10743. glTexCoord1sv: TglTexCoord1sv;
  10744. glTexCoord2d: TglTexCoord2d;
  10745. glTexCoord2dv: TglTexCoord2dv;
  10746. glTexCoord2f: TglTexCoord2f;
  10747. glTexCoord2fv: TglTexCoord2fv;
  10748. glTexCoord2i: TglTexCoord2i;
  10749. glTexCoord2iv: TglTexCoord2iv;
  10750. glTexCoord2s: TglTexCoord2s;
  10751. glTexCoord2sv: TglTexCoord2sv;
  10752. glTexCoord3d: TglTexCoord3d;
  10753. glTexCoord3dv: TglTexCoord3dv;
  10754. glTexCoord3f: TglTexCoord3f;
  10755. glTexCoord3fv: TglTexCoord3fv;
  10756. glTexCoord3i: TglTexCoord3i;
  10757. glTexCoord3iv: TglTexCoord3iv;
  10758. glTexCoord3s: TglTexCoord3s;
  10759. glTexCoord3sv: TglTexCoord3sv;
  10760. glTexCoord4d: TglTexCoord4d;
  10761. glTexCoord4dv: TglTexCoord4dv;
  10762. glTexCoord4f: TglTexCoord4f;
  10763. glTexCoord4fv: TglTexCoord4fv;
  10764. glTexCoord4i: TglTexCoord4i;
  10765. glTexCoord4iv: TglTexCoord4iv;
  10766. glTexCoord4s: TglTexCoord4s;
  10767. glTexCoord4sv: TglTexCoord4sv;
  10768. glTexCoordPointer: TglTexCoordPointer;
  10769. glTexEnvf: TglTexEnvf;
  10770. glTexEnvfv: TglTexEnvfv;
  10771. glTexEnvi: TglTexEnvi;
  10772. glTexEnviv: TglTexEnviv;
  10773. glTexGend: TglTexGend;
  10774. glTexGendv: TglTexGendv;
  10775. glTexGenf: TglTexGenf;
  10776. glTexGenfv: TglTexGenfv;
  10777. glTexGeni: TglTexGeni;
  10778. glTexGeniv: TglTexGeniv;
  10779. glTranslated: TglTranslated;
  10780. glTranslatef: TglTranslatef;
  10781. glVertex2d: TglVertex2d;
  10782. glVertex2dv: TglVertex2dv;
  10783. glVertex2f: TglVertex2f;
  10784. glVertex2fv: TglVertex2fv;
  10785. glVertex2i: TglVertex2i;
  10786. glVertex2iv: TglVertex2iv;
  10787. glVertex2s: TglVertex2s;
  10788. glVertex2sv: TglVertex2sv;
  10789. glVertex3d: TglVertex3d;
  10790. glVertex3dv: TglVertex3dv;
  10791. glVertex3f: TglVertex3f;
  10792. glVertex3fv: TglVertex3fv;
  10793. glVertex3i: TglVertex3i;
  10794. glVertex3iv: TglVertex3iv;
  10795. glVertex3s: TglVertex3s;
  10796. glVertex3sv: TglVertex3sv;
  10797. glVertex4d: TglVertex4d;
  10798. glVertex4dv: TglVertex4dv;
  10799. glVertex4f: TglVertex4f;
  10800. glVertex4fv: TglVertex4fv;
  10801. glVertex4i: TglVertex4i;
  10802. glVertex4iv: TglVertex4iv;
  10803. glVertex4s: TglVertex4s;
  10804. glVertex4sv: TglVertex4sv;
  10805. glVertexPointer: TglVertexPointer;
  10806. {$endif}
  10807. // GL_VERSION_1_2
  10808. glBlendColor: TglBlendColor;
  10809. glBlendEquation: TglBlendEquation;
  10810. glDrawRangeElements: TglDrawRangeElements;
  10811. glTexImage3D: TglTexImage3D;
  10812. glTexSubImage3D: TglTexSubImage3D;
  10813. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10814. {$ifdef DGL_DEPRECATED}
  10815. glColorTable: TglColorTable;
  10816. glColorTableParameterfv: TglColorTableParameterfv;
  10817. glColorTableParameteriv: TglColorTableParameteriv;
  10818. glCopyColorTable: TglCopyColorTable;
  10819. glGetColorTable: TglGetColorTable;
  10820. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10821. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10822. glColorSubTable: TglColorSubTable;
  10823. glCopyColorSubTable: TglCopyColorSubTable;
  10824. glConvolutionFilter1D: TglConvolutionFilter1D;
  10825. glConvolutionFilter2D: TglConvolutionFilter2D;
  10826. glConvolutionParameterf: TglConvolutionParameterf;
  10827. glConvolutionParameterfv: TglConvolutionParameterfv;
  10828. glConvolutionParameteri: TglConvolutionParameteri;
  10829. glConvolutionParameteriv: TglConvolutionParameteriv;
  10830. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10831. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10832. glGetConvolutionFilter: TglGetConvolutionFilter;
  10833. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10834. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10835. glGetSeparableFilter: TglGetSeparableFilter;
  10836. glSeparableFilter2D: TglSeparableFilter2D;
  10837. glGetHistogram: TglGetHistogram;
  10838. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10839. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10840. glGetMinmax: TglGetMinmax;
  10841. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10842. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10843. glHistogram: TglHistogram;
  10844. glMinmax: TglMinmax;
  10845. glResetHistogram: TglResetHistogram;
  10846. glResetMinmax: TglResetMinmax;
  10847. {$endif}
  10848. // GL_VERSION_1_3
  10849. glActiveTexture: TglActiveTexture;
  10850. glSampleCoverage: TglSampleCoverage;
  10851. glCompressedTexImage3D: TglCompressedTexImage3D;
  10852. glCompressedTexImage2D: TglCompressedTexImage2D;
  10853. glCompressedTexImage1D: TglCompressedTexImage1D;
  10854. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10855. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10856. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10857. glGetCompressedTexImage: TglGetCompressedTexImage;
  10858. {$ifdef DGL_DEPRECATED}
  10859. glClientActiveTexture: TglClientActiveTexture;
  10860. glMultiTexCoord1d: TglMultiTexCoord1d;
  10861. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10862. glMultiTexCoord1f: TglMultiTexCoord1f;
  10863. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10864. glMultiTexCoord1i: TglMultiTexCoord1i;
  10865. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10866. glMultiTexCoord1s: TglMultiTexCoord1s;
  10867. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10868. glMultiTexCoord2d: TglMultiTexCoord2d;
  10869. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10870. glMultiTexCoord2f: TglMultiTexCoord2f;
  10871. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10872. glMultiTexCoord2i: TglMultiTexCoord2i;
  10873. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10874. glMultiTexCoord2s: TglMultiTexCoord2s;
  10875. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10876. glMultiTexCoord3d: TglMultiTexCoord3d;
  10877. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10878. glMultiTexCoord3f: TglMultiTexCoord3f;
  10879. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10880. glMultiTexCoord3i: TglMultiTexCoord3i;
  10881. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10882. glMultiTexCoord3s: TglMultiTexCoord3s;
  10883. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10884. glMultiTexCoord4d: TglMultiTexCoord4d;
  10885. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10886. glMultiTexCoord4f: TglMultiTexCoord4f;
  10887. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10888. glMultiTexCoord4i: TglMultiTexCoord4i;
  10889. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10890. glMultiTexCoord4s: TglMultiTexCoord4s;
  10891. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10892. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10893. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10894. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10895. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10896. {$endif}
  10897. // GL_VERSION_1_4
  10898. glBlendFuncSeparate: TglBlendFuncSeparate;
  10899. glMultiDrawArrays: TglMultiDrawArrays;
  10900. glMultiDrawElements: TglMultiDrawElements;
  10901. glPointParameterf: TglPointParameterf;
  10902. glPointParameterfv: TglPointParameterfv;
  10903. glPointParameteri: TglPointParameteri;
  10904. glPointParameteriv: TglPointParameteriv;
  10905. {$ifdef DGL_DEPRECATED}
  10906. glFogCoordf: TglFogCoordf;
  10907. glFogCoordfv: TglFogCoordfv;
  10908. glFogCoordd: TglFogCoordd;
  10909. glFogCoorddv: TglFogCoorddv;
  10910. glFogCoordPointer: TglFogCoordPointer;
  10911. glSecondaryColor3b: TglSecondaryColor3b;
  10912. glSecondaryColor3bv: TglSecondaryColor3bv;
  10913. glSecondaryColor3d: TglSecondaryColor3d;
  10914. glSecondaryColor3dv: TglSecondaryColor3dv;
  10915. glSecondaryColor3f: TglSecondaryColor3f;
  10916. glSecondaryColor3fv: TglSecondaryColor3fv;
  10917. glSecondaryColor3i: TglSecondaryColor3i;
  10918. glSecondaryColor3iv: TglSecondaryColor3iv;
  10919. glSecondaryColor3s: TglSecondaryColor3s;
  10920. glSecondaryColor3sv: TglSecondaryColor3sv;
  10921. glSecondaryColor3ub: TglSecondaryColor3ub;
  10922. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10923. glSecondaryColor3ui: TglSecondaryColor3ui;
  10924. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10925. glSecondaryColor3us: TglSecondaryColor3us;
  10926. glSecondaryColor3usv: TglSecondaryColor3usv;
  10927. glSecondaryColorPointer: TglSecondaryColorPointer;
  10928. glWindowPos2d: TglWindowPos2d;
  10929. glWindowPos2dv: TglWindowPos2dv;
  10930. glWindowPos2f: TglWindowPos2f;
  10931. glWindowPos2fv: TglWindowPos2fv;
  10932. glWindowPos2i: TglWindowPos2i;
  10933. glWindowPos2iv: TglWindowPos2iv;
  10934. glWindowPos2s: TglWindowPos2s;
  10935. glWindowPos2sv: TglWindowPos2sv;
  10936. glWindowPos3d: TglWindowPos3d;
  10937. glWindowPos3dv: TglWindowPos3dv;
  10938. glWindowPos3f: TglWindowPos3f;
  10939. glWindowPos3fv: TglWindowPos3fv;
  10940. glWindowPos3i: TglWindowPos3i;
  10941. glWindowPos3iv: TglWindowPos3iv;
  10942. glWindowPos3s: TglWindowPos3s;
  10943. glWindowPos3sv: TglWindowPos3sv;
  10944. {$endif}
  10945. // GL_VERSION_1_5
  10946. glGenQueries: TglGenQueries;
  10947. glDeleteQueries: TglDeleteQueries;
  10948. glIsQuery: TglIsQuery;
  10949. glBeginQuery: TglBeginQuery;
  10950. glEndQuery: TglEndQuery;
  10951. glGetQueryiv: TglGetQueryiv;
  10952. glGetQueryObjectiv: TglGetQueryObjectiv;
  10953. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10954. glBindBuffer: TglBindBuffer;
  10955. glDeleteBuffers: TglDeleteBuffers;
  10956. glGenBuffers: TglGenBuffers;
  10957. glIsBuffer: TglIsBuffer;
  10958. glBufferData: TglBufferData;
  10959. glBufferSubData: TglBufferSubData;
  10960. glGetBufferSubData: TglGetBufferSubData;
  10961. glMapBuffer: TglMapBuffer;
  10962. glUnmapBuffer: TglUnmapBuffer;
  10963. glGetBufferParameteriv: TglGetBufferParameteriv;
  10964. glGetBufferPointerv: TglGetBufferPointerv;
  10965. // GL_VERSION_2_0
  10966. glBlendEquationSeparate: TglBlendEquationSeparate;
  10967. glDrawBuffers: TglDrawBuffers;
  10968. glStencilOpSeparate: TglStencilOpSeparate;
  10969. glStencilFuncSeparate: TglStencilFuncSeparate;
  10970. glStencilMaskSeparate: TglStencilMaskSeparate;
  10971. glAttachShader: TglAttachShader;
  10972. glBindAttribLocation: TglBindAttribLocation;
  10973. glCompileShader: TglCompileShader;
  10974. glCreateProgram: TglCreateProgram;
  10975. glCreateShader: TglCreateShader;
  10976. glDeleteProgram: TglDeleteProgram;
  10977. glDeleteShader: TglDeleteShader;
  10978. glDetachShader: TglDetachShader;
  10979. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10980. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10981. glGetActiveAttrib: TglGetActiveAttrib;
  10982. glGetActiveUniform: TglGetActiveUniform;
  10983. glGetAttachedShaders: TglGetAttachedShaders;
  10984. glGetAttribLocation: TglGetAttribLocation;
  10985. glGetProgramiv: TglGetProgramiv;
  10986. glGetProgramInfoLog: TglGetProgramInfoLog;
  10987. glGetShaderiv: TglGetShaderiv;
  10988. glGetShaderInfoLog: TglGetShaderInfoLog;
  10989. glGetShaderSource: TglGetShaderSource;
  10990. glGetUniformLocation: TglGetUniformLocation;
  10991. glGetUniformfv: TglGetUniformfv;
  10992. glGetUniformiv: TglGetUniformiv;
  10993. glGetVertexAttribfv: TglGetVertexAttribfv;
  10994. glGetVertexAttribiv: TglGetVertexAttribiv;
  10995. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  10996. glIsProgram: TglIsProgram;
  10997. glIsShader: TglIsShader;
  10998. glLinkProgram: TglLinkProgram;
  10999. glShaderSource: TglShaderSource;
  11000. glUseProgram: TglUseProgram;
  11001. glUniform1f: TglUniform1f;
  11002. glUniform2f: TglUniform2f;
  11003. glUniform3f: TglUniform3f;
  11004. glUniform4f: TglUniform4f;
  11005. glUniform1i: TglUniform1i;
  11006. glUniform2i: TglUniform2i;
  11007. glUniform3i: TglUniform3i;
  11008. glUniform4i: TglUniform4i;
  11009. glUniform1fv: TglUniform1fv;
  11010. glUniform2fv: TglUniform2fv;
  11011. glUniform3fv: TglUniform3fv;
  11012. glUniform4fv: TglUniform4fv;
  11013. glUniform1iv: TglUniform1iv;
  11014. glUniform2iv: TglUniform2iv;
  11015. glUniform3iv: TglUniform3iv;
  11016. glUniform4iv: TglUniform4iv;
  11017. glUniformMatrix2fv: TglUniformMatrix2fv;
  11018. glUniformMatrix3fv: TglUniformMatrix3fv;
  11019. glUniformMatrix4fv: TglUniformMatrix4fv;
  11020. glValidateProgram: TglValidateProgram;
  11021. glVertexAttrib1d: TglVertexAttrib1d;
  11022. glVertexAttrib1dv: TglVertexAttrib1dv;
  11023. glVertexAttrib1f: TglVertexAttrib1f;
  11024. glVertexAttrib1fv: TglVertexAttrib1fv;
  11025. glVertexAttrib1s: TglVertexAttrib1s;
  11026. glVertexAttrib1sv: TglVertexAttrib1sv;
  11027. glVertexAttrib2d: TglVertexAttrib2d;
  11028. glVertexAttrib2dv: TglVertexAttrib2dv;
  11029. glVertexAttrib2f: TglVertexAttrib2f;
  11030. glVertexAttrib2fv: TglVertexAttrib2fv;
  11031. glVertexAttrib2s: TglVertexAttrib2s;
  11032. glVertexAttrib2sv: TglVertexAttrib2sv;
  11033. glVertexAttrib3d: TglVertexAttrib3d;
  11034. glVertexAttrib3dv: TglVertexAttrib3dv;
  11035. glVertexAttrib3f: TglVertexAttrib3f;
  11036. glVertexAttrib3fv: TglVertexAttrib3fv;
  11037. glVertexAttrib3s: TglVertexAttrib3s;
  11038. glVertexAttrib3sv: TglVertexAttrib3sv;
  11039. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  11040. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  11041. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  11042. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  11043. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  11044. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  11045. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  11046. glVertexAttrib4bv: TglVertexAttrib4bv;
  11047. glVertexAttrib4d: TglVertexAttrib4d;
  11048. glVertexAttrib4dv: TglVertexAttrib4dv;
  11049. glVertexAttrib4f: TglVertexAttrib4f;
  11050. glVertexAttrib4fv: TglVertexAttrib4fv;
  11051. glVertexAttrib4iv: TglVertexAttrib4iv;
  11052. glVertexAttrib4s: TglVertexAttrib4s;
  11053. glVertexAttrib4sv: TglVertexAttrib4sv;
  11054. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  11055. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  11056. glVertexAttrib4usv: TglVertexAttrib4usv;
  11057. glVertexAttribPointer: TglVertexAttribPointer;
  11058. // GL_VERSION_2_1
  11059. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  11060. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  11061. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  11062. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  11063. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  11064. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  11065. // GL_VERSION_3_0
  11066. glColorMaski: TglColorMaski;
  11067. glGetBooleani_v: TglGetBooleani_v;
  11068. glGetIntegeri_v: TglGetIntegeri_v;
  11069. glEnablei: TglEnablei;
  11070. glDisablei: TglDisablei;
  11071. glIsEnabledi: TglIsEnabledi;
  11072. glBeginTransformFeedback: TglBeginTransformFeedback;
  11073. glEndTransformFeedback: TglEndTransformFeedback;
  11074. glBindBufferRange: TglBindBufferRange;
  11075. glBindBufferBase: TglBindBufferBase;
  11076. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  11077. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  11078. glClampColor: TglClampColor;
  11079. glBeginConditionalRender: TglBeginConditionalRender;
  11080. glEndConditionalRender: TglEndConditionalRender;
  11081. glVertexAttribI1i: TglVertexAttribI1i;
  11082. glVertexAttribI2i: TglVertexAttribI2i;
  11083. glVertexAttribI3i: TglVertexAttribI3i;
  11084. glVertexAttribI4i: TglVertexAttribI4i;
  11085. glVertexAttribI1ui: TglVertexAttribI1ui;
  11086. glVertexAttribI2ui: TglVertexAttribI2ui;
  11087. glVertexAttribI3ui: TglVertexAttribI3ui;
  11088. glVertexAttribI4ui: TglVertexAttribI4ui;
  11089. glVertexAttribI1iv: TglVertexAttribI1iv;
  11090. glVertexAttribI2iv: TglVertexAttribI2iv;
  11091. glVertexAttribI3iv: TglVertexAttribI3iv;
  11092. glVertexAttribI4iv: TglVertexAttribI4iv;
  11093. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  11094. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  11095. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  11096. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  11097. glVertexAttribI4bv: TglVertexAttribI4bv;
  11098. glVertexAttribI4sv: TglVertexAttribI4sv;
  11099. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  11100. glVertexAttribI4usv: TglVertexAttribI4usv;
  11101. glVertexAttribIPointer: TglVertexAttribIPointer;
  11102. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  11103. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  11104. glGetUniformuiv: TglGetUniformuiv;
  11105. glBindFragDataLocation: TglBindFragDataLocation;
  11106. glGetFragDataLocation: TglGetFragDataLocation;
  11107. glUniform1ui: TglUniform1ui;
  11108. glUniform2ui: TglUniform2ui;
  11109. glUniform3ui: TglUniform3ui;
  11110. glUniform4ui: TglUniform4ui;
  11111. glUniform1uiv: TglUniform1uiv;
  11112. glUniform2uiv: TglUniform2uiv;
  11113. glUniform3uiv: TglUniform3uiv;
  11114. glUniform4uiv: TglUniform4uiv;
  11115. glTexParameterIiv: TglTexParameterIiv;
  11116. glTexParameterIuiv: TglTexParameterIuiv;
  11117. glGetTexParameterIiv: TglGetTexParameterIiv;
  11118. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  11119. glClearBufferiv: TglClearBufferiv;
  11120. glClearBufferuiv: TglClearBufferuiv;
  11121. glClearBufferfv: TglClearBufferfv;
  11122. glClearBufferfi: TglClearBufferfi;
  11123. glGetStringi: TglGetStringi;
  11124. // GL_VERSION_2_1
  11125. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11126. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11127. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11128. // GL_VERSION_3_1
  11129. glDrawArraysInstanced: TglDrawArraysInstanced;
  11130. glDrawElementsInstanced: TglDrawElementsInstanced;
  11131. glTexBuffer: TglTexBuffer;
  11132. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11133. // GL_VERSION_3_2
  11134. glGetInteger64i_v: TglGetInteger64i_v;
  11135. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11136. glFramebufferTexture: TglFramebufferTexture;
  11137. // GL_VERSION_3_3
  11138. glVertexAttribDivisor: TglVertexAttribDivisor;
  11139. // GL_VERSION_4_0
  11140. { OpenGL 4.0 also reuses entry points from these extensions: }
  11141. { ARB_texture_query_lod (no entry points) }
  11142. { ARB_draw_indirect }
  11143. { ARB_gpu_shader5 (no entry points) }
  11144. { ARB_gpu_shader_fp64 }
  11145. { ARB_shader_subroutine }
  11146. { ARB_tessellation_shader }
  11147. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11148. { ARB_texture_cube_map_array (no entry points) }
  11149. { ARB_texture_gather (no entry points) }
  11150. { ARB_transform_feedback2 }
  11151. { ARB_transform_feedback3 }
  11152. glMinSampleShading: TglMinSampleShading;
  11153. glBlendEquationi: TglBlendEquationi;
  11154. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11155. glBlendFunci: TglBlendFunci;
  11156. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11157. // GL_3DFX_tbuffer
  11158. glTbufferMask3DFX: TglTbufferMask3DFX;
  11159. // GL_APPLE_element_array
  11160. glElementPointerAPPLE: TglElementPointerAPPLE;
  11161. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11162. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11163. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11164. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11165. // GL_APPLE_fence
  11166. glGenFencesAPPLE: TglGenFencesAPPLE;
  11167. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11168. glSetFenceAPPLE: TglSetFenceAPPLE;
  11169. glIsFenceAPPLE: TglIsFenceAPPLE;
  11170. glTestFenceAPPLE: TglTestFenceAPPLE;
  11171. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11172. glTestObjectAPPLE: TglTestObjectAPPLE;
  11173. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11174. // GL_APPLE_vertex_array_object
  11175. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11176. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11177. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11178. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11179. // GL_APPLE_vertex_array_range
  11180. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11181. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11182. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11183. // GL_APPLE_texture_range
  11184. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11185. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11186. // GL_APPLE_vertex_program_evaluators
  11187. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11188. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11189. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11190. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11191. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11192. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11193. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11194. // GL_APPLE_object_purgeable
  11195. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11196. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11197. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11198. // GL_ARB_matrix_palette
  11199. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11200. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11201. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11202. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11203. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11204. // GL_ARB_multisample
  11205. glSampleCoverageARB: TglSampleCoverageARB;
  11206. // GL_ARB_multitexture
  11207. glActiveTextureARB: TglActiveTextureARB;
  11208. glClientActiveTextureARB: TglClientActiveTextureARB;
  11209. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11210. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11211. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11212. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11213. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11214. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11215. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11216. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11217. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11218. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11219. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11220. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11221. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11222. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11223. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11224. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11225. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11226. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11227. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11228. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11229. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11230. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11231. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11232. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11233. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11234. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11235. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11236. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11237. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11238. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11239. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11240. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11241. // GL_ARB_point_parameters
  11242. glPointParameterfARB: TglPointParameterfARB;
  11243. glPointParameterfvARB: TglPointParameterfvARB;
  11244. // GL_ARB_texture_compression
  11245. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11246. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11247. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11248. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11249. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11250. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11251. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11252. // GL_ARB_transpose_matrix
  11253. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11254. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11255. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11256. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11257. // GL_ARB_vertex_blend
  11258. glWeightbvARB: TglWeightbvARB;
  11259. glWeightsvARB: TglWeightsvARB;
  11260. glWeightivARB: TglWeightivARB;
  11261. glWeightfvARB: TglWeightfvARB;
  11262. glWeightdvARB: TglWeightdvARB;
  11263. glWeightubvARB: TglWeightubvARB;
  11264. glWeightusvARB: TglWeightusvARB;
  11265. glWeightuivARB: TglWeightuivARB;
  11266. glWeightPointerARB: TglWeightPointerARB;
  11267. glVertexBlendARB: TglVertexBlendARB;
  11268. // GL_ARB_vertex_buffer_object
  11269. glBindBufferARB: TglBindBufferARB;
  11270. glDeleteBuffersARB: TglDeleteBuffersARB;
  11271. glGenBuffersARB: TglGenBuffersARB;
  11272. glIsBufferARB: TglIsBufferARB;
  11273. glBufferDataARB: TglBufferDataARB;
  11274. glBufferSubDataARB: TglBufferSubData;
  11275. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11276. glMapBufferARB: TglMapBufferARB;
  11277. glUnmapBufferARB: TglUnmapBufferARB;
  11278. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11279. glGetBufferPointervARB: TglGetBufferPointervARB;
  11280. // GL_ARB_vertex_program
  11281. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11282. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11283. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11284. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11285. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11286. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11287. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11288. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11289. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11290. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11291. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11292. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11293. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11294. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11295. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11296. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11297. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11298. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11299. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11300. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11301. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11302. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11303. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11304. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11305. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11306. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11307. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11308. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11309. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11310. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11311. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11312. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11313. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11314. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11315. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11316. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11317. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11318. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11319. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11320. glProgramStringARB: TglProgramStringARB;
  11321. glBindProgramARB: TglBindProgramARB;
  11322. glDeleteProgramsARB: TglDeleteProgramsARB;
  11323. glGenProgramsARB: TglGenProgramsARB;
  11324. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11325. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11326. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11327. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11328. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11329. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11330. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11331. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11332. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11333. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11334. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11335. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11336. glGetProgramivARB: TglGetProgramivARB;
  11337. glGetProgramStringARB: TglGetProgramStringARB;
  11338. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11339. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11340. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11341. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11342. glIsProgramARB: TglIsProgramARB;
  11343. // GL_ARB_window_pos
  11344. glWindowPos2dARB: TglWindowPos2dARB;
  11345. glWindowPos2dvARB: TglWindowPos2dvARB;
  11346. glWindowPos2fARB: TglWindowPos2fARB;
  11347. glWindowPos2fvARB: TglWindowPos2fvARB;
  11348. glWindowPos2iARB: TglWindowPos2iARB;
  11349. glWindowPos2ivARB: TglWindowPos2ivARB;
  11350. glWindowPos2sARB: TglWindowPos2sARB;
  11351. glWindowPos2svARB: TglWindowPos2svARB;
  11352. glWindowPos3dARB: TglWindowPos3dARB;
  11353. glWindowPos3dvARB: TglWindowPos3dvARB;
  11354. glWindowPos3fARB: TglWindowPos3fARB;
  11355. glWindowPos3fvARB: TglWindowPos3fvARB;
  11356. glWindowPos3iARB: TglWindowPos3iARB;
  11357. glWindowPos3ivARB: TglWindowPos3ivARB;
  11358. glWindowPos3sARB: TglWindowPos3sARB;
  11359. glWindowPos3svARB: TglWindowPos3svARB;
  11360. // GL_ARB_draw_buffers
  11361. glDrawBuffersARB: TglDrawBuffersARB;
  11362. // GL_ARB_color_buffer_float
  11363. glClampColorARB: TglClampColorARB;
  11364. // GL_ARB_vertex_shader
  11365. glGetActiveAttribARB: TglGetActiveAttribARB;
  11366. glGetAttribLocationARB: TglGetAttribLocationARB;
  11367. glBindAttribLocationARB: TglBindAttribLocationARB;
  11368. // GL_ARB_shader_objects
  11369. glDeleteObjectARB: TglDeleteObjectARB;
  11370. glGetHandleARB: TglGetHandleARB;
  11371. glDetachObjectARB: TglDetachObjectARB;
  11372. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11373. glShaderSourceARB: TglShaderSourceARB;
  11374. glCompileShaderARB: TglCompileShaderARB;
  11375. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11376. glAttachObjectARB: TglAttachObjectARB;
  11377. glLinkProgramARB: TglLinkProgramARB;
  11378. glUseProgramObjectARB: TglUseProgramObjectARB;
  11379. glValidateProgramARB: TglValidateProgramARB;
  11380. glUniform1fARB: TglUniform1fARB;
  11381. glUniform2fARB: TglUniform2fARB;
  11382. glUniform3fARB: TglUniform3fARB;
  11383. glUniform4fARB: TglUniform4fARB;
  11384. glUniform1iARB: TglUniform1iARB;
  11385. glUniform2iARB: TglUniform2iARB;
  11386. glUniform3iARB: TglUniform3iARB;
  11387. glUniform4iARB: TglUniform4iARB;
  11388. glUniform1fvARB: TglUniform1fvARB;
  11389. glUniform2fvARB: TglUniform2fvARB;
  11390. glUniform3fvARB: TglUniform3fvARB;
  11391. glUniform4fvARB: TglUniform4fvARB;
  11392. glUniform1ivARB: TglUniform1ivARB;
  11393. glUniform2ivARB: TglUniform2ivARB;
  11394. glUniform3ivARB: TglUniform3ivARB;
  11395. glUniform4ivARB: TglUniform4ivARB;
  11396. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11397. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11398. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11399. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11400. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11401. glGetInfoLogARB: TglGetInfoLogARB;
  11402. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11403. glGetUniformLocationARB: TglGetUniformLocationARB;
  11404. glGetActiveUniformARB: TglGetActiveUniformARB;
  11405. glGetUniformfvARB: TglGetUniformfvARB;
  11406. glGetUniformivARB: TglGetUniformivARB;
  11407. glGetShaderSourceARB: TglGetShaderSourceARB;
  11408. // GL_ARB_Occlusion_Query
  11409. glGenQueriesARB: TglGenQueriesARB;
  11410. glDeleteQueriesARB: TglDeleteQueriesARB;
  11411. glIsQueryARB: TglIsQueryARB;
  11412. glBeginQueryARB: TglBeginQueryARB;
  11413. glEndQueryARB: TglEndQueryARB;
  11414. glGetQueryivARB: TglGetQueryivARB;
  11415. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11416. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11417. // GL_ARB_draw_instanced
  11418. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11419. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11420. // GL_ARB_framebuffer_object
  11421. glIsRenderbuffer: TglIsRenderbuffer;
  11422. glBindRenderbuffer: TglBindRenderbuffer;
  11423. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11424. glGenRenderbuffers: TglGenRenderbuffers;
  11425. glRenderbufferStorage: TglRenderbufferStorage;
  11426. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11427. glIsFramebuffer: TglIsFramebuffer;
  11428. glBindFramebuffer: TglBindFramebuffer;
  11429. glDeleteFramebuffers: TglDeleteFramebuffers;
  11430. glGenFramebuffers: TglGenFramebuffers;
  11431. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11432. glFramebufferTexture1D: TglFramebufferTexture1D;
  11433. glFramebufferTexture2D: TglFramebufferTexture2D;
  11434. glFramebufferTexture3D: TglFramebufferTexture3D;
  11435. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11436. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11437. glGenerateMipmap: TglGenerateMipmap;
  11438. glBlitFramebuffer: TglBlitFramebuffer;
  11439. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11440. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11441. // GL_ARB_geometry_shader4
  11442. glProgramParameteriARB: TglProgramParameteriARB;
  11443. glFramebufferTextureARB: TglFramebufferTextureARB;
  11444. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11445. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11446. // GL_ARB_instanced_arrays
  11447. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11448. // GL_ARB_map_buffer_range
  11449. glMapBufferRange: TglMapBufferRange;
  11450. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11451. // GL_ARB_texture_buffer_object
  11452. glTexBufferARB: TglTexBufferARB;
  11453. // GL_ARB_vertex_array_object
  11454. glBindVertexArray: TglBindVertexArray;
  11455. glDeleteVertexArrays: TglDeleteVertexArrays;
  11456. glGenVertexArrays: TglGenVertexArrays;
  11457. glIsVertexArray: TglIsVertexArray;
  11458. // GL_ARB_uniform_buffer_object
  11459. glGetUniformIndices: TglGetUniformIndices;
  11460. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11461. glGetActiveUniformName: TglGetActiveUniformName;
  11462. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11463. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11464. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11465. glUniformBlockBinding: TglUniformBlockBinding;
  11466. // GL_ARB_copy_buffer
  11467. glCopyBufferSubData: TglCopyBufferSubData;
  11468. // GL_ARB_draw_elements_base_vertex
  11469. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11470. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11471. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11472. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11473. // GL_ARB_provoking_vertex
  11474. glProvokingVertex: TglProvokingVertex;
  11475. // GL_ARB_sync
  11476. glFenceSync: TglFenceSync;
  11477. glIsSync: TglIsSync;
  11478. glDeleteSync: TglDeleteSync;
  11479. glClientWaitSync: TglClientWaitSync;
  11480. glWaitSync: TglWaitSync;
  11481. glGetInteger64v: TglGetInteger64v;
  11482. glGetSynciv: TglGetSynciv;
  11483. // GL_ARB_texture_multisample
  11484. glTexImage2DMultisample: TglTexImage2DMultisample;
  11485. glTexImage3DMultisample: TglTexImage3DMultisample;
  11486. glGetMultisamplefv: TglGetMultisamplefv;
  11487. glSampleMaski: TglSampleMaski;
  11488. // GL_ARB_draw_buffers_blend
  11489. glBlendEquationiARB: TglBlendEquationiARB;
  11490. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11491. glBlendFunciARB: TglBlendFunciARB;
  11492. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11493. // GL_ARB_sample_shading
  11494. glMinSampleShadingARB: TglMinSampleShadingARB;
  11495. // GL_ARB_shading_language_include
  11496. glNamedStringARB: TglNamedStringARB;
  11497. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11498. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11499. glIsNamedStringARB: TglIsNamedStringARB;
  11500. glGetNamedStringARB: TglGetNamedStringARB;
  11501. glGetNamedStringivARB: TglGetNamedStringivARB;
  11502. // GL_ARB_blend_func_extended
  11503. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11504. glGetFragDataIndex: TglGetFragDataIndex;
  11505. // GL_ARB_sampler_objects
  11506. glGenSamplers: TglGenSamplers;
  11507. glDeleteSamplers: TglDeleteSamplers;
  11508. glIsSampler: TglIsSampler;
  11509. glBindSampler: TglBindSampler;
  11510. glSamplerParameteri: TglSamplerParameteri;
  11511. glSamplerParameteriv: TglSamplerParameteriv;
  11512. glSamplerParameterf: TglSamplerParameterf;
  11513. glSamplerParameterfv: TglSamplerParameterfv;
  11514. glSamplerParameterIiv: TglSamplerParameterIiv;
  11515. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11516. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11517. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11518. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11519. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11520. // GL_ARB_timer_query
  11521. glQueryCounter: TglQueryCounter;
  11522. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11523. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11524. // GL_ARB_vertex_type_2_10_10_10_rev
  11525. glVertexP2ui: TglVertexP2ui;
  11526. glVertexP2uiv: TglVertexP2uiv;
  11527. glVertexP3ui: TglVertexP3ui;
  11528. glVertexP3uiv: TglVertexP3uiv;
  11529. glVertexP4ui: TglVertexP4ui;
  11530. glVertexP4uiv: TglVertexP4uiv;
  11531. glTexCoordP1ui: TglTexCoordP1ui;
  11532. glTexCoordP1uiv: TglTexCoordP1uiv;
  11533. glTexCoordP2ui: TglTexCoordP2ui;
  11534. glTexCoordP2uiv: TglTexCoordP2uiv;
  11535. glTexCoordP3ui: TglTexCoordP3ui;
  11536. glTexCoordP3uiv: TglTexCoordP3uiv;
  11537. glTexCoordP4ui: TglTexCoordP4ui;
  11538. glTexCoordP4uiv: TglTexCoordP4uiv;
  11539. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11540. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11541. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11542. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11543. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11544. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11545. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11546. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11547. glNormalP3ui: TglNormalP3ui;
  11548. glNormalP3uiv: TglNormalP3uiv;
  11549. glColorP3ui: TglColorP3ui;
  11550. glColorP3uiv: TglColorP3uiv;
  11551. glColorP4ui: TglColorP4ui;
  11552. glColorP4uiv: TglColorP4uiv;
  11553. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11554. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11555. glVertexAttribP1ui: TglVertexAttribP1ui;
  11556. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11557. glVertexAttribP2ui: TglVertexAttribP2ui;
  11558. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11559. glVertexAttribP3ui: TglVertexAttribP3ui;
  11560. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11561. glVertexAttribP4ui: TglVertexAttribP4ui;
  11562. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11563. // GL_ARB_draw_indirect
  11564. glDrawArraysIndirect: TglDrawArraysIndirect;
  11565. glDrawElementsIndirect: TglDrawElementsIndirect;
  11566. // GL_ARB_gpu_shader_fp64
  11567. glUniform1d: TglUniform1d;
  11568. glUniform2d: TglUniform2d;
  11569. glUniform3d: TglUniform3d;
  11570. glUniform4d: TglUniform4d;
  11571. glUniform1dv: TglUniform1dv;
  11572. glUniform2dv: TglUniform2dv;
  11573. glUniform3dv: TglUniform3dv;
  11574. glUniform4dv: TglUniform4dv;
  11575. glUniformMatrix2dv: TglUniformMatrix2dv;
  11576. glUniformMatrix3dv: TglUniformMatrix3dv;
  11577. glUniformMatrix4dv: TglUniformMatrix4dv;
  11578. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11579. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11580. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11581. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11582. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11583. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11584. glGetUniformdv: TglGetUniformdv;
  11585. // GL_ARB_shader_subroutine
  11586. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11587. glGetSubroutineIndex: TglGetSubroutineIndex;
  11588. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11589. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11590. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11591. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11592. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11593. glGetProgramStageiv: TglGetProgramStageiv;
  11594. // GL_ARB_tessellation_shader
  11595. glPatchParameteri: TglPatchParameteri;
  11596. glPatchParameterfv: TglPatchParameterfv;
  11597. // GL_ARB_transform_feedback2
  11598. glBindTransformFeedback: TglBindTransformFeedback;
  11599. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11600. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11601. glIsTransformFeedback: TglIsTransformFeedback;
  11602. glPauseTransformFeedback: TglPauseTransformFeedback;
  11603. glResumeTransformFeedback: TglResumeTransformFeedback;
  11604. glDrawTransformFeedback: TglDrawTransformFeedback;
  11605. // GL_ARB_transform_feedback3
  11606. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11607. glBeginQueryIndexed: TglBeginQueryIndexed;
  11608. glEndQueryIndexed: TglEndQueryIndexed;
  11609. glGetQueryIndexediv: TglGetQueryIndexediv;
  11610. // GL_ARB_ES2_compatibility
  11611. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11612. glShaderBinary: TglShaderBinary;
  11613. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11614. glDepthRangef: TglDepthRangef;
  11615. glClearDepthf: TglClearDepthf;
  11616. // GL_ARB_get_program_binary
  11617. glGetProgramBinary: TglGetProgramBinary;
  11618. glProgramBinary: TglProgramBinary;
  11619. glProgramParameteri: TglProgramParameteri;
  11620. // GL_ARB_separate_shader_objects
  11621. glUseProgramStages: TglUseProgramStages;
  11622. glActiveShaderProgram: TglActiveShaderProgram;
  11623. glCreateShaderProgramv: TglCreateShaderProgramv;
  11624. glBindProgramPipeline: TglBindProgramPipeline;
  11625. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11626. glGenProgramPipelines: TglGenProgramPipelines;
  11627. glIsProgramPipeline: TglIsProgramPipeline;
  11628. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11629. glProgramUniform1i: TglProgramUniform1i;
  11630. glProgramUniform1iv: TglProgramUniform1iv;
  11631. glProgramUniform1f: TglProgramUniform1f;
  11632. glProgramUniform1fv: TglProgramUniform1fv;
  11633. glProgramUniform1d: TglProgramUniform1d;
  11634. glProgramUniform1dv: TglProgramUniform1dv;
  11635. glProgramUniform1ui: TglProgramUniform1ui;
  11636. glProgramUniform1uiv: TglProgramUniform1uiv;
  11637. glProgramUniform2i: TglProgramUniform2i;
  11638. glProgramUniform2iv: TglProgramUniform2iv;
  11639. glProgramUniform2f: TglProgramUniform2f;
  11640. glProgramUniform2fv: TglProgramUniform2fv;
  11641. glProgramUniform2d: TglProgramUniform2d;
  11642. glProgramUniform2dv: TglProgramUniform2dv;
  11643. glProgramUniform2ui: TglProgramUniform2ui;
  11644. glProgramUniform2uiv: TglProgramUniform2uiv;
  11645. glProgramUniform3i: TglProgramUniform3i;
  11646. glProgramUniform3iv: TglProgramUniform3iv;
  11647. glProgramUniform3f: TglProgramUniform3f;
  11648. glProgramUniform3fv: TglProgramUniform3fv;
  11649. glProgramUniform3d: TglProgramUniform3d;
  11650. glProgramUniform3dv: TglProgramUniform3dv;
  11651. glProgramUniform3ui: TglProgramUniform3ui;
  11652. glProgramUniform3uiv: TglProgramUniform3uiv;
  11653. glProgramUniform4i: TglProgramUniform4i;
  11654. glProgramUniform4iv: TglProgramUniform4iv;
  11655. glProgramUniform4f: TglProgramUniform4f;
  11656. glProgramUniform4fv: TglProgramUniform4fv;
  11657. glProgramUniform4d: TglProgramUniform4d;
  11658. glProgramUniform4dv: TglProgramUniform4dv;
  11659. glProgramUniform4ui: TglProgramUniform4ui;
  11660. glProgramUniform4uiv: TglProgramUniform4uiv;
  11661. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11662. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11663. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11664. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11665. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11666. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11667. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11668. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11669. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11670. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11671. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11672. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11673. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11674. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11675. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11676. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11677. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11678. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11679. glValidateProgramPipeline: TglValidateProgramPipeline;
  11680. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11681. // GL_ARB_vertex_attrib_64bit
  11682. glVertexAttribL1d: TglVertexAttribL1d;
  11683. glVertexAttribL2d: TglVertexAttribL2d;
  11684. glVertexAttribL3d: TglVertexAttribL3d;
  11685. glVertexAttribL4d: TglVertexAttribL4d;
  11686. glVertexAttribL1dv: TglVertexAttribL1dv;
  11687. glVertexAttribL2dv: TglVertexAttribL2dv;
  11688. glVertexAttribL3dv: TglVertexAttribL3dv;
  11689. glVertexAttribL4dv: TglVertexAttribL4dv;
  11690. glVertexAttribLPointer: TglVertexAttribLPointer;
  11691. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11692. // GL_ARB_viewport_array
  11693. glViewportArrayv: TglViewportArrayv;
  11694. glViewportIndexedf: TglViewportIndexedf;
  11695. glViewportIndexedfv: TglViewportIndexedfv;
  11696. glScissorArrayv: TglScissorArrayv;
  11697. glScissorIndexed: TglScissorIndexed;
  11698. glScissorIndexedv: TglScissorIndexedv;
  11699. glDepthRangeArrayv: TglDepthRangeArrayv;
  11700. glDepthRangeIndexed: TglDepthRangeIndexed;
  11701. glGetFloati_v: TglGetFloati_v;
  11702. glGetDoublei_v: TglGetDoublei_v;
  11703. // GL 4.2
  11704. // GL_ARB_base_instance
  11705. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11706. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11707. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11708. // GL_ARB_transform_feedback_instanced
  11709. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11710. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11711. // GL_ARB_internalformat_query
  11712. glGetInternalformativ : TglGetInternalformativ;
  11713. // GL_ARB_shader_atomic_counters
  11714. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11715. /// GL_ARB_shader_image_load_store
  11716. glBindImageTexture : TglBindImageTexture;
  11717. glMemoryBarrier : TglMemoryBarrier;
  11718. // GL_ARB_texture_storage
  11719. glTexStorage1D : TglTexStorage1D;
  11720. glTexStorage2D : TglTexStorage2D;
  11721. glTexStorage3D : TglTexStorage3D;
  11722. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11723. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11724. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11725. // GL 4.3
  11726. // GL_KHR_debug
  11727. glDebugMessageControl : TglDebugMessageControl;
  11728. glDebugMessageInsert : TglDebugMessageInsert;
  11729. glDebugMessageCallback : TglDebugMessageCallback;
  11730. glGetDebugMessageLog : TglGetDebugMessageLog;
  11731. glPushDebugGroup : TglPushDebugGroup;
  11732. glPopDebugGroup : TglPopDebugGroup;
  11733. glObjectLabel : TglObjectLabel;
  11734. glGetObjectLabel : TglGetObjectLabel;
  11735. glObjectPtrLabel : TglObjectPtrLabel;
  11736. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11737. // GL_ARB_clear_buffer_object
  11738. glClearBufferData : TglClearBufferData;
  11739. glClearBufferSubData : TglClearBufferSubData;
  11740. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11741. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11742. // GL_ARB_compute_shader
  11743. glDispatchCompute : TglDispatchCompute;
  11744. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11745. // GL_ARB_copy_image
  11746. glCopyImageSubData : TglCopyImageSubData;
  11747. // GL_ARB_framebuffer_no_attachments
  11748. glFramebufferParameteri : TglFramebufferParameteri;
  11749. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11750. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11751. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11752. // GL_ARB_internalformat_query2
  11753. glGetInternalformati64v : TglGetInternalformati64v;
  11754. // GL_ARB_invalidate_subdata
  11755. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11756. glInvalidateTexImage : TglInvalidateTexImage;
  11757. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11758. glInvalidateBufferData : TglInvalidateBufferData;
  11759. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11760. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11761. // GL_ARB_multi_draw_indirect
  11762. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11763. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11764. // GL_ARB_program_interface_query
  11765. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11766. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11767. glGetProgramResourceName : TglGetProgramResourceName;
  11768. glGetProgramResourceiv : TglGetProgramResourceiv;
  11769. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11770. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11771. // GL_ARB_shader_storage_buffer_object
  11772. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11773. // GL_ARB_texture_buffer_range
  11774. glTexBufferRange : TglTexBufferRange;
  11775. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11776. // GL_ARB_texture_storage_multisample
  11777. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11778. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11779. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11780. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11781. // GL_ARB_texture_view
  11782. glTextureView : TglTextureView;
  11783. // GL_ARB_vertex_attrib_binding
  11784. glBindVertexBuffer : TglBindVertexBuffer;
  11785. glVertexAttribFormat : TglVertexAttribFormat;
  11786. glVertexAttribIFormat : TglVertexAttribIFormat;
  11787. glVertexAttribLFormat : TglVertexAttribLFormat;
  11788. glVertexAttribBinding : TglVertexAttribBinding;
  11789. glVertexBindingDivisor : TglVertexBindingDivisor;
  11790. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11791. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11792. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11793. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11794. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11795. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11796. // END GL 4.3
  11797. // GL 4.4
  11798. glBufferStorage : TglBufferStorage;
  11799. glClearTexImage : TglClearTexImage;
  11800. glClearTexSubImage : TglClearTexSubImage;
  11801. glBindBuffersBase : TglBindBuffersBase;
  11802. glBindBuffersRange : TglBindBuffersRange;
  11803. glBindTextures : TglBindTextures;
  11804. glBindSamplers : TglBindSamplers;
  11805. glBindImageTextures : TglBindImageTextures;
  11806. glBindVertexBuffers : TglBindVertexBuffers;
  11807. // END GL 4.4
  11808. // GL_ARB_cl_event
  11809. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11810. // GL_ARB_debug_output
  11811. glDebugMessageControlARB: TglDebugMessageControlARB;
  11812. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11813. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11814. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11815. // GL_ARB_robustness
  11816. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11817. glGetnMapdvARB: TglGetnMapdvARB;
  11818. glGetnMapfvARB: TglGetnMapfvARB;
  11819. glGetnMapivARB: TglGetnMapivARB;
  11820. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11821. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11822. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11823. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  11824. glGetnColorTableARB: TglGetnColorTableARB;
  11825. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  11826. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  11827. glGetnHistogramARB: TglGetnHistogramARB;
  11828. glGetnMinmaxARB: TglGetnMinmaxARB;
  11829. glGetnTexImageARB: TglGetnTexImageARB;
  11830. glReadnPixelsARB: TglReadnPixelsARB;
  11831. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  11832. glGetnUniformfvARB: TglGetnUniformfvARB;
  11833. glGetnUniformivARB: TglGetnUniformivARB;
  11834. glGetnUniformuivARB: TglGetnUniformuivARB;
  11835. glGetnUniformdvARB: TglGetnUniformdvARB;
  11836. // GL_ATI_draw_buffers
  11837. glDrawBuffersATI: TglDrawBuffersATI;
  11838. // GL_ATI_element_array
  11839. glElementPointerATI: TglElementPointerATI;
  11840. glDrawElementArrayATI: TglDrawElementArrayATI;
  11841. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  11842. // GL_ATI_envmap_bumpmap
  11843. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  11844. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  11845. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  11846. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  11847. // GL_ATI_fragment_shader
  11848. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  11849. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  11850. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  11851. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  11852. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  11853. glPassTexCoordATI: TglPassTexCoordATI;
  11854. glSampleMapATI: TglSampleMapATI;
  11855. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  11856. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  11857. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  11858. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  11859. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  11860. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  11861. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  11862. // GL_ATI_map_object_buffer
  11863. glMapObjectBufferATI: TglMapObjectBufferATI;
  11864. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  11865. // GL_ATI_pn_triangles
  11866. glPNTrianglesiATI: TglPNTrianglesiATI;
  11867. glPNTrianglesfATI: TglPNTrianglesfATI;
  11868. // GL_ATI_separate_stencil
  11869. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  11870. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  11871. // GL_ATI_vertex_array_object
  11872. glNewObjectBufferATI: TglNewObjectBufferATI;
  11873. glIsObjectBufferATI: TglIsObjectBufferATI;
  11874. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  11875. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  11876. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  11877. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  11878. glArrayObjectATI: TglArrayObjectATI;
  11879. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  11880. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  11881. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  11882. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  11883. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  11884. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  11885. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  11886. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  11887. // GL_ATI_vertex_streams
  11888. glVertexStream1sATI: TglVertexStream1sATI;
  11889. glVertexStream1svATI: TglVertexStream1svATI;
  11890. glVertexStream1iATI: TglVertexStream1iATI;
  11891. glVertexStream1ivATI: TglVertexStream1ivATI;
  11892. glVertexStream1fATI: TglVertexStream1fATI;
  11893. glVertexStream1fvATI: TglVertexStream1fvATI;
  11894. glVertexStream1dATI: TglVertexStream1dATI;
  11895. glVertexStream1dvATI: TglVertexStream1dvATI;
  11896. glVertexStream2sATI: TglVertexStream2sATI;
  11897. glVertexStream2svATI: TglVertexStream2svATI;
  11898. glVertexStream2iATI: TglVertexStream2iATI;
  11899. glVertexStream2ivATI: TglVertexStream2ivATI;
  11900. glVertexStream2fATI: TglVertexStream2fATI;
  11901. glVertexStream2fvATI: TglVertexStream2fvATI;
  11902. glVertexStream2dATI: TglVertexStream2dATI;
  11903. glVertexStream2dvATI: TglVertexStream2dvATI;
  11904. glVertexStream3sATI: TglVertexStream3sATI;
  11905. glVertexStream3svATI: TglVertexStream3svATI;
  11906. glVertexStream3iATI: TglVertexStream3iATI;
  11907. glVertexStream3ivATI: TglVertexStream3ivATI;
  11908. glVertexStream3fATI: TglVertexStream3fATI;
  11909. glVertexStream3fvATI: TglVertexStream3fvATI;
  11910. glVertexStream3dATI: TglVertexStream3dATI;
  11911. glVertexStream3dvATI: TglVertexStream3dvATI;
  11912. glVertexStream4sATI: TglVertexStream4sATI;
  11913. glVertexStream4svATI: TglVertexStream4svATI;
  11914. glVertexStream4iATI: TglVertexStream4iATI;
  11915. glVertexStream4ivATI: TglVertexStream4ivATI;
  11916. glVertexStream4fATI: TglVertexStream4fATI;
  11917. glVertexStream4fvATI: TglVertexStream4fvATI;
  11918. glVertexStream4dATI: TglVertexStream4dATI;
  11919. glVertexStream4dvATI: TglVertexStream4dvATI;
  11920. glNormalStream3bATI: TglNormalStream3bATI;
  11921. glNormalStream3bvATI: TglNormalStream3bvATI;
  11922. glNormalStream3sATI: TglNormalStream3sATI;
  11923. glNormalStream3svATI: TglNormalStream3svATI;
  11924. glNormalStream3iATI: TglNormalStream3iATI;
  11925. glNormalStream3ivATI: TglNormalStream3ivATI;
  11926. glNormalStream3fATI: TglNormalStream3fATI;
  11927. glNormalStream3fvATI: TglNormalStream3fvATI;
  11928. glNormalStream3dATI: TglNormalStream3dATI;
  11929. glNormalStream3dvATI: TglNormalStream3dvATI;
  11930. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  11931. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  11932. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  11933. // GL_AMD_performance_monitor
  11934. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  11935. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  11936. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  11937. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  11938. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  11939. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  11940. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  11941. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  11942. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  11943. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  11944. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  11945. // GL_AMD_vertex_shader_tesselator
  11946. glTessellationFactorAMD: TglTessellationFactorAMD;
  11947. glTessellationModeAMD: TglTessellationModeAMD;
  11948. // GL_AMD_draw_buffers_blend
  11949. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  11950. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  11951. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  11952. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  11953. // GL_AMD_name_gen_delete
  11954. glGenNamesAMD: TglGenNamesAMD;
  11955. glDeleteNamesAMD: TglDeleteNamesAMD;
  11956. glIsNameAMD: TglIsNameAMD;
  11957. // GL_AMD_debug_output
  11958. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  11959. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  11960. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  11961. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  11962. // GL_EXT_blend_color
  11963. glBlendColorEXT: TglBlendColorEXT;
  11964. // GL_EXT_blend_func_separate
  11965. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  11966. // GL_EXT_blend_minmax
  11967. glBlendEquationEXT: TglBlendEquationEXT;
  11968. // GL_EXT_color_subtable
  11969. glColorSubTableEXT: TglColorSubTableEXT;
  11970. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  11971. // GL_EXT_compiled_vertex_array
  11972. glLockArraysEXT: TglLockArraysEXT;
  11973. glUnlockArraysEXT: TglUnlockArraysEXT;
  11974. // GL_EXT_convolution
  11975. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  11976. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  11977. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  11978. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  11979. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  11980. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  11981. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  11982. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  11983. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  11984. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  11985. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  11986. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  11987. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  11988. // GL_EXT_coordinate_frame
  11989. glTangent3bEXT: TglTangent3bEXT;
  11990. glTangent3bvEXT: TglTangent3bvEXT;
  11991. glTangent3dEXT: TglTangent3dEXT;
  11992. glTangent3dvEXT: TglTangent3dvEXT;
  11993. glTangent3fEXT: TglTangent3fEXT;
  11994. glTangent3fvEXT: TglTangent3fvEXT;
  11995. glTangent3iEXT: TglTangent3iEXT;
  11996. glTangent3ivEXT: TglTangent3ivEXT;
  11997. glTangent3sEXT: TglTangent3sEXT;
  11998. glTangent3svEXT: TglTangent3svEXT;
  11999. glBinormal3bEXT: TglBinormal3bEXT;
  12000. glBinormal3bvEXT: TglBinormal3bvEXT;
  12001. glBinormal3dEXT: TglBinormal3dEXT;
  12002. glBinormal3dvEXT: TglBinormal3dvEXT;
  12003. glBinormal3fEXT: TglBinormal3fEXT;
  12004. glBinormal3fvEXT: TglBinormal3fvEXT;
  12005. glBinormal3iEXT: TglBinormal3iEXT;
  12006. glBinormal3ivEXT: TglBinormal3ivEXT;
  12007. glBinormal3sEXT: TglBinormal3sEXT;
  12008. glBinormal3svEXT: TglBinormal3svEXT;
  12009. glTangentPointerEXT: TglTangentPointerEXT;
  12010. glBinormalPointerEXT: TglBinormalPointerEXT;
  12011. // GL_EXT_copy_texture
  12012. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12013. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12014. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12015. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12016. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12017. // GL_EXT_cull_vertex
  12018. glCullParameterdvEXT: TglCullParameterdvEXT;
  12019. glCullParameterfvEXT: TglCullParameterfvEXT;
  12020. // GL_EXT_draw_range_elements
  12021. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12022. // GL_EXT_fog_coord
  12023. glFogCoordfEXT: TglFogCoordfEXT;
  12024. glFogCoordfvEXT: TglFogCoordfvEXT;
  12025. glFogCoorddEXT: TglFogCoorddEXT;
  12026. glFogCoorddvEXT: TglFogCoorddvEXT;
  12027. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12028. // GL_EXT_framebuffer_object
  12029. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12030. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12031. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12032. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12033. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12034. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12035. glIsFramebufferEXT: TglIsFramebufferEXT;
  12036. glBindFramebufferEXT: TglBindFramebufferEXT;
  12037. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12038. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12039. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12040. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12041. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12042. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12043. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12044. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12045. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12046. // GL_EXT_histogram
  12047. glGetHistogramEXT: TglGetHistogramEXT;
  12048. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12049. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12050. glGetMinmaxEXT: TglGetMinmaxEXT;
  12051. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12052. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12053. glHistogramEXT: TglHistogramEXT;
  12054. glMinmaxEXT: TglMinmaxEXT;
  12055. glResetHistogramEXT: TglResetHistogramEXT;
  12056. glResetMinmaxEXT: TglResetMinmaxEXT;
  12057. // GL_EXT_index_func
  12058. glIndexFuncEXT: TglIndexFuncEXT;
  12059. // GL_EXT_index_material
  12060. glIndexMaterialEXT: TglIndexMaterialEXT;
  12061. // GL_EXT_light_texture
  12062. glApplyTextureEXT: TglApplyTextureEXT;
  12063. glTextureLightEXT: TglTextureLightEXT;
  12064. glTextureMaterialEXT: TglTextureMaterialEXT;
  12065. // GL_EXT_multi_draw_arrays
  12066. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12067. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12068. // GL_EXT_multisample
  12069. glSampleMaskEXT: TglSampleMaskEXT;
  12070. glSamplePatternEXT: TglSamplePatternEXT;
  12071. // GL_EXT_paletted_texture
  12072. glColorTableEXT: TglColorTableEXT;
  12073. glGetColorTableEXT: TglGetColorTableEXT;
  12074. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12075. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12076. // GL_EXT_pixel_transform
  12077. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12078. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12079. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12080. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12081. // GL_EXT_point_parameters
  12082. glPointParameterfEXT: TglPointParameterfEXT;
  12083. glPointParameterfvEXT: TglPointParameterfvEXT;
  12084. // GL_EXT_polygon_offset
  12085. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12086. // GL_EXT_secondary_color
  12087. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12088. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12089. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12090. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12091. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12092. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12093. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12094. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12095. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12096. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12097. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12098. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12099. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12100. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12101. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12102. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12103. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12104. // GL_EXT_stencil_two_side
  12105. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12106. // GL_EXT_subtexture
  12107. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12108. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12109. // GL_EXT_texture3D
  12110. glTexImage3DEXT: TglTexImage3DEXT;
  12111. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12112. // GL_EXT_texture_object
  12113. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12114. glBindTextureEXT: TglBindTextureEXT;
  12115. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12116. glGenTexturesEXT: TglGenTexturesEXT;
  12117. glIsTextureEXT: TglIsTextureEXT;
  12118. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12119. // GL_EXT_texture_perturb_normal
  12120. glTextureNormalEXT: TglTextureNormalEXT;
  12121. // GL_EXT_vertex_array
  12122. glArrayElementEXT: TglArrayElementEXT;
  12123. glColorPointerEXT: TglColorPointerEXT;
  12124. glDrawArraysEXT: TglDrawArraysEXT;
  12125. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12126. glGetPointervEXT: TglGetPointervEXT;
  12127. glIndexPointerEXT: TglIndexPointerEXT;
  12128. glNormalPointerEXT: TglNormalPointerEXT;
  12129. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12130. glVertexPointerEXT: TglVertexPointerEXT;
  12131. // GL_EXT_vertex_shader
  12132. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12133. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12134. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12135. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12136. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12137. glShaderOp1EXT: TglShaderOp1EXT;
  12138. glShaderOp2EXT: TglShaderOp2EXT;
  12139. glShaderOp3EXT: TglShaderOp3EXT;
  12140. glSwizzleEXT: TglSwizzleEXT;
  12141. glWriteMaskEXT: TglWriteMaskEXT;
  12142. glInsertComponentEXT: TglInsertComponentEXT;
  12143. glExtractComponentEXT: TglExtractComponentEXT;
  12144. glGenSymbolsEXT: TglGenSymbolsEXT;
  12145. glSetInvariantEXT: TglSetInvariantEXT;
  12146. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12147. glVariantbvEXT: TglVariantbvEXT;
  12148. glVariantsvEXT: TglVariantsvEXT;
  12149. glVariantivEXT: TglVariantivEXT;
  12150. glVariantfvEXT: TglVariantfvEXT;
  12151. glVariantdvEXT: TglVariantdvEXT;
  12152. glVariantubvEXT: TglVariantubvEXT;
  12153. glVariantusvEXT: TglVariantusvEXT;
  12154. glVariantuivEXT: TglVariantuivEXT;
  12155. glVariantPointerEXT: TglVariantPointerEXT;
  12156. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12157. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12158. glBindLightParameterEXT: TglBindLightParameterEXT;
  12159. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12160. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12161. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12162. glBindParameterEXT: TglBindParameterEXT;
  12163. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12164. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12165. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12166. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12167. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12168. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12169. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12170. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12171. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12172. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12173. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12174. // GL_EXT_vertex_weighting
  12175. glVertexWeightfEXT: TglVertexWeightfEXT;
  12176. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12177. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12178. // GL_EXT_stencil_clear_tag
  12179. glStencilClearTagEXT: TglStencilClearTagEXT;
  12180. // GL_EXT_framebuffer_blit
  12181. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12182. // GL_EXT_framebuffer_multisample
  12183. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12184. // GL_EXT_timer_query
  12185. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12186. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12187. // GL_EXT_gpu_program_parameters
  12188. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12189. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12190. // GL_EXT_bindable_uniform
  12191. glUniformBufferEXT: TglUniformBufferEXT;
  12192. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12193. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12194. // GL_EXT_draw_buffers2
  12195. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12196. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12197. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12198. glEnableIndexedEXT: TglEnableIndexedEXT;
  12199. glDisableIndexedEXT: TglDisableIndexedEXT;
  12200. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12201. // GL_EXT_draw_instanced
  12202. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12203. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12204. // GL_EXT_geometry_shader4
  12205. glProgramParameteriEXT: TglProgramParameteriEXT;
  12206. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12207. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12208. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12209. // GL_EXT_gpu_shader4
  12210. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12211. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12212. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12213. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12214. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12215. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12216. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12217. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12218. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12219. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12220. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12221. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12222. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12223. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12224. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12225. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12226. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12227. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12228. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12229. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12230. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12231. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12232. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12233. glUniform1uiEXT: TglUniform1uiEXT;
  12234. glUniform2uiEXT: TglUniform2uiEXT;
  12235. glUniform3uiEXT: TglUniform3uiEXT;
  12236. glUniform4uiEXT: TglUniform4uiEXT;
  12237. glUniform1uivEXT: TglUniform1uivEXT;
  12238. glUniform2uivEXT: TglUniform2uivEXT;
  12239. glUniform3uivEXT: TglUniform3uivEXT;
  12240. glUniform4uivEXT: TglUniform4uivEXT;
  12241. glGetUniformuivEXT: TglGetUniformuivEXT;
  12242. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12243. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12244. // GL_EXT_texture_array
  12245. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12246. // GL_EXT_texture_buffer_object
  12247. glTexBufferEXT: TglTexBufferEXT;
  12248. // GL_EXT_texture_integer
  12249. glClearColorIiEXT: TglClearColorIiEXT;
  12250. glClearColorIuiEXT: TglClearColorIuiEXT;
  12251. glTexParameterIivEXT: TglTexParameterIivEXT;
  12252. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12253. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12254. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12255. // GL_EXT_transform_feedback
  12256. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12257. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12258. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12259. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12260. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12261. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12262. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12263. // GL_EXT_direct_state_access
  12264. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12265. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12266. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12267. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12268. glMatrixMultfEXT: TglMatrixMultfEXT;
  12269. glMatrixMultdEXT: TglMatrixMultdEXT;
  12270. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12271. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12272. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12273. glMatrixScalefEXT: TglMatrixScalefEXT;
  12274. glMatrixScaledEXT: TglMatrixScaledEXT;
  12275. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12276. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12277. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12278. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12279. glMatrixPopEXT: TglMatrixPopEXT;
  12280. glMatrixPushEXT: TglMatrixPushEXT;
  12281. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12282. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12283. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12284. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12285. glTextureParameterfEXT: TglTextureParameterfEXT;
  12286. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12287. glTextureParameteriEXT: TglTextureParameteriEXT;
  12288. glTextureParameterivEXT: TglTextureParameterivEXT;
  12289. glTextureImage1DEXT: TglTextureImage1DEXT;
  12290. glTextureImage2DEXT: TglTextureImage2DEXT;
  12291. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12292. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12293. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12294. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12295. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12296. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12297. glGetTextureImageEXT: TglGetTextureImageEXT;
  12298. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12299. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12300. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12301. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12302. glTextureImage3DEXT: TglTextureImage3DEXT;
  12303. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12304. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12305. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12306. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12307. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12308. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12309. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12310. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12311. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12312. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12313. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12314. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12315. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12316. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12317. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12318. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12319. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12320. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12321. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12322. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12323. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12324. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12325. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12326. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12327. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12328. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12329. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12330. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12331. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12332. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12333. glMultiTexGendEXT: TglMultiTexGendEXT;
  12334. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12335. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12336. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12337. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12338. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12339. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12340. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12341. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12342. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12343. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12344. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12345. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12346. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12347. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12348. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12349. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12350. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12351. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12352. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12353. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12354. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12355. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12356. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12357. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12358. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12359. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12360. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12361. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12362. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12363. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12364. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12365. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12366. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12367. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12368. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12369. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12370. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12371. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12372. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12373. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12374. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12375. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12376. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12377. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12378. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12379. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12380. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12381. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12382. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12383. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12384. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12385. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12386. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12387. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12388. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12389. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12390. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12391. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12392. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12393. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12394. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12395. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12396. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12397. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12398. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12399. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12400. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12401. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12402. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12403. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12404. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12405. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12406. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12407. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12408. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12409. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12410. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12411. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12412. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12413. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12414. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12415. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12416. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12417. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12418. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12419. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12420. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12421. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12422. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12423. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12424. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12425. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12426. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12427. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12428. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12429. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12430. glTextureBufferEXT: TglTextureBufferEXT;
  12431. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12432. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12433. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12434. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12435. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12436. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12437. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12438. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12439. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12440. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12441. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12442. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12443. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12444. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12445. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12446. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12447. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12448. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12449. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12450. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12451. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12452. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12453. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12454. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12455. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12456. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12457. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12458. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12459. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12460. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12461. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12462. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12463. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12464. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12465. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12466. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12467. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12468. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12469. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12470. // GL_EXT_separate_shader_objects
  12471. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12472. glActiveProgramEXT: TglActiveProgramEXT;
  12473. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12474. // GL_EXT_shader_image_load_store
  12475. glBindImageTextureEXT: TglBindImageTextureEXT;
  12476. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12477. // GL_EXT_vertex_attrib_64bit
  12478. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12479. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12480. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12481. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12482. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12483. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12484. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12485. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12486. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12487. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12488. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12489. // GL_HP_image_transform
  12490. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12491. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12492. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12493. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12494. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12495. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12496. // GL_EXT_depth_bounds_test
  12497. glDepthBoundsEXT: TglDepthBoundsEXT;
  12498. // GL_EXT_blend_equation_separate
  12499. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12500. // GL_IBM_multimode_draw_arrays
  12501. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12502. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12503. // GL_IBM_vertex_array_lists
  12504. glColorPointerListIBM: TglColorPointerListIBM;
  12505. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12506. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12507. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12508. glIndexPointerListIBM: TglIndexPointerListIBM;
  12509. glNormalPointerListIBM: TglNormalPointerListIBM;
  12510. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12511. glVertexPointerListIBM: TglVertexPointerListIBM;
  12512. // GL_INGR_blend_func_separate
  12513. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12514. // GL_INTEL_parallel_arrays
  12515. glVertexPointervINTEL: TglVertexPointervINTEL;
  12516. glNormalPointervINTEL: TglNormalPointervINTEL;
  12517. glColorPointervINTEL: TglColorPointervINTEL;
  12518. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12519. // GL_MESA_resize_buffers
  12520. glResizeBuffersMESA: TglResizeBuffersMESA;
  12521. // GL_MESA_window_pos
  12522. glWindowPos2dMESA: TglWindowPos2dMESA;
  12523. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12524. glWindowPos2fMESA: TglWindowPos2fMESA;
  12525. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12526. glWindowPos2iMESA: TglWindowPos2iMESA;
  12527. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12528. glWindowPos2sMESA: TglWindowPos2sMESA;
  12529. glWindowPos2svMESA: TglWindowPos2svMESA;
  12530. glWindowPos3dMESA: TglWindowPos3dMESA;
  12531. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12532. glWindowPos3fMESA: TglWindowPos3fMESA;
  12533. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12534. glWindowPos3iMESA: TglWindowPos3iMESA;
  12535. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12536. glWindowPos3sMESA: TglWindowPos3sMESA;
  12537. glWindowPos3svMESA: TglWindowPos3svMESA;
  12538. glWindowPos4dMESA: TglWindowPos4dMESA;
  12539. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12540. glWindowPos4fMESA: TglWindowPos4fMESA;
  12541. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12542. glWindowPos4iMESA: TglWindowPos4iMESA;
  12543. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12544. glWindowPos4sMESA: TglWindowPos4sMESA;
  12545. glWindowPos4svMESA: TglWindowPos4svMESA;
  12546. // GL_NV_evaluators
  12547. glMapControlPointsNV: TglMapControlPointsNV;
  12548. glMapParameterivNV: TglMapParameterivNV;
  12549. glMapParameterfvNV: TglMapParameterfvNV;
  12550. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12551. glGetMapParameterivNV: TglGetMapParameterivNV;
  12552. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12553. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12554. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12555. glEvalMapsNV: TglEvalMapsNV;
  12556. // GL_NV_fence
  12557. glDeleteFencesNV: TglDeleteFencesNV;
  12558. glGenFencesNV: TglGenFencesNV;
  12559. glIsFenceNV: TglIsFenceNV;
  12560. glTestFenceNV: TglTestFenceNV;
  12561. glGetFenceivNV: TglGetFenceivNV;
  12562. glFinishFenceNV: TglFinishFenceNV;
  12563. glSetFenceNV: TglSetFenceNV;
  12564. // GL_NV_fragment_program
  12565. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12566. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12567. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12568. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12569. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12570. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12571. // GL_NV_half_float
  12572. glVertex2hNV: TglVertex2hNV;
  12573. glVertex2hvNV: TglVertex2hvNV;
  12574. glVertex3hNV: TglVertex3hNV;
  12575. glVertex3hvNV: TglVertex3hvNV;
  12576. glVertex4hNV: TglVertex4hNV;
  12577. glVertex4hvNV: TglVertex4hvNV;
  12578. glNormal3hNV: TglNormal3hNV;
  12579. glNormal3hvNV: TglNormal3hvNV;
  12580. glColor3hNV: TglColor3hNV;
  12581. glColor3hvNV: TglColor3hvNV;
  12582. glColor4hNV: TglColor4hNV;
  12583. glColor4hvNV: TglColor4hvNV;
  12584. glTexCoord1hNV: TglTexCoord1hNV;
  12585. glTexCoord1hvNV: TglTexCoord1hvNV;
  12586. glTexCoord2hNV: TglTexCoord2hNV;
  12587. glTexCoord2hvNV: TglTexCoord2hvNV;
  12588. glTexCoord3hNV: TglTexCoord3hNV;
  12589. glTexCoord3hvNV: TglTexCoord3hvNV;
  12590. glTexCoord4hNV: TglTexCoord4hNV;
  12591. glTexCoord4hvNV: TglTexCoord4hvNV;
  12592. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12593. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12594. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12595. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12596. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12597. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12598. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12599. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12600. glFogCoordhNV: TglFogCoordhNV;
  12601. glFogCoordhvNV: TglFogCoordhvNV;
  12602. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12603. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12604. glVertexWeighthNV: TglVertexWeighthNV;
  12605. glVertexWeighthvNV: TglVertexWeighthvNV;
  12606. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12607. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12608. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12609. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12610. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12611. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12612. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12613. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12614. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12615. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12616. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12617. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12618. // GL_NV_occlusion_query
  12619. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12620. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12621. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12622. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12623. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12624. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12625. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12626. // GL_NV_pixel_data_range
  12627. glPixelDataRangeNV: TglPixelDataRangeNV;
  12628. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12629. // GL_NV_point_sprite
  12630. glPointParameteriNV: TglPointParameteriNV;
  12631. glPointParameterivNV: TglPointParameterivNV;
  12632. // GL_NV_primitive_restart
  12633. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12634. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12635. // GL_NV_register_combiners
  12636. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12637. glCombinerParameterfNV: TglCombinerParameterfNV;
  12638. glCombinerParameterivNV: TglCombinerParameterivNV;
  12639. glCombinerParameteriNV: TglCombinerParameteriNV;
  12640. glCombinerInputNV: TglCombinerInputNV;
  12641. glCombinerOutputNV: TglCombinerOutputNV;
  12642. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12643. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12644. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12645. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12646. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12647. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12648. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12649. // GL_NV_register_combiners2
  12650. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12651. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12652. // GL_NV_vertex_array_range
  12653. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12654. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12655. // GL_NV_vertex_program
  12656. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12657. glBindProgramNV: TglBindProgramNV;
  12658. glDeleteProgramsNV: TglDeleteProgramsNV;
  12659. glExecuteProgramNV: TglExecuteProgramNV;
  12660. glGenProgramsNV: TglGenProgramsNV;
  12661. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12662. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12663. glGetProgramivNV: TglGetProgramivNV;
  12664. glGetProgramStringNV: TglGetProgramStringNV;
  12665. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12666. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12667. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12668. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12669. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12670. glIsProgramNV: TglIsProgramNV;
  12671. glLoadProgramNV: TglLoadProgramNV;
  12672. glProgramParameter4dNV: TglProgramParameter4dNV;
  12673. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12674. glProgramParameter4fNV: TglProgramParameter4fNV;
  12675. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12676. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12677. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12678. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12679. glTrackMatrixNV: TglTrackMatrixNV;
  12680. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12681. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12682. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12683. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12684. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12685. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12686. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12687. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12688. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12689. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12690. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12691. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12692. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12693. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12694. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12695. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12696. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12697. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12698. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12699. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12700. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12701. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12702. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12703. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12704. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12705. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12706. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12707. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12708. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12709. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12710. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12711. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12712. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12713. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12714. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12715. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12716. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12717. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12718. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12719. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12720. // GL_NV_depth_buffer_float
  12721. glDepthRangedNV: TglDepthRangedNV;
  12722. glClearDepthdNV: TglClearDepthdNV;
  12723. glDepthBoundsdNV: TglDepthBoundsdNV;
  12724. // GL_NV_framebuffer_multisample_coverage
  12725. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12726. // GL_NV_geometry_program4
  12727. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12728. // GL_NV_gpu_program4
  12729. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12730. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12731. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12732. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12733. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12734. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12735. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12736. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12737. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12738. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12739. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12740. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12741. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12742. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12743. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12744. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12745. // GL_NV_parameter_buffer_object
  12746. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12747. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12748. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12749. // GL_NV_transform_feedback
  12750. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12751. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12752. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12753. glBindBufferRangeNV: TglBindBufferRangeNV;
  12754. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12755. glBindBufferBaseNV: TglBindBufferBaseNV;
  12756. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12757. glActiveVaryingNV: TglActiveVaryingNV;
  12758. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12759. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12760. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12761. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12762. // GL_NV_conditional_render
  12763. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12764. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12765. // GL_NV_present_video
  12766. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12767. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12768. glGetVideoivNV: TglGetVideoivNV;
  12769. glGetVideouivNV: TglGetVideouivNV;
  12770. glGetVideoi64vNV: TglGetVideoi64vNV;
  12771. glGetVideoui64vNV: TglGetVideoui64vNV;
  12772. // glVideoParameterivNV: TglVideoParameterivNV;
  12773. // GL_NV_explicit_multisample
  12774. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12775. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12776. glTexRenderbufferNV: TglTexRenderbufferNV;
  12777. // GL_NV_transform_feedback2
  12778. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12779. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12780. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12781. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12782. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12783. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12784. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12785. // GL_NV_video_capture
  12786. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12787. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12788. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12789. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12790. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12791. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12792. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12793. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12794. glVideoCaptureNV: TglVideoCaptureNV;
  12795. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12796. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12797. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12798. // GL_NV_copy_image
  12799. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12800. // GL_NV_shader_buffer_load
  12801. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12802. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12803. glIsBufferResidentNV: TglIsBufferResidentNV;
  12804. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12805. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12806. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12807. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12808. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12809. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12810. glUniformui64NV: TglUniformui64NV;
  12811. glUniformui64vNV: TglUniformui64vNV;
  12812. glGetUniformui64vNV: TglGetUniformui64vNV;
  12813. glProgramUniformui64NV: TglProgramUniformui64NV;
  12814. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12815. // GL_NV_vertex_buffer_unified_memory
  12816. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12817. glVertexFormatNV: TglVertexFormatNV;
  12818. glNormalFormatNV: TglNormalFormatNV;
  12819. glColorFormatNV: TglColorFormatNV;
  12820. glIndexFormatNV: TglIndexFormatNV;
  12821. glTexCoordFormatNV: TglTexCoordFormatNV;
  12822. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  12823. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  12824. glFogCoordFormatNV: TglFogCoordFormatNV;
  12825. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  12826. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  12827. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  12828. // GL_NV_gpu_program5
  12829. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  12830. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  12831. // GL_NV_gpu_shader5
  12832. glUniform1i64NV: TglUniform1i64NV;
  12833. glUniform2i64NV: TglUniform2i64NV;
  12834. glUniform3i64NV: TglUniform3i64NV;
  12835. glUniform4i64NV: TglUniform4i64NV;
  12836. glUniform1i64vNV: TglUniform1i64vNV;
  12837. glUniform2i64vNV: TglUniform2i64vNV;
  12838. glUniform3i64vNV: TglUniform3i64vNV;
  12839. glUniform4i64vNV: TglUniform4i64vNV;
  12840. glUniform1ui64NV: TglUniform1ui64NV;
  12841. glUniform2ui64NV: TglUniform2ui64NV;
  12842. glUniform3ui64NV: TglUniform3ui64NV;
  12843. glUniform4ui64NV: TglUniform4ui64NV;
  12844. glUniform1ui64vNV: TglUniform1ui64vNV;
  12845. glUniform2ui64vNV: TglUniform2ui64vNV;
  12846. glUniform3ui64vNV: TglUniform3ui64vNV;
  12847. glUniform4ui64vNV: TglUniform4ui64vNV;
  12848. glGetUniformi64vNV: TglGetUniformi64vNV;
  12849. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  12850. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  12851. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  12852. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  12853. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  12854. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  12855. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  12856. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  12857. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  12858. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  12859. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  12860. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  12861. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  12862. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  12863. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  12864. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  12865. // GL_NV_vertex_attrib_integer_64bit
  12866. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  12867. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  12868. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  12869. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  12870. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  12871. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  12872. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  12873. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  12874. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  12875. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  12876. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  12877. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  12878. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  12879. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  12880. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  12881. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  12882. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  12883. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  12884. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  12885. // GL_NV_vdpau_interop
  12886. glVDPAUInitNV: TglVDPAUInitNV;
  12887. glVDPAUFiniNV: TglVDPAUFiniNV;
  12888. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  12889. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  12890. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  12891. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  12892. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  12893. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  12894. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  12895. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  12896. // GL_NV_texture_barrier
  12897. glTextureBarrierNV: TglTextureBarrierNV;
  12898. // (4.3) GL_NV_path_rendering
  12899. glGenPathsNV : TglGenPathsNV;
  12900. glDeletePathsNV : TglDeletePathsNV;
  12901. glIsPathNV : TglIsPathNV;
  12902. glPathCommandsNV : TglPathCommandsNV;
  12903. glPathCoordsNV : TglPathCoordsNV;
  12904. glPathSubCommandsNV : TglPathSubCommandsNV;
  12905. glPathSubCoordsNV : TglPathSubCoordsNV;
  12906. glPathStringNV : TglPathStringNV;
  12907. glPathGlyphsNV : TglPathGlyphsNV;
  12908. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  12909. glWeightPathsNV : TglWeightPathsNV;
  12910. glCopyPathNV : TglCopyPathNV;
  12911. glInterpolatePathsNV : TglInterpolatePathsNV;
  12912. glTransformPathNV : TglTransformPathNV;
  12913. glPathParameterivNV : TglPathParameterivNV;
  12914. glPathParameteriNV : TglPathParameteriNV;
  12915. glPathParameterfvNV : TglPathParameterfvNV;
  12916. glPathParameterfNV : TglPathParameterfNV;
  12917. glPathDashArrayNV : TglPathDashArrayNV;
  12918. glPathStencilFuncNV : TglPathStencilFuncNV;
  12919. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  12920. glStencilFillPathNV : TglStencilFillPathNV;
  12921. glStencilStrokePathNV : TglStencilStrokePathNV;
  12922. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  12923. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  12924. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  12925. glPathColorGenNV : TglPathColorGenNV;
  12926. glPathTexGenNV : TglPathTexGenNV;
  12927. glPathFogGenNV : TglPathFogGenNV;
  12928. glCoverFillPathNV : TglCoverFillPathNV;
  12929. glCoverStrokePathNV : TglCoverStrokePathNV;
  12930. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  12931. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  12932. glGetPathParameterivNV : TglGetPathParameterivNV;
  12933. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  12934. glGetPathCommandsNV : TglGetPathCommandsNV;
  12935. glGetPathCoordsNV : TglGetPathCoordsNV;
  12936. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  12937. glGetPathMetricsNV : TglGetPathMetricsNV;
  12938. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  12939. glGetPathSpacingNV : TglGetPathSpacingNV;
  12940. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  12941. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  12942. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  12943. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  12944. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  12945. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  12946. glGetPathLengthNV : TglGetPathLengthNV;
  12947. glPointAlongPathNV : TglPointAlongPathNV;
  12948. // GL_AMD_pinned_memory
  12949. // GL_AMD_stencil_operation_extended
  12950. glStencilOpValueAMD : TglStencilOpValueAMD;
  12951. // GL_AMD_vertex_shader_viewport_index
  12952. // GL_AMD_vertex_shader_layer
  12953. // GL_NV_bindless_texture
  12954. glGetTextureHandleNV : TglGetTextureHandleNV;
  12955. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  12956. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  12957. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  12958. glGetImageHandleNV : TglGetImageHandleNV;
  12959. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  12960. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  12961. glUniformHandleui64NV : TglUniformHandleui64NV;
  12962. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  12963. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  12964. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  12965. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  12966. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  12967. //
  12968. // GL_PGI_misc_hints
  12969. glHintPGI: TglHintPGI;
  12970. // GL_SGIS_detail_texture
  12971. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  12972. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  12973. // GL_SGIS_fog_function
  12974. glFogFuncSGIS: TglFogFuncSGIS;
  12975. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  12976. // GL_SGIS_multisample
  12977. glSampleMaskSGIS: TglSampleMaskSGIS;
  12978. glSamplePatternSGIS: TglSamplePatternSGIS;
  12979. // GL_SGIS_pixel_texture
  12980. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  12981. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  12982. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  12983. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  12984. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  12985. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  12986. // GL_SGIS_point_parameters
  12987. glPointParameterfSGIS: TglPointParameterfSGIS;
  12988. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  12989. // GL_SGIS_sharpen_texture
  12990. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  12991. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  12992. // GL_SGIS_texture4D
  12993. glTexImage4DSGIS: TglTexImage4DSGIS;
  12994. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  12995. // GL_SGIS_texture_color_mask
  12996. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  12997. // GL_SGIS_texture_filter4
  12998. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  12999. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13000. // GL_SGIX_async
  13001. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13002. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13003. glPollAsyncSGIX: TglPollAsyncSGIX;
  13004. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13005. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13006. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13007. // GL_SGIX_flush_raster
  13008. glFlushRasterSGIX: TglFlushRasterSGIX;
  13009. // GL_SGIX_fragment_lighting
  13010. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13011. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13012. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13013. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13014. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13015. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13016. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13017. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13018. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13019. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13020. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13021. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13022. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13023. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13024. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13025. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13026. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13027. glLightEnviSGIX: TglLightEnviSGIX;
  13028. // GL_SGIX_framezoom
  13029. glFrameZoomSGIX: TglFrameZoomSGIX;
  13030. // GL_SGIX_igloo_interface
  13031. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13032. // GL_SGIX_instruments
  13033. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13034. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13035. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13036. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13037. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13038. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13039. // GL_SGIX_list_priority
  13040. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13041. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13042. glListParameterfSGIX: TglListParameterfSGIX;
  13043. glListParameterfvSGIX: TglListParameterfvSGIX;
  13044. glListParameteriSGIX: TglListParameteriSGIX;
  13045. glListParameterivSGIX: TglListParameterivSGIX;
  13046. // GL_SGIX_pixel_texture
  13047. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13048. // GL_SGIX_polynomial_ffd
  13049. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13050. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13051. glDeformSGIX: TglDeformSGIX;
  13052. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13053. // GL_SGIX_reference_plane
  13054. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13055. // GL_SGIX_sprite
  13056. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13057. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13058. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13059. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13060. // GL_SGIX_tag_sample_buffer
  13061. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13062. // GL_SGI_color_table
  13063. glColorTableSGI: TglColorTableSGI;
  13064. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13065. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13066. glCopyColorTableSGI: TglCopyColorTableSGI;
  13067. glGetColorTableSGI: TglGetColorTableSGI;
  13068. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13069. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13070. // GL_SUNX_constant_data
  13071. glFinishTextureSUNX: TglFinishTextureSUNX;
  13072. // GL_SUN_global_alpha
  13073. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13074. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13075. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13076. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13077. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13078. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13079. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13080. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13081. // GL_SUN_mesh_array
  13082. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13083. // GL_SUN_triangle_list
  13084. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13085. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13086. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13087. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13088. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13089. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13090. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13091. // GL_SUN_vertex
  13092. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13093. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13094. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13095. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13096. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13097. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13098. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13099. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13100. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13101. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13102. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13103. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13104. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13105. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13106. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13107. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13108. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13109. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13110. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13111. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13112. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13113. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13114. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13115. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13116. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13117. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13118. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13119. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13120. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13121. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13122. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13123. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13124. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13125. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13126. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13127. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13128. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13129. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13130. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13131. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13132. {$IFDEF DGL_WIN}
  13133. wglGetProcAddress: TwglGetProcAddress;
  13134. wglCopyContext: TwglCopyContext;
  13135. wglCreateContext: TwglCreateContext;
  13136. wglCreateLayerContext: TwglCreateLayerContext;
  13137. wglDeleteContext: TwglDeleteContext;
  13138. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13139. wglGetCurrentContext: TwglGetCurrentContext;
  13140. wglGetCurrentDC: TwglGetCurrentDC;
  13141. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13142. wglMakeCurrent: TwglMakeCurrent;
  13143. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13144. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13145. wglShareLists: TwglShareLists;
  13146. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13147. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13148. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13149. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13150. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13151. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13152. wglUseFontBitmaps: TwglUseFontBitmaps;
  13153. wglUseFontOutlines: TwglUseFontOutlines;
  13154. // WGL_ARB_buffer_region
  13155. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13156. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13157. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13158. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13159. // WGL_ARB_extensions_string
  13160. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13161. // WGL_ARB_make_current_read
  13162. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13163. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13164. // WGL_ARB_pbuffer
  13165. wglCreatePbufferARB: TwglCreatePbufferARB;
  13166. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13167. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13168. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13169. wglQueryPbufferARB: TwglQueryPbufferARB;
  13170. // WGL_ARB_pixel_format
  13171. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13172. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13173. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13174. // WGL_ARB_color_buffer_float
  13175. wglClampColorARB: TwglClampColorARB;
  13176. // WGL_ARB_render_texture
  13177. wglBindTexImageARB: TwglBindTexImageARB;
  13178. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13179. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13180. // WGL_ARB_create_context
  13181. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13182. // WGL_AMD_gpu_association
  13183. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13184. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13185. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13186. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13187. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13188. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13189. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13190. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13191. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13192. // WGL_EXT_display_color_table
  13193. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13194. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13195. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13196. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13197. // WGL_EXT_extensions_string
  13198. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13199. // WGL_EXT_make_current_read
  13200. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13201. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13202. // WGL_EXT_pbuffer
  13203. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13204. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13205. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13206. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13207. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13208. // WGL_EXT_pixel_format
  13209. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13210. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13211. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13212. // WGL_EXT_swap_control
  13213. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13214. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13215. // WGL_I3D_digital_video_control
  13216. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13217. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13218. // WGL_I3D_gamma
  13219. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13220. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13221. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13222. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13223. // WGL_I3D_genlock
  13224. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13225. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13226. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13227. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13228. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13229. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13230. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13231. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13232. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13233. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13234. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13235. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13236. // WGL_I3D_image_buffer
  13237. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13238. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13239. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13240. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13241. // WGL_I3D_swap_frame_lock
  13242. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13243. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13244. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13245. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13246. // WGL_I3D_swap_frame_usage
  13247. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13248. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13249. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13250. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13251. // WGL_NV_vertex_array_range
  13252. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13253. wglFreeMemoryNV: TwglFreeMemoryNV;
  13254. // WGL_NV_present_video
  13255. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13256. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13257. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13258. // WGL_NV_video_output
  13259. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13260. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13261. wglBindVideoImageNV: TwglBindVideoImageNV;
  13262. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13263. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13264. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13265. // WGL_NV_swap_group
  13266. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13267. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13268. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13269. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13270. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13271. wglResetFrameCountNV: TwglResetFrameCountNV;
  13272. // WGL_NV_gpu_affinity
  13273. wglEnumGpusNV: TwglEnumGpusNV;
  13274. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13275. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13276. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13277. wglDeleteDCNV: TwglDeleteDCNV;
  13278. // WGL_NV_video_capture
  13279. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13280. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13281. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13282. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13283. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13284. // WGL_NV_copy_image
  13285. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13286. // WGL_NV_DX_interop
  13287. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13288. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13289. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13290. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13291. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13292. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13293. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13294. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13295. // WGL_OML_sync_control
  13296. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13297. wglGetMscRateOML: TwglGetMscRateOML;
  13298. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13299. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13300. wglWaitForMscOML: TwglWaitForMscOML;
  13301. wglWaitForSbcOML: TwglWaitForSbcOML;
  13302. // WGL_3DL_stereo_control
  13303. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13304. // WIN_draw_range_elements
  13305. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13306. // WIN_swap_hint
  13307. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13308. {$ENDIF}
  13309. {$IFDEF DGL_LINUX}
  13310. glXChooseVisual: TglXChooseVisual;
  13311. glXCopyContext: TglXCopyContext;
  13312. glXCreateContext: TglXCreateContext;
  13313. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13314. glXDestroyContext: TglXDestroyContext;
  13315. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13316. glXGetConfig: TglXGetConfig;
  13317. glXGetCurrentContext: TglXGetCurrentContext;
  13318. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13319. glXIsDirect: TglXIsDirect;
  13320. glXMakeCurrent: TglXMakeCurrent;
  13321. glXQueryExtension: TglXQueryExtension;
  13322. glXQueryVersion: TglXQueryVersion;
  13323. glXSwapBuffers: TglXSwapBuffers;
  13324. glXUseXFont: TglXUseXFont;
  13325. glXWaitGL: TglXWaitGL;
  13326. glXWaitX: TglXWaitX;
  13327. glXGetClientString: TglXGetClientString;
  13328. glXQueryServerString: TglXQueryServerString;
  13329. glXQueryExtensionsString: TglXQueryExtensionsString;
  13330. // GLX_VERSION_1_3
  13331. glXGetFBConfigs: TglXGetFBConfigs;
  13332. glXChooseFBConfig: TglXChooseFBConfig;
  13333. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13334. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13335. glXCreateWindow: TglXCreateWindow;
  13336. glXDestroyWindow: TglXDestroyWindow;
  13337. glXCreatePixmap: TglXCreatePixmap;
  13338. glXDestroyPixmap: TglXDestroyPixmap;
  13339. glXCreatePbuffer: TglXCreatePbuffer;
  13340. glXDestroyPbuffer: TglXDestroyPbuffer;
  13341. glXQueryDrawable: TglXQueryDrawable;
  13342. glXCreateNewContext: TglXCreateNewContext;
  13343. glXMakeContextCurrent: TglXMakeContextCurrent;
  13344. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13345. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13346. glXQueryContext: TglXQueryContext;
  13347. glXSelectEvent: TglXSelectEvent;
  13348. glXGetSelectedEvent: TglXGetSelectedEvent;
  13349. // GLX_VERSION_1_4
  13350. glXGetProcAddress: TglXGetProcAddress;
  13351. // GLX_ARB_get_proc_address
  13352. glXGetProcAddressARB: TglXGetProcAddressARB;
  13353. // GLX_ARB_create_context
  13354. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13355. // GLX_EXT_import_context
  13356. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13357. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13358. glXGetContextIDEXT: TglXGetContextIDEXT;
  13359. glXImportContextEXT: TglXImportContextEXT;
  13360. glXFreeContextEXT: TglXFreeContextEXT;
  13361. // GLX_EXT_texture_from_pixmap
  13362. glXBindTexImageEXT: TglXBindTexImageEXT;
  13363. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13364. // GLX_EXT_swap_control
  13365. glXSwapIntervalEXT: TglXSwapIntervalEXT;
  13366. {$ENDIF}
  13367. // GL utility functions and procedures
  13368. gluErrorString: TgluErrorString;
  13369. gluGetString: TgluGetString;
  13370. gluOrtho2D: TgluOrtho2D;
  13371. gluPerspective: TgluPerspective;
  13372. gluPickMatrix: TgluPickMatrix;
  13373. gluLookAt: TgluLookAt;
  13374. gluProject: TgluProject;
  13375. gluUnProject: TgluUnProject;
  13376. gluScaleImage: TgluScaleImage;
  13377. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13378. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13379. gluNewQuadric: TgluNewQuadric;
  13380. gluDeleteQuadric: TgluDeleteQuadric;
  13381. gluQuadricNormals: TgluQuadricNormals;
  13382. gluQuadricTexture: TgluQuadricTexture;
  13383. gluQuadricOrientation: TgluQuadricOrientation;
  13384. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13385. gluCylinder: TgluCylinder;
  13386. gluDisk: TgluDisk;
  13387. gluPartialDisk: TgluPartialDisk;
  13388. gluSphere: TgluSphere;
  13389. gluQuadricCallback: TgluQuadricCallback;
  13390. gluNewTess: TgluNewTess;
  13391. gluDeleteTess: TgluDeleteTess;
  13392. gluTessBeginPolygon: TgluTessBeginPolygon;
  13393. gluTessBeginContour: TgluTessBeginContour;
  13394. gluTessVertex: TgluTessVertex;
  13395. gluTessEndContour: TgluTessEndContour;
  13396. gluTessEndPolygon: TgluTessEndPolygon;
  13397. gluTessProperty: TgluTessProperty;
  13398. gluTessNormal: TgluTessNormal;
  13399. gluTessCallback: TgluTessCallback;
  13400. gluGetTessProperty: TgluGetTessProperty;
  13401. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13402. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13403. gluBeginSurface: TgluBeginSurface;
  13404. gluBeginCurve: TgluBeginCurve;
  13405. gluEndCurve: TgluEndCurve;
  13406. gluEndSurface: TgluEndSurface;
  13407. gluBeginTrim: TgluBeginTrim;
  13408. gluEndTrim: TgluEndTrim;
  13409. gluPwlCurve: TgluPwlCurve;
  13410. gluNurbsCurve: TgluNurbsCurve;
  13411. gluNurbsSurface: TgluNurbsSurface;
  13412. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13413. gluNurbsProperty: TgluNurbsProperty;
  13414. gluGetNurbsProperty: TgluGetNurbsProperty;
  13415. gluNurbsCallback: TgluNurbsCallback;
  13416. gluBeginPolygon: TgluBeginPolygon;
  13417. gluNextContour: TgluNextContour;
  13418. gluEndPolygon: TgluEndPolygon;
  13419. type
  13420. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13421. var
  13422. GL_LibHandle: Pointer = nil;
  13423. GLU_LibHandle: Pointer = nil;
  13424. LastPixelFormat: Integer;
  13425. ExtensionsRead: Boolean;
  13426. ImplementationRead: Boolean;
  13427. const
  13428. {$IFDEF DGL_WIN}
  13429. OPENGL_LIBNAME = 'OpenGL32.dll';
  13430. GLU_LIBNAME = 'GLU32.dll';
  13431. {$ELSE}
  13432. {$IFDEF darwin}
  13433. OPENGL_LIBNAME = 'libGL.dylib';
  13434. GLU_LIBNAME = 'libGLU.dylib';
  13435. {$ELSE}
  13436. OPENGL_LIBNAME = 'libGL.so.1';
  13437. GLU_LIBNAME = 'libGLU.so.1';
  13438. {$ENDIF}
  13439. {$ENDIF}
  13440. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13441. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13442. function dglCheckExtension(Extension: AnsiString): Boolean;
  13443. procedure ReadExtensions;
  13444. procedure ReadImplementationProperties;
  13445. // =============================================================================
  13446. // Helper-Functions
  13447. // =============================================================================
  13448. {$IFDEF DGL_WIN}
  13449. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13450. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13451. procedure DestroyRenderingContext(RC: HGLRC);
  13452. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13453. procedure DeactivateRenderingContext;
  13454. {$ENDIF}
  13455. procedure ReadOpenGLCore;
  13456. procedure Read_GL_3DFX_tbuffer;
  13457. procedure Read_GL_APPLE_element_array;
  13458. procedure Read_GL_APPLE_fence;
  13459. procedure Read_GL_APPLE_vertex_array_object;
  13460. procedure Read_GL_APPLE_vertex_array_range;
  13461. procedure Read_GL_APPLE_texture_range;
  13462. procedure Read_GL_APPLE_vertex_program_evaluators;
  13463. procedure Read_GL_APPLE_object_purgeable;
  13464. procedure Read_GL_ARB_matrix_palette;
  13465. procedure Read_GL_ARB_multitexture;
  13466. procedure Read_GL_ARB_point_parameters;
  13467. procedure Read_GL_ARB_texture_compression;
  13468. procedure Read_GL_ARB_transpose_matrix;
  13469. procedure Read_GL_ARB_vertex_blend;
  13470. procedure Read_GL_ARB_vertex_buffer_object;
  13471. procedure Read_GL_ARB_vertex_program;
  13472. procedure Read_GL_ARB_window_pos;
  13473. procedure Read_GL_ARB_color_buffer_float;
  13474. procedure Read_GL_ARB_Shader_Objects;
  13475. procedure Read_GL_ARB_occlusion_query;
  13476. procedure Read_GL_ARB_draw_instanced;
  13477. procedure Read_GL_ARB_framebuffer_object;
  13478. procedure Read_GL_ARB_geometry_shader4;
  13479. procedure Read_GL_ARB_instanced_arrays;
  13480. procedure Read_GL_ARB_map_buffer_range;
  13481. procedure Read_GL_ARB_texture_buffer_object;
  13482. procedure Read_GL_ARB_vertex_array_object;
  13483. procedure Read_GL_ARB_uniform_buffer_object;
  13484. procedure Read_GL_ARB_copy_buffer;
  13485. procedure Read_GL_ARB_draw_elements_base_vertex;
  13486. procedure Read_GL_ARB_provoking_vertex;
  13487. procedure Read_GL_ARB_sync;
  13488. procedure Read_GL_ARB_texture_multisample;
  13489. procedure Read_GL_ARB_draw_buffers_blend;
  13490. procedure Read_GL_ARB_sample_shading;
  13491. procedure Read_GL_ARB_shading_language_include;
  13492. procedure Read_GL_ARB_blend_func_extended;
  13493. procedure Read_GL_ARB_sampler_objects;
  13494. procedure Read_GL_ARB_timer_query;
  13495. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13496. procedure Read_GL_ARB_draw_indirect;
  13497. procedure Read_GL_ARB_gpu_shader_fp64;
  13498. procedure Read_GL_ARB_shader_subroutine;
  13499. procedure Read_GL_ARB_tessellation_shader;
  13500. procedure Read_GL_ARB_transform_feedback2;
  13501. procedure Read_GL_ARB_transform_feedback3;
  13502. procedure Read_GL_ARB_ES2_compatibility;
  13503. procedure Read_GL_ARB_get_program_binary;
  13504. procedure Read_GL_ARB_separate_shader_objects;
  13505. procedure Read_GL_ARB_vertex_attrib_64bit;
  13506. procedure Read_GL_ARB_viewport_array;
  13507. // GL 4.2
  13508. procedure Read_GL_ARB_base_instance;
  13509. procedure Read_GL_ARB_transform_feedback_instanced;
  13510. procedure Read_GL_ARB_internalformat_query;
  13511. procedure Read_GL_ARB_shader_atomic_counters;
  13512. procedure Read_GL_ARB_shader_image_load_store;
  13513. procedure Read_GL_ARB_texture_storage;
  13514. // GL 4.3
  13515. procedure Read_GL_KHR_debug;
  13516. procedure Read_GL_ARB_clear_buffer_object;
  13517. procedure Read_GL_ARB_compute_shader;
  13518. procedure Read_GL_ARB_copy_image;
  13519. procedure Read_GL_ARB_framebuffer_no_attachments;
  13520. procedure Read_GL_ARB_internalformat_query2;
  13521. procedure Read_GL_ARB_invalidate_subdata;
  13522. procedure Read_GL_ARB_multi_draw_indirect;
  13523. procedure Read_GL_ARB_program_interface_query;
  13524. procedure Read_GL_ARB_shader_storage_buffer_object;
  13525. procedure Read_GL_ARB_texture_buffer_range;
  13526. procedure Read_GL_ARB_texture_storage_multisample;
  13527. procedure Read_GL_ARB_texture_view;
  13528. procedure Read_GL_ARB_vertex_attrib_binding;
  13529. // GL 4.4
  13530. procedure Read_GL_4_4;
  13531. //
  13532. procedure Read_GL_ARB_cl_event;
  13533. procedure Read_GL_ARB_debug_output;
  13534. procedure Read_GL_ARB_robustness;
  13535. procedure Read_GL_ATI_draw_buffers;
  13536. procedure Read_GL_ATI_element_array;
  13537. procedure Read_GL_ATI_envmap_bumpmap;
  13538. procedure Read_GL_ATI_fragment_shader;
  13539. procedure Read_GL_ATI_map_object_buffer;
  13540. procedure Read_GL_ATI_pn_triangles;
  13541. procedure Read_GL_ATI_separate_stencil;
  13542. procedure Read_GL_ATI_vertex_array_object;
  13543. procedure Read_GL_ATI_vertex_attrib_array_object;
  13544. procedure Read_GL_ATI_vertex_streams;
  13545. procedure Read_GL_AMD_performance_monitor;
  13546. procedure Read_GL_AMD_vertex_shader_tesselator;
  13547. procedure Read_GL_AMD_draw_buffers_blend;
  13548. procedure Read_GL_AMD_name_gen_delete;
  13549. procedure Read_GL_AMD_debug_output;
  13550. procedure Read_GL_EXT_blend_color;
  13551. procedure Read_GL_EXT_blend_func_separate;
  13552. procedure Read_GL_EXT_blend_minmax;
  13553. procedure Read_GL_EXT_color_subtable;
  13554. procedure Read_GL_EXT_compiled_vertex_array;
  13555. procedure Read_GL_EXT_convolution;
  13556. procedure Read_GL_EXT_coordinate_frame;
  13557. procedure Read_GL_EXT_copy_texture;
  13558. procedure Read_GL_EXT_cull_vertex;
  13559. procedure Read_GL_EXT_draw_range_elements;
  13560. procedure Read_GL_EXT_fog_coord;
  13561. procedure Read_GL_EXT_framebuffer_object;
  13562. procedure Read_GL_EXT_histogram;
  13563. procedure Read_GL_EXT_index_func;
  13564. procedure Read_GL_EXT_index_material;
  13565. procedure Read_GL_EXT_multi_draw_arrays;
  13566. procedure Read_GL_EXT_multisample;
  13567. procedure Read_GL_EXT_paletted_texture;
  13568. procedure Read_GL_EXT_pixel_transform;
  13569. procedure Read_GL_EXT_point_parameters;
  13570. procedure Read_GL_EXT_polygon_offset;
  13571. procedure Read_GL_EXT_secondary_color;
  13572. procedure Read_GL_EXT_stencil_two_side;
  13573. procedure Read_GL_EXT_subtexture;
  13574. procedure Read_GL_EXT_texture3D;
  13575. procedure Read_GL_EXT_texture_object;
  13576. procedure Read_GL_EXT_texture_perturb_normal;
  13577. procedure Read_GL_EXT_vertex_array;
  13578. procedure Read_GL_EXT_vertex_shader;
  13579. procedure Read_GL_EXT_vertex_weighting;
  13580. procedure Read_GL_EXT_depth_bounds_test;
  13581. procedure Read_GL_EXT_blend_equation_separate;
  13582. procedure Read_GL_EXT_stencil_clear_tag;
  13583. procedure Read_GL_EXT_framebuffer_blit;
  13584. procedure Read_GL_EXT_framebuffer_multisample;
  13585. procedure Read_GL_EXT_timer_query;
  13586. procedure Read_GL_EXT_gpu_program_parameters;
  13587. procedure Read_GL_EXT_bindable_uniform;
  13588. procedure Read_GL_EXT_draw_buffers2;
  13589. procedure Read_GL_EXT_draw_instanced;
  13590. procedure Read_GL_EXT_geometry_shader4;
  13591. procedure Read_GL_EXT_gpu_shader4;
  13592. procedure Read_GL_EXT_texture_array;
  13593. procedure Read_GL_EXT_texture_buffer_object;
  13594. procedure Read_GL_EXT_texture_integer;
  13595. procedure Read_GL_EXT_transform_feedback;
  13596. procedure Read_GL_EXT_direct_state_access;
  13597. procedure Read_GL_EXT_separate_shader_objects;
  13598. procedure Read_GL_EXT_shader_image_load_store;
  13599. procedure Read_GL_EXT_vertex_attrib_64bit;
  13600. procedure Read_GL_HP_image_transform;
  13601. procedure Read_GL_IBM_multimode_draw_arrays;
  13602. procedure Read_GL_IBM_vertex_array_lists;
  13603. procedure Read_GL_INGR_blend_func_separate;
  13604. procedure Read_GL_INTEL_parallel_arrays;
  13605. procedure Read_GL_MESA_resize_buffers;
  13606. procedure Read_GL_MESA_window_pos;
  13607. procedure Read_GL_NV_evaluators;
  13608. procedure Read_GL_NV_fence;
  13609. procedure Read_GL_NV_fragment_program;
  13610. procedure Read_GL_NV_half_float;
  13611. procedure Read_GL_NV_occlusion_query;
  13612. procedure Read_GL_NV_pixel_data_range;
  13613. procedure Read_GL_NV_point_sprite;
  13614. procedure Read_GL_NV_primitive_restart;
  13615. procedure Read_GL_NV_register_combiners;
  13616. procedure Read_GL_NV_register_combiners2;
  13617. procedure Read_GL_NV_vertex_array_range;
  13618. procedure Read_GL_NV_vertex_program;
  13619. procedure Read_GL_NV_depth_buffer_float;
  13620. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13621. procedure Read_GL_NV_geometry_program4;
  13622. procedure Read_GL_NV_gpu_program4;
  13623. procedure Read_GL_NV_parameter_buffer_object;
  13624. procedure Read_GL_NV_transform_feedback;
  13625. procedure Read_GL_NV_conditional_render;
  13626. procedure Read_GL_NV_present_video;
  13627. procedure Read_GL_NV_explicit_multisample;
  13628. procedure Read_GL_NV_transform_feedback2;
  13629. procedure Read_GL_NV_video_capture;
  13630. procedure Read_GL_NV_copy_image;
  13631. procedure Read_GL_NV_shader_buffer_load;
  13632. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13633. procedure Read_GL_NV_gpu_program5;
  13634. procedure Read_GL_NV_gpu_shader5;
  13635. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13636. procedure Read_GL_NV_vdpau_interop;
  13637. procedure Read_GL_NV_texture_barrier;
  13638. procedure Read_GL_PGI_misc_hints;
  13639. procedure Read_GL_SGIS_detail_texture;
  13640. procedure Read_GL_SGIS_fog_function;
  13641. procedure Read_GL_SGIS_multisample;
  13642. procedure Read_GL_SGIS_pixel_texture;
  13643. procedure Read_GL_SGIS_point_parameters;
  13644. procedure Read_GL_SGIS_sharpen_texture;
  13645. procedure Read_GL_SGIS_texture4D;
  13646. procedure Read_GL_SGIS_texture_color_mask;
  13647. procedure Read_GL_SGIS_texture_filter4;
  13648. procedure Read_GL_SGIX_async;
  13649. procedure Read_GL_SGIX_flush_raster;
  13650. procedure Read_GL_SGIX_fragment_lighting;
  13651. procedure Read_GL_SGIX_framezoom;
  13652. procedure Read_GL_SGIX_igloo_interface;
  13653. procedure Read_GL_SGIX_instruments;
  13654. procedure Read_GL_SGIX_list_priority;
  13655. procedure Read_GL_SGIX_pixel_texture;
  13656. procedure Read_GL_SGIX_polynomial_ffd;
  13657. procedure Read_GL_SGIX_reference_plane;
  13658. procedure Read_GL_SGIX_sprite;
  13659. procedure Read_GL_SGIX_tag_sample_buffer;
  13660. procedure Read_GL_SGI_color_table;
  13661. procedure Read_GL_SUNX_constant_data;
  13662. procedure Read_GL_SUN_global_alpha;
  13663. procedure Read_GL_SUN_mesh_array;
  13664. procedure Read_GL_SUN_triangle_list;
  13665. procedure Read_GL_SUN_vertex;
  13666. {$IFDEF DGL_WIN}
  13667. procedure Read_WGL_ARB_buffer_region;
  13668. procedure Read_WGL_ARB_extensions_string;
  13669. procedure Read_WGL_ARB_make_current_read;
  13670. procedure Read_WGL_ARB_pbuffer;
  13671. procedure Read_WGL_ARB_pixel_format;
  13672. procedure Read_WGL_ARB_pixel_format_float;
  13673. procedure Read_WGL_ARB_render_texture;
  13674. procedure Read_WGL_ARB_create_context;
  13675. procedure Read_WGL_AMD_gpu_association;
  13676. procedure Read_WGL_EXT_display_color_table;
  13677. procedure Read_WGL_EXT_extensions_string;
  13678. procedure Read_WGL_EXT_make_current_read;
  13679. procedure Read_WGL_EXT_pbuffer;
  13680. procedure Read_WGL_EXT_pixel_format;
  13681. procedure Read_WGL_EXT_swap_control;
  13682. procedure Read_WGL_I3D_digital_video_control;
  13683. procedure Read_WGL_I3D_gamma;
  13684. procedure Read_WGL_I3D_genlock;
  13685. procedure Read_WGL_I3D_image_buffer;
  13686. procedure Read_WGL_I3D_swap_frame_lock;
  13687. procedure Read_WGL_I3D_swap_frame_usage;
  13688. procedure Read_WGL_NV_vertex_array_range;
  13689. procedure Read_WGL_NV_present_video;
  13690. procedure Read_WGL_NV_video_output;
  13691. procedure Read_WGL_NV_swap_group;
  13692. procedure Read_WGL_NV_gpu_affinity;
  13693. procedure Read_WGL_NV_video_capture;
  13694. procedure Read_WGL_NV_copy_image;
  13695. procedure Read_WGL_OML_sync_control;
  13696. procedure Read_WGL_3DL_stereo_control;
  13697. procedure Read_WIN_draw_range_elements;
  13698. procedure Read_WIN_swap_hint;
  13699. {$ENDIF}
  13700. implementation
  13701. {$IFDEF DGL_LINUX}
  13702. const
  13703. RTLD_LAZY = $001;
  13704. RTLD_NOW = $002;
  13705. RTLD_BINDING_MASK = $003;
  13706. // Seems to work on Debian / Fedora
  13707. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13708. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13709. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13710. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13711. {$ENDIF}
  13712. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13713. const
  13714. RTLD_DEFAULT = Pointer(-2);
  13715. {$ENDIF}{$ENDIF}
  13716. function dglLoadLibrary(Name: PChar): Pointer;
  13717. begin
  13718. {$IFDEF DGL_WIN}
  13719. Result := {%H-}Pointer(LoadLibrary(Name));
  13720. {$ENDIF}
  13721. {$IFDEF DGL_LINUX}
  13722. Result := dlopen(Name, RTLD_LAZY);
  13723. {$ENDIF}
  13724. {$IFDEF DGL_MAC}
  13725. {$IFDEF OPENGL_FRAMEWORK}
  13726. Result := RTLD_DEFAULT;
  13727. {$ELSE}
  13728. Result := Pointer(LoadLibrary(Name));
  13729. {$ENDIF}
  13730. {$ENDIF}
  13731. end;
  13732. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13733. begin
  13734. if LibHandle = nil then
  13735. Result := False
  13736. else
  13737. {$IFDEF DGL_WIN}
  13738. Result := FreeLibrary({%H-}HMODULE(LibHandle));
  13739. {$ENDIF}
  13740. {$IFDEF DGL_LINUX}
  13741. Result := dlclose(LibHandle) = 0;
  13742. {$ENDIF}
  13743. {$IFDEF DGL_MAC}
  13744. {$IFDEF OPENGL_FRAMEWORK}
  13745. Result := true;
  13746. {$ELSE}
  13747. Result := FreeLibrary(HMODULE(LibHandle));
  13748. {$ENDIF}
  13749. {$ENDIF}
  13750. end;
  13751. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13752. begin
  13753. if LibHandle = nil then
  13754. LibHandle := GL_LibHandle;
  13755. Result := nil;
  13756. {$IFDEF DGL_WIN}
  13757. Result := GetProcAddress({%H-}HMODULE(LibHandle), ProcName);
  13758. if result <> nil then
  13759. exit;
  13760. if Addr(wglGetProcAddress) <> nil then
  13761. Result := wglGetProcAddress(ProcName);
  13762. {$ENDIF}
  13763. {$IFDEF DGL_LINUX}
  13764. if not ForceDLSym then begin
  13765. if Addr(glXGetProcAddress) <> nil then
  13766. Result := glXGetProcAddress(ProcName);
  13767. if result <> nil then
  13768. exit;
  13769. if Addr(glXGetProcAddressARB) <> nil then
  13770. Result := glXGetProcAddressARB(ProcName);
  13771. if result <> nil then
  13772. exit;
  13773. end;
  13774. Result := dlsym(LibHandle, ProcName);
  13775. {$ENDIF}
  13776. {$IFDEF DGL_MAC}
  13777. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13778. {$ENDIF}
  13779. end;
  13780. function Int_GetExtensionString: AnsiString;
  13781. var
  13782. ExtensionCount : GLint;
  13783. i : Integer;
  13784. begin
  13785. if GL_VERSION_3_0
  13786. then
  13787. begin
  13788. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13789. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13790. result := '';
  13791. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13792. then
  13793. begin
  13794. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  13795. For I := 0 to extensionCount - 1 do
  13796. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  13797. end;
  13798. end
  13799. else
  13800. begin
  13801. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  13802. if Assigned(@glGetString)
  13803. then result := glGetString(GL_EXTENSIONS)
  13804. else result := '';
  13805. end;
  13806. if (GL_LibHandle <> nil) then begin
  13807. {$IFDEF DGL_WIN}
  13808. // wglGetExtensionsStringEXT
  13809. if not Assigned(@wglGetExtensionsStringEXT) then
  13810. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  13811. if Assigned(@wglGetExtensionsStringEXT) then
  13812. Result := Result + #32 + wglGetExtensionsStringEXT;
  13813. // wglGetExtensionsStringARB
  13814. if not Assigned(@wglGetExtensionsStringARB) then
  13815. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  13816. if Assigned(@wglGetExtensionsStringARB) then
  13817. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  13818. {$ENDIF}
  13819. end;
  13820. Result := #32 + Result + #32;
  13821. end;
  13822. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  13823. begin
  13824. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  13825. end;
  13826. function dglCheckExtension(Extension: AnsiString): Boolean;
  13827. var
  13828. Extensions: AnsiString;
  13829. begin
  13830. Extensions := Int_GetExtensionString;
  13831. Result := Int_CheckExtension(Extensions, Extension);
  13832. end;
  13833. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  13834. begin
  13835. Result := False;
  13836. // free opened libraries
  13837. if GL_LibHandle <> nil then
  13838. dglFreeLibrary(GL_LibHandle);
  13839. if GLU_LibHandle <> nil then
  13840. dglFreeLibrary(GLU_LibHandle);
  13841. // load library
  13842. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  13843. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  13844. // load GL functions
  13845. if (GL_LibHandle <> nil) then begin
  13846. {$IFDEF DGL_WIN}
  13847. wglCopyContext := dglGetProcAddress('wglCopyContext');
  13848. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  13849. wglCreateContext := dglGetProcAddress('wglCreateContext');
  13850. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  13851. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  13852. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  13853. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  13854. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  13855. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  13856. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  13857. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  13858. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  13859. wglShareLists := dglGetProcAddress('wglShareLists');
  13860. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  13861. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  13862. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  13863. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  13864. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  13865. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  13866. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  13867. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  13868. {$ENDIF}
  13869. {$IFDEF DGL_LINUX}
  13870. // GLX_VERSION_1_4 (needs to be first)
  13871. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  13872. // GLX_ARB_get_proc_address (also needs to be first)
  13873. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  13874. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  13875. glXCopyContext := dglGetProcAddress('glXCopyContext');
  13876. glXCreateContext := dglGetProcAddress('glXCreateContext');
  13877. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  13878. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  13879. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  13880. glXGetConfig := dglGetProcAddress('glXGetConfig');
  13881. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  13882. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  13883. glXIsDirect := dglGetProcAddress('glXIsDirect');
  13884. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  13885. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  13886. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  13887. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  13888. glXUseXFont := dglGetProcAddress('glXUseXFont');
  13889. glXWaitGL := dglGetProcAddress('glXWaitGL');
  13890. glXWaitX := dglGetProcAddress('glXWaitX');
  13891. glXGetClientString := dglGetProcAddress('glXGetClientString');
  13892. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  13893. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  13894. // GLX_VERSION_1_3
  13895. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  13896. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  13897. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  13898. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  13899. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  13900. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  13901. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  13902. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  13903. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  13904. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  13905. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  13906. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  13907. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  13908. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  13909. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  13910. glXQueryContext := dglGetProcAddress('glXQueryContext');
  13911. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  13912. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  13913. // GLX_ARB_create_context
  13914. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  13915. // GLX_EXT_import_context
  13916. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  13917. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  13918. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  13919. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  13920. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  13921. // GLX_EXT_texture_from_pixmap
  13922. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  13923. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  13924. // GLX_EXT_swap_control
  13925. glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
  13926. {$ENDIF}
  13927. Result := True;
  13928. end;
  13929. // load GLU functions
  13930. if GLU_LibHandle <> nil then begin
  13931. // GLU ========================================================================
  13932. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13933. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13934. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13935. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13936. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13937. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13938. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13939. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13940. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13941. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13942. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13943. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13944. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13945. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13946. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13947. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13948. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13949. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13950. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13951. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13952. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13953. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13954. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13955. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13956. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13957. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13958. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13959. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13960. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13961. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13962. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13963. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13964. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13965. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13966. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13967. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13968. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13969. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13970. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13971. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13972. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13973. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13974. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13975. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13976. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13977. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13978. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13979. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13980. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13981. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13982. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13983. end;
  13984. end;
  13985. procedure ReadOpenGLCore;
  13986. begin
  13987. // GL_VERSION_1_0
  13988. glCullFace := dglGetProcAddress('glCullFace');
  13989. glFrontFace := dglGetProcAddress('glFrontFace');
  13990. glHint := dglGetProcAddress('glHint');
  13991. glLineWidth := dglGetProcAddress('glLineWidth');
  13992. glPointSize := dglGetProcAddress('glPointSize');
  13993. glPolygonMode := dglGetProcAddress('glPolygonMode');
  13994. glScissor := dglGetProcAddress('glScissor');
  13995. glTexParameterf := dglGetProcAddress('glTexParameterf');
  13996. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  13997. glTexParameteri := dglGetProcAddress('glTexParameteri');
  13998. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  13999. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14000. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14001. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14002. glClear := dglGetProcAddress('glClear');
  14003. glClearColor := dglGetProcAddress('glClearColor');
  14004. glClearStencil := dglGetProcAddress('glClearStencil');
  14005. glClearDepth := dglGetProcAddress('glClearDepth');
  14006. glStencilMask := dglGetProcAddress('glStencilMask');
  14007. glColorMask := dglGetProcAddress('glColorMask');
  14008. glDepthMask := dglGetProcAddress('glDepthMask');
  14009. glDisable := dglGetProcAddress('glDisable');
  14010. glEnable := dglGetProcAddress('glEnable');
  14011. glFinish := dglGetProcAddress('glFinish');
  14012. glFlush := dglGetProcAddress('glFlush');
  14013. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14014. glLogicOp := dglGetProcAddress('glLogicOp');
  14015. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14016. glStencilOp := dglGetProcAddress('glStencilOp');
  14017. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14018. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14019. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14020. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14021. glReadPixels := dglGetProcAddress('glReadPixels');
  14022. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14023. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14024. glGetError := dglGetProcAddress('glGetError');
  14025. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14026. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14027. glGetString := dglGetProcAddress('glGetString');
  14028. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14029. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14030. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14031. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14032. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14033. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14034. glDepthRange := dglGetProcAddress('glDepthRange');
  14035. glViewport := dglGetProcAddress('glViewport');
  14036. // GL_VERSION_1_1
  14037. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14038. glDrawElements := dglGetProcAddress('glDrawElements');
  14039. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14040. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14041. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14042. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14043. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14044. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14045. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14046. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14047. glBindTexture := dglGetProcAddress('glBindTexture');
  14048. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14049. glGenTextures := dglGetProcAddress('glGenTextures');
  14050. {$ifdef DGL_DEPRECATED}
  14051. glAccum := dglGetProcAddress('glAccum');
  14052. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14053. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14054. glArrayElement := dglGetProcAddress('glArrayElement');
  14055. glBegin := dglGetProcAddress('glBegin');
  14056. glBitmap := dglGetProcAddress('glBitmap');
  14057. glCallList := dglGetProcAddress('glCallList');
  14058. glCallLists := dglGetProcAddress('glCallLists');
  14059. glClearAccum := dglGetProcAddress('glClearAccum');
  14060. glClearIndex := dglGetProcAddress('glClearIndex');
  14061. glClipPlane := dglGetProcAddress('glClipPlane');
  14062. glColor3b := dglGetProcAddress('glColor3b');
  14063. glColor3bv := dglGetProcAddress('glColor3bv');
  14064. glColor3d := dglGetProcAddress('glColor3d');
  14065. glColor3dv := dglGetProcAddress('glColor3dv');
  14066. glColor3f := dglGetProcAddress('glColor3f');
  14067. glColor3fv := dglGetProcAddress('glColor3fv');
  14068. glColor3i := dglGetProcAddress('glColor3i');
  14069. glColor3iv := dglGetProcAddress('glColor3iv');
  14070. glColor3s := dglGetProcAddress('glColor3s');
  14071. glColor3sv := dglGetProcAddress('glColor3sv');
  14072. glColor3ub := dglGetProcAddress('glColor3ub');
  14073. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14074. glColor3ui := dglGetProcAddress('glColor3ui');
  14075. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14076. glColor3us := dglGetProcAddress('glColor3us');
  14077. glColor3usv := dglGetProcAddress('glColor3usv');
  14078. glColor4b := dglGetProcAddress('glColor4b');
  14079. glColor4bv := dglGetProcAddress('glColor4bv');
  14080. glColor4d := dglGetProcAddress('glColor4d');
  14081. glColor4dv := dglGetProcAddress('glColor4dv');
  14082. glColor4f := dglGetProcAddress('glColor4f');
  14083. glColor4fv := dglGetProcAddress('glColor4fv');
  14084. glColor4i := dglGetProcAddress('glColor4i');
  14085. glColor4iv := dglGetProcAddress('glColor4iv');
  14086. glColor4s := dglGetProcAddress('glColor4s');
  14087. glColor4sv := dglGetProcAddress('glColor4sv');
  14088. glColor4ub := dglGetProcAddress('glColor4ub');
  14089. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14090. glColor4ui := dglGetProcAddress('glColor4ui');
  14091. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14092. glColor4us := dglGetProcAddress('glColor4us');
  14093. glColor4usv := dglGetProcAddress('glColor4usv');
  14094. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14095. glColorPointer := dglGetProcAddress('glColorPointer');
  14096. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14097. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14098. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14099. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14100. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14101. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14102. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14103. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14104. glEnd := dglGetProcAddress('glEnd');
  14105. glEndList := dglGetProcAddress('glEndList');
  14106. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14107. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14108. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14109. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14110. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14111. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14112. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14113. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14114. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14115. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14116. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14117. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14118. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14119. glFogf := dglGetProcAddress('glFogf');
  14120. glFogfv := dglGetProcAddress('glFogfv');
  14121. glFogi := dglGetProcAddress('glFogi');
  14122. glFogiv := dglGetProcAddress('glFogiv');
  14123. glFrustum := dglGetProcAddress('glFrustum');
  14124. glGenLists := dglGetProcAddress('glGenLists');
  14125. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14126. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14127. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14128. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14129. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14130. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14131. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14132. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14133. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14134. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14135. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14136. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14137. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14138. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14139. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14140. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14141. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14142. glIndexMask := dglGetProcAddress('glIndexMask');
  14143. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14144. glIndexd := dglGetProcAddress('glIndexd');
  14145. glIndexdv := dglGetProcAddress('glIndexdv');
  14146. glIndexf := dglGetProcAddress('glIndexf');
  14147. glIndexfv := dglGetProcAddress('glIndexfv');
  14148. glIndexi := dglGetProcAddress('glIndexi');
  14149. glIndexiv := dglGetProcAddress('glIndexiv');
  14150. glIndexs := dglGetProcAddress('glIndexs');
  14151. glIndexsv := dglGetProcAddress('glIndexsv');
  14152. glIndexub := dglGetProcAddress('glIndexub');
  14153. glIndexubv := dglGetProcAddress('glIndexubv');
  14154. glInitNames := dglGetProcAddress('glInitNames');
  14155. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14156. glIsList := dglGetProcAddress('glIsList');
  14157. glIsTexture := dglGetProcAddress('glIsTexture');
  14158. glLightModelf := dglGetProcAddress('glLightModelf');
  14159. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14160. glLightModeli := dglGetProcAddress('glLightModeli');
  14161. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14162. glLightf := dglGetProcAddress('glLightf');
  14163. glLightfv := dglGetProcAddress('glLightfv');
  14164. glLighti := dglGetProcAddress('glLighti');
  14165. glLightiv := dglGetProcAddress('glLightiv');
  14166. glLineStipple := dglGetProcAddress('glLineStipple');
  14167. glListBase := dglGetProcAddress('glListBase');
  14168. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14169. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14170. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14171. glLoadName := dglGetProcAddress('glLoadName');
  14172. glMap1d := dglGetProcAddress('glMap1d');
  14173. glMap1f := dglGetProcAddress('glMap1f');
  14174. glMap2d := dglGetProcAddress('glMap2d');
  14175. glMap2f := dglGetProcAddress('glMap2f');
  14176. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14177. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14178. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14179. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14180. glMaterialf := dglGetProcAddress('glMaterialf');
  14181. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14182. glMateriali := dglGetProcAddress('glMateriali');
  14183. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14184. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14185. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14186. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14187. glNewList := dglGetProcAddress('glNewList');
  14188. glNormal3b := dglGetProcAddress('glNormal3b');
  14189. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14190. glNormal3d := dglGetProcAddress('glNormal3d');
  14191. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14192. glNormal3f := dglGetProcAddress('glNormal3f');
  14193. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14194. glNormal3i := dglGetProcAddress('glNormal3i');
  14195. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14196. glNormal3s := dglGetProcAddress('glNormal3s');
  14197. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14198. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14199. glOrtho := dglGetProcAddress('glOrtho');
  14200. glPassThrough := dglGetProcAddress('glPassThrough');
  14201. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14202. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14203. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14204. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14205. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14206. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14207. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14208. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14209. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14210. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14211. glPopName := dglGetProcAddress('glPopName');
  14212. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14213. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14214. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14215. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14216. glPushName := dglGetProcAddress('glPushName');
  14217. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14218. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14219. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14220. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14221. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14222. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14223. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14224. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14225. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14226. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14227. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14228. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14229. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14230. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14231. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14232. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14233. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14234. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14235. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14236. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14237. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14238. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14239. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14240. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14241. glRectd := dglGetProcAddress('glRectd');
  14242. glRectdv := dglGetProcAddress('glRectdv');
  14243. glRectf := dglGetProcAddress('glRectf');
  14244. glRectfv := dglGetProcAddress('glRectfv');
  14245. glRecti := dglGetProcAddress('glRecti');
  14246. glRectiv := dglGetProcAddress('glRectiv');
  14247. glRects := dglGetProcAddress('glRects');
  14248. glRectsv := dglGetProcAddress('glRectsv');
  14249. glRenderMode := dglGetProcAddress('glRenderMode');
  14250. glRotated := dglGetProcAddress('glRotated');
  14251. glRotatef := dglGetProcAddress('glRotatef');
  14252. glScaled := dglGetProcAddress('glScaled');
  14253. glScalef := dglGetProcAddress('glScalef');
  14254. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14255. glShadeModel := dglGetProcAddress('glShadeModel');
  14256. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14257. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14258. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14259. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14260. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14261. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14262. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14263. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14264. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14265. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14266. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14267. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14268. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14269. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14270. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14271. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14272. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14273. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14274. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14275. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14276. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14277. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14278. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14279. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14280. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14281. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14282. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14283. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14284. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14285. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14286. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14287. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14288. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14289. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14290. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14291. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14292. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14293. glTexGend := dglGetProcAddress('glTexGend');
  14294. glTexGendv := dglGetProcAddress('glTexGendv');
  14295. glTexGenf := dglGetProcAddress('glTexGenf');
  14296. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14297. glTexGeni := dglGetProcAddress('glTexGeni');
  14298. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14299. glTranslated := dglGetProcAddress('glTranslated');
  14300. glTranslatef := dglGetProcAddress('glTranslatef');
  14301. glVertex2d := dglGetProcAddress('glVertex2d');
  14302. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14303. glVertex2f := dglGetProcAddress('glVertex2f');
  14304. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14305. glVertex2i := dglGetProcAddress('glVertex2i');
  14306. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14307. glVertex2s := dglGetProcAddress('glVertex2s');
  14308. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14309. glVertex3d := dglGetProcAddress('glVertex3d');
  14310. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14311. glVertex3f := dglGetProcAddress('glVertex3f');
  14312. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14313. glVertex3i := dglGetProcAddress('glVertex3i');
  14314. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14315. glVertex3s := dglGetProcAddress('glVertex3s');
  14316. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14317. glVertex4d := dglGetProcAddress('glVertex4d');
  14318. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14319. glVertex4f := dglGetProcAddress('glVertex4f');
  14320. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14321. glVertex4i := dglGetProcAddress('glVertex4i');
  14322. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14323. glVertex4s := dglGetProcAddress('glVertex4s');
  14324. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14325. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14326. {$endif}
  14327. // GL_VERSION_1_2
  14328. glBlendColor := dglGetProcAddress('glBlendColor');
  14329. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14330. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14331. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14332. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14333. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14334. {$ifdef DGL_DEPRECATED}
  14335. glColorTable := dglGetProcAddress('glColorTable');
  14336. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14337. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14338. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14339. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14340. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14341. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14342. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14343. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14344. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14345. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14346. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14347. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14348. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14349. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14350. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14351. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14352. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14353. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14354. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14355. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14356. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14357. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14358. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14359. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14360. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14361. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14362. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14363. glHistogram := dglGetProcAddress('glHistogram');
  14364. glMinmax := dglGetProcAddress('glMinmax');
  14365. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14366. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14367. {$endif}
  14368. // GL_VERSION_1_3
  14369. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14370. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14371. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14372. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14373. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14374. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14375. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14376. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14377. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14378. {$ifdef DGL_DEPRECATED}
  14379. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14380. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14381. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14382. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14383. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14384. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14385. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14386. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14387. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14388. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14389. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14390. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14391. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14392. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14393. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14394. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14395. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14396. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14397. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14398. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14399. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14400. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14401. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14402. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14403. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14404. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14405. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14406. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14407. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14408. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14409. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14410. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14411. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14412. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14413. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14414. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14415. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14416. {$endif}
  14417. // GL_VERSION_1_4
  14418. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14419. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14420. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14421. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14422. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14423. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14424. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14425. {$ifdef DGL_DEPRECATED}
  14426. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14427. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14428. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14429. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14430. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14431. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14432. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14433. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14434. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14435. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14436. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14437. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14438. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14439. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14440. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14441. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14442. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14443. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14444. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14445. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14446. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14447. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14448. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14449. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14450. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14451. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14452. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14453. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14454. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14455. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14456. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14457. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14458. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14459. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14460. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14461. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14462. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14463. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14464. {$endif}
  14465. // GL_VERSION_1_5
  14466. glGenQueries := dglGetProcAddress('glGenQueries');
  14467. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14468. glIsQuery := dglGetProcAddress('glIsQuery');
  14469. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14470. glEndQuery := dglGetProcAddress('glEndQuery');
  14471. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14472. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14473. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14474. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14475. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14476. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14477. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14478. glBufferData := dglGetProcAddress('glBufferData');
  14479. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14480. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14481. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14482. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14483. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14484. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14485. // GL_VERSION_2_0
  14486. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14487. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14488. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14489. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14490. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14491. glAttachShader := dglGetProcAddress('glAttachShader');
  14492. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14493. glCompileShader := dglGetProcAddress('glCompileShader');
  14494. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14495. glCreateShader := dglGetProcAddress('glCreateShader');
  14496. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14497. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14498. glDetachShader := dglGetProcAddress('glDetachShader');
  14499. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14500. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14501. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14502. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14503. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14504. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14505. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14506. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14507. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14508. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14509. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14510. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14511. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14512. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14513. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14514. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14515. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14516. glIsProgram := dglGetProcAddress('glIsProgram');
  14517. glIsShader := dglGetProcAddress('glIsShader');
  14518. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14519. glShaderSource := dglGetProcAddress('glShaderSource');
  14520. glUseProgram := dglGetProcAddress('glUseProgram');
  14521. glUniform1f := dglGetProcAddress('glUniform1f');
  14522. glUniform2f := dglGetProcAddress('glUniform2f');
  14523. glUniform3f := dglGetProcAddress('glUniform3f');
  14524. glUniform4f := dglGetProcAddress('glUniform4f');
  14525. glUniform1i := dglGetProcAddress('glUniform1i');
  14526. glUniform2i := dglGetProcAddress('glUniform2i');
  14527. glUniform3i := dglGetProcAddress('glUniform3i');
  14528. glUniform4i := dglGetProcAddress('glUniform4i');
  14529. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14530. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14531. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14532. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14533. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14534. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14535. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14536. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14537. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14538. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14539. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14540. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14541. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14542. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14543. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14544. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14545. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14546. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14547. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14548. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14549. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14550. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14551. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14552. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14553. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14554. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14555. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14556. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14557. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14558. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14559. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14560. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14561. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14562. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14563. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14564. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14565. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14566. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14567. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14568. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14569. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14570. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14571. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14572. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14573. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14574. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14575. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14576. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14577. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14578. // GL_VERSION_2_1
  14579. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14580. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14581. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14582. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14583. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14584. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14585. // GL_VERSION_3_0
  14586. { OpenGL 3.0 also reuses entry points from these extensions: }
  14587. Read_GL_ARB_framebuffer_object;
  14588. Read_GL_ARB_map_buffer_range;
  14589. Read_GL_ARB_vertex_array_object;
  14590. glColorMaski := dglGetProcAddress('glColorMaski');
  14591. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14592. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14593. glEnablei := dglGetProcAddress('glEnablei');
  14594. glDisablei := dglGetProcAddress('glDisablei');
  14595. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14596. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14597. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14598. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14599. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14600. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14601. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14602. glClampColor := dglGetProcAddress('glClampColor');
  14603. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14604. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14605. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14606. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14607. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14608. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14609. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14610. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14611. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14612. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14613. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14614. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14615. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14616. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14617. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14618. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14619. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14620. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14621. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14622. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14623. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14624. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14625. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14626. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14627. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14628. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14629. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14630. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14631. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14632. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14633. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14634. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14635. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14636. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14637. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14638. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14639. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14640. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14641. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14642. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14643. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14644. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14645. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14646. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14647. glGetStringi := dglGetProcAddress('glGetStringi');
  14648. // GL_VERSION_2_1
  14649. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14650. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14651. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14652. // GL_VERSION_3_1
  14653. { OpenGL 3.1 also reuses entry points from these extensions: }
  14654. Read_GL_ARB_copy_buffer;
  14655. Read_GL_ARB_uniform_buffer_object;
  14656. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14657. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14658. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14659. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14660. // GL_VERSION_3_2
  14661. { OpenGL 3.2 also reuses entry points from these extensions: }
  14662. Read_GL_ARB_draw_elements_base_vertex;
  14663. Read_GL_ARB_provoking_vertex;
  14664. Read_GL_ARB_sync;
  14665. Read_GL_ARB_texture_multisample;
  14666. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14667. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14668. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14669. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14670. // GL_VERSION_3_3
  14671. { OpenGL 3.3 also reuses entry points from these extensions: }
  14672. Read_GL_ARB_blend_func_extended;
  14673. Read_GL_ARB_sampler_objects;
  14674. { ARB_explicit_attrib_location, but it has none }
  14675. { ARB_occlusion_query2 (no entry points) }
  14676. { ARB_shader_bit_encoding (no entry points) }
  14677. { ARB_texture_rgb10_a2ui (no entry points) }
  14678. { ARB_texture_swizzle (no entry points) }
  14679. Read_GL_ARB_timer_query;
  14680. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14681. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14682. // GL_VERSION_4_0
  14683. { OpenGL 4.0 also reuses entry points from these extensions: }
  14684. { ARB_texture_query_lod (no entry points) }
  14685. Read_GL_ARB_draw_indirect;
  14686. { ARB_gpu_shader5 (no entry points) }
  14687. Read_GL_ARB_gpu_shader_fp64;
  14688. Read_GL_ARB_shader_subroutine;
  14689. Read_GL_ARB_tessellation_shader;
  14690. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14691. { ARB_texture_cube_map_array (no entry points) }
  14692. { ARB_texture_gather (no entry points) }
  14693. Read_GL_ARB_transform_feedback2;
  14694. Read_GL_ARB_transform_feedback3;
  14695. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14696. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14697. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14698. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14699. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14700. // GL_VERSION_4_1
  14701. { OpenGL 4.1 also reuses entry points from these extensions: }
  14702. Read_GL_ARB_ES2_compatibility;
  14703. Read_GL_ARB_get_program_binary;
  14704. Read_GL_ARB_separate_shader_objects;
  14705. { ARB_shader_precision (no entry points) }
  14706. Read_GL_ARB_vertex_attrib_64bit;
  14707. Read_GL_ARB_viewport_array;
  14708. // GL_VERSION_4_2
  14709. { OpenGL 4.2 reuses entry points from these extensions: }
  14710. Read_GL_ARB_base_instance;
  14711. //Read_GL_ARB_shading_language_420pack (no entry points)
  14712. Read_GL_ARB_transform_feedback_instanced;
  14713. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14714. //Read_GL_ARB_conservative_depth;
  14715. Read_GL_ARB_internalformat_query;
  14716. //Read_GL_ARB_map_buffer_alignment;
  14717. Read_GL_ARB_shader_atomic_counters;
  14718. Read_GL_ARB_shader_image_load_store;
  14719. //Read_GL_ARB_shading_language_packing;
  14720. Read_GL_ARB_texture_storage;
  14721. // GL_VERSION_4_3
  14722. // OpenGL 4.3 reuses entry points from these extensions:
  14723. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14724. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14725. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14726. // Read_GL_ARB_ES3_compatibility (no entry points)
  14727. Read_GL_ARB_clear_buffer_object;
  14728. Read_GL_ARB_compute_shader;
  14729. Read_GL_ARB_copy_image;
  14730. Read_GL_KHR_debug;
  14731. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14732. Read_GL_ARB_framebuffer_no_attachments;
  14733. Read_GL_ARB_internalformat_query2;
  14734. Read_GL_ARB_invalidate_subdata;
  14735. Read_GL_ARB_multi_draw_indirect;
  14736. Read_GL_ARB_program_interface_query;
  14737. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14738. Read_GL_ARB_shader_storage_buffer_object;
  14739. // Read_GL_ARB_stencil_texturing (no entry points)
  14740. Read_GL_ARB_texture_buffer_range;
  14741. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14742. Read_GL_ARB_texture_storage_multisample;
  14743. Read_GL_ARB_texture_view;
  14744. Read_GL_ARB_vertex_attrib_binding;
  14745. // GL_VERSION_4_4
  14746. // Note (Due to Khronos' change in header conventions, no more single read_ functions)
  14747. Read_GL_4_4;
  14748. end;
  14749. procedure Read_GL_3DFX_tbuffer;
  14750. begin
  14751. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14752. end;
  14753. procedure Read_GL_APPLE_element_array;
  14754. begin
  14755. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14756. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14757. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14758. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14759. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14760. end;
  14761. procedure Read_GL_APPLE_fence;
  14762. begin
  14763. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14764. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14765. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14766. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14767. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14768. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14769. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14770. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14771. end;
  14772. procedure Read_GL_APPLE_vertex_array_object;
  14773. begin
  14774. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14775. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14776. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14777. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14778. end;
  14779. procedure Read_GL_APPLE_vertex_array_range;
  14780. begin
  14781. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14782. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14783. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14784. end;
  14785. procedure Read_GL_APPLE_texture_range;
  14786. begin
  14787. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14788. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14789. end;
  14790. procedure Read_GL_APPLE_vertex_program_evaluators;
  14791. begin
  14792. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14793. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14794. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  14795. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  14796. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  14797. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  14798. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  14799. end;
  14800. procedure Read_GL_APPLE_object_purgeable;
  14801. begin
  14802. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  14803. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  14804. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  14805. end;
  14806. procedure Read_GL_ARB_matrix_palette;
  14807. begin
  14808. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  14809. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  14810. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  14811. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  14812. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  14813. end;
  14814. procedure Read_GL_ARB_multisample;
  14815. begin
  14816. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  14817. end;
  14818. procedure Read_GL_ARB_multitexture;
  14819. begin
  14820. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  14821. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  14822. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  14823. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  14824. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  14825. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  14826. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  14827. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  14828. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  14829. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  14830. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  14831. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  14832. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  14833. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  14834. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  14835. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  14836. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  14837. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  14838. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  14839. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  14840. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  14841. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  14842. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  14843. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  14844. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  14845. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  14846. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  14847. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  14848. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  14849. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  14850. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  14851. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  14852. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  14853. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  14854. end;
  14855. procedure Read_GL_ARB_point_parameters;
  14856. begin
  14857. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  14858. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  14859. end;
  14860. procedure Read_GL_ARB_texture_compression;
  14861. begin
  14862. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  14863. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  14864. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  14865. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  14866. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  14867. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  14868. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  14869. end;
  14870. procedure Read_GL_ARB_transpose_matrix;
  14871. begin
  14872. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  14873. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  14874. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  14875. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  14876. end;
  14877. procedure Read_GL_ARB_vertex_blend;
  14878. begin
  14879. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  14880. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  14881. glWeightivARB := dglGetProcAddress('glWeightivARB');
  14882. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  14883. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  14884. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  14885. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  14886. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  14887. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  14888. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  14889. end;
  14890. procedure Read_GL_ARB_vertex_buffer_object;
  14891. begin
  14892. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  14893. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  14894. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  14895. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  14896. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  14897. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  14898. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  14899. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  14900. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  14901. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  14902. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  14903. end;
  14904. procedure Read_GL_ARB_vertex_program;
  14905. begin
  14906. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  14907. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  14908. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  14909. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  14910. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  14911. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  14912. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  14913. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  14914. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  14915. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  14916. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  14917. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  14918. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  14919. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  14920. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  14921. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  14922. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  14923. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  14924. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  14925. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  14926. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  14927. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  14928. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  14929. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  14930. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  14931. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  14932. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  14933. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  14934. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  14935. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  14936. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  14937. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  14938. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  14939. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  14940. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  14941. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  14942. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  14943. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  14944. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  14945. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  14946. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  14947. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  14948. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  14949. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  14950. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  14951. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  14952. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  14953. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  14954. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  14955. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  14956. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  14957. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  14958. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  14959. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  14960. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  14961. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  14962. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  14963. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  14964. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  14965. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  14966. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  14967. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  14968. end;
  14969. procedure Read_GL_ARB_window_pos;
  14970. begin
  14971. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  14972. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  14973. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  14974. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  14975. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  14976. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  14977. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  14978. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  14979. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  14980. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  14981. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  14982. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  14983. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  14984. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  14985. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  14986. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  14987. end;
  14988. procedure Read_GL_ARB_draw_buffers;
  14989. begin
  14990. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  14991. end;
  14992. procedure Read_GL_ARB_color_buffer_float;
  14993. begin
  14994. glClampColorARB := dglGetProcAddress('glClampColorARB');
  14995. end;
  14996. procedure Read_GL_ARB_Shader_Objects;
  14997. begin
  14998. // GL_ARB_Shader_Objects
  14999. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15000. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15001. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15002. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15003. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15004. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15005. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15006. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15007. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15008. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15009. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15010. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15011. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15012. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15013. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15014. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15015. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15016. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15017. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15018. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15019. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15020. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15021. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15022. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15023. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15024. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15025. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15026. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15027. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15028. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15029. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15030. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15031. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15032. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15033. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15034. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15035. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15036. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15037. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15038. // GL_ARB_vertex_shader
  15039. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15040. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15041. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15042. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15043. end;
  15044. procedure Read_GL_ARB_occlusion_query;
  15045. begin
  15046. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15047. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15048. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15049. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15050. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15051. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15052. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15053. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15054. end;
  15055. procedure Read_GL_ARB_draw_instanced;
  15056. begin
  15057. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15058. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15059. end;
  15060. procedure Read_GL_ARB_framebuffer_object;
  15061. begin
  15062. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15063. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15064. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15065. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15066. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15067. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15068. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15069. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15070. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15071. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15072. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15073. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15074. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15075. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15076. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15077. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15078. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15079. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15080. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15081. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15082. end;
  15083. procedure Read_GL_ARB_geometry_shader4;
  15084. begin
  15085. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15086. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15087. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15088. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15089. end;
  15090. procedure Read_GL_ARB_instanced_arrays;
  15091. begin
  15092. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15093. end;
  15094. procedure Read_GL_ARB_map_buffer_range;
  15095. begin
  15096. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15097. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15098. end;
  15099. procedure Read_GL_ARB_texture_buffer_object;
  15100. begin
  15101. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15102. end;
  15103. procedure Read_GL_ARB_vertex_array_object;
  15104. begin
  15105. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15106. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15107. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15108. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15109. end;
  15110. procedure Read_GL_ARB_uniform_buffer_object;
  15111. begin
  15112. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15113. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15114. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15115. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15116. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15117. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15118. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15119. end;
  15120. procedure Read_GL_ARB_copy_buffer;
  15121. begin
  15122. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15123. end;
  15124. procedure Read_GL_ARB_draw_elements_base_vertex;
  15125. begin
  15126. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15127. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15128. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15129. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15130. end;
  15131. procedure Read_GL_ARB_provoking_vertex;
  15132. begin
  15133. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15134. end;
  15135. procedure Read_GL_ARB_sync;
  15136. begin
  15137. glFenceSync := dglGetProcAddress('glFenceSync');
  15138. glIsSync := dglGetProcAddress('glIsSync');
  15139. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15140. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15141. glWaitSync := dglGetProcAddress('glWaitSync');
  15142. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15143. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15144. end;
  15145. procedure Read_GL_ARB_texture_multisample;
  15146. begin
  15147. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15148. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15149. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15150. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15151. end;
  15152. procedure Read_GL_ARB_draw_buffers_blend;
  15153. begin
  15154. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15155. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15156. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15157. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15158. end;
  15159. procedure Read_GL_ARB_sample_shading;
  15160. begin
  15161. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15162. end;
  15163. procedure Read_GL_ARB_shading_language_include;
  15164. begin
  15165. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15166. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15167. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15168. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15169. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15170. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15171. end;
  15172. procedure Read_GL_ARB_blend_func_extended;
  15173. begin
  15174. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15175. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15176. end;
  15177. procedure Read_GL_ARB_sampler_objects;
  15178. begin
  15179. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15180. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15181. glIsSampler := dglGetProcAddress('glIsSampler');
  15182. glBindSampler := dglGetProcAddress('glBindSampler');
  15183. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15184. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15185. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15186. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15187. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15188. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15189. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15190. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15191. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15192. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15193. end;
  15194. procedure Read_GL_ARB_timer_query;
  15195. begin
  15196. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15197. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15198. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15199. end;
  15200. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15201. begin
  15202. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15203. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15204. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15205. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15206. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15207. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15208. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15209. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15210. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15211. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15212. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15213. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15214. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15215. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15216. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15217. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15218. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15219. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15220. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15221. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15222. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15223. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15224. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15225. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15226. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15227. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15228. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15229. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15230. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15231. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15232. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15233. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15234. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15235. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15236. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15237. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15238. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15239. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15240. end;
  15241. procedure Read_GL_ARB_draw_indirect;
  15242. begin
  15243. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15244. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15245. end;
  15246. procedure Read_GL_ARB_gpu_shader_fp64;
  15247. begin
  15248. glUniform1d := dglGetProcAddress('glUniform1d');
  15249. glUniform2d := dglGetProcAddress('glUniform2d');
  15250. glUniform3d := dglGetProcAddress('glUniform3d');
  15251. glUniform4d := dglGetProcAddress('glUniform4d');
  15252. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15253. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15254. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15255. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15256. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15257. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15258. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15259. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15260. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15261. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15262. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15263. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15264. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15265. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15266. end;
  15267. procedure Read_GL_ARB_shader_subroutine;
  15268. begin
  15269. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15270. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15271. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15272. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15273. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15274. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15275. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15276. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15277. end;
  15278. procedure Read_GL_ARB_tessellation_shader;
  15279. begin
  15280. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15281. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15282. end;
  15283. procedure Read_GL_ARB_transform_feedback2;
  15284. begin
  15285. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15286. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15287. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15288. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15289. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15290. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15291. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15292. end;
  15293. procedure Read_GL_ARB_transform_feedback3;
  15294. begin
  15295. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15296. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15297. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15298. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15299. end;
  15300. procedure Read_GL_ARB_ES2_compatibility;
  15301. begin
  15302. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15303. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15304. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15305. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15306. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15307. end;
  15308. procedure Read_GL_ARB_get_program_binary;
  15309. begin
  15310. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15311. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15312. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15313. end;
  15314. procedure Read_GL_ARB_separate_shader_objects;
  15315. begin
  15316. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15317. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15318. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15319. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15320. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15321. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15322. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15323. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15324. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15325. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15326. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15327. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15328. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15329. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15330. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15331. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15332. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15333. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15334. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15335. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15336. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15337. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15338. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15339. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15340. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15341. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15342. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15343. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15344. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15345. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15346. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15347. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15348. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15349. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15350. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15351. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15352. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15353. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15354. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15355. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15356. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15357. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15358. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15359. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15360. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15361. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15362. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15363. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15364. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15365. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15366. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15367. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15368. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15369. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15370. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15371. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15372. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15373. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15374. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15375. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15376. end;
  15377. procedure Read_GL_ARB_vertex_attrib_64bit;
  15378. begin
  15379. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15380. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15381. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15382. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15383. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15384. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15385. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15386. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15387. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15388. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15389. end;
  15390. procedure Read_GL_ARB_viewport_array;
  15391. begin
  15392. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15393. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15394. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15395. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15396. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15397. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15398. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15399. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15400. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15401. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15402. end;
  15403. // GL 4.2
  15404. procedure Read_GL_ARB_base_instance;
  15405. begin
  15406. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15407. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15408. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15409. end;
  15410. procedure Read_GL_ARB_transform_feedback_instanced;
  15411. begin
  15412. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15413. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15414. end;
  15415. procedure Read_GL_ARB_internalformat_query;
  15416. begin
  15417. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15418. end;
  15419. procedure Read_GL_ARB_shader_atomic_counters;
  15420. begin
  15421. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15422. end;
  15423. procedure Read_GL_ARB_shader_image_load_store;
  15424. begin
  15425. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15426. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15427. end;
  15428. procedure Read_GL_ARB_texture_storage;
  15429. begin
  15430. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15431. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15432. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15433. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15434. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15435. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15436. end;
  15437. // GL 4.3
  15438. procedure Read_GL_KHR_debug;
  15439. begin
  15440. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15441. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15442. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15443. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15444. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15445. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15446. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15447. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15448. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15449. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15450. end;
  15451. procedure Read_GL_ARB_clear_buffer_object;
  15452. begin
  15453. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15454. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15455. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15456. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15457. end;
  15458. procedure Read_GL_ARB_compute_shader;
  15459. begin
  15460. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15461. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15462. end;
  15463. procedure Read_GL_ARB_copy_image;
  15464. begin
  15465. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15466. end;
  15467. procedure Read_GL_ARB_framebuffer_no_attachments;
  15468. begin
  15469. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15470. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15471. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15472. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15473. end;
  15474. procedure Read_GL_ARB_internalformat_query2;
  15475. begin
  15476. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15477. end;
  15478. procedure Read_GL_ARB_invalidate_subdata;
  15479. begin
  15480. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15481. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15482. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15483. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15484. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15485. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15486. end;
  15487. procedure Read_GL_ARB_multi_draw_indirect;
  15488. begin
  15489. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15490. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15491. end;
  15492. procedure Read_GL_ARB_program_interface_query;
  15493. begin
  15494. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15495. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15496. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15497. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15498. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15499. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15500. end;
  15501. procedure Read_GL_ARB_shader_storage_buffer_object;
  15502. begin
  15503. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15504. end;
  15505. procedure Read_GL_ARB_texture_buffer_range;
  15506. begin
  15507. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15508. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15509. end;
  15510. procedure Read_GL_ARB_texture_storage_multisample;
  15511. begin
  15512. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15513. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15514. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15515. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15516. end;
  15517. procedure Read_GL_ARB_texture_view;
  15518. begin
  15519. glTextureView := dglGetProcAddress('glTextureView');
  15520. end;
  15521. procedure Read_GL_ARB_vertex_attrib_binding;
  15522. begin
  15523. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15524. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15525. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15526. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15527. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15528. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15529. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15530. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15531. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15532. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15533. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15534. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15535. end;
  15536. procedure Read_GL_4_4;
  15537. begin
  15538. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15539. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15540. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15541. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15542. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15543. glBindTextures := dglGetProcAddress('glBindTextures');
  15544. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15545. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15546. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15547. end;
  15548. procedure Read_GL_NV_path_rendering;
  15549. begin
  15550. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15551. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15552. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15553. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15554. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15555. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15556. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15557. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15558. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15559. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15560. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15561. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15562. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15563. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15564. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15565. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15566. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15567. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15568. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15569. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15570. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15571. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15572. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15573. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15574. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15575. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15576. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15577. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15578. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15579. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15580. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15581. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15582. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15583. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15584. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15585. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15586. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15587. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15588. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15589. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15590. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15591. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15592. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15593. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15594. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15595. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15596. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15597. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15598. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15599. end;
  15600. procedure Read_GL_AMD_stencil_operation_extended;
  15601. begin
  15602. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15603. end;
  15604. procedure Read_GL_NV_bindless_texture;
  15605. begin
  15606. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  15607. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  15608. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  15609. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  15610. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  15611. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  15612. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  15613. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  15614. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  15615. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  15616. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  15617. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  15618. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  15619. end;
  15620. procedure Read_GL_ARB_cl_event;
  15621. begin
  15622. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  15623. end;
  15624. procedure Read_GL_ARB_debug_output;
  15625. begin
  15626. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  15627. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  15628. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  15629. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  15630. end;
  15631. procedure Read_GL_ARB_robustness;
  15632. begin
  15633. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  15634. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  15635. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  15636. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  15637. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  15638. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  15639. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  15640. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  15641. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  15642. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  15643. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  15644. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  15645. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  15646. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  15647. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  15648. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  15649. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  15650. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  15651. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  15652. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  15653. end;
  15654. procedure Read_GL_ATI_draw_buffers;
  15655. begin
  15656. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  15657. end;
  15658. procedure Read_GL_ATI_element_array;
  15659. begin
  15660. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  15661. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  15662. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  15663. end;
  15664. procedure Read_GL_ATI_envmap_bumpmap;
  15665. begin
  15666. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  15667. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  15668. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  15669. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  15670. end;
  15671. procedure Read_GL_ATI_fragment_shader;
  15672. begin
  15673. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  15674. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  15675. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  15676. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  15677. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  15678. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  15679. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  15680. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  15681. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  15682. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  15683. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  15684. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  15685. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  15686. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  15687. end;
  15688. procedure Read_GL_ATI_map_object_buffer;
  15689. begin
  15690. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  15691. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  15692. end;
  15693. procedure Read_GL_ATI_pn_triangles;
  15694. begin
  15695. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  15696. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  15697. end;
  15698. procedure Read_GL_ATI_separate_stencil;
  15699. begin
  15700. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  15701. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  15702. end;
  15703. procedure Read_GL_ATI_vertex_array_object;
  15704. begin
  15705. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  15706. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  15707. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  15708. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  15709. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  15710. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  15711. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  15712. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  15713. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  15714. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  15715. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  15716. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  15717. end;
  15718. procedure Read_GL_ATI_vertex_attrib_array_object;
  15719. begin
  15720. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  15721. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  15722. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  15723. end;
  15724. procedure Read_GL_ATI_vertex_streams;
  15725. begin
  15726. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  15727. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  15728. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  15729. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  15730. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  15731. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  15732. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  15733. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  15734. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  15735. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  15736. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  15737. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  15738. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  15739. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  15740. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  15741. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  15742. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  15743. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  15744. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  15745. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  15746. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  15747. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  15748. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  15749. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  15750. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  15751. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  15752. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  15753. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  15754. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  15755. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  15756. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  15757. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  15758. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  15759. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  15760. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  15761. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  15762. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  15763. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  15764. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  15765. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  15766. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  15767. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  15768. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  15769. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  15770. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  15771. end;
  15772. procedure Read_GL_AMD_performance_monitor;
  15773. begin
  15774. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  15775. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  15776. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  15777. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  15778. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  15779. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  15780. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  15781. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  15782. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  15783. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  15784. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  15785. end;
  15786. procedure Read_GL_AMD_vertex_shader_tesselator;
  15787. begin
  15788. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  15789. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  15790. end;
  15791. procedure Read_GL_AMD_draw_buffers_blend;
  15792. begin
  15793. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  15794. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  15795. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  15796. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  15797. end;
  15798. procedure Read_GL_AMD_name_gen_delete;
  15799. begin
  15800. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  15801. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  15802. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  15803. end;
  15804. procedure Read_GL_AMD_debug_output;
  15805. begin
  15806. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  15807. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  15808. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  15809. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  15810. end;
  15811. procedure Read_GL_EXT_blend_color;
  15812. begin
  15813. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  15814. end;
  15815. procedure Read_GL_EXT_blend_func_separate;
  15816. begin
  15817. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  15818. end;
  15819. procedure Read_GL_EXT_blend_minmax;
  15820. begin
  15821. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  15822. end;
  15823. procedure Read_GL_EXT_color_subtable;
  15824. begin
  15825. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  15826. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  15827. end;
  15828. procedure Read_GL_EXT_compiled_vertex_array;
  15829. begin
  15830. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  15831. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  15832. end;
  15833. procedure Read_GL_EXT_convolution;
  15834. begin
  15835. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  15836. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  15837. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  15838. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  15839. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  15840. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  15841. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  15842. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  15843. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  15844. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  15845. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  15846. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  15847. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  15848. end;
  15849. procedure Read_GL_EXT_coordinate_frame;
  15850. begin
  15851. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  15852. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  15853. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  15854. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  15855. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  15856. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  15857. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  15858. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  15859. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  15860. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  15861. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  15862. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  15863. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  15864. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  15865. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  15866. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  15867. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  15868. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  15869. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  15870. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  15871. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  15872. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  15873. end;
  15874. procedure Read_GL_EXT_copy_texture;
  15875. begin
  15876. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  15877. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  15878. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  15879. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  15880. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  15881. end;
  15882. procedure Read_GL_EXT_cull_vertex;
  15883. begin
  15884. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  15885. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  15886. end;
  15887. procedure Read_GL_EXT_draw_range_elements;
  15888. begin
  15889. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  15890. end;
  15891. procedure Read_GL_EXT_fog_coord;
  15892. begin
  15893. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  15894. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  15895. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  15896. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  15897. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  15898. end;
  15899. procedure Read_GL_EXT_framebuffer_object;
  15900. begin
  15901. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  15902. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  15903. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  15904. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  15905. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  15906. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  15907. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  15908. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  15909. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  15910. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  15911. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  15912. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  15913. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  15914. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  15915. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  15916. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  15917. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  15918. end;
  15919. procedure Read_GL_EXT_histogram;
  15920. begin
  15921. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  15922. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  15923. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  15924. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  15925. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  15926. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  15927. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  15928. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  15929. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  15930. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  15931. end;
  15932. procedure Read_GL_EXT_index_func;
  15933. begin
  15934. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  15935. end;
  15936. procedure Read_GL_EXT_index_material;
  15937. begin
  15938. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  15939. end;
  15940. procedure Read_GL_EXT_light_texture;
  15941. begin
  15942. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  15943. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  15944. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  15945. end;
  15946. procedure Read_GL_EXT_multi_draw_arrays;
  15947. begin
  15948. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  15949. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  15950. end;
  15951. procedure Read_GL_EXT_multisample;
  15952. begin
  15953. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  15954. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  15955. end;
  15956. procedure Read_GL_EXT_paletted_texture;
  15957. begin
  15958. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  15959. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  15960. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  15961. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  15962. end;
  15963. procedure Read_GL_EXT_pixel_transform;
  15964. begin
  15965. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  15966. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  15967. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  15968. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  15969. end;
  15970. procedure Read_GL_EXT_point_parameters;
  15971. begin
  15972. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  15973. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  15974. end;
  15975. procedure Read_GL_EXT_polygon_offset;
  15976. begin
  15977. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  15978. end;
  15979. procedure Read_GL_EXT_secondary_color;
  15980. begin
  15981. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  15982. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  15983. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  15984. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  15985. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  15986. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  15987. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  15988. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  15989. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  15990. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  15991. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  15992. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  15993. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  15994. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  15995. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  15996. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  15997. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  15998. end;
  15999. procedure Read_GL_EXT_stencil_two_side;
  16000. begin
  16001. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16002. end;
  16003. procedure Read_GL_EXT_subtexture;
  16004. begin
  16005. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16006. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16007. end;
  16008. procedure Read_GL_EXT_texture3D;
  16009. begin
  16010. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16011. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16012. end;
  16013. procedure Read_GL_EXT_texture_object;
  16014. begin
  16015. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16016. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16017. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16018. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16019. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16020. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16021. end;
  16022. procedure Read_GL_EXT_texture_perturb_normal;
  16023. begin
  16024. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16025. end;
  16026. procedure Read_GL_EXT_vertex_array;
  16027. begin
  16028. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16029. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16030. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16031. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16032. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16033. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16034. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16035. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16036. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16037. end;
  16038. procedure Read_GL_EXT_vertex_shader;
  16039. begin
  16040. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16041. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16042. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16043. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16044. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16045. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16046. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16047. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16048. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16049. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16050. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16051. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16052. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16053. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16054. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16055. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16056. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16057. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16058. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16059. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16060. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16061. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16062. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16063. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16064. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16065. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16066. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16067. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16068. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16069. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16070. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16071. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16072. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16073. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16074. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16075. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16076. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16077. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16078. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16079. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16080. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16081. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16082. end;
  16083. procedure Read_GL_EXT_vertex_weighting;
  16084. begin
  16085. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16086. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16087. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16088. end;
  16089. procedure Read_GL_EXT_depth_bounds_test;
  16090. begin
  16091. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16092. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16093. end;
  16094. procedure Read_GL_EXT_blend_equation_separate;
  16095. begin
  16096. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16097. end;
  16098. procedure Read_GL_EXT_stencil_clear_tag;
  16099. begin
  16100. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16101. end;
  16102. procedure Read_GL_EXT_framebuffer_blit;
  16103. begin
  16104. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16105. end;
  16106. procedure Read_GL_EXT_framebuffer_multisample;
  16107. begin
  16108. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16109. end;
  16110. procedure Read_GL_EXT_timer_query;
  16111. begin
  16112. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16113. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16114. end;
  16115. procedure Read_GL_EXT_gpu_program_parameters;
  16116. begin
  16117. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16118. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16119. end;
  16120. procedure Read_GL_EXT_bindable_uniform;
  16121. begin
  16122. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16123. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16124. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16125. end;
  16126. procedure Read_GL_EXT_draw_buffers2;
  16127. begin
  16128. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16129. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16130. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16131. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16132. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16133. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16134. end;
  16135. procedure Read_GL_EXT_draw_instanced;
  16136. begin
  16137. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16138. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16139. end;
  16140. procedure Read_GL_EXT_geometry_shader4;
  16141. begin
  16142. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16143. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16144. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16145. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16146. end;
  16147. procedure Read_GL_EXT_gpu_shader4;
  16148. begin
  16149. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16150. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16151. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16152. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16153. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16154. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16155. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16156. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16157. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16158. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16159. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16160. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16161. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16162. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16163. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16164. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16165. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16166. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16167. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16168. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16169. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16170. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16171. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16172. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16173. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16174. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16175. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16176. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16177. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16178. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16179. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16180. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16181. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16182. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16183. end;
  16184. procedure Read_GL_EXT_texture_array;
  16185. begin
  16186. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16187. end;
  16188. procedure Read_GL_EXT_texture_buffer_object;
  16189. begin
  16190. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16191. end;
  16192. procedure Read_GL_EXT_texture_integer;
  16193. begin
  16194. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16195. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16196. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16197. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16198. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16199. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16200. end;
  16201. procedure Read_GL_EXT_transform_feedback;
  16202. begin
  16203. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16204. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16205. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16206. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16207. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16208. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16209. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16210. end;
  16211. procedure Read_GL_EXT_direct_state_access;
  16212. begin
  16213. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16214. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16215. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16216. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16217. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16218. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16219. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16220. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16221. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16222. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16223. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16224. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16225. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16226. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16227. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16228. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16229. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16230. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16231. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16232. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16233. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16234. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16235. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16236. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16237. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16238. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16239. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16240. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16241. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16242. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16243. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16244. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16245. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16246. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16247. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16248. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16249. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16250. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16251. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16252. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16253. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16254. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16255. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16256. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16257. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16258. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16259. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16260. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16261. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16262. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16263. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16264. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16265. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16266. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16267. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16268. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16269. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16270. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16271. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16272. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16273. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16274. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16275. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16276. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16277. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16278. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16279. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16280. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16281. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16282. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16283. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16284. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16285. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16286. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16287. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16288. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16289. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16290. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16291. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16292. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16293. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16294. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16295. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16296. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16297. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16298. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16299. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16300. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16301. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16302. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16303. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16304. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16305. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16306. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16307. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16308. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16309. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16310. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16311. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16312. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16313. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16314. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16315. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16316. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16317. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16318. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16319. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16320. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16321. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16322. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16323. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16324. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16325. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16326. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16327. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16328. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16329. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16330. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16331. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16332. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16333. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16334. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16335. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16336. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16337. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16338. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16339. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16340. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16341. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16342. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16343. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16344. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16345. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16346. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16347. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16348. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16349. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16350. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16351. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16352. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16353. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16354. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16355. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16356. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16357. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16358. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16359. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16360. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16361. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16362. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16363. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16364. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16365. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16366. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16367. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16368. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16369. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16370. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16371. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16372. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16373. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16374. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16375. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16376. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16377. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16378. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16379. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16380. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16381. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16382. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16383. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16384. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16385. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16386. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16387. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16388. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16389. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16390. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16391. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16392. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16393. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16394. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16395. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16396. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16397. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16398. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16399. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16400. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16401. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16402. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16403. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16404. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16405. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16406. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16407. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16408. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16409. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16410. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16411. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16412. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16413. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16414. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16415. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16416. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16417. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16418. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16419. end;
  16420. procedure Read_GL_EXT_separate_shader_objects;
  16421. begin
  16422. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16423. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16424. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16425. end;
  16426. procedure Read_GL_EXT_shader_image_load_store;
  16427. begin
  16428. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16429. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16430. end;
  16431. procedure Read_GL_EXT_vertex_attrib_64bit;
  16432. begin
  16433. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16434. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16435. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16436. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16437. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16438. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16439. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16440. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16441. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16442. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16443. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16444. end;
  16445. procedure Read_GL_HP_image_transform;
  16446. begin
  16447. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16448. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16449. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16450. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16451. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16452. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16453. end;
  16454. procedure Read_GL_IBM_multimode_draw_arrays;
  16455. begin
  16456. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16457. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16458. end;
  16459. procedure Read_GL_IBM_vertex_array_lists;
  16460. begin
  16461. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16462. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16463. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16464. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16465. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16466. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16467. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16468. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16469. end;
  16470. procedure Read_GL_INGR_blend_func_separate;
  16471. begin
  16472. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16473. end;
  16474. procedure Read_GL_INTEL_parallel_arrays;
  16475. begin
  16476. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16477. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16478. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16479. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16480. end;
  16481. procedure Read_GL_MESA_resize_buffers;
  16482. begin
  16483. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16484. end;
  16485. procedure Read_GL_MESA_window_pos;
  16486. begin
  16487. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16488. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16489. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16490. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16491. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16492. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16493. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16494. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16495. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16496. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16497. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16498. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16499. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16500. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16501. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16502. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16503. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16504. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16505. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16506. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16507. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16508. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16509. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16510. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16511. end;
  16512. procedure Read_GL_NV_evaluators;
  16513. begin
  16514. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16515. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16516. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16517. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16518. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16519. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16520. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16521. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16522. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16523. end;
  16524. procedure Read_GL_NV_fence;
  16525. begin
  16526. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16527. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16528. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16529. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16530. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16531. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16532. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16533. end;
  16534. procedure Read_GL_NV_fragment_program;
  16535. begin
  16536. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16537. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16538. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16539. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16540. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16541. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16542. end;
  16543. procedure Read_GL_NV_half_float;
  16544. begin
  16545. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16546. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16547. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16548. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16549. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16550. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16551. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16552. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16553. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16554. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16555. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16556. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16557. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16558. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16559. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16560. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16561. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16562. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16563. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16564. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16565. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16566. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16567. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16568. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16569. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16570. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16571. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16572. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16573. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16574. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16575. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16576. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16577. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16578. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16579. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  16580. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  16581. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  16582. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  16583. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  16584. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  16585. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  16586. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  16587. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  16588. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  16589. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  16590. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  16591. end;
  16592. procedure Read_GL_NV_occlusion_query;
  16593. begin
  16594. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  16595. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  16596. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  16597. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  16598. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  16599. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  16600. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  16601. end;
  16602. procedure Read_GL_NV_pixel_data_range;
  16603. begin
  16604. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  16605. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  16606. end;
  16607. procedure Read_GL_NV_point_sprite;
  16608. begin
  16609. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  16610. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  16611. end;
  16612. procedure Read_GL_NV_primitive_restart;
  16613. begin
  16614. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  16615. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  16616. end;
  16617. procedure Read_GL_NV_register_combiners;
  16618. begin
  16619. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  16620. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  16621. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  16622. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  16623. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  16624. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  16625. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  16626. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  16627. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  16628. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  16629. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  16630. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  16631. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  16632. end;
  16633. procedure Read_GL_NV_register_combiners2;
  16634. begin
  16635. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  16636. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  16637. end;
  16638. procedure Read_GL_NV_vertex_array_range;
  16639. begin
  16640. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  16641. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  16642. end;
  16643. procedure Read_GL_NV_vertex_program;
  16644. begin
  16645. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  16646. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  16647. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  16648. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  16649. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  16650. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  16651. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  16652. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  16653. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  16654. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  16655. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  16656. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  16657. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  16658. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  16659. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  16660. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  16661. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  16662. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  16663. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  16664. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  16665. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  16666. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  16667. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  16668. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  16669. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  16670. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  16671. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  16672. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  16673. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  16674. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  16675. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  16676. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  16677. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  16678. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  16679. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  16680. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  16681. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  16682. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  16683. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  16684. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  16685. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  16686. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  16687. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  16688. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  16689. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  16690. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  16691. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  16692. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  16693. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  16694. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  16695. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  16696. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  16697. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  16698. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  16699. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  16700. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  16701. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  16702. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  16703. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  16704. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  16705. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  16706. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  16707. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  16708. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  16709. end;
  16710. procedure Read_GL_NV_depth_buffer_float;
  16711. begin
  16712. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  16713. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  16714. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  16715. end;
  16716. procedure Read_GL_NV_framebuffer_multisample_coverage;
  16717. begin
  16718. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  16719. end;
  16720. procedure Read_GL_NV_geometry_program4;
  16721. begin
  16722. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  16723. end;
  16724. procedure Read_GL_NV_gpu_program4;
  16725. begin
  16726. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  16727. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  16728. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  16729. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  16730. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  16731. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  16732. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  16733. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  16734. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  16735. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  16736. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  16737. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  16738. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  16739. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  16740. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  16741. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  16742. end;
  16743. procedure Read_GL_NV_parameter_buffer_object;
  16744. begin
  16745. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  16746. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  16747. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  16748. end;
  16749. procedure Read_GL_NV_transform_feedback;
  16750. begin
  16751. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  16752. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  16753. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  16754. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  16755. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  16756. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  16757. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  16758. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  16759. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  16760. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  16761. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  16762. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  16763. end;
  16764. procedure Read_GL_NV_conditional_render;
  16765. begin
  16766. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  16767. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  16768. end;
  16769. procedure Read_GL_NV_present_video;
  16770. begin
  16771. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  16772. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  16773. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  16774. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  16775. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  16776. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  16777. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  16778. end;
  16779. procedure Read_GL_NV_explicit_multisample;
  16780. begin
  16781. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  16782. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  16783. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  16784. end;
  16785. procedure Read_GL_NV_transform_feedback2;
  16786. begin
  16787. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  16788. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  16789. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  16790. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  16791. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  16792. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  16793. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  16794. end;
  16795. procedure Read_GL_NV_video_capture;
  16796. begin
  16797. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  16798. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  16799. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  16800. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  16801. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  16802. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  16803. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  16804. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  16805. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  16806. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  16807. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  16808. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  16809. end;
  16810. procedure Read_GL_NV_copy_image;
  16811. begin
  16812. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  16813. end;
  16814. procedure Read_GL_NV_shader_buffer_load;
  16815. begin
  16816. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  16817. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  16818. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  16819. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  16820. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  16821. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  16822. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  16823. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  16824. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  16825. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  16826. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  16827. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  16828. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  16829. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  16830. end;
  16831. procedure Read_GL_NV_vertex_buffer_unified_memory;
  16832. begin
  16833. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  16834. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  16835. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  16836. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  16837. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  16838. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  16839. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  16840. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  16841. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  16842. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  16843. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  16844. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  16845. end;
  16846. procedure Read_GL_NV_gpu_program5;
  16847. begin
  16848. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  16849. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  16850. end;
  16851. procedure Read_GL_NV_gpu_shader5;
  16852. begin
  16853. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  16854. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  16855. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  16856. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  16857. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  16858. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  16859. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  16860. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  16861. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  16862. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  16863. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  16864. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  16865. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  16866. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  16867. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  16868. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  16869. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  16870. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  16871. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  16872. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  16873. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  16874. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  16875. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  16876. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  16877. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  16878. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  16879. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  16880. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  16881. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  16882. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  16883. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  16884. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  16885. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  16886. end;
  16887. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  16888. begin
  16889. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  16890. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  16891. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  16892. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  16893. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  16894. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  16895. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  16896. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  16897. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  16898. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  16899. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  16900. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  16901. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  16902. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  16903. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  16904. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  16905. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  16906. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  16907. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  16908. end;
  16909. procedure Read_GL_NV_vdpau_interop;
  16910. begin
  16911. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  16912. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  16913. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  16914. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  16915. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  16916. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  16917. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  16918. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  16919. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  16920. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  16921. end;
  16922. procedure Read_GL_NV_texture_barrier;
  16923. begin
  16924. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  16925. end;
  16926. procedure Read_GL_PGI_misc_hints;
  16927. begin
  16928. glHintPGI := dglGetProcAddress('glHintPGI');
  16929. end;
  16930. procedure Read_GL_SGIS_detail_texture;
  16931. begin
  16932. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  16933. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  16934. end;
  16935. procedure Read_GL_SGIS_fog_function;
  16936. begin
  16937. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  16938. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  16939. end;
  16940. procedure Read_GL_SGIS_multisample;
  16941. begin
  16942. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  16943. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  16944. end;
  16945. procedure Read_GL_SGIS_pixel_texture;
  16946. begin
  16947. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  16948. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  16949. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  16950. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  16951. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  16952. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  16953. end;
  16954. procedure Read_GL_SGIS_point_parameters;
  16955. begin
  16956. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  16957. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  16958. end;
  16959. procedure Read_GL_SGIS_sharpen_texture;
  16960. begin
  16961. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  16962. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  16963. end;
  16964. procedure Read_GL_SGIS_texture4D;
  16965. begin
  16966. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  16967. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  16968. end;
  16969. procedure Read_GL_SGIS_texture_color_mask;
  16970. begin
  16971. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  16972. end;
  16973. procedure Read_GL_SGIS_texture_filter4;
  16974. begin
  16975. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  16976. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  16977. end;
  16978. procedure Read_GL_SGIX_async;
  16979. begin
  16980. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  16981. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  16982. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  16983. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  16984. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  16985. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  16986. end;
  16987. procedure Read_GL_SGIX_flush_raster;
  16988. begin
  16989. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  16990. end;
  16991. procedure Read_GL_SGIX_fragment_lighting;
  16992. begin
  16993. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  16994. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  16995. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  16996. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  16997. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  16998. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  16999. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17000. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17001. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17002. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17003. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17004. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17005. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17006. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17007. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17008. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17009. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17010. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17011. end;
  17012. procedure Read_GL_SGIX_framezoom;
  17013. begin
  17014. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17015. end;
  17016. procedure Read_GL_SGIX_igloo_interface;
  17017. begin
  17018. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17019. end;
  17020. procedure Read_GL_SGIX_instruments;
  17021. begin
  17022. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17023. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17024. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17025. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17026. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17027. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17028. end;
  17029. procedure Read_GL_SGIX_list_priority;
  17030. begin
  17031. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17032. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17033. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17034. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17035. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17036. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17037. end;
  17038. procedure Read_GL_SGIX_pixel_texture;
  17039. begin
  17040. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17041. end;
  17042. procedure Read_GL_SGIX_polynomial_ffd;
  17043. begin
  17044. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17045. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17046. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17047. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17048. end;
  17049. procedure Read_GL_SGIX_reference_plane;
  17050. begin
  17051. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17052. end;
  17053. procedure Read_GL_SGIX_sprite;
  17054. begin
  17055. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17056. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17057. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17058. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17059. end;
  17060. procedure Read_GL_SGIX_tag_sample_buffer;
  17061. begin
  17062. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17063. end;
  17064. procedure Read_GL_SGI_color_table;
  17065. begin
  17066. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17067. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17068. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17069. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17070. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17071. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17072. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17073. end;
  17074. procedure Read_GL_SUNX_constant_data;
  17075. begin
  17076. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17077. end;
  17078. procedure Read_GL_SUN_global_alpha;
  17079. begin
  17080. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17081. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17082. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17083. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17084. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17085. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17086. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17087. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17088. end;
  17089. procedure Read_GL_SUN_mesh_array;
  17090. begin
  17091. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17092. end;
  17093. procedure Read_GL_SUN_triangle_list;
  17094. begin
  17095. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17096. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17097. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17098. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17099. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17100. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17101. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17102. end;
  17103. procedure Read_GL_SUN_vertex;
  17104. begin
  17105. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17106. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17107. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17108. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17109. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17110. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17111. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17112. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17113. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17114. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17115. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17116. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17117. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17118. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17119. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17120. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17121. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17122. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17123. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17124. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17125. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17126. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17127. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17128. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17129. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17130. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17131. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17132. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17133. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17134. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17135. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17136. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17137. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17138. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17139. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17140. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17141. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17142. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17143. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17144. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17145. end;
  17146. {$IFDEF DGL_WIN}
  17147. procedure Read_WGL_ARB_buffer_region;
  17148. begin
  17149. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17150. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17151. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17152. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17153. end;
  17154. procedure Read_WGL_ARB_extensions_string;
  17155. begin
  17156. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17157. end;
  17158. procedure Read_WGL_ARB_make_current_read;
  17159. begin
  17160. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17161. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17162. end;
  17163. procedure Read_WGL_ARB_pbuffer;
  17164. begin
  17165. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17166. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17167. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17168. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17169. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17170. end;
  17171. procedure Read_WGL_ARB_pixel_format;
  17172. begin
  17173. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17174. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17175. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17176. end;
  17177. procedure Read_WGL_ARB_pixel_format_float;
  17178. begin
  17179. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17180. end;
  17181. procedure Read_WGL_ARB_render_texture;
  17182. begin
  17183. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17184. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17185. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17186. end;
  17187. procedure Read_WGL_ARB_create_context;
  17188. begin
  17189. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17190. end;
  17191. procedure Read_WGL_AMD_gpu_association;
  17192. begin
  17193. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17194. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17195. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17196. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17197. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17198. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17199. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17200. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17201. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17202. end;
  17203. procedure Read_WGL_EXT_display_color_table;
  17204. begin
  17205. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17206. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17207. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17208. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17209. end;
  17210. procedure Read_WGL_EXT_extensions_string;
  17211. begin
  17212. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17213. end;
  17214. procedure Read_WGL_EXT_make_current_read;
  17215. begin
  17216. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17217. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17218. end;
  17219. procedure Read_WGL_EXT_pbuffer;
  17220. begin
  17221. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17222. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17223. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17224. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17225. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17226. end;
  17227. procedure Read_WGL_EXT_pixel_format;
  17228. begin
  17229. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17230. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17231. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17232. end;
  17233. procedure Read_WGL_EXT_swap_control;
  17234. begin
  17235. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17236. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17237. end;
  17238. procedure Read_WGL_I3D_digital_video_control;
  17239. begin
  17240. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17241. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17242. end;
  17243. procedure Read_WGL_I3D_gamma;
  17244. begin
  17245. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17246. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17247. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17248. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17249. end;
  17250. procedure Read_WGL_I3D_genlock;
  17251. begin
  17252. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17253. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17254. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17255. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17256. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17257. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17258. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17259. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17260. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17261. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17262. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17263. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17264. end;
  17265. procedure Read_WGL_I3D_image_buffer;
  17266. begin
  17267. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17268. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17269. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17270. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17271. end;
  17272. procedure Read_WGL_I3D_swap_frame_lock;
  17273. begin
  17274. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17275. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17276. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17277. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17278. end;
  17279. procedure Read_WGL_I3D_swap_frame_usage;
  17280. begin
  17281. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17282. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17283. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17284. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17285. end;
  17286. procedure Read_WGL_NV_vertex_array_range;
  17287. begin
  17288. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17289. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17290. end;
  17291. procedure Read_WGL_NV_present_video;
  17292. begin
  17293. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17294. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17295. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17296. end;
  17297. procedure Read_WGL_NV_video_output;
  17298. begin
  17299. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17300. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17301. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17302. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17303. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17304. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17305. end;
  17306. procedure Read_WGL_NV_swap_group;
  17307. begin
  17308. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17309. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17310. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17311. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17312. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17313. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17314. end;
  17315. procedure Read_WGL_NV_gpu_affinity;
  17316. begin
  17317. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17318. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17319. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17320. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17321. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17322. end;
  17323. procedure Read_WGL_NV_video_capture;
  17324. begin
  17325. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17326. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17327. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17328. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17329. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17330. end;
  17331. procedure Read_WGL_NV_copy_image;
  17332. begin
  17333. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17334. end;
  17335. procedure Read_WGL_NV_DX_interop;
  17336. begin
  17337. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17338. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17339. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17340. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17341. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17342. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17343. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17344. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17345. end;
  17346. procedure Read_WGL_OML_sync_control;
  17347. begin
  17348. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17349. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17350. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17351. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17352. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17353. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17354. end;
  17355. procedure Read_WGL_3DL_stereo_control;
  17356. begin
  17357. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17358. end;
  17359. procedure Read_WIN_draw_range_elements;
  17360. begin
  17361. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17362. end;
  17363. procedure Read_WIN_swap_hint;
  17364. begin
  17365. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17366. end;
  17367. {$ENDIF}
  17368. procedure ReadExtensions;
  17369. begin
  17370. ReadOpenGLCore;
  17371. Read_GL_3DFX_tbuffer;
  17372. Read_GL_APPLE_element_array;
  17373. Read_GL_APPLE_fence;
  17374. Read_GL_APPLE_vertex_array_object;
  17375. Read_GL_APPLE_vertex_array_range;
  17376. Read_GL_APPLE_texture_range;
  17377. Read_GL_APPLE_vertex_program_evaluators;
  17378. Read_GL_APPLE_object_purgeable;
  17379. Read_GL_ARB_matrix_palette;
  17380. Read_GL_ARB_multitexture;
  17381. Read_GL_ARB_point_parameters;
  17382. Read_GL_ARB_texture_compression;
  17383. Read_GL_ARB_transpose_matrix;
  17384. Read_GL_ARB_vertex_blend;
  17385. Read_GL_ARB_vertex_buffer_object;
  17386. Read_GL_ARB_vertex_program;
  17387. Read_GL_ARB_window_pos;
  17388. Read_GL_ARB_color_buffer_float;
  17389. Read_GL_ARB_Shader_Objects;
  17390. Read_GL_ARB_occlusion_query;
  17391. Read_GL_ARB_draw_instanced;
  17392. Read_GL_ARB_framebuffer_object;
  17393. Read_GL_ARB_geometry_shader4;
  17394. Read_GL_ARB_instanced_arrays;
  17395. Read_GL_ARB_map_buffer_range;
  17396. Read_GL_ARB_texture_buffer_object;
  17397. Read_GL_ARB_vertex_array_object;
  17398. Read_GL_ARB_uniform_buffer_object;
  17399. Read_GL_ARB_copy_buffer;
  17400. Read_GL_ARB_draw_elements_base_vertex;
  17401. Read_GL_ARB_provoking_vertex;
  17402. Read_GL_ARB_sync;
  17403. Read_GL_ARB_texture_multisample;
  17404. Read_GL_ARB_draw_buffers_blend;
  17405. Read_GL_ARB_sample_shading;
  17406. Read_GL_ARB_shading_language_include;
  17407. Read_GL_ARB_blend_func_extended;
  17408. Read_GL_ARB_sampler_objects;
  17409. Read_GL_ARB_timer_query;
  17410. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17411. Read_GL_ARB_draw_indirect;
  17412. Read_GL_ARB_gpu_shader_fp64;
  17413. Read_GL_ARB_shader_subroutine;
  17414. Read_GL_ARB_tessellation_shader;
  17415. Read_GL_ARB_transform_feedback2;
  17416. Read_GL_ARB_transform_feedback3;
  17417. Read_GL_ARB_ES2_compatibility;
  17418. Read_GL_ARB_get_program_binary;
  17419. Read_GL_ARB_separate_shader_objects;
  17420. Read_GL_ARB_vertex_attrib_64bit;
  17421. Read_GL_ARB_viewport_array;
  17422. Read_GL_ARB_cl_event;
  17423. Read_GL_ARB_debug_output;
  17424. Read_GL_ARB_robustness;
  17425. //
  17426. Read_GL_ATI_draw_buffers;
  17427. Read_GL_ATI_element_array;
  17428. Read_GL_ATI_envmap_bumpmap;
  17429. Read_GL_ATI_fragment_shader;
  17430. Read_GL_ATI_map_object_buffer;
  17431. Read_GL_ATI_pn_triangles;
  17432. Read_GL_ATI_separate_stencil;
  17433. Read_GL_ATI_vertex_array_object;
  17434. Read_GL_ATI_vertex_attrib_array_object;
  17435. Read_GL_ATI_vertex_streams;
  17436. Read_GL_AMD_performance_monitor;
  17437. Read_GL_AMD_vertex_shader_tesselator;
  17438. Read_GL_AMD_draw_buffers_blend;
  17439. Read_GL_AMD_name_gen_delete;
  17440. Read_GL_AMD_debug_output;
  17441. Read_GL_AMD_stencil_operation_extended;
  17442. Read_GL_EXT_blend_color;
  17443. Read_GL_EXT_blend_func_separate;
  17444. Read_GL_EXT_blend_minmax;
  17445. Read_GL_EXT_color_subtable;
  17446. Read_GL_EXT_compiled_vertex_array;
  17447. Read_GL_EXT_convolution;
  17448. Read_GL_EXT_coordinate_frame;
  17449. Read_GL_EXT_copy_texture;
  17450. Read_GL_EXT_cull_vertex;
  17451. Read_GL_EXT_draw_range_elements;
  17452. Read_GL_EXT_fog_coord;
  17453. Read_GL_EXT_framebuffer_object;
  17454. Read_GL_EXT_histogram;
  17455. Read_GL_EXT_index_func;
  17456. Read_GL_EXT_index_material;
  17457. Read_GL_EXT_multi_draw_arrays;
  17458. Read_GL_EXT_multisample;
  17459. Read_GL_EXT_paletted_texture;
  17460. Read_GL_EXT_pixel_transform;
  17461. Read_GL_EXT_point_parameters;
  17462. Read_GL_EXT_polygon_offset;
  17463. Read_GL_EXT_secondary_color;
  17464. Read_GL_EXT_stencil_two_side;
  17465. Read_GL_EXT_subtexture;
  17466. Read_GL_EXT_texture3D;
  17467. Read_GL_EXT_texture_object;
  17468. Read_GL_EXT_texture_perturb_normal;
  17469. Read_GL_EXT_vertex_array;
  17470. Read_GL_EXT_vertex_shader;
  17471. Read_GL_EXT_vertex_weighting;
  17472. Read_GL_EXT_depth_bounds_test;
  17473. Read_GL_EXT_blend_equation_separate;
  17474. Read_GL_EXT_stencil_clear_tag;
  17475. Read_GL_EXT_framebuffer_blit;
  17476. Read_GL_EXT_framebuffer_multisample;
  17477. Read_GL_EXT_timer_query;
  17478. Read_GL_EXT_gpu_program_parameters;
  17479. Read_GL_EXT_bindable_uniform;
  17480. Read_GL_EXT_draw_buffers2;
  17481. Read_GL_EXT_draw_instanced;
  17482. Read_GL_EXT_geometry_shader4;
  17483. Read_GL_EXT_gpu_shader4;
  17484. Read_GL_EXT_texture_array;
  17485. Read_GL_EXT_texture_buffer_object;
  17486. Read_GL_EXT_texture_integer;
  17487. Read_GL_EXT_transform_feedback;
  17488. Read_GL_EXT_direct_state_access;
  17489. Read_GL_EXT_separate_shader_objects;
  17490. Read_GL_EXT_shader_image_load_store;
  17491. Read_GL_EXT_vertex_attrib_64bit;
  17492. Read_GL_HP_image_transform;
  17493. Read_GL_IBM_multimode_draw_arrays;
  17494. Read_GL_IBM_vertex_array_lists;
  17495. Read_GL_INGR_blend_func_separate;
  17496. Read_GL_INTEL_parallel_arrays;
  17497. Read_GL_MESA_resize_buffers;
  17498. Read_GL_MESA_window_pos;
  17499. Read_GL_NV_evaluators;
  17500. Read_GL_NV_fence;
  17501. Read_GL_NV_fragment_program;
  17502. Read_GL_NV_half_float;
  17503. Read_GL_NV_occlusion_query;
  17504. Read_GL_NV_pixel_data_range;
  17505. Read_GL_NV_point_sprite;
  17506. Read_GL_NV_primitive_restart;
  17507. Read_GL_NV_register_combiners;
  17508. Read_GL_NV_register_combiners2;
  17509. Read_GL_NV_vertex_array_range;
  17510. Read_GL_NV_vertex_program;
  17511. Read_GL_NV_depth_buffer_float;
  17512. Read_GL_NV_framebuffer_multisample_coverage;
  17513. Read_GL_NV_geometry_program4;
  17514. Read_GL_NV_gpu_program4;
  17515. Read_GL_NV_parameter_buffer_object;
  17516. Read_GL_NV_transform_feedback;
  17517. Read_GL_NV_conditional_render;
  17518. Read_GL_NV_present_video;
  17519. Read_GL_NV_explicit_multisample;
  17520. Read_GL_NV_transform_feedback2;
  17521. Read_GL_NV_video_capture;
  17522. Read_GL_NV_copy_image;
  17523. Read_GL_NV_shader_buffer_load;
  17524. Read_GL_NV_vertex_buffer_unified_memory;
  17525. Read_GL_NV_gpu_program5;
  17526. Read_GL_NV_gpu_shader5;
  17527. Read_GL_NV_vertex_attrib_integer_64bit;
  17528. Read_GL_NV_vdpau_interop;
  17529. Read_GL_NV_texture_barrier;
  17530. Read_GL_NV_path_rendering;
  17531. Read_GL_NV_bindless_texture;
  17532. Read_GL_PGI_misc_hints;
  17533. Read_GL_SGIS_detail_texture;
  17534. Read_GL_SGIS_fog_function;
  17535. Read_GL_SGIS_multisample;
  17536. Read_GL_SGIS_pixel_texture;
  17537. Read_GL_SGIS_point_parameters;
  17538. Read_GL_SGIS_sharpen_texture;
  17539. Read_GL_SGIS_texture4D;
  17540. Read_GL_SGIS_texture_color_mask;
  17541. Read_GL_SGIS_texture_filter4;
  17542. Read_GL_SGIX_async;
  17543. Read_GL_SGIX_flush_raster;
  17544. Read_GL_SGIX_fragment_lighting;
  17545. Read_GL_SGIX_framezoom;
  17546. Read_GL_SGIX_igloo_interface;
  17547. Read_GL_SGIX_instruments;
  17548. Read_GL_SGIX_list_priority;
  17549. Read_GL_SGIX_pixel_texture;
  17550. Read_GL_SGIX_polynomial_ffd;
  17551. Read_GL_SGIX_reference_plane;
  17552. Read_GL_SGIX_sprite;
  17553. Read_GL_SGIX_tag_sample_buffer;
  17554. Read_GL_SGI_color_table;
  17555. Read_GL_SUNX_constant_data;
  17556. Read_GL_SUN_global_alpha;
  17557. Read_GL_SUN_mesh_array;
  17558. Read_GL_SUN_triangle_list;
  17559. Read_GL_SUN_vertex;
  17560. {$IFDEF DGL_WIN}
  17561. Read_WGL_ARB_buffer_region;
  17562. Read_WGL_ARB_extensions_string;
  17563. Read_WGL_ARB_make_current_read;
  17564. Read_WGL_ARB_pbuffer;
  17565. Read_WGL_ARB_pixel_format;
  17566. Read_WGL_ARB_pixel_format_float;
  17567. Read_WGL_ARB_render_texture;
  17568. Read_WGL_ARB_create_context;
  17569. Read_WGL_AMD_gpu_association;
  17570. Read_WGL_EXT_display_color_table;
  17571. Read_WGL_EXT_extensions_string;
  17572. Read_WGL_EXT_make_current_read;
  17573. Read_WGL_EXT_pbuffer;
  17574. Read_WGL_EXT_pixel_format;
  17575. Read_WGL_EXT_swap_control;
  17576. Read_WGL_I3D_digital_video_control;
  17577. Read_WGL_I3D_gamma;
  17578. Read_WGL_I3D_genlock;
  17579. Read_WGL_I3D_image_buffer;
  17580. Read_WGL_I3D_swap_frame_lock;
  17581. Read_WGL_I3D_swap_frame_usage;
  17582. Read_WGL_NV_vertex_array_range;
  17583. Read_WGL_NV_present_video;
  17584. Read_WGL_NV_video_output;
  17585. Read_WGL_NV_swap_group;
  17586. Read_WGL_NV_gpu_affinity;
  17587. Read_WGL_NV_video_capture;
  17588. Read_WGL_NV_copy_image;
  17589. Read_WGL_NV_DX_interop;
  17590. Read_WGL_OML_sync_control;
  17591. Read_WGL_3DL_stereo_control;
  17592. Read_WIN_draw_range_elements;
  17593. Read_WIN_swap_hint;
  17594. {$ENDIF}
  17595. ExtensionsRead := True;
  17596. end;
  17597. // =============================================================================
  17598. // ReadCoreVersion
  17599. // =============================================================================
  17600. procedure ReadCoreVersion;
  17601. var
  17602. AnsiBuffer: AnsiString;
  17603. Buffer: String;
  17604. MajorVersion, MinorVersion: Integer;
  17605. procedure TrimAndSplitVersionString(Buffer: String; out Max, Min: Integer);
  17606. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  17607. // at least however "Major.Minor".
  17608. var
  17609. Separator: Integer;
  17610. begin
  17611. try
  17612. // There must be at least one dot to separate major and minor version number.
  17613. Separator := Pos('.', Buffer);
  17614. // At least one number must be before and one after the dot.
  17615. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  17616. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  17617. begin
  17618. // OK, it's a valid version string. Now remove unnecessary parts.
  17619. Dec(Separator);
  17620. // Find last non-numeric character before version number.
  17621. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17622. Dec(Separator);
  17623. // Delete leading characters which do not belong to the version string.
  17624. Delete(Buffer, 1, Separator);
  17625. Separator := Pos('.', Buffer) + 1;
  17626. // Find first non-numeric character after version number
  17627. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17628. Inc(Separator);
  17629. // delete trailing characters not belonging to the version string
  17630. Delete(Buffer, Separator, 255);
  17631. // Now translate the numbers.
  17632. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  17633. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  17634. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  17635. end
  17636. else
  17637. Abort;
  17638. except
  17639. Min := 0;
  17640. Max := 0;
  17641. end;
  17642. end;
  17643. begin
  17644. // determine version of implementation
  17645. // GL
  17646. if not Assigned(@glGetString) then
  17647. glGetString := dglGetProcAddress('glGetString');
  17648. AnsiBuffer := glGetString(GL_VERSION);
  17649. Buffer := String(AnsiBuffer);
  17650. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  17651. GL_VERSION_1_0 := True;
  17652. GL_VERSION_1_1 := False;
  17653. GL_VERSION_1_2 := False;
  17654. GL_VERSION_1_3 := False;
  17655. GL_VERSION_1_4 := False;
  17656. GL_VERSION_1_5 := False;
  17657. GL_VERSION_2_0 := False;
  17658. GL_VERSION_2_1 := False;
  17659. GL_VERSION_3_0 := False;
  17660. GL_VERSION_3_1 := False;
  17661. GL_VERSION_3_2 := False;
  17662. GL_VERSION_3_3 := False;
  17663. GL_VERSION_4_0 := False;
  17664. GL_VERSION_4_1 := False;
  17665. GL_VERSION_4_2 := False;
  17666. GL_VERSION_4_3 := False;
  17667. GL_VERSION_4_4 := False;
  17668. if MajorVersion = 1 then
  17669. begin
  17670. if MinorVersion >= 1 then
  17671. GL_VERSION_1_1 := True;
  17672. if MinorVersion >= 2 then
  17673. GL_VERSION_1_2 := True;
  17674. if MinorVersion >= 3 then
  17675. GL_VERSION_1_3 := True;
  17676. if MinorVersion >= 4 then
  17677. GL_VERSION_1_4 := True;
  17678. if MinorVersion >= 5 then
  17679. GL_VERSION_1_5 := True;
  17680. end;
  17681. if MajorVersion >= 2 then
  17682. begin
  17683. GL_VERSION_1_1 := True;
  17684. GL_VERSION_1_2 := True;
  17685. GL_VERSION_1_3 := True;
  17686. GL_VERSION_1_4 := True;
  17687. GL_VERSION_1_5 := True;
  17688. GL_VERSION_2_0 := True;
  17689. if MinorVersion >= 1 then
  17690. GL_VERSION_2_1 := True;
  17691. end;
  17692. if MajorVersion >= 3 then
  17693. begin
  17694. GL_VERSION_2_1 := True;
  17695. GL_VERSION_3_0 := True;
  17696. if MinorVersion >= 1 then
  17697. GL_VERSION_3_1 := True;
  17698. if MinorVersion >= 2 then
  17699. GL_VERSION_3_2 := True;
  17700. if MinorVersion >= 3 then
  17701. GL_VERSION_3_3 := True;
  17702. end;
  17703. if MajorVersion >= 4 then
  17704. begin
  17705. GL_VERSION_3_1 := True;
  17706. GL_VERSION_3_2 := True;
  17707. GL_VERSION_3_3 := True;
  17708. GL_VERSION_4_0 := True;
  17709. if MinorVersion >= 1 then
  17710. GL_VERSION_4_1 := True;
  17711. if MinorVersion >= 2 then
  17712. GL_VERSION_4_2 := True;
  17713. if MinorVersion >= 3 then
  17714. GL_VERSION_4_3 := True;
  17715. if MinorVersion >= 4 then
  17716. GL_VERSION_4_4 := True;
  17717. end;
  17718. // GLU
  17719. GLU_VERSION_1_1 := False;
  17720. GLU_VERSION_1_2 := False;
  17721. GLU_VERSION_1_3 := False;
  17722. if Assigned(gluGetString) then begin
  17723. AnsiBuffer := gluGetString(GLU_VERSION);
  17724. Buffer := String(AnsiBuffer);
  17725. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  17726. GLU_VERSION_1_1 := True;
  17727. if MinorVersion >= 2 then
  17728. GLU_VERSION_1_2 := True;
  17729. if MinorVersion >= 3 then
  17730. GLU_VERSION_1_3 := True;
  17731. end;
  17732. end;
  17733. // =============================================================================
  17734. // ReadImplementationProperties
  17735. // =============================================================================
  17736. procedure ReadImplementationProperties;
  17737. var
  17738. Buffer: Ansistring;
  17739. begin
  17740. ReadCoreVersion;
  17741. // Check all extensions
  17742. Buffer := Int_GetExtensionString;
  17743. // === 3DFX ====================================================================
  17744. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  17745. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  17746. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  17747. // === APPLE ===================================================================
  17748. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  17749. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  17750. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  17751. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  17752. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  17753. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  17754. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  17755. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  17756. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  17757. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  17758. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  17759. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  17760. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  17761. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  17762. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  17763. // === ARB =====================================================================
  17764. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  17765. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  17766. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  17767. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  17768. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  17769. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  17770. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  17771. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  17772. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  17773. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  17774. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  17775. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  17776. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  17777. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  17778. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  17779. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  17780. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  17781. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  17782. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  17783. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  17784. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  17785. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  17786. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  17787. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  17788. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  17789. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  17790. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  17791. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  17792. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  17793. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  17794. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  17795. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  17796. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  17797. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  17798. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  17799. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  17800. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  17801. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  17802. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  17803. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  17804. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  17805. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  17806. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  17807. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  17808. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  17809. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  17810. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  17811. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  17812. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  17813. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  17814. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  17815. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  17816. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  17817. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  17818. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  17819. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  17820. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  17821. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  17822. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  17823. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  17824. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  17825. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  17826. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  17827. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  17828. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  17829. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  17830. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  17831. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  17832. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  17833. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  17834. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  17835. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  17836. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  17837. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  17838. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  17839. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  17840. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  17841. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  17842. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  17843. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  17844. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  17845. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  17846. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  17847. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  17848. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  17849. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  17850. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  17851. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  17852. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  17853. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  17854. // GL 4.2
  17855. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  17856. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  17857. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  17858. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  17859. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  17860. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  17861. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  17862. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  17863. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  17864. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  17865. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  17866. // END GL 4.2
  17867. // GL 4.3
  17868. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  17869. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  17870. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  17871. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  17872. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  17873. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  17874. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  17875. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  17876. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  17877. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  17878. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  17879. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  17880. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  17881. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  17882. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  17883. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  17884. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  17885. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  17886. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  17887. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  17888. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  17889. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  17890. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  17891. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  17892. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  17893. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  17894. // END GL 4.3
  17895. // GL 4.4
  17896. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  17897. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  17898. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  17899. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  17900. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  17901. GL_ARB_texture_mirror_clamp_to_edge := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  17902. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  17903. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  17904. // END GL 4.4
  17905. // === ATI/AMD ================================================================
  17906. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  17907. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  17908. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  17909. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  17910. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  17911. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  17912. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  17913. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  17914. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  17915. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  17916. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  17917. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  17918. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  17919. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  17920. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  17921. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  17922. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  17923. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  17924. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  17925. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  17926. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  17927. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  17928. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  17929. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  17930. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  17931. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  17932. // 4.3
  17933. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  17934. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  17935. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  17936. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  17937. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  17938. // === EXT =====================================================================
  17939. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  17940. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  17941. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  17942. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  17943. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  17944. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  17945. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  17946. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  17947. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  17948. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  17949. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  17950. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  17951. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  17952. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  17953. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  17954. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  17955. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  17956. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  17957. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  17958. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  17959. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  17960. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  17961. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  17962. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  17963. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  17964. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  17965. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  17966. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  17967. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  17968. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  17969. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  17970. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  17971. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  17972. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  17973. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  17974. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  17975. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  17976. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  17977. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  17978. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  17979. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  17980. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  17981. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  17982. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  17983. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  17984. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  17985. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  17986. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  17987. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  17988. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  17989. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  17990. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  17991. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  17992. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  17993. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  17994. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  17995. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  17996. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  17997. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  17998. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  17999. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18000. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18001. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18002. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18003. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18004. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18005. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18006. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18007. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18008. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18009. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18010. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18011. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18012. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18013. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18014. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18015. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18016. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18017. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18018. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18019. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18020. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18021. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18022. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18023. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18024. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18025. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18026. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18027. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18028. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18029. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18030. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18031. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18032. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18033. // === HP ======================================================================
  18034. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18035. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18036. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18037. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18038. // === IBM =====================================================================
  18039. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18040. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18041. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18042. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18043. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18044. // === INGR ====================================================================
  18045. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18046. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18047. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18048. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18049. // === INTEL ===================================================================
  18050. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18051. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18052. // === MESA ====================================================================
  18053. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18054. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18055. // === NVIDIA ==================================================================
  18056. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18057. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18058. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18059. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18060. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18061. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18062. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18063. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18064. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18065. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18066. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18067. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18068. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18069. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18070. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18071. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18072. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18073. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18074. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18075. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18076. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18077. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18078. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18079. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18080. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18081. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18082. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18083. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18084. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18085. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18086. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18087. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18088. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18089. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18090. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18091. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18092. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18093. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18094. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18095. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18096. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18097. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18098. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18099. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18100. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18101. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18102. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18103. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18104. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18105. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18106. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18107. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18108. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18109. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18110. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18111. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18112. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18113. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18114. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18115. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18116. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18117. // 4.3
  18118. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18119. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18120. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18121. // === OML =====================================================================
  18122. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18123. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18124. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18125. // === PGI =====================================================================
  18126. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18127. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18128. // === REND ====================================================================
  18129. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18130. // === S3 ======================================================================
  18131. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18132. // === SGIS ====================================================================
  18133. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18134. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18135. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18136. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18137. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18138. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18139. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18140. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18141. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18142. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18143. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18144. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18145. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18146. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18147. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18148. // === SGIX ====================================================================
  18149. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18150. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18151. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18152. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18153. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18154. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18155. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18156. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18157. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18158. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18159. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18160. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18161. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18162. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18163. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18164. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18165. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18166. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18167. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18168. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18169. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18170. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18171. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18172. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18173. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18174. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18175. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18176. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18177. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18178. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18179. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18180. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18181. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18182. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18183. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18184. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18185. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18186. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18187. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18188. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18189. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18190. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18191. // === SGI =====================================================================
  18192. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18193. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18194. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18195. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18196. // === SUN =====================================================================
  18197. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18198. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18199. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18200. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18201. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18202. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18203. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18204. // === WIN =====================================================================
  18205. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18206. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18207. {$IFDEF DGL_WIN}
  18208. // === WGL =====================================================================
  18209. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18210. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18211. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18212. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18213. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18214. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18215. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18216. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18217. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18218. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18219. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18220. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18221. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18222. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18223. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18224. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18225. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18226. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18227. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18228. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18229. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18230. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18231. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18232. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18233. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18234. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18235. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18236. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18237. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18238. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18239. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18240. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18241. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18242. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18243. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18244. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18245. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18246. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18247. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18248. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18249. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18250. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18251. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18252. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18253. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18254. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18255. {$ENDIF}
  18256. {$IFDEF DGL_LINUX}
  18257. // === GLX =====================================================================
  18258. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18259. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18260. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18261. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18262. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18263. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18264. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18265. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18266. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18267. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18268. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18269. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18270. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18271. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18272. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18273. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18274. {$ENDIF}
  18275. ImplementationRead := True;
  18276. end;
  18277. {$IFDEF DGL_WIN}
  18278. // =============================================================================
  18279. // RaiseLastOSError
  18280. // =============================================================================
  18281. // Needed for compatibility with older Delphiversions
  18282. // =============================================================================
  18283. procedure RaiseLastOSError;
  18284. begin
  18285. {$IFDEF FPC}
  18286. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18287. {$ELSE}
  18288. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18289. SysUtils.RaiseLastWin32Error;
  18290. {$ELSE}
  18291. SysUtils.RaiseLastOSError;
  18292. {$ENDIF}
  18293. {$ENDIF}
  18294. end;
  18295. // =============================================================================
  18296. // CreateRenderingContext
  18297. // =============================================================================
  18298. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18299. const
  18300. OBJ_MEMDC = 10;
  18301. OBJ_ENHMETADC = 12;
  18302. OBJ_METADC = 4;
  18303. PFD_DOUBLEBUFFER = $00000001;
  18304. PFD_STEREO = $00000002;
  18305. PFD_DRAW_TO_WINDOW = $00000004;
  18306. PFD_DRAW_TO_BITMAP = $00000008;
  18307. PFD_SUPPORT_GDI = $00000010;
  18308. PFD_SUPPORT_OPENGL = $00000020;
  18309. PFD_TYPE_RGBA = 0;
  18310. PFD_MAIN_PLANE = 0;
  18311. PFD_OVERLAY_PLANE = 1;
  18312. PFD_UNDERLAY_PLANE = LongWord(-1);
  18313. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18314. var
  18315. PFDescriptor: TPixelFormatDescriptor;
  18316. PixelFormat: Integer;
  18317. AType: DWORD;
  18318. begin
  18319. if GL_LibHandle = nil then
  18320. InitOpenGL;
  18321. FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0);
  18322. with PFDescriptor do
  18323. begin
  18324. nSize := SizeOf(PFDescriptor);
  18325. nVersion := 1;
  18326. dwFlags := PFD_SUPPORT_OPENGL;
  18327. AType := GetObjectType(DC);
  18328. if AType = 0 then
  18329. RaiseLastOSError;
  18330. if AType in MemoryDCs then
  18331. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18332. else
  18333. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18334. if opDoubleBuffered in Options then
  18335. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18336. if opGDI in Options then
  18337. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18338. if opStereo in Options then
  18339. dwFlags := dwFlags or PFD_STEREO;
  18340. iPixelType := PFD_TYPE_RGBA;
  18341. cColorBits := ColorBits;
  18342. cDepthBits := zBits;
  18343. cStencilBits := StencilBits;
  18344. cAccumBits := AccumBits;
  18345. cAuxBuffers := AuxBuffers;
  18346. if Layer = 0 then
  18347. iLayerType := PFD_MAIN_PLANE
  18348. else
  18349. if Layer > 0 then
  18350. iLayerType := PFD_OVERLAY_PLANE
  18351. else
  18352. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18353. end;
  18354. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18355. if PixelFormat = 0 then
  18356. RaiseLastOSError;
  18357. if GetPixelFormat(DC) <> PixelFormat then
  18358. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18359. RaiseLastOSError;
  18360. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18361. Result := wglCreateContext(DC);
  18362. if Result = 0 then
  18363. RaiseLastOSError
  18364. else
  18365. LastPixelFormat := 0;
  18366. end;
  18367. // =============================================================================
  18368. // CreateRenderingContextVersion
  18369. // =============================================================================
  18370. // Creates a context for the more recent OpenGL versions (3.0) and up
  18371. // For that we first need to get a normal GL context for getting the
  18372. // function pointer to wglCreateContextAttribsARB first
  18373. // =============================================================================
  18374. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18375. const
  18376. OBJ_MEMDC = 10;
  18377. OBJ_ENHMETADC = 12;
  18378. OBJ_METADC = 4;
  18379. PFD_DOUBLEBUFFER = $00000001;
  18380. PFD_STEREO = $00000002;
  18381. PFD_DRAW_TO_WINDOW = $00000004;
  18382. PFD_DRAW_TO_BITMAP = $00000008;
  18383. PFD_SUPPORT_GDI = $00000010;
  18384. PFD_SUPPORT_OPENGL = $00000020;
  18385. PFD_TYPE_RGBA = 0;
  18386. PFD_MAIN_PLANE = 0;
  18387. PFD_OVERLAY_PLANE = 1;
  18388. PFD_UNDERLAY_PLANE = LongWord(-1);
  18389. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18390. var
  18391. PFDescriptor : TPixelFormatDescriptor;
  18392. PixelFormat : Integer;
  18393. AType : DWORD;
  18394. LegacyRC : HGLRC;
  18395. Attribs : array of Integer;
  18396. begin
  18397. if GL_LibHandle = nil then
  18398. InitOpenGL;
  18399. if not Assigned(GL_LibHandle) then
  18400. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18401. FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0);
  18402. with PFDescriptor do
  18403. begin
  18404. nSize := SizeOf(PFDescriptor);
  18405. nVersion := 1;
  18406. dwFlags := PFD_SUPPORT_OPENGL;
  18407. AType := GetObjectType(DC);
  18408. if AType = 0 then
  18409. RaiseLastOSError;
  18410. if AType in MemoryDCs then
  18411. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18412. else
  18413. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18414. if opDoubleBuffered in Options then
  18415. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18416. if opGDI in Options then
  18417. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18418. if opStereo in Options then
  18419. dwFlags := dwFlags or PFD_STEREO;
  18420. iPixelType := PFD_TYPE_RGBA;
  18421. cColorBits := ColorBits;
  18422. cDepthBits := zBits;
  18423. cStencilBits := StencilBits;
  18424. cAccumBits := AccumBits;
  18425. cAuxBuffers := AuxBuffers;
  18426. if Layer = 0 then
  18427. iLayerType := PFD_MAIN_PLANE
  18428. else
  18429. if Layer > 0 then
  18430. iLayerType := PFD_OVERLAY_PLANE
  18431. else
  18432. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18433. end;
  18434. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18435. if PixelFormat = 0 then
  18436. RaiseLastOSError;
  18437. if GetPixelFormat(DC) <> PixelFormat then
  18438. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18439. RaiseLastOSError;
  18440. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18441. // Create legacy render context first for we need function pointers to
  18442. // create new OpenGL render contexts
  18443. LegacyRC := wglCreateContext(DC);
  18444. wglMakeCurrent(DC, LegacyRC);
  18445. // Set attributes to describe our requested context
  18446. SetLength(Attribs, 5);
  18447. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18448. Attribs[1] := MajorVersion;
  18449. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18450. Attribs[3] := MinorVersion;
  18451. // Add context flag for forward compatible context
  18452. // Forward compatible means no more support for legacy functions like
  18453. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18454. if ForwardCompatible then
  18455. begin
  18456. SetLength(Attribs, Length(Attribs)+2);
  18457. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18458. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18459. end;
  18460. // Attribute flags must be finalized with a zero
  18461. Attribs[High(Attribs)] := 0;
  18462. // Get function pointer for new context creation function
  18463. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18464. if not Assigned(wglCreateContextAttribsARB) then
  18465. begin
  18466. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18467. wglDeleteContext(LegacyRC);
  18468. exit;
  18469. end;
  18470. // Create context
  18471. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18472. if Result = 0 then
  18473. begin
  18474. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18475. wglDeleteContext(LegacyRC);
  18476. exit;
  18477. end;
  18478. wglDeleteContext(LegacyRC);
  18479. if Result = 0 then
  18480. RaiseLastOSError
  18481. else
  18482. LastPixelFormat := 0;
  18483. end;
  18484. // =============================================================================
  18485. // DestroyRenderingContext
  18486. // =============================================================================
  18487. procedure DestroyRenderingContext(RC: HGLRC);
  18488. begin
  18489. wglDeleteContext(RC);
  18490. end;
  18491. // =============================================================================
  18492. // ActivateRenderingContext
  18493. // =============================================================================
  18494. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18495. begin
  18496. Assert((DC <> 0), 'DC must not be 0');
  18497. Assert((RC <> 0), 'RC must not be 0');
  18498. wglMakeCurrent(DC, RC);
  18499. {$ifdef DGL_TINY_HEADER}
  18500. ReadCoreVersion;
  18501. {$else}
  18502. ReadImplementationProperties;
  18503. if (loadext) then
  18504. ReadExtensions;
  18505. {$endif}
  18506. end;
  18507. // =============================================================================
  18508. // DeactivateRenderingContext
  18509. // =============================================================================
  18510. procedure DeactivateRenderingContext;
  18511. begin
  18512. wglMakeCurrent(0, 0);
  18513. end;
  18514. {$ENDIF}
  18515. initialization
  18516. {$IFDEF CPU386}
  18517. Set8087CW($133F);
  18518. {$ENDIF}
  18519. finalization
  18520. end.