| @@ -1,206 +0,0 @@ | |||
| #!/bin/bash | |||
| # set -x #enable debug | |||
| SCRIPTPATH=$(readlink -f $0) | |||
| SCRIPTNAME=$(basename $SCRIPTPATH) | |||
| SCRIPTDIR=$(dirname $SCRIPTPATH) | |||
| git="git" | |||
| HAS_GIT=true | |||
| HEADER_DIR="$SCRIPTDIR/header" | |||
| DOCU_DIR="$SCRIPTDIR/../doc" | |||
| INC_MAJOR=false | |||
| INC_MINOR=false | |||
| INC_BUGFIX=false | |||
| function log() | |||
| { | |||
| echo "$@" >&2 | |||
| } | |||
| function cleaupAndExit() | |||
| { | |||
| if $HAS_GIT && [[ -n "$TAGNAME" ]] && [[ $1 -ne 0 ]]; then | |||
| log "remove git tag $TAGNAME" | |||
| $git tag -d $TAGNAME | |||
| fi | |||
| exit $1 | |||
| } | |||
| function printHelp() | |||
| { | |||
| printf "script to build libShaderFile release | |||
| Usage: | |||
| $SCRIPTNAME [parameter] | |||
| [] optional parameters | |||
| () required parameters | |||
| Parameter: | |||
| --major | -m | |||
| increment major version and reset the minor version before creating git tag | |||
| --minor | -n | |||
| increment major version and reset the bugfix version before creating git tag | |||
| --bufgix | -b | |||
| increment bugfix version before creating git tag | |||
| --help | -h | -? | |||
| print this help | |||
| " | |||
| } | |||
| function getLastVersion() | |||
| { | |||
| POS="HEAD" | |||
| TAG=$($git describe --tags --abbrev=0 $POS 2>/dev/null) | |||
| RET=$? | |||
| while [[ $RET -eq 0 ]]; do | |||
| if [[ "$TAG" =~ ^v[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+$ ]]; then | |||
| echo $(echo $TAG | egrep -o "[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+") | |||
| return 0 | |||
| fi | |||
| POS=$TAG"^" | |||
| TAG=$($git describe --tags --abbrev=0 $POS 2>/dev/null) | |||
| RET=$? | |||
| done | |||
| return 1 | |||
| } | |||
| function incVersion() | |||
| { | |||
| read -r -a PARTS <<< $(echo "$1" | tr "." " ") | |||
| if $INC_MAJOR; then | |||
| ((PARTS[0]++)) | |||
| PARTS[1]=0 | |||
| fi | |||
| if $INC_MINOR; then | |||
| ((PARTS[1]++)) | |||
| PARTS[2]=0 | |||
| fi | |||
| if $INC_BUGFIX; then | |||
| ((PARTS[2]++)) | |||
| fi | |||
| ((PARTS[3]++)) | |||
| local tmp="${PARTS[@]}" | |||
| echo "${tmp// /.}" | |||
| } | |||
| function addGitTag() | |||
| { | |||
| local INC_VERSION=true | |||
| log "create git version tag" | |||
| CURRENT=$(getLastVersion) | |||
| if [ $? -ne 0 ]; then | |||
| CURRENT="0.0.0.0" | |||
| INC_VERSION=false | |||
| fi | |||
| local tmp="v$CURRENT" | |||
| LINES=$($git log --pretty=oneline $tmp..HEAD) | |||
| if [ $? -eq 0 ]; then | |||
| DIFF=$(echo $LINES | wc -l) | |||
| if [ $DIFF -eq 0 ] || [ -z "$LINES" ]; then | |||
| log "current commit already has a version tag: $tmp" | |||
| TAGNAME=$tmp | |||
| return 0 | |||
| fi | |||
| fi | |||
| if $INC_VERSION; then | |||
| NEWVERSION=$(incVersion $CURRENT) | |||
| else | |||
| NEWVERSION="$CURRENT" | |||
| fi | |||
| log "current version: $CURRENT" | |||
| log "new version: $NEWVERSION" | |||
| local tmp="v$NEWVERSION" | |||
| $git tag $tmp | |||
| if [[ $? -ne 0 ]]; then | |||
| log "unable to create version tag: exit" | |||
| cleaupAndExit 100 | |||
| fi | |||
| TAGNAME=$tmp | |||
| return 0 | |||
| } | |||
| function BuildConfig() | |||
| { | |||
| CONFIG=$1 | |||
| POSTFIX=$2 | |||
| FILEEXT=$3 | |||
| printf "\n== build project $CONFIG ==\n" | |||
| lazbuild --build-mode=$CONFIG --build-all --verbose $SCRIPTDIR/libShaderFile.lpi | |||
| if [ $? -ne 0 ]; then | |||
| echo "build failed! exit." | |||
| cleaupAndExit 1 | |||
| fi | |||
| ZIPDIR="bin/$POSTFIX" | |||
| BINDIR="$ZIPDIR" | |||
| ZIPPATH="$SCRIPTDIR/libShaderFile-$POSTFIX.zip" | |||
| if [ -n "$TAGNAME" ]; then | |||
| mkdir -p "$SCRIPTDIR/$TAGNAME/" | |||
| ZIPPATH="$SCRIPTDIR/$TAGNAME/libShaderFile-$POSTFIX.zip" | |||
| fi | |||
| BINNAME="libShaderFile-$POSTFIX$FILEEXT" | |||
| if [ ! -f $BINNAME ]; then | |||
| echo "file not found: $EXENAME" | |||
| cleaupAndExit 2 | |||
| fi | |||
| mkdir -p $BINDIR | |||
| mv "$BINNAME" "$BINDIR/" || { log "unable to copy linked binary"; cleaupAndExit 3; } | |||
| # use this to copy data folder instead of data archive: cp -R --preserve=links data $BINDIR || { log "unable to copy data folder"; cleaupAndExit 4; } | |||
| cp -r "$HEADER_DIR" "$BINDIR" || { log "unable to copy header files"; cleaupAndExit 4; } | |||
| cp -r "$DOCU_DIR" "$BINDIR/docu" || { log "unable to copy documentation files"; cleaupAndExit 5; } | |||
| pushd $ZIPDIR | |||
| rm -rf $ZIPPATH | |||
| zip -r $ZIPPATH ./* || { log "unable to create zip archive"; cleaupAndExit 6; } | |||
| popd | |||
| } | |||
| while [[ $# -gt 0 ]]; do | |||
| case $1 in | |||
| "--major" | "-m") | |||
| INC_MAJOR=true | |||
| ;; | |||
| "--minor" | "-n") | |||
| INC_MINOR=true | |||
| ;; | |||
| "--bufgix" | "-b") | |||
| INC_BUGFIX=true | |||
| ;; | |||
| "--help" | "-h" | "-?") | |||
| printHelp | |||
| cleaupAndExit 0 | |||
| ;; | |||
| *) | |||
| echo "invalid parameter: $1" | |||
| echo "use --help to get further information" | |||
| ;; | |||
| esac | |||
| shift | |||
| done | |||
| if $HAS_GIT; then | |||
| GIT_CHANGED=$($git status --untracked-files=all --verbose --porcelain) | |||
| if [[ -n "$GIT_CHANGED" ]]; then | |||
| log "git has uncommited changes. please commit before building a release" | |||
| cleaupAndExit 101 | |||
| fi | |||
| addGitTag | |||
| fi | |||
| BuildConfig "Win32Release" "i386-win32" ".dll" | |||
| BuildConfig "Win64Release" "x86_64-win64" ".dll" | |||
| BuildConfig "Linux32Release" "i386-linux" ".so" | |||
| BuildConfig "Linux64Release" "x86_64-linux" ".so" | |||
| cleaupAndExit 0 | |||
| @@ -1,11 +0,0 @@ | |||
| ifeq ($(OS),Windows_NT) | |||
| LDFLAGS= | |||
| else | |||
| LDFLAGS=-ldl | |||
| endif | |||
| all: example.cpp ../../libShaderFile.h | |||
| g++ -o example example.cpp $(LDFLAGS) | |||
| clean: | |||
| rm -rf *.exe | |||
| @@ -1,54 +0,0 @@ | |||
| #include <iostream> | |||
| #include "../../libShaderFile.hpp" | |||
| #if _WIN64 | |||
| static const char* LibName = "..\..\..\libShaderFile-x86_64-win64.dll"; | |||
| #elif _WIN32 | |||
| static const char* LibName = "..\..\..\libShaderFile-i386-win32.dll"; | |||
| #elif __linux__ && (__amd64 || __x86_64 || _M_AMD64 || __ppc64__) | |||
| static const char* LibName = "../../../libShaderFile-x86_64-linux.so"; | |||
| #elif __linux__ && (__i386 || _X86_) | |||
| static const char* LibName = "../../../libShaderFile-i386-linux.so"; | |||
| #else | |||
| # error 'unknown operation system' | |||
| #endif | |||
| int main(int argc, char **argv) | |||
| { | |||
| try | |||
| { | |||
| if (argc < 3) | |||
| { | |||
| std::cout << "error: expected input file and generator/class name as parameter" << std::endl; | |||
| return 1; | |||
| } | |||
| // initialize library | |||
| lsf::Library lib(LibName); | |||
| // create and load shader file | |||
| lsf::ShaderFile shaderFile(lib); | |||
| shaderFile.loadFromFile(argv[1]); | |||
| const lsf::Library& l = shaderFile.getLibrary(); | |||
| // get generator | |||
| lsf::Generator generator(shaderFile, argv[2]); | |||
| int i = 3; | |||
| while (i < argc-1) | |||
| { | |||
| generator.setProperty(argv[i], argv[i+1]); | |||
| i += 2; | |||
| } | |||
| std::cout << generator.generateCode() << std::endl; | |||
| return 0; | |||
| } | |||
| catch(const std::exception& ex) | |||
| { | |||
| std::cout << "error: " << ex.what() << std::endl; | |||
| return 2; | |||
| } | |||
| } | |||
| @@ -1,11 +0,0 @@ | |||
| ifeq ($(OS),Windows_NT) | |||
| LDFLAGS= | |||
| else | |||
| LDFLAGS=-ldl | |||
| endif | |||
| all: example.c ../../libShaderFile.h | |||
| gcc -g -o example example.c $(LDFLAGS) | |||
| clean: | |||
| rm -rf *.exe | |||
| @@ -1,99 +0,0 @@ | |||
| #include <stdio.h> | |||
| #include "../../libShaderFile.h" | |||
| #if _WIN64 | |||
| # define LIB_NAME "..\..\..\libShaderFile-x86_64-win64.dll" | |||
| #elif _WIN32 | |||
| # define LIB_NAME "..\..\..\libShaderFile-i386-win32.dll" | |||
| #elif __linux__ && (__amd64 || __x86_64 || _M_AMD64 || __ppc64__) | |||
| # define LIB_NAME "../../../libShaderFile-x86_64-linux.so" | |||
| #elif __linux__ && (__i386 || _X86_) | |||
| # define LIB_NAME "../../../libShaderFile-i386-linux.so" | |||
| #else | |||
| # error 'unknown operation system' | |||
| #endif | |||
| int main(int argc, char **argv) | |||
| { | |||
| lsf_shader_file_handle_t sfHandle = 0; | |||
| lsf_shader_generator_handle_t sgHandle = 0; | |||
| lsf_error_code_t err = LSF_ERR_NONE; | |||
| int ret = 0, i = 3; | |||
| const char* code = NULL; | |||
| if (argc < 3) | |||
| { | |||
| printf("error: expected input file and generator/class name as parameter\n"); | |||
| return 1; | |||
| } | |||
| lsf_init(LIB_NAME); | |||
| // create shader file | |||
| sfHandle = lsf_shader_file_create(); | |||
| if (!sfHandle) | |||
| { | |||
| printf("unable to create shader file: %s\n", lsf_get_last_error_msg()); | |||
| ret = 2; | |||
| goto cleanup_lib; | |||
| } | |||
| // load shader file | |||
| err = lsf_shader_file_load_from_file(sfHandle, argv[1]); | |||
| if (err != LSF_ERR_NONE) | |||
| { | |||
| printf("unable to load shader file: %s\n", lsf_get_last_error_msg()); | |||
| ret = 3; | |||
| goto cleanup_shader_file; | |||
| } | |||
| // create generator | |||
| sgHandle = lsf_generator_create(sfHandle, argv[2]); | |||
| if (!sgHandle) | |||
| { | |||
| printf("unable to create generator: %s\n", lsf_get_last_error_msg()); | |||
| ret = 4; | |||
| goto cleanup_shader_file; | |||
| } | |||
| // apply properties | |||
| while (i < argc-1) | |||
| { | |||
| err = lsf_generator_set_property_by_name(sgHandle, argv[i], argv[i+1]); | |||
| if (err != LSF_ERR_NONE) | |||
| { | |||
| printf("unable to set property (%s=%s) (err=0x%08x)", argv[i], argv[i+1], err); | |||
| ret = 5; | |||
| goto cleanup_shader_generator; | |||
| } | |||
| i += 2; | |||
| } | |||
| // generate code | |||
| code = lsf_generator_generate_code(sgHandle); | |||
| if (!code) | |||
| { | |||
| printf("unable to generate code: %s\n", lsf_get_last_error_msg()); | |||
| ret = 4; | |||
| goto cleanup_shader_generator; | |||
| } | |||
| printf("%s", code); | |||
| cleanup_shader_generator: | |||
| err = lsf_generator_destroy(sgHandle); | |||
| if (err != LSF_ERR_NONE) | |||
| printf("warning: could not destroy generator handle: %d\n", err); | |||
| cleanup_shader_file: | |||
| err = lsf_shader_file_destroy(sfHandle); | |||
| if (err != LSF_ERR_NONE) | |||
| printf("warning: could not destroy shader file handle: %d\n", err); | |||
| cleanup_lib: | |||
| err = lsf_finish(); | |||
| if (err != LSF_ERR_NONE) | |||
| printf("warning: could finish library: %d\n", err); | |||
| return ret; | |||
| } | |||
| @@ -1,34 +0,0 @@ | |||
| {$CLASS Color} | |||
| {$PROPERTY UseColorMap 'false'} | |||
| {$END} | |||
| {$CLASS ColorFrag $EXTENDS Color} | |||
| /* you can also define code here. It will be added when the code for the class is generated */ | |||
| {$FUNC 'vec4' GetColor $INLINE} | |||
| {$IF UseColorMap} | |||
| {$VAR 'vec2' '_texCoord' 'gl_TexCoord[0].st'} | |||
| {$UNIFORM 'sampler2D' 'uColorMap'} | |||
| return texture2D(uColorMap, _texCoord); | |||
| {$ELSE} | |||
| return gl_Color; | |||
| {$END} | |||
| {$END} | |||
| {$MAIN} | |||
| gl_FragColor = {$CALL GetColor}; | |||
| {$END} | |||
| {$END} | |||
| {$CLASS ColorVert $EXTENDS Color} | |||
| {$MAIN} | |||
| gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | |||
| {$IF UseColorMap} | |||
| gl_TexCoord[0] = gl_MultiTexCoord0; | |||
| {$ELSE} | |||
| gl_FrontColor = gl_Color; | |||
| gl_BackColor = gl_Color; | |||
| {$END} | |||
| {$END} | |||
| {$END} | |||
| @@ -1,42 +0,0 @@ | |||
| -$A8 | |||
| -$B- | |||
| -$C+ | |||
| -$D+ | |||
| -$E- | |||
| -$F- | |||
| -$G+ | |||
| -$H+ | |||
| -$I+ | |||
| -$J- | |||
| -$K- | |||
| -$L+ | |||
| -$M- | |||
| -$N+ | |||
| -$O+ | |||
| -$P+ | |||
| -$Q- | |||
| -$R- | |||
| -$S- | |||
| -$T- | |||
| -$U- | |||
| -$V+ | |||
| -$W- | |||
| -$X+ | |||
| -$YD | |||
| -$Z1 | |||
| -cg | |||
| -AWinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE; | |||
| -H+ | |||
| -W+ | |||
| -M | |||
| -$M16384,1048576 | |||
| -K$00400000 | |||
| -LE"c:\zusatzprogramme\delphi 7\Projects\Bpl" | |||
| -LN"c:\zusatzprogramme\delphi 7\Projects\Bpl" | |||
| -U"..\..\" | |||
| -O"..\..\" | |||
| -I"..\..\" | |||
| -R"..\..\" | |||
| -w-UNSAFE_TYPE | |||
| -w-UNSAFE_CODE | |||
| -w-UNSAFE_CAST | |||
| @@ -1,141 +0,0 @@ | |||
| [FileVersion] | |||
| Version=7.0 | |||
| [Compiler] | |||
| A=8 | |||
| B=0 | |||
| C=1 | |||
| D=1 | |||
| E=0 | |||
| F=0 | |||
| G=1 | |||
| H=1 | |||
| I=1 | |||
| J=0 | |||
| K=0 | |||
| L=1 | |||
| M=0 | |||
| N=1 | |||
| O=1 | |||
| P=1 | |||
| Q=0 | |||
| R=0 | |||
| S=0 | |||
| T=0 | |||
| U=0 | |||
| V=1 | |||
| W=0 | |||
| X=1 | |||
| Y=1 | |||
| Z=1 | |||
| ShowHints=1 | |||
| ShowWarnings=1 | |||
| UnitAliases=WinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE; | |||
| NamespacePrefix= | |||
| SymbolDeprecated=1 | |||
| SymbolLibrary=1 | |||
| SymbolPlatform=1 | |||
| UnitLibrary=1 | |||
| UnitPlatform=1 | |||
| UnitDeprecated=1 | |||
| HResultCompat=1 | |||
| HidingMember=1 | |||
| HiddenVirtual=1 | |||
| Garbage=1 | |||
| BoundsError=1 | |||
| ZeroNilCompat=1 | |||
| StringConstTruncated=1 | |||
| ForLoopVarVarPar=1 | |||
| TypedConstVarPar=1 | |||
| AsgToTypedConst=1 | |||
| CaseLabelRange=1 | |||
| ForVariable=1 | |||
| ConstructingAbstract=1 | |||
| ComparisonFalse=1 | |||
| ComparisonTrue=1 | |||
| ComparingSignedUnsigned=1 | |||
| CombiningSignedUnsigned=1 | |||
| UnsupportedConstruct=1 | |||
| FileOpen=1 | |||
| FileOpenUnitSrc=1 | |||
| BadGlobalSymbol=1 | |||
| DuplicateConstructorDestructor=1 | |||
| InvalidDirective=1 | |||
| PackageNoLink=1 | |||
| PackageThreadVar=1 | |||
| ImplicitImport=1 | |||
| HPPEMITIgnored=1 | |||
| NoRetVal=1 | |||
| UseBeforeDef=1 | |||
| ForLoopVarUndef=1 | |||
| UnitNameMismatch=1 | |||
| NoCFGFileFound=1 | |||
| MessageDirective=1 | |||
| ImplicitVariants=1 | |||
| UnicodeToLocale=1 | |||
| LocaleToUnicode=1 | |||
| ImagebaseMultiple=1 | |||
| SuspiciousTypecast=1 | |||
| PrivatePropAccessor=1 | |||
| UnsafeType=0 | |||
| UnsafeCode=0 | |||
| UnsafeCast=0 | |||
| [Linker] | |||
| MapFile=0 | |||
| OutputObjs=0 | |||
| ConsoleApp=1 | |||
| DebugInfo=0 | |||
| RemoteSymbols=0 | |||
| MinStackSize=16384 | |||
| MaxStackSize=1048576 | |||
| ImageBase=4194304 | |||
| ExeDescription= | |||
| [Directories] | |||
| OutputDir= | |||
| UnitOutputDir= | |||
| PackageDLLOutputDir= | |||
| PackageDCPOutputDir= | |||
| SearchPath=..\..\ | |||
| Packages=rtl;vcl;vclie;xmlrtl;inet;inetdbbde;inetdbxpress;vclx;dbrtl;soaprtl;dsnap;VclSmp;dbexpress;vcldb;dbxcds;adortl;ibxpress;vclactnband;bdertl;vclshlctrls;dclOfficeXP | |||
| Conditionals= | |||
| DebugSourceDirs= | |||
| UsePackages=0 | |||
| [Parameters] | |||
| RunParams= | |||
| HostApplication= | |||
| Launcher= | |||
| UseLauncher=0 | |||
| DebugCWD= | |||
| [Version Info] | |||
| IncludeVerInfo=0 | |||
| AutoIncBuild=0 | |||
| MajorVer=1 | |||
| MinorVer=0 | |||
| Release=0 | |||
| Build=0 | |||
| Debug=0 | |||
| PreRelease=0 | |||
| Special=0 | |||
| Private=0 | |||
| DLL=0 | |||
| Locale=1031 | |||
| CodePage=1252 | |||
| [Version Info Keys] | |||
| CompanyName= | |||
| FileDescription= | |||
| FileVersion=1.0.0.0 | |||
| InternalName= | |||
| LegalCopyright= | |||
| LegalTrademarks= | |||
| OriginalFilename= | |||
| ProductName= | |||
| ProductVersion=1.0.0.0 | |||
| Comments= | |||
| [HistoryLists\hlUnitAliases] | |||
| Count=1 | |||
| Item0=WinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE; | |||
| [HistoryLists\hlSearchPath] | |||
| Count=1 | |||
| Item0=..\..\ | |||
| [HistoryLists\hlUnitOutputDirectory] | |||
| Count=1 | |||
| Item0=../.. | |||
| @@ -1,48 +0,0 @@ | |||
| program example; | |||
| {$APPTYPE CONSOLE} | |||
| uses | |||
| SysUtils, | |||
| ulibShaderFile; | |||
| var | |||
| i: Integer; | |||
| s: String; | |||
| ShaderFile: TlsfShaderFile; | |||
| Generator: TlsfGenerator; | |||
| begin | |||
| lsf_init(ExtractFilePath(ParamStr(0)) + '..\..\..\libShaderFile-i386-win32.dll'); | |||
| try | |||
| if (ParamCount < 2) then begin | |||
| WriteLn('error: expected input file and generator/class name as parameter'); | |||
| ExitCode := 1; | |||
| exit; | |||
| end; | |||
| ShaderFile := TlsfShaderFile.Create; | |||
| try | |||
| ShaderFile.LoadFromFile(ParamStr(1)); | |||
| Generator := TlsfGenerator.Create(ShaderFile, ParamStr(2)); | |||
| try | |||
| i := 3; | |||
| while (i < ParamCount) do begin | |||
| s := ParamStr(i+1); | |||
| Generator.SetProperty(ParamStr(i), s); | |||
| inc(i, 2); | |||
| end; | |||
| WriteLn(Generator.GenerateCode); | |||
| finally | |||
| FreeAndNil(Generator); | |||
| end; | |||
| finally | |||
| FreeAndNil(ShaderFile); | |||
| end; | |||
| except | |||
| on e: Exception do begin | |||
| WriteLn('error: ' + e.Message); | |||
| ExitCode := 2; | |||
| end; | |||
| end; | |||
| lsf_finish; | |||
| end. | |||
| @@ -1,66 +0,0 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | |||
| <CONFIG> | |||
| <ProjectOptions> | |||
| <Version Value="9"/> | |||
| <PathDelim Value="\"/> | |||
| <General> | |||
| <Flags> | |||
| <MainUnitHasCreateFormStatements Value="False"/> | |||
| <MainUnitHasTitleStatement Value="False"/> | |||
| </Flags> | |||
| <SessionStorage Value="InProjectDir"/> | |||
| <MainUnit Value="0"/> | |||
| <Title Value="example"/> | |||
| <UseAppBundle Value="False"/> | |||
| <ResourceType Value="res"/> | |||
| </General> | |||
| <i18n> | |||
| <EnableI18N LFM="False"/> | |||
| </i18n> | |||
| <VersionInfo> | |||
| <StringTable ProductVersion=""/> | |||
| </VersionInfo> | |||
| <BuildModes Count="1"> | |||
| <Item1 Name="Default" Default="True"/> | |||
| </BuildModes> | |||
| <PublishOptions> | |||
| <Version Value="2"/> | |||
| </PublishOptions> | |||
| <RunParams> | |||
| <local> | |||
| <FormatVersion Value="1"/> | |||
| </local> | |||
| </RunParams> | |||
| <Units Count="1"> | |||
| <Unit0> | |||
| <Filename Value="example.lpr"/> | |||
| <IsPartOfProject Value="True"/> | |||
| </Unit0> | |||
| </Units> | |||
| </ProjectOptions> | |||
| <CompilerOptions> | |||
| <Version Value="11"/> | |||
| <PathDelim Value="\"/> | |||
| <Target> | |||
| <Filename Value="example"/> | |||
| </Target> | |||
| <SearchPaths> | |||
| <IncludeFiles Value="$(ProjOutDir)"/> | |||
| <OtherUnitFiles Value="..\.."/> | |||
| <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/> | |||
| </SearchPaths> | |||
| </CompilerOptions> | |||
| <Debugging> | |||
| <Exceptions Count="3"> | |||
| <Item1> | |||
| <Name Value="EAbort"/> | |||
| </Item1> | |||
| <Item2> | |||
| <Name Value="ECodetoolError"/> | |||
| </Item2> | |||
| <Item3> | |||
| <Name Value="EFOpenError"/> | |||
| </Item3> | |||
| </Exceptions> | |||
| </Debugging> | |||
| </CONFIG> | |||
| @@ -1,60 +0,0 @@ | |||
| program example; | |||
| uses | |||
| sysutils, variants, | |||
| ulibShaderFile; | |||
| const | |||
| {$IF DEFINED(WIN32)} | |||
| LibName = '..\..\..\libShaderFile-i386-win32.dll'; | |||
| {$ELSEIF DEFINED(WIN64)} | |||
| LibName = '..\..\..\libShaderFile-x86_64-win64.dll'; | |||
| {$ELSEIF DEFINED(LINUX) AND DEFINED(CPU32)} | |||
| LibName = '../../../libShaderFile-i386-linux.so'; | |||
| {$ELSEIF DEFINED(LINUX) AND DEFINED(CPU64)} | |||
| LibName = '../../../libShaderFile-x86_64-linux.so'; | |||
| {$ELSE} | |||
| {$ERROR 'unknown operation system'} | |||
| {$IFEND} | |||
| var | |||
| i: Integer; | |||
| s: String; | |||
| ShaderFile: TlsfShaderFile; | |||
| Generator: TlsfGenerator; | |||
| begin | |||
| lsf_init(ExtractFilePath(ParamStr(0)) + LibName); | |||
| try | |||
| if (ParamCount < 2) then begin | |||
| WriteLn('error: expected input file and generator/class name as parameter'); | |||
| ExitCode := 1; | |||
| exit; | |||
| end; | |||
| ShaderFile := TlsfShaderFile.Create; | |||
| try | |||
| ShaderFile.LoadFromFile(ParamStr(1)); | |||
| Generator := TlsfGenerator.Create(ShaderFile, ParamStr(2)); | |||
| try | |||
| i := 3; | |||
| while (i < ParamCount) do begin | |||
| s := ParamStr(i+1); | |||
| Generator.SetProperty(ParamStr(i), s); | |||
| inc(i, 2); | |||
| end; | |||
| WriteLn(Generator.GenerateCode); | |||
| finally | |||
| FreeAndNil(Generator); | |||
| end; | |||
| finally | |||
| FreeAndNil(ShaderFile); | |||
| end; | |||
| except | |||
| on e: Exception do begin | |||
| WriteLn('error: ' + e.Message); | |||
| ExitCode := 2; | |||
| end; | |||
| end; | |||
| lsf_finish; | |||
| end. | |||
| @@ -1,38 +0,0 @@ | |||
| {$INCLUDE 'color.shdr'} | |||
| {$CLASS PhongLight} | |||
| {$PROPERTY UsePhongLight 'false'} | |||
| {$IF UsePhongLight} | |||
| {$VARYING 'vec3' 'vNormal'} | |||
| {$VARYING 'vec3' 'vVertex'} | |||
| {$END} | |||
| {$END} | |||
| {$CLASS PhongLightFrag $EXTENDS PhongLight ColorFrag} | |||
| {$MAIN} | |||
| vec4 color = {$CALL GetColor}; | |||
| {$IF UsePhongLight} | |||
| vec3 eye = normalize(-vVertex); | |||
| vec3 lightVec = gl_LightSource[0].position.xyz - vVertex; | |||
| vec3 reflected = normalize(reflect(lightVec, vNormal)); | |||
| vec4 ambient = gl_LightSource[0].ambient * gl_FrontMaterial.ambient; | |||
| vec4 diffuse = gl_LightSource[0].diffuse * max(dot(vNormal, lightVec), 0.0) * gl_FrontMaterial.diffuse; | |||
| vec4 specular = gl_LightSource[0].specular * pow(max(dot(reflected, eye), 0.0), gl_FrontMaterial.shininess) * gl_FrontMaterial.specular; | |||
| gl_FragColor = vec4((ambient + diffuse) * color) + specular; | |||
| {$ELSE} | |||
| gl_FragColor = color; | |||
| {$END} | |||
| {$END} | |||
| {$END} | |||
| {$CLASS PhongLightVert $EXTENDS PhongLight ColorVert} | |||
| {$MAIN} | |||
| {$INHERITED ColorVert $INLINE}; | |||
| {$IF UsePhongLight} | |||
| vNormal = normalize(gl_NormalMatrix * gl_Normal); | |||
| vVertex = vec3(gl_ModelViewMatrix * gl_Vertex); | |||
| {$END} | |||
| {$END} | |||
| {$END} | |||
| @@ -1,9 +0,0 @@ | |||
| {$MAIN} | |||
| {$PROPERTY EnableTexture 'false'} | |||
| {$IF EnableTexture} | |||
| {$UNIFORM 'sampler2D' 'uTexture0'} | |||
| gl_FragColor = texture2D(uTexture0, gl_TexCoord[0].st); | |||
| {$ELSE} | |||
| gl_FragColor = gl_Color; | |||
| {$END} | |||
| {$END} | |||
| @@ -1,262 +0,0 @@ | |||
| #ifndef LIB_SHADER_FILE_H | |||
| #define LIB_SHADER_FILE_H | |||
| #include <stdint.h> | |||
| /**********************************************************************************************************************************/ | |||
| /* public interface */ | |||
| /**********************************************************************************************************************************/ | |||
| #define LSF_LOGLEVEL_DEBUG 0 | |||
| #define LSF_LOGLEVEL_INFO 1 | |||
| #define LSF_LOGLEVEL_WARNING 2 | |||
| #define LSF_LOGLEVEL_ERROR 3 | |||
| #define LSF_ERR_NONE 0x00000000 | |||
| #define LSF_ERR_NOT_INIT 0x00000001 | |||
| #define LSF_ERR_INVALID_HANDLE_SHADER_FILE 0x00000010 | |||
| #define LSF_ERR_INVALID_HANDLE_SHADER_GENERATOR 0x00000011 | |||
| #define LSF_ERR_INVALID_GENERATOR_NAME 0x00000020 | |||
| #define LSF_ERR_INVALID_PROPERTY_INDEX 0x00000021 | |||
| #define LSF_ERR_INVALID_PROPERTY_NAME 0x00000022 | |||
| #define LSF_ERR_GENERATOR_NOT_ASSIGNED_TO_FILE 0x00000023 | |||
| #define LSF_ERR_UNKNOWN_IDENTFIFIER 0x00001000 | |||
| #define LSF_ERR_DUPLICATE_IDENTIFIER 0x00001001 | |||
| #define LSF_ERR_OUT_OF_RANGE 0x00001002 | |||
| #define LSF_ERR_INVALID_IDENTIFIER 0x00001003 | |||
| #define LSF_ERR_INVALID_PARAMTER_COUNT 0x00001004 | |||
| #define LSF_ERR_INVALID_PARAMTER 0x00001005 | |||
| #define LSF_ERR_UNEXPECTED_TOKEN 0x00001006 | |||
| #define LSF_ERR_INVALID_TOKEN 0x00001007 | |||
| #define LSF_ERR_EXPRESSION_INTERNAL 0x00001008 | |||
| #define LSF_ERR_EXPRESSION 0x00001009 | |||
| #define LSF_ERR_SHADER_PART_INTERNAL 0x0000100A | |||
| #define LSF_ERR_SHADER_PART 0x0000100B | |||
| #define LSF_ERR_INVALID_LIBRARY_NAME 0x00002000 | |||
| #define LSF_ERR_INVALID_LIBRARY_HANDLE 0x00002001 | |||
| #define LSF_ERR_INVALID_METHOD_NAME 0x00002002 | |||
| #define LSF_ERR_UNKNOWN 0xFFFFFFFF | |||
| #if __MINGW32__ | |||
| # define WINAPI __stdcall | |||
| #else | |||
| # define WINAPI | |||
| #endif | |||
| typedef uint32_t lsf_error_code_t; | |||
| typedef uint32_t lsf_log_level_t; | |||
| typedef void* lsf_shader_file_handle_t; | |||
| typedef void* lsf_shader_generator_handle_t; | |||
| typedef void (*lsf_shader_file_log_callback_t)(const lsf_log_level_t loglevel, const char* msg, const void* userargs); | |||
| /** create a new shader file handle | |||
| * @returns shader file handle or NULL (check lsf_get_last_error_* for more details) */ | |||
| lsf_shader_file_handle_t (WINAPI *lsf_shader_file_create) (); | |||
| /** set the callback for log messages of a specific shader file handle | |||
| * @param handle shader file handle to set callback for | |||
| * @param callback pointer to callback function | |||
| * @param userargs user defined arguments | |||
| * @returns error code (see LSF_ERR_*) */ | |||
| lsf_error_code_t (WINAPI *lsf_shader_file_set_log_callback) (const lsf_shader_file_handle_t handle, const lsf_shader_file_log_callback_t callback, const void* userargs); | |||
| /** load shader file code from a given file | |||
| * @param handle handle of shader file to load from file | |||
| * @param filename file to load shader code from | |||
| * @returns error code (see LSF_ERR_*) */ | |||
| lsf_error_code_t (WINAPI *lsf_shader_file_load_from_file) (const lsf_shader_file_handle_t handle, const char* filename); | |||
| /** save shader file code to a given file | |||
| * @param handle handle of shader file to save to file | |||
| * @param filename file to save shader code to | |||
| * @returns error code (see LSF_ERR_*) */ | |||
| lsf_error_code_t (WINAPI *lsf_shader_file_save_to_file) (const lsf_shader_file_handle_t handle, const char* filename); | |||
| /** generate a list of all code generators in a shader file | |||
| * @param handle shader file handle to generate list for | |||
| * @returns list of code generators (seperated by linebreak) or NULL (check lsf_get_last_error_* for more details) */ | |||
| const char* (WINAPI *lsf_shader_file_get_generator_names) (const lsf_shader_file_handle_t handle); | |||
| /** destroy a shader file handle | |||
| * @param handle shader file handle to destroy | |||
| * @returns error code (see LSF_ERR_*) */ | |||
| lsf_error_code_t (WINAPI *lsf_shader_file_destroy) (const lsf_shader_file_handle_t handle); | |||
| /** create a new code generator from a given shader file. the generator is owned by the shader file handle. | |||
| * if you destroy a shader file handle, all associated generator handles will be destroyed to. | |||
| * @param handle shader file handle to create generator from | |||
| * @param name name of the generator (see lsf_shader_file_get_generator_names to get a list of all valid names) | |||
| * @return generator handle of NULL (check lsf_get_last_error_* for more details) */ | |||
| lsf_shader_generator_handle_t (WINAPI *lsf_generator_create) (const lsf_shader_file_handle_t handle, const char* name); | |||
| /** generate a list of all known properties within a given generator handle | |||
| * @handle generator handle to get properties from | |||
| * @return list of all known properties (seperated by linebreak) or NULL (check lsf_get_last_error_* for more details) */ | |||
| const char* (WINAPI *lsf_generator_get_property_names) (const lsf_shader_generator_handle_t handle); | |||
| /** get a property value by its index | |||
| * @param handle generator handle | |||
| * @param index index of the property (see lsf_generator_get_property_names to calculate property index) | |||
| * @return property value or NULL (check lsf_get_last_error_* for more details) */ | |||
| const char* (WINAPI *lsf_generator_get_property) (const lsf_shader_generator_handle_t handle, const int index); | |||
| /** get a property value by its name | |||
| * @param handle generator handle | |||
| * @param name name of the property | |||
| * @return property value or NULL (check lsf_get_last_error_* for more details) */ | |||
| const char* (WINAPI *lsf_generator_get_property_by_name) (const lsf_shader_generator_handle_t handle, const char* name); | |||
| /** set a property value by its index | |||
| * @param handle generator handle | |||
| * @param index index of the property (see lsf_generator_get_property_names to calculate property index) | |||
| * @param value new value of the property | |||
| * @return property value or NULL (check lsf_get_last_error_* for more details) */ | |||
| lsf_error_code_t (WINAPI *lsf_generator_set_property) (const lsf_shader_generator_handle_t handle, const int index, const char* value); | |||
| /** set a property value by its name | |||
| * @param handle generator handle | |||
| * @param name name of the property | |||
| * @param value new value of the property | |||
| * @return property value or NULL (check lsf_get_last_error_* for more details) */ | |||
| lsf_error_code_t (WINAPI *lsf_generator_set_property_by_name) (const lsf_shader_generator_handle_t handle, const char* name, const char* value); | |||
| /** generate shader code | |||
| * @param handle generator handle | |||
| * @return generated shader code or NULL (check lsf_get_last_error_* for more details) */ | |||
| const char* (WINAPI *lsf_generator_generate_code) (const lsf_shader_generator_handle_t handle); | |||
| /** destroy a generator handle | |||
| * @param handle generator handle to destroy | |||
| * @returns error code (see LSF_ERR_*) */ | |||
| lsf_error_code_t (WINAPI *lsf_generator_destroy) (const lsf_shader_generator_handle_t handle); | |||
| /** get last error code | |||
| * @return error code of last failed operation */ | |||
| lsf_error_code_t (WINAPI *lsf_get_last_error_code) (); | |||
| /** get last error message | |||
| * @return error message of last failed operation */ | |||
| const char* (WINAPI *lsf_get_last_error_msg) (); | |||
| /** get last error trace | |||
| * @return error message and a trace of last failed operation */ | |||
| const char* (WINAPI *lsf_get_last_error_trace) (); | |||
| /** initialize the library | |||
| * @param libname name of the shared library to load data from | |||
| * @return 0 on success, LSF_ERR_* otherwise */ | |||
| int lsf_init(const char* libname); | |||
| /** finalize the library | |||
| * @return 0 on success, LSF_ERR_* otherwise */ | |||
| int lsf_finish(void); | |||
| /**********************************************************************************************************************************/ | |||
| /* internal initialization code */ | |||
| /**********************************************************************************************************************************/ | |||
| //#define LSF_DEBUG | |||
| #ifdef LSF_DEBUG | |||
| # include <stdio.h> | |||
| #endif | |||
| #if WIN32 || WIN64 || _WIN32 || _WIN64 | |||
| # include <windows.h> | |||
| typedef HMODULE lib_handle_t; | |||
| lib_handle_t open_lib(const char* name) | |||
| { return LoadLibrary(name); }; | |||
| void* get_addr(lib_handle_t handle, const char* name) | |||
| { return GetProcAddress(handle, name); }; | |||
| int close_lib(lib_handle_t handle) | |||
| { return FreeLibrary(handle); }; | |||
| #elif LINUX || __linux__ | |||
| # include <dlfcn.h> | |||
| typedef void* lib_handle_t; | |||
| lib_handle_t open_lib(const char* name) | |||
| { return dlopen(name, RTLD_LAZY); }; | |||
| void* get_addr(lib_handle_t handle, const char* name) | |||
| { return dlsym(handle, name); }; | |||
| int close_lib(lib_handle_t handle) | |||
| { return !dlclose(handle); }; | |||
| #else | |||
| # error "unknown operation system" | |||
| #endif | |||
| #ifndef LSF_DEBUG | |||
| # define LoadProc(proc, name) \ | |||
| proc = get_addr(handle, name); \ | |||
| if (!proc) \ | |||
| return LSF_ERR_INVALID_METHOD_NAME | |||
| #else | |||
| # define LoadProc(proc, name) \ | |||
| proc = get_addr(handle, name); \ | |||
| printf("load method '%s' (addr=0x%016x)\n", name, proc); \ | |||
| if (!proc) \ | |||
| return LSF_ERR_INVALID_METHOD_NAME | |||
| #endif | |||
| lsf_error_code_t (WINAPI *lsf_init_intern)(); | |||
| lsf_error_code_t (WINAPI *lsf_finish_intern)(); | |||
| lib_handle_t handle = NULL; | |||
| int lsf_init(const char* libname) | |||
| { | |||
| #ifdef LSF_DEBUG | |||
| printf("loading library '%s'\n", libname); | |||
| #endif | |||
| handle = open_lib(libname); | |||
| if (!handle) | |||
| return LSF_ERR_INVALID_LIBRARY_NAME; | |||
| #ifdef LSF_DEBUG | |||
| printf(" done (handle=0x%016x)\n", handle); | |||
| #endif | |||
| LoadProc(lsf_shader_file_create, "lsf_ShaderFile_create"); | |||
| LoadProc(lsf_shader_file_set_log_callback, "lsf_ShaderFile_setLogCallback"); | |||
| LoadProc(lsf_shader_file_load_from_file, "lsf_ShaderFile_loadFromFile"); | |||
| LoadProc(lsf_shader_file_save_to_file, "lsf_ShaderFile_saveToFile"); | |||
| LoadProc(lsf_shader_file_get_generator_names, "lsf_ShaderFile_getGeneratorNames"); | |||
| LoadProc(lsf_shader_file_destroy, "lsf_ShaderFile_destroy"); | |||
| LoadProc(lsf_generator_create, "lsf_Generator_create"); | |||
| LoadProc(lsf_generator_get_property_names, "lsf_Generator_getPropertyNames"); | |||
| LoadProc(lsf_generator_get_property, "lsf_Generator_getProperty"); | |||
| LoadProc(lsf_generator_get_property_by_name, "lsf_Generator_getPropertyByName"); | |||
| LoadProc(lsf_generator_set_property, "lsf_Generator_setProperty"); | |||
| LoadProc(lsf_generator_set_property_by_name, "lsf_Generator_setPropertyByName"); | |||
| LoadProc(lsf_generator_generate_code, "lsf_Generator_generateCode"); | |||
| LoadProc(lsf_generator_destroy, "lsf_Generator_destroy"); | |||
| LoadProc(lsf_init_intern, "lsf_init"); | |||
| LoadProc(lsf_get_last_error_code, "lsf_getLastErrorCode"); | |||
| LoadProc(lsf_get_last_error_msg, "lsf_getLastErrorMsg"); | |||
| LoadProc(lsf_get_last_error_trace, "lsf_getLastErrorTrace"); | |||
| LoadProc(lsf_finish_intern, "lsf_finish"); | |||
| return lsf_init_intern(); | |||
| } | |||
| int lsf_finish(void) | |||
| { | |||
| lsf_error_code_t err = lsf_finish_intern(); | |||
| if (!close_lib(handle)) | |||
| return LSF_ERR_INVALID_LIBRARY_HANDLE; | |||
| return err; | |||
| } | |||
| #endif /* LIB_SHADER_FILE_H */ | |||
| @@ -1,574 +0,0 @@ | |||
| #ifndef LIB_SHADER_FILE_HPP | |||
| #define LIB_SHADER_FILE_HPP | |||
| #include <string> | |||
| #include <sstream> | |||
| #include <vector> | |||
| #include <stdint.h> | |||
| #if WIN32 || WIN64 || _WIN32 || _WIN64 | |||
| # include <windows.h> | |||
| #elif LINUX || __linux__ | |||
| # include <dlfcn.h> | |||
| #else | |||
| # error "unknown operation system" | |||
| #endif | |||
| #if __MINGW32__ | |||
| # define WINAPI __stdcall | |||
| #else | |||
| # define WINAPI | |||
| #endif | |||
| /**********************************************************************************************************************************/ | |||
| /* public interface */ | |||
| /**********************************************************************************************************************************/ | |||
| namespace lsf | |||
| { | |||
| enum LogLevel | |||
| { | |||
| llDebug = 0, | |||
| llInfo = 1, | |||
| llWarning = 2, | |||
| llError = 3, | |||
| }; | |||
| enum ErrorCode | |||
| { | |||
| errNone = 0x00000000, | |||
| errNotInit = 0x00000001, | |||
| errInvalidHandleShaderFile = 0x00000010, | |||
| errInvalidHandleShaderGenerator = 0x00000011, | |||
| errInvalidGeneratorName = 0x00000020, | |||
| errInvalidPropertyIndex = 0x00000021, | |||
| errInvalidPropertyName = 0x00000022, | |||
| errGeneratorNotAssignedToFile = 0x00000023, | |||
| errUnknownIdentfifier = 0x00001000, | |||
| errDuplicateIdentifier = 0x00001001, | |||
| errOutOfRange = 0x00001002, | |||
| errInvalidIdentifier = 0x00001003, | |||
| errInvalidParamterCount = 0x00001004, | |||
| errInvalidParamter = 0x00001005, | |||
| errUnexpectedToken = 0x00001006, | |||
| errInvalidToken = 0x00001007, | |||
| errExpressionInternal = 0x00001008, | |||
| errExpression = 0x00001009, | |||
| errShaderPartInternal = 0x0000100a, | |||
| errShaderPart = 0x0000100b, | |||
| errInvalidLibraryName = 0x00002000, | |||
| errInvalidLibraryHandle = 0x00002001, | |||
| errInvalidMethodName = 0x00002002, | |||
| errUnknown = 0xffffffff, | |||
| }; | |||
| /** class to load and manage shared library */ | |||
| class Library | |||
| { | |||
| friend class ShaderFile; | |||
| friend class Generator; | |||
| public: | |||
| #if WIN32 || WIN64 || _WIN32 || _WIN64 | |||
| typedef HMODULE Handle; //!< shader file handle | |||
| #elif LINUX || __linux__ | |||
| typedef void* Handle; //!< shader file handle | |||
| #else | |||
| #error "unknown operation system" | |||
| #endif | |||
| private: | |||
| struct Impl; //!< struct that implements the libraries methods | |||
| Impl* _impl; //!< struct that implements the libraries methods | |||
| Handle _handle; //!< handle of shared library | |||
| public: | |||
| /** get last error code | |||
| * @return error code of last failed operation */ | |||
| ErrorCode getLastErrorCode() const; | |||
| /** get last error message | |||
| * @return error message of last failed operation */ | |||
| std::string getLastErrorMsg() const; | |||
| /** get last error trace | |||
| * @return error trace of last failed operation */ | |||
| std::string getLastErrorTrace() const; | |||
| /** constructor | |||
| * @param libName name of shared library file */ | |||
| Library(std::string libName); | |||
| /** destructor */ | |||
| virtual ~Library(); | |||
| private: | |||
| /** deleted copy constructor */ | |||
| Library(const Library& that) { }; | |||
| }; | |||
| /** class to manage a shader file */ | |||
| class ShaderFile | |||
| { | |||
| public: | |||
| typedef void* Handle; //!< shader file handle | |||
| private: | |||
| const Library::Impl& _impl; //!< struct that implements the libraries methods | |||
| Handle _handle; //!< handle of this shader file | |||
| protected: | |||
| /** method to log messages from shader file and code generation | |||
| * @param logLevel level of the log message | |||
| * @param msg message to write log log */ | |||
| virtual void logMsg(LogLevel logLevel, const std::string& msg); | |||
| public: | |||
| /** get shader file handle | |||
| * @return handle of this shader file */ | |||
| Handle getHandle() const; | |||
| /** get library | |||
| * @return library object this shader file is attached to */ | |||
| const Library& getLibrary() const; | |||
| /** load shader file from a given file | |||
| * @param filename file to load shader code from */ | |||
| void loadFromFile(std::string filename); | |||
| /** save shader file to a given file | |||
| * @param filename file to save shader code to */ | |||
| void saveToFile(std::string filename) const; | |||
| /** constructor | |||
| * @param library library this shader file is attached to */ | |||
| ShaderFile(const Library& library); | |||
| /** destructor */ | |||
| virtual ~ShaderFile(); | |||
| private: | |||
| /** deleted copy constructor */ | |||
| ShaderFile(const ShaderFile& that); | |||
| public: | |||
| /** callback method for log messages | |||
| * @param logLevel log level of the log message | |||
| * @param msg log message | |||
| * @param userargs user defined arguments */ | |||
| static void WINAPI logCallback(const LogLevel loglevel, const char* msg, void* userargs); | |||
| }; | |||
| /** class to manage a shader code generator */ | |||
| class Generator | |||
| { | |||
| public: | |||
| typedef void* Handle; //!< shader generator handle | |||
| typedef std::vector<std::string> StringVec; //!< vector of strings | |||
| private: | |||
| const Library::Impl& _impl; //!< struct that implements the libraries methods | |||
| const ShaderFile& _shaderFile; //!< shader file the generator is attached to | |||
| std::string _name; //!< name of this generator | |||
| Handle _handle; //!< handle of this generator | |||
| StringVec _propertyNames; //!< vector with all known properties | |||
| public: | |||
| /** get generator name | |||
| * @return name of this generator */ | |||
| std::string getName() const; | |||
| /** get generator handle | |||
| * @return handle of this generator */ | |||
| Handle getHandle() const; | |||
| /** get shader file this generator is attached to | |||
| * @return shader file this genrator is attached to */ | |||
| const ShaderFile& getShaderFile() const; | |||
| /** get a vector of all known properties | |||
| * @return vecotr with all known properties */ | |||
| const StringVec& getPropertyNames() const; | |||
| /** get the value of a single property by its name | |||
| * @param name name of the property | |||
| * @return value of the property */ | |||
| std::string getProperty(const std::string& name) const; | |||
| /** get the value of a single property by its index | |||
| * @param index index of the property (see getPropertyNames() to get the index of a property) | |||
| * @return value of the property */ | |||
| std::string getProperty(int index) const; | |||
| /** set the value of a single property by its name | |||
| * @param name name of the property | |||
| * @param value value of the property */ | |||
| void setProperty(const std::string& name, const std::string& value); | |||
| /** set the value of a single property by its index | |||
| * @param index index of the property (see getPropertyNames() to get the index of a property) | |||
| * @param value value of the property */ | |||
| void setProperty(int index, const std::string& value); | |||
| /** generate the shader code with the current property setup | |||
| * @return generated shader code */ | |||
| std::string generateCode() const; | |||
| /** constructor | |||
| * @param shaderFile shader file this generator is attached to | |||
| * @param name name of a valid generator inside the shaderFile */ | |||
| Generator(const ShaderFile& shaderFile, std::string name); | |||
| /** destructor */ | |||
| virtual ~Generator(); | |||
| private: | |||
| /** deleted copy constructor */ | |||
| Generator(const Generator& that); | |||
| }; | |||
| /** object to handle error inside this library */ | |||
| class Exception : public std::exception | |||
| { | |||
| private: | |||
| std::string _message; //!< error message | |||
| ErrorCode _errorCode; //!< suitable error code to the error message | |||
| public: | |||
| /** get error code | |||
| * @return error code of this exception */ | |||
| ErrorCode getErrorCode() const; | |||
| /** get error message | |||
| * @return error message of this exception */ | |||
| std::string getMessage() const; | |||
| /** @return error message of this exception */ | |||
| virtual const char* what() const throw(); | |||
| /** constructor */ | |||
| Exception(std::string message, ErrorCode errorCode = errUnknown); | |||
| /** destructor */ | |||
| ~Exception() throw(); | |||
| }; | |||
| } | |||
| /**********************************************************************************************************************************/ | |||
| /* private implementation */ | |||
| /**********************************************************************************************************************************/ | |||
| #if WIN32 || WIN64 || _WIN32 || _WIN64 | |||
| lsf::Library::Handle libOpen(const char* name) | |||
| { return LoadLibrary(name); }; | |||
| template <typename T> | |||
| T getAddr(lsf::Library::Handle handle, const char* name) | |||
| { return reinterpret_cast<T>(GetProcAddress(handle, name)); }; | |||
| int libClose(lsf::Library::Handle handle) | |||
| { return FreeLibrary(handle); }; | |||
| #elif LINUX || __linux__ | |||
| lsf::Library::Handle libOpen(const char* name) | |||
| { return dlopen(name, RTLD_LAZY); }; | |||
| template <typename T> | |||
| T getAddr(lsf::Library::Handle handle, const char* name) | |||
| { return reinterpret_cast<T>(dlsym(handle, name)); }; | |||
| int libClose(lsf::Library::Handle handle) | |||
| { return !dlclose(handle); }; | |||
| #else | |||
| # error "unknown operation system" | |||
| #endif | |||
| /* Library::Impl ******************************************************************************************************************/ | |||
| struct lsf::Library::Impl | |||
| { | |||
| typedef ShaderFile::Handle (WINAPI *lsf_shader_file_create_t) (); | |||
| typedef void (WINAPI *lsf_shader_file_log_callback_t) (const LogLevel loglevel, const char* msg, void* userargs); | |||
| typedef ErrorCode (WINAPI *lsf_shader_file_set_log_callback_t) (const ShaderFile::Handle handle, const lsf_shader_file_log_callback_t callback, void* userargs); | |||
| typedef ErrorCode (WINAPI *lsf_shader_file_load_from_file_t) (const ShaderFile::Handle handle, const char* filename); | |||
| typedef ErrorCode (WINAPI *lsf_shader_file_save_to_file_t) (const ShaderFile::Handle handle, const char* filename); | |||
| typedef const char* (WINAPI *lsf_shader_file_get_generator_names_t) (const ShaderFile::Handle handle); | |||
| typedef ErrorCode (WINAPI *lsf_shader_file_destroy_t) (const ShaderFile::Handle handle); | |||
| typedef Generator::Handle (WINAPI *lsf_generator_create_t) (const ShaderFile::Handle handle, const char* name); | |||
| typedef const char* (WINAPI *lsf_generator_get_property_names_t) (const Generator::Handle handle); | |||
| typedef const char* (WINAPI *lsf_generator_get_property_t) (const Generator::Handle handle, const int index); | |||
| typedef const char* (WINAPI *lsf_generator_get_property_by_name_t) (const Generator::Handle handle, const char* name); | |||
| typedef ErrorCode (WINAPI *lsf_generator_set_property_t) (const Generator::Handle handle, const int index, const char* value); | |||
| typedef ErrorCode (WINAPI *lsf_generator_set_property_by_name_t) (const Generator::Handle handle, const char* name, const char* value); | |||
| typedef const char* (WINAPI *lsf_generator_generate_code_t) (const Generator::Handle handle); | |||
| typedef ErrorCode (WINAPI *lsf_generator_destroy_t) (const Generator::Handle handle); | |||
| typedef ErrorCode (WINAPI *lsf_init_t) (); | |||
| typedef ErrorCode (WINAPI *lsf_get_last_error_code_t) (); | |||
| typedef const char* (WINAPI *lsf_get_last_error_msg_t) (); | |||
| typedef const char* (WINAPI *lsf_get_last_error_trace_t) (); | |||
| typedef ErrorCode (WINAPI *lsf_finish_t) (); | |||
| const Library& library; | |||
| lsf_shader_file_create_t lsf_shader_file_create; | |||
| lsf_shader_file_set_log_callback_t lsf_shader_file_set_log_callback; | |||
| lsf_shader_file_load_from_file_t lsf_shader_file_load_from_file; | |||
| lsf_shader_file_save_to_file_t lsf_shader_file_save_to_file; | |||
| lsf_shader_file_get_generator_names_t lsf_shader_file_get_generator_names; | |||
| lsf_shader_file_destroy_t lsf_shader_file_destroy; | |||
| lsf_generator_create_t lsf_generator_create; | |||
| lsf_generator_get_property_names_t lsf_generator_get_property_names; | |||
| lsf_generator_get_property_t lsf_generator_get_property; | |||
| lsf_generator_get_property_by_name_t lsf_generator_get_property_by_name; | |||
| lsf_generator_set_property_t lsf_generator_set_property; | |||
| lsf_generator_set_property_by_name_t lsf_generator_set_property_by_name; | |||
| lsf_generator_generate_code_t lsf_generator_generate_code; | |||
| lsf_generator_destroy_t lsf_generator_destroy; | |||
| lsf_init_t lsf_init; | |||
| lsf_get_last_error_code_t lsf_get_last_error_code; | |||
| lsf_get_last_error_msg_t lsf_get_last_error_msg; | |||
| lsf_get_last_error_trace_t lsf_get_last_error_trace; | |||
| lsf_finish_t lsf_finish; | |||
| Impl(const Library& library) : | |||
| library (library), | |||
| lsf_shader_file_create (NULL), | |||
| lsf_shader_file_set_log_callback (NULL), | |||
| lsf_shader_file_load_from_file (NULL), | |||
| lsf_shader_file_save_to_file (NULL), | |||
| lsf_shader_file_get_generator_names (NULL), | |||
| lsf_shader_file_destroy (NULL), | |||
| lsf_generator_create (NULL), | |||
| lsf_generator_get_property_names (NULL), | |||
| lsf_generator_get_property (NULL), | |||
| lsf_generator_get_property_by_name (NULL), | |||
| lsf_generator_set_property (NULL), | |||
| lsf_generator_set_property_by_name (NULL), | |||
| lsf_generator_generate_code (NULL), | |||
| lsf_generator_destroy (NULL), | |||
| lsf_init (NULL), | |||
| lsf_get_last_error_code (NULL), | |||
| lsf_get_last_error_msg (NULL), | |||
| lsf_get_last_error_trace (NULL), | |||
| lsf_finish (NULL) | |||
| { }; | |||
| }; | |||
| /* Library ************************************************************************************************************************/ | |||
| template <typename T> | |||
| inline void loadProc(lsf::Library::Handle handle, T& proc, const char* name) | |||
| { | |||
| proc = getAddr<T>(handle, name); | |||
| if (!proc) | |||
| throw lsf::Exception(std::string("unable to load method from library: ") + name, lsf::errInvalidMethodName); | |||
| } | |||
| lsf::ErrorCode lsf::Library::getLastErrorCode() const | |||
| { return _impl->lsf_get_last_error_code(); } | |||
| std::string lsf::Library::getLastErrorMsg() const | |||
| { return std::string(_impl->lsf_get_last_error_msg()); } | |||
| std::string lsf::Library::getLastErrorTrace() const | |||
| { return std::string(_impl->lsf_get_last_error_trace()); } | |||
| lsf::Library::Library(std::string libName) : | |||
| _impl(new Impl(*this)) | |||
| { | |||
| _handle = libOpen(libName.c_str()); | |||
| if (!_handle) | |||
| throw Exception("unable to open shared library: " + libName, lsf::errInvalidLibraryName); | |||
| loadProc(_handle, _impl->lsf_shader_file_create, "lsf_ShaderFile_create"); | |||
| loadProc(_handle, _impl->lsf_shader_file_set_log_callback, "lsf_ShaderFile_setLogCallback"); | |||
| loadProc(_handle, _impl->lsf_shader_file_load_from_file, "lsf_ShaderFile_loadFromFile"); | |||
| loadProc(_handle, _impl->lsf_shader_file_save_to_file, "lsf_ShaderFile_saveToFile"); | |||
| loadProc(_handle, _impl->lsf_shader_file_get_generator_names, "lsf_ShaderFile_getGeneratorNames"); | |||
| loadProc(_handle, _impl->lsf_shader_file_destroy, "lsf_ShaderFile_destroy"); | |||
| loadProc(_handle, _impl->lsf_generator_create, "lsf_Generator_create"); | |||
| loadProc(_handle, _impl->lsf_generator_get_property_names, "lsf_Generator_getPropertyNames"); | |||
| loadProc(_handle, _impl->lsf_generator_get_property, "lsf_Generator_getProperty"); | |||
| loadProc(_handle, _impl->lsf_generator_get_property_by_name, "lsf_Generator_getPropertyByName"); | |||
| loadProc(_handle, _impl->lsf_generator_set_property, "lsf_Generator_setProperty"); | |||
| loadProc(_handle, _impl->lsf_generator_set_property_by_name, "lsf_Generator_setPropertyByName"); | |||
| loadProc(_handle, _impl->lsf_generator_generate_code, "lsf_Generator_generateCode"); | |||
| loadProc(_handle, _impl->lsf_generator_destroy, "lsf_Generator_destroy"); | |||
| loadProc(_handle, _impl->lsf_init, "lsf_init"); | |||
| loadProc(_handle, _impl->lsf_get_last_error_code, "lsf_getLastErrorCode"); | |||
| loadProc(_handle, _impl->lsf_get_last_error_msg, "lsf_getLastErrorMsg"); | |||
| loadProc(_handle, _impl->lsf_get_last_error_trace, "lsf_getLastErrorTrace"); | |||
| loadProc(_handle, _impl->lsf_finish, "lsf_finish"); | |||
| ErrorCode err = _impl->lsf_init(); | |||
| if (err != lsf::errNone) | |||
| throw Exception("unable to initialize library", err); | |||
| } | |||
| lsf::Library::~Library() | |||
| { | |||
| if (_impl) | |||
| { | |||
| _impl->lsf_finish(); | |||
| delete _impl; | |||
| _impl = NULL; | |||
| } | |||
| if (_handle) | |||
| { | |||
| libClose(_handle); | |||
| _handle = NULL; | |||
| } | |||
| } | |||
| /* ShaderFile *********************************************************************************************************************/ | |||
| void lsf::ShaderFile::logMsg(LogLevel logLevel, const std::string& msg) | |||
| { /* DUMMY */ } | |||
| inline lsf::ShaderFile::Handle lsf::ShaderFile::getHandle() const | |||
| { return _handle; } | |||
| inline const lsf::Library& lsf::ShaderFile::getLibrary() const | |||
| { return _impl.library; } | |||
| void lsf::ShaderFile::loadFromFile(std::string filename) | |||
| { | |||
| ErrorCode err = _impl.lsf_shader_file_load_from_file(_handle, filename.c_str()); | |||
| if (err != errNone) | |||
| throw Exception("unable to load file", err); | |||
| } | |||
| void lsf::ShaderFile::saveToFile(std::string filename) const | |||
| { | |||
| ErrorCode err = _impl.lsf_shader_file_load_from_file(_handle, filename.c_str()); | |||
| if (err != errNone) | |||
| throw Exception("unable to load file", err); | |||
| } | |||
| lsf::ShaderFile::ShaderFile(const Library& library) : | |||
| _impl(*library._impl) | |||
| { | |||
| _handle = _impl.lsf_shader_file_create(); | |||
| if (!_handle) | |||
| throw Exception(_impl.lsf_get_last_error_msg(), _impl.lsf_get_last_error_code()); | |||
| ErrorCode err = _impl.lsf_shader_file_set_log_callback(_handle, &ShaderFile::logCallback, this); | |||
| if (err != errNone) | |||
| logMsg(llWarning, "unable to register log callback"); | |||
| } | |||
| lsf::ShaderFile::~ShaderFile() | |||
| { | |||
| _impl.lsf_shader_file_destroy(_handle); | |||
| _handle = NULL; | |||
| } | |||
| void lsf::ShaderFile::logCallback(const lsf::LogLevel loglevel, const char* msg, void* userargs) | |||
| { | |||
| static_cast<ShaderFile*>(userargs)->logMsg(loglevel, std::string(msg)); | |||
| } | |||
| /* Generator **********************************************************************************************************************/ | |||
| inline std::string lsf::Generator::getName() const | |||
| { return _name; }; | |||
| inline lsf::Generator::Handle lsf::Generator::getHandle() const | |||
| { return _handle; }; | |||
| inline const lsf::ShaderFile& lsf::Generator::getShaderFile() const | |||
| { return _shaderFile; }; | |||
| inline const lsf::Generator::StringVec& lsf::Generator::getPropertyNames() const | |||
| { return _propertyNames; }; | |||
| std::string lsf::Generator::getProperty(const std::string& name) const | |||
| { | |||
| const char* ret = _impl.lsf_generator_get_property_by_name(_handle, name.c_str()); | |||
| if (!ret) | |||
| throw Exception(_impl.lsf_get_last_error_msg(), _impl.lsf_get_last_error_code()); | |||
| return std::string(ret); | |||
| } | |||
| std::string lsf::Generator::getProperty(int index) const | |||
| { | |||
| const char* ret = _impl.lsf_generator_get_property(_handle, index); | |||
| if (!ret) | |||
| throw Exception(_impl.lsf_get_last_error_msg(), _impl.lsf_get_last_error_code()); | |||
| return std::string(ret); | |||
| } | |||
| void lsf::Generator::setProperty(const std::string& name, const std::string& value) | |||
| { | |||
| ErrorCode err = _impl.lsf_generator_set_property_by_name(_handle, name.c_str(), value.c_str()); | |||
| if (err != errNone) | |||
| throw Exception(_impl.lsf_get_last_error_msg(), err); | |||
| } | |||
| void lsf::Generator::setProperty(int index, const std::string& value) | |||
| { | |||
| ErrorCode err = _impl.lsf_generator_set_property(_handle, index, value.c_str()); | |||
| if (err != errNone) | |||
| throw Exception(_impl.lsf_get_last_error_msg(), err); | |||
| } | |||
| std::string lsf::Generator::generateCode() const | |||
| { | |||
| const char* ret = _impl.lsf_generator_generate_code(_handle); | |||
| if (!ret) | |||
| throw Exception(_impl.lsf_get_last_error_msg(), _impl.lsf_get_last_error_code()); | |||
| return std::string(ret); | |||
| } | |||
| lsf::Generator::Generator(const ShaderFile& shaderFile, std::string name) : | |||
| _shaderFile (shaderFile), | |||
| _impl (*shaderFile.getLibrary()._impl), | |||
| _name (name) | |||
| { | |||
| _handle = _impl.lsf_generator_create(_shaderFile.getHandle(), _name.c_str()); | |||
| if (!_handle) | |||
| throw Exception(_impl.lsf_get_last_error_msg(), _impl.lsf_get_last_error_code()); | |||
| const char* propertyNames = _impl.lsf_generator_get_property_names(_handle); | |||
| if (propertyNames) | |||
| { | |||
| std::stringstream ss(propertyNames); | |||
| std::string item; | |||
| while (std::getline(ss, item, '\x10')) | |||
| _propertyNames.push_back(item); | |||
| } | |||
| } | |||
| lsf::Generator::~Generator() | |||
| { | |||
| _impl.lsf_generator_destroy(_handle); | |||
| _handle = NULL; | |||
| } | |||
| /* Exception **********************************************************************************************************************/ | |||
| inline lsf::ErrorCode lsf::Exception::getErrorCode() const | |||
| { return _errorCode; } | |||
| inline std::string lsf::Exception::getMessage() const | |||
| { return _message; } | |||
| const char* lsf::Exception::what() const throw() | |||
| { return _message.c_str(); }; | |||
| lsf::Exception::Exception(std::string message, ErrorCode errorCode) : | |||
| _message (message), | |||
| _errorCode (errorCode) | |||
| { } | |||
| lsf::Exception::~Exception() throw() | |||
| { } | |||
| #endif /* LIB_SHADER_FILE_HPP */ | |||
| @@ -1,450 +0,0 @@ | |||
| unit ulibShaderFile; | |||
| {$IFDEF fpc} | |||
| {$mode objfpc}{$H+} | |||
| {$ENDIF} | |||
| interface | |||
| uses | |||
| Classes, SysUtils, Variants; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| type | |||
| {$Z4} | |||
| TlsfLogLevel = ( | |||
| llDebug = 0, | |||
| llInfo = 1, | |||
| llWarning = 2, | |||
| llError = 3 | |||
| ); | |||
| {$Z4} | |||
| TlsfErrorCode = ( | |||
| errUnknown = -1, | |||
| errNone = $00000000, | |||
| errNotInit = $00000001, | |||
| errInvalidHandleShaderFile = $00000010, | |||
| errInvalidHandleShaderGenerator = $00000011, | |||
| errInvalidGeneratorName = $00000020, | |||
| errInvalidPropertyIndex = $00000021, | |||
| errInvalidPropertyName = $00000022, | |||
| errGeneratorNotAssignedToFile = $00000023, | |||
| errUnknownIdentfifier = $00001000, | |||
| errDuplicateIdentifier = $00001001, | |||
| errOutOfRange = $00001002, | |||
| errInvalidIdentifier = $00001003, | |||
| errInvalidParamterCount = $00001004, | |||
| errInvalidParamter = $00001005, | |||
| errUnexpectedToken = $00001006, | |||
| errInvalidToken = $00001007, | |||
| errExpressionInternal = $00001008, | |||
| errExpression = $00001009, | |||
| errShaderPartInternal = $0000100a, | |||
| errShaderPart = $0000100b, | |||
| errInvalidLibraryName = $00002000, | |||
| errInvalidLibraryHandle = $00002001, | |||
| errInvalidMethodName = $00002002 | |||
| ); | |||
| TlsfShaderFileHandle = Pointer; | |||
| TlsfGeneratorHandle = Pointer; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| TlsfShaderFileLogEvent = procedure(const aLogLevel: TlsfLogLevel; const aMsg: PAnsiChar; const aUserArgs: Pointer); stdcall; | |||
| Tlsf_ShaderFile_create = function: TlsfShaderFileHandle; stdcall; | |||
| Tlsf_ShaderFile_setLogCallback = function(const aHandle: TlsfShaderFileHandle; const aCallback: TlsfShaderFileLogEvent; const aUserArgs: Pointer): TlsfErrorCode; stdcall; | |||
| Tlsf_ShaderFile_loadFromFile = function(const aHandle: TlsfShaderFileHandle; const aFilename: PAnsiChar): TlsfErrorCode; stdcall; | |||
| Tlsf_ShaderFile_saveToFile = function(const aHandle: TlsfShaderFileHandle; const aFilename: PAnsiChar): TlsfErrorCode; stdcall; | |||
| Tlsf_ShaderFile_getGeneratorNames = function(const aHandle: TlsfShaderFileHandle): PAnsiChar; stdcall; | |||
| Tlsf_ShaderFile_destroy = function(const aHandle: TlsfShaderFileHandle): TlsfErrorCode; stdcall; | |||
| Tlsf_Generator_create = function(const aHandle: TlsfShaderFileHandle; const aName: PAnsiChar): TlsfGeneratorHandle; stdcall; | |||
| Tlsf_Generator_getPropertyNames = function(const aHandle: TlsfGeneratorHandle): PAnsiChar; stdcall; | |||
| Tlsf_Generator_getProperty = function(const aHandle: TlsfGeneratorHandle; const aIndex: Integer): PAnsiChar; stdcall; | |||
| Tlsf_Generator_getPropertyByName = function(const aHandle: TlsfGeneratorHandle; const aName: PAnsiChar): PAnsiChar; stdcall; | |||
| Tlsf_Generator_setProperty = function(const aHandle: TlsfGeneratorHandle; const aIndex: Integer; const aValue: PAnsiChar): TlsfErrorCode; stdcall; | |||
| Tlsf_Generator_setPropertyByName = function(const aHandle: TlsfGeneratorHandle; const aName: PAnsiChar; const aValue: PAnsiChar): TlsfErrorCode; stdcall; | |||
| Tlsf_Generator_generateCode = function(const aHandle: TlsfGeneratorHandle): PAnsiChar; stdcall; | |||
| Tlsf_Generator_destroy = function(const aHandle: TlsfGeneratorHandle): TlsfErrorCode; stdcall; | |||
| Tlsf_init = function: TlsfErrorCode; stdcall; | |||
| Tlsf_getLastErrorCode = function: TlsfErrorCode; stdcall; | |||
| Tlsf_getLastErrorMsg = function: PAnsiChar; stdcall; | |||
| Tlsf_getLastErrorTrace = function: PAnsiChar; stdcall; | |||
| Tlsf_finish = function: TlsfErrorCode; stdcall; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| TlsfShaderFile = class(TObject) | |||
| private | |||
| fHandle: TlsfShaderFileHandle; | |||
| protected | |||
| procedure LogMsg(const aLogLevel: TlsfLogLevel; const aMsg: String); virtual; | |||
| public | |||
| property Handle: TlsfShaderFileHandle read fHandle; | |||
| procedure LoadFromFile(const aFilename: String); | |||
| procedure SaveToFile(const aFilename: String); | |||
| constructor Create; | |||
| destructor Destroy; override; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| TlsfGenerator = class(TObject) | |||
| private | |||
| fName: String; | |||
| fHandle: TlsfGeneratorHandle; | |||
| fShaderFile: TlsfShaderFile; | |||
| fProperties: TStringList; | |||
| function GetProperties: TStrings; | |||
| public | |||
| property Name: String read fName; | |||
| property ShaderFile: TlsfShaderFile read fShaderFile; | |||
| property Properties: TStrings read GetProperties; | |||
| function GetProperty(const aName: String): Variant; overload; | |||
| function GetProperty(const aIndex: Integer): Variant; overload; | |||
| procedure SetProperty(const aName: String; const aValue: Variant); overload; | |||
| procedure SetProperty(const aIndex: Integer; const aValue: Variant); overload; | |||
| function GenerateCode: String; | |||
| constructor Create(const aShaderFile: TlsfShaderFile; const aName: String); | |||
| destructor Destroy; override; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| TlsfException = class(Exception) | |||
| private | |||
| fErrorCode: TlsfErrorCode; | |||
| public | |||
| property ErrorCode: TlsfErrorCode read fErrorCode; | |||
| constructor Create(const aMsg: string; const aError: TlsfErrorCode = errNone); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| var | |||
| lsf_ShaderFile_create: Tlsf_ShaderFile_create; | |||
| lsf_ShaderFile_setLogCallback: Tlsf_ShaderFile_setLogCallback; | |||
| lsf_ShaderFile_loadFromFile: Tlsf_ShaderFile_loadFromFile; | |||
| lsf_ShaderFile_saveToFile: Tlsf_ShaderFile_saveToFile; | |||
| lsf_ShaderFile_getGeneratorNames: Tlsf_ShaderFile_getGeneratorNames; | |||
| lsf_ShaderFile_destroy: Tlsf_ShaderFile_destroy; | |||
| lsf_Generator_create: Tlsf_Generator_create; | |||
| lsf_Generator_getPropertyNames: Tlsf_Generator_getPropertyNames; | |||
| lsf_Generator_getProperty: Tlsf_Generator_getProperty; | |||
| lsf_Generator_getPropertyByName: Tlsf_Generator_getPropertyByName; | |||
| lsf_Generator_setProperty: Tlsf_Generator_setProperty; | |||
| lsf_Generator_setPropertyByName: Tlsf_Generator_setPropertyByName; | |||
| lsf_Generator_generateCode: Tlsf_Generator_generateCode; | |||
| lsf_Generator_destroy: Tlsf_Generator_destroy; | |||
| lsf_getLastErrorCode: Tlsf_getLastErrorCode; | |||
| lsf_getLastErrorMsg: Tlsf_getLastErrorMsg; | |||
| lsf_getLastErrorTrace: Tlsf_getLastErrorTrace; | |||
| procedure lsf_init(const aLibName: String); | |||
| procedure lsf_finish; | |||
| implementation | |||
| {$IF DEFINED(WIN32) OR DEFINED(WIN64)} | |||
| uses | |||
| windows; | |||
| type | |||
| TLibHandle = HMODULE; | |||
| const | |||
| InvalidLibHandle: TLibHandle = 0; | |||
| function LibOpen(const aLibName: String; out aError: String): TLibHandle; | |||
| begin | |||
| result := LoadLibraryA(PAnsiChar(AnsiString(aLibName))); | |||
| if (result = 0) | |||
| then aError := SysErrorMessage(GetLastError()) | |||
| else aError := ''; | |||
| end; | |||
| function GetAddr(const aLibHandle: TLibHandle; const aName: String): Pointer; | |||
| begin | |||
| result := GetProcAddress(aLibHandle, PAnsiChar(AnsiString(aName))); | |||
| end; | |||
| procedure LibClose(const aLibHandle: TLibHandle); | |||
| begin | |||
| FreeLibrary(aLibHandle); | |||
| end; | |||
| {$ELSEIF DEFINED(LINUX)} | |||
| uses | |||
| dl; | |||
| type | |||
| TLibHandle = Pointer; | |||
| const | |||
| InvalidLibHandle: TLibHandle = nil; | |||
| function LibOpen(const aLibName: String; out aError: String): TLibHandle; | |||
| begin | |||
| dlerror(); | |||
| result := dlopen(PChar(aLibName), RTLD_LAZY); | |||
| if (result = InvalidLibHandle) | |||
| then aError := dlerror() | |||
| else aError := ''; | |||
| end; | |||
| function GetAddr(const aLibHandle: TLibHandle; const aName: String): Pointer; | |||
| begin | |||
| result := dlsym(aLibHandle, PChar(aName)); | |||
| end; | |||
| procedure LibClose(const aLibHandle: TLibHandle); | |||
| begin | |||
| dlclose(aLibHandle); | |||
| end; | |||
| {$ELSE} | |||
| {$ERROR 'unknown operation system'} | |||
| {$IFEND} | |||
| var | |||
| libHandle: TLibHandle; | |||
| lsf_init_intern: Tlsf_init; | |||
| lsf_finish_intern: Tlsf_finish; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure lsf_init(const aLibName: String); | |||
| function LoadProc(const aName: String): Pointer; | |||
| begin | |||
| result := GetAddr(libHandle, aName); | |||
| if not Assigned(result) then | |||
| raise Exception.CreateFmt('unable to load ''%s'' from ''%s''', [aName, aLibName]); | |||
| end; | |||
| var | |||
| eMsg: String; | |||
| err: TlsfErrorCode; | |||
| begin | |||
| libHandle := LibOpen(aLibName, eMsg); | |||
| if (libHandle = InvalidLibHandle) then | |||
| raise Exception.Create('unable to load library: ' + eMsg); | |||
| lsf_ShaderFile_create := Tlsf_ShaderFile_create( LoadProc('lsf_ShaderFile_create')); | |||
| lsf_ShaderFile_setLogCallback := Tlsf_ShaderFile_setLogCallback( LoadProc('lsf_ShaderFile_setLogCallback')); | |||
| lsf_ShaderFile_loadFromFile := Tlsf_ShaderFile_loadFromFile( LoadProc('lsf_ShaderFile_loadFromFile')); | |||
| lsf_ShaderFile_saveToFile := Tlsf_ShaderFile_saveToFile( LoadProc('lsf_ShaderFile_saveToFile')); | |||
| lsf_ShaderFile_getGeneratorNames := Tlsf_ShaderFile_getGeneratorNames( LoadProc('lsf_ShaderFile_getGeneratorNames')); | |||
| lsf_ShaderFile_destroy := Tlsf_ShaderFile_destroy( LoadProc('lsf_ShaderFile_destroy')); | |||
| lsf_Generator_create := Tlsf_Generator_create( LoadProc('lsf_Generator_create')); | |||
| lsf_Generator_getPropertyNames := Tlsf_Generator_getPropertyNames( LoadProc('lsf_Generator_getPropertyNames')); | |||
| lsf_Generator_getProperty := Tlsf_Generator_getProperty( LoadProc('lsf_Generator_getProperty')); | |||
| lsf_Generator_getPropertyByName := Tlsf_Generator_getPropertyByName( LoadProc('lsf_Generator_getPropertyByName')); | |||
| lsf_Generator_setProperty := Tlsf_Generator_setProperty( LoadProc('lsf_Generator_setProperty')); | |||
| lsf_Generator_setPropertyByName := Tlsf_Generator_setPropertyByName( LoadProc('lsf_Generator_setPropertyByName')); | |||
| lsf_Generator_generateCode := Tlsf_Generator_generateCode( LoadProc('lsf_Generator_generateCode')); | |||
| lsf_Generator_destroy := Tlsf_Generator_destroy( LoadProc('lsf_Generator_destroy')); | |||
| lsf_init_intern := Tlsf_init( LoadProc('lsf_init')); | |||
| lsf_getLastErrorCode := Tlsf_getLastErrorCode( LoadProc('lsf_getLastErrorCode')); | |||
| lsf_getLastErrorMsg := Tlsf_getLastErrorMsg( LoadProc('lsf_getLastErrorMsg')); | |||
| lsf_getLastErrorTrace := Tlsf_getLastErrorTrace( LoadProc('lsf_getLastErrorTrace')); | |||
| lsf_finish_intern := Tlsf_finish( LoadProc('lsf_finish')); | |||
| err := lsf_init_intern(); | |||
| if (err <> errNone) then | |||
| raise TlsfException.Create('error while initializing library: ' + lsf_getLastErrorMsg(), err); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure lsf_finish; | |||
| begin | |||
| lsf_finish_intern(); | |||
| lsf_ShaderFile_create := nil; | |||
| lsf_ShaderFile_setLogCallback := nil; | |||
| lsf_ShaderFile_loadFromFile := nil; | |||
| lsf_ShaderFile_saveToFile := nil; | |||
| lsf_ShaderFile_getGeneratorNames := nil; | |||
| lsf_ShaderFile_destroy := nil; | |||
| lsf_getLastErrorCode := nil; | |||
| lsf_getLastErrorMsg := nil; | |||
| lsf_getLastErrorTrace := nil; | |||
| if (libHandle <> InvalidLibHandle) then begin | |||
| LibClose(libHandle); | |||
| libHandle := InvalidLibHandle; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure LogCallback(const aLogLevel: TlsfLogLevel; const aMsg: PAnsiChar; const aUserArgs: Pointer); stdcall; | |||
| begin | |||
| TlsfShaderFile(aUserArgs).LogMsg(aLogLevel, String(aMsg)); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //TlsfShaderFile//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure TlsfShaderFile.LogMsg(const aLogLevel: TlsfLogLevel; const aMsg: String); | |||
| begin | |||
| // DUMMY | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure TlsfShaderFile.LoadFromFile(const aFilename: String); | |||
| var | |||
| err: TlsfErrorCode; | |||
| begin | |||
| err := lsf_ShaderFile_loadFromFile(fHandle, PAnsiChar(AnsiString(aFilename))); | |||
| if (err <> errNone) then | |||
| raise TlsfException.Create('error while loading from file: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure TlsfShaderFile.SaveToFile(const aFilename: String); | |||
| var | |||
| err: TlsfErrorCode; | |||
| begin | |||
| err := lsf_ShaderFile_saveToFile(fHandle, PAnsiChar(AnsiString(aFilename))); | |||
| if (err <> errNone) then | |||
| raise TlsfException.Create('error while saving to file: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| constructor TlsfShaderFile.Create; | |||
| var | |||
| err: TlsfErrorCode; | |||
| begin | |||
| inherited Create; | |||
| fHandle := lsf_ShaderFile_create(); | |||
| if not Assigned(fHandle) then | |||
| raise TlsfException.Create('error while creating shader file: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| err := lsf_ShaderFile_setLogCallback(fHandle, @LogCallback, self); | |||
| if (err <> errNone) then | |||
| raise TlsfException.Create('error while settings log callback: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| destructor TlsfShaderFile.Destroy; | |||
| begin | |||
| if Assigned(fHandle) then begin | |||
| lsf_ShaderFile_destroy(fHandle); | |||
| fHandle := nil; | |||
| end; | |||
| inherited Destroy; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //TlsfGenerator///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TlsfGenerator.GetProperties: TStrings; | |||
| begin | |||
| result := fProperties; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TlsfGenerator.GetProperty(const aName: String): Variant; | |||
| var | |||
| s: PAnsiChar; | |||
| begin | |||
| s := lsf_Generator_getPropertyByName(fHandle, PAnsiChar(AnsiString(aName))); | |||
| if not Assigned(s) then | |||
| raise TlsfException.Create('error while getting property by name: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| result := String(s); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TlsfGenerator.GetProperty(const aIndex: Integer): Variant; | |||
| var | |||
| s: PAnsiChar; | |||
| begin | |||
| s := lsf_Generator_getProperty(fHandle, aIndex); | |||
| if not Assigned(s) then | |||
| raise TlsfException.Create('error while getting property by index: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| result := String(s); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure TlsfGenerator.SetProperty(const aName: String; const aValue: Variant); | |||
| var | |||
| err: TlsfErrorCode; | |||
| s: AnsiString; | |||
| begin | |||
| s := AnsiString(aValue); | |||
| err := lsf_Generator_setPropertyByName(fHandle, PAnsiChar(AnsiString(aName)), PAnsiChar(s)); | |||
| if (err <> errNone) then | |||
| raise TlsfException.Create('error while settings property by name: ' + lsf_getLastErrorMsg(), err); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure TlsfGenerator.SetProperty(const aIndex: Integer; const aValue: Variant); | |||
| var | |||
| err: TlsfErrorCode; | |||
| s: AnsiString; | |||
| begin | |||
| s := AnsiString(aValue); | |||
| err := lsf_Generator_setProperty(fHandle, aIndex, PAnsiChar(s)); | |||
| if (err <> errNone) then | |||
| raise TlsfException.Create('error while settings property by name: ' + lsf_getLastErrorMsg(), err); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TlsfGenerator.GenerateCode: String; | |||
| var | |||
| s: PAnsiChar; | |||
| begin | |||
| s := lsf_Generator_generateCode(fHandle); | |||
| if not Assigned(s) then | |||
| raise TlsfException.Create('error while generating code: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| result := String(s); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| constructor TlsfGenerator.Create(const aShaderFile: TlsfShaderFile; const aName: String); | |||
| var | |||
| s: PAnsiChar; | |||
| begin | |||
| inherited Create; | |||
| fProperties := TStringList.Create; | |||
| fShaderFile := aShaderFile; | |||
| fName := aName; | |||
| fHandle := lsf_Generator_create(fShaderFile.Handle, PAnsiChar(AnsiString(aName))); | |||
| if not Assigned(fHandle) then | |||
| raise TlsfException.Create('error while opening generator: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| s := lsf_Generator_getPropertyNames(fHandle); | |||
| if not Assigned(s) then | |||
| raise TlsfException.Create('error while generating code: ' + lsf_getLastErrorMsg(), lsf_getLastErrorCode()); | |||
| fProperties.Text := string(s); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| destructor TlsfGenerator.Destroy; | |||
| begin | |||
| if Assigned(fHandle) then begin | |||
| lsf_Generator_destroy(fHandle); | |||
| fHandle := nil; | |||
| end; | |||
| FreeAndNil(fProperties); | |||
| inherited Destroy; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //TlsfException///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| constructor TlsfException.Create(const aMsg: string; const aError: TlsfErrorCode); | |||
| begin | |||
| inherited Create(aMsg); | |||
| fErrorCode := aError; | |||
| end; | |||
| end. | |||
| @@ -1,380 +0,0 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | |||
| <CONFIG> | |||
| <ProjectOptions> | |||
| <Version Value="9"/> | |||
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| <General> | |||
| <Flags> | |||
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| <MainUnitHasTitleStatement Value="False"/> | |||
| </Flags> | |||
| <SessionStorage Value="InProjectDir"/> | |||
| <MainUnit Value="0"/> | |||
| <Title Value="libShaderFile"/> | |||
| <UseAppBundle Value="False"/> | |||
| <ResourceType Value="res"/> | |||
| </General> | |||
| <i18n> | |||
| <EnableI18N LFM="False"/> | |||
| </i18n> | |||
| <VersionInfo> | |||
| <StringTable ProductVersion=""/> | |||
| </VersionInfo> | |||
| <BuildModes Count="8"> | |||
| <Item1 Name="Win32Debug" Default="True"/> | |||
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| <Filename Value="libShaderFile-$(TargetCPU)-$(TargetOS)"/> | |||
| </Target> | |||
| <SearchPaths> | |||
| <IncludeFiles Value="$(ProjOutDir);..\inc"/> | |||
| <OtherUnitFiles Value=".."/> | |||
| <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/> | |||
| </SearchPaths> | |||
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| <TargetOS Value="win32"/> | |||
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| <Linking> | |||
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| <Target> | |||
| <Filename Value="libShaderFile-$(TargetCPU)-$(TargetOS)"/> | |||
| </Target> | |||
| <SearchPaths> | |||
| <IncludeFiles Value="$(ProjOutDir);..\inc"/> | |||
| <OtherUnitFiles Value=".."/> | |||
| <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/> | |||
| </SearchPaths> | |||
| <CodeGeneration> | |||
| <SmartLinkUnit Value="True"/> | |||
| <RelocatableUnit Value="True"/> | |||
| <TargetCPU Value="x86_64"/> | |||
| <TargetOS Value="linux"/> | |||
| <Optimizations> | |||
| <OptimizationLevel Value="3"/> | |||
| </Optimizations> | |||
| </CodeGeneration> | |||
| <Linking> | |||
| <Debugging> | |||
| <GenerateDebugInfo Value="False"/> | |||
| </Debugging> | |||
| <LinkSmart Value="True"/> | |||
| <Options> | |||
| <ExecutableType Value="Library"/> | |||
| </Options> | |||
| </Linking> | |||
| <Other> | |||
| <CompilerMessages> | |||
| <IgnoredMessages idx5024="True"/> | |||
| </CompilerMessages> | |||
| </Other> | |||
| </CompilerOptions> | |||
| </Item8> | |||
| </BuildModes> | |||
| <PublishOptions> | |||
| <Version Value="2"/> | |||
| </PublishOptions> | |||
| <RunParams> | |||
| <local> | |||
| <FormatVersion Value="1"/> | |||
| </local> | |||
| </RunParams> | |||
| <Units Count="1"> | |||
| <Unit0> | |||
| <Filename Value="libShaderFile.lpr"/> | |||
| <IsPartOfProject Value="True"/> | |||
| </Unit0> | |||
| </Units> | |||
| </ProjectOptions> | |||
| <CompilerOptions> | |||
| <Version Value="11"/> | |||
| <PathDelim Value="\"/> | |||
| <Target> | |||
| <Filename Value="libShaderFile-$(TargetCPU)-$(TargetOS)"/> | |||
| </Target> | |||
| <SearchPaths> | |||
| <IncludeFiles Value="$(ProjOutDir);..\inc"/> | |||
| <OtherUnitFiles Value=".."/> | |||
| <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/> | |||
| </SearchPaths> | |||
| <Parsing> | |||
| <SyntaxOptions> | |||
| <IncludeAssertionCode Value="True"/> | |||
| </SyntaxOptions> | |||
| </Parsing> | |||
| <CodeGeneration> | |||
| <RelocatableUnit Value="True"/> | |||
| <Checks> | |||
| <IOChecks Value="True"/> | |||
| <RangeChecks Value="True"/> | |||
| <OverflowChecks Value="True"/> | |||
| <StackChecks Value="True"/> | |||
| </Checks> | |||
| <TargetCPU Value="i386"/> | |||
| <TargetOS Value="win32"/> | |||
| </CodeGeneration> | |||
| <Linking> | |||
| <Debugging> | |||
| <DebugInfoType Value="dsDwarf2Set"/> | |||
| <UseHeaptrc Value="True"/> | |||
| <UseExternalDbgSyms Value="True"/> | |||
| </Debugging> | |||
| <Options> | |||
| <ExecutableType Value="Library"/> | |||
| </Options> | |||
| </Linking> | |||
| <Other> | |||
| <CompilerMessages> | |||
| <IgnoredMessages idx5024="True"/> | |||
| </CompilerMessages> | |||
| </Other> | |||
| </CompilerOptions> | |||
| <Debugging> | |||
| <Exceptions Count="3"> | |||
| <Item1> | |||
| <Name Value="EAbort"/> | |||
| </Item1> | |||
| <Item2> | |||
| <Name Value="ECodetoolError"/> | |||
| </Item2> | |||
| <Item3> | |||
| <Name Value="EFOpenError"/> | |||
| </Item3> | |||
| </Exceptions> | |||
| </Debugging> | |||
| </CONFIG> | |||
| @@ -1,681 +0,0 @@ | |||
| library libShaderFile; | |||
| {$mode objfpc}{$H+} | |||
| uses | |||
| SysUtils, variants, | |||
| uengShaderFile, uengShaderGenerator, uengShaderPart, | |||
| uengShaderFileGenerics, uengShaderFileTypes; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //external types and contstants///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| const | |||
| {%H-}LSF_LOGLEVEL_DEBUG = llDebug; | |||
| {%H-}LSF_LOGLEVEL_INFO = llInfo; | |||
| {%H-}LSF_LOGLEVEL_WARNING = llWarning; | |||
| {%H-}LSF_LOGLEVEL_ERROR = llError; | |||
| LSF_ERR_NONE = $00000000; | |||
| LSF_ERR_NOT_INIT = $00000001; | |||
| LSF_ERR_INVALID_HANDLE_SHADER_FILE = $00000010; | |||
| LSF_ERR_INVALID_HANDLE_SHADER_GENERATOR = $00000011; | |||
| LSF_ERR_INVALID_GENERATOR_NAME = $00000020; | |||
| LSF_ERR_INVALID_PROPERTY_INDEX = $00000021; | |||
| LSF_ERR_INVALID_PROPERTY_NAME = $00000022; | |||
| LSF_ERR_GENERATOR_NOT_ASSIGNED_TO_FILE = $00000023; | |||
| LSF_ERR_UNKNOWN_IDENTFIFIER = $00001000; | |||
| LSF_ERR_DUPLICATE_IDENTIFIER = $00001001; | |||
| LSF_ERR_OUT_OF_RANGE = $00001002; | |||
| LSF_ERR_INVALID_IDENTIFIER = $00001003; | |||
| LSF_ERR_INVALID_PARAMTER_COUNT = $00001004; | |||
| LSF_ERR_INVALID_PARAMTER = $00001005; | |||
| LSF_ERR_UNEXPECTED_TOKEN = $00001006; | |||
| LSF_ERR_INVALID_TOKEN = $00001007; | |||
| LSF_ERR_EXPRESSION_INTERNAL = $00001008; | |||
| LSF_ERR_EXPRESSION = $00001009; | |||
| LSF_ERR_SHADER_PART_INTERNAL = $0000100A; | |||
| LSF_ERR_SHADER_PART = $0000100B; | |||
| LSF_ERR_UNKNOWN = $FFFFFFFF; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| type | |||
| TlsfErrorCode = Cardinal; | |||
| TlsfLogLevel = Cardinal; | |||
| TlsfShaderFileHandle = Pointer; | |||
| TlsfShaderGeneratorHandle = Pointer; | |||
| TlsfShaderFileLogEvent = procedure(const aLogLevel: TlsfLogLevel; const aMsg: PAnsiChar; const aUserArgs: Pointer); stdcall; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //internal types and contstants///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| type | |||
| TShaderFile = class; | |||
| TShaderGenerator = class; | |||
| TPropertyMap = specialize TutlMap<string, variant>; | |||
| TShaderGeneratorHandleHashSet = specialize TutlHashSet<TlsfShaderGeneratorHandle>; | |||
| TShaderGeneratorHashSet = specialize TutlHashSet<TShaderGenerator>; | |||
| TShaderGenerator = class(TObject) | |||
| private | |||
| fOwner: TShaderFile; | |||
| fGenerator: TengShaderGenerator; | |||
| fProperties: TPropertyMap; | |||
| fPropertyNames: String; | |||
| fPropertyValue: String; | |||
| fGeneratedCode: String; | |||
| public | |||
| property Owner: TShaderFile read fOwner; | |||
| property PropertyNames: String read fPropertyNames; | |||
| property Properties: TPropertyMap read fProperties; | |||
| function GetProperty(const aIndex: Integer): PAnsiChar; | |||
| function GetProperty(const aName: String): PAnsiChar; | |||
| function SetProperty(const aIndex: Integer; const aValue: PAnsiChar): TlsfErrorCode; | |||
| function SetProperty(const aName: String; const aValue: PAnsiChar): TlsfErrorCode; | |||
| function GenerateCode: PAnsiChar; | |||
| constructor Create(const aOwner: TShaderFile; const aGenerator: TengShaderGenerator); | |||
| destructor Destroy; override; | |||
| end; | |||
| TShaderFile = class(TengShaderFile) | |||
| private | |||
| fLogUserArgs: Pointer; | |||
| fLogCallback: TlsfShaderFileLogEvent; | |||
| fGenerators: TShaderGeneratorHashSet; | |||
| fGeneratorNames: String; | |||
| protected | |||
| procedure LogMsgIntern(const aSender: TengShaderPart; const aLogLevel: TengShaderPartLogLevel; const aMsg: String); override; | |||
| public | |||
| property LogCallback: TlsfShaderFileLogEvent read fLogCallback write fLogCallback; | |||
| property LogUserArgs: Pointer read fLogUserArgs write fLogUserArgs; | |||
| property GeneratorNames: String read fGeneratorNames; | |||
| procedure LoadFromFile(const aFilename: String); reintroduce; | |||
| function CreateGenerator(const aName: String): TShaderGenerator; | |||
| function DestroyGenerator(const aGenerator: TShaderGenerator): TlsfErrorCode; | |||
| constructor Create; overload; | |||
| destructor Destroy; override; | |||
| end; | |||
| TShaderFileHashSet = specialize TutlHashSet<TShaderFile>; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| var | |||
| ShaderFiles: TShaderFileHashSet = nil; | |||
| ShaderGenerators: TShaderGeneratorHandleHashSet = nil; | |||
| LastErrorCode: TlsfErrorCode = LSF_ERR_NONE; | |||
| LastErrorMsg: String = ''; | |||
| LastErrorTrace: String = ''; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //Misc (not exportet)/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure SetLastError(const aErrorCode: TlsfErrorCode; const aMsg: String); | |||
| begin | |||
| LastErrorCode := aErrorCode; | |||
| LastErrorMsg := aMsg; | |||
| LastErrorTrace := ''; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure SetLastError(const aException: Exception); | |||
| begin | |||
| if (aException is EengUnknownIdentifier) then | |||
| LastErrorCode := LSF_ERR_UNKNOWN_IDENTFIFIER | |||
| else if (aException is EengDuplicateIdentifier) then | |||
| LastErrorCode := LSF_ERR_DUPLICATE_IDENTIFIER | |||
| else if (aException is EengOutOfRange) then | |||
| LastErrorCode := LSF_ERR_OUT_OF_RANGE | |||
| else if (aException is EengInvalidIdentifier) then | |||
| LastErrorCode := LSF_ERR_INVALID_IDENTIFIER | |||
| else if (aException is EengInvalidParamterCount) then | |||
| LastErrorCode := LSF_ERR_INVALID_PARAMTER_COUNT | |||
| else if (aException is EengInvalidParamter) then | |||
| LastErrorCode := LSF_ERR_INVALID_PARAMTER | |||
| else if (aException is EengUnexpectedToken) then | |||
| LastErrorCode := LSF_ERR_UNEXPECTED_TOKEN | |||
| else if (aException is EengInvalidToken) then | |||
| LastErrorCode := LSF_ERR_INVALID_TOKEN | |||
| else if (aException is EengExpressionInternal) then | |||
| LastErrorCode := LSF_ERR_EXPRESSION_INTERNAL | |||
| else if (aException is EengExpression) then | |||
| LastErrorCode := LSF_ERR_EXPRESSION | |||
| else if (aException is EengShaderPartInternal) then | |||
| LastErrorCode := LSF_ERR_SHADER_PART_INTERNAL | |||
| else if (aException is EengShaderPart ) then | |||
| LastErrorCode := LSF_ERR_SHADER_PART | |||
| else | |||
| LastErrorCode := LSF_ERR_UNKNOWN; | |||
| if (aException is EengShaderPart) | |||
| then LastErrorTrace := (aException as EengShaderPart).PrintTrace | |||
| else LastErrorTrace := ''; | |||
| LastErrorMsg := aException.Message; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function CheckIfInitialized: Boolean; | |||
| begin | |||
| try | |||
| result := Assigned(ShaderFiles); | |||
| if not result then | |||
| SetLastError(LSf_ERR_NOT_INIT, 'libShaderFile has not been initialized. call lsf_init before using any other methods.'); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := false; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function CheckShaderFileHandle(const aHandle: TlsfShaderFileHandle): Boolean; | |||
| begin | |||
| try | |||
| result := CheckIfInitialized; | |||
| if result then begin | |||
| result := ShaderFiles.Contains(TShaderFile(aHandle)); | |||
| if not result then | |||
| SetLastError(LSF_ERR_INVALID_HANDLE_SHADER_FILE, Format('0x%x is not a valid shader file handle', [{%H-}PtrUInt(aHandle)])); | |||
| end; | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := false; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function CheckShaderGeneratorHandle(const aHandle: TlsfShaderGeneratorHandle): Boolean; | |||
| begin | |||
| try | |||
| result := CheckIfInitialized; | |||
| if result then begin | |||
| result := ShaderGenerators.Contains(TShaderGenerator(aHandle)); | |||
| if not result then | |||
| SetLastError(LSF_ERR_INVALID_HANDLE_SHADER_GENERATOR, Format('0x%x is not a valid shader generator handle', [{%H-}PtrUInt(aHandle)])); | |||
| end; | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := false; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //ShaderFile//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_ShaderFile_create: TlsfShaderFileHandle; stdcall; | |||
| var | |||
| sf: TShaderFile; | |||
| begin | |||
| try | |||
| result := nil; | |||
| if not CheckIfInitialized then | |||
| exit; | |||
| sf := TShaderFile.Create; | |||
| ShaderFiles.Add(sf); | |||
| result := sf; | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := nil; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_ShaderFile_setLogCallback(const aHandle: TlsfShaderFileHandle; const aCallback: TlsfShaderFileLogEvent; const aUserArgs: Pointer): TlsfErrorCode; stdcall; | |||
| begin | |||
| try | |||
| result := LSF_ERR_NONE; | |||
| if CheckShaderFileHandle(aHandle) then with TShaderFile(aHandle) do begin | |||
| LogCallback := aCallback; | |||
| LogUserArgs := aUserArgs; | |||
| end else | |||
| result := LastErrorCode; | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_ShaderFile_loadFromFile(const aHandle: TlsfShaderFileHandle; const aFilename: PAnsiChar): TlsfErrorCode; stdcall; | |||
| begin | |||
| try | |||
| result := LSF_ERR_NONE; | |||
| if not CheckShaderFileHandle(aHandle) | |||
| then result := LastErrorCode | |||
| else TShaderFile(aHandle).LoadFromFile(aFilename); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_ShaderFile_saveToFile(const aHandle: TlsfShaderFileHandle; const aFilename: PAnsiChar): TlsfErrorCode; stdcall; | |||
| begin | |||
| try | |||
| result := LSF_ERR_NONE; | |||
| if not CheckShaderFileHandle(aHandle) | |||
| then result := LastErrorCode | |||
| else TShaderFile(aHandle).SaveToFile(aFilename); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_ShaderFile_getGeneratorNames(const aHandle: TlsfShaderFileHandle): PAnsiChar; stdcall; | |||
| begin | |||
| try | |||
| if not CheckShaderFileHandle(aHandle) | |||
| then result := nil | |||
| else result := PAnsiChar(TShaderFile(aHandle).GeneratorNames); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := nil; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_ShaderFile_destroy(const aHandle: TlsfShaderFileHandle): TlsfErrorCode; stdcall; | |||
| begin | |||
| try | |||
| result := LSF_ERR_NONE; | |||
| if not CheckShaderFileHandle(aHandle) | |||
| then result := LastErrorCode | |||
| else ShaderFiles.Remove(TShaderFile(aHandle)); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //Generator///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_Generator_create(const aHandle: TlsfShaderFileHandle; const aName: PAnsiChar): TlsfShaderGeneratorHandle; stdcall; | |||
| begin | |||
| try | |||
| if not CheckShaderFileHandle(aHandle) | |||
| then result := nil | |||
| else result := TShaderFile(aHandle).CreateGenerator(string(aName)); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := nil; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_Generator_getPropertyNames(const aHandle: TlsfShaderGeneratorHandle): PAnsiChar; stdcall; | |||
| begin | |||
| try | |||
| if not CheckShaderGeneratorHandle(aHandle) | |||
| then result := nil | |||
| else result := PAnsiChar(TShaderGenerator(aHandle).PropertyNames); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := nil; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_Generator_getProperty(const aHandle: TlsfShaderGeneratorHandle; const aIndex: Integer): PAnsiChar; stdcall; | |||
| begin | |||
| try | |||
| if not CheckShaderGeneratorHandle(aHandle) | |||
| then result := nil | |||
| else result := TShaderGenerator(aHandle).GetProperty(aIndex); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := nil; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_Generator_getPropertyByName(const aHandle: TlsfShaderGeneratorHandle; const aName: PAnsiChar): PAnsiChar; stdcall; | |||
| begin | |||
| try | |||
| if not CheckShaderGeneratorHandle(aHandle) | |||
| then result := nil | |||
| else result := TShaderGenerator(aHandle).GetProperty(aName); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := nil; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_Generator_setProperty(const aHandle: TlsfShaderGeneratorHandle; const aIndex: Integer; const aValue: PAnsiChar): TlsfErrorCode; stdcall; | |||
| begin | |||
| try | |||
| if not CheckShaderGeneratorHandle(aHandle) | |||
| then result := LastErrorCode | |||
| else result := TShaderGenerator(aHandle).SetProperty(aIndex, aValue); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_Generator_setPropertyByName(const aHandle: TlsfShaderGeneratorHandle; const aName, aValue: PAnsiChar): TlsfErrorCode; stdcall; | |||
| begin | |||
| try | |||
| if not CheckShaderGeneratorHandle(aHandle) | |||
| then result := LastErrorCode | |||
| else result := TShaderGenerator(aHandle).SetProperty(aName, aValue); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_Generator_generateCode(const aHandle: TlsfShaderGeneratorHandle): PAnsiChar; stdcall; | |||
| begin | |||
| try | |||
| if not CheckShaderGeneratorHandle(aHandle) | |||
| then result := nil | |||
| else result := TShaderGenerator(aHandle).GenerateCode; | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := nil; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_Generator_destroy(const aHandle: TlsfShaderGeneratorHandle): TlsfErrorCode; stdcall; | |||
| var | |||
| sg: TShaderGenerator; | |||
| sf: TShaderFile; | |||
| begin | |||
| try | |||
| result := LSF_ERR_NONE; | |||
| if CheckShaderGeneratorHandle(aHandle) then begin | |||
| sg := TShaderGenerator(aHandle); | |||
| sf := sg.Owner; | |||
| sf.DestroyGenerator(sg); | |||
| end else | |||
| result := LastErrorCode; | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //Global//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_init: TlsfErrorCode; stdcall; | |||
| begin | |||
| try | |||
| result := LSF_ERR_NONE; | |||
| ShaderFiles := TShaderFileHashSet.Create(true); | |||
| ShaderGenerators := TShaderGeneratorHandleHashSet.Create(true); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_getLastErrorCode: TlsfErrorCode; stdcall; | |||
| begin | |||
| result := LastErrorCode; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_getLastErrorMsg: PAnsiChar; stdcall; | |||
| begin | |||
| result := PAnsiChar(LastErrorMsg); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_getLastErrorTrace: PAnsiChar; stdcall; | |||
| begin | |||
| result := PAnsiChar(LastErrorTrace); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function lsf_finish: TlsfErrorCode; stdcall; | |||
| begin | |||
| try | |||
| result := LSF_ERR_NONE; | |||
| FreeAndNil(ShaderGenerators); | |||
| FreeAndNil(ShaderFiles); | |||
| except | |||
| on e: Exception do begin | |||
| SetLastError(e); | |||
| result := LastErrorCode; | |||
| end; | |||
| end; | |||
| end; | |||
| exports | |||
| lsf_ShaderFile_create, | |||
| lsf_ShaderFile_setLogCallback, | |||
| lsf_ShaderFile_loadFromFile, | |||
| lsf_ShaderFile_saveToFile, | |||
| lsf_ShaderFile_getGeneratorNames, | |||
| lsf_ShaderFile_destroy, | |||
| lsf_Generator_create, | |||
| lsf_Generator_getPropertyNames, | |||
| lsf_Generator_getProperty, | |||
| lsf_Generator_getPropertyByName, | |||
| lsf_Generator_setProperty, | |||
| lsf_Generator_setPropertyByName, | |||
| lsf_Generator_generateCode, | |||
| lsf_Generator_destroy, | |||
| lsf_init, | |||
| lsf_getLastErrorCode, | |||
| lsf_getLastErrorMsg, | |||
| lsf_getLastErrorTrace, | |||
| lsf_finish; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //TShaderGenerator////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TShaderGenerator.GetProperty(const aIndex: Integer): PAnsiChar; | |||
| begin | |||
| result := nil; | |||
| if (aIndex < 0) or (aIndex >= fProperties.Count) then begin | |||
| SetLastError(LSF_ERR_INVALID_PROPERTY_INDEX, Format('index (%d) out of range (%d:%d)', [aIndex, 0, fProperties.Count-1])); | |||
| exit; | |||
| end; | |||
| fPropertyValue := fProperties.ValueAt[aIndex]; | |||
| result := PAnsiChar(fPropertyValue); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TShaderGenerator.GetProperty(const aName: String): PAnsiChar; | |||
| var | |||
| i: Integer; | |||
| begin | |||
| result := nil; | |||
| i := fProperties.IndexOf(aName); | |||
| if (i >= 0) | |||
| then result := GetProperty(i) | |||
| else SetLastError(LSF_ERR_INVALID_PROPERTY_NAME, Format('%s is not a valid/known property name', [aName])); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TShaderGenerator.SetProperty(const aIndex: Integer; const aValue: PAnsiChar): TlsfErrorCode; | |||
| begin | |||
| result := LSF_ERR_NONE; | |||
| if (aIndex < 0) or (aIndex >= fProperties.Count) then begin | |||
| SetLastError(LSF_ERR_INVALID_PROPERTY_INDEX, Format('index (%d) out of range (%d:%d)', [aIndex, 0, fProperties.Count-1])); | |||
| result := LastErrorCode; | |||
| end; | |||
| fProperties.ValueAt[aIndex] := string(aValue); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TShaderGenerator.SetProperty(const aName: String; const aValue: PAnsiChar): TlsfErrorCode; | |||
| var | |||
| i: Integer; | |||
| begin | |||
| i := fProperties.IndexOf(aName); | |||
| if (i < 0) then begin | |||
| SetLastError(LSF_ERR_INVALID_PROPERTY_NAME, Format('%s is not a valid/known property name', [aName])); | |||
| result := LastErrorCode; | |||
| end else | |||
| result := SetProperty(i, aValue) | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TShaderGenerator.GenerateCode: PAnsiChar; | |||
| var | |||
| kvp: TPropertyMap.TKeyValuePair; | |||
| c: TengShaderCode; | |||
| begin | |||
| for kvp in fProperties.KeyValuePairs do | |||
| fGenerator.PropertyByName[kvp.Key] := kvp.Value; | |||
| c := TengShaderCode.Create; | |||
| try | |||
| fGenerator.GenerateCode(c); | |||
| fGeneratedCode := c.Text; | |||
| result := PAnsiChar(fGeneratedCode); | |||
| finally | |||
| FreeAndNil(c); | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| constructor TShaderGenerator.Create(const aOwner: TShaderFile; const aGenerator: TengShaderGenerator); | |||
| var | |||
| i: Integer; | |||
| begin | |||
| inherited Create; | |||
| fOwner := aOwner; | |||
| fGenerator := aGenerator; | |||
| fProperties := TPropertyMap.Create(true); | |||
| fPropertyNames := ''; | |||
| for i := 0 to fGenerator.PropertyCount-1 do begin | |||
| fProperties.Add(fGenerator.PropertyNames[i], fGenerator.PropertyByIndex[i]); | |||
| fPropertyNames := fPropertyNames + fGenerator.PropertyNames[i] + sLineBreak; | |||
| end; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| destructor TShaderGenerator.Destroy; | |||
| begin | |||
| FreeAndNil(fProperties); | |||
| inherited Destroy; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //TShaderFile/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure TShaderFile.LogMsgIntern(const aSender: TengShaderPart; const aLogLevel: TengShaderPartLogLevel; const aMsg: String); | |||
| var | |||
| tmp: TlsfShaderFileLogEvent; | |||
| begin | |||
| inherited LogMsgIntern(aSender, aLogLevel, aMsg); | |||
| tmp := fLogCallback; | |||
| if Assigned(tmp) then | |||
| tmp(Cardinal(aLogLevel), PAnsiChar(aMsg), fLogUserArgs); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| procedure TShaderFile.LoadFromFile(const aFilename: String); | |||
| var | |||
| i: Integer; | |||
| begin | |||
| inherited LoadFromFile(aFilename, nil); | |||
| fGeneratorNames := ''; | |||
| for i := 0 to GeneratorCount-1 do | |||
| fGeneratorNames := fGeneratorNames + inherited GeneratorNames[i] + sLineBreak; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TShaderFile.CreateGenerator(const aName: String): TShaderGenerator; | |||
| function CheckName: Boolean; | |||
| var | |||
| i: Integer; | |||
| begin | |||
| result := true; | |||
| for i := 0 to GeneratorCount-1 do | |||
| if (inherited GeneratorNames[i] = aName) then | |||
| exit; | |||
| result := false; | |||
| end; | |||
| begin | |||
| result := nil; | |||
| if not CheckName then begin | |||
| SetLastError(LSF_ERR_INVALID_GENERATOR_NAME, 'a generator with the name ''' + aName + ''' does not exist'); | |||
| exit; | |||
| end; | |||
| result := TShaderGenerator.Create(self, Generator[aName]); | |||
| fGenerators.Add(result); | |||
| ShaderGenerators.Add(result); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| function TShaderFile.DestroyGenerator(const aGenerator: TShaderGenerator): TlsfErrorCode; | |||
| begin | |||
| if Assigned(ShaderGenerators) then | |||
| ShaderGenerators.Remove(aGenerator); | |||
| if not fGenerators.Remove(aGenerator) then begin | |||
| SetLastError(LSF_ERR_GENERATOR_NOT_ASSIGNED_TO_FILE, 'the passed generator handle is not owned by any file'); | |||
| result := LastErrorCode; | |||
| end else | |||
| result := LSF_ERR_NONE; | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| constructor TShaderFile.Create; | |||
| begin | |||
| inherited Create; | |||
| fGenerators := TShaderGeneratorHashSet.Create(true); | |||
| end; | |||
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
| destructor TShaderFile.Destroy; | |||
| begin | |||
| FreeAndNil(fGenerators); | |||
| inherited Destroy; | |||
| end; | |||
| end. | |||