| EglBitmap |
glBitmap |
glBitmap exception |
| EglBitmapNonPowerOfTwo |
glBitmap |
exception for non power of two textures |
| EglBitmapNotSupported |
glBitmap |
exception for not supported functions |
| EglBitmapSizeToLarge |
glBitmap |
exception for to large textures |
| EglBitmapUnsupportedFormat |
glBitmap |
exception for unsupporetd formats |
| glBitmapCreateTestData |
glBitmap |
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| glBitmapGetDefaultDeleteTextureOnFree |
glBitmap |
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| glBitmapGetDefaultFilter |
glBitmap |
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| glBitmapGetDefaultFormat |
glBitmap |
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| glBitmapGetDefaultFreeDataAfterGenTexture |
glBitmap |
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| glBitmapGetDefaultMipmap |
glBitmap |
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| glBitmapGetDefaultSwizzle |
glBitmap |
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| glBitmapGetDefaultTextureWrap |
glBitmap |
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| glBitmapPosition |
glBitmap |
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| glBitmapRec4ub |
glBitmap |
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| glBitmapRec4ubCompare |
glBitmap |
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| glBitmapRec4ui |
glBitmap |
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| glBitmapRec4uiCompare |
glBitmap |
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| glBitmapRec4ul |
glBitmap |
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| glBitmapSetDefaultDeleteTextureOnFree |
glBitmap |
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| glBitmapSetDefaultFilter |
glBitmap |
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| glBitmapSetDefaultFormat |
glBitmap |
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| glBitmapSetDefaultFreeDataAfterGenTexture |
glBitmap |
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| glBitmapSetDefaultMipmap |
glBitmap |
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| glBitmapSetDefaultSwizzle |
glBitmap |
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| glBitmapSetDefaultWrap |
glBitmap |
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| glBitmapSize |
glBitmap |
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| NULL_SIZE |
glBitmap |
|
| PglBitmapPixelData |
glBitmap |
|
| TglBitmap |
glBitmap |
base class for all glBitmap classes. used to manage OpenGL texture objects all operations on a bitmap object must be done from the render thread |
| TglBitmap1D |
glBitmap |
wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread |
| TglBitmap2D |
glBitmap |
wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) all operations on a bitmap object must be done from the render thread |
| TglBitmapCubeMap |
glBitmap |
wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread |
| TglBitmapData |
glBitmap |
class to store texture data in. used to load, save and manipulate data before assigned to texture object all operations on a data object can be done from a background thread |
| TglBitmapFileType |
glBitmap |
type to define suitable file formats |
| TglBitmapFileTypes |
glBitmap |
|
| TglBitmapFormat |
glBitmap |
type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types |
| TglBitmapFormatDescriptor |
glBitmap |
describes the properties of a given texture data format |
| TglBitmapFunction |
glBitmap |
callback to use for converting texture data |
| TglBitmapFunctionRec |
glBitmap |
structure to store data for converting in |
| TglBitmapMipMap |
glBitmap |
possible mipmap types |
| TglBitmapNormalMap |
glBitmap |
wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread |
| TglBitmapNormalMapFunc |
glBitmap |
possible normal map functions |
| TglBitmapPixelData |
glBitmap |
structure to store pixel data in |
| TglBitmapPixelPosition |
glBitmap |
|
| TglBitmapRec4ub |
glBitmap |
record that stores 4 unsigned byte values |
| TglBitmapRec4ui |
glBitmap |
record that stores 4 unsigned integer values |
| TglBitmapRec4ul |
glBitmap |
record that stores 4 unsigned long integer values |
| TglBitmapSize |
glBitmap |
|
| TglBitmapSizeFields |
glBitmap |
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