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- <h1 class="allitems">All Types</h1>
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- <th class="itemname">Name</th>
- <th class="itemunit">Unit</th>
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- <td class="itemname"><a class="bold" href="glBitmap.html#PglBitmapPixelData">PglBitmapPixelData</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p> </p></td>
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- <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileType">TglBitmapFileType</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p>type to define suitable file formats</p></td>
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- <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileTypes">TglBitmapFileTypes</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p> </p></td>
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- <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p>type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types</p></td>
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- <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFunction">TglBitmapFunction</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p>callback to use for converting texture data</p></td>
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- <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapMipMap">TglBitmapMipMap</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p>possible mipmap types</p></td>
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- <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapNormalMapFunc">TglBitmapNormalMapFunc</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p>possible normal map functions</p></td>
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- <tr class="list2">
- <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p> </p></td>
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- <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapSizeFields">TglBitmapSizeFields</a></td>
- <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
- <td class="itemdesc"><p> </p></td>
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- <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
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