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OpenGL 4.3

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saschawillems il y a 10 ans
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="de" >
<head>
<title>Delphi/Free Pascal OpenGL Community - OpenGL Header</title>

<style type="text/css" media="all">
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color: #000000;
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font-family: lucida sans, sans, verdana, tahoma;
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</style>
</head>
<body>
<div id="header">
<h1>Delphi/Free Pascal OpenGL Header for OpenGL 4.4a - Readme -</h1>
<div id="content">
<p>(obtained and maintained through <a href="http://www.delphigl.com" target="_blank">www.delphigl.com</a>)</p>
</div>
</div>
<div id="content">
<h2>Content</h2>
<p><a href="#desc">Description</a><br>
<a href="#howto">How to use</a><br>
<a href="#support">Support</a><br>
<a href="#credits">Credits</a><br>
<a href="#copyright">Copyright</a><br></p>
</div>

<div id="content">
<a name="desc" />
<h2>Description</h2>
<p>This is the readme for the OpenGL-Headers for Delphi/FreePascal that has been developed by DGL's OpenGL2.0-Portteam. Please read carefully through this file before using the header to avoid common problems and faults.
The changelog is included in the source file itself.
</p>
</p>
</div>

<div id="content">
<h2>Note</h2>
<p>OpenGL-Header is for Borland Delphi 4 and above (tested with Delphi 7) and FreePascal.<br />
Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h.<br />
It also contains some helperfunctions that were inspired by those found in Mike Lischke's OpenGL12.pas.</p>
</div>

<div id="content">
<a name="howto" />
<h2>How to use</h2>
<p>Before you can use any of the gl-functions contained in the header, you'll have to call InitOpenGL to initialize the functionpointers. In your app it should look something like that :</p>

<pre id="code">
procedure MyGLInit;
begin
InitOpenGL; // Don't forget, or first gl-Call will result in an access violation!
MyDC := GetDC(...);
MyRC := CreateRenderingContext(...);
ActivateRenderingContext(MyDC, MyRC); // Necessary, will also read some extension
...
end;</pre>
<p>After doing the above initialisation, you're ready to use all OpenGL-Functions and extensions your card supports. And also don't forget to release your context properly when exiting :</p>
<pre id="code">
procedure MyDeInit;
begin
DeactivateRenderingContext; // Deactivates the current context
wglDeleteContext(myRC);
ReleaseDC(Handle, myDC);
end;</pre>
</div>
<div id="content">
<a name="howto" />
<h2>Creating a versioned rendering context</h2>
<p>As of OpenGL version 4.4, the header offers an additional way of creating a rendercontext, that allows for setting the desired OpenGL version and (if applicable) wether to create a forward compatible context (see OpenGL man pages on what that means) :
<pre id="code">
procedure MyGLInit;
begin
DC := GetDC(...);
RC := CreateRenderingContextVersion(DC, [opDoubleBuffered], 4, 2, True, 32, 24, 8, 0, 0, 0); // Creates an OpenGL 4.2 forward-compatible context
InitOpenGL; // Don't forget, or first gl-Call will result in an access violation!
...
end;</pre>
Only use this method of creating a rendering context if you're sure what you're doing. Trying to create a versioned rendering context that's not supported by the target OpenGL implementation may fail!

</p>
</div>

<div id="content">
<a name="support" />
<h2>Support</h2>
<p>If you have problems, want to ask a question or think you may have encountered a bug in the header, please feel free to use the support-threads in our forums :<br />
<a href="http://www.delphigl.com/forum/viewtopic.php?t=2207" target="_blank">English support</a><br />
<a href="http://www.delphigl.com/forum/viewtopic.php?t=1863" target="_blank">German support</a></p>
</div>

<div id="content">
<a name="credits" />
<h2>Credits</h2>
<div id="content">
<p><h3>Converted and maintained by DGL's GL2.0-Team :</h3>
<p>Sascha Willems (<a href="http://www.delphigl.de" target="_blank">http://www.delphigl.de</a>)<br>
Steffen Xonna (Lossy eX, <a href="http://www.dev-center.de" target="_blank">http://www.dev-center.de</a>)<br>
</p>
<h3>Additional input :</h3>
<p> Andrey Gruzdev for the Mac OS X patch for XE2 / FPC
Lars Middendorf
Martin Waldegger (Mars)<br>
Nico Michaelis (Delphic) for the Linux version of the header (<a href="http://www.delphigl.com/forum/viewtopic.php?t=2577" target="_blank">see here</a>)<br>
Benjamin Rosseaux (BeRo) for expanding the header for use with Free Pascal<br>
And thanks to all who helps us to make the header better</p></p>
</div>
</div>

<div id="content">
<a name="copyright" />
<h2>Copyright</h2>
<p>The contents of this file are used with permission, subject to<br>
the Mozilla Public License Version 1.1 (the "License"); you may<br>
not use this file except in compliance with the License. You may<br>
obtain a copy of the License at<br>
<a href="http://www.mozilla.org/MPL/MPL-1.1.html" target="_blank">http://www.mozilla.org/MPL/MPL-1.1.html</a></p>
<p>Software distributed under the License is distributed on an<br>
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or<br>
implied. See the License for the specific language governing<br>
rights and limitations under the License.</p>
</div>

<div id="content">
Copyright © 2003-2014 DGL-OpenGL-Portteam - All Rights Reserved
</div>
</div>
</body>
</html>

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