#include #include "../libShaderFile.hpp" int main(int argc, char **argv) { try { if (argc < 3) { std::cout << "error: expected input file and generator/class name as parameter" << std::endl; return 1; } // initialize library lsf::Library lib("../../libShaderFile-i386-win32.dll"); // create and load shader file lsf::ShaderFile shaderFile(lib); shaderFile.loadFromFile(argv[1]); const lsf::Library& l = shaderFile.getLibrary(); // get generator lsf::Generator generator(shaderFile, argv[2]); int i = 3; while (i < argc-1) { generator.setProperty(argv[i], argv[i+1]); i += 2; } std::cout << generator.generateCode() << std::endl; return 0; } catch(const std::exception& ex) { std::cout << "error: " << ex.what() << std::endl; return 2; } }