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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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  3. <head>
  4. <title>glBitmap: Class TglBitmapCubeMap</title>
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  12. <a name="TglBitmapCubeMap"></a><h1 class="cio">Class TglBitmapCubeMap</h1>
  13. <table class="sections wide_list">
  14. <tr>
  15. <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
  16. <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
  17. <p class="unitlink">
  18. <a href="glBitmap.html">glBitmap</a></p>
  19. <h2 class="declaration">Declaration</h2>
  20. <p class="declaration">
  21. <code>type TglBitmapCubeMap = class(<a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a>)</code></p>
  22. <h2 class="description">Description</h2>
  23. <p>
  24. wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread</p>
  25. <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
  26. <ul class="hierarchy"><li class="ancestor">TObject</li>
  27. <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
  28. <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></li>
  29. <li class="thisitem">TglBitmapCubeMap</li></ul><h2 class="overview">Overview</h2>
  30. <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
  31. <table class="summary wide_list">
  32. <tr class="list">
  33. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  34. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
  35. </tr>
  36. <tr class="list2">
  37. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  38. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#UploadData">UploadData</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
  39. </tr>
  40. <tr class="list">
  41. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  42. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#UploadCubeMap">UploadCubeMap</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCubeTarget: Cardinal; const aCheckSize: Boolean);</code></td>
  43. </tr>
  44. <tr class="list2">
  45. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  46. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#Bind">Bind</a></b>( const aEnableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
  47. </tr>
  48. <tr class="list">
  49. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  50. <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#Unbind">Unbind</a></b>( const aDisableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
  51. </tr>
  52. </table>
  53. <h2 class="description">Description</h2>
  54. <h3 class="detail">Methods</h3>
  55. <table class="detail wide_list">
  56. <tr class="list">
  57. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  58. <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
  59. </tr>
  60. <tr><td colspan="2">
  61. <p>
  62. this method is called after constructor and initializes the object</p>
  63. </td></tr>
  64. </table>
  65. <table class="detail wide_list">
  66. <tr class="list">
  67. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  68. <td class="itemcode"><a name="UploadData"></a><code>procedure <b>UploadData</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
  69. </tr>
  70. <tr><td colspan="2">
  71. <p>
  72. upload texture data from given data object to video card </p>
  73. <h6 class="description_section">Parameters</h6>
  74. <dl class="parameters">
  75. <dt>aData</dt>
  76. <dd>texture data object that contains the actual data</dd>
  77. <dt>aCheckSize</dt>
  78. <dd>check size before upload and throw exception if something is wrong</dd>
  79. </dl>
  80. </td></tr>
  81. </table>
  82. <table class="detail wide_list">
  83. <tr class="list">
  84. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  85. <td class="itemcode"><a name="UploadCubeMap"></a><code>procedure <b>UploadCubeMap</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCubeTarget: Cardinal; const aCheckSize: Boolean);</code></td>
  86. </tr>
  87. <tr><td colspan="2">
  88. <p>
  89. upload texture data from given data object to video card </p>
  90. <h6 class="description_section">Parameters</h6>
  91. <dl class="parameters">
  92. <dt>aData</dt>
  93. <dd>texture data object that contains the actual data</dd>
  94. <dt>aCubeTarget</dt>
  95. <dd>cube map target to upload data to (e.g. GL_TEXTURE_CUBE_MAP_POSITIVE_X)</dd>
  96. <dt>aCheckSize</dt>
  97. <dd>check size before upload and throw exception if something is wrong</dd>
  98. </dl>
  99. </td></tr>
  100. </table>
  101. <table class="detail wide_list">
  102. <tr class="list">
  103. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  104. <td class="itemcode"><a name="Bind"></a><code>procedure <b>Bind</b>( const aEnableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
  105. </tr>
  106. <tr><td colspan="2">
  107. <p>
  108. bind texture </p>
  109. <h6 class="description_section">Parameters</h6>
  110. <dl class="parameters">
  111. <dt>aEnableTexCoordsGen</dt>
  112. <dd>enable cube map generator</dd>
  113. <dt>aEnableTextureUnit</dt>
  114. <dd>enable texture unit</dd>
  115. </dl>
  116. </td></tr>
  117. </table>
  118. <table class="detail wide_list">
  119. <tr class="list">
  120. <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
  121. <td class="itemcode"><a name="Unbind"></a><code>procedure <b>Unbind</b>( const aDisableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
  122. </tr>
  123. <tr><td colspan="2">
  124. <p>
  125. unbind texture </p>
  126. <h6 class="description_section">Parameters</h6>
  127. <dl class="parameters">
  128. <dt>aDisableTexCoordsGen</dt>
  129. <dd>disable cube map generator</dd>
  130. <dt>aDisableTextureUnit</dt>
  131. <dd>disable texture unit</dd>
  132. </dl>
  133. </td></tr>
  134. </table>
  135. <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
  136. </span>
  137. </td></tr></table></body></html>