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- #version 450 core
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- #pragma include ./glow_shared.glsl
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- layout (location = 0) in vec2 inPosition;
- layout (location = 1) in vec3 inColor;
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- out VertexData vertexData;
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- void main() {
- vertexData.pos = inPosition;
- vertexData.color = inColor;
- }
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