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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
  2. <html>
  3. <head>
  4. <title>glBitmap: Class TglBitmap1D</title>
  5. <meta name="generator" content="PasDoc 0.13.0">
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  12. <a name="TglBitmap1D"></a><h1 class="cio">Class TglBitmap1D</h1>
  13. <table class="sections wide_list">
  14. <tr>
  15. <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
  16. <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
  17. <p class="unitlink">
  18. <a href="glBitmap.html">glBitmap</a></p>
  19. <h2 class="declaration">Declaration</h2>
  20. <p class="declaration">
  21. <code>type TglBitmap1D = class(<a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a>)</code></p>
  22. <h2 class="description">Description</h2>
  23. <p>
  24. wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D</p>
  25. <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
  26. <ul class="hierarchy"><li class="ancestor">TObject</li>
  27. <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
  28. <li class="thisitem">TglBitmap1D</li></ul><h2 class="overview">Overview</h2>
  29. <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
  30. <table class="summary wide_list">
  31. <tr class="list">
  32. <td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
  33. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#SetDataPointer">SetDataPointer</a></b>(var aData: PByte; const aFormat: <a href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>; const aWidth: Integer = - 1; const aHeight: Integer = - 1); override;</code></td>
  34. </tr>
  35. <tr class="list2">
  36. <td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
  37. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#UploadData">UploadData</a></b>(const aBuildWithGlu: Boolean);</code></td>
  38. </tr>
  39. <tr class="list">
  40. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  41. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
  42. </tr>
  43. <tr class="list2">
  44. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  45. <td class="itemcode"><code>function <b><a href="glBitmap.TglBitmap1D.html#FlipHorz">FlipHorz</a></b>: Boolean; override;</code></td>
  46. </tr>
  47. <tr class="list">
  48. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  49. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#GenTexture">GenTexture</a></b>(const aTestTextureSize: Boolean = true); override;</code></td>
  50. </tr>
  51. </table>
  52. <a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
  53. <table class="summary wide_list">
  54. <tr class="list">
  55. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  56. <td class="itemcode"><code>property <b><a href="glBitmap.TglBitmap1D.html#Width">Width</a></b>;</code></td>
  57. </tr>
  58. </table>
  59. <h2 class="description">Description</h2>
  60. <h3 class="detail">Methods</h3>
  61. <table class="detail wide_list">
  62. <tr class="list">
  63. <td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
  64. <td class="itemcode"><a name="SetDataPointer"></a><code>procedure <b>SetDataPointer</b>(var aData: PByte; const aFormat: <a href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>; const aWidth: Integer = - 1; const aHeight: Integer = - 1); override;</code></td>
  65. </tr>
  66. <tr><td colspan="2">
  67. <p>
  68. set data pointer of texture data </p>
  69. <h6 class="description_section">Parameters</h6>
  70. <dl class="parameters">
  71. <dt>aData</dt>
  72. <dd>pointer to new texture data (be carefull, aData could be freed by this function)</dd>
  73. <dt>aFormat</dt>
  74. <dd>format of the data stored at aData</dd>
  75. <dt>aWidth</dt>
  76. <dd>width of the texture data</dd>
  77. <dt>aHeight</dt>
  78. <dd>height of the texture data</dd>
  79. </dl>
  80. </td></tr>
  81. </table>
  82. <table class="detail wide_list">
  83. <tr class="list">
  84. <td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
  85. <td class="itemcode"><a name="UploadData"></a><code>procedure <b>UploadData</b>(const aBuildWithGlu: Boolean);</code></td>
  86. </tr>
  87. <tr><td colspan="2">
  88. <p>
  89. upload the texture data to video card </p>
  90. <h6 class="description_section">Parameters</h6>
  91. <dl class="parameters">
  92. <dt>aBuildWithGlu</dt>
  93. <dd>use glu functions to build mipmaps</dd>
  94. </dl>
  95. </td></tr>
  96. </table>
  97. <table class="detail wide_list">
  98. <tr class="list">
  99. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  100. <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
  101. </tr>
  102. <tr><td colspan="2">
  103. <p>
  104. this method is called after constructor and initializes the object</p>
  105. </td></tr>
  106. </table>
  107. <table class="detail wide_list">
  108. <tr class="list">
  109. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  110. <td class="itemcode"><a name="FlipHorz"></a><code>function <b>FlipHorz</b>: Boolean; override;</code></td>
  111. </tr>
  112. <tr><td colspan="2">
  113. <p>
  114. flip texture horizontally </p>
  115. <h6 class="description_section">Returns</h6>
  116. <p class="return"><code>True</code> on success, @fals otherwise</p></td></tr>
  117. </table>
  118. <table class="detail wide_list">
  119. <tr class="list">
  120. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  121. <td class="itemcode"><a name="GenTexture"></a><code>procedure <b>GenTexture</b>(const aTestTextureSize: Boolean = true); override;</code></td>
  122. </tr>
  123. <tr><td colspan="2">
  124. <p>
  125. generate texture (create texture object if not exist, set texture parameters and upload data </p>
  126. <h6 class="description_section">Parameters</h6>
  127. <dl class="parameters">
  128. <dt>aTestTextureSize</dt>
  129. <dd>check the size of the texture and throw exception if something is wrong</dd>
  130. </dl>
  131. </td></tr>
  132. </table>
  133. <h3 class="detail">Properties</h3>
  134. <table class="detail wide_list">
  135. <tr class="list">
  136. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  137. <td class="itemcode"><a name="Width"></a><code>property <b>Width</b>;</code></td>
  138. </tr>
  139. <tr><td colspan="2">
  140. <p>
  141. actual with of the texture</p>
  142. </td></tr>
  143. </table>
  144. <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
  145. </span>
  146. </td></tr></table></body></html>