ef3060b
(HEAD -> master)
* updated submodule: ShaderFile by
2015-10-31 14:45:30 +0100
1b2fc8d
* use TengShaderGeneratorEx for library * updated submodule: ShaderFile by
2015-10-26 20:57:10 +0100
9ef736f
* added missing error code by
2015-10-13 20:38:55 +0200
a2da016
* implemented loadFromFunc and saveToFunc by
2015-10-13 20:20:41 +0200
69165c9
* fixed build script by
2015-10-05 19:16:32 +0200
4e8ec0b
* added submodule: ShaderFile by
2015-10-05 19:08:14 +0200
7c7d466
* moved include files to seperate folder (so user must enter a include path to the config file he wants to use) by
2015-10-04 15:21:14 +0200
0802057
* added docu to relase build script by
2015-09-22 21:04:33 +0200
2d45676
* [docu] added description and examples for shader file, class, procedure, function and main by
2015-09-21 16:50:13 +0200
7e2df56
* fixed small bugs * added example shaders (simple texture and class based phong light) by
2015-09-19 18:34:51 +0200
c37c48d
* added script to build library release by
2015-09-19 13:37:41 +0200
9f9583a
* implemented examples for linux by
2015-09-19 13:20:23 +0200
ce0dea0
* implemented examples for fpc and delphi by
2015-09-18 19:08:26 +0200
bc77746
* implemented c++ header file * changed directory structure for header files * implemented some small examples for c and c++ by
2015-09-17 20:45:37 +0200
f366f88
* implemented header file and simple example for c * implementation of library almost finished * fixed some small compiler warnings by
2015-09-13 19:19:49 +0200
f52829f
* started implementation of dynamic library by
2015-09-13 01:47:34 +0200
e8c8ce4
* added project for unit tests by
2015-09-08 20:40:16 +0200
e42f6c9
* initial commit by
2015-08-09 13:21:53 +0200