| @@ -0,0 +1,185 @@ | |||
| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" | |||
| "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | |||
| <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="de" > | |||
| <head> | |||
| <title>Delphi/Free Pascal OpenGL Community - OpenGL Header</title> | |||
| <style type="text/css" media="all"> | |||
| <!-- | |||
| body { | |||
| color: #000000; | |||
| background: #FFFFFF; | |||
| font-family: lucida sans, sans, verdana, tahoma; | |||
| font-size: 12px; | |||
| margin: 10px; | |||
| } | |||
| #content { | |||
| margin: 0 0 0 10px; | |||
| } | |||
| #content pre { | |||
| font-family: monospace; | |||
| font-size: 90%; | |||
| color: #000000; | |||
| background: #F7F7F7; | |||
| border-width: 1px; | |||
| border-color: #AAAAAA; | |||
| border-style: solid; | |||
| margin-left: 15px; | |||
| padding-left: 3px; | |||
| } | |||
| #content p { | |||
| margin: 0 0 10px 15px; | |||
| } | |||
| #content ul { | |||
| margin-top: 0; | |||
| margin-bottom: 0; | |||
| } | |||
| h1 { | |||
| margin: 0 0 5px; | |||
| font-size: 195%; | |||
| font-weight: bold; | |||
| } | |||
| h2 { | |||
| margin: 15px 0 5px; | |||
| font-size: 125%; | |||
| border-bottom: 1px solid #888; | |||
| } | |||
| h3 { | |||
| font-style: italic; | |||
| margin: 5px 0 5px; | |||
| font-size: 100%; | |||
| } | |||
| --> | |||
| </style> | |||
| </head> | |||
| <body> | |||
| <div id="header"> | |||
| <h1>Delphi/Free Pascal OpenGL Header for OpenGL 4.4a - Readme -</h1> | |||
| <div id="content"> | |||
| <p>(obtained and maintained through <a href="http://www.delphigl.com" target="_blank">www.delphigl.com</a>)</p> | |||
| </div> | |||
| </div> | |||
| <div id="content"> | |||
| <h2>Content</h2> | |||
| <p><a href="#desc">Description</a><br> | |||
| <a href="#howto">How to use</a><br> | |||
| <a href="#support">Support</a><br> | |||
| <a href="#credits">Credits</a><br> | |||
| <a href="#copyright">Copyright</a><br></p> | |||
| </div> | |||
| <div id="content"> | |||
| <a name="desc" /> | |||
| <h2>Description</h2> | |||
| <p>This is the readme for the OpenGL-Headers for Delphi/FreePascal that has been developed by DGL's OpenGL2.0-Portteam. Please read carefully through this file before using the header to avoid common problems and faults. | |||
| The changelog is included in the source file itself. | |||
| </p> | |||
| </p> | |||
| </div> | |||
| <div id="content"> | |||
| <h2>Note</h2> | |||
| <p>OpenGL-Header is for Borland Delphi 4 and above (tested with Delphi 7) and FreePascal.<br /> | |||
| Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h.<br /> | |||
| It also contains some helperfunctions that were inspired by those found in Mike Lischke's OpenGL12.pas.</p> | |||
| </div> | |||
| <div id="content"> | |||
| <a name="howto" /> | |||
| <h2>How to use</h2> | |||
| <p>Before you can use any of the gl-functions contained in the header, you'll have to call InitOpenGL to initialize the functionpointers. In your app it should look something like that :</p> | |||
| <pre id="code"> | |||
| procedure MyGLInit; | |||
| begin | |||
| InitOpenGL; // Don't forget, or first gl-Call will result in an access violation! | |||
| MyDC := GetDC(...); | |||
| MyRC := CreateRenderingContext(...); | |||
| ActivateRenderingContext(MyDC, MyRC); // Necessary, will also read some extension | |||
| ... | |||
| end;</pre> | |||
| <p>After doing the above initialisation, you're ready to use all OpenGL-Functions and extensions your card supports. And also don't forget to release your context properly when exiting :</p> | |||
| <pre id="code"> | |||
| procedure MyDeInit; | |||
| begin | |||
| DeactivateRenderingContext; // Deactivates the current context | |||
| wglDeleteContext(myRC); | |||
| ReleaseDC(Handle, myDC); | |||
| end;</pre> | |||
| </div> | |||
| <div id="content"> | |||
| <a name="howto" /> | |||
| <h2>Creating a versioned rendering context</h2> | |||
| <p>As of OpenGL version 4.4, the header offers an additional way of creating a rendercontext, that allows for setting the desired OpenGL version and (if applicable) wether to create a forward compatible context (see OpenGL man pages on what that means) : | |||
| <pre id="code"> | |||
| procedure MyGLInit; | |||
| begin | |||
| DC := GetDC(...); | |||
| RC := CreateRenderingContextVersion(DC, [opDoubleBuffered], 4, 2, True, 32, 24, 8, 0, 0, 0); // Creates an OpenGL 4.2 forward-compatible context | |||
| InitOpenGL; // Don't forget, or first gl-Call will result in an access violation! | |||
| ... | |||
| end;</pre> | |||
| Only use this method of creating a rendering context if you're sure what you're doing. Trying to create a versioned rendering context that's not supported by the target OpenGL implementation may fail! | |||
| </p> | |||
| </div> | |||
| <div id="content"> | |||
| <a name="support" /> | |||
| <h2>Support</h2> | |||
| <p>If you have problems, want to ask a question or think you may have encountered a bug in the header, please feel free to use the support-threads in our forums :<br /> | |||
| <a href="http://www.delphigl.com/forum/viewtopic.php?t=2207" target="_blank">English support</a><br /> | |||
| <a href="http://www.delphigl.com/forum/viewtopic.php?t=1863" target="_blank">German support</a></p> | |||
| </div> | |||
| <div id="content"> | |||
| <a name="credits" /> | |||
| <h2>Credits</h2> | |||
| <div id="content"> | |||
| <p><h3>Converted and maintained by DGL's GL2.0-Team :</h3> | |||
| <p>Sascha Willems (<a href="http://www.delphigl.de" target="_blank">http://www.delphigl.de</a>)<br> | |||
| Steffen Xonna (Lossy eX, <a href="http://www.dev-center.de" target="_blank">http://www.dev-center.de</a>)<br> | |||
| </p> | |||
| <h3>Additional input :</h3> | |||
| <p> Andrey Gruzdev for the Mac OS X patch for XE2 / FPC | |||
| Lars Middendorf | |||
| Martin Waldegger (Mars)<br> | |||
| Nico Michaelis (Delphic) for the Linux version of the header (<a href="http://www.delphigl.com/forum/viewtopic.php?t=2577" target="_blank">see here</a>)<br> | |||
| Benjamin Rosseaux (BeRo) for expanding the header for use with Free Pascal<br> | |||
| And thanks to all who helps us to make the header better</p></p> | |||
| </div> | |||
| </div> | |||
| <div id="content"> | |||
| <a name="copyright" /> | |||
| <h2>Copyright</h2> | |||
| <p>The contents of this file are used with permission, subject to<br> | |||
| the Mozilla Public License Version 1.1 (the "License"); you may<br> | |||
| not use this file except in compliance with the License. You may<br> | |||
| obtain a copy of the License at<br> | |||
| <a href="http://www.mozilla.org/MPL/MPL-1.1.html" target="_blank">http://www.mozilla.org/MPL/MPL-1.1.html</a></p> | |||
| <p>Software distributed under the License is distributed on an<br> | |||
| "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or<br> | |||
| implied. See the License for the specific language governing<br> | |||
| rights and limitations under the License.</p> | |||
| </div> | |||
| <div id="content"> | |||
| Copyright © 2003-2014 DGL-OpenGL-Portteam - All Rights Reserved | |||
| </div> | |||
| </div> | |||
| </body> | |||
| </html> | |||