- #version 450 core
-
- #pragma include ./shared.glsl
- #pragma include ../misc/camera.glsl
-
- layout (location = 0) in vec2 inPosition;
- layout (location = 1) in float inSize;
- layout (location = 2) in vec4 inColor;
- layout (location = 3) in int inTexture;
-
- out VertexData vertexData;
-
- void main() {
- vertexData.pos = inPosition;
- vertexData.size = inSize;
- vertexData.color = inColor;
- vertexData.texture = inTexture;
- }
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