Bergmann89
  • Joined on Oct 11, 2020
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Bergmann89 pushed to master at cpp/cmakemodules

  • f1ff5b9d65 Some small improvements
  • f7805727a2 git_helper: use GIT_ROOT as working directory and not the -C option of git to fix usage in Windows
  • e3426d466a CIPIN-107 - Fixed Yocto Recipies
  • c98c3438d6 * Added FindGTest with GMock targets * GTest will be downloaded as external project if needed
  • a607190e4f * Added git helper to check for uncommitted changes
  • Compare 7 commits »

2 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

  • a1a30ecf96 Refactored ship movement Split ship movement in several systems: - ShipControl to handle events (mostly state transitions) of single ships - ShipsMovement to handle the basic movement of the ship (this will update the position of the ship) - ShipsMoving to handle ships that are in the 'moving' state - ShipsOrbiting to handle ships that are in the 'orbiting' state
  • b3d139a4e7 Striker error handling
  • 7f82b5430b Renamed 'MeetingPointOwned' to 'FleetOrbiting'
  • Compare 3 commits »

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

  • 7ec1321114 Use builder to create the different world objects Using builders ensure that the correct components are added to a new created entity.
  • dc2e4e09a8 Renamed 'Owned' to 'PlayerOwned'
  • b61ee04fd8 Renamed 'Orbit' to 'MeetingPoint'
  • Compare 3 commits »

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

  • d719a8cc10 Restricted visibility of components
  • dfb3e4df7c Renamed 'PlayerState' to 'GameState' The 'GameState' resource stores the state of the whole game (of a single client/player) so this is a better name for this.
  • 8d7e4dc021 Merged 'Fleet' and 'FleetInfo' and added 'Orbit' component Hint: The 'FleetControl' system is broken now, but will be refactored in the future anyway.
  • Compare 3 commits »

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

  • 0c9124f4e7 Implemented FleetControl system to move ships between planets
  • 0119fdaf0b Refactored ship system and fixed small bug in fleet info calculation
  • d58a4ddfe1 Renamed 'SelectFleet' to 'FleetSelect'
  • cf1c473c87 Refactored calculation of positions related to different coordinate systems
  • fa76ebaf6d Added fleet count to debug output
  • Compare 5 commits »

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

  • 57d44a5030 Implemented detailed fleet selection menu

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

  • 264fc63f1e Implemented simple fleet selection menu

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to raster at Bergmann89/space-crush

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

  • f98d2cbed9 Implemented FleetInfo component to count the player controlled ships

3 years ago

Bergmann89 pushed to master at Bergmann89/space-crush

3 years ago