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@@ -137,12 +137,22 @@ begin |
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fIsRendering := true; |
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glPushMatrix; |
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glColor4fv(@Color.arr[0]); |
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glBindBuffer(GL_ARRAY_BUFFER, fVBO); |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glVertexPointer(2, GL_FLOAT, SizeOf(TVertex), Pointer(0)); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glTexCoordPointer(2, GL_FLOAT, SizeOf(TVertex), Pointer(8)); |
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end; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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procedure TtsRendererOpenGL.EndRender; |
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begin |
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if fIsRendering then begin |
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glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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glDisableClientState(GL_VERTEX_ARRAY); |
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glBindBuffer(GL_ARRAY_BUFFER, 0); |
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glPopMatrix; |
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fIsRendering := false; |
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end; |
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@@ -198,17 +208,8 @@ begin |
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end else |
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glMultMatrixf(@ref.VertMat[0, 0]); |
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glBindBuffer(GL_ARRAY_BUFFER, fVBO); |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glVertexPointer(2, GL_FLOAT, SizeOf(TVertex), Pointer(0)); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glTexCoordPointer(2, GL_FLOAT, SizeOf(TVertex), Pointer(8)); |
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
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glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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glDisableClientState(GL_VERTEX_ARRAY); |
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glMatrixMode(GL_TEXTURE); |
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glPopMatrix; |
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glMatrixMode(GL_MODELVIEW); |
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