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  1. use glc::vector::Vector4f;
  2. use lazy_static::lazy_static;
  3. pub const UNIFORM_BUFFER_INDEX_CAMERA: gl::GLuint = 0;
  4. pub const UNIFORM_BUFFER_INDEX_UNIFORM: gl::GLuint = 1;
  5. lazy_static! {
  6. pub static ref PLAYER_COLOR_DEFAULT: Vector4f = Vector4f::new(1.0, 1.0, 1.0, 0.1);
  7. }