From 87836c02e0b6843fd3227526e80ef3fd92ae77cc Mon Sep 17 00:00:00 2001 From: Bergmann89 Date: Fri, 14 Apr 2017 14:23:41 +0200 Subject: [PATCH] * improved examples --- header/examples/c/Makefile | 12 + header/examples/c/example.c | 20 +- header/examples/c/helper.h | 11 +- header/examples/c/main-gnuc.c | 57 + header/examples/c/{main.c => main-mingw.c} | 2 +- header/examples/cpp/Makefile | 12 + header/examples/cpp/example.cpp | 21 +- header/examples/cpp/helper.h | 11 +- header/examples/cpp/main-gnuc.cpp | 74 + header/examples/cpp/main-mingw.cpp | 182 + header/examples/cpp/main.cpp | 159 - header/examples/fpc/dglOpenGL.pas | 20638 +++++++++++++++++++ header/examples/fpc/example.lpi | 2 +- header/examples/fpc/uMainForm.lfm | 4 +- header/examples/fpc/uMainForm.pas | 755 +- header/libTextSuite.h | 49 +- header/libTextSuite.hpp | 85 +- header/ulibTextSuite.pas | 8 +- libTextSuite.lpi | 7 +- libTextSuite.lpr | 1 + src/TextSuite | 2 +- 21 files changed, 21857 insertions(+), 255 deletions(-) create mode 100644 header/examples/c/Makefile create mode 100644 header/examples/c/main-gnuc.c rename header/examples/c/{main.c => main-mingw.c} (99%) create mode 100644 header/examples/cpp/Makefile create mode 100644 header/examples/cpp/main-gnuc.cpp create mode 100644 header/examples/cpp/main-mingw.cpp delete mode 100644 header/examples/cpp/main.cpp create mode 100644 header/examples/fpc/dglOpenGL.pas diff --git a/header/examples/c/Makefile b/header/examples/c/Makefile new file mode 100644 index 0000000..14bdc7e --- /dev/null +++ b/header/examples/c/Makefile @@ -0,0 +1,12 @@ +all: + $(info call one of the following rules to build for a specific compiler: mingw, gnuc) + +mingw: + gcc -DWIN32 example.c main-mingw.c -lopengl32 -mwindows -o example.exe + +gnuc: + gcc -DLINUX -o example main-gnuc.c example.c -lGL -lGLU -lglut -ldl + +clean: + rm -rf example + rm -rf example.exe \ No newline at end of file diff --git a/header/examples/c/example.c b/header/examples/c/example.c index c72fb32..2d8d675 100644 --- a/header/examples/c/example.c +++ b/header/examples/c/example.c @@ -3,7 +3,11 @@ #include "example.h" #include "helper.h" -#include "..\..\libTextSuite.h" +#ifdef LINUX +# include "../../libTextSuite.h" +#else +# include "..\..\libTextSuite.h" +#endif #if _WIN64 # define LIB_NAME "..\\..\\..\\libTextSuite-x86_64-win64.dll" @@ -17,6 +21,12 @@ # error 'unknown operation system' #endif +#ifdef LINUX +# define FontCreator ltsFontCreatorFreeType +#else +# define FontCreator ltsFontCreatorGDI +#endif + lts_context_handle_t context; lts_font_creator_handle_t creator; lts_renderer_handle_t renderer; @@ -26,9 +36,9 @@ lts_post_processor_handle_t ppFillPattern; lts_post_processor_handle_t ppFillColor; lts_post_processor_handle_t ppBorder; -const char* TEST_TEXT = "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet."; -const wchar_t CHAR_RANGE_LOREM[] = { 'L', 'o', 'r', 'e', 'm', 0 }; -const wchar_t CHAR_RANGE_E[] = { 'e', 0 }; +const char* TEST_TEXT = "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet."; +const lts_wchar_t CHAR_RANGE_LOREM[] = { 'L', 'o', 'r', 'e', 'm', 0 }; +const lts_wchar_t CHAR_RANGE_E[] = { 'e', 0 }; const uint8_t PATTER_DATA[] = { 0xFF, 0xBF, 0x7F, 0xBF, @@ -66,7 +76,7 @@ bool exampleInit() return false; } - creator = lts_font_creator_create(context, ltsFontCreatorGDI); + creator = lts_font_creator_create(context, FontCreator); if (!creator) { showMessage("unable to create text suite creator"); diff --git a/header/examples/c/helper.h b/header/examples/c/helper.h index 165aaf3..68e84fb 100644 --- a/header/examples/c/helper.h +++ b/header/examples/c/helper.h @@ -1,11 +1,16 @@ #ifndef HELPER_H #define HELPER_H +#if defined(WIN32) #include - extern HWND hwnd; - -inline void showMessage(const char* msg) +static inline void showMessage(const char* msg) { MessageBox(hwnd, msg, "TextSuiteExample Error", MB_OK); }; + +#elif defined(LINUX) +#include +static inline void showMessage(const char* msg) + { printf("%s\n", msg); }; +#endif #endif /* HELPER_H */ \ No newline at end of file diff --git a/header/examples/c/main-gnuc.c b/header/examples/c/main-gnuc.c new file mode 100644 index 0000000..b4a7b83 --- /dev/null +++ b/header/examples/c/main-gnuc.c @@ -0,0 +1,57 @@ +#include +#include + +#include "example.h" +#include "helper.h" + +static int windowId; +static int screenw, screenh; + +static void Resize(int width, int height) +{ + screenw = width; + screenh = height; + + glViewport(0, 0, screenw, screenh); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, screenw, screenh, 0, -10, 10); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +static void Render(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + if (!exampleRender(screenw, screenh)) + { + glutDestroyWindow(windowId); + return; + } + + glutSwapBuffers(); +} + +int main(int argc, char** argv) +{ + glutInit(&argc, argv); + + glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); + glutInitWindowSize(640, 480); + windowId = glutCreateWindow("libTextSuite example"); + + glClearColor(1.0, 1.0, 1.0, 1.0); + + if (!exampleInit()) + return 1; + + glutReshapeFunc(Resize); + glutDisplayFunc(Render); + + glutMainLoop(); + + exampleFinish(); +} \ No newline at end of file diff --git a/header/examples/c/main.c b/header/examples/c/main-mingw.c similarity index 99% rename from header/examples/c/main.c rename to header/examples/c/main-mingw.c index a645c86..d27cc84 100644 --- a/header/examples/c/main.c +++ b/header/examples/c/main-mingw.c @@ -138,7 +138,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine if ((hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, g_szClassName, - "TextSuiteExample", + "libTextSuite example", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, NULL, NULL, hInstance, NULL)) == NULL) diff --git a/header/examples/cpp/Makefile b/header/examples/cpp/Makefile new file mode 100644 index 0000000..1d181fd --- /dev/null +++ b/header/examples/cpp/Makefile @@ -0,0 +1,12 @@ +all: + $(info call one of the following rules to build for a specific compiler: mingw, gnuc) + +mingw: + g++ -std=c++11 -DWIN32 -static-libgcc -static-libstdc++ main-mingw.cpp example.cpp -lopengl32 -mwindows -o example.exe + +gnuc: + g++ -std=c++11 -DLINUX -o example main-gnuc.cpp example.cpp -lGL -lGLU -lglut -ldl + +clean: + rm -rf example + rm -rf example.exe \ No newline at end of file diff --git a/header/examples/cpp/example.cpp b/header/examples/cpp/example.cpp index 76c7330..4faf951 100644 --- a/header/examples/cpp/example.cpp +++ b/header/examples/cpp/example.cpp @@ -1,9 +1,14 @@ #include #include +#include #include "example.h" #include "helper.h" -#include "..\..\libTextSuite.hpp" +#ifdef LINUX +# include "../../libTextSuite.hpp" +#else +# include "..\..\libTextSuite.hpp" +#endif #if _WIN64 static const std::string LibName("..\\..\\..\\libTextSuite-x86_64-win64.dll"); @@ -17,6 +22,12 @@ # error 'unknown operation system' #endif +#ifdef LINUX +# define FontCreatorExample FontCreatorFreeType +#else +# define FontCreatorExample FontCreatorGDI +#endif + typedef std::unique_ptr PostProcessorPtrU; std::shared_ptr library; @@ -28,9 +39,9 @@ std::shared_ptr font; std::shared_ptr> ppList; -const char* TEST_TEXT = "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet."; -const wchar_t CHAR_RANGE_LOREM[] = { 'L', 'o', 'r', 'e', 'm', 0 }; -const wchar_t CHAR_RANGE_E[] = { 'e', 0 }; +const char* TEST_TEXT = "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet."; +const lts::WideChar CHAR_RANGE_LOREM[] = { 'L', 'o', 'r', 'e', 'm', 0 }; +const lts::WideChar CHAR_RANGE_E[] = { 'e', 0 }; const uint8_t PATTER_DATA[] = { 0xFF, 0xBF, 0x7F, 0xBF, @@ -43,7 +54,7 @@ bool exampleInit() { library.reset(new lts::Library(LibName)); context.reset(new lts::Context(*library)); - creator.reset(new lts::FontCreatorGDI(*context)); + creator.reset(new lts::FontCreatorExample(*context)); renderer.reset(new lts::RendererOpenGL(*context, lts::Format::RGBA8)); ppList.reset(new lts::PostProcessorList(*context)); diff --git a/header/examples/cpp/helper.h b/header/examples/cpp/helper.h index 165aaf3..68e84fb 100644 --- a/header/examples/cpp/helper.h +++ b/header/examples/cpp/helper.h @@ -1,11 +1,16 @@ #ifndef HELPER_H #define HELPER_H +#if defined(WIN32) #include - extern HWND hwnd; - -inline void showMessage(const char* msg) +static inline void showMessage(const char* msg) { MessageBox(hwnd, msg, "TextSuiteExample Error", MB_OK); }; + +#elif defined(LINUX) +#include +static inline void showMessage(const char* msg) + { printf("%s\n", msg); }; +#endif #endif /* HELPER_H */ \ No newline at end of file diff --git a/header/examples/cpp/main-gnuc.cpp b/header/examples/cpp/main-gnuc.cpp new file mode 100644 index 0000000..5a89a99 --- /dev/null +++ b/header/examples/cpp/main-gnuc.cpp @@ -0,0 +1,74 @@ +#include +#include +#include +#include + +#include "example.h" +#include "helper.h" + +static int windowId; +static int screenw, screenh; + +static void Resize(int width, int height) +{ + screenw = width; + screenh = height; + + glViewport(0, 0, screenw, screenh); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, screenw, screenh, 0, -10, 10); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +static void Render(void) +{ + try + { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + if (!exampleRender(screenw, screenh)) + { + glutDestroyWindow(windowId); + return; + } + + glutSwapBuffers(); + } + catch(const std::exception& ex) + { + std::cout << "Exception: " << ex.what() << std::endl; + glutDestroyWindow(windowId); + } +} + +int main(int argc, char** argv) +{ + try + { + glutInit(&argc, argv); + + glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); + glutInitWindowSize(640, 480); + windowId = glutCreateWindow("libTextSuite example"); + + glClearColor(1.0, 1.0, 1.0, 1.0); + + if (!exampleInit()) + return 1; + + glutReshapeFunc(Resize); + glutDisplayFunc(Render); + + glutMainLoop(); + + exampleFinish(); + } + catch(const std::exception& ex) + { + std::cout << "Exception: " << ex.what() << std::endl; + } +} \ No newline at end of file diff --git a/header/examples/cpp/main-mingw.cpp b/header/examples/cpp/main-mingw.cpp new file mode 100644 index 0000000..d18e42b --- /dev/null +++ b/header/examples/cpp/main-mingw.cpp @@ -0,0 +1,182 @@ +#include +#include +#include +#include +#include +#include + +#include "helper.h" +#include "example.h" + +const char g_szClassName[] = "OpenGLWindowClass"; + +HDC hdc; +HGLRC hglrc; +HWND hwnd; +int done = 0; +bool canRender = false; + +int screenw, screenh; + +void SysShutdown (void) +{ + done = 1; + exampleFinish(); + wglMakeCurrent(hdc, NULL); + wglDeleteContext(hglrc); + PostQuitMessage(0); +} + +void setPixelFormat() +{ + PIXELFORMATDESCRIPTOR pfd = + { + sizeof(PIXELFORMATDESCRIPTOR), + 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER, + PFD_TYPE_RGBA, + 32, + 0,0,0,0,0,0,0,0,0,0,0,0,0, // useles parameters + 16, + 0,0,0,0,0,0,0 + }; + int indexPixelFormat = ChoosePixelFormat(hdc, &pfd); + SetPixelFormat(hdc, indexPixelFormat, &pfd); +} + +LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + try + { + switch(msg) + { + case WM_CREATE: + if ((hdc = GetDC(hwnd)) == NULL) // get device context + { + MessageBox(hwnd, "Failed to Get the Window Device Context", "Device Context Error", MB_OK); + SysShutdown(); + break; + } + setPixelFormat(); + if ((hglrc = wglCreateContext(hdc)) == NULL) + { + MessageBox(hwnd, "Failed to Create the OpenGL Rendering Context", "OpenGL Rendering Context Error", MB_OK); + SysShutdown(); + break; + } + if (!wglMakeCurrent(hdc, hglrc)) + { + MessageBox(hwnd, "Failed to make OpenGL Rendering Context current", "OpenGL Rendering Context Error", MB_OK); + SysShutdown(); + break; + } + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + if (!exampleInit()) + { + SysShutdown(); + break; + } + canRender = true; + break; + + case WM_SIZE: + screenw = LOWORD(lParam); + screenh = HIWORD(lParam); + break; + + case WM_PAINT: + if (!canRender) + break; + glClearColor(1.0, 1.0, 1.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glViewport(0, 0, screenw, screenh); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, screenw, screenh, 0, -10, 10); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + if (!exampleRender(screenw, screenh)) + SysShutdown(); + + SwapBuffers(hdc); + break; + + case WM_CLOSE: + SysShutdown(); + DestroyWindow(hwnd); + break; + + case WM_DESTROY: + SysShutdown(); + PostQuitMessage(0); + break; + + default: + return DefWindowProc(hwnd, msg, wParam, lParam); + } + return 0; + } + catch(const std::exception& ex) + { + MessageBox(hwnd, ex.what(), "Exception", MB_OK); + SysShutdown(); + } +} + +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) +{ + try + { + WNDCLASSEX wc; + MSG Msg; + + wc.cbSize = sizeof(WNDCLASSEX); + wc.style = 0; + wc.lpfnWndProc = WndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = hInstance; + wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); + wc.lpszMenuName = NULL; + wc.lpszClassName = g_szClassName; + wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); + + if(!RegisterClassEx(&wc)) + { + MessageBox(NULL, "Window Registration Failed!", "Error!", + MB_ICONEXCLAMATION | MB_OK); + return 0; + } + + if ((hwnd = CreateWindowEx( + WS_EX_CLIENTEDGE, + g_szClassName, + "libTextSuite example", + WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, + NULL, NULL, hInstance, NULL)) == NULL) + { + MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); + return 0; + } + + ShowWindow(hwnd, nCmdShow); + UpdateWindow(hwnd); + + while(GetMessage(&Msg, NULL, 0, 0) > 0 && done == 0) + { + TranslateMessage(&Msg); + DispatchMessage(&Msg); + } + return Msg.wParam; + } + catch(const std::exception& ex) + { + std::cout << "Exception: " << ex.what() << std::endl; + } +} \ No newline at end of file diff --git a/header/examples/cpp/main.cpp b/header/examples/cpp/main.cpp deleted file mode 100644 index a645c86..0000000 --- a/header/examples/cpp/main.cpp +++ /dev/null @@ -1,159 +0,0 @@ -#include -#include -#include - -#include "example.h" - -const char g_szClassName[] = "OpenGLWindowClass"; - -HDC hdc; -HGLRC hglrc; -HWND hwnd; -int done = 0; - -int screenw, screenh; - -void SysShutdown (void) -{ - done = 1; - exampleFinish(); - wglMakeCurrent(hdc, NULL); - wglDeleteContext(hglrc); - PostQuitMessage(0); -} - -void setPixelFormat() -{ - PIXELFORMATDESCRIPTOR pfd = - { - sizeof(PIXELFORMATDESCRIPTOR), - 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER, - PFD_TYPE_RGBA, - 32, - 0,0,0,0,0,0,0,0,0,0,0,0,0, // useles parameters - 16, - 0,0,0,0,0,0,0 - }; - int indexPixelFormat = ChoosePixelFormat(hdc, &pfd); - SetPixelFormat(hdc, indexPixelFormat, &pfd); -} - -LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - switch(msg) - { - case WM_CREATE: - if ((hdc = GetDC(hwnd)) == NULL) // get device context - { - MessageBox(hwnd, "Failed to Get the Window Device Context", "Device Context Error", MB_OK); - SysShutdown(); - break; - } - setPixelFormat(); - if ((hglrc = wglCreateContext(hdc)) == NULL) - { - MessageBox(hwnd, "Failed to Create the OpenGL Rendering Context", "OpenGL Rendering Context Error", MB_OK); - SysShutdown(); - break; - } - if (!wglMakeCurrent(hdc, hglrc)) - { - MessageBox(hwnd, "Failed to make OpenGL Rendering Context current", "OpenGL Rendering Context Error", MB_OK); - SysShutdown(); - break; - } - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - if (!exampleInit()) - { - SysShutdown(); - break; - } - break; - - case WM_SIZE: - screenw = LOWORD(lParam); - screenh = HIWORD(lParam); - break; - - case WM_PAINT: - glClearColor(1.0, 1.0, 1.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glViewport(0, 0, screenw, screenh); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, screenw, screenh, 0, -10, 10); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - if (!exampleRender(screenw, screenh)) - SysShutdown(); - - SwapBuffers(hdc); - break; - - case WM_CLOSE: - SysShutdown(); - DestroyWindow(hwnd); - break; - - case WM_DESTROY: - SysShutdown(); - PostQuitMessage(0); - break; - - default: - return DefWindowProc(hwnd, msg, wParam, lParam); - } - return 0; -} - -int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) -{ - WNDCLASSEX wc; - MSG Msg; - - wc.cbSize = sizeof(WNDCLASSEX); - wc.style = 0; - wc.lpfnWndProc = WndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = hInstance; - wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); - wc.lpszMenuName = NULL; - wc.lpszClassName = g_szClassName; - wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); - - if(!RegisterClassEx(&wc)) - { - MessageBox(NULL, "Window Registration Failed!", "Error!", - MB_ICONEXCLAMATION | MB_OK); - return 0; - } - - if ((hwnd = CreateWindowEx( - WS_EX_CLIENTEDGE, - g_szClassName, - "TextSuiteExample", - WS_OVERLAPPEDWINDOW, - CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, - NULL, NULL, hInstance, NULL)) == NULL) - { - MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); - return 0; - } - - ShowWindow(hwnd, nCmdShow); - UpdateWindow(hwnd); - - while(GetMessage(&Msg, NULL, 0, 0) > 0 && done == 0) - { - TranslateMessage(&Msg); - DispatchMessage(&Msg); - } - return Msg.wParam; -} \ No newline at end of file diff --git a/header/examples/fpc/dglOpenGL.pas b/header/examples/fpc/dglOpenGL.pas new file mode 100644 index 0000000..0663952 --- /dev/null +++ b/header/examples/fpc/dglOpenGL.pas @@ -0,0 +1,20638 @@ +{ ============================================================================ + + OpenGL 4.5 - Headertranslation + + Supported environments and targets : + - (Win32) Delphi 6 and up + - (Win32, Win64) Delphi XE2 + - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up) + +============================================================================== + + Copyright (C) DGL-OpenGL-Portteam + All Rights Reserved + + Obtained through: + Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl + Delphi OpenGL Community(DGL) - www.delphigl.com + + Converted and maintained by DGL's OpenGL-Portteam : + - Sascha Willems - http://www.saschawillems.de + - Steffen Xonna (Lossy eX) - http://www.dev-center.de + Additional input : + - Andrey Gruzdev (Mac OS X patch for XE2 / FPC) + - Lars Middendorf + - Martin Waldegger (Mars) + - Benjamin Rosseaux (BeRo) - http://www.0ok.de + Additional thanks: + sigsegv (libdl.so) + +============================================================================== + + You may retrieve the latest version of this file at the Delphi OpenGL + Community home page, located at http://www.delphigl.com/ + + This Source Code Form is subject to the terms of the Mozilla Public License, + v. 2.0. If a copy of the MPL was not distributed with this file, + You can obtain one at http://mozilla.org/MPL/2.0/. + + Software distributed under the License is distributed on an + "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or + implied. See the License for the specific language governing + rights and limitations under the License. + +============================================================================== + + + History : see readme.md + + +============================================================================== } + +{$define DGL_DEPRECATED} +{ + This define defines if the header should use deprecated ARB stuff or not. + per Default the Header use deprecated Stuff. +} + + +{.$define DGL_TINY_HEADER} +{ + If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you + call ActivateRenderingContext. This may some bit faster and the smart linker can delete + all non used functions. This will reduce the filesize of your binary file. But in this + case you have to load the functions by yourself. There are two ways to do this. + + 1. You can load whole extension by calling the func Read_Extensionname. But if you do + this it's possible to load functions you dont use. So you have the same "problem" + like before. But it's only an bit smaler. + > Read_GL_ARB_multitexture; + + 2. You are able to load only the functions you exactly need. In this case you are able + to use the variables of the dglOpenGL.pas. So you only need to load the functions + and you can use the header like before. + To do this you have to created and activated an opengl context and than you can load + the needed functions. + > ActivateRenderingContext(fDC, fRC); + > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB'); + > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB'); + + So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded. + + + Please notice that the extension variables won't be loaded if this define is active. But + you can call dglCheckExtension to check if any extension exists. You can assign them to + the variables of the dglOpenGL.pas so all code they use this will find them. + + > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100'); +} + + +unit dglOpenGL; + +interface + +// defines to configure freepascal +{$IFDEF FPC} + {$MODE Delphi} + + {$IFNDEF WINDOWS} + {$LINKLIB c} + {$ENDIF} +{$ENDIF} + +// known delphi versions +{$IFNDEF FPC} // if freepascal isnt defined + {$IFDEF VER140} // Delphi 6 + {$DEFINE DELPHI6_AND_DOWN} + {$ENDIF} + + {$IFDEF VER130} // Delphi 5 + {$DEFINE DELPHI6_AND_DOWN} + {$ENDIF} + + {$IFDEF VER120} // Delphi 4 + {$DEFINE DELPHI6_AND_DOWN} + {$ENDIF} + + {$IFDEF VER110} // C++ Builder 3 + {$DEFINE DELPHI6_AND_DOWN} + {$ENDIF} + + {$IFDEF VER100} // Delphi 3 + {$DEFINE DELPHI6_AND_DOWN} + {$ENDIF} +{$ENDIF} + +// Options for Delphi < 5 +{$IFDEF DELPHI6_AND_DOWN} + {$A+} +{$ELSE} + {$A4} +{$ENDIF} + +// 64 BIT architecture +// Free pascal +{$IFDEF CPU64} + {$DEFINE DGL_64BIT} +{$ENDIF} +// Delphi +{$IFDEF WIN64} + {$DEFINE DGL_64BIT} +{$ENDIF} + + +// generell options +{$H+,O+,X+} + +// detecting Windows +{$IFDEF Win32} // Delphi and fpc of 32 Bit Windows + {$DEFINE DGL_WIN} +{$ENDIF} + +{$IFDEF Win64} // Delphi and fpc of 32 Bit Windows + {$DEFINE DGL_WIN} +{$ENDIF} + +// detecting Linux +{$IFDEF linux} // Linux + {$DEFINE DGL_LINUX} +{$ENDIF} + +{$IFDEF DARWIN} // Mac OS X and FPC + {$DEFINE DGL_MAC} +{$ENDIF} + +{$IFDEF DELPHI} // Mac OS X add Delphi +{$IFDEF MACOS} + {$DEFINE DGL_MAC} +{$ENDIF} +{$ENDIF} + +uses + {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions + SysUtils, Types + {$IFDEF DGL_WIN}, Windows{$ENDIF} + {$IFDEF DGL_64BIT} ,math {$ENDIF} + {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF} + ; + +type + {$IFDEF DELPHI6_AND_DOWN} + // Delphi 6 compatibility + PPointer = ^Pointer; + PCardinal = ^Cardinal; + {$ENDIF} + + GLenum = Cardinal; + GLboolean = BYTEBOOL; + GLbitfield = Cardinal; + GLbyte = Shortint; + GLshort = SmallInt; + GLint = Integer; + GLsizei = Integer; + GLubyte = Byte; + GLushort = Word; + GLuint = Cardinal; + GLfloat = Single; + GLclampf = Single; + GLdouble = Double; + GLclampd = Double; + GLvoid = Pointer; + GLint64 = Int64; + GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF}; + + TGLenum = GLenum; + TGLboolean = GLboolean; + TGLbitfield = GLbitfield; + TGLbyte = GLbyte; + TGLshort = GLshort; + TGLint = GLint; + TGLsizei = GLsizei; + TGLubyte = GLubyte; + TGLushort = GLushort; + TGLuint = GLuint; + TGLfloat = GLfloat; + TGLclampf = GLclampf; + TGLdouble = GLdouble; + TGLclampd = GLclampd; + TGLvoid = GLvoid; + TGLint64 = GLint64; + TGLuint64 = GLuint64; + + PGLboolean = ^GLboolean; + PGLbyte = ^GLbyte; + PGLshort = ^GLshort; + PGLint = ^GLint; + PGLsizei = ^GLsizei; + PGLubyte = ^GLubyte; + PGLushort = ^GLushort; + PGLuint = ^GLuint; + PGLclampf = ^GLclampf; + PGLfloat = ^GLfloat; + PGLdouble = ^GLdouble; + PGLclampd = ^GLclampd; + PGLenum = ^GLenum; + PGLvoid = Pointer; + PPGLvoid = ^PGLvoid; + PGLint64 = ^GLint64; + PGLuint64 = ^GLuint64; + + // GL_NV_half_float + GLhalfNV = WORD; + TGLhalfNV = GLhalfNV; + PGLhalfNV = ^GLhalfNV; + + // GL_ARB_shader_objects + PGLHandleARB = ^GLHandleARB; + GLHandleARB = Integer; + GLcharARB = AnsiChar; + PGLcharARB = PAnsiChar; + PPGLcharARB = ^PGLcharARB; + + // GL_VERSION_1_5 + GLintptr = GLint; + PGLintptr = ^GLintptr; + GLsizeiptr = GLsizei; + + // GL_ARB_vertex_buffer_object + GLintptrARB = GLint; + GLsizeiptrARB = GLsizei; + + // GL_VERSION_2_0 + GLHandle = Integer; + PGLchar = PAnsiChar; + PPGLchar = ^PGLChar; + + // GL_EXT_timer_query + GLint64EXT = Int64; + TGLint64EXT = GLint64EXT; + PGLint64EXT = ^GLint64EXT; + + GLuint64EXT = GLuint64; + TGLuint64EXT = GLuint64EXT; + PGLuint64EXT = ^GLuint64EXT; + + // WGL_ARB_pbuffer + HPBUFFERARB = THandle; + + // WGL_EXT_pbuffer + HPBUFFEREXT = THandle; + + // WGL_NV_present_video + PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV; + HVIDEOOUTPUTDEVICENV = THandle; + + // WGL_NV_video_output + PHPVIDEODEV = ^HPVIDEODEV; + HPVIDEODEV = THandle; + + // WGL_NV_gpu_affinity + PHPGPUNV = ^HPGPUNV; + PHGPUNV = ^HGPUNV; + + // WGL_NV_video_capture + HVIDEOINPUTDEVICENV = THandle; + PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV; + + HPGPUNV = THandle; + HGPUNV = THandle; + + // GL_ARB_sync + GLsync = Pointer; + + // GL_ARB_cl_event + { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event } + _cl_context = record end; + _cl_event = record end; + p_cl_context = ^_cl_context; + p_cl_event = ^_cl_event; + + // GL_ARB_compute_variable_group_size + TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_debug_output + TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_AMD_debug_output + TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_KHR_debug (4.3) + TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_vdpau_interop + GLvdpauSurfaceNV = GLintptr; + PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV; + + + // GLX + {$IFDEF DGL_LINUX} + GLXContext = Pointer; + GLXContextID = TXID; + GLXDrawable = TXID; + GLXFBConfig = Pointer; + GLXPbuffer = TXID; + GLXPixmap = TXID; + GLXWindow = TXID; + + Window = TXID; + Colormap = TXID; + Pixmap = TXID; + Font = TXID; + {$ENDIF} + + // Datatypes corresponding to GL's types TGL(name)(type)(count) + TGLVectorub2 = array[0..1] of GLubyte; + TGLVectori2 = array[0..1] of GLint; + TGLVectorf2 = array[0..1] of GLfloat; + TGLVectord2 = array[0..1] of GLdouble; + TGLVectorp2 = array[0..1] of Pointer; + + TGLVectorub3 = array[0..2] of GLubyte; + TGLVectori3 = array[0..2] of GLint; + TGLVectorf3 = array[0..2] of GLfloat; + TGLVectord3 = array[0..2] of GLdouble; + TGLVectorp3 = array[0..2] of Pointer; + + TGLVectorub4 = array[0..3] of GLubyte; + TGLVectori4 = array[0..3] of GLint; + TGLVectorf4 = array[0..3] of GLfloat; + TGLVectord4 = array[0..3] of GLdouble; + TGLVectorp4 = array[0..3] of Pointer; + + TGLArrayf4 = TGLVectorf4; + TGLArrayf3 = TGLVectorf3; + TGLArrayd3 = TGLVectord3; + TGLArrayi4 = TGLVectori4; + TGLArrayp4 = TGLVectorp4; + + TGlMatrixub3 = array[0..2, 0..2] of GLubyte; + TGlMatrixi3 = array[0..2, 0..2] of GLint; + TGLMatrixf3 = array[0..2, 0..2] of GLfloat; + TGLMatrixd3 = array[0..2, 0..2] of GLdouble; + + TGlMatrixub4 = array[0..3, 0..3] of GLubyte; + TGlMatrixi4 = array[0..3, 0..3] of GLint; + TGLMatrixf4 = array[0..3, 0..3] of GLfloat; + TGLMatrixd4 = array[0..3, 0..3] of GLdouble; + + TGLVector3f = TGLVectorf3; + + // Datatypes corresponding to OpenGL12.pas for easy porting + TVector3f = TGLVectorf3; + TVector3d = TGLVectord3; + + TVector4i = TGLVectori4; + TVector4f = TGLVectorf4; + TVector4p = TGLVectorp4; + + TMatrix4f = TGLMatrixf4; + TMatrix4d = TGLMatrixd4; + + PGLMatrixd4 = ^TGLMatrixd4; + PVector4i = ^TVector4i; + + PGPU_DEVICE = ^GPU_DEVICE; + GPU_DEVICE = record + cb: DWORD; + DeviceName: array [0..31] of AnsiChar; + DeviceString: array [0..127] of AnsiChar; + Flags: DWORD; + rcVirtualScreen: TRect; + end; + + +type +{$IFDEF FPC} + {$IFDEF DGL_WIN} + PWGLSwap = ^TWGLSwap; + {$EXTERNALSYM _WGLSWAP} + _WGLSWAP = packed record + hdc: HDC; + uiFlags: UINT; + end; + + TWGLSwap = _WGLSWAP; + {$EXTERNALSYM WGLSWAP} + WGLSWAP = _WGLSWAP; + + {$ENDIF} +{$ENDIF} + + // GLU types + TGLUNurbs = record + end; + TGLUQuadric = record + end; + TGLUTesselator = record + end; + PGLUNurbs = ^TGLUNurbs; + PGLUQuadric = ^TGLUQuadric; + PGLUTesselator = ^TGLUTesselator; + // backwards compatibility + TGLUNurbsObj = TGLUNurbs; + TGLUQuadricObj = TGLUQuadric; + TGLUTesselatorObj = TGLUTesselator; + TGLUTriangulatorObj = TGLUTesselator; + PGLUNurbsObj = PGLUNurbs; + PGLUQuadricObj = PGLUQuadric; + PGLUTesselatorObj = PGLUTesselator; + PGLUTriangulatorObj = PGLUTesselator; + + // GLUQuadricCallback + TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + // GLUTessCallback + TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + // GLUNurbsCallback + TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + +var + GL_VERSION_1_0, + GL_VERSION_1_1, + GL_VERSION_1_2, + GL_VERSION_1_3, + GL_VERSION_1_4, + GL_VERSION_1_5, + GL_VERSION_2_0, + GL_VERSION_2_1, + GL_VERSION_3_0, + GL_VERSION_3_1, + GL_VERSION_3_2, + GL_VERSION_3_3, + GL_VERSION_4_0, + GL_VERSION_4_1, + GL_VERSION_4_2, + GL_VERSION_4_3, + GL_VERSION_4_4, + GL_VERSION_4_5, + GLU_VERSION_1_1, + GLU_VERSION_1_2, + GLU_VERSION_1_3, + GL_3DFX_multisample, + GL_3DFX_tbuffer, + GL_3DFX_texture_compression_FXT1, + GL_APPLE_client_storage, + GL_APPLE_element_array, + GL_APPLE_fence, + GL_APPLE_specular_vector, + GL_APPLE_transform_hint, + GL_APPLE_vertex_array_object, + GL_APPLE_vertex_array_range, + GL_APPLE_ycbcr_422, + GL_APPLE_texture_range, + GL_APPLE_float_pixels, + GL_APPLE_vertex_program_evaluators, + GL_APPLE_aux_depth_stencil, + GL_APPLE_object_purgeable, + GL_APPLE_row_bytes, + GL_APPLE_rgb_422, + GL_ARB_depth_texture, + GL_ARB_fragment_program, + GL_ARB_imaging, + GL_ARB_matrix_palette, + GL_ARB_multisample, + GL_ARB_multitexture, + GL_ARB_point_parameters, + GL_ARB_shadow, + GL_ARB_shadow_ambient, + GL_ARB_texture_border_clamp, + GL_ARB_texture_compression, + GL_ARB_texture_cube_map, + GL_ARB_texture_env_add, + GL_ARB_texture_env_combine, + GL_ARB_texture_env_crossbar, + GL_ARB_texture_env_dot3, + GL_ARB_texture_filter_minmax, + GL_ARB_texture_mirrored_repeat, + GL_ARB_transpose_matrix, + GL_ARB_vertex_blend, + GL_ARB_vertex_buffer_object, + GL_ARB_vertex_program, + GL_ARB_window_pos, + GL_ARB_shader_objects, + GL_ARB_vertex_shader, + GL_ARB_fragment_shader, + GL_ARB_fragment_shader_interlock, + GL_ARB_shading_language_100, + GL_ARB_occlusion_query, + GL_ARB_texture_non_power_of_two, + GL_ARB_point_sprite, + GL_ARB_fragment_program_shadow, + GL_ARB_draw_buffers, + GL_ARB_texture_rectangle, + GL_ARB_color_buffer_float, + GL_ARB_half_float_pixel, + GL_ARB_texture_float, + GL_ARB_pixel_buffer_object, + GL_ARB_depth_buffer_float, + GL_ARB_draw_instanced, + GL_ARB_framebuffer_object, + GL_ARB_framebuffer_sRGB, + GL_ARB_geometry_shader4, + GL_ARB_half_float_vertex, + GL_ARB_instanced_arrays, + GL_ARB_map_buffer_range, + GL_ARB_texture_buffer_object, + GL_ARB_texture_compression_rgtc, + GL_ARB_texture_rg, + GL_ARB_vertex_array_object, + GL_ARB_uniform_buffer_object, + GL_ARB_compatibility, + GL_ARB_copy_buffer, + GL_ARB_shader_texture_lod, + GL_ARB_shader_viewport_layer_array, + GL_ARB_depth_clamp, + GL_ARB_draw_elements_base_vertex, + GL_ARB_fragment_coord_conventions, + GL_ARB_provoking_vertex, + GL_ARB_seamless_cube_map, + GL_ARB_sync, + GL_ARB_texture_multisample, + GL_ARB_vertex_array_bgra, + GL_ARB_draw_buffers_blend, + GL_ARB_sample_shading, + GL_ARB_sample_locations, + GL_ARB_sparse_texture2, + GL_ARB_sparse_texture_clamp, + GL_ARB_texture_cube_map_array, + GL_ARB_texture_gather, + GL_ARB_texture_query_lod, + GL_ARB_shading_language_include, + GL_ARB_texture_compression_bptc, + GL_ARB_blend_func_extended, + GL_ARB_explicit_attrib_location, + GL_ARB_occlusion_query2, + GL_ARB_parallel_shader_compile, + GL_ARB_post_depth_coverage, + GL_ARB_sampler_objects, + GL_ARB_shader_bit_encoding, + GL_ARB_shader_clock, + GL_ARB_texture_rgb10_a2ui, + GL_ARB_texture_swizzle, + GL_ARB_timer_query, + GL_ARB_vertex_type_2_10_10_10_rev, + GL_ARB_draw_indirect, + GL_ARB_gpu_shader5, + GL_ARB_gpu_shader_fp64, + GL_ARB_gpu_shader_int64, + GL_ARB_shader_subroutine, + GL_ARB_tessellation_shader, + GL_ARB_texture_buffer_object_rgb32, + GL_ARB_transform_feedback2, + GL_ARB_transform_feedback3, + GL_ARB_ES2_compatibility, + GL_ARB_ES3_2_compatibility, + GL_ARB_get_program_binary, + GL_ARB_separate_shader_objects, + GL_ARB_shader_atomic_counter_ops, + GL_ARB_shader_precision, + GL_ARB_shader_ballot, + GL_ARB_vertex_attrib_64bit, + GL_ARB_viewport_array, + GL_KHR_no_error, + + // GL 4.2 + GL_ARB_base_instance, + GL_ARB_shading_language_420pack, + GL_ARB_transform_feedback_instanced, + GL_ARB_compressed_texture_pixel_storage, + GL_ARB_conservative_depth, + GL_ARB_internalformat_query, + GL_ARB_map_buffer_alignment, + GL_ARB_shader_atomic_counters, + GL_ARB_shader_image_load_store, + GL_ARB_shading_language_packing, + GL_ARB_texture_storage, + + + // GL 4.3 + GL_ARB_arrays_of_arrays, + GL_ARB_fragment_layer_viewport, + GL_ARB_shader_image_size, + GL_ARB_ES3_compatibility, + GL_ARB_clear_buffer_object, + GL_ARB_compute_shader, + GL_ARB_copy_image, + GL_KHR_debug, + GL_ARB_explicit_uniform_location, + GL_ARB_framebuffer_no_attachments, + GL_ARB_internalformat_query2, + GL_ARB_invalidate_subdata, + GL_ARB_multi_draw_indirect, + GL_ARB_program_interface_query, + GL_ARB_robust_buffer_access_behavior, + GL_ARB_shader_storage_buffer_object, + GL_ARB_stencil_texturing, + GL_ARB_texture_buffer_range, + GL_ARB_texture_query_levels, + GL_ARB_texture_storage_multisample, + GL_ARB_texture_view, + GL_ARB_vertex_attrib_binding, + GL_NV_path_rendering, + GL_AMD_pinned_memory, + GL_AMD_stencil_operation_extended, + GL_AMD_vertex_shader_viewport_index, + GL_AMD_vertex_shader_layer, + GL_NV_bindless_texture, + GL_NV_shader_atomic_float, + GL_AMD_query_buffer_object, + + + // GL 4.4 + GL_ARB_buffer_storage, + GL_ARB_clear_texture, + GL_ARB_enhanced_layouts, + GL_ARB_multi_bind, + GL_ARB_query_buffer_object, + GL_ARB_texture_mirror_clamp_to_edge, + GL_ARB_texture_stencil8, + GL_ARB_vertex_type_10f_11f_11f_rev, + GL_ARB_bindless_texture, + GL_ARB_sparse_texture, + + // GL 4.5 + GL_ARB_clip_control, + GL_ARB_cull_distance, + GL_ARB_ES3_1_compatibility, + GL_ARB_conditional_render_inverted, + GL_KHR_context_flush_control, + GL_ARB_derivative_control, + GL_ARB_direct_state_access, + GL_ARB_get_texture_sub_image, + GL_KHR_robustness, + GL_KHR_blend_equation_advanced, + GL_KHR_blend_equation_advanced_coherent, + GL_KHR_robust_buffer_access_behavior, + GL_ARB_shader_texture_image_samples, + GL_ARB_texture_barrier, + + GL_ARB_cl_event, + GL_ARB_compute_variable_group_size, + GL_ARB_debug_output, + GL_ARB_robustness, + GL_ARB_shader_stencil_export, + GL_ATI_draw_buffers, + GL_ATI_element_array, + GL_ATI_envmap_bumpmap, + GL_ATI_fragment_shader, + GL_ATI_map_object_buffer, + GL_ATI_pn_triangles, + GL_ATI_separate_stencil, + GL_ATI_text_fragment_shader, + GL_ATI_texture_env_combine3, + GL_ATI_texture_float, + GL_ATI_texture_mirror_once, + GL_ATI_vertex_array_object, + GL_ATI_vertex_attrib_array_object, + GL_ATI_vertex_streams, + GL_ATI_meminfo, + GL_AMD_performance_monitor, + GL_AMD_texture_texture4, + GL_AMD_vertex_shader_tesselator, + GL_AMD_draw_buffers_blend, + GL_AMD_shader_stencil_export, + GL_AMD_seamless_cubemap_per_texture, + GL_AMD_conservative_depth, + GL_AMD_name_gen_delete, + GL_AMD_debug_output, + GL_AMD_transform_feedback3_lines_triangles, + GL_AMD_depth_clamp_separate, + GL_EXT_422_pixels, + GL_EXT_abgr, + GL_EXT_bgra, + GL_EXT_blend_color, + GL_EXT_blend_func_separate, + GL_EXT_blend_logic_op, + GL_EXT_blend_minmax, + GL_EXT_blend_subtract, + GL_EXT_clip_volume_hint, + GL_EXT_cmyka, + GL_EXT_color_matrix, + GL_EXT_color_subtable, + GL_EXT_compiled_vertex_array, + GL_EXT_convolution, + GL_EXT_coordinate_frame, + GL_EXT_copy_texture, + GL_EXT_cull_vertex, + GL_EXT_draw_range_elements, + GL_EXT_fog_coord, + GL_EXT_framebuffer_object, + GL_EXT_histogram, + GL_EXT_index_array_formats, + GL_EXT_index_func, + GL_EXT_index_material, + GL_EXT_index_texture, + GL_EXT_light_texture, + GL_EXT_misc_attribute, + GL_EXT_multi_draw_arrays, + GL_EXT_multisample, + GL_EXT_packed_pixels, + GL_EXT_paletted_texture, + GL_EXT_pixel_transform, + GL_EXT_pixel_transform_color_table, + GL_EXT_point_parameters, + GL_EXT_polygon_offset, + GL_EXT_rescale_normal, + GL_EXT_secondary_color, + GL_EXT_separate_specular_color, + GL_EXT_shadow_funcs, + GL_EXT_shared_texture_palette, + GL_EXT_stencil_two_side, + GL_EXT_stencil_wrap, + GL_EXT_subtexture, + GL_EXT_texture, + GL_EXT_texture3D, + GL_EXT_texture_compression_s3tc, + GL_EXT_texture_cube_map, + GL_EXT_texture_edge_clamp, + GL_EXT_texture_env_add, + GL_EXT_texture_env_combine, + GL_EXT_texture_env_dot3, + GL_EXT_texture_filter_anisotropic, + GL_EXT_texture_lod_bias, + GL_EXT_texture_object, + GL_EXT_texture_perturb_normal, + GL_EXT_texture_rectangle, + GL_EXT_vertex_array, + GL_EXT_vertex_shader, + GL_EXT_vertex_weighting, + GL_EXT_depth_bounds_test, + GL_EXT_texture_mirror_clamp, + GL_EXT_blend_equation_separate, + GL_EXT_pixel_buffer_object, + GL_EXT_texture_compression_dxt1, + GL_EXT_stencil_clear_tag, + GL_EXT_packed_depth_stencil, + GL_EXT_texture_sRGB, + GL_EXT_framebuffer_blit, + GL_EXT_framebuffer_multisample, + GL_EXT_timer_query, + GL_EXT_gpu_program_parameters, + GL_EXT_bindable_uniform, + GL_EXT_draw_buffers2, + GL_EXT_draw_instanced, + GL_EXT_framebuffer_sRGB, + GL_EXT_geometry_shader4, + GL_EXT_gpu_shader4, + GL_EXT_packed_float, + GL_EXT_texture_array, + GL_EXT_texture_buffer_object, + GL_EXT_texture_compression_latc, + GL_EXT_texture_compression_rgtc, + GL_EXT_texture_integer, + GL_EXT_texture_shared_exponent, + GL_EXT_transform_feedback, + GL_EXT_direct_state_access, + GL_EXT_vertex_array_bgra, + GL_EXT_texture_swizzle, + GL_EXT_provoking_vertex, + GL_EXT_texture_snorm, + GL_EXT_separate_shader_objects, + GL_EXT_shader_image_load_store, + GL_EXT_vertex_attrib_64bit, + GL_EXT_texture_sRGB_decode, + GL_FfdMaskSGIX, + GL_HP_convolution_border_modes, + GL_HP_image_transform, + GL_HP_occlusion_test, + GL_HP_texture_lighting, + GL_IBM_cull_vertex, + GL_IBM_multimode_draw_arrays, + GL_IBM_rasterpos_clip, + GL_IBM_texture_mirrored_repeat, + GL_IBM_vertex_array_lists, + GL_INGR_blend_func_separate, + GL_INGR_color_clamp, + GL_INGR_interlace_read, + GL_INGR_palette_buffer, + GL_INTEL_framebuffer_CMAA, + GL_INTEL_parallel_arrays, + GL_INTEL_texture_scissor, + GL_MESA_resize_buffers, + GL_MESA_window_pos, + GL_NV_blend_square, + GL_NV_copy_depth_to_color, + GL_NV_depth_clamp, + GL_NV_evaluators, + GL_NV_fence, + GL_NV_float_buffer, + GL_NV_fog_distance, + GL_NV_fragment_program, + GL_NV_half_float, + GL_NV_light_max_exponent, + GL_NV_multisample_filter_hint, + GL_NV_occlusion_query, + GL_NV_packed_depth_stencil, + GL_NV_pixel_data_range, + GL_NV_point_sprite, + GL_NV_primitive_restart, + GL_NV_register_combiners, + GL_NV_register_combiners2, + GL_NV_texgen_emboss, + GL_NV_texgen_reflection, + GL_NV_texture_compression_vtc, + GL_NV_texture_env_combine4, + GL_NV_texture_expand_normal, + GL_NV_texture_rectangle, + GL_NV_texture_shader, + GL_NV_texture_shader2, + GL_NV_texture_shader3, + GL_NV_vertex_array_range, + GL_NV_vertex_array_range2, + GL_NV_vertex_program, + GL_NV_vertex_program1_1, + GL_NV_vertex_program2, + GL_NV_fragment_program_option, + GL_NV_fragment_program2, + GL_NV_vertex_program2_option, + GL_NV_vertex_program3, + GL_NV_depth_buffer_float, + GL_NV_fragment_program4, + GL_NV_framebuffer_multisample_coverage, + GL_NV_geometry_program4, + GL_NV_gpu_program4, + GL_NV_parameter_buffer_object, + GL_NV_transform_feedback, + GL_NV_vertex_program4, + GL_NV_conditional_render, + GL_NV_conservative_raster, + GL_NV_conservative_raster_dilate, + + GL_NV_present_video, + GL_NV_explicit_multisample, + GL_NV_transform_feedback2, + GL_NV_video_capture, + GL_NV_copy_image, + GL_NV_parameter_buffer_object2, + GL_NV_shader_buffer_load, + GL_NV_vertex_buffer_unified_memory, + GL_NV_gpu_program5, + GL_NV_gpu_shader5, + GL_NV_shader_buffer_store, + GL_NV_tessellation_program5, + GL_NV_vertex_attrib_integer_64bit, + GL_NV_multisample_coverage, + GL_NV_vdpau_interop, + GL_NV_texture_barrier, + GL_OML_interlace, + GL_OML_resample, + GL_OML_subsample, + + GL_OVR_multiview, + GL_OVR_multiview2, + + GL_PGI_misc_hints, + GL_PGI_vertex_hints, + GL_REND_screen_coordinates, + GL_S3_s3tc, + GL_SGIS_detail_texture, + GL_SGIS_fog_function, + GL_SGIS_generate_mipmap, + GL_SGIS_multisample, + GL_SGIS_pixel_texture, + GL_SGIS_point_line_texgen, + GL_SGIS_point_parameters, + GL_SGIS_sharpen_texture, + GL_SGIS_texture4D, + GL_SGIS_texture_border_clamp, + GL_SGIS_texture_color_mask, + GL_SGIS_texture_edge_clamp, + GL_SGIS_texture_filter4, + GL_SGIS_texture_lod, + GL_SGIS_texture_select, + GL_SGIX_async, + GL_SGIX_async_histogram, + GL_SGIX_async_pixel, + GL_SGIX_blend_alpha_minmax, + GL_SGIX_calligraphic_fragment, + GL_SGIX_clipmap, + GL_SGIX_convolution_accuracy, + GL_SGIX_depth_pass_instrument, + GL_SGIX_depth_texture, + GL_SGIX_flush_raster, + GL_SGIX_fog_offset, + GL_SGIX_fog_scale, + GL_SGIX_fragment_lighting, + GL_SGIX_framezoom, + GL_SGIX_igloo_interface, + GL_SGIX_impact_pixel_texture, + GL_SGIX_instruments, + GL_SGIX_interlace, + GL_SGIX_ir_instrument1, + GL_SGIX_list_priority, + GL_SGIX_pixel_texture, + GL_SGIX_pixel_tiles, + GL_SGIX_polynomial_ffd, + GL_SGIX_reference_plane, + GL_SGIX_resample, + GL_SGIX_scalebias_hint, + GL_SGIX_shadow, + GL_SGIX_shadow_ambient, + GL_SGIX_sprite, + GL_SGIX_subsample, + GL_SGIX_tag_sample_buffer, + GL_SGIX_texture_add_env, + GL_SGIX_texture_coordinate_clamp, + GL_SGIX_texture_lod_bias, + GL_SGIX_texture_multi_buffer, + GL_SGIX_texture_scale_bias, + GL_SGIX_texture_select, + GL_SGIX_vertex_preclip, + GL_SGIX_ycrcb, + GL_SGIX_ycrcb_subsample, + GL_SGIX_ycrcba, + GL_SGI_color_matrix, + GL_SGI_color_table, + GL_SGI_depth_pass_instrument, + GL_SGI_texture_color_table, + GL_SUNX_constant_data, + GL_SUN_convolution_border_modes, + GL_SUN_global_alpha, + GL_SUN_mesh_array, + GL_SUN_slice_accum, + GL_SUN_triangle_list, + GL_SUN_vertex, + + // WGL + GL_WIN_phong_shading, + GL_WIN_specular_fog, + WGL_3DFX_multisample, + WGL_ARB_buffer_region, + WGL_ARB_extensions_string, + WGL_ARB_make_current_read, + WGL_ARB_multisample, + WGL_ARB_pbuffer, + WGL_ARB_pixel_format, + WGL_ARB_pixel_format_float, + WGL_ARB_render_texture, + WGL_ARB_create_context, + WGL_ARB_create_context_profile, + WGL_ARB_framebuffer_sRGB, + WGL_ARB_create_context_robustness, + WGL_ATI_pixel_format_float, + WGL_AMD_gpu_association, + WGL_EXT_depth_float, + WGL_EXT_display_color_table, + WGL_EXT_extensions_string, + WGL_EXT_make_current_read, + WGL_EXT_multisample, + WGL_EXT_pbuffer, + WGL_EXT_pixel_format, + WGL_EXT_swap_control, + WGL_EXT_create_context_es2_profile, + WGL_I3D_digital_video_control, + WGL_I3D_gamma, + WGL_I3D_genlock, + WGL_I3D_image_buffer, + WGL_I3D_swap_frame_lock, + WGL_I3D_swap_frame_usage, + WGL_NV_float_buffer, + WGL_NV_render_depth_texture, + WGL_NV_render_texture_rectangle, + WGL_NV_vertex_array_range, + WGL_NV_present_video, + WGL_NV_video_output, + WGL_NV_swap_group, + WGL_NV_gpu_affinity, + WGL_NV_video_capture, + WGL_NV_copy_image, + WGL_NV_multisample_coverage, + WGL_NV_DX_interop, + WGL_OML_sync_control, + WGL_3DL_stereo_control, + WGL_ARB_context_flush_control, + WIN_draw_range_elements, + WIN_swap_hint, + + // GLX + GLX_VERSION_1_3, + GLX_VERSION_1_4, + GLX_ARB_multisample, + GLX_ARB_fbconfig_float, + GLX_ARB_get_proc_address, + GLX_ARB_create_context, + GLX_ARB_create_context_profile, + GLX_ARB_vertex_buffer_object, + GLX_ARB_framebuffer_sRGB, + GLX_ARB_create_context_robustness, + GLX_EXT_visual_info, + GLX_EXT_visual_rating, + GLX_EXT_import_context, + GLX_EXT_fbconfig_packed_float, + GLX_EXT_framebuffer_sRGB, + GLX_EXT_texture_from_pixmap, + GLX_EXT_swap_control, + GLX_ARB_context_flush_control, + GLX_EXT_create_context_es2_profile : Boolean; + +const + // GL_VERSION_1_1 + { AttribMask } + GL_DEPTH_BUFFER_BIT = $00000100; + GL_STENCIL_BUFFER_BIT = $00000400; + GL_COLOR_BUFFER_BIT = $00004000; + { Boolean } + GL_TRUE: ByteBool = True; + GL_FALSE: ByteBool = False; + { BeginMode } + GL_POINTS = $0000; + GL_LINES = $0001; + GL_LINE_LOOP = $0002; + GL_LINE_STRIP = $0003; + GL_TRIANGLES = $0004; + GL_TRIANGLE_STRIP = $0005; + GL_TRIANGLE_FAN = $0006; + { AlphaFunction } + GL_NEVER = $0200; + GL_LESS = $0201; + GL_EQUAL = $0202; + GL_LEQUAL = $0203; + GL_GREATER = $0204; + GL_NOTEQUAL = $0205; + GL_GEQUAL = $0206; + GL_ALWAYS = $0207; + { BlendingFactorDest } + GL_ZERO = 0; + GL_ONE = 1; + GL_SRC_COLOR = $0300; + GL_ONE_MINUS_SRC_COLOR = $0301; + GL_SRC_ALPHA = $0302; + GL_ONE_MINUS_SRC_ALPHA = $0303; + GL_DST_ALPHA = $0304; + GL_ONE_MINUS_DST_ALPHA = $0305; + { BlendingFactorSrc } + GL_DST_COLOR = $0306; + GL_ONE_MINUS_DST_COLOR = $0307; + GL_SRC_ALPHA_SATURATE = $0308; + { DrawBufferMode } + GL_NONE = 0; + GL_FRONT_LEFT = $0400; + GL_FRONT_RIGHT = $0401; + GL_BACK_LEFT = $0402; + GL_BACK_RIGHT = $0403; + GL_FRONT = $0404; + GL_BACK = $0405; + GL_LEFT = $0406; + GL_RIGHT = $0407; + GL_FRONT_AND_BACK = $0408; + { ErrorCode } + GL_NO_ERROR = 0; + GL_INVALID_ENUM = $0500; + GL_INVALID_VALUE = $0501; + GL_INVALID_OPERATION = $0502; + GL_OUT_OF_MEMORY = $0505; + { FrontFaceDirection } + GL_CW = $0900; + GL_CCW = $0901; + { GetPName } + GL_POINT_SIZE = $0B11; + GL_POINT_SIZE_RANGE = $0B12; + GL_POINT_SIZE_GRANULARITY = $0B13; + GL_LINE_SMOOTH = $0B20; + GL_LINE_WIDTH = $0B21; + GL_LINE_WIDTH_RANGE = $0B22; + GL_LINE_WIDTH_GRANULARITY = $0B23; + GL_POLYGON_SMOOTH = $0B41; + GL_CULL_FACE = $0B44; + GL_CULL_FACE_MODE = $0B45; + GL_FRONT_FACE = $0B46; + GL_DEPTH_RANGE = $0B70; + GL_DEPTH_TEST = $0B71; + GL_DEPTH_WRITEMASK = $0B72; + GL_DEPTH_CLEAR_VALUE = $0B73; + GL_DEPTH_FUNC = $0B74; + GL_STENCIL_TEST = $0B90; + GL_STENCIL_CLEAR_VALUE = $0B91; + GL_STENCIL_FUNC = $0B92; + GL_STENCIL_VALUE_MASK = $0B93; + GL_STENCIL_FAIL = $0B94; + GL_STENCIL_PASS_DEPTH_FAIL = $0B95; + GL_STENCIL_PASS_DEPTH_PASS = $0B96; + GL_STENCIL_REF = $0B97; + GL_STENCIL_WRITEMASK = $0B98; + GL_VIEWPORT = $0BA2; + GL_DITHER = $0BD0; + GL_BLEND_DST = $0BE0; + GL_BLEND_SRC = $0BE1; + GL_BLEND = $0BE2; + GL_LOGIC_OP_MODE = $0BF0; + GL_COLOR_LOGIC_OP = $0BF2; + GL_DRAW_BUFFER = $0C01; + GL_READ_BUFFER = $0C02; + GL_SCISSOR_BOX = $0C10; + GL_SCISSOR_TEST = $0C11; + GL_COLOR_CLEAR_VALUE = $0C22; + GL_COLOR_WRITEMASK = $0C23; + GL_DOUBLEBUFFER = $0C32; + GL_STEREO = $0C33; + GL_LINE_SMOOTH_HINT = $0C52; + GL_POLYGON_SMOOTH_HINT = $0C53; + GL_UNPACK_SWAP_BYTES = $0CF0; + GL_UNPACK_LSB_FIRST = $0CF1; + GL_UNPACK_ROW_LENGTH = $0CF2; + GL_UNPACK_SKIP_ROWS = $0CF3; + GL_UNPACK_SKIP_PIXELS = $0CF4; + GL_UNPACK_ALIGNMENT = $0CF5; + GL_PACK_SWAP_BYTES = $0D00; + GL_PACK_LSB_FIRST = $0D01; + GL_PACK_ROW_LENGTH = $0D02; + GL_PACK_SKIP_ROWS = $0D03; + GL_PACK_SKIP_PIXELS = $0D04; + GL_PACK_ALIGNMENT = $0D05; + GL_MAX_TEXTURE_SIZE = $0D33; + GL_MAX_VIEWPORT_DIMS = $0D3A; + GL_SUBPIXEL_BITS = $0D50; + GL_TEXTURE_1D = $0DE0; + GL_TEXTURE_2D = $0DE1; + GL_POLYGON_OFFSET_UNITS = $2A00; + GL_POLYGON_OFFSET_POINT = $2A01; + GL_POLYGON_OFFSET_LINE = $2A02; + GL_POLYGON_OFFSET_FILL = $8037; + GL_POLYGON_OFFSET_FACTOR = $8038; + GL_TEXTURE_BINDING_1D = $8068; + GL_TEXTURE_BINDING_2D = $8069; + { GetTextureParameter } + GL_TEXTURE_WIDTH = $1000; + GL_TEXTURE_HEIGHT = $1001; + GL_TEXTURE_INTERNAL_FORMAT = $1003; + GL_TEXTURE_BORDER_COLOR = $1004; + GL_TEXTURE_BORDER = $1005; + GL_TEXTURE_RED_SIZE = $805C; + GL_TEXTURE_GREEN_SIZE = $805D; + GL_TEXTURE_BLUE_SIZE = $805E; + GL_TEXTURE_ALPHA_SIZE = $805F; + { HintMode } + GL_DONT_CARE = $1100; + GL_FASTEST = $1101; + GL_NICEST = $1102; + { DataType } + GL_BYTE = $1400; + GL_UNSIGNED_BYTE = $1401; + GL_SHORT = $1402; + GL_UNSIGNED_SHORT = $1403; + GL_INT = $1404; + GL_UNSIGNED_INT = $1405; + GL_FLOAT = $1406; + GL_DOUBLE = $140A; + { LogicOp } + GL_CLEAR = $1500; + GL_AND = $1501; + GL_AND_REVERSE = $1502; + GL_COPY = $1503; + GL_AND_INVERTED = $1504; + GL_NOOP = $1505; + GL_XOR = $1506; + GL_OR = $1507; + GL_NOR = $1508; + GL_EQUIV = $1509; + GL_INVERT = $150A; + GL_OR_REVERSE = $150B; + GL_COPY_INVERTED = $150C; + GL_OR_INVERTED = $150D; + GL_NAND = $150E; + GL_SET = $150F; + { MatrixMode (for gl3.h, FBO attachment type) } + GL_TEXTURE = $1702; + { PixelCopyType } + GL_COLOR = $1800; + GL_DEPTH = $1801; + GL_STENCIL = $1802; + { PixelFormat } + GL_STENCIL_INDEX = $1901; + GL_DEPTH_COMPONENT = $1902; + GL_RED = $1903; + GL_GREEN = $1904; + GL_BLUE = $1905; + GL_ALPHA = $1906; + GL_RGB = $1907; + GL_RGBA = $1908; + { PolygonMode } + GL_POINT = $1B00; + GL_LINE = $1B01; + GL_FILL = $1B02; + { StencilOp } + GL_KEEP = $1E00; + GL_REPLACE = $1E01; + GL_INCR = $1E02; + GL_DECR = $1E03; + { StringName } + GL_VENDOR = $1F00; + GL_RENDERER = $1F01; + GL_VERSION = $1F02; + GL_EXTENSIONS = $1F03; + { TextureMagFilter } + GL_NEAREST = $2600; + GL_LINEAR = $2601; + { TextureMinFilter } + GL_NEAREST_MIPMAP_NEAREST = $2700; + GL_LINEAR_MIPMAP_NEAREST = $2701; + GL_NEAREST_MIPMAP_LINEAR = $2702; + GL_LINEAR_MIPMAP_LINEAR = $2703; + { TextureParameterName } + GL_TEXTURE_MAG_FILTER = $2800; + GL_TEXTURE_MIN_FILTER = $2801; + GL_TEXTURE_WRAP_S = $2802; + GL_TEXTURE_WRAP_T = $2803; + { TextureTarget } + GL_PROXY_TEXTURE_1D = $8063; + GL_PROXY_TEXTURE_2D = $8064; + { TextureWrapMode } + GL_REPEAT = $2901; + { PixelInternalFormat } + GL_R3_G3_B2 = $2A10; + GL_RGB4 = $804F; + GL_RGB5 = $8050; + GL_RGB8 = $8051; + GL_RGB10 = $8052; + GL_RGB12 = $8053; + GL_RGB16 = $8054; + GL_RGBA2 = $8055; + GL_RGBA4 = $8056; + GL_RGB5_A1 = $8057; + GL_RGBA8 = $8058; + GL_RGB10_A2 = $8059; + GL_RGBA12 = $805A; + GL_RGBA16 = $805B; +{$ifdef DGL_DEPRECATED} + GL_ACCUM = $0100; + GL_LOAD = $0101; + GL_RETURN = $0102; + GL_MULT = $0103; + GL_ADD = $0104; + GL_CURRENT_BIT = $00000001; + GL_POINT_BIT = $00000002; + GL_LINE_BIT = $00000004; + GL_POLYGON_BIT = $00000008; + GL_POLYGON_STIPPLE_BIT = $00000010; + GL_PIXEL_MODE_BIT = $00000020; + GL_LIGHTING_BIT = $00000040; + GL_FOG_BIT = $00000080; + GL_ACCUM_BUFFER_BIT = $00000200; + GL_VIEWPORT_BIT = $00000800; + GL_TRANSFORM_BIT = $00001000; + GL_ENABLE_BIT = $00002000; + GL_HINT_BIT = $00008000; + GL_EVAL_BIT = $00010000; + GL_LIST_BIT = $00020000; + GL_TEXTURE_BIT = $00040000; + GL_SCISSOR_BIT = $00080000; + GL_ALL_ATTRIB_BITS = $000FFFFF; + GL_QUADS = $0007; + GL_QUAD_STRIP = $0008; + GL_POLYGON = $0009; + GL_CLIP_PLANE0 = $3000; + GL_CLIP_PLANE1 = $3001; + GL_CLIP_PLANE2 = $3002; + GL_CLIP_PLANE3 = $3003; + GL_CLIP_PLANE4 = $3004; + GL_CLIP_PLANE5 = $3005; + GL_2_BYTES = $1407; + GL_3_BYTES = $1408; + GL_4_BYTES = $1409; + GL_AUX0 = $0409; + GL_AUX1 = $040A; + GL_AUX2 = $040B; + GL_AUX3 = $040C; + GL_STACK_OVERFLOW = $0503; + GL_STACK_UNDERFLOW = $0504; + GL_2D = $0600; + GL_3D = $0601; + GL_3D_COLOR = $0602; + GL_3D_COLOR_TEXTURE = $0603; + GL_4D_COLOR_TEXTURE = $0604; + GL_PASS_THROUGH_TOKEN = $0700; + GL_POINT_TOKEN = $0701; + GL_LINE_TOKEN = $0702; + GL_POLYGON_TOKEN = $0703; + GL_BITMAP_TOKEN = $0704; + GL_DRAW_PIXEL_TOKEN = $0705; + GL_COPY_PIXEL_TOKEN = $0706; + GL_LINE_RESET_TOKEN = $0707; + GL_EXP = $0800; + GL_EXP2 = $0801; + GL_COEFF = $0A00; + GL_ORDER = $0A01; + GL_DOMAIN = $0A02; + GL_CURRENT_COLOR = $0B00; + GL_CURRENT_INDEX = $0B01; + GL_CURRENT_NORMAL = $0B02; + GL_CURRENT_TEXTURE_COORDS = $0B03; + GL_CURRENT_RASTER_COLOR = $0B04; + GL_CURRENT_RASTER_INDEX = $0B05; + GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06; + GL_CURRENT_RASTER_POSITION = $0B07; + GL_CURRENT_RASTER_POSITION_VALID = $0B08; + GL_CURRENT_RASTER_DISTANCE = $0B09; + GL_POINT_SMOOTH = $0B10; + GL_LINE_STIPPLE = $0B24; + GL_LINE_STIPPLE_PATTERN = $0B25; + GL_LINE_STIPPLE_REPEAT = $0B26; + GL_LIST_MODE = $0B30; + GL_MAX_LIST_NESTING = $0B31; + GL_LIST_BASE = $0B32; + GL_LIST_INDEX = $0B33; + GL_POLYGON_MODE = $0B40; + GL_POLYGON_STIPPLE = $0B42; + GL_EDGE_FLAG = $0B43; + GL_LIGHTING = $0B50; + GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51; + GL_LIGHT_MODEL_TWO_SIDE = $0B52; + GL_LIGHT_MODEL_AMBIENT = $0B53; + GL_SHADE_MODEL = $0B54; + GL_COLOR_MATERIAL_FACE = $0B55; + GL_COLOR_MATERIAL_PARAMETER = $0B56; + GL_COLOR_MATERIAL = $0B57; + GL_FOG = $0B60; + GL_FOG_INDEX = $0B61; + GL_FOG_DENSITY = $0B62; + GL_FOG_START = $0B63; + GL_FOG_END = $0B64; + GL_FOG_MODE = $0B65; + GL_FOG_COLOR = $0B66; + GL_ACCUM_CLEAR_VALUE = $0B80; + GL_MATRIX_MODE = $0BA0; + GL_NORMALIZE = $0BA1; + GL_MODELVIEW_STACK_DEPTH = $0BA3; + GL_PROJECTION_STACK_DEPTH = $0BA4; + GL_TEXTURE_STACK_DEPTH = $0BA5; + GL_MODELVIEW_MATRIX = $0BA6; + GL_PROJECTION_MATRIX = $0BA7; + GL_TEXTURE_MATRIX = $0BA8; + GL_ATTRIB_STACK_DEPTH = $0BB0; + GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1; + GL_ALPHA_TEST = $0BC0; + GL_ALPHA_TEST_FUNC = $0BC1; + GL_ALPHA_TEST_REF = $0BC2; + GL_INDEX_LOGIC_OP = $0BF1; + GL_AUX_BUFFERS = $0C00; + GL_INDEX_CLEAR_VALUE = $0C20; + GL_INDEX_WRITEMASK = $0C21; + GL_INDEX_MODE = $0C30; + GL_RGBA_MODE = $0C31; + GL_RENDER_MODE = $0C40; + GL_PERSPECTIVE_CORRECTION_HINT = $0C50; + GL_POINT_SMOOTH_HINT = $0C51; + GL_FOG_HINT = $0C54; + GL_TEXTURE_GEN_S = $0C60; + GL_TEXTURE_GEN_T = $0C61; + GL_TEXTURE_GEN_R = $0C62; + GL_TEXTURE_GEN_Q = $0C63; + GL_PIXEL_MAP_I_TO_I = $0C70; + GL_PIXEL_MAP_S_TO_S = $0C71; + GL_PIXEL_MAP_I_TO_R = $0C72; + GL_PIXEL_MAP_I_TO_G = $0C73; + GL_PIXEL_MAP_I_TO_B = $0C74; + GL_PIXEL_MAP_I_TO_A = $0C75; + GL_PIXEL_MAP_R_TO_R = $0C76; + GL_PIXEL_MAP_G_TO_G = $0C77; + GL_PIXEL_MAP_B_TO_B = $0C78; + GL_PIXEL_MAP_A_TO_A = $0C79; + GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0; + GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1; + GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2; + GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3; + GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4; + GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5; + GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6; + GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7; + GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8; + GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9; + GL_MAP_COLOR = $0D10; + GL_MAP_STENCIL = $0D11; + GL_INDEX_SHIFT = $0D12; + GL_INDEX_OFFSET = $0D13; + GL_RED_SCALE = $0D14; + GL_RED_BIAS = $0D15; + GL_ZOOM_X = $0D16; + GL_ZOOM_Y = $0D17; + GL_GREEN_SCALE = $0D18; + GL_GREEN_BIAS = $0D19; + GL_BLUE_SCALE = $0D1A; + GL_BLUE_BIAS = $0D1B; + GL_ALPHA_SCALE = $0D1C; + GL_ALPHA_BIAS = $0D1D; + GL_DEPTH_SCALE = $0D1E; + GL_DEPTH_BIAS = $0D1F; + GL_MAX_EVAL_ORDER = $0D30; + GL_MAX_LIGHTS = $0D31; + GL_MAX_CLIP_PLANES = $0D32; + GL_MAX_PIXEL_MAP_TABLE = $0D34; + GL_MAX_ATTRIB_STACK_DEPTH = $0D35; + GL_MAX_MODELVIEW_STACK_DEPTH = $0D36; + GL_MAX_NAME_STACK_DEPTH = $0D37; + GL_MAX_PROJECTION_STACK_DEPTH = $0D38; + GL_MAX_TEXTURE_STACK_DEPTH = $0D39; + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B; + GL_INDEX_BITS = $0D51; + GL_RED_BITS = $0D52; + GL_GREEN_BITS = $0D53; + GL_BLUE_BITS = $0D54; + GL_ALPHA_BITS = $0D55; + GL_DEPTH_BITS = $0D56; + GL_STENCIL_BITS = $0D57; + GL_ACCUM_RED_BITS = $0D58; + GL_ACCUM_GREEN_BITS = $0D59; + GL_ACCUM_BLUE_BITS = $0D5A; + GL_ACCUM_ALPHA_BITS = $0D5B; + GL_NAME_STACK_DEPTH = $0D70; + GL_AUTO_NORMAL = $0D80; + GL_MAP1_COLOR_4 = $0D90; + GL_MAP1_INDEX = $0D91; + GL_MAP1_NORMAL = $0D92; + GL_MAP1_TEXTURE_COORD_1 = $0D93; + GL_MAP1_TEXTURE_COORD_2 = $0D94; + GL_MAP1_TEXTURE_COORD_3 = $0D95; + GL_MAP1_TEXTURE_COORD_4 = $0D96; + GL_MAP1_VERTEX_3 = $0D97; + GL_MAP1_VERTEX_4 = $0D98; + GL_MAP2_COLOR_4 = $0DB0; + GL_MAP2_INDEX = $0DB1; + GL_MAP2_NORMAL = $0DB2; + GL_MAP2_TEXTURE_COORD_1 = $0DB3; + GL_MAP2_TEXTURE_COORD_2 = $0DB4; + GL_MAP2_TEXTURE_COORD_3 = $0DB5; + GL_MAP2_TEXTURE_COORD_4 = $0DB6; + GL_MAP2_VERTEX_3 = $0DB7; + GL_MAP2_VERTEX_4 = $0DB8; + GL_MAP1_GRID_DOMAIN = $0DD0; + GL_MAP1_GRID_SEGMENTS = $0DD1; + GL_MAP2_GRID_DOMAIN = $0DD2; + GL_MAP2_GRID_SEGMENTS = $0DD3; + GL_FEEDBACK_BUFFER_POINTER = $0DF0; + GL_FEEDBACK_BUFFER_SIZE = $0DF1; + GL_FEEDBACK_BUFFER_TYPE = $0DF2; + GL_SELECTION_BUFFER_POINTER = $0DF3; + GL_SELECTION_BUFFER_SIZE = $0DF4; + GL_LIGHT0 = $4000; + GL_LIGHT1 = $4001; + GL_LIGHT2 = $4002; + GL_LIGHT3 = $4003; + GL_LIGHT4 = $4004; + GL_LIGHT5 = $4005; + GL_LIGHT6 = $4006; + GL_LIGHT7 = $4007; + GL_AMBIENT = $1200; + GL_DIFFUSE = $1201; + GL_SPECULAR = $1202; + GL_POSITION = $1203; + GL_SPOT_DIRECTION = $1204; + GL_SPOT_EXPONENT = $1205; + GL_SPOT_CUTOFF = $1206; + GL_CONSTANT_ATTENUATION = $1207; + GL_LINEAR_ATTENUATION = $1208; + GL_QUADRATIC_ATTENUATION = $1209; + GL_COMPILE = $1300; + GL_COMPILE_AND_EXECUTE = $1301; + GL_EMISSION = $1600; + GL_SHININESS = $1601; + GL_AMBIENT_AND_DIFFUSE = $1602; + GL_COLOR_INDEXES = $1603; + GL_MODELVIEW = $1700; + GL_PROJECTION = $1701; + GL_COLOR_INDEX = $1900; + GL_LUMINANCE = $1909; + GL_LUMINANCE_ALPHA = $190A; + GL_BITMAP = $1A00; + GL_RENDER = $1C00; + GL_FEEDBACK = $1C01; + GL_SELECT = $1C02; + GL_FLAT = $1D00; + GL_SMOOTH = $1D01; + GL_S = $2000; + GL_T = $2001; + GL_R = $2002; + GL_Q = $2003; + GL_MODULATE = $2100; + GL_DECAL = $2101; + GL_TEXTURE_ENV_MODE = $2200; + GL_TEXTURE_ENV_COLOR = $2201; + GL_TEXTURE_ENV = $2300; + GL_EYE_LINEAR = $2400; + GL_OBJECT_LINEAR = $2401; + GL_SPHERE_MAP = $2402; + GL_TEXTURE_GEN_MODE = $2500; + GL_OBJECT_PLANE = $2501; + GL_EYE_PLANE = $2502; + GL_CLAMP = $2900; + GL_CLIENT_PIXEL_STORE_BIT = $00000001; + GL_CLIENT_VERTEX_ARRAY_BIT = $00000002; + GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF; + GL_ALPHA4 = $803B; + GL_ALPHA8 = $803C; + GL_ALPHA12 = $803D; + GL_ALPHA16 = $803E; + GL_LUMINANCE4 = $803F; + GL_LUMINANCE8 = $8040; + GL_LUMINANCE12 = $8041; + GL_LUMINANCE16 = $8042; + GL_LUMINANCE4_ALPHA4 = $8043; + GL_LUMINANCE6_ALPHA2 = $8044; + GL_LUMINANCE8_ALPHA8 = $8045; + GL_LUMINANCE12_ALPHA4 = $8046; + GL_LUMINANCE12_ALPHA12 = $8047; + GL_LUMINANCE16_ALPHA16 = $8048; + GL_INTENSITY = $8049; + GL_INTENSITY4 = $804A; + GL_INTENSITY8 = $804B; + GL_INTENSITY12 = $804C; + GL_INTENSITY16 = $804D; + GL_TEXTURE_LUMINANCE_SIZE = $8060; + GL_TEXTURE_INTENSITY_SIZE = $8061; + GL_TEXTURE_PRIORITY = $8066; + GL_TEXTURE_RESIDENT = $8067; + GL_VERTEX_ARRAY = $8074; + GL_NORMAL_ARRAY = $8075; + GL_COLOR_ARRAY = $8076; + GL_INDEX_ARRAY = $8077; + GL_TEXTURE_COORD_ARRAY = $8078; + GL_EDGE_FLAG_ARRAY = $8079; + GL_VERTEX_ARRAY_SIZE = $807A; + GL_VERTEX_ARRAY_TYPE = $807B; + GL_VERTEX_ARRAY_STRIDE = $807C; + GL_NORMAL_ARRAY_TYPE = $807E; + GL_NORMAL_ARRAY_STRIDE = $807F; + GL_COLOR_ARRAY_SIZE = $8081; + GL_COLOR_ARRAY_TYPE = $8082; + GL_COLOR_ARRAY_STRIDE = $8083; + GL_INDEX_ARRAY_TYPE = $8085; + GL_INDEX_ARRAY_STRIDE = $8086; + GL_TEXTURE_COORD_ARRAY_SIZE = $8088; + GL_TEXTURE_COORD_ARRAY_TYPE = $8089; + GL_TEXTURE_COORD_ARRAY_STRIDE = $808A; + GL_EDGE_FLAG_ARRAY_STRIDE = $808C; + GL_VERTEX_ARRAY_POINTER = $808E; + GL_NORMAL_ARRAY_POINTER = $808F; + GL_COLOR_ARRAY_POINTER = $8090; + GL_INDEX_ARRAY_POINTER = $8091; + GL_TEXTURE_COORD_ARRAY_POINTER = $8092; + GL_EDGE_FLAG_ARRAY_POINTER = $8093; + GL_V2F = $2A20; + GL_V3F = $2A21; + GL_C4UB_V2F = $2A22; + GL_C4UB_V3F = $2A23; + GL_C3F_V3F = $2A24; + GL_N3F_V3F = $2A25; + GL_C4F_N3F_V3F = $2A26; + GL_T2F_V3F = $2A27; + GL_T4F_V4F = $2A28; + GL_T2F_C4UB_V3F = $2A29; + GL_T2F_C3F_V3F = $2A2A; + GL_T2F_N3F_V3F = $2A2B; + GL_T2F_C4F_N3F_V3F = $2A2C; + GL_T4F_C4F_N3F_V4F = $2A2D; + GL_COLOR_TABLE_FORMAT_EXT = $80D8; + GL_COLOR_TABLE_WIDTH_EXT = $80D9; + GL_COLOR_TABLE_RED_SIZE_EXT = $80DA; + GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB; + GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC; + GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD; + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE; + GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF; + GL_LOGIC_OP = GL_INDEX_LOGIC_OP; + GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; +{$endif} + + // GL_VERSION_1_2 + GL_UNSIGNED_BYTE_3_3_2 = $8032; + GL_UNSIGNED_SHORT_4_4_4_4 = $8033; + GL_UNSIGNED_SHORT_5_5_5_1 = $8034; + GL_UNSIGNED_INT_8_8_8_8 = $8035; + GL_UNSIGNED_INT_10_10_10_2 = $8036; + GL_TEXTURE_BINDING_3D = $806A; + GL_PACK_SKIP_IMAGES = $806B; + GL_PACK_IMAGE_HEIGHT = $806C; + GL_UNPACK_SKIP_IMAGES = $806D; + GL_UNPACK_IMAGE_HEIGHT = $806E; + GL_TEXTURE_3D = $806F; + GL_PROXY_TEXTURE_3D = $8070; + GL_TEXTURE_DEPTH = $8071; + GL_TEXTURE_WRAP_R = $8072; + GL_MAX_3D_TEXTURE_SIZE = $8073; + GL_UNSIGNED_BYTE_2_3_3_REV = $8362; + GL_UNSIGNED_SHORT_5_6_5 = $8363; + GL_UNSIGNED_SHORT_5_6_5_REV = $8364; + GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365; + GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366; + GL_UNSIGNED_INT_8_8_8_8_REV = $8367; + GL_UNSIGNED_INT_2_10_10_10_REV = $8368; + GL_BGR = $80E0; + GL_BGRA = $80E1; + GL_MAX_ELEMENTS_VERTICES = $80E8; + GL_MAX_ELEMENTS_INDICES = $80E9; + GL_CLAMP_TO_EDGE = $812F; + GL_TEXTURE_MIN_LOD = $813A; + GL_TEXTURE_MAX_LOD = $813B; + GL_TEXTURE_BASE_LEVEL = $813C; + GL_TEXTURE_MAX_LEVEL = $813D; + GL_SMOOTH_POINT_SIZE_RANGE = $0B12; + GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13; + GL_SMOOTH_LINE_WIDTH_RANGE = $0B22; + GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23; + GL_ALIASED_LINE_WIDTH_RANGE = $846E; +{$ifdef DGL_DEPRECATED} + GL_RESCALE_NORMAL = $803A; + GL_LIGHT_MODEL_COLOR_CONTROL = $81F8; + GL_SINGLE_COLOR = $81F9; + GL_SEPARATE_SPECULAR_COLOR = $81FA; + GL_ALIASED_POINT_SIZE_RANGE = $846D; +{$endif} + + // GL_VERSION_1_3 + GL_TEXTURE0 = $84C0; + GL_TEXTURE1 = $84C1; + GL_TEXTURE2 = $84C2; + GL_TEXTURE3 = $84C3; + GL_TEXTURE4 = $84C4; + GL_TEXTURE5 = $84C5; + GL_TEXTURE6 = $84C6; + GL_TEXTURE7 = $84C7; + GL_TEXTURE8 = $84C8; + GL_TEXTURE9 = $84C9; + GL_TEXTURE10 = $84CA; + GL_TEXTURE11 = $84CB; + GL_TEXTURE12 = $84CC; + GL_TEXTURE13 = $84CD; + GL_TEXTURE14 = $84CE; + GL_TEXTURE15 = $84CF; + GL_TEXTURE16 = $84D0; + GL_TEXTURE17 = $84D1; + GL_TEXTURE18 = $84D2; + GL_TEXTURE19 = $84D3; + GL_TEXTURE20 = $84D4; + GL_TEXTURE21 = $84D5; + GL_TEXTURE22 = $84D6; + GL_TEXTURE23 = $84D7; + GL_TEXTURE24 = $84D8; + GL_TEXTURE25 = $84D9; + GL_TEXTURE26 = $84DA; + GL_TEXTURE27 = $84DB; + GL_TEXTURE28 = $84DC; + GL_TEXTURE29 = $84DD; + GL_TEXTURE30 = $84DE; + GL_TEXTURE31 = $84DF; + GL_ACTIVE_TEXTURE = $84E0; + GL_MULTISAMPLE = $809D; + GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; + GL_SAMPLE_ALPHA_TO_ONE = $809F; + GL_SAMPLE_COVERAGE = $80A0; + GL_SAMPLE_BUFFERS = $80A8; + GL_SAMPLES = $80A9; + GL_SAMPLE_COVERAGE_VALUE = $80AA; + GL_SAMPLE_COVERAGE_INVERT = $80AB; + GL_TEXTURE_CUBE_MAP = $8513; + GL_TEXTURE_BINDING_CUBE_MAP = $8514; + GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515; + GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516; + GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518; + GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A; + GL_PROXY_TEXTURE_CUBE_MAP = $851B; + GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C; + GL_COMPRESSED_RGB = $84ED; + GL_COMPRESSED_RGBA = $84EE; + GL_TEXTURE_COMPRESSION_HINT = $84EF; + GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0; + GL_TEXTURE_COMPRESSED = $86A1; + GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; + GL_COMPRESSED_TEXTURE_FORMATS = $86A3; + GL_CLAMP_TO_BORDER = $812D; +{$ifdef DGL_DEPRECATED} + GL_CLIENT_ACTIVE_TEXTURE = $84E1; + GL_MAX_TEXTURE_UNITS = $84E2; + GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3; + GL_TRANSPOSE_PROJECTION_MATRIX = $84E4; + GL_TRANSPOSE_TEXTURE_MATRIX = $84E5; + GL_TRANSPOSE_COLOR_MATRIX = $84E6; + GL_MULTISAMPLE_BIT = $20000000; + GL_NORMAL_MAP = $8511; + GL_REFLECTION_MAP = $8512; + GL_COMPRESSED_ALPHA = $84E9; + GL_COMPRESSED_LUMINANCE = $84EA; + GL_COMPRESSED_LUMINANCE_ALPHA = $84EB; + GL_COMPRESSED_INTENSITY = $84EC; + GL_COMBINE = $8570; + GL_COMBINE_RGB = $8571; + GL_COMBINE_ALPHA = $8572; + GL_SOURCE0_RGB = $8580; + GL_SOURCE1_RGB = $8581; + GL_SOURCE2_RGB = $8582; + GL_SOURCE0_ALPHA = $8588; + GL_SOURCE1_ALPHA = $8589; + GL_SOURCE2_ALPHA = $858A; + GL_OPERAND0_RGB = $8590; + GL_OPERAND1_RGB = $8591; + GL_OPERAND2_RGB = $8592; + GL_OPERAND0_ALPHA = $8598; + GL_OPERAND1_ALPHA = $8599; + GL_OPERAND2_ALPHA = $859A; + GL_RGB_SCALE = $8573; + GL_ADD_SIGNED = $8574; + GL_INTERPOLATE = $8575; + GL_SUBTRACT = $84E7; + GL_CONSTANT = $8576; + GL_PRIMARY_COLOR = $8577; + GL_PREVIOUS = $8578; + GL_DOT3_RGB = $86AE; + GL_DOT3_RGBA = $86AF; +{$endif} + + // GL_VERSION_1_4 + GL_BLEND_DST_RGB = $80C8; + GL_BLEND_SRC_RGB = $80C9; + GL_BLEND_DST_ALPHA = $80CA; + GL_BLEND_SRC_ALPHA = $80CB; + GL_POINT_FADE_THRESHOLD_SIZE = $8128; + GL_DEPTH_COMPONENT16 = $81A5; + GL_DEPTH_COMPONENT24 = $81A6; + GL_DEPTH_COMPONENT32 = $81A7; + GL_MIRRORED_REPEAT = $8370; + GL_MAX_TEXTURE_LOD_BIAS = $84FD; + GL_TEXTURE_LOD_BIAS = $8501; + GL_INCR_WRAP = $8507; + GL_DECR_WRAP = $8508; + GL_TEXTURE_DEPTH_SIZE = $884A; + GL_TEXTURE_COMPARE_MODE = $884C; + GL_TEXTURE_COMPARE_FUNC = $884D; +{$ifdef DGL_DEPRECATED} + GL_POINT_SIZE_MIN = $8126; + GL_POINT_SIZE_MAX = $8127; + GL_POINT_DISTANCE_ATTENUATION = $8129; + GL_GENERATE_MIPMAP = $8191; + GL_GENERATE_MIPMAP_HINT = $8192; + GL_FOG_COORDINATE_SOURCE = $8450; + GL_FOG_COORDINATE = $8451; + GL_FRAGMENT_DEPTH = $8452; + GL_CURRENT_FOG_COORDINATE = $8453; + GL_FOG_COORDINATE_ARRAY_TYPE = $8454; + GL_FOG_COORDINATE_ARRAY_STRIDE = $8455; + GL_FOG_COORDINATE_ARRAY_POINTER = $8456; + GL_FOG_COORDINATE_ARRAY = $8457; + GL_COLOR_SUM = $8458; + GL_CURRENT_SECONDARY_COLOR = $8459; + GL_SECONDARY_COLOR_ARRAY_SIZE = $845A; + GL_SECONDARY_COLOR_ARRAY_TYPE = $845B; + GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C; + GL_SECONDARY_COLOR_ARRAY_POINTER = $845D; + GL_SECONDARY_COLOR_ARRAY = $845E; + GL_TEXTURE_FILTER_CONTROL = $8500; + GL_DEPTH_TEXTURE_MODE = $884B; + GL_COMPARE_R_TO_TEXTURE = $884E; +{$endif} + + // GL_VERSION_1_5 + GL_BUFFER_SIZE = $8764; + GL_BUFFER_USAGE = $8765; + GL_QUERY_COUNTER_BITS = $8864; + GL_CURRENT_QUERY = $8865; + GL_QUERY_RESULT = $8866; + GL_QUERY_RESULT_AVAILABLE = $8867; + GL_ARRAY_BUFFER = $8892; + GL_ELEMENT_ARRAY_BUFFER = $8893; + GL_ARRAY_BUFFER_BINDING = $8894; + GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F; + GL_READ_ONLY = $88B8; + GL_WRITE_ONLY = $88B9; + GL_READ_WRITE = $88BA; + GL_BUFFER_ACCESS = $88BB; + GL_BUFFER_MAPPED = $88BC; + GL_BUFFER_MAP_POINTER = $88BD; + GL_STREAM_DRAW = $88E0; + GL_STREAM_READ = $88E1; + GL_STREAM_COPY = $88E2; + GL_STATIC_DRAW = $88E4; + GL_STATIC_READ = $88E5; + GL_STATIC_COPY = $88E6; + GL_DYNAMIC_DRAW = $88E8; + GL_DYNAMIC_READ = $88E9; + GL_DYNAMIC_COPY = $88EA; + GL_SAMPLES_PASSED = $8914; +{$ifdef DGL_DEPRECATED} + GL_VERTEX_ARRAY_BUFFER_BINDING = $8896; + GL_NORMAL_ARRAY_BUFFER_BINDING = $8897; + GL_COLOR_ARRAY_BUFFER_BINDING = $8898; + GL_INDEX_ARRAY_BUFFER_BINDING = $8899; + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A; + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B; + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C; + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D; + GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E; + GL_FOG_COORD_SRC = $8450; + GL_FOG_COORD = $8451; + GL_CURRENT_FOG_COORD = $8453; + GL_FOG_COORD_ARRAY_TYPE = $8454; + GL_FOG_COORD_ARRAY_STRIDE = $8455; + GL_FOG_COORD_ARRAY_POINTER = $8456; + GL_FOG_COORD_ARRAY = $8457; + GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D; + GL_SRC0_RGB = $8580; + GL_SRC1_RGB = $8581; + GL_SRC2_RGB = $8582; + GL_SRC0_ALPHA = $8588; + GL_SRC1_ALPHA = $8589; + GL_SRC2_ALPHA = $858A; +{$endif} + + // GL_VERSION_2_0 + GL_BLEND_EQUATION_RGB = $8009; + GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622; + GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623; + GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624; + GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625; + GL_CURRENT_VERTEX_ATTRIB = $8626; + GL_VERTEX_PROGRAM_POINT_SIZE = $8642; + GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645; + GL_STENCIL_BACK_FUNC = $8800; + GL_STENCIL_BACK_FAIL = $8801; + GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802; + GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803; + GL_MAX_DRAW_BUFFERS = $8824; + GL_DRAW_BUFFER0 = $8825; + GL_DRAW_BUFFER1 = $8826; + GL_DRAW_BUFFER2 = $8827; + GL_DRAW_BUFFER3 = $8828; + GL_DRAW_BUFFER4 = $8829; + GL_DRAW_BUFFER5 = $882A; + GL_DRAW_BUFFER6 = $882B; + GL_DRAW_BUFFER7 = $882C; + GL_DRAW_BUFFER8 = $882D; + GL_DRAW_BUFFER9 = $882E; + GL_DRAW_BUFFER10 = $882F; + GL_DRAW_BUFFER11 = $8830; + GL_DRAW_BUFFER12 = $8831; + GL_DRAW_BUFFER13 = $8832; + GL_DRAW_BUFFER14 = $8833; + GL_DRAW_BUFFER15 = $8834; + GL_BLEND_EQUATION_ALPHA = $883D; + GL_MAX_VERTEX_ATTRIBS = $8869; + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A; + GL_MAX_TEXTURE_IMAGE_UNITS = $8872; + GL_FRAGMENT_SHADER = $8B30; + GL_VERTEX_SHADER = $8B31; + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49; + GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A; + GL_MAX_VARYING_FLOATS = $8B4B; + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C; + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D; + GL_SHADER_TYPE = $8B4F; + GL_FLOAT_VEC2 = $8B50; + GL_FLOAT_VEC3 = $8B51; + GL_FLOAT_VEC4 = $8B52; + GL_INT_VEC2 = $8B53; + GL_INT_VEC3 = $8B54; + GL_INT_VEC4 = $8B55; + GL_BOOL = $8B56; + GL_BOOL_VEC2 = $8B57; + GL_BOOL_VEC3 = $8B58; + GL_BOOL_VEC4 = $8B59; + GL_FLOAT_MAT2 = $8B5A; + GL_FLOAT_MAT3 = $8B5B; + GL_FLOAT_MAT4 = $8B5C; + GL_SAMPLER_1D = $8B5D; + GL_SAMPLER_2D = $8B5E; + GL_SAMPLER_3D = $8B5F; + GL_SAMPLER_CUBE = $8B60; + GL_SAMPLER_1D_SHADOW = $8B61; + GL_SAMPLER_2D_SHADOW = $8B62; + GL_DELETE_STATUS = $8B80; + GL_COMPILE_STATUS = $8B81; + GL_LINK_STATUS = $8B82; + GL_VALIDATE_STATUS = $8B83; + GL_INFO_LOG_LENGTH = $8B84; + GL_ATTACHED_SHADERS = $8B85; + GL_ACTIVE_UNIFORMS = $8B86; + GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87; + GL_SHADER_SOURCE_LENGTH = $8B88; + GL_ACTIVE_ATTRIBUTES = $8B89; + GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A; + GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B; + GL_SHADING_LANGUAGE_VERSION = $8B8C; + GL_CURRENT_PROGRAM = $8B8D; + GL_POINT_SPRITE_COORD_ORIGIN = $8CA0; + GL_LOWER_LEFT = $8CA1; + GL_UPPER_LEFT = $8CA2; + GL_STENCIL_BACK_REF = $8CA3; + GL_STENCIL_BACK_VALUE_MASK = $8CA4; + GL_STENCIL_BACK_WRITEMASK = $8CA5; +{$ifdef DGL_DEPRECATED} + GL_VERTEX_PROGRAM_TWO_SIDE = $8643; + GL_POINT_SPRITE = $8861; + GL_COORD_REPLACE = $8862; + GL_MAX_TEXTURE_COORDS = $8871; +{$endif} + + // GL_VERSION_2_1 + GL_PIXEL_PACK_BUFFER = $88EB; + GL_PIXEL_UNPACK_BUFFER = $88EC; + GL_PIXEL_PACK_BUFFER_BINDING = $88ED; + GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF; + GL_FLOAT_MAT2x3 = $8B65; + GL_FLOAT_MAT2x4 = $8B66; + GL_FLOAT_MAT3x2 = $8B67; + GL_FLOAT_MAT3x4 = $8B68; + GL_FLOAT_MAT4x2 = $8B69; + GL_FLOAT_MAT4x3 = $8B6A; + GL_SRGB = $8C40; + GL_SRGB8 = $8C41; + GL_SRGB_ALPHA = $8C42; + GL_SRGB8_ALPHA8 = $8C43; + GL_COMPRESSED_SRGB = $8C48; + GL_COMPRESSED_SRGB_ALPHA = $8C49; +{$ifdef DGL_DEPRECATED} + GL_CURRENT_RASTER_SECONDARY_COLOR = $845F; + GL_SLUMINANCE_ALPHA = $8C44; + GL_SLUMINANCE8_ALPHA8 = $8C45; + GL_SLUMINANCE = $8C46; + GL_SLUMINANCE8 = $8C47; + GL_COMPRESSED_SLUMINANCE = $8C4A; + GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B; +{$endif} + + // GL_VERSION_3_0 + GL_COMPARE_REF_TO_TEXTURE = $884E; + GL_CLIP_DISTANCE0 = $3000; + GL_CLIP_DISTANCE1 = $3001; + GL_CLIP_DISTANCE2 = $3002; + GL_CLIP_DISTANCE3 = $3003; + GL_CLIP_DISTANCE4 = $3004; + GL_CLIP_DISTANCE5 = $3005; + GL_CLIP_DISTANCE6 = $3006; + GL_CLIP_DISTANCE7 = $3007; + GL_MAX_CLIP_DISTANCES = $0D32; + GL_MAJOR_VERSION = $821B; + GL_MINOR_VERSION = $821C; + GL_NUM_EXTENSIONS = $821D; + GL_CONTEXT_FLAGS = $821E; + GL_DEPTH_BUFFER = $8223; + GL_STENCIL_BUFFER = $8224; + GL_COMPRESSED_RED = $8225; + GL_COMPRESSED_RG = $8226; + GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001; + GL_RGBA32F = $8814; + GL_RGB32F = $8815; + GL_RGBA16F = $881A; + GL_RGB16F = $881B; + GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD; + GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF; + GL_MIN_PROGRAM_TEXEL_OFFSET = $8904; + GL_MAX_PROGRAM_TEXEL_OFFSET = $8905; + GL_CLAMP_READ_COLOR = $891C; + GL_FIXED_ONLY = $891D; + GL_MAX_VARYING_COMPONENTS = $8B4B; + GL_TEXTURE_1D_ARRAY = $8C18; + GL_PROXY_TEXTURE_1D_ARRAY = $8C19; + GL_TEXTURE_2D_ARRAY = $8C1A; + GL_PROXY_TEXTURE_2D_ARRAY = $8C1B; + GL_TEXTURE_BINDING_1D_ARRAY = $8C1C; + GL_TEXTURE_BINDING_2D_ARRAY = $8C1D; + GL_R11F_G11F_B10F = $8C3A; + GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B; + GL_RGB9_E5 = $8C3D; + GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E; + GL_TEXTURE_SHARED_SIZE = $8C3F; + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76; + GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F; + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80; + GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83; + GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84; + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85; + GL_PRIMITIVES_GENERATED = $8C87; + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88; + GL_RASTERIZER_DISCARD = $8C89; + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A; + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B; + GL_INTERLEAVED_ATTRIBS = $8C8C; + GL_SEPARATE_ATTRIBS = $8C8D; + GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E; + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F; + GL_RGBA32UI = $8D70; + GL_RGB32UI = $8D71; + GL_RGBA16UI = $8D76; + GL_RGB16UI = $8D77; + GL_RGBA8UI = $8D7C; + GL_RGB8UI = $8D7D; + GL_RGBA32I = $8D82; + GL_RGB32I = $8D83; + GL_RGBA16I = $8D88; + GL_RGB16I = $8D89; + GL_RGBA8I = $8D8E; + GL_RGB8I = $8D8F; + GL_RED_INTEGER = $8D94; + GL_GREEN_INTEGER = $8D95; + GL_BLUE_INTEGER = $8D96; + GL_RGB_INTEGER = $8D98; + GL_RGBA_INTEGER = $8D99; + GL_BGR_INTEGER = $8D9A; + GL_BGRA_INTEGER = $8D9B; + GL_SAMPLER_1D_ARRAY = $8DC0; + GL_SAMPLER_2D_ARRAY = $8DC1; + GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3; + GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4; + GL_SAMPLER_CUBE_SHADOW = $8DC5; + GL_UNSIGNED_INT_VEC2 = $8DC6; + GL_UNSIGNED_INT_VEC3 = $8DC7; + GL_UNSIGNED_INT_VEC4 = $8DC8; + GL_INT_SAMPLER_1D = $8DC9; + GL_INT_SAMPLER_2D = $8DCA; + GL_INT_SAMPLER_3D = $8DCB; + GL_INT_SAMPLER_CUBE = $8DCC; + GL_INT_SAMPLER_1D_ARRAY = $8DCE; + GL_INT_SAMPLER_2D_ARRAY = $8DCF; + GL_UNSIGNED_INT_SAMPLER_1D = $8DD1; + GL_UNSIGNED_INT_SAMPLER_2D = $8DD2; + GL_UNSIGNED_INT_SAMPLER_3D = $8DD3; + GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4; + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6; + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7; + GL_QUERY_WAIT = $8E13; + GL_QUERY_NO_WAIT = $8E14; + GL_QUERY_BY_REGION_WAIT = $8E15; + GL_QUERY_BY_REGION_NO_WAIT = $8E16; + GL_BUFFER_ACCESS_FLAGS = $911F; + GL_BUFFER_MAP_LENGTH = $9120; + GL_BUFFER_MAP_OFFSET = $9121; + { Reuse tokens from ARB_depth_buffer_float } + { reuse GL_DEPTH_COMPONENT32F } + { reuse GL_DEPTH32F_STENCIL8 } + { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV } + { Reuse tokens from ARB_framebuffer_object } + { reuse GL_INVALID_FRAMEBUFFER_OPERATION } + { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING } + { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE } + { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE } + { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE } + { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE } + { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE } + { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE } + { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE } + { reuse GL_FRAMEBUFFER_DEFAULT } + { reuse GL_FRAMEBUFFER_UNDEFINED } + { reuse GL_DEPTH_STENCIL_ATTACHMENT } + { reuse GL_INDEX } + { reuse GL_MAX_RENDERBUFFER_SIZE } + { reuse GL_DEPTH_STENCIL } + { reuse GL_UNSIGNED_INT_24_8 } + { reuse GL_DEPTH24_STENCIL8 } + { reuse GL_TEXTURE_STENCIL_SIZE } + { reuse GL_TEXTURE_RED_TYPE } + { reuse GL_TEXTURE_GREEN_TYPE } + { reuse GL_TEXTURE_BLUE_TYPE } + { reuse GL_TEXTURE_ALPHA_TYPE } + { reuse GL_TEXTURE_DEPTH_TYPE } + { reuse GL_UNSIGNED_NORMALIZED } + { reuse GL_FRAMEBUFFER_BINDING } + { reuse GL_DRAW_FRAMEBUFFER_BINDING } + { reuse GL_RENDERBUFFER_BINDING } + { reuse GL_READ_FRAMEBUFFER } + { reuse GL_DRAW_FRAMEBUFFER } + { reuse GL_READ_FRAMEBUFFER_BINDING } + { reuse GL_RENDERBUFFER_SAMPLES } + { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE } + { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME } + { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL } + { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE } + { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER } + { reuse GL_FRAMEBUFFER_COMPLETE } + { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT } + { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT } + { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER } + { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER } + { reuse GL_FRAMEBUFFER_UNSUPPORTED } + { reuse GL_MAX_COLOR_ATTACHMENTS } + { reuse GL_COLOR_ATTACHMENT0 } + { reuse GL_COLOR_ATTACHMENT1 } + { reuse GL_COLOR_ATTACHMENT2 } + { reuse GL_COLOR_ATTACHMENT3 } + { reuse GL_COLOR_ATTACHMENT4 } + { reuse GL_COLOR_ATTACHMENT5 } + { reuse GL_COLOR_ATTACHMENT6 } + { reuse GL_COLOR_ATTACHMENT7 } + { reuse GL_COLOR_ATTACHMENT8 } + { reuse GL_COLOR_ATTACHMENT9 } + { reuse GL_COLOR_ATTACHMENT10 } + { reuse GL_COLOR_ATTACHMENT11 } + { reuse GL_COLOR_ATTACHMENT12 } + { reuse GL_COLOR_ATTACHMENT13 } + { reuse GL_COLOR_ATTACHMENT14 } + { reuse GL_COLOR_ATTACHMENT15 } + { reuse GL_DEPTH_ATTACHMENT } + { reuse GL_STENCIL_ATTACHMENT } + { reuse GL_FRAMEBUFFER } + { reuse GL_RENDERBUFFER } + { reuse GL_RENDERBUFFER_WIDTH } + { reuse GL_RENDERBUFFER_HEIGHT } + { reuse GL_RENDERBUFFER_INTERNAL_FORMAT } + { reuse GL_STENCIL_INDEX1 } + { reuse GL_STENCIL_INDEX4 } + { reuse GL_STENCIL_INDEX8 } + { reuse GL_STENCIL_INDEX16 } + { reuse GL_RENDERBUFFER_RED_SIZE } + { reuse GL_RENDERBUFFER_GREEN_SIZE } + { reuse GL_RENDERBUFFER_BLUE_SIZE } + { reuse GL_RENDERBUFFER_ALPHA_SIZE } + { reuse GL_RENDERBUFFER_DEPTH_SIZE } + { reuse GL_RENDERBUFFER_STENCIL_SIZE } + { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE } + { reuse GL_MAX_SAMPLES } + { Reuse tokens from ARB_framebuffer_sRGB } + { reuse GL_FRAMEBUFFER_SRGB } + { Reuse tokens from ARB_half_float_vertex } + { reuse GL_HALF_FLOAT } + { Reuse tokens from ARB_map_buffer_range } + { reuse GL_MAP_READ_BIT } + { reuse GL_MAP_WRITE_BIT } + { reuse GL_MAP_INVALIDATE_RANGE_BIT } + { reuse GL_MAP_INVALIDATE_BUFFER_BIT } + { reuse GL_MAP_FLUSH_EXPLICIT_BIT } + { reuse GL_MAP_UNSYNCHRONIZED_BIT } + { Reuse tokens from ARB_texture_compression_rgtc } + { reuse GL_COMPRESSED_RED_RGTC1 } + { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 } + { reuse GL_COMPRESSED_RG_RGTC2 } + { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 } + { Reuse tokens from ARB_texture_rg } + { reuse GL_RG } + { reuse GL_RG_INTEGER } + { reuse GL_R8 } + { reuse GL_R16 } + { reuse GL_RG8 } + { reuse GL_RG16 } + { reuse GL_R16F } + { reuse GL_R32F } + { reuse GL_RG16F } + { reuse GL_RG32F } + { reuse GL_R8I } + { reuse GL_R8UI } + { reuse GL_R16I } + { reuse GL_R16UI } + { reuse GL_R32I } + { reuse GL_R32UI } + { reuse GL_RG8I } + { reuse GL_RG8UI } + { reuse GL_RG16I } + { reuse GL_RG16UI } + { reuse GL_RG32I } + { reuse GL_RG32UI } + { Reuse tokens from ARB_vertex_array_object } + { reuse GL_VERTEX_ARRAY_BINDING } +{$ifdef DGL_DEPRECATED} + GL_CLAMP_VERTEX_COLOR = $891A; + GL_CLAMP_FRAGMENT_COLOR = $891B; + GL_ALPHA_INTEGER = $8D97; + { Reuse tokens from ARB_framebuffer_object } + { reuse GL_TEXTURE_LUMINANCE_TYPE } + { reuse GL_TEXTURE_INTENSITY_TYPE } +{$endif} + + // GL_VERSION_3_1 + GL_SAMPLER_2D_RECT = $8B63; + GL_SAMPLER_2D_RECT_SHADOW = $8B64; + GL_SAMPLER_BUFFER = $8DC2; + GL_INT_SAMPLER_2D_RECT = $8DCD; + GL_INT_SAMPLER_BUFFER = $8DD0; + GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5; + GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8; + GL_TEXTURE_BUFFER = $8C2A; + GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B; + GL_TEXTURE_BINDING_BUFFER = $8C2C; + GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D; + GL_TEXTURE_BUFFER_FORMAT = $8C2E; + GL_TEXTURE_RECTANGLE = $84F5; + GL_TEXTURE_BINDING_RECTANGLE = $84F6; + GL_PROXY_TEXTURE_RECTANGLE = $84F7; + GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8; + GL_RED_SNORM = $8F90; + GL_RG_SNORM = $8F91; + GL_RGB_SNORM = $8F92; + GL_RGBA_SNORM = $8F93; + GL_R8_SNORM = $8F94; + GL_RG8_SNORM = $8F95; + GL_RGB8_SNORM = $8F96; + GL_RGBA8_SNORM = $8F97; + GL_R16_SNORM = $8F98; + GL_RG16_SNORM = $8F99; + GL_RGB16_SNORM = $8F9A; + GL_RGBA16_SNORM = $8F9B; + GL_SIGNED_NORMALIZED = $8F9C; + GL_PRIMITIVE_RESTART = $8F9D; + GL_PRIMITIVE_RESTART_INDEX = $8F9E; + { Reuse tokens from ARB_copy_buffer } + { reuse GL_COPY_READ_BUFFER } + { reuse GL_COPY_WRITE_BUFFER } + { Reuse tokens from ARB_draw_instanced (none) } + { Reuse tokens from ARB_uniform_buffer_object } + { reuse GL_UNIFORM_BUFFER } + { reuse GL_UNIFORM_BUFFER_BINDING } + { reuse GL_UNIFORM_BUFFER_START } + { reuse GL_UNIFORM_BUFFER_SIZE } + { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS } + { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS } + { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS } + { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS } + { reuse GL_MAX_UNIFORM_BLOCK_SIZE } + { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS } + { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS } + { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT } + { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH } + { reuse GL_ACTIVE_UNIFORM_BLOCKS } + { reuse GL_UNIFORM_TYPE } + { reuse GL_UNIFORM_SIZE } + { reuse GL_UNIFORM_NAME_LENGTH } + { reuse GL_UNIFORM_BLOCK_INDEX } + { reuse GL_UNIFORM_OFFSET } + { reuse GL_UNIFORM_ARRAY_STRIDE } + { reuse GL_UNIFORM_MATRIX_STRIDE } + { reuse GL_UNIFORM_IS_ROW_MAJOR } + { reuse GL_UNIFORM_BLOCK_BINDING } + { reuse GL_UNIFORM_BLOCK_DATA_SIZE } + { reuse GL_UNIFORM_BLOCK_NAME_LENGTH } + { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS } + { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES } + { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER } + { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER } + { reuse GL_INVALID_INDEX } + + // GL_VERSION_3_2 + GL_CONTEXT_CORE_PROFILE_BIT = $00000001; + GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002; + GL_LINES_ADJACENCY = $000A; + GL_LINE_STRIP_ADJACENCY = $000B; + GL_TRIANGLES_ADJACENCY = $000C; + GL_TRIANGLE_STRIP_ADJACENCY = $000D; + GL_PROGRAM_POINT_SIZE = $8642; + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29; + GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7; + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8; + GL_GEOMETRY_SHADER = $8DD9; + GL_GEOMETRY_VERTICES_OUT = $8916; + GL_GEOMETRY_INPUT_TYPE = $8917; + GL_GEOMETRY_OUTPUT_TYPE = $8918; + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF; + GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0; + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1; + GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122; + GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123; + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124; + GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125; + GL_CONTEXT_PROFILE_MASK = $9126; + { reuse GL_MAX_VARYING_COMPONENTS } + { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER } + { Reuse tokens from ARB_depth_clamp } + { reuse GL_DEPTH_CLAMP } + { Reuse tokens from ARB_draw_elements_base_vertex (none) } + { Reuse tokens from ARB_fragment_coord_conventions (none) } + { Reuse tokens from ARB_provoking_vertex } + { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION } + { reuse GL_FIRST_VERTEX_CONVENTION } + { reuse GL_LAST_VERTEX_CONVENTION } + { reuse GL_PROVOKING_VERTEX } + { Reuse tokens from ARB_seamless_cube_map } + { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS } + { Reuse tokens from ARB_sync } + { reuse GL_MAX_SERVER_WAIT_TIMEOUT } + { reuse GL_OBJECT_TYPE } + { reuse GL_SYNC_CONDITION } + { reuse GL_SYNC_STATUS } + { reuse GL_SYNC_FLAGS } + { reuse GL_SYNC_FENCE } + { reuse GL_SYNC_GPU_COMMANDS_COMPLETE } + { reuse GL_UNSIGNALED } + { reuse GL_SIGNALED } + { reuse GL_ALREADY_SIGNALED } + { reuse GL_TIMEOUT_EXPIRED } + { reuse GL_CONDITION_SATISFIED } + { reuse GL_WAIT_FAILED } + { reuse GL_TIMEOUT_IGNORED } + { reuse GL_SYNC_FLUSH_COMMANDS_BIT } + { reuse GL_TIMEOUT_IGNORED } + { Reuse tokens from ARB_texture_multisample } + { reuse GL_SAMPLE_POSITION } + { reuse GL_SAMPLE_MASK } + { reuse GL_SAMPLE_MASK_VALUE } + { reuse GL_MAX_SAMPLE_MASK_WORDS } + { reuse GL_TEXTURE_2D_MULTISAMPLE } + { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE } + { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY } + { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY } + { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE } + { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY } + { reuse GL_TEXTURE_SAMPLES } + { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS } + { reuse GL_SAMPLER_2D_MULTISAMPLE } + { reuse GL_INT_SAMPLER_2D_MULTISAMPLE } + { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE } + { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY } + { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY } + { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY } + { reuse GL_MAX_COLOR_TEXTURE_SAMPLES } + { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES } + { reuse GL_MAX_INTEGER_SAMPLES } + { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core } + + // GL_VERSION_3_3 + GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE; + { Reuse tokens from ARB_blend_func_extended } + { reuse GL_SRC1_COLOR } + { reuse GL_ONE_MINUS_SRC1_COLOR } + { reuse GL_ONE_MINUS_SRC1_ALPHA } + { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS } + { Reuse tokens from ARB_explicit_attrib_location (none) } + { Reuse tokens from ARB_occlusion_query2 } + { reuse GL_ANY_SAMPLES_PASSED } + { Reuse tokens from ARB_sampler_objects } + { reuse GL_SAMPLER_BINDING } + { Reuse tokens from ARB_shader_bit_encoding (none) } + { Reuse tokens from ARB_texture_rgb10_a2ui } + { reuse GL_RGB10_A2UI } + { Reuse tokens from ARB_texture_swizzle } + { reuse GL_TEXTURE_SWIZZLE_R } + { reuse GL_TEXTURE_SWIZZLE_G } + { reuse GL_TEXTURE_SWIZZLE_B } + { reuse GL_TEXTURE_SWIZZLE_A } + { reuse GL_TEXTURE_SWIZZLE_RGBA } + { Reuse tokens from ARB_timer_query } + { reuse GL_TIME_ELAPSED } + { reuse GL_TIMESTAMP } + { Reuse tokens from ARB_vertex_type_2_10_10_10_rev } + { reuse GL_INT_2_10_10_10_REV } + + // GL_VERSION_4_0 + GL_SAMPLE_SHADING = $8C36; + GL_MIN_SAMPLE_SHADING_VALUE = $8C37; + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E; + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F; + GL_TEXTURE_CUBE_MAP_ARRAY = $9009; + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A; + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B; + GL_SAMPLER_CUBE_MAP_ARRAY = $900C; + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D; + GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E; + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F; + { Reuse tokens from ARB_texture_query_lod (none) } + { Reuse tokens from ARB_draw_buffers_blend (none) } + { Reuse tokens from ARB_draw_indirect } + { reuse GL_DRAW_INDIRECT_BUFFER } + { reuse GL_DRAW_INDIRECT_BUFFER_BINDING } + { Reuse tokens from ARB_gpu_shader5 } + { reuse GL_GEOMETRY_SHADER_INVOCATIONS } + { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS } + { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET } + { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET } + { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS } + { reuse GL_MAX_VERTEX_STREAMS } + { Reuse tokens from ARB_gpu_shader_fp64 } + { reuse GL_DOUBLE_VEC2 } + { reuse GL_DOUBLE_VEC3 } + { reuse GL_DOUBLE_VEC4 } + { reuse GL_DOUBLE_MAT2 } + { reuse GL_DOUBLE_MAT3 } + { reuse GL_DOUBLE_MAT4 } + { reuse GL_DOUBLE_MAT2x3 } + { reuse GL_DOUBLE_MAT2x4 } + { reuse GL_DOUBLE_MAT3x2 } + { reuse GL_DOUBLE_MAT3x4 } + { reuse GL_DOUBLE_MAT4x2 } + { reuse GL_DOUBLE_MAT4x3 } + { Reuse tokens from ARB_shader_subroutine } + { reuse GL_ACTIVE_SUBROUTINES } + { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS } + { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS } + { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH } + { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH } + { reuse GL_MAX_SUBROUTINES } + { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS } + { reuse GL_NUM_COMPATIBLE_SUBROUTINES } + { reuse GL_COMPATIBLE_SUBROUTINES } + { Reuse tokens from ARB_tessellation_shader } + { reuse GL_PATCHES } + { reuse GL_PATCH_VERTICES } + { reuse GL_PATCH_DEFAULT_INNER_LEVEL } + { reuse GL_PATCH_DEFAULT_OUTER_LEVEL } + { reuse GL_TESS_CONTROL_OUTPUT_VERTICES } + { reuse GL_TESS_GEN_MODE } + { reuse GL_TESS_GEN_SPACING } + { reuse GL_TESS_GEN_VERTEX_ORDER } + { reuse GL_TESS_GEN_POINT_MODE } + { reuse GL_ISOLINES } + { reuse GL_FRACTIONAL_ODD } + { reuse GL_FRACTIONAL_EVEN } + { reuse GL_MAX_PATCH_VERTICES } + { reuse GL_MAX_TESS_GEN_LEVEL } + { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS } + { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS } + { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS } + { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS } + { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS } + { reuse GL_MAX_TESS_PATCH_COMPONENTS } + { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS } + { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS } + { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS } + { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS } + { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS } + { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS } + { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS } + { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS } + { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER } + { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER } + { reuse GL_TESS_EVALUATION_SHADER } + { reuse GL_TESS_CONTROL_SHADER } + { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) } + { Reuse tokens from ARB_transform_feedback2 } + { reuse GL_TRANSFORM_FEEDBACK } + { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED } + { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE } + { reuse GL_TRANSFORM_FEEDBACK_BINDING } + { Reuse tokens from ARB_transform_feedback3 } + { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS } + { reuse GL_MAX_VERTEX_STREAMS } + + // GL_VERSION_4_1 + { Reuse tokens from ARB_ES2_compatibility } + { reuse GL_FIXED } + { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE } + { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT } + { reuse GL_LOW_FLOAT } + { reuse GL_MEDIUM_FLOAT } + { reuse GL_HIGH_FLOAT } + { reuse GL_LOW_INT } + { reuse GL_MEDIUM_INT } + { reuse GL_HIGH_INT } + { reuse GL_SHADER_COMPILER } + { reuse GL_NUM_SHADER_BINARY_FORMATS } + { reuse GL_MAX_VERTEX_UNIFORM_VECTORS } + { reuse GL_MAX_VARYING_VECTORS } + { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS } + { reuse GL_RGB565 } + { Reuse tokens from ARB_get_program_binary } + { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT } + { reuse GL_PROGRAM_BINARY_LENGTH } + { reuse GL_NUM_PROGRAM_BINARY_FORMATS } + { reuse GL_PROGRAM_BINARY_FORMATS } + { Reuse tokens from ARB_separate_shader_objects } + { reuse GL_VERTEX_SHADER_BIT } + { reuse GL_FRAGMENT_SHADER_BIT } + { reuse GL_GEOMETRY_SHADER_BIT } + { reuse GL_TESS_CONTROL_SHADER_BIT } + { reuse GL_TESS_EVALUATION_SHADER_BIT } + { reuse GL_ALL_SHADER_BITS } + { reuse GL_PROGRAM_SEPARABLE } + { reuse GL_ACTIVE_PROGRAM } + { reuse GL_PROGRAM_PIPELINE_BINDING } + { Reuse tokens from ARB_shader_precision (none) } + { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already } + { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already } + { reuse GL_MAX_VIEWPORTS } + { reuse GL_VIEWPORT_SUBPIXEL_BITS } + { reuse GL_VIEWPORT_BOUNDS_RANGE } + { reuse GL_LAYER_PROVOKING_VERTEX } + { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX } + { reuse GL_UNDEFINED_VERTEX } + + // GL_VERSION_4_2 + { Reuse tokens from ARB_base_instance (none) } + { Reuse tokens from ARB_shading_language_420pack (none) } + { Reuse tokens from ARB_transform_feedback_instanced (none) } + { Reuse tokens from ARB_compressed_texture_pixel_storage } + { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH } + { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT } + { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH } + { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE } + { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH } + { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT } + { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH } + { reuse GL_PACK_COMPRESSED_BLOCK_SIZE } + { Reuse tokens from ARB_conservative_depth (none) } + { Reuse tokens from ARB_internalformat_query } + { reuse GL_NUM_SAMPLE_COUNTS } + { Reuse tokens from ARB_map_buffer_alignment } + { reuse GL_MIN_MAP_BUFFER_ALIGNMENT } + { Reuse tokens from ARB_shader_atomic_counters } + { reuse GL_ATOMIC_COUNTER_BUFFER } + { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING } + { reuse GL_ATOMIC_COUNTER_BUFFER_START } + { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE } + { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE } + { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS } + { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES } + { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER } + { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER } + { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER } + { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER } + { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER } + { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS } + { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS } + { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS } + { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS } + { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS } + { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS } + { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS } + { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS } + { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS } + { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS } + { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS } + { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS } + { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE } + { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS } + { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS } + { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX } + { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER } + { Reuse tokens from ARB_shader_image_load_store } + { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT } + { reuse GL_ELEMENT_ARRAY_BARRIER_BIT } + { reuse GL_UNIFORM_BARRIER_BIT } + { reuse GL_TEXTURE_FETCH_BARRIER_BIT } + { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT } + { reuse GL_COMMAND_BARRIER_BIT } + { reuse GL_PIXEL_BUFFER_BARRIER_BIT } + { reuse GL_TEXTURE_UPDATE_BARRIER_BIT } + { reuse GL_BUFFER_UPDATE_BARRIER_BIT } + { reuse GL_FRAMEBUFFER_BARRIER_BIT } + { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT } + { reuse GL_ATOMIC_COUNTER_BARRIER_BIT } + { reuse GL_ALL_BARRIER_BITS } + { reuse GL_MAX_IMAGE_UNITS } + { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS } + { reuse GL_IMAGE_BINDING_NAME } + { reuse GL_IMAGE_BINDING_LEVEL } + { reuse GL_IMAGE_BINDING_LAYERED } + { reuse GL_IMAGE_BINDING_LAYER } + { reuse GL_IMAGE_BINDING_ACCESS } + { reuse GL_IMAGE_1D } + { reuse GL_IMAGE_2D } + { reuse GL_IMAGE_3D } + { reuse GL_IMAGE_2D_RECT } + { reuse GL_IMAGE_CUBE } + { reuse GL_IMAGE_BUFFER } + { reuse GL_IMAGE_1D_ARRAY } + { reuse GL_IMAGE_2D_ARRAY } + { reuse GL_IMAGE_CUBE_MAP_ARRAY } + { reuse GL_IMAGE_2D_MULTISAMPLE } + { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY } + { reuse GL_INT_IMAGE_1D } + { reuse GL_INT_IMAGE_2D } + { reuse GL_INT_IMAGE_3D } + { reuse GL_INT_IMAGE_2D_RECT } + { reuse GL_INT_IMAGE_CUBE } + { reuse GL_INT_IMAGE_BUFFER } + { reuse GL_INT_IMAGE_1D_ARRAY } + { reuse GL_INT_IMAGE_2D_ARRAY } + { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY } + { reuse GL_INT_IMAGE_2D_MULTISAMPLE } + { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY } + { reuse GL_UNSIGNED_INT_IMAGE_1D } + { reuse GL_UNSIGNED_INT_IMAGE_2D } + { reuse GL_UNSIGNED_INT_IMAGE_3D } + { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT } + { reuse GL_UNSIGNED_INT_IMAGE_CUBE } + { reuse GL_UNSIGNED_INT_IMAGE_BUFFER } + { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY } + { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY } + { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY } + { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE } + { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY } + { reuse GL_MAX_IMAGE_SAMPLES } + { reuse GL_IMAGE_BINDING_FORMAT } + { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE } + { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE } + { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS } + { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS } + { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS } + { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS } + { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS } + { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS } + { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS } + { Reuse tokens from ARB_shading_language_packing (none) } + { Reuse tokens from ARB_texture_storage } + { reuse GL_TEXTURE_IMMUTABLE_FORMAT } + + // GL_VERSION_4_3 + GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9; + GL_VERTEX_ATTRIB_ARRAY_LONG = $874E; + { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) } + { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) } + { Reuse tokens from ARB_shader_image_size (none, GLSL only) } + { Reuse tokens from ARB_ES3_compatibility } + { reuse GL_COMPRESSED_RGB8_ETC2 } + { reuse GL_COMPRESSED_SRGB8_ETC2 } + { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 } + { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 } + { reuse GL_COMPRESSED_RGBA8_ETC2_EAC } + { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC } + { reuse GL_COMPRESSED_R11_EAC } + { reuse GL_COMPRESSED_SIGNED_R11_EAC } + { reuse GL_COMPRESSED_RG11_EAC } + { reuse GL_COMPRESSED_SIGNED_RG11_EAC } + { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX } + { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE } + { reuse GL_MAX_ELEMENT_INDEX } + { Reuse tokens from ARB_clear_buffer_object (none) } + { Reuse tokens from ARB_compute_shader } + { reuse GL_COMPUTE_SHADER } + { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS } + { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS } + { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS } + { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE } + { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS } + { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS } + { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS } + { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS } + { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS } + { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT } + { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE } + { reuse GL_COMPUTE_LOCAL_WORK_SIZE } + { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER } + { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER } + { reuse GL_DISPATCH_INDIRECT_BUFFER } + { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING } + { Reuse tokens from ARB_copy_image (none) } + { Reuse tokens from KHR_debug } + { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS } + { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH } + { reuse GL_DEBUG_CALLBACK_FUNCTION } + { reuse GL_DEBUG_CALLBACK_USER_PARAM } + { reuse GL_DEBUG_SOURCE_API } + { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM } + { reuse GL_DEBUG_SOURCE_SHADER_COMPILER } + { reuse GL_DEBUG_SOURCE_THIRD_PARTY } + { reuse GL_DEBUG_SOURCE_APPLICATION } + { reuse GL_DEBUG_SOURCE_OTHER } + { reuse GL_DEBUG_TYPE_ERROR } + { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR } + { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR } + { reuse GL_DEBUG_TYPE_PORTABILITY } + { reuse GL_DEBUG_TYPE_PERFORMANCE } + { reuse GL_DEBUG_TYPE_OTHER } + { reuse GL_MAX_DEBUG_MESSAGE_LENGTH } + { reuse GL_MAX_DEBUG_LOGGED_MESSAGES } + { reuse GL_DEBUG_LOGGED_MESSAGES } + { reuse GL_DEBUG_SEVERITY_HIGH } + { reuse GL_DEBUG_SEVERITY_MEDIUM } + { reuse GL_DEBUG_SEVERITY_LOW } + { reuse GL_DEBUG_TYPE_MARKER } + { reuse GL_DEBUG_TYPE_PUSH_GROUP } + { reuse GL_DEBUG_TYPE_POP_GROUP } + { reuse GL_DEBUG_SEVERITY_NOTIFICATION } + { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH } + { reuse GL_DEBUG_GROUP_STACK_DEPTH } + { reuse GL_BUFFER } + { reuse GL_SHADER } + { reuse GL_PROGRAM } + { reuse GL_QUERY } + { reuse GL_PROGRAM_PIPELINE } + { reuse GL_SAMPLER } + { reuse GL_DISPLAY_LIST } + { reuse GL_MAX_LABEL_LENGTH } + { reuse GL_DEBUG_OUTPUT } + { reuse GL_CONTEXT_FLAG_DEBUG_BIT } + { reuse GL_STACK_UNDERFLOW } + { reuse GL_STACK_OVERFLOW } + { Reuse tokens from ARB_explicit_uniform_location } + { reuse GL_MAX_UNIFORM_LOCATIONS } + { Reuse tokens from ARB_framebuffer_no_attachments } + { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH } + { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT } + { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS } + { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES } + { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS } + { reuse GL_MAX_FRAMEBUFFER_WIDTH } + { reuse GL_MAX_FRAMEBUFFER_HEIGHT } + { reuse GL_MAX_FRAMEBUFFER_LAYERS } + { reuse GL_MAX_FRAMEBUFFER_SAMPLES } + { Reuse tokens from ARB_internalformat_query2 } + { reuse GL_INTERNALFORMAT_SUPPORTED } + { reuse GL_INTERNALFORMAT_PREFERRED } + { reuse GL_INTERNALFORMAT_RED_SIZE } + { reuse GL_INTERNALFORMAT_GREEN_SIZE } + { reuse GL_INTERNALFORMAT_BLUE_SIZE } + { reuse GL_INTERNALFORMAT_ALPHA_SIZE } + { reuse GL_INTERNALFORMAT_DEPTH_SIZE } + { reuse GL_INTERNALFORMAT_STENCIL_SIZE } + { reuse GL_INTERNALFORMAT_SHARED_SIZE } + { reuse GL_INTERNALFORMAT_RED_TYPE } + { reuse GL_INTERNALFORMAT_GREEN_TYPE } + { reuse GL_INTERNALFORMAT_BLUE_TYPE } + { reuse GL_INTERNALFORMAT_ALPHA_TYPE } + { reuse GL_INTERNALFORMAT_DEPTH_TYPE } + { reuse GL_INTERNALFORMAT_STENCIL_TYPE } + { reuse GL_MAX_WIDTH } + { reuse GL_MAX_HEIGHT } + { reuse GL_MAX_DEPTH } + { reuse GL_MAX_LAYERS } + { reuse GL_MAX_COMBINED_DIMENSIONS } + { reuse GL_COLOR_COMPONENTS } + { reuse GL_DEPTH_COMPONENTS } + { reuse GL_STENCIL_COMPONENTS } + { reuse GL_COLOR_RENDERABLE } + { reuse GL_DEPTH_RENDERABLE } + { reuse GL_STENCIL_RENDERABLE } + { reuse GL_FRAMEBUFFER_RENDERABLE } + { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED } + { reuse GL_FRAMEBUFFER_BLEND } + { reuse GL_READ_PIXELS } + { reuse GL_READ_PIXELS_FORMAT } + { reuse GL_READ_PIXELS_TYPE } + { reuse GL_TEXTURE_IMAGE_FORMAT } + { reuse GL_TEXTURE_IMAGE_TYPE } + { reuse GL_GET_TEXTURE_IMAGE_FORMAT } + { reuse GL_GET_TEXTURE_IMAGE_TYPE } + { reuse GL_MIPMAP } + { reuse GL_MANUAL_GENERATE_MIPMAP } + { reuse GL_AUTO_GENERATE_MIPMAP } + { reuse GL_COLOR_ENCODING } + { reuse GL_SRGB_READ } + { reuse GL_SRGB_WRITE } + { reuse GL_FILTER } + { reuse GL_VERTEX_TEXTURE } + { reuse GL_TESS_CONTROL_TEXTURE } + { reuse GL_TESS_EVALUATION_TEXTURE } + { reuse GL_GEOMETRY_TEXTURE } + { reuse GL_FRAGMENT_TEXTURE } + { reuse GL_COMPUTE_TEXTURE } + { reuse GL_TEXTURE_SHADOW } + { reuse GL_TEXTURE_GATHER } + { reuse GL_TEXTURE_GATHER_SHADOW } + { reuse GL_SHADER_IMAGE_LOAD } + { reuse GL_SHADER_IMAGE_STORE } + { reuse GL_SHADER_IMAGE_ATOMIC } + { reuse GL_IMAGE_TEXEL_SIZE } + { reuse GL_IMAGE_COMPATIBILITY_CLASS } + { reuse GL_IMAGE_PIXEL_FORMAT } + { reuse GL_IMAGE_PIXEL_TYPE } + { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST } + { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST } + { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE } + { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE } + { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH } + { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT } + { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE } + { reuse GL_CLEAR_BUFFER } + { reuse GL_TEXTURE_VIEW } + { reuse GL_VIEW_COMPATIBILITY_CLASS } + { reuse GL_FULL_SUPPORT } + { reuse GL_CAVEAT_SUPPORT } + { reuse GL_IMAGE_CLASS_4_X_32 } + { reuse GL_IMAGE_CLASS_2_X_32 } + { reuse GL_IMAGE_CLASS_1_X_32 } + { reuse GL_IMAGE_CLASS_4_X_16 } + { reuse GL_IMAGE_CLASS_2_X_16 } + { reuse GL_IMAGE_CLASS_1_X_16 } + { reuse GL_IMAGE_CLASS_4_X_8 } + { reuse GL_IMAGE_CLASS_2_X_8 } + { reuse GL_IMAGE_CLASS_1_X_8 } + { reuse GL_IMAGE_CLASS_11_11_10 } + { reuse GL_IMAGE_CLASS_10_10_10_2 } + { reuse GL_VIEW_CLASS_128_BITS } + { reuse GL_VIEW_CLASS_96_BITS } + { reuse GL_VIEW_CLASS_64_BITS } + { reuse GL_VIEW_CLASS_48_BITS } + { reuse GL_VIEW_CLASS_32_BITS } + { reuse GL_VIEW_CLASS_24_BITS } + { reuse GL_VIEW_CLASS_16_BITS } + { reuse GL_VIEW_CLASS_8_BITS } + { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB } + { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA } + { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA } + { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA } + { reuse GL_VIEW_CLASS_RGTC1_RED } + { reuse GL_VIEW_CLASS_RGTC2_RG } + { reuse GL_VIEW_CLASS_BPTC_UNORM } + { reuse GL_VIEW_CLASS_BPTC_FLOAT } + { Reuse tokens from ARB_invalidate_subdata (none) } + { Reuse tokens from ARB_multi_draw_indirect (none) } + { Reuse tokens from ARB_program_interface_query } + { reuse GL_UNIFORM } + { reuse GL_UNIFORM_BLOCK } + { reuse GL_PROGRAM_INPUT } + { reuse GL_PROGRAM_OUTPUT } + { reuse GL_BUFFER_VARIABLE } + { reuse GL_SHADER_STORAGE_BLOCK } + { reuse GL_VERTEX_SUBROUTINE } + { reuse GL_TESS_CONTROL_SUBROUTINE } + { reuse GL_TESS_EVALUATION_SUBROUTINE } + { reuse GL_GEOMETRY_SUBROUTINE } + { reuse GL_FRAGMENT_SUBROUTINE } + { reuse GL_COMPUTE_SUBROUTINE } + { reuse GL_VERTEX_SUBROUTINE_UNIFORM } + { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM } + { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM } + { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM } + { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM } + { reuse GL_COMPUTE_SUBROUTINE_UNIFORM } + { reuse GL_TRANSFORM_FEEDBACK_VARYING } + { reuse GL_ACTIVE_RESOURCES } + { reuse GL_MAX_NAME_LENGTH } + { reuse GL_MAX_NUM_ACTIVE_VARIABLES } + { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES } + { reuse GL_NAME_LENGTH } + { reuse GL_TYPE } + { reuse GL_ARRAY_SIZE } + { reuse GL_OFFSET } + { reuse GL_BLOCK_INDEX } + { reuse GL_ARRAY_STRIDE } + { reuse GL_MATRIX_STRIDE } + { reuse GL_IS_ROW_MAJOR } + { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX } + { reuse GL_BUFFER_BINDING } + { reuse GL_BUFFER_DATA_SIZE } + { reuse GL_NUM_ACTIVE_VARIABLES } + { reuse GL_ACTIVE_VARIABLES } + { reuse GL_REFERENCED_BY_VERTEX_SHADER } + { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER } + { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER } + { reuse GL_REFERENCED_BY_GEOMETRY_SHADER } + { reuse GL_REFERENCED_BY_FRAGMENT_SHADER } + { reuse GL_REFERENCED_BY_COMPUTE_SHADER } + { reuse GL_TOP_LEVEL_ARRAY_SIZE } + { reuse GL_TOP_LEVEL_ARRAY_STRIDE } + { reuse GL_LOCATION } + { reuse GL_LOCATION_INDEX } + { reuse GL_IS_PER_PATCH } + { Reuse tokens from ARB_robust_buffer_access_behavior (none) } + { Reuse tokens from ARB_shader_storage_buffer_object } + { reuse GL_SHADER_STORAGE_BUFFER } + { reuse GL_SHADER_STORAGE_BUFFER_BINDING } + { reuse GL_SHADER_STORAGE_BUFFER_START } + { reuse GL_SHADER_STORAGE_BUFFER_SIZE } + { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS } + { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS } + { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS } + { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS } + { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS } + { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS } + { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS } + { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS } + { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE } + { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT } + { reuse GL_SHADER_STORAGE_BARRIER_BIT } + { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES } + { Reuse tokens from ARB_stencil_texturing } + { reuse GL_DEPTH_STENCIL_TEXTURE_MODE } + { Reuse tokens from ARB_texture_buffer_range } + { reuse GL_TEXTURE_BUFFER_OFFSET } + { reuse GL_TEXTURE_BUFFER_SIZE } + { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT } + { Reuse tokens from ARB_texture_query_levels (none) } + { Reuse tokens from ARB_texture_storage_multisample (none) } + { Reuse tokens from ARB_texture_view } + { reuse GL_TEXTURE_VIEW_MIN_LEVEL } + { reuse GL_TEXTURE_VIEW_NUM_LEVELS } + { reuse GL_TEXTURE_VIEW_MIN_LAYER } + { reuse GL_TEXTURE_VIEW_NUM_LAYERS } + { reuse GL_TEXTURE_IMMUTABLE_LEVELS } + { Reuse tokens from ARB_vertex_attrib_binding } + { reuse GL_VERTEX_ATTRIB_BINDING } + { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET } + { reuse GL_VERTEX_BINDING_DIVISOR } + { reuse GL_VERTEX_BINDING_OFFSET } + { reuse GL_VERTEX_BINDING_STRIDE } + { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET } + { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS } + + + // GL_3DFX_multisample + GL_MULTISAMPLE_3DFX = $86B2; + GL_SAMPLE_BUFFERS_3DFX = $86B3; + GL_SAMPLES_3DFX = $86B4; + GL_MULTISAMPLE_BIT_3DFX = $20000000; + + // GL_3DFX_texture_compression_FXT1 + GL_COMPRESSED_RGB_FXT1_3DFX = $86B0; + GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1; + + // GL_APPLE_client_storage + GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2; + + // GL_APPLE_element_array + GL_ELEMENT_ARRAY_APPLE = $8A0C; + GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D; + GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E; + + // GL_APPLE_fence + GL_DRAW_PIXELS_APPLE = $8A0A; + GL_FENCE_APPLE = $8A0B; + + // GL_APPLE_specular_vector + GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0; + + // GL_APPLE_transform_hint + GL_TRANSFORM_HINT_APPLE = $85B1; + + // GL_APPLE_vertex_array_object + GL_VERTEX_ARRAY_BINDING_APPLE = $85B5; + + // GL_APPLE_vertex_array_range + GL_VERTEX_ARRAY_RANGE_APPLE = $851D; + GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E; + GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F; + GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521; + GL_STORAGE_CLIENT_APPLE = $85B4; + GL_STORAGE_CACHED_APPLE = $85BE; + GL_STORAGE_SHARED_APPLE = $85BF; + + // GL_APPLE_ycbcr_422 + GL_YCBCR_422_APPLE = $85B9; + GL_UNSIGNED_SHORT_8_8_APPLE = $85BA; + GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB; + GL_RGB_RAW_422_APPLE = $8A51; + + // GL_APPLE_texture_range + GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7; + GL_TEXTURE_RANGE_POINTER_APPLE = $85B8; + GL_TEXTURE_STORAGE_HINT_APPLE = $85BC; + GL_STORAGE_PRIVATE_APPLE = $85BD; + { reuse GL_STORAGE_CACHED_APPLE } + { reuse GL_STORAGE_SHARED_APPLE } + + // GL_APPLE_float_pixels + GL_HALF_APPLE = $140B; + GL_RGBA_FLOAT32_APPLE = $8814; + GL_RGB_FLOAT32_APPLE = $8815; + GL_ALPHA_FLOAT32_APPLE = $8816; + GL_INTENSITY_FLOAT32_APPLE = $8817; + GL_LUMINANCE_FLOAT32_APPLE = $8818; + GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819; + GL_RGBA_FLOAT16_APPLE = $881A; + GL_RGB_FLOAT16_APPLE = $881B; + GL_ALPHA_FLOAT16_APPLE = $881C; + GL_INTENSITY_FLOAT16_APPLE = $881D; + GL_LUMINANCE_FLOAT16_APPLE = $881E; + GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F; + GL_COLOR_FLOAT_APPLE = $8A0F; + + // GL_APPLE_vertex_program_evaluators + GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00; + GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01; + GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02; + GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03; + GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04; + GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05; + GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06; + GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07; + GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08; + GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09; + + // GL_APPLE_aux_depth_stencil + GL_AUX_DEPTH_STENCIL_APPLE = $8A14; + + // GL_APPLE_object_purgeable + GL_BUFFER_OBJECT_APPLE = $85B3; + GL_RELEASED_APPLE = $8A19; + GL_VOLATILE_APPLE = $8A1A; + GL_RETAINED_APPLE = $8A1B; + GL_UNDEFINED_APPLE = $8A1C; + GL_PURGEABLE_APPLE = $8A1D; + + // GL_APPLE_row_bytes + GL_PACK_ROW_BYTES_APPLE = $8A15; + GL_UNPACK_ROW_BYTES_APPLE = $8A16; + + // GL_APPLE_rgb_422 + { reuse GL_UNSIGNED_SHORT_8_8_APPLE } + { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE } + + // GL_ARB_depth_texture + GL_DEPTH_COMPONENT16_ARB = $81A5; + GL_DEPTH_COMPONENT24_ARB = $81A6; + GL_DEPTH_COMPONENT32_ARB = $81A7; + GL_TEXTURE_DEPTH_SIZE_ARB = $884A; + GL_DEPTH_TEXTURE_MODE_ARB = $884B; + + // GL_ARB_fragment_program + GL_FRAGMENT_PROGRAM_ARB = $8804; + GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805; + GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806; + GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807; + GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808; + GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809; + GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A; + GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B; + GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C; + GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D; + GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E; + GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F; + GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810; + GL_MAX_TEXTURE_COORDS_ARB = $8871; + GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872; + + // GL_ARB_imaging + GL_CONSTANT_COLOR_ARB = $8001; + GL_CONSTANT_COLOR = $8001; + GL_ONE_MINUS_CONSTANT_COLOR = $8002; + GL_CONSTANT_ALPHA = $8003; + GL_ONE_MINUS_CONSTANT_ALPHA = $8004; + GL_BLEND_COLOR = $8005; + GL_FUNC_ADD = $8006; + GL_MIN = $8007; + GL_MAX = $8008; + GL_BLEND_EQUATION = $8009; + GL_FUNC_SUBTRACT = $800A; + GL_FUNC_REVERSE_SUBTRACT = $800B; +{$ifdef DGL_DEPRECATED} + GL_CONVOLUTION_1D = $8010; + GL_CONVOLUTION_2D = $8011; + GL_SEPARABLE_2D = $8012; + GL_CONVOLUTION_BORDER_MODE = $8013; + GL_CONVOLUTION_FILTER_SCALE = $8014; + GL_CONVOLUTION_FILTER_BIAS = $8015; + GL_REDUCE = $8016; + GL_CONVOLUTION_FORMAT = $8017; + GL_CONVOLUTION_WIDTH = $8018; + GL_CONVOLUTION_HEIGHT = $8019; + GL_MAX_CONVOLUTION_WIDTH = $801A; + GL_MAX_CONVOLUTION_HEIGHT = $801B; + GL_POST_CONVOLUTION_RED_SCALE = $801C; + GL_POST_CONVOLUTION_GREEN_SCALE = $801D; + GL_POST_CONVOLUTION_BLUE_SCALE = $801E; + GL_POST_CONVOLUTION_ALPHA_SCALE = $801F; + GL_POST_CONVOLUTION_RED_BIAS = $8020; + GL_POST_CONVOLUTION_GREEN_BIAS = $8021; + GL_POST_CONVOLUTION_BLUE_BIAS = $8022; + GL_POST_CONVOLUTION_ALPHA_BIAS = $8023; + GL_HISTOGRAM = $8024; + GL_PROXY_HISTOGRAM = $8025; + GL_HISTOGRAM_WIDTH = $8026; + GL_HISTOGRAM_FORMAT = $8027; + GL_HISTOGRAM_RED_SIZE = $8028; + GL_HISTOGRAM_GREEN_SIZE = $8029; + GL_HISTOGRAM_BLUE_SIZE = $802A; + GL_HISTOGRAM_ALPHA_SIZE = $802B; + GL_HISTOGRAM_LUMINANCE_SIZE = $802C; + GL_HISTOGRAM_SINK = $802D; + GL_MINMAX = $802E; + GL_MINMAX_FORMAT = $802F; + GL_MINMAX_SINK = $8030; + GL_TABLE_TOO_LARGE = $8031; + GL_COLOR_MATRIX = $80B1; + GL_COLOR_MATRIX_STACK_DEPTH = $80B2; + GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3; + GL_POST_COLOR_MATRIX_RED_SCALE = $80B4; + GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5; + GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6; + GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7; + GL_POST_COLOR_MATRIX_RED_BIAS = $80B8; + GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9; + GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA; + GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB; + GL_COLOR_TABLE = $80D0; + GL_POST_CONVOLUTION_COLOR_TABLE = $80D1; + GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2; + GL_PROXY_COLOR_TABLE = $80D3; + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4; + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5; + GL_COLOR_TABLE_SCALE = $80D6; + GL_COLOR_TABLE_BIAS = $80D7; + GL_COLOR_TABLE_FORMAT = $80D8; + GL_COLOR_TABLE_WIDTH = $80D9; + GL_COLOR_TABLE_RED_SIZE = $80DA; + GL_COLOR_TABLE_GREEN_SIZE = $80DB; + GL_COLOR_TABLE_BLUE_SIZE = $80DC; + GL_COLOR_TABLE_ALPHA_SIZE = $80DD; + GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE; + GL_COLOR_TABLE_INTENSITY_SIZE = $80DF; + GL_CONSTANT_BORDER = $8151; + GL_REPLICATE_BORDER = $8153; + GL_CONVOLUTION_BORDER_COLOR = $8154; +{$endif} + + // GL_ARB_matrix_palette + GL_MATRIX_PALETTE_ARB = $8840; + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841; + GL_MAX_PALETTE_MATRICES_ARB = $8842; + GL_CURRENT_PALETTE_MATRIX_ARB = $8843; + GL_MATRIX_INDEX_ARRAY_ARB = $8844; + GL_CURRENT_MATRIX_INDEX_ARB = $8845; + GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846; + GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847; + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848; + GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849; + + // GL_ARB_multisample + GL_MULTISAMPLE_ARB = $809D; + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E; + GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F; + GL_SAMPLE_COVERAGE_ARB = $80A0; + GL_SAMPLE_BUFFERS_ARB = $80A8; + GL_SAMPLES_ARB = $80A9; + GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA; + GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB; + GL_MULTISAMPLE_BIT_ARB = $20000000; + + // GL_ARB_multitexture + GL_TEXTURE0_ARB = $84C0; + GL_TEXTURE1_ARB = $84C1; + GL_TEXTURE2_ARB = $84C2; + GL_TEXTURE3_ARB = $84C3; + GL_TEXTURE4_ARB = $84C4; + GL_TEXTURE5_ARB = $84C5; + GL_TEXTURE6_ARB = $84C6; + GL_TEXTURE7_ARB = $84C7; + GL_TEXTURE8_ARB = $84C8; + GL_TEXTURE9_ARB = $84C9; + GL_TEXTURE10_ARB = $84CA; + GL_TEXTURE11_ARB = $84CB; + GL_TEXTURE12_ARB = $84CC; + GL_TEXTURE13_ARB = $84CD; + GL_TEXTURE14_ARB = $84CE; + GL_TEXTURE15_ARB = $84CF; + GL_TEXTURE16_ARB = $84D0; + GL_TEXTURE17_ARB = $84D1; + GL_TEXTURE18_ARB = $84D2; + GL_TEXTURE19_ARB = $84D3; + GL_TEXTURE20_ARB = $84D4; + GL_TEXTURE21_ARB = $84D5; + GL_TEXTURE22_ARB = $84D6; + GL_TEXTURE23_ARB = $84D7; + GL_TEXTURE24_ARB = $84D8; + GL_TEXTURE25_ARB = $84D9; + GL_TEXTURE26_ARB = $84DA; + GL_TEXTURE27_ARB = $84DB; + GL_TEXTURE28_ARB = $84DC; + GL_TEXTURE29_ARB = $84DD; + GL_TEXTURE30_ARB = $84DE; + GL_TEXTURE31_ARB = $84DF; + GL_ACTIVE_TEXTURE_ARB = $84E0; + GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1; + GL_MAX_TEXTURE_UNITS_ARB = $84E2; + + // GL_ARB_point_parameters + GL_POINT_SIZE_MIN_ARB = $8126; + GL_POINT_SIZE_MAX_ARB = $8127; + GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128; + GL_POINT_DISTANCE_ATTENUATION_ARB = $8129; + + // GL_ARB_shadow + GL_TEXTURE_COMPARE_MODE_ARB = $884C; + GL_TEXTURE_COMPARE_FUNC_ARB = $884D; + GL_COMPARE_R_TO_TEXTURE_ARB = $884E; + + // GL_ARB_shadow_ambient + GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF; + + // GL_ARB_sparse_buffer + GL_SPARSE_STORAGE_BIT_ARB = $0400; + GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8; + + // GL_ARB_texture_border_clamp + GL_CLAMP_TO_BORDER_ARB = $812D; + + // GL_ARB_texture_compression + GL_COMPRESSED_ALPHA_ARB = $84E9; + GL_COMPRESSED_LUMINANCE_ARB = $84EA; + GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB; + GL_COMPRESSED_INTENSITY_ARB = $84EC; + GL_COMPRESSED_RGB_ARB = $84ED; + GL_COMPRESSED_RGBA_ARB = $84EE; + GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF; + GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0; + GL_TEXTURE_COMPRESSED_ARB = $86A1; + GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2; + GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3; + + // GL_ARB_texture_cube_map + GL_NORMAL_MAP_ARB = $8511; + GL_REFLECTION_MAP_ARB = $8512; + GL_TEXTURE_CUBE_MAP_ARB = $8513; + GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514; + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515; + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516; + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518; + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A; + GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B; + GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C; + + // GL_ARB_texture_env_combine + GL_COMBINE_ARB = $8570; + GL_COMBINE_RGB_ARB = $8571; + GL_COMBINE_ALPHA_ARB = $8572; + GL_SOURCE0_RGB_ARB = $8580; + GL_SOURCE1_RGB_ARB = $8581; + GL_SOURCE2_RGB_ARB = $8582; + GL_SOURCE0_ALPHA_ARB = $8588; + GL_SOURCE1_ALPHA_ARB = $8589; + GL_SOURCE2_ALPHA_ARB = $858A; + GL_OPERAND0_RGB_ARB = $8590; + GL_OPERAND1_RGB_ARB = $8591; + GL_OPERAND2_RGB_ARB = $8592; + GL_OPERAND0_ALPHA_ARB = $8598; + GL_OPERAND1_ALPHA_ARB = $8599; + GL_OPERAND2_ALPHA_ARB = $859A; + GL_RGB_SCALE_ARB = $8573; + GL_ADD_SIGNED_ARB = $8574; + GL_INTERPOLATE_ARB = $8575; + GL_SUBTRACT_ARB = $84E7; + GL_CONSTANT_ARB = $8576; + GL_PRIMARY_COLOR_ARB = $8577; + GL_PREVIOUS_ARB = $8578; + + // GL_ARB_texture_env_dot3 + GL_DOT3_RGB_ARB = $86AE; + GL_DOT3_RGBA_ARB = $86AF; + + // GL_ARB_texture_filter_minmax + GL_TEXTURE_REDUCTION_MODE_ARB = $9366; + GL_WEIGHTED_AVERAGE_ARB = $9367; + + // GL_ARB_texture_mirrored_repeat + GL_MIRRORED_REPEAT_ARB = $8370; + + // GL_ARB_transpose_matrix + GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3; + GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4; + GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5; + GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6; + + // GL_ARB_vertex_blend + GL_MAX_VERTEX_UNITS_ARB = $86A4; + GL_ACTIVE_VERTEX_UNITS_ARB = $86A5; + GL_WEIGHT_SUM_UNITY_ARB = $86A6; + GL_VERTEX_BLEND_ARB = $86A7; + GL_CURRENT_WEIGHT_ARB = $86A8; + GL_WEIGHT_ARRAY_TYPE_ARB = $86A9; + GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA; + GL_WEIGHT_ARRAY_SIZE_ARB = $86AB; + GL_WEIGHT_ARRAY_POINTER_ARB = $86AC; + GL_WEIGHT_ARRAY_ARB = $86AD; + GL_MODELVIEW0_ARB = $1700; + GL_MODELVIEW1_ARB = $850A; + GL_MODELVIEW2_ARB = $8722; + GL_MODELVIEW3_ARB = $8723; + GL_MODELVIEW4_ARB = $8724; + GL_MODELVIEW5_ARB = $8725; + GL_MODELVIEW6_ARB = $8726; + GL_MODELVIEW7_ARB = $8727; + GL_MODELVIEW8_ARB = $8728; + GL_MODELVIEW9_ARB = $8729; + GL_MODELVIEW10_ARB = $872A; + GL_MODELVIEW11_ARB = $872B; + GL_MODELVIEW12_ARB = $872C; + GL_MODELVIEW13_ARB = $872D; + GL_MODELVIEW14_ARB = $872E; + GL_MODELVIEW15_ARB = $872F; + GL_MODELVIEW16_ARB = $8730; + GL_MODELVIEW17_ARB = $8731; + GL_MODELVIEW18_ARB = $8732; + GL_MODELVIEW19_ARB = $8733; + GL_MODELVIEW20_ARB = $8734; + GL_MODELVIEW21_ARB = $8735; + GL_MODELVIEW22_ARB = $8736; + GL_MODELVIEW23_ARB = $8737; + GL_MODELVIEW24_ARB = $8738; + GL_MODELVIEW25_ARB = $8739; + GL_MODELVIEW26_ARB = $873A; + GL_MODELVIEW27_ARB = $873B; + GL_MODELVIEW28_ARB = $873C; + GL_MODELVIEW29_ARB = $873D; + GL_MODELVIEW30_ARB = $873E; + GL_MODELVIEW31_ARB = $873F; + + // GL_ARB_vertex_buffer_object + GL_BUFFER_SIZE_ARB = $8764; + GL_BUFFER_USAGE_ARB = $8765; + GL_ARRAY_BUFFER_ARB = $8892; + GL_ELEMENT_ARRAY_BUFFER_ARB = $8893; + GL_ARRAY_BUFFER_BINDING_ARB = $8894; + GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895; + GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896; + GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897; + GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898; + GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899; + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A; + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B; + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C; + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D; + GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E; + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F; + GL_READ_ONLY_ARB = $88B8; + GL_WRITE_ONLY_ARB = $88B9; + GL_READ_WRITE_ARB = $88BA; + GL_BUFFER_ACCESS_ARB = $88BB; + GL_BUFFER_MAPPED_ARB = $88BC; + GL_BUFFER_MAP_POINTER_ARB = $88BD; + GL_STREAM_DRAW_ARB = $88E0; + GL_STREAM_READ_ARB = $88E1; + GL_STREAM_COPY_ARB = $88E2; + GL_STATIC_DRAW_ARB = $88E4; + GL_STATIC_READ_ARB = $88E5; + GL_STATIC_COPY_ARB = $88E6; + GL_DYNAMIC_DRAW_ARB = $88E8; + GL_DYNAMIC_READ_ARB = $88E9; + GL_DYNAMIC_COPY_ARB = $88EA; + + // GL_ARB_vertex_program + GL_COLOR_SUM_ARB = $8458; + GL_VERTEX_PROGRAM_ARB = $8620; + GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622; + GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623; + GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624; + GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625; + GL_CURRENT_VERTEX_ATTRIB_ARB = $8626; + GL_PROGRAM_LENGTH_ARB = $8627; + GL_PROGRAM_STRING_ARB = $8628; + GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E; + GL_MAX_PROGRAM_MATRICES_ARB = $862F; + GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640; + GL_CURRENT_MATRIX_ARB = $8641; + GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642; + GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643; + GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645; + GL_PROGRAM_ERROR_POSITION_ARB = $864B; + GL_PROGRAM_BINDING_ARB = $8677; + GL_MAX_VERTEX_ATTRIBS_ARB = $8869; + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A; + GL_PROGRAM_ERROR_STRING_ARB = $8874; + GL_PROGRAM_FORMAT_ASCII_ARB = $8875; + GL_PROGRAM_FORMAT_ARB = $8876; + GL_PROGRAM_INSTRUCTIONS_ARB = $88A0; + GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1; + GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2; + GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3; + GL_PROGRAM_TEMPORARIES_ARB = $88A4; + GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5; + GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6; + GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7; + GL_PROGRAM_PARAMETERS_ARB = $88A8; + GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9; + GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA; + GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB; + GL_PROGRAM_ATTRIBS_ARB = $88AC; + GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD; + GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE; + GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF; + GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0; + GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1; + GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2; + GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3; + GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4; + GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5; + GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6; + GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7; + GL_MATRIX0_ARB = $88C0; + GL_MATRIX1_ARB = $88C1; + GL_MATRIX2_ARB = $88C2; + GL_MATRIX3_ARB = $88C3; + GL_MATRIX4_ARB = $88C4; + GL_MATRIX5_ARB = $88C5; + GL_MATRIX6_ARB = $88C6; + GL_MATRIX7_ARB = $88C7; + GL_MATRIX8_ARB = $88C8; + GL_MATRIX9_ARB = $88C9; + GL_MATRIX10_ARB = $88CA; + GL_MATRIX11_ARB = $88CB; + GL_MATRIX12_ARB = $88CC; + GL_MATRIX13_ARB = $88CD; + GL_MATRIX14_ARB = $88CE; + GL_MATRIX15_ARB = $88CF; + GL_MATRIX16_ARB = $88D0; + GL_MATRIX17_ARB = $88D1; + GL_MATRIX18_ARB = $88D2; + GL_MATRIX19_ARB = $88D3; + GL_MATRIX20_ARB = $88D4; + GL_MATRIX21_ARB = $88D5; + GL_MATRIX22_ARB = $88D6; + GL_MATRIX23_ARB = $88D7; + GL_MATRIX24_ARB = $88D8; + GL_MATRIX25_ARB = $88D9; + GL_MATRIX26_ARB = $88DA; + GL_MATRIX27_ARB = $88DB; + GL_MATRIX28_ARB = $88DC; + GL_MATRIX29_ARB = $88DD; + GL_MATRIX30_ARB = $88DE; + GL_MATRIX31_ARB = $88DF; + + // GL_ARB_draw_buffers + GL_MAX_DRAW_BUFFERS_ARB = $8824; + GL_DRAW_BUFFER0_ARB = $8825; + GL_DRAW_BUFFER1_ARB = $8826; + GL_DRAW_BUFFER2_ARB = $8827; + GL_DRAW_BUFFER3_ARB = $8828; + GL_DRAW_BUFFER4_ARB = $8829; + GL_DRAW_BUFFER5_ARB = $882A; + GL_DRAW_BUFFER6_ARB = $882B; + GL_DRAW_BUFFER7_ARB = $882C; + GL_DRAW_BUFFER8_ARB = $882D; + GL_DRAW_BUFFER9_ARB = $882E; + GL_DRAW_BUFFER10_ARB = $882F; + GL_DRAW_BUFFER11_ARB = $8830; + GL_DRAW_BUFFER12_ARB = $8831; + GL_DRAW_BUFFER13_ARB = $8832; + GL_DRAW_BUFFER14_ARB = $8833; + GL_DRAW_BUFFER15_ARB = $8834; + + // GL_ARB_texture_rectangle + GL_TEXTURE_RECTANGLE_ARB = $84F5; + GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6; + GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7; + GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8; + + // GL_ARB_color_buffer_float + GL_RGBA_FLOAT_MODE_ARB = $8820; + GL_CLAMP_VERTEX_COLOR_ARB = $891A; + GL_CLAMP_FRAGMENT_COLOR_ARB = $891B; + GL_CLAMP_READ_COLOR_ARB = $891C; + GL_FIXED_ONLY_ARB = $891D; + WGL_TYPE_RGBA_FLOAT_ARB = $21A0; + GLX_RGBA_FLOAT_TYPE = $20B9; + GLX_RGBA_FLOAT_BIT = $00000004; + + // GL_ARB_compute_variable_group_size + GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344; + GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB; + GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345; + GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF; + + // GL_ARB_half_float_pixel + GL_HALF_FLOAT_ARB = $140B; + + // GL_ARB_texture_float + GL_TEXTURE_RED_TYPE_ARB = $8C10; + GL_TEXTURE_GREEN_TYPE_ARB = $8C11; + GL_TEXTURE_BLUE_TYPE_ARB = $8C12; + GL_TEXTURE_ALPHA_TYPE_ARB = $8C13; + GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14; + GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15; + GL_TEXTURE_DEPTH_TYPE_ARB = $8C16; + GL_UNSIGNED_NORMALIZED_ARB = $8C17; + GL_RGBA32F_ARB = $8814; + GL_RGB32F_ARB = $8815; + GL_ALPHA32F_ARB = $8816; + GL_INTENSITY32F_ARB = $8817; + GL_LUMINANCE32F_ARB = $8818; + GL_LUMINANCE_ALPHA32F_ARB = $8819; + GL_RGBA16F_ARB = $881A; + GL_RGB16F_ARB = $881B; + GL_ALPHA16F_ARB = $881C; + GL_INTENSITY16F_ARB = $881D; + GL_LUMINANCE16F_ARB = $881E; + GL_LUMINANCE_ALPHA16F_ARB = $881F; + + // GL_ARB_pixel_buffer_object + GL_PIXEL_PACK_BUFFER_ARB = $88EB; + GL_PIXEL_UNPACK_BUFFER_ARB = $88EC; + GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED; + GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF; + + // GL_ARB_depth_buffer_float + GL_DEPTH_COMPONENT32F = $8CAC; + GL_DEPTH32F_STENCIL8 = $8CAD; + GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD; + + // GL_ARB_framebuffer_object + GL_INVALID_FRAMEBUFFER_OPERATION = $0506; + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210; + GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211; + GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212; + GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213; + GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214; + GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215; + GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216; + GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217; + GL_FRAMEBUFFER_DEFAULT = $8218; + GL_FRAMEBUFFER_UNDEFINED = $8219; + GL_DEPTH_STENCIL_ATTACHMENT = $821A; + GL_MAX_RENDERBUFFER_SIZE = $84E8; + GL_DEPTH_STENCIL = $84F9; + GL_UNSIGNED_INT_24_8 = $84FA; + GL_DEPTH24_STENCIL8 = $88F0; + GL_TEXTURE_STENCIL_SIZE = $88F1; + GL_TEXTURE_RED_TYPE = $8C10; + GL_TEXTURE_GREEN_TYPE = $8C11; + GL_TEXTURE_BLUE_TYPE = $8C12; + GL_TEXTURE_ALPHA_TYPE = $8C13; + GL_TEXTURE_DEPTH_TYPE = $8C16; + GL_UNSIGNED_NORMALIZED = $8C17; + GL_FRAMEBUFFER_BINDING = $8CA6; + GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; + GL_RENDERBUFFER_BINDING = $8CA7; + GL_READ_FRAMEBUFFER = $8CA8; + GL_DRAW_FRAMEBUFFER = $8CA9; + GL_READ_FRAMEBUFFER_BINDING = $8CAA; + GL_RENDERBUFFER_SAMPLES = $8CAB; + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0; + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4; + GL_FRAMEBUFFER_COMPLETE = $8CD5; + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6; + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7; + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB; + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC; + GL_FRAMEBUFFER_UNSUPPORTED = $8CDD; + GL_MAX_COLOR_ATTACHMENTS = $8CDF; + GL_COLOR_ATTACHMENT0 = $8CE0; + GL_COLOR_ATTACHMENT1 = $8CE1; + GL_COLOR_ATTACHMENT2 = $8CE2; + GL_COLOR_ATTACHMENT3 = $8CE3; + GL_COLOR_ATTACHMENT4 = $8CE4; + GL_COLOR_ATTACHMENT5 = $8CE5; + GL_COLOR_ATTACHMENT6 = $8CE6; + GL_COLOR_ATTACHMENT7 = $8CE7; + GL_COLOR_ATTACHMENT8 = $8CE8; + GL_COLOR_ATTACHMENT9 = $8CE9; + GL_COLOR_ATTACHMENT10 = $8CEA; + GL_COLOR_ATTACHMENT11 = $8CEB; + GL_COLOR_ATTACHMENT12 = $8CEC; + GL_COLOR_ATTACHMENT13 = $8CED; + GL_COLOR_ATTACHMENT14 = $8CEE; + GL_COLOR_ATTACHMENT15 = $8CEF; + GL_DEPTH_ATTACHMENT = $8D00; + GL_STENCIL_ATTACHMENT = $8D20; + GL_FRAMEBUFFER = $8D40; + GL_RENDERBUFFER = $8D41; + GL_RENDERBUFFER_WIDTH = $8D42; + GL_RENDERBUFFER_HEIGHT = $8D43; + GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44; + GL_STENCIL_INDEX1 = $8D46; + GL_STENCIL_INDEX4 = $8D47; + GL_STENCIL_INDEX8 = $8D48; + GL_STENCIL_INDEX16 = $8D49; + GL_RENDERBUFFER_RED_SIZE = $8D50; + GL_RENDERBUFFER_GREEN_SIZE = $8D51; + GL_RENDERBUFFER_BLUE_SIZE = $8D52; + GL_RENDERBUFFER_ALPHA_SIZE = $8D53; + GL_RENDERBUFFER_DEPTH_SIZE = $8D54; + GL_RENDERBUFFER_STENCIL_SIZE = $8D55; + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56; + GL_MAX_SAMPLES = $8D57; +{$ifdef DGL_DEPRECATED} + GL_INDEX = $8222; + GL_TEXTURE_LUMINANCE_TYPE = $8C14; + GL_TEXTURE_INTENSITY_TYPE = $8C15; +{$endif} + + // GL_ARB_framebuffer_sRGB + GL_FRAMEBUFFER_SRGB = $8DB9; + + // GL_ARB_geometry_shader4 + GL_LINES_ADJACENCY_ARB = $000A; + GL_LINE_STRIP_ADJACENCY_ARB = $000B; + GL_TRIANGLES_ADJACENCY_ARB = $000C; + GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D; + GL_PROGRAM_POINT_SIZE_ARB = $8642; + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29; + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7; + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8; + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9; + GL_GEOMETRY_SHADER_ARB = $8DD9; + GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA; + GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB; + GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC; + GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD; + GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE; + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF; + GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0; + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1; + { reuse GL_MAX_VARYING_COMPONENTS } + { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER } + + // GL_ARB_half_float_vertex + GL_HALF_FLOAT = $140B; + + // GL_ARB_instanced_arrays + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE; + + // GL_ARB_map_buffer_range + GL_MAP_READ_BIT = $0001; + GL_MAP_WRITE_BIT = $0002; + GL_MAP_INVALIDATE_RANGE_BIT = $0004; + GL_MAP_INVALIDATE_BUFFER_BIT = $0008; + GL_MAP_FLUSH_EXPLICIT_BIT = $0010; + GL_MAP_UNSYNCHRONIZED_BIT = $0020; + + // GL_ARB_texture_buffer_object + GL_TEXTURE_BUFFER_ARB = $8C2A; + GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B; + GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C; + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D; + GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E; + + // GL_ARB_texture_compression_rgtc + GL_COMPRESSED_RED_RGTC1 = $8DBB; + GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC; + GL_COMPRESSED_RG_RGTC2 = $8DBD; + GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE; + + // GL_ARB_texture_rg + GL_RG = $8227; + GL_RG_INTEGER = $8228; + GL_R8 = $8229; + GL_R16 = $822A; + GL_RG8 = $822B; + GL_RG16 = $822C; + GL_R16F = $822D; + GL_R32F = $822E; + GL_RG16F = $822F; + GL_RG32F = $8230; + GL_R8I = $8231; + GL_R8UI = $8232; + GL_R16I = $8233; + GL_R16UI = $8234; + GL_R32I = $8235; + GL_R32UI = $8236; + GL_RG8I = $8237; + GL_RG8UI = $8238; + GL_RG16I = $8239; + GL_RG16UI = $823A; + GL_RG32I = $823B; + GL_RG32UI = $823C; + + // GL_ARB_vertex_array_object + GL_VERTEX_ARRAY_BINDING = $85B5; + + // GL_ARB_uniform_buffer_object + GL_UNIFORM_BUFFER = $8A11; + GL_UNIFORM_BUFFER_BINDING = $8A28; + GL_UNIFORM_BUFFER_START = $8A29; + GL_UNIFORM_BUFFER_SIZE = $8A2A; + GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B; + GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C; + GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D; + GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E; + GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F; + GL_MAX_UNIFORM_BLOCK_SIZE = $8A30; + GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31; + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32; + GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33; + GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34; + GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35; + GL_ACTIVE_UNIFORM_BLOCKS = $8A36; + GL_UNIFORM_TYPE = $8A37; + GL_UNIFORM_SIZE = $8A38; + GL_UNIFORM_NAME_LENGTH = $8A39; + GL_UNIFORM_BLOCK_INDEX = $8A3A; + GL_UNIFORM_OFFSET = $8A3B; + GL_UNIFORM_ARRAY_STRIDE = $8A3C; + GL_UNIFORM_MATRIX_STRIDE = $8A3D; + GL_UNIFORM_IS_ROW_MAJOR = $8A3E; + GL_UNIFORM_BLOCK_BINDING = $8A3F; + GL_UNIFORM_BLOCK_DATA_SIZE = $8A40; + GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41; + GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42; + GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43; + GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44; + GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45; + GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46; + GL_INVALID_INDEX = $FFFFFFFF; + + // GL_ARB_compatibility + { ARB_compatibility just defines tokens from core 3.0 } + + // GL_ARB_copy_buffer + GL_COPY_READ_BUFFER_BINDING = $8F36; + GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING; + GL_COPY_WRITE_BUFFER_BINDING = $8F37; + GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING; + + // GL_ARB_depth_clamp + GL_DEPTH_CLAMP = $864F; + + // GL_ARB_provoking_vertex + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C; + GL_FIRST_VERTEX_CONVENTION = $8E4D; + GL_LAST_VERTEX_CONVENTION = $8E4E; + GL_PROVOKING_VERTEX = $8E4F; + + // GL_ARB_seamless_cube_map + GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F; + + // GL_ARB_sync + GL_MAX_SERVER_WAIT_TIMEOUT = $9111; + GL_OBJECT_TYPE = $9112; + GL_SYNC_CONDITION = $9113; + GL_SYNC_STATUS = $9114; + GL_SYNC_FLAGS = $9115; + GL_SYNC_FENCE = $9116; + GL_SYNC_GPU_COMMANDS_COMPLETE = $9117; + GL_UNSIGNALED = $9118; + GL_SIGNALED = $9119; + GL_ALREADY_SIGNALED = $911A; + GL_TIMEOUT_EXPIRED = $911B; + GL_CONDITION_SATISFIED = $911C; + GL_WAIT_FAILED = $911D; + GL_SYNC_FLUSH_COMMANDS_BIT = $00000001; + GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF; + + // GL_ARB_texture_multisample + GL_SAMPLE_POSITION = $8E50; + GL_SAMPLE_MASK = $8E51; + GL_SAMPLE_MASK_VALUE = $8E52; + GL_MAX_SAMPLE_MASK_WORDS = $8E59; + GL_TEXTURE_2D_MULTISAMPLE = $9100; + GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101; + GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102; + GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103; + GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104; + GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105; + GL_TEXTURE_SAMPLES = $9106; + GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107; + GL_SAMPLER_2D_MULTISAMPLE = $9108; + GL_INT_SAMPLER_2D_MULTISAMPLE = $9109; + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A; + GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B; + GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C; + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D; + GL_MAX_COLOR_TEXTURE_SAMPLES = $910E; + GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F; + GL_MAX_INTEGER_SAMPLES = $9110; + + // GL_ARB_vertex_array_bgra + { reuse GL_BGRA } + + // GL_ARB_sample_shading + GL_SAMPLE_SHADING_ARB = $8C36; + GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37; + + // GL_ARB_sample_locations + GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = $933D; + GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = $933E; + GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = $933F; + GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = $9340; + GL_SAMPLE_LOCATION_ARB = $8E50; + GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = $9341; + GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = $9342; + GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = $9343; + + // GL_ARB_texture_cube_map_array + GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009; + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A; + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B; + GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C; + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D; + GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E; + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F; + + // GL_ARB_texture_gather + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E; + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F; + + // GL_ARB_shading_language_include + GL_SHADER_INCLUDE_ARB = $8DAE; + GL_NAMED_STRING_LENGTH_ARB = $8DE9; + GL_NAMED_STRING_TYPE_ARB = $8DEA; + + // GL_ARB_texture_compression_bptc + GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C; + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D; + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E; + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F; + + // GL_ARB_blend_func_extended + GL_SRC1_COLOR = $88F9; + { reuse GL_SRC1_ALPHA } + GL_ONE_MINUS_SRC1_COLOR = $88FA; + GL_ONE_MINUS_SRC1_ALPHA = $88FB; + GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC; + + // GL_ARB_occlusion_query2 + GL_ANY_SAMPLES_PASSED = $8C2F; + + // GL_ARB_parallel_shader_compile + GL_MAX_SHADER_COMPILER_THREADS_ARB = $91B0; + GL_COMPLETION_STATUS_ARB = $91B1; + + // GL_ARB_sampler_objects + GL_SAMPLER_BINDING = $8919; + + // GL_ARB_texture_rgb10_a2ui + GL_RGB10_A2UI = $906F; + + // GL_ARB_texture_swizzle + GL_TEXTURE_SWIZZLE_R = $8E42; + GL_TEXTURE_SWIZZLE_G = $8E43; + GL_TEXTURE_SWIZZLE_B = $8E44; + GL_TEXTURE_SWIZZLE_A = $8E45; + GL_TEXTURE_SWIZZLE_RGBA = $8E46; + + // GL_ARB_SPARSE_TEXTURE + GL_TEXTURE_SPARSE_ARB = $91A6; + GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7; + GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8; + GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9; + GL_NUM_SPARSE_LEVELS_ARB = $91AA; + GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195; + GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196; + GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197; + GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198; + GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199; + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A; + GL_MIN_SPARSE_LEVEL_ARB = $919B; + + // GL_ARB_timer_query + GL_TIME_ELAPSED = $88BF; + GL_TIMESTAMP = $8E28; + + // GL_ARB_vertex_type_2_10_10_10_rev + { reuse GL_UNSIGNED_INT_2_10_10_10_REV } + GL_INT_2_10_10_10_REV = $8D9F; + + // GL_ARB_draw_indirect + GL_DRAW_INDIRECT_BUFFER = $8F3F; + GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43; + + // GL_ARB_gpu_shader5 + GL_GEOMETRY_SHADER_INVOCATIONS = $887F; + GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A; + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B; + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C; + GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D; + { reuse GL_MAX_VERTEX_STREAMS } + + // GL_ARB_gpu_shader_fp64 + { reuse GL_DOUBLE } + GL_DOUBLE_VEC2 = $8FFC; + GL_DOUBLE_VEC3 = $8FFD; + GL_DOUBLE_VEC4 = $8FFE; + GL_DOUBLE_MAT2 = $8F46; + GL_DOUBLE_MAT3 = $8F47; + GL_DOUBLE_MAT4 = $8F48; + GL_DOUBLE_MAT2x3 = $8F49; + GL_DOUBLE_MAT2x4 = $8F4A; + GL_DOUBLE_MAT3x2 = $8F4B; + GL_DOUBLE_MAT3x4 = $8F4C; + GL_DOUBLE_MAT4x2 = $8F4D; + GL_DOUBLE_MAT4x3 = $8F4E; + + // GL_ARB_gpu_shader_int64 + GL_INT64_ARB = $140E; + GL_INT64_VEC2_ARB = $8FE9; + GL_INT64_VEC3_ARB = $8FEA; + GL_INT64_VEC4_ARB = $8FEB; + GL_UNSIGNED_INT64_VEC2_ARB = $8FF5; + GL_UNSIGNED_INT64_VEC3_ARB = $8FF6; + GL_UNSIGNED_INT64_VEC4_ARB = $8FF7; + + // GL_ARB_shader_subroutine + GL_ACTIVE_SUBROUTINES = $8DE5; + GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6; + GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47; + GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48; + GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49; + GL_MAX_SUBROUTINES = $8DE7; + GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8; + GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A; + GL_COMPATIBLE_SUBROUTINES = $8E4B; + { reuse GL_UNIFORM_SIZE } + { reuse GL_UNIFORM_NAME_LENGTH } + + // GL_ARB_tessellation_shader + GL_PATCHES = $000E; + GL_PATCH_VERTICES = $8E72; + GL_PATCH_DEFAULT_INNER_LEVEL = $8E73; + GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74; + GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75; + GL_TESS_GEN_MODE = $8E76; + GL_TESS_GEN_SPACING = $8E77; + GL_TESS_GEN_VERTEX_ORDER = $8E78; + GL_TESS_GEN_POINT_MODE = $8E79; + { reuse GL_TRIANGLES } + { reuse GL_QUADS } + GL_ISOLINES = $8E7A; + { reuse GL_EQUAL } + GL_FRACTIONAL_ODD = $8E7B; + GL_FRACTIONAL_EVEN = $8E7C; + { reuse GL_CCW } + { reuse GL_CW } + GL_MAX_PATCH_VERTICES = $8E7D; + GL_MAX_TESS_GEN_LEVEL = $8E7E; + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F; + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80; + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81; + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82; + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83; + GL_MAX_TESS_PATCH_COMPONENTS = $8E84; + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85; + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86; + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89; + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A; + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C; + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D; + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E; + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F; + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0; + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1; + GL_TESS_EVALUATION_SHADER = $8E87; + GL_TESS_CONTROL_SHADER = $8E88; + + // GL_ARB_texture_buffer_object_rgb32 + { reuse GL_RGB32F } + { reuse GL_RGB32UI } + { reuse GL_RGB32I } + + // GL_ARB_transform_feedback2 + GL_TRANSFORM_FEEDBACK = $8E22; + GL_TRANSFORM_FEEDBACK_PAUSED = $8E23; + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED; + GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24; + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE; + GL_TRANSFORM_FEEDBACK_BINDING = $8E25; + + // GL_ARB_transform_feedback_overflow_query + GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC; + GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED; + + // GL_ARB_transform_feedback3 + GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70; + GL_MAX_VERTEX_STREAMS = $8E71; + + // GL_ARB_ES2_compatibility + GL_FIXED = $140C; + GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A; + GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B; + GL_LOW_FLOAT = $8DF0; + GL_MEDIUM_FLOAT = $8DF1; + GL_HIGH_FLOAT = $8DF2; + GL_LOW_INT = $8DF3; + GL_MEDIUM_INT = $8DF4; + GL_HIGH_INT = $8DF5; + GL_SHADER_COMPILER = $8DFA; + GL_NUM_SHADER_BINARY_FORMATS = $8DF9; + GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB; + GL_MAX_VARYING_VECTORS = $8DFC; + GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD; + GL_RGB565 = $8D62; + + // GL_ARB_ES3_2_compatibility + GL_PRIMITIVE_BOUNDING_BOX_ARB = $092BE; + GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = $09381; + GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = $09382; + + // GL_ARB_get_program_binary + GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257; + GL_PROGRAM_BINARY_LENGTH = $8741; + GL_NUM_PROGRAM_BINARY_FORMATS = $87FE; + GL_PROGRAM_BINARY_FORMATS = $87FF; + + // GL_ARB_separate_shader_objects + GL_VERTEX_SHADER_BIT = $00000001; + GL_FRAGMENT_SHADER_BIT = $00000002; + GL_GEOMETRY_SHADER_BIT = $00000004; + GL_TESS_CONTROL_SHADER_BIT = $00000008; + GL_TESS_EVALUATION_SHADER_BIT = $00000010; + GL_ALL_SHADER_BITS = $FFFFFFFF; + GL_PROGRAM_SEPARABLE = $8258; + GL_ACTIVE_PROGRAM = $8259; + GL_PROGRAM_PIPELINE_BINDING = $825A; + + // GL_ARB_vertex_attrib_64bit + { reuse GL_RGB32I } + { reuse GL_DOUBLE_VEC2 } + { reuse GL_DOUBLE_VEC3 } + { reuse GL_DOUBLE_VEC4 } + { reuse GL_DOUBLE_MAT2 } + { reuse GL_DOUBLE_MAT3 } + { reuse GL_DOUBLE_MAT4 } + { reuse GL_DOUBLE_MAT2x3 } + { reuse GL_DOUBLE_MAT2x4 } + { reuse GL_DOUBLE_MAT3x2 } + { reuse GL_DOUBLE_MAT3x4 } + { reuse GL_DOUBLE_MAT4x2 } + { reuse GL_DOUBLE_MAT4x3 } + + // GL_ARB_viewport_array + { reuse GL_SCISSOR_BOX } + { reuse GL_VIEWPORT } + { reuse GL_DEPTH_RANGE } + { reuse GL_SCISSOR_TEST } + GL_MAX_VIEWPORTS = $825B; + GL_VIEWPORT_SUBPIXEL_BITS = $825C; + GL_VIEWPORT_BOUNDS_RANGE = $825D; + GL_LAYER_PROVOKING_VERTEX = $825E; + GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F; + GL_UNDEFINED_VERTEX = $8260; + { reuse GL_FIRST_VERTEX_CONVENTION } + { reuse GL_LAST_VERTEX_CONVENTION } + { reuse GL_PROVOKING_VERTEX } + + // GL_ARB_cl_event + GL_SYNC_CL_EVENT_ARB = $8240; + GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241; + + // GL_ARB_debug_output + GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242; + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243; + GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244; + GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245; + GL_DEBUG_SOURCE_API_ARB = $8246; + GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247; + GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248; + GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249; + GL_DEBUG_SOURCE_APPLICATION_ARB = $824A; + GL_DEBUG_SOURCE_OTHER_ARB = $824B; + GL_DEBUG_TYPE_ERROR_ARB = $824C; + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D; + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E; + GL_DEBUG_TYPE_PORTABILITY_ARB = $824F; + GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250; + GL_DEBUG_TYPE_OTHER_ARB = $8251; + GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143; + GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144; + GL_DEBUG_LOGGED_MESSAGES_ARB = $9145; + GL_DEBUG_SEVERITY_HIGH_ARB = $9146; + GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147; + GL_DEBUG_SEVERITY_LOW_ARB = $9148; + + // GL_ARB_robustness + { reuse GL_NO_ERROR } + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004; + GL_LOSE_CONTEXT_ON_RESET_ARB = $8252; + GL_GUILTY_CONTEXT_RESET_ARB = $8253; + GL_INNOCENT_CONTEXT_RESET_ARB = $8254; + GL_UNKNOWN_CONTEXT_RESET_ARB = $8255; + GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256; + GL_NO_RESET_NOTIFICATION_ARB = $8261; + + // GL_ARB_compressed_texture_pixel_storage + GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127; + GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128; + GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129; + GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A; + GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B; + GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C; + GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D; + GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E; + + // GL_ARB_internalformat_query + GL_NUM_SAMPLE_COUNTS = $09380; + + // GL_ARB_map_buffer_alignment + GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC; + + // GL_ARB_shader_atomic_counters + GL_ATOMIC_COUNTER_BUFFER = $92C0; + GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1; + GL_ATOMIC_COUNTER_BUFFER_START = $92C2; + GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3; + GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4; + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5; + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6; + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7; + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8; + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9; + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA; + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB; + GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC; + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD; + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE; + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF; + GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0; + GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1; + GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2; + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3; + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4; + GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5; + GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6; + GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7; + GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8; + GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC; + GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9; + GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA; + GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB; + + // GL_ARB_shader_image_load_store + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001; + GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002; + GL_UNIFORM_BARRIER_BIT = $00000004; + GL_TEXTURE_FETCH_BARRIER_BIT = $00000008; + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020; + GL_COMMAND_BARRIER_BIT = $00000040; + GL_PIXEL_BUFFER_BARRIER_BIT = $00000080; + GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100; + GL_BUFFER_UPDATE_BARRIER_BIT = $00000200; + GL_FRAMEBUFFER_BARRIER_BIT = $00000400; + GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800; + GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000; + GL_ALL_BARRIER_BITS = $FFFFFFFF; + GL_MAX_IMAGE_UNITS = $8F38; + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39; + GL_IMAGE_BINDING_NAME = $8F3A; + GL_IMAGE_BINDING_LEVEL = $8F3B; + GL_IMAGE_BINDING_LAYERED = $8F3C; + GL_IMAGE_BINDING_LAYER = $8F3D; + GL_IMAGE_BINDING_ACCESS = $8F3E; + GL_IMAGE_1D = $904C; + GL_IMAGE_2D = $904D; + GL_IMAGE_3D = $904E; + GL_IMAGE_2D_RECT = $904F; + GL_IMAGE_CUBE = $9050; + GL_IMAGE_BUFFER = $9051; + GL_IMAGE_1D_ARRAY = $9052; + GL_IMAGE_2D_ARRAY = $9053; + GL_IMAGE_CUBE_MAP_ARRAY = $9054; + GL_IMAGE_2D_MULTISAMPLE = $9055; + GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056; + GL_INT_IMAGE_1D = $9057; + GL_INT_IMAGE_2D = $9058; + GL_INT_IMAGE_3D = $9059; + GL_INT_IMAGE_2D_RECT = $905A; + GL_INT_IMAGE_CUBE = $905B; + GL_INT_IMAGE_BUFFER = $905C; + GL_INT_IMAGE_1D_ARRAY = $905D; + GL_INT_IMAGE_2D_ARRAY = $905E; + GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F; + GL_INT_IMAGE_2D_MULTISAMPLE = $9060; + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061; + GL_UNSIGNED_INT_IMAGE_1D = $9062; + GL_UNSIGNED_INT_IMAGE_2D = $9063; + GL_UNSIGNED_INT_IMAGE_3D = $9064; + GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065; + GL_UNSIGNED_INT_IMAGE_CUBE = $9066; + GL_UNSIGNED_INT_IMAGE_BUFFER = $9067; + GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068; + GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069; + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A; + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B; + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C; + GL_MAX_IMAGE_SAMPLES = $906D; + GL_IMAGE_BINDING_FORMAT = $906E; + GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7; + GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8; + GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9; + GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA; + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB; + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC; + GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD; + GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE; + GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF; + + // GL_ARB_texture_storage + GL_TEXTURE_IMMUTABLE_FORMAT = $912F; + + // 4.3 + // GL_KHR_texture_compression_astc_hdr + GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0; + GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1; + GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2; + GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3; + GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4; + GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5; + GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6; + GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7; + GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8; + GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9; + GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA; + GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB; + GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC; + GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC; + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD; + // (4.3) GL_KHR_debug + GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242; + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243; + GL_DEBUG_CALLBACK_FUNCTION = $8244; + GL_DEBUG_CALLBACK_USER_PARAM = $8245; + GL_DEBUG_SOURCE_API = $8246; + GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247; + GL_DEBUG_SOURCE_SHADER_COMPILER = $8248; + GL_DEBUG_SOURCE_THIRD_PARTY = $8249; + GL_DEBUG_SOURCE_APPLICATION = $824A; + GL_DEBUG_SOURCE_OTHER = $824B; + GL_DEBUG_TYPE_ERROR = $824C; + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D; + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E; + GL_DEBUG_TYPE_PORTABILITY = $824F; + GL_DEBUG_TYPE_PERFORMANCE = $8250; + GL_DEBUG_TYPE_OTHER = $8251; + GL_DEBUG_TYPE_MARKER = $8268; + GL_DEBUG_TYPE_PUSH_GROUP = $8269; + GL_DEBUG_TYPE_POP_GROUP = $826A; + GL_DEBUG_SEVERITY_NOTIFICATION = $826B; + GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C; + GL_DEBUG_GROUP_STACK_DEPTH = $826D; + GL_BUFFER = $82E0; + GL_SHADER = $82E1; + GL_PROGRAM = $82E2; + GL_QUERY = $82E3; + GL_PROGRAM_PIPELINE = $82E4; + GL_SAMPLER = $82E6; + GL_DISPLAY_LIST = $82E7; + GL_MAX_LABEL_LENGTH = $82E8; + GL_MAX_DEBUG_MESSAGE_LENGTH = $9143; + GL_MAX_DEBUG_LOGGED_MESSAGES = $9144; + GL_DEBUG_LOGGED_MESSAGES = $9145; + GL_DEBUG_SEVERITY_HIGH = $9146; + GL_DEBUG_SEVERITY_MEDIUM = $9147; + GL_DEBUG_SEVERITY_LOW = $9148; + GL_DEBUG_OUTPUT = $92E0; + GL_CONTEXT_FLAG_DEBUG_BIT = $00000002; + GL_COMPUTE_SHADER = $91B9; + GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB; + GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC; + GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD; + GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262; + GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263; + GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264; + GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265; + GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266; + GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB; + GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE; + GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF; + GL_COMPUTE_LOCAL_WORK_SIZE = $8267; + GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC; + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED; + GL_DISPATCH_INDIRECT_BUFFER = $90EE; + GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF; + GL_COMPUTE_SHADER_BIT = $00000020; + GL_COMPRESSED_RGB8_ETC2 = $9274; + GL_COMPRESSED_SRGB8_ETC2 = $9275; + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276; + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277; + GL_COMPRESSED_RGBA8_ETC2_EAC = $9278; + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279; + GL_COMPRESSED_R11_EAC = $9270; + GL_COMPRESSED_SIGNED_R11_EAC = $9271; + GL_COMPRESSED_RG11_EAC = $9272; + GL_COMPRESSED_SIGNED_RG11_EAC = $9273; + GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69; + GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A; + GL_MAX_ELEMENT_INDEX = $8D6B; + GL_MAX_UNIFORM_LOCATIONS = $826E; + GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310; + GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311; + GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312; + GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313; + GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314; + GL_MAX_FRAMEBUFFER_WIDTH = $9315; + GL_MAX_FRAMEBUFFER_HEIGHT = $9316; + GL_MAX_FRAMEBUFFER_LAYERS = $9317; + GL_MAX_FRAMEBUFFER_SAMPLES = $9318; + GL_INTERNALFORMAT_SUPPORTED = $826F; + GL_INTERNALFORMAT_PREFERRED = $8270; + GL_INTERNALFORMAT_RED_SIZE = $8271; + GL_INTERNALFORMAT_GREEN_SIZE = $8272; + GL_INTERNALFORMAT_BLUE_SIZE = $8273; + GL_INTERNALFORMAT_ALPHA_SIZE = $8274; + GL_INTERNALFORMAT_DEPTH_SIZE = $8275; + GL_INTERNALFORMAT_STENCIL_SIZE = $8276; + GL_INTERNALFORMAT_SHARED_SIZE = $8277; + GL_INTERNALFORMAT_RED_TYPE = $8278; + GL_INTERNALFORMAT_GREEN_TYPE = $8279; + GL_INTERNALFORMAT_BLUE_TYPE = $827A; + GL_INTERNALFORMAT_ALPHA_TYPE = $827B; + GL_INTERNALFORMAT_DEPTH_TYPE = $827C; + GL_INTERNALFORMAT_STENCIL_TYPE = $827D; + GL_MAX_WIDTH = $827E; + GL_MAX_HEIGHT = $827F; + GL_MAX_DEPTH = $8280; + GL_MAX_LAYERS = $8281; + GL_MAX_COMBINED_DIMENSIONS = $8282; + GL_COLOR_COMPONENTS = $8283; + GL_DEPTH_COMPONENTS = $8284; + GL_STENCIL_COMPONENTS = $8285; + GL_COLOR_RENDERABLE = $8286; + GL_DEPTH_RENDERABLE = $8287; + GL_STENCIL_RENDERABLE = $8288; + GL_FRAMEBUFFER_RENDERABLE = $8289; + GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A; + GL_FRAMEBUFFER_BLEND = $828B; + GL_READ_PIXELS = $828C; + GL_READ_PIXELS_FORMAT = $828D; + GL_READ_PIXELS_TYPE = $828E; + GL_TEXTURE_IMAGE_FORMAT = $828F; + GL_TEXTURE_IMAGE_TYPE = $8290; + GL_GET_TEXTURE_IMAGE_FORMAT = $8291; + GL_GET_TEXTURE_IMAGE_TYPE = $8292; + GL_MIPMAP = $8293; + GL_MANUAL_GENERATE_MIPMAP = $8294; + GL_AUTO_GENERATE_MIPMAP = $8295; + GL_COLOR_ENCODING = $8296; + GL_SRGB_READ = $8297; + GL_SRGB_WRITE = $8298; + GL_SRGB_DECODE_ARB = $8299; + GL_FILTER = $829A; + GL_VERTEX_TEXTURE = $829B; + GL_TESS_CONTROL_TEXTURE = $829C; + GL_TESS_EVALUATION_TEXTURE = $829D; + GL_GEOMETRY_TEXTURE = $829E; + GL_FRAGMENT_TEXTURE = $829F; + GL_COMPUTE_TEXTURE = $82A0; + GL_TEXTURE_SHADOW = $82A1; + GL_TEXTURE_GATHER = $82A2; + GL_TEXTURE_GATHER_SHADOW = $82A3; + GL_SHADER_IMAGE_LOAD = $82A4; + GL_SHADER_IMAGE_STORE = $82A5; + GL_SHADER_IMAGE_ATOMIC = $82A6; + GL_IMAGE_TEXEL_SIZE = $82A7; + GL_IMAGE_COMPATIBILITY_CLASS = $82A8; + GL_IMAGE_PIXEL_FORMAT = $82A9; + GL_IMAGE_PIXEL_TYPE = $82AA; + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC; + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD; + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE; + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF; + GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1; + GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2; + GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3; + GL_CLEAR_BUFFER = $82B4; + GL_TEXTURE_VIEW = $82B5; + GL_VIEW_COMPATIBILITY_CLASS = $82B6; + GL_FULL_SUPPORT = $82B7; + GL_CAVEAT_SUPPORT = $82B8; + GL_IMAGE_CLASS_4_X_32 = $82B9; + GL_IMAGE_CLASS_2_X_32 = $82BA; + GL_IMAGE_CLASS_1_X_32 = $82BB; + GL_IMAGE_CLASS_4_X_16 = $82BC; + GL_IMAGE_CLASS_2_X_16 = $82BD; + GL_IMAGE_CLASS_1_X_16 = $82BE; + GL_IMAGE_CLASS_4_X_8 = $82BF; + GL_IMAGE_CLASS_2_X_8 = $82C0; + GL_IMAGE_CLASS_1_X_8 = $82C1; + GL_IMAGE_CLASS_11_11_10 = $82C2; + GL_IMAGE_CLASS_10_10_10_2 = $82C3; + GL_VIEW_CLASS_128_BITS = $82C4; + GL_VIEW_CLASS_96_BITS = $82C5; + GL_VIEW_CLASS_64_BITS = $82C6; + GL_VIEW_CLASS_48_BITS = $82C7; + GL_VIEW_CLASS_32_BITS = $82C8; + GL_VIEW_CLASS_24_BITS = $82C9; + GL_VIEW_CLASS_16_BITS = $82CA; + GL_VIEW_CLASS_8_BITS = $82CB; + GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC; + GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD; + GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE; + GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF; + GL_VIEW_CLASS_RGTC1_RED = $82D0; + GL_VIEW_CLASS_RGTC2_RG = $82D1; + GL_VIEW_CLASS_BPTC_UNORM = $82D2; + GL_VIEW_CLASS_BPTC_FLOAT = $82D3; + GL_UNIFORM = $92E1; + GL_UNIFORM_BLOCK = $92E2; + GL_PROGRAM_INPUT = $92E3; + GL_PROGRAM_OUTPUT = $92E4; + GL_BUFFER_VARIABLE = $92E5; + GL_SHADER_STORAGE_BLOCK = $92E6; + GL_VERTEX_SUBROUTINE = $92E8; + GL_TESS_CONTROL_SUBROUTINE = $92E9; + GL_TESS_EVALUATION_SUBROUTINE = $92EA; + GL_GEOMETRY_SUBROUTINE = $92EB; + GL_FRAGMENT_SUBROUTINE = $92EC; + GL_COMPUTE_SUBROUTINE = $92ED; + GL_VERTEX_SUBROUTINE_UNIFORM = $92EE; + GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF; + GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0; + GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1; + GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2; + GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3; + GL_TRANSFORM_FEEDBACK_VARYING = $92F4; + GL_ACTIVE_RESOURCES = $92F5; + GL_MAX_NAME_LENGTH = $92F6; + GL_MAX_NUM_ACTIVE_VARIABLES = $92F7; + GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8; + GL_NAME_LENGTH = $92F9; + GL_TYPE = $92FA; + GL_ARRAY_SIZE = $92FB; + GL_OFFSET = $92FC; + GL_BLOCK_INDEX = $92FD; + GL_ARRAY_STRIDE = $92FE; + GL_MATRIX_STRIDE = $92FF; + GL_IS_ROW_MAJOR = $9300; + GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301; + GL_BUFFER_BINDING = $9302; + GL_BUFFER_DATA_SIZE = $9303; + GL_NUM_ACTIVE_VARIABLES = $9304; + GL_ACTIVE_VARIABLES = $9305; + GL_REFERENCED_BY_VERTEX_SHADER = $9306; + GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307; + GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308; + GL_REFERENCED_BY_GEOMETRY_SHADER = $9309; + GL_REFERENCED_BY_FRAGMENT_SHADER = $930A; + GL_REFERENCED_BY_COMPUTE_SHADER = $930B; + GL_TOP_LEVEL_ARRAY_SIZE = $930C; + GL_TOP_LEVEL_ARRAY_STRIDE = $930D; + GL_LOCATION = $930E; + GL_LOCATION_INDEX = $930F; + GL_IS_PER_PATCH = $92E7; + GL_SHADER_STORAGE_BUFFER = $90D2; + GL_SHADER_STORAGE_BUFFER_BINDING = $90D3; + GL_SHADER_STORAGE_BUFFER_START = $90D4; + GL_SHADER_STORAGE_BUFFER_SIZE = $90D5; + GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6; + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7; + GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8; + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9; + GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA; + GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB; + GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC; + GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD; + GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE; + GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF; + GL_SHADER_STORAGE_BARRIER_BIT = $2000; + GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS; + GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA; + + GL_TEXTURE_BUFFER_OFFSET = $919D; + GL_TEXTURE_BUFFER_SIZE = $919E; + GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F; + GL_TEXTURE_VIEW_MIN_LEVEL = $82DB; + GL_TEXTURE_VIEW_NUM_LEVELS = $82DC; + GL_TEXTURE_VIEW_MIN_LAYER = $82DD; + GL_TEXTURE_VIEW_NUM_LAYERS = $82DE; + GL_TEXTURE_IMMUTABLE_LEVELS = $82DF; + GL_VERTEX_ATTRIB_BINDING = $82D4; + GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5; + GL_VERTEX_BINDING_DIVISOR = $82D6; + GL_VERTEX_BINDING_OFFSET = $82D7; + GL_VERTEX_BINDING_STRIDE = $82D8; + GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9; + GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA; + + // GL 4.4 + GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5; + GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221; + GL_TEXTURE_BUFFER_BINDING = $8C2A; + GL_MAP_PERSISTENT_BIT = $0040; + GL_MAP_COHERENT_BIT = $0080; + GL_DYNAMIC_STORAGE_BIT = $0100; + GL_CLIENT_STORAGE_BIT = $0200; + GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000; + GL_BUFFER_IMMUTABLE_STORAGE = $821F; + GL_BUFFER_STORAGE_FLAGS = $8220; + GL_CLEAR_TEXTURE = $9365; + GL_LOCATION_COMPONENT = $934A; + GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B; + GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C; + GL_QUERY_BUFFER = $9192; + GL_QUERY_BUFFER_BARRIER_BIT = $00008000; + GL_QUERY_BUFFER_BINDING = $9193; + GL_QUERY_RESULT_NO_WAIT = $9194; + GL_MIRROR_CLAMP_TO_EDGE = $8743; + + // GL 4.5 + GL_CONTEXT_LOST = $0507; + GL_NEGATIVE_ONE_TO_ONE = $935E; + GL_ZERO_TO_ONE = $935F; + GL_CLIP_ORIGIN = $935C; + GL_CLIP_DEPTH_MODE = $935D; + GL_QUERY_WAIT_INVERTED = $8E17; + GL_QUERY_NO_WAIT_INVERTED = $8E18; + GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19; + GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A; + GL_MAX_CULL_DISTANCES = $82F9; + GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA; + GL_TEXTURE_TARGET = $1006; + GL_QUERY_TARGET = $82EA; + GL_TEXTURE_BINDING = $82EB; + GL_GUILTY_CONTEXT_RESET = $8253; + GL_INNOCENT_CONTEXT_RESET = $8254; + GL_UNKNOWN_CONTEXT_RESET = $8255; + GL_RESET_NOTIFICATION_STRATEGY = $8256; + GL_LOSE_CONTEXT_ON_RESET = $8252; + GL_NO_RESET_NOTIFICATION = $8261; + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004; + GL_CONTEXT_RELEASE_BEHAVIOR = $82FB; + GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC; + + // GL_ATI_draw_buffers + GL_MAX_DRAW_BUFFERS_ATI = $8824; + GL_DRAW_BUFFER0_ATI = $8825; + GL_DRAW_BUFFER1_ATI = $8826; + GL_DRAW_BUFFER2_ATI = $8827; + GL_DRAW_BUFFER3_ATI = $8828; + GL_DRAW_BUFFER4_ATI = $8829; + GL_DRAW_BUFFER5_ATI = $882A; + GL_DRAW_BUFFER6_ATI = $882B; + GL_DRAW_BUFFER7_ATI = $882C; + GL_DRAW_BUFFER8_ATI = $882D; + GL_DRAW_BUFFER9_ATI = $882E; + GL_DRAW_BUFFER10_ATI = $882F; + GL_DRAW_BUFFER11_ATI = $8830; + GL_DRAW_BUFFER12_ATI = $8831; + GL_DRAW_BUFFER13_ATI = $8832; + GL_DRAW_BUFFER14_ATI = $8833; + GL_DRAW_BUFFER15_ATI = $8834; + + // GL_ATI_element_array + GL_ELEMENT_ARRAY_ATI = $8768; + GL_ELEMENT_ARRAY_TYPE_ATI = $8769; + GL_ELEMENT_ARRAY_POINTER_ATI = $876A; + + // GL_ATI_envmap_bumpmap + GL_BUMP_ROT_MATRIX_ATI = $8775; + GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776; + GL_BUMP_NUM_TEX_UNITS_ATI = $8777; + GL_BUMP_TEX_UNITS_ATI = $8778; + GL_DUDV_ATI = $8779; + GL_DU8DV8_ATI = $877A; + GL_BUMP_ENVMAP_ATI = $877B; + GL_BUMP_TARGET_ATI = $877C; + + // GL_ATI_fragment_shader + GL_FRAGMENT_SHADER_ATI = $8920; + GL_REG_0_ATI = $8921; + GL_REG_1_ATI = $8922; + GL_REG_2_ATI = $8923; + GL_REG_3_ATI = $8924; + GL_REG_4_ATI = $8925; + GL_REG_5_ATI = $8926; + GL_REG_6_ATI = $8927; + GL_REG_7_ATI = $8928; + GL_REG_8_ATI = $8929; + GL_REG_9_ATI = $892A; + GL_REG_10_ATI = $892B; + GL_REG_11_ATI = $892C; + GL_REG_12_ATI = $892D; + GL_REG_13_ATI = $892E; + GL_REG_14_ATI = $892F; + GL_REG_15_ATI = $8930; + GL_REG_16_ATI = $8931; + GL_REG_17_ATI = $8932; + GL_REG_18_ATI = $8933; + GL_REG_19_ATI = $8934; + GL_REG_20_ATI = $8935; + GL_REG_21_ATI = $8936; + GL_REG_22_ATI = $8937; + GL_REG_23_ATI = $8938; + GL_REG_24_ATI = $8939; + GL_REG_25_ATI = $893A; + GL_REG_26_ATI = $893B; + GL_REG_27_ATI = $893C; + GL_REG_28_ATI = $893D; + GL_REG_29_ATI = $893E; + GL_REG_30_ATI = $893F; + GL_REG_31_ATI = $8940; + GL_CON_0_ATI = $8941; + GL_CON_1_ATI = $8942; + GL_CON_2_ATI = $8943; + GL_CON_3_ATI = $8944; + GL_CON_4_ATI = $8945; + GL_CON_5_ATI = $8946; + GL_CON_6_ATI = $8947; + GL_CON_7_ATI = $8948; + GL_CON_8_ATI = $8949; + GL_CON_9_ATI = $894A; + GL_CON_10_ATI = $894B; + GL_CON_11_ATI = $894C; + GL_CON_12_ATI = $894D; + GL_CON_13_ATI = $894E; + GL_CON_14_ATI = $894F; + GL_CON_15_ATI = $8950; + GL_CON_16_ATI = $8951; + GL_CON_17_ATI = $8952; + GL_CON_18_ATI = $8953; + GL_CON_19_ATI = $8954; + GL_CON_20_ATI = $8955; + GL_CON_21_ATI = $8956; + GL_CON_22_ATI = $8957; + GL_CON_23_ATI = $8958; + GL_CON_24_ATI = $8959; + GL_CON_25_ATI = $895A; + GL_CON_26_ATI = $895B; + GL_CON_27_ATI = $895C; + GL_CON_28_ATI = $895D; + GL_CON_29_ATI = $895E; + GL_CON_30_ATI = $895F; + GL_CON_31_ATI = $8960; + GL_MOV_ATI = $8961; + GL_ADD_ATI = $8963; + GL_MUL_ATI = $8964; + GL_SUB_ATI = $8965; + GL_DOT3_ATI = $8966; + GL_DOT4_ATI = $8967; + GL_MAD_ATI = $8968; + GL_LERP_ATI = $8969; + GL_CND_ATI = $896A; + GL_CND0_ATI = $896B; + GL_DOT2_ADD_ATI = $896C; + GL_SECONDARY_INTERPOLATOR_ATI = $896D; + GL_NUM_FRAGMENT_REGISTERS_ATI = $896E; + GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F; + GL_NUM_PASSES_ATI = $8970; + GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971; + GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972; + GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973; + GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974; + GL_COLOR_ALPHA_PAIRING_ATI = $8975; + GL_SWIZZLE_STR_ATI = $8976; + GL_SWIZZLE_STQ_ATI = $8977; + GL_SWIZZLE_STR_DR_ATI = $8978; + GL_SWIZZLE_STQ_DQ_ATI = $8979; + GL_SWIZZLE_STRQ_ATI = $897A; + GL_SWIZZLE_STRQ_DQ_ATI = $897B; + GL_RED_BIT_ATI = $00000001; + GL_GREEN_BIT_ATI = $00000002; + GL_BLUE_BIT_ATI = $00000004; + GL_2X_BIT_ATI = $00000001; + GL_4X_BIT_ATI = $00000002; + GL_8X_BIT_ATI = $00000004; + GL_HALF_BIT_ATI = $00000008; + GL_QUARTER_BIT_ATI = $00000010; + GL_EIGHTH_BIT_ATI = $00000020; + GL_SATURATE_BIT_ATI = $00000040; + GL_COMP_BIT_ATI = $00000002; + GL_NEGATE_BIT_ATI = $00000004; + GL_BIAS_BIT_ATI = $00000008; + + // GL_ATI_pn_triangles + GL_PN_TRIANGLES_ATI = $87F0; + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1; + GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2; + GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3; + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4; + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5; + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6; + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7; + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8; + + // GL_ATI_separate_stencil + GL_STENCIL_BACK_FUNC_ATI = $8800; + GL_STENCIL_BACK_FAIL_ATI = $8801; + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802; + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803; + + // GL_ATI_text_fragment_shader + GL_TEXT_FRAGMENT_SHADER_ATI = $8200; + + // GL_ATI_texture_env_combine3 + GL_MODULATE_ADD_ATI = $8744; + GL_MODULATE_SIGNED_ADD_ATI = $8745; + GL_MODULATE_SUBTRACT_ATI = $8746; + + // GL_ATI_texture_float + GL_RGBA_FLOAT32_ATI = $8814; + GL_RGB_FLOAT32_ATI = $8815; + GL_ALPHA_FLOAT32_ATI = $8816; + GL_INTENSITY_FLOAT32_ATI = $8817; + GL_LUMINANCE_FLOAT32_ATI = $8818; + GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819; + GL_RGBA_FLOAT16_ATI = $881A; + GL_RGB_FLOAT16_ATI = $881B; + GL_ALPHA_FLOAT16_ATI = $881C; + GL_INTENSITY_FLOAT16_ATI = $881D; + GL_LUMINANCE_FLOAT16_ATI = $881E; + GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F; + + // GL_ATI_texture_mirror_once + GL_MIRROR_CLAMP_ATI = $8742; + GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743; + + // GL_ATI_vertex_array_object + GL_STATIC_ATI = $8760; + GL_DYNAMIC_ATI = $8761; + GL_PRESERVE_ATI = $8762; + GL_DISCARD_ATI = $8763; + GL_OBJECT_BUFFER_SIZE_ATI = $8764; + GL_OBJECT_BUFFER_USAGE_ATI = $8765; + GL_ARRAY_OBJECT_BUFFER_ATI = $8766; + GL_ARRAY_OBJECT_OFFSET_ATI = $8767; + + // GL_ATI_vertex_streams + GL_MAX_VERTEX_STREAMS_ATI = $876B; + GL_VERTEX_STREAM0_ATI = $876C; + GL_VERTEX_STREAM1_ATI = $876D; + GL_VERTEX_STREAM2_ATI = $876E; + GL_VERTEX_STREAM3_ATI = $876F; + GL_VERTEX_STREAM4_ATI = $8770; + GL_VERTEX_STREAM5_ATI = $8771; + GL_VERTEX_STREAM6_ATI = $8772; + GL_VERTEX_STREAM7_ATI = $8773; + GL_VERTEX_SOURCE_ATI = $8774; + + // GL_ATI_meminfo + GL_VBO_FREE_MEMORY_ATI = $87FB; + GL_TEXTURE_FREE_MEMORY_ATI = $87FC; + GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD; + + // GL_AMD_performance_monitor + GL_COUNTER_TYPE_AMD = $8BC0; + GL_COUNTER_RANGE_AMD = $8BC1; + GL_UNSIGNED_INT64_AMD = $8BC2; + GL_PERCENTAGE_AMD = $8BC3; + GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4; + GL_PERFMON_RESULT_SIZE_AMD = $8BC5; + GL_PERFMON_RESULT_AMD = $8BC6; + + // GL_AMD_vertex_shader_tesselator + GL_SAMPLER_BUFFER_AMD = $9001; + GL_INT_SAMPLER_BUFFER_AMD = $9002; + GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003; + GL_TESSELLATION_MODE_AMD = $9004; + GL_TESSELLATION_FACTOR_AMD = $9005; + GL_DISCRETE_AMD = $9006; + GL_CONTINUOUS_AMD = $9007; + + // GL_AMD_seamless_cubemap_per_texture + { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS } + + // GL_AMD_name_gen_delete + GL_DATA_BUFFER_AMD = $9151; + GL_PERFORMANCE_MONITOR_AMD = $9152; + GL_QUERY_OBJECT_AMD = $9153; + GL_VERTEX_ARRAY_OBJECT_AMD = $9154; + GL_SAMPLER_OBJECT_AMD = $9155; + + // GL_AMD_debug_output + GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144; + GL_DEBUG_LOGGED_MESSAGES_AMD = $9145; + GL_DEBUG_SEVERITY_HIGH_AMD = $9146; + GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147; + GL_DEBUG_SEVERITY_LOW_AMD = $9148; + GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149; + GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A; + GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B; + GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C; + GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D; + GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E; + GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F; + GL_DEBUG_CATEGORY_OTHER_AMD = $9150; + + // GL_AMD_depth_clamp_separate + GL_DEPTH_CLAMP_NEAR_AMD = $901E; + GL_DEPTH_CLAMP_FAR_AMD = $901F; + + // GL_EXT_422_pixels + GL_422_EXT = $80CC; + GL_422_REV_EXT = $80CD; + GL_422_AVERAGE_EXT = $80CE; + GL_422_REV_AVERAGE_EXT = $80CF; + + // GL_EXT_abgr + GL_ABGR_EXT = $8000; + + // GL_EXT_bgra + GL_BGR_EXT = $80E0; + GL_BGRA_EXT = $80E1; + + // GL_EXT_blend_color + GL_CONSTANT_COLOR_EXT = $8001; + GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002; + GL_CONSTANT_ALPHA_EXT = $8003; + GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004; + GL_BLEND_COLOR_EXT = $8005; + + // GL_EXT_blend_func_separate + GL_BLEND_DST_RGB_EXT = $80C8; + GL_BLEND_SRC_RGB_EXT = $80C9; + GL_BLEND_DST_ALPHA_EXT = $80CA; + GL_BLEND_SRC_ALPHA_EXT = $80CB; + + // GL_EXT_blend_minmax + GL_FUNC_ADD_EXT = $8006; + GL_MIN_EXT = $8007; + GL_MAX_EXT = $8008; + GL_BLEND_EQUATION_EXT = $8009; + + // GL_EXT_blend_subtract + GL_FUNC_SUBTRACT_EXT = $800A; + GL_FUNC_REVERSE_SUBTRACT_EXT = $800B; + + // GL_EXT_clip_volume_hint + GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0; + + // GL_EXT_cmyka + GL_CMYK_EXT = $800C; + GL_CMYKA_EXT = $800D; + GL_PACK_CMYK_HINT_EXT = $800E; + GL_UNPACK_CMYK_HINT_EXT = $800F; + + // GL_EXT_compiled_vertex_array + GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8; + GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9; + + // GL_EXT_convolution + GL_CONVOLUTION_1D_EXT = $8010; + GL_CONVOLUTION_2D_EXT = $8011; + GL_SEPARABLE_2D_EXT = $8012; + GL_CONVOLUTION_BORDER_MODE_EXT = $8013; + GL_CONVOLUTION_FILTER_SCALE_EXT = $8014; + GL_CONVOLUTION_FILTER_BIAS_EXT = $8015; + GL_REDUCE_EXT = $8016; + GL_CONVOLUTION_FORMAT_EXT = $8017; + GL_CONVOLUTION_WIDTH_EXT = $8018; + GL_CONVOLUTION_HEIGHT_EXT = $8019; + GL_MAX_CONVOLUTION_WIDTH_EXT = $801A; + GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B; + GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C; + GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D; + GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E; + GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F; + GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020; + GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021; + GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022; + GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023; + + // GL_EXT_coordinate_frame + GL_TANGENT_ARRAY_EXT = $8439; + GL_BINORMAL_ARRAY_EXT = $843A; + GL_CURRENT_TANGENT_EXT = $843B; + GL_CURRENT_BINORMAL_EXT = $843C; + GL_TANGENT_ARRAY_TYPE_EXT = $843E; + GL_TANGENT_ARRAY_STRIDE_EXT = $843F; + GL_BINORMAL_ARRAY_TYPE_EXT = $8440; + GL_BINORMAL_ARRAY_STRIDE_EXT = $8441; + GL_TANGENT_ARRAY_POINTER_EXT = $8442; + GL_BINORMAL_ARRAY_POINTER_EXT = $8443; + GL_MAP1_TANGENT_EXT = $8444; + GL_MAP2_TANGENT_EXT = $8445; + GL_MAP1_BINORMAL_EXT = $8446; + GL_MAP2_BINORMAL_EXT = $8447; + + // GL_EXT_cull_vertex + GL_CULL_VERTEX_EXT = $81AA; + GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB; + GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC; + + // GL_EXT_draw_range_elements + GL_MAX_ELEMENTS_VERTICES_EXT = $80E8; + GL_MAX_ELEMENTS_INDICES_EXT = $80E9; + + // GL_EXT_fog_coord + GL_FOG_COORDINATE_SOURCE_EXT = $8450; + GL_FOG_COORDINATE_EXT = $8451; + GL_FRAGMENT_DEPTH_EXT = $8452; + GL_CURRENT_FOG_COORDINATE_EXT = $8453; + GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454; + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455; + GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456; + GL_FOG_COORDINATE_ARRAY_EXT = $8457; + + // GL_EXT_framebuffer_object + GL_FRAMEBUFFER_EXT = $8D40; + GL_RENDERBUFFER_EXT = $8D41; + GL_STENCIL_INDEX_EXT = $8D45; + GL_STENCIL_INDEX1_EXT = $8D46; + GL_STENCIL_INDEX4_EXT = $8D47; + GL_STENCIL_INDEX8_EXT = $8D48; + GL_STENCIL_INDEX16_EXT = $8D49; + GL_RENDERBUFFER_WIDTH_EXT = $8D42; + GL_RENDERBUFFER_HEIGHT_EXT = $8D43; + GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44; + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0; + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4; + GL_COLOR_ATTACHMENT0_EXT = $8CE0; + GL_COLOR_ATTACHMENT1_EXT = $8CE1; + GL_COLOR_ATTACHMENT2_EXT = $8CE2; + GL_COLOR_ATTACHMENT3_EXT = $8CE3; + GL_COLOR_ATTACHMENT4_EXT = $8CE4; + GL_COLOR_ATTACHMENT5_EXT = $8CE5; + GL_COLOR_ATTACHMENT6_EXT = $8CE6; + GL_COLOR_ATTACHMENT7_EXT = $8CE7; + GL_COLOR_ATTACHMENT8_EXT = $8CE8; + GL_COLOR_ATTACHMENT9_EXT = $8CE9; + GL_COLOR_ATTACHMENT10_EXT = $8CEA; + GL_COLOR_ATTACHMENT11_EXT = $8CEB; + GL_COLOR_ATTACHMENT12_EXT = $8CEC; + GL_COLOR_ATTACHMENT13_EXT = $8CED; + GL_COLOR_ATTACHMENT14_EXT = $8CEE; + GL_COLOR_ATTACHMENT15_EXT = $8CEF; + GL_DEPTH_ATTACHMENT_EXT = $8D00; + GL_STENCIL_ATTACHMENT_EXT = $8D20; + GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5; + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6; + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7; + GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8; + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9; + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA; + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB; + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC; + GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD; + GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE; + GL_FRAMEBUFFER_BINDING_EXT = $8CA6; + GL_RENDERBUFFER_BINDING_EXT = $8CA7; + GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF; + GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8; + GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506; + + // GL_EXT_histogram + GL_HISTOGRAM_EXT = $8024; + GL_PROXY_HISTOGRAM_EXT = $8025; + GL_HISTOGRAM_WIDTH_EXT = $8026; + GL_HISTOGRAM_FORMAT_EXT = $8027; + GL_HISTOGRAM_RED_SIZE_EXT = $8028; + GL_HISTOGRAM_GREEN_SIZE_EXT = $8029; + GL_HISTOGRAM_BLUE_SIZE_EXT = $802A; + GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B; + GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C; + GL_HISTOGRAM_SINK_EXT = $802D; + GL_MINMAX_EXT = $802E; + GL_MINMAX_FORMAT_EXT = $802F; + GL_MINMAX_SINK_EXT = $8030; + GL_TABLE_TOO_LARGE_EXT = $8031; + + // GL_EXT_index_array_formats + GL_IUI_V2F_EXT = $81AD; + GL_IUI_V3F_EXT = $81AE; + GL_IUI_N3F_V2F_EXT = $81AF; + GL_IUI_N3F_V3F_EXT = $81B0; + GL_T2F_IUI_V2F_EXT = $81B1; + GL_T2F_IUI_V3F_EXT = $81B2; + GL_T2F_IUI_N3F_V2F_EXT = $81B3; + GL_T2F_IUI_N3F_V3F_EXT = $81B4; + + // GL_EXT_index_func + GL_INDEX_TEST_EXT = $81B5; + GL_INDEX_TEST_FUNC_EXT = $81B6; + GL_INDEX_TEST_REF_EXT = $81B7; + + // GL_EXT_index_material + GL_INDEX_MATERIAL_EXT = $81B8; + GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9; + GL_INDEX_MATERIAL_FACE_EXT = $81BA; + + // GL_EXT_light_texture + GL_FRAGMENT_MATERIAL_EXT = $8349; + GL_FRAGMENT_NORMAL_EXT = $834A; + GL_FRAGMENT_COLOR_EXT = $834C; + GL_ATTENUATION_EXT = $834D; + GL_SHADOW_ATTENUATION_EXT = $834E; + GL_TEXTURE_APPLICATION_MODE_EXT = $834F; + GL_TEXTURE_LIGHT_EXT = $8350; + GL_TEXTURE_MATERIAL_FACE_EXT = $8351; + GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352; + + // GL_EXT_multisample + GL_MULTISAMPLE_EXT = $809D; + GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E; + GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F; + GL_SAMPLE_MASK_EXT = $80A0; + GL_1PASS_EXT = $80A1; + GL_2PASS_0_EXT = $80A2; + GL_2PASS_1_EXT = $80A3; + GL_4PASS_0_EXT = $80A4; + GL_4PASS_1_EXT = $80A5; + GL_4PASS_2_EXT = $80A6; + GL_4PASS_3_EXT = $80A7; + GL_SAMPLE_BUFFERS_EXT = $80A8; + GL_SAMPLES_EXT = $80A9; + GL_SAMPLE_MASK_VALUE_EXT = $80AA; + GL_SAMPLE_MASK_INVERT_EXT = $80AB; + GL_SAMPLE_PATTERN_EXT = $80AC; + GL_MULTISAMPLE_BIT_EXT = $20000000; + + // GL_EXT_packed_pixels + GL_UNSIGNED_BYTE_3_3_2_EXT = $8032; + GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033; + GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034; + GL_UNSIGNED_INT_8_8_8_8_EXT = $8035; + GL_UNSIGNED_INT_10_10_10_2_EXT = $8036; + + // GL_EXT_paletted_texture + GL_COLOR_INDEX1_EXT = $80E2; + GL_COLOR_INDEX2_EXT = $80E3; + GL_COLOR_INDEX4_EXT = $80E4; + GL_COLOR_INDEX8_EXT = $80E5; + GL_COLOR_INDEX12_EXT = $80E6; + GL_COLOR_INDEX16_EXT = $80E7; + GL_TEXTURE_INDEX_SIZE_EXT = $80ED; + + // GL_EXT_pixel_transform + GL_PIXEL_TRANSFORM_2D_EXT = $8330; + GL_PIXEL_MAG_FILTER_EXT = $8331; + GL_PIXEL_MIN_FILTER_EXT = $8332; + GL_PIXEL_CUBIC_WEIGHT_EXT = $8333; + GL_CUBIC_EXT = $8334; + GL_AVERAGE_EXT = $8335; + GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336; + GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337; + GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338; + + // GL_EXT_point_parameters + GL_POINT_SIZE_MIN_EXT = $8126; + GL_POINT_SIZE_MAX_EXT = $8127; + GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128; + GL_DISTANCE_ATTENUATION_EXT = $8129; + + // GL_EXT_polygon_offset + GL_POLYGON_OFFSET_EXT = $8037; + GL_POLYGON_OFFSET_FACTOR_EXT = $8038; + GL_POLYGON_OFFSET_BIAS_EXT = $8039; + + // GL_EXT_rescale_normal + GL_RESCALE_NORMAL_EXT = $803A; + + // GL_EXT_secondary_color + GL_COLOR_SUM_EXT = $8458; + GL_CURRENT_SECONDARY_COLOR_EXT = $8459; + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A; + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B; + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C; + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D; + GL_SECONDARY_COLOR_ARRAY_EXT = $845E; + + // GL_EXT_separate_specular_color + GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8; + GL_SINGLE_COLOR_EXT = $81F9; + GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA; + + // GL_EXT_shared_texture_palette + GL_SHARED_TEXTURE_PALETTE_EXT = $81FB; + + // GL_EXT_stencil_two_side + GL_STENCIL_TEST_TWO_SIDE_EXT = $8910; + GL_ACTIVE_STENCIL_FACE_EXT = $8911; + + // GL_EXT_stencil_wrap + GL_INCR_WRAP_EXT = $8507; + GL_DECR_WRAP_EXT = $8508; + + // GL_EXT_texture + GL_ALPHA4_EXT = $803B; + GL_ALPHA8_EXT = $803C; + GL_ALPHA12_EXT = $803D; + GL_ALPHA16_EXT = $803E; + GL_LUMINANCE4_EXT = $803F; + GL_LUMINANCE8_EXT = $8040; + GL_LUMINANCE12_EXT = $8041; + GL_LUMINANCE16_EXT = $8042; + GL_LUMINANCE4_ALPHA4_EXT = $8043; + GL_LUMINANCE6_ALPHA2_EXT = $8044; + GL_LUMINANCE8_ALPHA8_EXT = $8045; + GL_LUMINANCE12_ALPHA4_EXT = $8046; + GL_LUMINANCE12_ALPHA12_EXT = $8047; + GL_LUMINANCE16_ALPHA16_EXT = $8048; + GL_INTENSITY_EXT = $8049; + GL_INTENSITY4_EXT = $804A; + GL_INTENSITY8_EXT = $804B; + GL_INTENSITY12_EXT = $804C; + GL_INTENSITY16_EXT = $804D; + GL_RGB2_EXT = $804E; + GL_RGB4_EXT = $804F; + GL_RGB5_EXT = $8050; + GL_RGB8_EXT = $8051; + GL_RGB10_EXT = $8052; + GL_RGB12_EXT = $8053; + GL_RGB16_EXT = $8054; + GL_RGBA2_EXT = $8055; + GL_RGBA4_EXT = $8056; + GL_RGB5_A1_EXT = $8057; + GL_RGBA8_EXT = $8058; + GL_RGB10_A2_EXT = $8059; + GL_RGBA12_EXT = $805A; + GL_RGBA16_EXT = $805B; + GL_TEXTURE_RED_SIZE_EXT = $805C; + GL_TEXTURE_GREEN_SIZE_EXT = $805D; + GL_TEXTURE_BLUE_SIZE_EXT = $805E; + GL_TEXTURE_ALPHA_SIZE_EXT = $805F; + GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060; + GL_TEXTURE_INTENSITY_SIZE_EXT = $8061; + GL_REPLACE_EXT = $8062; + GL_PROXY_TEXTURE_1D_EXT = $8063; + GL_PROXY_TEXTURE_2D_EXT = $8064; + GL_TEXTURE_TOO_LARGE_EXT = $8065; + + // GL_EXT_texture3D + GL_PACK_SKIP_IMAGES_EXT = $806B; + GL_PACK_IMAGE_HEIGHT_EXT = $806C; + GL_UNPACK_SKIP_IMAGES_EXT = $806D; + GL_UNPACK_IMAGE_HEIGHT_EXT = $806E; + GL_TEXTURE_3D_EXT = $806F; + GL_PROXY_TEXTURE_3D_EXT = $8070; + GL_TEXTURE_DEPTH_EXT = $8071; + GL_TEXTURE_WRAP_R_EXT = $8072; + GL_MAX_3D_TEXTURE_SIZE_EXT = $8073; + + // GL_EXT_texture_compression_s3tc + GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0; + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1; + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2; + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3; + + // GL_EXT_texture_cube_map + GL_NORMAL_MAP_EXT = $8511; + GL_REFLECTION_MAP_EXT = $8512; + GL_TEXTURE_CUBE_MAP_EXT = $8513; + GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514; + GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515; + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516; + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518; + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A; + GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B; + GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C; + + // GL_EXT_texture_edge_clamp + GL_CLAMP_TO_EDGE_EXT = $812F; + + // GL_EXT_texture_env_combine + GL_COMBINE_EXT = $8570; + GL_COMBINE_RGB_EXT = $8571; + GL_COMBINE_ALPHA_EXT = $8572; + GL_RGB_SCALE_EXT = $8573; + GL_ADD_SIGNED_EXT = $8574; + GL_INTERPOLATE_EXT = $8575; + GL_CONSTANT_EXT = $8576; + GL_PRIMARY_COLOR_EXT = $8577; + GL_PREVIOUS_EXT = $8578; + GL_SOURCE0_RGB_EXT = $8580; + GL_SOURCE1_RGB_EXT = $8581; + GL_SOURCE2_RGB_EXT = $8582; + GL_SOURCE0_ALPHA_EXT = $8588; + GL_SOURCE1_ALPHA_EXT = $8589; + GL_SOURCE2_ALPHA_EXT = $858A; + GL_OPERAND0_RGB_EXT = $8590; + GL_OPERAND1_RGB_EXT = $8591; + GL_OPERAND2_RGB_EXT = $8592; + GL_OPERAND0_ALPHA_EXT = $8598; + GL_OPERAND1_ALPHA_EXT = $8599; + GL_OPERAND2_ALPHA_EXT = $859A; + + // GL_EXT_texture_env_dot3 + GL_DOT3_RGB_EXT = $8740; + GL_DOT3_RGBA_EXT = $8741; + + // GL_EXT_texture_filter_anisotropic + GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE; + GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF; + + // GL_EXT_texture_lod_bias + GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD; + GL_TEXTURE_FILTER_CONTROL_EXT = $8500; + GL_TEXTURE_LOD_BIAS_EXT = $8501; + + // GL_EXT_texture_object + GL_TEXTURE_PRIORITY_EXT = $8066; + GL_TEXTURE_RESIDENT_EXT = $8067; + GL_TEXTURE_1D_BINDING_EXT = $8068; + GL_TEXTURE_2D_BINDING_EXT = $8069; + GL_TEXTURE_3D_BINDING_EXT = $806A; + + // GL_EXT_texture_perturb_normal + GL_PERTURB_EXT = $85AE; + GL_TEXTURE_NORMAL_EXT = $85AF; + + // GL_EXT_texture_rectangle + GL_TEXTURE_RECTANGLE_EXT = $84F5; + GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6; + GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7; + GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8; + + // GL_EXT_vertex_array + GL_VERTEX_ARRAY_EXT = $8074; + GL_NORMAL_ARRAY_EXT = $8075; + GL_COLOR_ARRAY_EXT = $8076; + GL_INDEX_ARRAY_EXT = $8077; + GL_TEXTURE_COORD_ARRAY_EXT = $8078; + GL_EDGE_FLAG_ARRAY_EXT = $8079; + GL_VERTEX_ARRAY_SIZE_EXT = $807A; + GL_VERTEX_ARRAY_TYPE_EXT = $807B; + GL_VERTEX_ARRAY_STRIDE_EXT = $807C; + GL_VERTEX_ARRAY_COUNT_EXT = $807D; + GL_NORMAL_ARRAY_TYPE_EXT = $807E; + GL_NORMAL_ARRAY_STRIDE_EXT = $807F; + GL_NORMAL_ARRAY_COUNT_EXT = $8080; + GL_COLOR_ARRAY_SIZE_EXT = $8081; + GL_COLOR_ARRAY_TYPE_EXT = $8082; + GL_COLOR_ARRAY_STRIDE_EXT = $8083; + GL_COLOR_ARRAY_COUNT_EXT = $8084; + GL_INDEX_ARRAY_TYPE_EXT = $8085; + GL_INDEX_ARRAY_STRIDE_EXT = $8086; + GL_INDEX_ARRAY_COUNT_EXT = $8087; + GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; + GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; + GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; + GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; + GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; + GL_VERTEX_ARRAY_POINTER_EXT = $808E; + GL_NORMAL_ARRAY_POINTER_EXT = $808F; + GL_COLOR_ARRAY_POINTER_EXT = $8090; + GL_INDEX_ARRAY_POINTER_EXT = $8091; + GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; + GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; + + // GL_EXT_vertex_shader + GL_VERTEX_SHADER_EXT = $8780; + GL_VERTEX_SHADER_BINDING_EXT = $8781; + GL_OP_INDEX_EXT = $8782; + GL_OP_NEGATE_EXT = $8783; + GL_OP_DOT3_EXT = $8784; + GL_OP_DOT4_EXT = $8785; + GL_OP_MUL_EXT = $8786; + GL_OP_ADD_EXT = $8787; + GL_OP_MADD_EXT = $8788; + GL_OP_FRAC_EXT = $8789; + GL_OP_MAX_EXT = $878A; + GL_OP_MIN_EXT = $878B; + GL_OP_SET_GE_EXT = $878C; + GL_OP_SET_LT_EXT = $878D; + GL_OP_CLAMP_EXT = $878E; + GL_OP_FLOOR_EXT = $878F; + GL_OP_ROUND_EXT = $8790; + GL_OP_EXP_BASE_2_EXT = $8791; + GL_OP_LOG_BASE_2_EXT = $8792; + GL_OP_POWER_EXT = $8793; + GL_OP_RECIP_EXT = $8794; + GL_OP_RECIP_SQRT_EXT = $8795; + GL_OP_SUB_EXT = $8796; + GL_OP_CROSS_PRODUCT_EXT = $8797; + GL_OP_MULTIPLY_MATRIX_EXT = $8798; + GL_OP_MOV_EXT = $8799; + GL_OUTPUT_VERTEX_EXT = $879A; + GL_OUTPUT_COLOR0_EXT = $879B; + GL_OUTPUT_COLOR1_EXT = $879C; + GL_OUTPUT_TEXTURE_COORD0_EXT = $879D; + GL_OUTPUT_TEXTURE_COORD1_EXT = $879E; + GL_OUTPUT_TEXTURE_COORD2_EXT = $879F; + GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0; + GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1; + GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2; + GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3; + GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4; + GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5; + GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6; + GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7; + GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8; + GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9; + GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA; + GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB; + GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC; + GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD; + GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE; + GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF; + GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0; + GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1; + GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2; + GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3; + GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4; + GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5; + GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6; + GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7; + GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8; + GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9; + GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA; + GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB; + GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC; + GL_OUTPUT_FOG_EXT = $87BD; + GL_SCALAR_EXT = $87BE; + GL_VECTOR_EXT = $87BF; + GL_MATRIX_EXT = $87C0; + GL_VARIANT_EXT = $87C1; + GL_INVARIANT_EXT = $87C2; + GL_LOCAL_CONSTANT_EXT = $87C3; + GL_LOCAL_EXT = $87C4; + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5; + GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6; + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7; + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8; + GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9; + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA; + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB; + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC; + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD; + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE; + GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF; + GL_VERTEX_SHADER_VARIANTS_EXT = $87D0; + GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1; + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2; + GL_VERTEX_SHADER_LOCALS_EXT = $87D3; + GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4; + GL_X_EXT = $87D5; + GL_Y_EXT = $87D6; + GL_Z_EXT = $87D7; + GL_W_EXT = $87D8; + GL_NEGATIVE_X_EXT = $87D9; + GL_NEGATIVE_Y_EXT = $87DA; + GL_NEGATIVE_Z_EXT = $87DB; + GL_NEGATIVE_W_EXT = $87DC; + GL_ZERO_EXT = $87DD; + GL_ONE_EXT = $87DE; + GL_NEGATIVE_ONE_EXT = $87DF; + GL_NORMALIZED_RANGE_EXT = $87E0; + GL_FULL_RANGE_EXT = $87E1; + GL_CURRENT_VERTEX_EXT = $87E2; + GL_MVP_MATRIX_EXT = $87E3; + GL_VARIANT_VALUE_EXT = $87E4; + GL_VARIANT_DATATYPE_EXT = $87E5; + GL_VARIANT_ARRAY_STRIDE_EXT = $87E6; + GL_VARIANT_ARRAY_TYPE_EXT = $87E7; + GL_VARIANT_ARRAY_EXT = $87E8; + GL_VARIANT_ARRAY_POINTER_EXT = $87E9; + GL_INVARIANT_VALUE_EXT = $87EA; + GL_INVARIANT_DATATYPE_EXT = $87EB; + GL_LOCAL_CONSTANT_VALUE_EXT = $87EC; + GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED; + + // GL_EXT_vertex_weighting + GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3; + GL_MODELVIEW1_STACK_DEPTH_EXT = $8502; + GL_MODELVIEW0_MATRIX_EXT = $0BA6; + GL_MODELVIEW1_MATRIX_EXT = $8506; + GL_VERTEX_WEIGHTING_EXT = $8509; + GL_MODELVIEW0_EXT = $1700; + GL_MODELVIEW1_EXT = $850A; + GL_CURRENT_VERTEX_WEIGHT_EXT = $850B; + GL_VERTEX_WEIGHT_ARRAY_EXT = $850C; + GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D; + GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E; + GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F; + GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510; + + // GL_EXT_depth_bounds_test + GL_DEPTH_BOUNDS_TEST_EXT = $8890; + GL_DEPTH_BOUNDS_EXT = $8891; + + // GL_EXT_texture_mirror_clamp + GL_MIRROR_CLAMP_EXT = $8742; + GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743; + GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912; + + // GL_EXT_blend_equation_separate + GL_BLEND_EQUATION_RGB_EXT = $8009; + GL_BLEND_EQUATION_ALPHA_EXT = $883D; + + // GL_EXT_pixel_buffer_object + GL_PIXEL_PACK_BUFFER_EXT = $88EB; + GL_PIXEL_UNPACK_BUFFER_EXT = $88EC; + GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED; + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF; + + // GL_EXT_stencil_clear_tag + GL_STENCIL_TAG_BITS_EXT = $88F2; + GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3; + + // GL_EXT_packed_depth_stencil + GL_DEPTH_STENCIL_EXT = $84F9; + GL_UNSIGNED_INT_24_8_EXT = $84FA; + GL_DEPTH24_STENCIL8_EXT = $88F0; + GL_TEXTURE_STENCIL_SIZE_EXT = $88F1; + + // GL_EXT_texture_sRGB + GL_SRGB_EXT = $8C40; + GL_SRGB8_EXT = $8C41; + GL_SRGB_ALPHA_EXT = $8C42; + GL_SRGB8_ALPHA8_EXT = $8C43; + GL_SLUMINANCE_ALPHA_EXT = $8C44; + GL_SLUMINANCE8_ALPHA8_EXT = $8C45; + GL_SLUMINANCE_EXT = $8C46; + GL_SLUMINANCE8_EXT = $8C47; + GL_COMPRESSED_SRGB_EXT = $8C48; + GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49; + GL_COMPRESSED_SLUMINANCE_EXT = $8C4A; + GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B; + GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C; + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D; + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E; + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F; + + // GL_EXT_framebuffer_blit + GL_READ_FRAMEBUFFER_EXT = $8CA8; + GL_DRAW_FRAMEBUFFER_EXT = $8CA9; + GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT; + GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA; + + // GL_EXT_framebuffer_multisample + GL_RENDERBUFFER_SAMPLES_EXT = $8CAB; + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56; + GL_MAX_SAMPLES_EXT = $8D57; + + // GL_EXT_timer_query + GL_TIME_ELAPSED_EXT = $88BF; + + // GL_EXT_bindable_uniform + GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2; + GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3; + GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4; + GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED; + GL_UNIFORM_BUFFER_EXT = $8DEE; + GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF; + + // GL_EXT_framebuffer_sRGB + GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2; + WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9; + GL_FRAMEBUFFER_SRGB_EXT = $8DB9; + GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA; + + // GL_EXT_geometry_shader4 + GL_GEOMETRY_SHADER_EXT = $8DD9; + GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA; + GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB; + GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC; + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29; + GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD; + GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE; + GL_MAX_VARYING_COMPONENTS_EXT = $8B4B; + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF; + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0; + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1; + GL_LINES_ADJACENCY_EXT = $A; + GL_LINE_STRIP_ADJACENCY_EXT = $B; + GL_TRIANGLES_ADJACENCY_EXT = $C; + GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D; + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8; + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9; + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4; + GL_PROGRAM_POINT_SIZE_EXT = $8642; + + // GL_EXT_gpu_shader4 + GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD; + GL_SAMPLER_1D_ARRAY_EXT = $8DC0; + GL_SAMPLER_2D_ARRAY_EXT = $8DC1; + GL_SAMPLER_BUFFER_EXT = $8DC2; + GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3; + GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4; + GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5; + GL_UNSIGNED_INT_VEC2_EXT = $8DC6; + GL_UNSIGNED_INT_VEC3_EXT = $8DC7; + GL_UNSIGNED_INT_VEC4_EXT = $8DC8; + GL_INT_SAMPLER_1D_EXT = $8DC9; + GL_INT_SAMPLER_2D_EXT = $8DCA; + GL_INT_SAMPLER_3D_EXT = $8DCB; + GL_INT_SAMPLER_CUBE_EXT = $8DCC; + GL_INT_SAMPLER_2D_RECT_EXT = $8DCD; + GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE; + GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF; + GL_INT_SAMPLER_BUFFER_EXT = $8DD0; + GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1; + GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2; + GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3; + GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4; + GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5; + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6; + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7; + GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8; + GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904; + GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905; + + // GL_EXT_packed_float + GL_R11F_G11F_B10F_EXT = $8C3A; + GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B; + RGBA_SIGNED_COMPONENTS_EXT = $8C3C; + WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8; + GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1; + GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008; + + // GL_EXT_texture_array + GL_TEXTURE_1D_ARRAY_EXT = $8C18; + GL_TEXTURE_2D_ARRAY_EXT = $8C1A; + GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B; + GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19; + GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C; + GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D; + GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF; + GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E; + + // GL_EXT_texture_buffer_object + GL_TEXTURE_BUFFER_EXT = $8C2A; + GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B; + GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C; + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D; + GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E; + + // GL_EXT_texture_compression_latc + GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70; + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71; + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72; + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73; + + // GL_EXT_texture_compression_rgtc + GL_COMPRESSED_RED_RGTC1_EXT = $8DBB; + GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC; + GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD; + GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE; + + // GL_EXT_texture_integer + GL_RGBA_INTEGER_MODE_EXT = $8D9E; + GL_RGBA32UI_EXT = $8D70; + GL_RGB32UI_EXT = $8D71; + GL_ALPHA32UI_EXT = $8D72; + GL_INTENSITY32UI_EXT = $8D73; + GL_LUMINANCE32UI_EXT = $8D74; + GL_LUMINANCE_ALPHA32UI_EXT = $8D75; + GL_RGBA16UI_EXT = $8D76; + GL_RGB16UI_EXT = $8D77; + GL_ALPHA16UI_EXT = $8D78; + GL_INTENSITY16UI_EXT = $8D79; + GL_LUMINANCE16UI_EXT = $8D7A; + GL_LUMINANCE_ALPHA16UI_EXT = $8D7B; + GL_RGBA8UI_EXT = $8D7C; + GL_RGB8UI_EXT = $8D7D; + GL_ALPHA8UI_EXT = $8D7E; + GL_INTENSITY8UI_EXT = $8D7F; + GL_LUMINANCE8UI_EXT = $8D80; + GL_LUMINANCE_ALPHA8UI_EXT = $8D81; + GL_RGBA32I_EXT = $8D82; + GL_RGB32I_EXT = $8D83; + GL_ALPHA32I_EXT = $8D84; + GL_INTENSITY32I_EXT = $8D85; + GL_LUMINANCE32I_EXT = $8D86; + GL_LUMINANCE_ALPHA32I_EXT = $8D87; + GL_RGBA16I_EXT = $8D88; + GL_RGB16I_EXT = $8D89; + GL_ALPHA16I_EXT = $8D8A; + GL_INTENSITY16I_EXT = $8D8B; + GL_LUMINANCE16I_EXT = $8D8C; + GL_LUMINANCE_ALPHA16I_EXT = $8D8D; + GL_RGBA8I_EXT = $8D8E; + GL_RGB8I_EXT = $8D8F; + GL_ALPHA8I_EXT = $8D90; + GL_INTENSITY8I_EXT = $8D91; + GL_LUMINANCE8I_EXT = $8D92; + GL_LUMINANCE_ALPHA8I_EXT = $8D93; + GL_RED_INTEGER_EXT = $8D94; + GL_GREEN_INTEGER_EXT = $8D95; + GL_BLUE_INTEGER_EXT = $8D96; + GL_ALPHA_INTEGER_EXT = $8D97; + GL_RGB_INTEGER_EXT = $8D98; + GL_RGBA_INTEGER_EXT = $8D99; + GL_BGR_INTEGER_EXT = $8D9A; + GL_BGRA_INTEGER_EXT = $8D9B; + GL_LUMINANCE_INTEGER_EXT = $8D9C; + GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D; + + // GL_EXT_texture_shared_exponent + GL_RGB9_E5_EXT = $8C3D; + GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E; + GL_TEXTURE_SHARED_SIZE_EXT = $8C3F; + + // GL_EXT_transform_feedback + GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E; + GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84; + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85; + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F; + GL_INTERLEAVED_ATTRIBS_EXT = $8C8C; + GL_SEPARATE_ATTRIBS_EXT = $8C8D; + GL_PRIMITIVES_GENERATED_EXT = $8C87; + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88; + GL_RASTERIZER_DISCARD_EXT = $8C89; + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A; + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B; + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80; + GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83; + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F; + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76; + + // GL_EXT_direct_state_access + GL_PROGRAM_MATRIX_EXT = $8E2D; + GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E; + GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F; + + // GL_EXT_texture_swizzle + GL_TEXTURE_SWIZZLE_R_EXT = $8E42; + GL_TEXTURE_SWIZZLE_G_EXT = $8E43; + GL_TEXTURE_SWIZZLE_B_EXT = $8E44; + GL_TEXTURE_SWIZZLE_A_EXT = $8E45; + GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46; + + // GL_EXT_provoking_vertex + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C; + GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D; + GL_LAST_VERTEX_CONVENTION_EXT = $8E4E; + GL_PROVOKING_VERTEX_EXT = $8E4F; + + // GL_EXT_texture_snorm + GL_ALPHA_SNORM = $9010; + GL_LUMINANCE_SNORM = $9011; + GL_LUMINANCE_ALPHA_SNORM = $9012; + GL_INTENSITY_SNORM = $9013; + GL_ALPHA8_SNORM = $9014; + GL_LUMINANCE8_SNORM = $9015; + GL_LUMINANCE8_ALPHA8_SNORM = $9016; + GL_INTENSITY8_SNORM = $9017; + GL_ALPHA16_SNORM = $9018; + GL_LUMINANCE16_SNORM = $9019; + GL_LUMINANCE16_ALPHA16_SNORM = $901A; + GL_INTENSITY16_SNORM = $901B; + { reuse GL_RED_SNORM } + { reuse GL_RG_SNORM } + { reuse GL_RGB_SNORM } + { reuse GL_RGBA_SNORM } + { reuse GL_R8_SNORM } + { reuse GL_RG8_SNORM } + { reuse GL_RGB8_SNORM } + { reuse GL_RGBA8_SNORM } + { reuse GL_R16_SNORM } + { reuse GL_RG16_SNORM } + { reuse GL_RGB16_SNORM } + { reuse GL_RGBA16_SNORM } + { reuse GL_SIGNED_NORMALIZED } + + // GL_EXT_separate_shader_objects + GL_ACTIVE_PROGRAM_EXT = $8B8D; + + // GL_EXT_shader_image_load_store + GL_MAX_IMAGE_UNITS_EXT = $8F38; + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39; + GL_IMAGE_BINDING_NAME_EXT = $8F3A; + GL_IMAGE_BINDING_LEVEL_EXT = $8F3B; + GL_IMAGE_BINDING_LAYERED_EXT = $8F3C; + GL_IMAGE_BINDING_LAYER_EXT = $8F3D; + GL_IMAGE_BINDING_ACCESS_EXT = $8F3E; + GL_IMAGE_1D_EXT = $904C; + GL_IMAGE_2D_EXT = $904D; + GL_IMAGE_3D_EXT = $904E; + GL_IMAGE_2D_RECT_EXT = $904F; + GL_IMAGE_CUBE_EXT = $9050; + GL_IMAGE_BUFFER_EXT = $9051; + GL_IMAGE_1D_ARRAY_EXT = $9052; + GL_IMAGE_2D_ARRAY_EXT = $9053; + GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054; + GL_IMAGE_2D_MULTISAMPLE_EXT = $9055; + GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056; + GL_INT_IMAGE_1D_EXT = $9057; + GL_INT_IMAGE_2D_EXT = $9058; + GL_INT_IMAGE_3D_EXT = $9059; + GL_INT_IMAGE_2D_RECT_EXT = $905A; + GL_INT_IMAGE_CUBE_EXT = $905B; + GL_INT_IMAGE_BUFFER_EXT = $905C; + GL_INT_IMAGE_1D_ARRAY_EXT = $905D; + GL_INT_IMAGE_2D_ARRAY_EXT = $905E; + GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F; + GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060; + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061; + GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062; + GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063; + GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064; + GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065; + GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066; + GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067; + GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068; + GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069; + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A; + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B; + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C; + GL_MAX_IMAGE_SAMPLES_EXT = $906D; + GL_IMAGE_BINDING_FORMAT_EXT = $906E; + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001; + GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002; + GL_UNIFORM_BARRIER_BIT_EXT = $00000004; + GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008; + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020; + GL_COMMAND_BARRIER_BIT_EXT = $00000040; + GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080; + GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100; + GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200; + GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400; + GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800; + GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000; + GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF; + + // GL_EXT_vertex_attrib_64bit + { reuse GL_DOUBLE } + GL_DOUBLE_VEC2_EXT = $8FFC; + GL_DOUBLE_VEC3_EXT = $8FFD; + GL_DOUBLE_VEC4_EXT = $8FFE; + GL_DOUBLE_MAT2_EXT = $8F46; + GL_DOUBLE_MAT3_EXT = $8F47; + GL_DOUBLE_MAT4_EXT = $8F48; + GL_DOUBLE_MAT2x3_EXT = $8F49; + GL_DOUBLE_MAT2x4_EXT = $8F4A; + GL_DOUBLE_MAT3x2_EXT = $8F4B; + GL_DOUBLE_MAT3x4_EXT = $8F4C; + GL_DOUBLE_MAT4x2_EXT = $8F4D; + GL_DOUBLE_MAT4x3_EXT = $8F4E; + + // GL_EXT_texture_sRGB_decode + GL_TEXTURE_SRGB_DECODE_EXT = $8A48; + GL_DECODE_EXT = $8A49; + GL_SKIP_DECODE_EXT = $8A4A; + + // GL_NV_texture_multisample + GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045; + GL_TEXTURE_COLOR_SAMPLES_NV = $9046; + + // GL_AMD_blend_minmax_factor + GL_FACTOR_MIN_AMD = $901C; + GL_FACTOR_MAX_AMD = $901D; + + // GL_AMD_sample_positions + GL_SUBSAMPLE_DISTANCE_AMD = $883F; + + // GL_EXT_x11_sync_object + GL_SYNC_X11_FENCE_EXT = $90E1; + + // GL_EXT_framebuffer_multisample_blit_scaled + GL_SCALED_RESOLVE_FASTEST_EXT = $90BA; + GL_SCALED_RESOLVE_NICEST_EXT = $90BB; + + // (4.3) GL_NV_path_rendering + GL_PATH_FORMAT_SVG_NV = $9070; + GL_PATH_FORMAT_PS_NV = $9071; + GL_STANDARD_FONT_NAME_NV = $9072; + GL_SYSTEM_FONT_NAME_NV = $9073; + GL_FILE_NAME_NV = $9074; + GL_PATH_STROKE_WIDTH_NV = $9075; + GL_PATH_END_CAPS_NV = $9076; + GL_PATH_INITIAL_END_CAP_NV = $9077; + GL_PATH_TERMINAL_END_CAP_NV = $9078; + GL_PATH_JOIN_STYLE_NV = $9079; + GL_PATH_MITER_LIMIT_NV = $907A; + GL_PATH_DASH_CAPS_NV = $907B; + GL_PATH_INITIAL_DASH_CAP_NV = $907C; + GL_PATH_TERMINAL_DASH_CAP_NV = $907D; + GL_PATH_DASH_OFFSET_NV = $907E; + GL_PATH_CLIENT_LENGTH_NV = $907F; + GL_PATH_FILL_MODE_NV = $9080; + GL_PATH_FILL_MASK_NV = $9081; + GL_PATH_FILL_COVER_MODE_NV = $9082; + GL_PATH_STROKE_COVER_MODE_NV = $9083; + GL_PATH_STROKE_MASK_NV = $9084; + GL_PATH_SAMPLE_QUALITY_NV = $9085; + GL_PATH_STROKE_BOUND_NV = $9086; + GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087; + GL_COUNT_UP_NV = $9088; + GL_COUNT_DOWN_NV = $9089; + GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A; + GL_CONVEX_HULL_NV = $908B; + GL_MULTI_HULLS_NV = $908C; + GL_BOUNDING_BOX_NV = $908D; + GL_TRANSLATE_X_NV = $908E; + GL_TRANSLATE_Y_NV = $908F; + GL_TRANSLATE_2D_NV = $9090; + GL_TRANSLATE_3D_NV = $9091; + GL_AFFINE_2D_NV = $9092; + GL_PROJECTIVE_2D_NV = $9093; + GL_AFFINE_3D_NV = $9094; + GL_PROJECTIVE_3D_NV = $9095; + GL_TRANSPOSE_AFFINE_2D_NV = $9096; + GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097; + GL_TRANSPOSE_AFFINE_3D_NV = $9098; + GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099; + GL_UTF8_NV = $909A; + GL_UTF16_NV = $909B; + GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C; + GL_PATH_COMMAND_COUNT_NV = $909D; + GL_PATH_COORD_COUNT_NV = $909E; + GL_PATH_DASH_ARRAY_COUNT_NV = $909F; + GL_PATH_COMPUTED_LENGTH_NV = $90A0; + GL_PATH_FILL_BOUNDING_BOX_NV = $90A1; + GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2; + GL_SQUARE_NV = $90A3; + GL_ROUND_NV = $90A4; + GL_TRIANGULAR_NV = $90A5; + GL_BEVEL_NV = $90A6; + GL_MITER_REVERT_NV = $90A7; + GL_MITER_TRUNCATE_NV = $90A8; + GL_SKIP_MISSING_GLYPH_NV = $90A9; + GL_USE_MISSING_GLYPH_NV = $90AA; + GL_PATH_ERROR_POSITION_NV = $90AB; + GL_PATH_FOG_GEN_MODE_NV = $90AC; + GL_ACCUM_ADJACENT_PAIRS_NV = $90AD; + GL_ADJACENT_PAIRS_NV = $90AE; + GL_FIRST_TO_REST_NV = $90AF; + GL_PATH_GEN_MODE_NV = $90B0; + GL_PATH_GEN_COEFF_NV = $90B1; + GL_PATH_GEN_COLOR_FORMAT_NV = $90B2; + GL_PATH_GEN_COMPONENTS_NV = $90B3; + GL_PATH_STENCIL_FUNC_NV = $90B7; + GL_PATH_STENCIL_REF_NV = $90B8; + GL_PATH_STENCIL_VALUE_MASK_NV = $90B9; + GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD; + GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE; + GL_PATH_COVER_DEPTH_FUNC_NV = $90BF; + GL_PATH_DASH_OFFSET_RESET_NV = $90B4; + GL_MOVE_TO_RESETS_NV = $90B5; + GL_MOVE_TO_CONTINUES_NV = $90B6; + GL_CLOSE_PATH_NV = $00; + GL_MOVE_TO_NV = $02; + GL_RELATIVE_MOVE_TO_NV = $03; + GL_LINE_TO_NV = $04; + GL_RELATIVE_LINE_TO_NV = $05; + GL_HORIZONTAL_LINE_TO_NV = $06; + GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07; + GL_VERTICAL_LINE_TO_NV = $08; + GL_RELATIVE_VERTICAL_LINE_TO_NV = $09; + GL_QUADRATIC_CURVE_TO_NV = $0A; + GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B; + GL_CUBIC_CURVE_TO_NV = $0C; + GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D; + GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E; + GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F; + GL_SMOOTH_CUBIC_CURVE_TO_NV = $10; + GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11; + GL_SMALL_CCW_ARC_TO_NV = $12; + GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13; + GL_SMALL_CW_ARC_TO_NV = $14; + GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15; + GL_LARGE_CCW_ARC_TO_NV = $16; + GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17; + GL_LARGE_CW_ARC_TO_NV = $18; + GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19; + GL_RESTART_PATH_NV = $F0; + GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2; + GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4; + GL_RECT_NV = $F6; + GL_CIRCULAR_CCW_ARC_TO_NV = $F8; + GL_CIRCULAR_CW_ARC_TO_NV = $FA; + GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC; + GL_ARC_TO_NV = $FE; + GL_RELATIVE_ARC_TO_NV = $FF; + GL_BOLD_BIT_NV = $01; + GL_ITALIC_BIT_NV = $02; + GL_GLYPH_WIDTH_BIT_NV = $01; + GL_GLYPH_HEIGHT_BIT_NV = $02; + GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04; + GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08; + GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10; + GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20; + GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40; + GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80; + GL_GLYPH_HAS_KERNING_NV = $100; + GL_FONT_X_MIN_BOUNDS_NV = $00010000; + GL_FONT_Y_MIN_BOUNDS_NV = $00020000; + GL_FONT_X_MAX_BOUNDS_NV = $00040000; + GL_FONT_Y_MAX_BOUNDS_NV = $00080000; + GL_FONT_UNITS_PER_EM_NV = $00100000; + GL_FONT_ASCENDER_NV = $00200000; + GL_FONT_DESCENDER_NV = $00400000; + GL_FONT_HEIGHT_NV = $00800000; + GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000; + GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000; + GL_FONT_UNDERLINE_POSITION_NV = $04000000; + GL_FONT_UNDERLINE_THICKNESS_NV = $08000000; + GL_FONT_HAS_KERNING_NV = $10000000; + + // (4.3) GL_AMD_pinned_memory + GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160; + + // (4.3) GL_AMD_stencil_operation_extended + GL_SET_AMD = $874A; + GL_REPLACE_VALUE_AMD = $874B; + GL_STENCIL_OP_VALUE_AMD = $874C; + GL_STENCIL_BACK_OP_VALUE_AMD = $874D; + + // (4.3) GL_AMD_vertex_shader_viewport_index + + // (4.3) GL_AMD_vertex_shader_layer + + // (4.3) GL_NV_bindless_texture + + // (4.3) GL_NV_shader_atomic_float + + // (4.3) GL_AMD_query_buffer_object + GL_QUERY_BUFFER_AMD = $9192; + GL_QUERY_BUFFER_BINDING_AMD = $9193; + GL_QUERY_RESULT_NO_WAIT_AMD = $9194; + + // GL_FfdMaskSGIX + GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001; + GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002; + + // GL_HP_convolution_border_modes + GL_IGNORE_BORDER_HP = $8150; + GL_CONSTANT_BORDER_HP = $8151; + GL_REPLICATE_BORDER_HP = $8153; + GL_CONVOLUTION_BORDER_COLOR_HP = $8154; + + // GL_HP_image_transform + GL_IMAGE_SCALE_X_HP = $8155; + GL_IMAGE_SCALE_Y_HP = $8156; + GL_IMAGE_TRANSLATE_X_HP = $8157; + GL_IMAGE_TRANSLATE_Y_HP = $8158; + GL_IMAGE_ROTATE_ANGLE_HP = $8159; + GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A; + GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B; + GL_IMAGE_MAG_FILTER_HP = $815C; + GL_IMAGE_MIN_FILTER_HP = $815D; + GL_IMAGE_CUBIC_WEIGHT_HP = $815E; + GL_CUBIC_HP = $815F; + GL_AVERAGE_HP = $8160; + GL_IMAGE_TRANSFORM_2D_HP = $8161; + GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162; + GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163; + + // GL_HP_occlusion_test + GL_OCCLUSION_TEST_HP = $8165; + GL_OCCLUSION_TEST_RESULT_HP = $8166; + + // GL_HP_texture_lighting + GL_TEXTURE_LIGHTING_MODE_HP = $8167; + GL_TEXTURE_POST_SPECULAR_HP = $8168; + GL_TEXTURE_PRE_SPECULAR_HP = $8169; + + // GL_IBM_cull_vertex + GL_CULL_VERTEX_IBM = 103050; + + // GL_IBM_rasterpos_clip + GL_RASTER_POSITION_UNCLIPPED_IBM = $19262; + + // GL_IBM_texture_mirrored_repeat + GL_MIRRORED_REPEAT_IBM = $8370; + + // GL_IBM_vertex_array_lists + GL_VERTEX_ARRAY_LIST_IBM = 103070; + GL_NORMAL_ARRAY_LIST_IBM = 103071; + GL_COLOR_ARRAY_LIST_IBM = 103072; + GL_INDEX_ARRAY_LIST_IBM = 103073; + GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074; + GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075; + GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076; + GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077; + GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080; + GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081; + GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082; + GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083; + GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084; + GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085; + GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086; + GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087; + + // GL_INGR_color_clamp + GL_RED_MIN_CLAMP_INGR = $8560; + GL_GREEN_MIN_CLAMP_INGR = $8561; + GL_BLUE_MIN_CLAMP_INGR = $8562; + GL_ALPHA_MIN_CLAMP_INGR = $8563; + GL_RED_MAX_CLAMP_INGR = $8564; + GL_GREEN_MAX_CLAMP_INGR = $8565; + GL_BLUE_MAX_CLAMP_INGR = $8566; + GL_ALPHA_MAX_CLAMP_INGR = $8567; + + // GL_INGR_interlace_read + GL_INTERLACE_READ_INGR = $8568; + + // GL_INTEL_parallel_arrays + GL_PARALLEL_ARRAYS_INTEL = $83F4; + GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5; + GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6; + GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7; + GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8; + + // GL_NV_copy_depth_to_color + GL_DEPTH_STENCIL_TO_RGBA_NV = $886E; + GL_DEPTH_STENCIL_TO_BGRA_NV = $886F; + + // GL_NV_depth_clamp + GL_DEPTH_CLAMP_NV = $864F; + + // GL_NV_evaluators + GL_EVAL_2D_NV = $86C0; + GL_EVAL_TRIANGULAR_2D_NV = $86C1; + GL_MAP_TESSELLATION_NV = $86C2; + GL_MAP_ATTRIB_U_ORDER_NV = $86C3; + GL_MAP_ATTRIB_V_ORDER_NV = $86C4; + GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5; + GL_EVAL_VERTEX_ATTRIB0_NV = $86C6; + GL_EVAL_VERTEX_ATTRIB1_NV = $86C7; + GL_EVAL_VERTEX_ATTRIB2_NV = $86C8; + GL_EVAL_VERTEX_ATTRIB3_NV = $86C9; + GL_EVAL_VERTEX_ATTRIB4_NV = $86CA; + GL_EVAL_VERTEX_ATTRIB5_NV = $86CB; + GL_EVAL_VERTEX_ATTRIB6_NV = $86CC; + GL_EVAL_VERTEX_ATTRIB7_NV = $86CD; + GL_EVAL_VERTEX_ATTRIB8_NV = $86CE; + GL_EVAL_VERTEX_ATTRIB9_NV = $86CF; + GL_EVAL_VERTEX_ATTRIB10_NV = $86D0; + GL_EVAL_VERTEX_ATTRIB11_NV = $86D1; + GL_EVAL_VERTEX_ATTRIB12_NV = $86D2; + GL_EVAL_VERTEX_ATTRIB13_NV = $86D3; + GL_EVAL_VERTEX_ATTRIB14_NV = $86D4; + GL_EVAL_VERTEX_ATTRIB15_NV = $86D5; + GL_MAX_MAP_TESSELLATION_NV = $86D6; + GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7; + + // GL_NV_fence + GL_ALL_COMPLETED_NV = $84F2; + GL_FENCE_STATUS_NV = $84F3; + GL_FENCE_CONDITION_NV = $84F4; + + // GL_NV_float_buffer + GL_FLOAT_R_NV = $8880; + GL_FLOAT_RG_NV = $8881; + GL_FLOAT_RGB_NV = $8882; + GL_FLOAT_RGBA_NV = $8883; + GL_FLOAT_R16_NV = $8884; + GL_FLOAT_R32_NV = $8885; + GL_FLOAT_RG16_NV = $8886; + GL_FLOAT_RG32_NV = $8887; + GL_FLOAT_RGB16_NV = $8888; + GL_FLOAT_RGB32_NV = $8889; + GL_FLOAT_RGBA16_NV = $888A; + GL_FLOAT_RGBA32_NV = $888B; + GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C; + GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D; + GL_FLOAT_RGBA_MODE_NV = $888E; + + // GL_NV_fog_distance + GL_FOG_DISTANCE_MODE_NV = $855A; + GL_EYE_RADIAL_NV = $855B; + GL_EYE_PLANE_ABSOLUTE_NV = $855C; + + // GL_NV_fragment_program + GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868; + GL_FRAGMENT_PROGRAM_NV = $8870; + GL_MAX_TEXTURE_COORDS_NV = $8871; + GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872; + GL_FRAGMENT_PROGRAM_BINDING_NV = $8873; + GL_PROGRAM_ERROR_STRING_NV = $8874; + + // GL_NV_half_float + GL_HALF_FLOAT_NV = $140B; + + // GL_NV_light_max_exponent + GL_MAX_SHININESS_NV = $8504; + GL_MAX_SPOT_EXPONENT_NV = $8505; + + // GL_NV_multisample_filter_hint + GL_MULTISAMPLE_FILTER_HINT_NV = $8534; + + // GL_NV_occlusion_query + GL_PIXEL_COUNTER_BITS_NV = $8864; + GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865; + GL_PIXEL_COUNT_NV = $8866; + GL_PIXEL_COUNT_AVAILABLE_NV = $8867; + + // GL_NV_packed_depth_stencil + GL_DEPTH_STENCIL_NV = $84F9; + GL_UNSIGNED_INT_24_8_NV = $84FA; + + // GL_NV_pixel_data_range + GL_WRITE_PIXEL_DATA_RANGE_NV = $8878; + GL_READ_PIXEL_DATA_RANGE_NV = $8879; + GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A; + GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B; + GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C; + GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D; + + // GL_NV_point_sprite + GL_POINT_SPRITE_NV = $8861; + GL_COORD_REPLACE_NV = $8862; + GL_POINT_SPRITE_R_MODE_NV = $8863; + + // GL_NV_primitive_restart + GL_PRIMITIVE_RESTART_NV = $8558; + GL_PRIMITIVE_RESTART_INDEX_NV = $8559; + + // GL_NV_register_combiners + GL_REGISTER_COMBINERS_NV = $8522; + GL_VARIABLE_A_NV = $8523; + GL_VARIABLE_B_NV = $8524; + GL_VARIABLE_C_NV = $8525; + GL_VARIABLE_D_NV = $8526; + GL_VARIABLE_E_NV = $8527; + GL_VARIABLE_F_NV = $8528; + GL_VARIABLE_G_NV = $8529; + GL_CONSTANT_COLOR0_NV = $852A; + GL_CONSTANT_COLOR1_NV = $852B; + GL_PRIMARY_COLOR_NV = $852C; + GL_SECONDARY_COLOR_NV = $852D; + GL_SPARE0_NV = $852E; + GL_SPARE1_NV = $852F; + GL_DISCARD_NV = $8530; + GL_E_TIMES_F_NV = $8531; + GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532; + GL_UNSIGNED_IDENTITY_NV = $8536; + GL_UNSIGNED_INVERT_NV = $8537; + GL_EXPAND_NORMAL_NV = $8538; + GL_EXPAND_NEGATE_NV = $8539; + GL_HALF_BIAS_NORMAL_NV = $853A; + GL_HALF_BIAS_NEGATE_NV = $853B; + GL_SIGNED_IDENTITY_NV = $853C; + GL_SIGNED_NEGATE_NV = $853D; + GL_SCALE_BY_TWO_NV = $853E; + GL_SCALE_BY_FOUR_NV = $853F; + GL_SCALE_BY_ONE_HALF_NV = $8540; + GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541; + GL_COMBINER_INPUT_NV = $8542; + GL_COMBINER_MAPPING_NV = $8543; + GL_COMBINER_COMPONENT_USAGE_NV = $8544; + GL_COMBINER_AB_DOT_PRODUCT_NV = $8545; + GL_COMBINER_CD_DOT_PRODUCT_NV = $8546; + GL_COMBINER_MUX_SUM_NV = $8547; + GL_COMBINER_SCALE_NV = $8548; + GL_COMBINER_BIAS_NV = $8549; + GL_COMBINER_AB_OUTPUT_NV = $854A; + GL_COMBINER_CD_OUTPUT_NV = $854B; + GL_COMBINER_SUM_OUTPUT_NV = $854C; + GL_MAX_GENERAL_COMBINERS_NV = $854D; + GL_NUM_GENERAL_COMBINERS_NV = $854E; + GL_COLOR_SUM_CLAMP_NV = $854F; + GL_COMBINER0_NV = $8550; + GL_COMBINER1_NV = $8551; + GL_COMBINER2_NV = $8552; + GL_COMBINER3_NV = $8553; + GL_COMBINER4_NV = $8554; + GL_COMBINER5_NV = $8555; + GL_COMBINER6_NV = $8556; + GL_COMBINER7_NV = $8557; + + // GL_NV_register_combiners2 + GL_PER_STAGE_CONSTANTS_NV = $8535; + + // GL_NV_texgen_emboss + GL_EMBOSS_LIGHT_NV = $855D; + GL_EMBOSS_CONSTANT_NV = $855E; + GL_EMBOSS_MAP_NV = $855F; + + // GL_NV_texgen_reflection + GL_NORMAL_MAP_NV = $8511; + GL_REFLECTION_MAP_NV = $8512; + + // GL_NV_texture_env_combine4 + GL_COMBINE4_NV = $8503; + GL_SOURCE3_RGB_NV = $8583; + GL_SOURCE3_ALPHA_NV = $858B; + GL_OPERAND3_RGB_NV = $8593; + GL_OPERAND3_ALPHA_NV = $859B; + + // GL_NV_texture_expand_normal + GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F; + + // GL_NV_texture_rectangle + GL_TEXTURE_RECTANGLE_NV = $84F5; + GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6; + GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7; + GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8; + + // GL_NV_texture_shader + GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C; + GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D; + GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E; + GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9; + GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA; + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB; + GL_DSDT_MAG_INTENSITY_NV = $86DC; + GL_SHADER_CONSISTENT_NV = $86DD; + GL_TEXTURE_SHADER_NV = $86DE; + GL_SHADER_OPERATION_NV = $86DF; + GL_CULL_MODES_NV = $86E0; + GL_OFFSET_TEXTURE_MATRIX_NV = $86E1; + GL_OFFSET_TEXTURE_SCALE_NV = $86E2; + GL_OFFSET_TEXTURE_BIAS_NV = $86E3; + GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV; + GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV; + GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV; + GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4; + GL_CONST_EYE_NV = $86E5; + GL_PASS_THROUGH_NV = $86E6; + GL_CULL_FRAGMENT_NV = $86E7; + GL_OFFSET_TEXTURE_2D_NV = $86E8; + GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9; + GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA; + GL_DOT_PRODUCT_NV = $86EC; + GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED; + GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE; + GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0; + GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1; + GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2; + GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3; + GL_HILO_NV = $86F4; + GL_DSDT_NV = $86F5; + GL_DSDT_MAG_NV = $86F6; + GL_DSDT_MAG_VIB_NV = $86F7; + GL_HILO16_NV = $86F8; + GL_SIGNED_HILO_NV = $86F9; + GL_SIGNED_HILO16_NV = $86FA; + GL_SIGNED_RGBA_NV = $86FB; + GL_SIGNED_RGBA8_NV = $86FC; + GL_SIGNED_RGB_NV = $86FE; + GL_SIGNED_RGB8_NV = $86FF; + GL_SIGNED_LUMINANCE_NV = $8701; + GL_SIGNED_LUMINANCE8_NV = $8702; + GL_SIGNED_LUMINANCE_ALPHA_NV = $8703; + GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704; + GL_SIGNED_ALPHA_NV = $8705; + GL_SIGNED_ALPHA8_NV = $8706; + GL_SIGNED_INTENSITY_NV = $8707; + GL_SIGNED_INTENSITY8_NV = $8708; + GL_DSDT8_NV = $8709; + GL_DSDT8_MAG8_NV = $870A; + GL_DSDT8_MAG8_INTENSITY8_NV = $870B; + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C; + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D; + GL_HI_SCALE_NV = $870E; + GL_LO_SCALE_NV = $870F; + GL_DS_SCALE_NV = $8710; + GL_DT_SCALE_NV = $8711; + GL_MAGNITUDE_SCALE_NV = $8712; + GL_VIBRANCE_SCALE_NV = $8713; + GL_HI_BIAS_NV = $8714; + GL_LO_BIAS_NV = $8715; + GL_DS_BIAS_NV = $8716; + GL_DT_BIAS_NV = $8717; + GL_MAGNITUDE_BIAS_NV = $8718; + GL_VIBRANCE_BIAS_NV = $8719; + GL_TEXTURE_BORDER_VALUES_NV = $871A; + GL_TEXTURE_HI_SIZE_NV = $871B; + GL_TEXTURE_LO_SIZE_NV = $871C; + GL_TEXTURE_DS_SIZE_NV = $871D; + GL_TEXTURE_DT_SIZE_NV = $871E; + GL_TEXTURE_MAG_SIZE_NV = $871F; + + // GL_NV_texture_shader2 + GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF; + + // GL_NV_texture_shader3 + GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850; + GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851; + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852; + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853; + GL_OFFSET_HILO_TEXTURE_2D_NV = $8854; + GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855; + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856; + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857; + GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858; + GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859; + GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A; + GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B; + GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C; + GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D; + GL_HILO8_NV = $885E; + GL_SIGNED_HILO8_NV = $885F; + GL_FORCE_BLUE_TO_ONE_NV = $8860; + + // GL_NV_vertex_array_range + GL_VERTEX_ARRAY_RANGE_NV = $851D; + GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E; + GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F; + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520; + GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521; + + // GL_NV_vertex_array_range2 + GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533; + + // GL_NV_vertex_program + GL_VERTEX_PROGRAM_NV = $8620; + GL_VERTEX_STATE_PROGRAM_NV = $8621; + GL_ATTRIB_ARRAY_SIZE_NV = $8623; + GL_ATTRIB_ARRAY_STRIDE_NV = $8624; + GL_ATTRIB_ARRAY_TYPE_NV = $8625; + GL_CURRENT_ATTRIB_NV = $8626; + GL_PROGRAM_LENGTH_NV = $8627; + GL_PROGRAM_STRING_NV = $8628; + GL_MODELVIEW_PROJECTION_NV = $8629; + GL_IDENTITY_NV = $862A; + GL_INVERSE_NV = $862B; + GL_TRANSPOSE_NV = $862C; + GL_INVERSE_TRANSPOSE_NV = $862D; + GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E; + GL_MAX_TRACK_MATRICES_NV = $862F; + GL_MATRIX0_NV = $8630; + GL_MATRIX1_NV = $8631; + GL_MATRIX2_NV = $8632; + GL_MATRIX3_NV = $8633; + GL_MATRIX4_NV = $8634; + GL_MATRIX5_NV = $8635; + GL_MATRIX6_NV = $8636; + GL_MATRIX7_NV = $8637; + GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640; + GL_CURRENT_MATRIX_NV = $8641; + GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642; + GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643; + GL_PROGRAM_PARAMETER_NV = $8644; + GL_ATTRIB_ARRAY_POINTER_NV = $8645; + GL_PROGRAM_TARGET_NV = $8646; + GL_PROGRAM_RESIDENT_NV = $8647; + GL_TRACK_MATRIX_NV = $8648; + GL_TRACK_MATRIX_TRANSFORM_NV = $8649; + GL_VERTEX_PROGRAM_BINDING_NV = $864A; + GL_PROGRAM_ERROR_POSITION_NV = $864B; + GL_VERTEX_ATTRIB_ARRAY0_NV = $8650; + GL_VERTEX_ATTRIB_ARRAY1_NV = $8651; + GL_VERTEX_ATTRIB_ARRAY2_NV = $8652; + GL_VERTEX_ATTRIB_ARRAY3_NV = $8653; + GL_VERTEX_ATTRIB_ARRAY4_NV = $8654; + GL_VERTEX_ATTRIB_ARRAY5_NV = $8655; + GL_VERTEX_ATTRIB_ARRAY6_NV = $8656; + GL_VERTEX_ATTRIB_ARRAY7_NV = $8657; + GL_VERTEX_ATTRIB_ARRAY8_NV = $8658; + GL_VERTEX_ATTRIB_ARRAY9_NV = $8659; + GL_VERTEX_ATTRIB_ARRAY10_NV = $865A; + GL_VERTEX_ATTRIB_ARRAY11_NV = $865B; + GL_VERTEX_ATTRIB_ARRAY12_NV = $865C; + GL_VERTEX_ATTRIB_ARRAY13_NV = $865D; + GL_VERTEX_ATTRIB_ARRAY14_NV = $865E; + GL_VERTEX_ATTRIB_ARRAY15_NV = $865F; + GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660; + GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661; + GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662; + GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663; + GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664; + GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665; + GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666; + GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667; + GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668; + GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669; + GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A; + GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B; + GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C; + GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D; + GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E; + GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F; + GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670; + GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671; + GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672; + GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673; + GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674; + GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675; + GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676; + GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677; + GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678; + GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679; + GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A; + GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B; + GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C; + GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D; + GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E; + GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F; + + // GL_NV_fragment_program2 and GL_NV_vertex_program2_option + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4; + GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5; + + // GL_NV_fragment_program2 + GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6; + GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7; + GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8; + + // GL_NV_vertex_program3 + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C; + + // GL_NV_depth_buffer_float + GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD; + GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF; + + // GL_NV_framebuffer_multisample_coverage + GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB; + GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10; + + // GL_NV_geometry_program4 + GL_GEOMETRY_PROGRAM_NV = $8C26; + GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27; + GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28; + + // GL_NV_gpu_program4 + GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906; + GL_PROGRAM_RESULT_COMPONENTS_NV = $8907; + GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908; + GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909; + GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5; + GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6; + + // GL_NV_parameter_buffer_object + GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0; + GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1; + GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2; + GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3; + GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4; + + // GL_NV_transform_feedback + GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E; + GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84; + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85; + GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86; + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F; + GL_INTERLEAVED_ATTRIBS_NV = $8C8C; + GL_SEPARATE_ATTRIBS_NV = $8C8D; + GL_PRIMITIVES_GENERATED_NV = $8C87; + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88; + GL_RASTERIZER_DISCARD_NV = $8C89; + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A; + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B; + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80; + GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E; + GL_ACTIVE_VARYINGS_NV = $8C81; + GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82; + GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83; + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F; + GL_BACK_PRIMARY_COLOR_NV = $8C77; + GL_BACK_SECONDARY_COLOR_NV = $8C78; + GL_TEXTURE_COORD_NV = $8C79; + GL_CLIP_DISTANCE_NV = $8C7A; + GL_VERTEX_ID_NV = $8C7B; + GL_PRIMITIVE_ID_NV = $8C7C; + GL_GENERIC_ATTRIB_NV = $8C7D; + GL_LAYER_NV = $8DAA; + GL_NEXT_BUFFER_NV = -2; + GL_SKIP_COMPONENTS4_NV = -3; + GL_SKIP_COMPONENTS3_NV = -4; + GL_SKIP_COMPONENTS2_NV = -5; + GL_SKIP_COMPONENTS1_NV = -6; + + // GL_NV_conditional_render + GL_QUERY_WAIT_NV = $8E13; + GL_QUERY_NO_WAIT_NV = $8E14; + GL_QUERY_BY_REGION_WAIT_NV = $8E15; + GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16; + + // GL_NV_conservative_raster + GL_CONSERVATIVE_RASTERIZATION_NV = $9346; + GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = $9347; + GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = $9348; + GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = $9349; + + // GL_NV_conservative_raster_dilate + GL_CONSERVATIVE_RASTER_DILATE_NV = $9379; + GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = $937A; + GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = $937B; + + // GL_NV_present_video + GL_FRAME_NV = $8E26; + GL_FIELDS_NV = $8E27; + GL_CURRENT_TIME_NV = $8E28; + GL_NUM_FILL_STREAMS_NV = $8E29; + GL_PRESENT_TIME_NV = $8E2A; + GL_PRESENT_DURATION_NV = $8E2B; + + // GL_NV_explicit_multisample + GL_SAMPLE_POSITION_NV = $8E50; + GL_SAMPLE_MASK_NV = $8E51; + GL_SAMPLE_MASK_VALUE_NV = $8E52; + GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53; + GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54; + GL_TEXTURE_RENDERBUFFER_NV = $8E55; + GL_SAMPLER_RENDERBUFFER_NV = $8E56; + GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57; + GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58; + GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59; + + // GL_NV_transform_feedback2 + GL_TRANSFORM_FEEDBACK_NV = $8E22; + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23; + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24; + GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25; + + // GL_NV_video_capture + GL_VIDEO_BUFFER_NV = $9020; + GL_VIDEO_BUFFER_BINDING_NV = $9021; + GL_FIELD_UPPER_NV = $9022; + GL_FIELD_LOWER_NV = $9023; + GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024; + GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025; + GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026; + GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027; + GL_VIDEO_BUFFER_PITCH_NV = $9028; + GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029; + GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A; + GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B; + GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C; + GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D; + GL_PARTIAL_SUCCESS_NV = $902E; + GL_SUCCESS_NV = $902F; + GL_FAILURE_NV = $9030; + GL_YCBYCR8_422_NV = $9031; + GL_YCBAYCR8A_4224_NV = $9032; + GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033; + GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034; + GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035; + GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036; + GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037; + GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038; + GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039; + GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A; + GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B; + GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C; + + // GL_NV_shader_buffer_load + GL_BUFFER_GPU_ADDRESS_NV = $8F1D; + GL_GPU_ADDRESS_NV = $8F34; + GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35; + + // GL_NV_vertex_buffer_unified_memory + GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E; + GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F; + GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20; + GL_VERTEX_ARRAY_ADDRESS_NV = $8F21; + GL_NORMAL_ARRAY_ADDRESS_NV = $8F22; + GL_COLOR_ARRAY_ADDRESS_NV = $8F23; + GL_INDEX_ARRAY_ADDRESS_NV = $8F24; + GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25; + GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26; + GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27; + GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28; + GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29; + GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A; + GL_VERTEX_ARRAY_LENGTH_NV = $8F2B; + GL_NORMAL_ARRAY_LENGTH_NV = $8F2C; + GL_COLOR_ARRAY_LENGTH_NV = $8F2D; + GL_INDEX_ARRAY_LENGTH_NV = $8F2E; + GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F; + GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30; + GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31; + GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32; + GL_ELEMENT_ARRAY_LENGTH_NV = $8F33; + GL_DRAW_INDIRECT_UNIFIED_NV = $8F40; + GL_DRAW_INDIRECT_ADDRESS_NV = $8F41; + GL_DRAW_INDIRECT_LENGTH_NV = $8F42; + + // GL_NV_gpu_program5 + GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A; + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B; + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C; + GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D; + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E; + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F; + GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44; + GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45; + + // GL_NV_gpu_shader5 + GL_INT64_NV = $140E; + GL_UNSIGNED_INT64_NV = $140F; + GL_INT8_NV = $8FE0; + GL_INT8_VEC2_NV = $8FE1; + GL_INT8_VEC3_NV = $8FE2; + GL_INT8_VEC4_NV = $8FE3; + GL_INT16_NV = $8FE4; + GL_INT16_VEC2_NV = $8FE5; + GL_INT16_VEC3_NV = $8FE6; + GL_INT16_VEC4_NV = $8FE7; + GL_INT64_VEC2_NV = $8FE9; + GL_INT64_VEC3_NV = $8FEA; + GL_INT64_VEC4_NV = $8FEB; + GL_UNSIGNED_INT8_NV = $8FEC; + GL_UNSIGNED_INT8_VEC2_NV = $8FED; + GL_UNSIGNED_INT8_VEC3_NV = $8FEE; + GL_UNSIGNED_INT8_VEC4_NV = $8FEF; + GL_UNSIGNED_INT16_NV = $8FF0; + GL_UNSIGNED_INT16_VEC2_NV = $8FF1; + GL_UNSIGNED_INT16_VEC3_NV = $8FF2; + GL_UNSIGNED_INT16_VEC4_NV = $8FF3; + GL_UNSIGNED_INT64_VEC2_NV = $8FF5; + GL_UNSIGNED_INT64_VEC3_NV = $8FF6; + GL_UNSIGNED_INT64_VEC4_NV = $8FF7; + GL_FLOAT16_NV = $8FF8; + GL_FLOAT16_VEC2_NV = $8FF9; + GL_FLOAT16_VEC3_NV = $8FFA; + GL_FLOAT16_VEC4_NV = $8FFB; + { reuse GL_PATCHES } + + // GL_NV_shader_buffer_store + GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010; + { reuse GL_READ_WRITE } + { reuse GL_WRITE_ONLY } + + // GL_NV_tessellation_program5 + GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8; + GL_TESS_CONTROL_PROGRAM_NV = $891E; + GL_TESS_EVALUATION_PROGRAM_NV = $891F; + GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74; + GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75; + + // GL_NV_vertex_attrib_integer_64bit + { reuse GL_INT64_NV } + { reuse GL_UNSIGNED_INT64_NV } + + // GL_NV_multisample_coverage + GL_COVERAGE_SAMPLES_NV = $80A9; + GL_COLOR_SAMPLES_NV = $8E20; + + // GL_NV_vdpau_interop + GL_SURFACE_STATE_NV = $86EB; + GL_SURFACE_REGISTERED_NV = $86FD; + GL_SURFACE_MAPPED_NV = $8700; + GL_WRITE_DISCARD_NV = $88BE; + + // GL_OML_interlace + GL_INTERLACE_OML = $8980; + GL_INTERLACE_READ_OML = $8981; + + // GL_OML_resample + GL_PACK_RESAMPLE_OML = $8984; + GL_UNPACK_RESAMPLE_OML = $8985; + GL_RESAMPLE_REPLICATE_OML = $8986; + GL_RESAMPLE_ZERO_FILL_OML = $8987; + GL_RESAMPLE_AVERAGE_OML = $8988; + GL_RESAMPLE_DECIMATE_OML = $8989; + + // GL_OML_subsample + GL_FORMAT_SUBSAMPLE_24_24_OML = $8982; + GL_FORMAT_SUBSAMPLE_244_244_OML = $8983; + + // GL_OVR_multiview + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = $9630; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = $9632; + + // GL_PGI_misc_hints + GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8; + GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD; + GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE; + GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202; + GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203; + GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204; + GL_ALWAYS_FAST_HINT_PGI = $1A20C; + GL_ALWAYS_SOFT_HINT_PGI = $1A20D; + GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E; + GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F; + GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210; + GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211; + GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216; + GL_STRICT_LIGHTING_HINT_PGI = $1A217; + GL_STRICT_SCISSOR_HINT_PGI = $1A218; + GL_FULL_STIPPLE_HINT_PGI = $1A219; + GL_CLIP_NEAR_HINT_PGI = $1A220; + GL_CLIP_FAR_HINT_PGI = $1A221; + GL_WIDE_LINE_HINT_PGI = $1A222; + GL_BACK_NORMALS_HINT_PGI = $1A223; + + // GL_PGI_vertex_hints + GL_VERTEX_DATA_HINT_PGI = $1A22A; + GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B; + GL_MATERIAL_SIDE_HINT_PGI = $1A22C; + GL_MAX_VERTEX_HINT_PGI = $1A22D; + GL_COLOR3_BIT_PGI = $00010000; + GL_COLOR4_BIT_PGI = $00020000; + GL_EDGEFLAG_BIT_PGI = $00040000; + GL_INDEX_BIT_PGI = $00080000; + GL_MAT_AMBIENT_BIT_PGI = $00100000; + GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000; + GL_MAT_DIFFUSE_BIT_PGI = $00400000; + GL_MAT_EMISSION_BIT_PGI = $00800000; + GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000; + GL_MAT_SHININESS_BIT_PGI = $02000000; + GL_MAT_SPECULAR_BIT_PGI = $04000000; + GL_NORMAL_BIT_PGI = $08000000; + GL_TEXCOORD1_BIT_PGI = $10000000; + GL_TEXCOORD2_BIT_PGI = $20000000; + GL_TEXCOORD3_BIT_PGI = $40000000; + GL_TEXCOORD4_BIT_PGI = $80000000; + GL_VERTEX23_BIT_PGI = $00000004; + GL_VERTEX4_BIT_PGI = $00000008; + + // GL_REND_screen_coordinates + GL_SCREEN_COORDINATES_REND = $8490; + GL_INVERTED_SCREEN_W_REND = $8491; + + // GL_S3_s3tc + GL_RGB_S3TC = $83A0; + GL_RGB4_S3TC = $83A1; + GL_RGBA_S3TC = $83A2; + GL_RGBA4_S3TC = $83A3; + + // GL_SGIS_detail_texture + GL_DETAIL_TEXTURE_2D_SGIS = $8095; + GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096; + GL_LINEAR_DETAIL_SGIS = $8097; + GL_LINEAR_DETAIL_ALPHA_SGIS = $8098; + GL_LINEAR_DETAIL_COLOR_SGIS = $8099; + GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A; + GL_DETAIL_TEXTURE_MODE_SGIS = $809B; + GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C; + + // GL_SGIS_fog_function + GL_FOG_FUNC_SGIS = $812A; + GL_FOG_FUNC_POINTS_SGIS = $812B; + GL_MAX_FOG_FUNC_POINTS_SGIS = $812C; + + // GL_SGIS_generate_mipmap + GL_GENERATE_MIPMAP_SGIS = $8191; + GL_GENERATE_MIPMAP_HINT_SGIS = $8192; + + // GL_SGIS_multisample + GL_MULTISAMPLE_SGIS = $809D; + GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E; + GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F; + GL_SAMPLE_MASK_SGIS = $80A0; + GL_1PASS_SGIS = $80A1; + GL_2PASS_0_SGIS = $80A2; + GL_2PASS_1_SGIS = $80A3; + GL_4PASS_0_SGIS = $80A4; + GL_4PASS_1_SGIS = $80A5; + GL_4PASS_2_SGIS = $80A6; + GL_4PASS_3_SGIS = $80A7; + GL_SAMPLE_BUFFERS_SGIS = $80A8; + GL_SAMPLES_SGIS = $80A9; + GL_SAMPLE_MASK_VALUE_SGIS = $80AA; + GL_SAMPLE_MASK_INVERT_SGIS = $80AB; + GL_SAMPLE_PATTERN_SGIS = $80AC; + + // GL_SGIS_pixel_texture + GL_PIXEL_TEXTURE_SGIS = $8353; + GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354; + GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355; + GL_PIXEL_GROUP_COLOR_SGIS = $8356; + + // GL_SGIS_point_line_texgen + GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0; + GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1; + GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2; + GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3; + GL_EYE_POINT_SGIS = $81F4; + GL_OBJECT_POINT_SGIS = $81F5; + GL_EYE_LINE_SGIS = $81F6; + GL_OBJECT_LINE_SGIS = $81F7; + + // GL_SGIS_point_parameters + GL_POINT_SIZE_MIN_SGIS = $8126; + GL_POINT_SIZE_MAX_SGIS = $8127; + GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128; + GL_DISTANCE_ATTENUATION_SGIS = $8129; + + // GL_SGIS_sharpen_texture + GL_LINEAR_SHARPEN_SGIS = $80AD; + GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE; + GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF; + GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0; + + // GL_SGIS_texture4D + GL_PACK_SKIP_VOLUMES_SGIS = $8130; + GL_PACK_IMAGE_DEPTH_SGIS = $8131; + GL_UNPACK_SKIP_VOLUMES_SGIS = $8132; + GL_UNPACK_IMAGE_DEPTH_SGIS = $8133; + GL_TEXTURE_4D_SGIS = $8134; + GL_PROXY_TEXTURE_4D_SGIS = $8135; + GL_TEXTURE_4DSIZE_SGIS = $8136; + GL_TEXTURE_WRAP_Q_SGIS = $8137; + GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138; + GL_TEXTURE_4D_BINDING_SGIS = $814F; + + // GL_SGIS_texture_color_mask + GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF; + + // GL_SGIS_texture_edge_clamp + GL_CLAMP_TO_EDGE_SGIS = $812F; + + // GL_SGIS_texture_filter4 + GL_FILTER4_SGIS = $8146; + GL_TEXTURE_FILTER4_SIZE_SGIS = $8147; + + // GL_SGIS_texture_lod + GL_TEXTURE_MIN_LOD_SGIS = $813A; + GL_TEXTURE_MAX_LOD_SGIS = $813B; + GL_TEXTURE_BASE_LEVEL_SGIS = $813C; + GL_TEXTURE_MAX_LEVEL_SGIS = $813D; + + // GL_SGIS_texture_select + GL_DUAL_ALPHA4_SGIS = $8110; + GL_DUAL_ALPHA8_SGIS = $8111; + GL_DUAL_ALPHA12_SGIS = $8112; + GL_DUAL_ALPHA16_SGIS = $8113; + GL_DUAL_LUMINANCE4_SGIS = $8114; + GL_DUAL_LUMINANCE8_SGIS = $8115; + GL_DUAL_LUMINANCE12_SGIS = $8116; + GL_DUAL_LUMINANCE16_SGIS = $8117; + GL_DUAL_INTENSITY4_SGIS = $8118; + GL_DUAL_INTENSITY8_SGIS = $8119; + GL_DUAL_INTENSITY12_SGIS = $811A; + GL_DUAL_INTENSITY16_SGIS = $811B; + GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C; + GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D; + GL_QUAD_ALPHA4_SGIS = $811E; + GL_QUAD_ALPHA8_SGIS = $811F; + GL_QUAD_LUMINANCE4_SGIS = $8120; + GL_QUAD_LUMINANCE8_SGIS = $8121; + GL_QUAD_INTENSITY4_SGIS = $8122; + GL_QUAD_INTENSITY8_SGIS = $8123; + GL_DUAL_TEXTURE_SELECT_SGIS = $8124; + GL_QUAD_TEXTURE_SELECT_SGIS = $8125; + + // GL_SGIX_async + GL_ASYNC_MARKER_SGIX = $8329; + + // GL_SGIX_async_histogram + GL_ASYNC_HISTOGRAM_SGIX = $832C; + GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D; + + // GL_SGIX_async_pixel + GL_ASYNC_TEX_IMAGE_SGIX = $835C; + GL_ASYNC_DRAW_PIXELS_SGIX = $835D; + GL_ASYNC_READ_PIXELS_SGIX = $835E; + GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F; + GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360; + GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361; + + // GL_SGIX_blend_alpha_minmax + GL_ALPHA_MIN_SGIX = $8320; + GL_ALPHA_MAX_SGIX = $8321; + + // GL_SGIX_calligraphic_fragment + GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183; + + // GL_SGIX_clipmap + GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170; + GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171; + GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172; + GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173; + GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174; + GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175; + GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176; + GL_MAX_CLIPMAP_DEPTH_SGIX = $8177; + GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178; + GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D; + GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E; + GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F; + + // GL_SGIX_convolution_accuracy + GL_CONVOLUTION_HINT_SGIX = $8316; + + // GL_SGIX_depth_texture + GL_DEPTH_COMPONENT16_SGIX = $81A5; + GL_DEPTH_COMPONENT24_SGIX = $81A6; + GL_DEPTH_COMPONENT32_SGIX = $81A7; + + // GL_SGIX_fog_offset + GL_FOG_OFFSET_SGIX = $8198; + GL_FOG_OFFSET_VALUE_SGIX = $8199; + + // GL_SGIX_fog_scale + GL_FOG_SCALE_SGIX = $81FC; + GL_FOG_SCALE_VALUE_SGIX = $81FD; + + // GL_SGIX_fragment_lighting + GL_FRAGMENT_LIGHTING_SGIX = $8400; + GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401; + GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402; + GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403; + GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404; + GL_MAX_ACTIVE_LIGHTS_SGIX = $8405; + GL_CURRENT_RASTER_NORMAL_SGIX = $8406; + GL_LIGHT_ENV_MODE_SGIX = $8407; + GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408; + GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409; + GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A; + GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B; + GL_FRAGMENT_LIGHT0_SGIX = $840C; + GL_FRAGMENT_LIGHT1_SGIX = $840D; + GL_FRAGMENT_LIGHT2_SGIX = $840E; + GL_FRAGMENT_LIGHT3_SGIX = $840F; + GL_FRAGMENT_LIGHT4_SGIX = $8410; + GL_FRAGMENT_LIGHT5_SGIX = $8411; + GL_FRAGMENT_LIGHT6_SGIX = $8412; + GL_FRAGMENT_LIGHT7_SGIX = $8413; + + // GL_SGIX_framezoom + GL_FRAMEZOOM_SGIX = $818B; + GL_FRAMEZOOM_FACTOR_SGIX = $818C; + GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D; + + // GL_SGIX_impact_pixel_texture + GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184; + GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185; + GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186; + GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187; + GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188; + GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189; + GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A; + + // GL_SGIX_instruments + GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180; + GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181; + + // GL_SGIX_interlace + GL_INTERLACE_SGIX = $8094; + + // GL_SGIX_ir_instrument1 + GL_IR_INSTRUMENT1_SGIX = $817F; + + // GL_SGIX_list_priority + GL_LIST_PRIORITY_SGIX = $8182; + + // GL_SGIX_pixel_texture + GL_PIXEL_TEX_GEN_SGIX = $8139; + GL_PIXEL_TEX_GEN_MODE_SGIX = $832B; + + // GL_SGIX_pixel_tiles + GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E; + GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F; + GL_PIXEL_TILE_WIDTH_SGIX = $8140; + GL_PIXEL_TILE_HEIGHT_SGIX = $8141; + GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142; + GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143; + GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144; + GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145; + + // GL_SGIX_polynomial_ffd + GL_GEOMETRY_DEFORMATION_SGIX = $8194; + GL_TEXTURE_DEFORMATION_SGIX = $8195; + GL_DEFORMATIONS_MASK_SGIX = $8196; + GL_MAX_DEFORMATION_ORDER_SGIX = $8197; + + // GL_SGIX_reference_plane + GL_REFERENCE_PLANE_SGIX = $817D; + GL_REFERENCE_PLANE_EQUATION_SGIX = $817E; + + // GL_SGIX_resample + GL_PACK_RESAMPLE_SGIX = $842C; + GL_UNPACK_RESAMPLE_SGIX = $842D; + GL_RESAMPLE_REPLICATE_SGIX = $842E; + GL_RESAMPLE_ZERO_FILL_SGIX = $842F; + GL_RESAMPLE_DECIMATE_SGIX = $8430; + + // GL_SGIX_scalebias_hint + GL_SCALEBIAS_HINT_SGIX = $8322; + + // GL_SGIX_shadow + GL_TEXTURE_COMPARE_SGIX = $819A; + GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B; + GL_TEXTURE_LEQUAL_R_SGIX = $819C; + GL_TEXTURE_GEQUAL_R_SGIX = $819D; + + // GL_SGIX_shadow_ambient + GL_SHADOW_AMBIENT_SGIX = $80BF; + + // GL_SGIX_sprite + GL_SPRITE_SGIX = $8148; + GL_SPRITE_MODE_SGIX = $8149; + GL_SPRITE_AXIS_SGIX = $814A; + GL_SPRITE_TRANSLATION_SGIX = $814B; + GL_SPRITE_AXIAL_SGIX = $814C; + GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D; + GL_SPRITE_EYE_ALIGNED_SGIX = $814E; + + // GL_SGIX_subsample + GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0; + GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1; + GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2; + GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3; + GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4; + + // GL_SGIX_texture_add_env + GL_TEXTURE_ENV_BIAS_SGIX = $80BE; + + // GL_SGIX_texture_coordinate_clamp + GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369; + GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A; + GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B; + + // GL_SGIX_texture_lod_bias + GL_TEXTURE_LOD_BIAS_S_SGIX = $818E; + GL_TEXTURE_LOD_BIAS_T_SGIX = $818F; + GL_TEXTURE_LOD_BIAS_R_SGIX = $8190; + + // GL_SGIX_texture_multi_buffer + GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E; + + // GL_SGIX_texture_scale_bias + GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179; + GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A; + GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B; + GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C; + + // GL_SGIX_vertex_preclip + GL_VERTEX_PRECLIP_SGIX = $83EE; + GL_VERTEX_PRECLIP_HINT_SGIX = $83EF; + + // GL_SGIX_ycrcb + GL_YCRCB_422_SGIX = $81BB; + GL_YCRCB_444_SGIX = $81BC; + + // GL_SGIX_ycrcba + GL_YCRCB_SGIX = $8318; + GL_YCRCBA_SGIX = $8319; + + // GL_SGI_color_matrix + GL_COLOR_MATRIX_SGI = $80B1; + GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2; + GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3; + GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4; + GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5; + GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6; + GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7; + GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8; + GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9; + GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA; + GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB; + + // GL_SGI_color_table + GL_COLOR_TABLE_SGI = $80D0; + GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1; + GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2; + GL_PROXY_COLOR_TABLE_SGI = $80D3; + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4; + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5; + GL_COLOR_TABLE_SCALE_SGI = $80D6; + GL_COLOR_TABLE_BIAS_SGI = $80D7; + GL_COLOR_TABLE_FORMAT_SGI = $80D8; + GL_COLOR_TABLE_WIDTH_SGI = $80D9; + GL_COLOR_TABLE_RED_SIZE_SGI = $80DA; + GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB; + GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC; + GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD; + GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE; + GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF; + + // GL_SGI_depth_pass_instrument + GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310; + GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311; + GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312; + + // GL_SGI_texture_color_table + GL_TEXTURE_COLOR_TABLE_SGI = $80BC; + GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD; + + // GL_SUNX_constant_data + GL_UNPACK_CONSTANT_DATA_SUNX = $81D5; + GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6; + + // GL_SUN_convolution_border_modes + GL_WRAP_BORDER_SUN = $81D4; + + // GL_SUN_global_alpha + GL_GLOBAL_ALPHA_SUN = $81D9; + GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA; + + // GL_SUN_mesh_array + GL_QUAD_MESH_SUN = $8614; + GL_TRIANGLE_MESH_SUN = $8615; + + // GL_SUN_slice_accum + GL_SLICE_ACCUM_SUN = $85CC; + + // GL_SUN_triangle_list + GL_RESTART_SUN = $0001; + GL_REPLACE_MIDDLE_SUN = $0002; + GL_REPLACE_OLDEST_SUN = $0003; + GL_TRIANGLE_LIST_SUN = $81D7; + GL_REPLACEMENT_CODE_SUN = $81D8; + GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0; + GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1; + GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2; + GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3; + GL_R1UI_V3F_SUN = $85C4; + GL_R1UI_C4UB_V3F_SUN = $85C5; + GL_R1UI_C3F_V3F_SUN = $85C6; + GL_R1UI_N3F_V3F_SUN = $85C7; + GL_R1UI_C4F_N3F_V3F_SUN = $85C8; + GL_R1UI_T2F_V3F_SUN = $85C9; + GL_R1UI_T2F_N3F_V3F_SUN = $85CA; + GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB; + + // GL_WIN_phong_shading + GL_PHONG_WIN = $80EA; + GL_PHONG_HINT_WIN = $80EB; + + // GL_WIN_specular_fog + GL_FOG_SPECULAR_TEXTURE_WIN = $80EC; + + // GL_ARB_vertex_shader + GL_VERTEX_SHADER_ARB = $8B31; + GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A; + GL_MAX_VARYING_FLOATS_ARB = $8B4B; + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C; + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D; + GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89; + GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A; + + // GL_KHR_blend_equation_advanced + GL_MULTIPLY_KHR = $9294; + GL_SCREEN_KHR = $9295; + GL_OVERLAY_KHR = $9296; + GL_DARKEN_KHR = $9297; + GL_LIGHTEN_KHR = $9298; + GL_COLORDODGE_KHR = $9299; + GL_COLORBURN_KHR = $929A; + GL_HARDLIGHT_KHR = $929B; + GL_SOFTLIGHT_KHR = $929C; + GL_DIFFERENCE_KHR = $929E; + GL_EXCLUSION_KHR = $92A0; + GL_HSL_HUE_KHR = $92AD; + GL_HSL_SATURATION_KHR = $92AE; + GL_HSL_COLOR_KHR = $92AF; + GL_HSL_LUMINOSITY_KHR = $92B0; + + // GL_KHR_blend_equation_advanced_coherent + GL_BLEND_ADVANCED_COHERENT_KHR = $9285; + + // GL_KHR_robustness + GL_CONTEXT_ROBUST_ACCESS = $90F3; + + // GL_KHR_no_error + GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = $00000008; + + // GL_ARB_fragment_shader + GL_FRAGMENT_SHADER_ARB = $8B30; + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4 + GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4 + + // GL_ARB_occlusion_query + GL_SAMPLES_PASSED_ARB = $8914; + GL_QUERY_COUNTER_BITS_ARB = $8864; + GL_CURRENT_QUERY_ARB = $8865; + GL_QUERY_RESULT_ARB = $8866; + GL_QUERY_RESULT_AVAILABLE_ARB = $8867; + + // GL_ARB_pipeline_statistics_query + GL_VERTICES_SUBMITTED_ARB = $82EE; + GL_PRIMITIVES_SUBMITTED_ARB = $82EF; + GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0; + GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1; + GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2; + GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3; + GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4; + GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5; + GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6; + GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7; + + // GL_ARB_point_sprite + GL_POINT_SPRITE_ARB = $8861; + GL_COORD_REPLACE_ARB = $8862; + + // GL_ARB_shading_language_100 + GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4 + + // GL_ARB_shader_objects + GL_PROGRAM_OBJECT_ARB = $8B40; + + GL_OBJECT_TYPE_ARB = $8B4E; + GL_OBJECT_SUBTYPE_ARB = $8B4F; + GL_OBJECT_DELETE_STATUS_ARB = $8B80; + GL_OBJECT_COMPILE_STATUS_ARB = $8B81; + GL_OBJECT_LINK_STATUS_ARB = $8B82; + GL_OBJECT_VALIDATE_STATUS_ARB = $8B83; + GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84; + GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85; + GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86; + GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87; + GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88; + + GL_SHADER_OBJECT_ARB = $8B48; + + GL_FLOAT_VEC2_ARB = $8B50; + GL_FLOAT_VEC3_ARB = $8B51; + GL_FLOAT_VEC4_ARB = $8B52; + GL_INT_VEC2_ARB = $8B53; + GL_INT_VEC3_ARB = $8B54; + GL_INT_VEC4_ARB = $8B55; + GL_BOOL_ARB = $8B56; + GL_BOOL_VEC2_ARB = $8B57; + GL_BOOL_VEC3_ARB = $8B58; + GL_BOOL_VEC4_ARB = $8B59; + GL_FLOAT_MAT2_ARB = $8B5A; + GL_FLOAT_MAT3_ARB = $8B5B; + GL_FLOAT_MAT4_ARB = $8B5C; + GL_SAMPLER_1D_ARB = $8B5D; + GL_SAMPLER_2D_ARB = $8B5E; + GL_SAMPLER_3D_ARB = $8B5F; + GL_SAMPLER_CUBE_ARB = $8B60; + GL_SAMPLER_1D_SHADOW_ARB = $8B61; + GL_SAMPLER_2D_SHADOW_ARB = $8B62; + GL_SAMPLER_2D_RECT_ARB = $8B63; + GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64; + + // WGL_3DFX_multisample + WGL_SAMPLE_BUFFERS_3DFX = $2060; + WGL_SAMPLES_3DFX = $2061; + + // WGL_ARB_buffer_region + WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001; + WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002; + WGL_DEPTH_BUFFER_BIT_ARB = $00000004; + WGL_STENCIL_BUFFER_BIT_ARB = $00000008; + + // WGL_ARB_context_flush_control + WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097; + WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0; + WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098; + + // WGL_ARB_make_current_read + ERROR_INVALID_PIXEL_TYPE_ARB = $2043; + ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054; + + // WGL_ARB_multisample + WGL_SAMPLE_BUFFERS_ARB = $2041; + WGL_SAMPLES_ARB = $2042; + + // WGL_ARB_pbuffer + WGL_DRAW_TO_PBUFFER_ARB = $202D; + WGL_MAX_PBUFFER_PIXELS_ARB = $202E; + WGL_MAX_PBUFFER_WIDTH_ARB = $202F; + WGL_MAX_PBUFFER_HEIGHT_ARB = $2030; + WGL_PBUFFER_LARGEST_ARB = $2033; + WGL_PBUFFER_WIDTH_ARB = $2034; + WGL_PBUFFER_HEIGHT_ARB = $2035; + WGL_PBUFFER_LOST_ARB = $2036; + + // WGL_ARB_pixel_format + WGL_NUMBER_PIXEL_FORMATS_ARB = $2000; + WGL_DRAW_TO_WINDOW_ARB = $2001; + WGL_DRAW_TO_BITMAP_ARB = $2002; + WGL_ACCELERATION_ARB = $2003; + WGL_NEED_PALETTE_ARB = $2004; + WGL_NEED_SYSTEM_PALETTE_ARB = $2005; + WGL_SWAP_LAYER_BUFFERS_ARB = $2006; + WGL_SWAP_METHOD_ARB = $2007; + WGL_NUMBER_OVERLAYS_ARB = $2008; + WGL_NUMBER_UNDERLAYS_ARB = $2009; + WGL_TRANSPARENT_ARB = $200A; + WGL_TRANSPARENT_RED_VALUE_ARB = $2037; + WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038; + WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039; + WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A; + WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B; + WGL_SHARE_DEPTH_ARB = $200C; + WGL_SHARE_STENCIL_ARB = $200D; + WGL_SHARE_ACCUM_ARB = $200E; + WGL_SUPPORT_GDI_ARB = $200F; + WGL_SUPPORT_OPENGL_ARB = $2010; + WGL_DOUBLE_BUFFER_ARB = $2011; + WGL_STEREO_ARB = $2012; + WGL_PIXEL_TYPE_ARB = $2013; + WGL_COLOR_BITS_ARB = $2014; + WGL_RED_BITS_ARB = $2015; + WGL_RED_SHIFT_ARB = $2016; + WGL_GREEN_BITS_ARB = $2017; + WGL_GREEN_SHIFT_ARB = $2018; + WGL_BLUE_BITS_ARB = $2019; + WGL_BLUE_SHIFT_ARB = $201A; + WGL_ALPHA_BITS_ARB = $201B; + WGL_ALPHA_SHIFT_ARB = $201C; + WGL_ACCUM_BITS_ARB = $201D; + WGL_ACCUM_RED_BITS_ARB = $201E; + WGL_ACCUM_GREEN_BITS_ARB = $201F; + WGL_ACCUM_BLUE_BITS_ARB = $2020; + WGL_ACCUM_ALPHA_BITS_ARB = $2021; + WGL_DEPTH_BITS_ARB = $2022; + WGL_STENCIL_BITS_ARB = $2023; + WGL_AUX_BUFFERS_ARB = $2024; + WGL_NO_ACCELERATION_ARB = $2025; + WGL_GENERIC_ACCELERATION_ARB = $2026; + WGL_FULL_ACCELERATION_ARB = $2027; + WGL_SWAP_EXCHANGE_ARB = $2028; + WGL_SWAP_COPY_ARB = $2029; + WGL_SWAP_UNDEFINED_ARB = $202A; + WGL_TYPE_RGBA_ARB = $202B; + WGL_TYPE_COLORINDEX_ARB = $202C; + + // WGL_ARB_pixel_format_float + WGL_RGBA_FLOAT_MODE_ARB = $8820; + WGL_CLAMP_VERTEX_COLOR_ARB = $891A; + WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B; + WGL_CLAMP_READ_COLOR_ARB = $891C; + WGL_FIXED_ONLY_ARB = $891D; + + // WGL_ARB_render_texture + WGL_BIND_TO_TEXTURE_RGB_ARB = $2070; + WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071; + WGL_TEXTURE_FORMAT_ARB = $2072; + WGL_TEXTURE_TARGET_ARB = $2073; + WGL_MIPMAP_TEXTURE_ARB = $2074; + WGL_TEXTURE_RGB_ARB = $2075; + WGL_TEXTURE_RGBA_ARB = $2076; + WGL_NO_TEXTURE_ARB = $2077; + WGL_TEXTURE_CUBE_MAP_ARB = $2078; + WGL_TEXTURE_1D_ARB = $2079; + WGL_TEXTURE_2D_ARB = $207A; + WGL_MIPMAP_LEVEL_ARB = $207B; + WGL_CUBE_MAP_FACE_ARB = $207C; + WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D; + WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E; + WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F; + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080; + WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081; + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082; + WGL_FRONT_LEFT_ARB = $2083; + WGL_FRONT_RIGHT_ARB = $2084; + WGL_BACK_LEFT_ARB = $2085; + WGL_BACK_RIGHT_ARB = $2086; + WGL_AUX0_ARB = $2087; + WGL_AUX1_ARB = $2088; + WGL_AUX2_ARB = $2089; + WGL_AUX3_ARB = $208A; + WGL_AUX4_ARB = $208B; + WGL_AUX5_ARB = $208C; + WGL_AUX6_ARB = $208D; + WGL_AUX7_ARB = $208E; + WGL_AUX8_ARB = $208F; + WGL_AUX9_ARB = $2090; + + // WGL_ARB_robustness_application_isolation + WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008; + + // WGL_ARB_create_context + WGL_CONTEXT_DEBUG_BIT_ARB = $00000001; + WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002; + WGL_CONTEXT_MAJOR_VERSION_ARB = $2091; + WGL_CONTEXT_MINOR_VERSION_ARB = $2092; + WGL_CONTEXT_LAYER_PLANE_ARB = $2093; + WGL_CONTEXT_FLAGS_ARB = $2094; + ERROR_INVALID_VERSION_ARB = $2095; + + // WGL_ARB_create_context_profile + WGL_CONTEXT_PROFILE_MASK_ARB = $9126; + WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001; + WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002; + ERROR_INVALID_PROFILE_ARB = $2096; + + // WGL_ARB_framebuffer_sRGB + WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9; + + // WGL_ARB_create_context_robustness + WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004; + WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252; + WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256; + WGL_NO_RESET_NOTIFICATION_ARB = $8261; + + // WGL_ATI_pixel_format_float + WGL_TYPE_RGBA_FLOAT_ATI = $21A0; + GL_TYPE_RGBA_FLOAT_ATI = $8820; + GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835; + + // WGL_AMD_gpu_association + WGL_GPU_VENDOR_AMD = $1F00; + WGL_GPU_RENDERER_STRING_AMD = $1F01; + WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02; + WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2; + WGL_GPU_RAM_AMD = $21A3; + WGL_GPU_CLOCK_AMD = $21A4; + WGL_GPU_NUM_PIPES_AMD = $21A5; + WGL_GPU_NUM_SIMD_AMD = $21A6; + WGL_GPU_NUM_RB_AMD = $21A7; + WGL_GPU_NUM_SPI_AMD = $21A8; + + // WGL_EXT_depth_float + WGL_DEPTH_FLOAT_EXT = $2040; + + // WGL_EXT_make_current_read + ERROR_INVALID_PIXEL_TYPE_EXT = $2043; + + // WGL_EXT_multisample + WGL_SAMPLE_BUFFERS_EXT = $2041; + WGL_SAMPLES_EXT = $2042; + + // WGL_EXT_pbuffer + WGL_DRAW_TO_PBUFFER_EXT = $202D; + WGL_MAX_PBUFFER_PIXELS_EXT = $202E; + WGL_MAX_PBUFFER_WIDTH_EXT = $202F; + WGL_MAX_PBUFFER_HEIGHT_EXT = $2030; + WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031; + WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032; + WGL_PBUFFER_LARGEST_EXT = $2033; + WGL_PBUFFER_WIDTH_EXT = $2034; + WGL_PBUFFER_HEIGHT_EXT = $2035; + + // WGL_EXT_pixel_format + WGL_NUMBER_PIXEL_FORMATS_EXT = $2000; + WGL_DRAW_TO_WINDOW_EXT = $2001; + WGL_DRAW_TO_BITMAP_EXT = $2002; + WGL_ACCELERATION_EXT = $2003; + WGL_NEED_PALETTE_EXT = $2004; + WGL_NEED_SYSTEM_PALETTE_EXT = $2005; + WGL_SWAP_LAYER_BUFFERS_EXT = $2006; + WGL_SWAP_METHOD_EXT = $2007; + WGL_NUMBER_OVERLAYS_EXT = $2008; + WGL_NUMBER_UNDERLAYS_EXT = $2009; + WGL_TRANSPARENT_EXT = $200A; + WGL_TRANSPARENT_VALUE_EXT = $200B; + WGL_SHARE_DEPTH_EXT = $200C; + WGL_SHARE_STENCIL_EXT = $200D; + WGL_SHARE_ACCUM_EXT = $200E; + WGL_SUPPORT_GDI_EXT = $200F; + WGL_SUPPORT_OPENGL_EXT = $2010; + WGL_DOUBLE_BUFFER_EXT = $2011; + WGL_STEREO_EXT = $2012; + WGL_PIXEL_TYPE_EXT = $2013; + WGL_COLOR_BITS_EXT = $2014; + WGL_RED_BITS_EXT = $2015; + WGL_RED_SHIFT_EXT = $2016; + WGL_GREEN_BITS_EXT = $2017; + WGL_GREEN_SHIFT_EXT = $2018; + WGL_BLUE_BITS_EXT = $2019; + WGL_BLUE_SHIFT_EXT = $201A; + WGL_ALPHA_BITS_EXT = $201B; + WGL_ALPHA_SHIFT_EXT = $201C; + WGL_ACCUM_BITS_EXT = $201D; + WGL_ACCUM_RED_BITS_EXT = $201E; + WGL_ACCUM_GREEN_BITS_EXT = $201F; + WGL_ACCUM_BLUE_BITS_EXT = $2020; + WGL_ACCUM_ALPHA_BITS_EXT = $2021; + WGL_DEPTH_BITS_EXT = $2022; + WGL_STENCIL_BITS_EXT = $2023; + WGL_AUX_BUFFERS_EXT = $2024; + WGL_NO_ACCELERATION_EXT = $2025; + WGL_GENERIC_ACCELERATION_EXT = $2026; + WGL_FULL_ACCELERATION_EXT = $2027; + WGL_SWAP_EXCHANGE_EXT = $2028; + WGL_SWAP_COPY_EXT = $2029; + WGL_SWAP_UNDEFINED_EXT = $202A; + WGL_TYPE_RGBA_EXT = $202B; + WGL_TYPE_COLORINDEX_EXT = $202C; + + // WGL_I3D_digital_video_control + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050; + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051; + WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052; + WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053; + + // WGL_I3D_gamma + WGL_GAMMA_TABLE_SIZE_I3D = $204E; + WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F; + + // WGL_I3D_genlock + WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044; + WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045; + WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046; + WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047; + WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048; + WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049; + WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A; + WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B; + WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C; + + // WGL_I3D_image_buffer + WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001; + WGL_IMAGE_BUFFER_LOCK_I3D = $00000002; + + // WGL_NV_float_buffer + WGL_FLOAT_COMPONENTS_NV = $20B0; + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1; + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2; + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3; + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4; + WGL_TEXTURE_FLOAT_R_NV = $20B5; + WGL_TEXTURE_FLOAT_RG_NV = $20B6; + WGL_TEXTURE_FLOAT_RGB_NV = $20B7; + WGL_TEXTURE_FLOAT_RGBA_NV = $20B8; + + // WGL_NV_render_depth_texture + WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3; + WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4; + WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5; + WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6; + WGL_DEPTH_COMPONENT_NV = $20A7; + + // WGL_NV_render_texture_rectangle + WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0; + WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1; + WGL_TEXTURE_RECTANGLE_NV = $20A2; + + // WGL_NV_present_video + WGL_NUM_VIDEO_SLOTS_NV = $20F0; + + // WGL_NV_video_output + WGL_BIND_TO_VIDEO_RGB_NV = $20C0; + WGL_BIND_TO_VIDEO_RGBA_NV = $20C1; + WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2; + WGL_VIDEO_OUT_COLOR_NV = $20C3; + WGL_VIDEO_OUT_ALPHA_NV = $20C4; + WGL_VIDEO_OUT_DEPTH_NV = $20C5; + WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6; + WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7; + WGL_VIDEO_OUT_FRAME = $20C8; + WGL_VIDEO_OUT_FIELD_1 = $20C9; + WGL_VIDEO_OUT_FIELD_2 = $20CA; + WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB; + WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC; + + // WGL_NV_gpu_affinity + WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0; + WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1; + + // WGL_NV_video_capture + WGL_UNIQUE_ID_NV = $20CE; + WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF; + + // WGL_NV_multisample_coverage + WGL_COVERAGE_SAMPLES_NV = $2042; + WGL_COLOR_SAMPLES_NV = $20B9; + + // WGL_EXT_create_context_es2_profile + WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004; + + // WGL_NV_DX_interop + WGL_ACCESS_READ_ONLY_NV = $00000000; + WGL_ACCESS_READ_WRITE_NV = $00000001; + WGL_ACCESS_WRITE_DISCARD_NV = $00000002; + + // WIN_draw_range_elements + GL_MAX_ELEMENTS_VERTICES_WIN = $80E8; + GL_MAX_ELEMENTS_INDICES_WIN = $80E9; + + // GLX 1.1 and later: + GLX_VENDOR = 1; + GLX_VERSION = 2; + GLX_EXTENSIONS = 3; + + GLX_USE_GL = 1; + GLX_BUFFER_SIZE = 2; + GLX_LEVEL = 3; + GLX_RGBA = 4; + GLX_DOUBLEBUFFER = 5; + GLX_STEREO = 6; + GLX_AUX_BUFFERS = 7; + GLX_RED_SIZE = 8; + GLX_GREEN_SIZE = 9; + GLX_BLUE_SIZE = 10; + GLX_ALPHA_SIZE = 11; + GLX_DEPTH_SIZE = 12; + GLX_STENCIL_SIZE = 13; + GLX_ACCUM_RED_SIZE = 14; + GLX_ACCUM_GREEN_SIZE = 15; + GLX_ACCUM_BLUE_SIZE = 16; + GLX_ACCUM_ALPHA_SIZE = 17; + + // GLX_VERSION_1_3 + GLX_WINDOW_BIT = $00000001; + GLX_PIXMAP_BIT = $00000002; + GLX_PBUFFER_BIT = $00000004; + GLX_RGBA_BIT = $00000001; + GLX_COLOR_INDEX_BIT = $00000002; + GLX_PBUFFER_CLOBBER_MASK = $08000000; + GLX_FRONT_LEFT_BUFFER_BIT = $00000001; + GLX_FRONT_RIGHT_BUFFER_BIT = $00000002; + GLX_BACK_LEFT_BUFFER_BIT = $00000004; + GLX_BACK_RIGHT_BUFFER_BIT = $00000008; + GLX_AUX_BUFFERS_BIT = $00000010; + GLX_DEPTH_BUFFER_BIT = $00000020; + GLX_STENCIL_BUFFER_BIT = $00000040; + GLX_ACCUM_BUFFER_BIT = $00000080; + GLX_CONFIG_CAVEAT = $20; + GLX_X_VISUAL_TYPE = $22; + GLX_TRANSPARENT_TYPE = $23; + GLX_TRANSPARENT_INDEX_VALUE = $24; + GLX_TRANSPARENT_RED_VALUE = $25; + GLX_TRANSPARENT_GREEN_VALUE = $26; + GLX_TRANSPARENT_BLUE_VALUE = $27; + GLX_TRANSPARENT_ALPHA_VALUE = $28; + GLX_DONT_CARE = $FFFFFFFF; + GLX_NONE = $8000; + GLX_SLOW_CONFIG = $8001; + GLX_TRUE_COLOR = $8002; + GLX_DIRECT_COLOR = $8003; + GLX_PSEUDO_COLOR = $8004; + GLX_STATIC_COLOR = $8005; + GLX_GRAY_SCALE = $8006; + GLX_STATIC_GRAY = $8007; + GLX_TRANSPARENT_RGB = $8008; + GLX_TRANSPARENT_INDEX = $8009; + GLX_VISUAL_ID = $800B; + GLX_SCREEN = $800C; + GLX_NON_CONFORMANT_CONFIG = $800D; + GLX_DRAWABLE_TYPE = $8010; + GLX_RENDER_TYPE = $8011; + GLX_X_RENDERABLE = $8012; + GLX_FBCONFIG_ID = $8013; + GLX_RGBA_TYPE = $8014; + GLX_COLOR_INDEX_TYPE = $8015; + GLX_MAX_PBUFFER_WIDTH = $8016; + GLX_MAX_PBUFFER_HEIGHT = $8017; + GLX_MAX_PBUFFER_PIXELS = $8018; + GLX_PRESERVED_CONTENTS = $801B; + GLX_LARGEST_PBUFFER = $801C; + GLX_WIDTH = $801D; + GLX_HEIGHT = $801E; + GLX_EVENT_MASK = $801F; + GLX_DAMAGED = $8020; + GLX_SAVED = $8021; + GLX_WINDOW = $8022; + GLX_PBUFFER = $8023; + GLX_PBUFFER_HEIGHT = $8040; + GLX_PBUFFER_WIDTH = $8041; + + // GLX_VERSION_1_4 + GLX_SAMPLE_BUFFERS = 100000; + GLX_SAMPLES = 100001; + + // GLX_ARB_multisample + GLX_SAMPLE_BUFFERS_ARB = 100000; + GLX_SAMPLES_ARB = 100001; + + // GLX_ARB_robustness_application_isolation + GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008; + + // GLX_ARB_fbconfig_float + GLX_RGBA_FLOAT_TYPE_ARB = $20B9; + GLX_RGBA_FLOAT_BIT_ARB = $00000004; + + // GLX_ARB_context_flush_control + GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097; + GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0; + GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098; + + // GLX_ARB_create_context + GLX_CONTEXT_DEBUG_BIT_ARB = $00000001; + GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002; + GLX_CONTEXT_MAJOR_VERSION_ARB = $2091; + GLX_CONTEXT_MINOR_VERSION_ARB = $2092; + GLX_CONTEXT_FLAGS_ARB = $2094; + + // GLX_ARB_create_context_profile + GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001; + GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002; + GLX_CONTEXT_PROFILE_MASK_ARB = $9126; + + // GLX_ARB_vertex_buffer_object + GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095; + + // GLX_ARB_framebuffer_sRGB + GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2; + + // GLX_ARB_create_context_robustness + GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004; + GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252; + GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256; + GLX_NO_RESET_NOTIFICATION_ARB = $8261; + + // GLX_EXT_visual_info + GLX_X_VISUAL_TYPE_EXT = $22; + GLX_TRANSPARENT_TYPE_EXT = $23; + GLX_TRANSPARENT_INDEX_VALUE_EXT = $24; + GLX_TRANSPARENT_RED_VALUE_EXT = $25; + GLX_TRANSPARENT_GREEN_VALUE_EXT = $26; + GLX_TRANSPARENT_BLUE_VALUE_EXT = $27; + GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28; + GLX_NONE_EXT = $8000; + GLX_TRUE_COLOR_EXT = $8002; + GLX_DIRECT_COLOR_EXT = $8003; + GLX_PSEUDO_COLOR_EXT = $8004; + GLX_STATIC_COLOR_EXT = $8005; + GLX_GRAY_SCALE_EXT = $8006; + GLX_STATIC_GRAY_EXT = $8007; + GLX_TRANSPARENT_RGB_EXT = $8008; + GLX_TRANSPARENT_INDEX_EXT = $8009; + + // GLX_EXT_visual_rating + GLX_VISUAL_CAVEAT_EXT = $20; + GLX_SLOW_VISUAL_EXT = $8001; + GLX_NON_CONFORMANT_VISUAL_EXT = $800D; + (* reuse GLX_NONE_EXT *) + + // GLX_EXT_import_context + GLX_SHARE_CONTEXT_EXT = $800A; + GLX_VISUAL_ID_EXT = $800B; + GLX_SCREEN_EXT = $800C; + + // GLX_EXT_fbconfig_packed_float +// GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1; +// GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008; + + // GLX_EXT_framebuffer_sRGB +// GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2; + + // GLX_EXT_texture_from_pixmap + GLX_TEXTURE_1D_BIT_EXT = $00000001; + GLX_TEXTURE_2D_BIT_EXT = $00000002; + GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004; + GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0; + GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1; + GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2; + GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3; + GLX_Y_INVERTED_EXT = $20D4; + GLX_TEXTURE_FORMAT_EXT = $20D5; + GLX_TEXTURE_TARGET_EXT = $20D6; + GLX_MIPMAP_TEXTURE_EXT = $20D7; + GLX_TEXTURE_FORMAT_NONE_EXT = $20D8; + GLX_TEXTURE_FORMAT_RGB_EXT = $20D9; + GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA; + GLX_TEXTURE_1D_EXT = $20DB; + GLX_TEXTURE_2D_EXT = $20DC; + GLX_TEXTURE_RECTANGLE_EXT = $20DD; + GLX_FRONT_LEFT_EXT = $20DE; + GLX_FRONT_RIGHT_EXT = $20DF; + GLX_BACK_LEFT_EXT = $20E0; + GLX_BACK_RIGHT_EXT = $20E1; + GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT; + GLX_BACK_EXT = GLX_BACK_LEFT_EXT; + GLX_AUX0_EXT = $20E2; + GLX_AUX1_EXT = $20E3; + GLX_AUX2_EXT = $20E4; + GLX_AUX3_EXT = $20E5; + GLX_AUX4_EXT = $20E6; + GLX_AUX5_EXT = $20E7; + GLX_AUX6_EXT = $20E8; + GLX_AUX7_EXT = $20E9; + GLX_AUX8_EXT = $20EA; + GLX_AUX9_EXT = $20EB; + + // GLX_EXT_swap_control + GLX_SWAP_INTERVAL_EXT = $20F1; + GLX_MAX_SWAP_INTERVAL_EXT = $20F2; + + // GLX_EXT_create_context_es2_profile + GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004; + + // GL_EXT_Late_Swaps + GLX_LATE_SWAPS_TEAR_EXT = $20F3; + + // GLU + GLU_INVALID_ENUM = 100900; + GLU_INVALID_VALUE = 100901; + GLU_OUT_OF_MEMORY = 100902; + GLU_INCOMPATIBLE_GL_VERSION = 100903; + GLU_VERSION = 100800; + GLU_EXTENSIONS = 100801; + GLU_TRUE: ByteBool = True; + GLU_FALSE: ByteBool = False; + GLU_SMOOTH = 100000; + GLU_FLAT = 100001; + GLU_NONE = 100002; + GLU_POINT = 100010; + GLU_LINE = 100011; + GLU_FILL = 100012; + GLU_SILHOUETTE = 100013; + GLU_OUTSIDE = 100020; + GLU_INSIDE = 100021; + GLU_TESS_MAX_COORD = 1.0E150; + GLU_TESS_WINDING_RULE = 100140; + GLU_TESS_BOUNDARY_ONLY = 100141; + GLU_TESS_TOLERANCE = 100142; + GLU_TESS_WINDING_ODD = 100130; + GLU_TESS_WINDING_NONZERO = 100131; + GLU_TESS_WINDING_POSITIVE = 100132; + GLU_TESS_WINDING_NEGATIVE = 100133; + GLU_TESS_WINDING_ABS_GEQ_TWO = 100134; + GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc + GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc + GLU_TESS_END = 100102; // TGLUTessEndProc + GLU_TESS_ERROR = 100103; // TGLUTessErrorProc + GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc + GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc + GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc + GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc + GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc + GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc + GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc + GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc + GLU_TESS_ERROR1 = 100151; + GLU_TESS_ERROR2 = 100152; + GLU_TESS_ERROR3 = 100153; + GLU_TESS_ERROR4 = 100154; + GLU_TESS_ERROR5 = 100155; + GLU_TESS_ERROR6 = 100156; + GLU_TESS_ERROR7 = 100157; + GLU_TESS_ERROR8 = 100158; + GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1; + GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2; + GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3; + GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4; + GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5; + GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6; + GLU_AUTO_LOAD_MATRIX = 100200; + GLU_CULLING = 100201; + GLU_SAMPLING_TOLERANCE = 100203; + GLU_DISPLAY_MODE = 100204; + GLU_PARAMETRIC_TOLERANCE = 100202; + GLU_SAMPLING_METHOD = 100205; + GLU_U_STEP = 100206; + GLU_V_STEP = 100207; + GLU_PATH_LENGTH = 100215; + GLU_PARAMETRIC_ERROR = 100216; + GLU_DOMAIN_DISTANCE = 100217; + GLU_MAP1_TRIM_2 = 100210; + GLU_MAP1_TRIM_3 = 100211; + GLU_OUTLINE_POLYGON = 100240; + GLU_OUTLINE_PATCH = 100241; + GLU_NURBS_ERROR1 = 100251; + GLU_NURBS_ERROR2 = 100252; + GLU_NURBS_ERROR3 = 100253; + GLU_NURBS_ERROR4 = 100254; + GLU_NURBS_ERROR5 = 100255; + GLU_NURBS_ERROR6 = 100256; + GLU_NURBS_ERROR7 = 100257; + GLU_NURBS_ERROR8 = 100258; + GLU_NURBS_ERROR9 = 100259; + GLU_NURBS_ERROR10 = 100260; + GLU_NURBS_ERROR11 = 100261; + GLU_NURBS_ERROR12 = 100262; + GLU_NURBS_ERROR13 = 100263; + GLU_NURBS_ERROR14 = 100264; + GLU_NURBS_ERROR15 = 100265; + GLU_NURBS_ERROR16 = 100266; + GLU_NURBS_ERROR17 = 100267; + GLU_NURBS_ERROR18 = 100268; + GLU_NURBS_ERROR19 = 100269; + GLU_NURBS_ERROR20 = 100270; + GLU_NURBS_ERROR21 = 100271; + GLU_NURBS_ERROR22 = 100272; + GLU_NURBS_ERROR23 = 100273; + GLU_NURBS_ERROR24 = 100274; + GLU_NURBS_ERROR25 = 100275; + GLU_NURBS_ERROR26 = 100276; + GLU_NURBS_ERROR27 = 100277; + GLU_NURBS_ERROR28 = 100278; + GLU_NURBS_ERROR29 = 100279; + GLU_NURBS_ERROR30 = 100280; + GLU_NURBS_ERROR31 = 100281; + GLU_NURBS_ERROR32 = 100282; + GLU_NURBS_ERROR33 = 100283; + GLU_NURBS_ERROR34 = 100284; + GLU_NURBS_ERROR35 = 100285; + GLU_NURBS_ERROR36 = 100286; + GLU_NURBS_ERROR37 = 100287; + GLU_CW = 100120; + GLU_CCW = 100121; + GLU_INTERIOR = 100122; + GLU_EXTERIOR = 100123; + GLU_UNKNOWN = 100124; + GLU_BEGIN = GLU_TESS_BEGIN; + GLU_VERTEX = GLU_TESS_VERTEX; + GLU_END = GLU_TESS_END; + GLU_ERROR = GLU_TESS_ERROR; + GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG; + +type + // GL_VERSION_1_0 + TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_1_1 + TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + +{$ifdef DGL_DEPRECATED} + TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF} + TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + + TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +{$endif} + + // GL_VERSION_1_2 + TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +{$ifdef DGL_DEPRECATED} + TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +{$endif} + + // GL_VERSION_1_3 + TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +{$ifdef DGL_DEPRECATED} + TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +{$endif} + + // GL_VERSION_1_4 + TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +{$ifdef DGL_DEPRECATED} + TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +{$endif} + + // GL_VERSION_1_5 + TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_2_0 + TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_2_1 + TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_3_0 + { OpenGL 3.0 also reuses entry points from these extensions: } + { ARB_framebuffer_object } + { ARB_map_buffer_range } + { ARB_vertex_array_object } + TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_2_1 + TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_3_1 + { OpenGL 3.1 also reuses entry points from these extensions: } + { ARB_copy_buffer } + { ARB_uniform_buffer_object } + TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_3_2 + { OpenGL 3.2 also reuses entry points from these extensions: } + { ARB_draw_elements_base_vertex } + { ARB_provoking_vertex } + { ARB_sync } + { ARB_texture_multisample } + TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +// TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_3_3 + { OpenGL 3.3 also reuses entry points from these extensions: } + { ARB_blend_func_extended } + { ARB_sampler_objects } + { ARB_explicit_attrib_location, but it has none } + { ARB_occlusion_query2 (no entry points) } + { ARB_shader_bit_encoding (no entry points) } + { ARB_texture_rgb10_a2ui (no entry points) } + { ARB_texture_swizzle (no entry points) } + { ARB_timer_query } + { ARB_vertex_type_2_10_10_10_rev } + TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_4_0 + { OpenGL 4.0 also reuses entry points from these extensions: } + { ARB_texture_query_lod (no entry points) } + { ARB_draw_indirect } + { ARB_gpu_shader5 (no entry points) } + { ARB_gpu_shader_fp64 } + { ARB_shader_subroutine } + { ARB_tessellation_shader } + { ARB_texture_buffer_object_rgb32 (no entry points) } + { ARB_texture_cube_map_array (no entry points) } + { ARB_texture_gather (no entry points) } + { ARB_transform_feedback2 } + { ARB_transform_feedback3 } + TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_VERSION_4_1 + { OpenGL 4.1 also reuses entry points from these extensions: } + { ARB_ES2_compatibility } + { ARB_get_program_binary } + { ARB_separate_shader_objects } + { ARB_shader_precision (no entry points) } + { ARB_vertex_attrib_64bit } + { ARB_viewport_array } + + // GL_3DFX_tbuffer + TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_APPLE_element_array + TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_APPLE_fence + TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_APPLE_vertex_array_object + TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_APPLE_vertex_array_range + TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_APPLE_texture_range + TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_APPLE_vertex_program_evaluators + TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_APPLE_object_purgeable + TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_matrix_palette + TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_multisample + TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_multitexture + TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_point_parameters + TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_texture_compression + TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_transpose_matrix + TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_vertex_blend + TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_vertex_buffer_object + TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_vertex_program + TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_window_pos + TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_draw_buffers + TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_color_buffer_float + TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_vertex_shader + TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_shader_objects + TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_Occlusion_Query + TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_draw_instanced + TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_framebuffer_object + TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_geometry_shader4 + TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_instanced_arrays + TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_map_buffer_range + TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_parallel_shader_compile + TglMaxShaderCompilerThreadsARB = procedure(count : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_texture_buffer_object + TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_vertex_array_object + TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_uniform_buffer_object + TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_copy_buffer + TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_draw_elements_base_vertex + TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_provoking_vertex + TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_sync + TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_texture_multisample + TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_draw_buffers_blend + TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_sample_shading + TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_sample_locations + TglFramebufferSampleLocationsfvARB = procedure(target : GLenum; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferSampleLocationsfvARB = procedure(framebuffer : GLuint; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvaluateDepthValuesARB = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_shading_language_include + TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_blend_func_extended + TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_sampler_objects + TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_timer_query + TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_vertex_type_2_10_10_10_rev + TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_draw_indirect + TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_gpu_shader_fp64 + TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_gpu_shader_int64 + TglUniform1i64ARB = procedure(location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2i64ARB = procedure(location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1ui64ARB = procedure(location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformi64vARB = procedure(program_ : GLuint; location : GLint; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformui64vARB = procedure(program_ : GLuint; location : GLint; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformi64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformui64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_shader_subroutine + TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_tessellation_shader + TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_transform_feedback2 + TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_transform_feedback3 + TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_ES2_compatibility + TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_get_program_binary + TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_separate_shader_objects + TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_vertex_attrib_64bit + TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_viewport_array + TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL 4.2 + + // GL_ARB_base_instance + TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_transform_feedback_instanced + TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_internalformat_query + TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_shader_atomic_counters + TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + /// GL_ARB_shader_image_load_store + TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_texture_storage + TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + + // GL 4.3 + + // GL_KHR_debug + TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_clear_buffer_object + TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_compute_shader + TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_copy_image + TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_debug_group + // ARB_debug_group reuses entry points from KHR_debug + + // GL_ARB_debug_label + // ARB_debug_label reuses entry points from KHR_debug + + // GL_ARB_debug_output2 + + // GL_ARB_ES3_2_compatibility + TglPrimitiveBoundingBoxARB = procedure(minX : GLfloat; minY : GLfloat; minZ : GLfloat; minW : GLfloat; maxX : GLfloat; maxY : GLfloat; maxZ : GLfloat; maxW : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_ES3_compatibility + + // GL_ARB_explicit_uniform_location + + // GL_ARB_fragment_layer_viewport + + // GL_ARB_framebuffer_no_attachments + TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_internalformat_query2 + TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_invalidate_subdata + TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_multi_draw_indirect + TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_program_interface_query + TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_robust_buffer_access_behavior + + // GL_ARB_shader_image_size + + // GL_ARB_shader_storage_buffer_object + TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_stencil_texturing + + // GL_ARB_texture_buffer_range + TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_texture_query_levels + + // GL_ARB_texture_storage_multisample + TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL 4.4 + + TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL 4.5 + TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_sparse_buffer + TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_KHR_blend_equation_advanced + TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_texture_view + TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_vertex_attrib_binding + TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_robustness_isolation + + // + + // GL_ARB_cl_event + TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_debug_output + TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_robustness + TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_draw_buffers + TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_element_array + TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_envmap_bumpmap + TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_fragment_shader + TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_map_object_buffer + TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_pn_triangles + TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_separate_stencil + TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_vertex_array_object + TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_vertex_attrib_array_object + TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ATI_vertex_streams + TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_AMD_performance_monitor + TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_AMD_vertex_shader_tesselator + TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_AMD_draw_buffers_blend + TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_AMD_name_gen_delete + TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_AMD_debug_output + TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_blend_color + TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_blend_func_separate + TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_blend_minmax + TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_color_subtable + TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_compiled_vertex_array + TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_convolution + TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_coordinate_frame + TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_copy_texture + TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_cull_vertex + TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_draw_range_elements + TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_fog_coord + TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_framebuffer_object + TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_histogram + TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_index_func + TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_index_material + TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_light_texture + TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_multi_draw_arrays + TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_multisample + TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_paletted_texture + TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_pixel_transform + TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_point_parameters + TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_polygon_offset + TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_secondary_color + TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_stencil_two_side + TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_subtexture + TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_texture3D + TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_texture_object + TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_texture_perturb_normal + TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_vertex_array + TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_vertex_shader + TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_vertex_weighting + TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_stencil_clear_tag + TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_framebuffer_blit + TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_framebuffer_multisample + TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_timer_query + TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_gpu_program_parameters + TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_bindable_uniform + TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_draw_buffers2 + TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_draw_instanced + TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_geometry_shader4 + TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_gpu_shader4 + TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint; + + // GL_EXT_texture_array + TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_texture_buffer_object + TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_texture_integer + TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_HP_image_transform + TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_depth_bounds_test + TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_blend_equation_separate + TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_transform_feedback + TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_direct_state_access + TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_separate_shader_objects + TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_shader_image_load_store + TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_EXT_vertex_attrib_64bit + TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_IBM_multimode_draw_arrays + TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_IBM_vertex_array_lists + TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_INGR_blend_func_separate + TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_INTEL_framebuffer_CMAA + TglApplyFramebufferAttachmentCMAAINTEL = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_INTEL_parallel_arrays + TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_MESA_resize_buffers + TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_MESA_window_pos + TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_evaluators + TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_fence + TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_fragment_program + TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_half_float + TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_occlusion_query + TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_pixel_data_range + TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_point_sprite + TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_primitive_restart + TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_register_combiners + TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_register_combiners2 + TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_vertex_array_range + TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_vertex_program + TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_depth_buffer_float + TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_framebuffer_multisample_coverage + TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_geometry_program4 + TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_gpu_program4 + TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_parameter_buffer_object + TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_transform_feedback + TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_conditional_render + TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_conservative_raster + TglSubpixelPrecisionBiasNV = procedure(xbits : GLuint; ybits : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_conservative_raster_dilate + TglConservativeRasterParameterfNV = procedure(pname : GLenum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_present_video + TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} +// TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_explicit_multisample + TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_transform_feedback2 + TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_video_capture + TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_copy_image + TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_shader_buffer_load + TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_vertex_buffer_unified_memory + TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_gpu_program5 + TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_gpu_shader5 + TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_vertex_attrib_integer_64bit + TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_vdpau_interop + TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_texture_barrier + TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // (4.3) + // GL_NV_path_rendering + TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_AMD_pinned_memory + + // GL_AMD_stencil_operation_extended + TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_AMD_vertex_shader_viewport_index + + // GL_AMD_vertex_shader_layer + + // GL_NV_bindless_texture + TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_ARB_bindless_texture + + TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_NV_shader_atomic_float + + // GL_AMD_query_buffer_object + + // GL_OVR_multiview + TglFramebufferTextureMultiviewOVR = procedure(target : GLenum; attachment : GLenum; texture : GLuint; level : GLint; baseViewIndex : GLint; numViews : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_PGI_misc_hints + TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_detail_texture + TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_fog_function + TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_multisample + TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_pixel_texture + TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_point_parameters + TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_sharpen_texture + TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_texture4D + TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_texture_color_mask + TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIS_texture_filter4 + TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_async + TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_flush_raster + TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_fragment_lighting + TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_framezoom + TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_igloo_interface + TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_instruments + TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_list_priority + TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_pixel_texture + TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_polynomial_ffd + TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_reference_plane + TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_sprite + TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGIX_tag_sample_buffer + TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SGI_color_table + TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SUNX_constant_data + TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SUN_global_alpha + TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SUN_mesh_array + TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SUN_triangle_list + TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // GL_SUN_vertex + TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + + // window support functions +{$IFDEF DGL_WIN} + TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall; + TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall; + TwglCreateContext = function(DC: HDC): HGLRC; stdcall; + TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall; + TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall; + TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall; + TwglGetCurrentContext = function: HGLRC; stdcall; + TwglGetCurrentDC = function: HDC; stdcall; + TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall; + TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall; + TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall; + TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall; + TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall; + TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall; + TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall; + TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall; + TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall; + TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall; + + TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall; + TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall; + TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall; + + + // WGL_ARB_buffer_region + TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall; + TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall; + TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall; + TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall; + + // WGL_ARB_extensions_string + TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall; + + // WGL_ARB_make_current_read + TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall; + TwglGetCurrentReadDCARB = function(): HDC; stdcall; + + // WGL_ARB_pbuffer + TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall; + TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall; + TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall; + TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall; + TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall; + + // WGL_ARB_pixel_format + TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall; + TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall; + TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall; + + // WGL_ARB_color_buffer_float + TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall; + + // WGL_ARB_render_texture + TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall; + TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall; + TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall; + + // WGL_ARB_create_context + TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall; + + // WGL_AMD_gpu_association + TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall; + TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall; + TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall; + TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall; + TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall; + TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall; + TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall; + TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall; + TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall; + + // WGL_EXT_display_color_table + TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall; + TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall; + TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall; + TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall; + + // WGL_EXT_extensions_string + TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall; + + // WGL_EXT_make_current_read + TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall; + TwglGetCurrentReadDCEXT = function(): HDC; stdcall; + + // WGL_EXT_pbuffer + TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall; + TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall; + TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall; + TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall; + TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall; + + // WGL_EXT_pixel_format + TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall; + TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall; + TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall; + + // WGL_EXT_swap_control + TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall; + TwglGetSwapIntervalEXT = function(): GLint; stdcall; + + // WGL_I3D_digital_video_control + TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall; + TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall; + + // WGL_I3D_gamma + TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall; + TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall; + TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall; + TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall; + + // WGL_I3D_genlock + TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall; + TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall; + TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall; + TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall; + TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall; + TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall; + TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall; + TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall; + TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall; + TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall; + TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall; + TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall; + + // WGL_I3D_image_buffer + TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall; + TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall; + TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall; + TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall; + + // WGL_I3D_swap_frame_lock + TwglEnableFrameLockI3D = function(): Boolean; stdcall; + TwglDisableFrameLockI3D = function(): Boolean; stdcall; + TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall; + TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall; + + // WGL_I3D_swap_frame_usage + TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall; + TwglBeginFrameTrackingI3D = function(): Boolean; stdcall; + TwglEndFrameTrackingI3D = function(): Boolean; stdcall; + TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall; + + // WGL_NV_vertex_array_range + TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall; + TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall; + + // WGL_NV_present_video + TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall; + TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall; + TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall; + + // WGL_NV_video_output + TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall; + TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall; + TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall; + TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall; + TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall; + TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall; + + // WGL_NV_swap_group + TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall; + TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall; + TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall; + TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall; + TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall; + TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall; + + // WGL_NV_gpu_affinity + TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall; + TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall; + TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall; + TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall; + TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall; + + // WGL_NV_video_capture + TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall; + TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall; + TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall; + TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall; + TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall; + + // WGL_NV_copy_image + TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall; + + // WGL_NV_DX_interop + TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall; + TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall; + TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall; + TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall; + TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall; + TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall; + TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall; + TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall; + + // WGL_OML_sync_control + TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall; + TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall; + TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall; + TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall; + TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall; + TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall; + + // WGL_3DL_stereo_control + TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall; + + // WIN_draw_range_elements + TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall; + + // WIN_swap_hint + TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall; +{$ENDIF} + +{$IFDEF DGL_LINUX} + TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl; + TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl; + TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl; + TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl; + TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl; + TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl; + TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl; + TglXGetCurrentContext = function: GLXContext cdecl; + TglXGetCurrentDrawable = function: GLXDrawable cdecl; + TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl; + TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl; + TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl; + TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl; + TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl; + TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl; + TglXWaitGL = procedure; cdecl; + TglXWaitX = procedure; cdecl; + + TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl; + TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl; + TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl; + + // GLX_VERSION_1_3 + TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl; + TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl; + TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl; + TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl; + TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl; + TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl; + TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl; + + TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl; + TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl; + TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl; + TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl; + TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl; + TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl; + TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl; + TglXGetCurreentDisplay = function: PDisplay; + + TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl; + TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl; + TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl; + + // GLX_VERSION_1_4 + TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl; + + // GLX_ARB_get_proc_address + TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl; + + // GLX_ARB_create_context + TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl; + + // GLX_EXT_import_context + TglXGetCurrentDisplayEXT = function: PDisplay; cdecl; + TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl; + TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl; + TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl; + TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl; + + // GLX_EXT_texture_from_pixmap + TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl; + TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl; + + TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl; +{$ENDIF} + + // GL utility functions and procedures + TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} + +var + // GL_VERSION_1_0 + glCullFace: TglCullFace; + glFrontFace: TglFrontFace; + glHint: TglHint; + glLineWidth: TglLineWidth; + glPointSize: TglPointSize; + glPolygonMode: TglPolygonMode; + glScissor: TglScissor; + glTexParameterf: TglTexParameterf; + glTexParameterfv: TglTexParameterfv; + glTexParameteri: TglTexParameteri; + glTexParameteriv: TglTexParameteriv; + glTexImage1D: TglTexImage1D; + glTexImage2D: TglTexImage2D; + glDrawBuffer: TglDrawBuffer; + glClear: TglClear; + glClearColor: TglClearColor; + glClearStencil: TglClearStencil; + glClearDepth: TglClearDepth; + glStencilMask: TglStencilMask; + glColorMask: TglColorMask; + glDepthMask: TglDepthMask; + glDisable: TglDisable; + glEnable: TglEnable; + glFinish: TglFinish; + glFlush: TglFlush; + glBlendFunc: TglBlendFunc; + glLogicOp: TglLogicOp; + glStencilFunc: TglStencilFunc; + glStencilOp: TglStencilOp; + glDepthFunc: TglDepthFunc; + glPixelStoref: TglPixelStoref; + glPixelStorei: TglPixelStorei; + glReadBuffer: TglReadBuffer; + glReadPixels: TglReadPixels; + glGetBooleanv: TglGetBooleanv; + glGetDoublev: TglGetDoublev; + glGetError: TglGetError; + glGetFloatv: TglGetFloatv; + glGetIntegerv: TglGetIntegerv; + glGetString: TglGetString; + glGetTexImage: TglGetTexImage; + glGetTexParameteriv: TglGetTexParameteriv; + glGetTexParameterfv: TglGetTexParameterfv; + glGetTexLevelParameterfv: TglGetTexLevelParameterfv; + glGetTexLevelParameteriv: TglGetTexLevelParameteriv; + glIsEnabled: TglIsEnabled; + glDepthRange: TglDepthRange; + glViewport: TglViewport; + + // GL_VERSION_1_1 + glDrawArrays: TglDrawArrays; + glDrawElements: TglDrawElements; + glGetPointerv: TglGetPointerv; + glPolygonOffset: TglPolygonOffset; + glCopyTexImage1D: TglCopyTexImage1D; + glCopyTexImage2D: TglCopyTexImage2D; + glCopyTexSubImage1D: TglCopyTexSubImage1D; + glCopyTexSubImage2D: TglCopyTexSubImage2D; + glTexSubImage1D: TglTexSubImage1D; + glTexSubImage2D: TglTexSubImage2D; + glBindTexture: TglBindTexture; + glDeleteTextures: TglDeleteTextures; + glGenTextures: TglGenTextures; +{$ifdef DGL_DEPRECATED} + glAccum: TglAccum; + glAlphaFunc: TglAlphaFunc; + glAreTexturesResident: TglAreTexturesResident; + glArrayElement: TglArrayElement; + glBegin: TglBegin; + glBitmap: TglBitmap; + glCallList: TglCallList; + glCallLists: TglCallLists; + glClearAccum: TglClearAccum; + glClearIndex: TglClearIndex; + glClipPlane: TglClipPlane; + glColor3b: TglColor3b; + glColor3bv: TglColor3bv; + glColor3d: TglColor3d; + glColor3dv: TglColor3dv; + glColor3f: TglColor3f; + glColor3fv: TglColor3fv; + glColor3i: TglColor3i; + glColor3iv: TglColor3iv; + glColor3s: TglColor3s; + glColor3sv: TglColor3sv; + glColor3ub: TglColor3ub; + glColor3ubv: TglColor3ubv; + glColor3ui: TglColor3ui; + glColor3uiv: TglColor3uiv; + glColor3us: TglColor3us; + glColor3usv: TglColor3usv; + glColor4b: TglColor4b; + glColor4bv: TglColor4bv; + glColor4d: TglColor4d; + glColor4dv: TglColor4dv; + glColor4f: TglColor4f; + glColor4fv: TglColor4fv; + glColor4i: TglColor4i; + glColor4iv: TglColor4iv; + glColor4s: TglColor4s; + glColor4sv: TglColor4sv; + glColor4ub: TglColor4ub; + glColor4ubv: TglColor4ubv; + glColor4ui: TglColor4ui; + glColor4uiv: TglColor4uiv; + glColor4us: TglColor4us; + glColor4usv: TglColor4usv; + glColorMaterial: TglColorMaterial; + glColorPointer: TglColorPointer; + glCopyPixels: TglCopyPixels; + glDeleteLists: TglDeleteLists; + glDisableClientState: TglDisableClientState; + glDrawPixels: TglDrawPixels; + glEdgeFlag: TglEdgeFlag; + glEdgeFlagPointer: TglEdgeFlagPointer; + glEdgeFlagv: TglEdgeFlagv; + glEnableClientState: TglEnableClientState; + glEnd: TglEnd; + glEndList: TglEndList; + glEvalCoord1d: TglEvalCoord1d; + glEvalCoord1dv: TglEvalCoord1dv; + glEvalCoord1f: TglEvalCoord1f; + glEvalCoord1fv: TglEvalCoord1fv; + glEvalCoord2d: TglEvalCoord2d; + glEvalCoord2dv: TglEvalCoord2dv; + glEvalCoord2f: TglEvalCoord2f; + glEvalCoord2fv: TglEvalCoord2fv; + glEvalMesh1: TglEvalMesh1; + glEvalMesh2: TglEvalMesh2; + glEvalPoint1: TglEvalPoint1; + glEvalPoint2: TglEvalPoint2; + glFeedbackBuffer: TglFeedbackBuffer; + glFogf: TglFogf; + glFogfv: TglFogfv; + glFogi: TglFogi; + glFogiv: TglFogiv; + glFrustum: TglFrustum; + glGenLists: TglGenLists; + glGetClipPlane: TglGetClipPlane; + glGetLightfv: TglGetLightfv; + glGetLightiv: TglGetLightiv; + glGetMapdv: TglGetMapdv; + glGetMapfv: TglGetMapfv; + glGetMapiv: TglGetMapiv; + glGetMaterialfv: TglGetMaterialfv; + glGetMaterialiv: TglGetMaterialiv; + glGetPixelMapfv: TglGetPixelMapfv; + glGetPixelMapuiv: TglGetPixelMapuiv; + glGetPixelMapusv: TglGetPixelMapusv; + glGetPolygonStipple: TglGetPolygonStipple; + glGetTexEnvfv: TglGetTexEnvfv; + glGetTexEnviv: TglGetTexEnviv; + glGetTexGendv: TglGetTexGendv; + glGetTexGenfv: TglGetTexGenfv; + glGetTexGeniv: TglGetTexGeniv; + glIndexMask: TglIndexMask; + glIndexPointer: TglIndexPointer; + glIndexd: TglIndexd; + glIndexdv: TglIndexdv; + glIndexf: TglIndexf; + glIndexfv: TglIndexfv; + glIndexi: TglIndexi; + glIndexiv: TglIndexiv; + glIndexs: TglIndexs; + glIndexsv: TglIndexsv; + glIndexub: TglIndexub; + glIndexubv: TglIndexubv; + glInitNames: TglInitNames; + glInterleavedArrays: TglInterleavedArrays; + glIsList: TglIsList; + glIsTexture: TglIsTexture; + glLightModelf: TglLightModelf; + glLightModelfv: TglLightModelfv; + glLightModeli: TglLightModeli; + glLightModeliv: TglLightModeliv; + glLightf: TglLightf; + glLightfv: TglLightfv; + glLighti: TglLighti; + glLightiv: TglLightiv; + glLineStipple: TglLineStipple; + glListBase: TglListBase; + glLoadIdentity: TglLoadIdentity; + glLoadMatrixd: TglLoadMatrixd; + glLoadMatrixf: TglLoadMatrixf; + glLoadName: TglLoadName; + glMap1d: TglMap1d; + glMap1f: TglMap1f; + glMap2d: TglMap2d; + glMap2f: TglMap2f; + glMapGrid1d: TglMapGrid1d; + glMapGrid1f: TglMapGrid1f; + glMapGrid2d: TglMapGrid2d; + glMapGrid2f: TglMapGrid2f; + glMaterialf: TglMaterialf; + glMaterialfv: TglMaterialfv; + glMateriali: TglMateriali; + glMaterialiv: TglMaterialiv; + glMatrixMode: TglMatrixMode; + glMultMatrixd: TglMultMatrixd; + glMultMatrixf: TglMultMatrixf; + glNewList: TglNewList; + glNormal3b: TglNormal3b; + glNormal3bv: TglNormal3bv; + glNormal3d: TglNormal3d; + glNormal3dv: TglNormal3dv; + glNormal3f: TglNormal3f; + glNormal3fv: TglNormal3fv; + glNormal3i: TglNormal3i; + glNormal3iv: TglNormal3iv; + glNormal3s: TglNormal3s; + glNormal3sv: TglNormal3sv; + glNormalPointer: TglNormalPointer; + glOrtho: TglOrtho; + glPassThrough: TglPassThrough; + glPixelMapfv: TglPixelMapfv; + glPixelMapuiv: TglPixelMapuiv; + glPixelMapusv: TglPixelMapusv; + glPixelTransferf: TglPixelTransferf; + glPixelTransferi: TglPixelTransferi; + glPixelZoom: TglPixelZoom; + glPolygonStipple: TglPolygonStipple; + glPopAttrib: TglPopAttrib; + glPopClientAttrib: TglPopClientAttrib; + glPopMatrix: TglPopMatrix; + glPopName: TglPopName; + glPrioritizeTextures: TglPrioritizeTextures; + glPushAttrib: TglPushAttrib; + glPushClientAttrib: TglPushClientAttrib; + glPushMatrix: TglPushMatrix; + glPushName: TglPushName; + glRasterPos2d: TglRasterPos2d; + glRasterPos2dv: TglRasterPos2dv; + glRasterPos2f: TglRasterPos2f; + glRasterPos2fv: TglRasterPos2fv; + glRasterPos2i: TglRasterPos2i; + glRasterPos2iv: TglRasterPos2iv; + glRasterPos2s: TglRasterPos2s; + glRasterPos2sv: TglRasterPos2sv; + glRasterPos3d: TglRasterPos3d; + glRasterPos3dv: TglRasterPos3dv; + glRasterPos3f: TglRasterPos3f; + glRasterPos3fv: TglRasterPos3fv; + glRasterPos3i: TglRasterPos3i; + glRasterPos3iv: TglRasterPos3iv; + glRasterPos3s: TglRasterPos3s; + glRasterPos3sv: TglRasterPos3sv; + glRasterPos4d: TglRasterPos4d; + glRasterPos4dv: TglRasterPos4dv; + glRasterPos4f: TglRasterPos4f; + glRasterPos4fv: TglRasterPos4fv; + glRasterPos4i: TglRasterPos4i; + glRasterPos4iv: TglRasterPos4iv; + glRasterPos4s: TglRasterPos4s; + glRasterPos4sv: TglRasterPos4sv; + glRectd: TglRectd; + glRectdv: TglRectdv; + glRectf: TglRectf; + glRectfv: TglRectfv; + glRecti: TglRecti; + glRectiv: TglRectiv; + glRects: TglRects; + glRectsv: TglRectsv; + glRenderMode: TglRenderMode; + glRotated: TglRotated; + glRotatef: TglRotatef; + glScaled: TglScaled; + glScalef: TglScalef; + glSelectBuffer: TglSelectBuffer; + glShadeModel: TglShadeModel; + glTexCoord1d: TglTexCoord1d; + glTexCoord1dv: TglTexCoord1dv; + glTexCoord1f: TglTexCoord1f; + glTexCoord1fv: TglTexCoord1fv; + glTexCoord1i: TglTexCoord1i; + glTexCoord1iv: TglTexCoord1iv; + glTexCoord1s: TglTexCoord1s; + glTexCoord1sv: TglTexCoord1sv; + glTexCoord2d: TglTexCoord2d; + glTexCoord2dv: TglTexCoord2dv; + glTexCoord2f: TglTexCoord2f; + glTexCoord2fv: TglTexCoord2fv; + glTexCoord2i: TglTexCoord2i; + glTexCoord2iv: TglTexCoord2iv; + glTexCoord2s: TglTexCoord2s; + glTexCoord2sv: TglTexCoord2sv; + glTexCoord3d: TglTexCoord3d; + glTexCoord3dv: TglTexCoord3dv; + glTexCoord3f: TglTexCoord3f; + glTexCoord3fv: TglTexCoord3fv; + glTexCoord3i: TglTexCoord3i; + glTexCoord3iv: TglTexCoord3iv; + glTexCoord3s: TglTexCoord3s; + glTexCoord3sv: TglTexCoord3sv; + glTexCoord4d: TglTexCoord4d; + glTexCoord4dv: TglTexCoord4dv; + glTexCoord4f: TglTexCoord4f; + glTexCoord4fv: TglTexCoord4fv; + glTexCoord4i: TglTexCoord4i; + glTexCoord4iv: TglTexCoord4iv; + glTexCoord4s: TglTexCoord4s; + glTexCoord4sv: TglTexCoord4sv; + glTexCoordPointer: TglTexCoordPointer; + glTexEnvf: TglTexEnvf; + glTexEnvfv: TglTexEnvfv; + glTexEnvi: TglTexEnvi; + glTexEnviv: TglTexEnviv; + glTexGend: TglTexGend; + glTexGendv: TglTexGendv; + glTexGenf: TglTexGenf; + glTexGenfv: TglTexGenfv; + glTexGeni: TglTexGeni; + glTexGeniv: TglTexGeniv; + glTranslated: TglTranslated; + glTranslatef: TglTranslatef; + glVertex2d: TglVertex2d; + glVertex2dv: TglVertex2dv; + glVertex2f: TglVertex2f; + glVertex2fv: TglVertex2fv; + glVertex2i: TglVertex2i; + glVertex2iv: TglVertex2iv; + glVertex2s: TglVertex2s; + glVertex2sv: TglVertex2sv; + glVertex3d: TglVertex3d; + glVertex3dv: TglVertex3dv; + glVertex3f: TglVertex3f; + glVertex3fv: TglVertex3fv; + glVertex3i: TglVertex3i; + glVertex3iv: TglVertex3iv; + glVertex3s: TglVertex3s; + glVertex3sv: TglVertex3sv; + glVertex4d: TglVertex4d; + glVertex4dv: TglVertex4dv; + glVertex4f: TglVertex4f; + glVertex4fv: TglVertex4fv; + glVertex4i: TglVertex4i; + glVertex4iv: TglVertex4iv; + glVertex4s: TglVertex4s; + glVertex4sv: TglVertex4sv; + glVertexPointer: TglVertexPointer; +{$endif} + + // GL_VERSION_1_2 + glBlendColor: TglBlendColor; + glBlendEquation: TglBlendEquation; + glDrawRangeElements: TglDrawRangeElements; + glTexImage3D: TglTexImage3D; + glTexSubImage3D: TglTexSubImage3D; + glCopyTexSubImage3D: TglCopyTexSubImage3D; +{$ifdef DGL_DEPRECATED} + glColorTable: TglColorTable; + glColorTableParameterfv: TglColorTableParameterfv; + glColorTableParameteriv: TglColorTableParameteriv; + glCopyColorTable: TglCopyColorTable; + glGetColorTable: TglGetColorTable; + glGetColorTableParameterfv: TglGetColorTableParameterfv; + glGetColorTableParameteriv: TglGetColorTableParameteriv; + glColorSubTable: TglColorSubTable; + glCopyColorSubTable: TglCopyColorSubTable; + glConvolutionFilter1D: TglConvolutionFilter1D; + glConvolutionFilter2D: TglConvolutionFilter2D; + glConvolutionParameterf: TglConvolutionParameterf; + glConvolutionParameterfv: TglConvolutionParameterfv; + glConvolutionParameteri: TglConvolutionParameteri; + glConvolutionParameteriv: TglConvolutionParameteriv; + glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D; + glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D; + glGetConvolutionFilter: TglGetConvolutionFilter; + glGetConvolutionParameterfv: TglGetConvolutionParameterfv; + glGetConvolutionParameteriv: TglGetConvolutionParameteriv; + glGetSeparableFilter: TglGetSeparableFilter; + glSeparableFilter2D: TglSeparableFilter2D; + glGetHistogram: TglGetHistogram; + glGetHistogramParameterfv: TglGetHistogramParameterfv; + glGetHistogramParameteriv: TglGetHistogramParameteriv; + glGetMinmax: TglGetMinmax; + glGetMinmaxParameterfv: TglGetMinmaxParameterfv; + glGetMinmaxParameteriv: TglGetMinmaxParameteriv; + glHistogram: TglHistogram; + glMinmax: TglMinmax; + glResetHistogram: TglResetHistogram; + glResetMinmax: TglResetMinmax; +{$endif} + + // GL_VERSION_1_3 + glActiveTexture: TglActiveTexture; + glSampleCoverage: TglSampleCoverage; + glCompressedTexImage3D: TglCompressedTexImage3D; + glCompressedTexImage2D: TglCompressedTexImage2D; + glCompressedTexImage1D: TglCompressedTexImage1D; + glCompressedTexSubImage3D: TglCompressedTexSubImage3D; + glCompressedTexSubImage2D: TglCompressedTexSubImage2D; + glCompressedTexSubImage1D: TglCompressedTexSubImage1D; + glGetCompressedTexImage: TglGetCompressedTexImage; +{$ifdef DGL_DEPRECATED} + glClientActiveTexture: TglClientActiveTexture; + glMultiTexCoord1d: TglMultiTexCoord1d; + glMultiTexCoord1dv: TglMultiTexCoord1dv; + glMultiTexCoord1f: TglMultiTexCoord1f; + glMultiTexCoord1fv: TglMultiTexCoord1fv; + glMultiTexCoord1i: TglMultiTexCoord1i; + glMultiTexCoord1iv: TglMultiTexCoord1iv; + glMultiTexCoord1s: TglMultiTexCoord1s; + glMultiTexCoord1sv: TglMultiTexCoord1sv; + glMultiTexCoord2d: TglMultiTexCoord2d; + glMultiTexCoord2dv: TglMultiTexCoord2dv; + glMultiTexCoord2f: TglMultiTexCoord2f; + glMultiTexCoord2fv: TglMultiTexCoord2fv; + glMultiTexCoord2i: TglMultiTexCoord2i; + glMultiTexCoord2iv: TglMultiTexCoord2iv; + glMultiTexCoord2s: TglMultiTexCoord2s; + glMultiTexCoord2sv: TglMultiTexCoord2sv; + glMultiTexCoord3d: TglMultiTexCoord3d; + glMultiTexCoord3dv: TglMultiTexCoord3dv; + glMultiTexCoord3f: TglMultiTexCoord3f; + glMultiTexCoord3fv: TglMultiTexCoord3fv; + glMultiTexCoord3i: TglMultiTexCoord3i; + glMultiTexCoord3iv: TglMultiTexCoord3iv; + glMultiTexCoord3s: TglMultiTexCoord3s; + glMultiTexCoord3sv: TglMultiTexCoord3sv; + glMultiTexCoord4d: TglMultiTexCoord4d; + glMultiTexCoord4dv: TglMultiTexCoord4dv; + glMultiTexCoord4f: TglMultiTexCoord4f; + glMultiTexCoord4fv: TglMultiTexCoord4fv; + glMultiTexCoord4i: TglMultiTexCoord4i; + glMultiTexCoord4iv: TglMultiTexCoord4iv; + glMultiTexCoord4s: TglMultiTexCoord4s; + glMultiTexCoord4sv: TglMultiTexCoord4sv; + glLoadTransposeMatrixf: TglLoadTransposeMatrixf; + glLoadTransposeMatrixd: TglLoadTransposeMatrixd; + glMultTransposeMatrixf: TglMultTransposeMatrixf; + glMultTransposeMatrixd: TglMultTransposeMatrixd; +{$endif} + + // GL_VERSION_1_4 + glBlendFuncSeparate: TglBlendFuncSeparate; + glMultiDrawArrays: TglMultiDrawArrays; + glMultiDrawElements: TglMultiDrawElements; + glPointParameterf: TglPointParameterf; + glPointParameterfv: TglPointParameterfv; + glPointParameteri: TglPointParameteri; + glPointParameteriv: TglPointParameteriv; +{$ifdef DGL_DEPRECATED} + glFogCoordf: TglFogCoordf; + glFogCoordfv: TglFogCoordfv; + glFogCoordd: TglFogCoordd; + glFogCoorddv: TglFogCoorddv; + glFogCoordPointer: TglFogCoordPointer; + glSecondaryColor3b: TglSecondaryColor3b; + glSecondaryColor3bv: TglSecondaryColor3bv; + glSecondaryColor3d: TglSecondaryColor3d; + glSecondaryColor3dv: TglSecondaryColor3dv; + glSecondaryColor3f: TglSecondaryColor3f; + glSecondaryColor3fv: TglSecondaryColor3fv; + glSecondaryColor3i: TglSecondaryColor3i; + glSecondaryColor3iv: TglSecondaryColor3iv; + glSecondaryColor3s: TglSecondaryColor3s; + glSecondaryColor3sv: TglSecondaryColor3sv; + glSecondaryColor3ub: TglSecondaryColor3ub; + glSecondaryColor3ubv: TglSecondaryColor3ubv; + glSecondaryColor3ui: TglSecondaryColor3ui; + glSecondaryColor3uiv: TglSecondaryColor3uiv; + glSecondaryColor3us: TglSecondaryColor3us; + glSecondaryColor3usv: TglSecondaryColor3usv; + glSecondaryColorPointer: TglSecondaryColorPointer; + glWindowPos2d: TglWindowPos2d; + glWindowPos2dv: TglWindowPos2dv; + glWindowPos2f: TglWindowPos2f; + glWindowPos2fv: TglWindowPos2fv; + glWindowPos2i: TglWindowPos2i; + glWindowPos2iv: TglWindowPos2iv; + glWindowPos2s: TglWindowPos2s; + glWindowPos2sv: TglWindowPos2sv; + glWindowPos3d: TglWindowPos3d; + glWindowPos3dv: TglWindowPos3dv; + glWindowPos3f: TglWindowPos3f; + glWindowPos3fv: TglWindowPos3fv; + glWindowPos3i: TglWindowPos3i; + glWindowPos3iv: TglWindowPos3iv; + glWindowPos3s: TglWindowPos3s; + glWindowPos3sv: TglWindowPos3sv; +{$endif} + + // GL_VERSION_1_5 + glGenQueries: TglGenQueries; + glDeleteQueries: TglDeleteQueries; + glIsQuery: TglIsQuery; + glBeginQuery: TglBeginQuery; + glEndQuery: TglEndQuery; + glGetQueryiv: TglGetQueryiv; + glGetQueryObjectiv: TglGetQueryObjectiv; + glGetQueryObjectuiv: TglGetQueryObjectuiv; + glBindBuffer: TglBindBuffer; + glDeleteBuffers: TglDeleteBuffers; + glGenBuffers: TglGenBuffers; + glIsBuffer: TglIsBuffer; + glBufferData: TglBufferData; + glBufferSubData: TglBufferSubData; + glGetBufferSubData: TglGetBufferSubData; + glMapBuffer: TglMapBuffer; + glUnmapBuffer: TglUnmapBuffer; + glGetBufferParameteriv: TglGetBufferParameteriv; + glGetBufferPointerv: TglGetBufferPointerv; + + // GL_VERSION_2_0 + glBlendEquationSeparate: TglBlendEquationSeparate; + glDrawBuffers: TglDrawBuffers; + glStencilOpSeparate: TglStencilOpSeparate; + glStencilFuncSeparate: TglStencilFuncSeparate; + glStencilMaskSeparate: TglStencilMaskSeparate; + glAttachShader: TglAttachShader; + glBindAttribLocation: TglBindAttribLocation; + glCompileShader: TglCompileShader; + glCreateProgram: TglCreateProgram; + glCreateShader: TglCreateShader; + glDeleteProgram: TglDeleteProgram; + glDeleteShader: TglDeleteShader; + glDetachShader: TglDetachShader; + glDisableVertexAttribArray: TglDisableVertexAttribArray; + glEnableVertexAttribArray: TglEnableVertexAttribArray; + glGetActiveAttrib: TglGetActiveAttrib; + glGetActiveUniform: TglGetActiveUniform; + glGetAttachedShaders: TglGetAttachedShaders; + glGetAttribLocation: TglGetAttribLocation; + glGetProgramiv: TglGetProgramiv; + glGetProgramInfoLog: TglGetProgramInfoLog; + glGetShaderiv: TglGetShaderiv; + glGetShaderInfoLog: TglGetShaderInfoLog; + glGetShaderSource: TglGetShaderSource; + glGetUniformLocation: TglGetUniformLocation; + glGetUniformfv: TglGetUniformfv; + glGetUniformiv: TglGetUniformiv; + glGetVertexAttribfv: TglGetVertexAttribfv; + glGetVertexAttribiv: TglGetVertexAttribiv; + glGetVertexAttribPointerv: TglGetVertexAttribPointerv; + glIsProgram: TglIsProgram; + glIsShader: TglIsShader; + glLinkProgram: TglLinkProgram; + glShaderSource: TglShaderSource; + glUseProgram: TglUseProgram; + glUniform1f: TglUniform1f; + glUniform2f: TglUniform2f; + glUniform3f: TglUniform3f; + glUniform4f: TglUniform4f; + glUniform1i: TglUniform1i; + glUniform2i: TglUniform2i; + glUniform3i: TglUniform3i; + glUniform4i: TglUniform4i; + glUniform1fv: TglUniform1fv; + glUniform2fv: TglUniform2fv; + glUniform3fv: TglUniform3fv; + glUniform4fv: TglUniform4fv; + glUniform1iv: TglUniform1iv; + glUniform2iv: TglUniform2iv; + glUniform3iv: TglUniform3iv; + glUniform4iv: TglUniform4iv; + glUniformMatrix2fv: TglUniformMatrix2fv; + glUniformMatrix3fv: TglUniformMatrix3fv; + glUniformMatrix4fv: TglUniformMatrix4fv; + glValidateProgram: TglValidateProgram; + glVertexAttrib1d: TglVertexAttrib1d; + glVertexAttrib1dv: TglVertexAttrib1dv; + glVertexAttrib1f: TglVertexAttrib1f; + glVertexAttrib1fv: TglVertexAttrib1fv; + glVertexAttrib1s: TglVertexAttrib1s; + glVertexAttrib1sv: TglVertexAttrib1sv; + glVertexAttrib2d: TglVertexAttrib2d; + glVertexAttrib2dv: TglVertexAttrib2dv; + glVertexAttrib2f: TglVertexAttrib2f; + glVertexAttrib2fv: TglVertexAttrib2fv; + glVertexAttrib2s: TglVertexAttrib2s; + glVertexAttrib2sv: TglVertexAttrib2sv; + glVertexAttrib3d: TglVertexAttrib3d; + glVertexAttrib3dv: TglVertexAttrib3dv; + glVertexAttrib3f: TglVertexAttrib3f; + glVertexAttrib3fv: TglVertexAttrib3fv; + glVertexAttrib3s: TglVertexAttrib3s; + glVertexAttrib3sv: TglVertexAttrib3sv; + glVertexAttrib4Nbv: TglVertexAttrib4Nbv; + glVertexAttrib4Niv: TglVertexAttrib4Niv; + glVertexAttrib4Nsv: TglVertexAttrib4Nsv; + glVertexAttrib4Nub: TglVertexAttrib4Nub; + glVertexAttrib4Nubv: TglVertexAttrib4Nubv; + glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv; + glVertexAttrib4Nusv: TglVertexAttrib4Nusv; + glVertexAttrib4bv: TglVertexAttrib4bv; + glVertexAttrib4d: TglVertexAttrib4d; + glVertexAttrib4dv: TglVertexAttrib4dv; + glVertexAttrib4f: TglVertexAttrib4f; + glVertexAttrib4fv: TglVertexAttrib4fv; + glVertexAttrib4iv: TglVertexAttrib4iv; + glVertexAttrib4s: TglVertexAttrib4s; + glVertexAttrib4sv: TglVertexAttrib4sv; + glVertexAttrib4ubv: TglVertexAttrib4ubv; + glVertexAttrib4uiv: TglVertexAttrib4uiv; + glVertexAttrib4usv: TglVertexAttrib4usv; + glVertexAttribPointer: TglVertexAttribPointer; + + // GL_VERSION_2_1 + glUniformMatrix2x3fv: TglUniformMatrix2x3fv; + glUniformMatrix3x2fv: TglUniformMatrix3x2fv; + glUniformMatrix2x4fv: TglUniformMatrix2x4fv; + glUniformMatrix4x2fv: TglUniformMatrix4x2fv; + glUniformMatrix3x4fv: TglUniformMatrix3x4fv; + glUniformMatrix4x3fv: TglUniformMatrix4x3fv; + + // GL_VERSION_3_0 + glColorMaski: TglColorMaski; + glGetBooleani_v: TglGetBooleani_v; + glGetIntegeri_v: TglGetIntegeri_v; + glEnablei: TglEnablei; + glDisablei: TglDisablei; + glIsEnabledi: TglIsEnabledi; + glBeginTransformFeedback: TglBeginTransformFeedback; + glEndTransformFeedback: TglEndTransformFeedback; + glBindBufferRange: TglBindBufferRange; + glBindBufferBase: TglBindBufferBase; + glTransformFeedbackVaryings: TglTransformFeedbackVaryings; + glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying; + glClampColor: TglClampColor; + glBeginConditionalRender: TglBeginConditionalRender; + glEndConditionalRender: TglEndConditionalRender; + glVertexAttribI1i: TglVertexAttribI1i; + glVertexAttribI2i: TglVertexAttribI2i; + glVertexAttribI3i: TglVertexAttribI3i; + glVertexAttribI4i: TglVertexAttribI4i; + glVertexAttribI1ui: TglVertexAttribI1ui; + glVertexAttribI2ui: TglVertexAttribI2ui; + glVertexAttribI3ui: TglVertexAttribI3ui; + glVertexAttribI4ui: TglVertexAttribI4ui; + glVertexAttribI1iv: TglVertexAttribI1iv; + glVertexAttribI2iv: TglVertexAttribI2iv; + glVertexAttribI3iv: TglVertexAttribI3iv; + glVertexAttribI4iv: TglVertexAttribI4iv; + glVertexAttribI1uiv: TglVertexAttribI1uiv; + glVertexAttribI2uiv: TglVertexAttribI2uiv; + glVertexAttribI3uiv: TglVertexAttribI3uiv; + glVertexAttribI4uiv: TglVertexAttribI4uiv; + glVertexAttribI4bv: TglVertexAttribI4bv; + glVertexAttribI4sv: TglVertexAttribI4sv; + glVertexAttribI4ubv: TglVertexAttribI4ubv; + glVertexAttribI4usv: TglVertexAttribI4usv; + glVertexAttribIPointer: TglVertexAttribIPointer; + glGetVertexAttribIiv: TglGetVertexAttribIiv; + glGetVertexAttribIuiv: TglGetVertexAttribIuiv; + glGetUniformuiv: TglGetUniformuiv; + glBindFragDataLocation: TglBindFragDataLocation; + glGetFragDataLocation: TglGetFragDataLocation; + glUniform1ui: TglUniform1ui; + glUniform2ui: TglUniform2ui; + glUniform3ui: TglUniform3ui; + glUniform4ui: TglUniform4ui; + glUniform1uiv: TglUniform1uiv; + glUniform2uiv: TglUniform2uiv; + glUniform3uiv: TglUniform3uiv; + glUniform4uiv: TglUniform4uiv; + glTexParameterIiv: TglTexParameterIiv; + glTexParameterIuiv: TglTexParameterIuiv; + glGetTexParameterIiv: TglGetTexParameterIiv; + glGetTexParameterIuiv: TglGetTexParameterIuiv; + glClearBufferiv: TglClearBufferiv; + glClearBufferuiv: TglClearBufferuiv; + glClearBufferfv: TglClearBufferfv; + glClearBufferfi: TglClearBufferfi; + glGetStringi: TglGetStringi; + + // GL_VERSION_2_1 + glEnableVertexArrayEXT : TglEnableVertexArrayEXT; + glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT; + glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT; + + // GL_VERSION_3_1 + glDrawArraysInstanced: TglDrawArraysInstanced; + glDrawElementsInstanced: TglDrawElementsInstanced; + glTexBuffer: TglTexBuffer; + glPrimitiveRestartIndex: TglPrimitiveRestartIndex; + + // GL_VERSION_3_2 + glGetInteger64i_v: TglGetInteger64i_v; + glGetBufferParameteri64v: TglGetBufferParameteri64v; + glFramebufferTexture: TglFramebufferTexture; + + // GL_VERSION_3_3 + glVertexAttribDivisor: TglVertexAttribDivisor; + + // GL_VERSION_4_0 + { OpenGL 4.0 also reuses entry points from these extensions: } + { ARB_texture_query_lod (no entry points) } + { ARB_draw_indirect } + { ARB_gpu_shader5 (no entry points) } + { ARB_gpu_shader_fp64 } + { ARB_shader_subroutine } + { ARB_tessellation_shader } + { ARB_texture_buffer_object_rgb32 (no entry points) } + { ARB_texture_cube_map_array (no entry points) } + { ARB_texture_gather (no entry points) } + { ARB_transform_feedback2 } + { ARB_transform_feedback3 } + glMinSampleShading: TglMinSampleShading; + glBlendEquationi: TglBlendEquationi; + glBlendEquationSeparatei: TglBlendEquationSeparatei; + glBlendFunci: TglBlendFunci; + glBlendFuncSeparatei: TglBlendFuncSeparatei; + + // GL_3DFX_tbuffer + glTbufferMask3DFX: TglTbufferMask3DFX; + + // GL_APPLE_element_array + glElementPointerAPPLE: TglElementPointerAPPLE; + glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE; + glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE; + glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE; + glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE; + + // GL_APPLE_fence + glGenFencesAPPLE: TglGenFencesAPPLE; + glDeleteFencesAPPLE: TglDeleteFencesAPPLE; + glSetFenceAPPLE: TglSetFenceAPPLE; + glIsFenceAPPLE: TglIsFenceAPPLE; + glTestFenceAPPLE: TglTestFenceAPPLE; + glFinishFenceAPPLE: TglFinishFenceAPPLE; + glTestObjectAPPLE: TglTestObjectAPPLE; + glFinishObjectAPPLE: TglFinishObjectAPPLE; + + // GL_APPLE_vertex_array_object + glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE; + glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE; + glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE; + glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE; + + // GL_APPLE_vertex_array_range + glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE; + glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE; + glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE; + + // GL_APPLE_texture_range + glTextureRangeAPPLE: TglTextureRangeAPPLE; + glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE; + + // GL_APPLE_vertex_program_evaluators + glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE; + glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE; + glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE; + glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE; + glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE; + glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE; + glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE; + + // GL_APPLE_object_purgeable + glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE; + glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE; + glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE; + + // GL_ARB_matrix_palette + glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB; + glMatrixIndexubvARB: TglMatrixIndexubvARB; + glMatrixIndexusvARB: TglMatrixIndexusvARB; + glMatrixIndexuivARB: TglMatrixIndexuivARB; + glMatrixIndexPointerARB: TglMatrixIndexPointerARB; + + // GL_ARB_multisample + glSampleCoverageARB: TglSampleCoverageARB; + + // GL_ARB_multitexture + glActiveTextureARB: TglActiveTextureARB; + glClientActiveTextureARB: TglClientActiveTextureARB; + glMultiTexCoord1dARB: TglMultiTexCoord1dARB; + glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB; + glMultiTexCoord1fARB: TglMultiTexCoord1fARB; + glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB; + glMultiTexCoord1iARB: TglMultiTexCoord1iARB; + glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB; + glMultiTexCoord1sARB: TglMultiTexCoord1sARB; + glMultiTexCoord1svARB: TglMultiTexCoord1svARB; + glMultiTexCoord2dARB: TglMultiTexCoord2dARB; + glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB; + glMultiTexCoord2fARB: TglMultiTexCoord2fARB; + glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB; + glMultiTexCoord2iARB: TglMultiTexCoord2iARB; + glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB; + glMultiTexCoord2sARB: TglMultiTexCoord2sARB; + glMultiTexCoord2svARB: TglMultiTexCoord2svARB; + glMultiTexCoord3dARB: TglMultiTexCoord3dARB; + glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB; + glMultiTexCoord3fARB: TglMultiTexCoord3fARB; + glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB; + glMultiTexCoord3iARB: TglMultiTexCoord3iARB; + glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB; + glMultiTexCoord3sARB: TglMultiTexCoord3sARB; + glMultiTexCoord3svARB: TglMultiTexCoord3svARB; + glMultiTexCoord4dARB: TglMultiTexCoord4dARB; + glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB; + glMultiTexCoord4fARB: TglMultiTexCoord4fARB; + glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB; + glMultiTexCoord4iARB: TglMultiTexCoord4iARB; + glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB; + glMultiTexCoord4sARB: TglMultiTexCoord4sARB; + glMultiTexCoord4svARB: TglMultiTexCoord4svARB; + + // GL_ARB_point_parameters + glPointParameterfARB: TglPointParameterfARB; + glPointParameterfvARB: TglPointParameterfvARB; + + // GL_ARB_texture_compression + glCompressedTexImage3DARB: TglCompressedTexImage3DARB; + glCompressedTexImage2DARB: TglCompressedTexImage2DARB; + glCompressedTexImage1DARB: TglCompressedTexImage1DARB; + glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB; + glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB; + glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB; + glGetCompressedTexImageARB: TglGetCompressedTexImageARB; + + // GL_ARB_transpose_matrix + glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB; + glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB; + glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB; + glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB; + + // GL_ARB_vertex_blend + glWeightbvARB: TglWeightbvARB; + glWeightsvARB: TglWeightsvARB; + glWeightivARB: TglWeightivARB; + glWeightfvARB: TglWeightfvARB; + glWeightdvARB: TglWeightdvARB; + glWeightubvARB: TglWeightubvARB; + glWeightusvARB: TglWeightusvARB; + glWeightuivARB: TglWeightuivARB; + glWeightPointerARB: TglWeightPointerARB; + glVertexBlendARB: TglVertexBlendARB; + + // GL_ARB_vertex_buffer_object + glBindBufferARB: TglBindBufferARB; + glDeleteBuffersARB: TglDeleteBuffersARB; + glGenBuffersARB: TglGenBuffersARB; + glIsBufferARB: TglIsBufferARB; + glBufferDataARB: TglBufferDataARB; + glBufferSubDataARB: TglBufferSubData; + glGetBufferSubDataARB: TglGetBufferSubDataARB; + glMapBufferARB: TglMapBufferARB; + glUnmapBufferARB: TglUnmapBufferARB; + glGetBufferParameterivARB: TglGetBufferParameterivARB; + glGetBufferPointervARB: TglGetBufferPointervARB; + + // GL_ARB_vertex_program + glVertexAttrib1dARB: TglVertexAttrib1dARB; + glVertexAttrib1dvARB: TglVertexAttrib1dvARB; + glVertexAttrib1fARB: TglVertexAttrib1fARB; + glVertexAttrib1fvARB: TglVertexAttrib1fvARB; + glVertexAttrib1sARB: TglVertexAttrib1sARB; + glVertexAttrib1svARB: TglVertexAttrib1svARB; + glVertexAttrib2dARB: TglVertexAttrib2dARB; + glVertexAttrib2dvARB: TglVertexAttrib2dvARB; + glVertexAttrib2fARB: TglVertexAttrib2fARB; + glVertexAttrib2fvARB: TglVertexAttrib2fvARB; + glVertexAttrib2sARB: TglVertexAttrib2sARB; + glVertexAttrib2svARB: TglVertexAttrib2svARB; + glVertexAttrib3dARB: TglVertexAttrib3dARB; + glVertexAttrib3dvARB: TglVertexAttrib3dvARB; + glVertexAttrib3fARB: TglVertexAttrib3fARB; + glVertexAttrib3fvARB: TglVertexAttrib3fvARB; + glVertexAttrib3sARB: TglVertexAttrib3sARB; + glVertexAttrib3svARB: TglVertexAttrib3svARB; + glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB; + glVertexAttrib4NivARB: TglVertexAttrib4NivARB; + glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB; + glVertexAttrib4NubARB: TglVertexAttrib4NubARB; + glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB; + glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB; + glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB; + glVertexAttrib4bvARB: TglVertexAttrib4bvARB; + glVertexAttrib4dARB: TglVertexAttrib4dARB; + glVertexAttrib4dvARB: TglVertexAttrib4dvARB; + glVertexAttrib4fARB: TglVertexAttrib4fARB; + glVertexAttrib4fvARB: TglVertexAttrib4fvARB; + glVertexAttrib4ivARB: TglVertexAttrib4ivARB; + glVertexAttrib4sARB: TglVertexAttrib4sARB; + glVertexAttrib4svARB: TglVertexAttrib4svARB; + glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB; + glVertexAttrib4uivARB: TglVertexAttrib4uivARB; + glVertexAttrib4usvARB: TglVertexAttrib4usvARB; + glVertexAttribPointerARB: TglVertexAttribPointerARB; + glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB; + glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB; + glProgramStringARB: TglProgramStringARB; + glBindProgramARB: TglBindProgramARB; + glDeleteProgramsARB: TglDeleteProgramsARB; + glGenProgramsARB: TglGenProgramsARB; + + glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB; + glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB; + glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB; + glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB; + glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB; + glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB; + glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB; + glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB; + glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB; + glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB; + glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB; + glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB; + glGetProgramivARB: TglGetProgramivARB; + glGetProgramStringARB: TglGetProgramStringARB; + glGetVertexAttribdvARB: TglGetVertexAttribdvARB; + glGetVertexAttribfvARB: TglGetVertexAttribfvARB; + glGetVertexAttribivARB: TglGetVertexAttribivARB; + glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB; + glIsProgramARB: TglIsProgramARB; + + // GL_ARB_window_pos + glWindowPos2dARB: TglWindowPos2dARB; + glWindowPos2dvARB: TglWindowPos2dvARB; + glWindowPos2fARB: TglWindowPos2fARB; + glWindowPos2fvARB: TglWindowPos2fvARB; + glWindowPos2iARB: TglWindowPos2iARB; + glWindowPos2ivARB: TglWindowPos2ivARB; + glWindowPos2sARB: TglWindowPos2sARB; + glWindowPos2svARB: TglWindowPos2svARB; + glWindowPos3dARB: TglWindowPos3dARB; + glWindowPos3dvARB: TglWindowPos3dvARB; + glWindowPos3fARB: TglWindowPos3fARB; + glWindowPos3fvARB: TglWindowPos3fvARB; + glWindowPos3iARB: TglWindowPos3iARB; + glWindowPos3ivARB: TglWindowPos3ivARB; + glWindowPos3sARB: TglWindowPos3sARB; + glWindowPos3svARB: TglWindowPos3svARB; + + // GL_ARB_draw_buffers + glDrawBuffersARB: TglDrawBuffersARB; + + // GL_ARB_color_buffer_float + glClampColorARB: TglClampColorARB; + + // GL_ARB_vertex_shader + glGetActiveAttribARB: TglGetActiveAttribARB; + glGetAttribLocationARB: TglGetAttribLocationARB; + glBindAttribLocationARB: TglBindAttribLocationARB; + + // GL_ARB_shader_objects + glDeleteObjectARB: TglDeleteObjectARB; + glGetHandleARB: TglGetHandleARB; + glDetachObjectARB: TglDetachObjectARB; + glCreateShaderObjectARB: TglCreateShaderObjectARB; + glShaderSourceARB: TglShaderSourceARB; + glCompileShaderARB: TglCompileShaderARB; + glCreateProgramObjectARB: TglCreateProgramObjectARB; + glAttachObjectARB: TglAttachObjectARB; + glLinkProgramARB: TglLinkProgramARB; + glUseProgramObjectARB: TglUseProgramObjectARB; + glValidateProgramARB: TglValidateProgramARB; + glUniform1fARB: TglUniform1fARB; + glUniform2fARB: TglUniform2fARB; + glUniform3fARB: TglUniform3fARB; + glUniform4fARB: TglUniform4fARB; + glUniform1iARB: TglUniform1iARB; + glUniform2iARB: TglUniform2iARB; + glUniform3iARB: TglUniform3iARB; + glUniform4iARB: TglUniform4iARB; + glUniform1fvARB: TglUniform1fvARB; + glUniform2fvARB: TglUniform2fvARB; + glUniform3fvARB: TglUniform3fvARB; + glUniform4fvARB: TglUniform4fvARB; + glUniform1ivARB: TglUniform1ivARB; + glUniform2ivARB: TglUniform2ivARB; + glUniform3ivARB: TglUniform3ivARB; + glUniform4ivARB: TglUniform4ivARB; + glUniformMatrix2fvARB: TglUniformMatrix2fvARB; + glUniformMatrix3fvARB: TglUniformMatrix3fvARB; + glUniformMatrix4fvARB: TglUniformMatrix4fvARB; + glGetObjectParameterfvARB: TglGetObjectParameterfvARB; + glGetObjectParameterivARB: TglGetObjectParameterivARB; + glGetInfoLogARB: TglGetInfoLogARB; + glGetAttachedObjectsARB: TglGetAttachedObjectsARB; + glGetUniformLocationARB: TglGetUniformLocationARB; + glGetActiveUniformARB: TglGetActiveUniformARB; + glGetUniformfvARB: TglGetUniformfvARB; + glGetUniformivARB: TglGetUniformivARB; + glGetShaderSourceARB: TglGetShaderSourceARB; + + // GL_ARB_Occlusion_Query + glGenQueriesARB: TglGenQueriesARB; + glDeleteQueriesARB: TglDeleteQueriesARB; + glIsQueryARB: TglIsQueryARB; + glBeginQueryARB: TglBeginQueryARB; + glEndQueryARB: TglEndQueryARB; + glGetQueryivARB: TglGetQueryivARB; + glGetQueryObjectivARB: TglGetQueryObjectivARB; + glGetQueryObjectuivARB: TglGetQueryObjectuivARB; + + // GL_ARB_draw_instanced + glDrawArraysInstancedARB: TglDrawArraysInstancedARB; + glDrawElementsInstancedARB: TglDrawElementsInstancedARB; + + // GL_ARB_framebuffer_object + glIsRenderbuffer: TglIsRenderbuffer; + glBindRenderbuffer: TglBindRenderbuffer; + glDeleteRenderbuffers: TglDeleteRenderbuffers; + glGenRenderbuffers: TglGenRenderbuffers; + glRenderbufferStorage: TglRenderbufferStorage; + glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv; + glIsFramebuffer: TglIsFramebuffer; + glBindFramebuffer: TglBindFramebuffer; + glDeleteFramebuffers: TglDeleteFramebuffers; + glGenFramebuffers: TglGenFramebuffers; + glCheckFramebufferStatus: TglCheckFramebufferStatus; + glFramebufferTexture1D: TglFramebufferTexture1D; + glFramebufferTexture2D: TglFramebufferTexture2D; + glFramebufferTexture3D: TglFramebufferTexture3D; + glFramebufferRenderbuffer: TglFramebufferRenderbuffer; + glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv; + glGenerateMipmap: TglGenerateMipmap; + glBlitFramebuffer: TglBlitFramebuffer; + glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample; + glFramebufferTextureLayer: TglFramebufferTextureLayer; + + // GL_ARB_geometry_shader4 + glProgramParameteriARB: TglProgramParameteriARB; + glFramebufferTextureARB: TglFramebufferTextureARB; + glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB; + glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB; + + // GL_ARB_instanced_arrays + glVertexAttribDivisorARB: TglVertexAttribDivisorARB; + + // GL_ARB_map_buffer_range + glMapBufferRange: TglMapBufferRange; + glFlushMappedBufferRange: TglFlushMappedBufferRange; + + // GL_ARB_texture_buffer_object + glTexBufferARB: TglTexBufferARB; + + // GL_ARB_vertex_array_object + glBindVertexArray: TglBindVertexArray; + glDeleteVertexArrays: TglDeleteVertexArrays; + glGenVertexArrays: TglGenVertexArrays; + glIsVertexArray: TglIsVertexArray; + + // GL_ARB_uniform_buffer_object + glGetUniformIndices: TglGetUniformIndices; + glGetActiveUniformsiv: TglGetActiveUniformsiv; + glGetActiveUniformName: TglGetActiveUniformName; + glGetUniformBlockIndex: TglGetUniformBlockIndex; + glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv; + glGetActiveUniformBlockName: TglGetActiveUniformBlockName; + glUniformBlockBinding: TglUniformBlockBinding; + + // GL_ARB_copy_buffer + glCopyBufferSubData: TglCopyBufferSubData; + + // GL_ARB_draw_elements_base_vertex + glDrawElementsBaseVertex: TglDrawElementsBaseVertex; + glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex; + glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex; + glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex; + + // GL_ARB_provoking_vertex + glProvokingVertex: TglProvokingVertex; + + // GL_ARB_sync + glFenceSync: TglFenceSync; + glIsSync: TglIsSync; + glDeleteSync: TglDeleteSync; + glClientWaitSync: TglClientWaitSync; + glWaitSync: TglWaitSync; + glGetInteger64v: TglGetInteger64v; + glGetSynciv: TglGetSynciv; + + // GL_ARB_texture_multisample + glTexImage2DMultisample: TglTexImage2DMultisample; + glTexImage3DMultisample: TglTexImage3DMultisample; + glGetMultisamplefv: TglGetMultisamplefv; + glSampleMaski: TglSampleMaski; + + // GL_ARB_draw_buffers_blend + glBlendEquationiARB: TglBlendEquationiARB; + glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB; + glBlendFunciARB: TglBlendFunciARB; + glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB; + + // GL_ARB_sample_shading + glMinSampleShadingARB: TglMinSampleShadingARB; + + // GL_ARB_sample_locations + glFramebufferSampleLocationsfvARB : TglFramebufferSampleLocationsfvARB; + glNamedFramebufferSampleLocationsfvARB : TglNamedFramebufferSampleLocationsfvARB; + glEvaluateDepthValuesARB : TglEvaluateDepthValuesARB; + + // GL_ARB_shading_language_include + glNamedStringARB: TglNamedStringARB; + glDeleteNamedStringARB: TglDeleteNamedStringARB; + glCompileShaderIncludeARB: TglCompileShaderIncludeARB; + glIsNamedStringARB: TglIsNamedStringARB; + glGetNamedStringARB: TglGetNamedStringARB; + glGetNamedStringivARB: TglGetNamedStringivARB; + + // GL_ARB_blend_func_extended + glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed; + glGetFragDataIndex: TglGetFragDataIndex; + + // GL_ARB_sampler_objects + glGenSamplers: TglGenSamplers; + glDeleteSamplers: TglDeleteSamplers; + glIsSampler: TglIsSampler; + glBindSampler: TglBindSampler; + glSamplerParameteri: TglSamplerParameteri; + glSamplerParameteriv: TglSamplerParameteriv; + glSamplerParameterf: TglSamplerParameterf; + glSamplerParameterfv: TglSamplerParameterfv; + glSamplerParameterIiv: TglSamplerParameterIiv; + glSamplerParameterIuiv: TglSamplerParameterIuiv; + glGetSamplerParameteriv: TglGetSamplerParameteriv; + glGetSamplerParameterIiv: TglGetSamplerParameterIiv; + glGetSamplerParameterfv: TglGetSamplerParameterfv; + glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv; + + // GL_ARB_timer_query + glQueryCounter: TglQueryCounter; + glGetQueryObjecti64v: TglGetQueryObjecti64v; + glGetQueryObjectui64v: TglGetQueryObjectui64v; + + // GL_ARB_vertex_type_2_10_10_10_rev + glVertexP2ui: TglVertexP2ui; + glVertexP2uiv: TglVertexP2uiv; + glVertexP3ui: TglVertexP3ui; + glVertexP3uiv: TglVertexP3uiv; + glVertexP4ui: TglVertexP4ui; + glVertexP4uiv: TglVertexP4uiv; + glTexCoordP1ui: TglTexCoordP1ui; + glTexCoordP1uiv: TglTexCoordP1uiv; + glTexCoordP2ui: TglTexCoordP2ui; + glTexCoordP2uiv: TglTexCoordP2uiv; + glTexCoordP3ui: TglTexCoordP3ui; + glTexCoordP3uiv: TglTexCoordP3uiv; + glTexCoordP4ui: TglTexCoordP4ui; + glTexCoordP4uiv: TglTexCoordP4uiv; + glMultiTexCoordP1ui: TglMultiTexCoordP1ui; + glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv; + glMultiTexCoordP2ui: TglMultiTexCoordP2ui; + glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv; + glMultiTexCoordP3ui: TglMultiTexCoordP3ui; + glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv; + glMultiTexCoordP4ui: TglMultiTexCoordP4ui; + glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv; + glNormalP3ui: TglNormalP3ui; + glNormalP3uiv: TglNormalP3uiv; + glColorP3ui: TglColorP3ui; + glColorP3uiv: TglColorP3uiv; + glColorP4ui: TglColorP4ui; + glColorP4uiv: TglColorP4uiv; + glSecondaryColorP3ui: TglSecondaryColorP3ui; + glSecondaryColorP3uiv: TglSecondaryColorP3uiv; + glVertexAttribP1ui: TglVertexAttribP1ui; + glVertexAttribP1uiv: TglVertexAttribP1uiv; + glVertexAttribP2ui: TglVertexAttribP2ui; + glVertexAttribP2uiv: TglVertexAttribP2uiv; + glVertexAttribP3ui: TglVertexAttribP3ui; + glVertexAttribP3uiv: TglVertexAttribP3uiv; + glVertexAttribP4ui: TglVertexAttribP4ui; + glVertexAttribP4uiv: TglVertexAttribP4uiv; + + // GL_ARB_draw_indirect + glDrawArraysIndirect: TglDrawArraysIndirect; + glDrawElementsIndirect: TglDrawElementsIndirect; + + // GL_ARB_gpu_shader_fp64 + glUniform1d: TglUniform1d; + glUniform2d: TglUniform2d; + glUniform3d: TglUniform3d; + glUniform4d: TglUniform4d; + glUniform1dv: TglUniform1dv; + glUniform2dv: TglUniform2dv; + glUniform3dv: TglUniform3dv; + glUniform4dv: TglUniform4dv; + glUniformMatrix2dv: TglUniformMatrix2dv; + glUniformMatrix3dv: TglUniformMatrix3dv; + glUniformMatrix4dv: TglUniformMatrix4dv; + glUniformMatrix2x3dv: TglUniformMatrix2x3dv; + glUniformMatrix2x4dv: TglUniformMatrix2x4dv; + glUniformMatrix3x2dv: TglUniformMatrix3x2dv; + glUniformMatrix3x4dv: TglUniformMatrix3x4dv; + glUniformMatrix4x2dv: TglUniformMatrix4x2dv; + glUniformMatrix4x3dv: TglUniformMatrix4x3dv; + glGetUniformdv: TglGetUniformdv; + + // GL_ARB_gpu_shader_int64 + glUniform1i64ARB : TglUniform1i64ARB; + glUniform2i64ARB : TglUniform2i64ARB; + glUniform3i64ARB : TglUniform3i64ARB; + glUniform4i64ARB : TglUniform4i64ARB; + glUniform1i64vARB : TglUniform1i64vARB; + glUniform2i64vARB : TglUniform2i64vARB; + glUniform3i64vARB : TglUniform3i64vARB; + glUniform4i64vARB : TglUniform4i64vARB; + glUniform1ui64ARB : TglUniform1ui64ARB; + glUniform2ui64ARB : TglUniform2ui64ARB; + glUniform3ui64ARB : TglUniform3ui64ARB; + glUniform4ui64ARB : TglUniform4ui64ARB; + glUniform1ui64vARB : TglUniform1ui64vARB; + glUniform2ui64vARB : TglUniform2ui64vARB; + glUniform3ui64vARB : TglUniform3ui64vARB; + glUniform4ui64vARB : TglUniform4ui64vARB; + glGetUniformi64vARB : TglGetUniformi64vARB; + glGetUniformui64vARB : TglGetUniformui64vARB; + glGetnUniformi64vARB : TglGetnUniformi64vARB; + glGetnUniformui64vARB : TglGetnUniformui64vARB; + glProgramUniform1i64ARB : TglProgramUniform1i64ARB; + glProgramUniform2i64ARB : TglProgramUniform2i64ARB; + glProgramUniform3i64ARB : TglProgramUniform3i64ARB; + glProgramUniform4i64ARB : TglProgramUniform4i64ARB; + glProgramUniform1i64vARB : TglProgramUniform1i64vARB; + glProgramUniform2i64vARB : TglProgramUniform2i64vARB; + glProgramUniform3i64vARB : TglProgramUniform3i64vARB; + glProgramUniform4i64vARB : TglProgramUniform4i64vARB; + glProgramUniform1ui64ARB : TglProgramUniform1ui64ARB; + glProgramUniform2ui64ARB : TglProgramUniform2ui64ARB; + glProgramUniform3ui64ARB : TglProgramUniform3ui64ARB; + glProgramUniform4ui64ARB : TglProgramUniform4ui64ARB ; + glProgramUniform1ui64vARB : TglProgramUniform1ui64vARB; + glProgramUniform2ui64vARB : TglProgramUniform2ui64vARB; + glProgramUniform3ui64vARB : TglProgramUniform3ui64vARB; + glProgramUniform4ui64vARB : TglProgramUniform4ui64vARB; + + // GL_ARB_shader_subroutine + glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation; + glGetSubroutineIndex: TglGetSubroutineIndex; + glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv; + glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName; + glGetActiveSubroutineName: TglGetActiveSubroutineName; + glUniformSubroutinesuiv: TglUniformSubroutinesuiv; + glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv; + glGetProgramStageiv: TglGetProgramStageiv; + + // GL_ARB_tessellation_shader + glPatchParameteri: TglPatchParameteri; + glPatchParameterfv: TglPatchParameterfv; + + // GL_ARB_transform_feedback2 + glBindTransformFeedback: TglBindTransformFeedback; + glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks; + glGenTransformFeedbacks: TglGenTransformFeedbacks; + glIsTransformFeedback: TglIsTransformFeedback; + glPauseTransformFeedback: TglPauseTransformFeedback; + glResumeTransformFeedback: TglResumeTransformFeedback; + glDrawTransformFeedback: TglDrawTransformFeedback; + + // GL_ARB_transform_feedback3 + glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream; + glBeginQueryIndexed: TglBeginQueryIndexed; + glEndQueryIndexed: TglEndQueryIndexed; + glGetQueryIndexediv: TglGetQueryIndexediv; + + // GL_ARB_ES2_compatibility + glReleaseShaderCompiler: TglReleaseShaderCompiler; + glShaderBinary: TglShaderBinary; + glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat; + glDepthRangef: TglDepthRangef; + glClearDepthf: TglClearDepthf; + + // GL_ARB_ES3_2_compatibility + glPrimitiveBoundingBoxARB : TglPrimitiveBoundingBoxARB; + + // GL_ARB_parallel_shader_compile + glMaxShaderCompilerThreadsARB : TglMaxShaderCompilerThreadsARB; + + // GL_ARB_get_program_binary + glGetProgramBinary: TglGetProgramBinary; + glProgramBinary: TglProgramBinary; + glProgramParameteri: TglProgramParameteri; + + // GL_ARB_separate_shader_objects + glUseProgramStages: TglUseProgramStages; + glActiveShaderProgram: TglActiveShaderProgram; + glCreateShaderProgramv: TglCreateShaderProgramv; + glBindProgramPipeline: TglBindProgramPipeline; + glDeleteProgramPipelines: TglDeleteProgramPipelines; + glGenProgramPipelines: TglGenProgramPipelines; + glIsProgramPipeline: TglIsProgramPipeline; + glGetProgramPipelineiv: TglGetProgramPipelineiv; + glProgramUniform1i: TglProgramUniform1i; + glProgramUniform1iv: TglProgramUniform1iv; + glProgramUniform1f: TglProgramUniform1f; + glProgramUniform1fv: TglProgramUniform1fv; + glProgramUniform1d: TglProgramUniform1d; + glProgramUniform1dv: TglProgramUniform1dv; + glProgramUniform1ui: TglProgramUniform1ui; + glProgramUniform1uiv: TglProgramUniform1uiv; + glProgramUniform2i: TglProgramUniform2i; + glProgramUniform2iv: TglProgramUniform2iv; + glProgramUniform2f: TglProgramUniform2f; + glProgramUniform2fv: TglProgramUniform2fv; + glProgramUniform2d: TglProgramUniform2d; + glProgramUniform2dv: TglProgramUniform2dv; + glProgramUniform2ui: TglProgramUniform2ui; + glProgramUniform2uiv: TglProgramUniform2uiv; + glProgramUniform3i: TglProgramUniform3i; + glProgramUniform3iv: TglProgramUniform3iv; + glProgramUniform3f: TglProgramUniform3f; + glProgramUniform3fv: TglProgramUniform3fv; + glProgramUniform3d: TglProgramUniform3d; + glProgramUniform3dv: TglProgramUniform3dv; + glProgramUniform3ui: TglProgramUniform3ui; + glProgramUniform3uiv: TglProgramUniform3uiv; + glProgramUniform4i: TglProgramUniform4i; + glProgramUniform4iv: TglProgramUniform4iv; + glProgramUniform4f: TglProgramUniform4f; + glProgramUniform4fv: TglProgramUniform4fv; + glProgramUniform4d: TglProgramUniform4d; + glProgramUniform4dv: TglProgramUniform4dv; + glProgramUniform4ui: TglProgramUniform4ui; + glProgramUniform4uiv: TglProgramUniform4uiv; + glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv; + glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv; + glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv; + glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv; + glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv; + glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv; + glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv; + glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv; + glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv; + glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv; + glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv; + glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv; + glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv; + glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv; + glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv; + glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv; + glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv; + glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv; + glValidateProgramPipeline: TglValidateProgramPipeline; + glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog; + + // GL_ARB_vertex_attrib_64bit + glVertexAttribL1d: TglVertexAttribL1d; + glVertexAttribL2d: TglVertexAttribL2d; + glVertexAttribL3d: TglVertexAttribL3d; + glVertexAttribL4d: TglVertexAttribL4d; + glVertexAttribL1dv: TglVertexAttribL1dv; + glVertexAttribL2dv: TglVertexAttribL2dv; + glVertexAttribL3dv: TglVertexAttribL3dv; + glVertexAttribL4dv: TglVertexAttribL4dv; + glVertexAttribLPointer: TglVertexAttribLPointer; + glGetVertexAttribLdv: TglGetVertexAttribLdv; + + // GL_ARB_viewport_array + glViewportArrayv: TglViewportArrayv; + glViewportIndexedf: TglViewportIndexedf; + glViewportIndexedfv: TglViewportIndexedfv; + glScissorArrayv: TglScissorArrayv; + glScissorIndexed: TglScissorIndexed; + glScissorIndexedv: TglScissorIndexedv; + glDepthRangeArrayv: TglDepthRangeArrayv; + glDepthRangeIndexed: TglDepthRangeIndexed; + glGetFloati_v: TglGetFloati_v; + glGetDoublei_v: TglGetDoublei_v; + + // GL 4.2 + + // GL_ARB_base_instance + glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance; + glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance; + glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance; + + // GL_ARB_transform_feedback_instanced + glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced; + glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced; + + // GL_ARB_internalformat_query + glGetInternalformativ : TglGetInternalformativ; + + // GL_ARB_shader_atomic_counters + glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv; + + /// GL_ARB_shader_image_load_store + glBindImageTexture : TglBindImageTexture; + glMemoryBarrier : TglMemoryBarrier; + + // GL_ARB_texture_storage + glTexStorage1D : TglTexStorage1D; + glTexStorage2D : TglTexStorage2D; + glTexStorage3D : TglTexStorage3D; + glTextureStorage1DEXT : TglTextureStorage1DEXT; + glTextureStorage2DEXT : TglTextureStorage2DEXT; + glTextureStorage3DEXT : TglTextureStorage3DEXT; + + + // GL 4.3 + // GL_KHR_debug + glDebugMessageControl : TglDebugMessageControl; + glDebugMessageInsert : TglDebugMessageInsert; + glDebugMessageCallback : TglDebugMessageCallback; + glGetDebugMessageLog : TglGetDebugMessageLog; + glPushDebugGroup : TglPushDebugGroup; + glPopDebugGroup : TglPopDebugGroup; + glObjectLabel : TglObjectLabel; + glGetObjectLabel : TglGetObjectLabel; + glObjectPtrLabel : TglObjectPtrLabel; + glGetObjectPtrLabel : TglGetObjectPtrLabel; + // GL_ARB_clear_buffer_object + glClearBufferData : TglClearBufferData; + glClearBufferSubData : TglClearBufferSubData; + glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT; + glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT; + // GL_ARB_compute_shader + glDispatchCompute : TglDispatchCompute; + glDispatchComputeIndirect : TglDispatchComputeIndirect; + // GL_ARB_copy_image + glCopyImageSubData : TglCopyImageSubData; + // GL_ARB_framebuffer_no_attachments + glFramebufferParameteri : TglFramebufferParameteri; + glGetFramebufferParameteriv : TglGetFramebufferParameteriv; + glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT; + glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT; + // GL_ARB_internalformat_query2 + glGetInternalformati64v : TglGetInternalformati64v; + // GL_ARB_invalidate_subdata + glInvalidateTexSubImage : TglInvalidateTexSubImage; + glInvalidateTexImage : TglInvalidateTexImage; + glInvalidateBufferSubData : TglInvalidateBufferSubData; + glInvalidateBufferData : TglInvalidateBufferData; + glInvalidateFramebuffer : TglInvalidateFramebuffer; + glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer; + // GL_ARB_multi_draw_indirect + glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect; + glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect; + // GL_ARB_program_interface_query + glGetProgramInterfaceiv : TglGetProgramInterfaceiv; + glGetProgramResourceIndex : TglGetProgramResourceIndex; + glGetProgramResourceName : TglGetProgramResourceName; + glGetProgramResourceiv : TglGetProgramResourceiv; + glGetProgramResourceLocation : TglGetProgramResourceLocation; + glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex; + // GL_ARB_shader_storage_buffer_object + glShaderStorageBlockBinding : TglShaderStorageBlockBinding; + // GL_ARB_texture_buffer_range + glTexBufferRange : TglTexBufferRange; + glTextureBufferRangeEXT : TglTextureBufferRangeEXT; + // GL_ARB_texture_storage_multisample + glTexStorage2DMultisample : TglTexStorage2DMultisample; + glTexStorage3DMultisample : TglTexStorage3DMultisample; + glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT; + glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT; + // GL_ARB_texture_view + glTextureView : TglTextureView; + // GL_ARB_vertex_attrib_binding + glBindVertexBuffer : TglBindVertexBuffer; + glVertexAttribFormat : TglVertexAttribFormat; + glVertexAttribIFormat : TglVertexAttribIFormat; + glVertexAttribLFormat : TglVertexAttribLFormat; + glVertexAttribBinding : TglVertexAttribBinding; + glVertexBindingDivisor : TglVertexBindingDivisor; + glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT; + glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT; + glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT; + glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT; + glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT; + glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT; + // END GL 4.3 + + + // GL 4.4 + glBufferStorage : TglBufferStorage; + glClearTexImage : TglClearTexImage; + glClearTexSubImage : TglClearTexSubImage; + glBindBuffersBase : TglBindBuffersBase; + glBindBuffersRange : TglBindBuffersRange; + glBindTextures : TglBindTextures; + glBindSamplers : TglBindSamplers; + glBindImageTextures : TglBindImageTextures; + glBindVertexBuffers : TglBindVertexBuffers; + glTexPageCommitmentARB : TglTexPageCommitmentARB; + + // GL 4.5 + glClipControl : TglClipControl; + glCreateTransformFeedbacks : TglCreateTransformFeedbacks; + glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase; + glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange; + glGetTransformFeedbackiv : TglGetTransformFeedbackiv; + glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v; + glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v; + glCreateBuffers : TglCreateBuffers; + glNamedBufferStorage : TglNamedBufferStorage; + glNamedBufferData : TglNamedBufferData; + glNamedBufferSubData : TglNamedBufferSubData; + glCopyNamedBufferSubData : TglCopyNamedBufferSubData; + glClearNamedBufferData : TglClearNamedBufferData; + glClearNamedBufferSubData : TglClearNamedBufferSubData; + glMapNamedBuffer : TglMapNamedBuffer; + glMapNamedBufferRange : TglMapNamedBufferRange; + glUnmapNamedBuffer : TglUnmapNamedBuffer; + glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange; + glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv; + glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v; + glGetNamedBufferPointerv : TglGetNamedBufferPointerv; + glGetNamedBufferSubData : TglGetNamedBufferSubData; + glCreateFramebuffers : TglCreateFramebuffers; + glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer; + glNamedFramebufferParameteri : TglNamedFramebufferParameteri; + glNamedFramebufferTexture : TglNamedFramebufferTexture; + glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer; + glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer; + glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers; + glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer; + glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData; + glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData; + glClearNamedFramebufferiv : TglClearNamedFramebufferiv; + glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv; + glClearNamedFramebufferfv : TglClearNamedFramebufferfv; + glClearNamedFramebufferfi : TglClearNamedFramebufferfi; + glBlitNamedFramebuffer : TglBlitNamedFramebuffer; + glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus; + glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv; + glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv; + glCreateRenderbuffers : TglCreateRenderbuffers; + glNamedRenderbufferStorage : TglNamedRenderbufferStorage; + glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample; + glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv; + glCreateTextures : TglCreateTextures; + glTextureBuffer : TglTextureBuffer; + glTextureBufferRange : TglTextureBufferRange; + glTextureStorage1D : TglTextureStorage1D; + glTextureStorage2D : TglTextureStorage2D; + glTextureStorage3D : TglTextureStorage3D; + glTextureStorage2DMultisample : TglTextureStorage2DMultisample; + glTextureStorage3DMultisample : TglTextureStorage3DMultisample; + glTextureSubImage1D : TglTextureSubImage1D; + glTextureSubImage2D : TglTextureSubImage2D; + glTextureSubImage3D : TglTextureSubImage3D; + glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D; + glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D; + glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D; + glCopyTextureSubImage1D : TglCopyTextureSubImage1D; + glCopyTextureSubImage2D : TglCopyTextureSubImage2D; + glCopyTextureSubImage3D : TglCopyTextureSubImage3D; + glTextureParameterf : TglTextureParameterf; + glTextureParameterfv : TglTextureParameterfv; + glTextureParameteri : TglTextureParameteri; + glTextureParameterIiv : TglTextureParameterIiv; + glTextureParameterIuiv : TglTextureParameterIuiv; + glTextureParameteriv : TglTextureParameteriv; + glGenerateTextureMipmap : TglGenerateTextureMipmap; + glBindTextureUnit : TglBindTextureUnit; + glGetTextureImage : TglGetTextureImage; + glGetCompressedTextureImage : TglGetCompressedTextureImage; + glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv; + glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv; + glGetTextureParameterfv : TglGetTextureParameterfv; + glGetTextureParameterIiv : TglGetTextureParameterIiv; + glGetTextureParameterIuiv : TglGetTextureParameterIuiv; + glGetTextureParameteriv : TglGetTextureParameteriv; + glCreateVertexArrays : TglCreateVertexArrays; + glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib; + glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib; + glVertexArrayElementBuffer : TglVertexArrayElementBuffer; + glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer; + glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers; + glVertexArrayAttribBinding : TglVertexArrayAttribBinding; + glVertexArrayAttribFormat : TglVertexArrayAttribFormat; + glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat; + glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat; + glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor; + glGetVertexArrayiv : TglGetVertexArrayiv; + glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv; + glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv; + glCreateSamplers : TglCreateSamplers; + glCreateProgramPipelines : TglCreateProgramPipelines; + glCreateQueries : TglCreateQueries; + glMemoryBarrierByRegion : TglMemoryBarrierByRegion; + glGetTextureSubImage : TglGetTextureSubImage; + glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage; + glGetGraphicsResetStatus : TglGetGraphicsResetStatus; + glGetnCompressedTexImage : TglGetnCompressedTexImage; + glGetnTexImage : TglGetnTexImage; + glGetnUniformdv : TglGetnUniformdv; + glGetnUniformfv : TglGetnUniformfv; + glGetnUniformiv : TglGetnUniformiv; + glGetnUniformuiv : TglGetnUniformuiv; + glReadnPixels : TglReadnPixels; + glGetnMapdv : TglGetnMapdv; + glGetnMapfv : TglGetnMapfv; + glGetnMapiv : TglGetnMapiv; + glGetnPixelMapfv : TglGetnPixelMapfv; + glGetnPixelMapuiv : TglGetnPixelMapuiv; + glGetnPixelMapusv : TglGetnPixelMapusv; + glGetnPolygonStipple : TglGetnPolygonStipple; + glGetnColorTable : TglGetnColorTable; + glGetnConvolutionFilter : TglGetnConvolutionFilter; + glGetnSeparableFilter : TglGetnSeparableFilter; + glGetnHistogram : TglGetnHistogram; + glGetnMinmax : TglGetnMinmax; + glTextureBarrier : TglTextureBarrier; + + // GL_ARB_sparse_buffer + glBufferPageCommitmentARB : TglBufferPageCommitmentARB; + glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT; + glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB; + + // GL_KHR_blend_equation_advanced + glBlendBarrierKHR : TglBlendBarrierKHR; + + // GL_ARB_cl_event + glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB; + + // GL_ARB_debug_output + glDebugMessageControlARB: TglDebugMessageControlARB; + glDebugMessageInsertARB: TglDebugMessageInsertARB; + glDebugMessageCallbackARB: TglDebugMessageCallbackARB; + glGetDebugMessageLogARB: TglGetDebugMessageLogARB; + + // GL_ARB_compute_variable_group_size + glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB; + + // GL_ARB_robustness + glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB; + glGetnMapdvARB: TglGetnMapdvARB; + glGetnMapfvARB: TglGetnMapfvARB; + glGetnMapivARB: TglGetnMapivARB; + glGetnPixelMapfvARB: TglGetnPixelMapfvARB; + glGetnPixelMapuivARB: TglGetnPixelMapuivARB; + glGetnPixelMapusvARB: TglGetnPixelMapusvARB; + glGetnPolygonStippleARB: TglGetnPolygonStippleARB; + glGetnColorTableARB: TglGetnColorTableARB; + glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB; + glGetnSeparableFilterARB: TglGetnSeparableFilterARB; + glGetnHistogramARB: TglGetnHistogramARB; + glGetnMinmaxARB: TglGetnMinmaxARB; + glGetnTexImageARB: TglGetnTexImageARB; + glReadnPixelsARB: TglReadnPixelsARB; + glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB; + glGetnUniformfvARB: TglGetnUniformfvARB; + glGetnUniformivARB: TglGetnUniformivARB; + glGetnUniformuivARB: TglGetnUniformuivARB; + glGetnUniformdvARB: TglGetnUniformdvARB; + + // GL_ATI_draw_buffers + glDrawBuffersATI: TglDrawBuffersATI; + + // GL_ATI_element_array + glElementPointerATI: TglElementPointerATI; + glDrawElementArrayATI: TglDrawElementArrayATI; + glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI; + + // GL_ATI_envmap_bumpmap + glTexBumpParameterivATI: TglTexBumpParameterivATI; + glTexBumpParameterfvATI: TglTexBumpParameterfvATI; + glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI; + glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI; + + // GL_ATI_fragment_shader + glGenFragmentShadersATI: TglGenFragmentShadersATI; + glBindFragmentShaderATI: TglBindFragmentShaderATI; + glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI; + glBeginFragmentShaderATI: TglBeginFragmentShaderATI; + glEndFragmentShaderATI: TglEndFragmentShaderATI; + glPassTexCoordATI: TglPassTexCoordATI; + glSampleMapATI: TglSampleMapATI; + glColorFragmentOp1ATI: TglColorFragmentOp1ATI; + glColorFragmentOp2ATI: TglColorFragmentOp2ATI; + glColorFragmentOp3ATI: TglColorFragmentOp3ATI; + glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI; + glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI; + glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI; + glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI; + + // GL_ATI_map_object_buffer + glMapObjectBufferATI: TglMapObjectBufferATI; + glUnmapObjectBufferATI: TglUnmapObjectBufferATI; + + // GL_ATI_pn_triangles + glPNTrianglesiATI: TglPNTrianglesiATI; + glPNTrianglesfATI: TglPNTrianglesfATI; + + // GL_ATI_separate_stencil + glStencilOpSeparateATI: TglStencilOpSeparateATI; + glStencilFuncSeparateATI: TglStencilFuncSeparateATI; + + // GL_ATI_vertex_array_object + glNewObjectBufferATI: TglNewObjectBufferATI; + glIsObjectBufferATI: TglIsObjectBufferATI; + glUpdateObjectBufferATI: TglUpdateObjectBufferATI; + glGetObjectBufferfvATI: TglGetObjectBufferfvATI; + glGetObjectBufferivATI: TglGetObjectBufferivATI; + glFreeObjectBufferATI: TglFreeObjectBufferATI; + glArrayObjectATI: TglArrayObjectATI; + glGetArrayObjectfvATI: TglGetArrayObjectfvATI; + glGetArrayObjectivATI: TglGetArrayObjectivATI; + glVariantArrayObjectATI: TglVariantArrayObjectATI; + glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI; + glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI; + glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI; + glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI; + glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI; + + // GL_ATI_vertex_streams + glVertexStream1sATI: TglVertexStream1sATI; + glVertexStream1svATI: TglVertexStream1svATI; + glVertexStream1iATI: TglVertexStream1iATI; + glVertexStream1ivATI: TglVertexStream1ivATI; + glVertexStream1fATI: TglVertexStream1fATI; + glVertexStream1fvATI: TglVertexStream1fvATI; + glVertexStream1dATI: TglVertexStream1dATI; + glVertexStream1dvATI: TglVertexStream1dvATI; + glVertexStream2sATI: TglVertexStream2sATI; + glVertexStream2svATI: TglVertexStream2svATI; + glVertexStream2iATI: TglVertexStream2iATI; + glVertexStream2ivATI: TglVertexStream2ivATI; + glVertexStream2fATI: TglVertexStream2fATI; + glVertexStream2fvATI: TglVertexStream2fvATI; + glVertexStream2dATI: TglVertexStream2dATI; + glVertexStream2dvATI: TglVertexStream2dvATI; + glVertexStream3sATI: TglVertexStream3sATI; + glVertexStream3svATI: TglVertexStream3svATI; + glVertexStream3iATI: TglVertexStream3iATI; + glVertexStream3ivATI: TglVertexStream3ivATI; + glVertexStream3fATI: TglVertexStream3fATI; + glVertexStream3fvATI: TglVertexStream3fvATI; + glVertexStream3dATI: TglVertexStream3dATI; + glVertexStream3dvATI: TglVertexStream3dvATI; + glVertexStream4sATI: TglVertexStream4sATI; + glVertexStream4svATI: TglVertexStream4svATI; + glVertexStream4iATI: TglVertexStream4iATI; + glVertexStream4ivATI: TglVertexStream4ivATI; + glVertexStream4fATI: TglVertexStream4fATI; + glVertexStream4fvATI: TglVertexStream4fvATI; + glVertexStream4dATI: TglVertexStream4dATI; + glVertexStream4dvATI: TglVertexStream4dvATI; + glNormalStream3bATI: TglNormalStream3bATI; + glNormalStream3bvATI: TglNormalStream3bvATI; + glNormalStream3sATI: TglNormalStream3sATI; + glNormalStream3svATI: TglNormalStream3svATI; + glNormalStream3iATI: TglNormalStream3iATI; + glNormalStream3ivATI: TglNormalStream3ivATI; + glNormalStream3fATI: TglNormalStream3fATI; + glNormalStream3fvATI: TglNormalStream3fvATI; + glNormalStream3dATI: TglNormalStream3dATI; + glNormalStream3dvATI: TglNormalStream3dvATI; + glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI; + glVertexBlendEnviATI: TglVertexBlendEnviATI; + glVertexBlendEnvfATI: TglVertexBlendEnvfATI; + + // GL_AMD_performance_monitor + glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD; + glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD; + glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD; + glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD; + glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD; + glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD; + glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD; + glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD; + glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD; + glEndPerfMonitorAMD: TglEndPerfMonitorAMD; + glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD; + + // GL_AMD_vertex_shader_tesselator + glTessellationFactorAMD: TglTessellationFactorAMD; + glTessellationModeAMD: TglTessellationModeAMD; + + // GL_AMD_draw_buffers_blend + glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD; + glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD; + glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD; + glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD; + + // GL_AMD_name_gen_delete + glGenNamesAMD: TglGenNamesAMD; + glDeleteNamesAMD: TglDeleteNamesAMD; + glIsNameAMD: TglIsNameAMD; + + // GL_AMD_debug_output + glDebugMessageEnableAMD: TglDebugMessageEnableAMD; + glDebugMessageInsertAMD: TglDebugMessageInsertAMD; + glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD; + glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD; + + // GL_EXT_blend_color + glBlendColorEXT: TglBlendColorEXT; + + // GL_EXT_blend_func_separate + glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT; + + // GL_EXT_blend_minmax + glBlendEquationEXT: TglBlendEquationEXT; + + // GL_EXT_color_subtable + glColorSubTableEXT: TglColorSubTableEXT; + glCopyColorSubTableEXT: TglCopyColorSubTableEXT; + + // GL_EXT_compiled_vertex_array + glLockArraysEXT: TglLockArraysEXT; + glUnlockArraysEXT: TglUnlockArraysEXT; + + // GL_EXT_convolution + glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT; + glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT; + glConvolutionParameterfEXT: TglConvolutionParameterfEXT; + glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT; + glConvolutionParameteriEXT: TglConvolutionParameteriEXT; + glConvolutionParameterivEXT: TglConvolutionParameterivEXT; + glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT; + glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT; + glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT; + glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT; + glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT; + glGetSeparableFilterEXT: TglGetSeparableFilterEXT; + glSeparableFilter2DEXT: TglSeparableFilter2DEXT; + + // GL_EXT_coordinate_frame + glTangent3bEXT: TglTangent3bEXT; + glTangent3bvEXT: TglTangent3bvEXT; + glTangent3dEXT: TglTangent3dEXT; + glTangent3dvEXT: TglTangent3dvEXT; + glTangent3fEXT: TglTangent3fEXT; + glTangent3fvEXT: TglTangent3fvEXT; + glTangent3iEXT: TglTangent3iEXT; + glTangent3ivEXT: TglTangent3ivEXT; + glTangent3sEXT: TglTangent3sEXT; + glTangent3svEXT: TglTangent3svEXT; + glBinormal3bEXT: TglBinormal3bEXT; + glBinormal3bvEXT: TglBinormal3bvEXT; + glBinormal3dEXT: TglBinormal3dEXT; + glBinormal3dvEXT: TglBinormal3dvEXT; + glBinormal3fEXT: TglBinormal3fEXT; + glBinormal3fvEXT: TglBinormal3fvEXT; + glBinormal3iEXT: TglBinormal3iEXT; + glBinormal3ivEXT: TglBinormal3ivEXT; + glBinormal3sEXT: TglBinormal3sEXT; + glBinormal3svEXT: TglBinormal3svEXT; + glTangentPointerEXT: TglTangentPointerEXT; + glBinormalPointerEXT: TglBinormalPointerEXT; + + // GL_EXT_copy_texture + glCopyTexImage1DEXT: TglCopyTexImage1DEXT; + glCopyTexImage2DEXT: TglCopyTexImage2DEXT; + glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT; + glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT; + glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT; + + // GL_EXT_cull_vertex + glCullParameterdvEXT: TglCullParameterdvEXT; + glCullParameterfvEXT: TglCullParameterfvEXT; + + // GL_EXT_draw_range_elements + glDrawRangeElementsEXT: TglDrawRangeElementsEXT; + + // GL_EXT_fog_coord + glFogCoordfEXT: TglFogCoordfEXT; + glFogCoordfvEXT: TglFogCoordfvEXT; + glFogCoorddEXT: TglFogCoorddEXT; + glFogCoorddvEXT: TglFogCoorddvEXT; + glFogCoordPointerEXT: TglFogCoordPointerEXT; + + // GL_EXT_framebuffer_object + glIsRenderbufferEXT: TglIsRenderbufferEXT; + glBindRenderbufferEXT: TglBindRenderbufferEXT; + glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT; + glGenRenderbuffersEXT: TglGenRenderbuffersEXT; + glRenderbufferStorageEXT: TglRenderbufferStorageEXT; + glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT; + glIsFramebufferEXT: TglIsFramebufferEXT; + glBindFramebufferEXT: TglBindFramebufferEXT; + glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT; + glGenFramebuffersEXT: TglGenFramebuffersEXT; + glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT; + glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT; + glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT; + glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT; + glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT; + glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT; + glGenerateMipmapEXT: TglGenerateMipmapEXT; + + // GL_EXT_histogram + glGetHistogramEXT: TglGetHistogramEXT; + glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT; + glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT; + glGetMinmaxEXT: TglGetMinmaxEXT; + glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT; + glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT; + glHistogramEXT: TglHistogramEXT; + glMinmaxEXT: TglMinmaxEXT; + glResetHistogramEXT: TglResetHistogramEXT; + glResetMinmaxEXT: TglResetMinmaxEXT; + + // GL_EXT_index_func + glIndexFuncEXT: TglIndexFuncEXT; + + // GL_EXT_index_material + glIndexMaterialEXT: TglIndexMaterialEXT; + + // GL_EXT_light_texture + glApplyTextureEXT: TglApplyTextureEXT; + glTextureLightEXT: TglTextureLightEXT; + glTextureMaterialEXT: TglTextureMaterialEXT; + + // GL_EXT_multi_draw_arrays + glMultiDrawArraysEXT: TglMultiDrawArraysEXT; + glMultiDrawElementsEXT: TglMultiDrawElementsEXT; + + // GL_EXT_multisample + glSampleMaskEXT: TglSampleMaskEXT; + glSamplePatternEXT: TglSamplePatternEXT; + + // GL_EXT_paletted_texture + glColorTableEXT: TglColorTableEXT; + glGetColorTableEXT: TglGetColorTableEXT; + glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT; + glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT; + + // GL_EXT_pixel_transform + glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT; + glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT; + glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT; + glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT; + + // GL_EXT_point_parameters + glPointParameterfEXT: TglPointParameterfEXT; + glPointParameterfvEXT: TglPointParameterfvEXT; + + // GL_EXT_polygon_offset + glPolygonOffsetEXT: TglPolygonOffsetEXT; + + // GL_EXT_secondary_color + glSecondaryColor3bEXT: TglSecondaryColor3bEXT; + glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT; + glSecondaryColor3dEXT: TglSecondaryColor3dEXT; + glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT; + glSecondaryColor3fEXT: TglSecondaryColor3fEXT; + glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT; + glSecondaryColor3iEXT: TglSecondaryColor3iEXT; + glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT; + glSecondaryColor3sEXT: TglSecondaryColor3sEXT; + glSecondaryColor3svEXT: TglSecondaryColor3svEXT; + glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT; + glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT; + glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT; + glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT; + glSecondaryColor3usEXT: TglSecondaryColor3usEXT; + glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT; + glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT; + + // GL_EXT_stencil_two_side + glActiveStencilFaceEXT: TglActiveStencilFaceEXT; + + // GL_EXT_subtexture + glTexSubImage1DEXT: TglTexSubImage1DEXT; + glTexSubImage2DEXT: TglTexSubImage2DEXT; + + // GL_EXT_texture3D + glTexImage3DEXT: TglTexImage3DEXT; + glTexSubImage3DEXT: TglTexSubImage3DEXT; + + // GL_EXT_texture_object + glAreTexturesResidentEXT: TglAreTexturesResidentEXT; + glBindTextureEXT: TglBindTextureEXT; + glDeleteTexturesEXT: TglDeleteTexturesEXT; + glGenTexturesEXT: TglGenTexturesEXT; + glIsTextureEXT: TglIsTextureEXT; + glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT; + + // GL_EXT_texture_perturb_normal + glTextureNormalEXT: TglTextureNormalEXT; + + // GL_EXT_vertex_array + glArrayElementEXT: TglArrayElementEXT; + glColorPointerEXT: TglColorPointerEXT; + glDrawArraysEXT: TglDrawArraysEXT; + glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT; + glGetPointervEXT: TglGetPointervEXT; + glIndexPointerEXT: TglIndexPointerEXT; + glNormalPointerEXT: TglNormalPointerEXT; + glTexCoordPointerEXT: TglTexCoordPointerEXT; + glVertexPointerEXT: TglVertexPointerEXT; + + // GL_EXT_vertex_shader + glBeginVertexShaderEXT: TglBeginVertexShaderEXT; + glEndVertexShaderEXT: TglEndVertexShaderEXT; + glBindVertexShaderEXT: TglBindVertexShaderEXT; + glGenVertexShadersEXT: TglGenVertexShadersEXT; + glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT; + glShaderOp1EXT: TglShaderOp1EXT; + glShaderOp2EXT: TglShaderOp2EXT; + glShaderOp3EXT: TglShaderOp3EXT; + glSwizzleEXT: TglSwizzleEXT; + glWriteMaskEXT: TglWriteMaskEXT; + glInsertComponentEXT: TglInsertComponentEXT; + glExtractComponentEXT: TglExtractComponentEXT; + glGenSymbolsEXT: TglGenSymbolsEXT; + glSetInvariantEXT: TglSetInvariantEXT; + glSetLocalConstantEXT: TglSetLocalConstantEXT; + glVariantbvEXT: TglVariantbvEXT; + glVariantsvEXT: TglVariantsvEXT; + glVariantivEXT: TglVariantivEXT; + glVariantfvEXT: TglVariantfvEXT; + glVariantdvEXT: TglVariantdvEXT; + glVariantubvEXT: TglVariantubvEXT; + glVariantusvEXT: TglVariantusvEXT; + glVariantuivEXT: TglVariantuivEXT; + glVariantPointerEXT: TglVariantPointerEXT; + glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT; + glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT; + glBindLightParameterEXT: TglBindLightParameterEXT; + glBindMaterialParameterEXT: TglBindMaterialParameterEXT; + glBindTexGenParameterEXT: TglBindTexGenParameterEXT; + glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT; + glBindParameterEXT: TglBindParameterEXT; + glIsVariantEnabledEXT: TglIsVariantEnabledEXT; + glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT; + glGetVariantIntegervEXT: TglGetVariantIntegervEXT; + glGetVariantFloatvEXT: TglGetVariantFloatvEXT; + glGetVariantPointervEXT: TglGetVariantPointervEXT; + glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT; + glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT; + glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT; + glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT; + glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT; + glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT; + + // GL_EXT_vertex_weighting + glVertexWeightfEXT: TglVertexWeightfEXT; + glVertexWeightfvEXT: TglVertexWeightfvEXT; + glVertexWeightPointerEXT: TglVertexWeightPointerEXT; + + // GL_EXT_stencil_clear_tag + glStencilClearTagEXT: TglStencilClearTagEXT; + + // GL_EXT_framebuffer_blit + glBlitFramebufferEXT: TglBlitFramebufferEXT; + + // GL_EXT_framebuffer_multisample + glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT; + + // GL_EXT_timer_query + glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT; + glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT; + + // GL_EXT_gpu_program_parameters + glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT; + glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT; + + // GL_EXT_bindable_uniform + glUniformBufferEXT: TglUniformBufferEXT; + glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT; + glGetUniformOffsetEXT: TglGetUniformOffsetEXT; + + // GL_EXT_draw_buffers2 + glColorMaskIndexedEXT: TglColorMaskIndexedEXT; + glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT; + glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT; + glEnableIndexedEXT: TglEnableIndexedEXT; + glDisableIndexedEXT: TglDisableIndexedEXT; + glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT; + + // GL_EXT_draw_instanced + glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT; + glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT; + + // GL_EXT_geometry_shader4 + glProgramParameteriEXT: TglProgramParameteriEXT; + glFramebufferTextureEXT: TglFramebufferTextureEXT; +// glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT; + glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT; + + // GL_EXT_gpu_shader4 + glVertexAttribI1iEXT: TglVertexAttribI1iEXT; + glVertexAttribI2iEXT: TglVertexAttribI2iEXT; + glVertexAttribI3iEXT: TglVertexAttribI3iEXT; + glVertexAttribI4iEXT: TglVertexAttribI4iEXT; + glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT; + glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT; + glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT; + glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT; + glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT; + glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT; + glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT; + glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT; + glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT; + glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT; + glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT; + glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT; + glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT; + glVertexAttribI4svEXT: TglVertexAttribI4svEXT; + glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT; + glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT; + glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT; + glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT; + glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT; + glUniform1uiEXT: TglUniform1uiEXT; + glUniform2uiEXT: TglUniform2uiEXT; + glUniform3uiEXT: TglUniform3uiEXT; + glUniform4uiEXT: TglUniform4uiEXT; + glUniform1uivEXT: TglUniform1uivEXT; + glUniform2uivEXT: TglUniform2uivEXT; + glUniform3uivEXT: TglUniform3uivEXT; + glUniform4uivEXT: TglUniform4uivEXT; + glGetUniformuivEXT: TglGetUniformuivEXT; + glBindFragDataLocationEXT: TglBindFragDataLocationEXT; + glGetFragDataLocationEXT: TglGetFragDataLocationEXT; + + // GL_EXT_texture_array + glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT; + + // GL_EXT_texture_buffer_object + glTexBufferEXT: TglTexBufferEXT; + + // GL_EXT_texture_integer + glClearColorIiEXT: TglClearColorIiEXT; + glClearColorIuiEXT: TglClearColorIuiEXT; + glTexParameterIivEXT: TglTexParameterIivEXT; + glTexParameterIuivEXT: TglTexParameterIuivEXT; + glGetTexParameterIivEXT: TglGetTexParameterIivEXT; + glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT; + + // GL_EXT_transform_feedback + glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT; + glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT; + glBindBufferRangeEXT: TglBindBufferRangeEXT; + glBindBufferOffsetEXT: TglBindBufferOffsetEXT; + glBindBufferBaseEXT: TglBindBufferBaseEXT; + glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT; + glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT; + + // GL_EXT_direct_state_access + glClientAttribDefaultEXT: TglClientAttribDefaultEXT; + glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT; + glMatrixLoadfEXT: TglMatrixLoadfEXT; + glMatrixLoaddEXT: TglMatrixLoaddEXT; + glMatrixMultfEXT: TglMatrixMultfEXT; + glMatrixMultdEXT: TglMatrixMultdEXT; + glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT; + glMatrixRotatefEXT: TglMatrixRotatefEXT; + glMatrixRotatedEXT: TglMatrixRotatedEXT; + glMatrixScalefEXT: TglMatrixScalefEXT; + glMatrixScaledEXT: TglMatrixScaledEXT; + glMatrixTranslatefEXT: TglMatrixTranslatefEXT; + glMatrixTranslatedEXT: TglMatrixTranslatedEXT; + glMatrixFrustumEXT: TglMatrixFrustumEXT; + glMatrixOrthoEXT: TglMatrixOrthoEXT; + glMatrixPopEXT: TglMatrixPopEXT; + glMatrixPushEXT: TglMatrixPushEXT; + glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT; + glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT; + glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT; + glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT; + glTextureParameterfEXT: TglTextureParameterfEXT; + glTextureParameterfvEXT: TglTextureParameterfvEXT; + glTextureParameteriEXT: TglTextureParameteriEXT; + glTextureParameterivEXT: TglTextureParameterivEXT; + glTextureImage1DEXT: TglTextureImage1DEXT; + glTextureImage2DEXT: TglTextureImage2DEXT; + glTextureSubImage1DEXT: TglTextureSubImage1DEXT; + glTextureSubImage2DEXT: TglTextureSubImage2DEXT; + glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT; + glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT; + glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT; + glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT; + glGetTextureImageEXT: TglGetTextureImageEXT; + glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT; + glGetTextureParameterivEXT: TglGetTextureParameterivEXT; + glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT; + glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT; + glTextureImage3DEXT: TglTextureImage3DEXT; + glTextureSubImage3DEXT: TglTextureSubImage3DEXT; + glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT; + glMultiTexParameterfEXT: TglMultiTexParameterfEXT; + glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT; + glMultiTexParameteriEXT: TglMultiTexParameteriEXT; + glMultiTexParameterivEXT: TglMultiTexParameterivEXT; + glMultiTexImage1DEXT: TglMultiTexImage1DEXT; + glMultiTexImage2DEXT: TglMultiTexImage2DEXT; + glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT; + glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT; + glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT; + glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT; + glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT; + glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT; + glGetMultiTexImageEXT: TglGetMultiTexImageEXT; + glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT; + glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT; + glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT; + glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT; + glMultiTexImage3DEXT: TglMultiTexImage3DEXT; + glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT; + glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT; + glBindMultiTextureEXT: TglBindMultiTextureEXT; + glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT; + glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT; + glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT; + glMultiTexEnvfEXT: TglMultiTexEnvfEXT; + glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT; + glMultiTexEnviEXT: TglMultiTexEnviEXT; + glMultiTexEnvivEXT: TglMultiTexEnvivEXT; + glMultiTexGendEXT: TglMultiTexGendEXT; + glMultiTexGendvEXT: TglMultiTexGendvEXT; + glMultiTexGenfEXT: TglMultiTexGenfEXT; + glMultiTexGenfvEXT: TglMultiTexGenfvEXT; + glMultiTexGeniEXT: TglMultiTexGeniEXT; + glMultiTexGenivEXT: TglMultiTexGenivEXT; + glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT; + glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT; + glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT; + glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT; + glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT; + glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT; + glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT; + glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT; + glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT; + glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT; + glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT; + glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT; + glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT; + glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT; + glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT; + glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT; + glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT; + glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT; + glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT; + glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT; + glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT; + glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT; + glNamedProgramStringEXT: TglNamedProgramStringEXT; + glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT; + glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT; + glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT; + glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT; + glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT; + glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT; + glGetNamedProgramivEXT: TglGetNamedProgramivEXT; + glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT; + glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT; + glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT; + glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT; + glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT; + glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT; + glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT; + glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT; + glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT; + glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT; + glTextureParameterIivEXT: TglTextureParameterIivEXT; + glTextureParameterIuivEXT: TglTextureParameterIuivEXT; + glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT; + glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT; + glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT; + glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT; + glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT; + glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT; + glProgramUniform1fEXT: TglProgramUniform1fEXT; + glProgramUniform2fEXT: TglProgramUniform2fEXT; + glProgramUniform3fEXT: TglProgramUniform3fEXT; + glProgramUniform4fEXT: TglProgramUniform4fEXT; + glProgramUniform1iEXT: TglProgramUniform1iEXT; + glProgramUniform2iEXT: TglProgramUniform2iEXT; + glProgramUniform3iEXT: TglProgramUniform3iEXT; + glProgramUniform4iEXT: TglProgramUniform4iEXT; + glProgramUniform1fvEXT: TglProgramUniform1fvEXT; + glProgramUniform2fvEXT: TglProgramUniform2fvEXT; + glProgramUniform3fvEXT: TglProgramUniform3fvEXT; + glProgramUniform4fvEXT: TglProgramUniform4fvEXT; + glProgramUniform1ivEXT: TglProgramUniform1ivEXT; + glProgramUniform2ivEXT: TglProgramUniform2ivEXT; + glProgramUniform3ivEXT: TglProgramUniform3ivEXT; + glProgramUniform4ivEXT: TglProgramUniform4ivEXT; + glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT; + glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT; + glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT; + glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT; + glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT; + glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT; + glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT; + glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT; + glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT; + glProgramUniform1uiEXT: TglProgramUniform1uiEXT; + glProgramUniform2uiEXT: TglProgramUniform2uiEXT; + glProgramUniform3uiEXT: TglProgramUniform3uiEXT; + glProgramUniform4uiEXT: TglProgramUniform4uiEXT; + glProgramUniform1uivEXT: TglProgramUniform1uivEXT; + glProgramUniform2uivEXT: TglProgramUniform2uivEXT; + glProgramUniform3uivEXT: TglProgramUniform3uivEXT; + glProgramUniform4uivEXT: TglProgramUniform4uivEXT; + glNamedBufferDataEXT: TglNamedBufferDataEXT; + glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT; + glMapNamedBufferEXT: TglMapNamedBufferEXT; + glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT; + glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT; + glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT; + glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT; + glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT; + glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT; + glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT; + glTextureBufferEXT: TglTextureBufferEXT; + glMultiTexBufferEXT: TglMultiTexBufferEXT; + glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT; + glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT; + glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT; + glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT; + glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT; + glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT; + glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT; + glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT; + glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT; + glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT; + glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT; + glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT; + glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT; + glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT; + glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT; + glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT; + glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT; + glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT; + glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT; + glTextureRenderbufferEXT: TglTextureRenderbufferEXT; + glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT; + glProgramUniform1dEXT: TglProgramUniform1dEXT; + glProgramUniform2dEXT: TglProgramUniform2dEXT; + glProgramUniform3dEXT: TglProgramUniform3dEXT; + glProgramUniform4dEXT: TglProgramUniform4dEXT; + glProgramUniform1dvEXT: TglProgramUniform1dvEXT; + glProgramUniform2dvEXT: TglProgramUniform2dvEXT; + glProgramUniform3dvEXT: TglProgramUniform3dvEXT; + glProgramUniform4dvEXT: TglProgramUniform4dvEXT; + glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT; + glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT; + glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT; + glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT; + glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT; + glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT; + glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT; + glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT; + glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT; + + // GL_EXT_separate_shader_objects + glUseShaderProgramEXT: TglUseShaderProgramEXT; + glActiveProgramEXT: TglActiveProgramEXT; + glCreateShaderProgramEXT: TglCreateShaderProgramEXT; + + // GL_EXT_shader_image_load_store + glBindImageTextureEXT: TglBindImageTextureEXT; + glMemoryBarrierEXT: TglMemoryBarrierEXT; + + // GL_EXT_vertex_attrib_64bit + glVertexAttribL1dEXT: TglVertexAttribL1dEXT; + glVertexAttribL2dEXT: TglVertexAttribL2dEXT; + glVertexAttribL3dEXT: TglVertexAttribL3dEXT; + glVertexAttribL4dEXT: TglVertexAttribL4dEXT; + glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT; + glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT; + glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT; + glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT; + glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT; + glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT; + glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT; + + // GL_HP_image_transform + glImageTransformParameteriHP: TglImageTransformParameteriHP; + glImageTransformParameterfHP: TglImageTransformParameterfHP; + glImageTransformParameterivHP: TglImageTransformParameterivHP; + glImageTransformParameterfvHP: TglImageTransformParameterfvHP; + glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP; + glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP; + + // GL_EXT_depth_bounds_test + glDepthBoundsEXT: TglDepthBoundsEXT; + + // GL_EXT_blend_equation_separate + glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT; + + // GL_IBM_multimode_draw_arrays + glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM; + glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM; + + // GL_IBM_vertex_array_lists + glColorPointerListIBM: TglColorPointerListIBM; + glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM; + glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM; + glFogCoordPointerListIBM: TglFogCoordPointerListIBM; + glIndexPointerListIBM: TglIndexPointerListIBM; + glNormalPointerListIBM: TglNormalPointerListIBM; + glTexCoordPointerListIBM: TglTexCoordPointerListIBM; + glVertexPointerListIBM: TglVertexPointerListIBM; + + // GL_INGR_blend_func_separate + glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR; + + // GL_INTEL_framebuffer_CMAA + glApplyFramebufferAttachmentCMAAINTEL : TglApplyFramebufferAttachmentCMAAINTEL; + + // GL_INTEL_parallel_arrays + glVertexPointervINTEL: TglVertexPointervINTEL; + glNormalPointervINTEL: TglNormalPointervINTEL; + glColorPointervINTEL: TglColorPointervINTEL; + glTexCoordPointervINTEL: TglTexCoordPointervINTEL; + + // GL_MESA_resize_buffers + glResizeBuffersMESA: TglResizeBuffersMESA; + + // GL_MESA_window_pos + glWindowPos2dMESA: TglWindowPos2dMESA; + glWindowPos2dvMESA: TglWindowPos2dvMESA; + glWindowPos2fMESA: TglWindowPos2fMESA; + glWindowPos2fvMESA: TglWindowPos2fvMESA; + glWindowPos2iMESA: TglWindowPos2iMESA; + glWindowPos2ivMESA: TglWindowPos2ivMESA; + glWindowPos2sMESA: TglWindowPos2sMESA; + glWindowPos2svMESA: TglWindowPos2svMESA; + glWindowPos3dMESA: TglWindowPos3dMESA; + glWindowPos3dvMESA: TglWindowPos3dvMESA; + glWindowPos3fMESA: TglWindowPos3fMESA; + glWindowPos3fvMESA: TglWindowPos3fvMESA; + glWindowPos3iMESA: TglWindowPos3iMESA; + glWindowPos3ivMESA: TglWindowPos3ivMESA; + glWindowPos3sMESA: TglWindowPos3sMESA; + glWindowPos3svMESA: TglWindowPos3svMESA; + glWindowPos4dMESA: TglWindowPos4dMESA; + glWindowPos4dvMESA: TglWindowPos4dvMESA; + glWindowPos4fMESA: TglWindowPos4fMESA; + glWindowPos4fvMESA: TglWindowPos4fvMESA; + glWindowPos4iMESA: TglWindowPos4iMESA; + glWindowPos4ivMESA: TglWindowPos4ivMESA; + glWindowPos4sMESA: TglWindowPos4sMESA; + glWindowPos4svMESA: TglWindowPos4svMESA; + + // GL_NV_evaluators + glMapControlPointsNV: TglMapControlPointsNV; + glMapParameterivNV: TglMapParameterivNV; + glMapParameterfvNV: TglMapParameterfvNV; + glGetMapControlPointsNV: TglGetMapControlPointsNV; + glGetMapParameterivNV: TglGetMapParameterivNV; + glGetMapParameterfvNV: TglGetMapParameterfvNV; + glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV; + glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV; + glEvalMapsNV: TglEvalMapsNV; + + // GL_NV_fence + glDeleteFencesNV: TglDeleteFencesNV; + glGenFencesNV: TglGenFencesNV; + glIsFenceNV: TglIsFenceNV; + glTestFenceNV: TglTestFenceNV; + glGetFenceivNV: TglGetFenceivNV; + glFinishFenceNV: TglFinishFenceNV; + glSetFenceNV: TglSetFenceNV; + + // GL_NV_fragment_program + glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV; + glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV; + glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV; + glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV; + glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV; + glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV; + + // GL_NV_half_float + glVertex2hNV: TglVertex2hNV; + glVertex2hvNV: TglVertex2hvNV; + glVertex3hNV: TglVertex3hNV; + glVertex3hvNV: TglVertex3hvNV; + glVertex4hNV: TglVertex4hNV; + glVertex4hvNV: TglVertex4hvNV; + glNormal3hNV: TglNormal3hNV; + glNormal3hvNV: TglNormal3hvNV; + glColor3hNV: TglColor3hNV; + glColor3hvNV: TglColor3hvNV; + glColor4hNV: TglColor4hNV; + glColor4hvNV: TglColor4hvNV; + glTexCoord1hNV: TglTexCoord1hNV; + glTexCoord1hvNV: TglTexCoord1hvNV; + glTexCoord2hNV: TglTexCoord2hNV; + glTexCoord2hvNV: TglTexCoord2hvNV; + glTexCoord3hNV: TglTexCoord3hNV; + glTexCoord3hvNV: TglTexCoord3hvNV; + glTexCoord4hNV: TglTexCoord4hNV; + glTexCoord4hvNV: TglTexCoord4hvNV; + glMultiTexCoord1hNV: TglMultiTexCoord1hNV; + glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV; + glMultiTexCoord2hNV: TglMultiTexCoord2hNV; + glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV; + glMultiTexCoord3hNV: TglMultiTexCoord3hNV; + glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV; + glMultiTexCoord4hNV: TglMultiTexCoord4hNV; + glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV; + glFogCoordhNV: TglFogCoordhNV; + glFogCoordhvNV: TglFogCoordhvNV; + glSecondaryColor3hNV: TglSecondaryColor3hNV; + glSecondaryColor3hvNV: TglSecondaryColor3hvNV; + glVertexWeighthNV: TglVertexWeighthNV; + glVertexWeighthvNV: TglVertexWeighthvNV; + glVertexAttrib1hNV: TglVertexAttrib1hNV; + glVertexAttrib1hvNV: TglVertexAttrib1hvNV; + glVertexAttrib2hNV: TglVertexAttrib2hNV; + glVertexAttrib2hvNV: TglVertexAttrib2hvNV; + glVertexAttrib3hNV: TglVertexAttrib3hNV; + glVertexAttrib3hvNV: TglVertexAttrib3hvNV; + glVertexAttrib4hNV: TglVertexAttrib4hNV; + glVertexAttrib4hvNV: TglVertexAttrib4hvNV; + glVertexAttribs1hvNV: TglVertexAttribs1hvNV; + glVertexAttribs2hvNV: TglVertexAttribs2hvNV; + glVertexAttribs3hvNV: TglVertexAttribs3hvNV; + glVertexAttribs4hvNV: TglVertexAttribs4hvNV; + + // GL_NV_occlusion_query + glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV; + glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV; + glIsOcclusionQueryNV: TglIsOcclusionQueryNV; + glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV; + glEndOcclusionQueryNV: TglEndOcclusionQueryNV; + glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV; + glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV; + + // GL_NV_pixel_data_range + glPixelDataRangeNV: TglPixelDataRangeNV; + glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV; + + // GL_NV_point_sprite + glPointParameteriNV: TglPointParameteriNV; + glPointParameterivNV: TglPointParameterivNV; + + // GL_NV_primitive_restart + glPrimitiveRestartNV: TglPrimitiveRestartNV; + glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV; + + // GL_NV_register_combiners + glCombinerParameterfvNV: TglCombinerParameterfvNV; + glCombinerParameterfNV: TglCombinerParameterfNV; + glCombinerParameterivNV: TglCombinerParameterivNV; + glCombinerParameteriNV: TglCombinerParameteriNV; + glCombinerInputNV: TglCombinerInputNV; + glCombinerOutputNV: TglCombinerOutputNV; + glFinalCombinerInputNV: TglFinalCombinerInputNV; + glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV; + glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV; + glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV; + glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV; + glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV; + glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV; + + // GL_NV_register_combiners2 + glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV; + glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV; + + // GL_NV_vertex_array_range + glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV; + glVertexArrayRangeNV: TglVertexArrayRangeNV; + + // GL_NV_vertex_program + glAreProgramsResidentNV: TglAreProgramsResidentNV; + glBindProgramNV: TglBindProgramNV; + glDeleteProgramsNV: TglDeleteProgramsNV; + glExecuteProgramNV: TglExecuteProgramNV; + glGenProgramsNV: TglGenProgramsNV; + glGetProgramParameterdvNV: TglGetProgramParameterdvNV; + glGetProgramParameterfvNV: TglGetProgramParameterfvNV; + glGetProgramivNV: TglGetProgramivNV; + glGetProgramStringNV: TglGetProgramStringNV; + glGetTrackMatrixivNV: TglGetTrackMatrixivNV; + glGetVertexAttribdvNV: TglGetVertexAttribdvNV; + glGetVertexAttribfvNV: TglGetVertexAttribfvNV; + glGetVertexAttribivNV: TglGetVertexAttribivNV; + glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV; + glIsProgramNV: TglIsProgramNV; + glLoadProgramNV: TglLoadProgramNV; + glProgramParameter4dNV: TglProgramParameter4dNV; + glProgramParameter4dvNV: TglProgramParameter4dvNV; + glProgramParameter4fNV: TglProgramParameter4fNV; + glProgramParameter4fvNV: TglProgramParameter4fvNV; + glProgramParameters4dvNV: TglProgramParameters4dvNV; + glProgramParameters4fvNV: TglProgramParameters4fvNV; + glRequestResidentProgramsNV: TglRequestResidentProgramsNV; + glTrackMatrixNV: TglTrackMatrixNV; + glVertexAttribPointerNV: TglVertexAttribPointerNV; + glVertexAttrib1dNV: TglVertexAttrib1dNV; + glVertexAttrib1dvNV: TglVertexAttrib1dvNV; + glVertexAttrib1fNV: TglVertexAttrib1fNV; + glVertexAttrib1fvNV: TglVertexAttrib1fvNV; + glVertexAttrib1sNV: TglVertexAttrib1sNV; + glVertexAttrib1svNV: TglVertexAttrib1svNV; + glVertexAttrib2dNV: TglVertexAttrib2dNV; + glVertexAttrib2dvNV: TglVertexAttrib2dvNV; + glVertexAttrib2fNV: TglVertexAttrib2fNV; + glVertexAttrib2fvNV: TglVertexAttrib2fvNV; + glVertexAttrib2sNV: TglVertexAttrib2sNV; + glVertexAttrib2svNV: TglVertexAttrib2svNV; + glVertexAttrib3dNV: TglVertexAttrib3dNV; + glVertexAttrib3dvNV: TglVertexAttrib3dvNV; + glVertexAttrib3fNV: TglVertexAttrib3fNV; + glVertexAttrib3fvNV: TglVertexAttrib3fvNV; + glVertexAttrib3sNV: TglVertexAttrib3sNV; + glVertexAttrib3svNV: TglVertexAttrib3svNV; + glVertexAttrib4dNV: TglVertexAttrib4dNV; + glVertexAttrib4dvNV: TglVertexAttrib4dvNV; + glVertexAttrib4fNV: TglVertexAttrib4fNV; + glVertexAttrib4fvNV: TglVertexAttrib4fvNV; + glVertexAttrib4sNV: TglVertexAttrib4sNV; + glVertexAttrib4svNV: TglVertexAttrib4svNV; + glVertexAttrib4ubNV: TglVertexAttrib4ubNV; + glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV; + glVertexAttribs1dvNV: TglVertexAttribs1dvNV; + glVertexAttribs1fvNV: TglVertexAttribs1fvNV; + glVertexAttribs1svNV: TglVertexAttribs1svNV; + glVertexAttribs2dvNV: TglVertexAttribs2dvNV; + glVertexAttribs2fvNV: TglVertexAttribs2fvNV; + glVertexAttribs2svNV: TglVertexAttribs2svNV; + glVertexAttribs3dvNV: TglVertexAttribs3dvNV; + glVertexAttribs3fvNV: TglVertexAttribs3fvNV; + glVertexAttribs3svNV: TglVertexAttribs3svNV; + glVertexAttribs4dvNV: TglVertexAttribs4dvNV; + glVertexAttribs4fvNV: TglVertexAttribs4fvNV; + glVertexAttribs4svNV: TglVertexAttribs4svNV; + glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV; + + // GL_NV_depth_buffer_float + glDepthRangedNV: TglDepthRangedNV; + glClearDepthdNV: TglClearDepthdNV; + glDepthBoundsdNV: TglDepthBoundsdNV; + + // GL_NV_framebuffer_multisample_coverage + glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV; + + // GL_NV_geometry_program4 + glProgramVertexLimitNV: TglProgramVertexLimitNV; + + // GL_NV_gpu_program4 + glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV; + glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV; + glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV; + glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV; + glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV; + glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV; + glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV; + glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV; + glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV; + glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV; + glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV; + glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV; + glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV; + glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV; + glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV; + glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV; + + // GL_NV_parameter_buffer_object + glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV; + glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV; + glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV; + + // GL_NV_transform_feedback + glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV; + glEndTransformFeedbackNV: TglEndTransformFeedbackNV; + glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV; + glBindBufferRangeNV: TglBindBufferRangeNV; + glBindBufferOffsetNV: TglBindBufferOffsetNV; + glBindBufferBaseNV: TglBindBufferBaseNV; + glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV; + glActiveVaryingNV: TglActiveVaryingNV; + glGetVaryingLocationNV: TglGetVaryingLocationNV; + glGetActiveVaryingNV: TglGetActiveVaryingNV; + glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV; + glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV; + + // GL_NV_conditional_render + glBeginConditionalRenderNV: TglBeginConditionalRenderNV; + glEndConditionalRenderNV: TglEndConditionalRenderNV; + + // GL_NV_conservative_raster + glSubpixelPrecisionBiasNV : TglSubpixelPrecisionBiasNV; + + // GL_NV_conservative_raster_dilate + glConservativeRasterParameterfNV : TglConservativeRasterParameterfNV; + + // GL_NV_present_video + glPresentFrameKeyedNV: TglPresentFrameKeyedNV; + glPresentFrameDualFillNV: TglPresentFrameDualFillNV; + glGetVideoivNV: TglGetVideoivNV; + glGetVideouivNV: TglGetVideouivNV; + glGetVideoi64vNV: TglGetVideoi64vNV; + glGetVideoui64vNV: TglGetVideoui64vNV; +// glVideoParameterivNV: TglVideoParameterivNV; + + // GL_NV_explicit_multisample + glGetMultisamplefvNV: TglGetMultisamplefvNV; + glSampleMaskIndexedNV: TglSampleMaskIndexedNV; + glTexRenderbufferNV: TglTexRenderbufferNV; + + // GL_NV_transform_feedback2 + glBindTransformFeedbackNV: TglBindTransformFeedbackNV; + glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV; + glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV; + glIsTransformFeedbackNV: TglIsTransformFeedbackNV; + glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV; + glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV; + glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV; + + // GL_NV_video_capture + glBeginVideoCaptureNV: TglBeginVideoCaptureNV; + glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV; + glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV; + glEndVideoCaptureNV: TglEndVideoCaptureNV; + glGetVideoCaptureivNV: TglGetVideoCaptureivNV; + glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV; + glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV; + glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV; + glVideoCaptureNV: TglVideoCaptureNV; + glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV; + glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV; + glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV; + + // GL_NV_copy_image + glCopyImageSubDataNV: TglCopyImageSubDataNV; + + // GL_NV_shader_buffer_load + glMakeBufferResidentNV: TglMakeBufferResidentNV; + glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV; + glIsBufferResidentNV: TglIsBufferResidentNV; + glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV; + glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV; + glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV; + glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV; + glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV; + glGetIntegerui64vNV: TglGetIntegerui64vNV; + glUniformui64NV: TglUniformui64NV; + glUniformui64vNV: TglUniformui64vNV; + glGetUniformui64vNV: TglGetUniformui64vNV; + glProgramUniformui64NV: TglProgramUniformui64NV; + glProgramUniformui64vNV: TglProgramUniformui64vNV; + + // GL_NV_vertex_buffer_unified_memory + glBufferAddressRangeNV: TglBufferAddressRangeNV; + glVertexFormatNV: TglVertexFormatNV; + glNormalFormatNV: TglNormalFormatNV; + glColorFormatNV: TglColorFormatNV; + glIndexFormatNV: TglIndexFormatNV; + glTexCoordFormatNV: TglTexCoordFormatNV; + glEdgeFlagFormatNV: TglEdgeFlagFormatNV; + glSecondaryColorFormatNV: TglSecondaryColorFormatNV; + glFogCoordFormatNV: TglFogCoordFormatNV; + glVertexAttribFormatNV: TglVertexAttribFormatNV; + glVertexAttribIFormatNV: TglVertexAttribIFormatNV; + glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV; + + // GL_NV_gpu_program5 + glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV; + glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV; + + // GL_NV_gpu_shader5 + glUniform1i64NV: TglUniform1i64NV; + glUniform2i64NV: TglUniform2i64NV; + glUniform3i64NV: TglUniform3i64NV; + glUniform4i64NV: TglUniform4i64NV; + glUniform1i64vNV: TglUniform1i64vNV; + glUniform2i64vNV: TglUniform2i64vNV; + glUniform3i64vNV: TglUniform3i64vNV; + glUniform4i64vNV: TglUniform4i64vNV; + glUniform1ui64NV: TglUniform1ui64NV; + glUniform2ui64NV: TglUniform2ui64NV; + glUniform3ui64NV: TglUniform3ui64NV; + glUniform4ui64NV: TglUniform4ui64NV; + glUniform1ui64vNV: TglUniform1ui64vNV; + glUniform2ui64vNV: TglUniform2ui64vNV; + glUniform3ui64vNV: TglUniform3ui64vNV; + glUniform4ui64vNV: TglUniform4ui64vNV; + glGetUniformi64vNV: TglGetUniformi64vNV; + glProgramUniform1i64NV: TglProgramUniform1i64NV; + glProgramUniform2i64NV: TglProgramUniform2i64NV; + glProgramUniform3i64NV: TglProgramUniform3i64NV; + glProgramUniform4i64NV: TglProgramUniform4i64NV; + glProgramUniform1i64vNV: TglProgramUniform1i64vNV; + glProgramUniform2i64vNV: TglProgramUniform2i64vNV; + glProgramUniform3i64vNV: TglProgramUniform3i64vNV; + glProgramUniform4i64vNV: TglProgramUniform4i64vNV; + glProgramUniform1ui64NV: TglProgramUniform1ui64NV; + glProgramUniform2ui64NV: TglProgramUniform2ui64NV; + glProgramUniform3ui64NV: TglProgramUniform3ui64NV; + glProgramUniform4ui64NV: TglProgramUniform4ui64NV; + glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV; + glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV; + glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV; + glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV; + + // GL_NV_vertex_attrib_integer_64bit + glVertexAttribL1i64NV: TglVertexAttribL1i64NV; + glVertexAttribL2i64NV: TglVertexAttribL2i64NV; + glVertexAttribL3i64NV: TglVertexAttribL3i64NV; + glVertexAttribL4i64NV: TglVertexAttribL4i64NV; + glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV; + glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV; + glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV; + glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV; + glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV; + glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV; + glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV; + glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV; + glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV; + glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV; + glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV; + glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV; + glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV; + glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV; + glVertexAttribLFormatNV: TglVertexAttribLFormatNV; + + // GL_NV_vdpau_interop + glVDPAUInitNV: TglVDPAUInitNV; + glVDPAUFiniNV: TglVDPAUFiniNV; + glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV; + glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV; + glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV; + glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV; + glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV; + glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV; + glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV; + glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV; + + // GL_NV_texture_barrier + glTextureBarrierNV: TglTextureBarrierNV; + + // (4.3) GL_NV_path_rendering + glGenPathsNV : TglGenPathsNV; + glDeletePathsNV : TglDeletePathsNV; + glIsPathNV : TglIsPathNV; + glPathCommandsNV : TglPathCommandsNV; + glPathCoordsNV : TglPathCoordsNV; + glPathSubCommandsNV : TglPathSubCommandsNV; + glPathSubCoordsNV : TglPathSubCoordsNV; + glPathStringNV : TglPathStringNV; + glPathGlyphsNV : TglPathGlyphsNV; + glPathGlyphRangeNV : TglPathGlyphRangeNV; + glWeightPathsNV : TglWeightPathsNV; + glCopyPathNV : TglCopyPathNV; + glInterpolatePathsNV : TglInterpolatePathsNV; + glTransformPathNV : TglTransformPathNV; + glPathParameterivNV : TglPathParameterivNV; + glPathParameteriNV : TglPathParameteriNV; + glPathParameterfvNV : TglPathParameterfvNV; + glPathParameterfNV : TglPathParameterfNV; + glPathDashArrayNV : TglPathDashArrayNV; + glPathStencilFuncNV : TglPathStencilFuncNV; + glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV; + glStencilFillPathNV : TglStencilFillPathNV; + glStencilStrokePathNV : TglStencilStrokePathNV; + glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV; + glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV; + glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV; + glPathColorGenNV : TglPathColorGenNV; + glPathTexGenNV : TglPathTexGenNV; + glPathFogGenNV : TglPathFogGenNV; + glCoverFillPathNV : TglCoverFillPathNV; + glCoverStrokePathNV : TglCoverStrokePathNV; + glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV; + glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV; + glGetPathParameterivNV : TglGetPathParameterivNV; + glGetPathParameterfvNV : TglGetPathParameterfvNV; + glGetPathCommandsNV : TglGetPathCommandsNV; + glGetPathCoordsNV : TglGetPathCoordsNV; + glGetPathDashArrayNV : TglGetPathDashArrayNV; + glGetPathMetricsNV : TglGetPathMetricsNV; + glGetPathMetricRangeNV : TglGetPathMetricRangeNV; + glGetPathSpacingNV : TglGetPathSpacingNV; + glGetPathColorGenivNV : TglGetPathColorGenivNV; + glGetPathColorGenfvNV : TglGetPathColorGenfvNV; + glGetPathTexGenivNV : TglGetPathTexGenivNV; + glGetPathTexGenfvNV : TglGetPathTexGenfvNV; + glIsPointInFillPathNV : TglIsPointInFillPathNV; + glIsPointInStrokePathNV : TglIsPointInStrokePathNV; + glGetPathLengthNV : TglGetPathLengthNV; + glPointAlongPathNV : TglPointAlongPathNV; + + // GL_AMD_pinned_memory + + // GL_AMD_stencil_operation_extended + glStencilOpValueAMD : TglStencilOpValueAMD; + + // GL_AMD_vertex_shader_viewport_index + + // GL_AMD_vertex_shader_layer + + // GL_NV_bindless_texture + glGetTextureHandleNV : TglGetTextureHandleNV; + glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV; + glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV; + glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV; + glGetImageHandleNV : TglGetImageHandleNV; + glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV; + glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV; + glUniformHandleui64NV : TglUniformHandleui64NV; + glUniformHandleui64vNV : TglUniformHandleui64vNV; + glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV; + glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV; + glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV; + glIsImageHandleResidentNV : TglIsImageHandleResidentNV; + + // GL_ARB_bindless_texture + glGetTextureHandleARB : TglGetTextureHandleARB; + glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB; + glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB; + glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB; + glGetImageHandleARB : TglGetImageHandleARB; + glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB; + glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB; + glUniformHandleui64ARB : TglUniformHandleui64ARB; + glUniformHandleui64vARB : TglUniformHandleui64vARB; + glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB; + glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB; + glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB; + glIsImageHandleResidentARB : TglIsImageHandleResidentARB; + glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB; + glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB; + glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB; + + // GL_PGI_misc_hints + glHintPGI: TglHintPGI; + + // GL_OVR_multiview + glFramebufferTextureMultiviewOVR : TglFramebufferTextureMultiviewOVR; + + // GL_SGIS_detail_texture + glDetailTexFuncSGIS: TglDetailTexFuncSGIS; + glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS; + + // GL_SGIS_fog_function + glFogFuncSGIS: TglFogFuncSGIS; + glGetFogFuncSGIS: TglGetFogFuncSGIS; + + // GL_SGIS_multisample + glSampleMaskSGIS: TglSampleMaskSGIS; + glSamplePatternSGIS: TglSamplePatternSGIS; + + // GL_SGIS_pixel_texture + glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS; + glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS; + glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS; + glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS; + glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS; + glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS; + + // GL_SGIS_point_parameters + glPointParameterfSGIS: TglPointParameterfSGIS; + glPointParameterfvSGIS: TglPointParameterfvSGIS; + + // GL_SGIS_sharpen_texture + glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS; + glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS; + + // GL_SGIS_texture4D + glTexImage4DSGIS: TglTexImage4DSGIS; + glTexSubImage4DSGIS: TglTexSubImage4DSGIS; + + // GL_SGIS_texture_color_mask + glTextureColorMaskSGIS: TglTextureColorMaskSGIS; + + // GL_SGIS_texture_filter4 + glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS; + glTexFilterFuncSGIS: TglTexFilterFuncSGIS; + + // GL_SGIX_async + glAsyncMarkerSGIX: TglAsyncMarkerSGIX; + glFinishAsyncSGIX: TglFinishAsyncSGIX; + glPollAsyncSGIX: TglPollAsyncSGIX; + glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX; + glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX; + glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX; + + // GL_SGIX_flush_raster + glFlushRasterSGIX: TglFlushRasterSGIX; + + // GL_SGIX_fragment_lighting + glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX; + glFragmentLightfSGIX: TglFragmentLightfSGIX; + glFragmentLightfvSGIX: TglFragmentLightfvSGIX; + glFragmentLightiSGIX: TglFragmentLightiSGIX; + glFragmentLightivSGIX: TglFragmentLightivSGIX; + glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX; + glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX; + glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX; + glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX; + glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX; + glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX; + glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX; + glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX; + glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX; + glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX; + glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX; + glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX; + glLightEnviSGIX: TglLightEnviSGIX; + + // GL_SGIX_framezoom + glFrameZoomSGIX: TglFrameZoomSGIX; + + // GL_SGIX_igloo_interface + glIglooInterfaceSGIX: TglIglooInterfaceSGIX; + + // GL_SGIX_instruments + glGetInstrumentsSGIX: TglGetInstrumentsSGIX; + glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX; + glPollInstrumentsSGIX: TglPollInstrumentsSGIX; + glReadInstrumentsSGIX: TglReadInstrumentsSGIX; + glStartInstrumentsSGIX: TglStartInstrumentsSGIX; + glStopInstrumentsSGIX: TglStopInstrumentsSGIX; + + // GL_SGIX_list_priority + glGetListParameterfvSGIX: TglGetListParameterfvSGIX; + glGetListParameterivSGIX: TglGetListParameterivSGIX; + glListParameterfSGIX: TglListParameterfSGIX; + glListParameterfvSGIX: TglListParameterfvSGIX; + glListParameteriSGIX: TglListParameteriSGIX; + glListParameterivSGIX: TglListParameterivSGIX; + + // GL_SGIX_pixel_texture + glPixelTexGenSGIX: TglPixelTexGenSGIX; + + // GL_SGIX_polynomial_ffd + glDeformationMap3dSGIX: TglDeformationMap3dSGIX; + glDeformationMap3fSGIX: TglDeformationMap3fSGIX; + glDeformSGIX: TglDeformSGIX; + glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX; + + // GL_SGIX_reference_plane + glReferencePlaneSGIX: TglReferencePlaneSGIX; + + // GL_SGIX_sprite + glSpriteParameterfSGIX: TglSpriteParameterfSGIX; + glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX; + glSpriteParameteriSGIX: TglSpriteParameteriSGIX; + glSpriteParameterivSGIX: TglSpriteParameterivSGIX; + + // GL_SGIX_tag_sample_buffer + glTagSampleBufferSGIX: TglTagSampleBufferSGIX; + + // GL_SGI_color_table + glColorTableSGI: TglColorTableSGI; + glColorTableParameterfvSGI: TglColorTableParameterfvSGI; + glColorTableParameterivSGI: TglColorTableParameterivSGI; + glCopyColorTableSGI: TglCopyColorTableSGI; + glGetColorTableSGI: TglGetColorTableSGI; + glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI; + glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI; + + // GL_SUNX_constant_data + glFinishTextureSUNX: TglFinishTextureSUNX; + + // GL_SUN_global_alpha + glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN; + glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN; + glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN; + glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN; + glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN; + glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN; + glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN; + glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN; + + // GL_SUN_mesh_array + glDrawMeshArraysSUN: TglDrawMeshArraysSUN; + + // GL_SUN_triangle_list + glReplacementCodeuiSUN: TglReplacementCodeuiSUN; + glReplacementCodeusSUN: TglReplacementCodeusSUN; + glReplacementCodeubSUN: TglReplacementCodeubSUN; + glReplacementCodeuivSUN: TglReplacementCodeuivSUN; + glReplacementCodeusvSUN: TglReplacementCodeusvSUN; + glReplacementCodeubvSUN: TglReplacementCodeubvSUN; + glReplacementCodePointerSUN: TglReplacementCodePointerSUN; + + // GL_SUN_vertex + glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN; + glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN; + glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN; + glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN; + glColor3fVertex3fSUN: TglColor3fVertex3fSUN; + glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN; + glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN; + glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN; + glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN; + glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN; + glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN; + glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN; + glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN; + glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN; + glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN; + glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN; + glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN; + glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN; + glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN; + glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN; + glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN; + glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN; + glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN; + glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN; + glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN; + glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN; + glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN; + glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN; + glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN; + glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN; + glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN; + glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN; + glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN; + glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN; + glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN; + glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN; + glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; + glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; + glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; + glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; + +{$IFDEF DGL_WIN} + wglGetProcAddress: TwglGetProcAddress; + wglCopyContext: TwglCopyContext; + wglCreateContext: TwglCreateContext; + wglCreateLayerContext: TwglCreateLayerContext; + wglDeleteContext: TwglDeleteContext; + wglDescribeLayerPlane: TwglDescribeLayerPlane; + wglGetCurrentContext: TwglGetCurrentContext; + wglGetCurrentDC: TwglGetCurrentDC; + wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries; + wglMakeCurrent: TwglMakeCurrent; + wglRealizeLayerPalette: TwglRealizeLayerPalette; + wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries; + wglShareLists: TwglShareLists; + wglSwapLayerBuffers: TwglSwapLayerBuffers; + wglSwapMultipleBuffers: TwglSwapMultipleBuffers; + wglUseFontBitmapsA: TwglUseFontBitmapsA; + wglUseFontOutlinesA: TwglUseFontOutlinesA; + wglUseFontBitmapsW: TwglUseFontBitmapsW; + wglUseFontOutlinesW: TwglUseFontOutlinesW; + wglUseFontBitmaps: TwglUseFontBitmaps; + wglUseFontOutlines: TwglUseFontOutlines; + + // WGL_ARB_buffer_region + wglCreateBufferRegionARB: TwglCreateBufferRegionARB; + wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB; + wglSaveBufferRegionARB: TwglSaveBufferRegionARB; + wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB; + + // WGL_ARB_extensions_string + wglGetExtensionsStringARB: TwglGetExtensionsStringARB; + + // WGL_ARB_make_current_read + wglMakeContextCurrentARB: TwglMakeContextCurrentARB; + wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB; + + // WGL_ARB_pbuffer + wglCreatePbufferARB: TwglCreatePbufferARB; + wglGetPbufferDCARB: TwglGetPbufferDCARB; + wglReleasePbufferDCARB: TwglReleasePbufferDCARB; + wglDestroyPbufferARB: TwglDestroyPbufferARB; + wglQueryPbufferARB: TwglQueryPbufferARB; + + // WGL_ARB_pixel_format + wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB; + wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB; + wglChoosePixelFormatARB: TwglChoosePixelFormatARB; + // WGL_ARB_color_buffer_float + wglClampColorARB: TwglClampColorARB; + + // WGL_ARB_render_texture + wglBindTexImageARB: TwglBindTexImageARB; + wglReleaseTexImageARB: TwglReleaseTexImageARB; + wglSetPbufferAttribARB: TwglSetPbufferAttribARB; + + // WGL_ARB_create_context + wglCreateContextAttribsARB: TwglCreateContextAttribsARB; + + // WGL_AMD_gpu_association + wglGetGPUIDsAMD: TwglGetGPUIDsAMD; + wglGetGPUInfoAMD: TwglGetGPUInfoAMD; + wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD; + wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD; + wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD; + wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD; + wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD; + wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD; + wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD; + + // WGL_EXT_display_color_table + wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT; + wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT; + wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT; + wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT; + + // WGL_EXT_extensions_string + wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT; + + // WGL_EXT_make_current_read + wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT; + wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT; + + // WGL_EXT_pbuffer + wglCreatePbufferEXT: TwglCreatePbufferEXT; + wglGetPbufferDCEXT: TwglGetPbufferDCEXT; + wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT; + wglDestroyPbufferEXT: TwglDestroyPbufferEXT; + wglQueryPbufferEXT: TwglQueryPbufferEXT; + + // WGL_EXT_pixel_format + wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT; + wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT; + wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT; + + // WGL_EXT_swap_control + wglSwapIntervalEXT: TwglSwapIntervalEXT; + wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT; + + // WGL_I3D_digital_video_control + wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D; + wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D; + + // WGL_I3D_gamma + wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D; + wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D; + wglGetGammaTableI3D: TwglGetGammaTableI3D; + wglSetGammaTableI3D: TwglSetGammaTableI3D; + + // WGL_I3D_genlock + wglEnableGenlockI3D: TwglEnableGenlockI3D; + wglDisableGenlockI3D: TwglDisableGenlockI3D; + wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D; + wglGenlockSourceI3D: TwglGenlockSourceI3D; + wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D; + wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D; + wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D; + wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D; + wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D; + wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D; + wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D; + wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D; + + // WGL_I3D_image_buffer + wglCreateImageBufferI3D: TwglCreateImageBufferI3D; + wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D; + wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D; + wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D; + + // WGL_I3D_swap_frame_lock + wglEnableFrameLockI3D: TwglEnableFrameLockI3D; + wglDisableFrameLockI3D: TwglDisableFrameLockI3D; + wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D; + wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D; + + // WGL_I3D_swap_frame_usage + wglGetFrameUsageI3D: TwglGetFrameUsageI3D; + wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D; + wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D; + wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D; + + // WGL_NV_vertex_array_range + wglAllocateMemoryNV: TwglAllocateMemoryNV; + wglFreeMemoryNV: TwglFreeMemoryNV; + + // WGL_NV_present_video + wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV; + wglBindVideoDeviceNV: TwglBindVideoDeviceNV; + wglQueryCurrentContextNV: TwglQueryCurrentContextNV; + + // WGL_NV_video_output + wglGetVideoDeviceNV: TwglGetVideoDeviceNV; + wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV; + wglBindVideoImageNV: TwglBindVideoImageNV; + wglReleaseVideoImageNV: TwglReleaseVideoImageNV; + wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV; + wglGetVideoInfoNV: TwglGetVideoInfoNV; + + // WGL_NV_swap_group + wglJoinSwapGroupNV: TwglJoinSwapGroupNV; + wglBindSwapBarrierNV: TwglBindSwapBarrierNV; + wglQuerySwapGroupNV: TwglQuerySwapGroupNV; + wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV; + wglQueryFrameCountNV: TwglQueryFrameCountNV; + wglResetFrameCountNV: TwglResetFrameCountNV; + + // WGL_NV_gpu_affinity + wglEnumGpusNV: TwglEnumGpusNV; + wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV; + wglCreateAffinityDCNV: TwglCreateAffinityDCNV; + wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV; + wglDeleteDCNV: TwglDeleteDCNV; + + // WGL_NV_video_capture + wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV; + wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV; + wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV; + wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV; + wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV; + + // WGL_NV_copy_image + wglCopyImageSubDataNV: TwglCopyImageSubDataNV; + + // WGL_NV_DX_interop + wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV; + wglDXOpenDeviceNV : TwglDXOpenDeviceNV; + wglDXCloseDeviceNV : TwglDXCloseDeviceNV; + wglDXRegisterObjectNV : TwglDXRegisterObjectNV; + wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV; + wglDXObjectAccessNV : TwglDXObjectAccessNV; + wglDXLockObjectsNV : TwglDXLockObjectsNV; + wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV; + + // WGL_OML_sync_control + wglGetSyncValuesOML: TwglGetSyncValuesOML; + wglGetMscRateOML: TwglGetMscRateOML; + wglSwapBuffersMscOML: TwglSwapBuffersMscOML; + wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML; + wglWaitForMscOML: TwglWaitForMscOML; + wglWaitForSbcOML: TwglWaitForSbcOML; + + // WGL_3DL_stereo_control + wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL; + + // WIN_draw_range_elements + glDrawRangeElementsWIN: TglDrawRangeElementsWIN; + + // WIN_swap_hint + glAddSwapHintRectWIN: TglAddSwapHintRectWIN; +{$ENDIF} + +{$IFDEF DGL_LINUX} + glXChooseVisual: TglXChooseVisual; + glXCopyContext: TglXCopyContext; + glXCreateContext: TglXCreateContext; + glXCreateGLXPixmap: TglXCreateGLXPixmap; + glXDestroyContext: TglXDestroyContext; + glXDestroyGLXPixmap: TglXDestroyGLXPixmap; + glXGetConfig: TglXGetConfig; + glXGetCurrentContext: TglXGetCurrentContext; + glXGetCurrentDrawable: TglXGetCurrentDrawable; + glXIsDirect: TglXIsDirect; + glXMakeCurrent: TglXMakeCurrent; + glXQueryExtension: TglXQueryExtension; + glXQueryVersion: TglXQueryVersion; + glXSwapBuffers: TglXSwapBuffers; + glXUseXFont: TglXUseXFont; + glXWaitGL: TglXWaitGL; + glXWaitX: TglXWaitX; + + glXGetClientString: TglXGetClientString; + glXQueryServerString: TglXQueryServerString; + glXQueryExtensionsString: TglXQueryExtensionsString; + + // GLX_VERSION_1_3 + glXGetFBConfigs: TglXGetFBConfigs; + glXChooseFBConfig: TglXChooseFBConfig; + glXGetFBConfigAttrib: TglXGetFBConfigAttrib; + glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig; + glXCreateWindow: TglXCreateWindow; + glXDestroyWindow: TglXDestroyWindow; + glXCreatePixmap: TglXCreatePixmap; + + glXDestroyPixmap: TglXDestroyPixmap; + glXCreatePbuffer: TglXCreatePbuffer; + glXDestroyPbuffer: TglXDestroyPbuffer; + glXQueryDrawable: TglXQueryDrawable; + glXCreateNewContext: TglXCreateNewContext; + glXMakeContextCurrent: TglXMakeContextCurrent; + glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable; + glXGetCurreentDisplay: TglXGetCurreentDisplay; + + glXQueryContext: TglXQueryContext; + glXSelectEvent: TglXSelectEvent; + glXGetSelectedEvent: TglXGetSelectedEvent; + + // GLX_VERSION_1_4 + glXGetProcAddress: TglXGetProcAddress; + + // GLX_ARB_get_proc_address + glXGetProcAddressARB: TglXGetProcAddressARB; + + // GLX_ARB_create_context + glXCreateContextAttribsARB: TglXCreateContextAttribsARB; + + // GLX_EXT_import_context + glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT; + glXQueryContextInfoEXT: TglXQueryContextInfoEXT; + glXGetContextIDEXT: TglXGetContextIDEXT; + glXImportContextEXT: TglXImportContextEXT; + glXFreeContextEXT: TglXFreeContextEXT; + + // GLX_EXT_texture_from_pixmap + glXBindTexImageEXT: TglXBindTexImageEXT; + glXReleaseTexImageEXT: TglXReleaseTexImageEXT; + + glXSwapIntervalEXT : TglXSwapIntervalEXT; +{$ENDIF} + + // GL utility functions and procedures + gluErrorString: TgluErrorString; + gluGetString: TgluGetString; + gluOrtho2D: TgluOrtho2D; + gluPerspective: TgluPerspective; + gluPickMatrix: TgluPickMatrix; + gluLookAt: TgluLookAt; + gluProject: TgluProject; + gluUnProject: TgluUnProject; + gluScaleImage: TgluScaleImage; + gluBuild1DMipmaps: TgluBuild1DMipmaps; + gluBuild2DMipmaps: TgluBuild2DMipmaps; + gluNewQuadric: TgluNewQuadric; + gluDeleteQuadric: TgluDeleteQuadric; + gluQuadricNormals: TgluQuadricNormals; + gluQuadricTexture: TgluQuadricTexture; + gluQuadricOrientation: TgluQuadricOrientation; + gluQuadricDrawStyle: TgluQuadricDrawStyle; + gluCylinder: TgluCylinder; + gluDisk: TgluDisk; + gluPartialDisk: TgluPartialDisk; + gluSphere: TgluSphere; + gluQuadricCallback: TgluQuadricCallback; + gluNewTess: TgluNewTess; + gluDeleteTess: TgluDeleteTess; + gluTessBeginPolygon: TgluTessBeginPolygon; + gluTessBeginContour: TgluTessBeginContour; + gluTessVertex: TgluTessVertex; + gluTessEndContour: TgluTessEndContour; + gluTessEndPolygon: TgluTessEndPolygon; + gluTessProperty: TgluTessProperty; + gluTessNormal: TgluTessNormal; + gluTessCallback: TgluTessCallback; + gluGetTessProperty: TgluGetTessProperty; + gluNewNurbsRenderer: TgluNewNurbsRenderer; + gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer; + gluBeginSurface: TgluBeginSurface; + gluBeginCurve: TgluBeginCurve; + gluEndCurve: TgluEndCurve; + gluEndSurface: TgluEndSurface; + gluBeginTrim: TgluBeginTrim; + gluEndTrim: TgluEndTrim; + gluPwlCurve: TgluPwlCurve; + gluNurbsCurve: TgluNurbsCurve; + gluNurbsSurface: TgluNurbsSurface; + gluLoadSamplingMatrices: TgluLoadSamplingMatrices; + gluNurbsProperty: TgluNurbsProperty; + gluGetNurbsProperty: TgluGetNurbsProperty; + gluNurbsCallback: TgluNurbsCallback; + gluBeginPolygon: TgluBeginPolygon; + gluNextContour: TgluNextContour; + gluEndPolygon: TgluEndPolygon; + + +type + TRCOptions = set of (opDoubleBuffered, opGDI, opStereo); + +var + GL_LibHandle: Pointer = nil; + GLU_LibHandle: Pointer = nil; + + LastPixelFormat: Integer; + ExtensionsRead: Boolean; + ImplementationRead: Boolean; + + +const +{$IFDEF DGL_WIN} + OPENGL_LIBNAME = 'OpenGL32.dll'; + GLU_LIBNAME = 'GLU32.dll'; +{$ELSE} + {$IFDEF darwin} + OPENGL_LIBNAME = 'libGL.dylib'; + GLU_LIBNAME = 'libGLU.dylib'; + {$ELSE} + OPENGL_LIBNAME = 'libGL.so.1'; + GLU_LIBNAME = 'libGLU.so.1'; + {$ENDIF} +{$ENDIF} + +function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean; + +function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer; +function dglCheckExtension(Extension: AnsiString): Boolean; + +procedure ReadExtensions; +procedure ReadImplementationProperties; + +// ============================================================================= +// Helper-Functions +// ============================================================================= +{$IFDEF DGL_WIN} + function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC; + function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC; + procedure DestroyRenderingContext(RC: HGLRC); + + procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true); + procedure DeactivateRenderingContext; +{$ENDIF} + + +procedure ReadOpenGLCore; +procedure Read_GL_3DFX_tbuffer; +procedure Read_GL_APPLE_element_array; +procedure Read_GL_APPLE_fence; +procedure Read_GL_APPLE_vertex_array_object; +procedure Read_GL_APPLE_vertex_array_range; +procedure Read_GL_APPLE_texture_range; +procedure Read_GL_APPLE_vertex_program_evaluators; +procedure Read_GL_APPLE_object_purgeable; +procedure Read_GL_ARB_matrix_palette; +procedure Read_GL_ARB_multitexture; +procedure Read_GL_ARB_point_parameters; +procedure Read_GL_ARB_texture_compression; +procedure Read_GL_ARB_transpose_matrix; +procedure Read_GL_ARB_vertex_blend; +procedure Read_GL_ARB_vertex_buffer_object; +procedure Read_GL_ARB_vertex_program; +procedure Read_GL_ARB_window_pos; +procedure Read_GL_ARB_color_buffer_float; +procedure Read_GL_ARB_Shader_Objects; +procedure Read_GL_ARB_occlusion_query; +procedure Read_GL_ARB_draw_instanced; +procedure Read_GL_ARB_framebuffer_object; +procedure Read_GL_ARB_geometry_shader4; +procedure Read_GL_ARB_instanced_arrays; +procedure Read_GL_ARB_map_buffer_range; +procedure Read_GL_ARB_texture_buffer_object; +procedure Read_GL_ARB_vertex_array_object; +procedure Read_GL_ARB_uniform_buffer_object; +procedure Read_GL_ARB_copy_buffer; +procedure Read_GL_ARB_draw_elements_base_vertex; +procedure Read_GL_ARB_provoking_vertex; +procedure Read_GL_ARB_sync; +procedure Read_GL_ARB_texture_multisample; +procedure Read_GL_ARB_draw_buffers_blend; +procedure Read_GL_ARB_sample_shading; +procedure Read_GL_ARB_sample_locations; +procedure Read_GL_ARB_shading_language_include; +procedure Read_GL_ARB_blend_func_extended; +procedure Read_GL_ARB_sampler_objects; +procedure Read_GL_ARB_timer_query; +procedure Read_GL_ARB_vertex_type_2_10_10_10_rev; +procedure Read_GL_ARB_draw_indirect; +procedure Read_GL_ARB_gpu_shader_fp64; +procedure Read_GL_ARB_gpu_shader_int64; +procedure Read_GL_ARB_shader_subroutine; +procedure Read_GL_ARB_tessellation_shader; +procedure Read_GL_ARB_transform_feedback2; +procedure Read_GL_ARB_transform_feedback3; +procedure Read_GL_ARB_ES2_compatibility; +procedure Read_GL_ARB_get_program_binary; +procedure Read_GL_ARB_separate_shader_objects; +procedure Read_GL_ARB_vertex_attrib_64bit; +procedure Read_GL_ARB_viewport_array; + +procedure Read_GL_ARB_ES3_2_compatibility; +procedure Read_GL_ARB_parallel_shader_compile; + +// GL 4.2 +procedure Read_GL_ARB_base_instance; +procedure Read_GL_ARB_transform_feedback_instanced; +procedure Read_GL_ARB_internalformat_query; +procedure Read_GL_ARB_shader_atomic_counters; +procedure Read_GL_ARB_shader_image_load_store; +procedure Read_GL_ARB_texture_storage; +// GL 4.3 +procedure Read_GL_KHR_debug; +procedure Read_GL_ARB_clear_buffer_object; +procedure Read_GL_ARB_compute_shader; +procedure Read_GL_ARB_copy_image; +procedure Read_GL_ARB_framebuffer_no_attachments; +procedure Read_GL_ARB_internalformat_query2; +procedure Read_GL_ARB_invalidate_subdata; +procedure Read_GL_ARB_multi_draw_indirect; +procedure Read_GL_ARB_program_interface_query; +procedure Read_GL_ARB_shader_storage_buffer_object; +procedure Read_GL_ARB_texture_buffer_range; +procedure Read_GL_ARB_texture_storage_multisample; +procedure Read_GL_ARB_texture_view; +procedure Read_GL_ARB_vertex_attrib_binding; + + +procedure Read_GL_4_4; +procedure Read_GL_4_5; + +// +procedure Read_GL_ARB_cl_event; +procedure Read_GL_ARB_compute_variable_group_size; +procedure Read_GL_ARB_debug_output; +procedure Read_GL_ARB_robustness; +procedure Read_GL_ATI_draw_buffers; +procedure Read_GL_ATI_element_array; +procedure Read_GL_ATI_envmap_bumpmap; +procedure Read_GL_ATI_fragment_shader; +procedure Read_GL_ATI_map_object_buffer; +procedure Read_GL_ATI_pn_triangles; +procedure Read_GL_ATI_separate_stencil; +procedure Read_GL_ATI_vertex_array_object; +procedure Read_GL_ATI_vertex_attrib_array_object; +procedure Read_GL_ATI_vertex_streams; +procedure Read_GL_AMD_performance_monitor; +procedure Read_GL_AMD_vertex_shader_tesselator; +procedure Read_GL_AMD_draw_buffers_blend; +procedure Read_GL_AMD_name_gen_delete; +procedure Read_GL_AMD_debug_output; +procedure Read_GL_EXT_blend_color; +procedure Read_GL_EXT_blend_func_separate; +procedure Read_GL_EXT_blend_minmax; +procedure Read_GL_EXT_color_subtable; +procedure Read_GL_EXT_compiled_vertex_array; +procedure Read_GL_EXT_convolution; +procedure Read_GL_EXT_coordinate_frame; +procedure Read_GL_EXT_copy_texture; +procedure Read_GL_EXT_cull_vertex; +procedure Read_GL_EXT_draw_range_elements; +procedure Read_GL_EXT_fog_coord; +procedure Read_GL_EXT_framebuffer_object; +procedure Read_GL_EXT_histogram; +procedure Read_GL_EXT_index_func; +procedure Read_GL_EXT_index_material; +procedure Read_GL_EXT_multi_draw_arrays; +procedure Read_GL_EXT_multisample; +procedure Read_GL_EXT_paletted_texture; +procedure Read_GL_EXT_pixel_transform; +procedure Read_GL_EXT_point_parameters; +procedure Read_GL_EXT_polygon_offset; +procedure Read_GL_EXT_secondary_color; +procedure Read_GL_EXT_stencil_two_side; +procedure Read_GL_EXT_subtexture; +procedure Read_GL_EXT_texture3D; +procedure Read_GL_EXT_texture_object; +procedure Read_GL_EXT_texture_perturb_normal; +procedure Read_GL_EXT_vertex_array; +procedure Read_GL_EXT_vertex_shader; +procedure Read_GL_EXT_vertex_weighting; +procedure Read_GL_EXT_depth_bounds_test; +procedure Read_GL_EXT_blend_equation_separate; +procedure Read_GL_EXT_stencil_clear_tag; +procedure Read_GL_EXT_framebuffer_blit; +procedure Read_GL_EXT_framebuffer_multisample; +procedure Read_GL_EXT_timer_query; +procedure Read_GL_EXT_gpu_program_parameters; +procedure Read_GL_EXT_bindable_uniform; +procedure Read_GL_EXT_draw_buffers2; +procedure Read_GL_EXT_draw_instanced; +procedure Read_GL_EXT_geometry_shader4; +procedure Read_GL_EXT_gpu_shader4; +procedure Read_GL_EXT_texture_array; +procedure Read_GL_EXT_texture_buffer_object; +procedure Read_GL_EXT_texture_integer; +procedure Read_GL_EXT_transform_feedback; +procedure Read_GL_EXT_direct_state_access; +procedure Read_GL_EXT_separate_shader_objects; +procedure Read_GL_EXT_shader_image_load_store; +procedure Read_GL_EXT_vertex_attrib_64bit; +procedure Read_GL_HP_image_transform; +procedure Read_GL_IBM_multimode_draw_arrays; +procedure Read_GL_IBM_vertex_array_lists; +procedure Read_GL_INGR_blend_func_separate; +procedure Read_GL_INTEL_parallel_arrays; +procedure Read_GL_INTEL_framebuffer_CMAA; +procedure Read_GL_MESA_resize_buffers; +procedure Read_GL_MESA_window_pos; +procedure Read_GL_NV_evaluators; +procedure Read_GL_NV_fence; +procedure Read_GL_NV_fragment_program; +procedure Read_GL_NV_half_float; +procedure Read_GL_NV_occlusion_query; +procedure Read_GL_NV_pixel_data_range; +procedure Read_GL_NV_point_sprite; +procedure Read_GL_NV_primitive_restart; +procedure Read_GL_NV_register_combiners; +procedure Read_GL_NV_register_combiners2; +procedure Read_GL_NV_vertex_array_range; +procedure Read_GL_NV_vertex_program; +procedure Read_GL_NV_depth_buffer_float; +procedure Read_GL_NV_framebuffer_multisample_coverage; +procedure Read_GL_NV_geometry_program4; +procedure Read_GL_NV_gpu_program4; +procedure Read_GL_NV_parameter_buffer_object; +procedure Read_GL_NV_transform_feedback; +procedure Read_GL_NV_conditional_render; +procedure Read_GL_NV_conservative_raster; +procedure Read_GL_NV_conservative_raster_dilate; +procedure Read_GL_NV_present_video; +procedure Read_GL_NV_explicit_multisample; +procedure Read_GL_NV_transform_feedback2; +procedure Read_GL_NV_video_capture; +procedure Read_GL_NV_copy_image; +procedure Read_GL_NV_shader_buffer_load; +procedure Read_GL_NV_vertex_buffer_unified_memory; +procedure Read_GL_NV_gpu_program5; +procedure Read_GL_NV_gpu_shader5; +procedure Read_GL_NV_vertex_attrib_integer_64bit; +procedure Read_GL_NV_vdpau_interop; +procedure Read_GL_NV_texture_barrier; +procedure Read_GL_PGI_misc_hints; +procedure Read_GL_OVR_multiview; +procedure Read_GL_SGIS_detail_texture; +procedure Read_GL_SGIS_fog_function; +procedure Read_GL_SGIS_multisample; +procedure Read_GL_SGIS_pixel_texture; +procedure Read_GL_SGIS_point_parameters; +procedure Read_GL_SGIS_sharpen_texture; +procedure Read_GL_SGIS_texture4D; +procedure Read_GL_SGIS_texture_color_mask; +procedure Read_GL_SGIS_texture_filter4; +procedure Read_GL_SGIX_async; +procedure Read_GL_SGIX_flush_raster; +procedure Read_GL_SGIX_fragment_lighting; +procedure Read_GL_SGIX_framezoom; +procedure Read_GL_SGIX_igloo_interface; +procedure Read_GL_SGIX_instruments; +procedure Read_GL_SGIX_list_priority; +procedure Read_GL_SGIX_pixel_texture; +procedure Read_GL_SGIX_polynomial_ffd; +procedure Read_GL_SGIX_reference_plane; +procedure Read_GL_SGIX_sprite; +procedure Read_GL_SGIX_tag_sample_buffer; +procedure Read_GL_SGI_color_table; +procedure Read_GL_SUNX_constant_data; +procedure Read_GL_SUN_global_alpha; +procedure Read_GL_SUN_mesh_array; +procedure Read_GL_SUN_triangle_list; +procedure Read_GL_SUN_vertex; + +{$IFDEF DGL_WIN} +procedure Read_WGL_ARB_buffer_region; +procedure Read_WGL_ARB_extensions_string; +procedure Read_WGL_ARB_make_current_read; +procedure Read_WGL_ARB_pbuffer; +procedure Read_WGL_ARB_pixel_format; +procedure Read_WGL_ARB_pixel_format_float; +procedure Read_WGL_ARB_render_texture; +procedure Read_WGL_ARB_create_context; +procedure Read_WGL_AMD_gpu_association; +procedure Read_WGL_EXT_display_color_table; +procedure Read_WGL_EXT_extensions_string; +procedure Read_WGL_EXT_make_current_read; +procedure Read_WGL_EXT_pbuffer; +procedure Read_WGL_EXT_pixel_format; +procedure Read_WGL_EXT_swap_control; +procedure Read_WGL_I3D_digital_video_control; +procedure Read_WGL_I3D_gamma; +procedure Read_WGL_I3D_genlock; +procedure Read_WGL_I3D_image_buffer; +procedure Read_WGL_I3D_swap_frame_lock; +procedure Read_WGL_I3D_swap_frame_usage; +procedure Read_WGL_NV_vertex_array_range; +procedure Read_WGL_NV_present_video; +procedure Read_WGL_NV_video_output; +procedure Read_WGL_NV_swap_group; +procedure Read_WGL_NV_gpu_affinity; +procedure Read_WGL_NV_video_capture; +procedure Read_WGL_NV_copy_image; +procedure Read_WGL_OML_sync_control; +procedure Read_WGL_3DL_stereo_control; + +procedure Read_WIN_draw_range_elements; +procedure Read_WIN_swap_hint; +{$ENDIF} + + +implementation + + +{$IFDEF DGL_LINUX} +const + RTLD_LAZY = $001; + RTLD_NOW = $002; + RTLD_BINDING_MASK = $003; + + // Seems to work on Debian / Fedora + LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF}; + +function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen'; +function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose'; + +function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym'; +{$ENDIF} + +{$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used +const + RTLD_DEFAULT = Pointer(-2); +{$ENDIF}{$ENDIF} + +function dglLoadLibrary(Name: PChar): Pointer; +begin + {$IFDEF DGL_WIN} + Result := {%H-}Pointer(LoadLibrary(Name)); + {$ENDIF} + + {$IFDEF DGL_LINUX} + Result := dlopen(Name, RTLD_LAZY); + {$ENDIF} + + {$IFDEF DGL_MAC} + {$IFDEF OPENGL_FRAMEWORK} + Result := RTLD_DEFAULT; + {$ELSE} + Result := Pointer(LoadLibrary(Name)); + {$ENDIF} + {$ENDIF} +end; + + +function dglFreeLibrary(LibHandle: Pointer): Boolean; +begin + if LibHandle = nil then + Result := False + else + {$IFDEF DGL_WIN} + Result := FreeLibrary({%H-}HMODULE(LibHandle)); + {$ENDIF} + + {$IFDEF DGL_LINUX} + Result := dlclose(LibHandle) = 0; + {$ENDIF} + + {$IFDEF DGL_MAC} + {$IFDEF OPENGL_FRAMEWORK} + Result := true; + {$ELSE} + Result := FreeLibrary(HMODULE(LibHandle)); + {$ENDIF} + {$ENDIF} +end; + + +function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer; +begin + if LibHandle = nil then + LibHandle := GL_LibHandle; + + + {$IFDEF DGL_WIN} + Result := GetProcAddress({%H-}HMODULE(LibHandle), ProcName); + + if result <> nil then + exit; + + if Addr(wglGetProcAddress) <> nil then + Result := wglGetProcAddress(ProcName); + {$ENDIF} + + {$IFDEF DGL_LINUX} + if not ForceDLSym then begin + if Addr(glXGetProcAddress) <> nil then + Result := glXGetProcAddress(ProcName); + + if result <> nil then + exit; + + if Addr(glXGetProcAddressARB) <> nil then + Result := glXGetProcAddressARB(ProcName); + + if result <> nil then + exit; + end; + + Result := dlsym(LibHandle, ProcName); + {$ENDIF} + + {$IFDEF DGL_MAC} + Result := GetProcAddress(HMODULE(LibHandle), ProcName); + {$ENDIF} +end; + + +function Int_GetExtensionString: AnsiString; +var + ExtensionCount : GLint; + i : Integer; +begin + if GL_VERSION_3_0 + then + begin + if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv'); + if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi'); + + result := ''; + + if Assigned(@glGetIntegerv) and Assigned(@glGetStringi) + then + begin + glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount); + + For I := 0 to extensionCount - 1 do + result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I)); + end; + end + else + begin + if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString'); + + if Assigned(@glGetString) + then result := glGetString(GL_EXTENSIONS) + else result := ''; + end; + + if (GL_LibHandle <> nil) then begin + {$IFDEF DGL_WIN} + // wglGetExtensionsStringEXT + if not Assigned(@wglGetExtensionsStringEXT) then + wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT'); + + if Assigned(@wglGetExtensionsStringEXT) then + Result := Result + #32 + wglGetExtensionsStringEXT; + + // wglGetExtensionsStringARB + if not Assigned(@wglGetExtensionsStringARB) then + wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB'); + + if Assigned(@wglGetExtensionsStringARB) then + Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC); + {$ENDIF} + end; + + Result := #32 + Result + #32; +end; + + +function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean; +begin + Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0; +end; + + +function dglCheckExtension(Extension: AnsiString): Boolean; +var + Extensions: AnsiString; +begin + Extensions := Int_GetExtensionString; + Result := Int_CheckExtension(Extensions, Extension); +end; + + + +function InitOpenGL(LibName: String; GLULibName: String): Boolean; +begin + Result := False; + + // free opened libraries + if GL_LibHandle <> nil then + dglFreeLibrary(GL_LibHandle); + + if GLU_LibHandle <> nil then + dglFreeLibrary(GLU_LibHandle); + + // load library + GL_LibHandle := dglLoadLibrary(PChar(LibName)); + GLU_LibHandle := dglLoadLibrary(PChar(GLULibName)); + + // load GL functions + if (GL_LibHandle <> nil) then begin + {$IFDEF DGL_WIN} + wglCopyContext := dglGetProcAddress('wglCopyContext'); + wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext'); + wglCreateContext := dglGetProcAddress('wglCreateContext'); + wglDeleteContext := dglGetProcAddress('wglDeleteContext'); + wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane'); + wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext'); + wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC'); + wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries'); + wglGetProcAddress := dglGetProcAddress('wglGetProcAddress'); + wglMakeCurrent := dglGetProcAddress('wglMakeCurrent'); + wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette'); + wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries'); + wglShareLists := dglGetProcAddress('wglShareLists'); + wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers'); + wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers'); + wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA'); + wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA'); + wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW'); + wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW'); + wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA'); + wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA'); + {$ENDIF} + + {$IFDEF DGL_LINUX} + // GLX_VERSION_1_4 (needs to be first) + glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True); + + // GLX_ARB_get_proc_address (also needs to be first) + glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True); + + glXChooseVisual := dglGetProcAddress('glXChooseVisual'); + glXCopyContext := dglGetProcAddress('glXCopyContext'); + glXCreateContext := dglGetProcAddress('glXCreateContext'); + glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap'); + glXDestroyContext := dglGetProcAddress('glXDestroyContext'); + glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap'); + glXGetConfig := dglGetProcAddress('glXGetConfig'); + glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext'); + glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable'); + glXIsDirect := dglGetProcAddress('glXIsDirect'); + glXMakeCurrent := dglGetProcAddress('glXMakeCurrent'); + glXQueryExtension := dglGetProcAddress('glXQueryExtension'); + glXQueryVersion := dglGetProcAddress('glXQueryVersion'); + glXSwapBuffers := dglGetProcAddress('glXSwapBuffers'); + glXUseXFont := dglGetProcAddress('glXUseXFont'); + glXWaitGL := dglGetProcAddress('glXWaitGL'); + glXWaitX := dglGetProcAddress('glXWaitX'); + + glXGetClientString := dglGetProcAddress('glXGetClientString'); + glXQueryServerString := dglGetProcAddress('glXQueryServerString'); + glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString'); + + // GLX_VERSION_1_3 + glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs'); + glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig'); + glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib'); + glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig'); + glXCreateWindow := dglGetProcAddress('glXCreateWindow'); + glXDestroyWindow := dglGetProcAddress('glXDestroyWindow'); + glXCreatePixmap := dglGetProcAddress('glXCreatePixmap'); + + glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap'); + glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer'); + glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer'); + glXQueryDrawable := dglGetProcAddress('glXQueryDrawable'); + glXCreateNewContext := dglGetProcAddress('glXCreateNewContext'); + glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent'); + glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable'); + glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay'); + + glXQueryContext := dglGetProcAddress('glXQueryContext'); + glXSelectEvent := dglGetProcAddress('glXSelectEvent'); + glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent'); + + // GLX_ARB_create_context + glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB'); + + // GLX_EXT_import_context + glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT'); + glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT'); + glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT'); + glXImportContextEXT := dglGetProcAddress('glXImportContextEXT'); + glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT'); + + // GLX_EXT_texture_from_pixmap + glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT'); + glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT'); + + glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT'); + {$ENDIF} + + Result := True; + end; + + // load GLU functions + if GLU_LibHandle <> nil then begin + // GLU ======================================================================== + gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF}); + end; +end; + +procedure ReadOpenGLCore; +begin + // GL_VERSION_1_0 + glCullFace := dglGetProcAddress('glCullFace'); + glFrontFace := dglGetProcAddress('glFrontFace'); + glHint := dglGetProcAddress('glHint'); + glLineWidth := dglGetProcAddress('glLineWidth'); + glPointSize := dglGetProcAddress('glPointSize'); + glPolygonMode := dglGetProcAddress('glPolygonMode'); + glScissor := dglGetProcAddress('glScissor'); + glTexParameterf := dglGetProcAddress('glTexParameterf'); + glTexParameterfv := dglGetProcAddress('glTexParameterfv'); + glTexParameteri := dglGetProcAddress('glTexParameteri'); + glTexParameteriv := dglGetProcAddress('glTexParameteriv'); + glTexImage1D := dglGetProcAddress('glTexImage1D'); + glTexImage2D := dglGetProcAddress('glTexImage2D'); + glDrawBuffer := dglGetProcAddress('glDrawBuffer'); + glClear := dglGetProcAddress('glClear'); + glClearColor := dglGetProcAddress('glClearColor'); + glClearStencil := dglGetProcAddress('glClearStencil'); + glClearDepth := dglGetProcAddress('glClearDepth'); + glStencilMask := dglGetProcAddress('glStencilMask'); + glColorMask := dglGetProcAddress('glColorMask'); + glDepthMask := dglGetProcAddress('glDepthMask'); + glDisable := dglGetProcAddress('glDisable'); + glEnable := dglGetProcAddress('glEnable'); + glFinish := dglGetProcAddress('glFinish'); + glFlush := dglGetProcAddress('glFlush'); + glBlendFunc := dglGetProcAddress('glBlendFunc'); + glLogicOp := dglGetProcAddress('glLogicOp'); + glStencilFunc := dglGetProcAddress('glStencilFunc'); + glStencilOp := dglGetProcAddress('glStencilOp'); + glDepthFunc := dglGetProcAddress('glDepthFunc'); + glPixelStoref := dglGetProcAddress('glPixelStoref'); + glPixelStorei := dglGetProcAddress('glPixelStorei'); + glReadBuffer := dglGetProcAddress('glReadBuffer'); + glReadPixels := dglGetProcAddress('glReadPixels'); + glGetBooleanv := dglGetProcAddress('glGetBooleanv'); + glGetDoublev := dglGetProcAddress('glGetDoublev'); + glGetError := dglGetProcAddress('glGetError'); + glGetFloatv := dglGetProcAddress('glGetFloatv'); + glGetIntegerv := dglGetProcAddress('glGetIntegerv'); + glGetString := dglGetProcAddress('glGetString'); + glGetTexImage := dglGetProcAddress('glGetTexImage'); + glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv'); + glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv'); + glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv'); + glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv'); + glIsEnabled := dglGetProcAddress('glIsEnabled'); + glDepthRange := dglGetProcAddress('glDepthRange'); + glViewport := dglGetProcAddress('glViewport'); + + // GL_VERSION_1_1 + glDrawArrays := dglGetProcAddress('glDrawArrays'); + glDrawElements := dglGetProcAddress('glDrawElements'); + glGetPointerv := dglGetProcAddress('glGetPointerv'); + glPolygonOffset := dglGetProcAddress('glPolygonOffset'); + glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D'); + glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D'); + glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D'); + glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D'); + glTexSubImage1D := dglGetProcAddress('glTexSubImage1D'); + glTexSubImage2D := dglGetProcAddress('glTexSubImage2D'); + glBindTexture := dglGetProcAddress('glBindTexture'); + glDeleteTextures := dglGetProcAddress('glDeleteTextures'); + glGenTextures := dglGetProcAddress('glGenTextures'); + +{$ifdef DGL_DEPRECATED} + glAccum := dglGetProcAddress('glAccum'); + glAlphaFunc := dglGetProcAddress('glAlphaFunc'); + glAreTexturesResident := dglGetProcAddress('glAreTexturesResident'); + glArrayElement := dglGetProcAddress('glArrayElement'); + glBegin := dglGetProcAddress('glBegin'); + glBitmap := dglGetProcAddress('glBitmap'); + glCallList := dglGetProcAddress('glCallList'); + glCallLists := dglGetProcAddress('glCallLists'); + glClearAccum := dglGetProcAddress('glClearAccum'); + glClearIndex := dglGetProcAddress('glClearIndex'); + glClipPlane := dglGetProcAddress('glClipPlane'); + glColor3b := dglGetProcAddress('glColor3b'); + glColor3bv := dglGetProcAddress('glColor3bv'); + glColor3d := dglGetProcAddress('glColor3d'); + glColor3dv := dglGetProcAddress('glColor3dv'); + glColor3f := dglGetProcAddress('glColor3f'); + glColor3fv := dglGetProcAddress('glColor3fv'); + glColor3i := dglGetProcAddress('glColor3i'); + glColor3iv := dglGetProcAddress('glColor3iv'); + glColor3s := dglGetProcAddress('glColor3s'); + glColor3sv := dglGetProcAddress('glColor3sv'); + glColor3ub := dglGetProcAddress('glColor3ub'); + glColor3ubv := dglGetProcAddress('glColor3ubv'); + glColor3ui := dglGetProcAddress('glColor3ui'); + glColor3uiv := dglGetProcAddress('glColor3uiv'); + glColor3us := dglGetProcAddress('glColor3us'); + glColor3usv := dglGetProcAddress('glColor3usv'); + glColor4b := dglGetProcAddress('glColor4b'); + glColor4bv := dglGetProcAddress('glColor4bv'); + glColor4d := dglGetProcAddress('glColor4d'); + glColor4dv := dglGetProcAddress('glColor4dv'); + glColor4f := dglGetProcAddress('glColor4f'); + glColor4fv := dglGetProcAddress('glColor4fv'); + glColor4i := dglGetProcAddress('glColor4i'); + glColor4iv := dglGetProcAddress('glColor4iv'); + glColor4s := dglGetProcAddress('glColor4s'); + glColor4sv := dglGetProcAddress('glColor4sv'); + glColor4ub := dglGetProcAddress('glColor4ub'); + glColor4ubv := dglGetProcAddress('glColor4ubv'); + glColor4ui := dglGetProcAddress('glColor4ui'); + glColor4uiv := dglGetProcAddress('glColor4uiv'); + glColor4us := dglGetProcAddress('glColor4us'); + glColor4usv := dglGetProcAddress('glColor4usv'); + glColorMaterial := dglGetProcAddress('glColorMaterial'); + glColorPointer := dglGetProcAddress('glColorPointer'); + glCopyPixels := dglGetProcAddress('glCopyPixels'); + glDeleteLists := dglGetProcAddress('glDeleteLists'); + glDisableClientState := dglGetProcAddress('glDisableClientState'); + glDrawPixels := dglGetProcAddress('glDrawPixels'); + glEdgeFlag := dglGetProcAddress('glEdgeFlag'); + glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer'); + glEdgeFlagv := dglGetProcAddress('glEdgeFlagv'); + glEnableClientState := dglGetProcAddress('glEnableClientState'); + glEnd := dglGetProcAddress('glEnd'); + glEndList := dglGetProcAddress('glEndList'); + glEvalCoord1d := dglGetProcAddress('glEvalCoord1d'); + glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv'); + glEvalCoord1f := dglGetProcAddress('glEvalCoord1f'); + glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv'); + glEvalCoord2d := dglGetProcAddress('glEvalCoord2d'); + glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv'); + glEvalCoord2f := dglGetProcAddress('glEvalCoord2f'); + glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv'); + glEvalMesh1 := dglGetProcAddress('glEvalMesh1'); + glEvalMesh2 := dglGetProcAddress('glEvalMesh2'); + glEvalPoint1 := dglGetProcAddress('glEvalPoint1'); + glEvalPoint2 := dglGetProcAddress('glEvalPoint2'); + glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer'); + glFogf := dglGetProcAddress('glFogf'); + glFogfv := dglGetProcAddress('glFogfv'); + glFogi := dglGetProcAddress('glFogi'); + glFogiv := dglGetProcAddress('glFogiv'); + glFrustum := dglGetProcAddress('glFrustum'); + glGenLists := dglGetProcAddress('glGenLists'); + glGetClipPlane := dglGetProcAddress('glGetClipPlane'); + glGetLightfv := dglGetProcAddress('glGetLightfv'); + glGetLightiv := dglGetProcAddress('glGetLightiv'); + glGetMapdv := dglGetProcAddress('glGetMapdv'); + glGetMapfv := dglGetProcAddress('glGetMapfv'); + glGetMapiv := dglGetProcAddress('glGetMapiv'); + glGetMaterialfv := dglGetProcAddress('glGetMaterialfv'); + glGetMaterialiv := dglGetProcAddress('glGetMaterialiv'); + glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv'); + glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv'); + glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv'); + glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple'); + glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv'); + glGetTexEnviv := dglGetProcAddress('glGetTexEnviv'); + glGetTexGendv := dglGetProcAddress('glGetTexGendv'); + glGetTexGenfv := dglGetProcAddress('glGetTexGenfv'); + glGetTexGeniv := dglGetProcAddress('glGetTexGeniv'); + glIndexMask := dglGetProcAddress('glIndexMask'); + glIndexPointer := dglGetProcAddress('glIndexPointer'); + glIndexd := dglGetProcAddress('glIndexd'); + glIndexdv := dglGetProcAddress('glIndexdv'); + glIndexf := dglGetProcAddress('glIndexf'); + glIndexfv := dglGetProcAddress('glIndexfv'); + glIndexi := dglGetProcAddress('glIndexi'); + glIndexiv := dglGetProcAddress('glIndexiv'); + glIndexs := dglGetProcAddress('glIndexs'); + glIndexsv := dglGetProcAddress('glIndexsv'); + glIndexub := dglGetProcAddress('glIndexub'); + glIndexubv := dglGetProcAddress('glIndexubv'); + glInitNames := dglGetProcAddress('glInitNames'); + glInterleavedArrays := dglGetProcAddress('glInterleavedArrays'); + glIsList := dglGetProcAddress('glIsList'); + glIsTexture := dglGetProcAddress('glIsTexture'); + glLightModelf := dglGetProcAddress('glLightModelf'); + glLightModelfv := dglGetProcAddress('glLightModelfv'); + glLightModeli := dglGetProcAddress('glLightModeli'); + glLightModeliv := dglGetProcAddress('glLightModeliv'); + glLightf := dglGetProcAddress('glLightf'); + glLightfv := dglGetProcAddress('glLightfv'); + glLighti := dglGetProcAddress('glLighti'); + glLightiv := dglGetProcAddress('glLightiv'); + glLineStipple := dglGetProcAddress('glLineStipple'); + glListBase := dglGetProcAddress('glListBase'); + glLoadIdentity := dglGetProcAddress('glLoadIdentity'); + glLoadMatrixd := dglGetProcAddress('glLoadMatrixd'); + glLoadMatrixf := dglGetProcAddress('glLoadMatrixf'); + glLoadName := dglGetProcAddress('glLoadName'); + glMap1d := dglGetProcAddress('glMap1d'); + glMap1f := dglGetProcAddress('glMap1f'); + glMap2d := dglGetProcAddress('glMap2d'); + glMap2f := dglGetProcAddress('glMap2f'); + glMapGrid1d := dglGetProcAddress('glMapGrid1d'); + glMapGrid1f := dglGetProcAddress('glMapGrid1f'); + glMapGrid2d := dglGetProcAddress('glMapGrid2d'); + glMapGrid2f := dglGetProcAddress('glMapGrid2f'); + glMaterialf := dglGetProcAddress('glMaterialf'); + glMaterialfv := dglGetProcAddress('glMaterialfv'); + glMateriali := dglGetProcAddress('glMateriali'); + glMaterialiv := dglGetProcAddress('glMaterialiv'); + glMatrixMode := dglGetProcAddress('glMatrixMode'); + glMultMatrixd := dglGetProcAddress('glMultMatrixd'); + glMultMatrixf := dglGetProcAddress('glMultMatrixf'); + glNewList := dglGetProcAddress('glNewList'); + glNormal3b := dglGetProcAddress('glNormal3b'); + glNormal3bv := dglGetProcAddress('glNormal3bv'); + glNormal3d := dglGetProcAddress('glNormal3d'); + glNormal3dv := dglGetProcAddress('glNormal3dv'); + glNormal3f := dglGetProcAddress('glNormal3f'); + glNormal3fv := dglGetProcAddress('glNormal3fv'); + glNormal3i := dglGetProcAddress('glNormal3i'); + glNormal3iv := dglGetProcAddress('glNormal3iv'); + glNormal3s := dglGetProcAddress('glNormal3s'); + glNormal3sv := dglGetProcAddress('glNormal3sv'); + glNormalPointer := dglGetProcAddress('glNormalPointer'); + glOrtho := dglGetProcAddress('glOrtho'); + glPassThrough := dglGetProcAddress('glPassThrough'); + glPixelMapfv := dglGetProcAddress('glPixelMapfv'); + glPixelMapuiv := dglGetProcAddress('glPixelMapuiv'); + glPixelMapusv := dglGetProcAddress('glPixelMapusv'); + glPixelTransferf := dglGetProcAddress('glPixelTransferf'); + glPixelTransferi := dglGetProcAddress('glPixelTransferi'); + glPixelZoom := dglGetProcAddress('glPixelZoom'); + glPolygonStipple := dglGetProcAddress('glPolygonStipple'); + glPopAttrib := dglGetProcAddress('glPopAttrib'); + glPopClientAttrib := dglGetProcAddress('glPopClientAttrib'); + glPopMatrix := dglGetProcAddress('glPopMatrix'); + glPopName := dglGetProcAddress('glPopName'); + glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures'); + glPushAttrib := dglGetProcAddress('glPushAttrib'); + glPushClientAttrib := dglGetProcAddress('glPushClientAttrib'); + glPushMatrix := dglGetProcAddress('glPushMatrix'); + glPushName := dglGetProcAddress('glPushName'); + glRasterPos2d := dglGetProcAddress('glRasterPos2d'); + glRasterPos2dv := dglGetProcAddress('glRasterPos2dv'); + glRasterPos2f := dglGetProcAddress('glRasterPos2f'); + glRasterPos2fv := dglGetProcAddress('glRasterPos2fv'); + glRasterPos2i := dglGetProcAddress('glRasterPos2i'); + glRasterPos2iv := dglGetProcAddress('glRasterPos2iv'); + glRasterPos2s := dglGetProcAddress('glRasterPos2s'); + glRasterPos2sv := dglGetProcAddress('glRasterPos2sv'); + glRasterPos3d := dglGetProcAddress('glRasterPos3d'); + glRasterPos3dv := dglGetProcAddress('glRasterPos3dv'); + glRasterPos3f := dglGetProcAddress('glRasterPos3f'); + glRasterPos3fv := dglGetProcAddress('glRasterPos3fv'); + glRasterPos3i := dglGetProcAddress('glRasterPos3i'); + glRasterPos3iv := dglGetProcAddress('glRasterPos3iv'); + glRasterPos3s := dglGetProcAddress('glRasterPos3s'); + glRasterPos3sv := dglGetProcAddress('glRasterPos3sv'); + glRasterPos4d := dglGetProcAddress('glRasterPos4d'); + glRasterPos4dv := dglGetProcAddress('glRasterPos4dv'); + glRasterPos4f := dglGetProcAddress('glRasterPos4f'); + glRasterPos4fv := dglGetProcAddress('glRasterPos4fv'); + glRasterPos4i := dglGetProcAddress('glRasterPos4i'); + glRasterPos4iv := dglGetProcAddress('glRasterPos4iv'); + glRasterPos4s := dglGetProcAddress('glRasterPos4s'); + glRasterPos4sv := dglGetProcAddress('glRasterPos4sv'); + glRectd := dglGetProcAddress('glRectd'); + glRectdv := dglGetProcAddress('glRectdv'); + glRectf := dglGetProcAddress('glRectf'); + glRectfv := dglGetProcAddress('glRectfv'); + glRecti := dglGetProcAddress('glRecti'); + glRectiv := dglGetProcAddress('glRectiv'); + glRects := dglGetProcAddress('glRects'); + glRectsv := dglGetProcAddress('glRectsv'); + glRenderMode := dglGetProcAddress('glRenderMode'); + glRotated := dglGetProcAddress('glRotated'); + glRotatef := dglGetProcAddress('glRotatef'); + glScaled := dglGetProcAddress('glScaled'); + glScalef := dglGetProcAddress('glScalef'); + glSelectBuffer := dglGetProcAddress('glSelectBuffer'); + glShadeModel := dglGetProcAddress('glShadeModel'); + glTexCoord1d := dglGetProcAddress('glTexCoord1d'); + glTexCoord1dv := dglGetProcAddress('glTexCoord1dv'); + glTexCoord1f := dglGetProcAddress('glTexCoord1f'); + glTexCoord1fv := dglGetProcAddress('glTexCoord1fv'); + glTexCoord1i := dglGetProcAddress('glTexCoord1i'); + glTexCoord1iv := dglGetProcAddress('glTexCoord1iv'); + glTexCoord1s := dglGetProcAddress('glTexCoord1s'); + glTexCoord1sv := dglGetProcAddress('glTexCoord1sv'); + glTexCoord2d := dglGetProcAddress('glTexCoord2d'); + glTexCoord2dv := dglGetProcAddress('glTexCoord2dv'); + glTexCoord2f := dglGetProcAddress('glTexCoord2f'); + glTexCoord2fv := dglGetProcAddress('glTexCoord2fv'); + glTexCoord2i := dglGetProcAddress('glTexCoord2i'); + glTexCoord2iv := dglGetProcAddress('glTexCoord2iv'); + glTexCoord2s := dglGetProcAddress('glTexCoord2s'); + glTexCoord2sv := dglGetProcAddress('glTexCoord2sv'); + glTexCoord3d := dglGetProcAddress('glTexCoord3d'); + glTexCoord3dv := dglGetProcAddress('glTexCoord3dv'); + glTexCoord3f := dglGetProcAddress('glTexCoord3f'); + glTexCoord3fv := dglGetProcAddress('glTexCoord3fv'); + glTexCoord3i := dglGetProcAddress('glTexCoord3i'); + glTexCoord3iv := dglGetProcAddress('glTexCoord3iv'); + glTexCoord3s := dglGetProcAddress('glTexCoord3s'); + glTexCoord3sv := dglGetProcAddress('glTexCoord3sv'); + glTexCoord4d := dglGetProcAddress('glTexCoord4d'); + glTexCoord4dv := dglGetProcAddress('glTexCoord4dv'); + glTexCoord4f := dglGetProcAddress('glTexCoord4f'); + glTexCoord4fv := dglGetProcAddress('glTexCoord4fv'); + glTexCoord4i := dglGetProcAddress('glTexCoord4i'); + glTexCoord4iv := dglGetProcAddress('glTexCoord4iv'); + glTexCoord4s := dglGetProcAddress('glTexCoord4s'); + glTexCoord4sv := dglGetProcAddress('glTexCoord4sv'); + glTexCoordPointer := dglGetProcAddress('glTexCoordPointer'); + glTexEnvf := dglGetProcAddress('glTexEnvf'); + glTexEnvfv := dglGetProcAddress('glTexEnvfv'); + glTexEnvi := dglGetProcAddress('glTexEnvi'); + glTexEnviv := dglGetProcAddress('glTexEnviv'); + glTexGend := dglGetProcAddress('glTexGend'); + glTexGendv := dglGetProcAddress('glTexGendv'); + glTexGenf := dglGetProcAddress('glTexGenf'); + glTexGenfv := dglGetProcAddress('glTexGenfv'); + glTexGeni := dglGetProcAddress('glTexGeni'); + glTexGeniv := dglGetProcAddress('glTexGeniv'); + glTranslated := dglGetProcAddress('glTranslated'); + glTranslatef := dglGetProcAddress('glTranslatef'); + glVertex2d := dglGetProcAddress('glVertex2d'); + glVertex2dv := dglGetProcAddress('glVertex2dv'); + glVertex2f := dglGetProcAddress('glVertex2f'); + glVertex2fv := dglGetProcAddress('glVertex2fv'); + glVertex2i := dglGetProcAddress('glVertex2i'); + glVertex2iv := dglGetProcAddress('glVertex2iv'); + glVertex2s := dglGetProcAddress('glVertex2s'); + glVertex2sv := dglGetProcAddress('glVertex2sv'); + glVertex3d := dglGetProcAddress('glVertex3d'); + glVertex3dv := dglGetProcAddress('glVertex3dv'); + glVertex3f := dglGetProcAddress('glVertex3f'); + glVertex3fv := dglGetProcAddress('glVertex3fv'); + glVertex3i := dglGetProcAddress('glVertex3i'); + glVertex3iv := dglGetProcAddress('glVertex3iv'); + glVertex3s := dglGetProcAddress('glVertex3s'); + glVertex3sv := dglGetProcAddress('glVertex3sv'); + glVertex4d := dglGetProcAddress('glVertex4d'); + glVertex4dv := dglGetProcAddress('glVertex4dv'); + glVertex4f := dglGetProcAddress('glVertex4f'); + glVertex4fv := dglGetProcAddress('glVertex4fv'); + glVertex4i := dglGetProcAddress('glVertex4i'); + glVertex4iv := dglGetProcAddress('glVertex4iv'); + glVertex4s := dglGetProcAddress('glVertex4s'); + glVertex4sv := dglGetProcAddress('glVertex4sv'); + glVertexPointer := dglGetProcAddress('glVertexPointer'); +{$endif} + + // GL_VERSION_1_2 + glBlendColor := dglGetProcAddress('glBlendColor'); + glBlendEquation := dglGetProcAddress('glBlendEquation'); + glDrawRangeElements := dglGetProcAddress('glDrawRangeElements'); + glTexImage3D := dglGetProcAddress('glTexImage3D'); + glTexSubImage3D := dglGetProcAddress('glTexSubImage3D'); + glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D'); +{$ifdef DGL_DEPRECATED} + glColorTable := dglGetProcAddress('glColorTable'); + glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv'); + glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv'); + glCopyColorTable := dglGetProcAddress('glCopyColorTable'); + glGetColorTable := dglGetProcAddress('glGetColorTable'); + glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv'); + glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv'); + glColorSubTable := dglGetProcAddress('glColorSubTable'); + glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable'); + glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D'); + glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D'); + glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf'); + glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv'); + glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri'); + glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv'); + glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D'); + glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D'); + glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter'); + glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv'); + glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv'); + glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter'); + glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D'); + glGetHistogram := dglGetProcAddress('glGetHistogram'); + glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv'); + glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv'); + glGetMinmax := dglGetProcAddress('glGetMinmax'); + glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv'); + glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv'); + glHistogram := dglGetProcAddress('glHistogram'); + glMinmax := dglGetProcAddress('glMinmax'); + glResetHistogram := dglGetProcAddress('glResetHistogram'); + glResetMinmax := dglGetProcAddress('glResetMinmax'); +{$endif} + + // GL_VERSION_1_3 + glActiveTexture := dglGetProcAddress('glActiveTexture'); + glSampleCoverage := dglGetProcAddress('glSampleCoverage'); + glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D'); + glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D'); + glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D'); + glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D'); + glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D'); + glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D'); + glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage'); +{$ifdef DGL_DEPRECATED} + glClientActiveTexture := dglGetProcAddress('glClientActiveTexture'); + glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d'); + glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv'); + glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f'); + glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv'); + glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i'); + glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv'); + glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s'); + glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv'); + glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d'); + glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv'); + glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f'); + glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv'); + glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i'); + glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv'); + glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s'); + glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv'); + glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d'); + glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv'); + glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f'); + glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv'); + glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i'); + glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv'); + glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s'); + glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv'); + glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d'); + glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv'); + glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f'); + glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv'); + glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i'); + glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv'); + glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s'); + glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv'); + glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf'); + glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd'); + glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf'); + glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd'); +{$endif} + + // GL_VERSION_1_4 + glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate'); + glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays'); + glMultiDrawElements := dglGetProcAddress('glMultiDrawElements'); + glPointParameterf := dglGetProcAddress('glPointParameterf'); + glPointParameterfv := dglGetProcAddress('glPointParameterfv'); + glPointParameteri := dglGetProcAddress('glPointParameteri'); + glPointParameteriv := dglGetProcAddress('glPointParameteriv'); +{$ifdef DGL_DEPRECATED} + glFogCoordf := dglGetProcAddress('glFogCoordf'); + glFogCoordfv := dglGetProcAddress('glFogCoordfv'); + glFogCoordd := dglGetProcAddress('glFogCoordd'); + glFogCoorddv := dglGetProcAddress('glFogCoorddv'); + glFogCoordPointer := dglGetProcAddress('glFogCoordPointer'); + glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b'); + glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv'); + glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d'); + glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv'); + glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f'); + glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv'); + glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i'); + glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv'); + glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s'); + glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv'); + glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub'); + glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv'); + glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui'); + glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv'); + glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us'); + glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv'); + glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer'); + glWindowPos2d := dglGetProcAddress('glWindowPos2d'); + glWindowPos2dv := dglGetProcAddress('glWindowPos2dv'); + glWindowPos2f := dglGetProcAddress('glWindowPos2f'); + glWindowPos2fv := dglGetProcAddress('glWindowPos2fv'); + glWindowPos2i := dglGetProcAddress('glWindowPos2i'); + glWindowPos2iv := dglGetProcAddress('glWindowPos2iv'); + glWindowPos2s := dglGetProcAddress('glWindowPos2s'); + glWindowPos2sv := dglGetProcAddress('glWindowPos2sv'); + glWindowPos3d := dglGetProcAddress('glWindowPos3d'); + glWindowPos3dv := dglGetProcAddress('glWindowPos3dv'); + glWindowPos3f := dglGetProcAddress('glWindowPos3f'); + glWindowPos3fv := dglGetProcAddress('glWindowPos3fv'); + glWindowPos3i := dglGetProcAddress('glWindowPos3i'); + glWindowPos3iv := dglGetProcAddress('glWindowPos3iv'); + glWindowPos3s := dglGetProcAddress('glWindowPos3s'); + glWindowPos3sv := dglGetProcAddress('glWindowPos3sv'); +{$endif} + + // GL_VERSION_1_5 + glGenQueries := dglGetProcAddress('glGenQueries'); + glDeleteQueries := dglGetProcAddress('glDeleteQueries'); + glIsQuery := dglGetProcAddress('glIsQuery'); + glBeginQuery := dglGetProcAddress('glBeginQuery'); + glEndQuery := dglGetProcAddress('glEndQuery'); + glGetQueryiv := dglGetProcAddress('glGetQueryiv'); + glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv'); + glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv'); + glBindBuffer := dglGetProcAddress('glBindBuffer'); + glDeleteBuffers := dglGetProcAddress('glDeleteBuffers'); + glGenBuffers := dglGetProcAddress('glGenBuffers'); + glIsBuffer := dglGetProcAddress('glIsBuffer'); + glBufferData := dglGetProcAddress('glBufferData'); + glBufferSubData := dglGetProcAddress('glBufferSubData'); + glGetBufferSubData := dglGetProcAddress('glGetBufferSubData'); + glMapBuffer := dglGetProcAddress('glMapBuffer'); + glUnmapBuffer := dglGetProcAddress('glUnmapBuffer'); + glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv'); + glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv'); + + // GL_VERSION_2_0 + glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate'); + glDrawBuffers := dglGetProcAddress('glDrawBuffers'); + glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate'); + glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate'); + glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate'); + glAttachShader := dglGetProcAddress('glAttachShader'); + glBindAttribLocation := dglGetProcAddress('glBindAttribLocation'); + glCompileShader := dglGetProcAddress('glCompileShader'); + glCreateProgram := dglGetProcAddress('glCreateProgram'); + glCreateShader := dglGetProcAddress('glCreateShader'); + glDeleteProgram := dglGetProcAddress('glDeleteProgram'); + glDeleteShader := dglGetProcAddress('glDeleteShader'); + glDetachShader := dglGetProcAddress('glDetachShader'); + glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray'); + glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray'); + glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib'); + glGetActiveUniform := dglGetProcAddress('glGetActiveUniform'); + glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders'); + glGetAttribLocation := dglGetProcAddress('glGetAttribLocation'); + glGetProgramiv := dglGetProcAddress('glGetProgramiv'); + glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog'); + glGetShaderiv := dglGetProcAddress('glGetShaderiv'); + glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog'); + glGetShaderSource := dglGetProcAddress('glGetShaderSource'); + glGetUniformLocation := dglGetProcAddress('glGetUniformLocation'); + glGetUniformfv := dglGetProcAddress('glGetUniformfv'); + glGetUniformiv := dglGetProcAddress('glGetUniformiv'); + glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv'); + glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv'); + glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv'); + glIsProgram := dglGetProcAddress('glIsProgram'); + glIsShader := dglGetProcAddress('glIsShader'); + glLinkProgram := dglGetProcAddress('glLinkProgram'); + glShaderSource := dglGetProcAddress('glShaderSource'); + glUseProgram := dglGetProcAddress('glUseProgram'); + glUniform1f := dglGetProcAddress('glUniform1f'); + glUniform2f := dglGetProcAddress('glUniform2f'); + glUniform3f := dglGetProcAddress('glUniform3f'); + glUniform4f := dglGetProcAddress('glUniform4f'); + glUniform1i := dglGetProcAddress('glUniform1i'); + glUniform2i := dglGetProcAddress('glUniform2i'); + glUniform3i := dglGetProcAddress('glUniform3i'); + glUniform4i := dglGetProcAddress('glUniform4i'); + glUniform1fv := dglGetProcAddress('glUniform1fv'); + glUniform2fv := dglGetProcAddress('glUniform2fv'); + glUniform3fv := dglGetProcAddress('glUniform3fv'); + glUniform4fv := dglGetProcAddress('glUniform4fv'); + glUniform1iv := dglGetProcAddress('glUniform1iv'); + glUniform2iv := dglGetProcAddress('glUniform2iv'); + glUniform3iv := dglGetProcAddress('glUniform3iv'); + glUniform4iv := dglGetProcAddress('glUniform4iv'); + glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv'); + glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv'); + glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv'); + glValidateProgram := dglGetProcAddress('glValidateProgram'); + glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d'); + glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv'); + glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f'); + glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv'); + glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s'); + glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv'); + glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d'); + glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv'); + glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f'); + glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv'); + glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s'); + glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv'); + glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d'); + glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv'); + glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f'); + glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv'); + glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s'); + glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv'); + glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv'); + glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv'); + glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv'); + glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub'); + glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv'); + glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv'); + glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv'); + glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv'); + glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d'); + glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv'); + glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f'); + glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv'); + glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv'); + glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s'); + glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv'); + glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv'); + glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv'); + glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv'); + glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer'); + + // GL_VERSION_2_1 + glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv'); + glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv'); + glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv'); + glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv'); + glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv'); + glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv'); + + // GL_VERSION_3_0 + { OpenGL 3.0 also reuses entry points from these extensions: } + Read_GL_ARB_framebuffer_object; + Read_GL_ARB_map_buffer_range; + Read_GL_ARB_vertex_array_object; + + glColorMaski := dglGetProcAddress('glColorMaski'); + glGetBooleani_v := dglGetProcAddress('glGetBooleani_v'); + glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v'); + glEnablei := dglGetProcAddress('glEnablei'); + glDisablei := dglGetProcAddress('glDisablei'); + glIsEnabledi := dglGetProcAddress('glIsEnabledi'); + glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback'); + glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback'); + glBindBufferRange := dglGetProcAddress('glBindBufferRange'); + glBindBufferBase := dglGetProcAddress('glBindBufferBase'); + glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings'); + glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying'); + glClampColor := dglGetProcAddress('glClampColor'); + glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender'); + glEndConditionalRender := dglGetProcAddress('glEndConditionalRender'); + glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i'); + glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i'); + glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i'); + glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i'); + glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui'); + glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui'); + glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui'); + glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui'); + glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv'); + glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv'); + glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv'); + glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv'); + glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv'); + glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv'); + glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv'); + glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv'); + glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv'); + glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv'); + glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv'); + glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv'); + glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer'); + glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv'); + glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv'); + glGetUniformuiv := dglGetProcAddress('glGetUniformuiv'); + glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation'); + glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation'); + glUniform1ui := dglGetProcAddress('glUniform1ui'); + glUniform2ui := dglGetProcAddress('glUniform2ui'); + glUniform3ui := dglGetProcAddress('glUniform3ui'); + glUniform4ui := dglGetProcAddress('glUniform4ui'); + glUniform1uiv := dglGetProcAddress('glUniform1uiv'); + glUniform2uiv := dglGetProcAddress('glUniform2uiv'); + glUniform3uiv := dglGetProcAddress('glUniform3uiv'); + glUniform4uiv := dglGetProcAddress('glUniform4uiv'); + glTexParameterIiv := dglGetProcAddress('glTexParameterIiv'); + glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv'); + glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv'); + glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv'); + glClearBufferiv := dglGetProcAddress('glClearBufferiv'); + glClearBufferuiv := dglGetProcAddress('glClearBufferuiv'); + glClearBufferfv := dglGetProcAddress('glClearBufferfv'); + glClearBufferfi := dglGetProcAddress('glClearBufferfi'); + glGetStringi := dglGetProcAddress('glGetStringi'); + + // GL_VERSION_2_1 + glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT'); + glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT'); + glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT'); + + // GL_VERSION_3_1 + { OpenGL 3.1 also reuses entry points from these extensions: } + Read_GL_ARB_copy_buffer; + Read_GL_ARB_uniform_buffer_object; + + glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced'); + glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced'); + glTexBuffer := dglGetProcAddress('glTexBuffer'); + glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex'); + + // GL_VERSION_3_2 + { OpenGL 3.2 also reuses entry points from these extensions: } + Read_GL_ARB_draw_elements_base_vertex; + Read_GL_ARB_provoking_vertex; + Read_GL_ARB_sync; + Read_GL_ARB_texture_multisample; + + glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v'); + glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v'); + glFramebufferTexture := dglGetProcAddress('glFramebufferTexture'); +// glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace'); + + // GL_VERSION_3_3 + { OpenGL 3.3 also reuses entry points from these extensions: } + Read_GL_ARB_blend_func_extended; + Read_GL_ARB_sampler_objects; + { ARB_explicit_attrib_location, but it has none } + { ARB_occlusion_query2 (no entry points) } + { ARB_shader_bit_encoding (no entry points) } + { ARB_texture_rgb10_a2ui (no entry points) } + { ARB_texture_swizzle (no entry points) } + Read_GL_ARB_timer_query; + Read_GL_ARB_vertex_type_2_10_10_10_rev; + + glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor'); + + // GL_VERSION_4_0 + { OpenGL 4.0 also reuses entry points from these extensions: } + { ARB_texture_query_lod (no entry points) } + Read_GL_ARB_draw_indirect; + { ARB_gpu_shader5 (no entry points) } + Read_GL_ARB_gpu_shader_fp64; + Read_GL_ARB_shader_subroutine; + Read_GL_ARB_tessellation_shader; + { ARB_texture_buffer_object_rgb32 (no entry points) } + { ARB_texture_cube_map_array (no entry points) } + { ARB_texture_gather (no entry points) } + Read_GL_ARB_transform_feedback2; + Read_GL_ARB_transform_feedback3; + + glMinSampleShading := dglGetProcAddress('glMinSampleShading'); + glBlendEquationi := dglGetProcAddress('glBlendEquationi'); + glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei'); + glBlendFunci := dglGetProcAddress('glBlendFunci'); + glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei'); + + // GL_VERSION_4_1 + { OpenGL 4.1 also reuses entry points from these extensions: } + Read_GL_ARB_ES2_compatibility; + Read_GL_ARB_get_program_binary; + Read_GL_ARB_separate_shader_objects; + { ARB_shader_precision (no entry points) } + Read_GL_ARB_vertex_attrib_64bit; + Read_GL_ARB_viewport_array; + + // GL_VERSION_4_2 + { OpenGL 4.2 reuses entry points from these extensions: } + Read_GL_ARB_base_instance; + //Read_GL_ARB_shading_language_420pack (no entry points) + Read_GL_ARB_transform_feedback_instanced; + //Read_GL_ARB_compressed_texture_pixel_storage (no entry points) + //Read_GL_ARB_conservative_depth; + Read_GL_ARB_internalformat_query; + //Read_GL_ARB_map_buffer_alignment; + Read_GL_ARB_shader_atomic_counters; + Read_GL_ARB_shader_image_load_store; + //Read_GL_ARB_shading_language_packing; + Read_GL_ARB_texture_storage; + + // GL_VERSION_4_3 + // OpenGL 4.3 reuses entry points from these extensions: + // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points) + // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points) + // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points) + // Read_GL_ARB_ES3_compatibility (no entry points) + Read_GL_ARB_clear_buffer_object; + Read_GL_ARB_compute_shader; + Read_GL_ARB_copy_image; + Read_GL_KHR_debug; + // Read_GL_ARB_explicit_uniform_location (no entry points) + Read_GL_ARB_framebuffer_no_attachments; + Read_GL_ARB_internalformat_query2; + Read_GL_ARB_invalidate_subdata; + Read_GL_ARB_multi_draw_indirect; + Read_GL_ARB_program_interface_query; + // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points) + Read_GL_ARB_shader_storage_buffer_object; + // Read_GL_ARB_stencil_texturing (no entry points) + Read_GL_ARB_texture_buffer_range; + // Read_GL_ARB_texture_query_levels (none) (no entry points) + Read_GL_ARB_texture_storage_multisample; + Read_GL_ARB_texture_view; + Read_GL_ARB_vertex_attrib_binding; + + Read_GL_4_4; + Read_GL_4_5; +end; + +procedure Read_GL_3DFX_tbuffer; +begin + glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX'); +end; + +procedure Read_GL_APPLE_element_array; +begin + glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE'); + glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE'); + glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE'); + glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE'); + glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE'); +end; + +procedure Read_GL_APPLE_fence; +begin + glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE'); + glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE'); + glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE'); + glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE'); + glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE'); + glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE'); + glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE'); + glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE'); +end; + +procedure Read_GL_APPLE_vertex_array_object; +begin + glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE'); + glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE'); + glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE'); + glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE'); +end; + +procedure Read_GL_APPLE_vertex_array_range; +begin + glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE'); + glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE'); + glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE'); +end; + +procedure Read_GL_APPLE_texture_range; +begin + glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE'); + glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE'); +end; + +procedure Read_GL_APPLE_vertex_program_evaluators; +begin + glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE'); + glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE'); + glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE'); + glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE'); + glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE'); + glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE'); + glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE'); +end; + +procedure Read_GL_APPLE_object_purgeable; +begin + glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE'); + glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE'); + glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE'); +end; + +procedure Read_GL_ARB_matrix_palette; +begin + glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB'); + glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB'); + glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB'); + glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB'); + glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB'); +end; + +procedure Read_GL_ARB_multisample; +begin + glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB'); +end; + +procedure Read_GL_ARB_multitexture; +begin + glActiveTextureARB := dglGetProcAddress('glActiveTextureARB'); + glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB'); + glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB'); + glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB'); + glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB'); + glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB'); + glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB'); + glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB'); + glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB'); + glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB'); + glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB'); + glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB'); + glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB'); + glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB'); + glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB'); + glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB'); + glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB'); + glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB'); + glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB'); + glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB'); + glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB'); + glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB'); + glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB'); + glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB'); + glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB'); + glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB'); + glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB'); + glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB'); + glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB'); + glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB'); + glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB'); + glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB'); + glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB'); + glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB'); +end; + +procedure Read_GL_ARB_point_parameters; +begin + glPointParameterfARB := dglGetProcAddress('glPointParameterfARB'); + glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB'); +end; + +procedure Read_GL_ARB_texture_compression; +begin + glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB'); + glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB'); + glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB'); + glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB'); + glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB'); + glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB'); + glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB'); +end; + +procedure Read_GL_ARB_transpose_matrix; +begin + glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB'); + glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB'); + glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB'); + glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB'); +end; + +procedure Read_GL_ARB_vertex_blend; +begin + glWeightbvARB := dglGetProcAddress('glWeightbvARB'); + glWeightsvARB := dglGetProcAddress('glWeightsvARB'); + glWeightivARB := dglGetProcAddress('glWeightivARB'); + glWeightfvARB := dglGetProcAddress('glWeightfvARB'); + glWeightdvARB := dglGetProcAddress('glWeightdvARB'); + glWeightubvARB := dglGetProcAddress('glWeightubvARB'); + glWeightusvARB := dglGetProcAddress('glWeightusvARB'); + glWeightuivARB := dglGetProcAddress('glWeightuivARB'); + glWeightPointerARB := dglGetProcAddress('glWeightPointerARB'); + glVertexBlendARB := dglGetProcAddress('glVertexBlendARB'); +end; + +procedure Read_GL_ARB_vertex_buffer_object; +begin + glBindBufferARB := dglGetProcAddress('glBindBufferARB'); + glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB'); + glGenBuffersARB := dglGetProcAddress('glGenBuffersARB'); + glIsBufferARB := dglGetProcAddress('glIsBufferARB'); + glBufferDataARB := dglGetProcAddress('glBufferDataARB'); + glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB'); + glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB'); + glMapBufferARB := dglGetProcAddress('glMapBufferARB'); + glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB'); + glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB'); + glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB'); +end; + +procedure Read_GL_ARB_vertex_program; +begin + glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB'); + glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB'); + glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB'); + glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB'); + glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB'); + glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB'); + glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB'); + glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB'); + glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB'); + glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB'); + glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB'); + glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB'); + glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB'); + glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB'); + glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB'); + glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB'); + glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB'); + glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB'); + glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB'); + glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB'); + glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB'); + glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB'); + glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB'); + glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB'); + glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB'); + glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB'); + glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB'); + glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB'); + glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB'); + glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB'); + glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB'); + glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB'); + glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB'); + glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB'); + glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB'); + glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB'); + glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB'); + glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB'); + glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB'); + glProgramStringARB := dglGetProcAddress('glProgramStringARB'); + glBindProgramARB := dglGetProcAddress('glBindProgramARB'); + glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB'); + glGenProgramsARB := dglGetProcAddress('glGenProgramsARB'); + glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB'); + glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB'); + glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB'); + glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB'); + glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB'); + glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB'); + glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB'); + glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB'); + glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB'); + glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB'); + glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB'); + glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB'); + glGetProgramivARB := dglGetProcAddress('glGetProgramivARB'); + glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB'); + glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB'); + glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB'); + glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB'); + glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB'); + glIsProgramARB := dglGetProcAddress('glIsProgramARB'); +end; + +procedure Read_GL_ARB_window_pos; +begin + glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB'); + glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB'); + glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB'); + glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB'); + glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB'); + glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB'); + glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB'); + glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB'); + glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB'); + glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB'); + glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB'); + glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB'); + glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB'); + glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB'); + glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB'); + glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB'); +end; + +procedure Read_GL_ARB_draw_buffers; +begin + glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB'); +end; + +procedure Read_GL_ARB_color_buffer_float; +begin + glClampColorARB := dglGetProcAddress('glClampColorARB'); +end; + +procedure Read_GL_ARB_Shader_Objects; +begin + // GL_ARB_Shader_Objects + glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB'); + glShaderSourceARB := dglGetProcAddress('glShaderSourceARB'); + glCompileShaderARB := dglGetProcAddress('glCompileShaderARB'); + glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB'); + glGetHandleARB := dglGetProcAddress('glGetHandleARB'); + glDetachObjectARB := dglGetProcAddress('glDetachObjectARB'); + glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB'); + glAttachObjectARB := dglGetProcAddress('glAttachObjectARB'); + glLinkProgramARB := dglGetProcAddress('glLinkProgramARB'); + glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB'); + glValidateProgramARB := dglGetProcAddress('glValidateProgramARB'); + glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB'); + glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB'); + glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB'); + glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB'); + glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB'); + glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB'); + glGetUniformivARB := dglGetProcAddress('glGetUniformivARB'); + glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB'); + glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB'); + glUniform1fARB := dglGetProcAddress('glUniform1fARB'); + glUniform2fARB := dglGetProcAddress('glUniform2fARB'); + glUniform3fARB := dglGetProcAddress('glUniform3fARB'); + glUniform4fARB := dglGetProcAddress('glUniform4fARB'); + glUniform1iARB := dglGetProcAddress('glUniform1iARB'); + glUniform2iARB := dglGetProcAddress('glUniform2iARB'); + glUniform3iARB := dglGetProcAddress('glUniform3iARB'); + glUniform4iARB := dglGetProcAddress('glUniform4iARB'); + glUniform1fvARB := dglGetProcAddress('glUniform1fvARB'); + glUniform2fvARB := dglGetProcAddress('glUniform2fvARB'); + glUniform3fvARB := dglGetProcAddress('glUniform3fvARB'); + glUniform4fvARB := dglGetProcAddress('glUniform4fvARB'); + glUniform1ivARB := dglGetProcAddress('glUniform1ivARB'); + glUniform2ivARB := dglGetProcAddress('glUniform2ivARB'); + glUniform3ivARB := dglGetProcAddress('glUniform3ivARB'); + glUniform4ivARB := dglGetProcAddress('glUniform4ivARB'); + glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB'); + glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB'); + glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB'); + + // GL_ARB_vertex_shader + glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB'); + glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB'); + glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB'); + glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB'); +end; + +procedure Read_GL_ARB_occlusion_query; +begin + glGenQueriesARB := dglGetProcAddress('glGenQueriesARB'); + glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB'); + glIsQueryARB := dglGetProcAddress('glIsQueryARB'); + glBeginQueryARB := dglGetProcAddress('glBeginQueryARB'); + glEndQueryARB := dglGetProcAddress('glEndQueryARB'); + glGetQueryivARB := dglGetProcAddress('glGetQueryivARB'); + glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB'); + glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB'); +end; + +procedure Read_GL_ARB_draw_instanced; +begin + glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB'); + glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB'); +end; + +procedure Read_GL_ARB_framebuffer_object; +begin + glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer'); + glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer'); + glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers'); + glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers'); + glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage'); + glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv'); + glIsFramebuffer := dglGetProcAddress('glIsFramebuffer'); + glBindFramebuffer := dglGetProcAddress('glBindFramebuffer'); + glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers'); + glGenFramebuffers := dglGetProcAddress('glGenFramebuffers'); + glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus'); + glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D'); + glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D'); + glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D'); + glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer'); + glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv'); + glGenerateMipmap := dglGetProcAddress('glGenerateMipmap'); + glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer'); + glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample'); + glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer'); +end; + +procedure Read_GL_ARB_geometry_shader4; +begin + glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB'); + glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB'); + glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB'); + glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB'); +end; + +procedure Read_GL_ARB_instanced_arrays; +begin + glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB'); +end; + +procedure Read_GL_ARB_map_buffer_range; +begin + glMapBufferRange := dglGetProcAddress('glMapBufferRange'); + glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange'); +end; + +procedure Read_GL_ARB_texture_buffer_object; +begin + glTexBufferARB := dglGetProcAddress('glTexBufferARB'); +end; + +procedure Read_GL_ARB_vertex_array_object; +begin + glBindVertexArray := dglGetProcAddress('glBindVertexArray'); + glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays'); + glGenVertexArrays := dglGetProcAddress('glGenVertexArrays'); + glIsVertexArray := dglGetProcAddress('glIsVertexArray'); +end; + +procedure Read_GL_ARB_uniform_buffer_object; +begin + glGetUniformIndices := dglGetProcAddress('glGetUniformIndices'); + glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv'); + glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName'); + glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex'); + glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv'); + glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName'); + glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding'); +end; + +procedure Read_GL_ARB_copy_buffer; +begin + glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData'); +end; + +procedure Read_GL_ARB_draw_elements_base_vertex; +begin + glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex'); + glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex'); + glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex'); + glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex'); +end; + +procedure Read_GL_ARB_provoking_vertex; +begin + glProvokingVertex := dglGetProcAddress('glProvokingVertex'); +end; + +procedure Read_GL_ARB_sync; +begin + glFenceSync := dglGetProcAddress('glFenceSync'); + glIsSync := dglGetProcAddress('glIsSync'); + glDeleteSync := dglGetProcAddress('glDeleteSync'); + glClientWaitSync := dglGetProcAddress('glClientWaitSync'); + glWaitSync := dglGetProcAddress('glWaitSync'); + glGetInteger64v := dglGetProcAddress('glGetInteger64v'); + glGetSynciv := dglGetProcAddress('glGetSynciv'); +end; + +procedure Read_GL_ARB_texture_multisample; +begin + glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample'); + glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample'); + glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv'); + glSampleMaski := dglGetProcAddress('glSampleMaski'); +end; + +procedure Read_GL_ARB_draw_buffers_blend; +begin + glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB'); + glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB'); + glBlendFunciARB := dglGetProcAddress('glBlendFunciARB'); + glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB'); +end; + +procedure Read_GL_ARB_sample_shading; +begin + glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB'); +end; + +procedure Read_GL_ARB_sample_locations; +begin + glFramebufferSampleLocationsfvARB := dglGetProcAddress('glFramebufferSampleLocationsfvARB'); + glNamedFramebufferSampleLocationsfvARB := dglGetProcAddress('glNamedFramebufferSampleLocationsfvARB'); + glEvaluateDepthValuesARB := dglGetProcAddress('glEvaluateDepthValuesARB');; +end; + +procedure Read_GL_ARB_shading_language_include; +begin + glNamedStringARB := dglGetProcAddress('glNamedStringARB'); + glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB'); + glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB'); + glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB'); + glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB'); + glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB'); +end; + +procedure Read_GL_ARB_sparse_texture; +begin + glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB'); +end; + +procedure Read_GL_ARB_sparse_buffer; +begin + glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB'); + glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT'); + glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB'); +end; + +procedure Read_GL_KHR_blend_equation_advanced; +begin + glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR'); +end; + + +procedure Read_GL_ARB_blend_func_extended; +begin + glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed'); + glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex'); +end; + +procedure Read_GL_ARB_sampler_objects; +begin + glGenSamplers := dglGetProcAddress('glGenSamplers'); + glDeleteSamplers := dglGetProcAddress('glDeleteSamplers'); + glIsSampler := dglGetProcAddress('glIsSampler'); + glBindSampler := dglGetProcAddress('glBindSampler'); + glSamplerParameteri := dglGetProcAddress('glSamplerParameteri'); + glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv'); + glSamplerParameterf := dglGetProcAddress('glSamplerParameterf'); + glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv'); + glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv'); + glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv'); + glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv'); + glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv'); + glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv'); + glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv'); +end; + +procedure Read_GL_ARB_timer_query; +begin + glQueryCounter := dglGetProcAddress('glQueryCounter'); + glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v'); + glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v'); +end; + +procedure Read_GL_ARB_vertex_type_2_10_10_10_rev; +begin + glVertexP2ui := dglGetProcAddress('glVertexP2ui'); + glVertexP2uiv := dglGetProcAddress('glVertexP2uiv'); + glVertexP3ui := dglGetProcAddress('glVertexP3ui'); + glVertexP3uiv := dglGetProcAddress('glVertexP3uiv'); + glVertexP4ui := dglGetProcAddress('glVertexP4ui'); + glVertexP4uiv := dglGetProcAddress('glVertexP4uiv'); + glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui'); + glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv'); + glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui'); + glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv'); + glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui'); + glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv'); + glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui'); + glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv'); + glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui'); + glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv'); + glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui'); + glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv'); + glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui'); + glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv'); + glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui'); + glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv'); + glNormalP3ui := dglGetProcAddress('glNormalP3ui'); + glNormalP3uiv := dglGetProcAddress('glNormalP3uiv'); + glColorP3ui := dglGetProcAddress('glColorP3ui'); + glColorP3uiv := dglGetProcAddress('glColorP3uiv'); + glColorP4ui := dglGetProcAddress('glColorP4ui'); + glColorP4uiv := dglGetProcAddress('glColorP4uiv'); + glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui'); + glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv'); + glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui'); + glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv'); + glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui'); + glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv'); + glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui'); + glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv'); + glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui'); + glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv'); +end; + +procedure Read_GL_ARB_draw_indirect; +begin + glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect'); + glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect'); +end; + +procedure Read_GL_ARB_gpu_shader_fp64; +begin + glUniform1d := dglGetProcAddress('glUniform1d'); + glUniform2d := dglGetProcAddress('glUniform2d'); + glUniform3d := dglGetProcAddress('glUniform3d'); + glUniform4d := dglGetProcAddress('glUniform4d'); + glUniform1dv := dglGetProcAddress('glUniform1dv'); + glUniform2dv := dglGetProcAddress('glUniform2dv'); + glUniform3dv := dglGetProcAddress('glUniform3dv'); + glUniform4dv := dglGetProcAddress('glUniform4dv'); + glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv'); + glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv'); + glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv'); + glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv'); + glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv'); + glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv'); + glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv'); + glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv'); + glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv'); + glGetUniformdv := dglGetProcAddress('glGetUniformdv'); +end; + +procedure Read_GL_ARB_gpu_shader_int64; +begin + glUniform1i64ARB := dglGetProcAddress('glUniform1i64ARB'); + glUniform2i64ARB := dglGetProcAddress('glUniform2i64ARB'); + glUniform3i64ARB := dglGetProcAddress('glUniform3i64ARB'); + glUniform4i64ARB := dglGetProcAddress('glUniform4i64ARB'); + glUniform1i64vARB := dglGetProcAddress('glUniform1i64vARB'); + glUniform2i64vARB := dglGetProcAddress('glUniform2i64vARB'); + glUniform3i64vARB := dglGetProcAddress('glUniform3i64vARB'); + glUniform4i64vARB := dglGetProcAddress('glUniform4i64vARB'); + glUniform1ui64ARB := dglGetProcAddress('glUniform1ui64ARB'); + glUniform2ui64ARB := dglGetProcAddress('glUniform2ui64ARB'); + glUniform3ui64ARB := dglGetProcAddress('glUniform3ui64ARB'); + glUniform4ui64ARB := dglGetProcAddress('glUniform4ui64ARB'); + glUniform1ui64vARB := dglGetProcAddress('glUniform1ui64vARB'); + glUniform2ui64vARB := dglGetProcAddress('glUniform2ui64vARB'); + glUniform3ui64vARB := dglGetProcAddress('glUniform3ui64vARB'); + glUniform4ui64vARB := dglGetProcAddress('glUniform4ui64vARB'); + glGetUniformi64vARB := dglGetProcAddress('glGetUniformi64vARB'); + glGetUniformui64vARB := dglGetProcAddress('glGetUniformui64vARB'); + glGetnUniformi64vARB := dglGetProcAddress('glGetnUniformi64vARB'); + glGetnUniformui64vARB := dglGetProcAddress('glGetnUniformui64vARB'); + glProgramUniform1i64ARB := dglGetProcAddress('glProgramUniform1i64ARB'); + glProgramUniform2i64ARB := dglGetProcAddress('glProgramUniform2i64ARB'); + glProgramUniform3i64ARB := dglGetProcAddress('glProgramUniform3i64ARB'); + glProgramUniform4i64ARB := dglGetProcAddress('glProgramUniform4i64ARB'); + glProgramUniform1i64vARB := dglGetProcAddress('glProgramUniform1i64vARB'); + glProgramUniform2i64vARB := dglGetProcAddress('glProgramUniform2i64vARB'); + glProgramUniform3i64vARB := dglGetProcAddress('glProgramUniform3i64vARB'); + glProgramUniform4i64vARB := dglGetProcAddress('glProgramUniform4i64vARB'); + glProgramUniform1ui64ARB := dglGetProcAddress('glProgramUniform1ui64ARB'); + glProgramUniform2ui64ARB := dglGetProcAddress('glProgramUniform2ui64ARB'); + glProgramUniform3ui64ARB := dglGetProcAddress('glProgramUniform3ui64ARB'); + glProgramUniform4ui64ARB := dglGetProcAddress('glProgramUniform4ui64ARB '); + glProgramUniform1ui64vARB := dglGetProcAddress('glProgramUniform1ui64vARB'); + glProgramUniform2ui64vARB := dglGetProcAddress('glProgramUniform2ui64vARB'); + glProgramUniform3ui64vARB := dglGetProcAddress('glProgramUniform3ui64vARB'); + glProgramUniform4ui64vARB := dglGetProcAddress('glProgramUniform4ui64vARB'); +end; + +procedure Read_GL_ARB_shader_subroutine; +begin + glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation'); + glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex'); + glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv'); + glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName'); + glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName'); + glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv'); + glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv'); + glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv'); +end; + +procedure Read_GL_ARB_tessellation_shader; +begin + glPatchParameteri := dglGetProcAddress('glPatchParameteri'); + glPatchParameterfv := dglGetProcAddress('glPatchParameterfv'); +end; + +procedure Read_GL_ARB_transform_feedback2; +begin + glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback'); + glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks'); + glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks'); + glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback'); + glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback'); + glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback'); + glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback'); +end; + +procedure Read_GL_ARB_transform_feedback3; +begin + glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream'); + glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed'); + glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed'); + glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv'); +end; + +procedure Read_GL_ARB_ES2_compatibility; +begin + glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler'); + glShaderBinary := dglGetProcAddress('glShaderBinary'); + glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat'); + glDepthRangef := dglGetProcAddress('glDepthRangef'); + glClearDepthf := dglGetProcAddress('glClearDepthf'); +end; + +procedure Read_GL_ARB_ES3_2_compatibility; +begin + glPrimitiveBoundingBoxARB := dglGetProcAddress('glPrimitiveBoundingBoxARB'); +end; + +procedure Read_GL_ARB_parallel_shader_compile; +begin + glMaxShaderCompilerThreadsARB := dglGetProcAddress('glMaxShaderCompilerThreadsARB'); +end; + +procedure Read_GL_ARB_get_program_binary; +begin + glGetProgramBinary := dglGetProcAddress('glGetProgramBinary'); + glProgramBinary := dglGetProcAddress('glProgramBinary'); + glProgramParameteri := dglGetProcAddress('glProgramParameteri'); +end; + +procedure Read_GL_ARB_separate_shader_objects; +begin + glUseProgramStages := dglGetProcAddress('glUseProgramStages'); + glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram'); + glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv'); + glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline'); + glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines'); + glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines'); + glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline'); + glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv'); + glProgramUniform1i := dglGetProcAddress('glProgramUniform1i'); + glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv'); + glProgramUniform1f := dglGetProcAddress('glProgramUniform1f'); + glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv'); + glProgramUniform1d := dglGetProcAddress('glProgramUniform1d'); + glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv'); + glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui'); + glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv'); + glProgramUniform2i := dglGetProcAddress('glProgramUniform2i'); + glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv'); + glProgramUniform2f := dglGetProcAddress('glProgramUniform2f'); + glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv'); + glProgramUniform2d := dglGetProcAddress('glProgramUniform2d'); + glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv'); + glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui'); + glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv'); + glProgramUniform3i := dglGetProcAddress('glProgramUniform3i'); + glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv'); + glProgramUniform3f := dglGetProcAddress('glProgramUniform3f'); + glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv'); + glProgramUniform3d := dglGetProcAddress('glProgramUniform3d'); + glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv'); + glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui'); + glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv'); + glProgramUniform4i := dglGetProcAddress('glProgramUniform4i'); + glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv'); + glProgramUniform4f := dglGetProcAddress('glProgramUniform4f'); + glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv'); + glProgramUniform4d := dglGetProcAddress('glProgramUniform4d'); + glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv'); + glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui'); + glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv'); + glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv'); + glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv'); + glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv'); + glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv'); + glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv'); + glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv'); + glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv'); + glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv'); + glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv'); + glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv'); + glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv'); + glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv'); + glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv'); + glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv'); + glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv'); + glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv'); + glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv'); + glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv'); + glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline'); + glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog'); +end; + +procedure Read_GL_ARB_vertex_attrib_64bit; +begin + glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d'); + glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d'); + glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d'); + glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d'); + glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv'); + glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv'); + glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv'); + glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv'); + glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer'); + glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv'); +end; + +procedure Read_GL_ARB_viewport_array; +begin + glViewportArrayv := dglGetProcAddress('glViewportArrayv'); + glViewportIndexedf := dglGetProcAddress('glViewportIndexedf'); + glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv'); + glScissorArrayv := dglGetProcAddress('glScissorArrayv'); + glScissorIndexed := dglGetProcAddress('glScissorIndexed'); + glScissorIndexedv := dglGetProcAddress('glScissorIndexedv'); + glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv'); + glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed'); + glGetFloati_v := dglGetProcAddress('glGetFloati_v'); + glGetDoublei_v := dglGetProcAddress('glGetDoublei_v'); +end; + +// GL 4.2 + +procedure Read_GL_ARB_base_instance; +begin +glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance'); +glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance'); +glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance'); +end; + +procedure Read_GL_ARB_transform_feedback_instanced; +begin +glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced'); +glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced'); +end; + +procedure Read_GL_ARB_internalformat_query; +begin +glGetInternalformativ := dglGetProcAddress('glGetInternalformativ'); +end; + +procedure Read_GL_ARB_shader_atomic_counters; +begin +glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv'); +end; + +procedure Read_GL_ARB_shader_image_load_store; +begin +glBindImageTexture := dglGetProcAddress('glBindImageTexture'); +glMemoryBarrier := dglGetProcAddress('glMemoryBarrier'); +end; + +procedure Read_GL_ARB_texture_storage; +begin +glTexStorage1D := dglGetProcAddress('glTexStorage1D'); +glTexStorage2D := dglGetProcAddress('glTexStorage2D'); +glTexStorage3D := dglGetProcAddress('glTexStorage3D'); +glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT'); +glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT'); +glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT'); +end; + + +// GL 4.3 +procedure Read_GL_KHR_debug; +begin + glDebugMessageControl := dglGetProcAddress('glDebugMessageControl'); + glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert'); + glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback'); + glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog'); + glPushDebugGroup := dglGetProcAddress('glPushDebugGroup'); + glPopDebugGroup := dglGetProcAddress('glPopDebugGroup'); + glObjectLabel := dglGetProcAddress('glObjectLabel'); + glGetObjectLabel := dglGetProcAddress('glGetObjectLabel'); + glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel'); + glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel'); +end; + +procedure Read_GL_ARB_clear_buffer_object; +begin + glClearBufferData := dglGetProcAddress('glClearBufferData'); + glClearBufferSubData := dglGetProcAddress('glClearBufferSubData'); + glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT'); + glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT'); +end; + +procedure Read_GL_ARB_compute_shader; +begin + glDispatchCompute := dglGetProcAddress('glDispatchCompute'); + glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect'); +end; + +procedure Read_GL_ARB_copy_image; +begin + glCopyImageSubData := dglGetProcAddress('glCopyImageSubData'); +end; + +procedure Read_GL_ARB_framebuffer_no_attachments; +begin + glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri'); + glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv'); + glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT'); + glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT'); +end; + +procedure Read_GL_ARB_internalformat_query2; +begin + glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');; +end; + +procedure Read_GL_ARB_invalidate_subdata; +begin + glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage'); + glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage'); + glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData'); + glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData'); + glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer'); + glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer'); +end; + +procedure Read_GL_ARB_multi_draw_indirect; +begin + glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect'); + glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect'); +end; + +procedure Read_GL_ARB_program_interface_query; +begin + glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv'); + glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex'); + glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName'); + glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv'); + glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation'); + glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex'); +end; + +procedure Read_GL_ARB_shader_storage_buffer_object; +begin + glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding'); +end; + +procedure Read_GL_ARB_texture_buffer_range; +begin + glTexBufferRange := dglGetProcAddress('glTexBufferRange'); + glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT'); +end; + +procedure Read_GL_ARB_texture_storage_multisample; +begin + glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample'); + glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample'); + glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT'); + glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT'); +end; + +procedure Read_GL_ARB_texture_view; +begin + glTextureView := dglGetProcAddress('glTextureView'); +end; + +procedure Read_GL_ARB_vertex_attrib_binding; +begin + glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer'); + glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat'); + glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat'); + glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat'); + glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding'); + glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor'); + glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT'); + glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT'); + glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT'); + glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT'); + glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT'); + glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT'); +end; + +procedure Read_GL_4_4; +begin + glBufferStorage := dglGetProcAddress('glBufferStorage'); + glClearTexImage := dglGetProcAddress('glClearTexImage'); + glClearTexSubImage := dglGetProcAddress('glClearTexSubImage'); + glBindBuffersBase := dglGetProcAddress('glBindBuffersBase'); + glBindBuffersRange := dglGetProcAddress('glBindBuffersRange'); + glBindTextures := dglGetProcAddress('glBindTextures'); + glBindSamplers := dglGetProcAddress('glBindSamplers'); + glBindImageTextures := dglGetProcAddress('glBindImageTextures'); + glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers'); +end; + +procedure Read_GL_4_5; +begin + glClipControl:= dglGetProcAddress('glClipControl'); + glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks'); + glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase'); + glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange'); + glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv'); + glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v'); + glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v'); + glCreateBuffers:= dglGetProcAddress('glCreateBuffers'); + glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage'); + glNamedBufferData:= dglGetProcAddress('glNamedBufferData'); + glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData'); + glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData'); + glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData'); + glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData'); + glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer'); + glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange'); + glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer'); + glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange'); + glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv'); + glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v'); + glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv'); + glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData'); + glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers'); + glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer'); + glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri'); + glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture'); + glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer'); + glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer'); + glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers'); + glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer'); + glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData'); + glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData'); + glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv'); + glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv'); + glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv'); + glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi'); + glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer'); + glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus'); + glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv'); + glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv'); + glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers'); + glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage'); + glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample'); + glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv'); + glCreateTextures:= dglGetProcAddress('glCreateTextures'); + glTextureBuffer:= dglGetProcAddress('glTextureBuffer'); + glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange'); + glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D'); + glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D'); + glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D'); + glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample'); + glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample'); + glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D'); + glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D'); + glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D'); + glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D'); + glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D'); + glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D'); + glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D'); + glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D'); + glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D'); + glTextureParameterf:= dglGetProcAddress('glTextureParameterf'); + glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv'); + glTextureParameteri:= dglGetProcAddress('glTextureParameteri'); + glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv'); + glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv'); + glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv'); + glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap'); + glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit'); + glGetTextureImage:= dglGetProcAddress('glGetTextureImage'); + glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage'); + glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv'); + glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv'); + glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv'); + glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv'); + glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv'); + glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv'); + glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays'); + glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib'); + glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib'); + glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer'); + glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer'); + glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers'); + glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding'); + glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat'); + glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat'); + glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat'); + glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor'); + glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv'); + glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv'); + glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv'); + glCreateSamplers:= dglGetProcAddress('glCreateSamplers'); + glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines'); + glCreateQueries:= dglGetProcAddress('glCreateQueries'); + glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion'); + glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage'); + glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage'); + glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus'); + glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage'); + glGetnTexImage:= dglGetProcAddress('glGetnTexImage'); + glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv'); + glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv'); + glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv'); + glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv'); + glReadnPixels:= dglGetProcAddress('glReadnPixels'); + glGetnMapdv:= dglGetProcAddress('glGetnMapdv'); + glGetnMapfv:= dglGetProcAddress('glGetnMapfv'); + glGetnMapiv:= dglGetProcAddress('glGetnMapiv'); + glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv'); + glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv'); + glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv'); + glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple'); + glGetnColorTable:= dglGetProcAddress('glGetnColorTable'); + glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter'); + glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter'); + glGetnHistogram:= dglGetProcAddress('glGetnHistogram'); + glGetnMinmax:= dglGetProcAddress('glGetnMinmax'); + glTextureBarrier:= dglGetProcAddress('glTextureBarrier'); +end; + +procedure Read_GL_NV_path_rendering; +begin + glGenPathsNV := dglGetProcAddress('glGenPathsNV'); + glDeletePathsNV := dglGetProcAddress('glDeletePathsNV'); + glIsPathNV := dglGetProcAddress('glIsPathNV'); + glPathCommandsNV := dglGetProcAddress('glPathCommandsNV'); + glPathCoordsNV := dglGetProcAddress('glPathCoordsNV'); + glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV'); + glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV'); + glPathStringNV := dglGetProcAddress('glPathStringNV'); + glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV'); + glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV'); + glWeightPathsNV := dglGetProcAddress('glWeightPathsNV'); + glCopyPathNV := dglGetProcAddress('glCopyPathNV'); + glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV'); + glTransformPathNV := dglGetProcAddress('glTransformPathNV'); + glPathParameterivNV := dglGetProcAddress('glPathParameterivNV'); + glPathParameteriNV := dglGetProcAddress('glPathParameteriNV'); + glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV'); + glPathParameterfNV := dglGetProcAddress('glPathParameterfNV'); + glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV'); + glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV'); + glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV'); + glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV'); + glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV'); + glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV'); + glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV'); + glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV'); + glPathColorGenNV := dglGetProcAddress('glPathColorGenNV'); + glPathTexGenNV := dglGetProcAddress('glPathTexGenNV'); + glPathFogGenNV := dglGetProcAddress('glPathFogGenNV'); + glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV'); + glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV'); + glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV'); + glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV'); + glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV'); + glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV'); + glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV'); + glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV'); + glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV'); + glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV'); + glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV'); + glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV'); + glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV'); + glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV'); + glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV'); + glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV'); + glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV'); + glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV'); + glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV'); + glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV'); +end; + +procedure Read_GL_AMD_stencil_operation_extended; +begin + glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD'); +end; + +procedure Read_GL_NV_bindless_texture; +begin + glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV'); + glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV'); + glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV'); + glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV'); + glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV'); + glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV'); + glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV'); + glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV'); + glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV'); + glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV'); + glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV'); + glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV'); + glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV'); +end; + +procedure Read_GL_ARB_bindless_texture; +begin + glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB'); + glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB'); + glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB'); + glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB'); + glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB'); + glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB'); + glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB'); + glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB'); + glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB'); + glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB'); + glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB'); + glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB'); + glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB'); + glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB'); + glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB'); + glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB'); +end; + +procedure Read_GL_ARB_cl_event; +begin + glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB'); +end; + +procedure Read_GL_ARB_compute_variable_group_size; +begin + glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB'); +end; + +procedure Read_GL_ARB_debug_output; +begin + glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB'); + glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB'); + glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB'); + glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB'); +end; + +procedure Read_GL_ARB_robustness; +begin + glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB'); + glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB'); + glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB'); + glGetnMapivARB := dglGetProcAddress('glGetnMapivARB'); + glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB'); + glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB'); + glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB'); + glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB'); + glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB'); + glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB'); + glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB'); + glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB'); + glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB'); + glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB'); + glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB'); + glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB'); + glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB'); + glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB'); + glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB'); + glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB'); +end; + +procedure Read_GL_ATI_draw_buffers; +begin + glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI'); +end; + +procedure Read_GL_ATI_element_array; +begin + glElementPointerATI := dglGetProcAddress('glElementPointerATI'); + glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI'); + glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI'); +end; + +procedure Read_GL_ATI_envmap_bumpmap; +begin + glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI'); + glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI'); + glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI'); + glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI'); +end; + +procedure Read_GL_ATI_fragment_shader; +begin + glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI'); + glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI'); + glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI'); + glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI'); + glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI'); + glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI'); + glSampleMapATI := dglGetProcAddress('glSampleMapATI'); + glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI'); + glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI'); + glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI'); + glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI'); + glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI'); + glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI'); + glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI'); +end; + +procedure Read_GL_ATI_map_object_buffer; +begin + glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI'); + glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI'); +end; + +procedure Read_GL_ATI_pn_triangles; +begin + glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI'); + glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI'); +end; + +procedure Read_GL_ATI_separate_stencil; +begin + glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI'); + glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI'); +end; + +procedure Read_GL_ATI_vertex_array_object; +begin + glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI'); + glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI'); + glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI'); + glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI'); + glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI'); + glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI'); + glArrayObjectATI := dglGetProcAddress('glArrayObjectATI'); + glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI'); + glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI'); + glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI'); + glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI'); + glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI'); + +end; + +procedure Read_GL_ATI_vertex_attrib_array_object; +begin + glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI'); + glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI'); + glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI'); +end; + +procedure Read_GL_ATI_vertex_streams; +begin + glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI'); + glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI'); + glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI'); + glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI'); + glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI'); + glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI'); + glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI'); + glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI'); + glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI'); + glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI'); + glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI'); + glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI'); + glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI'); + glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI'); + glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI'); + glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI'); + glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI'); + glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI'); + glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI'); + glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI'); + glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI'); + glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI'); + glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI'); + glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI'); + glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI'); + glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI'); + glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI'); + glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI'); + glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI'); + glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI'); + glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI'); + glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI'); + glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI'); + glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI'); + glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI'); + glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI'); + glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI'); + glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI'); + glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI'); + glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI'); + glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI'); + glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI'); + glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI'); + glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI'); + glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI'); +end; + +procedure Read_GL_AMD_performance_monitor; +begin + glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD'); + glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD'); + glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD'); + glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD'); + glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD'); + glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD'); + glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD'); + glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD'); + glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD'); + glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD'); + glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD'); +end; + +procedure Read_GL_AMD_vertex_shader_tesselator; +begin + glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD'); + glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD'); +end; + +procedure Read_GL_AMD_draw_buffers_blend; +begin + glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD'); + glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD'); + glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD'); + glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD'); +end; + +procedure Read_GL_AMD_name_gen_delete; +begin + glGenNamesAMD := dglGetProcAddress('glGenNamesAMD'); + glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD'); + glIsNameAMD := dglGetProcAddress('glIsNameAMD'); +end; + +procedure Read_GL_AMD_debug_output; +begin + glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD'); + glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD'); + glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD'); + glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD'); +end; + +procedure Read_GL_EXT_blend_color; +begin + glBlendColorEXT := dglGetProcAddress('glBlendColorEXT'); +end; + +procedure Read_GL_EXT_blend_func_separate; +begin + glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT'); +end; + +procedure Read_GL_EXT_blend_minmax; +begin + glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT'); +end; + +procedure Read_GL_EXT_color_subtable; +begin + glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT'); + glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT'); +end; + +procedure Read_GL_EXT_compiled_vertex_array; +begin + glLockArraysEXT := dglGetProcAddress('glLockArraysEXT'); + glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT'); +end; + +procedure Read_GL_EXT_convolution; +begin + glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT'); + glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT'); + glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT'); + glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT'); + glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT'); + glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT'); + glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT'); + glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT'); + glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT'); + glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT'); + glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT'); + glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT'); + glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT'); +end; + +procedure Read_GL_EXT_coordinate_frame; +begin + glTangent3bEXT := dglGetProcAddress('glTangent3bEXT'); + glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT'); + glTangent3dEXT := dglGetProcAddress('glTangent3dEXT'); + glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT'); + glTangent3fEXT := dglGetProcAddress('glTangent3fEXT'); + glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT'); + glTangent3iEXT := dglGetProcAddress('glTangent3iEXT'); + glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT'); + glTangent3sEXT := dglGetProcAddress('glTangent3sEXT'); + glTangent3svEXT := dglGetProcAddress('glTangent3svEXT'); + glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT'); + glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT'); + glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT'); + glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT'); + glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT'); + glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT'); + glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT'); + glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT'); + glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT'); + glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT'); + glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT'); + glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT'); +end; + +procedure Read_GL_EXT_copy_texture; +begin + glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT'); + glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT'); + glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT'); + glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT'); + glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT'); +end; + +procedure Read_GL_EXT_cull_vertex; +begin + glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT'); + glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT'); +end; + +procedure Read_GL_EXT_draw_range_elements; +begin + glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT'); +end; + +procedure Read_GL_EXT_fog_coord; +begin + glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT'); + glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT'); + glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT'); + glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT'); + glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT'); +end; + +procedure Read_GL_EXT_framebuffer_object; +begin + glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT'); + glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT'); + glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT'); + glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT'); + glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT'); + glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT'); + glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT'); + glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT'); + glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT'); + glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT'); + glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT'); + glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT'); + glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT'); + glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT'); + glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT'); + glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT'); + glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT'); +end; + +procedure Read_GL_EXT_histogram; +begin + glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT'); + glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT'); + glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT'); + glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT'); + glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT'); + glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT'); + glHistogramEXT := dglGetProcAddress('glHistogramEXT'); + glMinmaxEXT := dglGetProcAddress('glMinmaxEXT'); + glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT'); + glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT'); +end; + +procedure Read_GL_EXT_index_func; +begin + glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT'); +end; + +procedure Read_GL_EXT_index_material; +begin + glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT'); +end; + +procedure Read_GL_EXT_light_texture; +begin + glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT'); + glTextureLightEXT := dglGetProcAddress('glTextureLightEXT'); + glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT'); +end; + +procedure Read_GL_EXT_multi_draw_arrays; +begin + glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT'); + glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT'); +end; + +procedure Read_GL_EXT_multisample; +begin + glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT'); + glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT'); +end; + +procedure Read_GL_EXT_paletted_texture; +begin + glColorTableEXT := dglGetProcAddress('glColorTableEXT'); + glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT'); + glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT'); + glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT'); +end; + +procedure Read_GL_EXT_pixel_transform; +begin + glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT'); + glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT'); + glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT'); + glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT'); +end; + +procedure Read_GL_EXT_point_parameters; +begin + glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT'); + glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT'); +end; + +procedure Read_GL_EXT_polygon_offset; +begin + glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT'); +end; + +procedure Read_GL_EXT_secondary_color; +begin + glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT'); + glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT'); + glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT'); + glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT'); + glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT'); + glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT'); + glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT'); + glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT'); + glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT'); + glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT'); + glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT'); + glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT'); + glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT'); + glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT'); + glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT'); + glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT'); + glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT'); +end; + +procedure Read_GL_EXT_stencil_two_side; +begin + glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT'); +end; + +procedure Read_GL_EXT_subtexture; +begin + glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT'); + glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT'); +end; + +procedure Read_GL_EXT_texture3D; +begin + glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT'); + glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT'); +end; + +procedure Read_GL_EXT_texture_object; +begin + glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT'); + glBindTextureEXT := dglGetProcAddress('glBindTextureEXT'); + glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT'); + glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT'); + glIsTextureEXT := dglGetProcAddress('glIsTextureEXT'); + glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT'); +end; + +procedure Read_GL_EXT_texture_perturb_normal; +begin + glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT'); +end; + +procedure Read_GL_EXT_vertex_array; +begin + glArrayElementEXT := dglGetProcAddress('glArrayElementEXT'); + glColorPointerEXT := dglGetProcAddress('glColorPointerEXT'); + glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT'); + glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT'); + glGetPointervEXT := dglGetProcAddress('glGetPointervEXT'); + glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT'); + glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT'); + glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT'); + glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT'); +end; + +procedure Read_GL_EXT_vertex_shader; +begin + glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT'); + glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT'); + glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT'); + glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT'); + glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT'); + glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT'); + glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT'); + glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT'); + glSwizzleEXT := dglGetProcAddress('glSwizzleEXT'); + glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT'); + glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT'); + glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT'); + glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT'); + glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT'); + glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT'); + glVariantbvEXT := dglGetProcAddress('glVariantbvEXT'); + glVariantsvEXT := dglGetProcAddress('glVariantsvEXT'); + glVariantivEXT := dglGetProcAddress('glVariantivEXT'); + glVariantfvEXT := dglGetProcAddress('glVariantfvEXT'); + glVariantdvEXT := dglGetProcAddress('glVariantdvEXT'); + glVariantubvEXT := dglGetProcAddress('glVariantubvEXT'); + glVariantusvEXT := dglGetProcAddress('glVariantusvEXT'); + glVariantuivEXT := dglGetProcAddress('glVariantuivEXT'); + glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT'); + glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT'); + glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT'); + glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT'); + glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT'); + glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT'); + glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT'); + glBindParameterEXT := dglGetProcAddress('glBindParameterEXT'); + glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT'); + glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT'); + glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT'); + glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT'); + glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT'); + glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT'); + glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT'); + glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT'); + glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT'); + glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT'); + glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT'); +end; + +procedure Read_GL_EXT_vertex_weighting; +begin + glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT'); + glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT'); + glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT'); +end; + +procedure Read_GL_EXT_depth_bounds_test; +begin + glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP'); + glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT'); +end; + +procedure Read_GL_EXT_blend_equation_separate; +begin + glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT'); +end; + +procedure Read_GL_EXT_stencil_clear_tag; +begin + glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT'); +end; + +procedure Read_GL_EXT_framebuffer_blit; +begin + glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT'); +end; + +procedure Read_GL_EXT_framebuffer_multisample; +begin + glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT'); +end; + +procedure Read_GL_EXT_timer_query; +begin + glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT'); + glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT'); +end; + +procedure Read_GL_EXT_gpu_program_parameters; +begin + glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT'); + glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT'); +end; + +procedure Read_GL_EXT_bindable_uniform; +begin + glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT'); + glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT'); + glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT'); +end; + +procedure Read_GL_EXT_draw_buffers2; +begin + glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT'); + glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT'); + glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT'); + glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT'); + glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT'); + glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT'); +end; + +procedure Read_GL_EXT_draw_instanced; +begin + glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT'); + glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT'); +end; + +procedure Read_GL_EXT_geometry_shader4; +begin + glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT'); + glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT'); +// glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT'); + glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT'); +end; + +procedure Read_GL_EXT_gpu_shader4; +begin + glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT'); + glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT'); + glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT'); + glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT'); + glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT'); + glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT'); + glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT'); + glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT'); + glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT'); + glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT'); + glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT'); + glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT'); + glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT'); + glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT'); + glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT'); + glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT'); + glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT'); + glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT'); + glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT'); + glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT'); + glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT'); + glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT'); + glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT'); + glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT'); + glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT'); + glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT'); + glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT'); + glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT'); + glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT'); + glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT'); + glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT'); + glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT'); + glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT'); + glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT'); +end; + +procedure Read_GL_EXT_texture_array; +begin + glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT'); +end; + +procedure Read_GL_EXT_texture_buffer_object; +begin + glTexBufferEXT := dglGetProcAddress('glTexBufferEXT'); +end; + +procedure Read_GL_EXT_texture_integer; +begin + glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT'); + glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT'); + glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT'); + glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT'); + glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT'); + glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT'); +end; + +procedure Read_GL_EXT_transform_feedback; +begin + glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT'); + glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT'); + glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT'); + glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT'); + glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT'); + glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT'); + glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT'); +end; + +procedure Read_GL_EXT_direct_state_access; +begin + glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT'); + glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT'); + glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT'); + glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT'); + glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT'); + glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT'); + glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT'); + glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT'); + glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT'); + glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT'); + glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT'); + glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT'); + glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT'); + glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT'); + glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT'); + glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT'); + glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT'); + glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT'); + glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT'); + glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT'); + glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT'); + glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT'); + glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT'); + glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT'); + glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT'); + glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT'); + glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT'); + glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT'); + glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT'); + glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT'); + glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT'); + glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT'); + glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT'); + glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT'); + glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT'); + glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT'); + glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT'); + glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT'); + glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT'); + glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT'); + glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT'); + glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT'); + glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT'); + glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT'); + glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT'); + glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT'); + glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT'); + glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT'); + glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT'); + glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT'); + glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT'); + glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT'); + glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT'); + glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT'); + glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT'); + glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT'); + glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT'); + glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT'); + glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT'); + glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT'); + glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT'); + glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT'); + glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT'); + glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT'); + glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT'); + glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT'); + glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT'); + glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT'); + glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT'); + glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT'); + glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT'); + glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT'); + glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT'); + glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT'); + glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT'); + glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT'); + glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT'); + glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT'); + glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT'); + glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT'); + glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT'); + glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT'); + glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT'); + glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT'); + glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT'); + glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT'); + glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT'); + glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT'); + glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT'); + glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT'); + glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT'); + glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT'); + glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT'); + glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT'); + glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT'); + glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT'); + glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT'); + glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT'); + glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT'); + glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT'); + glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT'); + glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT'); + glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT'); + glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT'); + glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT'); + glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT'); + glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT'); + glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT'); + glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT'); + glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT'); + glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT'); + glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT'); + glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT'); + glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT'); + glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT'); + glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT'); + glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT'); + glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT'); + glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT'); + glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT'); + glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT'); + glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT'); + glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT'); + glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT'); + glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT'); + glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT'); + glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT'); + glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT'); + glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT'); + glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT'); + glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT'); + glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT'); + glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT'); + glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT'); + glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT'); + glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT'); + glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT'); + glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT'); + glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT'); + glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT'); + glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT'); + glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT'); + glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT'); + glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT'); + glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT'); + glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT'); + glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT'); + glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT'); + glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT'); + glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT'); + glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT'); + glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT'); + glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT'); + glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT'); + glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT'); + glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT'); + glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT'); + glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT'); + glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT'); + glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT'); + glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT'); + glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT'); + glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT'); + glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT'); + glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT'); + glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT'); + glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT'); + glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT'); + glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT'); + glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT'); + glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT'); + glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT'); + glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT'); + glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT'); + glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT'); + glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT'); + glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT'); + glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT'); + glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT'); + glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT'); + glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT'); + glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT'); + glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT'); + glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT'); + glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT'); + glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT'); + glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT'); + glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT'); + glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT'); + glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT'); + glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT'); + glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT'); + glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT'); + glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT'); + glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT'); + glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT'); + glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT'); + glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT'); + glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT'); + glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT'); + glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT'); + glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT'); + glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT'); + glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT'); + glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT'); + glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT'); +end; + +procedure Read_GL_EXT_separate_shader_objects; +begin + glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT'); + glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT'); + glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT'); +end; + +procedure Read_GL_EXT_shader_image_load_store; +begin + glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT'); + glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT'); +end; + +procedure Read_GL_EXT_vertex_attrib_64bit; +begin + glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT'); + glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT'); + glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT'); + glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT'); + glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT'); + glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT'); + glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT'); + glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT'); + glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT'); + glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT'); + glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT'); +end; + +procedure Read_GL_HP_image_transform; +begin + glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP'); + glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP'); + glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP'); + glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP'); + glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP'); + glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP'); +end; + +procedure Read_GL_IBM_multimode_draw_arrays; +begin + glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM'); + glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM'); +end; + +procedure Read_GL_IBM_vertex_array_lists; +begin + glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM'); + glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM'); + glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM'); + glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM'); + glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM'); + glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM'); + glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM'); + glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM'); +end; + +procedure Read_GL_INGR_blend_func_separate; +begin + glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR'); +end; + +procedure Read_GL_INTEL_parallel_arrays; +begin + glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL'); + glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL'); + glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL'); + glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL'); +end; + +procedure Read_GL_INTEL_framebuffer_CMAA; +begin + glApplyFramebufferAttachmentCMAAINTEL := dglGetProcAddress('glApplyFramebufferAttachmentCMAAINTEL'); +end; + +procedure Read_GL_MESA_resize_buffers; +begin + glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA'); +end; + +procedure Read_GL_MESA_window_pos; +begin + glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA'); + glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA'); + glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA'); + glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA'); + glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA'); + glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA'); + glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA'); + glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA'); + glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA'); + glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA'); + glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA'); + glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA'); + glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA'); + glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA'); + glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA'); + glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA'); + glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA'); + glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA'); + glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA'); + glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA'); + glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA'); + glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA'); + glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA'); + glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA'); +end; + +procedure Read_GL_NV_evaluators; +begin + glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV'); + glMapParameterivNV := dglGetProcAddress('glMapParameterivNV'); + glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV'); + glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV'); + glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV'); + glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV'); + glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV'); + glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV'); + glEvalMapsNV := dglGetProcAddress('glEvalMapsNV'); +end; + +procedure Read_GL_NV_fence; +begin + glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV'); + glGenFencesNV := dglGetProcAddress('glGenFencesNV'); + glIsFenceNV := dglGetProcAddress('glIsFenceNV'); + glTestFenceNV := dglGetProcAddress('glTestFenceNV'); + glGetFenceivNV := dglGetProcAddress('glGetFenceivNV'); + glFinishFenceNV := dglGetProcAddress('glFinishFenceNV'); + glSetFenceNV := dglGetProcAddress('glSetFenceNV'); +end; + +procedure Read_GL_NV_fragment_program; +begin + glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV'); + glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV'); + glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV'); + glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV'); + glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV'); + glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV'); +end; + +procedure Read_GL_NV_half_float; +begin + glVertex2hNV := dglGetProcAddress('glVertex2hNV'); + glVertex2hvNV := dglGetProcAddress('glVertex2hvNV'); + glVertex3hNV := dglGetProcAddress('glVertex3hNV'); + glVertex3hvNV := dglGetProcAddress('glVertex3hvNV'); + glVertex4hNV := dglGetProcAddress('glVertex4hNV'); + glVertex4hvNV := dglGetProcAddress('glVertex4hvNV'); + glNormal3hNV := dglGetProcAddress('glNormal3hNV'); + glNormal3hvNV := dglGetProcAddress('glNormal3hvNV'); + glColor3hNV := dglGetProcAddress('glColor3hNV'); + glColor3hvNV := dglGetProcAddress('glColor3hvNV'); + glColor4hNV := dglGetProcAddress('glColor4hNV'); + glColor4hvNV := dglGetProcAddress('glColor4hvNV'); + glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV'); + glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV'); + glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV'); + glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV'); + glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV'); + glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV'); + glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV'); + glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV'); + glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV'); + glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV'); + glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV'); + glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV'); + glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV'); + glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV'); + glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV'); + glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV'); + glFogCoordhNV := dglGetProcAddress('glFogCoordhNV'); + glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV'); + glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV'); + glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV'); + glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV'); + glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV'); + glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV'); + glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV'); + glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV'); + glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV'); + glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV'); + glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV'); + glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV'); + glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV'); + glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV'); + glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV'); + glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV'); + glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV'); +end; + +procedure Read_GL_NV_occlusion_query; +begin + glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV'); + glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV'); + glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV'); + glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV'); + glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV'); + glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV'); + glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV'); +end; + +procedure Read_GL_NV_pixel_data_range; +begin + glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV'); + glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV'); +end; + +procedure Read_GL_NV_point_sprite; +begin + glPointParameteriNV := dglGetProcAddress('glPointParameteriNV'); + glPointParameterivNV := dglGetProcAddress('glPointParameterivNV'); +end; + +procedure Read_GL_NV_primitive_restart; +begin + glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV'); + glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV'); +end; + +procedure Read_GL_NV_register_combiners; +begin + glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV'); + glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV'); + glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV'); + glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV'); + glCombinerInputNV := dglGetProcAddress('glCombinerInputNV'); + glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV'); + glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV'); + glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV'); + glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV'); + glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV'); + glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV'); + glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV'); + glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV'); +end; + +procedure Read_GL_NV_register_combiners2; +begin + glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV'); + glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV'); +end; + +procedure Read_GL_NV_vertex_array_range; +begin + glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV'); + glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV'); +end; + +procedure Read_GL_NV_vertex_program; +begin + glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV'); + glBindProgramNV := dglGetProcAddress('glBindProgramNV'); + glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV'); + glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV'); + glGenProgramsNV := dglGetProcAddress('glGenProgramsNV'); + glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV'); + glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV'); + glGetProgramivNV := dglGetProcAddress('glGetProgramivNV'); + glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV'); + glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV'); + glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV'); + glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV'); + glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV'); + glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV'); + glIsProgramNV := dglGetProcAddress('glIsProgramNV'); + glLoadProgramNV := dglGetProcAddress('glLoadProgramNV'); + glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV'); + glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV'); + glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV'); + glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV'); + glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV'); + glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV'); + glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV'); + glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV'); + glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV'); + glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV'); + glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV'); + glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV'); + glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV'); + glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV'); + glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV'); + glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV'); + glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV'); + glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV'); + glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV'); + glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV'); + glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV'); + glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV'); + glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV'); + glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV'); + glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV'); + glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV'); + glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV'); + glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV'); + glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV'); + glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV'); + glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV'); + glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV'); + glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV'); + glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV'); + glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV'); + glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV'); + glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV'); + glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV'); + glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV'); + glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV'); + glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV'); + glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV'); + glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV'); + glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV'); + glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV'); + glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV'); + glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV'); + glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV'); +end; + +procedure Read_GL_NV_depth_buffer_float; +begin + glDepthRangedNV := dglGetProcAddress('glDepthRangedNV'); + glClearDepthdNV := dglGetProcAddress('glClearDepthdNV'); + glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV'); +end; + +procedure Read_GL_NV_framebuffer_multisample_coverage; +begin + glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV'); +end; + +procedure Read_GL_NV_geometry_program4; +begin + glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV'); +end; + +procedure Read_GL_NV_gpu_program4; +begin + glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV'); + glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV'); + glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV'); + glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV'); + glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV'); + glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV'); + glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV'); + glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV'); + glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV'); + glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV'); + glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV'); + glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV'); + glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV'); + glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV'); + glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV'); + glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV'); +end; + +procedure Read_GL_NV_parameter_buffer_object; +begin + glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV'); + glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV'); + glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV'); +end; + +procedure Read_GL_NV_transform_feedback; +begin + glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV'); + glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV'); + glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV'); + glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV'); + glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV'); + glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV'); + glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV'); + glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV'); + glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV'); + glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV'); + glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV'); + glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV'); +end; + +procedure Read_GL_NV_conditional_render; +begin + glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV'); + glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV'); +end; + +procedure Read_GL_NV_conservative_raster; +begin + glSubpixelPrecisionBiasNV := dglGetProcAddress('glSubpixelPrecisionBiasNV'); +end; + +procedure Read_GL_NV_conservative_raster_dilate; +begin + glConservativeRasterParameterfNV := dglGetProcAddress('glConservativeRasterParameterfNV'); +end; + + +procedure Read_GL_NV_present_video; +begin + glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV'); + glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV'); + glGetVideoivNV := dglGetProcAddress('glGetVideoivNV'); + glGetVideouivNV := dglGetProcAddress('glGetVideouivNV'); + glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV'); + glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV'); +// glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV'); +end; + +procedure Read_GL_NV_explicit_multisample; +begin + glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV'); + glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV'); + glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV'); +end; + +procedure Read_GL_NV_transform_feedback2; +begin + glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV'); + glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV'); + glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV'); + glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV'); + glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV'); + glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV'); + glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV'); +end; + +procedure Read_GL_NV_video_capture; +begin + glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV'); + glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV'); + glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV'); + glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV'); + glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV'); + glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV'); + glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV'); + glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV'); + glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV'); + glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV'); + glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV'); + glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV'); +end; + +procedure Read_GL_NV_copy_image; +begin + glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV'); +end; + +procedure Read_GL_NV_shader_buffer_load; +begin + glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV'); + glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV'); + glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV'); + glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV'); + glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV'); + glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV'); + glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV'); + glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV'); + glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV'); + glUniformui64NV := dglGetProcAddress('glUniformui64NV'); + glUniformui64vNV := dglGetProcAddress('glUniformui64vNV'); + glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV'); + glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV'); + glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV'); +end; + +procedure Read_GL_NV_vertex_buffer_unified_memory; +begin + glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV'); + glVertexFormatNV := dglGetProcAddress('glVertexFormatNV'); + glNormalFormatNV := dglGetProcAddress('glNormalFormatNV'); + glColorFormatNV := dglGetProcAddress('glColorFormatNV'); + glIndexFormatNV := dglGetProcAddress('glIndexFormatNV'); + glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV'); + glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV'); + glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV'); + glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV'); + glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV'); + glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV'); + glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV'); +end; + +procedure Read_GL_NV_gpu_program5; +begin + glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV'); + glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV'); +end; + +procedure Read_GL_NV_gpu_shader5; +begin + glUniform1i64NV := dglGetProcAddress('glUniform1i64NV'); + glUniform2i64NV := dglGetProcAddress('glUniform2i64NV'); + glUniform3i64NV := dglGetProcAddress('glUniform3i64NV'); + glUniform4i64NV := dglGetProcAddress('glUniform4i64NV'); + glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV'); + glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV'); + glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV'); + glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV'); + glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV'); + glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV'); + glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV'); + glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV'); + glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV'); + glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV'); + glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV'); + glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV'); + glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV'); + glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV'); + glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV'); + glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV'); + glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV'); + glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV'); + glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV'); + glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV'); + glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV'); + glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV'); + glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV'); + glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV'); + glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV'); + glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV'); + glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV'); + glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV'); + glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV'); +end; + +procedure Read_GL_NV_vertex_attrib_integer_64bit; +begin + glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV'); + glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV'); + glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV'); + glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV'); + glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV'); + glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV'); + glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV'); + glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV'); + glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV'); + glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV'); + glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV'); + glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV'); + glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV'); + glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV'); + glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV'); + glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV'); + glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV'); + glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV'); + glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV'); +end; + +procedure Read_GL_NV_vdpau_interop; +begin + glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV'); + glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV'); + glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV'); + glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV'); + glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV'); + glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV'); + glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV'); + glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV'); + glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV'); + glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV'); +end; + +procedure Read_GL_NV_texture_barrier; +begin + glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV'); +end; + +procedure Read_GL_PGI_misc_hints; +begin + glHintPGI := dglGetProcAddress('glHintPGI'); +end; + +procedure Read_GL_OVR_multiview; +begin + glFramebufferTextureMultiviewOVR := dglGetProcAddress('glFramebufferTextureMultiviewOVR'); +end; + +procedure Read_GL_SGIS_detail_texture; +begin + glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS'); + glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS'); +end; + +procedure Read_GL_SGIS_fog_function; +begin + glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS'); + glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS'); +end; + +procedure Read_GL_SGIS_multisample; +begin + glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS'); + glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS'); +end; + +procedure Read_GL_SGIS_pixel_texture; +begin + glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS'); + glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS'); + glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS'); + glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS'); + glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS'); + glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS'); +end; + +procedure Read_GL_SGIS_point_parameters; +begin + glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS'); + glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS'); +end; + +procedure Read_GL_SGIS_sharpen_texture; +begin + glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS'); + glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS'); +end; + +procedure Read_GL_SGIS_texture4D; +begin + glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS'); + glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS'); +end; + +procedure Read_GL_SGIS_texture_color_mask; +begin + glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS'); +end; + +procedure Read_GL_SGIS_texture_filter4; +begin + glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS'); + glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS'); +end; + +procedure Read_GL_SGIX_async; +begin + glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX'); + glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX'); + glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX'); + glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX'); + glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX'); + glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX'); +end; + +procedure Read_GL_SGIX_flush_raster; +begin + glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX'); +end; + +procedure Read_GL_SGIX_fragment_lighting; +begin + glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX'); + glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX'); + glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX'); + glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX'); + glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX'); + glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX'); + glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX'); + glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX'); + glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX'); + glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX'); + glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX'); + glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX'); + glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX'); + glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX'); + glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX'); + glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX'); + glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX'); + glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX'); +end; + +procedure Read_GL_SGIX_framezoom; +begin + glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX'); +end; + +procedure Read_GL_SGIX_igloo_interface; +begin + glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX'); +end; + +procedure Read_GL_SGIX_instruments; +begin + glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX'); + glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX'); + glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX'); + glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX'); + glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX'); + glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX'); +end; + +procedure Read_GL_SGIX_list_priority; +begin + glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX'); + glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX'); + glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX'); + glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX'); + glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX'); + glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX'); +end; + +procedure Read_GL_SGIX_pixel_texture; +begin + glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX'); +end; + +procedure Read_GL_SGIX_polynomial_ffd; +begin + glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX'); + glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX'); + glDeformSGIX := dglGetProcAddress('glDeformSGIX'); + glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX'); +end; + +procedure Read_GL_SGIX_reference_plane; +begin + glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX'); +end; + +procedure Read_GL_SGIX_sprite; +begin + glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX'); + glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX'); + glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX'); + glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX'); +end; + +procedure Read_GL_SGIX_tag_sample_buffer; +begin + glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX'); +end; + +procedure Read_GL_SGI_color_table; +begin + glColorTableSGI := dglGetProcAddress('glColorTableSGI'); + glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI'); + glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI'); + glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI'); + glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI'); + glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI'); + glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI'); +end; + +procedure Read_GL_SUNX_constant_data; +begin + glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX'); +end; + +procedure Read_GL_SUN_global_alpha; +begin + glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN'); + glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN'); + glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN'); + glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN'); + glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN'); + glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN'); + glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN'); + glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN'); +end; + +procedure Read_GL_SUN_mesh_array; +begin + glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN'); +end; + +procedure Read_GL_SUN_triangle_list; +begin + glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN'); + glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN'); + glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN'); + glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN'); + glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN'); + glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN'); + glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN'); +end; + +procedure Read_GL_SUN_vertex; +begin + glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN'); + glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN'); + glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN'); + glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN'); + glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN'); + glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN'); + glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN'); + glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN'); + glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN'); + glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN'); + glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN'); + glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN'); + glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN'); + glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN'); + glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN'); + glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN'); + glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN'); + glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN'); + glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN'); + glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN'); + glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN'); + glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN'); + glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN'); + glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN'); + glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN'); + glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN'); + glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN'); + glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN'); + glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN'); + glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN'); + glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN'); + glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN'); + glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN'); + glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN'); + glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN'); + glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN'); + glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN'); + glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN'); + glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN'); + glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN'); +end; + +{$IFDEF DGL_WIN} +procedure Read_WGL_ARB_buffer_region; +begin + wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB'); + wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB'); + wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB'); + wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB'); +end; + +procedure Read_WGL_ARB_extensions_string; +begin + wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB'); +end; + +procedure Read_WGL_ARB_make_current_read; +begin + wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB'); + wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB'); +end; + +procedure Read_WGL_ARB_pbuffer; +begin + wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB'); + wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB'); + wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB'); + wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB'); + wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB'); +end; + +procedure Read_WGL_ARB_pixel_format; +begin + wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB'); + wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB'); + wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB'); +end; + +procedure Read_WGL_ARB_pixel_format_float; +begin + wglClampColorARB := dglGetProcAddress('wglClampColorARB'); +end; + +procedure Read_WGL_ARB_render_texture; +begin + wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB'); + wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB'); + wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB'); +end; + +procedure Read_WGL_ARB_create_context; +begin + wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB'); +end; + +procedure Read_WGL_AMD_gpu_association; +begin + wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD'); + wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD'); + wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD'); + wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD'); + wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD'); + wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD'); + wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD'); + wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD'); + wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD'); +end; + +procedure Read_WGL_EXT_display_color_table; +begin + wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT'); + wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT'); + wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT'); + wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT'); +end; + +procedure Read_WGL_EXT_extensions_string; +begin + wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT'); +end; + +procedure Read_WGL_EXT_make_current_read; +begin + wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT'); + wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT'); +end; + +procedure Read_WGL_EXT_pbuffer; +begin + wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT'); + wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT'); + wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT'); + wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT'); + wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT'); +end; + +procedure Read_WGL_EXT_pixel_format; +begin + wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT'); + wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT'); + wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT'); +end; + +procedure Read_WGL_EXT_swap_control; +begin + wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT'); + wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT'); +end; + +procedure Read_WGL_I3D_digital_video_control; +begin + wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D'); + wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D'); +end; + +procedure Read_WGL_I3D_gamma; +begin + wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D'); + wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D'); + wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D'); + wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D'); +end; + +procedure Read_WGL_I3D_genlock; +begin + wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D'); + wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D'); + wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D'); + wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D'); + wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D'); + wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D'); + wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D'); + wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D'); + wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D'); + wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D'); + wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D'); + wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D'); +end; + +procedure Read_WGL_I3D_image_buffer; +begin + wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D'); + wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D'); + wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D'); + wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D'); +end; + +procedure Read_WGL_I3D_swap_frame_lock; +begin + wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D'); + wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D'); + wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D'); + wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D'); +end; + +procedure Read_WGL_I3D_swap_frame_usage; +begin + wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D'); + wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D'); + wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D'); + wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D'); +end; + +procedure Read_WGL_NV_vertex_array_range; +begin + wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV'); + wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV'); +end; + +procedure Read_WGL_NV_present_video; +begin + wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV'); + wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV'); + wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV'); +end; + +procedure Read_WGL_NV_video_output; +begin + wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV'); + wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV'); + wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV'); + wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV'); + wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV'); + wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV'); +end; + +procedure Read_WGL_NV_swap_group; +begin + wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV'); + wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV'); + wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV'); + wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV'); + wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV'); + wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV'); +end; + +procedure Read_WGL_NV_gpu_affinity; +begin + wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV'); + wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV'); + wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV'); + wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV'); + wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV'); +end; + +procedure Read_WGL_NV_video_capture; +begin + wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV'); + wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV'); + wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV'); + wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV'); + wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV'); +end; + +procedure Read_WGL_NV_copy_image; +begin + wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV'); +end; + +procedure Read_WGL_NV_DX_interop; +begin + wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV'); + wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV'); + wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV'); + wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV'); + wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV'); + wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV'); + wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV'); + wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV'); +end; + + +procedure Read_WGL_OML_sync_control; +begin + wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML'); + wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML'); + wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML'); + wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML'); + wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML'); + wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML'); +end; + +procedure Read_WGL_3DL_stereo_control; +begin + wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL'); +end; + +procedure Read_WIN_draw_range_elements; +begin + glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN'); +end; + +procedure Read_WIN_swap_hint; +begin + glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN'); +end; +{$ENDIF} + + +procedure ReadExtensions; +begin + ReadOpenGLCore; + + Read_GL_3DFX_tbuffer; + Read_GL_APPLE_element_array; + Read_GL_APPLE_fence; + Read_GL_APPLE_vertex_array_object; + Read_GL_APPLE_vertex_array_range; + Read_GL_APPLE_texture_range; + Read_GL_APPLE_vertex_program_evaluators; + Read_GL_APPLE_object_purgeable; + Read_GL_ARB_matrix_palette; + Read_GL_ARB_multitexture; + Read_GL_ARB_point_parameters; + Read_GL_ARB_texture_compression; + Read_GL_ARB_transpose_matrix; + Read_GL_ARB_vertex_blend; + Read_GL_ARB_vertex_buffer_object; + Read_GL_ARB_vertex_program; + Read_GL_ARB_window_pos; + Read_GL_ARB_color_buffer_float; + Read_GL_ARB_Shader_Objects; + Read_GL_ARB_occlusion_query; + Read_GL_ARB_draw_instanced; + Read_GL_ARB_framebuffer_object; + Read_GL_ARB_geometry_shader4; + Read_GL_ARB_gpu_shader_int64; + Read_GL_ARB_instanced_arrays; + Read_GL_ARB_map_buffer_range; + Read_GL_ARB_texture_buffer_object; + Read_GL_ARB_vertex_array_object; + Read_GL_ARB_uniform_buffer_object; + Read_GL_ARB_copy_buffer; + Read_GL_ARB_draw_elements_base_vertex; + Read_GL_ARB_provoking_vertex; + Read_GL_ARB_sync; + Read_GL_ARB_texture_multisample; + Read_GL_ARB_draw_buffers_blend; + Read_GL_ARB_sample_shading; + Read_GL_ARB_sample_locations; + Read_GL_ARB_shading_language_include; + Read_GL_ARB_sparse_texture; + Read_GL_ARB_sparse_buffer; + Read_GL_ARB_blend_func_extended; + Read_GL_ARB_sampler_objects; + Read_GL_ARB_timer_query; + Read_GL_ARB_vertex_type_2_10_10_10_rev; + Read_GL_ARB_draw_indirect; + Read_GL_ARB_gpu_shader_fp64; + Read_GL_ARB_shader_subroutine; + Read_GL_ARB_tessellation_shader; + Read_GL_ARB_transform_feedback2; + Read_GL_ARB_transform_feedback3; + Read_GL_ARB_get_program_binary; + Read_GL_ARB_separate_shader_objects; + Read_GL_ARB_vertex_attrib_64bit; + Read_GL_ARB_viewport_array; + Read_GL_ARB_cl_event; + Read_GL_ARB_compute_variable_group_size; + Read_GL_ARB_debug_output; + Read_GL_ARB_robustness; + Read_GL_ARB_ES2_compatibility; + // + Read_GL_ATI_draw_buffers; + Read_GL_ATI_element_array; + Read_GL_ATI_envmap_bumpmap; + Read_GL_ATI_fragment_shader; + Read_GL_ATI_map_object_buffer; + Read_GL_ATI_pn_triangles; + Read_GL_ATI_separate_stencil; + Read_GL_ATI_vertex_array_object; + Read_GL_ATI_vertex_attrib_array_object; + Read_GL_ATI_vertex_streams; + Read_GL_AMD_performance_monitor; + Read_GL_AMD_vertex_shader_tesselator; + Read_GL_AMD_draw_buffers_blend; + Read_GL_AMD_name_gen_delete; + Read_GL_AMD_debug_output; + Read_GL_AMD_stencil_operation_extended; + Read_GL_EXT_blend_color; + Read_GL_EXT_blend_func_separate; + Read_GL_EXT_blend_minmax; + Read_GL_EXT_color_subtable; + Read_GL_EXT_compiled_vertex_array; + Read_GL_EXT_convolution; + Read_GL_EXT_coordinate_frame; + Read_GL_EXT_copy_texture; + Read_GL_EXT_cull_vertex; + Read_GL_EXT_draw_range_elements; + Read_GL_EXT_fog_coord; + Read_GL_EXT_framebuffer_object; + Read_GL_EXT_histogram; + Read_GL_EXT_index_func; + Read_GL_EXT_index_material; + Read_GL_EXT_multi_draw_arrays; + Read_GL_EXT_multisample; + Read_GL_EXT_paletted_texture; + Read_GL_EXT_pixel_transform; + Read_GL_EXT_point_parameters; + Read_GL_EXT_polygon_offset; + Read_GL_EXT_secondary_color; + Read_GL_EXT_stencil_two_side; + Read_GL_EXT_subtexture; + Read_GL_EXT_texture3D; + Read_GL_EXT_texture_object; + Read_GL_EXT_texture_perturb_normal; + Read_GL_EXT_vertex_array; + Read_GL_EXT_vertex_shader; + Read_GL_EXT_vertex_weighting; + Read_GL_EXT_depth_bounds_test; + Read_GL_EXT_blend_equation_separate; + Read_GL_EXT_stencil_clear_tag; + Read_GL_EXT_framebuffer_blit; + Read_GL_EXT_framebuffer_multisample; + Read_GL_EXT_timer_query; + Read_GL_EXT_gpu_program_parameters; + Read_GL_EXT_bindable_uniform; + Read_GL_EXT_draw_buffers2; + Read_GL_EXT_draw_instanced; + Read_GL_EXT_geometry_shader4; + Read_GL_EXT_gpu_shader4; + Read_GL_EXT_texture_array; + Read_GL_EXT_texture_buffer_object; + Read_GL_EXT_texture_integer; + Read_GL_EXT_transform_feedback; + Read_GL_EXT_direct_state_access; + Read_GL_EXT_separate_shader_objects; + Read_GL_EXT_shader_image_load_store; + Read_GL_EXT_vertex_attrib_64bit; + Read_GL_HP_image_transform; + Read_GL_IBM_multimode_draw_arrays; + Read_GL_IBM_vertex_array_lists; + Read_GL_INGR_blend_func_separate; + Read_GL_INTEL_parallel_arrays; + Read_GL_INTEL_framebuffer_CMAA; + Read_GL_KHR_blend_equation_advanced; + Read_GL_MESA_resize_buffers; + Read_GL_MESA_window_pos; + Read_GL_NV_evaluators; + Read_GL_NV_fence; + Read_GL_NV_fragment_program; + Read_GL_NV_half_float; + Read_GL_NV_occlusion_query; + Read_GL_NV_pixel_data_range; + Read_GL_NV_point_sprite; + Read_GL_NV_primitive_restart; + Read_GL_NV_register_combiners; + Read_GL_NV_register_combiners2; + Read_GL_NV_vertex_array_range; + Read_GL_NV_vertex_program; + Read_GL_NV_depth_buffer_float; + Read_GL_NV_framebuffer_multisample_coverage; + Read_GL_NV_geometry_program4; + Read_GL_NV_gpu_program4; + Read_GL_NV_parameter_buffer_object; + Read_GL_NV_transform_feedback; + Read_GL_NV_conditional_render; + Read_GL_NV_conservative_raster; + Read_GL_NV_conservative_raster_dilate; + Read_GL_NV_present_video; + Read_GL_NV_explicit_multisample; + Read_GL_NV_transform_feedback2; + Read_GL_NV_video_capture; + Read_GL_NV_copy_image; + Read_GL_NV_shader_buffer_load; + Read_GL_NV_vertex_buffer_unified_memory; + Read_GL_NV_gpu_program5; + Read_GL_NV_gpu_shader5; + Read_GL_NV_vertex_attrib_integer_64bit; + Read_GL_NV_vdpau_interop; + Read_GL_NV_texture_barrier; + Read_GL_NV_path_rendering; + Read_GL_NV_bindless_texture; + Read_GL_PGI_misc_hints; + Read_GL_OVR_multiview; + Read_GL_SGIS_detail_texture; + Read_GL_SGIS_fog_function; + Read_GL_SGIS_multisample; + Read_GL_SGIS_pixel_texture; + Read_GL_SGIS_point_parameters; + Read_GL_SGIS_sharpen_texture; + Read_GL_SGIS_texture4D; + Read_GL_SGIS_texture_color_mask; + Read_GL_SGIS_texture_filter4; + Read_GL_SGIX_async; + Read_GL_SGIX_flush_raster; + Read_GL_SGIX_fragment_lighting; + Read_GL_SGIX_framezoom; + Read_GL_SGIX_igloo_interface; + Read_GL_SGIX_instruments; + Read_GL_SGIX_list_priority; + Read_GL_SGIX_pixel_texture; + Read_GL_SGIX_polynomial_ffd; + Read_GL_SGIX_reference_plane; + Read_GL_SGIX_sprite; + Read_GL_SGIX_tag_sample_buffer; + Read_GL_SGI_color_table; + Read_GL_SUNX_constant_data; + Read_GL_SUN_global_alpha; + Read_GL_SUN_mesh_array; + Read_GL_SUN_triangle_list; + Read_GL_SUN_vertex; + + Read_GL_ARB_ES3_2_compatibility; + Read_GL_ARB_parallel_shader_compile; + +{$IFDEF DGL_WIN} + Read_WGL_ARB_buffer_region; + Read_WGL_ARB_extensions_string; + Read_WGL_ARB_make_current_read; + Read_WGL_ARB_pbuffer; + Read_WGL_ARB_pixel_format; + Read_WGL_ARB_pixel_format_float; + Read_WGL_ARB_render_texture; + Read_WGL_ARB_create_context; + Read_WGL_AMD_gpu_association; + Read_WGL_EXT_display_color_table; + Read_WGL_EXT_extensions_string; + Read_WGL_EXT_make_current_read; + Read_WGL_EXT_pbuffer; + Read_WGL_EXT_pixel_format; + Read_WGL_EXT_swap_control; + Read_WGL_I3D_digital_video_control; + Read_WGL_I3D_gamma; + Read_WGL_I3D_genlock; + Read_WGL_I3D_image_buffer; + Read_WGL_I3D_swap_frame_lock; + Read_WGL_I3D_swap_frame_usage; + Read_WGL_NV_vertex_array_range; + Read_WGL_NV_present_video; + Read_WGL_NV_video_output; + Read_WGL_NV_swap_group; + Read_WGL_NV_gpu_affinity; + Read_WGL_NV_video_capture; + Read_WGL_NV_copy_image; + Read_WGL_NV_DX_interop; + Read_WGL_OML_sync_control; + Read_WGL_3DL_stereo_control; + + Read_WIN_draw_range_elements; + Read_WIN_swap_hint; +{$ENDIF} + + ExtensionsRead := True; +end; + +// ============================================================================= +// ReadCoreVersion +// ============================================================================= + +procedure ReadCoreVersion; +var + AnsiBuffer: AnsiString; + Buffer: String; + MajorVersion, MinorVersion: Integer; + + procedure TrimAndSplitVersionString(Buffer: String; out Max, Min: Integer); + // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text" + // at least however "Major.Minor". + var + Separator: Integer; + begin + try + // There must be at least one dot to separate major and minor version number. + Separator := Pos('.', Buffer); + // At least one number must be before and one after the dot. + if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and + (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then + begin + // OK, it's a valid version string. Now remove unnecessary parts. + Dec(Separator); + // Find last non-numeric character before version number. + while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do + Dec(Separator); + // Delete leading characters which do not belong to the version string. + Delete(Buffer, 1, Separator); + Separator := Pos('.', Buffer) + 1; + // Find first non-numeric character after version number + while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do + Inc(Separator); + // delete trailing characters not belonging to the version string + Delete(Buffer, Separator, 255); + // Now translate the numbers. + Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed. + Max := StrToInt(Copy(Buffer, 1, Separator - 1)); + Min := StrToInt(Copy(Buffer, Separator + 1, 1)); + end + else + Abort; + except + Min := 0; + Max := 0; + end; + end; + + +begin + // determine version of implementation + // GL + if not Assigned(@glGetString) then + glGetString := dglGetProcAddress('glGetString'); + + AnsiBuffer := glGetString(GL_VERSION); + Buffer := String(AnsiBuffer); + + TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion); + + GL_VERSION_1_0 := True; + GL_VERSION_1_1 := False; + GL_VERSION_1_2 := False; + GL_VERSION_1_3 := False; + GL_VERSION_1_4 := False; + GL_VERSION_1_5 := False; + GL_VERSION_2_0 := False; + GL_VERSION_2_1 := False; + GL_VERSION_3_0 := False; + GL_VERSION_3_1 := False; + GL_VERSION_3_2 := False; + GL_VERSION_3_3 := False; + GL_VERSION_4_0 := False; + GL_VERSION_4_1 := False; + GL_VERSION_4_2 := False; + GL_VERSION_4_3 := False; + GL_VERSION_4_4 := False; + GL_VERSION_4_5 := False; + + if MajorVersion = 1 then + begin + if MinorVersion >= 1 then + GL_VERSION_1_1 := True; + if MinorVersion >= 2 then + GL_VERSION_1_2 := True; + if MinorVersion >= 3 then + GL_VERSION_1_3 := True; + if MinorVersion >= 4 then + GL_VERSION_1_4 := True; + if MinorVersion >= 5 then + GL_VERSION_1_5 := True; + end; + + if MajorVersion >= 2 then + begin + GL_VERSION_1_1 := True; + GL_VERSION_1_2 := True; + GL_VERSION_1_3 := True; + GL_VERSION_1_4 := True; + GL_VERSION_1_5 := True; + GL_VERSION_2_0 := True; + + if MinorVersion >= 1 then + GL_VERSION_2_1 := True; + end; + + if MajorVersion >= 3 then + begin + GL_VERSION_2_1 := True; + GL_VERSION_3_0 := True; + + if MinorVersion >= 1 then + GL_VERSION_3_1 := True; + if MinorVersion >= 2 then + GL_VERSION_3_2 := True; + if MinorVersion >= 3 then + GL_VERSION_3_3 := True; + end; + + if MajorVersion >= 4 then + begin + GL_VERSION_3_1 := True; + GL_VERSION_3_2 := True; + GL_VERSION_3_3 := True; + GL_VERSION_4_0 := True; + + if MinorVersion >= 1 then + GL_VERSION_4_1 := True; + if MinorVersion >= 2 then + GL_VERSION_4_2 := True; + if MinorVersion >= 3 then + GL_VERSION_4_3 := True; + if MinorVersion >= 4 then + GL_VERSION_4_4 := True; + if MinorVersion >= 5 then + GL_VERSION_4_5:= True; + end; + + // GLU + GLU_VERSION_1_1 := False; + GLU_VERSION_1_2 := False; + GLU_VERSION_1_3 := False; + + if Assigned(gluGetString) then begin + AnsiBuffer := gluGetString(GLU_VERSION); + Buffer := String(AnsiBuffer); + + TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion); + + GLU_VERSION_1_1 := True; + + if MinorVersion >= 2 then + GLU_VERSION_1_2 := True; + + if MinorVersion >= 3 then + GLU_VERSION_1_3 := True; + end; +end; + + +// ============================================================================= +// ReadImplementationProperties +// ============================================================================= + +procedure ReadImplementationProperties; +var + Buffer: Ansistring; +begin + ReadCoreVersion; + + // Check all extensions + Buffer := Int_GetExtensionString; + + // 3DFX + GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample'); + GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer'); + GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1'); + + // APPLE + GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage'); + GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array'); + GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence'); + GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector'); + GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint'); + GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object'); + GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range'); + GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422'); + GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range'); + GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels'); + GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators'); + GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil'); + GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable'); + GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes'); + GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422'); + + // ARB + GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture'); + GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program'); + GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging'); + GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette'); + GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample'); + GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture'); + GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters'); + GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow'); + GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient'); + GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture'); + GL_ARB_sparse_texture2 := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture2'); + GL_ARB_sparse_texture_clamp := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture_clamp'); + GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp'); + GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression'); + GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map'); + GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add'); + GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine'); + GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar'); + GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3'); + GL_ARB_texture_filter_minmax := Int_CheckExtension(Buffer, 'GL_ARB_texture_filter_minmax'); + GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat'); + GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix'); + GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend'); + GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object'); + GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program'); + GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos'); + GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects'); + GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader'); + GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader'); + GL_ARB_fragment_shader_interlock := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader_interlock'); + GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query'); + GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100'); + GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite'); + GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two'); + GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow'); + GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers'); + GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle'); + GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float'); + GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel'); + GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float'); + GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object'); + GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float'); + GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced'); + GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object'); + GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB'); + GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4'); + GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex'); + GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays'); + GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range'); + GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object'); + GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc'); + GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg'); + GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object'); + GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object'); + GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility'); + GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer'); + GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod'); + GL_ARB_shader_viewport_layer_array := Int_CheckExtension(Buffer, 'GL_ARB_shader_viewport_layer_array'); + GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp'); + GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex'); + GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions'); + GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex'); + GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map'); + GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync'); + GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample'); + GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra'); + GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend'); + GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading'); + GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array'); + GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather'); + GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod'); + GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include'); + GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc'); + GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended'); + GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location'); + GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2'); + GL_ARB_parallel_shader_compile := Int_CheckExtension(Buffer, 'GL_ARB_parallel_shader_compile'); + GL_ARB_post_depth_coverage := Int_CheckExtension(Buffer, 'GL_ARB_post_depth_coverage'); + GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects'); + GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding'); + GL_ARB_shader_clock := Int_CheckExtension(Buffer, 'GL_ARB_shader_clock'); + GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui'); + GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle'); + GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query'); + GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev'); + GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect'); + GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5'); + GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64'); + GL_ARB_gpu_shader_int64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_int64'); + GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine'); + GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader'); + GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32'); + GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2'); + GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3'); + GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility'); + GL_ARB_ES3_2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_2_compatibility'); + GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary'); + GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects'); + GL_ARB_shader_atomic_counter_ops := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counter_ops'); + GL_ARB_shader_ballot := Int_CheckExtension(Buffer, 'GL_ARB_shader_ballot'); + GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision'); + GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit'); + GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array'); + GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size'); + + // GL 4.2 + GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance'); + GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack'); + GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced'); + GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage'); + GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth'); + GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query'); + GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment'); + GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters'); + GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store'); + GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing'); + GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage'); + + // GL 4.3 + GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays'); + GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport'); + GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size'); + GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility'); + GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object'); + GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader'); + GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image'); + GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug'); + GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location'); + GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments'); + GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2'); + GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata'); + GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect'); + GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query'); + GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior'); + GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object'); + GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing'); + GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range'); + GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels'); + GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample'); + GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view'); + GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding'); + GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event'); + GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output'); + GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness'); + GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export'); + + // GL 4.4 + GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage'); + GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture'); + GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts'); + GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind'); + GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object'); + GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge'); + GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8'); + GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev'); + GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture'); + GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture'); + + // GL 4.5 + GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control'); + GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance'); + GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility'); + GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted'); + GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control'); + GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control'); + GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access'); + GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image'); + GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness'); + GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples'); + GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier'); + + // ATI/AMD + GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers'); + GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array'); + GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap'); + GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader'); + GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer'); + GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles'); + GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil'); + GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader'); + GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3'); + GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float'); + GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once'); + GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object'); + GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object'); + GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams'); + GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo'); + GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor'); + GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4'); + GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator'); + GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend'); + GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export'); + GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture'); + GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth'); + GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete'); + GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output'); + GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles'); + GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate'); + // 4.3 + GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory'); + GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended'); + GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index'); + GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer'); + GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object'); + + // EXT + GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels'); + GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr'); + GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra'); + GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color'); + GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate'); + GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op'); + GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax'); + GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract'); + GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint'); + GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka'); + GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix'); + GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable'); + GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array'); + GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution'); + GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame'); + GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture'); + GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex'); + GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements'); + GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord'); + GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object'); + GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram'); + GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats'); + GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func'); + GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material'); + GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture'); + GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture'); + GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute'); + GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays'); + GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample'); + GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels'); + GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture'); + GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform'); + GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table'); + GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters'); + GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset'); + GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal'); + GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color'); + GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color'); + GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs'); + GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette'); + GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side'); + GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap'); + GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture'); + GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture'); + GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D'); + GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc'); + GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map'); + GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp'); + GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add'); + GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine'); + GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3'); + GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic'); + GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias'); + GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object'); + GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal'); + GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle'); + GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array'); + GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader'); + GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting'); + GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test'); + GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp'); + GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate'); + GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object'); + GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1'); + GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag'); + GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil'); + GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB'); + GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit'); + GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample'); + GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query'); + GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters'); + GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform'); + GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2'); + GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced'); + GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB'); + GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4'); + GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4'); + GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float'); + GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array'); + GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object'); + GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc'); + GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc'); + GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer'); + GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent'); + GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback'); + GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access'); + GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra'); + GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle'); + GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex'); + GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm'); + GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects'); + GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store'); + GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit'); + GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode'); + + // HP + GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes'); + GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform'); + GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test'); + GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting'); + + // IBM + GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex'); + GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays'); + GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip'); + GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat'); + GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists'); + + // INGR + GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate'); + GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp'); + GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read'); + GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer'); + + // INTEL + GL_INTEL_framebuffer_CMAA := Int_CheckExtension(Buffer, 'GL_INTEL_framebuffer_CMAA'); + GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays'); + GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor'); + + // MESA + GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers'); + GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos'); + + // Khronos + // 4.5 + GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced'); + GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent'); + GL_KHR_no_error := Int_CheckExtension(Buffer, 'GL_KHR_no_error'); + GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness'); + GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior'); + + // NVIDIA + GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square'); + GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color'); + GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp'); + GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators'); + GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence'); + GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer'); + GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance'); + GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program'); + GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float'); + GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent'); + GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint'); + GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query'); + GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil'); + GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range'); + GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite'); + GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart'); + GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners'); + GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2'); + GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss'); + GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection'); + GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc'); + GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4'); + GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal'); + GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle'); + GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader'); + GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2'); + GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3'); + GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range'); + GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2'); + GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program'); + GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1'); + GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2'); + GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option'); + GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2'); + GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option'); + GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3'); + GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float'); + GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4'); + GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage'); + GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4'); + GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4'); + GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object'); + GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback'); + GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4'); + GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render'); + GL_NV_conservative_raster := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster'); + GL_NV_conservative_raster_dilate := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster_dilate'); + GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video'); + GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample'); + GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2'); + GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture'); + GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image'); + GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2'); + GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load'); + GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory'); + GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5'); + GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5'); + GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store'); + GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5'); + GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit'); + GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage'); + GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop'); + GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier'); + // 4.3 + GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering'); + GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture'); + GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float'); + + // OML + GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace'); + GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample'); + GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample'); + + // OVR + GL_OVR_multiview := Int_CheckExtension(Buffer, 'GL_OVR_multiview'); + GL_OVR_multiview2 := Int_CheckExtension(Buffer, 'GL_OVR_multiview2'); + + // PGI + GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints'); + GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints'); + + // REND + GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates'); + + // S3 + GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc'); + + // SGIS + GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture'); + GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function'); + GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap'); + GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample'); + GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture'); + GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen'); + GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters'); + GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture'); + GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D'); + GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp'); + GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask'); + GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp'); + GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4'); + GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod'); + GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select'); + + // SGIX + GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX'); + GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async'); + GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram'); + GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel'); + GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax'); + GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment'); + GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap'); + GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy'); + GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument'); + GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture'); + GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster'); + GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset'); + GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale'); + GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting'); + GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom'); + GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface'); + GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture'); + GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments'); + GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace'); + GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1'); + GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority'); + GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture'); + GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles'); + GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd'); + GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane'); + GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample'); + GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint'); + GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow'); + GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient'); + GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite'); + GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample'); + GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer'); + GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env'); + GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp'); + GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias'); + GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer'); + GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias'); + GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select'); + GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip'); + GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb'); + GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample'); + GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba'); + + // SGI + GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix'); + GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table'); + GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument'); + GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table'); + + // SUN + GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data'); + GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes'); + GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha'); + GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array'); + GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum'); + GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list'); + GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex'); + + // WIN + GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading'); + GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog'); + + {$IFDEF DGL_WIN} + // WGL + WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample'); + WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region'); + WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string'); + WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read'); + WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample'); + WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer'); + WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format'); + WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float'); + WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture'); + WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context'); + WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile'); + WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB'); + WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness'); + WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float'); + WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association'); + WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float'); + WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table'); + WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string'); + WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read'); + WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample'); + WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer'); + WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format'); + WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control'); + WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile'); + WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control'); + WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma'); + WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock'); + WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer'); + WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock'); + WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage'); + WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer'); + WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture'); + WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle'); + WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range'); + WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video'); + WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output'); + WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group'); + WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity'); + WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture'); + WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image'); + WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage'); + WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage'); + WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control'); + WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control'); + WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control'); + WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements'); + WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint'); + {$ENDIF} + + {$IFDEF DGL_LINUX} + // GLX + GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample'); + GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float'); + GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address'); + GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context'); + GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile'); + GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object'); + GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB'); + GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness'); + GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info'); + GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating'); + GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context'); + GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float'); + GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB'); + GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap'); + GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control'); + GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile'); + GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control'); + {$ENDIF} + + ImplementationRead := True; +end; + +{$IFDEF DGL_WIN} +// ============================================================================= +// RaiseLastOSError +// ============================================================================= +// Needed for compatibility with older Delphiversions +// ============================================================================= + +procedure RaiseLastOSError; +begin +{$IFDEF FPC} + raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution +{$ELSE} + {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later + SysUtils.RaiseLastWin32Error; + {$ELSE} + SysUtils.RaiseLastOSError; + {$ENDIF} +{$ENDIF} +end; + +// ============================================================================= +// CreateRenderingContext +// ============================================================================= + +function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC; +const + OBJ_MEMDC = 10; + OBJ_ENHMETADC = 12; + OBJ_METADC = 4; + PFD_DOUBLEBUFFER = $00000001; + PFD_STEREO = $00000002; + PFD_DRAW_TO_WINDOW = $00000004; + PFD_DRAW_TO_BITMAP = $00000008; + PFD_SUPPORT_GDI = $00000010; + PFD_SUPPORT_OPENGL = $00000020; + PFD_TYPE_RGBA = 0; + PFD_MAIN_PLANE = 0; + PFD_OVERLAY_PLANE = 1; + PFD_UNDERLAY_PLANE = LongWord(-1); + MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC]; +var + PFDescriptor: TPixelFormatDescriptor; + PixelFormat: Integer; + AType: DWORD; +begin + if GL_LibHandle = nil then + InitOpenGL; + + FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0); + + with PFDescriptor do + begin + nSize := SizeOf(PFDescriptor); + nVersion := 1; + dwFlags := PFD_SUPPORT_OPENGL; + + AType := GetObjectType(DC); + + if AType = 0 then + RaiseLastOSError; + + if AType in MemoryDCs then + dwFlags := dwFlags or PFD_DRAW_TO_BITMAP + else + dwFlags := dwFlags or PFD_DRAW_TO_WINDOW; + + if opDoubleBuffered in Options then + dwFlags := dwFlags or PFD_DOUBLEBUFFER; + + if opGDI in Options then + dwFlags := dwFlags or PFD_SUPPORT_GDI; + + if opStereo in Options then + dwFlags := dwFlags or PFD_STEREO; + + iPixelType := PFD_TYPE_RGBA; + cColorBits := ColorBits; + cDepthBits := zBits; + cStencilBits := StencilBits; + cAccumBits := AccumBits; + cAuxBuffers := AuxBuffers; + + if Layer = 0 then + iLayerType := PFD_MAIN_PLANE + else + if Layer > 0 then + iLayerType := PFD_OVERLAY_PLANE + else + iLayerType := Byte(PFD_UNDERLAY_PLANE); + end; + + PixelFormat := ChoosePixelFormat(DC, @PFDescriptor); + + if PixelFormat = 0 then + RaiseLastOSError; + + if GetPixelFormat(DC) <> PixelFormat then + if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then + RaiseLastOSError; + + DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor); + + Result := wglCreateContext(DC); + + if Result = 0 then + RaiseLastOSError + else + LastPixelFormat := 0; +end; + +// ============================================================================= +// CreateRenderingContextVersion +// ============================================================================= +// Creates a context for the more recent OpenGL versions (3.0) and up +// For that we first need to get a normal GL context for getting the +// function pointer to wglCreateContextAttribsARB first +// ============================================================================= +function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC; +const + OBJ_MEMDC = 10; + OBJ_ENHMETADC = 12; + OBJ_METADC = 4; + PFD_DOUBLEBUFFER = $00000001; + PFD_STEREO = $00000002; + PFD_DRAW_TO_WINDOW = $00000004; + PFD_DRAW_TO_BITMAP = $00000008; + PFD_SUPPORT_GDI = $00000010; + PFD_SUPPORT_OPENGL = $00000020; + PFD_TYPE_RGBA = 0; + PFD_MAIN_PLANE = 0; + PFD_OVERLAY_PLANE = 1; + PFD_UNDERLAY_PLANE = LongWord(-1); + MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC]; +var + PFDescriptor : TPixelFormatDescriptor; + PixelFormat : Integer; + AType : DWORD; + LegacyRC : HGLRC; + Attribs : array of Integer; +begin + if GL_LibHandle = nil then + InitOpenGL; + + if not Assigned(GL_LibHandle) then + raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!'); + + FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0); + + with PFDescriptor do + begin + nSize := SizeOf(PFDescriptor); + nVersion := 1; + dwFlags := PFD_SUPPORT_OPENGL; + AType := GetObjectType(DC); + + if AType = 0 then + RaiseLastOSError; + + if AType in MemoryDCs then + dwFlags := dwFlags or PFD_DRAW_TO_BITMAP + else + dwFlags := dwFlags or PFD_DRAW_TO_WINDOW; + + if opDoubleBuffered in Options then + dwFlags := dwFlags or PFD_DOUBLEBUFFER; + + if opGDI in Options then + dwFlags := dwFlags or PFD_SUPPORT_GDI; + + if opStereo in Options then + dwFlags := dwFlags or PFD_STEREO; + + iPixelType := PFD_TYPE_RGBA; + cColorBits := ColorBits; + cDepthBits := zBits; + cStencilBits := StencilBits; + cAccumBits := AccumBits; + cAuxBuffers := AuxBuffers; + + if Layer = 0 then + iLayerType := PFD_MAIN_PLANE + else + if Layer > 0 then + iLayerType := PFD_OVERLAY_PLANE + else + iLayerType := Byte(PFD_UNDERLAY_PLANE); + end; + + PixelFormat := ChoosePixelFormat(DC, @PFDescriptor); + + if PixelFormat = 0 then + RaiseLastOSError; + + if GetPixelFormat(DC) <> PixelFormat then + if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then + RaiseLastOSError; + + DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor); + + // Create legacy render context first for we need function pointers to + // create new OpenGL render contexts + LegacyRC := wglCreateContext(DC); + wglMakeCurrent(DC, LegacyRC); + + // Set attributes to describe our requested context + SetLength(Attribs, 5); + Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB; + Attribs[1] := MajorVersion; + Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB; + Attribs[3] := MinorVersion; + + // Add context flag for forward compatible context + // Forward compatible means no more support for legacy functions like + // immediate mode (glvertex, glrotate, gltranslate, etc.) + if ForwardCompatible then + begin + SetLength(Attribs, Length(Attribs)+2); + Attribs[4] := WGL_CONTEXT_FLAGS_ARB; + Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + end; + + // Attribute flags must be finalized with a zero + Attribs[High(Attribs)] := 0; + + // Get function pointer for new context creation function + wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB'); + + if not Assigned(wglCreateContextAttribsARB) then + begin + raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!'); + wglDeleteContext(LegacyRC); + exit; + end; + + // Create context + Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]); + + if Result = 0 then + begin + raise Exception.Create('Could not create the desired OpenGL rendering context!'); + wglDeleteContext(LegacyRC); + exit; + end; + + wglDeleteContext(LegacyRC); + + if Result = 0 then + RaiseLastOSError + else + LastPixelFormat := 0; +end; + +// ============================================================================= +// DestroyRenderingContext +// ============================================================================= + +procedure DestroyRenderingContext(RC: HGLRC); +begin + wglDeleteContext(RC); +end; + + +// ============================================================================= +// ActivateRenderingContext +// ============================================================================= + +procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true); +begin + Assert((DC <> 0), 'DC must not be 0'); + Assert((RC <> 0), 'RC must not be 0'); + + wglMakeCurrent(DC, RC); + + {$ifdef DGL_TINY_HEADER} + ReadCoreVersion; + {$else} + ReadImplementationProperties; + + if (loadext) then + ReadExtensions; + {$endif} +end; + +// ============================================================================= +// DeactivateRenderingContext +// ============================================================================= + +procedure DeactivateRenderingContext; +begin + wglMakeCurrent(0, 0); +end; +{$ENDIF} + + +initialization + +{$IFDEF CPU386} + Set8087CW($133F); +{$ENDIF} +{$IFDEF DGL_64BIT} + SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]); +{$ENDIF} + + +finalization + +end. + diff --git a/header/examples/fpc/example.lpi b/header/examples/fpc/example.lpi index 23ffc49..d58a8cd 100644 --- a/header/examples/fpc/example.lpi +++ b/header/examples/fpc/example.lpi @@ -55,7 +55,7 @@ - + diff --git a/header/examples/fpc/uMainForm.lfm b/header/examples/fpc/uMainForm.lfm index 4af82d5..1cd0d20 100644 --- a/header/examples/fpc/uMainForm.lfm +++ b/header/examples/fpc/uMainForm.lfm @@ -1,7 +1,7 @@ object MainForm: TMainForm - Left = 876 + Left = 1121 Height = 500 - Top = 270 + Top = 232 Width = 640 Caption = 'libTextSuite' OnCreate = FormCreate diff --git a/header/examples/fpc/uMainForm.pas b/header/examples/fpc/uMainForm.pas index d5eb601..b917c22 100644 --- a/header/examples/fpc/uMainForm.pas +++ b/header/examples/fpc/uMainForm.pas @@ -2,23 +2,77 @@ unit uMainForm; {$mode objfpc}{$H+} +{$IFDEF LINUX} + {$DEFINE USE_FREETYPE} +{$ENDIF} + interface uses Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, - uglcContext, ulibTextSuite; + ulibTextSuite, dglOpenGL + {$IF DEFINED(WIN32) OR DEFINED(WIN64)} + , Windows + {$ELSEIF DEFINED(LINUX)} + , LCLType, LMessages, XUtil, XLib, gdk2x, gtk2, gdk2, WSLCLClasses, X, glib2 + , Gtk2Def, Gtk2Int, InterfaceBase, WSControls + {$ENDIF}; type +{$IF DEFINED(LINUX)} + TRenderControl = class(TWinControl) + private + fIntWidget: PGtkWidget; + fVisualID: TVisualID; + fTarget: TWinControl; + protected + function WSCreateHandle({%H-}const WSPrivate: TWSPrivateClass; const AParams: TCreateParams): TLCLIntfHandle; + procedure WSBeforeDestroyHandle; + procedure WndProc(var Message: TLMessage); override; + public + property Widget: PGtkWidget read FIntWidget; + property Target: TWinControl read fTarget write fTarget; + constructor Create(TheOwner: TComponent; const aVisualID: TVisualID); overload; + end; + + TWSCustomVisualControl = class(TWSWinControl) + published + class function CreateHandle(const AWinControl: TWinControl; const AParams: TCreateParams): TLCLIntfHandle; override; + class procedure DestroyHandle(const AWinControl: TWinControl); override; + end; +{$ENDIF} + TMainForm = class(TForm) procedure FormCreate(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure FormPaint(Sender: TObject); procedure FormResize(Sender: TObject); + + private + fCanRender: Boolean; + fHasRenderContext: Boolean; + + {$IF DEFINED(WIN32) OR DEFINED(WIN64)} + fDC: HDC; + fRC: HGLRC; + procedure CreateRenderContext; + procedure DestroyRenderContext; + procedure SwapBuffers; + {$ELSEIF DEFINED(LINUX)} + fVisual: PXVisualInfo; + fDisplay: PDisplay; + fWidget: PGtkWidget; + fContext: GLXContext; + fRenderControl: TRenderControl; + procedure CreateRenderContext; + procedure DestroyRenderContext; + procedure SwapBuffers; + {$ENDIF} + private - fContext: TglcContext; fltsContext: TltsContext; fltsRenderer: TltsRendererOpenGL; - fltsCreator: TltsFontCreatorGDI; + fltsCreator: {$IFDEF USE_FREETYPE}TltsFontCreatorFreeType{$ELSE}TltsFontCreatorGDI{$ENDIF}; fltsFont: TltsFont; fltsPostProcessorList: TltsPostProcessorList; procedure Render; @@ -31,9 +85,6 @@ implementation {$R *.lfm} -uses - dglOpenGL; - const {$IF DEFINED(WIN32)} LibName = '..\..\..\libTextSuite-i386-win32.dll'; @@ -55,29 +106,497 @@ const $7F, $BF, $FF, $BF, $BF, $7F, $BF, $FF); +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +{$IFDEF LINUX} +type + TGLIntArray = packed array of GLInt; + + PGtkCustomWidget = ^TGtkCustomWidget; + TGtkCustomWidget = record + darea: TGtkDrawingArea; + end; + + PGtkCustomWidgetClass = ^TGtkCustomWidgetClass; + TGtkCustomWidgetClass = record + parent_class: TGtkDrawingAreaClass; + end; + +var + custom_widget_type: TGtkType = 0; + custom_widget_parent_class: Pointer = nil; + +function GTK_TYPE_CUSTOM_WIDGET: TGtkType; forward; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure g_return_if_fail(b: boolean; const Msg: string); +begin + if not b then raise Exception.Create(Msg); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure g_return_if_fail(b: boolean); +begin + g_return_if_fail(b,''); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +function GTK_IS_CUSTOM_WIDGET(obj: Pointer): Boolean; +begin + GTK_IS_CUSTOM_WIDGET:=GTK_CHECK_TYPE(obj,GTK_TYPE_CUSTOM_WIDGET); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +function GTK_CUSTOM_WIDGET(obj: Pointer): PGtkCustomWidget; +begin + g_return_if_fail(GTK_IS_CUSTOM_WIDGET(obj),''); + Result := PGtkCustomWidget(obj); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure gtk_custom_widget_init(custom_widget: PGTypeInstance; theClass: gpointer); cdecl; +begin + gtk_widget_set_double_buffered(PGtkWidget(custom_widget),gdkFALSE); + GTK_WIDGET_UNSET_FLAGS(PGtkWidget(custom_widget),GTK_NO_WINDOW); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure gtk_custom_widget_destroy(obj: PGtkObject); cdecl; +begin + g_return_if_fail (obj <>nil,''); + g_return_if_fail (GTK_IS_CUSTOM_WIDGET(obj),''); + + if Assigned(GTK_OBJECT_CLASS(custom_widget_parent_class)^.destroy) then + GTK_OBJECT_CLASS(custom_widget_parent_class)^.destroy(obj); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure gtk_custom_widget_class_init(klass: Pointer); cdecl; +var + object_class: PGtkObjectClass; +begin + custom_widget_parent_class := gtk_type_class(gtk_drawing_area_get_type()); + g_return_if_fail(custom_widget_parent_class<>nil,'gtk_custom_widget_class_init parent_class=nil'); + object_class := PGtkObjectClass(klass); + g_return_if_fail(object_class<>nil,'gtk_custom_widget_class_init object_class=nil'); + object_class^.destroy := @gtk_custom_widget_destroy; +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +function custom_widget_size_allocateCB(Widget: PGtkWidget; Size: pGtkAllocation; Data: gPointer): GBoolean; cdecl; +const + CallBackDefaultReturn = {$IFDEF GTK2}false{$ELSE}true{$ENDIF}; +var + SizeMsg: TLMSize; + GtkWidth, GtkHeight: integer; + LCLControl: TWinControl; +begin + Result := CallBackDefaultReturn; + if not GTK_WIDGET_REALIZED(Widget) then begin + // the widget is not yet realized, so this GTK resize was not a user change. + // => ignore + exit; + end; + if Size=nil then ; + LCLControl:=TWinControl(Data); + if LCLControl=nil then exit; + //DebugLn(['gtkglarea_size_allocateCB ',DbgSName(LCLControl)]); + + gtk_widget_get_size_request(Widget, @GtkWidth, @GtkHeight); + + SizeMsg.Msg:=0; + FillChar(SizeMsg,SizeOf(SizeMsg),0); + with SizeMsg do + begin + Result := 0; + Msg := LM_SIZE; + SizeType := Size_SourceIsInterface; + Width := SmallInt(GtkWidth); + Height := SmallInt(GtkHeight); + end; + //DebugLn(['gtkglarea_size_allocateCB ',GtkWidth,',',GtkHeight]); + LCLControl.WindowProc(TLMessage(SizeMsg)); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +function GTK_TYPE_CUSTOM_WIDGET: TGtkType; +const + custom_widget_type_name = 'GtkGLArea'; + custom_widget_info: TGtkTypeInfo = ( + type_name: custom_widget_type_name; + object_size: SizeOf(TGtkCustomWidget); + class_size: SizeOf(TGtkCustomWidgetClass); + class_init_func: @gtk_custom_widget_class_init; + object_init_func: @gtk_custom_widget_init; + reserved_1: nil; + reserved_2: nil; + base_class_init_func: nil;); +begin + if (custom_widget_type=0) then begin + custom_widget_type:=gtk_type_unique(gtk_drawing_area_get_type(),@custom_widget_info); + end; + Result:=custom_widget_type; +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +function CreateOpenGLContextAttrList(UseFB: boolean; aDoubleBuffered: Boolean; aColorBits, aDepthBits: Integer): TGLIntArray; +var + p: integer; + + procedure Add(i: integer); + begin + SetLength(Result, p+1); + Result[p]:=i; + inc(p); + end; + + procedure CreateList; + begin + if UseFB then begin Add(GLX_X_RENDERABLE); Add(1); end; + if aDoubleBuffered then begin + if UseFB then begin + Add(GLX_DOUBLEBUFFER); Add(1); + end else + Add(GLX_DOUBLEBUFFER); + end; + if not UseFB and (aColorBits > 24) then Add(GLX_RGBA); + if UseFB then begin + Add(GLX_DRAWABLE_TYPE); + Add(GLX_WINDOW_BIT); + end; + Add(GLX_RED_SIZE); Add(8); + Add(GLX_GREEN_SIZE); Add(8); + Add(GLX_BLUE_SIZE); Add(8); + if (aColorBits > 24) then + Add(GLX_ALPHA_SIZE); Add(8); + Add(GLX_DEPTH_SIZE); Add(aDepthBits); + Add(GLX_STENCIL_SIZE); Add(0); + Add(GLX_AUX_BUFFERS); Add(0); + + Add(0); { 0 = X.None (be careful: GLX_NONE is something different) } + end; + +begin + SetLength(Result, 0); + p := 0; + CreateList; +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +function FBglXChooseVisual(dpy:PDisplay; screen:longint; attrib_list:Plongint):PXVisualInfo; +type + PGLXFBConfig = ^GLXFBConfig; +var + FBConfigsCount: integer; + FBConfigs: PGLXFBConfig; + FBConfig: GLXFBConfig; +begin + Result:= nil; + FBConfigsCount:=0; + FBConfigs:= glXChooseFBConfig(dpy, screen, attrib_list, @FBConfigsCount); + if FBConfigsCount = 0 then + exit; + + { just choose the first FB config from the FBConfigs list. + More involved selection possible. } + FBConfig := FBConfigs^; + Result:=glXGetVisualFromFBConfig(dpy, FBConfig); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//TRenderControl//////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +function TRenderControl.WSCreateHandle(const WSPrivate: TWSPrivateClass; const AParams: TCreateParams): TLCLIntfHandle; +var + cmap: PGdkColormap; + gdkvis: PGdkVisual; +begin + // is the requested VisualID different from what the widget would get? + cmap := gdk_colormap_get_system; + gdkvis:= gdk_colormap_get_visual(cmap); + if XVisualIDFromVisual(gdk_x11_visual_get_xvisual(gdkvis)) <> FVisualID then begin + gdkvis := gdkx_visual_get(FVisualID); + cmap := gdk_colormap_new(gdkvis, false); + end; + + fIntWidget := gtk_type_new(GTK_TYPE_CUSTOM_WIDGET); + gtk_widget_set_colormap(fIntWidget, cmap); + + Result := TLCLIntfHandle({%H-}PtrUInt(fIntWidget)); + PGtkobject(fIntWidget)^.flags:= PGtkobject(fIntWidget)^.flags or GTK_CAN_FOCUS; + TGTK2WidgetSet(WidgetSet).FinishCreateHandle(Self,fIntWidget,AParams); + g_signal_connect_after(fIntWidget, 'size-allocate', TGTKSignalFunc(@custom_widget_size_allocateCB), Self); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure TRenderControl.WSBeforeDestroyHandle; +begin + if not HandleAllocated then exit; +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure TRenderControl.WndProc(var Message: TLMessage); +begin + case Message.msg of + //LM_ACTIVATEITEM, + //LM_CHANGED, + //LM_FOCUS, + LM_CLICKED, + //LM_RELEASED, + LM_ENTER, + LM_LEAVE, + //LM_CHECKRESIZE, + //LM_SETEDITABLE, + //LM_MOVEWORD, + //LM_MOVEPAGE, + //LM_MOVETOROW, + //LM_MOVETOCOLUMN, + //LM_KILLCHAR, + //LM_KILLWORD, + //LM_KILLLINE, + //LM_CLOSEQUERY, + //LM_DRAGSTART, + //LM_MONTHCHANGED, + //LM_YEARCHANGED, + //LM_DAYCHANGED, + LM_LBUTTONTRIPLECLK, + LM_LBUTTONQUADCLK, + LM_MBUTTONTRIPLECLK, + LM_MBUTTONQUADCLK, + LM_RBUTTONTRIPLECLK, + LM_RBUTTONQUADCLK, + LM_MOUSEENTER, + LM_MOUSELEAVE, + LM_XBUTTONTRIPLECLK, + LM_XBUTTONQUADCLK, + + //SC_SIZE, + //SC_MOVE, + //SC_MINIMIZE, + //SC_MAXIMIZE, + //SC_NEXTWINDOW, + //SC_PREVWINDOW, + //SC_CLOSE, + SC_VSCROLL, + SC_HSCROLL, + SC_MOUSEMENU, + SC_KEYMENU, + //SC_ARRANGE, + //SC_RESTORE, + //SC_TASKLIST, + //SC_SCREENSAVE, + //SC_HOTKEY, + //SC_DEFAULT, + //SC_MONITORPOWER, + //SC_CONTEXTHELP, + //SC_SEPARATOR, + + //LM_MOVE, + //LM_SIZE, + LM_ACTIVATE, + LM_SETFOCUS, + LM_KILLFOCUS, + //LM_ENABLE, + //LM_GETTEXTLENGTH, + //LM_SHOWWINDOW, + //LM_CANCELMODE, + //LM_DRAWITEM, + //LM_MEASUREITEM, + //LM_DELETEITEM, + //LM_VKEYTOITEM, + //LM_CHARTOITEM, + //LM_COMPAREITEM, + //LM_WINDOWPOSCHANGING, + //LM_WINDOWPOSCHANGED, + //LM_NOTIFY, + //LM_HELP, + //LM_NOTIFYFORMAT, + //LM_CONTEXTMENU, + //LM_NCCALCSIZE, + //LM_NCHITTEST, + //LM_NCPAINT, + //LM_NCACTIVATE, + //LM_GETDLGCODE, + LM_NCMOUSEMOVE, + LM_NCLBUTTONDOWN, + LM_NCLBUTTONUP, + LM_NCLBUTTONDBLCLK, + LM_KEYDOWN, + LM_KEYUP, + LM_CHAR, + LM_SYSKEYDOWN, + LM_SYSKEYUP, + LM_SYSCHAR, + LM_COMMAND, + LM_SYSCOMMAND, + LM_TIMER, + LM_HSCROLL, + LM_VSCROLL, + //LM_CTLCOLORMSGBOX, + //LM_CTLCOLOREDIT, + //LM_CTLCOLORLISTBOX, + //LM_CTLCOLORBTN, + //LM_CTLCOLORDLG, + //LM_CTLCOLORSCROLLBAR, + //LM_CTLCOLORSTATIC, + LM_MOUSEMOVE, + LM_LBUTTONDOWN, + LM_LBUTTONUP, + LM_LBUTTONDBLCLK, + LM_RBUTTONDOWN, + LM_RBUTTONUP, + LM_RBUTTONDBLCLK, + LM_MBUTTONDOWN, + LM_MBUTTONUP, + LM_MBUTTONDBLCLK, + LM_MOUSEWHEEL, + LM_XBUTTONDOWN, + LM_XBUTTONUP, + LM_XBUTTONDBLCLK, + //LM_PARENTNOTIFY, + //LM_CAPTURECHANGED, + //LM_DROPFILES, + //LM_SELCHANGE, + LM_CUT, + LM_COPY, + LM_PASTE, + //LM_CLEAR, + //LM_CONFIGUREEVENT, + //LM_EXIT, + //LM_QUIT, + //LM_NULL, + //LM_PAINT, + //LM_ERASEBKGND, + //LM_SETCURSOR, + //LM_SETFONT: + + //CM_ACTIVATE, + //CM_DEACTIVATE, + //CM_FOCUSCHANGED, + //CM_PARENTFONTCHANGED, + //CM_PARENTCOLORCHANGED, + //CM_HITTEST, + //CM_VISIBLECHANGED, + //CM_ENABLEDCHANGED, + //CM_COLORCHANGED, + //CM_FONTCHANGED, + //CM_CURSORCHANGED, + //CM_TEXTCHANGED, + CM_MOUSEENTER, + CM_MOUSELEAVE, + //CM_MENUCHANGED, + //CM_APPSYSCOMMAND, + //CM_BUTTONPRESSED, + //CM_SHOWINGCHANGED, + //CM_ENTER, + //CM_EXIT, + //CM_DESIGNHITTEST, + //CM_ICONCHANGED, + //CM_WANTSPECIALKEY, + //CM_RELEASE, + //CM_FONTCHANGE, + //CM_TABSTOPCHANGED, + //CM_UIACTIVATE, + //CM_CONTROLLISTCHANGE, + //CM_GETDATALINK, + //CM_CHILDKEY, + //CM_HINTSHOW, + //CM_SYSFONTCHANGED, + //CM_CONTROLCHANGE, + //CM_CHANGED, + //CM_BORDERCHANGED, + //CM_BIDIMODECHANGED, + //CM_PARENTBIDIMODECHANGED, + //CM_ALLCHILDRENFLIPPED, + //CM_ACTIONUPDATE, + //CM_ACTIONEXECUTE, + //CM_HINTSHOWPAUSE, + //CM_DOCKNOTIFICATION, + CM_MOUSEWHEEL, + //CM_APPSHOWBTNGLYPHCHANGED, + //CM_APPSHOWMENUGLYPHCHANGED, + + //CN_BASE, + //CN_CHARTOITEM, + //CN_COMMAND, + //CN_COMPAREITEM, + //CN_CTLCOLORBTN, + //CN_CTLCOLORDLG, + //CN_CTLCOLOREDIT, + //CN_CTLCOLORLISTBOX, + //CN_CTLCOLORMSGBOX, + //CN_CTLCOLORSCROLLBAR, + //CN_CTLCOLORSTATIC, + //CN_DELETEITEM, + //CN_DRAWITEM, + CN_HSCROLL, + //CN_MEASUREITEM, + //CN_PARENTNOTIFY, + //CN_VKEYTOITEM, + CN_VSCROLL, + CN_KEYDOWN, + CN_KEYUP, + CN_CHAR, + CN_SYSKEYUP, + CN_SYSKEYDOWN, + CN_SYSCHAR, + CN_NOTIFY: + begin + if Assigned(fTarget) then + Message.Result := fTarget.Perform(Message.msg, Message.wParam, Message.lParam); + end; + end; + inherited WndProc(Message); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +constructor TRenderControl.Create(TheOwner: TComponent; const aVisualID: TVisualID); +begin + inherited Create(TheOwner); + fIntWidget := nil; + fVisualID := aVisualID; + SetBounds(0, 0, 200, 200); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//TWSCustomVisualControl//////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +class function TWSCustomVisualControl.CreateHandle(const AWinControl: TWinControl; const AParams: TCreateParams): TLCLIntfHandle; +begin + if csDesigning in AWinControl.ComponentState then begin + // do not use "inherited CreateHandle", because the LCL changes the hierarchy at run time + Result:= TWSWinControlClass(ClassParent).CreateHandle(AWinControl,AParams); + end else + Result:= (AWinControl as TRenderControl).WSCreateHandle(WSPrivate, AParams); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +class procedure TWSCustomVisualControl.DestroyHandle(const AWinControl: TWinControl); +begin + (AWinControl as TRenderControl).WSBeforeDestroyHandle; + // do not use "inherited DestroyHandle", because the LCL changes the hierarchy at run time + TWSWinControlClass(ClassParent).DestroyHandle(AWinControl); +end; +{$ENDIF} + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //MainForm////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// procedure TMainForm.FormCreate(Sender: TObject); var - pf: TglcContextPixelFormatSettings; pp: TltsPostProcessor; img: TltsImage; begin - ltsInitialize(LibName); - - pf := TglcContext.MakePF(); - fContext := TglcContext.GetPlatformClass.Create(self, pf); - fContext.BuildContext; - fContext.Activate; - + CreateRenderContext; glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glClearColor(1.0, 1.0, 1.0, 1.0); + ltsInitialize(LibName); + Caption := 'libTextSuite example (Version: ' + ltsGetVersion() + ')'; + fltsContext := TltsContext.Create; fltsRenderer := TltsRendererOpenGL.Create(fltsContext, ltsFormatRGBA8); - fltsCreator := TltsFontCreatorGDI.Create(fltsContext); + fltsCreator := {$IFDEF USE_FREETYPE}TltsFontCreatorFreeType{$ELSE}TltsFontCreatorGDI{$ENDIF}.Create(fltsContext); fltsPostProcessorList := TltsPostProcessorList.Create(fltsContext, true); @@ -98,6 +617,8 @@ begin fltsFont := fltsCreator.GetFontByFile(ExpandFileName('../Prototype.ttf'), 40, [], ltsAANormal); fltsFont.PostProcessor := fltsPostProcessorList; + + fCanRender := true; end; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @@ -108,20 +629,21 @@ begin FreeAndNil(fltsCreator); FreeAndNil(fltsRenderer); FreeAndNil(fltsContext); - FreeAndNil(fContext); ltsFinalize; + DestroyRenderContext; end; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// procedure TMainForm.FormPaint(Sender: TObject); begin - Render; + if fCanRender then + Render; end; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// procedure TMainForm.FormResize(Sender: TObject); begin - if Assigned(fContext) then begin + if fHasRenderContext then begin glViewport(0, 0, ClientWidth, ClientHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity; @@ -131,6 +653,195 @@ begin end; end; +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +{$IF DEFINED(WIN32) OR DEFINED(WIN64)} +procedure TMainForm.CreateRenderContext; + + function FindPixelFormat: Integer; + const + MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC]; + var + AType: DWord; + PFDescriptor: TPixelFormatDescriptor; + begin + result := 0; + FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), #0); + with PFDescriptor do begin + nSize := SizeOf(PFDescriptor); + nVersion := 1; + dwFlags := PFD_SUPPORT_OPENGL; + AType := GetObjectType(fDC); + if AType = 0 then + raise Exception.Create('unable to get device context object type'); + dwFlags := dwFlags or PFD_DOUBLEBUFFER; + if AType in MemoryDCs then + dwFlags := dwFlags or PFD_DRAW_TO_BITMAP + else + dwFlags := dwFlags or PFD_DRAW_TO_WINDOW; + + iPixelType := PFD_TYPE_RGBA; + cColorBits := 32; + cDepthBits := 24; + cStencilBits := 0; + cAccumBits := 0; + cAuxBuffers := 0; + iLayerType := PFD_MAIN_PLANE; + end; + result := ChoosePixelFormat(fDC, @PFDescriptor); + end; + +var + pf: Integer; + err: DWORD; +begin + InitOpenGL; + + fDC := GetDC(Handle); + if (fDC = 0) then + raise Exception.Create('unable to get device context'); + + pf := FindPixelFormat; + if not SetPixelFormat(fDC, pf, nil) then begin + ReleaseDC(Handle, fDC); + raise Exception.CreateFmt('Cannot set PF %d on Control %x DC %d', [pf, Handle, FDC]); + end; + + fRC := wglCreateContext(FDC); + if (fRC = 0) then begin + ReleaseDC(Handle, FDC); + raise Exception.CreateFmt('Cannot create context on Control %x DC %d', [pf, Handle, FDC]); + end; + + if not wglMakeCurrent(fDC, fRC) then begin + err := GetLastError; + raise Exception.Create('unable to activate context: (' + IntToStr(err) + ') ' + SysErrorMessage(err)); + end; + + ReadOpenGLCore; + ReadExtensions; + ReadImplementationProperties; + + fHasRenderContext := true; +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure TMainForm.DestroyRenderContext; +begin + wglMakeCurrent(0, 0); + DestroyRenderingContext(fRC); + ReleaseDC(Handle, fDC); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure TMainForm.SwapBuffers; +begin + Windows.SwapBuffers(fDC); +end; + +{$ELSEIF DEFINED(LINUX)} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure TMainForm.CreateRenderContext; + + procedure UpdateVisual; + var + attrList: TGLIntArray; + drawable: PGdkDrawable; + begin + { Temporary (realized) widget to get to display } + fWidget:= {%H-}PGtkWidget(PtrUInt(Handle)); + gtk_widget_realize(fWidget); + drawable := GTK_WIDGET(fWidget)^.window; + fDisplay := GDK_WINDOW_XDISPLAY(drawable); + + { Find a suitable visual from PixelFormat using GLX 1.3 FBConfigs or + old-style Visuals } + if Assigned(glXChooseFBConfig) then begin + attrList := CreateOpenGLContextAttrList(true, true, 32, 24); + fVisual := FBglXChooseVisual(FDisplay, DefaultScreen(FDisplay), @attrList[0]); + end; + if not Assigned(fVisual) then begin + attrList := CreateOpenGLContextAttrList(false, true, 32, 24); + fVisual := glXChooseVisual(FDisplay, DefaultScreen(FDisplay), @attrList[0]); + end; + if not Assigned(fVisual) then + raise Exception.Create('choose visual failed'); + + { Most widgets inherit the drawable of their parent. In contrast to Windows, descending from + TWinControl does not mean it's actually always a window of its own. + Famous example: TPanel is just a frame painted on a canvas. + Also, the LCL does somethin weird to colormaps in window creation, so we have + to use a custom widget here to have full control about visual selection. } + fRenderControl:= TRenderControl.Create(self, fVisual^.visual^.visualid); + try + fRenderControl.Parent := self; + fRenderControl.HandleNeeded; + fRenderControl.Target := self; + except + FreeAndNil(fRenderControl); + raise; + end; + + { Real Widget handle, unrealized!!! } + fWidget := fRenderControl.Widget; + gtk_widget_realize(fWidget); + drawable := GTK_WIDGET(fWidget)^.window; + FDisplay := GDK_WINDOW_XDISPLAY(drawable); + + // fRenderControl.Align:= alClient breaks the context or something + fRenderControl.BoundsRect := ClientRect; + fRenderControl.Anchors := [akLeft, akTop, akRight, akBottom]; + end; + +var + glxID: GLXDrawable; +begin + InitOpenGL; + UpdateVisual; + if not Assigned(FVisual) then + raise Exception.Create('Failed to find Visual'); + + fContext := glXCreateContext(FDisplay, FVisual, nil, true); + if not Assigned(fContext) then + raise Exception.Create('Failed to create Context'); + + gtk_widget_realize(fWidget); + if not GTK_WIDGET_REALIZED(fWidget) then + exit; + + glxID := GDK_DRAWABLE_XID(GTK_WIDGET(fWidget)^.window); + glXMakeCurrent(fDisplay, glxID, fContext); + + ReadOpenGLCore; + ReadExtensions; + ReadImplementationProperties; + + fHasRenderContext := true; +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure TMainForm.DestroyRenderContext; +var + glxID: GLXDrawable; +begin + glxID := GDK_DRAWABLE_XID(GTK_WIDGET(fWidget)^.window); + glXMakeCurrent(FDisplay, glxID, nil); + if Assigned(fContext) then + glXDestroyContext(fDisplay, fContext); + FreeAndNil(fRenderControl); +end; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +procedure TMainForm.SwapBuffers; +var + glxID: GLXDrawable; +begin + if not Assigned(fWidget) then + exit; + glxID := GDK_DRAWABLE_XID(GTK_WIDGET(fWidget)^.window); + glXSwapBuffers(fDisplay, glxID); +end; +{$ENDIF} + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// procedure TMainForm.Render; var @@ -152,8 +863,12 @@ begin fltsRenderer.EndBlock(block); end; - fContext.SwapBuffers; + SwapBuffers; end; -end. +{$IFDEF LINUX} +initialization + RegisterWSComponent(TRenderControl, TWSCustomVisualControl); +{$ENDIF} +end. diff --git a/header/libTextSuite.h b/header/libTextSuite.h index fcc0fed..0cd9017 100644 --- a/header/libTextSuite.h +++ b/header/libTextSuite.h @@ -2,19 +2,27 @@ #define LIB_TEXT_SUITE_H #include +#include #include -#include #if __MINGW32__ -# define WINAPI __stdcall +# define WINAPI __stdcall +#elif __GNUC__ +# if defined(__x86_64__) +# define WINAPI +# else +# define WINAPI __attribute__((stdcall)) +# endif #else -# define WINAPI +# define WINAPI #endif #define STATIC_ASSERT(cond, msg) typedef char static_assertion_##msg[(cond)?1:-1] -STATIC_ASSERT(sizeof(float) == 4, size_of_float_should_be_4); -STATIC_ASSERT(sizeof(wchar_t) == 2, size_of_wchar_t_should_be_4); +typedef uint16_t lts_wchar_t; + +STATIC_ASSERT(sizeof(float) == 4, size_of_float_should_be_4); +STATIC_ASSERT(sizeof(lts_wchar_t) == 2, size_of_wchar_t_should_be_2); /**********************************************************************************************************************************/ /* public interface */ @@ -284,7 +292,7 @@ typedef struct int32_t size; lts_font_style_flags_t style; lts_anti_aliasing_t anti_aliasing; - wchar_t default_char; + lts_wchar_t default_char; uint8_t __reserved[2]; int32_t ascent; @@ -371,10 +379,10 @@ typedef void (WINAPI *lts_image_blend_callback_t)(lts_image_handle_t handle, lts /* callbacks **********************************************************************************************************************/ lts_context_handle_t (WINAPI *lts_context_create) (); lts_error_code_t (WINAPI *lts_context_get_code_page) (lts_context_handle_t handle, lts_code_page_t* value); -lts_error_code_t (WINAPI *lts_context_get_default_char) (lts_context_handle_t handle, wchar_t* value); +lts_error_code_t (WINAPI *lts_context_get_default_char) (lts_context_handle_t handle, lts_wchar_t* value); lts_error_code_t (WINAPI *lts_context_set_code_page) (lts_context_handle_t handle, lts_code_page_t value); -lts_error_code_t (WINAPI *lts_context_set_default_char) (lts_context_handle_t handle, wchar_t value); -wchar_t* (WINAPI *lts_context_ansi_to_wide) (lts_context_handle_t handle, const char* text); +lts_error_code_t (WINAPI *lts_context_set_default_char) (lts_context_handle_t handle, lts_wchar_t value); +lts_wchar_t* (WINAPI *lts_context_ansi_to_wide) (lts_context_handle_t handle, const char* text); lts_error_code_t (WINAPI *lts_context_destroy) (lts_context_handle_t handle); lts_renderer_handle_t (WINAPI *lts_renderer_create) (lts_context_handle_t handle, lts_renderer_type_t type, lts_format_t format); @@ -383,7 +391,7 @@ lts_text_block_handle_t (WINAPI *lts_renderer_begin_block) lts_error_code_t (WINAPI *lts_renderer_end_block) (lts_renderer_handle_t handle, lts_text_block_handle_t block); lts_error_code_t (WINAPI *lts_renderer_abort_block) (lts_renderer_handle_t handle, lts_text_block_handle_t block); int (WINAPI *lts_renderer_get_text_width_a) (lts_renderer_handle_t handle, lts_font_handle_t font, const char* text); -int (WINAPI *lts_renderer_get_text_width_w) (lts_renderer_handle_t handle, lts_font_handle_t font, const wchar_t* text); +int (WINAPI *lts_renderer_get_text_width_w) (lts_renderer_handle_t handle, lts_font_handle_t font, const lts_wchar_t* text); lts_error_code_t (WINAPI *lts_renderer_destroy) (lts_renderer_handle_t handle); lts_font_creator_handle_t (WINAPI *lts_font_creator_create) (lts_context_handle_t handle, lts_font_creator_type_t type); @@ -428,9 +436,9 @@ lts_error_code_t (WINAPI *lts_text_block_set_color) lts_error_code_t (WINAPI *lts_text_block_set_font) (lts_text_block_handle_t handle, lts_font_handle_t value); int (WINAPI *lts_text_block_get_actual_height) (lts_text_block_handle_t handle); int (WINAPI *lts_text_block_get_text_width_a) (lts_text_block_handle_t handle, const char* text); -int (WINAPI *lts_text_block_get_text_width_w) (lts_text_block_handle_t handle, const wchar_t* text); +int (WINAPI *lts_text_block_get_text_width_w) (lts_text_block_handle_t handle, const lts_wchar_t* text); lts_error_code_t (WINAPI *lts_text_block_text_out_a) (lts_text_block_handle_t handle, const char* text); -lts_error_code_t (WINAPI *lts_text_block_text_out_w) (lts_text_block_handle_t handle, const wchar_t* text); +lts_error_code_t (WINAPI *lts_text_block_text_out_w) (lts_text_block_handle_t handle, const lts_wchar_t* text); lts_error_code_t (WINAPI *lts_text_block_destroy) (lts_text_block_handle_t handle); lts_image_handle_t (WINAPI *lts_image_create) (lts_context_handle_t handle); @@ -453,8 +461,8 @@ lts_error_code_t (WINAPI *lts_image_blend) lts_error_code_t (WINAPI *lts_image_blur) (lts_image_handle_t handle, float horzRad, float horzStr, float vertRad, float vertStr, lts_color_channel_flags_t mask); lts_error_code_t (WINAPI *lts_image_destroy) (lts_image_handle_t handle); -lts_error_code_t (WINAPI *lts_post_processor_add_range) (lts_post_processor_handle_t handle, lts_char_range_usage_t usage, wchar_t start, wchar_t stop); -lts_error_code_t (WINAPI *lts_post_processor_add_chars) (lts_post_processor_handle_t handle, lts_char_range_usage_t usage, const wchar_t* chars); +lts_error_code_t (WINAPI *lts_post_processor_add_range) (lts_post_processor_handle_t handle, lts_char_range_usage_t usage, lts_wchar_t start, lts_wchar_t stop); +lts_error_code_t (WINAPI *lts_post_processor_add_chars) (lts_post_processor_handle_t handle, lts_char_range_usage_t usage, const lts_wchar_t* chars); lts_error_code_t (WINAPI *lts_post_processor_clear_ranges) (lts_post_processor_handle_t handle); lts_error_code_t (WINAPI *lts_post_processor_execute) (lts_post_processor_handle_t handle, lts_char_handle_t charHandle, lts_image_handle_t image); lts_post_processor_handle_t (WINAPI *lts_post_processor_fill_color_create) (lts_post_processor_handle_t handle, lts_color4f_t color, lts_image_modes_t modes, lts_color_channel_flags_t channels); @@ -464,10 +472,11 @@ lts_post_processor_handle_t (WINAPI *lts_post_processor_shadow_create) lts_post_processor_handle_t (WINAPI *lts_post_processor_custom_create) (lts_post_processor_handle_t handle, const lts_post_processor_custom_data_t* data); lts_error_code_t (WINAPI *lts_post_processor_destroy) (lts_post_processor_handle_t handle); -lts_error_code_t (WINAPI *lts_char_get_char_code) (lts_char_handle_t handle, wchar_t* value); +lts_error_code_t (WINAPI *lts_char_get_char_code) (lts_char_handle_t handle, lts_wchar_t* value); lts_error_code_t (WINAPI *lts_char_get_glyph_metric) (lts_char_handle_t handle, lts_glyph_metric_t* value); lts_error_code_t (WINAPI *lts_char_set_glyph_metric) (lts_char_handle_t handle, const lts_glyph_metric_t* value); +const char* (WINAPI *lts_get_version) (); lts_error_code_t (WINAPI *lts_get_last_error_code) (); const char* (WINAPI *lts_get_last_error_msg) (); @@ -502,16 +511,16 @@ const char* (WINAPI *lts_get_last_error_msg) FLAGS_MAKE(ltsColorChannelAlpha); /* helper *************************************************************************************************************************/ -inline lts_color4f_t ltsColor4f(float r, float g, float b, float a) +static inline lts_color4f_t ltsColor4f(float r, float g, float b, float a) { lts_color4f_t ret = { r, g, b, a }; return ret; }; -inline lts_position_t ltsPosition(int x, int y) +static inline lts_position_t ltsPosition(int x, int y) { lts_position_t ret = { x, y }; return ret; }; -inline lts_rect_t ltsRect(int left, int top, int right, int bottom) +static inline lts_rect_t ltsRect(int left, int top, int right, int bottom) { lts_rect_t ret = { left, top, right, bottom }; return ret; }; -inline lts_rect_t ltsRectFromPos(lts_position_t leftTop, lts_position_t bottomRight) +static inline lts_rect_t ltsRectFromPos(lts_position_t leftTop, lts_position_t bottomRight) { lts_rect_t ret = { leftTop.x, leftTop.y, bottomRight.x, bottomRight.y }; return ret; }; /**********************************************************************************************************************************/ @@ -686,6 +695,7 @@ lts_error_code_t lts_initialize(const char* libname) LoadProc(lts_char_set_glyph_metric, "ltsCharSetGlyphMetric"); LoadProc(lts_initialize_intern, "ltsInitialize"); + LoadProc(lts_get_version, "ltsGetVersion"); LoadProc(lts_get_last_error_code, "ltsGetLastErrorCode"); LoadProc(lts_get_last_error_msg, "ltsGetLastErrorMsg"); LoadProc(lts_finalize_intern, "ltsFinalize"); @@ -797,6 +807,7 @@ int lts_finalize(void) lts_char_set_glyph_metric = NULL; lts_initialize_intern = NULL; + lts_get_version = NULL; lts_get_last_error_code = NULL; lts_get_last_error_msg = NULL; lts_finalize_intern = NULL; diff --git a/header/libTextSuite.hpp b/header/libTextSuite.hpp index 4b39d54..06b7d0e 100644 --- a/header/libTextSuite.hpp +++ b/header/libTextSuite.hpp @@ -8,6 +8,12 @@ #include #include +#if __MINGW32__ +# define packed +#else +# define packed __attribute__((packed)) +#endif + #if defined(WIN32) || defined(WIN64) || defined(_WIN32) || defined(_WIN64) # define LTS_WINDOWS # include @@ -30,18 +36,19 @@ namespace lts { /* simple types *******************************************************************************************************************/ - typedef wchar_t WideChar; - typedef void* RenderRef; - typedef void* Handle; - typedef Handle ContextHandle; - typedef Handle RendererHandle; - typedef Handle TextBlockHandle; - typedef Handle FontCreatorHandle; - typedef Handle FontHandle; - typedef Handle PostProcessorHandle; - typedef Handle ImageHandle; - typedef Handle CharHandle; - + typedef void* RenderRef; + typedef void* Handle; + typedef Handle ContextHandle; + typedef Handle RendererHandle; + typedef Handle TextBlockHandle; + typedef Handle FontCreatorHandle; + typedef Handle FontHandle; + typedef Handle PostProcessorHandle; + typedef Handle ImageHandle; + typedef Handle CharHandle; + typedef uint16_t WideChar; + typedef std::basic_string wstring; + /* enumerations *******************************************************************************************************************/ enum class ErrorCode : int32_t { @@ -247,7 +254,7 @@ namespace lts for (auto i = begIt; i != endIt; ++i) set(*i); }; - }; + } packed; enum class BlockFlag { @@ -284,28 +291,28 @@ namespace lts { int x; int y; - }; + } packed; static_assert(sizeof(Position) == 8, "size of lts::Position should be 8"); union Rect { struct { Position top_left, bottom_right; }; struct { int32_t left, top, right, bottom; }; - }; + } packed; static_assert(sizeof(Rect) == 16, "size of lts::Rect should be 16"); union Color4f { struct { float r, g, b, a; }; float arr[4]; - }; + } packed; static_assert(sizeof(Color4f) == 16, "size of lts::Color4f should be 16"); union ImageModes { struct { ImageMode r, g, b, a; }; ImageMode arr[4]; - }; + } packed; static_assert(sizeof(ImageModes) == 16, "size of lts::ImageModes should be 16"); struct GlyphMetric @@ -313,7 +320,7 @@ namespace lts Position glyphOrigin; Rect glyphRect; int32_t advance; - }; + } packed; static_assert(sizeof(GlyphMetric) == 28, "size of lts::GlyphMetric should be 28"); struct TextMetric @@ -325,7 +332,7 @@ namespace lts int32_t charSpacing; int32_t lineHeight; int32_t lineSpacing; - }; + } packed; static_assert(sizeof(TextMetric) == 28, "size of lts::TextMetric should be 28"); struct FontMetric @@ -345,7 +352,7 @@ namespace lts int32_t underlineSize; int32_t strikeoutPos; int32_t strikeoutSize; - }; + } packed; static_assert(sizeof(FontMetric) == 48, "size of lts::FontMetric should be 48"); typedef float Vector4f[4]; @@ -411,6 +418,7 @@ namespace lts Library(const Library& that) = delete; public: const Impl& getImpl() const; + std::string getVersion() const; ErrorCode getLastErrorCode() const; std::string getLastErrorMsg() const; @@ -756,12 +764,12 @@ namespace lts void textOutA(const char* text); void textOutA(const std::string& text); void textOutW(const WideChar* text); - void textOutW(const std::wstring& text); + void textOutW(const wstring& text); int getTextWidthA(const char* text); int getTextWidthA(const std::string& text); int getTextWidthW(const WideChar* text); - int getTextWidthW(const std::wstring& text); + int getTextWidthW(const wstring& text); TextBlock(const Library::Impl& impl, TextBlockHandle handle); virtual ~TextBlock(); @@ -788,7 +796,7 @@ namespace lts int getTextWidthA(const Font& font, const char* text); int getTextWidthA(const Font& font, const std::string& text); int getTextWidthW(const Font& font, const WideChar* text); - int getTextWidthW(const Font& font, const std::wstring& text); + int getTextWidthW(const Font& font, const wstring& text); virtual ~Renderer(); }; @@ -1006,7 +1014,7 @@ public: /* callbacks */ typedef lts::ErrorCode (WINAPI *image_blur_t) (lts::ImageHandle handle, float horzRad, float horzStr, float vertRad, float vertStr, uint32_t mask); typedef lts::ErrorCode (WINAPI *image_destroy_t) (lts::ImageHandle handle); - typedef lts::ErrorCode (WINAPI *post_processor_add_range_t) (lts::PostProcessorHandle handle, lts::CharRangeUsage usage, WideChar start, wchar_t stop); + typedef lts::ErrorCode (WINAPI *post_processor_add_range_t) (lts::PostProcessorHandle handle, lts::CharRangeUsage usage, WideChar start, WideChar stop); typedef lts::ErrorCode (WINAPI *post_processor_add_chars_t) (lts::PostProcessorHandle handle, lts::CharRangeUsage usage, const WideChar* chars); typedef lts::ErrorCode (WINAPI *post_processor_clear_ranges_t) (lts::PostProcessorHandle handle); typedef lts::ErrorCode (WINAPI *post_processor_execute_t) (lts::PostProcessorHandle handle, lts::CharHandle charHandle, lts::ImageHandle image); @@ -1022,6 +1030,7 @@ public: /* callbacks */ typedef lts::ErrorCode (WINAPI *char_set_glyph_metric_t) (lts::CharHandle handle, const lts::GlyphMetric& value); typedef lts::ErrorCode (WINAPI *initialize_t) (); + typedef const char* (WINAPI *get_version_t) (); typedef lts::ErrorCode (WINAPI *get_last_error_code_t) (); typedef const char* (WINAPI *get_last_error_msg_t) (); typedef lts::ErrorCode (WINAPI *finalize_t) (); @@ -1139,6 +1148,7 @@ public: char_set_glyph_metric_t char_set_glyph_metric; initialize_t initialize; + get_version_t get_version; get_last_error_code_t get_last_error_code; get_last_error_msg_t get_last_error_msg; finalize_t finalize; @@ -1246,6 +1256,7 @@ public: char_get_glyph_metric (NULL), char_set_glyph_metric (NULL), + get_version (NULL), get_last_error_code (NULL), get_last_error_msg (NULL) { @@ -1349,6 +1360,7 @@ public: loadProc(char_set_glyph_metric, "ltsCharSetGlyphMetric"); loadProc(initialize, "ltsInitialize"); + loadProc(get_version, "ltsGetVersion"); loadProc(get_last_error_code, "ltsGetLastErrorCode"); loadProc(get_last_error_msg, "ltsGetLastErrorMsg"); loadProc(finalize, "ltsFinalize"); @@ -1367,7 +1379,7 @@ public: namespace lts { template - T getFunc(const Library::Impl& impl, Handle handle, ErrorCode (WINAPI * const callback)(Handle, T&)) + static inline T getFunc(const Library::Impl& impl, Handle handle, ErrorCode (WINAPI * const callback)(Handle, T&)) { T value; auto err = callback(handle, value); @@ -1376,7 +1388,7 @@ namespace lts return value; } - int getFunc(const Library::Impl& impl, Handle handle, int (WINAPI * const callback)(Handle)) + static inline int getFunc(const Library::Impl& impl, Handle handle, int (WINAPI * const callback)(Handle)) { int value = callback(handle); if (value < 0) @@ -1385,7 +1397,7 @@ namespace lts } template - T getFunc(const Library::Impl& impl, Handle handle, T (WINAPI * const callback)(Handle), T invalidValue) + static inline T getFunc(const Library::Impl& impl, Handle handle, T (WINAPI * const callback)(Handle), T invalidValue) { T value = callback(handle); if (value == invalidValue) @@ -1394,7 +1406,15 @@ namespace lts } template - void setFunc(const Library::Impl& impl, Handle handle, ErrorCode (WINAPI * const callback)(Handle, T), const T& value) + static inline void setFunc(const Library::Impl& impl, Handle handle, ErrorCode (WINAPI * const callback)(Handle, T), const T& value) + { + auto err = callback(handle, value); + if (err != ErrorCode::None) + throw Exception(impl.get_last_error_msg(), err); + } + + template + static inline void setFunc(const Library::Impl& impl, Handle handle, ErrorCode (WINAPI * const callback)(Handle, const T&), const T& value) { auto err = callback(handle, value); if (err != ErrorCode::None) @@ -1424,6 +1444,9 @@ lts::Exception::~Exception() throw() inline const lts::Library::Impl& lts::Library::getImpl() const { return *_impl; }; +inline std::string lts::Library::getVersion() const + { return std::string(_impl->get_version()); } + inline lts::ErrorCode lts::Library::getLastErrorCode() const { return _impl->get_last_error_code(); } @@ -2080,7 +2103,7 @@ inline void lts::TextBlock::textOutA(const std::string& text) inline void lts::TextBlock::textOutW(const WideChar* text) { setFunc(_impl, _handle, _impl.text_block_text_out_w, text); }; -inline void lts::TextBlock::textOutW(const std::wstring& text) +inline void lts::TextBlock::textOutW(const wstring& text) { setFunc(_impl, _handle, _impl.text_block_text_out_w, text.c_str()); }; int lts::TextBlock::getTextWidthA(const char* text) @@ -2104,7 +2127,7 @@ int lts::TextBlock::getTextWidthW(const WideChar* text) throw Exception(_impl.get_last_error_msg(), _impl.get_last_error_code()); }; -int lts::TextBlock::getTextWidthW(const std::wstring& text) +int lts::TextBlock::getTextWidthW(const wstring& text) { int ret = _impl.text_block_get_text_width_w(_handle, text.c_str()); if (ret < 0) @@ -2175,7 +2198,7 @@ int lts::Renderer::getTextWidthW(const Font& font, const WideChar* text) return ret; } -int lts::Renderer::getTextWidthW(const Font& font, const std::wstring& text) +int lts::Renderer::getTextWidthW(const Font& font, const wstring& text) { auto ret = _impl.renderer_get_text_width_w(_handle, font.getHandle(), text.c_str()); if (ret < 0) diff --git a/header/ulibTextSuite.pas b/header/ulibTextSuite.pas index 970877b..8eba5d9 100644 --- a/header/ulibTextSuite.pas +++ b/header/ulibTextSuite.pas @@ -297,7 +297,7 @@ type seek: TltsStreamFuncSeek; end; - TltsPostProcessorExecuteFunc = procedure(const aCharHandle: TltsCharHandle; const aImageHandle: TltsImageHandle; aArgs: Pointer); + TltsPostProcessorExecuteFunc = procedure(const aCharHandle: TltsCharHandle; const aImageHandle: TltsImageHandle; aArgs: Pointer); stdcall; PltsPostProcessorCustomData = ^TltsPostProcessorCustomData; TltsPostProcessorCustomData = packed record args: Pointer; @@ -436,6 +436,7 @@ type TltsCharSetGlyphMetric = function(aHandle: TltsCharHandle; constref aValue: TltsGlyphMetric): TltsErrorCode; stdcall; TltsInitialize = function(): TltsErrorCode; stdcall; + TltsGetVersion = function(): PAnsiChar; stdcall; TltsGetLastErrorCode = function(): TltsErrorCode; stdcall; TltsGetLastErrorMsg = function(): PAnsiChar; stdcall; TltsFinalize = function(): TltsErrorCode; stdcall; @@ -540,6 +541,7 @@ var ltsCharGetGlyphMetric: TltsCharGetGlyphMetric; ltsCharSetGlyphMetric: TltsCharSetGlyphMetric; + ltsGetVersion: TltsGetVersion; ltsGetLastErrorCode: TltsGetLastErrorCode; ltsGetLastErrorMsg: TltsGetLastErrorMsg; @@ -716,7 +718,6 @@ type destructor Destroy; override; end; - //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// TltsFont = class(TObject) private @@ -1171,6 +1172,7 @@ begin ltsCharSetGlyphMetric := TltsCharSetGlyphMetric( LoadProc('ltsCharSetGlyphMetric')); ltsInitializeIntern := TltsInitialize( LoadProc('ltsInitialize')); + ltsGetVersion := TltsGetVersion( LoadProc('ltsGetVersion')); ltsGetLastErrorCode := TltsGetLastErrorCode( LoadProc('ltsGetLastErrorCode')); ltsGetLastErrorMsg := TltsGetLastErrorMsg( LoadProc('ltsGetLastErrorMsg')); ltsFinalizeIntern := TltsFinalize( LoadProc('ltsFinalize')); @@ -1588,7 +1590,7 @@ end; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //TltsPostProcessorCustom/////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -procedure ltsPostProcessorExecuteCallback(const aChar: TltsCharHandle; const aImage: TltsImageHandle; aArgs: Pointer); +procedure ltsPostProcessorExecuteCallback(const aChar: TltsCharHandle; const aImage: TltsImageHandle; aArgs: Pointer); stdcall; var chr: TltsChar; img: TltsImage; diff --git a/libTextSuite.lpi b/libTextSuite.lpi index 797d5cf..99c41c8 100644 --- a/libTextSuite.lpi +++ b/libTextSuite.lpi @@ -428,7 +428,6 @@ - @@ -438,7 +437,11 @@ - + + + + diff --git a/libTextSuite.lpr b/libTextSuite.lpr index 40bafbe..be0d53a 100644 --- a/libTextSuite.lpr +++ b/libTextSuite.lpr @@ -108,6 +108,7 @@ exports ltsCharSetGlyphMetric, ltsInitialize, + ltsGetVersion, ltsGetLastErrorCode, ltsGetLastErrorMsg, ltsFinalize; diff --git a/src/TextSuite b/src/TextSuite index c127e64..81e1897 160000 --- a/src/TextSuite +++ b/src/TextSuite @@ -1 +1 @@ -Subproject commit c127e64b205e4f3051ea2d703f8bd83782ff9ab2 +Subproject commit 81e189737fdd98dff433cf2a2f8fa652801229b7