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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
  2. <html>
  3. <head>
  4. <title>All Types</title>
  5. <meta name="generator" content="PasDoc 0.13.0">
  6. <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
  7. <link rel="StyleSheet" type="text/css" href="pasdoc.css">
  8. </head>
  9. <body>
  10. <table class="container"><tr><td class="navigation">
  11. <p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
  12. <h1 class="allitems">All Types</h1>
  13. <table class="itemstable wide_list">
  14. <tr class="listheader">
  15. <th class="itemname">Name</th>
  16. <th class="itemunit">Unit</th>
  17. <th class="itemdesc">Description</th>
  18. </tr>
  19. <tr class="list">
  20. <td class="itemname"><a class="bold" href="glBitmap.html#PglBitmapPixelData">PglBitmapPixelData</a></td>
  21. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  22. <td class="itemdesc"><p>&nbsp;</p></td>
  23. </tr>
  24. <tr class="list2">
  25. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileType">TglBitmapFileType</a></td>
  26. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  27. <td class="itemdesc"><p>type to define suitable file formats</p></td>
  28. </tr>
  29. <tr class="list">
  30. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileTypes">TglBitmapFileTypes</a></td>
  31. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  32. <td class="itemdesc"><p>&nbsp;</p></td>
  33. </tr>
  34. <tr class="list2">
  35. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a></td>
  36. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  37. <td class="itemdesc"><p>type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types</p></td>
  38. </tr>
  39. <tr class="list">
  40. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFunction">TglBitmapFunction</a></td>
  41. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  42. <td class="itemdesc"><p>callback to use for converting texture data</p></td>
  43. </tr>
  44. <tr class="list2">
  45. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapMipMap">TglBitmapMipMap</a></td>
  46. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  47. <td class="itemdesc"><p>possible mipmap types</p></td>
  48. </tr>
  49. <tr class="list">
  50. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapNormalMapFunc">TglBitmapNormalMapFunc</a></td>
  51. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  52. <td class="itemdesc"><p>possible normal map functions</p></td>
  53. </tr>
  54. <tr class="list2">
  55. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a></td>
  56. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  57. <td class="itemdesc"><p>&nbsp;</p></td>
  58. </tr>
  59. <tr class="list">
  60. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapSizeFields">TglBitmapSizeFields</a></td>
  61. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  62. <td class="itemdesc"><p>&nbsp;</p></td>
  63. </tr>
  64. </table>
  65. <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
  66. </span>
  67. </td></tr></table></body></html>