TglBitmapFormat |
glBitmap |
type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types |