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| <title>Delphi/Free Pascal OpenGL Community - OpenGL Header</title> | |||||
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| <div id="header"> | |||||
| <h1>Delphi/Free Pascal OpenGL Header for OpenGL 4.4a - Readme -</h1> | |||||
| <div id="content"> | |||||
| <p>(obtained and maintained through <a href="http://www.delphigl.com" target="_blank">www.delphigl.com</a>)</p> | |||||
| </div> | |||||
| </div> | |||||
| <div id="content"> | |||||
| <h2>Content</h2> | |||||
| <p><a href="#desc">Description</a><br> | |||||
| <a href="#howto">How to use</a><br> | |||||
| <a href="#support">Support</a><br> | |||||
| <a href="#credits">Credits</a><br> | |||||
| <a href="#copyright">Copyright</a><br></p> | |||||
| </div> | |||||
| <div id="content"> | |||||
| <a name="desc" /> | |||||
| <h2>Description</h2> | |||||
| <p>This is the readme for the OpenGL-Headers for Delphi/FreePascal that has been developed by DGL's OpenGL2.0-Portteam. Please read carefully through this file before using the header to avoid common problems and faults. | |||||
| The changelog is included in the source file itself. | |||||
| </p> | |||||
| </p> | |||||
| </div> | |||||
| <div id="content"> | |||||
| <h2>Note</h2> | |||||
| <p>OpenGL-Header is for Borland Delphi 4 and above (tested with Delphi 7) and FreePascal.<br /> | |||||
| Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h.<br /> | |||||
| It also contains some helperfunctions that were inspired by those found in Mike Lischke's OpenGL12.pas.</p> | |||||
| </div> | |||||
| <div id="content"> | |||||
| <a name="howto" /> | |||||
| <h2>How to use</h2> | |||||
| <p>Before you can use any of the gl-functions contained in the header, you'll have to call InitOpenGL to initialize the functionpointers. In your app it should look something like that :</p> | |||||
| <pre id="code"> | |||||
| procedure MyGLInit; | |||||
| begin | |||||
| InitOpenGL; // Don't forget, or first gl-Call will result in an access violation! | |||||
| MyDC := GetDC(...); | |||||
| MyRC := CreateRenderingContext(...); | |||||
| ActivateRenderingContext(MyDC, MyRC); // Necessary, will also read some extension | |||||
| ... | |||||
| end;</pre> | |||||
| <p>After doing the above initialisation, you're ready to use all OpenGL-Functions and extensions your card supports. And also don't forget to release your context properly when exiting :</p> | |||||
| <pre id="code"> | |||||
| procedure MyDeInit; | |||||
| begin | |||||
| DeactivateRenderingContext; // Deactivates the current context | |||||
| wglDeleteContext(myRC); | |||||
| ReleaseDC(Handle, myDC); | |||||
| end;</pre> | |||||
| </div> | |||||
| <div id="content"> | |||||
| <a name="howto" /> | |||||
| <h2>Creating a versioned rendering context</h2> | |||||
| <p>As of OpenGL version 4.4, the header offers an additional way of creating a rendercontext, that allows for setting the desired OpenGL version and (if applicable) wether to create a forward compatible context (see OpenGL man pages on what that means) : | |||||
| <pre id="code"> | |||||
| procedure MyGLInit; | |||||
| begin | |||||
| DC := GetDC(...); | |||||
| RC := CreateRenderingContextVersion(DC, [opDoubleBuffered], 4, 2, True, 32, 24, 8, 0, 0, 0); // Creates an OpenGL 4.2 forward-compatible context | |||||
| InitOpenGL; // Don't forget, or first gl-Call will result in an access violation! | |||||
| ... | |||||
| end;</pre> | |||||
| Only use this method of creating a rendering context if you're sure what you're doing. Trying to create a versioned rendering context that's not supported by the target OpenGL implementation may fail! | |||||
| </p> | |||||
| </div> | |||||
| <div id="content"> | |||||
| <a name="support" /> | |||||
| <h2>Support</h2> | |||||
| <p>If you have problems, want to ask a question or think you may have encountered a bug in the header, please feel free to use the support-threads in our forums :<br /> | |||||
| <a href="http://www.delphigl.com/forum/viewtopic.php?t=2207" target="_blank">English support</a><br /> | |||||
| <a href="http://www.delphigl.com/forum/viewtopic.php?t=1863" target="_blank">German support</a></p> | |||||
| </div> | |||||
| <div id="content"> | |||||
| <a name="credits" /> | |||||
| <h2>Credits</h2> | |||||
| <div id="content"> | |||||
| <p><h3>Converted and maintained by DGL's GL2.0-Team :</h3> | |||||
| <p>Sascha Willems (<a href="http://www.delphigl.de" target="_blank">http://www.delphigl.de</a>)<br> | |||||
| Steffen Xonna (Lossy eX, <a href="http://www.dev-center.de" target="_blank">http://www.dev-center.de</a>)<br> | |||||
| </p> | |||||
| <h3>Additional input :</h3> | |||||
| <p> Andrey Gruzdev for the Mac OS X patch for XE2 / FPC | |||||
| Lars Middendorf | |||||
| Martin Waldegger (Mars)<br> | |||||
| Nico Michaelis (Delphic) for the Linux version of the header (<a href="http://www.delphigl.com/forum/viewtopic.php?t=2577" target="_blank">see here</a>)<br> | |||||
| Benjamin Rosseaux (BeRo) for expanding the header for use with Free Pascal<br> | |||||
| And thanks to all who helps us to make the header better</p></p> | |||||
| </div> | |||||
| </div> | |||||
| <div id="content"> | |||||
| <a name="copyright" /> | |||||
| <h2>Copyright</h2> | |||||
| <p>The contents of this file are used with permission, subject to<br> | |||||
| the Mozilla Public License Version 1.1 (the "License"); you may<br> | |||||
| not use this file except in compliance with the License. You may<br> | |||||
| obtain a copy of the License at<br> | |||||
| <a href="http://www.mozilla.org/MPL/MPL-1.1.html" target="_blank">http://www.mozilla.org/MPL/MPL-1.1.html</a></p> | |||||
| <p>Software distributed under the License is distributed on an<br> | |||||
| "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or<br> | |||||
| implied. See the License for the specific language governing<br> | |||||
| rights and limitations under the License.</p> | |||||
| </div> | |||||
| <div id="content"> | |||||
| Copyright © 2003-2014 DGL-OpenGL-Portteam - All Rights Reserved | |||||
| </div> | |||||
| </div> | |||||
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